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9 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| f6fb0b68b8 | |||
| e45edd60c4 | |||
| d389a85a9f | |||
| c217490a5b | |||
| 38eb1a8d3d | |||
| 4724cdf2bb | |||
| 6d06c8ddad | |||
| 2770774aa3 | |||
| e417b61625 |
@@ -59,5 +59,5 @@ jobs:
|
|||||||
version: ${{github.event.release.tag_name}}
|
version: ${{github.event.release.tag_name}}
|
||||||
manifest: "https://www.uberwald.me/gitea/${{gitea.repository}}/releases/download/${{github.event.release.tag_name}}/system.json"
|
manifest: "https://www.uberwald.me/gitea/${{gitea.repository}}/releases/download/${{github.event.release.tag_name}}/system.json"
|
||||||
notes: "https://www.uberwald.me/gitea/public/fvtt-lethal-fantasy/raw/branch/main/changelog.md"
|
notes: "https://www.uberwald.me/gitea/public/fvtt-lethal-fantasy/raw/branch/main/changelog.md"
|
||||||
compatibility-minimum: "13"
|
compatibility-minimum: "14"
|
||||||
compatibility-verified: "14"
|
compatibility-verified: "14"
|
||||||
|
|||||||
@@ -0,0 +1,62 @@
|
|||||||
|
# CLAUDE.md
|
||||||
|
|
||||||
|
This file provides guidance to Claude Code (claude.ai/code) when working with this repository.
|
||||||
|
|
||||||
|
## Overview
|
||||||
|
|
||||||
|
FoundryVTT v13+ game system for the **Lethal Fantasy RPG**. Entry point: `lethal-fantasy.mjs`.
|
||||||
|
|
||||||
|
## Commands
|
||||||
|
|
||||||
|
```bash
|
||||||
|
# Compile LESS styles (styles/ -> css/)
|
||||||
|
npx gulp css # one-shot
|
||||||
|
npx gulp # compile + watch
|
||||||
|
|
||||||
|
# Lint
|
||||||
|
npx eslint .
|
||||||
|
|
||||||
|
# Compendium pack management (LevelDB <-> YAML source)
|
||||||
|
npm run pushLDBtoYML # export packs-system/ LevelDB -> source YAML
|
||||||
|
npm run pullYMLtoLDB # import source YAML -> packs-system/ LevelDB
|
||||||
|
```
|
||||||
|
|
||||||
|
No test suite exists.
|
||||||
|
|
||||||
|
## Architecture
|
||||||
|
|
||||||
|
Four layers in `module/`, all wired in `lethal-fantasy.mjs` via the `init` hook:
|
||||||
|
|
||||||
|
| Layer | Path | Purpose |
|
||||||
|
|---|---|---|
|
||||||
|
| Config | `module/config/` | Game constants. `SYSTEM` is `globalThis.SYSTEM` — always use `SYSTEM.*` for enumerations. |
|
||||||
|
| Models | `module/models/` | `TypeDataModel` subclasses — data schemas per document type. |
|
||||||
|
| Documents | `module/documents/` | Actor/Item/Roll/ChatMessage subclasses — game logic, roll processing, hooks. |
|
||||||
|
| Applications | `module/applications/` | `ApplicationV2` sheets + custom combat tracker. |
|
||||||
|
|
||||||
|
**Actor types**: `character`, `monster`
|
||||||
|
**Item types**: `skill`, `gift`, `vulnerability`, `weapon`, `armor`, `shield`, `spell`, `miracle`, `equipment`
|
||||||
|
|
||||||
|
Each layer has an `_module.mjs` barrel file that re-exports all classes from that layer.
|
||||||
|
|
||||||
|
Templates (`.hbs`) live in `templates/`. Styles are authored in LESS under `styles/` and compiled to `css/`.
|
||||||
|
|
||||||
|
### Key Patterns
|
||||||
|
|
||||||
|
- **Sheets**: Extend `HandlebarsApplicationMixin(foundry.applications.sheets.ActorSheetV2)` — imported from `foundry.applications.api`. **Not** the legacy `ActorSheet`. Child sheets (e.g. `character-sheet.mjs`) extend `base-actor-sheet.mjs` and override `static PARTS` and `DEFAULT_OPTIONS.actions`. Template paths are prefixed `systems/fvtt-lethal-fantasy/templates/`. Actor sheets have a play/edit toggle via `_sheetMode` and `SHEET_MODES`.
|
||||||
|
- **Models**: `static defineSchema()` using `foundry.data.fields.*`. Field definitions derived from SYSTEM config objects.
|
||||||
|
- **Rolls**: `LethalFantasyRoll` extends `Roll` with rich metadata via `this.options`. `D30Roll` is a separate class for D30 result tables (initialized in the `ready` hook).
|
||||||
|
- **Socket**: Events use `game.socket.on(\`system.${SYSTEM.id}\`, ...)`. Multi-player attack-defense uses a global `pendingDefenses` Map.
|
||||||
|
- **i18n**: All user-visible strings are keys in `lang/en.json` as `LETHALFANTASY.Category.Key`. Always use `game.i18n.localize(key)`.
|
||||||
|
|
||||||
|
### Compendium Packs
|
||||||
|
|
||||||
|
Five LevelDB packs in `packs-system/`: skills, equipment, gifts, vulnerabilities, spells-miracles. Use the `tools/` scripts to export/import editable YAML.
|
||||||
|
|
||||||
|
## Code Style
|
||||||
|
|
||||||
|
- No semicolons, double quotes, 2-space indent
|
||||||
|
- JSDoc `/** */` required on all functions/classes
|
||||||
|
- Max line length 180 (strings/templates exempt)
|
||||||
|
- Arrow functions: omit parens for single param
|
||||||
|
- ESLint + Prettier config in `eslint.config.mjs`
|
||||||
@@ -529,16 +529,16 @@ i.lethalfantasy {
|
|||||||
}
|
}
|
||||||
.lethalfantasy .tab.character-combat .main-div .combat-details .combat-detail .armor-hp {
|
.lethalfantasy .tab.character-combat .main-div .combat-details .combat-detail .armor-hp {
|
||||||
margin-right: 4px;
|
margin-right: 4px;
|
||||||
min-width: 10rem;
|
min-width: 11rem;
|
||||||
max-width: 10rem;
|
max-width: 11rem;
|
||||||
}
|
}
|
||||||
.lethalfantasy .tab.character-combat .main-div .combat-details .combat-detail .armor-hp .name {
|
.lethalfantasy .tab.character-combat .main-div .combat-details .combat-detail .armor-hp .name {
|
||||||
min-width: 6rem;
|
min-width: 6rem;
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||||||
max-width: 6rem;
|
max-width: 6rem;
|
||||||
}
|
}
|
||||||
.lethalfantasy .tab.character-combat .main-div .combat-details .combat-detail .armor-hp .input {
|
.lethalfantasy .tab.character-combat .main-div .combat-details .combat-detail .armor-hp .input {
|
||||||
min-width: 2.5rem;
|
min-width: 3.5rem;
|
||||||
max-width: 2.5rem;
|
max-width: 3.5rem;
|
||||||
}
|
}
|
||||||
.lethalfantasy .tab.character-combat .main-div .combat-details .combat-detail .granted {
|
.lethalfantasy .tab.character-combat .main-div .combat-details .combat-detail .granted {
|
||||||
min-width: 8rem;
|
min-width: 8rem;
|
||||||
|
|||||||
@@ -471,6 +471,8 @@
|
|||||||
"range": "Range",
|
"range": "Range",
|
||||||
"rangeDefenseDialog": "Ranged defense dialog",
|
"rangeDefenseDialog": "Ranged defense dialog",
|
||||||
"rangeDefenseRoll": "Ranged defense roll",
|
"rangeDefenseRoll": "Ranged defense roll",
|
||||||
|
"rangeAttackDialog": "Ranged attack dialog",
|
||||||
|
"rangeAttackRoll": "Ranged attack roll",
|
||||||
"rangedAttackDefense": "Ranged attack defense",
|
"rangedAttackDefense": "Ranged attack defense",
|
||||||
"resource": "Resource",
|
"resource": "Resource",
|
||||||
"resources": "Resources",
|
"resources": "Resources",
|
||||||
|
|||||||
+268
-258
@@ -262,6 +262,7 @@ Hooks.on("renderChatMessageHTML", (message, html, data) => {
|
|||||||
const isRangedAttack = (rollTargetOptions?.attackMode === "ranged")
|
const isRangedAttack = (rollTargetOptions?.attackMode === "ranged")
|
||||||
|| (attacker?.type === "monster" && attacker.system.attackMode === "ranged")
|
|| (attacker?.type === "monster" && attacker.system.attackMode === "ranged")
|
||||||
|| (attackerWeapon?.system?.weaponType === "ranged")
|
|| (attackerWeapon?.system?.weaponType === "ranged")
|
||||||
|
|| (rollTargetOptions?.isRangedAttack === true)
|
||||||
|
|
||||||
const defenseMsg = {
|
const defenseMsg = {
|
||||||
type: "requestDefense",
|
type: "requestDefense",
|
||||||
@@ -374,12 +375,12 @@ Hooks.on("renderChatMessageHTML", (message, html, data) => {
|
|||||||
{
|
{
|
||||||
action: "cancel",
|
action: "cancel",
|
||||||
label: game.i18n.localize("LETHALFANTASY.Combat.proceedNo"),
|
label: game.i18n.localize("LETHALFANTASY.Combat.proceedNo"),
|
||||||
callback: () => null
|
callback: () => "cancel"
|
||||||
}
|
}
|
||||||
],
|
],
|
||||||
rejectClose: false
|
rejectClose: false
|
||||||
})
|
})
|
||||||
if (manualDR === null) return
|
if (manualDR === null || manualDR === "cancel") return
|
||||||
const rollOpts = {
|
const rollOpts = {
|
||||||
type: "spell-damage",
|
type: "spell-damage",
|
||||||
rollType: "spell-damage",
|
rollType: "spell-damage",
|
||||||
@@ -393,11 +394,7 @@ Hooks.on("renderChatMessageHTML", (message, html, data) => {
|
|||||||
actorName: actor.name,
|
actorName: actor.name,
|
||||||
actorImage: actor.img
|
actorImage: actor.img
|
||||||
}
|
}
|
||||||
const roll = new documents.LethalFantasyRoll(damageFormula, {}, rollOpts)
|
await documents.LethalFantasyRoll.rollSpellDamageToMessage(damageFormula, rollOpts)
|
||||||
await roll.evaluate()
|
|
||||||
roll.options.rollTotal = roll.total
|
|
||||||
if (game?.dice3d) await game.dice3d.showForRoll(roll, game.user, true)
|
|
||||||
await roll.toMessage()
|
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -529,281 +526,294 @@ Hooks.on("createChatMessage", async (message) => {
|
|||||||
})
|
})
|
||||||
}
|
}
|
||||||
|
|
||||||
// Si le défenseur est un personnage qui perd, proposer Grit/Luck (seulement s'il a des points)
|
// Reaction phase — both sides may use grit/luck/shield/mulligan before the outcome is resolved.
