Compare commits
13 Commits
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|---|---|---|---|
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| c217490a5b | |||
| 38eb1a8d3d | |||
| 4724cdf2bb | |||
| 6d06c8ddad | |||
| 2770774aa3 | |||
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| 9ccb0f90f0 | |||
| 6cf0880ad3 | |||
| 96306623e5 |
@@ -59,5 +59,5 @@ jobs:
|
||||
version: ${{github.event.release.tag_name}}
|
||||
manifest: "https://www.uberwald.me/gitea/${{gitea.repository}}/releases/download/${{github.event.release.tag_name}}/system.json"
|
||||
notes: "https://www.uberwald.me/gitea/public/fvtt-lethal-fantasy/raw/branch/main/changelog.md"
|
||||
compatibility-minimum: "13"
|
||||
compatibility-minimum: "14"
|
||||
compatibility-verified: "14"
|
||||
|
||||
@@ -0,0 +1,62 @@
|
||||
# CLAUDE.md
|
||||
|
||||
This file provides guidance to Claude Code (claude.ai/code) when working with this repository.
|
||||
|
||||
## Overview
|
||||
|
||||
FoundryVTT v13+ game system for the **Lethal Fantasy RPG**. Entry point: `lethal-fantasy.mjs`.
|
||||
|
||||
## Commands
|
||||
|
||||
```bash
|
||||
# Compile LESS styles (styles/ -> css/)
|
||||
npx gulp css # one-shot
|
||||
npx gulp # compile + watch
|
||||
|
||||
# Lint
|
||||
npx eslint .
|
||||
|
||||
# Compendium pack management (LevelDB <-> YAML source)
|
||||
npm run pushLDBtoYML # export packs-system/ LevelDB -> source YAML
|
||||
npm run pullYMLtoLDB # import source YAML -> packs-system/ LevelDB
|
||||
```
|
||||
|
||||
No test suite exists.
|
||||
|
||||
## Architecture
|
||||
|
||||
Four layers in `module/`, all wired in `lethal-fantasy.mjs` via the `init` hook:
|
||||
|
||||
| Layer | Path | Purpose |
|
||||
|---|---|---|
|
||||
| Config | `module/config/` | Game constants. `SYSTEM` is `globalThis.SYSTEM` — always use `SYSTEM.*` for enumerations. |
|
||||
| Models | `module/models/` | `TypeDataModel` subclasses — data schemas per document type. |
|
||||
| Documents | `module/documents/` | Actor/Item/Roll/ChatMessage subclasses — game logic, roll processing, hooks. |
|
||||
| Applications | `module/applications/` | `ApplicationV2` sheets + custom combat tracker. |
|
||||
|
||||
**Actor types**: `character`, `monster`
|
||||
**Item types**: `skill`, `gift`, `vulnerability`, `weapon`, `armor`, `shield`, `spell`, `miracle`, `equipment`
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||||
|
||||
Each layer has an `_module.mjs` barrel file that re-exports all classes from that layer.
|
||||
|
||||
Templates (`.hbs`) live in `templates/`. Styles are authored in LESS under `styles/` and compiled to `css/`.
|
||||
|
||||
### Key Patterns
|
||||
|
||||
- **Sheets**: Extend `HandlebarsApplicationMixin(foundry.applications.sheets.ActorSheetV2)` — imported from `foundry.applications.api`. **Not** the legacy `ActorSheet`. Child sheets (e.g. `character-sheet.mjs`) extend `base-actor-sheet.mjs` and override `static PARTS` and `DEFAULT_OPTIONS.actions`. Template paths are prefixed `systems/fvtt-lethal-fantasy/templates/`. Actor sheets have a play/edit toggle via `_sheetMode` and `SHEET_MODES`.
|
||||
- **Models**: `static defineSchema()` using `foundry.data.fields.*`. Field definitions derived from SYSTEM config objects.
|
||||
- **Rolls**: `LethalFantasyRoll` extends `Roll` with rich metadata via `this.options`. `D30Roll` is a separate class for D30 result tables (initialized in the `ready` hook).
|
||||
- **Socket**: Events use `game.socket.on(\`system.${SYSTEM.id}\`, ...)`. Multi-player attack-defense uses a global `pendingDefenses` Map.
|
||||
- **i18n**: All user-visible strings are keys in `lang/en.json` as `LETHALFANTASY.Category.Key`. Always use `game.i18n.localize(key)`.
|
||||
|
||||
### Compendium Packs
|
||||
|
||||
Five LevelDB packs in `packs-system/`: skills, equipment, gifts, vulnerabilities, spells-miracles. Use the `tools/` scripts to export/import editable YAML.
|
||||
|
||||
## Code Style
|
||||
|
||||
- No semicolons, double quotes, 2-space indent
|
||||
- JSDoc `/** */` required on all functions/classes
|
||||
- Max line length 180 (strings/templates exempt)
|
||||
- Arrow functions: omit parens for single param
|
||||
- ESLint + Prettier config in `eslint.config.mjs`
|
||||
+131
-25
@@ -529,16 +529,16 @@ i.lethalfantasy {
|
||||
}
|
||||
.lethalfantasy .tab.character-combat .main-div .combat-details .combat-detail .armor-hp {
|
||||
margin-right: 4px;
|
||||
min-width: 10rem;
|
||||
max-width: 10rem;
|
||||
min-width: 11rem;
|
||||
max-width: 11rem;
|
||||
}
|
||||
.lethalfantasy .tab.character-combat .main-div .combat-details .combat-detail .armor-hp .name {
|
||||
min-width: 6rem;
|
||||
max-width: 6rem;
|
||||
}
|
||||
.lethalfantasy .tab.character-combat .main-div .combat-details .combat-detail .armor-hp .input {
|
||||
min-width: 2.5rem;
|
||||
max-width: 2.5rem;
|
||||
min-width: 3.5rem;
|
||||
max-width: 3.5rem;
|
||||
}
|
||||
.lethalfantasy .tab.character-combat .main-div .combat-details .combat-detail .granted {
|
||||
min-width: 8rem;
|
||||
@@ -2027,9 +2027,12 @@ i.lethalfantasy {
|
||||
background: #4a4940 !important;
|
||||
color: #ffffff !important;
|
||||
}
|
||||
.lethalfantasy .grit-luck-dialog {
|
||||
color: var(--color-text-dark-primary, #191813);
|
||||
}
|
||||
.lethalfantasy .grit-luck-dialog .combat-status {
|
||||
padding: 12px;
|
||||
background: linear-gradient(to bottom, rgba(42, 41, 32, 0.8) 0%, rgba(26, 25, 16, 0.9) 100%);
|
||||
background: linear-gradient(to bottom, rgba(42, 41, 32, 0.88) 0%, rgba(26, 25, 16, 0.95) 100%);
|
||||
border: 1px solid rgba(212, 175, 55, 0.5);
|
||||
border-radius: 6px;
|
||||
margin-bottom: 16px;
|
||||
@@ -2049,11 +2052,25 @@ i.lethalfantasy {
|
||||
margin-top: 8px;
|
||||
}
|
||||
.lethalfantasy .grit-luck-dialog .offer-text {
|
||||
color: #f0e6d2;
|
||||
color: var(--color-text-dark-primary, #191813);
|
||||
font-size: calc(var(--font-size-standard) * 1);
|
||||
text-align: center;
|
||||
font-weight: 600;
|
||||
margin: 0 0 8px 0;
|
||||
}
|
||||
.lethalfantasy .grit-luck-dialog .shield-warning {
|
||||
color: #7a4000;
|
||||
background: rgba(255, 160, 0, 0.12);
|
||||
border: 1px solid rgba(255, 160, 0, 0.4);
|
||||
border-radius: 5px;
|
||||
font-size: calc(var(--font-size-standard) * 0.88);
|
||||
padding: 6px 10px;
|
||||
margin: 0;
|
||||
text-align: center;
|
||||
}
|
||||
.lethalfantasy .grit-luck-dialog .shield-warning i {
|
||||
color: #c07000;
|
||||
margin-right: 5px;
|
||||
}
|
||||
.lethalfantasy .attack-result {
|
||||
padding: 16px;
|
||||
@@ -2144,31 +2161,66 @@ i.lethalfantasy {
|
||||
color: #d4af37;
|
||||
}
|
||||
.lethalfantasy .attack-result .attack-result-damage {
|
||||
display: flex;
|
||||
display: grid;
|
||||
grid-template-columns: repeat(2, 1fr);
|
||||
gap: 8px;
|
||||
justify-content: center;
|
||||
}
|
||||
.lethalfantasy .attack-result .attack-result-damage.single-btn {
|
||||
grid-template-columns: 1fr;
|
||||
max-width: 280px;
|
||||
margin: 0 auto;
|
||||
}
|
||||
.lethalfantasy .attack-result .attack-result-damage.spell-damage {
|
||||
grid-template-columns: 1fr;
|
||||
width: 100%;
|
||||
}
|
||||
.lethalfantasy .attack-result .attack-result-damage .roll-damage-btn {
|
||||
padding: 10px 16px;
|
||||
padding: 10px 14px;
|
||||
background: linear-gradient(to bottom, #8b0000 0%, #660000 100%);
|
||||
border: 1px solid #ff0000;
|
||||
border: 1px solid #4b0000;
|
||||
border-radius: 6px;
|
||||
color: #f0e6d2;
|
||||
font-weight: 600;
|
||||
font-size: calc(var(--font-size-standard) * 0.9);
|
||||
text-align: center;
|
||||
white-space: nowrap;
|
||||
cursor: pointer;
|
||||
transition: all 0.2s ease;
|
||||
box-shadow: 0 2px 4px rgba(0, 0, 0, 0.3);
|
||||
box-shadow: 0 3px 6px rgba(0, 0, 0, 0.4), inset 0 1px 0 rgba(255, 255, 255, 0.1);
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
gap: 6px;
|
||||
position: relative;
|
||||
overflow: hidden;
|
||||
}
|
||||
.lethalfantasy .attack-result .attack-result-damage .roll-damage-btn::before {
|
||||
content: '';
|
||||
position: absolute;
|
||||
top: 0;
|
||||
left: -100%;
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
background: linear-gradient(90deg, transparent, rgba(255, 255, 255, 0.15), transparent);
|
||||
transition: left 0.5s;
|
||||
}
|
||||
.lethalfantasy .attack-result .attack-result-damage .roll-damage-btn:hover::before {
|
||||
left: 100%;
|
||||
}
|
||||
.lethalfantasy .attack-result .attack-result-damage .roll-damage-btn i {
|
||||
font-size: calc(var(--font-size-standard) * 1.1);
|
||||
filter: drop-shadow(0 1px 2px rgba(0, 0, 0, 0.5));
|
||||
flex-shrink: 0;
|
||||
}
|
||||
.lethalfantasy .attack-result .attack-result-damage .roll-damage-btn:hover {
|
||||
background: linear-gradient(to bottom, #a00000 0%, #7b0000 100%);
|
||||
box-shadow: 0 4px 8px rgba(0, 0, 0, 0.4);
|
||||
box-shadow: 0 4px 8px rgba(0, 0, 0, 0.5), inset 0 1px 0 rgba(255, 255, 255, 0.15);
|
||||
transform: translateY(-2px);
|
||||
border-color: #5b0000;
|
||||
}
|
||||
.lethalfantasy .attack-result .attack-result-damage .roll-damage-btn:active {
|
||||
transform: translateY(0);
|
||||
}
|
||||
.lethalfantasy .attack-result .attack-result-damage .roll-damage-btn i {
|
||||
margin-right: 6px;
|
||||
box-shadow: 0 2px 4px rgba(0, 0, 0, 0.4), inset 0 1px 3px rgba(0, 0, 0, 0.3);
|
||||
}
|
||||
.lethalfantasy .equipment-content {
|
||||
font-family: var(--font-primary);
|
||||
@@ -2634,6 +2686,21 @@ i.lethalfantasy {
|
||||
max-width: 8rem;
|
||||
margin-left: 1rem;
|
||||
}
|
||||
.dialog-warning {
|
||||
margin: 0.4rem 0.2rem 0.2rem;
|
||||
padding: 0.35rem 0.5rem;
|
||||
border-left: 3px solid #c8941a;
|
||||
background: rgba(200, 148, 26, 0.12);
|
||||
border-radius: 3px;
|
||||
font-family: var(--font-secondary);
|
||||
font-size: calc(var(--font-size-standard) * 0.9);
|
||||
color: #7a5400;
|
||||
line-height: 1.4;
|
||||
}
|
||||
.dialog-warning i {
|
||||
color: #c8941a;
|
||||
margin-right: 0.4rem;
|
||||
}
|
||||
.lethalfantasy.dice-roll,
|
||||
.fvtt-lethal-fantasy.dice-roll,
|
||||
.message.lethalfantasy.dice-roll,
|
||||
@@ -3928,35 +3995,74 @@ i.lethalfantasy {
|
||||
}
|
||||
.message .attack-result .attack-result-damage,
|
||||
.attack-result .attack-result-damage {
|
||||
display: flex;
|
||||
display: grid;
|
||||
grid-template-columns: repeat(2, 1fr);
|
||||
gap: 8px;
|
||||
justify-content: center;
|
||||
}
|
||||
.message .attack-result .attack-result-damage.single-btn,
|
||||
.attack-result .attack-result-damage.single-btn {
|
||||
grid-template-columns: 1fr;
|
||||
max-width: 280px;
|
||||
margin: 0 auto;
|
||||
}
|
||||
.message .attack-result .attack-result-damage.spell-damage,
|
||||
.attack-result .attack-result-damage.spell-damage {
|
||||
grid-template-columns: 1fr;
|
||||
width: 100%;
|
||||
}
|
||||
.message .attack-result .attack-result-damage .roll-damage-btn,
|
||||
.attack-result .attack-result-damage .roll-damage-btn {
|
||||
padding: 10px 16px;
|
||||
padding: 10px 14px;
|
||||
background: linear-gradient(to bottom, #8b0000 0%, #660000 100%);
|
||||
border: 1px solid #ff0000;
|
||||
border: 1px solid #4b0000;
|
||||
border-radius: 6px;
|
||||
color: #f0e6d2;
|
||||
font-weight: 600;
|
||||
font-size: calc(var(--font-size-standard) * 0.9);
|
||||
text-align: center;
|
||||
white-space: nowrap;
|
||||
cursor: pointer;
|
||||
transition: all 0.2s ease;
|
||||
box-shadow: 0 2px 4px rgba(0, 0, 0, 0.3);
|
||||
box-shadow: 0 3px 6px rgba(0, 0, 0, 0.4), inset 0 1px 0 rgba(255, 255, 255, 0.1);
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
gap: 6px;
|
||||
position: relative;
|
||||
overflow: hidden;
|
||||
}
|
||||
.message .attack-result .attack-result-damage .roll-damage-btn::before,
|
||||
.attack-result .attack-result-damage .roll-damage-btn::before {
|
||||
content: '';
|
||||
position: absolute;
|
||||
top: 0;
|
||||
left: -100%;
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
background: linear-gradient(90deg, transparent, rgba(255, 255, 255, 0.15), transparent);
|
||||
transition: left 0.5s;
|
||||
}
|
||||
.message .attack-result .attack-result-damage .roll-damage-btn:hover::before,
|
||||
.attack-result .attack-result-damage .roll-damage-btn:hover::before {
|
||||
left: 100%;
|
||||
}
|
||||
.message .attack-result .attack-result-damage .roll-damage-btn i,
|
||||
.attack-result .attack-result-damage .roll-damage-btn i {
|
||||
font-size: calc(var(--font-size-standard) * 1.1);
|
||||
filter: drop-shadow(0 1px 2px rgba(0, 0, 0, 0.5));
|
||||
flex-shrink: 0;
|
||||
}
|
||||
.message .attack-result .attack-result-damage .roll-damage-btn:hover,
|
||||
.attack-result .attack-result-damage .roll-damage-btn:hover {
|
||||
background: linear-gradient(to bottom, #a00000 0%, #7b0000 100%);
|
||||
box-shadow: 0 4px 8px rgba(0, 0, 0, 0.4);
|
||||
box-shadow: 0 4px 8px rgba(0, 0, 0, 0.5), inset 0 1px 0 rgba(255, 255, 255, 0.15);
|
||||
transform: translateY(-2px);
|
||||
border-color: #5b0000;
|
||||
}
|
||||
.message .attack-result .attack-result-damage .roll-damage-btn:active,
|
||||
.attack-result .attack-result-damage .roll-damage-btn:active {
|
||||
transform: translateY(0);
|
||||
}
|
||||
.message .attack-result .attack-result-damage .roll-damage-btn i,
|
||||
.attack-result .attack-result-damage .roll-damage-btn i {
|
||||
margin-right: 6px;
|
||||
box-shadow: 0 2px 4px rgba(0, 0, 0, 0.4), inset 0 1px 3px rgba(0, 0, 0, 0.3);
|
||||
}
|
||||
#token-hud .hp-loss-wrap {
|
||||
position: absolute;
|
||||
|
||||
+66
-4
@@ -471,6 +471,8 @@
|
||||
"range": "Range",
|
||||
"rangeDefenseDialog": "Ranged defense dialog",
|
||||
"rangeDefenseRoll": "Ranged defense roll",
|
||||
"rangeAttackDialog": "Ranged attack dialog",
|
||||
"rangeAttackRoll": "Ranged attack roll",
|
||||
"rangedAttackDefense": "Ranged attack defense",
|
||||
"resource": "Resource",
|
||||
"resources": "Resources",
|
||||
@@ -507,7 +509,40 @@
|
||||
"weapon-damage-small": "Weapon damage small",
|
||||
"combatProgressionStart": "Combat start threshold",
|
||||
"miracle": "Miracle",
|
||||
"titleStandard": "Standard Roll"
|
||||
"titleStandard": "Standard Roll",
|
||||
"privateRoll": "Private Roll",
|
||||
"current": "Current",
|
||||
"max": "Max",
|
||||
"speed": "Speed",
|
||||
"bonuses": "Bonuses",
|
||||
"handToHandAttacks": "Hand To Hand Attacks",
|
||||
"beyondSkill": "Beyond Skill",
|
||||
"letItFly": "Let It Fly!",
|
||||
"class": "Class",
|
||||
"mortal": "Mortal",
|
||||
"alignment": "Alignment",
|
||||
"age": "Age",
|
||||
"height": "Height",
|
||||
"weight": "Weight",
|
||||
"eyes": "Eyes",
|
||||
"hair": "Hair",
|
||||
"magicUser": "Magic User",
|
||||
"clericUser": "Cleric User",
|
||||
"lastHdRoll": "Last HD roll",
|
||||
"naturalDR": "Natural DR",
|
||||
"magicalDR": "Magical DR",
|
||||
"saveBonus": "Save bonus (1/5 levels)",
|
||||
"spellBonus": "Spell bonus (1/5 levels)",
|
||||
"miracleBonus": "Miracle bonus (1/5 levels)",
|
||||
"devPointsTotal": "Dev. Points (Total)",
|
||||
"devPointsRem": "Dev. Points (Rem.)",
|
||||
"length": "Length",
|
||||
"vision": "Vision",
|
||||
"damageType": "Damage Type",
|
||||
"components": "Components",
|
||||
"coverRanged": "Cover vs ranged attacks",
|
||||
"standing": "Standing",
|
||||
"crouching": "Crouching"
|
||||
},
|
||||
"Miracle": {
|
||||
"FIELDS": {
|
||||
@@ -563,6 +598,15 @@
|
||||
},
|
||||
"savingThrow": {
|
||||
"label": "Saving throw"
|
||||
},
|
||||
"damageDiceOverpowered": {
|
||||
"label": "Overpowered Damage Dice"
|
||||
},
|
||||
"damageDiceOverpowered2": {
|
||||
"label": "Overpowered 2 Damage Dice"
|
||||
},
|
||||
"damageDice": {
|
||||
"label": "Damage Dice"
|
||||
}
|
||||
}
|
||||
},
|
||||
@@ -684,7 +728,8 @@
|
||||
"label": "Min"
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
"autoDestruction": "Auto-Destruction"
|
||||
},
|
||||
"Skill": {
|
||||
"Category": {
|
||||
@@ -809,6 +854,12 @@
|
||||
},
|
||||
"damageDice": {
|
||||
"label": "Damage dice"
|
||||
},
|
||||
"damageDiceOverpowered": {
|
||||
"label": "Overpowered Damage Dice"
|
||||
},
|
||||
"damageDiceOverpowered2": {
|
||||
"label": "Overpowered 2 Damage Dice"
|
||||
}
|
||||
},
|
||||
"Range": {
|
||||
@@ -843,7 +894,9 @@
|
||||
}
|
||||
}
|
||||
},
|
||||
"Warning": {},
|
||||
"Warning": {
|
||||
"defenseShieldOrder": "To avoid a hit without using the shield, roll Grit or Luck first — then roll the shield."
