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8 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| f6fb0b68b8 | |||
| e45edd60c4 | |||
| d389a85a9f | |||
| c217490a5b | |||
| 38eb1a8d3d | |||
| 4724cdf2bb | |||
| 6d06c8ddad | |||
| 2770774aa3 |
@@ -59,5 +59,5 @@ jobs:
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version: ${{github.event.release.tag_name}}
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manifest: "https://www.uberwald.me/gitea/${{gitea.repository}}/releases/download/${{github.event.release.tag_name}}/system.json"
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notes: "https://www.uberwald.me/gitea/public/fvtt-lethal-fantasy/raw/branch/main/changelog.md"
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compatibility-minimum: "13"
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compatibility-minimum: "14"
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compatibility-verified: "14"
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@@ -0,0 +1,62 @@
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# CLAUDE.md
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This file provides guidance to Claude Code (claude.ai/code) when working with this repository.
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## Overview
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FoundryVTT v13+ game system for the **Lethal Fantasy RPG**. Entry point: `lethal-fantasy.mjs`.
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## Commands
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```bash
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# Compile LESS styles (styles/ -> css/)
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npx gulp css # one-shot
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npx gulp # compile + watch
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# Lint
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npx eslint .
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# Compendium pack management (LevelDB <-> YAML source)
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npm run pushLDBtoYML # export packs-system/ LevelDB -> source YAML
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npm run pullYMLtoLDB # import source YAML -> packs-system/ LevelDB
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```
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No test suite exists.
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## Architecture
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Four layers in `module/`, all wired in `lethal-fantasy.mjs` via the `init` hook:
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| Layer | Path | Purpose |
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|---|---|---|
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| Config | `module/config/` | Game constants. `SYSTEM` is `globalThis.SYSTEM` — always use `SYSTEM.*` for enumerations. |
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| Models | `module/models/` | `TypeDataModel` subclasses — data schemas per document type. |
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| Documents | `module/documents/` | Actor/Item/Roll/ChatMessage subclasses — game logic, roll processing, hooks. |
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| Applications | `module/applications/` | `ApplicationV2` sheets + custom combat tracker. |
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**Actor types**: `character`, `monster`
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**Item types**: `skill`, `gift`, `vulnerability`, `weapon`, `armor`, `shield`, `spell`, `miracle`, `equipment`
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Each layer has an `_module.mjs` barrel file that re-exports all classes from that layer.
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Templates (`.hbs`) live in `templates/`. Styles are authored in LESS under `styles/` and compiled to `css/`.
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### Key Patterns
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- **Sheets**: Extend `HandlebarsApplicationMixin(foundry.applications.sheets.ActorSheetV2)` — imported from `foundry.applications.api`. **Not** the legacy `ActorSheet`. Child sheets (e.g. `character-sheet.mjs`) extend `base-actor-sheet.mjs` and override `static PARTS` and `DEFAULT_OPTIONS.actions`. Template paths are prefixed `systems/fvtt-lethal-fantasy/templates/`. Actor sheets have a play/edit toggle via `_sheetMode` and `SHEET_MODES`.
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- **Models**: `static defineSchema()` using `foundry.data.fields.*`. Field definitions derived from SYSTEM config objects.
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- **Rolls**: `LethalFantasyRoll` extends `Roll` with rich metadata via `this.options`. `D30Roll` is a separate class for D30 result tables (initialized in the `ready` hook).
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- **Socket**: Events use `game.socket.on(\`system.${SYSTEM.id}\`, ...)`. Multi-player attack-defense uses a global `pendingDefenses` Map.
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- **i18n**: All user-visible strings are keys in `lang/en.json` as `LETHALFANTASY.Category.Key`. Always use `game.i18n.localize(key)`.
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### Compendium Packs
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Five LevelDB packs in `packs-system/`: skills, equipment, gifts, vulnerabilities, spells-miracles. Use the `tools/` scripts to export/import editable YAML.
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## Code Style
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- No semicolons, double quotes, 2-space indent
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- JSDoc `/** */` required on all functions/classes
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- Max line length 180 (strings/templates exempt)
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- Arrow functions: omit parens for single param
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- ESLint + Prettier config in `eslint.config.mjs`
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@@ -529,16 +529,16 @@ i.lethalfantasy {
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}
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.lethalfantasy .tab.character-combat .main-div .combat-details .combat-detail .armor-hp {
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margin-right: 4px;
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min-width: 10rem;
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max-width: 10rem;
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min-width: 11rem;
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max-width: 11rem;
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}
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.lethalfantasy .tab.character-combat .main-div .combat-details .combat-detail .armor-hp .name {
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min-width: 6rem;
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max-width: 6rem;
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}
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.lethalfantasy .tab.character-combat .main-div .combat-details .combat-detail .armor-hp .input {
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min-width: 2.5rem;
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max-width: 2.5rem;
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min-width: 3.5rem;
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max-width: 3.5rem;
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}
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.lethalfantasy .tab.character-combat .main-div .combat-details .combat-detail .granted {
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min-width: 8rem;
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@@ -471,6 +471,8 @@
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"range": "Range",
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"rangeDefenseDialog": "Ranged defense dialog",
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"rangeDefenseRoll": "Ranged defense roll",
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"rangeAttackDialog": "Ranged attack dialog",
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"rangeAttackRoll": "Ranged attack roll",
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"rangedAttackDefense": "Ranged attack defense",
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"resource": "Resource",
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"resources": "Resources",
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+45
-41
@@ -262,6 +262,7 @@ Hooks.on("renderChatMessageHTML", (message, html, data) => {
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const isRangedAttack = (rollTargetOptions?.attackMode === "ranged")
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|| (attacker?.type === "monster" && attacker.system.attackMode === "ranged")
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|| (attackerWeapon?.system?.weaponType === "ranged")
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|| (rollTargetOptions?.isRangedAttack === true)
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const defenseMsg = {
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type: "requestDefense",
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@@ -374,12 +375,12 @@ Hooks.on("renderChatMessageHTML", (message, html, data) => {
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{
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action: "cancel",
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label: game.i18n.localize("LETHALFANTASY.Combat.proceedNo"),
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callback: () => null
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callback: () => "cancel"
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}
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],
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rejectClose: false
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})
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if (manualDR === null) return
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if (manualDR === null || manualDR === "cancel") return
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const rollOpts = {
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type: "spell-damage",
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rollType: "spell-damage",
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@@ -393,17 +394,7 @@ Hooks.on("renderChatMessageHTML", (message, html, data) => {
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actorName: actor.name,
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actorImage: actor.img
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}
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const roll = new documents.LethalFantasyRoll(damageFormula, {}, rollOpts)
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await roll.evaluate()
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const diceResults = []
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for (const term of roll.dice) {
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for (const r of term.results) {
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diceResults.push({ dice: `1D${term.faces}`, value: r.result })
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}
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}
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roll.options.diceResults = diceResults
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roll.options.rollTotal = roll.total
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await roll.toMessage()
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await documents.LethalFantasyRoll.rollSpellDamageToMessage(damageFormula, rollOpts)
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return
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}
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||||
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||||
@@ -535,19 +526,31 @@ Hooks.on("createChatMessage", async (message) => {
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})
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||||
}
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||||
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// Si le défenseur est un personnage qui perd, proposer Grit/Luck (seulement s'il a des points)
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// Seulement si l'utilisateur actuel est le propriétaire du défenseur
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// Reaction phase — both sides may use grit/luck/shield/mulligan before the outcome is resolved.
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// After a mulligan reroll (either side), the comparison restarts so both sides can react to the new numbers.
