6 Commits

Author SHA1 Message Date
7f15450566 Add specific diceTray and enhance message styles
All checks were successful
Release Creation / build (release) Successful in 49s
2026-04-17 17:32:46 +02:00
28fdaff2ec Add specific diceTray and enhance message styles 2026-04-17 17:32:32 +02:00
81584ed5d6 Update D30 descriptions and add simple shield option for NPCs 2026-04-16 23:42:24 +02:00
8c9a13faf1 Fixes around D30 managemen 2026-04-16 21:39:51 +02:00
6c6c473147 Fixes regarding shields usage and spells
All checks were successful
Release Creation / build (release) Successful in 52s
2026-04-14 21:31:17 +02:00
2e2a917a45 Fixes regarding shields usage and spells 2026-04-14 21:31:03 +02:00
37 changed files with 1104 additions and 133 deletions

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@@ -2974,7 +2974,7 @@ i.lethalfantasy {
.message.fvtt-lethal-fantasy.dice-roll .result-section .d30-result .d30-header .d30-label { .message.fvtt-lethal-fantasy.dice-roll .result-section .d30-result .d30-header .d30-label {
flex-grow: 1; flex-grow: 1;
font-weight: bold; font-weight: bold;
color: #e0d5f0; color: #2a1a3a;
text-transform: uppercase; text-transform: uppercase;
letter-spacing: 0.5px; letter-spacing: 0.5px;
font-size: calc(var(--font-size-standard) * 0.9); font-size: calc(var(--font-size-standard) * 0.9);
@@ -2986,11 +2986,11 @@ i.lethalfantasy {
font-family: var(--font-primary); font-family: var(--font-primary);
font-size: calc(var(--font-size-standard) * 1.5); font-size: calc(var(--font-size-standard) * 1.5);
font-weight: bold; font-weight: bold;
color: #ff69b4; color: #3d006e;
background: rgba(255, 105, 180, 0.1); background: rgba(255, 255, 255, 0.35);
padding: 4px 12px; padding: 4px 12px;
border-radius: 12px; border-radius: 12px;
border: 1px solid rgba(255, 105, 180, 0.3); border: 1px solid rgba(138, 43, 226, 0.4);
} }
.lethalfantasy.dice-roll .result-section .d30-result .d30-message, .lethalfantasy.dice-roll .result-section .d30-result .d30-message,
.fvtt-lethal-fantasy.dice-roll .result-section .d30-result .d30-message, .fvtt-lethal-fantasy.dice-roll .result-section .d30-result .d30-message,
@@ -3994,3 +3994,226 @@ i.lethalfantasy {
padding-left: 8px; padding-left: 8px;
font-size: 0.9rem; font-size: 0.9rem;
} }
/* -------------------------------------------------- */
/* Dice Tray — injected into the Foundry chat sidebar */
/* -------------------------------------------------- */
.lf-dice-tray {
padding: 6px 8px;
background: linear-gradient(135deg, rgba(245, 232, 200, 0.97) 0%, rgba(238, 222, 185, 0.97) 100%), url("/systems/fvtt-lethal-fantasy/assets/ui/lethal_fantasy_background.webp") center / cover;
border-top: 2px solid rgba(139, 69, 19, 0.5);
border-bottom: 1px solid rgba(139, 69, 19, 0.25);
width: 100%;
box-sizing: border-box;
pointer-events: all;
}
.lf-dice-tray .lf-dt-row {
display: flex;
align-items: center;
gap: 5px;
flex-wrap: wrap;
}
.lf-dice-tray .lf-dt-label {
color: #3a2a10;
font-size: 15px;
flex-shrink: 0;
opacity: 0.7;
}
.lf-dice-tray .lf-dt-count {
width: 44px;
flex-shrink: 0;
padding: 3px 4px;
background: rgba(139, 69, 19, 0.15);
border: 1px solid rgba(139, 69, 19, 0.45);
border-radius: 4px;
color: #2a1a08;
font-size: 11px;
font-weight: 700;
cursor: pointer;
text-align: center;
}
.lf-dice-tray .lf-dt-count option {
background: #f5ead0;
color: #2a1a08;
}
.lf-dice-tray .lf-dt-count:focus {
outline: none;
border-color: rgba(139, 69, 19, 0.7);
box-shadow: 0 0 4px rgba(139, 69, 19, 0.25);
}
.lf-dice-tray .lf-dt-dice {
display: flex;
flex-wrap: wrap;
gap: 3px;
flex: 1;
}
.lf-dice-tray .lf-dt-die-btn {
padding: 3px 7px;
background: rgba(139, 69, 19, 0.15);
border: 1px solid rgba(139, 69, 19, 0.4);
border-radius: 4px;
color: #2a1a08;
font-size: 10px;
font-weight: 700;
cursor: pointer;
transition: background 0.15s, border-color 0.15s, box-shadow 0.15s, transform 0.1s;
line-height: 1.5;
letter-spacing: 0.3px;
}
.lf-dice-tray .lf-dt-die-btn:hover {
background: rgba(139, 69, 19, 0.35);
border-color: rgba(139, 69, 19, 0.7);
color: #5a2a00;
box-shadow: 0 0 5px rgba(139, 69, 19, 0.3);
transform: translateY(-1px);
}
.lf-dice-tray .lf-dt-die-btn:active {
transform: translateY(0);
box-shadow: none;
background: rgba(139, 69, 19, 0.5);
}
.lf-dice-tray .lf-dt-explode-label {
display: flex;
align-items: center;
gap: 3px;
cursor: pointer;
color: rgba(160, 80, 20, 0.7);
font-size: 14px;
flex-shrink: 0;
padding: 3px 6px;
border: 1px solid transparent;
border-radius: 4px;
transition: color 0.15s, border-color 0.15s, background 0.15s;
}
.lf-dice-tray .lf-dt-explode-label:hover {
color: rgba(200, 100, 30, 0.9);
border-color: rgba(139, 69, 19, 0.45);
background: rgba(139, 69, 19, 0.12);
}
.lf-dice-tray .lf-dt-explode-label input[type="checkbox"] {
appearance: none;
width: 0;
height: 0;
position: absolute;
opacity: 0;
}
.lf-dice-tray .lf-dt-explode-label input[type="checkbox"]:checked ~ i {
color: #cc4400;
filter: drop-shadow(0 0 4px rgba(200, 80, 0, 0.6));
}
.lf-dice-tray .lf-dt-explode-label:has(input:checked) {
color: #cc4400;
border-color: rgba(139, 69, 19, 0.55);
background: rgba(139, 60, 10, 0.2);
}
/* Free roll chat card — styled to match regular system roll cards */
.lf-free-roll-card {
border-radius: 6px;
overflow: hidden;
}
.lf-free-roll-card .lf-frc-header {
display: flex;
align-items: center;
gap: 6px;
padding: 6px 8px;
background: linear-gradient(135deg, rgba(40, 30, 20, 0.7) 0%, rgba(30, 22, 15, 0.9) 100%);
border-bottom: 2px solid rgba(139, 69, 19, 0.4);
}
.lf-free-roll-card .lf-frc-header i {
color: #c9b896;
font-size: calc(var(--font-size-standard, 14px) * 1.1);
}
.lf-free-roll-card .lf-frc-header .lf-frc-title-text {
font-size: calc(var(--font-size-standard, 14px) * 0.85);
color: #c9b896;
text-transform: uppercase;
letter-spacing: 0.5px;
}
.lf-free-roll-card .lf-frc-header .lf-frc-badge {
display: inline-flex;
align-items: center;
padding: 2px 8px;
background: rgba(139, 69, 19, 0.3);
border: 1px solid rgba(139, 69, 19, 0.5);
border-radius: 10px;
font-size: calc(var(--font-size-standard, 14px) * 0.85);
font-weight: 600;
color: #d4c5a9;
}
.lf-free-roll-card .lf-frc-dice {
display: flex;
flex-wrap: wrap;
gap: 4px;
padding: 6px 8px;
background: rgba(0, 0, 0, 0.15);
border: 1px solid rgba(139, 69, 19, 0.3);
border-top: none;
}
.lf-free-roll-card .lf-frc-dice .lf-frc-die-chip {
display: flex;
align-items: center;
gap: 4px;
padding: 3px 8px;
background: rgba(139, 69, 19, 0.2);
border: 1px solid rgba(139, 69, 19, 0.3);
border-radius: 4px;
}
.lf-free-roll-card .lf-frc-dice .lf-frc-die-chip .lf-frc-die-type {
font-size: calc(var(--font-size-standard, 14px) * 0.85);
font-weight: 600;
color: #2a2a1a;
text-transform: uppercase;
}
.lf-free-roll-card .lf-frc-dice .lf-frc-die-chip .lf-frc-die-sep {
color: rgba(0, 0, 0, 0.35);
font-weight: 300;
font-size: calc(var(--font-size-standard, 14px) * 0.8);
}
.lf-free-roll-card .lf-frc-dice .lf-frc-die-chip .lf-frc-die-val {
font-weight: bold;
color: #ffd700;
font-size: calc(var(--font-size-standard, 14px) * 0.95);
}
.lf-free-roll-card .lf-frc-dice .lf-frc-die-chip .lf-frc-die-val .lf-dt-explode-icon {
font-size: 8px;
color: #ffcc00;
margin-left: 2px;
vertical-align: super;
text-shadow: 0 0 4px rgba(255, 200, 0, 0.8);
}
.lf-free-roll-card .lf-frc-dice .lf-frc-die-chip.lf-frc-max {
background: rgba(139, 90, 19, 0.35);
border-color: rgba(200, 116, 42, 0.6);
}
.lf-free-roll-card .lf-frc-dice .lf-frc-die-chip.lf-frc-max .lf-frc-die-val {
color: #ff9a40;
text-shadow: 0 0 6px rgba(200, 116, 42, 0.6);
}
.lf-free-roll-card .lf-frc-dice .lf-frc-die-chip.lf-frc-min {
background: rgba(139, 20, 20, 0.25);
border-color: rgba(139, 34, 34, 0.5);
}
.lf-free-roll-card .lf-frc-dice .lf-frc-die-chip.lf-frc-min .lf-frc-die-val {
color: #ff6b6b;
}
.lf-free-roll-card .lf-frc-total-bar {
display: flex;
align-items: center;
justify-content: center;
gap: 8px;
padding: 6px 10px;
background: linear-gradient(135deg, rgba(40, 30, 20, 0.6) 0%, rgba(20, 15, 10, 0.8) 100%);
border: 2px solid rgba(139, 69, 19, 0.5);
}
.lf-free-roll-card .lf-frc-total-bar .lf-frc-total-label {
font-size: calc(var(--font-size-standard, 14px) * 0.85);
text-transform: uppercase;
letter-spacing: 0.5px;
color: #c9b896;
}
.lf-free-roll-card .lf-frc-total-bar .lf-frc-total-value {
font-family: var(--font-primary, serif);
font-size: calc(var(--font-size-standard, 14px) * 1.6);
font-weight: bold;
color: #e8d5a0;
text-shadow: 2px 2px 4px rgba(0, 0, 0, 0.8);
}