|
||||
},
|
||||
"Weapon": {
|
||||
"FIELDS": {
|
||||
"isAgile": {
|
||||
@@ -989,7 +1042,16 @@
|
||||
"progressionCount": "Progression count:"
|
||||
},
|
||||
"Combat": {
|
||||
"RollMonsters": "Roll Monsters"
|
||||
"RollMonsters": "Roll Monsters",
|
||||
"monstersNotRolledTitle": "Monsters Not Rolled",
|
||||
"monstersNotRolledMsg": "Monsters have not rolled this second. Proceed anyway?",
|
||||
"proceedYes": "Proceed",
|
||||
"proceedNo": "Cancel",
|
||||
"spellDRDialogTitle": "Spell Damage — Apply DR?",
|
||||
"spellDRDialogMsg": "Enter a damage reduction value to subtract, or click No DR to apply full damage.",
|
||||
"spellDRLabel": "DR:",
|
||||
"spellNoDR": "No DR",
|
||||
"spellApplyDR": "Apply DR"
|
||||
},
|
||||
"EquipmentCategories": {
|
||||
"ClassKit": "Class Kit",
|
||||
|
||||
+317
-271
@@ -230,9 +230,15 @@ Hooks.on("renderChatMessageHTML", (message, html, data) => {
|
||||
const weaponName = message.rolls[0]?.rollName || "weapon"
|
||||
const attackRoll = message.rolls[0]?.rollTotal || 0
|
||||
const defenderName = combatant.name
|
||||
const attackWeaponId = message.rolls[0]?.rollTarget?.weapon?.id || message.rolls[0]?.rollTarget?.weapon?._id
|
||||
const attackRollType = message.rolls[0]?.type
|
||||
const attackRollKey = message.rolls[0]?.rollTarget?.rollKey
|
||||
const rollTargetData = message.rolls[0]?.rollTarget
|
||||
// For spell/miracle attacks, rollTarget IS the spell item (serialised as its data object).
|
||||
// For weapon attacks, rollTarget is a plain skill+weapon object and weapon.id is the weapon.
|
||||
const isSpellMiracleAttack = attackRollType === "spell-attack" || attackRollType === "miracle-attack"
|
||||
const attackWeaponId = isSpellMiracleAttack
|
||||
? (rollTargetData?._id || rollTargetData?.id)
|
||||
: (rollTargetData?.weapon?.id || rollTargetData?.weapon?._id)
|
||||
const attackRollKey = rollTargetData?.rollKey
|
||||
console.log(`[LF] request-defense-btn | attackRollType=${attackRollType} defender=${defenderName} defenderType=${combatant.actor?.type}`)
|
||||
const attackD30result = message.rolls[0]?.options?.D30result || null
|
||||
const attackD30message = message.rolls[0]?.options?.D30message || null
|
||||
@@ -256,6 +262,7 @@ Hooks.on("renderChatMessageHTML", (message, html, data) => {
|
||||
const isRangedAttack = (rollTargetOptions?.attackMode === "ranged")
|
||||
|| (attacker?.type === "monster" && attacker.system.attackMode === "ranged")
|
||||
|| (attackerWeapon?.system?.weaponType === "ranged")
|
||||
|| (rollTargetOptions?.isRangedAttack === true)
|
||||
|
||||
const defenseMsg = {
|
||||
type: "requestDefense",
|
||||
@@ -339,33 +346,55 @@ Hooks.on("renderChatMessageHTML", (message, html, data) => {
|
||||
return
|
||||
}
|
||||
|
||||
// Pour les sorts, rouler les dés de dégâts avec option bypass DR
|
||||
// Pour les sorts, rouler les dés de dégâts avec DR manuelle optionnelle
|
||||
if (damageType === "spell" && damageFormula) {
|
||||
const bypassArmor = await foundry.applications.api.DialogV2.confirm({
|
||||
window: { title: "Spell Damage" },
|
||||
const manualDR = await foundry.applications.api.DialogV2.wait({
|
||||
window: { title: game.i18n.localize("LETHALFANTASY.Combat.spellDRDialogTitle") },
|
||||
classes: ["lethalfantasy"],
|
||||
content: "<p>Does this spell's damage bypass armor DR?</p>",
|
||||
yes: { label: "Yes (ignore armor)", icon: "fa-solid fa-wand-magic-sparkles" },
|
||||
no: { label: "No (apply armor DR)", icon: "fa-solid fa-shield" }
|
||||
position: { width: 320 },
|
||||
content: `<div style="padding:0.5rem 0">
|
||||
<p style="margin-bottom:0.6rem">${game.i18n.localize("LETHALFANTASY.Combat.spellDRDialogMsg")}</p>
|
||||
<div style="display:flex;align-items:center;gap:0.5rem">
|
||||
<label style="font-weight:bold">${game.i18n.localize("LETHALFANTASY.Combat.spellDRLabel")}</label>
|
||||
<input type="number" name="manualDr" value="0" min="0" style="width:5rem"/>
|
||||
</div>
|
||||
</div>`,
|
||||
buttons: [
|
||||
{
|
||||
action: "noDR",
|
||||
label: game.i18n.localize("LETHALFANTASY.Combat.spellNoDR"),
|
||||
icon: "fa-solid fa-wand-magic-sparkles",
|
||||
callback: () => 0
|
||||
},
|
||||
{
|
||||
action: "applyDR",
|
||||
label: game.i18n.localize("LETHALFANTASY.Combat.spellApplyDR"),
|
||||
icon: "fa-solid fa-shield",
|
||||
callback: (event, button) => Number(button.form?.elements?.manualDr?.value) || 0
|
||||
},
|
||||
{
|
||||
action: "cancel",
|
||||
label: game.i18n.localize("LETHALFANTASY.Combat.proceedNo"),
|
||||
callback: () => "cancel"
|
||||
}
|
||||
],
|
||||
rejectClose: false
|
||||
})
|
||||
if (manualDR === null || manualDR === "cancel") return
|
||||
const rollOpts = {
|
||||
type: "spell-damage",
|
||||
rollType: "spell-damage",
|
||||
rollName: damageFormula,
|
||||
isDamage: true,
|
||||
rollData: { isDamage: true },
|
||||
bypassArmor: bypassArmor ?? false,
|
||||
manualDR: manualDR,
|
||||
defenderId,
|
||||
defenderTokenId,
|
||||
actorId: actor.id,
|
||||
actorName: actor.name,
|
||||
actorImage: actor.img
|
||||
}
|
||||
const roll = new LethalFantasyRoll(damageFormula, {}, rollOpts)
|
||||
await roll.evaluate()
|
||||
roll.options.rollTotal = roll.total
|
||||
if (game?.dice3d) await game.dice3d.showForRoll(roll, game.user, true)
|
||||
await roll.toMessage()
|
||||
await documents.LethalFantasyRoll.rollSpellDamageToMessage(damageFormula, rollOpts)
|
||||
return
|
||||
}
|
||||
|
||||
@@ -376,7 +405,7 @@ Hooks.on("renderChatMessageHTML", (message, html, data) => {
|
||||
}
|
||||
|
||||
// Pour les monstres, utiliser prepareMonsterRoll
|
||||
if (isMonster || actor.type === "monster") {
|
||||
if (isMonster === "true" || actor.type === "monster") {
|
||||
await actor.system.prepareMonsterRoll("monster-damage", weaponId, undefined, undefined, damageModifier)
|
||||
return
|
||||
}
|
||||
@@ -497,281 +526,294 @@ Hooks.on("createChatMessage", async (message) => {
|
||||
})
|
||||
}
|
||||
|
||||
// Si le défenseur est un personnage qui perd, proposer Grit/Luck (seulement s'il a des points)
|
||||
// Seulement si l'utilisateur actuel est le propriétaire du défenseur
|
||||
// Reaction phase — both sides may use grit/luck/shield/mulligan before the outcome is resolved.
|
||||
// After a mulligan reroll (either side), the comparison restarts so both sides can react to the new numbers.
|
||||
let defenderHandledBonus = false
|
||||
let attackerHandledBonus = false
|
||||
let shieldReaction = null
|
||||
let shieldBlocked = false
|
||||
const isSpellOrMiracle = attackRollType === "spell-attack" || attackRollType === "miracle-attack"
|
||||
if (defender && defenseRoll < attackRoll && isPrimaryController(defender) && !isSpellOrMiracle) {
|
||||
const shieldData = LethalFantasyUtils.getShieldReactionData(defender)
|
||||
let canRerollDefense = LethalFantasyUtils.hasD30Reroll(defenseD30message)
|
||||
let canShieldReact = !!shieldData
|
||||
let canAdHocShield = !shieldData
|
||||
|
||||
while (defenseRoll < attackRoll) {
|
||||
const currentGrit = Number(defender.system?.grit?.current) || 0
|
||||
const currentLuck = Number(defender.system?.luck?.current) || 0
|
||||
const buttons = []
|
||||
|
||||
if (currentGrit > 0) {
|
||||
buttons.push({
|
||||
action: "grit",
|
||||
label: `Spend 1 Grit (+1D6) [${currentGrit} left]`,
|
||||
icon: "fa-solid fa-fist-raised",
|
||||
callback: () => "grit"
|
||||
})
|
||||
}
|
||||
|
||||
if (currentLuck > 0) {
|
||||
buttons.push({
|
||||
action: "luck",
|
||||
label: `Spend 1 Luck (+1D6) [${currentLuck} left]`,
|
||||
icon: "fa-solid fa-clover",
|
||||
callback: () => "luck"
|
||||
})
|
||||
}
|
||||
|
||||
buttons.push({
|
||||
action: "bonusDie",
|
||||
label: "Add bonus die",
|
||||
icon: "fa-solid fa-dice",
|
||||
callback: () => "bonusDie"
|
||||
})
|
||||
|
||||
if (canRerollDefense) {
|
||||
buttons.push({
|
||||
action: "rerollDefense",
|
||||
label: "Re-roll defense",
|
||||
icon: "fa-solid fa-rotate-right",
|
||||
callback: () => "rerollDefense"
|
||||
})
|
||||
}
|
||||
|
||||
if (canShieldReact) {
|
||||
buttons.push({
|
||||
action: "shieldReact",
|
||||
label: `Roll shield (${shieldData.label})`,
|
||||
icon: "fa-solid fa-shield",
|
||||
callback: () => "shieldReact"
|
||||
})
|
||||
} else if (canAdHocShield) {
|
||||
// No pre-configured shield — offer ad-hoc shield option (useful for monsters)
|
||||
buttons.push({
|
||||
action: "adHocShield",
|
||||
label: "Roll ad-hoc shield (choose dice + DR)",
|
||||
icon: "fa-solid fa-shield-halved",
|
||||
callback: () => "adHocShield"
|
||||
})
|
||||
}
|
||||
|
||||
buttons.push({
|
||||
action: "continue",
|
||||
label: "Continue (no defense bonus)",
|
||||
icon: "fa-solid fa-forward",
|
||||
callback: () => "continue"
|
||||
})
|
||||
|
||||
const choice = await foundry.applications.api.DialogV2.wait({
|
||||
window: { title: "Defense reactions" },
|
||||
classes: ["lethalfantasy"],
|
||||
content: `
|
||||
<div class="grit-luck-dialog">
|
||||
<div class="combat-status">
|
||||
<p><strong>${attackerName}</strong> rolled <strong>${attackRoll}</strong></p>
|
||||
<p><strong>${defenderName}</strong> currently has <strong>${defenseRoll}</strong></p>
|
||||
${defenseD30message ? `<p class="bonus-info">D30 special: ${defenseD30message.description}</p>` : ""}
|
||||
</div>
|
||||
<p class="offer-text">Choose how to improve the defense before resolving the hit.</p>
|
||||
</div>
|
||||
`,
|
||||
buttons,
|
||||
rejectClose: false
|
||||
})
|
||||
|
||||
if (!choice || choice === "continue") break
|
||||
|
||||
defenderHandledBonus = true
|
||||
|
||||
if (choice === "grit") {
|
||||
const bonusRoll = await LethalFantasyUtils.rollBonusDie("1d6", defender, (total) => `<p><strong>${defenderName}</strong> spends 1 Grit and rolls <strong>${total}</strong> for defense.</p>`)
|
||||
defenseRoll += bonusRoll
|
||||
await defender.update({ "system.grit.current": currentGrit - 1 })
|
||||
continue
|
||||
}
|
||||
|
||||
if (choice === "luck") {
|
||||
const bonusRoll = await LethalFantasyUtils.rollBonusDie("1d6", defender, (total) => `<p><strong>${defenderName}</strong> spends 1 Luck and rolls <strong>${total}</strong> for defense.</p>`)
|
||||
defenseRoll += bonusRoll
|
||||
await defender.update({ "system.luck.current": currentLuck - 1 })
|
||||
continue
|
||||
}
|
||||
|
||||
if (choice === "bonusDie") {
|
||||
const bonusDie = await LethalFantasyUtils.promptCombatBonusDie(defenderName, "attack", defenseRoll, attackRoll)
|
||||
if (!bonusDie) continue
|
||||
const bonusRoll = await LethalFantasyUtils.rollBonusDie(bonusDie, defender, (total, formula) => `<p><strong>${defenderName}</strong> adds <strong>${formula.toUpperCase()}</strong> and rolls <strong>${total}</strong> for defense.</p>`)
|
||||
defenseRoll += bonusRoll
|
||||
continue
|
||||
}
|
||||
|
||||
if (choice === "rerollDefense" && canRerollDefense) {
|
||||
const oldDefenseRoll = defenseRoll
|
||||
const reroll = await LethalFantasyUtils.rerollConfiguredRoll(defenseRerollContext)
|
||||
canRerollDefense = false
|
||||
if (!reroll) continue
|
||||
defenseRoll = reroll.options?.rollTotal || reroll.total || oldDefenseRoll
|
||||
await createReactionMessage(defender, `<p><strong>${defenderName}</strong> uses Mulligan and re-rolls defense: <strong>${oldDefenseRoll}</strong> → <strong>${defenseRoll}</strong>.</p>`)
|
||||
continue
|
||||
}
|
||||
|
||||
if (choice === "shieldReact" && canShieldReact) {
|
||||
const shieldBonus = await LethalFantasyUtils.rollBonusDie(shieldData.formula, defender)
|
||||
const newDefenseTotal = defenseRoll + shieldBonus
|
||||
defenseRoll = newDefenseTotal
|
||||
canShieldReact = false
|
||||
|
||||
if (newDefenseTotal >= attackRoll) {
|
||||
shieldBlocked = true
|
||||
shieldReaction = {
|
||||
damageReduction: shieldData.damageReduction,
|
||||
label: shieldData.label,
|
||||
bonus: shieldBonus
|
||||
}
|
||||
await createReactionMessage(
|
||||
defender,
|
||||
`<p><strong>${defenderName}</strong> rolls <strong>${shieldData.label}</strong> and adds <strong>${shieldBonus}</strong> to defense (${newDefenseTotal} ≥ ${attackRoll}). <strong>Shield blocked the attack!</strong> Both armor DR and shield DR <strong>${shieldData.damageReduction}</strong> will apply to damage.</p>`
|
||||
)
|
||||
} else {
|
||||
shieldReaction = null
|
||||
await createReactionMessage(
|
||||
defender,
|
||||
`<p><strong>${defenderName}</strong> rolls <strong>${shieldData.label}</strong> and adds <strong>${shieldBonus}</strong> to defense (${newDefenseTotal} < ${attackRoll}). Shield did not block — normal hit, armor DR only.</p>`
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
if (choice === "adHocShield") {
|
||||
const adHoc = await LethalFantasyUtils.promptAdHocShield(defenderName, attackRoll, defenseRoll)
|
||||
if (!adHoc) continue
|
||||
const shieldBonus = await LethalFantasyUtils.rollBonusDie(adHoc.formula, defender)
|
||||
const newDefenseTotal = defenseRoll + shieldBonus
|
||||
defenseRoll = newDefenseTotal
|
||||
canShieldReact = false
|
||||
canAdHocShield = false
|
||||
|
||||
if (newDefenseTotal >= attackRoll) {
|
||||
shieldBlocked = true
|
||||
shieldReaction = {
|
||||
damageReduction: adHoc.damageReduction,
|
||||
label: `${adHoc.formula.toUpperCase()} shield`,
|
||||
bonus: shieldBonus
|
||||
}
|
||||
await createReactionMessage(
|
||||
defender,
|
||||
`<p><strong>${defenderName}</strong> rolls <strong>${adHoc.formula.toUpperCase()}</strong> shield and adds <strong>${shieldBonus}</strong> to defense (${newDefenseTotal} ≥ ${attackRoll}). <strong>Shield blocked the attack!</strong> Both armor DR and shield DR <strong>${adHoc.damageReduction}</strong> will apply to damage.</p>`
|
||||
)
|
||||
} else {
|
||||
shieldReaction = null
|
||||
await createReactionMessage(
|
||||
defender,
|
||||
`<p><strong>${defenderName}</strong> rolls <strong>${adHoc.formula.toUpperCase()}</strong> shield and adds <strong>${shieldBonus}</strong> to defense (${newDefenseTotal} < ${attackRoll}). Shield did not block — normal hit, armor DR only.</p>`
|
||||
)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// These persist across mulligan restarts (once used they stay consumed)
|
||||
const shieldData = LethalFantasyUtils.getShieldReactionData(defender)
|
||||
let canRerollDefense = LethalFantasyUtils.hasD30Reroll(defenseD30message)
|
||||
let canShieldReact = !!shieldData
|
||||
let canAdHocShield = !shieldData
|
||||
let attackRollFinal = attackRoll
|
||||
let attackerHandledBonus = false
|
||||
let canRerollAttack = LethalFantasyUtils.hasD30Reroll(attackD30message)
|
||||
let mulliganRestart = false
|
||||
|
||||
// Si l'attaquant est un personnage qui perd et a du Grit
|
||||
// Seulement si l'utilisateur actuel est le propriétaire de l'attaquant (pas le MJ)
|
||||
if (!defenderHandledBonus && attacker && attackRollFinal <= defenseRoll && isPrimaryController(attacker)) {
|
||||
let canRerollAttack = LethalFantasyUtils.hasD30Reroll(attackD30message)
|
||||
do {
|
||||
mulliganRestart = false
|
||||
defenderHandledBonus = false
|
||||
attackerHandledBonus = false
|
||||
|
||||
while (attackRollFinal <= defenseRoll) {
|
||||
const currentGrit = Number(attacker.system?.grit?.current) || 0
|
||||
const buttons = []
|
||||
// ── Defense reaction loop ──────────────────────────────────────────────
|
||||
if (defender && defenseRoll < attackRollFinal && isPrimaryController(defender) && !isSpellOrMiracle) {
|
||||
while (defenseRoll < attackRollFinal) {
|
||||
const currentGrit = Number(defender.system?.grit?.current) || 0
|
||||
const currentLuck = Number(defender.system?.luck?.current) || 0
|
||||
const buttons = []
|
||||
|
||||
if (currentGrit > 0) {
|
||||
buttons.push({
|
||||
action: "grit",
|
||||
label: `Spend 1 Grit (+1D6) [${currentGrit} left]`,
|
||||
icon: "fa-solid fa-fist-raised",
|
||||
callback: () => "grit"
|
||||
})
|
||||
}
|
||||
|
||||
if (currentLuck > 0) {
|
||||
buttons.push({
|
||||
action: "luck",
|
||||
label: `Spend 1 Luck (+1D6) [${currentLuck} left]`,
|
||||
icon: "fa-solid fa-clover",
|
||||
callback: () => "luck"
|
||||
})
|
||||
}
|
||||
|
||||
if (currentGrit > 0) {
|
||||
buttons.push({
|
||||
action: "grit",
|
||||
label: `Spend 1 Grit (+1D6) [${currentGrit} left]`,
|
||||
icon: "fa-solid fa-fist-raised",
|
||||
callback: () => "grit"
|
||||
action: "bonusDie",
|
||||
label: "Add bonus die",
|
||||
icon: "fa-solid fa-dice",
|
||||
callback: () => "bonusDie"
|
||||
})
|
||||
}
|
||||
|
||||
buttons.push({
|
||||
action: "bonusDie",
|
||||
label: "Add bonus die",
|
||||
icon: "fa-solid fa-dice",
|
||||
callback: () => "bonusDie"
|
||||
})
|
||||
if (canRerollDefense) {
|
||||
buttons.push({
|
||||
action: "rerollDefense",
|
||||
