import { SYSTEM } from "../config/system.mjs" export function log(...args) { if (game?.settings?.get(game.system.id, "debug")) { console.log(...args) } } export async function loadCompendiumData(compendium) { const pack = game.packs.get(compendium) return await pack?.getDocuments() ?? [] } export async function loadCompendium(compendium, filter = item => true) { let compendiumData = await loadCompendiumData(compendium) return compendiumData.filter(filter) } export function pushCombatOptions(html, options) { options.push({ name: "Reset Progression", condition: true, icon: '', callback: target => { game.combat.resetProgression(target.data('combatant-id')); } }) } export function setHookListeners() { Hooks.on('renderTokenHUD', async (hud, html, data) => { if (html.querySelector(".lethal-hp-loss-hud")) return // The token/actor is on the HUD application instance, not the third param. // hud.token / hud.object gives the Token (PlaceableObject), which has .actor. const hudActor = hud.token?.actor ?? hud.object?.actor if (!hudActor) return const _toggleHudWraps = (prefix) => { const enable = $(html).find(`.${prefix}-wrap`)[0].classList.contains(`${prefix}-hud-disabled`) for (let i = 0; i < 3; i++) { const w = $(html).find(`.${prefix}-wrap`)[i] w.classList.toggle(`${prefix}-hud-active`, enable) w.classList.toggle(`${prefix}-hud-disabled`, !enable) } } const _disableHudWraps = (prefix) => { for (let i = 0; i < 3; i++) { const w = $(html).find(`.${prefix}-wrap`)[i] w.classList.remove(`${prefix}-hud-active`) w.classList.add(`${prefix}-hud-disabled`) } } // HP Loss Button const lossHPButton = await foundry.applications.handlebars.renderTemplate('systems/fvtt-lethal-fantasy/templates/loss-hp-hud.hbs', {}) $(html).find('div.left').append(lossHPButton); $(html).find('img.lethal-hp-loss-hud').click((event) => { event.preventDefault(); _toggleHudWraps("hp-loss") }) $(html).find('.loss-hp-hud-click').click(async (event) => { event.preventDefault(); await hudActor.applyDamage(Number(event.currentTarget.dataset.hpValue)); _disableHudWraps("hp-loss") }) // HP Gain Button const gainHPButton = await foundry.applications.handlebars.renderTemplate('systems/fvtt-lethal-fantasy/templates/gain-hp-hud.hbs', {}) $(html).find('div.left').append(gainHPButton); $(html).find('img.lethal-hp-gain-hud').click((event) => { event.preventDefault(); _toggleHudWraps("hp-gain") }) $(html).find('.gain-hp-hud-click').click(async (event) => { event.preventDefault(); await hudActor.applyDamage(Number(event.currentTarget.dataset.hpValue)); // Clear bleeding wounds on heal const wounds = foundry.utils.duplicate(hudActor.system.hp.wounds || []) if (wounds.some(w => w.description === "Bleeding")) { await hudActor.update({ "system.hp.wounds": wounds.map(w => w.description === "Bleeding" ? { value: 0, duration: 0 } : w ) }) } _disableHudWraps("hp-gain") }) // Luck/Grit Buttons const luckGritButton = await foundry.applications.handlebars.renderTemplate('systems/fvtt-lethal-fantasy/templates/luck-grit-hud.hbs', {}) $(html).find('div.left').append(luckGritButton); $(html).find('.lethal-luck-grit-hud').click((event) => { event.preventDefault(); let wrap = $(html).find('.luck-grit-wrap')[0] if (wrap.classList.contains("luck-grit-hud-disabled")) { wrap.classList.add('luck-grit-hud-active'); wrap.classList.remove('luck-grit-hud-disabled'); } else { wrap.classList.remove('luck-grit-hud-active'); wrap.classList.add('luck-grit-hud-disabled'); } }) $(html).find('.luck-grit-btn').click(async (event) => { event.preventDefault(); const resource = event.currentTarget.dataset.resource; const amount = Number(event.currentTarget.dataset.amount); const current = Number(foundry.utils.getProperty(hudActor.system, `${resource}.current`)) || 0; const newValue = Math.max(0, current + amount); await hudActor.update({ [`system.${resource}.current`]: newValue }); $(html).find('.luck-grit-wrap')[0].classList.remove('luck-grit-hud-active'); $(html).find('.luck-grit-wrap')[0].classList.add('luck-grit-hud-disabled'); }) }) } export function registerHandlebarsHelpers() { Handlebars.registerHelper('isNull', function (val) { return val == null; }); Handlebars.registerHelper('match', function (val, search) { if (val && search) { return val?.match(search); } return false }); Handlebars.registerHelper('exists', function (val) { return val != null && val !