{"folder":"yPWGvxHJbDNHVSnY","name":"Safe Faller","type":"gift","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_gift.webp","_id":"1jI0I56YAbGNTKbm","system":{"description":"
The character has an unusual knack for avoiding damage when falling. The character takes no damage when falling from heights of 40 feet or less. Upon landing, the character will roll, ending in a crouched position ready for action. Beyond 40 feet, the character takes damage for each 10-foot increment, as if they were falling 10 feet. Safe fallers experience a 60-foot drop the same way others experience a 20-foot drop.
","cost":20},"effects":[],"sort":0,"ownership":{"default":0,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441324033,"modifiedTime":1757441324033,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} {"folder":"yPWGvxHJbDNHVSnY","name":"Sense Curse or Possession","type":"gift","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_gift.webp","_id":"22CBQ8Fh6jUPX7fM","system":{"description":"This character has an awareness of the supernatural and can sense if a mortal or object is possessed or cursed. This doesn’t enable them to break the curse or remove the possession. The character has the ability to detect if a possession or curse exists. The character should be told by the GM the specifics of the curse or who or what possesses the victim. Gauging the relative strength of the curse or possession should also be possible for the player. The GM should share relevant details about the scenario or adventure as necessary
","cost":20},"effects":[],"sort":0,"ownership":{"default":0,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441324033,"modifiedTime":1757441324033,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} {"folder":"yPWGvxHJbDNHVSnY","name":"Voice Mimic","type":"gift","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_gift.webp","_id":"2fmKHYMqnQ2HPb6U","system":{"description":"The character has the extraordinary ability to perfectly replicate the voices and speaking patterns of any mortal, making it impossible for even their loved ones to distinguish the imitation from the real person. It doesn’t reveal information about specific mortals, only the ability to mimic their speech patterns. This gift allows the character to impersonate any mortal whose speech they have heard, with no restrictions on the number of impersonations.
","cost":25},"effects":[],"sort":0,"ownership":{"default":0,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441324033,"modifiedTime":1757441324033,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} {"folder":"yPWGvxHJbDNHVSnY","name":"Blind Fighting","type":"gift","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_gift.webp","_id":"3xsjiboRrciodQ58","system":{"description":"The ability to confront an adversary veiled in darkness is one of the most sought-after and unusual abilities. This gift evokes an indescribable sensation, a phenomenon so rare it’s almost unheard of in our known world. Some believe it’s a divine gift, destined to help us fight the encroaching darkness. Others believe those who can do this are from an underground realm and are untrustworthy. Mortals often consider this gift more wondrous than the abilities to heal or create fire. The exceptionally gifted can fight effectively in complete darkness, whether blindfolded or permanently sightless, as if they had perfect vision. The gifted, despite their special ability, are rendered helpless in the dark, just like ordinary mortals, unless under attack, which highlights the absurdity of their gift. Their ability to fight blind doesn’t give them an edge over normal people in other activities in the dark. However, when attacked, they sense movements, attacks, and defenses just as if darkness did not blind them.
Those who possess these gifts are unaffected by darkness and blindness in combat. This character is unrestricted in their ability to fight an unseen opponent. However, if the veiled or invisible attacker retreats, the gifted mortal lacks the means to follow or discern their direction of escape.
This gift won’t prevent backstabs or surprise attacks, it only activates when the first attack happens, or if the character knows an attack is coming. A villain who blindfolds a character with this gift, expecting an easy victory, will be in for a surprise.
This does not provide any ranged defense or allow for ranged attacks in darkness or while blind.
","cost":60},"effects":[],"sort":0,"ownership":{"default":0,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441324033,"modifiedTime":1757441324033,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} {"folder":"yPWGvxHJbDNHVSnY","name":"Poison Immunity","type":"gift","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_gift.webp","_id":"5aTWPV1h6dOe9vc9","system":{"description":"The character is immune to all poisons, regardless of their origin, be it natural, magical, or otherwise.
","cost":40},"effects":[],"sort":0,"ownership":{"default":0,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441324033,"modifiedTime":1757441324033,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} {"folder":"yPWGvxHJbDNHVSnY","name":"Thick Skin (noticeable)","type":"gift","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_gift.webp","_id":"BdLlTv5NY90BNl7g","system":{"description":"The character gains 1 natural damage reduction because of their thicker, more resilient skin.
If the skin is noticeably different, it will cost 20 development points. The character’s skin is thick and callused. A skin that doesn’t have a noticeable difference will cost 30 development points.
","cost":20},"effects":[],"sort":0,"ownership":{"default":0,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441324033,"modifiedTime":1757441324033,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} {"folder":"yPWGvxHJbDNHVSnY","name":"Alert While Asleep","type":"gift","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_gift.webp","_id":"EoXHsO5ajOjDjHC3","system":{"description":"Character has the ability to meditate and gain the benefits of sleep but remains aware of the world around them. Although they do not have vision, they have an awareness that allows them to sense movements, sounds, smells, and temperature changes as if fully awake but does not improve over their normal perception abilities. Characters gain the advantage of never rolling for initiative as if they were asleep.