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@@ -152,6 +152,57 @@
"wis": { "wis": {
"label": "Wisdom" "label": "Wisdom"
} }
},
"agility": {
"label": "Agility"
},
"app": {
"label": "Appearance"
},
"cha": {
"label": "Charisma"
},
"con": {
"label": "Constitution"
},
"contagion": {
"label": "Contagion Save"
},
"dex": {
"label": "Dexterity"
},
"dodge": {
"label": "Dodge Save"
},
"dying": {
"label": "Dying Challenge"
},
"int": {
"label": "Intelligence"
},
"luc": {
"label": "Luck"
},
"pain": {
"label": "Pain Save"
},
"painCourage": {
"label": "Pain/Courage Save"
},
"poison": {
"label": "Poison Save"
},
"str": {
"label": "Strength"
},
"toughness": {
"label": "Toughness Save"
},
"will": {
"label": "Willpower Save"
},
"wis": {
"label": "Wisdom"
} }
}, },
"Monster": { "Monster": {
@@ -250,6 +301,21 @@
"wis": { "wis": {
"label": "Wisdom" "label": "Wisdom"
} }
},
"perception": {
"label": "Perception"
},
"resistIntimidation": {
"label": "Resist Intimidation"
},
"resistPerformance": {
"label": "Resist Performance"
},
"resistTorture": {
"label": "Resist Torture"
},
"stealth": {
"label": "Stealth"
} }
}, },
"Delete": "Delete", "Delete": "Delete",
@@ -429,7 +495,9 @@
"wis": "WIS", "wis": "WIS",
"weapon-damage-medium": "Weapon damage medium", "weapon-damage-medium": "Weapon damage medium",
"weapon-damage-small": "Weapon damage small", "weapon-damage-small": "Weapon damage small",
"combatProgressionStart": "Combat start threshold" "combatProgressionStart": "Combat start threshold",
"miracle": "Miracle",
"titleStandard": "Standard Roll"
}, },
"Miracle": { "Miracle": {
"FIELDS": { "FIELDS": {
@@ -519,7 +587,9 @@
"save": "Save roll {save}", "save": "Save roll {save}",
"success": "Success", "success": "Success",
"visibility": "Visibility", "visibility": "Visibility",
"favorDisfavor": "Favor/Disfavor" "favorDisfavor": "Favor/Disfavor",
"displayArmor": "Target: {targetName} — Armor DR: {targetArmor} — Damage: {realDamage}",
"resourceLost": "Resource spent"
}, },
"Save": { "Save": {
"FIELDS": { "FIELDS": {
@@ -661,6 +731,9 @@
"weaponClass": { "weaponClass": {
"label": "Class" "label": "Class"
} }
},
"error": {
"weaponBonus": "Weapon bonus exceeds the allowed maximum (skill total / 10)"
} }
}, },
"Spell": { "Spell": {
@@ -723,7 +796,17 @@
}, },
"catalyst": { "catalyst": {
"label": "Catalyst" "label": "Catalyst"
},
"damageDice": {
"label": "Damage dice"
} }
},
"Range": {
"contact": "Contact",
"distant": "Distant",
"loin": "Far",
"na": "N/A",
"proche": "Close"
} }
}, },
"ToggleSheet": "Toggle mode", "ToggleSheet": "Toggle mode",
@@ -731,7 +814,11 @@
"addEquipment": "New equipment", "addEquipment": "New equipment",
"addSpell": "New spells", "addSpell": "New spells",
"skill": "Skills list", "skill": "Skills list",
"combatProgressionStart": "First attack of combat can succeed on a roll of 1 through this value. Resets to 1 for subsequent attacks." "combatProgressionStart": "First attack of combat can succeed on a roll of 1 through this value. Resets to 1 for subsequent attacks.",
"addMiracle": "Add Miracle",
"gifts": "Gifts list",
"skills": "Skills list",
"vulnerabilities": "Vulnerabilities list"
}, },
"Vulnerability": { "Vulnerability": {
"FIELDS": { "FIELDS": {
@@ -890,6 +977,25 @@
"cannotAct": "cannot act this second", "cannotAct": "cannot act this second",
"diceResult": "Dice result", "diceResult": "Dice result",
"progressionCount": "Progression count:" "progressionCount": "Progression count:"
},
"EquipmentCategories": {
"ClassKit": "Class Kit",
"Clothing": "Clothing",
"EssentialKit": "Essential Kit",
"FoodDrink": "Food & Drink",
"LandTransport": "Land Transport",
"Light": "Light",
"LoadBearing": "Load Bearing",
"Misc": "Miscellaneous",
"Mount": "Mount",
"Music": "Music",
"Sleeping": "Sleeping",
"WaterTransport": "Water Transport"
},
"DiceTray": {
"CountTitle": "Number of dice",
"ExplodeTitle": "Exploding dice — re-roll on maximum value",
"ChatTitle": "Free Roll"
} }
}, },
"TYPES": { "TYPES": {

