export const WEAPON_TYPE = { "melee": "LETHALFANTASY.Weapon.WeaponType.melee", "ranged": "LETHALFANTASY.Weapon.WeaponType.ranged" } export const COMBAT_PROGRESSION_DICE = { "d4": "d4", "d6": "LETHALFANTASY.Weapon.CombatProgressionDice.d6", "d8": "LETHALFANTASY.Weapon.CombatProgressionDice.d8", "d10": "LETHALFANTASY.Weapon.CombatProgressionDice.d10", "d12": "LETHALFANTASY.Weapon.CombatProgressionDice.d12", "d20": "LETHALFANTASY.Weapon.CombatProgressionDice.d20" } export const WEAPON_CLASS = { "longblade": "LETHALFANTASY.Weapon.WeaponClass.longblade", "shortblade": "LETHALFANTASY.Weapon.WeaponClass.shortblade", "mediumblade": "LETHALFANTASY.Weapon.WeaponClass.mediumblade", "axe": "LETHALFANTASY.Weapon.WeaponClass.axe", "hammer": "LETHALFANTASY.Weapon.WeaponClass.hammer", "mace": "LETHALFANTASY.Weapon.WeaponClass.mace", "flail": "LETHALFANTASY.Weapon.WeaponClass.flail", "bow": "LETHALFANTASY.Weapon.WeaponClass.bow", "sling": "LETHALFANTASY.Weapon.WeaponClass.sling", "thrown": "LETHALFANTASY.Weapon.WeaponClass.thrown", "polearm": "LETHALFANTASY.Weapon.WeaponClass.polearm", "unarmed" : "LETHALFANTASY.Weapon.WeaponClass.unarmed" }