label: "Re-roll defense (Mulligan)",
|
||||
icon: "fa-solid fa-rotate-right",
|
||||
callback: () => "rerollDefense"
|
||||
})
|
||||
}
|
||||
|
||||
if (canShieldReact) {
|
||||
buttons.push({
|
||||
action: "shieldReact",
|
||||
label: `Roll shield (${shieldData.label})`,
|
||||
icon: "fa-solid fa-shield",
|
||||
callback: () => "shieldReact"
|
||||
})
|
||||
} else if (canAdHocShield) {
|
||||
buttons.push({
|
||||
action: "adHocShield",
|
||||
label: "Roll ad-hoc shield (choose dice + DR)",
|
||||
icon: "fa-solid fa-shield-halved",
|
||||
callback: () => "adHocShield"
|
||||
})
|
||||
}
|
||||
|
||||
if (canRerollAttack && attackRerollContext) {
|
||||
buttons.push({
|
||||
action: "rerollAttack",
|
||||
label: "Re-roll attack",
|
||||
icon: "fa-solid fa-rotate-right",
|
||||
callback: () => "rerollAttack"
|
||||
action: "continue",
|
||||
label: "Continue (no defense bonus)",
|
||||
icon: "fa-solid fa-forward",
|
||||
callback: () => "continue"
|
||||
})
|
||||
}
|
||||
|
||||
buttons.push({
|
||||
action: "continue",
|
||||
label: "Continue (no attack bonus)",
|
||||
icon: "fa-solid fa-forward",
|
||||
callback: () => "continue"
|
||||
})
|
||||
|
||||
const choice = await foundry.applications.api.DialogV2.wait({
|
||||
window: { title: "Attack reactions" },
|
||||
classes: ["lethalfantasy"],
|
||||
content: `
|
||||
<div class="grit-luck-dialog">
|
||||
<div class="combat-status">
|
||||
<p><strong>${attackerName}</strong> currently has <strong>${attackRollFinal}</strong></p>
|
||||
<p><strong>${defenderName}</strong> rolled <strong>${defenseRoll}</strong></p>
|
||||
${attackD30message ? `<p class="bonus-info">D30 special: ${attackD30message.description}</p>` : ""}
|
||||
const choice = await foundry.applications.api.DialogV2.wait({
|
||||
window: { title: "Defense reactions" },
|
||||
classes: ["lethalfantasy"],
|
||||
content: `
|
||||
<div class="grit-luck-dialog">
|
||||
<div class="combat-status">
|
||||
<p><strong>${attackerName}</strong> rolled <strong>${attackRollFinal}</strong></p>
|
||||
<p><strong>${defenderName}</strong> currently has <strong>${defenseRoll}</strong></p>
|
||||
${defenseD30message ? `<p class="bonus-info">D30 special: ${defenseD30message.description}</p>` : ""}
|
||||
</div>
|
||||
<p class="offer-text">Choose how to improve the defense before resolving the hit.</p>
|
||||
</div>
|
||||
<p class="offer-text">Choose how to improve the attack before resolving the combat result.</p>
|
||||
</div>
|
||||
`,
|
||||
buttons,
|
||||
rejectClose: false
|
||||
})
|
||||
`,
|
||||
buttons,
|
||||
rejectClose: false
|
||||
})
|
||||
|
||||
if (!choice || choice === "continue") break
|
||||
if (!choice || choice === "continue") break
|
||||
|
||||
attackerHandledBonus = true
|
||||
defenderHandledBonus = true
|
||||
|
||||
if (choice === "grit") {
|
||||
const attackBonus = await LethalFantasyUtils.rollBonusDie("1d6", attacker, (total) => `<p><strong>${attackerName}</strong> spends 1 Grit and rolls <strong>${total}</strong> for attack.</p>`)
|
||||
attackRollFinal += attackBonus
|
||||
await attacker.update({ "system.grit.current": currentGrit - 1 })
|
||||
continue
|
||||
}
|
||||
if (choice === "grit") {
|
||||
const bonusRoll = await LethalFantasyUtils.rollBonusDie("1d6", defender, total => `<p><strong>${defenderName}</strong> spends 1 Grit and rolls <strong>${total}</strong> for defense.</p>`)
|
||||
defenseRoll += bonusRoll
|
||||
await defender.update({ "system.grit.current": currentGrit - 1 })
|
||||
continue
|
||||
}
|
||||
|
||||
if (choice === "bonusDie") {
|
||||
const bonusDie = await LethalFantasyUtils.promptCombatBonusDie(attackerName, "defense", attackRollFinal, defenseRoll)
|
||||
if (!bonusDie) continue
|
||||
const attackBonus = await LethalFantasyUtils.rollBonusDie(bonusDie, attacker, (total, formula) => `<p><strong>${attackerName}</strong> adds <strong>${formula.toUpperCase()}</strong> and rolls <strong>${total}</strong> for attack.</p>`)
|
||||
attackRollFinal += attackBonus
|
||||
continue
|
||||
}
|
||||
if (choice === "luck") {
|
||||
const bonusRoll = await LethalFantasyUtils.rollBonusDie("1d6", defender, total => `<p><strong>${defenderName}</strong> spends 1 Luck and rolls <strong>${total}</strong> for defense.</p>`)
|
||||
defenseRoll += bonusRoll
|
||||
await defender.update({ "system.luck.current": currentLuck - 1 })
|
||||
continue
|
||||
}
|
||||
|
||||
if (choice === "rerollAttack" && canRerollAttack && attackRerollContext) {
|
||||
const oldAttackRoll = attackRollFinal
|
||||
const reroll = await LethalFantasyUtils.rerollConfiguredRoll(attackRerollContext)
|
||||
canRerollAttack = false
|
||||
if (!reroll) continue
|
||||
attackRollFinal = reroll.options?.rollTotal || reroll.total || oldAttackRoll
|
||||
await createReactionMessage(attacker, `<p><strong>${attackerName}</strong> uses Mulligan and re-rolls attack: <strong>${oldAttackRoll}</strong> → <strong>${attackRollFinal}</strong>.</p>`)
|
||||
if (choice === "bonusDie") {
|
||||
const bonusDie = await LethalFantasyUtils.promptCombatBonusDie(defenderName, "attack", defenseRoll, attackRollFinal)
|
||||
if (!bonusDie) continue
|
||||
const bonusRoll = await LethalFantasyUtils.rollBonusDie(bonusDie, defender, (total, formula) => `<p><strong>${defenderName}</strong> adds <strong>${formula.toUpperCase()}</strong> and rolls <strong>${total}</strong> for defense.</p>`)
|
||||
defenseRoll += bonusRoll
|
||||
continue
|
||||
}
|
||||
|
||||
if (choice === "rerollDefense" && canRerollDefense) {
|
||||
const oldDefenseRoll = defenseRoll
|
||||
const reroll = await LethalFantasyUtils.rerollConfiguredRoll(defenseRerollContext)
|
||||
canRerollDefense = false
|
||||
if (!reroll) continue
|
||||
defenseRoll = reroll.options?.rollTotal || reroll.total || oldDefenseRoll
|
||||
await createReactionMessage(defender, `<p><strong>${defenderName}</strong> uses Mulligan and re-rolls defense: <strong>${oldDefenseRoll}</strong> → <strong>${defenseRoll}</strong>. Both sides may now react to the new numbers.</p>`)
|
||||
// Restart the full comparison so both sides can react to the new roll
|
||||
mulliganRestart = true
|
||||
break
|
||||
}
|
||||
|
||||
if (choice === "shieldReact" && canShieldReact) {
|
||||
const shieldBonus = await LethalFantasyUtils.rollBonusDie(shieldData.formula, defender)
|
||||
const newDefenseTotal = defenseRoll + shieldBonus
|
||||
defenseRoll = newDefenseTotal
|
||||
canShieldReact = false
|
||||
|
||||
if (newDefenseTotal >= attackRollFinal) {
|
||||
shieldBlocked = true
|
||||
shieldReaction = {
|
||||
damageReduction: shieldData.damageReduction,
|
||||
label: shieldData.label,
|
||||
bonus: shieldBonus
|
||||
}
|
||||
await createReactionMessage(
|
||||
defender,
|
||||
`<p><strong>${defenderName}</strong> rolls <strong>${shieldData.label}</strong> and adds <strong>${shieldBonus}</strong> to defense (${newDefenseTotal} ≥ ${attackRollFinal}). <strong>Shield blocked the attack!</strong> Both armor DR and shield DR <strong>${shieldData.damageReduction}</strong> will apply to damage.</p>`
|
||||
)
|
||||
} else {
|
||||
shieldReaction = null
|
||||
await createReactionMessage(
|
||||
defender,
|
||||
`<p><strong>${defenderName}</strong> rolls <strong>${shieldData.label}</strong> and adds <strong>${shieldBonus}</strong> to defense (${newDefenseTotal} < ${attackRollFinal}). Shield did not block — normal hit, armor DR only.</p>`
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
if (choice === "adHocShield") {
|
||||
const adHoc = await LethalFantasyUtils.promptAdHocShield(defenderName, attackRollFinal, defenseRoll)
|
||||
if (!adHoc) continue
|
||||
const shieldBonus = await LethalFantasyUtils.rollBonusDie(adHoc.formula, defender)
|
||||
const newDefenseTotal = defenseRoll + shieldBonus
|
||||
defenseRoll = newDefenseTotal
|
||||
canShieldReact = false
|
||||
canAdHocShield = false
|
||||
|
||||
if (newDefenseTotal >= attackRollFinal) {
|
||||
shieldBlocked = true
|
||||
shieldReaction = {
|
||||
damageReduction: adHoc.damageReduction,
|
||||
label: `${adHoc.formula.toUpperCase()} shield`,
|
||||
bonus: shieldBonus
|
||||
}
|
||||
await createReactionMessage(
|
||||
defender,
|
||||
`<p><strong>${defenderName}</strong> rolls <strong>${adHoc.formula.toUpperCase()}</strong> shield and adds <strong>${shieldBonus}</strong> to defense (${newDefenseTotal} ≥ ${attackRollFinal}). <strong>Shield blocked the attack!</strong> Both armor DR and shield DR <strong>${adHoc.damageReduction}</strong> will apply to damage.</p>`
|
||||
)
|
||||
} else {
|
||||
shieldReaction = null
|
||||
await createReactionMessage(
|
||||
defender,
|
||||
`<p><strong>${defenderName}</strong> rolls <strong>${adHoc.formula.toUpperCase()}</strong> shield and adds <strong>${shieldBonus}</strong> to defense (${newDefenseTotal} < ${attackRollFinal}). Shield did not block — normal hit, armor DR only.</p>`
|
||||
)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (mulliganRestart) continue
|
||||
|
||||
// ── Attack reaction loop ───────────────────────────────────────────────
|
||||
if (!defenderHandledBonus && attacker && attackRollFinal <= defenseRoll && isPrimaryController(attacker)) {
|
||||
while (attackRollFinal <= defenseRoll) {
|
||||
const currentGrit = Number(attacker.system?.grit?.current) || 0
|
||||
const buttons = []
|
||||
|
||||
if (currentGrit > 0) {
|
||||
buttons.push({
|
||||
action: "grit",
|
||||
label: `Spend 1 Grit (+1D6) [${currentGrit} left]`,
|
||||
icon: "fa-solid fa-fist-raised",
|
||||
callback: () => "grit"
|
||||
})
|
||||
}
|
||||
|
||||
buttons.push({
|
||||
action: "bonusDie",
|
||||
label: "Add bonus die",
|
||||
icon: "fa-solid fa-dice",
|
||||
callback: () => "bonusDie"
|
||||
})
|
||||
|
||||
if (canRerollAttack && attackRerollContext) {
|
||||
buttons.push({
|
||||
action: "rerollAttack",
|
||||
label: "Re-roll attack (Mulligan)",
|
||||
icon: "fa-solid fa-rotate-right",
|
||||
callback: () => "rerollAttack"
|
||||
})
|
||||
}
|
||||
|
||||
buttons.push({
|
||||
action: "continue",
|
||||
label: "Continue (no attack bonus)",
|
||||
icon: "fa-solid fa-forward",
|
||||
callback: () => "continue"
|
||||
})
|
||||
|
||||
const choice = await foundry.applications.api.DialogV2.wait({
|
||||
window: { title: "Attack reactions" },
|
||||
classes: ["lethalfantasy"],
|
||||
content: `
|
||||
<div class="grit-luck-dialog">
|
||||
<div class="combat-status">
|
||||
<p><strong>${attackerName}</strong> currently has <strong>${attackRollFinal}</strong></p>
|
||||
<p><strong>${defenderName}</strong> rolled <strong>${defenseRoll}</strong></p>
|
||||
${attackD30message ? `<p class="bonus-info">D30 special: ${attackD30message.description}</p>` : ""}
|
||||
</div>
|
||||
<p class="offer-text">Choose how to improve the attack before resolving the combat result.</p>
|
||||
</div>
|
||||
`,
|
||||
buttons,
|
||||
rejectClose: false
|
||||
})
|
||||
|
||||
if (!choice || choice === "continue") break
|
||||
|
||||
attackerHandledBonus = true
|
||||
|
||||
if (choice === "grit") {
|
||||
const attackBonus = await LethalFantasyUtils.rollBonusDie("1d6", attacker, total => `<p><strong>${attackerName}</strong> spends 1 Grit and rolls <strong>${total}</strong> for attack.</p>`)
|
||||
attackRollFinal += attackBonus
|
||||
await attacker.update({ "system.grit.current": currentGrit - 1 })
|
||||
continue
|
||||
}
|
||||
|
||||
if (choice === "bonusDie") {
|
||||
const bonusDie = await LethalFantasyUtils.promptCombatBonusDie(attackerName, "defense", attackRollFinal, defenseRoll)
|
||||
if (!bonusDie) continue
|
||||
const attackBonus = await LethalFantasyUtils.rollBonusDie(bonusDie, attacker, (total, formula) => `<p><strong>${attackerName}</strong> adds <strong>${formula.toUpperCase()}</strong> and rolls <strong>${total}</strong> for attack.</p>`)
|
||||
attackRollFinal += attackBonus
|
||||
continue
|
||||
}
|
||||
|
||||
if (choice === "rerollAttack" && canRerollAttack && attackRerollContext) {
|
||||
const oldAttackRoll = attackRollFinal
|
||||
const reroll = await LethalFantasyUtils.rerollConfiguredRoll(attackRerollContext)
|
||||
canRerollAttack = false
|
||||
if (!reroll) continue
|
||||
attackRollFinal = reroll.options?.rollTotal || reroll.total || oldAttackRoll
|
||||
await createReactionMessage(attacker, `<p><strong>${attackerName}</strong> uses Mulligan and re-rolls attack: <strong>${oldAttackRoll}</strong> → <strong>${attackRollFinal}</strong>. Both sides may now react to the new numbers.</p>`)
|
||||
// Restart the full comparison so both sides can react to the new roll
|
||||
mulliganRestart = true
|
||||
break
|
||||
}
|
||||
}
|
||||
}
|
||||
} while (mulliganRestart)
|
||||
|
||||
const shieldDamageReduction = shieldBlocked ? shieldReaction.damageReduction : 0
|
||||
const outcome = shieldBlocked ? "shielded-hit" : (attackRollFinal > defenseRoll ? "hit" : "miss")
|
||||
@@ -922,12 +964,14 @@ Hooks.on("createChatMessage", async (message) => {
|
||||
const damageTotal = message.rolls[0]?.options?.rollTotal || message.rolls[0]?.total || 0
|
||||
const weaponName = message.rolls[0]?.options?.rollName || "Unknown Weapon"
|
||||
const attackerName = message.rolls[0]?.options?.actorName || "Unknown Attacker"
|
||||
const rollType = message.rolls[0]?.options?.rollType
|
||||
|
||||
// Calculer les DR
|
||||
const bypassArmor = message.rolls[0]?.options?.bypassArmor || false
|
||||
const armorDR = bypassArmor ? 0 : (defender.computeDamageReduction() || 0)
|
||||
// Calculer les DR — les sorts utilisent une DR manuelle saisie par l'utilisateur
|
||||
const isSpellDamage = rollType === "spell-damage"
|
||||
const manualDR = message.rolls[0]?.options?.manualDR ?? 0
|
||||
const extraShieldDr = Number(message.rolls[0]?.options?.extraShieldDr) || 0
|
||||
const totalDR = armorDR + extraShieldDr
|
||||
const armorDR = isSpellDamage ? manualDR : (defender.computeDamageReduction() || 0)
|
||||
const totalDR = isSpellDamage ? manualDR : armorDR + extraShieldDr
|
||||
const finalDamage = Math.max(0, damageTotal - totalDR)
|
||||
|
||||
// Prefer the token ID stored in roll options (set at attack time when the exact token is known).
|
||||
@@ -960,7 +1004,9 @@ Hooks.on("createChatMessage", async (message) => {
|
||||
{
|
||||
targetName: defender.name,
|
||||
damage: finalDamage,
|
||||
drText: bypassArmor ? "Armor DR bypassed (spell)" : (totalDR > 0 ? `Armor DR: ${armorDR}${extraShieldDr > 0 ? ` + Shield DR: ${extraShieldDr}` : ""}` : ""),
|
||||
drText: isSpellDamage
|
||||
? (manualDR > 0 ? `Spell DR: ${manualDR}` : "No DR applied")
|
||||
: (totalDR > 0 ? `Armor DR: ${armorDR}${extraShieldDr > 0 ? ` + Shield DR: ${extraShieldDr}` : ""}` : ""),
|
||||
weaponName: weaponName,
|
||||
attackerName: attackerName,
|
||||
rawDamage: damageTotal
|
||||
|
||||
@@ -119,18 +119,12 @@ export class LethalFantasyCombat extends Combat {
|
||||
}
|
||||
|
||||
async rollInitiative(ids, options) {
|
||||
console.log("%%%%%%%%% Roll Initiative", ids, options);
|
||||
|
||||
ids = typeof ids === "string" ? [ids] : ids;
|
||||
let messages = [];
|
||||
let rollMode = game.settings.get("core", "rollMode");
|
||||
|
||||
let updates = [];
|
||||
for (let cId of ids) {
|
||||
const c = this.combatants.get(cId);
|
||||
const playerOwner = game.users.find(u => u.active && !u.isGM && u.character?.id === c.actor.id);
|
||||
if (game.user.isGM && playerOwner) {
|
||||
console.log("Rolling initiative for", c.actor.name);
|
||||
game.socket.emit(`system.${SYSTEM.id}`, { type: "rollInitiative", userId: playerOwner.id, actorId: c.actor.id, combatId: this.id, combatantId: c.id });
|
||||
} else {
|
||||
await c.actor.system.rollInitiative(this.id, c.id);
|
||||
@@ -165,6 +159,8 @@ export class LethalFantasyCombat extends Combat {
|
||||
} else {
|
||||
ui.notifications.info(`No monsters act yet — earliest monster initiative is ${earliest} (current round: ${currentRound}).`);
|
||||
}
|
||||
} else {
|
||||
this._monsterProgressionRolledRound = currentRound;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -189,15 +185,12 @@ export class LethalFantasyCombat extends Combat {
|
||||
}
|
||||
|
||||
async nextTurn() {
|
||||
console.log("NEXT TURN");
|
||||
|
||||
let turn = this.turn ?? -1;
|
||||
let skipDefeated = this.settings.skipDefeated;
|
||||
|
||||
// Determine the next turn number
|
||||
let next = null;
|
||||
for (let [i, t] of this.turns.entries()) {
|
||||
console.log("Turn", t);
|
||||
if (i <= turn) continue;
|
||||
if (skipDefeated && t.isDefeated) continue;
|
||||
next = i;
|
||||
@@ -221,7 +214,6 @@ export class LethalFantasyCombat extends Combat {
|
||||
this.turnsDone = false
|
||||
|
||||
let turn = this.turn === null ? null : 0; // Preserve the fact that it's no-one's turn currently.