|
||||||
// Seulement si l'utilisateur actuel est le propriétaire du défenseur
|
// After a mulligan reroll (either side), the comparison restarts so both sides can react to the new numbers.
|
||||||
let defenderHandledBonus = false
|
let defenderHandledBonus = false
|
||||||
|
let attackerHandledBonus = false
|
||||||
let shieldReaction = null
|
let shieldReaction = null
|
||||||
let shieldBlocked = false
|
let shieldBlocked = false
|
||||||
const isSpellOrMiracle = attackRollType === "spell-attack" || attackRollType === "miracle-attack"
|
const isSpellOrMiracle = attackRollType === "spell-attack" || attackRollType === "miracle-attack"
|
||||||
if (defender && defenseRoll < attackRoll && isPrimaryController(defender) && !isSpellOrMiracle) {
|
|
||||||
const shieldData = LethalFantasyUtils.getShieldReactionData(defender)
|
|
||||||
let canRerollDefense = LethalFantasyUtils.hasD30Reroll(defenseD30message)
|
|
||||||
let canShieldReact = !!shieldData
|
|
||||||
let canAdHocShield = !shieldData
|
|
||||||
|
|
||||||
while (defenseRoll < attackRoll) {
|
|
||||||
const currentGrit = Number(defender.system?.grit?.current) || 0
|
|
||||||
const currentLuck = Number(defender.system?.luck?.current) || 0
|
|
||||||
const buttons = []
|
|
||||||
|
|
||||||
if (currentGrit > 0) {
|
|
||||||
buttons.push({
|
|
||||||
action: "grit",
|
|
||||||
label: `Spend 1 Grit (+1D6) [${currentGrit} left]`,
|
|
||||||
icon: "fa-solid fa-fist-raised",
|
|
||||||
callback: () => "grit"
|
|
||||||
})
|
|
||||||
}
|
|
||||||
|
|
||||||
if (currentLuck > 0) {
|
|
||||||
buttons.push({
|
|
||||||
action: "luck",
|
|
||||||
label: `Spend 1 Luck (+1D6) [${currentLuck} left]`,
|
|
||||||
icon: "fa-solid fa-clover",
|
|
||||||
callback: () => "luck"
|
|
||||||
})
|
|
||||||
}
|
|
||||||
|
|
||||||
buttons.push({
|
|
||||||
action: "bonusDie",
|
|
||||||
label: "Add bonus die",
|
|
||||||
icon: "fa-solid fa-dice",
|
|
||||||
callback: () => "bonusDie"
|
|
||||||
})
|
|
||||||
|
|
||||||
if (canRerollDefense) {
|
|
||||||
buttons.push({
|
|
||||||
action: "rerollDefense",
|
|
||||||
label: "Re-roll defense",
|
|
||||||
icon: "fa-solid fa-rotate-right",
|
|
||||||
callback: () => "rerollDefense"
|
|
||||||
})
|
|
||||||
}
|
|
||||||
|
|
||||||
if (canShieldReact) {
|
|
||||||
buttons.push({
|
|
||||||
action: "shieldReact",
|
|
||||||
label: `Roll shield (${shieldData.label})`,
|
|
||||||
icon: "fa-solid fa-shield",
|
|
||||||
callback: () => "shieldReact"
|
|
||||||
})
|
|
||||||
} else if (canAdHocShield) {
|
|
||||||
// No pre-configured shield — offer ad-hoc shield option (useful for monsters)
|
|
||||||
buttons.push({
|
|
||||||
action: "adHocShield",
|
|
||||||
label: "Roll ad-hoc shield (choose dice + DR)",
|
|
||||||
icon: "fa-solid fa-shield-halved",
|
|
||||||
callback: () => "adHocShield"
|
|
||||||
})
|
|
||||||
}
|
|
||||||
|
|
||||||
buttons.push({
|
|
||||||
action: "continue",
|
|
||||||
label: "Continue (no defense bonus)",
|
|
||||||
icon: "fa-solid fa-forward",
|
|
||||||
callback: () => "continue"
|
|
||||||
})
|
|
||||||
|
|
||||||
const choice = await foundry.applications.api.DialogV2.wait({
|
|
||||||
window: { title: "Defense reactions" },
|
|
||||||
classes: ["lethalfantasy"],
|
|
||||||
content: `
|
|
||||||
<div class="grit-luck-dialog">
|
|
||||||
<div class="combat-status">
|
|
||||||
<p><strong>${attackerName}</strong> rolled <strong>${attackRoll}</strong></p>
|
|
||||||
<p><strong>${defenderName}</strong> currently has <strong>${defenseRoll}</strong></p>
|
|
||||||
${defenseD30message ? `<p class="bonus-info">D30 special: ${defenseD30message.description}</p>` : ""}
|
|
||||||
</div>
|
|
||||||
<p class="offer-text">Choose how to improve the defense before resolving the hit.</p>
|
|
||||||
</div>
|
|
||||||
`,
|
|
||||||
buttons,
|
|
||||||
rejectClose: false
|
|
||||||
})
|
|
||||||
|
|
||||||
if (!choice || choice === "continue") break
|
|
||||||
|
|
||||||
defenderHandledBonus = true
|
|
||||||
|
|
||||||
if (choice === "grit") {
|
|
||||||
const bonusRoll = await LethalFantasyUtils.rollBonusDie("1d6", defender, (total) => `<p><strong>${defenderName}</strong> spends 1 Grit and rolls <strong>${total}</strong> for defense.</p>`)
|
|
||||||
defenseRoll += bonusRoll
|
|
||||||
await defender.update({ "system.grit.current": currentGrit - 1 })
|
|
||||||
continue
|
|
||||||
}
|
|
||||||
|
|
||||||
if (choice === "luck") {
|
|
||||||
const bonusRoll = await LethalFantasyUtils.rollBonusDie("1d6", defender, (total) => `<p><strong>${defenderName}</strong> spends 1 Luck and rolls <strong>${total}</strong> for defense.</p>`)
|
|
||||||
defenseRoll += bonusRoll
|
|
||||||
await defender.update({ "system.luck.current": currentLuck - 1 })
|
|
||||||
continue
|
|
||||||
}
|
|
||||||
|
|
||||||
if (choice === "bonusDie") {
|
|
||||||
const bonusDie = await LethalFantasyUtils.promptCombatBonusDie(defenderName, "attack", defenseRoll, attackRoll)
|
|
||||||
if (!bonusDie) continue
|
|
||||||
const bonusRoll = await LethalFantasyUtils.rollBonusDie(bonusDie, defender, (total, formula) => `<p><strong>${defenderName}</strong> adds <strong>${formula.toUpperCase()}</strong> and rolls <strong>${total}</strong> for defense.</p>`)
|
|
||||||
defenseRoll += bonusRoll
|
|
||||||
continue
|
|
||||||
}
|
|
||||||
|
|
||||||
if (choice === "rerollDefense" && canRerollDefense) {
|
|
||||||
const oldDefenseRoll = defenseRoll
|
|
||||||
const reroll = await LethalFantasyUtils.rerollConfiguredRoll(defenseRerollContext)
|
|
||||||
canRerollDefense = false
|
|
||||||
if (!reroll) continue
|
|
||||||
defenseRoll = reroll.options?.rollTotal || reroll.total || oldDefenseRoll
|
|
||||||
await createReactionMessage(defender, `<p><strong>${defenderName}</strong> uses Mulligan and re-rolls defense: <strong>${oldDefenseRoll}</strong> → <strong>${defenseRoll}</strong>.</p>`)
|
|
||||||
continue
|
|
||||||
}
|
|
||||||
|
|
||||||
if (choice === "shieldReact" && canShieldReact) {
|
|
||||||
const shieldBonus = await LethalFantasyUtils.rollBonusDie(shieldData.formula, defender)
|
|
||||||
const newDefenseTotal = defenseRoll + shieldBonus
|
|
||||||
defenseRoll = newDefenseTotal
|
|
||||||
canShieldReact = false
|
|
||||||
|
|
||||||
if (newDefenseTotal >= attackRoll) {
|
|
||||||
shieldBlocked = true
|
|
||||||
shieldReaction = {
|
|
||||||
damageReduction: shieldData.damageReduction,
|
|
||||||
label: shieldData.label,
|
|
||||||
bonus: shieldBonus
|
|
||||||
}
|
|
||||||
await createReactionMessage(
|
|
||||||
defender,
|
|
||||||
`<p><strong>${defenderName}</strong> rolls <strong>${shieldData.label}</strong> and adds <strong>${shieldBonus}</strong> to defense (${newDefenseTotal} ≥ ${attackRoll}). <strong>Shield blocked the attack!</strong> Both armor DR and shield DR <strong>${shieldData.damageReduction}</strong> will apply to damage.</p>`
|
|
||||||
)
|
|
||||||
} else {
|
|
||||||
shieldReaction = null
|
|
||||||
await createReactionMessage(
|
|
||||||
defender,
|
|
||||||
`<p><strong>${defenderName}</strong> rolls <strong>${shieldData.label}</strong> and adds <strong>${shieldBonus}</strong> to defense (${newDefenseTotal} < ${attackRoll}). Shield did not block — normal hit, armor DR only.</p>`
|
|
||||||
)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (choice === "adHocShield") {
|
|
||||||
const adHoc = await LethalFantasyUtils.promptAdHocShield(defenderName, attackRoll, defenseRoll)
|
|
||||||
if (!adHoc) continue
|
|
||||||
const shieldBonus = await LethalFantasyUtils.rollBonusDie(adHoc.formula, defender)
|
|
||||||
const newDefenseTotal = defenseRoll + shieldBonus
|
|
||||||
defenseRoll = newDefenseTotal
|
|
||||||
canShieldReact = false