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let defenderHandledBonus = false
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let attackerHandledBonus = false
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let shieldReaction = null
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let shieldBlocked = false
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const isSpellOrMiracle = attackRollType === "spell-attack" || attackRollType === "miracle-attack"
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if (defender && defenseRoll < attackRoll && isPrimaryController(defender) && !isSpellOrMiracle) {
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// These persist across mulligan restarts (once used they stay consumed)
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const shieldData = LethalFantasyUtils.getShieldReactionData(defender)
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let canRerollDefense = LethalFantasyUtils.hasD30Reroll(defenseD30message)
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let canShieldReact = !!shieldData
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let canAdHocShield = !shieldData
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let attackRollFinal = attackRoll
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let canRerollAttack = LethalFantasyUtils.hasD30Reroll(attackD30message)
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let mulliganRestart = false
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while (defenseRoll < attackRoll) {
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||||
do {
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mulliganRestart = false
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defenderHandledBonus = false
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attackerHandledBonus = false
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||||
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||||
// ── Defense reaction loop ──────────────────────────────────────────────
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if (defender && defenseRoll < attackRollFinal && isPrimaryController(defender) && !isSpellOrMiracle) {
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while (defenseRoll < attackRollFinal) {
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const currentGrit = Number(defender.system?.grit?.current) || 0
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const currentLuck = Number(defender.system?.luck?.current) || 0
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const buttons = []
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@@ -580,7 +583,7 @@ Hooks.on("createChatMessage", async (message) => {
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if (canRerollDefense) {
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buttons.push({
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action: "rerollDefense",
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label: "Re-roll defense",
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label: "Re-roll defense (Mulligan)",
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icon: "fa-solid fa-rotate-right",
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callback: () => "rerollDefense"
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||||
})
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@@ -594,7 +597,6 @@ Hooks.on("createChatMessage", async (message) => {
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callback: () => "shieldReact"
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})
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} else if (canAdHocShield) {
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// No pre-configured shield — offer ad-hoc shield option (useful for monsters)
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buttons.push({
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action: "adHocShield",
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label: "Roll ad-hoc shield (choose dice + DR)",
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@@ -616,7 +618,7 @@ Hooks.on("createChatMessage", async (message) => {
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content: `
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<div class="grit-luck-dialog">
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<div class="combat-status">
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<p><strong>${attackerName}</strong> rolled <strong>${attackRoll}</strong></p>
|
||||
<p><strong>${attackerName}</strong> rolled <strong>${attackRollFinal}</strong></p>
|
||||
<p><strong>${defenderName}</strong> currently has <strong>${defenseRoll}</strong></p>
|
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${defenseD30message ? `<p class="bonus-info">D30 special: ${defenseD30message.description}</p>` : ""}
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</div>
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@@ -632,21 +634,21 @@ Hooks.on("createChatMessage", async (message) => {
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defenderHandledBonus = true
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if (choice === "grit") {
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const bonusRoll = await LethalFantasyUtils.rollBonusDie("1d6", defender, (total) => `<p><strong>${defenderName}</strong> spends 1 Grit and rolls <strong>${total}</strong> for defense.</p>`)
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const bonusRoll = await LethalFantasyUtils.rollBonusDie("1d6", defender, total => `<p><strong>${defenderName}</strong> spends 1 Grit and rolls <strong>${total}</strong> for defense.</p>`)
|
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defenseRoll += bonusRoll
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await defender.update({ "system.grit.current": currentGrit - 1 })
|
||||
continue
|
||||
}
|
||||
|
||||
if (choice === "luck") {
|
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const bonusRoll = await LethalFantasyUtils.rollBonusDie("1d6", defender, (total) => `<p><strong>${defenderName}</strong> spends 1 Luck and rolls <strong>${total}</strong> for defense.</p>`)
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const bonusRoll = await LethalFantasyUtils.rollBonusDie("1d6", defender, total => `<p><strong>${defenderName}</strong> spends 1 Luck and rolls <strong>${total}</strong> for defense.</p>`)
|
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defenseRoll += bonusRoll
|
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await defender.update({ "system.luck.current": currentLuck - 1 })
|
||||
continue
|
||||
}
|
||||
|
||||
if (choice === "bonusDie") {
|
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const bonusDie = await LethalFantasyUtils.promptCombatBonusDie(defenderName, "attack", defenseRoll, attackRoll)
|
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const bonusDie = await LethalFantasyUtils.promptCombatBonusDie(defenderName, "attack", defenseRoll, attackRollFinal)
|
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if (!bonusDie) continue
|
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const bonusRoll = await LethalFantasyUtils.rollBonusDie(bonusDie, defender, (total, formula) => `<p><strong>${defenderName}</strong> adds <strong>${formula.toUpperCase()}</strong> and rolls <strong>${total}</strong> for defense.</p>`)
|
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defenseRoll += bonusRoll
|
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@@ -659,8 +661,10 @@ Hooks.on("createChatMessage", async (message) => {
|
||||
canRerollDefense = false
|
||||
if (!reroll) continue
|
||||
defenseRoll = reroll.options?.rollTotal || reroll.total || oldDefenseRoll
|
||||
await createReactionMessage(defender, `<p><strong>${defenderName}</strong> uses Mulligan and re-rolls defense: <strong>${oldDefenseRoll}</strong> → <strong>${defenseRoll}</strong>.</p>`)
|
||||
continue
|
||||
await createReactionMessage(defender, `<p><strong>${defenderName}</strong> uses Mulligan and re-rolls defense: <strong>${oldDefenseRoll}</strong> → <strong>${defenseRoll}</strong>. Both sides may now react to the new numbers.</p>`)
|
||||
// Restart the full comparison so both sides can react to the new roll
|
||||
mulliganRestart = true
|
||||
break
|
||||
}
|
||||
|
||||
if (choice === "shieldReact" && canShieldReact) {
|
||||
@@ -669,7 +673,7 @@ Hooks.on("createChatMessage", async (message) => {
|
||||
defenseRoll = newDefenseTotal
|
||||
canShieldReact = false
|
||||
|
||||
if (newDefenseTotal >= attackRoll) {
|
||||
if (newDefenseTotal >= attackRollFinal) {
|
||||
shieldBlocked = true
|
||||
shieldReaction = {
|
||||
damageReduction: shieldData.damageReduction,
|
||||
@@ -678,19 +682,19 @@ Hooks.on("createChatMessage", async (message) => {
|
||||
}
|
||||
await createReactionMessage(
|
||||
defender,
|
||||
`<p><strong>${defenderName}</strong> rolls <strong>${shieldData.label}</strong> and adds <strong>${shieldBonus}</strong> to defense (${newDefenseTotal} ≥ ${attackRoll}). <strong>Shield blocked the attack!</strong> Both armor DR and shield DR <strong>${shieldData.damageReduction}</strong> will apply to damage.</p>`
|
||||
`<p><strong>${defenderName}</strong> rolls <strong>${shieldData.label}</strong> and adds <strong>${shieldBonus}</strong> to defense (${newDefenseTotal} ≥ ${attackRollFinal}). <strong>Shield blocked the attack!</strong> Both armor DR and shield DR <strong>${shieldData.damageReduction}</strong> will apply to damage.</p>`
|
||||
)
|
||||
} else {
|
||||
shieldReaction = null
|
||||
await createReactionMessage(
|
||||
defender,
|
||||
