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Author SHA1 Message Date
uberwald 4724cdf2bb VArious fixes for rolls and ranged attacks
Release Creation / build (release) Successful in 44s
2026-05-23 09:08:16 +02:00
uberwald 6d06c8ddad Various fixes for spell and ranged attacks 2026-05-23 00:21:05 +02:00
uberwald 2770774aa3 Various fixes for spell and ranged attacks 2026-05-23 00:11:58 +02:00
7 changed files with 21 additions and 11 deletions
+1 -1
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@@ -59,5 +59,5 @@ jobs:
version: ${{github.event.release.tag_name}} version: ${{github.event.release.tag_name}}
manifest: "https://www.uberwald.me/gitea/${{gitea.repository}}/releases/download/${{github.event.release.tag_name}}/system.json" manifest: "https://www.uberwald.me/gitea/${{gitea.repository}}/releases/download/${{github.event.release.tag_name}}/system.json"
notes: "https://www.uberwald.me/gitea/public/fvtt-lethal-fantasy/raw/branch/main/changelog.md" notes: "https://www.uberwald.me/gitea/public/fvtt-lethal-fantasy/raw/branch/main/changelog.md"
compatibility-minimum: "13" compatibility-minimum: "14"
compatibility-verified: "14" compatibility-verified: "14"
+2
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@@ -262,6 +262,7 @@ Hooks.on("renderChatMessageHTML", (message, html, data) => {
const isRangedAttack = (rollTargetOptions?.attackMode === "ranged") const isRangedAttack = (rollTargetOptions?.attackMode === "ranged")
|| (attacker?.type === "monster" && attacker.system.attackMode === "ranged") || (attacker?.type === "monster" && attacker.system.attackMode === "ranged")
|| (attackerWeapon?.system?.weaponType === "ranged") || (attackerWeapon?.system?.weaponType === "ranged")
|| (rollTargetOptions?.isRangedAttack === true)
const defenseMsg = { const defenseMsg = {
type: "requestDefense", type: "requestDefense",
@@ -403,6 +404,7 @@ Hooks.on("renderChatMessageHTML", (message, html, data) => {
} }
roll.options.diceResults = diceResults roll.options.diceResults = diceResults
roll.options.rollTotal = roll.total roll.options.rollTotal = roll.total
if (game?.dice3d) await game.dice3d.showForRoll(roll, game.user, true)
await roll.toMessage() await roll.toMessage()
return return
} }
@@ -296,6 +296,7 @@ export default class LethalFantasyCharacterSheet extends LethalFantasyActorSheet
} }
roll.options.diceResults = diceResults roll.options.diceResults = diceResults
roll.options.rollTotal = roll.total roll.options.rollTotal = roll.total
if (game?.dice3d) await game.dice3d.showForRoll(roll, game.user, true)
await roll.toMessage() await roll.toMessage()
} }
+1 -1
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@@ -85,7 +85,7 @@ export const RANGE_CHOICES = {
"pointblank": { label: "Point Blank (Special)", value: "pointblank" }, "pointblank": { label: "Point Blank (Special)", value: "pointblank" },
"short": { label: "Short (+0)", value: "0" }, "short": { label: "Short (+0)", value: "0" },
"medium": { label: "Medium (Red +5)", value: "+5" }, "medium": { label: "Medium (Red +5)", value: "+5" },
"long": { label: "Long (Purle +7)", value: "+7" }, "long": { label: "Long (Purple +7)", value: "+7" },
"extreme": { label: "Extreme (Grey +9)", value: "+9" }, "extreme": { label: "Extreme (Grey +9)", value: "+9" },
"beyondskill": { label: "Beyond Skill (Blue +11)", value: "beyondskill" } "beyondskill": { label: "Beyond Skill (Blue +11)", value: "beyondskill" }
} }
+2 -1
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@@ -261,7 +261,8 @@ export default class LethalFantasyActor extends Actor {
weapon: weapon, weapon: weapon,
weaponSkillModifier: skill.weaponSkillModifier, weaponSkillModifier: skill.weaponSkillModifier,
rollKey: rollKey, rollKey: rollKey,
combat: foundry.utils.duplicate(this.system.combat) combat: foundry.utils.duplicate(this.system.combat),
isRangedAttack: weapon.system.weaponType === "ranged"
} }
if (rollType === "weapon-damage-small" || rollType === "weapon-damage-medium") { if (rollType === "weapon-damage-small" || rollType === "weapon-damage-medium") {
rollTarget.grantedDice = this.system.granted.damageDice rollTarget.grantedDice = this.system.granted.damageDice
+4 -5
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@@ -111,17 +111,16 @@ export default class D30Roll {
if (externalType === "weapon-attack") { if (externalType === "weapon-attack") {
if (!weapon) { if (!weapon) {
