import { SYSTEM } from "../config/system.mjs" export default class LethalFantasyArmor extends foundry.abstract.TypeDataModel { static defineSchema() { const fields = foundry.data.fields const schema = {} const requiredInteger = { required: true, nullable: false, integer: true } schema.description = new fields.HTMLField({ required: true, textSearch: true }) schema.armortype = new fields.StringField({ required: true, initial: "light", choices: SYSTEM.ARMOR_TYPE }) schema.defense = new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: -50 }) schema.movementreduction = new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 }) schema.hp = new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 }) schema.damagereduction = new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 }) schema.load = new fields.StringField({ required: true, initial: "L" }) schema.cost = new fields.NumberField({ required: true, initial: 0, min: 0 }) schema.money = new fields.StringField({ required: true, initial: "tinbit", choices: SYSTEM.MONEY }) return schema } /** @override */ static LOCALIZATION_PREFIXES = ["LETHALFANTASY.Armor"] get weaponCategory() { return game.i18n.localize(CATEGORY[this.category].label) } }