Compare commits
3 Commits
| Author | SHA1 | Date | |
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| 05c93f9475 | |||
| bb005ee9fc | |||
| fa5c4cc9ce |
+37
-4
@@ -553,6 +553,17 @@ Hooks.on("preCreateChatMessage", (message) => {
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}
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}
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})
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})
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// Build dice breakdown HTML from a reroll result
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function formatRerollBreakdown(reroll) {
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const breakdown = (reroll.options?.diceResults || [])
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.map(r => `<span class="dice-item"><span class="dice-type">${r.dice}</span><span class="dice-separator">→</span><span class="dice-value">${r.value}</span></span>`)
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.join("")
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const d30 = reroll.options?.D30message
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? `<div class="d30-result"><span class="d30-value">D30 → ${reroll.options.D30result || "?"}</span> — ${reroll.options.D30message.description}</div>`
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: ""
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return { breakdown, d30 }
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}
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// Hook global pour gérer l'offre de Grit à l'attaquant après une défense
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// Hook global pour gérer l'offre de Grit à l'attaquant après une défense
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Hooks.on("createChatMessage", async (message) => {
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Hooks.on("createChatMessage", async (message) => {
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const rollType = message.rolls[0]?.options?.rollType
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const rollType = message.rolls[0]?.options?.rollType
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@@ -580,15 +591,15 @@ Hooks.on("createChatMessage", async (message) => {
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attackWeaponId,
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attackWeaponId,
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attackRollType,
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attackRollType,
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attackRollKey,
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attackRollKey,
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attackD30message,
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attackRerollContext,
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attackRerollContext,
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attackNaturalRoll,
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attackNaturalRoll,
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damageTier,
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damageTier,
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defenderId,
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defenderId,
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defenderTokenId
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defenderTokenId
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} = attackData
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} = attackData
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let { attackD30message } = attackData
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let defenseRoll = message.rolls[0]?.options?.rollTotal || message.rolls[0]?.total || 0
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let defenseRoll = message.rolls[0]?.options?.rollTotal || message.rolls[0]?.total || 0
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const defenseD30message = message.rolls[0]?.options?.D30message || null
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let defenseD30message = message.rolls[0]?.options?.D30message || null
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log("Processing defense:", { attackRoll, defenseRoll, attackerId, defenderId })
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log("Processing defense:", { attackRoll, defenseRoll, attackerId, defenderId })
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@@ -806,7 +817,18 @@ Hooks.on("createChatMessage", async (message) => {
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canRerollDefense = false
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canRerollDefense = false
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if (!reroll) continue
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if (!reroll) continue
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defenseRoll = reroll.options?.rollTotal || reroll.total || oldDefenseRoll
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defenseRoll = reroll.options?.rollTotal || reroll.total || oldDefenseRoll
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await createReactionMessage(defender, `<p><strong>${defenderName}</strong> uses Mulligan and re-rolls defense: <strong>${oldDefenseRoll}</strong> → <strong>${defenseRoll}</strong>. Both sides may now react to the new numbers.</p>`)
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// Build dice breakdown HTML from the reroll
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const { breakdown: rerollBreakdown, d30: rerollD30 } = formatRerollBreakdown(reroll)
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await createReactionMessage(defender,
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`<p><strong>${defenderName}</strong> uses Mulligan and re-rolls defense: <strong>${oldDefenseRoll}</strong> → <strong>${defenseRoll}</strong>.</p>
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<div class="dice-breakdown">${rerollBreakdown}</div>${rerollD30}
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<p>Both sides may now react to the new numbers.</p>`
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)
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// Apply new D30 result on the restart
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if (reroll.options?.D30message) {
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defenseD30message = reroll.options.D30message
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defenseD30Processed = false
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}
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// Restart the full comparison so both sides can react to the new roll
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// Restart the full comparison so both sides can react to the new roll
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mulliganRestart = true
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mulliganRestart = true
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break
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break
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@@ -1003,7 +1025,18 @@ Hooks.on("createChatMessage", async (message) => {
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canRerollAttack = false
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canRerollAttack = false
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if (!reroll) continue
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if (!reroll) continue
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attackRollFinal = reroll.options?.rollTotal || reroll.total || oldAttackRoll
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attackRollFinal = reroll.options?.rollTotal || reroll.total || oldAttackRoll
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await createReactionMessage(attacker, `<p><strong>${attackerName}</strong> uses Mulligan and re-rolls attack: <strong>${oldAttackRoll}</strong> → <strong>${attackRollFinal}</strong>. Both sides may now react to the new numbers.</p>`)