`<p><strong>${defenderName}</strong> rolls <strong>${shieldData.label}</strong> and adds <strong>${shieldBonus}</strong> to defense (${newDefenseTotal} < ${attackRoll}). Shield did not block — normal hit, armor DR only.</p>`
|
||||
`<p><strong>${defenderName}</strong> rolls <strong>${shieldData.label}</strong> and adds <strong>${shieldBonus}</strong> to defense (${newDefenseTotal} < ${attackRollFinal}). Shield did not block — normal hit, armor DR only.</p>`
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
if (choice === "adHocShield") {
|
||||
const adHoc = await LethalFantasyUtils.promptAdHocShield(defenderName, attackRoll, defenseRoll)
|
||||
const adHoc = await LethalFantasyUtils.promptAdHocShield(defenderName, attackRollFinal, defenseRoll)
|
||||
if (!adHoc) continue
|
||||
const shieldBonus = await LethalFantasyUtils.rollBonusDie(adHoc.formula, defender)
|
||||
const newDefenseTotal = defenseRoll + shieldBonus
|
||||
@@ -698,7 +702,7 @@ Hooks.on("createChatMessage", async (message) => {
|
||||
canShieldReact = false
|
||||
canAdHocShield = false
|
||||
|
||||
if (newDefenseTotal >= attackRoll) {
|
||||
if (newDefenseTotal >= attackRollFinal) {
|
||||
shieldBlocked = true
|
||||
shieldReaction = {
|
||||
damageReduction: adHoc.damageReduction,
|
||||
@@ -707,27 +711,23 @@ Hooks.on("createChatMessage", async (message) => {
|
||||
}
|
||||
await createReactionMessage(
|
||||
defender,
|
||||
`<p><strong>${defenderName}</strong> rolls <strong>${adHoc.formula.toUpperCase()}</strong> shield and adds <strong>${shieldBonus}</strong> to defense (${newDefenseTotal} ≥ ${attackRoll}). <strong>Shield blocked the attack!</strong> Both armor DR and shield DR <strong>${adHoc.damageReduction}</strong> will apply to damage.</p>`
|
||||
`<p><strong>${defenderName}</strong> rolls <strong>${adHoc.formula.toUpperCase()}</strong> shield and adds <strong>${shieldBonus}</strong> to defense (${newDefenseTotal} ≥ ${attackRollFinal}). <strong>Shield blocked the attack!</strong> Both armor DR and shield DR <strong>${adHoc.damageReduction}</strong> will apply to damage.</p>`
|
||||
)
|
||||
} else {
|
||||
shieldReaction = null
|
||||
await createReactionMessage(
|
||||
defender,
|
||||
`<p><strong>${defenderName}</strong> rolls <strong>${adHoc.formula.toUpperCase()}</strong> shield and adds <strong>${shieldBonus}</strong> to defense (${newDefenseTotal} < ${attackRoll}). Shield did not block — normal hit, armor DR only.</p>`
|
||||
`<p><strong>${defenderName}</strong> rolls <strong>${adHoc.formula.toUpperCase()}</strong> shield and adds <strong>${shieldBonus}</strong> to defense (${newDefenseTotal} < ${attackRollFinal}). Shield did not block — normal hit, armor DR only.</p>`
|
||||
)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
let attackRollFinal = attackRoll
|
||||
let attackerHandledBonus = false
|
||||
if (mulliganRestart) continue
|
||||
|
||||
// Si l'attaquant est un personnage qui perd et a du Grit
|
||||
// Seulement si l'utilisateur actuel est le propriétaire de l'attaquant (pas le MJ)
|
||||
// ── Attack reaction loop ───────────────────────────────────────────────
|
||||
if (!defenderHandledBonus && attacker && attackRollFinal <= defenseRoll && isPrimaryController(attacker)) {
|
||||
let canRerollAttack = LethalFantasyUtils.hasD30Reroll(attackD30message)
|
||||
|
||||
while (attackRollFinal <= defenseRoll) {
|
||||
const currentGrit = Number(attacker.system?.grit?.current) || 0
|
||||
const buttons = []
|
||||
@@ -751,7 +751,7 @@ Hooks.on("createChatMessage", async (message) => {
|
||||
if (canRerollAttack && attackRerollContext) {
|
||||
buttons.push({
|
||||
action: "rerollAttack",
|
||||
label: "Re-roll attack",
|
||||
label: "Re-roll attack (Mulligan)",
|
||||
icon: "fa-solid fa-rotate-right",
|
||||
callback: () => "rerollAttack"
|
||||
})
|
||||
@@ -786,7 +786,7 @@ Hooks.on("createChatMessage", async (message) => {
|
||||
attackerHandledBonus = true
|
||||
|
||||
if (choice === "grit") {
|
||||
const attackBonus = await LethalFantasyUtils.rollBonusDie("1d6", attacker, (total) => `<p><strong>${attackerName}</strong> spends 1 Grit and rolls <strong>${total}</strong> for attack.</p>`)
|
||||
const attackBonus = await LethalFantasyUtils.rollBonusDie("1d6", attacker, total => `<p><strong>${attackerName}</strong> spends 1 Grit and rolls <strong>${total}</strong> for attack.</p>`)
|
||||
attackRollFinal += attackBonus
|
||||
await attacker.update({ "system.grit.current": currentGrit - 1 })
|
||||
continue
|
||||
@@ -806,10 +806,14 @@ Hooks.on("createChatMessage", async (message) => {
|
||||
canRerollAttack = false
|
||||
if (!reroll) continue
|
||||
attackRollFinal = reroll.options?.rollTotal || reroll.total || oldAttackRoll
|
||||
await createReactionMessage(attacker, `<p><strong>${attackerName}</strong> uses Mulligan and re-rolls attack: <strong>${oldAttackRoll}</strong> → <strong>${attackRollFinal}</strong>.</p>`)
|
||||
await createReactionMessage(attacker, `<p><strong>${attackerName}</strong> uses Mulligan and re-rolls attack: <strong>${oldAttackRoll}</strong> → <strong>${attackRollFinal}</strong>. Both sides may now react to the new numbers.</p>`)
|
||||
// Restart the full comparison so both sides can react to the new roll
|
||||
mulliganRestart = true
|
||||
break
|
||||
}
|
||||
}
|
||||
}
|
||||
} while (mulliganRestart)
|
||||
|
||||
const shieldDamageReduction = shieldBlocked ? shieldReaction.damageReduction : 0
|
||||
const outcome = shieldBlocked ? "shielded-hit" : (attackRollFinal > defenseRoll ? "hit" : "miss")
|
||||
|
||||
@@ -268,12 +268,12 @@ export default class LethalFantasyCharacterSheet extends LethalFantasyActorSheet
|
||||
{
|
||||
action: "cancel",
|
||||
label: game.i18n.localize("LETHALFANTASY.Combat.proceedNo"),
|
||||
callback: () => null
|
||||
callback: () => "cancel"
|
||||
}
|
||||
],
|
||||
rejectClose: false
|
||||
})
|
||||
if (manualDR === null) return
|
||||
if (manualDR === null || manualDR === "cancel") return
|
||||
|
||||
const rollOpts = {
|
||||
type: "spell-damage",
|
||||
@@ -286,17 +286,7 @@ export default class LethalFantasyCharacterSheet extends LethalFantasyActorSheet
|
||||
actorName: this.actor.name,
|
||||
actorImage: this.actor.img
|
||||
}
|
||||
const roll = new LethalFantasyRoll(formula, {}, rollOpts)
|
||||
await roll.evaluate()
|
||||
const diceResults = []
|
||||
for (const term of roll.dice) {
|
||||
for (const r of term.results) {
|
||||
diceResults.push({ dice: `1D${term.faces}`, value: r.result })
|
||||
}
|
||||
}
|
||||
roll.options.diceResults = diceResults
|
||||
roll.options.rollTotal = roll.total
|
||||
await roll.toMessage()
|
||||
await LethalFantasyRoll.rollSpellDamageToMessage(formula, rollOpts)
|
||||
}
|
||||
|
||||
static #onCreateEquipment(event, target) {
|
||||
|
||||
@@ -108,6 +108,10 @@
|
||||
}
|
||||
],
|
||||
"description": "Possible Flawless or Legendary Defense or Add D20E to Defense"
|
||||
},
|
||||
"saving_throws": {
|
||||
"type": "save_auto_success",
|
||||
"description": "Saving Throw Succeeds Regardless of Opposing Roll"
|
||||
}
|
||||
},
|
||||
"29": {
|
||||
@@ -145,6 +149,11 @@
|
||||
"type": "gain_grit",
|
||||
"amount": 1,
|
||||
"description": "Gain 1 Grit"
|
||||
},
|
||||
"saving_throws": {
|
||||
"type": "gain_grit",
|
||||
"amount": 1,
|
||||
"description": "Gain 1 Grit"
|
||||
}
|
||||
},
|
||||
"28": {
|
||||
@@ -199,6 +208,12 @@
|
||||
"amount": 1,
|
||||
"target": "skill",
|
||||
"description": "Add 1 to Skill Roll"
|
||||
},
|
||||
"saving_throws": {
|
||||
"type": "bonus_flat",
|
||||
"amount": 1,
|
||||
"target": "save",
|
||||
"description": "Add 1 to Saving Throw"
|
||||
}
|
||||
},
|
||||
"21": {
|
||||
@@ -239,6 +254,12 @@
|
||||
"ranged_defense": {
|
||||
"type": "recover_pain",
|
||||
"description": "Defender Recovers or ignores any flash of pain"
|
||||
},
|
||||
"saving_throws": {
|
||||
"type": "bonus_dice",
|
||||
"dice": "D6",
|
||||
"target": "save",
|
||||
"description": "Granted D6 (1-6) Saving Throw Modifier for this Saving Throw Attempt"
|
||||
}
|
||||
},
|
||||
"20": {
|
||||
@@ -349,6 +370,12 @@
|
||||
}
|
||||
],
|
||||
"description": "Possible 20/20 defense that avoids Any Attack Except a Lethal Strike or adds D12 to defense"
|
||||
},
|
||||
"saving_throws": {
|
||||
"type": "bonus_flat",
|
||||
"amount": 20,
|
||||
"target": "save",
|
||||
"description": "20 Added to Saving Throw"
|
||||
}
|
||||
},
|
||||
"15": {
|
||||
@@ -391,6 +418,12 @@
|
||||
"shield_bash"
|
||||
],
|
||||
"description": "Kick, Punch or Shield Bash"
|
||||
},
|
||||
"saving_throws": {
|
||||
"type": "bonus_flat",
|
||||
"amount": 1,
|
||||
"target": "save",
|
||||
"description": "Add 1 to Saving Throw"
|
||||
}
|
||||
},
|
||||
"13": {},
|
||||
@@ -445,6 +478,12 @@
|
||||
"shield_bash"
|
||||
],
|
||||
"description": "Kick, Punch or Shield Bash"
|
||||
},
|
||||
"saving_throws": {
|
||||
"type": "bonus_flat",
|
||||
"amount": 1,
|
||||
"target": "save",
|
||||
"description": "Add 1 to Saving Throw"
|
||||
}
|
||||
},
|
||||
"8": {
|
||||
@@ -475,6 +514,10 @@
|
||||
"ranged_defense": {
|
||||
"type": "mulligan",
|
||||
"description": "Mulligan, Can Choose to Re-Roll This Defense"
|
||||
},
|
||||
"saving_throws": {
|
||||
"type": "mulligan",
|
||||
"description": "Mulligan, Can Re-Roll This Saving Throw"
|
||||
}
|
||||
},
|
||||
"7": {
|
||||
@@ -528,6 +571,12 @@
|
||||
"shield_bash"
|
||||
],
|
||||
"description": "Kick, Punch, or Shield Bash"
|
||||
},
|
||||
"saving_throws": {
|
||||
"type": "bonus_flat",
|
||||
"amount": 1,
|
||||
"target": "save",
|
||||
"description": "Add 1 to Saving Throw"
|
||||
}
|
||||
},
|
||||
"3": {
|
||||
|
||||
@@ -85,11 +85,18 @@ export const RANGE_CHOICES = {
|
||||
"pointblank": { label: "Point Blank (Special)", value: "pointblank" },