|
|
||||||
canAdHocShield = false
|
|
||||||
|
|
||||||
if (newDefenseTotal >= attackRoll) {
|
|
||||||
shieldBlocked = true
|
|
||||||
shieldReaction = {
|
|
||||||
damageReduction: adHoc.damageReduction,
|
|
||||||
label: `${adHoc.formula.toUpperCase()} shield`,
|
|
||||||
bonus: shieldBonus
|
|
||||||
}
|
|
||||||
await createReactionMessage(
|
|
||||||
defender,
|
|
||||||
`<p><strong>${defenderName}</strong> rolls <strong>${adHoc.formula.toUpperCase()}</strong> shield and adds <strong>${shieldBonus}</strong> to defense (${newDefenseTotal} ≥ ${attackRoll}). <strong>Shield blocked the attack!</strong> Both armor DR and shield DR <strong>${adHoc.damageReduction}</strong> will apply to damage.</p>`
|
|
||||||
)
|
|
||||||
} else {
|
|
||||||
shieldReaction = null
|
|
||||||
await createReactionMessage(
|
|
||||||
defender,
|
|
||||||
`<p><strong>${defenderName}</strong> rolls <strong>${adHoc.formula.toUpperCase()}</strong> shield and adds <strong>${shieldBonus}</strong> to defense (${newDefenseTotal} < ${attackRoll}). Shield did not block — normal hit, armor DR only.</p>`
|
|
||||||
)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
// These persist across mulligan restarts (once used they stay consumed)
|
||||||
|
const shieldData = LethalFantasyUtils.getShieldReactionData(defender)
|
||||||
|
let canRerollDefense = LethalFantasyUtils.hasD30Reroll(defenseD30message)
|
||||||
|
let canShieldReact = !!shieldData
|
||||||
|
let canAdHocShield = !shieldData
|
||||||
let attackRollFinal = attackRoll
|
let attackRollFinal = attackRoll
|
||||||
let attackerHandledBonus = false
|
let canRerollAttack = LethalFantasyUtils.hasD30Reroll(attackD30message)
|
||||||
|
let mulliganRestart = false
|
||||||
|
|
||||||
// Si l'attaquant est un personnage qui perd et a du Grit
|
do {
|
||||||
// Seulement si l'utilisateur actuel est le propriétaire de l'attaquant (pas le MJ)
|
mulliganRestart = false
|
||||||
if (!defenderHandledBonus && attacker && attackRollFinal <= defenseRoll && isPrimaryController(attacker)) {
|
defenderHandledBonus = false
|
||||||
let canRerollAttack = LethalFantasyUtils.hasD30Reroll(attackD30message)
|
attackerHandledBonus = false
|
||||||
|
|
||||||
while (attackRollFinal <= defenseRoll) {
|
// ── Defense reaction loop ──────────────────────────────────────────────
|
||||||
const currentGrit = Number(attacker.system?.grit?.current) || 0
|
if (defender && defenseRoll < attackRollFinal && isPrimaryController(defender) && !isSpellOrMiracle) {
|
||||||
const buttons = []
|
while (defenseRoll < attackRollFinal) {
|
||||||
|
const currentGrit = Number(defender.system?.grit?.current) || 0
|
||||||
|
const currentLuck = Number(defender.system?.luck?.current) || 0
|
||||||
|
const buttons = []
|
||||||
|
|
||||||
|
if (currentGrit > 0) {
|
||||||
|
buttons.push({
|
||||||
|
action: "grit",
|
||||||
|
label: `Spend 1 Grit (+1D6) [${currentGrit} left]`,
|
||||||
|
icon: "fa-solid fa-fist-raised",
|
||||||
|
callback: () => "grit"
|
||||||
|
})
|
||||||
|
}
|
||||||
|
|
||||||
|
if (currentLuck > 0) {
|
||||||
|
buttons.push({
|
||||||
|
action: "luck",
|
||||||
|
label: `Spend 1 Luck (+1D6) [${currentLuck} left]`,
|
||||||
|
icon: "fa-solid fa-clover",
|
||||||
|
callback: () => "luck"
|
||||||
|
})
|
||||||
|
}
|
||||||
|
|
||||||
if (currentGrit > 0) {
|
|
||||||
buttons.push({
|
buttons.push({
|
||||||
action: "grit",
|
action: "bonusDie",
|
||||||
label: `Spend 1 Grit (+1D6) [${currentGrit} left]`,
|
label: "Add bonus die",
|
||||||
icon: "fa-solid fa-fist-raised",
|
icon: "fa-solid fa-dice",
|
||||||
callback: () => "grit"
|
callback: () => "bonusDie"
|
||||||
})
|
})
|
||||||
}
|
|
||||||
|
|
||||||
buttons.push({
|
if (canRerollDefense) {
|
||||||
action: "bonusDie",
|
buttons.push({
|
||||||
label: "Add bonus die",
|
action: "rerollDefense",
|
||||||
icon: "fa-solid fa-dice",
|
label: "Re-roll defense (Mulligan)",
|
||||||
callback: () => "bonusDie"
|
icon: "fa-solid fa-rotate-right",
|
||||||
})
|
callback: () => "rerollDefense"
|
||||||
|
})
|
||||||
|
}
|
||||||
|
|
||||||
|
if (canShieldReact) {
|
||||||
|
buttons.push({
|
||||||
|
action: "shieldReact",
|
||||||
|
label: `Roll shield (${shieldData.label})`,
|
||||||
|
icon: "fa-solid fa-shield",
|
||||||
|
callback: () => "shieldReact"
|
||||||
|
})
|
||||||
|
} else if (canAdHocShield) {
|
||||||
|
buttons.push({
|
||||||
|
action: "adHocShield",
|
||||||
|
label: "Roll ad-hoc shield (choose dice + DR)",
|
||||||
|
icon: "fa-solid fa-shield-halved",
|
||||||
|
callback: () => "adHocShield"
|
||||||
|
})
|
||||||
|
}
|
||||||
|
|
||||||
if (canRerollAttack && attackRerollContext) {
|
|
||||||
buttons.push({
|
buttons.push({
|
||||||
action: "rerollAttack",
|
action: "continue",
|
||||||
label: "Re-roll attack",
|
label: "Continue (no defense bonus)",
|
||||||
icon: "fa-solid fa-rotate-right",
|
icon: "fa-solid fa-forward",
|
||||||
callback: () => "rerollAttack"
|
callback: () => "continue"
|
||||||
})
|
})
|
||||||
}
|
|
||||||
|
|
||||||
buttons.push({
|
const choice = await foundry.applications.api.DialogV2.wait({
|
||||||
action: "continue",
|
window: { title: "Defense reactions" },
|
||||||
label: "Continue (no attack bonus)",
|
classes: ["lethalfantasy"],
|
||||||
icon: "fa-solid fa-forward",
|
content: `
|
||||||
callback: () => "continue"
|
<div class="grit-luck-dialog">
|
||||||
})
|
<div class="combat-status">
|
||||||
|
<p><strong>${attackerName}</strong> rolled <strong>${attackRollFinal}</strong></p>
|
||||||
const choice = await foundry.applications.api.DialogV2.wait({
|
<p><strong>${defenderName}</strong> currently has <strong>${defenseRoll}</strong></p>
|
||||||
window: { title: "Attack reactions" },
|
${defenseD30message ? `<p class="bonus-info">D30 special: ${defenseD30message.description}</p>` : ""}
|
||||||
classes: ["lethalfantasy"],
|
</div>
|
||||||
content: `
|
<p class="offer-text">Choose how to improve the defense before resolving the hit.</p>
|
||||||
<div class="grit-luck-dialog">
|
|
||||||
<div class="combat-status">
|
|
||||||
<p><strong>${attackerName}</strong> currently has <strong>${attackRollFinal}</strong></p>
|
|
||||||
<p><strong>${defenderName}</strong> rolled <strong>${defenseRoll}</strong></p>
|
|
||||||
${attackD30message ? `<p class="bonus-info">D30 special: ${attackD30message.description}</p>` : ""}
|
|
||||||
</div>
|
</div>
|
||||||
<p class="offer-text">Choose how to improve the attack before resolving the combat result.</p>
|
`,
|
||||||
</div>
|
buttons,
|
||||||
`,
|
rejectClose: false
|
||||||
buttons,
|
})
|
||||||
rejectClose: false
|
|
||||||
})
|
|
||||||
|
|
||||||
if (!choice || choice === "continue") break
|
if (!choice || choice === "continue") break
|
||||||
|
|
||||||
attackerHandledBonus = true
|
defenderHandledBonus = true
|
||||||
|
|
||||||
if (choice === "grit") {
|
if (choice === "grit") {
|
||||||
const attackBonus = await LethalFantasyUtils.rollBonusDie("1d6", attacker, (total) => `<p><strong>${attackerName}</strong> spends 1 Grit and rolls <strong>${total}</strong> for attack.</p>`)
|
const bonusRoll = await LethalFantasyUtils.rollBonusDie("1d6", defender, total => `<p><strong>${defenderName}</strong> spends 1 Grit and rolls <strong>${total}</strong> for defense.</p>`)
|
||||||
attackRollFinal += attackBonus
|
defenseRoll += bonusRoll
|
||||||
await attacker.update({ "system.grit.current": currentGrit - 1 })
|
await defender.update({ "system.grit.current": currentGrit - 1 })
|
||||||
continue
|
continue
|
||||||
}
|
}
|
||||||
|
|
||||||
if (choice === "bonusDie") {
|
if (choice === "luck") {
|
||||||
const bonusDie = await LethalFantasyUtils.promptCombatBonusDie(attackerName, "defense", attackRollFinal, defenseRoll)
