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14.0.26
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@@ -17,3 +17,6 @@ packs-system/**/CURRENT
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packs-system/**/LOCK
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packs-system/**/LOCK
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packs-system/**/MANIFEST-*
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packs-system/**/MANIFEST-*
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# YAML source for pack round-trip
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packs_src/
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@@ -0,0 +1,105 @@
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# Lethal Fantasy FoundryVTT System — Session Context
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## Current Goal
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Fix Grit/Luck defense reaction dialog UX (stacking dialogs, multiple clicks, revert on close) and cross-client sync of defense bonuses.
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## Accomplished
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### Pass 1 — Critical Issues
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- **Telemetry removed**: `ClassCounter`, `registerWorldCount`, orphaned `worldKey` setting deleted from system.json
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- **globalThis side effects**: `globalThis.SYSTEM`, `globalThis.pendingDefenses` moved from top-level to `init` hook
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- **console.log → log()**: All runtime console.log replaced with `log()` helper guarded by `lethalFantasy.debug` setting
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- **Stale Tenebris refs**: `macros.mjs` — `TENEBRIS.Label.jet` → `LETHALFANTASY.Label.jet`, `TENEBRIS.Manager.*` → `LETHALFANTASY.Label.*`, `tenebris.macro` flag → `lethalFantasy.macro`
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### Pass 2 — V1/V2 Mixing, Fire-and-Forget
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- **V1 sheet registrations removed**: `foundry.appv1.sheets.*` in system.json
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- **V1 `activateListeners`/jQuery**: removed dead `defaultOptions`, V1 tab code from `combat.mjs`
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- **V2 API paths**: `FilePicker` → V2, `TextEditor.getDragEventData` → V2, `item.sheet.render(true)` → `render({force:true})`, `super._onRender()` → `super._onRender(context, options)`, `token._id` → `token.id`
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- **Fire-and-forget Promises**: All `actor.update()`, `ChatMessage.create()`, `prepareRoll()`, `prepareMonsterRoll()`, socket handler calls now awaited
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- **Misnamed class**: `LethalFantasySkill` → `LethalFantasyWeapon`; added missing `WEAPON_TYPE` import; fixed `weaponCategory`
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### Pass 3 — Code Review Fixes
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- **Duplicated dialogs**: Per-element `.rollable`/`.wound-data` bindings moved to `_onRender` (V2 destroys/recreates DOM each render); `_activateListeners` reverted
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- **renderChatMessage reverted**: V2 hook `renderChatMessage` passes jQuery html, `querySelectorAll` fails; kept `renderChatMessageHTML`
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- **Roll actions broken**: Fixed `async` base-actor-sheet methods; `_onRender` bindings for rollable elements restored
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- **Token HUD guard**: `html.querySelector()` → `html.find().length` (html is jQuery object)
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- **All review awaits confirmed**: `showDefenseRequest`/`socket` handlers all awaited
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## Defense Dialog Investigation — Status
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### Symptom (user process)
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1. Monster (GM) attacks player — hits
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2. Player uses Grit/Luck to boost defense
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3. Defense now beats attack — reports new result
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4. Dialog **stays open** — Grit/Luck/bonus dice options still visible
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5. Closing dialog (Continue or X) causes "rolls vanish" — reverts to original result
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### Root Cause Found — Duplicate cross-client processing (FIXED)
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When monster (GM) attacks player, the `createChatMessage` hook fires on **both** clients:
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```
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Player's client: GM's client:
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defense msg created defense msg synced
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↓ ↓
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hook fires (line 557) hook fires (line 557)
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isPrimaryController(defender)=true isPrimaryController(defender)=false
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↓ ↓
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Defense dialog A shows Defense dialog skipped
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Player spends Grit Cross-client code (line 1009):
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defenseRoll=10→16 isPrimaryController(attacker)=true
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While loop exits defenderOwner=player (≠GM)
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Comparison: "miss" ↓
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**Sends attackBoosted with ORIGINAL
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defenseRoll=10 (stale!)**
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↓
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Player receives socket → handleAttackBoosted
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→ Defense dialog B shows with OLD values
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→ When closed, comparison: "hit" (overwrites!)
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```
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Player sees **two** dialogs (A then B). Dialog B uses unboosted values, so closing/ignoring it produces a stale "hit" result that overwrites the correct "miss."
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### Fix
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`lethal-fantasy.mjs:1016` — only send `attackBoosted` socket when `attackerHandledBonus || attackerHasNonGMOwner`. Guards against stale-socket overwrite for GM→player combat (where hook-based processing works without socket), while preserving socket delegation for PC→PC cross-client (where `attackerIsCrossClient` suppresses the hook-based processing on the defender's client).
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Before:
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```js
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if (defenderOwner && defenderOwner.id !== game.user.id) {
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game.socket.emit(`system.${SYSTEM.id}`, { type: "attackBoosted", ... })
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return
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}
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```
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After:
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```js
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if (defenderOwner && defenderOwner.id !== game.user.id) {
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if (attackerHandledBonus || attackerHasNonGMOwner) {
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game.socket.emit(`system.${SYSTEM.id}`, { type: "attackBoosted", ... })
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}
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return
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}
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```
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### Same-Client Path
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Code pattern is identical between attack and defense dialogs — both use `await DialogV2.wait({rejectClose:false})` in a while loop. Same-client defense works correctly because no duplicate socket messages arrive.
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### Other Findings
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- `offerGritLuckBonus` (`utils.mjs:1121`) is dead code — never called
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- `promptCombatBonusDie` (`utils.mjs:975`) is correct — DialogV2 resolves to callback return value, not `action`
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- Cross-client `handleAttackBoosted` (`utils.mjs:291`) still uses `else if` chain without `continue` — functionally correct but differs from same-client pattern
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### Code Paths
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| Flow | File | Line |
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|------|------|------|
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| Same-client attack | `lethal-fantasy.mjs` | 918-1004 |
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| Same-client defense | `lethal-fantasy.mjs` | 697-870 |
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| Cross-client defense | `module/utils.mjs` | 291-445 |
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| Cross-client socket guard | `lethal-fantasy.mjs` | 1006-1037 |
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| Attack Grit offer | `module/utils.mjs` | 1210-1290 |
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### Key Files
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- `lethal-fantasy.mjs` — Main system hooks, same-client attack/defense reactions
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- `module/utils.mjs` — Cross-client defense flow, bonus dialogs, compareAttackDefense
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- `module/documents/actor.mjs` — `prepareRoll()` entry point
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- `module/documents/roll.mjs` — Roll resolution pipeline
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+25
-1
@@ -1,8 +1,32 @@
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{
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{
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"COMBAT": {
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"COMBAT": {
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"Begin": "Begin Combat",
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"Create": "Create Encounter",
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"Delete": "Delete Encounter",
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"Encounter": "Encounter",
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"EncounterNext": "Next Encounter",
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"EncounterPrevious": "Previous Encounter",
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"End": "End Combat",
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"InitiativeReset": "Reset Initiative",
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"InitiativeRoll": "Roll Initiative",
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"InitiativeScore": "Initiative Score",
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"NavLabel": "Combat Tracker Navigation",
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"None": "None",
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"NotStarted": "Not Started",
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"PanToCombatant": "Pan to Combatant",
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"PingCombatant": "Ping Combatant",
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"RollAll": "Roll All",
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"RollNPC": "Roll NPCs",
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"Round": "Second {round}",
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"Round": "Second {round}",
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"RoundNext": "Next second",
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"RoundPrev": "Previous second",
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"Rounds": "Seconds",
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"Rounds": "Seconds",
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"RoundNext": "Next second"
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"Settings": "Combat Settings",
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"ToggleDead": "Toggle Dead",
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"ToggleVis": "Toggle Visible",
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"TurnEnd": "End Turn",
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"TurnNext": "Next Turn",
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"TurnPrev": "Previous Turn"
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},
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},
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"LETHALFANTASY": {
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"LETHALFANTASY": {
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"Armor": {
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"Armor": {
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+90
-72
@@ -4,7 +4,6 @@
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*/
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*/
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import { SYSTEM } from "./module/config/system.mjs"
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import { SYSTEM } from "./module/config/system.mjs"
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globalThis.SYSTEM = SYSTEM // Expose the SYSTEM object to the global scope
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// Import modules
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// Import modules
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import * as models from "./module/models/_module.mjs"
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import * as models from "./module/models/_module.mjs"
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@@ -14,15 +13,24 @@ import * as applications from "./module/applications/_module.mjs"
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import { LethalFantasyCombatTracker, LethalFantasyCombat } from "./module/applications/combat.mjs"
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import { LethalFantasyCombatTracker, LethalFantasyCombat } from "./module/applications/combat.mjs"
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import { Macros } from "./module/macros.mjs"
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import { Macros } from "./module/macros.mjs"
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import { setupTextEnrichers } from "./module/enrichers.mjs"
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import { setupTextEnrichers } from "./module/enrichers.mjs"
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import { default as LethalFantasyUtils } from "./module/utils.mjs"
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import LethalFantasyUtils, { log } from "./module/utils.mjs"
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export class ClassCounter { static printHello() { console.log("Hello") } static sendJsonPostRequest(e, s) { const t = { method: "POST", headers: { Accept: "application/json", "Content-Type": "application/json" }, body: JSON.stringify(s) }; return fetch(e, t).then((e => { if (!e.ok) throw new Error("La requête a échoué avec le statut " + e.status); return e.json() })).catch((e => { throw console.error("Erreur envoi de la requête:", e), e })) } static registerUsageCount(e = game.system.id, s = {}) { if (game.user.isGM) { game.settings.register(e, "world-key", { name: "Unique world key", scope: "world", config: !1, default: "", type: String }); let t = game.settings.get(e, "world-key"); null != t && "" != t && "NONE" != t && "none" != t.toLowerCase() || (t = foundry.utils.randomID(32), game.settings.set(e, "world-key", t)); let a = { name: e, system: game.system.id, worldKey: t, version: game.system.version, language: game.settings.get("core", "language"), remoteAddr: game.data.addresses.remote, nbInstalledModules: game.modules.size, nbActiveModules: game.modules.filter((e => e.active)).length, nbPacks: game.world.packs.size, nbUsers: game.users.size, nbScenes: game.scenes.size, nbActors: game.actors.size, nbPlaylist: game.playlists.size, nbTables: game.tables.size, nbCards: game.cards.size, optionsData: s, foundryVersion: `${game.release.generation}.${game.release.build}` }; this.sendJsonPostRequest("https://www.uberwald.me/fvtt_appcount/count_post.php", a) } } }
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Hooks.once("init", function () {
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Hooks.once("init", function () {
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globalThis.SYSTEM = SYSTEM
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globalThis.pendingDefenses = new Map()
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console.info("Lethal Fantasy RPG | Initializing System")
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console.info("Lethal Fantasy RPG | Initializing System")
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console.info(SYSTEM.ASCII)
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console.info(SYSTEM.ASCII)
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game.settings.register(game.system.id, "debug", {
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name: "Debug logging",
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scope: "client",
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config: true,
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default: false,
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type: Boolean,
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})
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globalThis.lethalFantasy = game.system
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globalThis.lethalFantasy = game.system
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globalThis.log = log
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game.system.CONST = SYSTEM
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game.system.CONST = SYSTEM
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// Expose the system API
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// Expose the system API
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@@ -54,12 +62,10 @@ Hooks.once("init", function () {
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miracle: models.LethalFantasyMiracle
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miracle: models.LethalFantasyMiracle
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}
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}
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// Register sheet application classes
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// Register sheet application classes (V2)
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foundry.documents.collections.Actors.unregisterSheet("core", foundry.appv1.sheets.ActorSheet)
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foundry.documents.collections.Actors.registerSheet("lethalFantasy", applications.LethalFantasyCharacterSheet, { types: ["character"], makeDefault: true })
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foundry.documents.collections.Actors.registerSheet("lethalFantasy", applications.LethalFantasyCharacterSheet, { types: ["character"], makeDefault: true })
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foundry.documents.collections.Actors.registerSheet("lethalFantasy", applications.LethalFantasyMonsterSheet, { types: ["monster"], makeDefault: true })
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foundry.documents.collections.Actors.registerSheet("lethalFantasy", applications.LethalFantasyMonsterSheet, { types: ["monster"], makeDefault: true })
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foundry.documents.collections.Items.unregisterSheet("core", foundry.appv1.sheets.ActorSheet)
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foundry.documents.collections.Items.registerSheet("lethalFantasy", applications.LethalFantasySkillSheet, { types: ["skill"], makeDefault: true })
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foundry.documents.collections.Items.registerSheet("lethalFantasy", applications.LethalFantasySkillSheet, { types: ["skill"], makeDefault: true })
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foundry.documents.collections.Items.registerSheet("lethalFantasy", applications.LethalFantasyGiftSheet, { types: ["gift"], makeDefault: true })
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foundry.documents.collections.Items.registerSheet("lethalFantasy", applications.LethalFantasyGiftSheet, { types: ["gift"], makeDefault: true })
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foundry.documents.collections.Items.registerSheet("lethalFantasy", applications.LethalFantasyVulnerabilitySheet, { types: ["vulnerability"], makeDefault: true })
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foundry.documents.collections.Items.registerSheet("lethalFantasy", applications.LethalFantasyVulnerabilitySheet, { types: ["vulnerability"], makeDefault: true })
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@@ -76,14 +82,6 @@ Hooks.once("init", function () {
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// Dice system configuration
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// Dice system configuration
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CONFIG.Dice.rolls.push(documents.LethalFantasyRoll)
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CONFIG.Dice.rolls.push(documents.LethalFantasyRoll)
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game.settings.register("lethalFantasy", "worldKey", {
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name: "Unique world key",
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scope: "world",
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config: false,
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type: String,
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default: "",
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})
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// Activate socket handler
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// Activate socket handler
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game.socket.on(`system.${SYSTEM.id}`, LethalFantasyUtils.handleSocketEvent)
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game.socket.on(`system.${SYSTEM.id}`, LethalFantasyUtils.handleSocketEvent)
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@@ -113,10 +111,6 @@ Hooks.once("ready", function () {
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// Initialiser la table des résultats D30
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// Initialiser la table des résultats D30
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documents.D30Roll.initialize()
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documents.D30Roll.initialize()
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if (!SYSTEM.DEV_MODE) {
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registerWorldCount("lethalFantasy")
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}
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// Saignement piloté par le combat tracker
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// Saignement piloté par le combat tracker
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_registerBleedingHooks()
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_registerBleedingHooks()
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@@ -333,7 +327,7 @@ Hooks.on("renderChatMessageHTML", (message, html, data) => {
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? (rollTargetData?._id || rollTargetData?.id)
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? (rollTargetData?._id || rollTargetData?.id)
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: (rollTargetData?.weapon?.id || rollTargetData?.weapon?._id)
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: (rollTargetData?.weapon?.id || rollTargetData?.weapon?._id)
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const attackRollKey = rollTargetData?.rollKey
|
const attackRollKey = rollTargetData?.rollKey
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console.log(`[LF] request-defense-btn | attackRollType=${attackRollType} defender=${defenderName} defenderType=${combatant.actor?.type}`)
|
log(`[LF] request-defense-btn | attackRollType=${attackRollType} defender=${defenderName} defenderType=${combatant.actor?.type}`)
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const attackD30result = message.rolls[0]?.options?.D30result || null
|
const attackD30result = message.rolls[0]?.options?.D30result || null
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const attackD30message = message.rolls[0]?.options?.D30message || null
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const attackD30message = message.rolls[0]?.options?.D30message || null
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const attackDiceResults = message.rolls[0]?.options?.diceResults || null
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const attackDiceResults = message.rolls[0]?.options?.diceResults || null
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@@ -552,7 +546,7 @@ Hooks.on("preCreateChatMessage", (message) => {
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[`flags.${SYSTEM.id}.attackData`]: game.lethalFantasy.nextDefenseData
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[`flags.${SYSTEM.id}.attackData`]: game.lethalFantasy.nextDefenseData
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})
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})
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console.log("Added attack data to defense message:", game.lethalFantasy.nextDefenseData)
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log("Added attack data to defense message:", game.lethalFantasy.nextDefenseData)
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// Nettoyer
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// Nettoyer
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delete game.lethalFantasy.nextDefenseData
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delete game.lethalFantasy.nextDefenseData
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@@ -563,7 +557,7 @@ Hooks.on("preCreateChatMessage", (message) => {
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Hooks.on("createChatMessage", async (message) => {
|
Hooks.on("createChatMessage", async (message) => {
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const rollType = message.rolls[0]?.options?.rollType
|
const rollType = message.rolls[0]?.options?.rollType
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|
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console.log("Defense hook checking message, rollType:", rollType)
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log("Defense hook checking message, rollType:", rollType)
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|
|
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// Vérifier si c'est un message de défense
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// Vérifier si c'est un message de défense
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if (rollType !== "weapon-defense" && rollType !== "monster-defense" && rollType !== "save") return
|
if (rollType !== "weapon-defense" && rollType !== "monster-defense" && rollType !== "save") return
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@@ -571,10 +565,10 @@ Hooks.on("createChatMessage", async (message) => {
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// Récupérer les données d'attaque depuis les flags
|
// Récupérer les données d'attaque depuis les flags
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const attackData = message.flags?.[SYSTEM.id]?.attackData
|
const attackData = message.flags?.[SYSTEM.id]?.attackData
|
||||||
|
|
||||||
console.log("Defense message confirmed, attackData:", attackData)
|
log("Defense message confirmed, attackData:", attackData)
|
||||||
|
|
||||||
if (!attackData) {
|
if (!attackData) {
|
||||||
console.log("No attack data found in message flags")
|
log("No attack data found in message flags")
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -596,7 +590,7 @@ Hooks.on("createChatMessage", async (message) => {
|
|||||||
let defenseRoll = message.rolls[0]?.options?.rollTotal || message.rolls[0]?.total || 0
|
let defenseRoll = message.rolls[0]?.options?.rollTotal || message.rolls[0]?.total || 0
|
||||||
const defenseD30message = message.rolls[0]?.options?.D30message || null
|
const defenseD30message = message.rolls[0]?.options?.D30message || null
|
||||||
|
|
||||||
console.log("Processing defense:", { attackRoll, defenseRoll, attackerId, defenderId })
|
log("Processing defense:", { attackRoll, defenseRoll, attackerId, defenderId })
|
||||||
|
|
||||||
// Attendre l'animation 3D
|
// Attendre l'animation 3D
|
||||||
if (game?.dice3d) {
|
if (game?.dice3d) {
|
||||||
@@ -633,6 +627,10 @@ Hooks.on("createChatMessage", async (message) => {
|
|||||||
})
|
})
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Detect cross-client scenario: attacker has an active non-GM owner on another client
|
||||||
|
const attackerHasNonGMOwner = attacker && game.users.some(u => u.active && !u.isGM && attacker.testUserPermission(u, "OWNER"))
|
||||||
|
const attackerIsCrossClient = attackerHasNonGMOwner && !isPrimaryController(attacker)
|
||||||
|
|
||||||
// Reaction phase — both sides may use grit/luck/shield/mulligan before the outcome is resolved.