|
||||
"short": { label: "Short (+0)", value: "0" },
|
||||
"medium": { label: "Medium (Red +5)", value: "+5" },
|
||||
"long": { label: "Long (Purle +7)", value: "+7" },
|
||||
"long": { label: "Long (Purple +7)", value: "+7" },
|
||||
"extreme": { label: "Extreme (Grey +9)", value: "+9" },
|
||||
"beyondskill": { label: "Beyond Skill (Blue +11)", value: "beyondskill" }
|
||||
}
|
||||
|
||||
export const ATTACKER_MOVEMENT_CHOICES = {
|
||||
"none": { label: "None / Stationary (D20E Favor)", favor: true, value: "2D20kh" },
|
||||
"walk": { label: "Walk (D20E)", value: "D20" },
|
||||
"incombat": { label: "In Combat (D20E)", value: "D20" },
|
||||
"run": { label: "Jog/Run/Sprint (D20E Disfavor)", disfavor: true, value: "2D20kl" }
|
||||
}
|
||||
|
||||
export const ATTACKER_AIM_CHOICES = {
|
||||
"simple": { label: "Simple (+0)", value: "0" },
|
||||
"careful": { label: "Careful (Red +5)", value: "+4" },
|
||||
@@ -321,6 +328,7 @@ export const SYSTEM = {
|
||||
RANGE_CHOICES,
|
||||
FAVOR_CHOICES,
|
||||
ATTACKER_AIM_CHOICES,
|
||||
ATTACKER_MOVEMENT_CHOICES,
|
||||
MORTAL_CHOICES,
|
||||
SPELL_CRITICAL,
|
||||
MIRACLE_TYPES,
|
||||
|
||||
@@ -261,7 +261,8 @@ export default class LethalFantasyActor extends Actor {
|
||||
weapon: weapon,
|
||||
weaponSkillModifier: skill.weaponSkillModifier,
|
||||
rollKey: rollKey,
|
||||
combat: foundry.utils.duplicate(this.system.combat)
|
||||
combat: foundry.utils.duplicate(this.system.combat),
|
||||
isRangedAttack: weapon.system.weaponType === "ranged"
|
||||
}
|
||||
if (rollType === "weapon-damage-small" || rollType === "weapon-damage-medium") {
|
||||
rollTarget.grantedDice = this.system.granted.damageDice
|
||||
|
||||
@@ -25,7 +25,8 @@ export default class D30Roll {
|
||||
RANGED_DEFENSE: "ranged_defense",
|
||||
ARCANE_SPELL_ATTACK: "arcane_spell_attack",
|
||||
ARCANE_SPELL_DEFENSE: "arcane_spell_defense",
|
||||
SKILL_ROLLS: "skill_rolls"
|
||||
SKILL_ROLLS: "skill_rolls",
|
||||
SAVING_THROWS: "saving_throws"
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -111,17 +112,16 @@ export default class D30Roll {
|
||||
if (externalType === "weapon-attack") {
|
||||
if (!weapon) {
|
||||
console.warn("D30Roll | Weapon object required for weapon-attack type")
|
||||
return this.ROLL_TYPES.MELEE_ATTACK // Default to melee
|
||||
// Fall through to use options.isRanged if available, otherwise default melee
|
||||
}
|
||||
return weapon.system?.weaponType === "ranged"
|
||||
return (options.isRanged || weapon?.system?.weaponType === "ranged")
|
||||
? this.ROLL_TYPES.RANGED_ATTACK
|
||||
: this.ROLL_TYPES.MELEE_ATTACK
|
||||
}
|
||||
|
||||
// Monster attacks - default to melee
|
||||
// Monster attacks - check options.isRanged (set from rollTarget.attackMode) or weapon type
|
||||
if (externalType === "monster-attack") {
|
||||
// Check if weapon object has range information
|
||||
if (weapon?.system?.weaponType === "ranged") {
|
||||
if (options.isRanged || weapon?.system?.weaponType === "ranged") {
|
||||
return this.ROLL_TYPES.RANGED_ATTACK
|
||||
}
|
||||
return this.ROLL_TYPES.MELEE_ATTACK
|
||||
@@ -138,11 +138,15 @@ export default class D30Roll {
|
||||
}
|
||||
|
||||
// Skill types
|
||||
if (externalType === "skill" || externalType === "monster-skill" ||
|
||||
externalType === "save" || externalType === "challenge") {
|
||||
if (externalType === "skill" || externalType === "monster-skill" || externalType === "challenge") {
|
||||
return this.ROLL_TYPES.SKILL_ROLLS
|
||||
}
|
||||
|
||||
// Saving throw types
|
||||
if (externalType === "save") {
|
||||
return options.isSpellSave ? this.ROLL_TYPES.ARCANE_SPELL_DEFENSE : this.ROLL_TYPES.SAVING_THROWS
|
||||
}
|
||||
|
||||
// If no match, return null
|
||||
console.warn(`D30Roll | Unknown external roll type: ${externalType}`)
|
||||
return null
|
||||
|
||||
+224
-6
@@ -237,6 +237,7 @@ export default class LethalFantasyRoll extends Roll {
|
||||
baseFormula = "D20"
|
||||
hasModifier = true
|
||||
hasChangeDice = false
|
||||
hasFavor = true
|
||||
options.rollTarget.value = options.rollTarget.actorModifiers.levelSpellModifier + options.rollTarget.actorModifiers.intSpellModifier
|
||||
options.rollTarget.charModifier = options.rollTarget.actorModifiers.intSpellModifier
|
||||
hasStaticModifier = options.rollType === "spell-power"
|
||||
@@ -253,6 +254,7 @@ export default class LethalFantasyRoll extends Roll {
|
||||
dice = "1D20"
|
||||
baseFormula = "D20"
|
||||
hasChangeDice = false
|
||||
hasFavor = true
|
||||
options.rollTarget.value = options.rollTarget.actorModifiers.levelMiracleModifier + options.rollTarget.actorModifiers.chaMiracleModifier
|
||||
options.rollTarget.charModifier = options.rollTarget.actorModifiers.chaMiracleModifier
|
||||
hasStaticModifier = options.rollType === "miracle-power"
|
||||
@@ -336,6 +338,10 @@ export default class LethalFantasyRoll extends Roll {
|
||||
let modifier = "+0"
|
||||
let targetName
|
||||
|
||||
// True for any ranged attack: PC weapon (ranged type) or monster attack (ranged mode)
|
||||
const isRangedAttack = (options.rollType === "weapon-attack" && options.rollTarget?.weapon?.system?.weaponType === "ranged")
|
||||
|| (options.rollType === "monster-attack" && options.rollTarget?.attackMode === "ranged")
|
||||
|
||||
let dialogContext = {
|
||||
rollType: options.rollType,
|
||||
rollTarget: options.rollTarget,
|
||||
@@ -360,7 +366,8 @@ export default class LethalFantasyRoll extends Roll {
|
||||
modifier,
|
||||
saveSpell: false,
|
||||
favor: "none",
|
||||
targetName
|
||||
targetName,
|
||||
isRangedAttack
|
||||
}
|
||||
let rollContext
|
||||
if (options.rollContext) {
|
||||
@@ -592,12 +599,17 @@ export default class LethalFantasyRoll extends Roll {
|
||||
}
|
||||
options.D30result = rollD30.total
|
||||
|
||||
// Récupérer le message D30 correspondant
|
||||
// Compute isRanged for D30: covers defense (isRangedDefense), monster ranged attacks (attackMode),
|
||||
// and PC weapon attacks (isRangedAttack or weaponType)
|
||||
const isRangedForD30 = options.isRangedDefense
|
||||
|| options.rollTarget?.attackMode === "ranged"
|
||||
|| options.rollTarget?.isRangedAttack === true
|
||||
|| options.rollTarget?.weapon?.system?.weaponType === "ranged"
|
||||
const d30Message = D30Roll.getResult(
|
||||
rollD30.total,
|
||||
options.rollType,
|
||||
options.rollTarget?.weapon,
|
||||
{ isRanged: options.isRangedDefense }
|
||||
{ isRanged: isRangedForD30, isSpellSave: saveSpell }
|
||||
)
|
||||
options.D30message = d30Message
|
||||
}
|
||||
@@ -775,9 +787,18 @@ export default class LethalFantasyRoll extends Roll {
|
||||
let buttons = []
|
||||
if (currentAction) {
|
||||
if (currentAction.type === "weapon") {
|
||||
let weaponLabel = "Roll progression dice"
|
||||
if (currentAction.rangedMode) {
|
||||
// Compute loading count from the speed formula (e.g. "3+1d6" → load=3)
|
||||
const speedStr = currentAction.system?.speed?.[currentAction.rangedMode] ?? ""
|
||||
const rangedLoad = currentAction.rangedLoad ?? (Number(speedStr.split("+")[0]) || 0)
|
||||
if (rangedLoad > 0 && !currentAction.weaponLoaded) {
|
||||
weaponLabel = "Load weapon"
|
||||
}
|
||||
}
|
||||
buttons.push({
|
||||
action: "roll",
|
||||
label: "Roll progression dice",
|
||||
label: weaponLabel,
|
||||
callback: (event, button) => {
|
||||
let pos = $('#combat-action-dialog').position()
|
||||
game.user.setFlag(SYSTEM.id, "combat-action-dialog-pos", pos)
|
||||
@@ -903,7 +924,8 @@ export default class LethalFantasyRoll extends Roll {
|
||||
await combatant.setFlag(SYSTEM.id, "currentAction", foundry.utils.duplicate(currentAction))
|
||||
return
|
||||
} else {
|
||||
let message = `Spell/Miracle ${currentAction.name} ready to be cast on next second !`
|
||||
// Last counting second — announce ready and transition immediately (no extra second consumed)
|
||||
let message = `Casting time : ${currentAction.name}, count : ${time}/${time} — ready to cast next second !`
|
||||
ChatMessage.create({ content: message, speaker: ChatMessage.getSpeaker({ actor: combatant.actor }) })
|
||||
currentAction.castingTime = 1
|
||||
currentAction.spellStatus = "toBeCasted"
|
||||
@@ -980,7 +1002,7 @@ export default class LethalFantasyRoll extends Roll {
|
||||
}
|
||||
// Range weapon loading
|
||||
if (!currentAction.weaponLoaded && currentAction.rangedLoad) {
|
||||
if (currentAction.progressionCount <= currentAction.rangedLoad) {
|
||||
if (currentAction.progressionCount < currentAction.rangedLoad) {
|
||||
let message = `Ranged weapon ${currentAction.name} is loading, loading count : ${currentAction.progressionCount}/${currentAction.rangedLoad}`
|
||||
ChatMessage.create({ content: message, speaker: ChatMessage.getSpeaker({ actor: combatant.actor }) })
|
||||
currentAction.progressionCount += 1
|
||||
@@ -1126,6 +1148,8 @@ export default class LethalFantasyRoll extends Roll {
|
||||
options = { ...options, ...rollContext }
|
||||
options.rollName = "Ranged Defense"
|
||||
options.rollType = "weapon-defense"
|
||||
options.type = options.rollType // Required: this.type reads options.type
|
||||
options.rollMode = rollContext.visibility // Required: callers pass roll.options.rollMode to toMessage
|
||||
|
||||
const rollBase = new this(rollContext.movement, options.data, rollData)
|
||||
const rollModifier = new Roll(modifierFormula, options.data, rollData)
|
||||
@@ -1193,6 +1217,161 @@ export default class LethalFantasyRoll extends Roll {
|
||||
return rollBase
|
||||
}
|
||||
|
||||
/**
|
||||
* Prompts the GM for ranged attack context (movement, range, target size, aim) when a monster
|
||||
* attacks with a ranged weapon, then evaluates an exploding D20 attack roll with the resulting modifiers.