|
const bonusRoll = await LethalFantasyUtils.rollBonusDie("1d6", defender, total => `<p><strong>${defenderName}</strong> spends 1 Luck and rolls <strong>${total}</strong> for defense.</p>`)
|
||||||
if (!bonusDie) continue
|
defenseRoll += bonusRoll
|
||||||
const attackBonus = await LethalFantasyUtils.rollBonusDie(bonusDie, attacker, (total, formula) => `<p><strong>${attackerName}</strong> adds <strong>${formula.toUpperCase()}</strong> and rolls <strong>${total}</strong> for attack.</p>`)
|
await defender.update({ "system.luck.current": currentLuck - 1 })
|
||||||
attackRollFinal += attackBonus
|
continue
|
||||||
continue
|
}
|
||||||
}
|
|
||||||
|
|
||||||
if (choice === "rerollAttack" && canRerollAttack && attackRerollContext) {
|
if (choice === "bonusDie") {
|
||||||
const oldAttackRoll = attackRollFinal
|
const bonusDie = await LethalFantasyUtils.promptCombatBonusDie(defenderName, "attack", defenseRoll, attackRollFinal)
|
||||||
const reroll = await LethalFantasyUtils.rerollConfiguredRoll(attackRerollContext)
|
if (!bonusDie) continue
|
||||||
canRerollAttack = false
|
const bonusRoll = await LethalFantasyUtils.rollBonusDie(bonusDie, defender, (total, formula) => `<p><strong>${defenderName}</strong> adds <strong>${formula.toUpperCase()}</strong> and rolls <strong>${total}</strong> for defense.</p>`)
|
||||||
if (!reroll) continue
|
defenseRoll += bonusRoll
|
||||||
attackRollFinal = reroll.options?.rollTotal || reroll.total || oldAttackRoll
|
continue
|
||||||
await createReactionMessage(attacker, `<p><strong>${attackerName}</strong> uses Mulligan and re-rolls attack: <strong>${oldAttackRoll}</strong> → <strong>${attackRollFinal}</strong>.</p>`)
|
}
|
||||||
|
|
||||||
|
if (choice === "rerollDefense" && canRerollDefense) {
|
||||||
|
const oldDefenseRoll = defenseRoll
|
||||||
|
const reroll = await LethalFantasyUtils.rerollConfiguredRoll(defenseRerollContext)
|
||||||
|
canRerollDefense = false
|
||||||
|
if (!reroll) continue
|
||||||
|
defenseRoll = reroll.options?.rollTotal || reroll.total || oldDefenseRoll
|
||||||
|
await createReactionMessage(defender, `<p><strong>${defenderName}</strong> uses Mulligan and re-rolls defense: <strong>${oldDefenseRoll}</strong> → <strong>${defenseRoll}</strong>. Both sides may now react to the new numbers.</p>`)
|
||||||
|
// Restart the full comparison so both sides can react to the new roll
|
||||||
|
mulliganRestart = true
|
||||||
|
break
|
||||||
|
}
|
||||||
|
|
||||||
|
if (choice === "shieldReact" && canShieldReact) {
|
||||||
|
const shieldBonus = await LethalFantasyUtils.rollBonusDie(shieldData.formula, defender)
|
||||||
|
const newDefenseTotal = defenseRoll + shieldBonus
|
||||||
|
defenseRoll = newDefenseTotal
|
||||||
|
canShieldReact = false
|
||||||
|
|
||||||
|
if (newDefenseTotal >= attackRollFinal) {
|
||||||
|
shieldBlocked = true
|
||||||
|
shieldReaction = {
|
||||||
|
damageReduction: shieldData.damageReduction,
|
||||||
|
label: shieldData.label,
|
||||||
|
bonus: shieldBonus
|
||||||
|
}
|
||||||
|
await createReactionMessage(
|
||||||
|
defender,
|
||||||
|
`<p><strong>${defenderName}</strong> rolls <strong>${shieldData.label}</strong> and adds <strong>${shieldBonus}</strong> to defense (${newDefenseTotal} ≥ ${attackRollFinal}). <strong>Shield blocked the attack!</strong> Both armor DR and shield DR <strong>${shieldData.damageReduction}</strong> will apply to damage.</p>`
|
||||||
|
)
|
||||||
|
} else {
|
||||||
|
shieldReaction = null
|
||||||
|
await createReactionMessage(
|
||||||
|
defender,
|
||||||
|
`<p><strong>${defenderName}</strong> rolls <strong>${shieldData.label}</strong> and adds <strong>${shieldBonus}</strong> to defense (${newDefenseTotal} < ${attackRollFinal}). Shield did not block — normal hit, armor DR only.</p>`
|
||||||
|
)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (choice === "adHocShield") {
|
||||||
|
const adHoc = await LethalFantasyUtils.promptAdHocShield(defenderName, attackRollFinal, defenseRoll)
|
||||||
|
if (!adHoc) continue
|
||||||
|
const shieldBonus = await LethalFantasyUtils.rollBonusDie(adHoc.formula, defender)
|
||||||
|
const newDefenseTotal = defenseRoll + shieldBonus
|
||||||
|
defenseRoll = newDefenseTotal
|
||||||
|
canShieldReact = false
|
||||||
|
canAdHocShield = false
|
||||||
|
|
||||||
|
if (newDefenseTotal >= attackRollFinal) {
|
||||||
|
shieldBlocked = true
|
||||||
|
shieldReaction = {
|
||||||
|
damageReduction: adHoc.damageReduction,
|
||||||
|
label: `${adHoc.formula.toUpperCase()} shield`,
|
||||||
|
bonus: shieldBonus
|
||||||
|
}
|
||||||
|
await createReactionMessage(
|
||||||
|
defender,
|
||||||
|
`<p><strong>${defenderName}</strong> rolls <strong>${adHoc.formula.toUpperCase()}</strong> shield and adds <strong>${shieldBonus}</strong> to defense (${newDefenseTotal} ≥ ${attackRollFinal}). <strong>Shield blocked the attack!</strong> Both armor DR and shield DR <strong>${adHoc.damageReduction}</strong> will apply to damage.</p>`
|
||||||
|
)
|
||||||
|
} else {
|
||||||
|
shieldReaction = null
|
||||||
|
await createReactionMessage(
|
||||||
|
defender,
|
||||||
|
`<p><strong>${defenderName}</strong> rolls <strong>${adHoc.formula.toUpperCase()}</strong> shield and adds <strong>${shieldBonus}</strong> to defense (${newDefenseTotal} < ${attackRollFinal}). Shield did not block — normal hit, armor DR only.</p>`
|
||||||
|
)
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
if (mulliganRestart) continue
|
||||||
|
|
||||||
|
// ── Attack reaction loop ───────────────────────────────────────────────
|
||||||
|
if (!defenderHandledBonus && attacker && attackRollFinal <= defenseRoll && isPrimaryController(attacker)) {
|
||||||
|
while (attackRollFinal <= defenseRoll) {
|
||||||
|
const currentGrit = Number(attacker.system?.grit?.current) || 0
|
||||||
|
const buttons = []
|
||||||
|
|
||||||
|
if (currentGrit > 0) {
|
||||||
|
buttons.push({
|
||||||
|
action: "grit",
|
||||||
|
label: `Spend 1 Grit (+1D6) [${currentGrit} left]`,
|
||||||
|
icon: "fa-solid fa-fist-raised",
|
||||||
|
callback: () => "grit"
|
||||||
|
})
|
||||||
|
}
|
||||||
|
|
||||||
|
buttons.push({
|
||||||
|
action: "bonusDie",
|
||||||
|
label: "Add bonus die",
|
||||||
|
icon: "fa-solid fa-dice",
|
||||||
|
callback: () => "bonusDie"
|
||||||
|
})
|
||||||
|
|
||||||
|
if (canRerollAttack && attackRerollContext) {
|
||||||
|
buttons.push({
|
||||||
|
action: "rerollAttack",
|
||||||
|
label: "Re-roll attack (Mulligan)",
|
||||||
|
icon: "fa-solid fa-rotate-right",
|
||||||
|
callback: () => "rerollAttack"
|
||||||
|
})
|
||||||
|
}
|
||||||
|
|
||||||
|
buttons.push({
|
||||||
|
action: "continue",
|
||||||
|
label: "Continue (no attack bonus)",
|
||||||
|
icon: "fa-solid fa-forward",
|
||||||
|
callback: () => "continue"
|
||||||
|
})
|
||||||
|
|
||||||
|
const choice = await foundry.applications.api.DialogV2.wait({
|
||||||
|
window: { title: "Attack reactions" },
|
||||||
|
classes: ["lethalfantasy"],
|
||||||
|
content: `
|
||||||
|
<div class="grit-luck-dialog">
|
||||||
|
<div class="combat-status">
|
||||||
|
<p><strong>${attackerName}</strong> currently has <strong>${attackRollFinal}</strong></p>
|
||||||
|
<p><strong>${defenderName}</strong> rolled <strong>${defenseRoll}</strong></p>
|
||||||
|
${attackD30message ? `<p class="bonus-info">D30 special: ${attackD30message.description}</p>` : ""}
|
||||||
|
</div>
|
||||||
|
<p class="offer-text">Choose how to improve the attack before resolving the combat result.</p>
|
||||||
|
</div>
|
||||||
|
`,
|
||||||
|
buttons,
|
||||||
|
rejectClose: false
|
||||||
|
})
|
||||||
|
|