|
||||
console.log("ROUND", this);
|
||||
|
||||
let advanceTime = Math.max(this.turns.length - this.turn, 0) * CONFIG.time.turnTime;
|
||||
advanceTime += CONFIG.time.roundTime;
|
||||
@@ -239,6 +231,21 @@ export class LethalFantasyCombat extends Combat {
|
||||
return this;
|
||||
}
|
||||
|
||||
// Warn if eligible monsters have not rolled progression dice this round
|
||||
const eligibleMonsters = this.combatants.filter(
|
||||
c => c.actor?.type === "monster" && !c.isDefeated && c.initiative !== null && this.round >= c.initiative
|
||||
);
|
||||
if (eligibleMonsters.length > 0 && this._monsterProgressionRolledRound !== this.round) {
|
||||
const proceed = await foundry.applications.api.DialogV2.confirm({
|
||||
window: { title: game.i18n.localize("LETHALFANTASY.Combat.monstersNotRolledTitle") },
|
||||
content: `<p>${game.i18n.localize("LETHALFANTASY.Combat.monstersNotRolledMsg")}</p>`,
|
||||
yes: { label: game.i18n.localize("LETHALFANTASY.Combat.proceedYes") },
|
||||
no: { label: game.i18n.localize("LETHALFANTASY.Combat.proceedNo") },
|
||||
rejectClose: false,
|
||||
});
|
||||
if (!proceed) return this;
|
||||
}
|
||||
|
||||
for (let c of this.combatants) {
|
||||
if (nextRound >= c.initiative) {
|
||||
if (c.actor.type === "monster") continue; // Monsters roll manually via the "Roll Monsters" button
|
||||
|
||||
@@ -142,11 +142,14 @@ export async function rollFreeDie(dieType, count = 1, explode = false) {
|
||||
`
|
||||
|
||||
const rollMode = game.settings.get("core", "rollMode")
|
||||
// Normalize old-style rollMode keys (v12/v13) to new-style (v14), fallback to "public"
|
||||
const modeMap = { publicroll: "public", gmroll: "gm", blindroll: "blind", selfroll: "self" }
|
||||
const mode = modeMap[rollMode] ?? rollMode ?? "public"
|
||||
const msgData = {
|
||||
speaker: ChatMessage.getSpeaker(),
|
||||
content,
|
||||
sound: CONFIG.sounds.dice,
|
||||
mode,
|
||||
}
|
||||
ChatMessage.applyMode(msgData, rollMode)
|
||||
await ChatMessage.create(msgData)
|
||||
}
|
||||
|
||||
@@ -22,6 +22,7 @@ export default class LethalFantasyCharacterSheet extends LethalFantasyActorSheet
|
||||
divinityPointsMinus: LethalFantasyCharacterSheet.#onDivinityPointsMinus,
|
||||
aetherPointsPlus: LethalFantasyCharacterSheet.#onAetherPointsPlus,
|
||||
aetherPointsMinus: LethalFantasyCharacterSheet.#onAetherPointsMinus,
|
||||
rollSpellDamage: LethalFantasyCharacterSheet.#onRollSpellDamage,
|
||||
},
|
||||
}
|
||||
|
||||
@@ -70,10 +71,10 @@ export default class LethalFantasyCharacterSheet extends LethalFantasyActorSheet
|
||||
biography: { id: "biography", group: "sheet", icon: "fa-solid fa-book", label: "LETHALFANTASY.Label.biography" },
|
||||
}
|
||||
if (this.actor.system.biodata.magicUser) {
|
||||
tabs.spells = { id: "spells", group: "sheet", icon: "fa-sharp-duotone fa-solid fa-wand-magic-sparkles", label: "LETHALFANTASY.Label.spells" }
|
||||
tabs.spells = { id: "spells", group: "sheet", icon: "fa-solid fa-wand-magic-sparkles", label: "LETHALFANTASY.Label.spells" }
|
||||
}
|
||||
if (this.actor.system.biodata.clericUser) {
|
||||
tabs.miracles = { id: "miracles", group: "sheet", icon: "fa-sharp-duotone fa-solid fa-hands-praying", label: "LETHALFANTASY.Label.miracles" }
|
||||
tabs.miracles = { id: "miracles", group: "sheet", icon: "fa-solid fa-hands-praying", label: "LETHALFANTASY.Label.miracles" }
|
||||
}
|
||||
for (const v of Object.values(tabs)) {
|
||||
v.active = this.tabGroups[v.group] === v.id
|
||||
@@ -219,6 +220,75 @@ export default class LethalFantasyCharacterSheet extends LethalFantasyActorSheet
|
||||
this.actor.update({ "system.aetherPoints.value": points })
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles spell damage roll from the spell sheet tab.
|
||||
* Shows a DR dialog then rolls the appropriate damage formula.
|
||||
* @param {PointerEvent} event
|
||||
* @param {HTMLElement} target
|
||||
*/
|
||||
static async #onRollSpellDamage(event, target) {
|
||||
if (this.isEditMode) return
|
||||
const itemId = target.dataset.itemId
|
||||
const tier = target.dataset.damageTier
|
||||
const spell = this.actor.items.get(itemId)
|
||||
if (!spell) return
|
||||
|
||||
const formulaMap = {
|
||||
standard: spell.system.damageDice,
|
||||
overpowered: spell.system.damageDiceOverpowered,
|
||||
overpowered2: spell.system.damageDiceOverpowered2,
|
||||
}
|
||||
const formula = formulaMap[tier]
|
||||
if (!formula) return
|
||||
|
||||
const manualDR = await foundry.applications.api.DialogV2.wait({
|
||||
window: { title: game.i18n.localize("LETHALFANTASY.Combat.spellDRDialogTitle") },
|
||||
classes: ["lethalfantasy"],
|
||||
position: { width: 320 },
|
||||
content: `<div style="padding:0.5rem 0">
|
||||
<p style="margin-bottom:0.6rem">${game.i18n.localize("LETHALFANTASY.Combat.spellDRDialogMsg")}</p>
|
||||
<div style="display:flex;align-items:center;gap:0.5rem">
|
||||
<label style="font-weight:bold">${game.i18n.localize("LETHALFANTASY.Combat.spellDRLabel")}</label>
|
||||
<input type="number" name="manualDr" value="0" min="0" style="width:5rem"/>
|
||||
</div>
|
||||
</div>`,
|
||||
buttons: [
|
||||
{
|
||||
action: "noDR",
|
||||
label: game.i18n.localize("LETHALFANTASY.Combat.spellNoDR"),
|
||||
icon: "fa-solid fa-wand-magic-sparkles",
|
||||
callback: () => 0
|
||||
},
|
||||
{
|
||||
action: "applyDR",
|
||||
label: game.i18n.localize("LETHALFANTASY.Combat.spellApplyDR"),
|
||||
icon: "fa-solid fa-shield",
|
||||
callback: (event, button) => Number(button.form?.elements?.manualDr?.value) || 0
|
||||
},
|
||||
{
|
||||
action: "cancel",
|
||||
label: game.i18n.localize("LETHALFANTASY.Combat.proceedNo"),
|
||||
callback: () => "cancel"
|
||||
}
|
||||
],
|
||||
rejectClose: false
|
||||
})
|
||||
if (manualDR === null || manualDR === "cancel") return
|
||||
|
||||
const rollOpts = {
|
||||
type: "spell-damage",
|
||||
rollType: "spell-damage",
|
||||
rollName: `${spell.name} — ${formula}`,
|
||||
isDamage: true,
|
||||
rollData: { isDamage: true },
|
||||
manualDR,
|
||||
actorId: this.actor.id,
|
||||
actorName: this.actor.name,
|
||||
actorImage: this.actor.img
|
||||
}
|
||||
await LethalFantasyRoll.rollSpellDamageToMessage(formula, rollOpts)
|
||||
}
|
||||
|
||||
static #onCreateEquipment(event, target) {
|
||||
}
|
||||
|
||||
|
||||
@@ -108,6 +108,10 @@
|
||||
}
|
||||
],
|
||||
"description": "Possible Flawless or Legendary Defense or Add D20E to Defense"
|
||||
},
|
||||
"saving_throws": {
|
||||
"type": "save_auto_success",
|
||||
"description": "Saving Throw Succeeds Regardless of Opposing Roll"
|
||||
}
|
||||
},
|
||||
"29": {
|
||||
@@ -145,6 +149,11 @@
|
||||
"type": "gain_grit",
|
||||
"amount": 1,
|
||||
"description": "Gain 1 Grit"
|
||||
},
|
||||
"saving_throws": {
|
||||
"type": "gain_grit",
|
||||
"amount": 1,
|
||||
"description": "Gain 1 Grit"
|
||||
}
|
||||
},
|
||||
"28": {
|
||||
@@ -199,6 +208,12 @@
|
||||
"amount": 1,
|
||||
"target": "skill",
|
||||
"description": "Add 1 to Skill Roll"
|
||||
},
|
||||
"saving_throws": {
|
||||
"type": "bonus_flat",
|
||||
"amount": 1,
|
||||
"target": "save",
|
||||
"description": "Add 1 to Saving Throw"
|
||||
}
|
||||
},
|
||||
"21": {
|
||||
@@ -239,6 +254,12 @@
|
||||
"ranged_defense": {
|
||||
"type": "recover_pain",
|
||||
"description": "Defender Recovers or ignores any flash of pain"
|
||||
},
|
||||
"saving_throws": {
|
||||
"type": "bonus_dice",
|
||||
"dice": "D6",
|
||||
"target": "save",
|
||||
"description": "Granted D6 (1-6) Saving Throw Modifier for this Saving Throw Attempt"
|
||||
}
|
||||
},
|
||||
"20": {
|
||||
@@ -349,6 +370,12 @@
|
||||
}
|
||||
],
|
||||
"description": "Possible 20/20 defense that avoids Any Attack Except a Lethal Strike or adds D12 to defense"
|
||||
},
|
||||
"saving_throws": {
|
||||
"type": "bonus_flat",
|
||||
"amount": 20,
|
||||
"target": "save",
|
||||
"description": "20 Added to Saving Throw"
|
||||
}
|
||||
},
|
||||
"15": {
|
||||
@@ -391,6 +418,12 @@
|
||||
"shield_bash"
|
||||
],
|
||||
"description": "Kick, Punch or Shield Bash"
|
||||
},
|
||||
"saving_throws": {
|
||||
"type": "bonus_flat",
|
||||
"amount": 1,
|
||||
"target": "save",
|
||||
"description": "Add 1 to Saving Throw"
|
||||
}
|
||||
},
|
||||
"13": {},
|
||||
@@ -445,6 +478,12 @@
|
||||
"shield_bash"
|
||||
],
|
||||
"description": "Kick, Punch or Shield Bash"
|
||||
},
|
||||
"saving_throws": {
|
||||
"type": "bonus_flat",
|
||||
"amount": 1,
|
||||
"target": "save",
|
||||
"description": "Add 1 to Saving Throw"
|
||||
}
|
||||
},
|
||||
"8": {
|
||||
@@ -475,6 +514,10 @@
|
||||
"ranged_defense": {
|
||||
"type": "mulligan",
|
||||
"description": "Mulligan, Can Choose to Re-Roll This Defense"
|
||||
},
|
||||
"saving_throws": {
|
||||
"type": "mulligan",
|
||||
"description": "Mulligan, Can Re-Roll This Saving Throw"
|
||||
}
|
||||
},
|
||||
"7": {
|
||||
@@ -528,6 +571,12 @@
|
||||
"shield_bash"
|
||||
],
|
||||
"description": "Kick, Punch, or Shield Bash"
|
||||
},
|
||||
"saving_throws": {
|
||||
"type": "bonus_flat",
|
||||
"amount": 1,
|
||||
"target": "save",
|
||||
"description": "Add 1 to Saving Throw"
|
||||
}
|
||||
},
|
||||
"3": {
|
||||
@@ -608,7 +657,12 @@
|
||||
},
|
||||
"arcane_spell_attack": {
|
||||
"type": "spell_calamity",
|
||||
"description": "Possible Spell Calamity or Catastrophe"
|
||||
"description": "A possible spell calamity has occurred"
|
||||
},
|
||||
"melee_attack": {
|
||||
"type": "fumble",
|
||||
"detail": "melee_fumble",
|
||||
"description": "Possible Fumble"
|
||||
}
|
||||
}
|
||||
},
|
||||
|
||||
@@ -85,11 +85,18 @@ export const RANGE_CHOICES = {
|
||||
"pointblank": { label: "Point Blank (Special)", value: "pointblank" },
|
||||
"short": { label: "Short (+0)", value: "0" },
|
||||
"medium": { label: "Medium (Red +5)", value: "+5" },
|
||||
"long": { label: "Long (Purle +7)", value: "+7" },
|
||||
"long": { label: "Long (Purple +7)", value: "+7" },
|
||||
"extreme": { label: "Extreme (Grey +9)", value: "+9" },
|
||||
"beyondskill": { label: "Beyond Skill (Blue +11)", value: "beyondskill" }
|
||||
}
|
||||
|
||||
export const ATTACKER_MOVEMENT_CHOICES = {
|
||||
"none": { label: "None / Stationary (D20E Favor)", favor: true, value: "2D20kh" },
|
||||
"walk": { label: "Walk (D20E)", value: "D20" },
|
||||
"incombat": { label: "In Combat (D20E)", value: "D20" },
|
||||
"run": { label: "Jog/Run/Sprint (D20E Disfavor)", disfavor: true, value: "2D20kl" }
|
||||
}
|
||||
|
||||
export const ATTACKER_AIM_CHOICES = {
|
||||
"simple": { label: "Simple (+0)", value: "0" },
|
||||
"careful": { label: "Careful (Red +5)", value: "+4" },
|
||||
@@ -321,6 +328,7 @@ export const SYSTEM = {
|
||||
RANGE_CHOICES,
|
||||
FAVOR_CHOICES,
|
||||
ATTACKER_AIM_CHOICES,
|
||||
ATTACKER_MOVEMENT_CHOICES,
|
||||
MORTAL_CHOICES,
|
||||
SPELL_CRITICAL,
|
||||
MIRACLE_TYPES,
|
||||
|
||||
@@ -261,7 +261,8 @@ export default class LethalFantasyActor extends Actor {
|
||||
weapon: weapon,
|
||||
weaponSkillModifier: skill.weaponSkillModifier,
|
||||
rollKey: rollKey,
|
||||
combat: foundry.utils.duplicate(this.system.combat)
|
||||
combat: foundry.utils.duplicate(this.system.combat),
|
||||
isRangedAttack: weapon.system.weaponType === "ranged"
|
||||
}
|
||||
if (rollType === "weapon-damage-small" || rollType === "weapon-damage-medium") {
|
||||
rollTarget.grantedDice = this.system.granted.damageDice
|
||||
|
||||
@@ -25,7 +25,8 @@ export default class D30Roll {
|
||||
RANGED_DEFENSE: "ranged_defense",
|
||||
ARCANE_SPELL_ATTACK: "arcane_spell_attack",
|
||||
ARCANE_SPELL_DEFENSE: "arcane_spell_defense",
|
||||
SKILL_ROLLS: "skill_rolls"
|
||||
SKILL_ROLLS: "skill_rolls",
|
||||
SAVING_THROWS: "saving_throws"
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -111,17 +112,16 @@ export default class D30Roll {
|
||||
if (externalType === "weapon-attack") {
|
||||
if (!weapon) {
|
||||
console.warn("D30Roll | Weapon object required for weapon-attack type")
|
||||
return this.ROLL_TYPES.MELEE_ATTACK // Default to melee
|
||||
// Fall through to use options.isRanged if available, otherwise default melee
|
||||
}
|
||||
return weapon.system?.weaponType === "ranged"
|
||||
return (options.isRanged || weapon?.system?.weaponType === "ranged")
|
||||
? this.ROLL_TYPES.RANGED_ATTACK
|
||||
: this.ROLL_TYPES.MELEE_ATTACK
|
||||
}
|
||||
|
||||
// Monster attacks - default to melee
|
||||
// Monster attacks - check options.isRanged (set from rollTarget.attackMode) or weapon type
|
||||
if (externalType === "monster-attack") {
|
||||
// Check if weapon object has range information
|
||||
if (weapon?.system?.weaponType === "ranged") {
|
||||
if (options.isRanged || weapon?.system?.weaponType === "ranged") {
|
||||
return this.ROLL_TYPES.RANGED_ATTACK
|
||||
}
|
||||
return this.ROLL_TYPES.MELEE_ATTACK
|
||||
@@ -138,11 +138,15 @@ export default class D30Roll {
|
||||
}
|
||||
|
||||
// Skill types
|
||||
if (externalType === "skill" || externalType === "monster-skill" ||
|
||||
externalType === "save" || externalType === "challenge") {
|
||||
if (externalType === "skill" || externalType === "monster-skill" || externalType === "challenge") {
|
||||
return this.ROLL_TYPES.SKILL_ROLLS
|
||||
}
|
||||
|
||||
// Saving throw types
|
||||
if (externalType === "save") {
|
||||
return options.isSpellSave ? this.ROLL_TYPES.ARCANE_SPELL_DEFENSE : this.ROLL_TYPES.SAVING_THROWS
|
||||
}
|
||||
|
||||
// If no match, return null
|
||||
console.warn(`D30Roll | Unknown external roll type: ${externalType}`)
|
||||
return null
|
||||
|
||||
+240
-20
@@ -237,6 +237,7 @@ export default class LethalFantasyRoll extends Roll {
|
||||
baseFormula = "D20"
|
||||
hasModifier = true
|
||||
hasChangeDice = false
|
||||
hasFavor = true
|
||||
options.rollTarget.value = options.rollTarget.actorModifiers.levelSpellModifier + options.rollTarget.actorModifiers.intSpellModifier
|
||||
options.rollTarget.charModifier = options.rollTarget.actorModifiers.intSpellModifier
|
||||
hasStaticModifier = options.rollType === "spell-power"
|
||||
@@ -253,6 +254,7 @@ export default class LethalFantasyRoll extends Roll {
|
||||
dice = "1D20"
|
||||
baseFormula = "D20"
|
||||
hasChangeDice = false
|
||||
hasFavor = true
|
||||
options.rollTarget.value = options.rollTarget.actorModifiers.levelMiracleModifier + options.rollTarget.actorModifiers.chaMiracleModifier
|
||||
options.rollTarget.charModifier = options.rollTarget.actorModifiers.chaMiracleModifier
|
||||
hasStaticModifier = options.rollType === "miracle-power"
|
||||
@@ -336,6 +338,10 @@ export default class LethalFantasyRoll extends Roll {
|
||||
let modifier = "+0"
|
||||
let targetName
|
||||
|
||||
// True for any ranged attack: PC weapon (ranged type) or monster attack (ranged mode)
|
||||
const isRangedAttack = (options.rollType === "weapon-attack" && options.rollTarget?.weapon?.system?.weaponType === "ranged")
|
||||
|| (options.rollType === "monster-attack" && options.rollTarget?.attackMode === "ranged")
|
||||
|
||||
let dialogContext = {
|
||||
rollType: options.rollType,
|
||||
rollTarget: options.rollTarget,
|
||||
@@ -360,7 +366,8 @@ export default class LethalFantasyRoll extends Roll {
|
||||
modifier,
|
||||
saveSpell: false,
|
||||
favor: "none",
|
||||
targetName
|
||||
targetName,
|
||||
isRangedAttack
|
||||
}
|
||||
let rollContext
|
||||
if (options.rollContext) {
|
||||
@@ -370,7 +377,9 @@ export default class LethalFantasyRoll extends Roll {
|
||||