|
||||
*
|
||||
* @param {Object} options Options for the roll.
|
||||
* @param {string} options.actorId The attacker actor ID.
|
||||
* @param {string} options.actorName The attacker actor name.
|
||||
* @param {Object} options.rollTarget The rollTarget containing attackModifier and related data.
|
||||
* @returns {Promise<LethalFantasyRoll|null>} The resulting roll, or null if cancelled.
|
||||
*/
|
||||
static async promptRangedAttack(options = {}) {
|
||||
const rollModes = foundry.utils.duplicate(CONFIG.ChatMessage.modes)
|
||||
const fieldRollMode = new foundry.data.fields.StringField({
|
||||
choices: rollModes,
|
||||
blank: false,
|
||||
default: "public",
|
||||
})
|
||||
|
||||
let dialogContext = {
|
||||
attackerMovementChoices: SYSTEM.ATTACKER_MOVEMENT_CHOICES,
|
||||
rangeChoices: SYSTEM.RANGE_CHOICES,
|
||||
sizeChoices: SYSTEM.SIZE_CHOICES,
|
||||
attackerAimChoices: SYSTEM.ATTACKER_AIM_CHOICES,
|
||||
movement: "none",
|
||||
range: "short",
|
||||
size: "+5",
|
||||
attackerAim: "simple",
|
||||
fieldRollMode,
|
||||
rollModes
|
||||
}
|
||||
|
||||
const content = await foundry.applications.handlebars.renderTemplate("systems/fvtt-lethal-fantasy/templates/range-attack-dialog.hbs", dialogContext)
|
||||
|
||||
const label = game.i18n.localize("LETHALFANTASY.Label.rangeAttackRoll")
|
||||
const rollContext = await foundry.applications.api.DialogV2.wait({
|
||||
window: { title: "Ranged Attack" },
|
||||
classes: ["lethalfantasy"],
|
||||
content,
|
||||
buttons: [
|
||||
{
|
||||
label,
|
||||
callback: (event, button) => {
|
||||
const output = Array.from(button.form.elements).reduce((obj, input) => {
|
||||
if (input.name) obj[input.name] = input.value
|
||||
return obj
|
||||
}, {})
|
||||
return output
|
||||
},
|
||||
},
|
||||
],
|
||||
rejectClose: false
|
||||
})
|
||||
|
||||
if (rollContext === null) return null
|
||||
|
||||
// Handle pointblank: attacker at point blank gets favor (standing still easier to aim)
|
||||
if (rollContext.range === "pointblank") {
|
||||
rollContext.movement = rollContext.movement.replace("kh", "")
|
||||
rollContext.movement = rollContext.movement.replace("kl", "")
|
||||
rollContext.movement += "kh" // Favor for attacker at point blank
|
||||
rollContext.range = "0"
|
||||
}
|
||||
// Handle beyondskill: extreme range gives disfavor to attacker
|
||||
if (rollContext.range === "beyondskill") {
|
||||
rollContext.movement = rollContext.movement.replace("kh", "")
|
||||
rollContext.movement = rollContext.movement.replace("kl", "")
|
||||
rollContext.movement += "kl" // Disfavor for attacker beyond skill range
|
||||
rollContext.range = "+11"
|
||||
}
|
||||
|
||||
// Compute contextual penalty: range + target_size, reduced by aim bonus and attack modifier
|
||||
const attackModifier = options.rollTarget?.attackModifier ?? 0
|
||||
const contextualPenalty = Number(rollContext.range) + Number(rollContext.size)
|
||||
const aimBonus = Number(rollContext.attackerAim || 0)
|
||||
const fullModifier = contextualPenalty - aimBonus - attackModifier
|
||||
|
||||
let modifierFormula
|
||||
if (fullModifier === 0) {
|
||||
modifierFormula = "0"
|
||||
} else {
|
||||
const modAbs = Math.abs(fullModifier)
|
||||
modifierFormula = `D${modAbs + 1} -1`
|
||||
}
|
||||
|
||||
const rollData = { ...rollContext }
|
||||
options = { ...options, ...rollContext }
|
||||
options.rollName = "Ranged Attack"
|
||||
options.rollType = options.rollType || "monster-attack"
|
||||
options.type = options.rollType // Required: this.type reads options.type, used to build weaponDamageOptions in toHTML
|
||||
options.rollMode = rollContext.visibility // Required: callers pass roll.options.rollMode to toMessage
|
||||
options.isRangedAttack = true
|
||||
|
||||
const rollBase = new this(rollContext.movement, options.data, rollData)
|
||||
const rollModifier = new Roll(modifierFormula, options.data, rollData)
|
||||
rollModifier.evaluate()
|
||||
await rollBase.evaluate()
|
||||
const rollD30 = await new Roll("1D30").evaluate()
|
||||
options.D30result = rollD30.total
|
||||
options.D30message = D30Roll.getResult(rollD30.total, options.rollType, undefined, { isRanged: true })
|
||||
|
||||
// Determine favor from dice formula
|
||||
let badResult = 0
|
||||
if (rollContext.movement.includes("kh")) {
|
||||
rollData.favor = "favor"
|
||||
badResult = Math.min(rollBase.terms[0].results[0].result, rollBase.terms[0].results[1]?.result || 20)
|
||||
}
|
||||
if (rollContext.movement.includes("kl")) {
|
||||
rollData.favor = "disfavor"
|
||||
badResult = Math.max(rollBase.terms[0].results[0].result, rollBase.terms[0].results[1]?.result || 1)
|
||||
}
|
||||
|
||||
const dice = rollContext.movement
|
||||
const maxValue = 20
|
||||
let rollTotal = -1
|
||||
let diceResults = []
|
||||
|
||||
let diceResult = rollBase.dice[0].results[0].result
|
||||
diceResults.push({ dice: `${dice.toUpperCase()}`, value: diceResult })
|
||||
let diceSum = diceResult
|
||||
// Exploding dice
|
||||
while (diceResult === maxValue) {
|
||||
const r = await new Roll(dice).evaluate()
|
||||
diceResult = r.dice[0].results[0].result
|
||||
diceResults.push({ dice: `${dice.toUpperCase()}-1`, value: diceResult - 1 })
|
||||
diceSum += (diceResult - 1)
|
||||
}
|
||||
|
||||
if (fullModifier !== 0) {
|
||||
diceResults.push({ dice: `${rollModifier.formula.toUpperCase()}`, value: rollModifier.total })
|
||||
if (fullModifier > 0) {
|
||||
// Net penalty: subtract from roll
|
||||
rollTotal = Math.max(diceSum - rollModifier.total, 0)
|
||||
} else {
|
||||
// Net bonus: add to roll
|
||||
rollTotal = diceSum + rollModifier.total
|
||||
}
|
||||
} else {
|
||||
rollTotal = diceSum
|
||||
}
|
||||
|
||||
rollBase.options = { ...rollBase.options, ...options }
|
||||
rollBase.options.resultType = undefined
|
||||
rollBase.options.rollTotal = rollTotal
|
||||
rollBase.options.diceResults = diceResults
|
||||
rollBase.options.rollTarget = options.rollTarget
|
||||
rollBase.options.titleFormula = `1D20E + ${modifierFormula}`
|
||||
rollBase.options.D30result = options.D30result
|
||||
rollBase.options.D30message = options.D30message
|
||||
rollBase.options.rollName = "Ranged Attack"
|
||||
rollBase.options.badResult = badResult
|
||||
rollBase.options.rollData = foundry.utils.duplicate(rollData)
|
||||
|
||||
return rollBase
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a title based on the given type.