== undefined; }); Handlebars.registerHelper('isEmpty', function (list) { if (list) return list.length === 0; else return false; }); Handlebars.registerHelper('notEmpty', function (list) { return list.length > 0; }); Handlebars.registerHelper('isNegativeOrNull', function (val) { return val <= 0; }); Handlebars.registerHelper('isNegative', function (val) { return val < 0; }); Handlebars.registerHelper('isPositive', function (val) { return val > 0; }); Handlebars.registerHelper('equals', function (val1, val2) { return val1 === val2; }); Handlebars.registerHelper('neq', function (val1, val2) { return val1 !== val2; }); Handlebars.registerHelper('gt', function (val1, val2) { return val1 > val2; }) Handlebars.registerHelper('lt', function (val1, val2) { return val1 < val2; }) Handlebars.registerHelper('gte', function (val1, val2) { return val1 >= val2; }) Handlebars.registerHelper('lte', function (val1, val2) { return val1 <= val2; }) Handlebars.registerHelper('and', function (val1, val2) { return val1 && val2; }) Handlebars.registerHelper('or', function (val1, val2) { return val1 || val2; }) Handlebars.registerHelper('or3', function (val1, val2, val3) { return val1 || val2 || val3; }) Handlebars.registerHelper('for', function (from, to, incr, block) { let accum = ''; for (let i = from; i < to; i += incr) accum += block.fn(i); return accum; }) Handlebars.registerHelper('not', function (cond) { return !cond; }) Handlebars.registerHelper('count', function (list) { return list.length; }) Handlebars.registerHelper('countKeys', function (obj) { return Object.keys(obj).length; }) Handlebars.registerHelper('isEnabled', function (configKey) { return game.settings.get("bol", configKey); }) Handlebars.registerHelper('split', function (str, separator, keep) { return str.split(separator)[keep]; }) // If you need to add Handlebars helpers, here are a few useful examples: Handlebars.registerHelper('concat', function () { let outStr = ''; for (let arg in arguments) { if (typeof arguments[arg] != 'object') { outStr += arguments[arg]; } } return outStr; }) Handlebars.registerHelper('add', function (a, b) { return parseInt(a) + parseInt(b); }); Handlebars.registerHelper('mul', function (a, b) { return parseInt(a) * parseInt(b); }) Handlebars.registerHelper('sub', function (a, b) { return parseInt(a) - parseInt(b); }) Handlebars.registerHelper('abbrev2', function (a) { return a.substring(0, 2); }) Handlebars.registerHelper('abbrev3', function (a) { return a.substring(0, 3); }) Handlebars.registerHelper('valueAtIndex', function (arr, idx) { return arr[idx]; }) Handlebars.registerHelper('includesKey', function (items, type, key) { return items.filter(i => i.type === type).map(i => i.system.key).includes(key); }) Handlebars.registerHelper('includes', function (array, val) { return array.includes(val); }) Handlebars.registerHelper('eval', function (expr) { return eval(expr); }) Handlebars.registerHelper('isOwnerOrGM', function (actor) { log("Testing actor", actor.isOwner, game.userId) return actor.isOwner || game.isGM; }) Handlebars.registerHelper('upperCase', function (text) { if (typeof text !== 'string') return text return text.toUpperCase() }) Handlebars.registerHelper('upperFirst', function (text) { if (typeof text !== 'string') return text return text.charAt(0).toUpperCase() + text.slice(1) }) Handlebars.registerHelper('upperFirstOnly', function (text) { if (typeof text !== 'string') return text return text.charAt(0).toUpperCase() }) // Handle v12 removal of this helper Handlebars.registerHelper('select', function (selected, options) { const escapedValue = RegExp.escape(Handlebars.escapeExpression(selected)); const rgx = new RegExp(' value=[\"\']' + escapedValue + '[\"\']'); const html = options.fn(this); return html.replace(rgx, "$& selected"); }); } export function getLethargyDice(level) { for (let s of SYSTEM.SPELL_LETHARGY_DICE) { if (Number(level) <= s.maxLevel) { return s.dice } } }