console.warn("D30Roll | Weapon object required for weapon-attack type") console.warn("D30Roll | Weapon object required for weapon-attack type")
return this.ROLL_TYPES.MELEE_ATTACK // Default to melee // Fall through to use options.isRanged if available, otherwise default melee
} }
return weapon.system?.weaponType === "ranged" return (options.isRanged || weapon?.system?.weaponType === "ranged")
? this.ROLL_TYPES.RANGED_ATTACK ? this.ROLL_TYPES.RANGED_ATTACK
: this.ROLL_TYPES.MELEE_ATTACK : this.ROLL_TYPES.MELEE_ATTACK
} }
// Monster attacks - default to melee // Monster attacks - check options.isRanged (set from rollTarget.attackMode) or weapon type
if (externalType === "monster-attack") { if (externalType === "monster-attack") {
// Check if weapon object has range information if (options.isRanged || weapon?.system?.weaponType === "ranged") {
if (weapon?.system?.weaponType === "ranged") {
return this.ROLL_TYPES.RANGED_ATTACK return this.ROLL_TYPES.RANGED_ATTACK
} }
return this.ROLL_TYPES.MELEE_ATTACK return this.ROLL_TYPES.MELEE_ATTACK
+10 -3
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@@ -237,6 +237,7 @@ export default class LethalFantasyRoll extends Roll {
baseFormula = "D20" baseFormula = "D20"
hasModifier = true hasModifier = true
hasChangeDice = false hasChangeDice = false
hasFavor = true
options.rollTarget.value = options.rollTarget.actorModifiers.levelSpellModifier + options.rollTarget.actorModifiers.intSpellModifier options.rollTarget.value = options.rollTarget.actorModifiers.levelSpellModifier + options.rollTarget.actorModifiers.intSpellModifier
options.rollTarget.charModifier = options.rollTarget.actorModifiers.intSpellModifier options.rollTarget.charModifier = options.rollTarget.actorModifiers.intSpellModifier
hasStaticModifier = options.rollType === "spell-power" hasStaticModifier = options.rollType === "spell-power"
@@ -253,6 +254,7 @@ export default class LethalFantasyRoll extends Roll {
dice = "1D20" dice = "1D20"
baseFormula = "D20" baseFormula = "D20"
hasChangeDice = false hasChangeDice = false
hasFavor = true
options.rollTarget.value = options.rollTarget.actorModifiers.levelMiracleModifier + options.rollTarget.actorModifiers.chaMiracleModifier options.rollTarget.value = options.rollTarget.actorModifiers.levelMiracleModifier + options.rollTarget.actorModifiers.chaMiracleModifier
options.rollTarget.charModifier = options.rollTarget.actorModifiers.chaMiracleModifier options.rollTarget.charModifier = options.rollTarget.actorModifiers.chaMiracleModifier
hasStaticModifier = options.rollType === "miracle-power" hasStaticModifier = options.rollType === "miracle-power"
@@ -592,12 +594,17 @@ export default class LethalFantasyRoll extends Roll {
} }
options.D30result = rollD30.total options.D30result = rollD30.total
// Récupérer le message D30 correspondant // Compute isRanged for D30: covers defense (isRangedDefense), monster ranged attacks (attackMode),
// and PC weapon attacks (isRangedAttack or weaponType)
const isRangedForD30 = options.isRangedDefense
|| options.rollTarget?.attackMode === "ranged"
|| options.rollTarget?.isRangedAttack === true
|| options.rollTarget?.weapon?.system?.weaponType === "ranged"
const d30Message = D30Roll.getResult( const d30Message = D30Roll.getResult(
rollD30.total, rollD30.total,
options.rollType, options.rollType,
options.rollTarget?.weapon, options.rollTarget?.weapon,
{ isRanged: options.isRangedDefense } { isRanged: isRangedForD30 }
) )
options.D30message = d30Message options.D30message = d30Message
} }
@@ -980,7 +987,7 @@ export default class LethalFantasyRoll extends Roll {
} }
// Range weapon loading // Range weapon loading
if (!currentAction.weaponLoaded && currentAction.rangedLoad) { if (!currentAction.weaponLoaded && currentAction.rangedLoad) {
if (currentAction.progressionCount <= currentAction.rangedLoad) { if (currentAction.progressionCount < currentAction.rangedLoad) {
let message = `Ranged weapon ${currentAction.name} is loading, loading count : ${currentAction.progressionCount}/${currentAction.rangedLoad}` let message = `Ranged weapon ${currentAction.name} is loading, loading count : ${currentAction.progressionCount}/${currentAction.rangedLoad}`
ChatMessage.create({ content: message, speaker: ChatMessage.getSpeaker({ actor: combatant.actor }) }) ChatMessage.create({ content: message, speaker: ChatMessage.getSpeaker({ actor: combatant.actor }) })
currentAction.progressionCount += 1 currentAction.progressionCount += 1