|
||||
*
|
||||
@@ -1360,4 +1539,43 @@ export default class LethalFantasyRoll extends Roll {
|
||||
)
|
||||
}
|
||||
|
||||
/**
|
||||
* Evaluate a spell/miracle damage formula with per-die explosion, then post to chat.
|
||||
* Explosion dice are shown manually via showForRoll; the main roll is shown automatically
|
||||
* by toMessage() (which triggers Dice So Nice via its createChatMessage hook).
|
||||
* Append "NE" to the formula to disable explosion.
|
||||
*
|
||||
* @param {string} formula Dice formula, e.g. "1d8", "2d6", "1d8NE"
|
||||
* @param {Object} rollOpts Options for LethalFantasyRoll (rollType, actorId, defenderId, etc.)
|
||||
* @returns {Promise<ChatMessage>}
|
||||
*/
|
||||
static async rollSpellDamageToMessage(formula, rollOpts) {
|
||||
const roll = new LethalFantasyRoll(formula, {}, rollOpts)
|
||||
await roll.evaluate()
|
||||
const shouldExplode = !/NE$/i.test(formula)
|
||||
const diceResults = []
|
||||
let diceSum = 0
|
||||
for (const term of roll.dice) {
|
||||
const singleDice = `1D${term.faces}`
|
||||
for (const r of term.results) {
|
||||
let diceResult = r.result
|
||||
diceResults.push({ dice: singleDice.toUpperCase(), value: diceResult })
|
||||
diceSum += diceResult
|
||||
if (shouldExplode && term.faces > 0) {
|
||||
while (diceResult === term.faces) {
|
||||
const xr = await new Roll(singleDice).evaluate()
|
||||
if (game?.dice3d) await game.dice3d.showForRoll(xr, game.user, true)
|
||||
// Optional chaining guards against unexpected roll structure
|
||||
diceResult = xr.dice?.[0]?.results?.[0]?.result ?? (term.faces - 1)
|
||||
diceResults.push({ dice: `${singleDice.toUpperCase()}-1`, value: diceResult - 1 })
|
||||
diceSum += (diceResult - 1)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
roll.options.diceResults = diceResults
|
||||
roll.options.rollTotal = diceSum
|
||||
return roll.toMessage()
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -166,6 +166,22 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
|
||||
*/
|
||||
async roll(rollType, rollTarget, defenderId = undefined, defenderTokenId = undefined, extraShieldDr = 0) {
|
||||
const hasTarget = false
|
||||
|
||||
// Ranged monster defense uses the ranged defense dialog (movement, range, size modifiers)
|
||||
if (rollType === "monster-defense" && rollTarget?.isRangedDefense === true) {
|
||||
let roll = await LethalFantasyRoll.promptRangedDefense({
|
||||
actorId: this.parent.id,
|
||||
actorName: this.parent.name,
|
||||
actorImage: this.parent.img,
|
||||
rollTarget,
|
||||
defenderId,
|
||||
defenderTokenId,
|
||||
})
|
||||
if (!roll) return null
|
||||
await roll.toMessage({}, { messageMode: roll.options.rollMode })
|
||||
return
|
||||
}
|
||||
|
||||
let roll = await LethalFantasyRoll.prompt({
|
||||
rollType,
|
||||
rollTarget,
|
||||
|
||||
@@ -1 +1 @@
|
||||
MANIFEST-000611
|
||||
MANIFEST-000623
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
2026/05/20-23:09:33.153266 7f179e7ed6c0 Recovering log #609
|
||||
2026/05/20-23:09:33.205459 7f179e7ed6c0 Delete type=3 #607
|
||||
2026/05/20-23:09:33.205507 7f179e7ed6c0 Delete type=0 #609
|
||||
2026/05/20-23:16:53.517842 7f179d7eb6c0 Level-0 table #614: started
|
||||
2026/05/20-23:16:53.517893 7f179d7eb6c0 Level-0 table #614: 0 bytes OK
|
||||
2026/05/20-23:16:53.523991 7f179d7eb6c0 Delete type=0 #612
|
||||
2026/05/20-23:16:53.536989 7f179d7eb6c0 Manual compaction at level-0 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zw9RQocTdz3HRjZK' @ 0 : 0; will stop at (end)
|
||||
2026/05/20-23:16:53.537026 7f179d7eb6c0 Manual compaction at level-1 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zw9RQocTdz3HRjZK' @ 0 : 0; will stop at (end)
|
||||
2026/05/25-11:43:40.059603 7f88315ff6c0 Recovering log #621
|
||||
2026/05/25-11:43:40.071136 7f88315ff6c0 Delete type=3 #619
|
||||
2026/05/25-11:43:40.071202 7f88315ff6c0 Delete type=0 #621
|
||||
2026/05/25-12:29:17.727995 7f87e2ffd6c0 Level-0 table #626: started
|
||||
2026/05/25-12:29:17.728028 7f87e2ffd6c0 Level-0 table #626: 0 bytes OK
|
||||
2026/05/25-12:29:17.733783 7f87e2ffd6c0 Delete type=0 #624
|
||||
2026/05/25-12:29:17.740143 7f87e2ffd6c0 Manual compaction at level-0 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zw9RQocTdz3HRjZK' @ 0 : 0; will stop at (end)
|
||||
2026/05/25-12:29:17.740167 7f87e2ffd6c0 Manual compaction at level-1 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zw9RQocTdz3HRjZK' @ 0 : 0; will stop at (end)
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
2026/05/20-00:10:37.079181 7f0b1e7ee6c0 Recovering log #605
|
||||
2026/05/20-00:10:37.089613 7f0b1e7ee6c0 Delete type=3 #603
|
||||
2026/05/20-00:10:37.089671 7f0b1e7ee6c0 Delete type=0 #605
|
||||
2026/05/20-10:53:40.566713 7f0b1cfeb6c0 Level-0 table #610: started
|
||||
2026/05/20-10:53:40.566740 7f0b1cfeb6c0 Level-0 table #610: 0 bytes OK
|
||||
2026/05/20-10:53:40.572741 7f0b1cfeb6c0 Delete type=0 #608
|
||||
2026/05/20-10:53:40.587356 7f0b1cfeb6c0 Manual compaction at level-0 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zw9RQocTdz3HRjZK' @ 0 : 0; will stop at (end)
|
||||
2026/05/20-10:53:40.587409 7f0b1cfeb6c0 Manual compaction at level-1 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zw9RQocTdz3HRjZK' @ 0 : 0; will stop at (end)
|
||||
2026/05/24-09:22:43.041326 7fdfa95ff6c0 Recovering log #617
|
||||
2026/05/24-09:22:43.083988 7fdfa95ff6c0 Delete type=3 #615
|
||||
2026/05/24-09:22:43.084045 7fdfa95ff6c0 Delete type=0 #617
|
||||
2026/05/24-09:42:00.304351 7fdf5affd6c0 Level-0 table #622: started
|
||||
2026/05/24-09:42:00.304423 7fdf5affd6c0 Level-0 table #622: 0 bytes OK
|
||||
2026/05/24-09:42:00.311333 7fdf5affd6c0 Delete type=0 #620
|
||||
2026/05/24-09:42:00.334170 7fdf5affd6c0 Manual compaction at level-0 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zw9RQocTdz3HRjZK' @ 0 : 0; will stop at (end)
|
||||
2026/05/24-09:42:00.334370 7fdf5affd6c0 Manual compaction at level-1 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zw9RQocTdz3HRjZK' @ 0 : 0; will stop at (end)
|
||||
|
||||
Binary file not shown.