Cannot be combined with a reduced need to sleep.
Magic-users cannot purchase this gift because of their need for deep sleep while recovering aether points.
The character is remarkably tough and resistant to death. Provides a D4 boost in hit points. Multiple purchases are allowed.
","cost":15},"effects":[],"sort":0,"ownership":{"default":0,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441324033,"modifiedTime":1757441324033,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} {"folder":"yPWGvxHJbDNHVSnY","name":"Slayer","type":"gift","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_gift.webp","_id":"InSEGtiEAkhjL59G","system":{"description":"Undead beware! This character deals extra damage against them, adding D4 to both their attack and damage rolls. Clerics and Paladins with this ability also receive the D4 when attempting to turn the undead.
The character gains one additional healing point from a cycle of healing, be it natural healing, continued daily treatment or hospitalization. This is an additional point from what is normally granted for healing by your choice of mortal.
This gift grants the character the ability to sense the presence of evil in individuals or things. Contact with the person or item is essential for this sense to function. This gift operates passively, meaning the character doesn’t have to concentrate on it. This gift is unavoidable, requiring no dice roll and offering no chance for defense. The character needs to explain to the GM what it feels like to be near evil, so they can be alerted when their gift is active. Evil may manifest itself through symptoms such as a tingle on the back of your neck, a queasy feeling in your stomach, or a slight pain behind your eyes. The GM and players should collaboratively develop the specifics.
","cost":25},"effects":[],"sort":0,"ownership":{"default":0,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441324033,"modifiedTime":1757441324033,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} {"folder":"yPWGvxHJbDNHVSnY","name":"Musician","type":"gift","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_gift.webp","_id":"KnB9yQnJhLkGIfKv","system":{"description":"","cost":10},"effects":[],"sort":0,"ownership":{"default":0,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441324033,"modifiedTime":1757441324033,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} {"folder":"yPWGvxHJbDNHVSnY","name":"Taunter","type":"gift","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_gift.webp","_id":"NTuH23RPaBNELgye","system":{"description":"This character can taunt up to 3 enemies, compelling them to attack the taunter, ignoring allies and innocent victims. This remains true even if they’re already fighting or interacting with others. Once relentlessly mocked, the enemies will remain fixated on the taunter, refusing to flee, until either they or the taunter is eliminated. This skill is beneficial, but it’s crucial to remember its inherent dangers. The attacker, once taunted, will relentlessly pursue the character without stopping. If two players taunt, the first one to taunt will maintain the taunt effect. This ability is exclusive to players and cannot be used to force player characters to act against their will.
","cost":30},"effects":[],"sort":0,"ownership":{"default":0,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441324033,"modifiedTime":1757441324033,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} {"folder":"yPWGvxHJbDNHVSnY","name":"Thick Skin (Not noticeable)","type":"gift","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_gift.webp","_id":"PQEcP0b5MhXpdYoS","system":{"description":"The character gains 1 natural damage reduction because of their thicker, more resilient skin.
If the skin is noticeably different, it will cost 20 development points. The character’s skin is thick and callused. A skin that doesn’t have a noticeable difference will cost 30 development points.
","cost":30},"effects":[],"sort":0,"ownership":{"default":0,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441324033,"modifiedTime":1757441324033,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} {"folder":"yPWGvxHJbDNHVSnY","name":"Animal Mimic","type":"gift","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_gift.webp","_id":"QtGB4xQkS0ddrt3g","system":{"description":"With perfect accuracy, the character can mimic any animal’s noises, calls, and sound inflections, making it impossible for other animals to distinguish. Cannot provide information on what is being communicated, which may lead to an inappropriate response from other animals. This does not give the ability to understand or communicate with animals. The character can copy the sounds of animals with absolute precision. Any animal the character has heard communicating or making sounds can be impersonated, with no limit on the number of species.
","cost":20},"effects":[],"sort":0,"ownership":{"default":0,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441324033,"modifiedTime":1757441324033,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} {"folder":"yPWGvxHJbDNHVSnY","name":"Fearless","type":"gift","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_gift.webp","_id":"ReoKLRqWoMhHvo1c","system":{"description":"Character is immune to fear regardless of its source. Natural, magical, divine, dragon or other supernatural forces.
","cost":30},"effects":[],"sort":0,"ownership":{"default":0,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441324033,"modifiedTime":1757441324033,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} {"folder":"yPWGvxHJbDNHVSnY","name":"Sense Magic","type":"gift","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_gift.webp","_id":"TUJLQIMEkW3zLelZ","system":{"description":"With this gift, the character can discern whether someone or something is infused with magic. The character needs to physically contact the person or item for this sense to function. This is a passive power, the character doesn’t need to actively focus on it. There’s no defense for this gift, so the player doesn’t need to roll. Describe to the GM what happens to your character when they encounter magic, so the GM can let you know when your gift activates. Magic can manifest in various ways, including goosebumps, a tingling chest, or a ringing in your ears. Player and GM should collaborate to fill in the details of this.