|
// Reaction phase — both sides may use grit/luck/shield/mulligan before the outcome is resolved.
|
||||||
// After a mulligan reroll (either side), the comparison restarts so both sides can react to the new numbers.
|
// After a mulligan reroll (either side), the comparison restarts so both sides can react to the new numbers.
|
||||||
let defenderHandledBonus = false
|
let defenderHandledBonus = false
|
||||||
@@ -663,7 +661,7 @@ Hooks.on("createChatMessage", async (message) => {
|
|||||||
attackerHandledBonus = false
|
attackerHandledBonus = false
|
||||||
|
|
||||||
// ── D30 bonus dice (defense) — resolved before grit/luck/shield ───────
|
// ── D30 bonus dice (defense) — resolved before grit/luck/shield ───────
|
||||||
if (defenseD30message && !defenseD30Processed && isPrimaryController(defender)) {
|
if (defenseD30message && !defenseD30Processed && isPrimaryController(defender) && !attackerIsCrossClient) {
|
||||||
const d30Result = await LethalFantasyUtils.processD30BonusDice(defenseD30message, "defense", null, defender, true)
|
const d30Result = await LethalFantasyUtils.processD30BonusDice(defenseD30message, "defense", null, defender, true)
|
||||||
if (d30Result.modifier) {
|
if (d30Result.modifier) {
|
||||||
defenseRoll += d30Result.modifier
|
defenseRoll += d30Result.modifier
|
||||||
@@ -694,7 +692,9 @@ Hooks.on("createChatMessage", async (message) => {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// ── Defense reaction loop ──────────────────────────────────────────────
|
// ── Defense reaction loop ──────────────────────────────────────────────
|
||||||
if (defender && defenseRoll < attackRollFinal && isPrimaryController(defender) && !isSpellOrMiracle) {
|
// Skip when attacker is cross-client — the socket handler (handleAttackBoosted)
|
||||||
|
// will show the defense dialog and create the comparison message.
|
||||||
|
if (defender && defenseRoll < attackRollFinal && isPrimaryController(defender) && !isSpellOrMiracle && !attackerIsCrossClient) {
|
||||||
while (defenseRoll < attackRollFinal) {
|
while (defenseRoll < attackRollFinal) {
|
||||||
const currentGrit = Number(defender.system?.grit?.current) || 0
|
const currentGrit = Number(defender.system?.grit?.current) || 0
|
||||||
const currentLuck = Number(defender.system?.luck?.current) || 0
|
const currentLuck = Number(defender.system?.luck?.current) || 0
|
||||||
@@ -873,6 +873,7 @@ Hooks.on("createChatMessage", async (message) => {
|
|||||||
|
|
||||||
// ── D30 bonus dice (attack) — resolved before grit/luck ────────────────
|
// ── D30 bonus dice (attack) — resolved before grit/luck ────────────────
|
||||||
if (attackD30message && !attackD30Processed) {
|
if (attackD30message && !attackD30Processed) {
|
||||||
|
const preD30AttackRoll = attackRollFinal
|
||||||
const canDialog = isPrimaryController(attacker)
|
const canDialog = isPrimaryController(attacker)
|
||||||
const d30Result = await LethalFantasyUtils.processD30BonusDice(attackD30message, "attack", attackNaturalRoll, attacker, canDialog)
|
const d30Result = await LethalFantasyUtils.processD30BonusDice(attackD30message, "attack", attackNaturalRoll, attacker, canDialog)
|
||||||
if (d30Result.modifier) {
|
if (d30Result.modifier) {
|
||||||
@@ -913,10 +914,17 @@ Hooks.on("createChatMessage", async (message) => {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
attackD30Processed = true
|
attackD30Processed = true
|
||||||
|
// If D30 boosted attack past defense, restart so defender can react.
|
||||||
|
// Only restart when D30 actually changed the outcome (pre-D30 defender was
|
||||||
|
// winning or tied, post-D30 defender is losing).
|
||||||
|
if (defender && preD30AttackRoll <= defenseRoll && defenseRoll < attackRollFinal) {
|
||||||
|
mulliganRestart = true
|
||||||
|
continue
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// ── Attack reaction loop ───────────────────────────────────────────────
|
// ── Attack reaction loop ───────────────────────────────────────────────
|
||||||
if (!defenderHandledBonus && attacker && attackRollFinal <= defenseRoll && isPrimaryController(attacker)) {
|
if (attacker && attackRollFinal <= defenseRoll && isPrimaryController(attacker)) {
|
||||||
while (attackRollFinal <= defenseRoll) {
|
while (attackRollFinal <= defenseRoll) {
|
||||||
const currentGrit = Number(attacker.system?.grit?.current) || 0
|
const currentGrit = Number(attacker.system?.grit?.current) || 0
|
||||||
const buttons = []
|
const buttons = []
|
||||||
@@ -1003,44 +1011,66 @@ Hooks.on("createChatMessage", async (message) => {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// If attacker boosted past defense, let the defender react
|
// Cross-client coordination: only delegate to the defender's client
|
||||||
if (attackerHandledBonus && defenseRoll < attackRollFinal && defender) {
|
// when the attacker boosted past the defense. When no attacker boost
|
||||||
|
// occurred, the defender's client already processed the defense via
|
||||||
|
// the createChatMessage hook and will create the correct comparison.
|
||||||
|
// Sending attackBoosted with stale (unboosted) values would cause
|
||||||
|
// the defender to see a duplicate dialog and overwrite the result.
|
||||||
|
if (defender && isPrimaryController(attacker)) {
|
||||||
const defenderOwner = game.users.find(u => u.active && !u.isGM && defender.testUserPermission(u, "OWNER"))
|
const defenderOwner = game.users.find(u => u.active && !u.isGM && defender.testUserPermission(u, "OWNER"))
|
||||||
|
|| game.users.find(u => u.active && u.isGM)
|
||||||
if (defenderOwner && defenderOwner.id !== game.user.id) {
|
if (defenderOwner && defenderOwner.id !== game.user.id) {
|
||||||
// Cross-client: send socket to defender's client
|
// Send attackBoosted when the attacker actually boosted (so defender
|
||||||
const sData = LethalFantasyUtils.getShieldReactionData(defender)
|
// can respond to the new numbers), OR when the attacker has an active
|
||||||
game.socket.emit(`system.${SYSTEM.id}`, {
|
// non-GM owner (PC-vs-PC cross-client) — the defender's hook-based
|
||||||
type: "attackBoosted",
|
// processing is suppressed by attackerIsCrossClient, so the socket
|
||||||
userId: defenderOwner.id,
|
// handler must show the defense dialog instead.
|
||||||
attackerName, attackerId, defenderName, defenderId, defenderTokenId,
|
if (attackerHandledBonus || attackerHasNonGMOwner) {
|
||||||
attackRollFinal, defenseRoll, attackWeaponId, attackRollType, attackRollKey,
|
const sData = LethalFantasyUtils.getShieldReactionData(defender)
|
||||||
shieldDamageReduction: shieldBlocked ? shieldReaction?.damageReduction ?? 0 : 0,
|
game.socket.emit(`system.${SYSTEM.id}`, {
|
||||||
d30Bleed: d30Bleed ? "true" : "",
|
type: "attackBoosted",
|
||||||
d30DamageMultiplier, d30DrMultiplier,
|
userId: defenderOwner.id,
|
||||||
damageTier: damageTier || "standard",
|
attackerName, attackerId, defenderName, defenderId, defenderTokenId,
|
||||||
attackD30message,
|
attackerHandledBonus, attackRollFinal, defenseRoll, attackWeaponId, attackRollType, attackRollKey,
|
||||||
hasShield: !!sData,
|
shieldDamageReduction: shieldBlocked ? shieldReaction?.damageReduction ?? 0 : 0,
|
||||||
shieldLabel: sData?.label || "",
|
d30Bleed: d30Bleed ? "true" : "",
|
||||||
shieldFormula: sData?.formula || "",
|
d30DamageMultiplier, d30DrMultiplier,
|
||||||
shieldDr: sData?.damageReduction || 0,
|
damageTier: damageTier || "standard",
|
||||||
canAdHocShield: !sData,
|
attackD30message,
|
||||||
})
|
defenseD30message,
|
||||||
return // Comparison message created by defender's client
|
hasShield: !!sData,
|
||||||
|
shieldLabel: sData?.label || "",
|
||||||
|
shieldFormula: sData?.formula || "",
|
||||||
|
shieldDr: sData?.damageReduction || 0,
|
||||||
|
canAdHocShield: !sData,
|
||||||
|
})
|
||||||
|
}
|
||||||
|
return
|
||||||
|
}
|
||||||
|
// Same client: restart for defender loop if attacker boosted past defense
|
||||||
|
if (defenseRoll < attackRollFinal && attackerHandledBonus) {
|
||||||
|
mulliganRestart = true
|
||||||
}
|
}
|
||||||
// Single-client (GM controls both): restart so defender loop can run
|
|
||||||
mulliganRestart = true
|
|
||||||
}
|
}
|
||||||
} while (mulliganRestart)
|
} while (mulliganRestart)
|
||||||
|
|
||||||
const shieldDamageReduction = shieldBlocked ? shieldReaction?.damageReduction ?? 0 : 0
|
const shieldDamageReduction = shieldBlocked ? shieldReaction?.damageReduction ?? 0 : 0
|
||||||
const outcome = shieldBlocked ? "shielded-hit" : (attackRollFinal > defenseRoll ? "hit" : "miss")
|
const outcome = shieldBlocked ? "shielded-hit" : (attackRollFinal > defenseRoll ? "hit" : "miss")
|
||||||
|
|
||||||
// Créer le message de comparaison - uniquement par le client qui a géré le dernier bonus
|
// Only one client should create the comparison message:
|
||||||
// Priorité: attaquant si il a géré le bonus, sinon défenseur si il a géré le bonus, sinon défenseur
|
// 1. Attacker boosted → attacker's client creates (or socket handler for cross-client)
|
||||||
const shouldCreateMessage = attackerHandledBonus || (!attackerHandledBonus && defenderHandledBonus) || (!attackerHandledBonus && !defenderHandledBonus && isPrimaryController(defender))
|
// 2. Defender boosted → defender's client creates
|
||||||
|
// 3. Nobody boosted → attacker's client (preferred) or defender's client (fallback if same-client)
|
||||||
|
const shouldCreateMessage = attackerHandledBonus
|
||||||
|
|| (!attackerHandledBonus && defenderHandledBonus)
|
||||||
|
|| (!attackerHandledBonus && !defenderHandledBonus && (
|
||||||
|
(isPrimaryController(defender) && !attackerIsCrossClient)
|
||||||
|
|| isPrimaryController(attacker)
|
||||||
|
))
|
||||||
|
|
||||||
if (shouldCreateMessage) {
|
if (shouldCreateMessage) {
|
||||||
console.log("Creating comparison message", { attackerHandledBonus, defenderHandledBonus, isDefenderOwner: defender.isOwner })
|
log("Creating comparison message", { attackerHandledBonus, defenderHandledBonus, isDefenderOwner: defender.isOwner })
|
||||||
|
|
||||||
await LethalFantasyUtils.compareAttackDefense({
|
await LethalFantasyUtils.compareAttackDefense({
|
||||||
attackerName,
|
attackerName,
|
||||||
@@ -1062,7 +1092,7 @@ Hooks.on("createChatMessage", async (message) => {
|
|||||||
attackD30message
|
attackD30message
|
||||||
})
|
})
|
||||||
} else {
|
} else {
|
||||||
console.log("Skipping message creation", { attackerHandledBonus, defenderHandledBonus })
|
log("Skipping message creation", { attackerHandledBonus, defenderHandledBonus })
|
||||||
}
|
}
|
||||||
})
|
})
|
||||||
|
|
||||||
@@ -1143,7 +1173,7 @@ Hooks.on("createChatMessage", async (message) => {
|
|||||||
const defenderId = message.rolls[0]?.options?.defenderId
|
const defenderId = message.rolls[0]?.options?.defenderId
|
||||||
const isDamage = message.rolls[0]?.options?.rollData?.isDamage
|
const isDamage = message.rolls[0]?.options?.rollData?.isDamage
|
||||||
|
|
||||||
console.log("Auto-damage hook:", { defenderId, isDamage, rollType: message.rolls[0]?.options?.rollType })
|
log("Auto-damage hook:", { defenderId, isDamage, rollType: message.rolls[0]?.options?.rollType })
|
||||||
|
|
||||||
if (!defenderId || !isDamage) return
|
if (!defenderId || !isDamage) return
|
||||||
|
|
||||||
@@ -1168,11 +1198,11 @@ Hooks.on("createChatMessage", async (message) => {
|
|||||||
}
|
}
|
||||||
|
|
||||||
if (!shouldApplyDamage) {
|
if (!shouldApplyDamage) {
|
||||||
console.log("Auto-damage hook: Not responsible for applying damage, skipping")
|
log("Auto-damage hook: Not responsible for applying damage, skipping")
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
|
|
||||||
console.log("Auto-damage hook: Applying damage as responsible user")
|
log("Auto-damage hook: Applying damage as responsible user")
|
||||||
|
|
||||||
// Attendre l'animation 3D avant d'appliquer les dégâts
|
// Attendre l'animation 3D avant d'appliquer les dégâts
|
||||||
if (game?.dice3d) {
|
if (game?.dice3d) {
|
||||||
@@ -1383,16 +1413,4 @@ Hooks.on("hotbarDrop", (bar, data, slot) => {
|
|||||||
*/
|
*/
|
||||||
Hooks.on("renderChatLog", (_chatLog, html) => applications.injectDiceTray(_chatLog, html))
|
Hooks.on("renderChatLog", (_chatLog, html) => applications.injectDiceTray(_chatLog, html))
|
||||||
|
|
||||||
/**
|
|
||||||
* Register world usage statistics
|
|
||||||
* @param {string} registerKey
|
|
||||||
*/
|
|
||||||
async function registerWorldCount(registerKey) {
|
|
||||||
if (game.user.isGM) {
|
|
||||||
try {
|
|
||||||
ClassCounter.registerUsageCount(game.system.id, {})
|
|
||||||
} catch {
|
|
||||||
console.log("No usage log ")
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|||||||
@@ -24,30 +24,29 @@ export class LethalFantasyCombatTracker extends foundry.applications.sidebar.tab
|
|||||||
|
|
||||||
async _prepareContext(options) {
|
async _prepareContext(options) {
|
||||||
let data = await super._prepareContext(options);
|
let data = await super._prepareContext(options);
|
||||||
console?.log("Combat Tracker Data", data);
|
log("Combat Tracker Data", data);
|
||||||
/*for (let u of data.turns) {
|
/*for (let u of data.turns) {
|
||||||
let c = game.combat.combatants.get(u.id);
|
let c = game.combat.combatants.get(u.id);
|
||||||
u.progressionCount = c.system.progressionCount
|
u.progressionCount = c.system.progressionCount
|
||||||
u.isMonster = c.actor.type === "monster"
|
u.isMonster = c.actor.type === "monster"
|
||||||
}
|
}
|
||||||
console.log("Combat Data", data);*/
|
log("Combat Data", data);*/
|
||||||
return data;
|
return data;
|
||||||
}
|
}
|
||||||
|
|
||||||
static #initiativePlus(ev) {
|
static async #initiativePlus(ev) {
|
||||||
ev.preventDefault();
|
ev.preventDefault();
|
||||||
let cId = ev.target.closest(".combatant").dataset.combatantId;
|
let cId = ev.target.closest(".combatant").dataset.combatantId;
|
||||||
let c = game.combat.combatants.get(cId);
|
let c = game.combat.combatants.get(cId);
|
||||||
c.update({ 'initiative': c.initiative + 1 });
|
await c.update({ 'initiative': c.initiative + 1 });
|
||||||
console.log("Initiative Plus");
|
|
||||||
}
|
}
|
||||||
|
|
||||||
static #initiativeMinus(ev) {
|
static async #initiativeMinus(ev) {
|
||||||
ev.preventDefault();
|
ev.preventDefault();
|
||||||
let cId = ev.target.closest(".combatant").dataset.combatantId;
|
let cId = ev.target.closest(".combatant").dataset.combatantId;
|
||||||
let c = game.combat.combatants.get(cId);
|
let c = game.combat.combatants.get(cId);
|
||||||
let newInit = Math.max(c.initiative - 1, 0);
|
let newInit = Math.max(c.initiative - 1, 0);
|
||||||
c.update({ 'initiative': newInit });
|
await c.update({ 'initiative': newInit });
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@@ -58,33 +57,6 @@ export class LethalFantasyCombatTracker extends foundry.applications.sidebar.tab
|
|||||||
ev.preventDefault();
|
ev.preventDefault();
|
||||||
await game.combat.rollMonsterProgression();
|
await game.combat.rollMonsterProgression();
|
||||||
}
|
}
|
||||||
|
|
||||||
activateListeners(html) {
|
|
||||||
super.activateListeners(html);
|
|
||||||
// Display Combat settings
|
|
||||||
html.find(".initiative-plus").click(ev => {
|
|
||||||
ev.preventDefault();
|
|
||||||
let cId = ev.currentTarget.closest(".combatant").dataset.combatantId;
|
|
||||||
let c = game.combat.combatants.get(cId);
|
|
||||||
c.update({ 'initiative': c.initiative + 1 });
|
|
||||||
});
|
|
||||||
|
|
||||||
html.find(".initiative-minus").click(ev => {
|
|
||||||
ev.preventDefault();
|
|
||||||
let cId = ev.currentTarget.closest(".combatant").dataset.combatantId;
|
|
||||||
let c = game.combat.combatants.get(cId);
|
|
||||||
c.update({ 'initiative': c.initiative - 1 });
|
|
||||||
console.log("Initiative Minus");
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
static get defaultOptions() {
|
|
||||||
let path = "systems/fvtt-lethal-fantasy/templates/combat-tracker.hbs";
|
|
||||||
return foundry.utils.mergeObject(super.defaultOptions, {
|
|
||||||
template: path,
|
|
||||||
});
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
export class LethalFantasyCombat extends Combat {