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@@ -250,6 +250,7 @@ Hooks.on(hookName, (message, html, data) => {
const attackWeaponId = message.rolls[0]?.rollTarget?.weapon?.id || message.rolls[0]?.rollTarget?.weapon?._id const attackWeaponId = message.rolls[0]?.rollTarget?.weapon?.id || message.rolls[0]?.rollTarget?.weapon?._id
const attackRollType = message.rolls[0]?.type const attackRollType = message.rolls[0]?.type
const attackRollKey = message.rolls[0]?.rollTarget?.rollKey const attackRollKey = message.rolls[0]?.rollTarget?.rollKey
console.log(`[LF] request-defense-btn | attackRollType=${attackRollType} defender=${defenderName} defenderType=${combatant.actor?.type}`)
const attackD30result = message.rolls[0]?.options?.D30result || null const attackD30result = message.rolls[0]?.options?.D30result || null
const attackD30message = message.rolls[0]?.options?.D30message || null const attackD30message = message.rolls[0]?.options?.D30message || null
const attackRerollContext = { const attackRerollContext = {
@@ -294,10 +295,14 @@ Hooks.on(hookName, (message, html, data) => {
const attacker = game.actors.get(attackerId) const attacker = game.actors.get(attackerId)
const attackerOwners = attacker ? game.users.filter(u => attacker.testUserPermission(u, "OWNER")).map(u => u.id) : [] const attackerOwners = attacker ? game.users.filter(u => attacker.testUserPermission(u, "OWNER")).map(u => u.id) : []
// Monsters always need their owner (usually the GM) to roll a save/defense,
// even if that owner also controls the attacker. Only skip for same-player PC-vs-PC.
const defenderIsMonster = combatant.actor?.type === "monster"
let messageSent = false let messageSent = false
owners.forEach(owner => { owners.forEach(owner => {
// Ne pas afficher le dialogue à l'attaquant lui-même s'il contrôle aussi le défenseur // Don't let a player be both attacker and defender for their own PC, unless defending a monster.
if (attackerOwners.includes(owner.id) && owner.id === game.user.id) { if (attackerOwners.includes(owner.id) && owner.id === game.user.id && !defenderIsMonster) {
// Ne rien faire - on ne veut pas que l'attaquant se défende contre lui-même // Ne rien faire - on ne veut pas que l'attaquant se défende contre lui-même
return return
} }
@@ -346,6 +351,36 @@ Hooks.on(hookName, (message, html, data) => {
return return
} }
// Pour les sorts, rouler les dés de dégâts avec option bypass DR
if (damageType === "spell" && damageFormula) {
const bypassArmor = await foundry.applications.api.DialogV2.confirm({
window: { title: "Spell Damage" },
classes: ["lethalfantasy"],
content: "<p>Does this spell's damage bypass armor DR?</p>",
yes: { label: "Yes (ignore armor)", icon: "fa-solid fa-wand-magic-sparkles" },
no: { label: "No (apply armor DR)", icon: "fa-solid fa-shield" }
})
const rollOpts = {
type: "spell-damage",
rollType: "spell-damage",
rollName: damageFormula,
isDamage: true,
rollData: { isDamage: true },
bypassArmor: bypassArmor ?? false,
defenderId,
defenderTokenId,
actorId: actor.id,
actorName: actor.name,
actorImage: actor.img
}
const roll = new LethalFantasyRoll(damageFormula, {}, rollOpts)
await roll.evaluate()
roll.options.rollTotal = roll.total
if (game?.dice3d) await game.dice3d.showForRoll(roll, game.user, true)
await roll.toMessage()
return
}
// Pour les boutons de résultat de combat (monster damage) // Pour les boutons de résultat de combat (monster damage)
if (damageType === "monster" && attackKey) { if (damageType === "monster" && attackKey) {
await actor.system.prepareMonsterRoll("monster-damage", attackKey, undefined, undefined, undefined, defenderId, defenderTokenId, extraShieldDr) await actor.system.prepareMonsterRoll("monster-damage", attackKey, undefined, undefined, undefined, defenderId, defenderTokenId, extraShieldDr)
@@ -394,7 +429,7 @@ Hooks.on("preCreateChatMessage", (message) => {
const rollType = message.rolls[0]?.options?.rollType const rollType = message.rolls[0]?.options?.rollType
// Si c'est un message de défense et qu'on a des données en attente // Si c'est un message de défense et qu'on a des données en attente
if ((rollType === "weapon-defense" || rollType === "monster-defense") && game.lethalFantasy?.nextDefenseData) { if ((rollType === "weapon-defense" || rollType === "monster-defense" || rollType === "save") && game.lethalFantasy?.nextDefenseData) {
// Ajouter les données dans les flags du message // Ajouter les données dans les flags du message
message.updateSource({ message.updateSource({
[`flags.${SYSTEM.id}.attackData`]: game.lethalFantasy.nextDefenseData [`flags.${SYSTEM.id}.attackData`]: game.lethalFantasy.nextDefenseData
@@ -414,7 +449,7 @@ Hooks.on("createChatMessage", async (message) => {
console.log("Defense hook checking message, rollType:", rollType) console.log("Defense hook checking message, rollType:", rollType)
// Vérifier si c'est un message de défense // Vérifier si c'est un message de défense
if (rollType !== "weapon-defense" && rollType !== "monster-defense") return if (rollType !== "weapon-defense" && rollType !== "monster-defense" && rollType !== "save") return
// Récupérer les données d'attaque depuis les flags // Récupérer les données d'attaque depuis les flags
const attackData = message.flags?.[SYSTEM.id]?.attackData const attackData = message.flags?.[SYSTEM.id]?.attackData
@@ -483,10 +518,13 @@ Hooks.on("createChatMessage", async (message) => {
// Seulement si l'utilisateur actuel est le propriétaire du défenseur // Seulement si l'utilisateur actuel est le propriétaire du défenseur
let defenderHandledBonus = false let defenderHandledBonus = false
let shieldReaction = null let shieldReaction = null
if (defender && defenseRoll < attackRoll && isPrimaryController(defender)) { let shieldBlocked = false
const isSpellOrMiracle = attackRollType === "spell-attack" || attackRollType === "miracle-attack"
if (defender && defenseRoll < attackRoll && isPrimaryController(defender) && !isSpellOrMiracle) {
const shieldData = LethalFantasyUtils.getShieldReactionData(defender) const shieldData = LethalFantasyUtils.getShieldReactionData(defender)
let canRerollDefense = LethalFantasyUtils.hasD30Reroll(defenseD30message) let canRerollDefense = LethalFantasyUtils.hasD30Reroll(defenseD30message)
let canShieldReact = !!shieldData let canShieldReact = !!shieldData
let canAdHocShield = !shieldData
while (defenseRoll < attackRoll) { while (defenseRoll < attackRoll) {
const currentGrit = Number(defender.system?.grit?.current) || 0 const currentGrit = Number(defender.system?.grit?.current) || 0
@@ -534,6 +572,14 @@ Hooks.on("createChatMessage", async (message) => {
icon: "fa-solid fa-shield", icon: "fa-solid fa-shield",
callback: () => "shieldReact" callback: () => "shieldReact"
}) })
} else if (canAdHocShield) {
// No pre-configured shield — offer ad-hoc shield option (useful for monsters)
buttons.push({
action: "adHocShield",
label: "Roll ad-hoc shield (choose dice + DR)",
icon: "fa-solid fa-shield-halved",
callback: () => "adHocShield"
})
} }
buttons.push({ buttons.push({
@@ -598,17 +644,57 @@ Hooks.on("createChatMessage", async (message) => {
if (choice === "shieldReact" && canShieldReact) { if (choice === "shieldReact" && canShieldReact) {
const shieldBonus = await LethalFantasyUtils.rollBonusDie(shieldData.formula, defender) const shieldBonus = await LethalFantasyUtils.rollBonusDie(shieldData.formula, defender)
defenseRoll += shieldBonus const newDefenseTotal = defenseRoll + shieldBonus
shieldReaction = { defenseRoll = newDefenseTotal
damageReduction: shieldData.damageReduction,
label: shieldData.label,
bonus: shieldBonus
}
canShieldReact = false canShieldReact = false
await createReactionMessage(
defender, if (newDefenseTotal >= attackRoll) {
`<p><strong>${defenderName}</strong> rolls <strong>${shieldData.label}</strong> and adds <strong>${shieldBonus}</strong> to defense.${defenseRoll < attackRoll ? ` The hit still lands, but shield DR <strong>${shieldData.damageReduction}</strong> will reduce the damage.` : ""}</p>` shieldBlocked = true
) shieldReaction = {
damageReduction: shieldData.damageReduction,
label: shieldData.label,
bonus: shieldBonus
}
await createReactionMessage(
defender,
`<p><strong>${defenderName}</strong> rolls <strong>${shieldData.label}</strong> and adds <strong>${shieldBonus}</strong> to defense (${newDefenseTotal}${attackRoll}). <strong>Shield blocked the attack!</strong> Both armor DR and shield DR <strong>${shieldData.damageReduction}</strong> will apply to damage.</p>`
)
} else {
shieldReaction = null
await createReactionMessage(
defender,
`<p><strong>${defenderName}</strong> rolls <strong>${shieldData.label}</strong> and adds <strong>${shieldBonus}</strong> to defense (${newDefenseTotal} < ${attackRoll}). Shield did not block — normal hit, armor DR only.</p>`
)
}
}
if (choice === "adHocShield") {
const adHoc = await LethalFantasyUtils.promptAdHocShield(defenderName, attackRoll, defenseRoll)
if (!adHoc) continue
const shieldBonus = await LethalFantasyUtils.rollBonusDie(adHoc.formula, defender)
const newDefenseTotal = defenseRoll + shieldBonus
defenseRoll = newDefenseTotal
canShieldReact = false
canAdHocShield = false
if (newDefenseTotal >= attackRoll) {
shieldBlocked = true
shieldReaction = {
damageReduction: adHoc.damageReduction,
label: `${adHoc.formula.toUpperCase()} shield`,
bonus: shieldBonus
}
await createReactionMessage(
defender,
`<p><strong>${defenderName}</strong> rolls <strong>${adHoc.formula.toUpperCase()}</strong> shield and adds <strong>${shieldBonus}</strong> to defense (${newDefenseTotal}${attackRoll}). <strong>Shield blocked the attack!</strong> Both armor DR and shield DR <strong>${adHoc.damageReduction}</strong> will apply to damage.</p>`
)
} else {
shieldReaction = null
await createReactionMessage(
defender,
`<p><strong>${defenderName}</strong> rolls <strong>${adHoc.formula.toUpperCase()}</strong> shield and adds <strong>${shieldBonus}</strong> to defense (${newDefenseTotal} < ${attackRoll}). Shield did not block — normal hit, armor DR only.</p>`
)
}
} }
} }
} }
@@ -704,8 +790,8 @@ Hooks.on("createChatMessage", async (message) => {
} }
} }
const shieldDamageReduction = shieldReaction && attackRollFinal > defenseRoll ? shieldReaction.damageReduction : 0 const shieldDamageReduction = shieldBlocked ? shieldReaction.damageReduction : 0
const outcome = shieldDamageReduction > 0 ? "shielded-hit" : (attackRollFinal > defenseRoll ? "hit" : "miss") const outcome = shieldBlocked ? "shielded-hit" : (attackRollFinal > defenseRoll ? "hit" : "miss")
// Créer le message de comparaison - uniquement par le client qui a géré le dernier bonus // Créer le message de comparaison - uniquement par le client qui a géré le dernier bonus
// Priorité: attaquant si il a géré le bonus, sinon défenseur si il a géré le bonus, sinon défenseur // Priorité: attaquant si il a géré le bonus, sinon défenseur si il a géré le bonus, sinon défenseur
@@ -788,7 +874,8 @@ Hooks.on("createChatMessage", async (message) => {
const attackerName = message.rolls[0]?.options?.actorName || "Unknown Attacker" const attackerName = message.rolls[0]?.options?.actorName || "Unknown Attacker"
// Calculer les DR // Calculer les DR
const armorDR = defender.computeDamageReduction() || 0 const bypassArmor = message.rolls[0]?.options?.bypassArmor || false
const armorDR = bypassArmor ? 0 : (defender.computeDamageReduction() || 0)
const extraShieldDr = Number(message.rolls[0]?.options?.extraShieldDr) || 0 const extraShieldDr = Number(message.rolls[0]?.options?.extraShieldDr) || 0
const totalDR = armorDR + extraShieldDr const totalDR = armorDR + extraShieldDr
const finalDamage = Math.max(0, damageTotal - totalDR) const finalDamage = Math.max(0, damageTotal - totalDR)
@@ -823,7 +910,7 @@ Hooks.on("createChatMessage", async (message) => {
{ {
targetName: defender.name, targetName: defender.name,
damage: finalDamage, damage: finalDamage,
drText: totalDR > 0 ? `Armor DR: ${armorDR}${extraShieldDr > 0 ? ` + Shield DR: ${extraShieldDr}` : ""}` : "", drText: bypassArmor ? "Armor DR bypassed (spell)" : (totalDR > 0 ? `Armor DR: ${armorDR}${extraShieldDr > 0 ? ` + Shield DR: ${extraShieldDr}` : ""}` : ""),
weaponName: weaponName, weaponName: weaponName,
attackerName: attackerName, attackerName: attackerName,
rawDamage: damageTotal rawDamage: damageTotal
@@ -851,6 +938,12 @@ Hooks.on("hotbarDrop", (bar, data, slot) => {
} }
}) })
/* -------------------------------------------- */
/**
* Inject the Lethal Fantasy dice tray into the chat sidebar.
*/
Hooks.on("renderChatLog", (_chatLog, html) => applications.injectDiceTray(_chatLog, html))
/** /**
* Register world usage statistics * Register world usage statistics
* @param {string} registerKey * @param {string} registerKey