","cost":25},"effects":[],"sort":0,"ownership":{"default":0,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441324033,"modifiedTime":1757441324033,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} {"folder":"yPWGvxHJbDNHVSnY","name":"Reduced Need for Sleep","type":"gift","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_gift.webp","_id":"XLIy0LfuGZzMML0S","system":{"description":"The character requires just 4 hours of sleep to regain health and aether points. A character can only sleep once a day to restore aether points, heal, or gain other benefits. This gift reduces rest time, giving the character more time to perform actions.
This character possesses the ability to hold their breath for an extended duration. The character, after 2 minutes of prep, can hold their breath and function as usual for 10 minutes. They can hold their breath for 15 minutes while stationary.
If they have no time to prepare, they can hold their breath for 6 minutes during normal activities or 10 minutes while resting.
When a character’s breath runs out, they’ll begin taking damage as normal. Once this gift’s time runs out, they will start to suffocate.
The character is immune to all diseases, regardless of their source, be it natural, magical, or otherwise.
","cost":40},"effects":[],"sort":0,"ownership":{"default":0,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441324033,"modifiedTime":1757441324033,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} {"folder":"yPWGvxHJbDNHVSnY","name":"Reduced Need for Food and Water","type":"gift","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_gift.webp","_id":"eJePqPw273udS0ME","system":{"description":"This character can function at full capacity with only one ration of food and water every three days. Characters without access to food or water will only suffer half the normal effects of prolonged deprivation.
","cost":15},"effects":[],"sort":0,"ownership":{"default":0,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441324033,"modifiedTime":1757441324033,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} {"folder":"yPWGvxHJbDNHVSnY","name":"War Magician","type":"gift","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_gift.webp","_id":"jPQAVxHaJCSakQQy","system":{"description":"This character excels in offensive spell casting, gaining an extra D4 on top of their combat casTting modifier. This effect doesn’t increase damage but makes the attack roll higher, making it harder for the target to dodge or resist the attack. Only spells that deal direct damage to the target qualify for this gift.
This gift empowers magic-users to tap into their life’s blood for spell casting in desperate situations. A caster can exchange 1 hit point for 10 aether points, enabling them to cast a spell. Transferring health to aether wounds, the caster, leaving a black, bloody circular mark on their torso. Close examination reveals arcane runes within the wound, symbolizing life force fueling arcane power. The true meaning of the runes remains unclear, and this gift is extremely rare among those who practice magic.
Despite spell lethargy, the magic-user maintains their normal defensive capabilities. This doesn’t let them reduce the other effects of spell lethargy. The magic-user is limited to walking and lacks the ability to attack or cast spells. A flawless or legendary defense roll on the special results dice would lead to an attack, because it directly results from the defense roll.
","cost":30},"effects":[],"sort":0,"ownership":{"default":0,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441324033,"modifiedTime":1757441324033,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} {"folder":"yPWGvxHJbDNHVSnY","name":"Silent Casting","type":"gift","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_gift.webp","_id":"ocSgJFS35odJV2Ie","system":{"description":"Magic-users can cast spells silently, even if they normally require a verbal component. Even with this ability, magic-users cast spells at the same speed. The gift eliminates the need for verbalization during the spell, allowing the magic-user to cast it mentally. This would encompass scenarios where the magic-user is silenced, injured, or cannot speak. The need for somatic or material components persists.
The character can sustain more negative hit points before dying. A character’s maximum hit point threshold is determined by adding +3 to their constitution score. This threshold dictates how far below zero their hit points can go before they die. The character’s stabilization roll is always one die higher than their constitution score allows. Maximum dice allowed is a D20.
","cost":20},"effects":[],"sort":0,"ownership":{"default":0,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441324033,"modifiedTime":1757441324033,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} {"folder":"yPWGvxHJbDNHVSnY","name":"Combat Casting","type":"gift","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_gift.webp","_id":"u5iMDjYPhTrpBSp3","system":{"description":"Magic-users can defend while casting a spell against a single attacker using their full normal defense. This lets them continue their spell casting. A hit on the magic-user still ruins the spell and costs 50 aether points. This gift is limited to defending against a single attacker. The caster faces a disfavored defense, while their attackers have favor against all other attackers. When there are multiple attackers, the Caster must indicate which attacker is being defended with this gift. The decision is subject to change if the designated attacker withdraws, is killed, or becomes incapacitated.
The character can sprint or run for double the usual time. They can sprint for a number of seconds, equal to double their constitution, and run for double their constitution in minutes.
","cost":10},"effects":[],"sort":0,"ownership":{"default":0,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441324033,"modifiedTime":1757441324033,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} {"folder":"yPWGvxHJbDNHVSnY","name":"Immune to Mind Control","type":"gift","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_gift.webp","_id":"x5gLtqlW4sdDmHTd","system":{"description":"The character is immune to mind control and mental manipulation. All forms of magical persuasion or performance skills are included in this protection. This doesn’t make the character immune to fear or torture because those are emotional responses, not mind control.
","cost":40},"effects":[],"sort":0,"ownership":{"default":0,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441324033,"modifiedTime":1757441324033,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}}