||||||
|
if (!choice || choice === "continue") break
|
||||||
|
|
||||||
|
attackerHandledBonus = true
|
||||||
|
|
||||||
|
if (choice === "grit") {
|
||||||
|
const attackBonus = await LethalFantasyUtils.rollBonusDie("1d6", attacker, total => `<p><strong>${attackerName}</strong> spends 1 Grit and rolls <strong>${total}</strong> for attack.</p>`)
|
||||||
|
attackRollFinal += attackBonus
|
||||||
|
await attacker.update({ "system.grit.current": currentGrit - 1 })
|
||||||
|
continue
|
||||||
|
}
|
||||||
|
|
||||||
|
if (choice === "bonusDie") {
|
||||||
|
const bonusDie = await LethalFantasyUtils.promptCombatBonusDie(attackerName, "defense", attackRollFinal, defenseRoll)
|
||||||
|
if (!bonusDie) continue
|
||||||
|
const attackBonus = await LethalFantasyUtils.rollBonusDie(bonusDie, attacker, (total, formula) => `<p><strong>${attackerName}</strong> adds <strong>${formula.toUpperCase()}</strong> and rolls <strong>${total}</strong> for attack.</p>`)
|
||||||
|
attackRollFinal += attackBonus
|
||||||
|
continue
|
||||||
|
}
|
||||||
|
|
||||||
|
if (choice === "rerollAttack" && canRerollAttack && attackRerollContext) {
|
||||||
|
const oldAttackRoll = attackRollFinal
|
||||||
|
const reroll = await LethalFantasyUtils.rerollConfiguredRoll(attackRerollContext)
|
||||||
|
canRerollAttack = false
|
||||||
|
if (!reroll) continue
|
||||||
|
attackRollFinal = reroll.options?.rollTotal || reroll.total || oldAttackRoll
|
||||||
|
await createReactionMessage(attacker, `<p><strong>${attackerName}</strong> uses Mulligan and re-rolls attack: <strong>${oldAttackRoll}</strong> → <strong>${attackRollFinal}</strong>. Both sides may now react to the new numbers.</p>`)
|
||||||
|
// Restart the full comparison so both sides can react to the new roll
|
||||||
|
mulliganRestart = true
|
||||||
|
break
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
} while (mulliganRestart)
|
||||||
|
|
||||||
const shieldDamageReduction = shieldBlocked ? shieldReaction.damageReduction : 0
|
const shieldDamageReduction = shieldBlocked ? shieldReaction.damageReduction : 0
|
||||||
const outcome = shieldBlocked ? "shielded-hit" : (attackRollFinal > defenseRoll ? "hit" : "miss")
|
const outcome = shieldBlocked ? "shielded-hit" : (attackRollFinal > defenseRoll ? "hit" : "miss")
|
||||||
|
|||||||
@@ -268,12 +268,12 @@ export default class LethalFantasyCharacterSheet extends LethalFantasyActorSheet
|
|||||||
{
|
{
|
||||||
action: "cancel",
|
action: "cancel",
|
||||||
label: game.i18n.localize("LETHALFANTASY.Combat.proceedNo"),
|
label: game.i18n.localize("LETHALFANTASY.Combat.proceedNo"),
|
||||||
callback: () => null
|
callback: () => "cancel"
|
||||||
}
|
}
|
||||||
],
|
],
|
||||||
rejectClose: false
|
rejectClose: false
|
||||||
})
|
})
|
||||||
if (manualDR === null) return
|
if (manualDR === null || manualDR === "cancel") return
|
||||||
|
|
||||||
const rollOpts = {
|
const rollOpts = {
|
||||||
type: "spell-damage",
|
type: "spell-damage",
|
||||||
@@ -286,11 +286,7 @@ export default class LethalFantasyCharacterSheet extends LethalFantasyActorSheet
|
|||||||
actorName: this.actor.name,
|
actorName: this.actor.name,
|
||||||
actorImage: this.actor.img
|
actorImage: this.actor.img
|
||||||
}
|
}
|
||||||
const roll = new LethalFantasyRoll(formula, {}, rollOpts)
|
await LethalFantasyRoll.rollSpellDamageToMessage(formula, rollOpts)
|
||||||
await roll.evaluate()
|
|
||||||
roll.options.rollTotal = roll.total
|
|
||||||
if (game?.dice3d) await game.dice3d.showForRoll(roll, game.user, true)
|
|
||||||
await roll.toMessage()
|
|
||||||
}
|
}
|
||||||
|
|
||||||
static #onCreateEquipment(event, target) {
|
static #onCreateEquipment(event, target) {
|
||||||
|
|||||||
@@ -108,6 +108,10 @@
|
|||||||
}
|
}
|
||||||
],
|
],
|
||||||
"description": "Possible Flawless or Legendary Defense or Add D20E to Defense"
|
"description": "Possible Flawless or Legendary Defense or Add D20E to Defense"
|
||||||
|
},
|
||||||
|
"saving_throws": {
|
||||||
|
"type": "save_auto_success",
|
||||||
|
"description": "Saving Throw Succeeds Regardless of Opposing Roll"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
"29": {
|
"29": {
|
||||||
@@ -145,6 +149,11 @@
|
|||||||
"type": "gain_grit",
|
"type": "gain_grit",
|
||||||
"amount": 1,
|
"amount": 1,
|
||||||
"description": "Gain 1 Grit"
|
"description": "Gain 1 Grit"
|
||||||
|
},
|
||||||
|
"saving_throws": {
|
||||||
|
"type": "gain_grit",
|
||||||
|
"amount": 1,
|
||||||
|
"description": "Gain 1 Grit"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
"28": {
|
"28": {
|
||||||
@@ -199,6 +208,12 @@
|
|||||||
"amount": 1,
|
"amount": 1,
|
||||||
"target": "skill",
|
"target": "skill",
|
||||||
"description": "Add 1 to Skill Roll"
|
"description": "Add 1 to Skill Roll"
|
||||||
|
},
|
||||||
|
"saving_throws": {
|
||||||
|
"type": "bonus_flat",
|
||||||
|
"amount": 1,
|
||||||
|
"target": "save",
|
||||||
|
"description": "Add 1 to Saving Throw"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
"21": {
|
"21": {
|
||||||
@@ -239,6 +254,12 @@
|
|||||||
"ranged_defense": {
|
"ranged_defense": {
|
||||||
"type": "recover_pain",
|
"type": "recover_pain",
|
||||||
"description": "Defender Recovers or ignores any flash of pain"
|
"description": "Defender Recovers or ignores any flash of pain"
|
||||||
|
},
|
||||||
|
"saving_throws": {
|
||||||
|
"type": "bonus_dice",
|
||||||
|
"dice": "D6",
|
||||||
|
"target": "save",
|
||||||
|
"description": "Granted D6 (1-6) Saving Throw Modifier for this Saving Throw Attempt"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
"20": {
|
"20": {
|
||||||
@@ -349,6 +370,12 @@
|
|||||||
}
|
}
|
||||||
],
|
],
|
||||||
"description": "Possible 20/20 defense that avoids Any Attack Except a Lethal Strike or adds D12 to defense"
|
"description": "Possible 20/20 defense that avoids Any Attack Except a Lethal Strike or adds D12 to defense"
|
||||||
|
},
|
||||||
|
"saving_throws": {
|
||||||
|
"type": "bonus_flat",
|
||||||
|
"amount": 20,
|
||||||
|
"target": "save",
|
||||||
|
"description": "20 Added to Saving Throw"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
"15": {
|
"15": {
|
||||||
@@ -391,6 +418,12 @@
|
|||||||
"shield_bash"
|
"shield_bash"
|
||||||
],
|
],
|
||||||
"description": "Kick, Punch or Shield Bash"
|
"description": "Kick, Punch or Shield Bash"
|
||||||
|
},
|
||||||
|
"saving_throws": {
|
||||||
|
"type": "bonus_flat",
|
||||||
|
"amount": 1,
|
||||||
|
"target": "save",
|
||||||
|
"description": "Add 1 to Saving Throw"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
"13": {},
|
"13": {},
|
||||||
@@ -445,6 +478,12 @@
|
|||||||
"shield_bash"
|
"shield_bash"
|
||||||
],
|
],
|
||||||
"description": "Kick, Punch or Shield Bash"
|
"description": "Kick, Punch or Shield Bash"
|
||||||
|
},
|
||||||
|
"saving_throws": {
|
||||||
|
"type": "bonus_flat",
|
||||||
|
"amount": 1,
|
||||||
|
"target": "save",
|
||||||
|
"description": "Add 1 to Saving Throw"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
"8": {
|
"8": {
|
||||||
@@ -475,6 +514,10 @@
|
|||||||
"ranged_defense": {
|
"ranged_defense": {
|
||||||
"type": "mulligan",
|
"type": "mulligan",
|
||||||
"description": "Mulligan, Can Choose to Re-Roll This Defense"
|
"description": "Mulligan, Can Choose to Re-Roll This Defense"
|
||||||
|
},
|
||||||
|
"saving_throws": {
|
||||||
|
"type": "mulligan",
|
||||||
|
"description": "Mulligan, Can Re-Roll This Saving Throw"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
"7": {
|
"7": {
|
||||||
@@ -528,6 +571,12 @@
|
|||||||
"shield_bash"
|
"shield_bash"
|
||||||
],
|
],
|
||||||
"description": "Kick, Punch, or Shield Bash"
|