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// Build dice breakdown HTML from the reroll
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const { breakdown: rerollBreakdown, d30: rerollD30 } = formatRerollBreakdown(reroll)
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await createReactionMessage(attacker,
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`<p><strong>${attackerName}</strong> uses Mulligan and re-rolls attack: <strong>${oldAttackRoll}</strong> → <strong>${attackRollFinal}</strong>.</p>
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<div class="dice-breakdown">${rerollBreakdown}</div>${rerollD30}
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<p>Both sides may now react to the new numbers.</p>`
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)
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// Apply new D30 result on the restart
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if (reroll.options?.D30message) {
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attackD30message = reroll.options.D30message
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attackD30Processed = false
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}
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// Restart the full comparison so both sides can react to the new roll
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// Restart the full comparison so both sides can react to the new roll
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mulliganRestart = true
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mulliganRestart = true
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break
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break
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@@ -555,7 +555,13 @@ export default class LethalFantasyRoll extends Roll {
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if (rollContext.favor === "favor") {
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if (rollContext.favor === "favor") {
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rollFavor = new this(baseFormula, options.data, rollData)
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rollFavor = new this(baseFormula, options.data, rollData)
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await rollFavor.evaluate()
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await rollFavor.evaluate()
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log("Rolling with favor", rollFavor)
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log("Favor dice", {
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rollBaseTotal: rollBase.total,
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rollFavorTotal: rollFavor.total,
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rollBaseResults: rollBase.dice.map(d => d.results.map(r => r.result)),
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rollFavorResults: rollFavor.dice.map(d => d.results.map(r => r.result)),
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baseFormula
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})
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if (game?.dice3d) {
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if (game?.dice3d) {
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game.dice3d.showForRoll(rollFavor, game.user, true)
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game.dice3d.showForRoll(rollFavor, game.user, true)
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}
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}
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@@ -571,6 +577,13 @@ export default class LethalFantasyRoll extends Roll {
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if (rollContext.favor === "disfavor") {
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if (rollContext.favor === "disfavor") {
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rollFavor = new this(baseFormula, options.data, rollData)
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rollFavor = new this(baseFormula, options.data, rollData)
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await rollFavor.evaluate()
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await rollFavor.evaluate()
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log("Disfavor dice", {
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rollBaseTotal: rollBase.total,
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rollFavorTotal: rollFavor.total,
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rollBaseResults: rollBase.dice.map(d => d.results.map(r => r.result)),
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rollFavorResults: rollFavor.dice.map(d => d.results.map(r => r.result)),
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baseFormula
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})
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if (game?.dice3d) {
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if (game?.dice3d) {
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game.dice3d.showForRoll(rollFavor, game.user, true)
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game.dice3d.showForRoll(rollFavor, game.user, true)
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}
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}
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@@ -1492,7 +1505,7 @@ export default class LethalFantasyRoll extends Roll {
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if (this.type === "weapon-attack" && this.rollTarget?.weapon) {
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if (this.type === "weapon-attack" && this.rollTarget?.weapon) {
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const weapon = this.rollTarget.weapon
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const weapon = this.rollTarget.weapon
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weaponDamageOptions = {
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weaponDamageOptions = {
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weaponId: weapon.id,
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weaponId: weapon._id || weapon.id,
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weaponName: weapon.name,
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weaponName: weapon.name,
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damageM: weapon.system?.damage?.damageM
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damageM: weapon.system?.damage?.damageM
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}
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}
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@@ -1128,7 +1128,6 @@ export default class LethalFantasyUtils {
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return await RollClass.prompt({
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return await RollClass.prompt({
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...foundry.utils.duplicate(rerollContext),
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...foundry.utils.duplicate(rerollContext),
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rollContext: foundry.utils.duplicate(rerollContext.rollContext || {}),
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rollContext: foundry.utils.duplicate(rerollContext.rollContext || {}),
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forceNoD30: true,
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hasTarget: false,
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hasTarget: false,
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target: false
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target: false
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})
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})
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