View File

@@ -9,4 +9,5 @@ export { default as LethalFantasySpellSheet } from "./sheets/spell-sheet.mjs"
export { default as LethalFantasyEquipmentSheet } from "./sheets/equipment-sheet.mjs" export { default as LethalFantasyEquipmentSheet } from "./sheets/equipment-sheet.mjs"
export { default as LethalFantasyShieldSheet } from "./sheets/shield-sheet.mjs" export { default as LethalFantasyShieldSheet } from "./sheets/shield-sheet.mjs"
export { default as LethalFantasyMiracleSheet } from "./sheets/miracle-sheet.mjs" export { default as LethalFantasyMiracleSheet } from "./sheets/miracle-sheet.mjs"
export { injectDiceTray } from "./free-roll.mjs"

View File

@@ -0,0 +1,139 @@
/**
* Free Dice Tray — injected into the Foundry chat sidebar.
*
* Provides a compact bar for GM and players to roll any standard die (d4d30)
* or its exploding variant (dXx) without needing an actor sheet.
* Supports selecting how many dice to roll (19).
*/
/** Standard dice available in Lethal Fantasy */
const DICE_TYPES = ["d4", "d6", "d8", "d10", "d12", "d20", "d30"]
/**
* Inject the dice tray bar into the ChatLog HTML.
* Called from `Hooks.on("renderChatLog", ...)`.
*
* @param {Application} _chatLog
* @param {HTMLElement|jQuery} html
*/
export function injectDiceTray(_chatLog, html) {
const el = (html instanceof HTMLElement) ? html : (html[0] ?? html)
if (!el?.querySelector) return
if (el.querySelector(".lf-dice-tray")) return
const bar = document.createElement("div")
bar.className = "lf-dice-tray"
const diceButtons = DICE_TYPES.map(d =>
`<button type="button" class="lf-dt-die-btn" data-die="${d}" title="${d.toUpperCase()}">${d.toUpperCase()}</button>`
).join("")
const countOptions = Array.from({ length: 9 }, (_, i) =>
`<option value="${i + 1}">${i + 1}</option>`
).join("")
bar.innerHTML = `
<div class="lf-dt-row">
<span class="lf-dt-label"><i class="fa-solid fa-dice"></i></span>
<select class="lf-dt-count" title="${game.i18n.localize("LETHALFANTASY.DiceTray.CountTitle")}">
${countOptions}
</select>
<div class="lf-dt-dice">${diceButtons}</div>
<label class="lf-dt-explode-label" title="${game.i18n.localize("LETHALFANTASY.DiceTray.ExplodeTitle")}">
<input type="checkbox" class="lf-dt-explode" />
<i class="fa-solid fa-explosion"></i>
</label>
</div>
`
bar.addEventListener("click", async ev => {
const btn = ev.target.closest(".lf-dt-die-btn")
if (!btn) return
ev.stopPropagation()
const dieType = btn.dataset.die
const count = parseInt(bar.querySelector(".lf-dt-count").value) || 1
const explode = bar.querySelector(".lf-dt-explode").checked
try {
await rollFreeDie(dieType, count, explode)
} catch (err) {
console.error("Lethal Fantasy | Dice Tray error:", err)
ui.notifications?.error("Dice Tray roll failed — see console")
}
})
const anchor = el.querySelector(".chat-form")
?? el.querySelector(".chat-message-form")
?? el.querySelector("form")
if (anchor) {
anchor.parentElement.insertBefore(bar, anchor)
} else {
el.appendChild(bar)
}
}
/**
* Roll one or more dice of the given type and post the result to chat.
*
* @param {string} dieType Die face, e.g. "d20"
* @param {number} count Number of dice to roll (19)
* @param {boolean} explode Whether to use the exploding modifier (x = max-value explode)
* @returns {Promise<void>}
*/
export async function rollFreeDie(dieType, count = 1, explode = false) {
const sides = parseInt(dieType.replace("d", "")) || 20
const formula = explode ? `${count}d${sides}x` : `${count}d${sides}`
const label = explode
? `${count}${dieType.toUpperCase()}E`
: `${count}${dieType.toUpperCase()}`
const roll = new Roll(formula)
await roll.evaluate()
const results = roll.terms
.filter(t => t.results)
.flatMap(t => t.results)
const total = roll.total
const dieLabel = dieType.toUpperCase()
const resultHtml = results.map(r => {
const val = r.result
const isMax = val === sides
const isMin = val === 1
const explodeIcon = r.exploded ? `<i class="fa-solid fa-burst lf-dt-explode-icon"></i>` : ""
const classes = ["lf-frc-die-chip", isMax ? "lf-frc-max" : "", isMin ? "lf-frc-min" : ""].filter(Boolean).join(" ")
return `<div class="${classes}">
<span class="lf-frc-die-type">${dieLabel}</span>
<span class="lf-frc-die-sep">→</span>
<span class="lf-frc-die-val">${val}${explodeIcon}</span>
</div>`
}).join("")
const totalLabel = game.i18n.localize("LETHALFANTASY.Label.total").toUpperCase()
const content = `
<div class="lf-free-roll-card">
<div class="lf-frc-header">
<i class="fa-solid fa-dice"></i>
<span class="lf-frc-title-text">${game.i18n.localize("LETHALFANTASY.DiceTray.ChatTitle")}</span>
<span class="lf-frc-badge">${label}</span>
</div>
<div class="lf-frc-dice">${resultHtml}</div>
<div class="lf-frc-total-bar">
<span class="lf-frc-total-label">${totalLabel}</span>
<span class="lf-frc-total-value">${total}</span>
</div>
</div>
`
const rollMode = game.settings.get("core", "rollMode")
const msgData = {
speaker: ChatMessage.getSpeaker(),
content,
rolls: [roll],
sound: CONFIG.sounds.dice,
}
ChatMessage.applyRollMode(msgData, rollMode)
await ChatMessage.create(msgData)
}

View File

@@ -6,7 +6,7 @@
"melee_defense": "Possible Flawless or Legendary Defense or Add D20E to Defense", "melee_defense": "Possible Flawless or Legendary Defense or Add D20E to Defense",
"arcane_spell_attack": "Possible Lethal or Vital Magical Strike or Add D20E to Spell Attack", "arcane_spell_attack": "Possible Lethal or Vital Magical Strike or Add D20E to Spell Attack",
"arcane_spell_defense": "Possible Spell Catastrophe or adds D20E to Spell Defense", "arcane_spell_defense": "Possible Spell Catastrophe or adds D20E to Spell Defense",
"skill_rolls": "Skill Succeeds Regardless of Opposing Roll / Success at highest level / Matching 30s cancel each other out" "skill_rolls": "Skill Succeeds Regardless of Opposing Roll"
}, },
"29": { "29": {
"melee_attack": "Gain 1 Grit", "melee_attack": "Gain 1 Grit",
@@ -28,9 +28,9 @@
"melee_attack": "Granted D6 (1-6) Attack Modifier for This Melee Attack", "melee_attack": "Granted D6 (1-6) Attack Modifier for This Melee Attack",
"ranged_attack": "Granted D6 (1-6) Attack Modifier for This Ranged Attack", "ranged_attack": "Granted D6 (1-6) Attack Modifier for This Ranged Attack",
"melee_defense": "Granted 1 Luck dice for Use in This Combat Only", "melee_defense": "Granted 1 Luck dice for Use in This Combat Only",
"arcane_spell_attack": "No Spell Lethargy (the Aether Approves)", "arcane_spell_attack": "No Spell Lethargy the Aether Approves of Characters Efforts",
"arcane_spell_defense": "Caster Suffers Severe pain and will be under a flash of pain for 1D6E seconds", "arcane_spell_defense": "Caster Suffers Severe pain and will be under a flash of pain for 1D6E seconds",
"skill_rolls": "Granted D6 (1-6) Skill Modifier for this Skill Attempt" "skill_rolls": "empty"
}, },
"26": { "26": {
"melee_attack": "Shield Destruction", "melee_attack": "Shield Destruction",
@@ -41,9 +41,9 @@
"skill_rolls": "empty" "skill_rolls": "empty"
}, },
"25": { "25": {
"melee_attack": "Bleed, Knock-Back on Hit", "melee_attack": "empty",
"ranged_attack": "Bleed", "ranged_attack": "empty",
"melee_defense": "Kick, Punch or Shield Bash", "melee_defense": "empty",
"arcane_spell_attack": "empty", "arcane_spell_attack": "empty",
"arcane_spell_defense": "empty", "arcane_spell_defense": "empty",
"skill_rolls": "Add 1 to Skill Roll" "skill_rolls": "Add 1 to Skill Roll"
@@ -54,14 +54,14 @@
"melee_defense": "Defender Recovers or ignores any flash of pain", "melee_defense": "Defender Recovers or ignores any flash of pain",
"arcane_spell_attack": "Magical Damage inflicts Flash of pain 1D6E seconds", "arcane_spell_attack": "Magical Damage inflicts Flash of pain 1D6E seconds",
"arcane_spell_defense": "Caster Suffers Severe pain and will be under a flash of pain for 1D6E seconds", "arcane_spell_defense": "Caster Suffers Severe pain and will be under a flash of pain for 1D6E seconds",
"skill_rolls": "empty" "skill_rolls": "Granted D6 (1-6) Skill Modifier for this Skill Attempt"
}, },
"20": { "20": {
"melee_attack": "Possible Vicious Strike. Bleed, Knock-back on Hit", "melee_attack": "Possible Vicious Strike or Add D12 to attack",
"ranged_attack": "Possible Vicious Strike. Bleeding wound inflicted on hit.", "ranged_attack": "Possible Vicious Strike or add D12 to attack",
"melee_defense": "Possible 20/20 defense (avoids Any Attack Except a Lethal Strike). Grants a Kick, Punch or Shield Bash counter", "melee_defense": "Possible 20/20 defense that avoids Any Attack Except a Lethal Strike or adds D12 to defense",
"arcane_spell_attack": "Possible Vicious Application of a Magical Attack", "arcane_spell_attack": "Possible Vicious Application of a Magical Attack or add D12 to attack",
"arcane_spell_defense": "Possible 20/20 Spell defense (Saves Against Any Magical Attack Except a Lethal Magical Strike)", "arcane_spell_defense": "Possible 20/20 Spell defense that Saves Against Any Magical Attack Except a Lethal Magical Strike or add D12 to defense",
"skill_rolls": "20 Added to Skill Roll" "skill_rolls": "20 Added to Skill Roll"
}, },
"15": { "15": {
@@ -106,7 +106,7 @@
}, },
"7": { "7": {
"melee_attack": "Flurry Attack on Hit or Miss", "melee_attack": "Flurry Attack on Hit or Miss",
"ranged_attack": "Roll 2x Double Damage Dice", "ranged_attack": "Roll 2x Damage Dice",
"melee_defense": "empty", "melee_defense": "empty",
"arcane_spell_attack": "empty", "arcane_spell_attack": "empty",
"arcane_spell_defense": "empty", "arcane_spell_defense": "empty",
@@ -146,7 +146,9 @@
} }
}, },
"definitions": { "definitions": {
"flash_of_pain": "Causes the victim to defend with disfavor. They can only walk and cannot attack, cast spells, call miracles or perform skills.", "flash_of_pain": "Causes the victim to defend against melee and spell attacks with disfavor. They can only walk and cannot attack, cast spells, call miracles or perform skills.",
"shield_destruction_condition": "Occurs only if damage exceeds the shields DR." "shield_destruction_condition": "Shield destruction occurs only if damage exceeds the shields DR.",
"matching_30s": "Matching 30s on skill rolls cancel each other out and is resolved by the skill roll.",
"skill_roll_30": "A 30 on a skill roll indicates success at highest level of the skill involved."
} }
} }