beyondSkill = !!rollContext.beyondSkill
|
||||
letItFly = !!rollContext.letItFly
|
||||
saveSpell = !!rollContext.saveSpell
|
||||
rollContext.visibility ||= rollContext.rollMode || game.settings.get("core", "rollMode")
|
||||
const _rawMode = rollContext.rollMode || game.settings.get("core", "rollMode")
|
||||
const _modeMap = { publicroll: "public", gmroll: "gm", blindroll: "blind", selfroll: "self" }
|
||||
rollContext.visibility ||= _modeMap[_rawMode] ?? _rawMode ?? "public"
|
||||
rollContext.modifier ||= modifier
|
||||
rollContext.favor ||= "none"
|
||||
rollContext.changeDice ||= `${dice}`
|
||||
@@ -390,7 +399,7 @@ export default class LethalFantasyRoll extends Roll {
|
||||
label: label,
|
||||
callback: (event, button, dialog) => {
|
||||
console.log("Roll context", event, button, dialog)
|
||||
let position = dialog.position
|
||||
let position = dialog?.position
|
||||
game.user.setFlag(SYSTEM.id, "roll-dialog-pos", foundry.utils.duplicate(position))
|
||||
const output = Array.from(button.form.elements).reduce((obj, input) => {
|
||||
if (input.name) obj[input.name] = input.value
|
||||
@@ -401,22 +410,22 @@ export default class LethalFantasyRoll extends Roll {
|
||||
},
|
||||
],
|
||||
actions: {
|
||||
"selectGranted": (event, button, dialog) => {
|
||||
"selectGranted": (event, button) => {
|
||||
hasGrantedDice = event.target.checked
|
||||
},
|
||||
"selectBeyondSkill": (event, button, dialog) => {
|
||||
"selectBeyondSkill": (event, button) => {
|
||||
beyondSkill = button.checked
|
||||
},
|
||||
"selectPointBlank": (event, button, dialog) => {
|
||||
"selectPointBlank": (event, button) => {
|
||||
pointBlank = button.checked
|
||||
},
|
||||
"selectLetItFly": (event, button, dialog) => {
|
||||
"selectLetItFly": (event, button) => {
|
||||
letItFly = button.checked
|
||||
},
|
||||
"saveSpellCheck": (event, button, dialog) => {
|
||||
"saveSpellCheck": (event, button) => {
|
||||
saveSpell = button.checked
|
||||
},
|
||||
"gotoToken": (event, button, dialog) => {
|
||||
"gotoToken": (event, button) => {
|
||||
let tokenId = $(button).data("tokenId")
|
||||
let token = canvas.tokens?.get(tokenId)
|
||||
if (token) {
|
||||
@@ -590,12 +599,17 @@ export default class LethalFantasyRoll extends Roll {
|
||||
}
|
||||
options.D30result = rollD30.total
|
||||
|
||||
// Récupérer le message D30 correspondant
|
||||
// Compute isRanged for D30: covers defense (isRangedDefense), monster ranged attacks (attackMode),
|
||||
// and PC weapon attacks (isRangedAttack or weaponType)
|
||||
const isRangedForD30 = options.isRangedDefense
|
||||
|| options.rollTarget?.attackMode === "ranged"
|
||||
|| options.rollTarget?.isRangedAttack === true
|
||||
|| options.rollTarget?.weapon?.system?.weaponType === "ranged"
|
||||
const d30Message = D30Roll.getResult(
|
||||
rollD30.total,
|
||||
options.rollType,
|
||||
options.rollTarget?.weapon,
|
||||
{ isRanged: options.isRangedDefense }
|
||||
{ isRanged: isRangedForD30, isSpellSave: saveSpell }
|
||||
)
|
||||
options.D30message = d30Message
|
||||
}
|
||||
@@ -708,7 +722,7 @@ export default class LethalFantasyRoll extends Roll {
|
||||
buttons: [
|
||||
{
|
||||
label: label,
|
||||
callback: (event, button, dialog) => {
|
||||
callback: (event, button) => {
|
||||
const output = Array.from(button.form.elements).reduce((obj, input) => {
|
||||
if (input.name) obj[input.name] = input.value
|
||||
return obj
|
||||
@@ -773,10 +787,19 @@ export default class LethalFantasyRoll extends Roll {
|
||||
let buttons = []
|
||||
if (currentAction) {
|
||||
if (currentAction.type === "weapon") {
|
||||
let weaponLabel = "Roll progression dice"
|
||||
if (currentAction.rangedMode) {
|
||||
// Compute loading count from the speed formula (e.g. "3+1d6" → load=3)
|
||||
const speedStr = currentAction.system?.speed?.[currentAction.rangedMode] ?? ""
|
||||
const rangedLoad = currentAction.rangedLoad ?? (Number(speedStr.split("+")[0]) || 0)
|
||||
if (rangedLoad > 0 && !currentAction.weaponLoaded) {
|
||||
weaponLabel = "Load weapon"
|
||||
}
|
||||
}
|
||||
buttons.push({
|
||||
action: "roll",
|
||||
label: "Roll progression dice",
|
||||
callback: (event, button, dialog) => {
|
||||
label: weaponLabel,
|
||||
callback: (event, button) => {
|
||||
let pos = $('#combat-action-dialog').position()
|
||||
game.user.setFlag(SYSTEM.id, "combat-action-dialog-pos", pos)
|
||||
return "rollProgressionDice"
|
||||
@@ -802,7 +825,7 @@ export default class LethalFantasyRoll extends Roll {
|
||||
buttons.push({
|
||||
action: "roll",
|
||||
label: label,
|
||||
callback: (event, button, dialog) => {
|
||||
callback: (event, button) => {
|
||||
let pos = $('#combat-action-dialog').position()
|
||||
game.user.setFlag(SYSTEM.id, "combat-action-dialog-pos", foundry.utils.duplicate(pos))
|
||||
return "rollLethargyDice"
|
||||
@@ -813,7 +836,7 @@ export default class LethalFantasyRoll extends Roll {
|
||||
buttons.push({
|
||||
action: "roll",
|
||||
label: "Select action",
|
||||
callback: (event, button, dialog) => {
|
||||
callback: (event, button) => {
|
||||
let pos = $('#combat-action-dialog').position()
|
||||
game.user.setFlag(SYSTEM.id, "combat-action-dialog-pos", foundry.utils.duplicate(pos))
|
||||
const output = Array.from(button.form.elements).reduce((obj, input) => {
|
||||
@@ -828,7 +851,7 @@ export default class LethalFantasyRoll extends Roll {
|
||||
buttons.push({
|
||||
action: "cancel",
|
||||
label: "Other action, not listed here",
|
||||
callback: (event, button, dialog) => {
|
||||
callback: (event, button) => {
|
||||
let pos = $('#combat-action-dialog').position()
|
||||
game.user.setFlag(SYSTEM.id, "combat-action-dialog-pos", foundry.utils.duplicate(pos))
|
||||
return null;
|
||||
@@ -901,7 +924,8 @@ export default class LethalFantasyRoll extends Roll {
|
||||
await combatant.setFlag(SYSTEM.id, "currentAction", foundry.utils.duplicate(currentAction))
|
||||
return
|
||||
} else {
|
||||
let message = `Spell/Miracle ${currentAction.name} ready to be cast on next second !`
|
||||
// Last counting second — announce ready and transition immediately (no extra second consumed)
|
||||
let message = `Casting time : ${currentAction.name}, count : ${time}/${time} — ready to cast next second !`
|
||||
ChatMessage.create({ content: message, speaker: ChatMessage.getSpeaker({ actor: combatant.actor }) })
|
||||
currentAction.castingTime = 1
|
||||
currentAction.spellStatus = "toBeCasted"
|
||||
@@ -978,7 +1002,7 @@ export default class LethalFantasyRoll extends Roll {
|
||||
}
|
||||
// Range weapon loading
|
||||
if (!currentAction.weaponLoaded && currentAction.rangedLoad) {
|
||||
if (currentAction.progressionCount <= currentAction.rangedLoad) {
|
||||
if (currentAction.progressionCount < currentAction.rangedLoad) {
|
||||
let message = `Ranged weapon ${currentAction.name} is loading, loading count : ${currentAction.progressionCount}/${currentAction.rangedLoad}`
|
||||
ChatMessage.create({ content: message, speaker: ChatMessage.getSpeaker({ actor: combatant.actor }) })
|
||||
currentAction.progressionCount += 1
|
||||
@@ -1075,7 +1099,7 @@ export default class LethalFantasyRoll extends Roll {
|
||||
buttons: [
|
||||
{
|
||||
label: label,
|
||||
callback: (event, button, dialog) => {
|
||||
callback: (event, button) => {
|
||||
const output = Array.from(button.form.elements).reduce((obj, input) => {
|
||||
if (input.name) obj[input.name] = input.value
|
||||
return obj
|
||||
@@ -1124,6 +1148,8 @@ export default class LethalFantasyRoll extends Roll {
|
||||
options = { ...options, ...rollContext }
|
||||
options.rollName = "Ranged Defense"
|
||||
options.rollType = "weapon-defense"
|
||||
options.type = options.rollType // Required: this.type reads options.type
|
||||
options.rollMode = rollContext.visibility // Required: callers pass roll.options.rollMode to toMessage
|
||||
|
||||
const rollBase = new this(rollContext.movement, options.data, rollData)
|
||||
const rollModifier = new Roll(modifierFormula, options.data, rollData)
|
||||
@@ -1191,6 +1217,161 @@ export default class LethalFantasyRoll extends Roll {
|
||||
return rollBase
|
||||
}
|
||||
|
||||
/**
|
||||
* Prompts the GM for ranged attack context (movement, range, target size, aim) when a monster
|
||||
* attacks with a ranged weapon, then evaluates an exploding D20 attack roll with the resulting modifiers.
|
||||
*
|
||||
* @param {Object} options Options for the roll.
|
||||
* @param {string} options.actorId The attacker actor ID.
|
||||
* @param {string} options.actorName The attacker actor name.
|
||||
* @param {Object} options.rollTarget The rollTarget containing attackModifier and related data.
|
||||
* @returns {Promise<LethalFantasyRoll|null>} The resulting roll, or null if cancelled.
|
||||
*/
|
||||
static async promptRangedAttack(options = {}) {
|
||||
const rollModes = foundry.utils.duplicate(CONFIG.ChatMessage.modes)
|
||||
const fieldRollMode = new foundry.data.fields.StringField({
|
||||
choices: rollModes,
|
||||
blank: false,
|
||||
default: "public",
|
||||
})
|
||||
|
||||
let dialogContext = {
|
||||
attackerMovementChoices: SYSTEM.ATTACKER_MOVEMENT_CHOICES,
|
||||
rangeChoices: SYSTEM.RANGE_CHOICES,
|
||||
sizeChoices: SYSTEM.SIZE_CHOICES,
|
||||
attackerAimChoices: SYSTEM.ATTACKER_AIM_CHOICES,
|
||||
movement: "none",
|
||||
range: "short",
|
||||
size: "+5",
|
||||
attackerAim: "simple",
|
||||
fieldRollMode,
|
||||
rollModes
|
||||
}
|
||||
|
||||
const content = await foundry.applications.handlebars.renderTemplate("systems/fvtt-lethal-fantasy/templates/range-attack-dialog.hbs", dialogContext)
|
||||
|
||||
const label = game.i18n.localize("LETHALFANTASY.Label.rangeAttackRoll")
|
||||
const rollContext = await foundry.applications.api.DialogV2.wait({
|
||||
window: { title: "Ranged Attack" },
|
||||
classes: ["lethalfantasy"],
|
||||
content,
|
||||
buttons: [
|
||||
{
|
||||
label,
|
||||
callback: (event, button) => {
|
||||
const output = Array.from(button.form.elements).reduce((obj, input) => {
|
||||
if (input.name) obj[input.name] = input.value
|
||||
return obj
|
||||
}, {})
|
||||
return output
|
||||
},
|
||||
},
|
||||
],
|
||||
rejectClose: false
|
||||
})
|
||||
|
||||
if (rollContext === null) return null
|
||||
|
||||
// Handle pointblank: attacker at point blank gets favor (standing still easier to aim)
|
||||
if (rollContext.range === "pointblank") {
|
||||
rollContext.movement = rollContext.movement.replace("kh", "")
|
||||
rollContext.movement = rollContext.movement.replace("kl", "")
|
||||
rollContext.movement += "kh" // Favor for attacker at point blank
|
||||
rollContext.range = "0"
|
||||
}
|
||||
// Handle beyondskill: extreme range gives disfavor to attacker
|
||||
if (rollContext.range === "beyondskill") {
|
||||
rollContext.movement = rollContext.movement.replace("kh", "")
|
||||
rollContext.movement = rollContext.movement.replace("kl", "")
|
||||
rollContext.movement += "kl" // Disfavor for attacker beyond skill range
|
||||
rollContext.range = "+11"
|
||||
}
|
||||
|
||||
// Compute contextual penalty: range + target_size, reduced by aim bonus and attack modifier
|
||||
const attackModifier = options.rollTarget?.attackModifier ?? 0
|
||||
const contextualPenalty = Number(rollContext.range) + Number(rollContext.size)
|
||||
const aimBonus = Number(rollContext.attackerAim || 0)
|
||||
const fullModifier = contextualPenalty - aimBonus - attackModifier
|
||||
|
||||
let modifierFormula
|
||||
if (fullModifier === 0) {
|
||||
modifierFormula = "0"
|
||||
} else {
|
||||
const modAbs = Math.abs(fullModifier)
|
||||
modifierFormula = `D${modAbs + 1} -1`
|
||||
}
|
||||
|
||||
const rollData = { ...rollContext }
|
||||
options = { ...options, ...rollContext }
|
||||
options.rollName = "Ranged Attack"
|
||||
options.rollType = options.rollType || "monster-attack"
|
||||
options.type = options.rollType // Required: this.type reads options.type, used to build weaponDamageOptions in toHTML
|
||||
options.rollMode = rollContext.visibility // Required: callers pass roll.options.rollMode to toMessage
|
||||
options.isRangedAttack = true
|
||||
|
||||
const rollBase = new this(rollContext.movement, options.data, rollData)
|
||||
const rollModifier = new Roll(modifierFormula, options.data, rollData)
|
||||
rollModifier.evaluate()
|
||||
await rollBase.evaluate()
|
||||
const rollD30 = await new Roll("1D30").evaluate()
|
||||
options.D30result = rollD30.total
|
||||
options.D30message = D30Roll.getResult(rollD30.total, options.rollType, undefined, { isRanged: true })
|
||||
|
||||
// Determine favor from dice formula
|
||||
let badResult = 0
|
||||
if (rollContext.movement.includes("kh")) {
|
||||
rollData.favor = "favor"
|
||||
badResult = Math.min(rollBase.terms[0].results[0].result, rollBase.terms[0].results[1]?.result || 20)
|
||||
}
|
||||
if (rollContext.movement.includes("kl")) {
|
||||
rollData.favor = "disfavor"
|
||||
badResult = Math.max(rollBase.terms[0].results[0].result, rollBase.terms[0].results[1]?.result || 1)
|
||||
}
|
||||
|
||||
const dice = rollContext.movement
|
||||
const maxValue = 20
|
||||
let rollTotal = -1
|
||||
let diceResults = []
|
||||
|
||||
let diceResult = rollBase.dice[0].results[0].result
|
||||
diceResults.push({ dice: `${dice.toUpperCase()}`, value: diceResult })
|
||||
let diceSum = diceResult
|
||||
// Exploding dice
|
||||
while (diceResult === maxValue) {
|
||||
const r = await new Roll(dice).evaluate()
|
||||
diceResult = r.dice[0].results[0].result
|
||||
diceResults.push({ dice: `${dice.toUpperCase()}-1`, value: diceResult - 1 })
|
||||
diceSum += (diceResult - 1)
|
||||
}
|
||||
|
||||
if (fullModifier !== 0) {
|
||||
diceResults.push({ dice: `${rollModifier.formula.toUpperCase()}`, value: rollModifier.total })
|
||||
if (fullModifier > 0) {
|
||||
// Net penalty: subtract from roll
|
||||
rollTotal = Math.max(diceSum - rollModifier.total, 0)
|
||||
} else {
|
||||
// Net bonus: add to roll
|
||||
rollTotal = diceSum + rollModifier.total
|
||||
}
|
||||
} else {
|
||||
rollTotal = diceSum
|
||||
}
|
||||
|
||||
rollBase.options = { ...rollBase.options, ...options }
|
||||
rollBase.options.resultType = undefined
|
||||
rollBase.options.rollTotal = rollTotal
|
||||
rollBase.options.diceResults = diceResults
|
||||
rollBase.options.rollTarget = options.rollTarget
|
||||
rollBase.options.titleFormula = `1D20E + ${modifierFormula}`
|
||||
rollBase.options.D30result = options.D30result
|
||||
rollBase.options.D30message = options.D30message
|
||||
rollBase.options.rollName = "Ranged Attack"
|
||||
rollBase.options.badResult = badResult
|
||||
rollBase.options.rollData = foundry.utils.duplicate(rollData)
|
||||
|
||||
return rollBase
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a title based on the given type.
|
||||
*
|
||||
@@ -1358,4 +1539,43 @@ export default class LethalFantasyRoll extends Roll {
|
||||
)
|
||||
}
|
||||
|
||||
/**
|
||||
* Evaluate a spell/miracle damage formula with per-die explosion, then post to chat.
|
||||
* Explosion dice are shown manually via showForRoll; the main roll is shown automatically
|
||||
* by toMessage() (which triggers Dice So Nice via its createChatMessage hook).
|
||||
* Append "NE" to the formula to disable explosion.
|
||||
*
|
||||
* @param {string} formula Dice formula, e.g. "1d8", "2d6", "1d8NE"
|
||||
* @param {Object} rollOpts Options for LethalFantasyRoll (rollType, actorId, defenderId, etc.)