|
export class LethalFantasyCombat extends Combat {
|
||||||
@@ -94,7 +66,7 @@ export class LethalFantasyCombat extends Combat {
|
|||||||
* @returns {Combatant[]}
|
* @returns {Combatant[]}
|
||||||
*/
|
*/
|
||||||
setupTurns() {
|
setupTurns() {
|
||||||
console?.log("Setup Turns....");
|
log("Setup Turns....");
|
||||||
this.turns ||= [];
|
this.turns ||= [];
|
||||||
|
|
||||||
// Determine the turn order and the current turn
|
// Determine the turn order and the current turn
|
||||||
@@ -164,19 +136,19 @@ export class LethalFantasyCombat extends Combat {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
resetProgression(cId) {
|
async resetProgression(cId) {
|
||||||
let c = this.combatants.get(cId);
|
let c = this.combatants.get(cId);
|
||||||
c.update({ 'system.progressionCount': 0 });
|
await c.update({ 'system.progressionCount': 0 });
|
||||||
}
|
}
|
||||||
|
|
||||||
setCasting(cId) {
|
async setCasting(cId) {
|
||||||
let c = this.combatants.get(cId);
|
let c = this.combatants.get(cId);
|
||||||
c.setFlag(SYSTEM.id, "casting", true);
|
await c.setFlag(SYSTEM.id, "casting", true);
|
||||||
}
|
}
|
||||||
|
|
||||||
resetCasting(cId) {
|
async resetCasting(cId) {
|
||||||
let c = this.combatants.get(cId);
|
let c = this.combatants.get(cId);
|
||||||
c.setFlag(SYSTEM.id, "casting", false);
|
await c.setFlag(SYSTEM.id, "casting", false);
|
||||||
}
|
}
|
||||||
|
|
||||||
isCasting(cId) {
|
isCasting(cId) {
|
||||||
|
|||||||
@@ -78,7 +78,6 @@ export default class LethalFantasyActorSheet extends HandlebarsApplicationMixin(
|
|||||||
/** @override */
|
/** @override */
|
||||||
_onRender(context, options) {
|
_onRender(context, options) {
|
||||||
this.#dragDrop.forEach((d) => d.bind(this.element))
|
this.#dragDrop.forEach((d) => d.bind(this.element))
|
||||||
// Add listeners to rollable elements
|
|
||||||
const rollables = this.element.querySelectorAll(".rollable")
|
const rollables = this.element.querySelectorAll(".rollable")
|
||||||
rollables.forEach((d) => d.addEventListener("click", this._onRoll.bind(this)))
|
rollables.forEach((d) => d.addEventListener("click", this._onRoll.bind(this)))
|
||||||
}
|
}
|
||||||
@@ -234,12 +233,12 @@ export default class LethalFantasyActorSheet extends HandlebarsApplicationMixin(
|
|||||||
const attr = target.dataset.edit
|
const attr = target.dataset.edit
|
||||||
const current = foundry.utils.getProperty(this.document, attr)
|
const current = foundry.utils.getProperty(this.document, attr)
|
||||||
const { img } = this.document.constructor.getDefaultArtwork?.(this.document.toObject()) ?? {}
|
const { img } = this.document.constructor.getDefaultArtwork?.(this.document.toObject()) ?? {}
|
||||||
const fp = new FilePicker({
|
const fp = new foundry.applications.ux.FilePicker.implementation({
|
||||||
current,
|
current,
|
||||||
type: "image",
|
type: "image",
|
||||||
redirectToRoot: img ? [img] : [],
|
redirectToRoot: img ? [img] : [],
|
||||||
callback: (path) => {
|
callback: async (path) => {
|
||||||
this.document.update({ [attr]: path })
|
await this.document.update({ [attr]: path })
|
||||||
},
|
},
|
||||||
top: this.position.top + 40,
|
top: this.position.top + 40,
|
||||||
left: this.position.left + 10,
|
left: this.position.left + 10,
|
||||||
@@ -261,7 +260,7 @@ export default class LethalFantasyActorSheet extends HandlebarsApplicationMixin(
|
|||||||
item = await fromUuid(uuid)
|
item = await fromUuid(uuid)
|
||||||
if (!item) item = this.document.items.get(id)
|
if (!item) item = this.document.items.get(id)
|
||||||
if (!item) return
|
if (!item) return
|
||||||
item.sheet.render(true)
|
item.sheet.render({ force: true })
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@@ -284,8 +283,8 @@ export default class LethalFantasyActorSheet extends HandlebarsApplicationMixin(
|
|||||||
* @private
|
* @private
|
||||||
* @static
|
* @static
|
||||||
*/
|
*/
|
||||||
static #onCreateSpell(event, target) {
|
static async #onCreateSpell(event, target) {
|
||||||
const item = this.document.createEmbeddedDocuments("Item", [{ name: "Nouveau sortilège", type: "spell" }])
|
await this.document.createEmbeddedDocuments("Item", [{ name: "Nouveau sortilège", type: "spell" }])
|
||||||
}
|
}
|
||||||
|
|
||||||
// #endregion
|
// #endregion
|
||||||
|
|||||||
@@ -177,12 +177,12 @@ export default class LethalFantasyItemSheet extends HandlebarsApplicationMixin(f
|
|||||||
const attr = target.dataset.edit
|
const attr = target.dataset.edit
|
||||||
const current = foundry.utils.getProperty(this.document, attr)
|
const current = foundry.utils.getProperty(this.document, attr)
|
||||||
const { img } = this.document.constructor.getDefaultArtwork?.(this.document.toObject()) ?? {}
|
const { img } = this.document.constructor.getDefaultArtwork?.(this.document.toObject()) ?? {}
|
||||||
const fp = new FilePicker({
|
const fp = new foundry.applications.ux.FilePicker.implementation({
|
||||||
current,
|
current,
|
||||||
type: "image",
|
type: "image",
|
||||||
redirectToRoot: img ? [img] : [],
|
redirectToRoot: img ? [img] : [],
|
||||||
callback: (path) => {
|
callback: async (path) => {
|
||||||
this.document.update({ [attr]: path })
|
await this.document.update({ [attr]: path })
|
||||||
},
|
},
|
||||||
top: this.position.top + 40,
|
top: this.position.top + 40,
|
||||||
left: this.position.left + 10,
|
left: this.position.left + 10,
|
||||||
|
|||||||
@@ -180,44 +180,44 @@ export default class LethalFantasyCharacterSheet extends LethalFantasyActorSheet
|
|||||||
await this.document.system.rollInitiative()
|
await this.document.system.rollInitiative()
|
||||||
}
|
}
|
||||||
|
|
||||||
static #onArmorHitPointsPlus(event, target) {
|
static async #onArmorHitPointsPlus(event, target) {
|
||||||
let armorHP = this.actor.system.combat.armorHitPoints
|
let armorHP = this.actor.system.combat.armorHitPoints
|
||||||
armorHP += 1
|
armorHP += 1
|
||||||
this.actor.update({ "system.combat.armorHitPoints": armorHP })
|
await this.actor.update({ "system.combat.armorHitPoints": armorHP })
|
||||||
}
|
}
|
||||||
|
|
||||||
static #onArmorHitPointsMinus(event, target) {
|
static async #onArmorHitPointsMinus(event, target) {
|
||||||
let armorHP = this.actor.system.combat.armorHitPoints
|
let armorHP = this.actor.system.combat.armorHitPoints
|
||||||
armorHP -= 1
|
armorHP -= 1
|
||||||
this.actor.update({ "system.combat.armorHitPoints": Math.max(armorHP, 0) })
|
await this.actor.update({ "system.combat.armorHitPoints": Math.max(armorHP, 0) })
|
||||||
}
|
}
|
||||||
|
|
||||||
static #onDivinityPointsPlus(event, target) {
|
static async #onDivinityPointsPlus(event, target) {
|
||||||
let points = this.actor.system.divinityPoints.value
|
let points = this.actor.system.divinityPoints.value
|
||||||
points += 1
|
points += 1
|
||||||
points = Math.min(points, this.actor.system.divinityPoints.max)
|
points = Math.min(points, this.actor.system.divinityPoints.max)
|
||||||
this.actor.update({ "system.divinityPoints.value": points })
|
await this.actor.update({ "system.divinityPoints.value": points })
|
||||||
}
|
}
|
||||||
|
|
||||||
static #onDivinityPointsMinus(event, target) {
|
static async #onDivinityPointsMinus(event, target) {
|
||||||
let points = this.actor.system.divinityPoints.value
|
let points = this.actor.system.divinityPoints.value
|
||||||
points -= 1
|
points -= 1
|
||||||
points = Math.max(points, 0)
|
points = Math.max(points, 0)
|
||||||
this.actor.update({ "system.divinityPoints.value": points })
|
await this.actor.update({ "system.divinityPoints.value": points })
|
||||||
}
|
}
|
||||||
|
|
||||||
static #onAetherPointsPlus(event, target) {
|
static async #onAetherPointsPlus(event, target) {
|
||||||
let points = this.actor.system.aetherPoints.value
|
let points = this.actor.system.aetherPoints.value
|
||||||
points += 1
|
points += 1
|
||||||
points = Math.min(points, this.actor.system.aetherPoints.max)
|
points = Math.min(points, this.actor.system.aetherPoints.max)
|
||||||
this.actor.update({ "system.aetherPoints.value": points })
|
await this.actor.update({ "system.aetherPoints.value": points })
|
||||||
}
|
}
|
||||||
|
|
||||||
static #onAetherPointsMinus(event, target) {
|
static async #onAetherPointsMinus(event, target) {
|
||||||
let points = this.actor.system.aetherPoints.value
|
let points = this.actor.system.aetherPoints.value
|
||||||
points -= 1
|
points -= 1
|
||||||
points = Math.max(points, 0)
|
points = Math.max(points, 0)
|
||||||
this.actor.update({ "system.aetherPoints.value": points })
|
await this.actor.update({ "system.aetherPoints.value": points })
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@@ -255,18 +255,21 @@ export default class LethalFantasyCharacterSheet extends LethalFantasyActorSheet
|
|||||||
buttons: [
|
buttons: [
|
||||||
{
|
{
|
||||||
action: "noDR",
|
action: "noDR",
|
||||||
|
type: "button",
|
||||||
label: game.i18n.localize("LETHALFANTASY.Combat.spellNoDR"),
|
label: game.i18n.localize("LETHALFANTASY.Combat.spellNoDR"),
|
||||||
icon: "fa-solid fa-wand-magic-sparkles",
|
icon: "fa-solid fa-wand-magic-sparkles",
|
||||||
callback: () => 0
|
callback: () => 0
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
action: "applyDR",
|
action: "applyDR",
|
||||||
|
type: "button",
|
||||||
label: game.i18n.localize("LETHALFANTASY.Combat.spellApplyDR"),
|
label: game.i18n.localize("LETHALFANTASY.Combat.spellApplyDR"),
|
||||||
icon: "fa-solid fa-shield",
|
icon: "fa-solid fa-shield",
|
||||||
callback: (event, button) => Number(button.form?.elements?.manualDr?.value) || 0
|
callback: (event, button) => Number(button.form?.elements?.manualDr?.value) || 0
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
action: "cancel",
|
action: "cancel",
|
||||||
|
type: "button",
|
||||||
label: game.i18n.localize("LETHALFANTASY.Combat.proceedNo"),
|
label: game.i18n.localize("LETHALFANTASY.Combat.proceedNo"),
|
||||||
callback: () => "cancel"
|
callback: () => "cancel"
|
||||||
}
|
}
|
||||||
@@ -293,10 +296,9 @@ export default class LethalFantasyCharacterSheet extends LethalFantasyActorSheet
|
|||||||
}
|
}
|
||||||
|
|
||||||
_onRender(context, options) {
|
_onRender(context, options) {
|
||||||
// Inputs with class `item-quantity`
|
|
||||||
const woundDescription = this.element.querySelectorAll('.wound-data')
|
const woundDescription = this.element.querySelectorAll('.wound-data')
|
||||||
for (const input of woundDescription) {
|
for (const input of woundDescription) {
|
||||||
input.addEventListener("change", (e) => {
|
input.addEventListener("change", async (e) => {
|
||||||
e.preventDefault();
|
e.preventDefault();
|
||||||
e.stopImmediatePropagation();
|
e.stopImmediatePropagation();
|
||||||
const newValue = e.currentTarget.value
|
const newValue = e.currentTarget.value
|
||||||
@@ -304,11 +306,11 @@ export default class LethalFantasyCharacterSheet extends LethalFantasyActorSheet
|
|||||||
const fieldName = e.currentTarget.dataset.name
|
const fieldName = e.currentTarget.dataset.name
|
||||||
let tab = foundry.utils.duplicate(this.actor.system.hp.wounds)
|
let tab = foundry.utils.duplicate(this.actor.system.hp.wounds)
|
||||||
tab[index][fieldName] = newValue
|
tab[index][fieldName] = newValue
|
||||||
console.log(tab, index, fieldName, newValue)
|
log(tab, index, fieldName, newValue)
|
||||||
this.actor.update({ "system.hp.wounds": tab });
|
await this.actor.update({ "system.hp.wounds": tab });
|
||||||
})
|
})
|
||||||
}
|
}
|
||||||
super._onRender();
|
super._onRender(context, options);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@@ -91,7 +91,7 @@ export default class LethalFantasyMonsterSheet extends LethalFantasyActorSheet {
|
|||||||
*/
|
*/
|
||||||
async _onDrop(event) {
|
async _onDrop(event) {
|
||||||
if (!this.isEditable || !this.isEditMode) return
|
if (!this.isEditable || !this.isEditMode) return
|
||||||
const data = TextEditor.getDragEventData(event)
|
const data = foundry.applications.ux.TextEditor.implementation.getDragEventData(event)
|
||||||
|
|
||||||
// Handle different data types
|
// Handle different data types
|
||||||
switch (data.type) {
|
switch (data.type) {
|
||||||
|
|||||||
@@ -429,7 +429,7 @@
|
|||||||
"melee_attack": {
|
"melee_attack": {
|
||||||
"type": "flurry",
|
"type": "flurry",
|
||||||
"condition": "hit_or_miss",
|
"condition": "hit_or_miss",
|
||||||
"description": "Flurry Attack or Hit to Miss"
|
"description": "Flurry Attack on Hit or Miss"
|
||||||
},
|
},
|
||||||
"ranged_attack": {
|
"ranged_attack": {
|
||||||
"type": "double_damage_dice",
|
"type": "double_damage_dice",
|
||||||
@@ -653,6 +653,10 @@
|
|||||||
"type": "spell_calamity",
|
"type": "spell_calamity",
|
||||||
"description": "A possible spell calamity has occurred"
|
"description": "A possible spell calamity has occurred"
|
||||||
},
|
},
|
||||||
|
"arcane_spell_defense": {
|
||||||
|
"type": "spell_calamity",
|
||||||
|
"description": "Possible Spell Calamity or Catastrophe"
|
||||||
|
},
|
||||||
"melee_attack": {
|
"melee_attack": {
|
||||||
"type": "fumble",
|
"type": "fumble",
|
||||||
"detail": "melee_fumble",
|
"detail": "melee_fumble",
|
||||||
|
|||||||
@@ -72,7 +72,7 @@ export default class LethalFantasyActor extends Actor {
|
|||||||
/* *************************************************/
|
/* *************************************************/
|
||||||
async applyDamage(hpLoss) {
|
async applyDamage(hpLoss) {
|
||||||
let hp = this.system.hp.value + hpLoss
|
let hp = this.system.hp.value + hpLoss
|
||||||
this.update({ "system.hp.value": hp })
|
await this.update({ "system.hp.value": hp })
|
||||||
}
|
}
|
||||||
|
|
||||||
/* *************************************************/
|
/* *************************************************/
|
||||||
@@ -163,7 +163,7 @@ export default class LethalFantasyActor extends Actor {
|
|||||||
|
|
||||||
/* *************************************************/
|
/* *************************************************/
|
||||||
async prepareRoll(rollType, rollKey, rollDice, defenderId, defenderTokenId, extraShieldDr = 0, d30Effects = {}) {
|
async prepareRoll(rollType, rollKey, rollDice, defenderId, defenderTokenId, extraShieldDr = 0, d30Effects = {}) {
|
||||||
console.log("Preparing roll", rollType, rollKey, rollDice, defenderId)
|
log("Preparing roll", rollType, rollKey, rollDice, defenderId)
|
||||||
let rollTarget
|
let rollTarget
|
||||||
switch (rollType) {
|
switch (rollType) {
|
||||||
case "granted":
|
case "granted":
|
||||||
@@ -218,6 +218,7 @@ export default class LethalFantasyActor extends Actor {
|
|||||||
if (available.length > 1) {
|
if (available.length > 1) {
|
||||||
const buttons = available.map(([id]) => ({
|
const buttons = available.map(([id]) => ({
|
||||||
action: id,
|
action: id,
|
||||||
|
type: "button",
|
||||||
label: id.charAt(0).toUpperCase() + id.slice(1),
|
label: id.charAt(0).toUpperCase() + id.slice(1),
|
||||||
callback: () => id,
|
callback: () => id,
|
||||||
}))
|
}))
|
||||||
|
|||||||
@@ -1,3 +1,5 @@
|
|||||||
|
import { log } from "../utils.mjs"
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Classe pour gérer les résultats du D30 dans Lethal Fantasy
|
* Classe pour gérer les résultats du D30 dans Lethal Fantasy
|
||||||
*/
|
*/
|
||||||
@@ -41,7 +43,7 @@ export default class D30Roll {
|
|||||||
this.resultsTable = data.d30_dice_results
|
this.resultsTable = data.d30_dice_results
|
||||||
this.definitions = data.definitions
|
this.definitions = data.definitions
|
||||||
|
|
||||||
console.log("D30Roll | D30 results table loaded successfully")
|
log("D30Roll | D30 results table loaded successfully")
|
||||||
} catch (error) {
|
} catch (error) {
|
||||||
console.error("D30Roll | Error loading D30 table:", error)
|
console.error("D30Roll | Error loading D30 table:", error)
|
||||||
ui.notifications.error("Unable to load D30 results table")
|
ui.notifications.error("Unable to load D30 results table")
|
||||||
|
|||||||
+43
-25
@@ -127,6 +127,7 @@ export default class LethalFantasyRoll extends Roll {
|
|||||||
* @returns {Promise<Object|null>} The roll result or null if the dialog was cancelled.