@@ -1 +1 @@
|
||||
MANIFEST-000608
|
||||
MANIFEST-000620
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
2026/05/20-23:09:33.234730 7f179e7ed6c0 Recovering log #606
|
||||
2026/05/20-23:09:33.288868 7f179e7ed6c0 Delete type=3 #604
|
||||
2026/05/20-23:09:33.288920 7f179e7ed6c0 Delete type=0 #606
|
||||
2026/05/20-23:16:53.524172 7f179d7eb6c0 Level-0 table #611: started
|
||||
2026/05/20-23:16:53.524219 7f179d7eb6c0 Level-0 table #611: 0 bytes OK
|
||||
2026/05/20-23:16:53.530312 7f179d7eb6c0 Delete type=0 #609
|
||||
2026/05/20-23:16:53.537003 7f179d7eb6c0 Manual compaction at level-0 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!x5gLtqlW4sdDmHTd' @ 0 : 0; will stop at (end)
|
||||
2026/05/20-23:16:53.537059 7f179d7eb6c0 Manual compaction at level-1 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!x5gLtqlW4sdDmHTd' @ 0 : 0; will stop at (end)
|
||||
2026/05/25-11:43:40.077580 7f87e37fe6c0 Recovering log #618
|
||||
2026/05/25-11:43:40.087750 7f87e37fe6c0 Delete type=3 #616
|
||||
2026/05/25-11:43:40.087800 7f87e37fe6c0 Delete type=0 #618
|
||||
2026/05/25-12:29:17.758832 7f87e2ffd6c0 Level-0 table #623: started
|
||||
2026/05/25-12:29:17.758858 7f87e2ffd6c0 Level-0 table #623: 0 bytes OK
|
||||
2026/05/25-12:29:17.764622 7f87e2ffd6c0 Delete type=0 #621
|
||||
2026/05/25-12:29:17.777473 7f87e2ffd6c0 Manual compaction at level-0 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!x5gLtqlW4sdDmHTd' @ 0 : 0; will stop at (end)
|
||||
2026/05/25-12:29:17.784124 7f87e2ffd6c0 Manual compaction at level-1 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!x5gLtqlW4sdDmHTd' @ 0 : 0; will stop at (end)
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
2026/05/20-00:10:37.107483 7f0b1efef6c0 Recovering log #602
|
||||
2026/05/20-00:10:37.117907 7f0b1efef6c0 Delete type=3 #600
|
||||
2026/05/20-00:10:37.117968 7f0b1efef6c0 Delete type=0 #602
|
||||
2026/05/20-10:53:40.572909 7f0b1cfeb6c0 Level-0 table #607: started
|
||||
2026/05/20-10:53:40.572948 7f0b1cfeb6c0 Level-0 table #607: 0 bytes OK
|
||||
2026/05/20-10:53:40.579001 7f0b1cfeb6c0 Delete type=0 #605
|
||||
2026/05/20-10:53:40.587370 7f0b1cfeb6c0 Manual compaction at level-0 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!x5gLtqlW4sdDmHTd' @ 0 : 0; will stop at (end)
|
||||
2026/05/20-10:53:40.587430 7f0b1cfeb6c0 Manual compaction at level-1 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!x5gLtqlW4sdDmHTd' @ 0 : 0; will stop at (end)
|
||||
2026/05/24-09:22:43.091828 7fdfa8dfe6c0 Recovering log #614
|
||||
2026/05/24-09:22:43.131041 7fdfa8dfe6c0 Delete type=3 #612
|
||||
2026/05/24-09:22:43.131104 7fdfa8dfe6c0 Delete type=0 #614
|
||||
2026/05/24-09:42:00.326388 7fdf5affd6c0 Level-0 table #619: started
|
||||
2026/05/24-09:42:00.326417 7fdf5affd6c0 Level-0 table #619: 0 bytes OK
|
||||
2026/05/24-09:42:00.334051 7fdf5affd6c0 Delete type=0 #617
|
||||
2026/05/24-09:42:00.334205 7fdf5affd6c0 Manual compaction at level-0 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!x5gLtqlW4sdDmHTd' @ 0 : 0; will stop at (end)
|
||||
2026/05/24-09:42:00.334364 7fdf5affd6c0 Manual compaction at level-1 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!x5gLtqlW4sdDmHTd' @ 0 : 0; will stop at (end)
|
||||
|
||||
Binary file not shown.
@@ -1 +1 @@
|
||||
MANIFEST-000613
|
||||
MANIFEST-000625
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
2026/05/20-23:09:33.082007 7f179dfec6c0 Recovering log #611
|
||||
2026/05/20-23:09:33.140910 7f179dfec6c0 Delete type=3 #609
|
||||
2026/05/20-23:09:33.140962 7f179dfec6c0 Delete type=0 #611
|
||||
2026/05/20-23:16:53.510592 7f179d7eb6c0 Level-0 table #616: started
|
||||
2026/05/20-23:16:53.510664 7f179d7eb6c0 Level-0 table #616: 0 bytes OK
|
||||
2026/05/20-23:16:53.517661 7f179d7eb6c0 Delete type=0 #614
|
||||
2026/05/20-23:16:53.536973 7f179d7eb6c0 Manual compaction at level-0 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)
|
||||
2026/05/20-23:16:53.537037 7f179d7eb6c0 Manual compaction at level-1 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)
|
||||
2026/05/25-11:43:40.044921 7f87e3fff6c0 Recovering log #623
|
||||
2026/05/25-11:43:40.054992 7f87e3fff6c0 Delete type=3 #621
|
||||
2026/05/25-11:43:40.055048 7f87e3fff6c0 Delete type=0 #623
|
||||
2026/05/25-12:29:17.710484 7f87e2ffd6c0 Level-0 table #628: started
|
||||
2026/05/25-12:29:17.710568 7f87e2ffd6c0 Level-0 table #628: 0 bytes OK
|
||||
2026/05/25-12:29:17.716928 7f87e2ffd6c0 Delete type=0 #626
|
||||
2026/05/25-12:29:17.740121 7f87e2ffd6c0 Manual compaction at level-0 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)
|
||||
2026/05/25-12:29:17.758707 7f87e2ffd6c0 Manual compaction at level-1 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
2026/05/20-00:10:37.061485 7f0b1efef6c0 Recovering log #607
|
||||
2026/05/20-00:10:37.071572 7f0b1efef6c0 Delete type=3 #605
|
||||
2026/05/20-00:10:37.071684 7f0b1efef6c0 Delete type=0 #607
|
||||
2026/05/20-10:53:40.579189 7f0b1cfeb6c0 Level-0 table #612: started
|
||||
2026/05/20-10:53:40.579229 7f0b1cfeb6c0 Level-0 table #612: 0 bytes OK
|
||||
2026/05/20-10:53:40.587176 7f0b1cfeb6c0 Delete type=0 #610
|
||||
2026/05/20-10:53:40.587386 7f0b1cfeb6c0 Manual compaction at level-0 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)
|
||||
2026/05/20-10:53:40.587419 7f0b1cfeb6c0 Manual compaction at level-1 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)
|
||||
2026/05/24-09:22:42.993966 7fdfa8dfe6c0 Recovering log #619
|
||||
2026/05/24-09:22:43.035467 7fdfa8dfe6c0 Delete type=3 #617
|
||||
2026/05/24-09:22:43.035518 7fdfa8dfe6c0 Delete type=0 #619
|
||||
2026/05/24-09:42:00.319082 7fdf5affd6c0 Level-0 table #624: started
|
||||
2026/05/24-09:42:00.319109 7fdf5affd6c0 Level-0 table #624: 0 bytes OK
|
||||
2026/05/24-09:42:00.326261 7fdf5affd6c0 Delete type=0 #622
|
||||
2026/05/24-09:42:00.334196 7fdf5affd6c0 Manual compaction at level-0 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)
|
||||
2026/05/24-09:42:00.334355 7fdf5affd6c0 Manual compaction at level-1 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)
|
||||
|
||||
Binary file not shown.
@@ -1 +1 @@
|
||||
MANIFEST-000308
|
||||
MANIFEST-000320
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
2026/05/20-23:09:33.368596 7f179e7ed6c0 Recovering log #306
|
||||
2026/05/20-23:09:33.422152 7f179e7ed6c0 Delete type=3 #304
|
||||
2026/05/20-23:09:33.422210 7f179e7ed6c0 Delete type=0 #306
|
||||
2026/05/20-23:16:53.560903 7f179d7eb6c0 Level-0 table #311: started
|
||||
2026/05/20-23:16:53.560969 7f179d7eb6c0 Level-0 table #311: 0 bytes OK
|
||||
2026/05/20-23:16:53.568455 7f179d7eb6c0 Delete type=0 #309
|
||||
2026/05/20-23:16:53.568616 7f179d7eb6c0 Manual compaction at level-0 from '!folders!37mu4dxsSuftlnmP' @ 72057594037927935 : 1 .. '!items!zKOpU34oLziGJW6y' @ 0 : 0; will stop at (end)
|
||||
2026/05/20-23:16:53.578679 7f179d7eb6c0 Manual compaction at level-1 from '!folders!37mu4dxsSuftlnmP' @ 72057594037927935 : 1 .. '!items!zKOpU34oLziGJW6y' @ 0 : 0; will stop at (end)
|
||||
2026/05/25-11:43:40.107633 7f8830dfe6c0 Recovering log #318
|
||||
2026/05/25-11:43:40.118039 7f8830dfe6c0 Delete type=3 #316
|
||||
2026/05/25-11:43:40.118104 7f8830dfe6c0 Delete type=0 #318
|
||||
2026/05/25-12:29:17.777484 7f87e2ffd6c0 Level-0 table #323: started
|
||||
2026/05/25-12:29:17.777511 7f87e2ffd6c0 Level-0 table #323: 0 bytes OK
|
||||
2026/05/25-12:29:17.784021 7f87e2ffd6c0 Delete type=0 #321
|
||||
2026/05/25-12:29:17.784188 7f87e2ffd6c0 Manual compaction at level-0 from '!folders!37mu4dxsSuftlnmP' @ 72057594037927935 : 1 .. '!items!zKOpU34oLziGJW6y' @ 0 : 0; will stop at (end)
|
||||
2026/05/25-12:29:17.803354 7f87e2ffd6c0 Manual compaction at level-1 from '!folders!37mu4dxsSuftlnmP' @ 72057594037927935 : 1 .. '!items!zKOpU34oLziGJW6y' @ 0 : 0; will stop at (end)
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
2026/05/20-00:10:37.136939 7f0b1efef6c0 Recovering log #302
|
||||
2026/05/20-00:10:37.146957 7f0b1efef6c0 Delete type=3 #300
|
||||
2026/05/20-00:10:37.147030 7f0b1efef6c0 Delete type=0 #302
|
||||
2026/05/20-10:53:40.615430 7f0b1cfeb6c0 Level-0 table #307: started
|
||||
2026/05/20-10:53:40.615467 7f0b1cfeb6c0 Level-0 table #307: 0 bytes OK
|
||||
2026/05/20-10:53:40.621586 7f0b1cfeb6c0 Delete type=0 #305
|
||||
2026/05/20-10:53:40.621713 7f0b1cfeb6c0 Manual compaction at level-0 from '!folders!37mu4dxsSuftlnmP' @ 72057594037927935 : 1 .. '!items!zKOpU34oLziGJW6y' @ 0 : 0; will stop at (end)
|
||||
2026/05/20-10:53:40.633723 7f0b1cfeb6c0 Manual compaction at level-1 from '!folders!37mu4dxsSuftlnmP' @ 72057594037927935 : 1 .. '!items!zKOpU34oLziGJW6y' @ 0 : 0; will stop at (end)
|
||||
2026/05/24-09:22:43.194643 7fdfa8dfe6c0 Recovering log #314
|
||||
2026/05/24-09:22:43.231409 7fdfa8dfe6c0 Delete type=3 #312
|
||||
2026/05/24-09:22:43.231470 7fdfa8dfe6c0 Delete type=0 #314
|
||||
2026/05/24-09:42:00.341818 7fdf5affd6c0 Level-0 table #319: started
|
||||
2026/05/24-09:42:00.341853 7fdf5affd6c0 Level-0 table #319: 0 bytes OK
|
||||
2026/05/24-09:42:00.348538 7fdf5affd6c0 Delete type=0 #317
|
||||
2026/05/24-09:42:00.367125 7fdf5affd6c0 Manual compaction at level-0 from '!folders!37mu4dxsSuftlnmP' @ 72057594037927935 : 1 .. '!items!zKOpU34oLziGJW6y' @ 0 : 0; will stop at (end)
|
||||
2026/05/24-09:42:00.367348 7fdf5affd6c0 Manual compaction at level-1 from '!folders!37mu4dxsSuftlnmP' @ 72057594037927935 : 1 .. '!items!zKOpU34oLziGJW6y' @ 0 : 0; will stop at (end)
|
||||
|
||||
BIN
Binary file not shown.