|
||||
* @returns {Promise<ChatMessage>}
|
||||
*/
|
||||
static async rollSpellDamageToMessage(formula, rollOpts) {
|
||||
const roll = new LethalFantasyRoll(formula, {}, rollOpts)
|
||||
await roll.evaluate()
|
||||
const shouldExplode = !/NE$/i.test(formula)
|
||||
const diceResults = []
|
||||
let diceSum = 0
|
||||
for (const term of roll.dice) {
|
||||
const singleDice = `1D${term.faces}`
|
||||
for (const r of term.results) {
|
||||
let diceResult = r.result
|
||||
diceResults.push({ dice: singleDice.toUpperCase(), value: diceResult })
|
||||
diceSum += diceResult
|
||||
if (shouldExplode && term.faces > 0) {
|
||||
while (diceResult === term.faces) {
|
||||
const xr = await new Roll(singleDice).evaluate()
|
||||
if (game?.dice3d) await game.dice3d.showForRoll(xr, game.user, true)
|
||||
// Optional chaining guards against unexpected roll structure
|
||||
diceResult = xr.dice?.[0]?.results?.[0]?.result ?? (term.faces - 1)
|
||||
diceResults.push({ dice: `${singleDice.toUpperCase()}-1`, value: diceResult - 1 })
|
||||
diceSum += (diceResult - 1)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
roll.options.diceResults = diceResults
|
||||
roll.options.rollTotal = diceSum
|
||||
return roll.toMessage()
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -35,6 +35,9 @@ export default class LethalFantasyMiracle extends foundry.abstract.TypeDataModel
|
||||
|
||||
schema.attackRoll = new fields.StringField({ required: true, initial: "" })
|
||||
schema.powerRoll = new fields.StringField({ required: true, initial: "" })
|
||||
schema.damageDice = new fields.StringField({ required: false, initial: "" })
|
||||
schema.damageDiceOverpowered = new fields.StringField({ required: false, initial: "" })
|
||||
schema.damageDiceOverpowered2 = new fields.StringField({ required: false, initial: "" })
|
||||
|
||||
return schema
|
||||
}
|
||||
|
||||
@@ -166,6 +166,22 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
|
||||
*/
|
||||
async roll(rollType, rollTarget, defenderId = undefined, defenderTokenId = undefined, extraShieldDr = 0) {
|
||||
const hasTarget = false
|
||||
|
||||
// Ranged monster defense uses the ranged defense dialog (movement, range, size modifiers)
|
||||
if (rollType === "monster-defense" && rollTarget?.isRangedDefense === true) {
|
||||
let roll = await LethalFantasyRoll.promptRangedDefense({
|
||||
actorId: this.parent.id,
|
||||
actorName: this.parent.name,
|
||||
actorImage: this.parent.img,
|
||||
rollTarget,
|
||||
defenderId,
|
||||
defenderTokenId,
|
||||
})
|
||||
if (!roll) return null
|
||||
await roll.toMessage({}, { messageMode: roll.options.rollMode })
|
||||
return
|
||||
}
|
||||
|
||||
let roll = await LethalFantasyRoll.prompt({
|
||||
rollType,
|
||||
rollTarget,
|
||||
@@ -233,7 +249,7 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
|
||||
await roll.toMessage({
|
||||
flavor,
|
||||
speaker: ChatMessage.getSpeaker({ actor: this.parent })
|
||||
})
|
||||
}, { messageMode: roll.options.rollMode ?? game.settings.get("core", "rollMode") })
|
||||
return
|
||||
}
|
||||
case "weapon-damage-small":
|
||||
|
||||
@@ -40,6 +40,8 @@ export default class LethalFantasySpell extends foundry.abstract.TypeDataModel {
|
||||
schema.attackRoll = new fields.StringField({ required: true, initial: "" })
|
||||
schema.powerRoll = new fields.StringField({ required: true, initial: "" })
|
||||
schema.damageDice = new fields.StringField({ required: false, initial: "" })
|
||||
schema.damageDiceOverpowered = new fields.StringField({ required: false, initial: "" })
|
||||
schema.damageDiceOverpowered2 = new fields.StringField({ required: false, initial: "" })
|
||||
|
||||
return schema
|
||||
}
|
||||
|
||||
+26
-20
@@ -324,7 +324,7 @@ export default class LethalFantasyUtils {
|
||||
<p>Attack roll: <strong>${attackRoll}</strong></p>
|
||||
</div>
|
||||
<div class="weapon-selection">
|
||||
<label for="defense-attack">Choose your defense attack:</label>
|
||||
<label for="defense-attack">Choose your defense weapon:</label>
|
||||
<select id="defense-attack" name="attackKey" style="width: 100%; margin-top: 8px;">
|
||||
${attacksHTML}
|
||||
</select>
|
||||
@@ -711,6 +711,7 @@ export default class LethalFantasyUtils {
|
||||
${totalBonus > 0 ? `<p class="bonus-info">Bonus already added: +${totalBonus}</p>` : ''}
|
||||
</div>
|
||||
<p class="offer-text">You are losing! Spend Grit or Luck to add 1D6 to your defense?</p>
|
||||
<p class="shield-warning"><i class="fa-solid fa-triangle-exclamation"></i> If you intend to use a shield, you must spend Grit or Luck <strong>first</strong> — the shield roll comes after.</p>
|
||||
</div>
|
||||
`
|
||||
|
||||
@@ -853,7 +854,7 @@ export default class LethalFantasyUtils {
|
||||
`
|
||||
} else if (data.attackRollType === "monster-attack") {
|
||||
damageButton = `
|
||||
<div class="attack-result-damage">
|
||||
<div class="attack-result-damage single-btn">
|
||||
<button class="roll-damage-btn" data-attacker-id="${data.attackerId}" data-defender-id="${data.defenderId}" data-defender-token-id="${data.defenderTokenId || ""}" data-extra-shield-dr="${data.shieldDamageReduction || 0}" data-attack-key="${data.attackRollKey}" data-damage-type="monster">
|
||||
<i class="fa-solid fa-burst"></i> Damage
|
||||
</button>
|
||||
@@ -861,21 +862,26 @@ export default class LethalFantasyUtils {
|
||||
`
|
||||
} else if (data.attackRollType === "spell-attack" || data.attackRollType === "miracle-attack") {
|
||||
const attacker = game.actors.get(data.attackerId)
|
||||
const spell = attacker?.items.get(data.attackWeaponId)
|
||||
const damageDice = spell?.system?.damageDice
|
||||
if (damageDice) {
|
||||
damageButton = `
|
||||
<div class="attack-result-damage">
|
||||
<button class="roll-damage-btn"
|
||||
data-attacker-id="${data.attackerId}"
|
||||
data-defender-id="${data.defenderId}"
|
||||
data-defender-token-id="${data.defenderTokenId || ""}"
|
||||
data-damage-type="spell"
|
||||
data-damage-formula="${damageDice}">
|
||||
<i class="fa-solid fa-wand-magic-sparkles"></i> Spell Damage (${damageDice})
|
||||
</button>
|
||||
</div>
|
||||
`
|
||||
const spell = attacker?.items.get(data.attackWeaponId || data.attackRollKey)
|
||||
const tiers = [
|
||||
{ formula: spell?.system?.damageDice, label: "Standard" },
|
||||
{ formula: spell?.system?.damageDiceOverpowered, label: "Overpowered" },
|
||||
{ formula: spell?.system?.damageDiceOverpowered2, label: "Overpowered 2" },
|
||||
].filter(t => t.formula)
|
||||
if (tiers.length) {
|
||||
const buttons = tiers.map(t => {
|
||||
const escapedFormula = Handlebars.escapeExpression(t.formula)
|
||||
return `
|
||||
<button class="roll-damage-btn"
|
||||
data-attacker-id="${data.attackerId}"
|
||||
data-defender-id="${data.defenderId}"
|
||||
data-defender-token-id="${data.defenderTokenId || ""}"
|
||||
data-damage-type="spell"
|
||||
data-damage-formula="${escapedFormula}">
|
||||
<i class="fa-solid fa-wand-magic-sparkles"></i> ${t.label} (${escapedFormula})
|
||||
</button>`
|
||||
}).join("")
|
||||
damageButton = `<div class="attack-result-damage spell-damage">${buttons}</div>`
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -902,10 +908,10 @@ export default class LethalFantasyUtils {
|
||||
</div>
|
||||
<div class="combat-result-text">
|
||||
${outcome === "shielded-hit"
|
||||
? `<i class="fa-solid fa-shield"></i> <strong>${data.attackerName}</strong> hits <strong>${data.defenderName}</strong>, but the shield blocked — apply armor DR + shield DR <strong>${data.shieldDamageReduction || 0}</strong>.`
|
||||
? `<i class="fa-solid fa-shield"></i> <strong>${data.defenderName}</strong> has blocked with shield — apply armor DR + shield DR <strong>${data.shieldDamageReduction || 0}</strong>.`
|
||||
: isAttackWin
|
||||
? `<i class="fa-solid fa-circle-check"></i> <strong>${data.attackerName}</strong> hits <strong>${data.defenderName}</strong>!`
|
||||
: `<i class="fa-solid fa-shield-halved"></i> <strong>${data.defenderName}</strong> parries the attack!`
|
||||
: `<i class="fa-solid fa-shield-halved"></i> <strong>${data.defenderName}</strong> avoided the attack!`
|
||||
}
|
||||
</div>
|
||||
${damageButton}
|
||||
@@ -1195,7 +1201,7 @@ export default class LethalFantasyUtils {
|
||||
ChatMessage.create({
|
||||
user: game.user.id,
|
||||
speaker: { alias: targetActor.name },
|
||||
mode: "gmroll",
|
||||
mode: "gm",
|
||||
content: messageContent
|
||||
})
|
||||
}
|
||||
|
||||
@@ -1 +1 @@
|
||||
MANIFEST-000595
|
||||
MANIFEST-000623
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
2026/05/18-07:32:52.671725 7f5a94bff6c0 Recovering log #593
|
||||
2026/05/18-07:32:52.684619 7f5a94bff6c0 Delete type=3 #591
|
||||
2026/05/18-07:32:52.684760 7f5a94bff6c0 Delete type=0 #593
|
||||
2026/05/18-07:58:12.225439 7f5a467fc6c0 Level-0 table #598: started
|
||||
2026/05/18-07:58:12.225593 7f5a467fc6c0 Level-0 table #598: 0 bytes OK
|
||||
2026/05/18-07:58:12.232817 7f5a467fc6c0 Delete type=0 #596
|
||||
2026/05/18-07:58:12.252837 7f5a467fc6c0 Manual compaction at level-0 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zw9RQocTdz3HRjZK' @ 0 : 0; will stop at (end)
|
||||
2026/05/18-07:58:12.252955 7f5a467fc6c0 Manual compaction at level-1 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zw9RQocTdz3HRjZK' @ 0 : 0; will stop at (end)
|
||||
2026/05/25-11:43:40.059603 7f88315ff6c0 Recovering log #621
|
||||
2026/05/25-11:43:40.071136 7f88315ff6c0 Delete type=3 #619
|
||||
2026/05/25-11:43:40.071202 7f88315ff6c0 Delete type=0 #621
|
||||
2026/05/25-12:29:17.727995 7f87e2ffd6c0 Level-0 table #626: started
|
||||
2026/05/25-12:29:17.728028 7f87e2ffd6c0 Level-0 table #626: 0 bytes OK
|
||||
2026/05/25-12:29:17.733783 7f87e2ffd6c0 Delete type=0 #624
|
||||
2026/05/25-12:29:17.740143 7f87e2ffd6c0 Manual compaction at level-0 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zw9RQocTdz3HRjZK' @ 0 : 0; will stop at (end)
|
||||
2026/05/25-12:29:17.740167 7f87e2ffd6c0 Manual compaction at level-1 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zw9RQocTdz3HRjZK' @ 0 : 0; will stop at (end)
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
2026/05/17-11:57:50.231387 7f16423fc6c0 Recovering log #589
|
||||
2026/05/17-11:57:50.249229 7f16423fc6c0 Delete type=3 #587
|
||||
2026/05/17-11:57:50.249281 7f16423fc6c0 Delete type=0 #589
|
||||
2026/05/17-13:21:53.429711 7f1641bfb6c0 Level-0 table #594: started
|
||||
2026/05/17-13:21:53.429759 7f1641bfb6c0 Level-0 table #594: 0 bytes OK
|
||||
2026/05/17-13:21:53.437714 7f1641bfb6c0 Delete type=0 #592
|
||||
2026/05/17-13:21:53.449134 7f1641bfb6c0 Manual compaction at level-0 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zw9RQocTdz3HRjZK' @ 0 : 0; will stop at (end)
|
||||
2026/05/17-13:21:53.461721 7f1641bfb6c0 Manual compaction at level-1 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zw9RQocTdz3HRjZK' @ 0 : 0; will stop at (end)
|
||||
2026/05/24-09:22:43.041326 7fdfa95ff6c0 Recovering log #617
|
||||
2026/05/24-09:22:43.083988 7fdfa95ff6c0 Delete type=3 #615
|
||||
2026/05/24-09:22:43.084045 7fdfa95ff6c0 Delete type=0 #617
|
||||
2026/05/24-09:42:00.304351 7fdf5affd6c0 Level-0 table #622: started
|
||||
2026/05/24-09:42:00.304423 7fdf5affd6c0 Level-0 table #622: 0 bytes OK
|
||||
2026/05/24-09:42:00.311333 7fdf5affd6c0 Delete type=0 #620
|
||||
2026/05/24-09:42:00.334170 7fdf5affd6c0 Manual compaction at level-0 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zw9RQocTdz3HRjZK' @ 0 : 0; will stop at (end)
|
||||
2026/05/24-09:42:00.334370 7fdf5affd6c0 Manual compaction at level-1 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zw9RQocTdz3HRjZK' @ 0 : 0; will stop at (end)
|
||||
|
||||
Binary file not shown.
@@ -1 +1 @@
|
||||
MANIFEST-000592
|
||||
MANIFEST-000620
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
2026/05/18-07:32:52.700651 7f5a477fe6c0 Recovering log #590
|
||||
2026/05/18-07:32:52.712680 7f5a477fe6c0 Delete type=3 #588
|
||||
2026/05/18-07:32:52.712814 7f5a477fe6c0 Delete type=0 #590
|
||||
2026/05/18-07:58:12.232998 7f5a467fc6c0 Level-0 table #595: started
|
||||
2026/05/18-07:58:12.233130 7f5a467fc6c0 Level-0 table #595: 0 bytes OK
|
||||
2026/05/18-07:58:12.244133 7f5a467fc6c0 Delete type=0 #593
|
||||
2026/05/18-07:58:12.252873 7f5a467fc6c0 Manual compaction at level-0 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!x5gLtqlW4sdDmHTd' @ 0 : 0; will stop at (end)
|
||||
2026/05/18-07:58:12.252977 7f5a467fc6c0 Manual compaction at level-1 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!x5gLtqlW4sdDmHTd' @ 0 : 0; will stop at (end)
|
||||
2026/05/25-11:43:40.077580 7f87e37fe6c0 Recovering log #618
|
||||
2026/05/25-11:43:40.087750 7f87e37fe6c0 Delete type=3 #616
|
||||
2026/05/25-11:43:40.087800 7f87e37fe6c0 Delete type=0 #618
|
||||
2026/05/25-12:29:17.758832 7f87e2ffd6c0 Level-0 table #623: started
|
||||
2026/05/25-12:29:17.758858 7f87e2ffd6c0 Level-0 table #623: 0 bytes OK
|
||||
2026/05/25-12:29:17.764622 7f87e2ffd6c0 Delete type=0 #621
|
||||
2026/05/25-12:29:17.777473 7f87e2ffd6c0 Manual compaction at level-0 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!x5gLtqlW4sdDmHTd' @ 0 : 0; will stop at (end)
|
||||
2026/05/25-12:29:17.784124 7f87e2ffd6c0 Manual compaction at level-1 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!x5gLtqlW4sdDmHTd' @ 0 : 0; will stop at (end)
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
2026/05/17-11:57:50.260046 7f16433fe6c0 Recovering log #586
|
||||
2026/05/17-11:57:50.276348 7f16433fe6c0 Delete type=3 #584
|
||||
2026/05/17-11:57:50.276460 7f16433fe6c0 Delete type=0 #586
|
||||
2026/05/17-13:21:53.474443 7f1641bfb6c0 Level-0 table #591: started
|
||||
2026/05/17-13:21:53.474485 7f1641bfb6c0 Level-0 table #591: 0 bytes OK
|
||||
2026/05/17-13:21:53.481502 7f1641bfb6c0 Delete type=0 #589
|
||||
2026/05/17-13:21:53.490389 7f1641bfb6c0 Manual compaction at level-0 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!x5gLtqlW4sdDmHTd' @ 0 : 0; will stop at (end)
|
||||
2026/05/17-13:21:53.512946 7f1641bfb6c0 Manual compaction at level-1 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!x5gLtqlW4sdDmHTd' @ 0 : 0; will stop at (end)
|
||||
2026/05/24-09:22:43.091828 7fdfa8dfe6c0 Recovering log #614
|
||||
2026/05/24-09:22:43.131041 7fdfa8dfe6c0 Delete type=3 #612
|
||||
2026/05/24-09:22:43.131104 7fdfa8dfe6c0 Delete type=0 #614
|
||||
2026/05/24-09:42:00.326388 7fdf5affd6c0 Level-0 table #619: started
|
||||
2026/05/24-09:42:00.326417 7fdf5affd6c0 Level-0 table #619: 0 bytes OK
|
||||
2026/05/24-09:42:00.334051 7fdf5affd6c0 Delete type=0 #617
|
||||
2026/05/24-09:42:00.334205 7fdf5affd6c0 Manual compaction at level-0 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!x5gLtqlW4sdDmHTd' @ 0 : 0; will stop at (end)
|
||||
2026/05/24-09:42:00.334364 7fdf5affd6c0 Manual compaction at level-1 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!x5gLtqlW4sdDmHTd' @ 0 : 0; will stop at (end)
|
||||
|
||||
Binary file not shown.
@@ -1 +1 @@
|
||||
MANIFEST-000597
|
||||
MANIFEST-000625
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
2026/05/18-07:32:52.650924 7f5a47fff6c0 Recovering log #595
|
||||
2026/05/18-07:32:52.662191 7f5a47fff6c0 Delete type=3 #593
|
||||
2026/05/18-07:32:52.662331 7f5a47fff6c0 Delete type=0 #595
|
||||
2026/05/18-07:58:12.218060 7f5a467fc6c0 Level-0 table #600: started
|
||||
2026/05/18-07:58:12.218402 7f5a467fc6c0 Level-0 table #600: 0 bytes OK
|
||||
2026/05/18-07:58:12.225237 7f5a467fc6c0 Delete type=0 #598
|
||||
2026/05/18-07:58:12.244392 7f5a467fc6c0 Manual compaction at level-0 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)
|
||||
2026/05/18-07:58:12.252899 7f5a467fc6c0 Manual compaction at level-1 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)
|
||||
2026/05/25-11:43:40.044921 7f87e3fff6c0 Recovering log #623
|
||||
2026/05/25-11:43:40.054992 7f87e3fff6c0 Delete type=3 #621
|
||||
2026/05/25-11:43:40.055048 7f87e3fff6c0 Delete type=0 #623
|
||||
2026/05/25-12:29:17.710484 7f87e2ffd6c0 Level-0 table #628: started
|
||||
2026/05/25-12:29:17.710568 7f87e2ffd6c0 Level-0 table #628: 0 bytes OK
|
||||
2026/05/25-12:29:17.716928 7f87e2ffd6c0 Delete type=0 #626
|
||||
2026/05/25-12:29:17.740121 7f87e2ffd6c0 Manual compaction at level-0 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)
|
||||
2026/05/25-12:29:17.758707 7f87e2ffd6c0 Manual compaction at level-1 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
2026/05/17-11:57:50.206131 7f1643bff6c0 Recovering log #591
|
||||
2026/05/17-11:57:50.222037 7f1643bff6c0 Delete type=3 #589
|
||||
2026/05/17-11:57:50.222089 7f1643bff6c0 Delete type=0 #591
|
||||
2026/05/17-13:21:53.292176 7f1641bfb6c0 Level-0 table #596: started
|
||||
2026/05/17-13:21:53.292219 7f1641bfb6c0 Level-0 table #596: 0 bytes OK
|
||||
2026/05/17-13:21:53.299322 7f1641bfb6c0 Delete type=0 #594
|
||||
2026/05/17-13:21:53.306548 7f1641bfb6c0 Manual compaction at level-0 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)
|
||||
2026/05/17-13:21:53.318889 7f1641bfb6c0 Manual compaction at level-1 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)
|
||||
2026/05/24-09:22:42.993966 7fdfa8dfe6c0 Recovering log #619
|
||||
2026/05/24-09:22:43.035467 7fdfa8dfe6c0 Delete type=3 #617
|
||||
2026/05/24-09:22:43.035518 7fdfa8dfe6c0 Delete type=0 #619
|
||||
2026/05/24-09:42:00.319082 7fdf5affd6c0 Level-0 table #624: started
|
||||
2026/05/24-09:42:00.319109 7fdf5affd6c0 Level-0 table #624: 0 bytes OK
|
||||
2026/05/24-09:42:00.326261 7fdf5affd6c0 Delete type=0 #622
|
||||
2026/05/24-09:42:00.334196 7fdf5affd6c0 Manual compaction at level-0 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)
|
||||
2026/05/24-09:42:00.334355 7fdf5affd6c0 Manual compaction at level-1 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)
|
||||
|
||||
Binary file not shown.
@@ -1 +1 @@
|
||||
MANIFEST-000292
|
||||
MANIFEST-000320
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
2026/05/18-07:32:52.738234 7f5a477fe6c0 Recovering log #290
|
||||
2026/05/18-07:32:52.749839 7f5a477fe6c0 Delete type=3 #288
|
||||
2026/05/18-07:32:52.749970 7f5a477fe6c0 Delete type=0 #290
|
||||
2026/05/18-07:58:12.253340 7f5a467fc6c0 Level-0 table #295: started
|
||||
2026/05/18-07:58:12.253449 7f5a467fc6c0 Level-0 table #295: 0 bytes OK
|
||||
2026/05/18-07:58:12.261029 7f5a467fc6c0 Delete type=0 #293
|
||||
2026/05/18-07:58:12.286385 7f5a467fc6c0 Manual compaction at level-0 from '!folders!37mu4dxsSuftlnmP' @ 72057594037927935 : 1 .. '!items!zKOpU34oLziGJW6y' @ 0 : 0; will stop at (end)
|
||||
2026/05/18-07:58:12.286487 7f5a467fc6c0 Manual compaction at level-1 from '!folders!37mu4dxsSuftlnmP' @ 72057594037927935 : 1 .. '!items!zKOpU34oLziGJW6y' @ 0 : 0; will stop at (end)
|
||||
2026/05/25-11:43:40.107633 7f8830dfe6c0 Recovering log #318
|
||||
2026/05/25-11:43:40.118039 7f8830dfe6c0 Delete type=3 #316
|
||||
2026/05/25-11:43:40.118104 7f8830dfe6c0 Delete type=0 #318
|
||||
2026/05/25-12:29:17.777484 7f87e2ffd6c0 Level-0 table #323: started
|
||||
2026/05/25-12:29:17.777511 7f87e2ffd6c0 Level-0 table #323: 0 bytes OK
|
||||
2026/05/25-12:29:17.784021 7f87e2ffd6c0 Delete type=0 #321
|
||||
2026/05/25-12:29:17.784188 7f87e2ffd6c0 Manual compaction at level-0 from '!folders!37mu4dxsSuftlnmP' @ 72057594037927935 : 1 .. '!items!zKOpU34oLziGJW6y' @ 0 : 0; will stop at (end)
|
||||
2026/05/25-12:29:17.803354 7f87e2ffd6c0 Manual compaction at level-1 from '!folders!37mu4dxsSuftlnmP' @ 72057594037927935 : 1 .. '!items!zKOpU34oLziGJW6y' @ 0 : 0; will stop at (end)
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
2026/05/17-11:57:50.303535 7f16433fe6c0 Recovering log #286
|
||||
2026/05/17-11:57:50.318955 7f16433fe6c0 Delete type=3 #284
|
||||
2026/05/17-11:57:50.319061 7f16433fe6c0 Delete type=0 #286
|
||||
2026/05/17-13:21:53.481662 7f1641bfb6c0 Level-0 table #291: started
|
||||
2026/05/17-13:21:53.481693 7f1641bfb6c0 Level-0 table #291: 0 bytes OK
|
||||
2026/05/17-13:21:53.490187 7f1641bfb6c0 Delete type=0 #289
|
||||
2026/05/17-13:21:53.502325 7f1641bfb6c0 Manual compaction at level-0 from '!folders!37mu4dxsSuftlnmP' @ 72057594037927935 : 1 .. '!items!zKOpU34oLziGJW6y' @ 0 : 0; will stop at (end)
|
||||
2026/05/17-13:21:53.512979 7f1641bfb6c0 Manual compaction at level-1 from '!folders!37mu4dxsSuftlnmP' @ 72057594037927935 : 1 .. '!items!zKOpU34oLziGJW6y' @ 0 : 0; will stop at (end)
|
||||
2026/05/24-09:22:43.194643 7fdfa8dfe6c0 Recovering log #314
|
||||
2026/05/24-09:22:43.231409 7fdfa8dfe6c0 Delete type=3 #312
|
||||
2026/05/24-09:22:43.231470 7fdfa8dfe6c0 Delete type=0 #314
|
||||
2026/05/24-09:42:00.341818 7fdf5affd6c0 Level-0 table #319: started
|
||||
2026/05/24-09:42:00.341853 7fdf5affd6c0 Level-0 table #319: 0 bytes OK
|
||||
2026/05/24-09:42:00.348538 7fdf5affd6c0 Delete type=0 #317
|
||||
2026/05/24-09:42:00.367125 7fdf5affd6c0 Manual compaction at level-0 from '!folders!37mu4dxsSuftlnmP' @ 72057594037927935 : 1 .. '!items!zKOpU34oLziGJW6y' @ 0 : 0; will stop at (end)
|
||||
2026/05/24-09:42:00.367348 7fdf5affd6c0 Manual compaction at level-1 from '!folders!37mu4dxsSuftlnmP' @ 72057594037927935 : 1 .. '!items!zKOpU34oLziGJW6y' @ 0 : 0; will stop at (end)
|
||||
|
||||
BIN
Binary file not shown.