|
* @returns {Promise<Object|null>} The roll result or null if the dialog was cancelled.
|
||||||
*/
|
*/
|
||||||
static async prompt(options = {}) {
|
static async prompt(options = {}) {
|
||||||
|
try {
|
||||||
let dice = "1D20"
|
let dice = "1D20"
|
||||||
let maxValue = 20
|
let maxValue = 20
|
||||||
let baseFormula = "1D20"
|
let baseFormula = "1D20"
|
||||||
@@ -139,7 +140,7 @@ export default class LethalFantasyRoll extends Roll {
|
|||||||
let hasGrantedDice = false
|
let hasGrantedDice = false
|
||||||
let pointBlank = false
|
let pointBlank = false
|
||||||
let letItFly = false
|
let letItFly = false
|
||||||
let saveSpell = false
|
let saveSpell = game.lethalFantasy?.spellDefense ?? false
|
||||||
let beyondSkill = false
|
let beyondSkill = false
|
||||||
let hasStaticModifier = false
|
let hasStaticModifier = false
|
||||||
let hasExplode = true
|
let hasExplode = true
|
||||||
@@ -358,7 +359,7 @@ export default class LethalFantasyRoll extends Roll {
|
|||||||
dice,
|
dice,
|
||||||
hasTarget: options.hasTarget,
|
hasTarget: options.hasTarget,
|
||||||
modifier,
|
modifier,
|
||||||
saveSpell: game.lethalFantasy?.spellDefense ?? false,
|
saveSpell,
|
||||||
favor: "none",
|
favor: "none",
|
||||||
targetName,
|
targetName,
|
||||||
isRangedAttack
|
isRangedAttack
|
||||||
@@ -390,9 +391,11 @@ export default class LethalFantasyRoll extends Roll {
|
|||||||
position,
|
position,
|
||||||
buttons: [
|
buttons: [
|
||||||
{
|
{
|
||||||
|
action: "roll",
|
||||||
|
type: "button",
|
||||||
label: label,
|
label: label,
|
||||||
callback: (event, button, dialog) => {
|
callback: (event, button, dialog) => {
|
||||||
console.log("Roll context", event, button, dialog)
|
log("Roll context", event, button, dialog)
|
||||||
let position = dialog?.position
|
let position = dialog?.position
|
||||||
game.user.setFlag(SYSTEM.id, "roll-dialog-pos", foundry.utils.duplicate(position))
|
game.user.setFlag(SYSTEM.id, "roll-dialog-pos", foundry.utils.duplicate(position))
|
||||||
const output = Array.from(button.form.elements).reduce((obj, input) => {
|
const output = Array.from(button.form.elements).reduce((obj, input) => {
|
||||||
@@ -435,7 +438,7 @@ export default class LethalFantasyRoll extends Roll {
|
|||||||
|
|
||||||
// If the user cancels the dialog, exit
|
// If the user cancels the dialog, exit
|
||||||
if (rollContext === null) return
|
if (rollContext === null) return
|
||||||
console.log("rollContext", rollContext, hasGrantedDice)
|
log("rollContext", rollContext, hasGrantedDice)
|
||||||
rollContext.saveSpell = saveSpell // Update fucking flag
|
rollContext.saveSpell = saveSpell // Update fucking flag
|
||||||
|
|
||||||
let fullModifier = 0
|
let fullModifier = 0
|
||||||
@@ -444,7 +447,7 @@ export default class LethalFantasyRoll extends Roll {
|
|||||||
if (hasModifier) {
|
if (hasModifier) {
|
||||||
let bonus = Number(options.rollTarget.value)
|
let bonus = Number(options.rollTarget.value)
|
||||||
fullModifier = rollContext.modifier === "" ? 0 : parseInt(rollContext.modifier, 10) + bonus
|
fullModifier = rollContext.modifier === "" ? 0 : parseInt(rollContext.modifier, 10) + bonus
|
||||||
fullModifier += (rollContext.saveSpell) ? options.rollTarget.actorModifiers.saveModifier : 0
|
fullModifier += (rollContext.saveSpell) ? (options.rollTarget.actorModifiers?.saveModifier ?? 0) : 0
|
||||||
if (Number(rollContext.attackerAim) > 0) {
|
if (Number(rollContext.attackerAim) > 0) {
|
||||||
fullModifier += Number(rollContext.attackerAim)
|
fullModifier += Number(rollContext.attackerAim)
|
||||||
}
|
}
|
||||||
@@ -552,7 +555,7 @@ export default class LethalFantasyRoll extends Roll {
|
|||||||
if (rollContext.favor === "favor") {
|
if (rollContext.favor === "favor") {
|
||||||
rollFavor = new this(baseFormula, options.data, rollData)
|
rollFavor = new this(baseFormula, options.data, rollData)
|
||||||
await rollFavor.evaluate()
|
await rollFavor.evaluate()
|
||||||
console.log("Rolling with favor", rollFavor)
|
log("Rolling with favor", rollFavor)
|
||||||
if (game?.dice3d) {
|
if (game?.dice3d) {
|
||||||
game.dice3d.showForRoll(rollFavor, game.user, true)
|
game.dice3d.showForRoll(rollFavor, game.user, true)
|
||||||
}
|
}
|
||||||
@@ -679,6 +682,10 @@ export default class LethalFantasyRoll extends Roll {
|
|||||||
if (Hooks.call("fvtt-lethal-fantasy.Roll", options, rollData, rollBase) === false) return
|
if (Hooks.call("fvtt-lethal-fantasy.Roll", options, rollData, rollBase) === false) return
|
||||||
|
|
||||||
return rollBase
|
return rollBase
|
||||||
|
} finally {
|
||||||
|
// Clear one-shot flag so it doesn't leak to subsequent non-spell saves
|
||||||
|
if (game.lethalFantasy) game.lethalFantasy.spellDefense = false
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/* ***********************************************************/
|
/* ***********************************************************/
|
||||||
@@ -714,6 +721,8 @@ export default class LethalFantasyRoll extends Roll {
|
|||||||
content,
|
content,
|
||||||
buttons: [
|
buttons: [
|
||||||
{
|
{
|
||||||
|
action: "initiative",
|
||||||
|
type: "button",
|
||||||
label: label,
|
label: label,
|
||||||
callback: (event, button) => {
|
callback: (event, button) => {
|
||||||
const output = Array.from(button.form.elements).reduce((obj, input) => {
|
const output = Array.from(button.form.elements).reduce((obj, input) => {
|
||||||
@@ -791,6 +800,7 @@ export default class LethalFantasyRoll extends Roll {
|
|||||||
}
|
}
|
||||||
buttons.push({
|
buttons.push({
|
||||||
action: "roll",
|
action: "roll",
|
||||||
|
type: "button",
|
||||||
label: weaponLabel,
|
label: weaponLabel,
|
||||||
callback: (event, button) => {
|
callback: (event, button) => {
|
||||||
let pos = $('#combat-action-dialog').position()
|
let pos = $('#combat-action-dialog').position()
|
||||||
@@ -817,6 +827,7 @@ export default class LethalFantasyRoll extends Roll {
|
|||||||
}
|
}
|
||||||
buttons.push({
|
buttons.push({
|
||||||
action: "roll",
|
action: "roll",
|
||||||
|
type: "button",
|
||||||
label: label,
|
label: label,
|
||||||
callback: (event, button) => {
|
callback: (event, button) => {
|
||||||
let pos = $('#combat-action-dialog').position()
|
let pos = $('#combat-action-dialog').position()
|
||||||
@@ -828,6 +839,7 @@ export default class LethalFantasyRoll extends Roll {
|
|||||||
} else {
|
} else {
|
||||||
buttons.push({
|
buttons.push({
|
||||||
action: "roll",
|
action: "roll",
|
||||||
|
type: "button",
|
||||||
label: "Select action",
|
label: "Select action",
|
||||||
callback: (event, button) => {
|
callback: (event, button) => {
|
||||||
let pos = $('#combat-action-dialog').position()
|
let pos = $('#combat-action-dialog').position()
|
||||||
@@ -843,6 +855,7 @@ export default class LethalFantasyRoll extends Roll {
|
|||||||
}
|
}
|
||||||
buttons.push({
|
buttons.push({
|
||||||
action: "cancel",
|
action: "cancel",
|
||||||
|
type: "button",
|
||||||
label: "Other action, not listed here",
|
label: "Other action, not listed here",
|
||||||
callback: (event, button) => {
|
callback: (event, button) => {
|
||||||
let pos = $('#combat-action-dialog').position()
|
let pos = $('#combat-action-dialog').position()
|
||||||
@@ -861,12 +874,12 @@ export default class LethalFantasyRoll extends Roll {
|
|||||||
rejectClose: false // Click on Close button will not launch an error
|
rejectClose: false // Click on Close button will not launch an error
|
||||||
})
|
})
|
||||||
|
|
||||||
console.log("RollContext", dialogContext, rollContext)
|
log("RollContext", dialogContext, rollContext)
|
||||||
// If action is cancelled, exit
|
// If action is cancelled, exit
|
||||||
if (rollContext === null || rollContext === "cancel") {
|
if (rollContext === null || rollContext === "cancel") {
|
||||||
await combatant.setFlag(SYSTEM.id, "currentAction", "")
|
await combatant.setFlag(SYSTEM.id, "currentAction", "")
|
||||||
let message = `${combatant.name} : Other action, progression reset`
|
let message = `${combatant.name} : Other action, progression reset`
|
||||||
ChatMessage.create({ content: message, speaker: ChatMessage.getSpeaker({ actor: combatant.actor }) })
|
await ChatMessage.create({ content: message, speaker: ChatMessage.getSpeaker({ actor: combatant.actor }) })
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -910,6 +923,7 @@ export default class LethalFantasyRoll extends Roll {
|
|||||||
content: `<div class="grit-luck-dialog"><p><strong>${selectedItem.name}</strong> has multiple damage tiers.</p><p>Choose which damage to use when the attack lands:</p></div>`,
|
content: `<div class="grit-luck-dialog"><p><strong>${selectedItem.name}</strong> has multiple damage tiers.</p><p>Choose which damage to use when the attack lands:</p></div>`,
|
||||||
buttons: tiers.map(t => ({
|
buttons: tiers.map(t => ({
|
||||||
action: t.id,
|
action: t.id,
|
||||||
|
type: "button",
|
||||||
label: `${t.label} (${t.dice.toUpperCase()})`,
|
label: `${t.label} (${t.dice.toUpperCase()})`,
|
||||||
icon: "fa-solid fa-wand-magic-sparkles",
|
icon: "fa-solid fa-wand-magic-sparkles",
|
||||||
callback: () => t.id
|
callback: () => t.id
|
||||||
@@ -924,7 +938,7 @@ export default class LethalFantasyRoll extends Roll {
|
|||||||
// Set the flag on the combatant
|
// Set the flag on the combatant
|
||||||
await combatant.setFlag(SYSTEM.id, "currentAction", actionItem)
|
await combatant.setFlag(SYSTEM.id, "currentAction", actionItem)
|
||||||
let message = `${combatant.name} action : ${selectedItem.name}, start rolling progression dice or casting time`
|
let message = `${combatant.name} action : ${selectedItem.name}, start rolling progression dice or casting time`
|
||||||
ChatMessage.create({ content: message, speaker: ChatMessage.getSpeaker({ actor: combatant.actor }) })
|
await ChatMessage.create({ content: message, speaker: ChatMessage.getSpeaker({ actor: combatant.actor }) })
|
||||||
rollContext = (actionItem.type === "weapon") ? "rollProgressionDice" : "rollLethargyDice" // Set the roll context to rollProgressionDice
|
rollContext = (actionItem.type === "weapon") ? "rollProgressionDice" : "rollLethargyDice" // Set the roll context to rollProgressionDice
|
||||||
currentAction = actionItem
|
currentAction = actionItem
|
||||||
}
|
}
|
||||||
@@ -935,14 +949,14 @@ export default class LethalFantasyRoll extends Roll {
|
|||||||
let time = currentAction.type === "spell" ? currentAction.system.castingTime : currentAction.system.prayerTime
|
let time = currentAction.type === "spell" ? currentAction.system.castingTime : currentAction.system.prayerTime
|
||||||
if (currentAction.castingTime < time) {
|
if (currentAction.castingTime < time) {
|
||||||
let message = `Casting time : ${currentAction.name}, count : ${currentAction.castingTime}/${time}`
|
let message = `Casting time : ${currentAction.name}, count : ${currentAction.castingTime}/${time}`
|
||||||
ChatMessage.create({ content: message, speaker: ChatMessage.getSpeaker({ actor: combatant.actor }) })
|
await ChatMessage.create({ content: message, speaker: ChatMessage.getSpeaker({ actor: combatant.actor }) })
|
||||||
currentAction.castingTime += 1
|
currentAction.castingTime += 1
|
||||||
await combatant.setFlag(SYSTEM.id, "currentAction", foundry.utils.duplicate(currentAction))
|
await combatant.setFlag(SYSTEM.id, "currentAction", foundry.utils.duplicate(currentAction))
|
||||||
return
|
return
|
||||||
} else {
|
} else {
|
||||||
// Last counting second — announce ready and transition immediately (no extra second consumed)
|
// Last counting second — announce ready and transition immediately (no extra second consumed)
|
||||||
let message = `Casting time : ${currentAction.name}, count : ${time}/${time} — ready to cast next second !`
|
let message = `Casting time : ${currentAction.name}, count : ${time}/${time} — ready to cast next second !`
|
||||||
ChatMessage.create({ content: message, speaker: ChatMessage.getSpeaker({ actor: combatant.actor }) })
|
await ChatMessage.create({ content: message, speaker: ChatMessage.getSpeaker({ actor: combatant.actor }) })
|
||||||
currentAction.castingTime = 1
|
currentAction.castingTime = 1
|
||||||
currentAction.spellStatus = "toBeCasted"
|
currentAction.spellStatus = "toBeCasted"
|
||||||
await combatant.setFlag(SYSTEM.id, "currentAction", foundry.utils.duplicate(currentAction))
|
await combatant.setFlag(SYSTEM.id, "currentAction", foundry.utils.duplicate(currentAction))
|
||||||
@@ -982,7 +996,7 @@ export default class LethalFantasyRoll extends Roll {
|
|||||||
isLethargy: true
|
isLethargy: true
|
||||||
}
|
}
|
||||||
)
|
)
|
||||||
ChatMessage.create({ content: messageContent, speaker: ChatMessage.getSpeaker({ actor: combatant.actor }) })
|
await ChatMessage.create({ content: messageContent, speaker: ChatMessage.getSpeaker({ actor: combatant.actor }) })
|
||||||
// Update the combatant progression count
|
// Update the combatant progression count
|
||||||
await combatant.setFlag(SYSTEM.id, "currentAction", "")
|
await combatant.setFlag(SYSTEM.id, "currentAction", "")
|
||||||
// Display the action selection window again
|
// Display the action selection window again
|
||||||
@@ -1002,7 +1016,7 @@ export default class LethalFantasyRoll extends Roll {
|
|||||||
isLethargy: true
|
isLethargy: true
|
||||||
}
|
}
|
||||||
)
|
)
|
||||||
ChatMessage.create({ content: messageContent, speaker: ChatMessage.getSpeaker({ actor: combatant.actor }) })
|
await ChatMessage.create({ content: messageContent, speaker: ChatMessage.getSpeaker({ actor: combatant.actor }) })
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -1014,18 +1028,18 @@ export default class LethalFantasyRoll extends Roll {
|
|||||||
let split = toSplit.split("+")
|
let split = toSplit.split("+")
|
||||||
currentAction.rangedLoad = Number(split[0]) || 0
|
currentAction.rangedLoad = Number(split[0]) || 0
|
||||||
formula = split[1]
|
formula = split[1]
|
||||||
console.log("Ranged Mode", currentAction.rangedMode, currentAction.rangedLoad, formula)
|
log("Ranged Mode", currentAction.rangedMode, currentAction.rangedLoad, formula)
|
||||||
}
|
}
|
||||||
// Range weapon loading
|
// Range weapon loading
|
||||||
if (!currentAction.weaponLoaded && currentAction.rangedLoad) {
|
if (!currentAction.weaponLoaded && currentAction.rangedLoad) {
|
||||||
if (currentAction.progressionCount < currentAction.rangedLoad) {
|
if (currentAction.progressionCount < currentAction.rangedLoad) {
|
||||||
let message = `Ranged weapon ${currentAction.name} is loading, loading count : ${currentAction.progressionCount}/${currentAction.rangedLoad}`
|
let message = `Ranged weapon ${currentAction.name} is loading, loading count : ${currentAction.progressionCount}/${currentAction.rangedLoad}`
|
||||||