View File

@@ -39,6 +39,7 @@ export default class LethalFantasySpell extends foundry.abstract.TypeDataModel {
schema.attackRoll = new fields.StringField({ required: true, initial: "" }) schema.attackRoll = new fields.StringField({ required: true, initial: "" })
schema.powerRoll = new fields.StringField({ required: true, initial: "" }) schema.powerRoll = new fields.StringField({ required: true, initial: "" })
schema.damageDice = new fields.StringField({ required: false, initial: "" })
return schema return schema
} }

View File

@@ -235,6 +235,73 @@ export default class LethalFantasyUtils {
const isMonster = defender.type === "monster" const isMonster = defender.type === "monster"
console.log(`[LF] showDefenseRequest | attackRollType=${attackRollType} isMonster=${isMonster} defender=${defender?.name}`)
// Spell/miracle attacks use saving throws instead of weapon defense
const isSpellAttack = attackRollType === "spell-attack" || attackRollType === "miracle-attack"
if (isSpellAttack) {
const savesConfig = isMonster ? SYSTEM.MONSTER_SAVES : SYSTEM.SAVES
const combatSaves = ["will", "dodge", "toughness"]
const savesHTML = Object.values(savesConfig)
.filter(s => combatSaves.includes(s.id))
.map(s => `<option value="${s.id}">${game.i18n.localize(s.label)}</option>`)
.join("")
const content = `
<div class="defense-request-dialog">
<div class="attack-info">
<p><strong>${attackerName}</strong> targets <strong>${defenderName}</strong> with <strong>${weaponName}</strong>!</p>
<p>Attack roll: <strong>${attackRoll}</strong></p>
</div>
<div class="weapon-selection">
<label for="save-type">Choose saving throw:</label>
<select id="save-type" name="saveKey" style="width: 100%; margin-top: 8px;">
${savesHTML}
</select>
</div>
</div>
`
const result = await foundry.applications.api.DialogV2.wait({
window: { title: "Saving Throw vs Spell" },
classes: ["lethalfantasy"],
content,
buttons: [
{
action: "rollSave",
label: "Roll Save",
icon: "fa-solid fa-person-running",
callback: (event, button) => button.form.elements.saveKey.value,
},
],
rejectClose: false
})
if (result) {
game.lethalFantasy = game.lethalFantasy || {}
game.lethalFantasy.nextDefenseData = {
attackerId,
attackRoll,
attackerName,
defenderName,
attackWeaponId,
attackRollType,
attackRollKey,
attackD30result,
attackD30message,
attackRerollContext,
defenderId: defender.id,
defenderTokenId
}
if (isMonster) {
defender.system.prepareMonsterRoll("save", result)
} else {
defender.prepareRoll("save", result)
}
}
return
}
// Pour les monstres, récupérer les attaques activées // Pour les monstres, récupérer les attaques activées
if (isMonster) { if (isMonster) {
const enabledAttacks = Object.entries(defender.system.attacks).filter(([key, attack]) => attack.enabled) const enabledAttacks = Object.entries(defender.system.attacks).filter(([key, attack]) => attack.enabled)
@@ -440,11 +507,16 @@ export default class LethalFantasyUtils {
content, content,
buttons: [ buttons: [
{ {
action: "roll",
label: "Roll Bonus Die", label: "Roll Bonus Die",
icon: "fa-solid fa-dice", icon: "fa-solid fa-dice",
callback: (event, button, dialog) => button.form.elements.bonusDie.value callback: (event, button) => {
const sel = button.form?.elements?.bonusDie ?? button.closest("form")?.elements?.bonusDie
return sel?.value ?? choices[0]
}
}, },
{ {
action: "cancel",
label: "Cancel", label: "Cancel",
icon: "fa-solid fa-xmark", icon: "fa-solid fa-xmark",
callback: () => null callback: () => null
@@ -455,6 +527,75 @@ export default class LethalFantasyUtils {
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
/**
* Prompt the GM or player to choose an ad-hoc shield dice and DR value.
* Used when the defender has no pre-configured shield equipment.
* @param {string} defenderName
* @param {number} attackRoll
* @param {number} defenseRoll
* @returns {Promise<{formula: string, damageReduction: number}|null>}
*/
static async promptAdHocShield(defenderName, attackRoll, defenseRoll) {
const choices = this.getCombatBonusDiceChoices()
const optionsHtml = choices.map(c => `<option value="${c}">${c.toUpperCase()}</option>`).join("")
const content = `
<div class="grit-luck-dialog">
<div class="combat-status">
<p><strong>${defenderName}</strong> uses a shield (not equipped)</p>
<p>Attack: <strong>${attackRoll}</strong> — Current defense: <strong>${defenseRoll}</strong></p>
</div>
<div class="weapon-selection" style="margin-top:8px;">
<label for="shield-dice">Shield dice:</label>
<select id="shield-dice" name="shieldDice" style="width: 100%; margin-top: 4px;">
${optionsHtml}
</select>
</div>
<div class="weapon-selection" style="margin-top:8px;">
<label for="shield-dr">Shield DR value:</label>
<input id="shield-dr" name="shieldDR" type="number" min="0" value="0" style="width: 100%; margin-top: 4px;" />
</div>
</div>
`
const raw = await foundry.applications.api.DialogV2.wait({
window: { title: "Ad-hoc Shield Roll" },
classes: ["lethalfantasy"],
content,
buttons: [
{
action: "roll",
label: "Roll Shield",
icon: "fa-solid fa-shield",
callback: (event, button) => {
const shieldDice = button.form?.elements?.shieldDice ?? button.closest("form")?.elements?.shieldDice
const shieldDR = button.form?.elements?.shieldDR ?? button.closest("form")?.elements?.shieldDR
return {
formula: shieldDice?.value ?? "1d6",
damageReduction: Number(shieldDR?.value) || 0
}
}
},
{
action: "cancel",
label: "Cancel",
icon: "fa-solid fa-xmark",
callback: () => null
}
],
rejectClose: false
})
return raw ?? null
}
/* -------------------------------------------- */
/**
* Roll a bonus die formula, optionally showing Dice So Nice animation and posting a chat message.
* @param {string} formula
* @param {Actor} actor
* @param {Function} [messageContent]
* @returns {Promise<number>}
*/
static async rollBonusDie(formula, actor, messageContent) { static async rollBonusDie(formula, actor, messageContent) {
const roll = new Roll(formula) const roll = new Roll(formula)
await roll.evaluate() await roll.evaluate()
@@ -684,6 +825,24 @@ export default class LethalFantasyUtils {
</button> </button>
</div> </div>
` `
} else if (data.attackRollType === "spell-attack" || data.attackRollType === "miracle-attack") {
const attacker = game.actors.get(data.attackerId)
const spell = attacker?.items.get(data.attackWeaponId)
const damageDice = spell?.system?.damageDice
if (damageDice) {
damageButton = `
<div class="attack-result-damage">
<button class="roll-damage-btn"
data-attacker-id="${data.attackerId}"
data-defender-id="${data.defenderId}"
data-defender-token-id="${data.defenderTokenId || ""}"
data-damage-type="spell"
data-damage-formula="${damageDice}">
<i class="fa-solid fa-wand-magic-sparkles"></i> Spell Damage (${damageDice})
</button>
</div>
`
}
} }
} }
@@ -709,7 +868,7 @@ export default class LethalFantasyUtils {
</div> </div>
<div class="combat-result-text"> <div class="combat-result-text">
${outcome === "shielded-hit" ${outcome === "shielded-hit"
? `<i class="fa-solid fa-shield"></i> <strong>${data.attackerName}</strong> still hits <strong>${data.defenderName}</strong>, but shield DR <strong>${data.shieldDamageReduction || 0}</strong> reduces the damage.` ? `<i class="fa-solid fa-shield"></i> <strong>${data.attackerName}</strong> hits <strong>${data.defenderName}</strong>, but the shield blocked — apply armor DR + shield DR <strong>${data.shieldDamageReduction || 0}</strong>.`
: isAttackWin : isAttackWin
? `<i class="fa-solid fa-circle-check"></i> <strong>${data.attackerName}</strong> hits <strong>${data.defenderName}</strong>!` ? `<i class="fa-solid fa-circle-check"></i> <strong>${data.attackerName}</strong> hits <strong>${data.defenderName}</strong>!`
: `<i class="fa-solid fa-shield-halved"></i> <strong>${data.defenderName}</strong> parries the attack!` : `<i class="fa-solid fa-shield-halved"></i> <strong>${data.defenderName}</strong> parries the attack!`

