import { DICE_VALUES } from "./config/system.mjs" export default class LethalFantasyUtils { // Return the maximum damage limited by the maximum damage of the character static maxDamage(damage, damageMax) { // Otherwise, return damage (as it is less than or equal to damageMax) return 0 } // Used when a ressource is lost to find the next lower dice static findLowerDice(dice) { let index = DICE_VALUES.indexOf(dice) return DICE_VALUES[index - 1] } }