ChatMessage.create({ content: message, speaker: ChatMessage.getSpeaker({ actor: combatant.actor }) })
|
await ChatMessage.create({ content: message, speaker: ChatMessage.getSpeaker({ actor: combatant.actor }) })
|
||||||
currentAction.progressionCount += 1
|
currentAction.progressionCount += 1
|
||||||
await combatant.setFlag(SYSTEM.id, "currentAction", foundry.utils.duplicate(currentAction))
|
await combatant.setFlag(SYSTEM.id, "currentAction", foundry.utils.duplicate(currentAction))
|
||||||
} else {
|
} else {
|
||||||
let message = `Ranged weapon ${currentAction.name} is loaded !`
|
let message = `Ranged weapon ${currentAction.name} is loaded !`
|
||||||
ChatMessage.create({ content: message, speaker: ChatMessage.getSpeaker({ actor: combatant.actor }) })
|
await ChatMessage.create({ content: message, speaker: ChatMessage.getSpeaker({ actor: combatant.actor }) })
|
||||||
currentAction.weaponLoaded = true
|
currentAction.weaponLoaded = true
|
||||||
currentAction.progressionCount = 1
|
currentAction.progressionCount = 1
|
||||||
await combatant.setFlag(SYSTEM.id, "currentAction", foundry.utils.duplicate(currentAction))
|
await combatant.setFlag(SYSTEM.id, "currentAction", foundry.utils.duplicate(currentAction))
|
||||||
@@ -1057,13 +1071,13 @@ export default class LethalFantasyRoll extends Roll {
|
|||||||
rollResult: roll.total
|
rollResult: roll.total
|
||||||
}
|
}
|
||||||
)
|
)
|
||||||
ChatMessage.create({ content: messageContent, speaker: ChatMessage.getSpeaker({ actor: combatant.actor }) })
|
await ChatMessage.create({ content: messageContent, speaker: ChatMessage.getSpeaker({ actor: combatant.actor }) })
|
||||||
await combatant.setFlag(SYSTEM.id, "currentAction", "")
|
await combatant.setFlag(SYSTEM.id, "currentAction", "")
|
||||||
combatant.actor.prepareRoll(currentAction.type === "weapon" ? "weapon-attack" : "spell-attack", currentAction._id)
|
combatant.actor.prepareRoll(currentAction.type === "weapon" ? "weapon-attack" : "spell-attack", currentAction._id)
|
||||||
} else {
|
} else {
|
||||||
// Notify that the player cannot act now with a chat message
|
// Notify that the player cannot act now with a chat message
|
||||||
currentAction.progressionCount += 1
|
currentAction.progressionCount += 1
|
||||||
combatant.setFlag(SYSTEM.id, "currentAction", foundry.utils.duplicate(currentAction))
|
await combatant.setFlag(SYSTEM.id, "currentAction", foundry.utils.duplicate(currentAction))
|
||||||
const messageContent = await foundry.applications.handlebars.renderTemplate(
|
const messageContent = await foundry.applications.handlebars.renderTemplate(
|
||||||
"systems/fvtt-lethal-fantasy/templates/progression-message.hbs",
|
"systems/fvtt-lethal-fantasy/templates/progression-message.hbs",
|
||||||
{
|
{
|
||||||
@@ -1074,7 +1088,7 @@ export default class LethalFantasyRoll extends Roll {
|
|||||||
progressionCount: currentAction.progressionCount
|
progressionCount: currentAction.progressionCount
|
||||||
}
|
}
|
||||||
)
|
)
|
||||||
ChatMessage.create({ content: messageContent, speaker: ChatMessage.getSpeaker({ actor: combatant.actor }) })
|
await ChatMessage.create({ content: messageContent, speaker: ChatMessage.getSpeaker({ actor: combatant.actor }) })
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -1114,6 +1128,8 @@ export default class LethalFantasyRoll extends Roll {
|
|||||||
content,
|
content,
|
||||||
buttons: [
|
buttons: [
|
||||||
{
|
{
|
||||||
|
action: "rangeDefense",
|
||||||
|
type: "button",
|
||||||
label: label,
|
label: label,
|
||||||
callback: (event, button) => {
|
callback: (event, button) => {
|
||||||
const output = Array.from(button.form.elements).reduce((obj, input) => {
|
const output = Array.from(button.form.elements).reduce((obj, input) => {
|
||||||
@@ -1130,7 +1146,7 @@ export default class LethalFantasyRoll extends Roll {
|
|||||||
// If the user cancels the dialog, exit
|
// If the user cancels the dialog, exit
|
||||||
if (rollContext === null) return
|
if (rollContext === null) return
|
||||||
|
|
||||||
console.log("RollContext", rollContext)
|
log("RollContext", rollContext)
|
||||||
// Add disfavor/favor option if point blank range
|
// Add disfavor/favor option if point blank range
|
||||||
if (rollContext.range === "pointblank") {
|
if (rollContext.range === "pointblank") {
|
||||||
rollContext.movement = rollContext.movement.replace("kh", "")
|
rollContext.movement = rollContext.movement.replace("kh", "")
|
||||||
@@ -1273,6 +1289,8 @@ export default class LethalFantasyRoll extends Roll {
|
|||||||
content,
|
content,
|
||||||
buttons: [
|
buttons: [
|
||||||
{
|
{
|
||||||
|
action: "rangedAttack",
|
||||||
|
type: "button",
|
||||||
label,
|
label,
|
||||||
callback: (event, button) => {
|
callback: (event, button) => {
|
||||||
const output = Array.from(button.form.elements).reduce((obj, input) => {
|
const output = Array.from(button.form.elements).reduce((obj, input) => {
|
||||||
@@ -1426,7 +1444,7 @@ export default class LethalFantasyRoll extends Roll {
|
|||||||
/** @override */
|
/** @override */
|
||||||
async render(chatOptions = {}) {
|
async render(chatOptions = {}) {
|
||||||
let chatData = await this._getChatCardData(chatOptions.isPrivate)
|
let chatData = await this._getChatCardData(chatOptions.isPrivate)
|
||||||
console.log("ChatData", chatData)
|
log("ChatData", chatData)
|
||||||
return await foundry.applications.handlebars.renderTemplate(this.constructor.CHAT_TEMPLATE, chatData)
|
return await foundry.applications.handlebars.renderTemplate(this.constructor.CHAT_TEMPLATE, chatData)
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -1464,15 +1482,15 @@ export default class LethalFantasyRoll extends Roll {
|
|||||||
|
|
||||||
// Récupérer les informations de l'arme pour les attaques réussies
|
// Récupérer les informations de l'arme pour les attaques réussies
|
||||||
let weaponDamageOptions = null
|
let weaponDamageOptions = null
|
||||||
console.log("Roll type:", this.type, "rollTarget:", this.rollTarget, "Has weapon:", !!this.rollTarget?.weapon)
|
log("Roll type:", this.type, "rollTarget:", this.rollTarget, "Has weapon:", !!this.rollTarget?.weapon)
|
||||||
if (this.type === "weapon-attack" && this.rollTarget?.weapon) {
|
if (this.type === "weapon-attack" && this.rollTarget?.weapon) {
|
||||||
const weapon = this.rollTarget.weapon
|
const weapon = this.rollTarget.weapon
|
||||||
weaponDamageOptions = {
|
weaponDamageOptions = {
|
||||||
weaponId: weapon._id || weapon.id,
|
weaponId: weapon.id,
|
||||||
weaponName: weapon.name,
|
weaponName: weapon.name,
|
||||||
damageM: weapon.system?.damage?.damageM
|
damageM: weapon.system?.damage?.damageM
|
||||||
}
|
}
|
||||||
console.log("Weapon damage options:", weaponDamageOptions)
|
log("Weapon damage options:", weaponDamageOptions)
|
||||||
} else if (this.type === "monster-attack" && this.rollTarget) {
|
} else if (this.type === "monster-attack" && this.rollTarget) {
|
||||||
weaponDamageOptions = {
|
weaponDamageOptions = {
|
||||||
weaponId: this.rollTarget.rollKey,
|
weaponId: this.rollTarget.rollKey,
|
||||||
@@ -1481,7 +1499,7 @@ export default class LethalFantasyRoll extends Roll {
|
|||||||
damageModifier: this.rollTarget.damageModifier,
|
damageModifier: this.rollTarget.damageModifier,
|
||||||
isMonster: true
|
isMonster: true
|
||||||
}
|
}
|
||||||
console.log("Monster damage options:", weaponDamageOptions)
|
log("Monster damage options:", weaponDamageOptions)
|
||||||
}
|
}
|
||||||
|
|
||||||
const cardData = {
|
const cardData = {
|
||||||
|
|||||||
+5
-5
@@ -32,20 +32,20 @@ export class Macros {
|
|||||||
dropData.rollType === "save"
|
dropData.rollType === "save"
|
||||||
? `game.actors.get('${dropData.actorId}').system.roll('${dropData.rollType}', '${dropData.rollTarget}', '=');`
|
? `game.actors.get('${dropData.actorId}').system.roll('${dropData.rollType}', '${dropData.rollTarget}', '=');`
|
||||||
: `game.actors.get('${dropData.actorId}').system.roll('${dropData.rollType}', '${dropData.rollTarget}');`
|
: `game.actors.get('${dropData.actorId}').system.roll('${dropData.rollType}', '${dropData.rollTarget}');`
|
||||||
const rollName = `${game.i18n.localize("TENEBRIS.Label.jet")} ${game.i18n.localize(`TENEBRIS.Manager.${dropData.rollTarget}`)}`
|
const rollName = `${game.i18n.localize("LETHALFANTASY.Label.jet")} ${game.i18n.localize(`LETHALFANTASY.Label.${dropData.rollTarget}`)}`
|
||||||
this.createMacro(slot, rollName, rollCommand, "icons/svg/d20-grey.svg")
|
this.createMacro(slot, rollName, rollCommand, "icons/svg/d20-grey.svg")
|
||||||
break
|
break
|
||||||
|
|
||||||
case "rollDamage":
|
case "rollDamage":
|
||||||
const weapon = game.actors.get(dropData.actorId).items.get(dropData.rollTarget)
|
const weapon = game.actors.get(dropData.actorId).items.get(dropData.rollTarget)
|
||||||
const rollDamageCommand = `game.actors.get('${dropData.actorId}').system.roll('${dropData.rollType}', '${dropData.rollTarget}');`
|
const rollDamageCommand = `game.actors.get('${dropData.actorId}').system.roll('${dropData.rollType}', '${dropData.rollTarget}');`
|
||||||
const rollDamageName = `${game.i18n.localize("TENEBRIS.Label.jet")} ${weapon.name}`
|
const rollDamageName = `${game.i18n.localize("LETHALFANTASY.Label.jet")} ${weapon.name}`
|
||||||
this.createMacro(slot, rollDamageName, rollDamageCommand, weapon.img)
|
this.createMacro(slot, rollDamageName, rollDamageCommand, weapon.img)
|
||||||
break
|
break
|
||||||
|
|
||||||
case "rollAttack":
|
case "rollAttack":
|
||||||
const rollAttackCommand = `game.actors.get('${dropData.actorId}').system.roll('${dropData.rollValue}', '${dropData.rollTarget}');`
|
const rollAttackCommand = `game.actors.get('${dropData.actorId}').system.roll('${dropData.rollValue}', '${dropData.rollTarget}');`
|
||||||
const rollAttackName = `${game.i18n.localize("TENEBRIS.Label.jet")} ${dropData.rollTarget}`
|
const rollAttackName = `${game.i18n.localize("LETHALFANTASY.Label.jet")} ${dropData.rollTarget}`
|
||||||
this.createMacro(slot, rollAttackName, rollAttackCommand, "icons/svg/d20-grey.svg")
|
this.createMacro(slot, rollAttackName, rollAttackCommand, "icons/svg/d20-grey.svg")
|
||||||
break
|
break
|
||||||
|
|
||||||
@@ -57,7 +57,7 @@ export class Macros {
|
|||||||
|
|
||||||
/**
|
/**
|
||||||
* Create a macro
|
* Create a macro
|
||||||
* All macros are flaged with a tenebris.macro flag at true
|
* All macros are flaged with a lethalFantasy.macro flag at true
|
||||||
* @param {*} slot
|
* @param {*} slot
|
||||||
* @param {*} name
|
* @param {*} name
|
||||||
* @param {*} command
|
* @param {*} command
|
||||||
@@ -72,7 +72,7 @@ export class Macros {
|
|||||||
type: "script",
|
type: "script",
|
||||||
img: img,
|
img: img,
|
||||||
command: command,
|
command: command,
|
||||||
flags: { "tenebris.macro": true },
|
flags: { "lethalFantasy.macro": true },
|
||||||
},
|
},
|
||||||
{ displaySheet: false },
|
{ displaySheet: false },
|
||||||
)
|
)
|
||||||
|
|||||||
@@ -383,7 +383,7 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
|
|||||||
rollResult: roll.total
|
rollResult: roll.total
|
||||||
}
|
}
|
||||||
)
|
)
|
||||||
ChatMessage.create({ content: messageContent, speaker: ChatMessage.getSpeaker({ actor: this.parent }) })
|
await ChatMessage.create({ content: messageContent, speaker: ChatMessage.getSpeaker({ actor: this.parent }) })
|
||||||
let token = combatant?.token
|
let token = combatant?.token
|
||||||
this.prepareMonsterRoll("monster-attack", key, undefined, token?.id)
|
this.prepareMonsterRoll("monster-attack", key, undefined, token?.id)
|
||||||
if (token?.object) {
|
if (token?.object) {
|
||||||
@@ -407,7 +407,7 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
|
|||||||
rollResult: roll.total
|
rollResult: roll.total
|
||||||
}
|
}
|
||||||
)
|
)
|
||||||
ChatMessage.create({ content: messageContent, speaker: ChatMessage.getSpeaker({ actor: this.parent }) })
|
await ChatMessage.create({ content: messageContent, speaker: ChatMessage.getSpeaker({ actor: this.parent }) })
|
||||||
let token = combatant?.token
|
let token = combatant?.token
|
||||||
this.prepareMonsterRoll("monster-attack-hth", key, undefined, token?.id)
|
this.prepareMonsterRoll("monster-attack-hth", key, undefined, token?.id)
|
||||||
if (token?.object) {
|
if (token?.object) {
|
||||||
@@ -426,7 +426,7 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
|
|||||||
rollResult: roll.total
|
rollResult: roll.total
|
||||||
}
|
}
|
||||||
)
|
)
|
||||||
ChatMessage.create({ content: messageContent, speaker: ChatMessage.getSpeaker({ actor: this.parent }) })
|
await ChatMessage.create({ content: messageContent, speaker: ChatMessage.getSpeaker({ actor: this.parent }) })
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,6 +1,7 @@
|
|||||||
import { SYSTEM } from "../config/system.mjs"
|
import { SYSTEM } from "../config/system.mjs"
|
||||||
|
import { WEAPON_TYPE } from "../config/weapon.mjs"
|
||||||
|
|
||||||
export default class LethalFantasySkill extends foundry.abstract.TypeDataModel {
|
export default class LethalFantasyWeapon extends foundry.abstract.TypeDataModel {
|
||||||
static defineSchema() {
|
static defineSchema() {
|
||||||
const fields = foundry.data.fields
|
const fields = foundry.data.fields
|
||||||
const schema = {}
|
const schema = {}
|
||||||
@@ -62,7 +63,7 @@ export default class LethalFantasySkill extends foundry.abstract.TypeDataModel {
|
|||||||
static LOCALIZATION_PREFIXES = ["LETHALFANTASY.Weapon"]
|
static LOCALIZATION_PREFIXES = ["LETHALFANTASY.Weapon"]
|
||||||
|
|
||||||
get weaponCategory() {
|
get weaponCategory() {
|
||||||
return game.i18n.localize(CATEGORY[this.weaponType].label)
|
return game.i18n.localize(WEAPON_TYPE[this.weaponType] || this.weaponType)
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
+226
-166
@@ -1,8 +1,9 @@
|
|||||||
import { SYSTEM } from "./config/system.mjs"
|
import { SYSTEM } from "./config/system.mjs"
|
||||||
|
|
||||||
// Map temporaire pour stocker les données d'attaque en attente de défense
|
export function log(...args) {
|
||||||
if (!globalThis.pendingDefenses) {
|
if (game?.settings?.get(game.system.id, "debug")) {
|
||||||
globalThis.pendingDefenses = new Map()
|
console.log(...args)
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
export default class LethalFantasyUtils {
|
export default class LethalFantasyUtils {
|
||||||
@@ -27,7 +28,12 @@ export default class LethalFantasyUtils {
|
|||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static setHookListeners() {
|
static setHookListeners() {
|
||||||
|
|
||||||
Hooks.on('renderTokenHUD', async (hud, html, token) => {
|
Hooks.on('renderTokenHUD', async (hud, html, data) => {
|
||||||
|
if (html.querySelector(".lethal-hp-loss-hud")) return
|
||||||
|
// The token/actor is on the HUD application instance, not the third param.