View File

@@ -1 +1 @@
MANIFEST-000555 MANIFEST-000567

View File

@@ -1,8 +1,8 @@
2026/04/12-10:10:03.851531 7f20ed3fd6c0 Recovering log #553 2026/04/17-15:59:28.854423 7fc1d9fbd6c0 Recovering log #565
2026/04/12-10:10:03.861282 7f20ed3fd6c0 Delete type=3 #551 2026/04/17-15:59:28.865018 7fc1d9fbd6c0 Delete type=3 #563
2026/04/12-10:10:03.861341 7f20ed3fd6c0 Delete type=0 #553 2026/04/17-15:59:28.865088 7fc1d9fbd6c0 Delete type=0 #565
2026/04/12-11:08:03.389691 7f1e4ffff6c0 Level-0 table #558: started 2026/04/17-17:32:42.752073 7fc1d8fbb6c0 Level-0 table #570: started
2026/04/12-11:08:03.389742 7f1e4ffff6c0 Level-0 table #558: 0 bytes OK 2026/04/17-17:32:42.752102 7fc1d8fbb6c0 Level-0 table #570: 0 bytes OK
2026/04/12-11:08:03.395757 7f1e4ffff6c0 Delete type=0 #556 2026/04/17-17:32:42.757979 7fc1d8fbb6c0 Delete type=0 #568
2026/04/12-11:08:03.415391 7f1e4ffff6c0 Manual compaction at level-0 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zw9RQocTdz3HRjZK' @ 0 : 0; will stop at (end) 2026/04/17-17:32:42.764071 7fc1d8fbb6c0 Manual compaction at level-0 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zw9RQocTdz3HRjZK' @ 0 : 0; will stop at (end)
2026/04/12-11:08:03.415438 7f1e4ffff6c0 Manual compaction at level-1 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zw9RQocTdz3HRjZK' @ 0 : 0; will stop at (end) 2026/04/17-17:32:42.764104 7fc1d8fbb6c0 Manual compaction at level-1 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zw9RQocTdz3HRjZK' @ 0 : 0; will stop at (end)

View File

@@ -1,8 +1,8 @@
2026/04/12-00:56:41.816652 7f20ecbfc6c0 Recovering log #549 2026/04/16-08:58:49.556234 7fc1d97bc6c0 Recovering log #561
2026/04/12-00:56:41.832396 7f20ecbfc6c0 Delete type=3 #547 2026/04/16-08:58:49.566786 7fc1d97bc6c0 Delete type=3 #559
2026/04/12-00:56:41.832446 7f20ecbfc6c0 Delete type=0 #549 2026/04/16-08:58:49.566849 7fc1d97bc6c0 Delete type=0 #561
2026/04/12-01:07:05.182307 7f1e4ffff6c0 Level-0 table #554: started 2026/04/16-10:53:23.903167 7fc1d8fbb6c0 Level-0 table #566: started
2026/04/12-01:07:05.182364 7f1e4ffff6c0 Level-0 table #554: 0 bytes OK 2026/04/16-10:53:23.903203 7fc1d8fbb6c0 Level-0 table #566: 0 bytes OK
2026/04/12-01:07:05.188459 7f1e4ffff6c0 Delete type=0 #552 2026/04/16-10:53:23.909050 7fc1d8fbb6c0 Delete type=0 #564
2026/04/12-01:07:05.207103 7f1e4ffff6c0 Manual compaction at level-0 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zw9RQocTdz3HRjZK' @ 0 : 0; will stop at (end) 2026/04/16-10:53:23.921766 7fc1d8fbb6c0 Manual compaction at level-0 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zw9RQocTdz3HRjZK' @ 0 : 0; will stop at (end)
2026/04/12-01:07:05.207149 7f1e4ffff6c0 Manual compaction at level-1 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zw9RQocTdz3HRjZK' @ 0 : 0; will stop at (end) 2026/04/16-10:53:23.921790 7fc1d8fbb6c0 Manual compaction at level-1 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zw9RQocTdz3HRjZK' @ 0 : 0; will stop at (end)

View File

@@ -1 +1 @@
MANIFEST-000552 MANIFEST-000564

View File

@@ -1,8 +1,8 @@
2026/04/12-10:10:03.864565 7f20ecbfc6c0 Recovering log #550 2026/04/17-15:59:28.871085 7fc1dafbf6c0 Recovering log #562
2026/04/12-10:10:03.875268 7f20ecbfc6c0 Delete type=3 #548 2026/04/17-15:59:28.880683 7fc1dafbf6c0 Delete type=3 #560
2026/04/12-10:10:03.875332 7f20ecbfc6c0 Delete type=0 #550 2026/04/17-15:59:28.880729 7fc1dafbf6c0 Delete type=0 #562
2026/04/12-11:08:03.395874 7f1e4ffff6c0 Level-0 table #555: started 2026/04/17-17:32:42.744598 7fc1d8fbb6c0 Level-0 table #567: started
2026/04/12-11:08:03.395896 7f1e4ffff6c0 Level-0 table #555: 0 bytes OK 2026/04/17-17:32:42.744627 7fc1d8fbb6c0 Level-0 table #567: 0 bytes OK
2026/04/12-11:08:03.401955 7f1e4ffff6c0 Delete type=0 #553 2026/04/17-17:32:42.751972 7fc1d8fbb6c0 Delete type=0 #565
2026/04/12-11:08:03.415404 7f1e4ffff6c0 Manual compaction at level-0 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!x5gLtqlW4sdDmHTd' @ 0 : 0; will stop at (end) 2026/04/17-17:32:42.764061 7fc1d8fbb6c0 Manual compaction at level-0 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!x5gLtqlW4sdDmHTd' @ 0 : 0; will stop at (end)
2026/04/12-11:08:03.415431 7f1e4ffff6c0 Manual compaction at level-1 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!x5gLtqlW4sdDmHTd' @ 0 : 0; will stop at (end) 2026/04/17-17:32:42.764085 7fc1d8fbb6c0 Manual compaction at level-1 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!x5gLtqlW4sdDmHTd' @ 0 : 0; will stop at (end)

View File

@@ -1,8 +1,8 @@
2026/04/12-00:56:41.835571 7f20ee3ff6c0 Recovering log #546 2026/04/16-08:58:49.571861 7fc1da7be6c0 Recovering log #558
2026/04/12-00:56:41.850974 7f20ee3ff6c0 Delete type=3 #544 2026/04/16-08:58:49.581625 7fc1da7be6c0 Delete type=3 #556
2026/04/12-00:56:41.851033 7f20ee3ff6c0 Delete type=0 #546 2026/04/16-08:58:49.581687 7fc1da7be6c0 Delete type=0 #558
2026/04/12-01:07:05.194434 7f1e4ffff6c0 Level-0 table #551: started 2026/04/16-10:53:23.896992 7fc1d8fbb6c0 Level-0 table #563: started
2026/04/12-01:07:05.194455 7f1e4ffff6c0 Level-0 table #551: 0 bytes OK 2026/04/16-10:53:23.897059 7fc1d8fbb6c0 Level-0 table #563: 0 bytes OK
2026/04/12-01:07:05.200694 7f1e4ffff6c0 Delete type=0 #549 2026/04/16-10:53:23.903074 7fc1d8fbb6c0 Delete type=0 #561
2026/04/12-01:07:05.207125 7f1e4ffff6c0 Manual compaction at level-0 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!x5gLtqlW4sdDmHTd' @ 0 : 0; will stop at (end) 2026/04/16-10:53:23.921755 7fc1d8fbb6c0 Manual compaction at level-0 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!x5gLtqlW4sdDmHTd' @ 0 : 0; will stop at (end)
2026/04/12-01:07:05.207165 7f1e4ffff6c0 Manual compaction at level-1 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!x5gLtqlW4sdDmHTd' @ 0 : 0; will stop at (end) 2026/04/16-10:53:23.921797 7fc1d8fbb6c0 Manual compaction at level-1 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!x5gLtqlW4sdDmHTd' @ 0 : 0; will stop at (end)