"description": "Kick, Punch, or Shield Bash"
|
||||||
|
},
|
||||||
|
"saving_throws": {
|
||||||
|
"type": "bonus_flat",
|
||||||
|
"amount": 1,
|
||||||
|
"target": "save",
|
||||||
|
"description": "Add 1 to Saving Throw"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
"3": {
|
"3": {
|
||||||
@@ -608,7 +657,12 @@
|
|||||||
},
|
},
|
||||||
"arcane_spell_attack": {
|
"arcane_spell_attack": {
|
||||||
"type": "spell_calamity",
|
"type": "spell_calamity",
|
||||||
"description": "Possible Spell Calamity or Catastrophe"
|
"description": "A possible spell calamity has occurred"
|
||||||
|
},
|
||||||
|
"melee_attack": {
|
||||||
|
"type": "fumble",
|
||||||
|
"detail": "melee_fumble",
|
||||||
|
"description": "Possible Fumble"
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
|
|||||||
@@ -85,11 +85,18 @@ export const RANGE_CHOICES = {
|
|||||||
"pointblank": { label: "Point Blank (Special)", value: "pointblank" },
|
"pointblank": { label: "Point Blank (Special)", value: "pointblank" },
|
||||||
"short": { label: "Short (+0)", value: "0" },
|
"short": { label: "Short (+0)", value: "0" },
|
||||||
"medium": { label: "Medium (Red +5)", value: "+5" },
|
"medium": { label: "Medium (Red +5)", value: "+5" },
|
||||||
"long": { label: "Long (Purle +7)", value: "+7" },
|
"long": { label: "Long (Purple +7)", value: "+7" },
|
||||||
"extreme": { label: "Extreme (Grey +9)", value: "+9" },
|
"extreme": { label: "Extreme (Grey +9)", value: "+9" },
|
||||||
"beyondskill": { label: "Beyond Skill (Blue +11)", value: "beyondskill" }
|
"beyondskill": { label: "Beyond Skill (Blue +11)", value: "beyondskill" }
|
||||||
}
|
}
|
||||||
|
|
||||||
|
export const ATTACKER_MOVEMENT_CHOICES = {
|
||||||
|
"none": { label: "None / Stationary (D20E Favor)", favor: true, value: "2D20kh" },
|
||||||
|
"walk": { label: "Walk (D20E)", value: "D20" },
|
||||||
|
"incombat": { label: "In Combat (D20E)", value: "D20" },
|
||||||
|
"run": { label: "Jog/Run/Sprint (D20E Disfavor)", disfavor: true, value: "2D20kl" }
|
||||||
|
}
|
||||||
|
|
||||||
export const ATTACKER_AIM_CHOICES = {
|
export const ATTACKER_AIM_CHOICES = {
|
||||||
"simple": { label: "Simple (+0)", value: "0" },
|
"simple": { label: "Simple (+0)", value: "0" },
|
||||||
"careful": { label: "Careful (Red +5)", value: "+4" },
|
"careful": { label: "Careful (Red +5)", value: "+4" },
|
||||||
@@ -321,6 +328,7 @@ export const SYSTEM = {
|
|||||||
RANGE_CHOICES,
|
RANGE_CHOICES,
|
||||||
FAVOR_CHOICES,
|
FAVOR_CHOICES,
|
||||||
ATTACKER_AIM_CHOICES,
|
ATTACKER_AIM_CHOICES,
|
||||||
|
ATTACKER_MOVEMENT_CHOICES,
|
||||||
MORTAL_CHOICES,
|
MORTAL_CHOICES,
|
||||||
SPELL_CRITICAL,
|
SPELL_CRITICAL,
|
||||||
MIRACLE_TYPES,
|
MIRACLE_TYPES,
|
||||||
|
|||||||
@@ -261,7 +261,8 @@ export default class LethalFantasyActor extends Actor {
|
|||||||
weapon: weapon,
|
weapon: weapon,
|
||||||
weaponSkillModifier: skill.weaponSkillModifier,
|
weaponSkillModifier: skill.weaponSkillModifier,
|
||||||
rollKey: rollKey,
|
rollKey: rollKey,
|
||||||
combat: foundry.utils.duplicate(this.system.combat)
|
combat: foundry.utils.duplicate(this.system.combat),
|
||||||
|
isRangedAttack: weapon.system.weaponType === "ranged"
|
||||||
}
|
}
|
||||||
if (rollType === "weapon-damage-small" || rollType === "weapon-damage-medium") {
|
if (rollType === "weapon-damage-small" || rollType === "weapon-damage-medium") {
|
||||||
rollTarget.grantedDice = this.system.granted.damageDice
|
rollTarget.grantedDice = this.system.granted.damageDice
|
||||||
|
|||||||
@@ -25,7 +25,8 @@ export default class D30Roll {
|
|||||||
RANGED_DEFENSE: "ranged_defense",
|
RANGED_DEFENSE: "ranged_defense",
|
||||||
ARCANE_SPELL_ATTACK: "arcane_spell_attack",
|
ARCANE_SPELL_ATTACK: "arcane_spell_attack",
|
||||||
ARCANE_SPELL_DEFENSE: "arcane_spell_defense",
|
ARCANE_SPELL_DEFENSE: "arcane_spell_defense",
|
||||||
SKILL_ROLLS: "skill_rolls"
|
SKILL_ROLLS: "skill_rolls",
|
||||||
|
SAVING_THROWS: "saving_throws"
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@@ -111,17 +112,16 @@ export default class D30Roll {
|
|||||||
if (externalType === "weapon-attack") {
|
if (externalType === "weapon-attack") {
|
||||||
if (!weapon) {
|
if (!weapon) {
|
||||||
console.warn("D30Roll | Weapon object required for weapon-attack type")
|
console.warn("D30Roll | Weapon object required for weapon-attack type")
|
||||||
return this.ROLL_TYPES.MELEE_ATTACK // Default to melee
|
// Fall through to use options.isRanged if available, otherwise default melee
|
||||||
}
|
}
|
||||||
return weapon.system?.weaponType === "ranged"
|
return (options.isRanged || weapon?.system?.weaponType === "ranged")
|
||||||
? this.ROLL_TYPES.RANGED_ATTACK
|
? this.ROLL_TYPES.RANGED_ATTACK
|
||||||
: this.ROLL_TYPES.MELEE_ATTACK
|
: this.ROLL_TYPES.MELEE_ATTACK
|
||||||
}
|
}
|
||||||
|
|
||||||
// Monster attacks - default to melee
|
// Monster attacks - check options.isRanged (set from rollTarget.attackMode) or weapon type
|
||||||
if (externalType === "monster-attack") {
|
if (externalType === "monster-attack") {
|
||||||
// Check if weapon object has range information
|
if (options.isRanged || weapon?.system?.weaponType === "ranged") {
|
||||||
if (weapon?.system?.weaponType === "ranged") {
|
|
||||||
return this.ROLL_TYPES.RANGED_ATTACK
|
return this.ROLL_TYPES.RANGED_ATTACK
|
||||||
}
|
}
|
||||||
return this.ROLL_TYPES.MELEE_ATTACK
|
return this.ROLL_TYPES.MELEE_ATTACK
|
||||||
@@ -138,11 +138,15 @@ export default class D30Roll {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Skill types
|
// Skill types
|
||||||
if (externalType === "skill" || externalType === "monster-skill" ||
|
if (externalType === "skill" || externalType === "monster-skill" || externalType === "challenge") {
|
||||||
externalType === "save" || externalType === "challenge") {
|
|
||||||
return this.ROLL_TYPES.SKILL_ROLLS
|
return this.ROLL_TYPES.SKILL_ROLLS
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Saving throw types
|
||||||
|
if (externalType === "save") {
|
||||||
|
return options.isSpellSave ? this.ROLL_TYPES.ARCANE_SPELL_DEFENSE : this.ROLL_TYPES.SAVING_THROWS
|
||||||
|
}
|
||||||
|
|
||||||
// If no match, return null
|
// If no match, return null
|
||||||
console.warn(`D30Roll | Unknown external roll type: ${externalType}`)
|
console.warn(`D30Roll | Unknown external roll type: ${externalType}`)
|
||||||
return null
|
return null
|
||||||
|
|||||||
+224
-6
@@ -237,6 +237,7 @@ export default class LethalFantasyRoll extends Roll {
|
|||||||
baseFormula = "D20"
|
baseFormula = "D20"
|
||||||
hasModifier = true
|
hasModifier = true
|
||||||
hasChangeDice = false
|
hasChangeDice = false
|
||||||
|
hasFavor = true
|
||||||
options.rollTarget.value = options.rollTarget.actorModifiers.levelSpellModifier + options.rollTarget.actorModifiers.intSpellModifier
|
options.rollTarget.value = options.rollTarget.actorModifiers.levelSpellModifier + options.rollTarget.actorModifiers.intSpellModifier
|
||||||
options.rollTarget.charModifier = options.rollTarget.actorModifiers.intSpellModifier
|
options.rollTarget.charModifier = options.rollTarget.actorModifiers.intSpellModifier
|
||||||
hasStaticModifier = options.rollType === "spell-power"
|
hasStaticModifier = options.rollType === "spell-power"
|
||||||
@@ -253,6 +254,7 @@ export default class LethalFantasyRoll extends Roll {
|
|||||||
dice = "1D20"
|
dice = "1D20"
|
||||||
baseFormula = "D20"
|
baseFormula = "D20"
|
||||||
hasChangeDice = false
|
hasChangeDice = false
|
||||||
|
hasFavor = true
|
||||||
options.rollTarget.value = options.rollTarget.actorModifiers.levelMiracleModifier + options.rollTarget.actorModifiers.chaMiracleModifier