|
||||||
|
// hud.token / hud.object gives the Token (PlaceableObject), which has .actor.
|
||||||
|
const hudActor = hud.token?.actor ?? hud.object?.actor
|
||||||
|
if (!hudActor) return
|
||||||
// HP Loss Button (existing)
|
// HP Loss Button (existing)
|
||||||
const lossHPButton = await foundry.applications.handlebars.renderTemplate('systems/fvtt-lethal-fantasy/templates/loss-hp-hud.hbs', {})
|
const lossHPButton = await foundry.applications.handlebars.renderTemplate('systems/fvtt-lethal-fantasy/templates/loss-hp-hud.hbs', {})
|
||||||
$(html).find('div.left').append(lossHPButton);
|
$(html).find('div.left').append(lossHPButton);
|
||||||
@@ -50,21 +56,16 @@ export default class LethalFantasyUtils {
|
|||||||
$(html).find('.hp-loss-wrap')[2].classList.add('hp-loss-hud-disabled');
|
$(html).find('.hp-loss-wrap')[2].classList.add('hp-loss-hud-disabled');
|
||||||
}
|
}
|
||||||
})
|
})
|
||||||
$(html).find('.loss-hp-hud-click').click((event) => {
|
$(html).find('.loss-hp-hud-click').click(async (event) => {
|
||||||
event.preventDefault();
|
event.preventDefault();
|
||||||
let hpLoss = event.currentTarget.dataset.hpValue;
|
let hpLoss = event.currentTarget.dataset.hpValue;
|
||||||
if (token) {
|
await hudActor.applyDamage(Number(hpLoss));
|
||||||
let tokenFull = canvas.tokens.placeables.find(t => t.id === token._id);
|
|
||||||
console.log(tokenFull, token)
|
|
||||||
let actor = tokenFull.actor;
|
|
||||||
actor.applyDamage(Number(hpLoss));
|
|
||||||
$(html).find('.hp-loss-wrap')[0].classList.remove('hp-loss-hud-active');
|
$(html).find('.hp-loss-wrap')[0].classList.remove('hp-loss-hud-active');
|
||||||
$(html).find('.hp-loss-wrap')[0].classList.add('hp-loss-hud-disabled');
|
$(html).find('.hp-loss-wrap')[0].classList.add('hp-loss-hud-disabled');
|
||||||
$(html).find('.hp-loss-wrap')[1].classList.remove('hp-loss-hud-active');
|
$(html).find('.hp-loss-wrap')[1].classList.remove('hp-loss-hud-active');
|
||||||
$(html).find('.hp-loss-wrap')[1].classList.add('hp-loss-hud-disabled');
|
$(html).find('.hp-loss-wrap')[1].classList.add('hp-loss-hud-disabled');
|
||||||
$(html).find('.hp-loss-wrap')[2].classList.remove('hp-loss-hud-active');
|
$(html).find('.hp-loss-wrap')[2].classList.remove('hp-loss-hud-active');
|
||||||
$(html).find('.hp-loss-wrap')[2].classList.add('hp-loss-hud-disabled');
|
$(html).find('.hp-loss-wrap')[2].classList.add('hp-loss-hud-disabled');
|
||||||
}
|
|
||||||
})
|
})
|
||||||
|
|
||||||
// HP Gain Button (new)
|
// HP Gain Button (new)
|
||||||
@@ -89,21 +90,27 @@ export default class LethalFantasyUtils {
|
|||||||
$(html).find('.hp-gain-wrap')[2].classList.add('hp-gain-hud-disabled');
|
$(html).find('.hp-gain-wrap')[2].classList.add('hp-gain-hud-disabled');
|
||||||
}
|
}
|
||||||
})
|
})
|
||||||
$(html).find('.gain-hp-hud-click').click((event) => {
|
$(html).find('.gain-hp-hud-click').click(async (event) => {
|
||||||
event.preventDefault();
|
event.preventDefault();
|
||||||
let hpGain = event.currentTarget.dataset.hpValue;
|
let hpGain = event.currentTarget.dataset.hpValue;
|
||||||
if (token) {
|
await hudActor.applyDamage(Number(hpGain)); // Positive value to add HP
|
||||||
let tokenFull = canvas.tokens.placeables.find(t => t.id === token._id);
|
// Clear bleeding wounds on heal — regardless of heal amount, any
|
||||||
console.log(tokenFull, token)
|
// healing is enough to stop bleeding (field dressing / magic / rest).
|
||||||
let actor = tokenFull.actor;
|
const wounds = foundry.utils.duplicate(hudActor.system.hp.wounds || [])
|
||||||
actor.applyDamage(Number(hpGain)); // Positive value to add HP
|
const hadBleeding = wounds.some(w => w.description === "Bleeding")
|
||||||
|
if (hadBleeding) {
|
||||||
|
await hudActor.update({
|
||||||
|
"system.hp.wounds": wounds.map(w =>
|
||||||
|
w.description === "Bleeding" ? { value: 0, duration: 0 } : w
|
||||||
|
)
|
||||||
|
})
|
||||||
|
}
|
||||||
$(html).find('.hp-gain-wrap')[0].classList.remove('hp-gain-hud-active');
|
$(html).find('.hp-gain-wrap')[0].classList.remove('hp-gain-hud-active');
|
||||||
$(html).find('.hp-gain-wrap')[0].classList.add('hp-gain-hud-disabled');
|
$(html).find('.hp-gain-wrap')[0].classList.add('hp-gain-hud-disabled');
|
||||||
$(html).find('.hp-gain-wrap')[1].classList.remove('hp-gain-hud-active');
|
$(html).find('.hp-gain-wrap')[1].classList.remove('hp-gain-hud-active');
|
||||||
$(html).find('.hp-gain-wrap')[1].classList.add('hp-gain-hud-disabled');
|
$(html).find('.hp-gain-wrap')[1].classList.add('hp-gain-hud-disabled');
|
||||||
$(html).find('.hp-gain-wrap')[2].classList.remove('hp-gain-hud-active');
|
$(html).find('.hp-gain-wrap')[2].classList.remove('hp-gain-hud-active');
|
||||||
$(html).find('.hp-gain-wrap')[2].classList.add('hp-gain-hud-disabled');
|
$(html).find('.hp-gain-wrap')[2].classList.add('hp-gain-hud-disabled');
|
||||||
}
|
|
||||||
})
|
})
|
||||||
|
|
||||||
// Luck/Grit Buttons
|
// Luck/Grit Buttons
|
||||||
@@ -120,26 +127,22 @@ export default class LethalFantasyUtils {
|
|||||||
wrap.classList.add('luck-grit-hud-disabled');
|
wrap.classList.add('luck-grit-hud-disabled');
|
||||||
}
|
}
|
||||||
})
|
})
|
||||||
$(html).find('.luck-grit-btn').click((event) => {
|
$(html).find('.luck-grit-btn').click(async (event) => {
|
||||||
event.preventDefault();
|
event.preventDefault();
|
||||||
if (token) {
|
const resource = event.currentTarget.dataset.resource;
|
||||||
let tokenFull = canvas.tokens.placeables.find(t => t.id === token._id);
|
const amount = Number(event.currentTarget.dataset.amount);
|
||||||
let actor = tokenFull.actor;
|
const current = Number(foundry.utils.getProperty(hudActor.system, `${resource}.current`)) || 0;
|
||||||
const resource = event.currentTarget.dataset.resource;
|
const newValue = Math.max(0, current + amount);
|
||||||
const amount = Number(event.currentTarget.dataset.amount);
|
await hudActor.update({ [`system.${resource}.current`]: newValue });
|
||||||
const current = Number(foundry.utils.getProperty(actor.system, `${resource}.current`)) || 0;
|
$(html).find('.luck-grit-wrap')[0].classList.remove('luck-grit-hud-active');
|
||||||
const newValue = Math.max(0, current + amount);
|
$(html).find('.luck-grit-wrap')[0].classList.add('luck-grit-hud-disabled');
|
||||||
actor.update({ [`system.${resource}.current`]: newValue });
|
|
||||||
$(html).find('.luck-grit-wrap')[0].classList.remove('luck-grit-hud-active');
|
|
||||||
$(html).find('.luck-grit-wrap')[0].classList.add('luck-grit-hud-disabled');
|
|
||||||
}
|
|
||||||
})
|
})
|
||||||
})
|
})
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static handleSocketEvent(msg = {}) {
|
static async handleSocketEvent(msg = {}) {
|
||||||
console.log(`handleSocketEvent !`, msg)
|
log(`handleSocketEvent !`, msg)
|
||||||
let actor
|
let actor
|
||||||
switch (msg.type) {
|
switch (msg.type) {
|
||||||
case "applyDamage":
|
case "applyDamage":
|
||||||
@@ -149,18 +152,18 @@ export default class LethalFantasyUtils {
|
|||||||
? canvas.tokens?.placeables?.find(t => t.id === msg.tokenId)?.actor
|
? canvas.tokens?.placeables?.find(t => t.id === msg.tokenId)?.actor
|
||||||
: (game.combat?.combatants?.find(c => c.actorId === msg.actorId)?.actor
|
: (game.combat?.combatants?.find(c => c.actorId === msg.actorId)?.actor
|
||||||
?? game.actors.get(msg.actorId))
|
?? game.actors.get(msg.actorId))
|
||||||
if (actor) actor.applyDamage(msg.damage)
|
if (actor) await actor.applyDamage(msg.damage)
|
||||||
}
|
}
|
||||||
break
|
break
|
||||||
case "rollInitiative":
|
case "rollInitiative":
|
||||||
if (msg.userId && msg.userId !== game.user.id) break
|
if (msg.userId && msg.userId !== game.user.id) break
|
||||||
actor = game.actors.get(msg.actorId)
|
actor = game.actors.get(msg.actorId)
|
||||||
actor.system.rollInitiative(msg.combatId, msg.combatantId)
|
await actor.system.rollInitiative(msg.combatId, msg.combatantId)
|
||||||
break
|
break
|
||||||
case "rollProgressionDice":
|
case "rollProgressionDice":
|
||||||
if (msg.userId && msg.userId !== game.user.id) break
|
if (msg.userId && msg.userId !== game.user.id) break
|
||||||
actor = game.actors.get(msg.actorId)
|
actor = game.actors.get(msg.actorId)
|
||||||
actor.system.rollProgressionDice(msg.combatId, msg.combatantId, msg.rollProgressionCount)
|
await actor.system.rollProgressionDice(msg.combatId, msg.combatantId, msg.rollProgressionCount)
|
||||||
break
|
break
|
||||||
case "requestDefense":
|
case "requestDefense":
|
||||||
// Vérifier si le message est destiné à cet utilisateur
|
// Vérifier si le message est destiné à cet utilisateur
|
||||||
@@ -184,7 +187,7 @@ export default class LethalFantasyUtils {
|
|||||||
const slot = wounds.findIndex(w => !w.value && !w.duration)
|
const slot = wounds.findIndex(w => !w.value && !w.duration)
|
||||||
if (slot !== -1) {
|
if (slot !== -1) {
|
||||||
wounds[slot] = { value: msg.damage, duration: msg.damage, description: "Bleeding" }
|
wounds[slot] = { value: msg.damage, duration: msg.damage, description: "Bleeding" }
|
||||||
actor.update({ "system.hp.wounds": wounds })
|
await actor.update({ "system.hp.wounds": wounds })
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -235,10 +238,10 @@ export default class LethalFantasyUtils {
|
|||||||
static async handleAttackBoosted(msg) {
|
static async handleAttackBoosted(msg) {
|
||||||
const {
|
const {
|
||||||
attackerName, attackerId, defenderName, defenderId, defenderTokenId,
|
attackerName, attackerId, defenderName, defenderId, defenderTokenId,
|
||||||
attackRollFinal, defenseRoll, attackWeaponId, attackRollType, attackRollKey,
|
attackerHandledBonus, attackRollFinal, defenseRoll, attackWeaponId, attackRollType, attackRollKey,
|
||||||
shieldDamageReduction: initialShieldDR,
|
shieldDamageReduction: initialShieldDR,
|
||||||
d30Bleed, d30DamageMultiplier, d30DrMultiplier,
|
d30Bleed, d30DamageMultiplier, d30DrMultiplier,
|
||||||
damageTier, attackD30message,
|
damageTier, attackD30message, defenseD30message,
|
||||||
hasShield, shieldLabel, shieldFormula, shieldDr, canAdHocShield
|
hasShield, shieldLabel, shieldFormula, shieldDr, canAdHocShield
|
||||||
} = msg
|
} = msg
|
||||||
|
|
||||||
@@ -251,138 +254,183 @@ export default class LethalFantasyUtils {
|
|||||||
let canShieldReact = hasShield
|
let canShieldReact = hasShield
|
||||||
let canAdHoc = canAdHocShield
|
let canAdHoc = canAdHocShield
|
||||||
|
|
||||||
// Show the defense reaction dialog
|
// ── D30 bonus dice (defense) — resolved before grit/luck/shield ───────
|
||||||
if (defender && updatedDefenseRoll < attackRollFinal) {
|
let defenseDrMultiplier = null
|
||||||
const currentGrit = Number(defender.system?.grit?.current) || 0
|
if (defenseD30message && defender) {
|
||||||
const currentLuck = Number(defender.system?.luck?.current) || 0
|
const d30Result = await LethalFantasyUtils.processD30BonusDice(defenseD30message, "defense", null, defender, true)
|
||||||
const buttons = []
|
if (d30Result.modifier) {
|
||||||
|
updatedDefenseRoll += d30Result.modifier
|
||||||
if (currentGrit > 0) {
|
if (d30Result.modifier > 0) {
|
||||||
buttons.push({
|
await ChatMessage.create({
|
||||||
action: "grit",
|
content: `<p><strong>${defenderName}</strong> gains <strong>+${d30Result.modifier}</strong> from D30 bonus die for defense.</p>`,
|
||||||
label: `Spend 1 Grit (+1D6) [${currentGrit} left]`,
|
speaker: ChatMessage.getSpeaker({ actor: defender })
|
||||||
icon: "fa-solid fa-fist-raised",
|
})
|
||||||
callback: () => "grit"
|
}
|
||||||
|
}
|
||||||
|
if (d30Result.specialEffect === "auto") {
|
||||||
|
updatedDefenseRoll = attackRollFinal + 1
|
||||||
|
await ChatMessage.create({
|
||||||
|
content: `<p><strong>${defenderName}</strong> uses <strong>${d30Result.specialName || "Special Defense"}</strong> from D30 — defense automatically succeeds!</p>`,
|
||||||
|
speaker: ChatMessage.getSpeaker({ actor: defender })
|
||||||
})
|
})
|
||||||
}
|
}
|
||||||
|
if (d30Result.specialEffect === "flag") {
|
||||||
if (currentLuck > 0) {
|
await ChatMessage.create({
|
||||||
buttons.push({
|
content: `<p>D30 — <strong>${d30Result.specialName || "Special Effect"}</strong> triggered for ${defenderName}!</p>`,
|
||||||
action: "luck",
|
speaker: ChatMessage.getSpeaker({ actor: defender })
|
||||||
label: `Spend 1 Luck (+1D6) [${currentLuck} left]`,
|
|
||||||
icon: "fa-solid fa-clover",
|
|
||||||
callback: () => "luck"
|
|
||||||
})
|
})
|
||||||
}
|
}
|
||||||
|
if (d30Result.specialEffect === "drMultiplier") {
|
||||||
buttons.push({
|
defenseDrMultiplier = d30Result.multiplier
|
||||||
action: "bonusDie",
|
await ChatMessage.create({
|
||||||
label: "Add bonus die",
|
content: `<p>D30 — Defense grants <strong>x${d30Result.multiplier} DR</strong> (choose which DR types to multiply when damage is applied)</p>`,
|
||||||
icon: "fa-solid fa-dice",
|
speaker: ChatMessage.getSpeaker({ actor: defender })
|
||||||
callback: () => "bonusDie"
|
|
||||||
})
|
|
||||||
|
|
||||||
if (canShieldReact) {
|
|
||||||
buttons.push({
|
|
||||||
action: "shieldReact",
|
|
||||||
label: `Roll shield (${shieldLabel})`,
|
|
||||||
icon: "fa-solid fa-shield",
|
|
||||||
callback: () => "shieldReact"
|
|
||||||
})
|
|
||||||
} else if (canAdHoc) {
|
|
||||||
buttons.push({
|
|
||||||
action: "adHocShield",
|
|
||||||
label: "Roll ad-hoc shield (choose dice + DR)",
|
|
||||||
icon: "fa-solid fa-shield-halved",
|
|
||||||
callback: () => "adHocShield"
|
|
||||||
})
|
})
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
buttons.push({
|
// Show the defense reaction dialog — while-loop for multiple reactions
|
||||||
action: "continue",
|
if (defender) {
|
||||||
label: "Continue (no defense bonus)",
|
while (updatedDefenseRoll < attackRollFinal) {
|
||||||
icon: "fa-solid fa-forward",
|
const currentGrit = Number(defender.system?.grit?.current) || 0
|
||||||
callback: () => "continue"
|
const currentLuck = Number(defender.system?.luck?.current) || 0
|
||||||
})
|
const buttons = []
|
||||||
|
|
||||||
const choice = await foundry.applications.api.DialogV2.wait({
|
if (currentGrit > 0) {
|
||||||
window: { title: "Defense reactions — attack boosted" },
|
buttons.push({
|
||||||
classes: ["lethalfantasy"],
|
action: "grit",
|
||||||
content: `
|
type: "button",
|
||||||
<div class="grit-luck-dialog">
|
label: `Spend 1 Grit (+1D6) [${currentGrit} left]`,
|
||||||
<div class="combat-status">
|
icon: "fa-solid fa-fist-raised",
|
||||||
<p><strong>${attackerName}</strong> boosted attack to <strong>${attackRollFinal}</strong></p>
|
callback: () => "grit"
|
||||||
<p><strong>${defenderName}</strong> currently has <strong>${updatedDefenseRoll}</strong></p>
|
})
|
||||||
|
}
|
||||||
|
|
||||||
|
if (currentLuck > 0) {
|
||||||
|
buttons.push({
|
||||||
|
action: "luck",
|
||||||
|
type: "button",
|
||||||
|
label: `Spend 1 Luck (+1D6) [${currentLuck} left]`,
|
||||||
|
icon: "fa-solid fa-clover",
|
||||||
|
callback: () => "luck"
|
||||||
|
})
|
||||||
|
}
|
||||||
|
|
||||||
|
buttons.push({
|
||||||
|
action: "bonusDie",
|
||||||
|
type: "button",
|
||||||
|
label: "Add bonus die",
|
||||||
|
icon: "fa-solid fa-dice",
|