View File

@@ -1 +1 @@
MANIFEST-000557 MANIFEST-000569

View File

@@ -1,8 +1,8 @@
2026/04/12-10:10:03.838632 7f20ee3ff6c0 Recovering log #555 2026/04/17-15:59:28.839432 7fc1da7be6c0 Recovering log #567
2026/04/12-10:10:03.848360 7f20ee3ff6c0 Delete type=3 #553 2026/04/17-15:59:28.849242 7fc1da7be6c0 Delete type=3 #565
2026/04/12-10:10:03.848406 7f20ee3ff6c0 Delete type=0 #555 2026/04/17-15:59:28.849292 7fc1da7be6c0 Delete type=0 #567
2026/04/12-11:08:03.402029 7f1e4ffff6c0 Level-0 table #560: started 2026/04/17-17:32:42.764151 7fc1d8fbb6c0 Level-0 table #572: started
2026/04/12-11:08:03.402048 7f1e4ffff6c0 Level-0 table #560: 0 bytes OK 2026/04/17-17:32:42.764181 7fc1d8fbb6c0 Level-0 table #572: 0 bytes OK
2026/04/12-11:08:03.408790 7f1e4ffff6c0 Delete type=0 #558 2026/04/17-17:32:42.770357 7fc1d8fbb6c0 Delete type=0 #570
2026/04/12-11:08:03.415414 7f1e4ffff6c0 Manual compaction at level-0 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end) 2026/04/17-17:32:42.789018 7fc1d8fbb6c0 Manual compaction at level-0 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)
2026/04/12-11:08:03.415454 7f1e4ffff6c0 Manual compaction at level-1 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end) 2026/04/17-17:32:42.789049 7fc1d8fbb6c0 Manual compaction at level-1 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)

View File

@@ -1,8 +1,8 @@
2026/04/12-00:56:41.797453 7f20ed3fd6c0 Recovering log #551 2026/04/16-08:58:49.542216 7fc1dafbf6c0 Recovering log #563
2026/04/12-00:56:41.813315 7f20ed3fd6c0 Delete type=3 #549 2026/04/16-08:58:49.551998 7fc1dafbf6c0 Delete type=3 #561
2026/04/12-00:56:41.813371 7f20ed3fd6c0 Delete type=0 #551 2026/04/16-08:58:49.552067 7fc1dafbf6c0 Delete type=0 #563
2026/04/12-01:07:05.200810 7f1e4ffff6c0 Level-0 table #556: started 2026/04/16-10:53:23.915570 7fc1d8fbb6c0 Level-0 table #568: started
2026/04/12-01:07:05.200837 7f1e4ffff6c0 Level-0 table #556: 0 bytes OK 2026/04/16-10:53:23.915589 7fc1d8fbb6c0 Level-0 table #568: 0 bytes OK
2026/04/12-01:07:05.207008 7f1e4ffff6c0 Delete type=0 #554 2026/04/16-10:53:23.921669 7fc1d8fbb6c0 Delete type=0 #566
2026/04/12-01:07:05.207134 7f1e4ffff6c0 Manual compaction at level-0 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end) 2026/04/16-10:53:23.921782 7fc1d8fbb6c0 Manual compaction at level-0 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)
2026/04/12-01:07:05.207157 7f1e4ffff6c0 Manual compaction at level-1 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end) 2026/04/16-10:53:23.921813 7fc1d8fbb6c0 Manual compaction at level-1 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)

View File

@@ -1 +1 @@
MANIFEST-000252 MANIFEST-000264

View File

@@ -1,8 +1,8 @@
2026/04/12-10:10:03.889781 7f20ed3fd6c0 Recovering log #250 2026/04/17-15:59:28.899464 7fc1d97bc6c0 Recovering log #262
2026/04/12-10:10:03.899549 7f20ed3fd6c0 Delete type=3 #248 2026/04/17-15:59:28.910004 7fc1d97bc6c0 Delete type=3 #260
2026/04/12-10:10:03.899595 7f20ed3fd6c0 Delete type=0 #250 2026/04/17-15:59:28.910074 7fc1d97bc6c0 Delete type=0 #262
2026/04/12-11:08:03.421462 7f1e4ffff6c0 Level-0 table #255: started 2026/04/17-17:32:42.770457 7fc1d8fbb6c0 Level-0 table #267: started
2026/04/12-11:08:03.421486 7f1e4ffff6c0 Level-0 table #255: 0 bytes OK 2026/04/17-17:32:42.770479 7fc1d8fbb6c0 Level-0 table #267: 0 bytes OK
2026/04/12-11:08:03.427527 7f1e4ffff6c0 Delete type=0 #253 2026/04/17-17:32:42.777091 7fc1d8fbb6c0 Delete type=0 #265
2026/04/12-11:08:03.443589 7f1e4ffff6c0 Manual compaction at level-0 from '!folders!37mu4dxsSuftlnmP' @ 72057594037927935 : 1 .. '!items!zKOpU34oLziGJW6y' @ 0 : 0; will stop at (end) 2026/04/17-17:32:42.789028 7fc1d8fbb6c0 Manual compaction at level-0 from '!folders!37mu4dxsSuftlnmP' @ 72057594037927935 : 1 .. '!items!zKOpU34oLziGJW6y' @ 0 : 0; will stop at (end)
2026/04/12-11:08:03.443624 7f1e4ffff6c0 Manual compaction at level-1 from '!folders!37mu4dxsSuftlnmP' @ 72057594037927935 : 1 .. '!items!zKOpU34oLziGJW6y' @ 0 : 0; will stop at (end) 2026/04/17-17:32:42.789054 7fc1d8fbb6c0 Manual compaction at level-1 from '!folders!37mu4dxsSuftlnmP' @ 72057594037927935 : 1 .. '!items!zKOpU34oLziGJW6y' @ 0 : 0; will stop at (end)

View File

@@ -1,8 +1,8 @@
2026/04/12-00:56:41.870438 7f20ecbfc6c0 Recovering log #246 2026/04/16-08:58:49.600337 7fc1dafbf6c0 Recovering log #258
2026/04/12-00:56:41.885745 7f20ecbfc6c0 Delete type=3 #244 2026/04/16-08:58:49.610136 7fc1dafbf6c0 Delete type=3 #256
2026/04/12-00:56:41.885813 7f20ecbfc6c0 Delete type=0 #246 2026/04/16-08:58:49.610209 7fc1dafbf6c0 Delete type=0 #258
2026/04/12-01:07:05.229253 7f1e4ffff6c0 Level-0 table #251: started 2026/04/16-10:53:23.940580 7fc1d8fbb6c0 Level-0 table #263: started
2026/04/12-01:07:05.229286 7f1e4ffff6c0 Level-0 table #251: 0 bytes OK 2026/04/16-10:53:23.940611 7fc1d8fbb6c0 Level-0 table #263: 0 bytes OK
2026/04/12-01:07:05.235261 7f1e4ffff6c0 Delete type=0 #249 2026/04/16-10:53:23.947242 7fc1d8fbb6c0 Delete type=0 #261
2026/04/12-01:07:05.235386 7f1e4ffff6c0 Manual compaction at level-0 from '!folders!37mu4dxsSuftlnmP' @ 72057594037927935 : 1 .. '!items!zKOpU34oLziGJW6y' @ 0 : 0; will stop at (end) 2026/04/16-10:53:23.947402 7fc1d8fbb6c0 Manual compaction at level-0 from '!folders!37mu4dxsSuftlnmP' @ 72057594037927935 : 1 .. '!items!zKOpU34oLziGJW6y' @ 0 : 0; will stop at (end)
2026/04/12-01:07:05.245080 7f1e4ffff6c0 Manual compaction at level-1 from '!folders!37mu4dxsSuftlnmP' @ 72057594037927935 : 1 .. '!items!zKOpU34oLziGJW6y' @ 0 : 0; will stop at (end) 2026/04/16-10:53:23.947419 7fc1d8fbb6c0 Manual compaction at level-1 from '!folders!37mu4dxsSuftlnmP' @ 72057594037927935 : 1 .. '!items!zKOpU34oLziGJW6y' @ 0 : 0; will stop at (end)

View File

@@ -1 +1 @@
MANIFEST-000551 MANIFEST-000563

View File

@@ -1,8 +1,8 @@
2026/04/12-10:10:03.877445 7f20ee3ff6c0 Recovering log #549 2026/04/17-15:59:28.886104 7fc1da7be6c0 Recovering log #561
2026/04/12-10:10:03.887615 7f20ee3ff6c0 Delete type=3 #547 2026/04/17-15:59:28.896104 7fc1da7be6c0 Delete type=3 #559
2026/04/12-10:10:03.887678 7f20ee3ff6c0 Delete type=0 #549 2026/04/17-15:59:28.896157 7fc1da7be6c0 Delete type=0 #561
2026/04/12-11:08:03.408913 7f1e4ffff6c0 Level-0 table #554: started 2026/04/17-17:32:42.758102 7fc1d8fbb6c0 Level-0 table #566: started
2026/04/12-11:08:03.408942 7f1e4ffff6c0 Level-0 table #554: 0 bytes OK 2026/04/17-17:32:42.758128 7fc1d8fbb6c0 Level-0 table #566: 0 bytes OK
2026/04/12-11:08:03.415303 7f1e4ffff6c0 Delete type=0 #552 2026/04/17-17:32:42.763950 7fc1d8fbb6c0 Delete type=0 #564
2026/04/12-11:08:03.415422 7f1e4ffff6c0 Manual compaction at level-0 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end) 2026/04/17-17:32:42.764079 7fc1d8fbb6c0 Manual compaction at level-0 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)
2026/04/12-11:08:03.415446 7f1e4ffff6c0 Manual compaction at level-1 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end) 2026/04/17-17:32:42.764099 7fc1d8fbb6c0 Manual compaction at level-1 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)