|
options.rollTarget.value = options.rollTarget.actorModifiers.levelMiracleModifier + options.rollTarget.actorModifiers.chaMiracleModifier
|
||||||
options.rollTarget.charModifier = options.rollTarget.actorModifiers.chaMiracleModifier
|
options.rollTarget.charModifier = options.rollTarget.actorModifiers.chaMiracleModifier
|
||||||
hasStaticModifier = options.rollType === "miracle-power"
|
hasStaticModifier = options.rollType === "miracle-power"
|
||||||
@@ -336,6 +338,10 @@ export default class LethalFantasyRoll extends Roll {
|
|||||||
let modifier = "+0"
|
let modifier = "+0"
|
||||||
let targetName
|
let targetName
|
||||||
|
|
||||||
|
// True for any ranged attack: PC weapon (ranged type) or monster attack (ranged mode)
|
||||||
|
const isRangedAttack = (options.rollType === "weapon-attack" && options.rollTarget?.weapon?.system?.weaponType === "ranged")
|
||||||
|
|| (options.rollType === "monster-attack" && options.rollTarget?.attackMode === "ranged")
|
||||||
|
|
||||||
let dialogContext = {
|
let dialogContext = {
|
||||||
rollType: options.rollType,
|
rollType: options.rollType,
|
||||||
rollTarget: options.rollTarget,
|
rollTarget: options.rollTarget,
|
||||||
@@ -360,7 +366,8 @@ export default class LethalFantasyRoll extends Roll {
|
|||||||
modifier,
|
modifier,
|
||||||
saveSpell: false,
|
saveSpell: false,
|
||||||
favor: "none",
|
favor: "none",
|
||||||
targetName
|
targetName,
|
||||||
|
isRangedAttack
|
||||||
}
|
}
|
||||||
let rollContext
|
let rollContext
|
||||||
if (options.rollContext) {
|
if (options.rollContext) {
|
||||||
@@ -592,12 +599,17 @@ export default class LethalFantasyRoll extends Roll {
|
|||||||
}
|
}
|
||||||
options.D30result = rollD30.total
|
options.D30result = rollD30.total
|
||||||
|
|
||||||
// Récupérer le message D30 correspondant
|
// Compute isRanged for D30: covers defense (isRangedDefense), monster ranged attacks (attackMode),
|
||||||
|
// and PC weapon attacks (isRangedAttack or weaponType)
|
||||||
|
const isRangedForD30 = options.isRangedDefense
|
||||||
|
|| options.rollTarget?.attackMode === "ranged"
|
||||||
|
|| options.rollTarget?.isRangedAttack === true
|
||||||
|
|| options.rollTarget?.weapon?.system?.weaponType === "ranged"
|
||||||
const d30Message = D30Roll.getResult(
|
const d30Message = D30Roll.getResult(
|
||||||
rollD30.total,
|
rollD30.total,
|
||||||
options.rollType,
|
options.rollType,
|
||||||
options.rollTarget?.weapon,
|
options.rollTarget?.weapon,
|
||||||
{ isRanged: options.isRangedDefense }
|
{ isRanged: isRangedForD30, isSpellSave: saveSpell }
|
||||||
)
|
)
|
||||||
options.D30message = d30Message
|
options.D30message = d30Message
|
||||||
}
|
}
|
||||||
@@ -775,9 +787,18 @@ export default class LethalFantasyRoll extends Roll {
|
|||||||
let buttons = []
|
let buttons = []
|
||||||
if (currentAction) {
|
if (currentAction) {
|
||||||
if (currentAction.type === "weapon") {
|
if (currentAction.type === "weapon") {
|
||||||
|
let weaponLabel = "Roll progression dice"
|
||||||
|
if (currentAction.rangedMode) {
|
||||||
|
// Compute loading count from the speed formula (e.g. "3+1d6" → load=3)
|
||||||
|
const speedStr = currentAction.system?.speed?.[currentAction.rangedMode] ?? ""
|
||||||
|
const rangedLoad = currentAction.rangedLoad ?? (Number(speedStr.split("+")[0]) || 0)
|
||||||
|
if (rangedLoad > 0 && !currentAction.weaponLoaded) {
|
||||||
|
weaponLabel = "Load weapon"
|
||||||
|
}
|
||||||
|
}
|
||||||
buttons.push({
|
buttons.push({
|
||||||
action: "roll",
|
action: "roll",
|
||||||
label: "Roll progression dice",
|
label: weaponLabel,
|
||||||
callback: (event, button) => {
|
callback: (event, button) => {
|
||||||
let pos = $('#combat-action-dialog').position()
|
let pos = $('#combat-action-dialog').position()
|
||||||
game.user.setFlag(SYSTEM.id, "combat-action-dialog-pos", pos)
|
game.user.setFlag(SYSTEM.id, "combat-action-dialog-pos", pos)
|
||||||
@@ -903,7 +924,8 @@ export default class LethalFantasyRoll extends Roll {
|
|||||||
await combatant.setFlag(SYSTEM.id, "currentAction", foundry.utils.duplicate(currentAction))
|
await combatant.setFlag(SYSTEM.id, "currentAction", foundry.utils.duplicate(currentAction))
|
||||||
return
|
return
|
||||||
} else {
|
} else {
|
||||||
let message = `Spell/Miracle ${currentAction.name} ready to be cast on next second !`
|
// Last counting second — announce ready and transition immediately (no extra second consumed)
|
||||||
|
let message = `Casting time : ${currentAction.name}, count : ${time}/${time} — ready to cast next second !`
|
||||||
ChatMessage.create({ content: message, speaker: ChatMessage.getSpeaker({ actor: combatant.actor }) })
|
ChatMessage.create({ content: message, speaker: ChatMessage.getSpeaker({ actor: combatant.actor }) })
|
||||||
currentAction.castingTime = 1
|
currentAction.castingTime = 1
|
||||||
currentAction.spellStatus = "toBeCasted"
|
currentAction.spellStatus = "toBeCasted"
|
||||||
@@ -980,7 +1002,7 @@ export default class LethalFantasyRoll extends Roll {
|
|||||||
}
|
}
|
||||||
// Range weapon loading
|
// Range weapon loading
|
||||||
if (!currentAction.weaponLoaded && currentAction.rangedLoad) {
|
if (!currentAction.weaponLoaded && currentAction.rangedLoad) {
|
||||||
if (currentAction.progressionCount <= currentAction.rangedLoad) {
|
if (currentAction.progressionCount < currentAction.rangedLoad) {
|
||||||
let message = `Ranged weapon ${currentAction.name} is loading, loading count : ${currentAction.progressionCount}/${currentAction.rangedLoad}`
|
let message = `Ranged weapon ${currentAction.name} is loading, loading count : ${currentAction.progressionCount}/${currentAction.rangedLoad}`
|
||||||
ChatMessage.create({ content: message, speaker: ChatMessage.getSpeaker({ actor: combatant.actor }) })
|
ChatMessage.create({ content: message, speaker: ChatMessage.getSpeaker({ actor: combatant.actor }) })
|
||||||
currentAction.progressionCount += 1
|
currentAction.progressionCount += 1
|
||||||
@@ -1126,6 +1148,8 @@ export default class LethalFantasyRoll extends Roll {
|
|||||||
options = { ...options, ...rollContext }
|
options = { ...options, ...rollContext }
|
||||||
options.rollName = "Ranged Defense"
|
options.rollName = "Ranged Defense"
|
||||||
options.rollType = "weapon-defense"
|
options.rollType = "weapon-defense"
|
||||||
|
options.type = options.rollType // Required: this.type reads options.type
|
||||||
|
options.rollMode = rollContext.visibility // Required: callers pass roll.options.rollMode to toMessage
|
||||||
|
|
||||||
const rollBase = new this(rollContext.movement, options.data, rollData)
|
const rollBase = new this(rollContext.movement, options.data, rollData)
|
||||||
const rollModifier = new Roll(modifierFormula, options.data, rollData)
|
const rollModifier = new Roll(modifierFormula, options.data, rollData)
|
||||||
@@ -1193,6 +1217,161 @@ export default class LethalFantasyRoll extends Roll {
|
|||||||
return rollBase
|
return rollBase
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Prompts the GM for ranged attack context (movement, range, target size, aim) when a monster
|
||||||
|
* attacks with a ranged weapon, then evaluates an exploding D20 attack roll with the resulting modifiers.
|
||||||
|
*
|
||||||
|
* @param {Object} options Options for the roll.
|
||||||
|
* @param {string} options.actorId The attacker actor ID.
|
||||||
|
* @param {string} options.actorName The attacker actor name.
|
||||||
|
* @param {Object} options.rollTarget The rollTarget containing attackModifier and related data.
|
||||||
|
* @returns {Promise<LethalFantasyRoll|null>} The resulting roll, or null if cancelled.