||||||
|
callback: () => "bonusDie"
|
||||||
|
})
|
||||||
|
|
||||||
|
if (canShieldReact) {
|
||||||
|
buttons.push({
|
||||||
|
action: "shieldReact",
|
||||||
|
type: "button",
|
||||||
|
label: `Roll shield (${shieldLabel})`,
|
||||||
|
icon: "fa-solid fa-shield",
|
||||||
|
callback: () => "shieldReact"
|
||||||
|
})
|
||||||
|
} else if (canAdHoc) {
|
||||||
|
buttons.push({
|
||||||
|
action: "adHocShield",
|
||||||
|
type: "button",
|
||||||
|
label: "Roll ad-hoc shield (choose dice + DR)",
|
||||||
|
icon: "fa-solid fa-shield-halved",
|
||||||
|
callback: () => "adHocShield"
|
||||||
|
})
|
||||||
|
}
|
||||||
|
|
||||||
|
buttons.push({
|
||||||
|
action: "continue",
|
||||||
|
type: "button",
|
||||||
|
label: "Continue (no defense bonus)",
|
||||||
|
icon: "fa-solid fa-forward",
|
||||||
|
callback: () => "continue"
|
||||||
|
})
|
||||||
|
|
||||||
|
const choice = await foundry.applications.api.DialogV2.wait({
|
||||||
|
window: { title: "Defense reactions — attack boosted" },
|
||||||
|
classes: ["lethalfantasy"],
|
||||||
|
content: `
|
||||||
|
<div class="grit-luck-dialog">
|
||||||
|
<div class="combat-status">
|
||||||
|
<p><strong>${attackerName}</strong> boosted attack to <strong>${attackRollFinal}</strong></p>
|
||||||
|
<p><strong>${defenderName}</strong> currently has <strong>${updatedDefenseRoll}</strong></p>
|
||||||
|
</div>
|
||||||
|
<p class="offer-text">The attack was boosted! Choose how to improve the defense.</p>
|
||||||
</div>
|
</div>
|
||||||
<p class="offer-text">The attack was boosted! Choose how to improve the defense.</p>
|
`,
|
||||||
</div>
|
buttons,
|
||||||
`,
|
rejectClose: false
|
||||||
buttons,
|
})
|
||||||
rejectClose: false
|
|
||||||
})
|
|
||||||
|
|
||||||
if (choice === "grit") {
|
if (!choice || choice === "continue") break
|
||||||
const bonusRoll = await LethalFantasyUtils.rollBonusDie("1d6", defender,
|
|
||||||
total => `<p><strong>${defenderName}</strong> spends 1 Grit and rolls <strong>${total}</strong> for defense.</p>`)
|
if (choice === "grit") {
|
||||||
updatedDefenseRoll += bonusRoll
|
const bonusRoll = await LethalFantasyUtils.rollBonusDie("1d6", defender,
|
||||||
await defender.update({ "system.grit.current": currentGrit - 1 })
|
total => `<p><strong>${defenderName}</strong> spends 1 Grit and rolls <strong>${total}</strong> for defense.</p>`)
|
||||||
} else if (choice === "luck") {
|
|
||||||
const bonusRoll = await LethalFantasyUtils.rollBonusDie("1d6", defender,
|
|
||||||
total => `<p><strong>${defenderName}</strong> spends 1 Luck and rolls <strong>${total}</strong> for defense.</p>`)
|
|
||||||
updatedDefenseRoll += bonusRoll
|
|
||||||
await defender.update({ "system.luck.current": currentLuck - 1 })
|
|
||||||
} else if (choice === "bonusDie") {
|
|
||||||
const bonusDie = await LethalFantasyUtils.promptCombatBonusDie(defenderName, "attack", updatedDefenseRoll, attackRollFinal)
|
|
||||||
if (bonusDie) {
|
|
||||||
const bonusRoll = await LethalFantasyUtils.rollBonusDie(bonusDie, defender,
|
|
||||||
(total, formula) => `<p><strong>${defenderName}</strong> adds <strong>${formula.toUpperCase()}</strong> and rolls <strong>${total}</strong> for defense.</p>`)
|
|
||||||
updatedDefenseRoll += bonusRoll
|
updatedDefenseRoll += bonusRoll
|
||||||
}
|
await defender.update({ "system.grit.current": currentGrit - 1 })
|
||||||
} else if (choice === "shieldReact" && canShieldReact) {
|
} else if (choice === "luck") {
|
||||||
const shieldBonus = await LethalFantasyUtils.rollBonusDie(shieldFormula, defender)
|
const bonusRoll = await LethalFantasyUtils.rollBonusDie("1d6", defender,
|
||||||
const newDefenseTotal = updatedDefenseRoll + shieldBonus
|
total => `<p><strong>${defenderName}</strong> spends 1 Luck and rolls <strong>${total}</strong> for defense.</p>`)
|
||||||
updatedDefenseRoll = newDefenseTotal
|
updatedDefenseRoll += bonusRoll
|
||||||
canShieldReact = false
|
await defender.update({ "system.luck.current": currentLuck - 1 })
|
||||||
if (newDefenseTotal >= attackRollFinal) {
|
} else if (choice === "bonusDie") {
|
||||||
shieldBlocked = true
|
const bonusDie = await LethalFantasyUtils.promptCombatBonusDie(defenderName, "attack", updatedDefenseRoll, attackRollFinal)
|
||||||
shieldReaction = { damageReduction: shieldDr, label: shieldLabel, bonus: shieldBonus }
|
if (bonusDie) {
|
||||||
await ChatMessage.create({
|
const bonusRoll = await LethalFantasyUtils.rollBonusDie(bonusDie, defender,
|
||||||
content: `<p><strong>${defenderName}</strong> rolls <strong>${shieldLabel}</strong> and adds <strong>${shieldBonus}</strong> to defense (${newDefenseTotal} ≥ ${attackRollFinal}). <strong>Shield blocked the attack!</strong> Both armor DR and shield DR <strong>${shieldDr}</strong> will apply to damage.</p>`,
|
(total, formula) => `<p><strong>${defenderName}</strong> adds <strong>${formula.toUpperCase()}</strong> and rolls <strong>${total}</strong> for defense.</p>`)
|
||||||
speaker: ChatMessage.getSpeaker({ actor: defender })
|
updatedDefenseRoll += bonusRoll
|
||||||
})
|
}
|
||||||
} else {
|
} else if (choice === "shieldReact" && canShieldReact) {
|
||||||
await ChatMessage.create({
|
const shieldBonus = await LethalFantasyUtils.rollBonusDie(shieldFormula, defender)
|
||||||
content: `<p><strong>${defenderName}</strong> rolls <strong>${shieldLabel}</strong> and adds <strong>${shieldBonus}</strong> to defense (${newDefenseTotal} < ${attackRollFinal}). Shield did not block — normal hit, armor DR only.</p>`,
|
|
||||||
speaker: ChatMessage.getSpeaker({ actor: defender })
|
|
||||||
})
|
|
||||||
}
|
|
||||||
} else if (choice === "adHocShield" && canAdHoc) {
|
|
||||||
const adHoc = await LethalFantasyUtils.promptAdHocShield(defenderName, attackRollFinal, updatedDefenseRoll)
|
|
||||||
if (adHoc) {
|
|
||||||
const shieldBonus = await LethalFantasyUtils.rollBonusDie(adHoc.formula, defender)
|
|
||||||
const newDefenseTotal = updatedDefenseRoll + shieldBonus
|
const newDefenseTotal = updatedDefenseRoll + shieldBonus
|
||||||
updatedDefenseRoll = newDefenseTotal
|
updatedDefenseRoll = newDefenseTotal
|
||||||
canShieldReact = false
|
canShieldReact = false
|
||||||
canAdHoc = false
|
|
||||||
if (newDefenseTotal >= attackRollFinal) {
|
if (newDefenseTotal >= attackRollFinal) {
|
||||||
shieldBlocked = true
|
shieldBlocked = true
|
||||||
shieldReaction = { damageReduction: adHoc.damageReduction, label: `${adHoc.formula.toUpperCase()} shield`, bonus: shieldBonus }
|
shieldReaction = { damageReduction: shieldDr, label: shieldLabel, bonus: shieldBonus }
|
||||||
await ChatMessage.create({
|
await ChatMessage.create({
|
||||||
content: `<p><strong>${defenderName}</strong> rolls <strong>${adHoc.formula.toUpperCase()}</strong> shield and adds <strong>${shieldBonus}</strong> to defense (${newDefenseTotal} ≥ ${attackRollFinal}). <strong>Shield blocked the attack!</strong> Both armor DR and shield DR <strong>${adHoc.damageReduction}</strong> will apply to damage.</p>`,
|
content: `<p><strong>${defenderName}</strong> rolls <strong>${shieldLabel}</strong> and adds <strong>${shieldBonus}</strong> to defense (${newDefenseTotal} ≥ ${attackRollFinal}). <strong>Shield blocked the attack!</strong> Both armor DR and shield DR <strong>${shieldDr}</strong> will apply to damage.</p>`,
|
||||||
speaker: ChatMessage.getSpeaker({ actor: defender })
|
speaker: ChatMessage.getSpeaker({ actor: defender })
|
||||||
})
|
})
|
||||||
} else {
|
} else {
|
||||||
await ChatMessage.create({
|
await ChatMessage.create({
|
||||||
content: `<p><strong>${defenderName}</strong> rolls <strong>${adHoc.formula.toUpperCase()}</strong> shield and adds <strong>${shieldBonus}</strong> to defense (${newDefenseTotal} < ${attackRollFinal}). Shield did not block — normal hit, armor DR only.</p>`,
|
content: `<p><strong>${defenderName}</strong> rolls <strong>${shieldLabel}</strong> and adds <strong>${shieldBonus}</strong> to defense (${newDefenseTotal} < ${attackRollFinal}). Shield did not block — normal hit, armor DR only.</p>`,
|
||||||
speaker: ChatMessage.getSpeaker({ actor: defender })
|
speaker: ChatMessage.getSpeaker({ actor: defender })
|
||||||
})
|
})
|
||||||
}
|
}
|
||||||
|
} else if (choice === "adHocShield" && canAdHoc) {
|
||||||
|
const adHoc = await LethalFantasyUtils.promptAdHocShield(defenderName, attackRollFinal, updatedDefenseRoll)
|
||||||
|
if (adHoc) {
|
||||||
|
const shieldBonus = await LethalFantasyUtils.rollBonusDie(adHoc.formula, defender)
|
||||||
|
const newDefenseTotal = updatedDefenseRoll + shieldBonus
|
||||||
|
updatedDefenseRoll = newDefenseTotal
|
||||||
|
canShieldReact = false
|
||||||
|
canAdHoc = false
|
||||||
|
if (newDefenseTotal >= attackRollFinal) {
|
||||||
|
shieldBlocked = true
|
||||||
|
shieldReaction = { damageReduction: adHoc.damageReduction, label: `${adHoc.formula.toUpperCase()} shield`, bonus: shieldBonus }
|
||||||
|
await ChatMessage.create({
|
||||||
|
content: `<p><strong>${defenderName}</strong> rolls <strong>${adHoc.formula.toUpperCase()}</strong> shield and adds <strong>${shieldBonus}</strong> to defense (${newDefenseTotal} ≥ ${attackRollFinal}). <strong>Shield blocked the attack!</strong> Both armor DR and shield DR <strong>${adHoc.damageReduction}</strong> will apply to damage.</p>`,
|
||||||
|
speaker: ChatMessage.getSpeaker({ actor: defender })
|
||||||
|
})
|
||||||
|
} else {
|
||||||
|
await ChatMessage.create({
|
||||||
|
content: `<p><strong>${defenderName}</strong> rolls <strong>${adHoc.formula.toUpperCase()}</strong> shield and adds <strong>${shieldBonus}</strong> to defense (${newDefenseTotal} < ${attackRollFinal}). Shield did not block — normal hit, armor DR only.</p>`,
|
||||||
|
speaker: ChatMessage.getSpeaker({ actor: defender })
|
||||||
|
})
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
const finalShieldDR = shieldBlocked ? (shieldReaction?.damageReduction || 0) : 0
|
const finalShieldDR = shieldBlocked ? (shieldReaction?.damageReduction || 0) : 0
|
||||||
const outcome = shieldBlocked ? "shielded-hit" : (updatedDefenseRoll > attackRollFinal ? "miss" : "hit")
|
const outcome = shieldBlocked ? "shielded-hit" : (updatedDefenseRoll >= attackRollFinal ? "miss" : "hit")
|
||||||
|
|
||||||
await LethalFantasyUtils.compareAttackDefense({
|
await LethalFantasyUtils.compareAttackDefense({
|
||||||
attackerName,
|
attackerName,
|
||||||
@@ -399,7 +447,7 @@ export default class LethalFantasyUtils {
|
|||||||
shieldDamageReduction: finalShieldDR,
|
shieldDamageReduction: finalShieldDR,
|
||||||
d30Bleed: d30Bleed || "",
|
d30Bleed: d30Bleed || "",
|
||||||
d30DamageMultiplier: d30DamageMultiplier || 1,
|
d30DamageMultiplier: d30DamageMultiplier || 1,
|
||||||
d30DrMultiplier: d30DrMultiplier || 1,
|
d30DrMultiplier: (d30DrMultiplier != null && d30DrMultiplier !== 1) ? d30DrMultiplier : (defenseDrMultiplier ?? d30DrMultiplier ?? 1),
|
||||||
damageTier: damageTier || "standard",
|
damageTier: damageTier || "standard",
|
||||||
attackD30message
|
attackD30message
|
||||||
})
|
})
|
||||||
@@ -458,7 +506,7 @@ export default class LethalFantasyUtils {
|
|||||||
|
|
||||||
const isMonster = defender.type === "monster"
|
const isMonster = defender.type === "monster"
|
||||||
|
|
||||||
console.log(`[LF] showDefenseRequest | attackRollType=${attackRollType} isMonster=${isMonster} defender=${defender?.name}`)
|
log(`[LF] showDefenseRequest | attackRollType=${attackRollType} isMonster=${isMonster} defender=${defender?.name}`)
|
||||||
|
|
||||||
// Spell/miracle attacks use saving throws instead of weapon defense
|
// Spell/miracle attacks use saving throws instead of weapon defense
|
||||||
const isSpellAttack = attackRollType === "spell-attack" || attackRollType === "miracle-attack"
|
const isSpellAttack = attackRollType === "spell-attack" || attackRollType === "miracle-attack"
|
||||||
@@ -492,6 +540,7 @@ export default class LethalFantasyUtils {
|
|||||||
buttons: [
|
buttons: [
|
||||||
{
|
{
|
||||||
action: "rollSave",
|
action: "rollSave",
|
||||||
|
type: "button",
|
||||||
label: "Roll Save",
|
label: "Roll Save",
|
||||||
icon: "fa-solid fa-person-running",
|
icon: "fa-solid fa-person-running",
|
||||||
callback: (event, button) => button.form.elements.saveKey.value,
|
callback: (event, button) => button.form.elements.saveKey.value,
|
||||||
@@ -520,9 +569,9 @@ export default class LethalFantasyUtils {
|
|||||||
defenderTokenId
|
defenderTokenId
|
||||||
}
|
}
|
||||||
if (isMonster) {
|
if (isMonster) {
|
||||||
defender.system.prepareMonsterRoll("save", result)
|
await defender.system.prepareMonsterRoll("save", result)
|
||||||
} else {
|
} else {
|
||||||
defender.prepareRoll("save", result)
|
await defender.prepareRoll("save", result)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return
|
return
|
||||||
@@ -565,6 +614,8 @@ export default class LethalFantasyUtils {
|
|||||||
content,
|
content,
|
||||||
buttons: [
|
buttons: [
|
||||||
{
|
{
|
||||||
|
action: "rangeDefense",
|
||||||
|
type: "button",
|
||||||
label: "Roll Defense",
|
label: "Roll Defense",
|
||||||
icon: "fa-solid fa-shield",
|
icon: "fa-solid fa-shield",
|
||||||
callback: (event, button, dialog) => {
|
callback: (event, button, dialog) => {
|
||||||
@@ -598,7 +649,7 @@ export default class LethalFantasyUtils {
|
|||||||
isRanged: msg.isRanged
|
isRanged: msg.isRanged
|
||||||
}
|
}
|
||||||
|
|
||||||
defender.system.prepareMonsterRoll("monster-defense", result)
|
await defender.system.prepareMonsterRoll("monster-defense", result)
|
||||||
}
|
}
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
@@ -672,6 +723,8 @@ export default class LethalFantasyUtils {
|
|||||||
content,
|
content,
|
||||||
buttons: [
|
buttons: [
|
||||||
{
|
{
|
||||||
|
action: "defenseRoll",
|
||||||
|
type: "button",
|
||||||
label: "Roll Defense",
|
label: "Roll Defense",
|
||||||
icon: "fa-solid fa-shield",
|
icon: "fa-solid fa-shield",
|
||||||
callback: (event, button, dialog) => {
|
callback: (event, button, dialog) => {
|
||||||
@@ -705,9 +758,9 @@ export default class LethalFantasyUtils {
|
|||||||
isRanged: msg.isRanged
|
isRanged: msg.isRanged
|
||||||
}
|
}
|
||||||
|
|
||||||
console.log("Storing defense data for character:", defender.id)
|
log("Storing defense data for character:", defender.id)
|
||||||
|
|
||||||
defender.prepareRoll("weapon-defense", result)
|
await defender.prepareRoll("weapon-defense", result)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -742,18 +795,11 @@ export default class LethalFantasyUtils {
|
|||||||
|
|
||||||
// ── Choice type ── present all options to the player
|
// ── Choice type ── present all options to the player
|
||||||
if (d30Message.type === "choice") {
|
if (d30Message.type === "choice") {
|
||||||
// Try to find a bonus_dice option matching this side
|
// If we can't show dialogs (wrong client), skip — the primary client
|
||||||
const autoBonus = d30Message.choices.find(c => c.type === "bonus_dice" && validTargets.includes(c.target))
|
// will communicate its choice result via socket. Auto-rolling here
|
||||||
|
// would give a different modifier on each client, causing divergence.