@@ -1 +1 @@
|
||||
MANIFEST-000591
|
||||
MANIFEST-000619
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
2026/05/18-07:32:52.720162 7f5a94bff6c0 Recovering log #589
|
||||
2026/05/18-07:32:52.731519 7f5a94bff6c0 Delete type=3 #587
|
||||
2026/05/18-07:32:52.731690 7f5a94bff6c0 Delete type=0 #589
|
||||
2026/05/18-07:58:12.244424 7f5a467fc6c0 Level-0 table #594: started
|
||||
2026/05/18-07:58:12.244618 7f5a467fc6c0 Level-0 table #594: 0 bytes OK
|
||||
2026/05/18-07:58:12.252579 7f5a467fc6c0 Delete type=0 #592
|
||||
2026/05/18-07:58:12.252922 7f5a467fc6c0 Manual compaction at level-0 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)
|
||||
2026/05/18-07:58:12.252996 7f5a467fc6c0 Manual compaction at level-1 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)
|
||||
2026/05/25-11:43:40.093877 7f87e3fff6c0 Recovering log #617
|
||||
2026/05/25-11:43:40.103670 7f87e3fff6c0 Delete type=3 #615
|
||||
2026/05/25-11:43:40.103720 7f87e3fff6c0 Delete type=0 #617
|
||||
2026/05/25-12:29:17.764689 7f87e2ffd6c0 Level-0 table #622: started
|
||||
2026/05/25-12:29:17.764705 7f87e2ffd6c0 Level-0 table #622: 0 bytes OK
|
||||
2026/05/25-12:29:17.770486 7f87e2ffd6c0 Delete type=0 #620
|
||||
2026/05/25-12:29:17.784104 7f87e2ffd6c0 Manual compaction at level-0 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)
|
||||
2026/05/25-12:29:17.784130 7f87e2ffd6c0 Manual compaction at level-1 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
2026/05/17-11:57:50.282340 7f16423fc6c0 Recovering log #585
|
||||
2026/05/17-11:57:50.297125 7f16423fc6c0 Delete type=3 #583
|
||||
2026/05/17-11:57:50.297189 7f16423fc6c0 Delete type=0 #585
|
||||
2026/05/17-13:21:53.299508 7f1641bfb6c0 Level-0 table #590: started
|
||||
2026/05/17-13:21:53.299854 7f1641bfb6c0 Level-0 table #590: 0 bytes OK
|
||||
2026/05/17-13:21:53.306309 7f1641bfb6c0 Delete type=0 #588
|
||||
2026/05/17-13:21:53.318877 7f1641bfb6c0 Manual compaction at level-0 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)
|
||||
2026/05/17-13:21:53.325564 7f1641bfb6c0 Manual compaction at level-1 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)
|
||||
2026/05/24-09:22:43.141936 7fdf5bfff6c0 Recovering log #613
|
||||
2026/05/24-09:22:43.189387 7fdf5bfff6c0 Delete type=3 #611
|
||||
2026/05/24-09:22:43.189438 7fdf5bfff6c0 Delete type=0 #613
|
||||
2026/05/24-09:42:00.311436 7fdf5affd6c0 Level-0 table #618: started
|
||||
2026/05/24-09:42:00.311459 7fdf5affd6c0 Level-0 table #618: 0 bytes OK
|
||||
2026/05/24-09:42:00.318964 7fdf5affd6c0 Delete type=0 #616
|
||||
2026/05/24-09:42:00.334187 7fdf5affd6c0 Manual compaction at level-0 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)
|
||||
2026/05/24-09:42:00.334334 7fdf5affd6c0 Manual compaction at level-1 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)
|
||||
|
||||
BIN
Binary file not shown.
@@ -387,11 +387,11 @@
|
||||
min-width: 6rem;
|
||||
max-width: 6rem;
|
||||
}
|
||||
min-width: 10rem;
|
||||
max-width: 10rem;
|
||||
min-width: 11rem;
|
||||
max-width: 11rem;
|
||||
.input {
|
||||
min-width: 2.5rem;
|
||||
max-width: 2.5rem;
|
||||
min-width: 3.5rem;
|
||||
max-width: 3.5rem;
|
||||
}
|
||||
}
|
||||
.granted {
|
||||
|
||||
+69
-12
@@ -145,9 +145,11 @@
|
||||
}
|
||||
|
||||
.grit-luck-dialog {
|
||||
color: var(--color-text-dark-primary, #191813);
|
||||
|
||||
.combat-status {
|
||||
padding: 12px;
|
||||
background: linear-gradient(to bottom, rgba(42, 41, 32, 0.8) 0%, rgba(26, 25, 16, 0.9) 100%);
|
||||
background: linear-gradient(to bottom, rgba(42, 41, 32, 0.88) 0%, rgba(26, 25, 16, 0.95) 100%);
|
||||
border: 1px solid rgba(212, 175, 55, 0.5);
|
||||
border-radius: 6px;
|
||||
margin-bottom: 16px;
|
||||
@@ -171,11 +173,27 @@
|
||||
}
|
||||
|
||||
.offer-text {
|
||||
color: #f0e6d2;
|
||||
color: var(--color-text-dark-primary, #191813);
|
||||
font-size: calc(var(--font-size-standard) * 1);
|
||||
text-align: center;
|
||||
font-weight: 600;
|
||||
margin: 0 0 8px 0;
|
||||
}
|
||||
|
||||
.shield-warning {
|
||||
color: #7a4000;
|
||||
background: rgba(255, 160, 0, 0.12);
|
||||
border: 1px solid rgba(255, 160, 0, 0.4);
|
||||
border-radius: 5px;
|
||||
font-size: calc(var(--font-size-standard) * 0.88);
|
||||
padding: 6px 10px;
|
||||
margin: 0;
|
||||
text-align: center;
|
||||
|
||||
i {
|
||||
color: #c07000;
|
||||
margin-right: 5px;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -283,33 +301,72 @@
|
||||
}
|
||||
|
||||
.attack-result-damage {
|
||||
display: flex;
|
||||
display: grid;
|
||||
grid-template-columns: repeat(2, 1fr);
|
||||
gap: 8px;
|
||||
justify-content: center;
|
||||
|
||||
&.single-btn {
|
||||
grid-template-columns: 1fr;
|
||||
max-width: 280px;
|
||||
margin: 0 auto;
|
||||
}
|
||||
|
||||
&.spell-damage {
|
||||
grid-template-columns: 1fr;
|
||||
width: 100%;
|
||||
}
|
||||
|
||||
.roll-damage-btn {
|
||||
padding: 10px 16px;
|
||||
padding: 10px 14px;
|
||||
background: linear-gradient(to bottom, #8b0000 0%, #660000 100%);
|
||||
border: 1px solid #ff0000;
|
||||
border: 1px solid #4b0000;
|
||||
border-radius: 6px;
|
||||
color: #f0e6d2;
|
||||
font-weight: 600;
|
||||
font-size: calc(var(--font-size-standard) * 0.9);
|
||||
text-align: center;
|
||||
white-space: nowrap;
|
||||
cursor: pointer;
|
||||
transition: all 0.2s ease;
|
||||
box-shadow: 0 2px 4px rgba(0, 0, 0, 0.3);
|
||||
box-shadow: 0 3px 6px rgba(0, 0, 0, 0.4), inset 0 1px 0 rgba(255, 255, 255, 0.1);
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
gap: 6px;
|
||||
position: relative;
|
||||
overflow: hidden;
|
||||
|
||||
&::before {
|
||||
content: '';
|
||||
position: absolute;
|
||||
top: 0;
|
||||
left: -100%;
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
background: linear-gradient(90deg, transparent, rgba(255, 255, 255, 0.15), transparent);
|
||||
transition: left 0.5s;
|
||||
}
|
||||
|
||||
&:hover::before {
|
||||
left: 100%;
|
||||
}
|
||||
|
||||
i {
|
||||
font-size: calc(var(--font-size-standard) * 1.1);
|
||||
filter: drop-shadow(0 1px 2px rgba(0, 0, 0, 0.5));
|
||||
flex-shrink: 0;
|
||||
}
|
||||
|
||||
&:hover {
|
||||
background: linear-gradient(to bottom, #a00000 0%, #7b0000 100%);
|
||||
box-shadow: 0 4px 8px rgba(0, 0, 0, 0.4);
|
||||
box-shadow: 0 4px 8px rgba(0, 0, 0, 0.5), inset 0 1px 0 rgba(255, 255, 255, 0.15);
|
||||
transform: translateY(-2px);
|
||||
border-color: #5b0000;
|
||||
}
|
||||
|
||||
&:active {
|
||||
transform: translateY(0);
|
||||
}
|
||||
|
||||
i {
|
||||
margin-right: 6px;
|
||||
box-shadow: 0 2px 4px rgba(0, 0, 0, 0.4), inset 0 1px 3px rgba(0, 0, 0, 0.3);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
+65
-10
@@ -176,6 +176,22 @@
|
||||
}
|
||||
}
|
||||
|
||||
.dialog-warning {
|
||||
margin: 0.4rem 0.2rem 0.2rem;
|
||||
padding: 0.35rem 0.5rem;
|
||||
border-left: 3px solid #c8941a;
|
||||
background: rgba(200, 148, 26, 0.12);
|
||||
border-radius: 3px;
|
||||
font-family: var(--font-secondary);
|
||||
font-size: calc(var(--font-size-standard) * 0.9);
|
||||
color: #7a5400;
|
||||
line-height: 1.4;
|
||||
i {
|
||||
color: #c8941a;
|
||||
margin-right: 0.4rem;
|
||||
}
|
||||
}
|
||||
|
||||
.lethalfantasy,
|
||||
.fvtt-lethal-fantasy,
|
||||
.message.lethalfantasy,
|
||||
@@ -1269,33 +1285,72 @@
|
||||
}
|
||||
|
||||
.attack-result-damage {
|
||||
display: flex;
|
||||
display: grid;
|
||||
grid-template-columns: repeat(2, 1fr);
|
||||
gap: 8px;
|
||||
justify-content: center;
|
||||
|
||||
&.single-btn {
|
||||
grid-template-columns: 1fr;
|
||||
max-width: 280px;
|
||||
margin: 0 auto;
|
||||
}
|
||||
|
||||
&.spell-damage {
|
||||
grid-template-columns: 1fr;
|
||||
width: 100%;
|
||||
}
|
||||
|
||||
.roll-damage-btn {
|
||||
padding: 10px 16px;
|
||||
padding: 10px 14px;
|
||||
background: linear-gradient(to bottom, #8b0000 0%, #660000 100%);
|
||||
border: 1px solid #ff0000;
|
||||
border: 1px solid #4b0000;
|
||||
border-radius: 6px;
|
||||
color: #f0e6d2;
|
||||
font-weight: 600;
|
||||
font-size: calc(var(--font-size-standard) * 0.9);
|
||||
text-align: center;
|
||||
white-space: nowrap;
|
||||
cursor: pointer;
|
||||
transition: all 0.2s ease;
|
||||
box-shadow: 0 2px 4px rgba(0, 0, 0, 0.3);
|
||||
box-shadow: 0 3px 6px rgba(0, 0, 0, 0.4), inset 0 1px 0 rgba(255, 255, 255, 0.1);
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
gap: 6px;
|
||||
position: relative;
|
||||
overflow: hidden;
|
||||
|
||||
&::before {
|
||||
content: '';
|
||||
position: absolute;
|
||||
top: 0;
|
||||
left: -100%;
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
background: linear-gradient(90deg, transparent, rgba(255, 255, 255, 0.15), transparent);
|
||||
transition: left 0.5s;
|
||||
}
|
||||
|
||||
&:hover::before {
|
||||
left: 100%;
|
||||
}
|
||||
|
||||
i {
|
||||
font-size: calc(var(--font-size-standard) * 1.1);
|
||||
filter: drop-shadow(0 1px 2px rgba(0, 0, 0, 0.5));
|
||||
flex-shrink: 0;
|
||||
}
|
||||
|
||||
&:hover {
|
||||
background: linear-gradient(to bottom, #a00000 0%, #7b0000 100%);
|
||||
box-shadow: 0 4px 8px rgba(0, 0, 0, 0.4);
|
||||
box-shadow: 0 4px 8px rgba(0, 0, 0, 0.5), inset 0 1px 0 rgba(255, 255, 255, 0.15);
|
||||
transform: translateY(-2px);
|
||||
border-color: #5b0000;
|
||||
}
|
||||
|
||||
&:active {
|
||||
transform: translateY(0);
|
||||
}
|
||||
|
||||
i {
|
||||
margin-right: 6px;
|
||||
box-shadow: 0 2px 4px rgba(0, 0, 0, 0.4), inset 0 1px 3px rgba(0, 0, 0, 0.3);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -9,95 +9,95 @@
|
||||
<legend>{{localize "LETHALFANTASY.Label.biodata"}}</legend>
|
||||
<div class="biodata">
|
||||
<div class="biodata-elem">
|
||||
<span class="name">Class</span>
|
||||
<span class="name">{{localize "LETHALFANTASY.Label.class"}}</span>
|
||||
{{formInput
|
||||
systemFields.biodata.fields.class
|
||||
value=system.biodata.class
|
||||
}}
|
||||
</div>
|
||||
<div class="biodata-elem">
|
||||
<span class="name">Level</span>
|
||||
<span class="name">{{localize "LETHALFANTASY.Label.level"}}</span>
|
||||
{{formInput
|
||||
systemFields.biodata.fields.level
|
||||
value=system.biodata.level
|
||||
}}
|
||||
</div>
|
||||
<div class="biodata-elem">
|
||||
<span class="name">Mortal</span>
|
||||
<span class="name">{{localize "LETHALFANTASY.Label.mortal"}}</span>
|
||||
{{formInput
|
||||
systemFields.biodata.fields.mortal
|
||||
value=system.biodata.mortal
|
||||
}}
|
||||
</div>
|
||||
<div class="biodata-elem">
|
||||
<span class="name">Alignment</span>
|
||||
<span class="name">{{localize "LETHALFANTASY.Label.alignment"}}</span>
|
||||
{{formInput
|
||||
systemFields.biodata.fields.alignment
|
||||
value=system.biodata.alignment
|
||||
}}
|
||||
</div>
|
||||
<div class="biodata-elem">
|
||||
<span class="name">Age</span>
|
||||
<span class="name">{{localize "LETHALFANTASY.Label.age"}}</span>
|
||||
{{formInput systemFields.biodata.fields.age value=system.biodata.age}}
|
||||
</div>
|
||||
<div class="biodata-elem">
|
||||
<span class="name">Height</span>
|
||||
<span class="name">{{localize "LETHALFANTASY.Label.height"}}</span>
|
||||
{{formInput
|
||||
systemFields.biodata.fields.height
|
||||
value=system.biodata.height
|
||||
}}
|
||||
</div>
|
||||
<div class="biodata-elem">
|
||||
<span class="name">Weight</span>
|
||||
<span class="name">{{localize "LETHALFANTASY.Label.weight"}}</span>
|
||||
{{formInput
|
||||
systemFields.biodata.fields.weight
|
||||
value=system.biodata.weight
|
||||
}}
|
||||
</div>
|
||||
<div class="biodata-elem">
|
||||
<span class="name">Eyes</span>
|
||||
<span class="name">{{localize "LETHALFANTASY.Label.eyes"}}</span>
|
||||
{{formInput
|
||||
systemFields.biodata.fields.eyes
|
||||
value=system.biodata.eyes
|
||||
}}
|
||||
</div>
|
||||
<div class="biodata-elem">
|
||||
<span class="name">Hair</span>
|
||||
<span class="name">{{localize "LETHALFANTASY.Label.hair"}}</span>
|
||||
{{formInput
|
||||
systemFields.biodata.fields.hair
|
||||
value=system.biodata.hair
|
||||
}}
|
||||
</div>
|
||||
<div class="biodata-elem">
|
||||
<span class="name">Dev. Points (Total)</span>
|
||||
<span class="name">{{localize "LETHALFANTASY.Label.devPointsTotal"}}</span>
|
||||
{{formInput
|
||||
systemFields.developmentPoints.fields.total
|
||||
value=system.developmentPoints.total
|
||||
}}
|
||||
</div>
|
||||
<div class="biodata-elem">
|
||||
<span class="name">Dev. Points (Rem.)</span>
|
||||
<span class="name">{{localize "LETHALFANTASY.Label.devPointsRem"}}</span>
|
||||
{{formInput
|
||||
systemFields.developmentPoints.fields.remaining
|
||||
value=system.developmentPoints.remaining
|
||||
}}
|
||||
</div>
|
||||
<div class="biodata-elem">
|
||||
<span class="name">Magic User</span>
|
||||
<span class="name">{{localize "LETHALFANTASY.Label.magicUser"}}</span>
|
||||
{{formInput
|
||||
systemFields.biodata.fields.magicUser
|
||||
value=system.biodata.magicUser
|
||||
}}
|
||||
</div>
|
||||
<div class="biodata-elem">
|
||||
<span class="name">Cleric User</span>
|
||||
<span class="name">{{localize "LETHALFANTASY.Label.clericUser"}}</span>
|
||||
{{formInput
|
||||
systemFields.biodata.fields.clericUser
|
||||
value=system.biodata.clericUser
|
||||
}}
|
||||
</div>
|
||||
<div class="biodata-elem">
|
||||
<span class="name">Save bonus (1/5levels)</span>
|
||||
<span class="name">{{localize "LETHALFANTASY.Label.saveBonus"}}</span>
|
||||
{{formInput
|
||||
systemFields.modifiers.fields.saveModifier
|
||||
value=system.modifiers.saveModifier
|
||||
@@ -107,7 +107,7 @@
|
||||
|
||||
{{#if system.biodata.magicUser}}
|
||||
<div class="biodata-elem">
|
||||
<span class="name">Spell bonus (1/5levels)</span>
|
||||
<span class="name">{{localize "LETHALFANTASY.Label.spellBonus"}}</span>
|
||||
{{formInput
|
||||
systemFields.modifiers.fields.levelSpellModifier
|
||||
value=system.modifiers.levelSpellModifier
|
||||
@@ -117,7 +117,7 @@
|
||||
{{/if}}
|
||||
{{#if system.biodata.clericUser}}
|
||||
<div class="biodata-elem">
|
||||
<span class="name">Miracle bonus (1/5levels)</span>
|
||||
<span class="name">{{localize "LETHALFANTASY.Label.miracleBonus"}}</span>
|
||||
{{formInput
|
||||
systemFields.modifiers.fields.levelMiracleModifier
|
||||
value=system.modifiers.levelMiracleModifier
|
||||
@@ -127,7 +127,7 @@
|
||||
{{/if}}
|
||||
|
||||
<div class="biodata-elem">
|
||||
<span class="name">Last HD roll</span>
|
||||
<span class="name">{{localize "LETHALFANTASY.Label.lastHdRoll"}}</span>
|
||||
{{formInput
|
||||
systemFields.biodata.fields.hpPerLevel
|
||||
value=system.biodata.hpPerLevel
|
||||
@@ -136,7 +136,7 @@
|
||||
</div>
|
||||
|
||||
<div class="biodata-elem">
|
||||
<span class="name">Natural DR</span>
|
||||
<span class="name">{{localize "LETHALFANTASY.Label.naturalDR"}}</span>
|
||||
{{formInput
|
||||
systemFields.biodata.fields.naturalDR
|
||||
value=system.biodata.naturalDR
|
||||
@@ -145,7 +145,7 @@
|
||||
</div>
|
||||
|
||||
<div class="biodata-elem">
|
||||
<span class="name">Magical DR</span>
|
||||
<span class="name">{{localize "LETHALFANTASY.Label.magicalDR"}}</span>
|
||||
{{formInput
|
||||
systemFields.biodata.fields.magicDR
|
||||
value=system.biodata.magicDR
|
||||
|
||||
@@ -5,12 +5,12 @@
|
||||