View File

@@ -1,8 +1,8 @@
2026/04/12-00:56:41.853085 7f20ed3fd6c0 Recovering log #545 2026/04/16-08:58:49.586323 7fc1d9fbd6c0 Recovering log #557
2026/04/12-00:56:41.867862 7f20ed3fd6c0 Delete type=3 #543 2026/04/16-08:58:49.596973 7fc1d9fbd6c0 Delete type=3 #555
2026/04/12-00:56:41.867925 7f20ed3fd6c0 Delete type=0 #545 2026/04/16-08:58:49.597026 7fc1d9fbd6c0 Delete type=0 #557
2026/04/12-01:07:05.188580 7f1e4ffff6c0 Level-0 table #550: started 2026/04/16-10:53:23.909144 7fc1d8fbb6c0 Level-0 table #562: started
2026/04/12-01:07:05.188606 7f1e4ffff6c0 Level-0 table #550: 0 bytes OK 2026/04/16-10:53:23.909174 7fc1d8fbb6c0 Level-0 table #562: 0 bytes OK
2026/04/12-01:07:05.194367 7f1e4ffff6c0 Delete type=0 #548 2026/04/16-10:53:23.915478 7fc1d8fbb6c0 Delete type=0 #560
2026/04/12-01:07:05.207115 7f1e4ffff6c0 Manual compaction at level-0 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end) 2026/04/16-10:53:23.921775 7fc1d8fbb6c0 Manual compaction at level-0 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)
2026/04/12-01:07:05.207142 7f1e4ffff6c0 Manual compaction at level-1 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end) 2026/04/16-10:53:23.921804 7fc1d8fbb6c0 Manual compaction at level-1 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)

View File

@@ -88,3 +88,249 @@
padding-left: 8px; padding-left: 8px;
font-size: 0.9rem; font-size: 0.9rem;
} }
/* -------------------------------------------------- */
/* Dice Tray — injected into the Foundry chat sidebar */
/* -------------------------------------------------- */
.lf-dice-tray {
padding: 6px 8px;
background:
linear-gradient(135deg, rgba(245, 232, 200, 0.97) 0%, rgba(238, 222, 185, 0.97) 100%),
url("/systems/fvtt-lethal-fantasy/assets/ui/lethal_fantasy_background.webp") center / cover;
border-top: 2px solid rgba(139, 69, 19, 0.5);
border-bottom: 1px solid rgba(139, 69, 19, 0.25);
width: 100%;
box-sizing: border-box;
pointer-events: all;
.lf-dt-row {
display: flex;
align-items: center;
gap: 5px;
flex-wrap: wrap;
}
.lf-dt-label {
color: #3a2a10;
font-size: 15px;
flex-shrink: 0;
opacity: 0.7;
}
.lf-dt-count {
width: 44px;
flex-shrink: 0;
padding: 3px 4px;
background: rgba(139, 69, 19, 0.15);
border: 1px solid rgba(139, 69, 19, 0.45);
border-radius: 4px;
color: #2a1a08;
font-size: 11px;
font-weight: 700;
cursor: pointer;
text-align: center;
option { background: #f5ead0; color: #2a1a08; }
&:focus {
outline: none;
border-color: rgba(139, 69, 19, 0.7);
box-shadow: 0 0 4px rgba(139, 69, 19, 0.25);
}
}
.lf-dt-dice {
display: flex;
flex-wrap: wrap;
gap: 3px;
flex: 1;
}
.lf-dt-die-btn {
padding: 3px 7px;
background: rgba(139, 69, 19, 0.15);
border: 1px solid rgba(139, 69, 19, 0.4);
border-radius: 4px;
color: #2a1a08;
font-size: 10px;
font-weight: 700;
cursor: pointer;
transition: background 0.15s, border-color 0.15s, box-shadow 0.15s, transform 0.1s;
line-height: 1.5;
letter-spacing: 0.3px;
&:hover {
background: rgba(139, 69, 19, 0.35);
border-color: rgba(139, 69, 19, 0.7);
color: #5a2a00;
box-shadow: 0 0 5px rgba(139, 69, 19, 0.3);
transform: translateY(-1px);
}
&:active {
transform: translateY(0);
box-shadow: none;
background: rgba(139, 69, 19, 0.5);
}
}
.lf-dt-explode-label {
display: flex;
align-items: center;
gap: 3px;
cursor: pointer;
color: rgba(160, 80, 20, 0.7);
font-size: 14px;
flex-shrink: 0;
padding: 3px 6px;
border: 1px solid transparent;
border-radius: 4px;
transition: color 0.15s, border-color 0.15s, background 0.15s;
&:hover {
color: rgba(200, 100, 30, 0.9);
border-color: rgba(139, 69, 19, 0.45);
background: rgba(139, 69, 19, 0.12);
}
input[type="checkbox"] {
appearance: none;
width: 0;
height: 0;
position: absolute;
opacity: 0;
&:checked ~ i {
color: #cc4400;
filter: drop-shadow(0 0 4px rgba(200, 80, 0, 0.6));
}
}
&:has(input:checked) {
color: #cc4400;
border-color: rgba(139, 69, 19, 0.55);
background: rgba(139, 60, 10, 0.2);
}
}
}
/* Free roll chat card — styled to match regular system roll cards */
.lf-free-roll-card {
border-radius: 6px;
overflow: hidden;
.lf-frc-header {
display: flex;
align-items: center;
gap: 6px;
padding: 6px 8px;
background: linear-gradient(135deg, rgba(40, 30, 20, 0.7) 0%, rgba(30, 22, 15, 0.9) 100%);
border-bottom: 2px solid rgba(139, 69, 19, 0.4);
i { color: #c9b896; font-size: calc(var(--font-size-standard, 14px) * 1.1); }
.lf-frc-title-text {
font-size: calc(var(--font-size-standard, 14px) * 0.85);
color: #c9b896;
text-transform: uppercase;
letter-spacing: 0.5px;
}
.lf-frc-badge {
display: inline-flex;
align-items: center;
padding: 2px 8px;
background: rgba(139, 69, 19, 0.3);
border: 1px solid rgba(139, 69, 19, 0.5);
border-radius: 10px;
font-size: calc(var(--font-size-standard, 14px) * 0.85);
font-weight: 600;
color: #d4c5a9;
}
}
.lf-frc-dice {
display: flex;
flex-wrap: wrap;
gap: 4px;
padding: 6px 8px;
background: rgba(0, 0, 0, 0.15);
border: 1px solid rgba(139, 69, 19, 0.3);
border-top: none;
.lf-frc-die-chip {
display: flex;
align-items: center;
gap: 4px;
padding: 3px 8px;
background: rgba(139, 69, 19, 0.2);
border: 1px solid rgba(139, 69, 19, 0.3);
border-radius: 4px;
.lf-frc-die-type {
font-size: calc(var(--font-size-standard, 14px) * 0.85);
font-weight: 600;
color: #2a2a1a;
text-transform: uppercase;
}
.lf-frc-die-sep {
color: rgba(0, 0, 0, 0.35);
font-weight: 300;
font-size: calc(var(--font-size-standard, 14px) * 0.8);
}
.lf-frc-die-val {
font-weight: bold;
color: #ffd700;
font-size: calc(var(--font-size-standard, 14px) * 0.95);
.lf-dt-explode-icon {
font-size: 8px;
color: #ffcc00;
margin-left: 2px;
vertical-align: super;
text-shadow: 0 0 4px rgba(255, 200, 0, 0.8);
}
}
&.lf-frc-max {
background: rgba(139, 90, 19, 0.35);
border-color: rgba(200, 116, 42, 0.6);
.lf-frc-die-val { color: #ff9a40; text-shadow: 0 0 6px rgba(200, 116, 42, 0.6); }
}
&.lf-frc-min {
background: rgba(139, 20, 20, 0.25);
border-color: rgba(139, 34, 34, 0.5);
.lf-frc-die-val { color: #ff6b6b; }
}
}
}
.lf-frc-total-bar {
display: flex;
align-items: center;
justify-content: center;
gap: 8px;
padding: 6px 10px;
background: linear-gradient(135deg, rgba(40, 30, 20, 0.6) 0%, rgba(20, 15, 10, 0.8) 100%);
border: 2px solid rgba(139, 69, 19, 0.5);
.lf-frc-total-label {
font-size: calc(var(--font-size-standard, 14px) * 0.85);
text-transform: uppercase;
letter-spacing: 0.5px;
color: #c9b896;
}
.lf-frc-total-value {
font-family: var(--font-primary, serif);
font-size: calc(var(--font-size-standard, 14px) * 1.6);
font-weight: bold;
color: #e8d5a0;
text-shadow: 2px 2px 4px rgba(0, 0, 0, 0.8);
}
}
}

View File

@@ -467,7 +467,7 @@
.d30-label { .d30-label {
flex-grow: 1; flex-grow: 1;
font-weight: bold; font-weight: bold;
color: #e0d5f0; color: #2a1a3a;
text-transform: uppercase; text-transform: uppercase;
letter-spacing: 0.5px; letter-spacing: 0.5px;
font-size: calc(var(--font-size-standard) * 0.9); font-size: calc(var(--font-size-standard) * 0.9);
@@ -477,11 +477,11 @@
font-family: var(--font-primary); font-family: var(--font-primary);
font-size: calc(var(--font-size-standard) * 1.5); font-size: calc(var(--font-size-standard) * 1.5);
font-weight: bold; font-weight: bold;
color: #ff69b4; color: #3d006e;
background: rgba(255, 105, 180, 0.1); background: rgba(255, 255, 255, 0.35);
padding: 4px 12px; padding: 4px 12px;
border-radius: 12px; border-radius: 12px;
border: 1px solid rgba(255, 105, 180, 0.3); border: 1px solid rgba(138, 43, 226, 0.4);
} }
} }

View File

@@ -30,6 +30,7 @@
{{formField systemFields.savingThrow value=system.savingThrow}} {{formField systemFields.savingThrow value=system.savingThrow}}
{{formField systemFields.extraAetherPoints value=system.extraAetherPoints}} {{formField systemFields.extraAetherPoints value=system.extraAetherPoints}}
{{formField systemFields.criticalType value=system.criticalType}} {{formField systemFields.criticalType value=system.criticalType}}
{{formField systemFields.damageDice value=system.damageDice}}
<fieldset> <fieldset>