|
||||||
// If we can't show dialogs (wrong client), auto-roll bonus dice if available
|
|
||||||
if (!canDialog) {
|
if (!canDialog) {
|
||||||
if (autoBonus) {
|
return { modifier: 0, specialEffect: null, specialName: null }
|
||||||
const modifier = await this._rollD30BonusDie(autoBonus.dice, actor, true)
|
|
||||||
return { modifier, specialEffect: null, specialName: null }
|
|
||||||
}
|
|
||||||
// No bonus dice available on this side — just report as flag
|
|
||||||
const first = d30Message.choices[0]
|
|
||||||
return { modifier: 0, specialEffect: "flag", specialName: first?.type || "choice" }
|
|
||||||
}
|
}
|
||||||
|
|
||||||
const buttons = d30Message.choices.map(c => {
|
const buttons = d30Message.choices.map(c => {
|
||||||
@@ -774,6 +820,7 @@ export default class LethalFantasyUtils {
|
|||||||
}
|
}
|
||||||
return {
|
return {
|
||||||
action: c.type,
|
action: c.type,
|
||||||
|
type: "button",
|
||||||
label,
|
label,
|
||||||
icon,
|
icon,
|
||||||
callback: () => c
|
callback: () => c
|
||||||
@@ -963,6 +1010,7 @@ export default class LethalFantasyUtils {
|
|||||||
buttons: [
|
buttons: [
|
||||||
{
|
{
|
||||||
action: "roll",
|
action: "roll",
|
||||||
|
type: "button",
|
||||||
label: "Roll Bonus Die",
|
label: "Roll Bonus Die",
|
||||||
icon: "fa-solid fa-dice",
|
icon: "fa-solid fa-dice",
|
||||||
callback: (event, button) => {
|
callback: (event, button) => {
|
||||||
@@ -972,6 +1020,7 @@ export default class LethalFantasyUtils {
|
|||||||
},
|
},
|
||||||
{
|
{
|
||||||
action: "cancel",
|
action: "cancel",
|
||||||
|
type: "button",
|
||||||
label: "Cancel",
|
label: "Cancel",
|
||||||
icon: "fa-solid fa-xmark",
|
icon: "fa-solid fa-xmark",
|
||||||
callback: () => null
|
callback: () => null
|
||||||
@@ -1019,6 +1068,7 @@ export default class LethalFantasyUtils {
|
|||||||
buttons: [
|
buttons: [
|
||||||
{
|
{
|
||||||
action: "roll",
|
action: "roll",
|
||||||
|
type: "button",
|
||||||
label: "Roll Shield",
|
label: "Roll Shield",
|
||||||
icon: "fa-solid fa-shield",
|
icon: "fa-solid fa-shield",
|
||||||
callback: (event, button) => {
|
callback: (event, button) => {
|
||||||
@@ -1032,6 +1082,7 @@ export default class LethalFantasyUtils {
|
|||||||
},
|
},
|
||||||
{
|
{
|
||||||
action: "cancel",
|
action: "cancel",
|
||||||
|
type: "button",
|
||||||
label: "Cancel",
|
label: "Cancel",
|
||||||
icon: "fa-solid fa-xmark",
|
icon: "fa-solid fa-xmark",
|
||||||
callback: () => null
|
callback: () => null
|
||||||
@@ -1102,6 +1153,7 @@ export default class LethalFantasyUtils {
|
|||||||
if (currentGrit > 0) {
|
if (currentGrit > 0) {
|
||||||
buttons.push({
|
buttons.push({
|
||||||
action: "grit",
|
action: "grit",
|
||||||
|
type: "button",
|
||||||
label: `Spend 1 Grit (+1D6) [${currentGrit} left]`,
|
label: `Spend 1 Grit (+1D6) [${currentGrit} left]`,
|
||||||
icon: "fa-solid fa-fist-raised",
|
icon: "fa-solid fa-fist-raised",
|
||||||
callback: () => "grit"
|
callback: () => "grit"
|
||||||
@@ -1111,6 +1163,7 @@ export default class LethalFantasyUtils {
|
|||||||
if (currentLuck > 0) {
|
if (currentLuck > 0) {
|
||||||
buttons.push({
|
buttons.push({
|
||||||
action: "luck",
|
action: "luck",
|
||||||
|
type: "button",
|
||||||
label: `Spend 1 Luck (+1D6) [${currentLuck} left]`,
|
label: `Spend 1 Luck (+1D6) [${currentLuck} left]`,
|
||||||
icon: "fa-solid fa-clover",
|
icon: "fa-solid fa-clover",
|
||||||
callback: () => "luck"
|
callback: () => "luck"
|
||||||
@@ -1119,6 +1172,7 @@ export default class LethalFantasyUtils {
|
|||||||
|
|
||||||
buttons.push({
|
buttons.push({
|
||||||
action: "continue",
|
action: "continue",
|
||||||
|
type: "button",
|
||||||
label: "Continue (no bonus)",
|
label: "Continue (no bonus)",
|
||||||
icon: "fa-solid fa-forward",
|
icon: "fa-solid fa-forward",
|
||||||
callback: () => "continue"
|
callback: () => "continue"
|
||||||
@@ -1194,12 +1248,14 @@ export default class LethalFantasyUtils {
|
|||||||
const buttons = [
|
const buttons = [
|
||||||
{
|
{
|
||||||
action: "grit",
|
action: "grit",
|
||||||
|
type: "button",
|
||||||
label: `Spend 1 Grit (+1D6) [${currentGrit} left]`,
|
label: `Spend 1 Grit (+1D6) [${currentGrit} left]`,
|
||||||
icon: "fa-solid fa-fist-raised",
|
icon: "fa-solid fa-fist-raised",
|
||||||
callback: () => "grit"
|
callback: () => "grit"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
action: "continue",
|
action: "continue",
|
||||||
|
type: "button",
|
||||||
label: "Continue (no bonus)",
|
label: "Continue (no bonus)",
|
||||||
icon: "fa-solid fa-forward",
|
icon: "fa-solid fa-forward",
|
||||||
callback: () => "continue"
|
callback: () => "continue"
|
||||||
@@ -1253,7 +1309,7 @@ export default class LethalFantasyUtils {
|
|||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static async compareAttackDefense(data) {
|
static async compareAttackDefense(data) {
|
||||||
console.log("compareAttackDefense called with:", data)
|
log("compareAttackDefense called with:", data)
|
||||||
|
|
||||||
// Compute D30 effects from the attack D30 message directly.
|
// Compute D30 effects from the attack D30 message directly.
|
||||||
// This is more reliable than depending on the caller-provided values, which are
|
// This is more reliable than depending on the caller-provided values, which are
|
||||||
@@ -1268,11 +1324,11 @@ export default class LethalFantasyUtils {
|
|||||||
|
|
||||||
const outcome = data.outcome || (data.attackRoll > data.defenseRoll ? "hit" : "miss")
|
const outcome = data.outcome || (data.attackRoll > data.defenseRoll ? "hit" : "miss")
|
||||||
const isAttackWin = outcome !== "miss"
|
const isAttackWin = outcome !== "miss"
|
||||||
console.log("isAttackWin:", isAttackWin, "attackRoll:", data.attackRoll, "defenseRoll:", data.defenseRoll)
|
log("isAttackWin:", isAttackWin, "attackRoll:", data.attackRoll, "defenseRoll:", data.defenseRoll)
|
||||||
|
|
||||||
let damageButton = ""
|
let damageButton = ""
|
||||||
if (isAttackWin && (data.attackWeaponId || data.attackRollKey)) {
|
if (isAttackWin && (data.attackWeaponId || data.attackRollKey)) {
|
||||||
console.log("Creating damage button. defenderId:", data.defenderId)
|
log("Creating damage button. defenderId:", data.defenderId)
|
||||||
// Déterminer le type de dégâts à lancer
|
// Déterminer le type de dégâts à lancer
|
||||||
if (data.attackRollType === "weapon-attack") {
|
if (data.attackRollType === "weapon-attack") {
|
||||||
damageButton = `
|
damageButton = `
|
||||||
@@ -1353,12 +1409,12 @@ export default class LethalFantasyUtils {
|
|||||||
</div>
|
</div>
|
||||||
`
|
`
|
||||||
|
|
||||||
console.log("Creating combat result message...")
|
log("Creating combat result message...")
|
||||||
await ChatMessage.create({
|
await ChatMessage.create({
|
||||||
content: resultMessage,
|
content: resultMessage,
|
||||||
speaker: { alias: "Combat System" }
|
speaker: { alias: "Combat System" }
|
||||||
})
|
})
|
||||||
console.log("Combat result message created!")
|
log("Combat result message created!")
|
||||||
}
|
}
|
||||||
|
|
||||||
static registerHandlebarsHelpers() {
|
static registerHandlebarsHelpers() {
|
||||||
@@ -1495,7 +1551,7 @@ export default class LethalFantasyUtils {
|
|||||||
return eval(expr);
|
return eval(expr);
|
||||||
})
|
})
|
||||||
Handlebars.registerHelper('isOwnerOrGM', function (actor) {
|
Handlebars.registerHelper('isOwnerOrGM', function (actor) {
|
||||||
console.log("Testing actor", actor.isOwner, game.userId)
|
log("Testing actor", actor.isOwner, game.userId)
|
||||||
return actor.isOwner || game.isGM;
|
return actor.isOwner || game.isGM;
|
||||||
})
|
})
|
||||||
Handlebars.registerHelper('upperCase', function (text) {
|
Handlebars.registerHelper('upperCase', function (text) {
|
||||||
@@ -1590,21 +1646,25 @@ export default class LethalFantasyUtils {
|
|||||||
buttons: [
|
buttons: [
|
||||||
{
|
{
|
||||||
action: "noDR",
|
action: "noDR",
|
||||||
|
type: "button",
|
||||||
label: "No DR",
|
label: "No DR",
|
||||||
callback: () => ({ drType: "none", damage: damageTotal })
|
callback: () => ({ drType: "none", damage: damageTotal })
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
action: "armorDR",
|
action: "armorDR",
|
||||||
|
type: "button",
|
||||||
label: "With Armor DR",
|
label: "With Armor DR",
|
||||||
callback: () => ({ drType: "armor", damage: Math.max(0, damageTotal - armorDR) })
|
callback: () => ({ drType: "armor", damage: Math.max(0, damageTotal - armorDR) })
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
action: "allDR",
|
action: "allDR",
|
||||||
|
type: "button",
|
||||||
label: "With Armor + Shield DR",
|
label: "With Armor + Shield DR",
|
||||||
callback: () => ({ drType: "all", damage: Math.max(0, damageTotal - totalDR) })
|
callback: () => ({ drType: "all", damage: Math.max(0, damageTotal - totalDR) })
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
action: "cancel",
|
action: "cancel",
|
||||||
|
type: "button",
|
||||||
label: "Cancel",
|
label: "Cancel",
|
||||||
callback: () => null
|
callback: () => null
|
||||||
}
|
}
|
||||||
@@ -1633,7 +1693,7 @@ export default class LethalFantasyUtils {
|
|||||||
}
|
}
|
||||||
)
|
)
|
||||||
|
|
||||||
ChatMessage.create({
|
await ChatMessage.create({
|
||||||
user: game.user.id,
|
user: game.user.id,
|
||||||
speaker: { alias: targetActor.name },
|
speaker: { alias: targetActor.name },
|
||||||
mode: "gm",
|
mode: "gm",
|
||||||
|
|||||||
@@ -130,6 +130,7 @@
|
|||||||
type="checkbox"
|
type="checkbox"
|
||||||
name="saveSpellCheck"
|
name="saveSpellCheck"
|
||||||
data-action="saveSpellCheck"
|
data-action="saveSpellCheck"
|
||||||
|
{{#if saveSpell}}checked{{/if}}
|
||||||
/>
|
/>
|
||||||
</div>
|
</div>
|
||||||
{{/if}}
|
{{/if}}
|
||||||
|
|||||||
@@ -17,7 +17,7 @@
|
|||||||
{{formField systemFields.damageType.fields.typeS value=system.damageType.typeS}}
|
{{formField systemFields.damageType.fields.typeS value=system.damageType.typeS}}
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
{{formField systemFields.damage.fields.damageM value=system.damage.damageM label="LETHALFANTASY.Label.damage"}}
|
{{formField systemFields.damage.fields.damageM value=system.damage.damageM label=(localize "LETHALFANTASY.Label.damage")}}
|
||||||
|
|
||||||
{{formField systemFields.applyStrengthDamageBonus value=system.applyStrengthDamageBonus localize=true}}
|
{{formField systemFields.applyStrengthDamageBonus value=system.applyStrengthDamageBonus localize=true}}
|
||||||
|
|
||||||
|
|||||||
@@ -0,0 +1,2 @@
|
|||||||
|
import { CompendiumsManager } from './CompendiumsManager.mjs';
|
||||||
|
CompendiumsManager.packToDistDir('packs_src', 'packs-system');
|
||||||
@@ -0,0 +1,2 @@
|
|||||||
|
import { CompendiumsManager } from './CompendiumsManager.mjs';
|
||||||
|
CompendiumsManager.unpackToSrcDir('packs_src', 'packs-system');
|
||||||
Reference in New Issue
Block a user