<legend>{{localize "LETHALFANTASY.Label.divinityPoints"}}</legend>
|
||||
<div class="miracle-details">
|
||||
<div class="miracle-detail">
|
||||
<span>Current</span>
|
||||
<span>{{localize "LETHALFANTASY.Label.current"}}</span>
|
||||
{{formField systemFields.divinityPoints.fields.value value=system.divinityPoints.value localize=true}}
|
||||
<a data-action="divinityPointsPlus"><i class="fa-solid fa-hexagon-plus"></i></a>
|
||||
<a data-action="divinityPointsMinus"><i class="fa-solid fa-hexagon-minus"></i></a>
|
||||
|
||||
<span>Max</span>
|
||||
<span>{{localize "LETHALFANTASY.Label.max"}}</span>
|
||||
{{formField systemFields.divinityPoints.fields.max value=system.divinityPoints.max localize=true
|
||||
disabled=isPlayMode}}
|
||||
</div>
|
||||
|
||||
@@ -5,12 +5,12 @@
|
||||
<legend>{{localize "LETHALFANTASY.Label.aetherPoints"}}</legend>
|
||||
<div class="spell-details">
|
||||
<div class="spell-detail">
|
||||
<span>Current</span>
|
||||
<span>{{localize "LETHALFANTASY.Label.current"}}</span>
|
||||
{{formField systemFields.aetherPoints.fields.value value=system.aetherPoints.value localize=true}}
|
||||
<a data-action="aetherPointsPlus"><i class="fa-solid fa-hexagon-plus"></i></a>
|
||||
<a data-action="aetherPointsMinus"><i class="fa-solid fa-hexagon-minus"></i></a>
|
||||
|
||||
<span>Max</span>
|
||||
<span>{{localize "LETHALFANTASY.Label.max"}}</span>
|
||||
{{formField systemFields.aetherPoints.fields.max value=system.aetherPoints.max localize=true
|
||||
disabled=isPlayMode}}
|
||||
</div>
|
||||
@@ -37,6 +37,25 @@
|
||||
<i class="fa-duotone fa-solid fa-stars" data-roll-type="spell-power" data-roll-key="{{item.id}}"></i>
|
||||
</a>
|
||||
|
||||
{{#if item.system.damageDice}}
|
||||
<a data-action="rollSpellDamage" data-item-id="{{item.id}}" data-damage-tier="standard"
|
||||
data-tooltip="Spell Damage (Standard)">
|
||||
<i class="fa-solid fa-wand-magic-sparkles"></i>S
|
||||
</a>
|
||||
{{/if}}
|
||||
{{#if item.system.damageDiceOverpowered}}
|
||||
<a data-action="rollSpellDamage" data-item-id="{{item.id}}" data-damage-tier="overpowered"
|
||||
data-tooltip="Spell Damage (Overpowered)">
|
||||
<i class="fa-solid fa-wand-magic-sparkles"></i>O
|
||||
</a>
|
||||
{{/if}}
|
||||
{{#if item.system.damageDiceOverpowered2}}
|
||||
<a data-action="rollSpellDamage" data-item-id="{{item.id}}" data-damage-tier="overpowered2"
|
||||
data-tooltip="Spell Damage (Overpowered 2)">
|
||||
<i class="fa-solid fa-wand-magic-sparkles"></i>O2
|
||||
</a>
|
||||
{{/if}}
|
||||
|
||||
<div class="controls">
|
||||
<a data-tooltip="{{localize 'LETHALFANTASY.Edit'}}" data-action="edit" data-item-id="{{item.id}}"
|
||||
data-item-uuid="{{item.uuid}}"><i class="fas fa-edit"></i></a>
|
||||
|
||||
@@ -40,32 +40,32 @@
|
||||
{{#if (eq rollData.favor "favor")}}
|
||||
<div class="detail-badge favor-badge">
|
||||
<i class="fa-solid fa-sparkles"></i>
|
||||
<span>Favor</span>
|
||||
<span>{{localize "LETHALFANTASY.Label.favor"}}</span>
|
||||
</div>
|
||||
{{/if}}
|
||||
{{#if (eq rollData.favor "disfavor")}}
|
||||
<div class="detail-badge disfavor-badge">
|
||||
<i class="fa-solid fa-skull"></i>
|
||||
<span>Disfavor</span>
|
||||
<span>{{localize "LETHALFANTASY.Label.disfavor"}}</span>
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
{{#if rollData.letItFly}}
|
||||
<div class="detail-badge special-badge">
|
||||
<i class="fa-solid fa-bow-arrow"></i>
|
||||
<span>Let It Fly!</span>
|
||||
<span>{{localize "LETHALFANTASY.Label.letItFly"}}</span>
|
||||
</div>
|
||||
{{/if}}
|
||||
{{#if rollData.pointBlank}}
|
||||
<div class="detail-badge special-badge">
|
||||
<i class="fa-solid fa-bullseye-arrow"></i>
|
||||
<span>Point Blank</span>
|
||||
<span>{{localize "LETHALFANTASY.Label.pointBlank"}}</span>
|
||||
</div>
|
||||
{{/if}}
|
||||
{{#if rollData.beyondSkill}}
|
||||
<div class="detail-badge special-badge">
|
||||
<i class="fa-solid fa-target-lock"></i>
|
||||
<span>Beyond Skill</span>
|
||||
<span>{{localize "LETHALFANTASY.Label.beyondSkill"}}</span>
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
@@ -111,7 +111,7 @@
|
||||
{{#unless isPrivate}}
|
||||
<div class="result-section">
|
||||
<div class="main-result">
|
||||
<div class="result-label">Total</div>
|
||||
<div class="result-label">{{localize "LETHALFANTASY.Label.total"}}</div>
|
||||
<div class="result-value {{#if (eq resultType 'success')}}success{{else}}failure{{/if}}">
|
||||
{{total}}
|
||||
</div>
|
||||
@@ -177,7 +177,7 @@
|
||||
{{else}}
|
||||
<div class="private-result">
|
||||
<i class="fa-solid fa-eye-slash"></i>
|
||||
<span>Private Roll</span>
|
||||
<span>{{localize "LETHALFANTASY.Label.privateRoll"}}</span>
|
||||
</div>
|
||||
{{/unless}}
|
||||
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
{{formField systemFields.miracleType value=system.miracleType}}
|
||||
{{formField systemFields.level value=system.level}}
|
||||
|
||||
<label>Components</label>
|
||||
<label>{{localize "LETHALFANTASY.Label.components"}}</label>
|
||||
<div class="shift-right">
|
||||
{{formField systemFields.components.fields.verbal value=system.components.verbal}}
|
||||
{{formField systemFields.components.fields.somatic value=system.components.somatic}}
|
||||
@@ -27,6 +27,9 @@
|
||||
{{formField systemFields.areaAffected value=system.areaAffected}}
|
||||
{{formField systemFields.duration value=system.duration}}
|
||||
{{formField systemFields.savingThrow value=system.savingThrow}}
|
||||
{{formField systemFields.damageDice value=system.damageDice}}
|
||||
{{formField systemFields.damageDiceOverpowered value=system.damageDiceOverpowered}}
|
||||
{{formField systemFields.damageDiceOverpowered2 value=system.damageDiceOverpowered2}}
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -6,23 +6,23 @@
|
||||
<div class="biodata">
|
||||
|
||||
<div class="biodata-elem">
|
||||
<span class="name">Alignment</span>
|
||||
<span class="name">{{localize "LETHALFANTASY.Label.alignment"}}</span>
|
||||
{{formInput systemFields.biodata.fields.alignment value=system.biodata.alignment }}
|
||||
</div>
|
||||
<div class="biodata-elem">
|
||||
<span class="name">Height</span>
|
||||
<span class="name">{{localize "LETHALFANTASY.Label.height"}}</span>
|
||||
{{formInput systemFields.biodata.fields.height value=system.biodata.height }}
|
||||
</div>
|
||||
<div class="biodata-elem">
|
||||
<span class="name">Weight</span>
|
||||
<span class="name">{{localize "LETHALFANTASY.Label.weight"}}</span>
|
||||
{{formInput systemFields.biodata.fields.weight value=system.biodata.weight }}
|
||||
</div>
|
||||
<div class="biodata-elem">
|
||||
<span class="name">Length</span>
|
||||
<span class="name">{{localize "LETHALFANTASY.Label.length"}}</span>
|
||||
{{formInput systemFields.biodata.fields.length value=system.biodata.length }}
|
||||
</div>
|
||||
<div class="biodata-elem">
|
||||
<span class="name">Vision</span>
|
||||
<span class="name">{{localize "LETHALFANTASY.Label.vision"}}</span>
|
||||
{{formInput systemFields.biodata.fields.vision value=system.biodata.vision }}
|
||||
</div>
|
||||
|
||||
|
||||
@@ -160,7 +160,7 @@
|
||||
</fieldset>
|
||||
|
||||
<fieldset>
|
||||
<legend>Hand To Hand Attacks</legend>
|
||||
<legend>{{localize "LETHALFANTASY.Label.handToHandAttacks"}}</legend>
|
||||
<div class="attacks">
|
||||
{{#each system.combatHTH as |item key|}}
|
||||
<div class="attack" data-attack-key="{{key}}" >
|
||||
|
||||
@@ -0,0 +1,45 @@
|
||||
<div class="lethalfantasy-range-defense-dialog">
|
||||
|
||||
<fieldSet class="">
|
||||
<legend>{{localize "LETHALFANTASY.Label.rangeAttackDialog"}}</legend>
|
||||
|
||||
<div class="field-section">
|
||||
<span class="field-name">Attacker Movement :</span>
|
||||
<select name="movement" data-tooltip-direction="UP">
|
||||
{{selectOptions attackerMovementChoices selected=movement}}
|
||||
</select>
|
||||
</div>
|
||||
|
||||
<div class="field-section">
|
||||
<span class="field-name">Range :</span>
|
||||
<select name="range" data-tooltip-direction="UP">
|
||||
{{selectOptions rangeChoices selected=range}}
|
||||
</select>
|
||||
</div>
|
||||
|
||||
<div class="field-section">
|
||||
<span class="field-name">Target Size :</span>
|
||||
<select name="size" data-tooltip-direction="UP">
|
||||
{{selectOptions sizeChoices selected=size}}
|
||||
</select>
|
||||
</div>
|
||||
|
||||
<div class="field-section">
|
||||
<span class="field-name">Aim :</span>
|
||||
<select name="attackerAim" data-tooltip-direction="UP">
|
||||
{{selectOptions attackerAimChoices selected=attackerAim}}
|
||||
</select>
|
||||
</div>
|
||||
|
||||
</fieldSet>
|
||||
|
||||
<fieldSet>
|
||||
<legend>{{localize "LETHALFANTASY.Roll.visibility"}}</legend>
|
||||
<span class="fieldset-centered">
|
||||
<select name="visibility">
|
||||
{{selectOptions rollModes selected=visibility localize=true}}
|
||||
</select>
|
||||
</span>
|
||||
</fieldSet>
|
||||
|
||||
</div>
|
||||
+31
-29
@@ -55,35 +55,33 @@
|
||||
<div class="dialog-save">Add Granted Attack Dice
|
||||
<input type="checkbox" data-action="selectGranted" name="granted" />
|
||||
</div>
|
||||
{{#if rollTarget.weapon}}
|
||||
{{#if (eq rollTarget.weapon.system.weaponType "melee")}}{{else}}
|
||||
<div class="dialog-save">Point Blank Range Attack
|
||||
<input
|
||||
type="checkbox"
|
||||
data-action="selectPointBlank"
|
||||
name="pointBlankV"
|
||||
/>
|
||||
</div>
|
||||
<div class="dialog-save">Beyond Skill Range Attack
|
||||
<input
|
||||
type="checkbox"
|
||||
data-action="selectBeyondSkill"
|
||||
name="beyondSkillV"
|
||||
/>
|
||||
</div>
|
||||
<div class="dialog-save">Let it Fly (Pure D20E)
|
||||
<input
|
||||
type="checkbox"
|
||||
data-action="selectLetItFly"
|
||||
name="letItFlyV"
|
||||
/>
|
||||
</div>
|
||||
<div class="dialog-save">Aiming
|
||||
<select name="attackerAim" data-tooltip-direction="UP">
|
||||
{{selectOptions attackerAimChoices selected=attackerAim}}
|
||||
</select>
|
||||
</div>
|
||||
{{/if}}
|
||||
{{#if isRangedAttack}}
|
||||
<div class="dialog-save">Point Blank Range Attack
|
||||
<input
|
||||
type="checkbox"
|
||||
data-action="selectPointBlank"
|
||||
name="pointBlankV"
|
||||
/>
|
||||
</div>
|
||||
<div class="dialog-save">Beyond Skill Range Attack
|
||||
<input
|
||||
type="checkbox"
|
||||
data-action="selectBeyondSkill"
|
||||
name="beyondSkillV"
|
||||
/>
|
||||
</div>
|
||||
<div class="dialog-save">Let it Fly (Pure D20E)
|
||||
<input
|
||||
type="checkbox"
|
||||
data-action="selectLetItFly"
|
||||
name="letItFlyV"
|
||||
/>
|
||||
</div>
|
||||
<div class="dialog-save">Aiming
|
||||
<select name="attackerAim" data-tooltip-direction="UP">
|
||||
{{selectOptions attackerAimChoices selected=attackerAim}}
|
||||
</select>
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
{{/if}}
|
||||
@@ -91,6 +89,10 @@
|
||||
<div class="dialog-save">Add Granted Defense Dice
|
||||
<input type="checkbox" data-action="selectGranted" name="granted" />
|
||||
</div>
|
||||
<div class="dialog-warning">
|
||||
<i class="fa-solid fa-triangle-exclamation"></i>
|
||||
{{localize "LETHALFANTASY.Warning.defenseShieldOrder"}}
|
||||
</div>
|
||||
{{/if}}
|
||||
{{#if (match rollType "damage")}}
|
||||
<div class="dialog-save">Add Granted Damage Dice
|
||||
|
||||
@@ -22,9 +22,9 @@
|
||||
{{formField systemFields.hascover value=system.hascover}}
|
||||
|
||||
{{#if system.hascover}}
|
||||
<label>Cover vs ranged attacks</label>
|
||||
<label>{{localize "LETHALFANTASY.Label.coverRanged"}}</label>
|
||||
<div class="shift-right">
|
||||
<label>Standing </label>
|
||||
<label>{{localize "LETHALFANTASY.Label.standing"}}</label>
|
||||
<div class="flexrow">{{formField
|
||||
systemFields.standing.fields.min
|
||||
value=system.standing.min
|
||||
@@ -33,7 +33,7 @@
|
||||
</div>
|
||||
</div>
|
||||
<div class="shift-right">
|
||||
<label>Crouching</label>
|
||||
<label>{{localize "LETHALFANTASY.Label.crouching"}}</label>
|
||||
<div class="flexrow">{{formField
|
||||
systemFields.crouching.fields.min
|
||||
value=system.crouching.min
|
||||
|
||||
+3
-1
@@ -7,7 +7,7 @@
|
||||
{{formField systemFields.level value=system.level}}
|
||||
{{formField systemFields.cost value=system.cost}}
|
||||
|
||||
<label>Components</label>
|
||||
<label>{{localize "LETHALFANTASY.Label.components"}}</label>
|
||||
<div class="shift-right">
|
||||
{{formField systemFields.components.fields.verbal value=system.components.verbal}}
|
||||
{{formField systemFields.components.fields.somatic value=system.components.somatic}}
|
||||
@@ -31,6 +31,8 @@
|
||||
{{formField systemFields.extraAetherPoints value=system.extraAetherPoints}}
|
||||
{{formField systemFields.criticalType value=system.criticalType}}
|
||||
{{formField systemFields.damageDice value=system.damageDice}}
|
||||
{{formField systemFields.damageDiceOverpowered value=system.damageDiceOverpowered}}
|
||||
{{formField systemFields.damageDiceOverpowered2 value=system.damageDiceOverpowered2}}
|
||||
|
||||
|
||||
<fieldset>
|
||||
|
||||
@@ -10,14 +10,14 @@
|
||||
{{formField systemFields.weaponType value=system.weaponType localize=true}}
|
||||
{{formField systemFields.weaponClass value=system.weaponClass localize=true}}
|
||||
|
||||
<label>Damage Type</label>
|
||||
<label>{{localize "LETHALFANTASY.Label.damageType"}}</label>
|
||||
<div class="shift-right">
|
||||
{{formField systemFields.damageType.fields.typeP value=system.damageType.typeP}}
|
||||
{{formField systemFields.damageType.fields.typeB value=system.damageType.typeB}}
|
||||
{{formField systemFields.damageType.fields.typeS value=system.damageType.typeS}}
|
||||
</div>
|
||||
|
||||
<label>Damage</label>
|
||||
<label>{{localize "LETHALFANTASY.Label.damage"}}</label>
|
||||
<div class="shift-right">
|
||||
{{formField systemFields.damage.fields.damageS value=system.damage.damageS}}
|
||||
{{formField systemFields.damage.fields.damageM value=system.damage.damageM}}
|
||||
@@ -34,7 +34,7 @@
|
||||
{{/if}}
|
||||
|
||||
{{#if (eq system.weaponType "ranged")}}
|
||||
<label>Speed</label>
|
||||
<label>{{localize "LETHALFANTASY.Label.speed"}}</label>
|
||||
<div class="shift-right">
|
||||
{{formField systemFields.speed.fields.simpleAim value=system.speed.simpleAim}}
|
||||
{{formField systemFields.speed.fields.carefulAim value=system.speed.carefulAim}}
|
||||
@@ -47,7 +47,7 @@
|
||||
|
||||
{{formField systemFields.defense value=system.defense}}
|
||||
|
||||
<label>Range</label>
|
||||
<label>{{localize "LETHALFANTASY.Label.range"}}</label>
|
||||
<div class="shift-right">
|
||||
{{formField systemFields.weaponRange.fields.pointBlank value=system.weaponRange.pointBlank}}
|
||||
{{formField systemFields.weaponRange.fields.short value=system.weaponRange.short}}
|
||||
@@ -60,7 +60,7 @@
|
||||
|
||||
{{formField systemFields.equipped value=system.equipped}}
|
||||
|
||||
<label>Bonuses</label>
|
||||
<label>{{localize "LETHALFANTASY.Label.bonuses"}}</label>
|
||||
<div class="shift-right">
|
||||
{{formField systemFields.bonuses.fields.attackBonus value=system.bonuses.attackBonus}}
|
||||
{{formField systemFields.bonuses.fields.defenseBonus value=system.bonuses.defenseBonus}}
|
||||
|
||||
Reference in New Issue
Block a user