@@ -1 +1 @@
|
||||
MANIFEST-000607
|
||||
MANIFEST-000619
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
2026/05/20-23:09:33.302872 7f179efee6c0 Recovering log #605
|
||||
2026/05/20-23:09:33.362229 7f179efee6c0 Delete type=3 #603
|
||||
2026/05/20-23:09:33.362319 7f179efee6c0 Delete type=0 #605
|
||||
2026/05/20-23:16:53.530498 7f179d7eb6c0 Level-0 table #610: started
|
||||
2026/05/20-23:16:53.530547 7f179d7eb6c0 Level-0 table #610: 0 bytes OK
|
||||
2026/05/20-23:16:53.536854 7f179d7eb6c0 Delete type=0 #608
|
||||
2026/05/20-23:16:53.537015 7f179d7eb6c0 Manual compaction at level-0 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)
|
||||
2026/05/20-23:16:53.537048 7f179d7eb6c0 Manual compaction at level-1 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)
|
||||
2026/05/25-11:43:40.093877 7f87e3fff6c0 Recovering log #617
|
||||
2026/05/25-11:43:40.103670 7f87e3fff6c0 Delete type=3 #615
|
||||
2026/05/25-11:43:40.103720 7f87e3fff6c0 Delete type=0 #617
|
||||
2026/05/25-12:29:17.764689 7f87e2ffd6c0 Level-0 table #622: started
|
||||
2026/05/25-12:29:17.764705 7f87e2ffd6c0 Level-0 table #622: 0 bytes OK
|
||||
2026/05/25-12:29:17.770486 7f87e2ffd6c0 Delete type=0 #620
|
||||
2026/05/25-12:29:17.784104 7f87e2ffd6c0 Manual compaction at level-0 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)
|
||||
2026/05/25-12:29:17.784130 7f87e2ffd6c0 Manual compaction at level-1 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
2026/05/20-00:10:37.121340 7f0b1e7ee6c0 Recovering log #601
|
||||
2026/05/20-00:10:37.132435 7f0b1e7ee6c0 Delete type=3 #599
|
||||
2026/05/20-00:10:37.132491 7f0b1e7ee6c0 Delete type=0 #601
|
||||
2026/05/20-10:53:40.559937 7f0b1cfeb6c0 Level-0 table #606: started
|
||||
2026/05/20-10:53:40.560028 7f0b1cfeb6c0 Level-0 table #606: 0 bytes OK
|
||||
2026/05/20-10:53:40.566605 7f0b1cfeb6c0 Delete type=0 #604
|
||||
2026/05/20-10:53:40.587338 7f0b1cfeb6c0 Manual compaction at level-0 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)
|
||||
2026/05/20-10:53:40.587398 7f0b1cfeb6c0 Manual compaction at level-1 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)
|
||||
2026/05/24-09:22:43.141936 7fdf5bfff6c0 Recovering log #613
|
||||
2026/05/24-09:22:43.189387 7fdf5bfff6c0 Delete type=3 #611
|
||||
2026/05/24-09:22:43.189438 7fdf5bfff6c0 Delete type=0 #613
|
||||
2026/05/24-09:42:00.311436 7fdf5affd6c0 Level-0 table #618: started
|
||||
2026/05/24-09:42:00.311459 7fdf5affd6c0 Level-0 table #618: 0 bytes OK
|
||||
2026/05/24-09:42:00.318964 7fdf5affd6c0 Delete type=0 #616
|
||||
2026/05/24-09:42:00.334187 7fdf5affd6c0 Manual compaction at level-0 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)
|
||||
2026/05/24-09:42:00.334334 7fdf5affd6c0 Manual compaction at level-1 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)
|
||||
|
||||
BIN
Binary file not shown.
@@ -387,11 +387,11 @@
|
||||
min-width: 6rem;
|
||||
max-width: 6rem;
|
||||
}
|
||||
min-width: 10rem;
|
||||
max-width: 10rem;
|
||||
min-width: 11rem;
|
||||
max-width: 11rem;
|
||||
.input {
|
||||
min-width: 2.5rem;
|
||||
max-width: 2.5rem;
|
||||
min-width: 3.5rem;
|
||||
max-width: 3.5rem;
|
||||
}
|
||||
}
|
||||
.granted {
|
||||
|
||||
@@ -0,0 +1,45 @@
|
||||
<div class="lethalfantasy-range-defense-dialog">
|
||||
|
||||
<fieldSet class="">
|
||||
<legend>{{localize "LETHALFANTASY.Label.rangeAttackDialog"}}</legend>
|
||||
|
||||
<div class="field-section">
|
||||
<span class="field-name">Attacker Movement :</span>
|
||||
<select name="movement" data-tooltip-direction="UP">
|
||||
{{selectOptions attackerMovementChoices selected=movement}}
|
||||
</select>
|
||||
</div>
|
||||
|
||||
<div class="field-section">
|
||||
<span class="field-name">Range :</span>
|
||||
<select name="range" data-tooltip-direction="UP">
|
||||
{{selectOptions rangeChoices selected=range}}
|
||||
</select>
|
||||
</div>
|
||||
|
||||
<div class="field-section">
|
||||
<span class="field-name">Target Size :</span>
|
||||
<select name="size" data-tooltip-direction="UP">
|
||||
{{selectOptions sizeChoices selected=size}}
|
||||
</select>
|
||||
</div>
|
||||
|
||||
<div class="field-section">
|
||||
<span class="field-name">Aim :</span>
|
||||
<select name="attackerAim" data-tooltip-direction="UP">
|
||||
{{selectOptions attackerAimChoices selected=attackerAim}}
|
||||
</select>
|
||||
</div>
|
||||
|
||||
</fieldSet>
|
||||
|
||||
<fieldSet>
|
||||
<legend>{{localize "LETHALFANTASY.Roll.visibility"}}</legend>
|
||||
<span class="fieldset-centered">
|
||||
<select name="visibility">
|
||||
{{selectOptions rollModes selected=visibility localize=true}}
|
||||
</select>
|
||||
</span>
|
||||
</fieldSet>
|
||||
|
||||
</div>
|
||||
@@ -55,8 +55,7 @@
|
||||
<div class="dialog-save">Add Granted Attack Dice
|
||||
<input type="checkbox" data-action="selectGranted" name="granted" />
|
||||
</div>
|
||||
{{#if rollTarget.weapon}}
|
||||
{{#if (eq rollTarget.weapon.system.weaponType "melee")}}{{else}}
|
||||
{{#if isRangedAttack}}
|
||||
<div class="dialog-save">Point Blank Range Attack
|
||||
<input
|
||||
type="checkbox"
|
||||
@@ -84,7 +83,6 @@
|
||||
</select>
|
||||
</div>
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
|
||||
{{/if}}
|
||||
{{#if (match rollType "defense")}}
|
||||
|
||||
Reference in New Issue
Block a user