|
||||||
|
*/
|
||||||
|
static async promptRangedAttack(options = {}) {
|
||||||
|
const rollModes = foundry.utils.duplicate(CONFIG.ChatMessage.modes)
|
||||||
|
const fieldRollMode = new foundry.data.fields.StringField({
|
||||||
|
choices: rollModes,
|
||||||
|
blank: false,
|
||||||
|
default: "public",
|
||||||
|
})
|
||||||
|
|
||||||
|
let dialogContext = {
|
||||||
|
attackerMovementChoices: SYSTEM.ATTACKER_MOVEMENT_CHOICES,
|
||||||
|
rangeChoices: SYSTEM.RANGE_CHOICES,
|
||||||
|
sizeChoices: SYSTEM.SIZE_CHOICES,
|
||||||
|
attackerAimChoices: SYSTEM.ATTACKER_AIM_CHOICES,
|
||||||
|
movement: "none",
|
||||||
|
range: "short",
|
||||||
|
size: "+5",
|
||||||
|
attackerAim: "simple",
|
||||||
|
fieldRollMode,
|
||||||
|
rollModes
|
||||||
|
}
|
||||||
|
|
||||||
|
const content = await foundry.applications.handlebars.renderTemplate("systems/fvtt-lethal-fantasy/templates/range-attack-dialog.hbs", dialogContext)
|
||||||
|
|
||||||
|
const label = game.i18n.localize("LETHALFANTASY.Label.rangeAttackRoll")
|
||||||
|
const rollContext = await foundry.applications.api.DialogV2.wait({
|
||||||
|
window: { title: "Ranged Attack" },
|
||||||
|
classes: ["lethalfantasy"],
|
||||||
|
content,
|
||||||
|
buttons: [
|
||||||
|
{
|
||||||
|
label,
|
||||||
|
callback: (event, button) => {
|
||||||
|
const output = Array.from(button.form.elements).reduce((obj, input) => {
|
||||||
|
if (input.name) obj[input.name] = input.value
|
||||||
|
return obj
|
||||||
|
}, {})
|
||||||
|
return output
|
||||||
|
},
|
||||||
|
},
|
||||||
|
],
|
||||||
|
rejectClose: false
|
||||||
|
})
|
||||||
|
|
||||||
|
if (rollContext === null) return null
|
||||||
|
|
||||||
|
// Handle pointblank: attacker at point blank gets favor (standing still easier to aim)
|
||||||
|
if (rollContext.range === "pointblank") {
|
||||||
|
rollContext.movement = rollContext.movement.replace("kh", "")
|
||||||
|
rollContext.movement = rollContext.movement.replace("kl", "")
|
||||||
|
rollContext.movement += "kh" // Favor for attacker at point blank
|
||||||
|
rollContext.range = "0"
|
||||||
|
}
|
||||||
|
// Handle beyondskill: extreme range gives disfavor to attacker
|
||||||
|
if (rollContext.range === "beyondskill") {
|
||||||
|
rollContext.movement = rollContext.movement.replace("kh", "")
|
||||||
|
rollContext.movement = rollContext.movement.replace("kl", "")
|
||||||
|
rollContext.movement += "kl" // Disfavor for attacker beyond skill range
|
||||||
|
rollContext.range = "+11"
|
||||||
|
}
|
||||||
|
|
||||||
|
// Compute contextual penalty: range + target_size, reduced by aim bonus and attack modifier
|
||||||
|
const attackModifier = options.rollTarget?.attackModifier ?? 0
|
||||||
|
const contextualPenalty = Number(rollContext.range) + Number(rollContext.size)
|
||||||
|
const aimBonus = Number(rollContext.attackerAim || 0)
|
||||||
|
const fullModifier = contextualPenalty - aimBonus - attackModifier
|
||||||
|
|
||||||
|
let modifierFormula
|
||||||
|
if (fullModifier === 0) {
|
||||||
|
modifierFormula = "0"
|
||||||
|
} else {
|
||||||
|
const modAbs = Math.abs(fullModifier)
|
||||||
|
modifierFormula = `D${modAbs + 1} -1`
|
||||||
|
}
|
||||||
|
|
||||||
|
const rollData = { ...rollContext }
|
||||||
|
options = { ...options, ...rollContext }
|
||||||
|
options.rollName = "Ranged Attack"
|
||||||
|
options.rollType = options.rollType || "monster-attack"
|
||||||
|
options.type = options.rollType // Required: this.type reads options.type, used to build weaponDamageOptions in toHTML
|
||||||
|
options.rollMode = rollContext.visibility // Required: callers pass roll.options.rollMode to toMessage
|
||||||
|
options.isRangedAttack = true
|
||||||
|
|
||||||
|
const rollBase = new this(rollContext.movement, options.data, rollData)
|
||||||
|
const rollModifier = new Roll(modifierFormula, options.data, rollData)
|
||||||
|
rollModifier.evaluate()
|
||||||
|
await rollBase.evaluate()
|
||||||
|
const rollD30 = await new Roll("1D30").evaluate()
|
||||||
|
options.D30result = rollD30.total
|
||||||
|
options.D30message = D30Roll.getResult(rollD30.total, options.rollType, undefined, { isRanged: true })
|
||||||
|
|
||||||
|
// Determine favor from dice formula
|
||||||
|
let badResult = 0
|
||||||
|
if (rollContext.movement.includes("kh")) {
|
||||||
|
rollData.favor = "favor"
|
||||||
|
badResult = Math.min(rollBase.terms[0].results[0].result, rollBase.terms[0].results[1]?.result || 20)
|
||||||
|
}
|
||||||
|
if (rollContext.movement.includes("kl")) {
|
||||||
|
rollData.favor = "disfavor"
|
||||||
|
badResult = Math.max(rollBase.terms[0].results[0].result, rollBase.terms[0].results[1]?.result || 1)
|
||||||
|
}
|
||||||
|
|
||||||
|
const dice = rollContext.movement
|
||||||
|
const maxValue = 20
|
||||||
|
let rollTotal = -1
|
||||||
|
let diceResults = []
|
||||||
|
|
||||||
|
let diceResult = rollBase.dice[0].results[0].result
|
||||||
|
diceResults.push({ dice: `${dice.toUpperCase()}`, value: diceResult })
|
||||||
|
let diceSum = diceResult
|
||||||
|
// Exploding dice
|
||||||
|
while (diceResult === maxValue) {
|
||||||
|
const r = await new Roll(dice).evaluate()
|
||||||
|
diceResult = r.dice[0].results[0].result
|
||||||
|
diceResults.push({ dice: `${dice.toUpperCase()}-1`, value: diceResult - 1 })
|
||||||
|
diceSum += (diceResult - 1)
|
||||||
|
}
|
||||||
|
|
||||||
|
if (fullModifier !== 0) {
|
||||||
|
diceResults.push({ dice: `${rollModifier.formula.toUpperCase()}`, value: rollModifier.total })
|
||||||
|
if (fullModifier > 0) {
|
||||||
|
// Net penalty: subtract from roll
|
||||||
|
rollTotal = Math.max(diceSum - rollModifier.total, 0)
|
||||||
|
} else {
|
||||||
|
// Net bonus: add to roll
|
||||||
|
rollTotal = diceSum + rollModifier.total
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
rollTotal = diceSum
|
||||||
|
}
|
||||||
|
|
||||||
|
rollBase.options = { ...rollBase.options, ...options }
|
||||||
|
rollBase.options.resultType = undefined
|
||||||
|
rollBase.options.rollTotal = rollTotal
|
||||||
|
rollBase.options.diceResults = diceResults
|
||||||
|
rollBase.options.rollTarget = options.rollTarget
|
||||||
|
rollBase.options.titleFormula = `1D20E + ${modifierFormula}`
|
||||||
|
rollBase.options.D30result = options.D30result
|
||||||
|
rollBase.options.D30message = options.D30message
|
||||||
|
rollBase.options.rollName = "Ranged Attack"
|
||||||
|
rollBase.options.badResult = badResult
|
||||||
|
rollBase.options.rollData = foundry.utils.duplicate(rollData)
|
||||||
|
|
||||||
|
return rollBase
|
||||||
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Creates a title based on the given type.
|
* Creates a title based on the given type.
|
||||||
*
|
*
|
||||||
@@ -1360,4 +1539,43 @@ export default class LethalFantasyRoll extends Roll {
|
|||||||
)
|
)
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Evaluate a spell/miracle damage formula with per-die explosion, then post to chat.
|
||||||
|
* Explosion dice are shown manually via showForRoll; the main roll is shown automatically
|
||||||
|
* by toMessage() (which triggers Dice So Nice via its createChatMessage hook).
|
||||||
|
* Append "NE" to the formula to disable explosion.
|
||||||
|
*
|
||||||
|
* @param {string} formula Dice formula, e.g. "1d8", "2d6", "1d8NE"
|
||||||
|
* @param {Object} rollOpts Options for LethalFantasyRoll (rollType, actorId, defenderId, etc.)
|
||||||
|
* @returns {Promise<ChatMessage>}
|
||||||
|
*/
|
||||||
|
static async rollSpellDamageToMessage(formula, rollOpts) {
|
||||||
|
const roll = new LethalFantasyRoll(formula, {}, rollOpts)
|
||||||
|
await roll.evaluate()
|
||||||
|
const shouldExplode = !/NE$/i.test(formula)
|
||||||
|
const diceResults = []
|
||||||
|
let diceSum = 0
|
||||||
|
for (const term of roll.dice) {
|
||||||
|
const singleDice = `1D${term.faces}`
|
||||||
|
for (const r of term.results) {
|
||||||
|
let diceResult = r.result
|
||||||
|
diceResults.push({ dice: singleDice.toUpperCase(), value: diceResult })
|
||||||
|
diceSum += diceResult
|
||||||
|
if (shouldExplode && term.faces > 0) {
|
||||||
|
while (diceResult === term.faces) {
|
||||||
|
const xr = await new Roll(singleDice).evaluate()
|
||||||
|
if (game?.dice3d) await game.dice3d.showForRoll(xr, game.user, true)
|
||||||
|
// Optional chaining guards against unexpected roll structure
|
||||||
|
diceResult = xr.dice?.[0]?.results?.[0]?.result ?? (term.faces - 1)
|
||||||
|
diceResults.push({ dice: `${singleDice.toUpperCase()}-1`, value: diceResult - 1 })
|
||||||
|
diceSum += (diceResult - 1)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
roll.options.diceResults = diceResults
|
||||||
|
roll.options.rollTotal = diceSum
|
||||||
|
return roll.toMessage()
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -166,6 +166,22 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
|
|||||||
*/
|
*/
|
||||||
async roll(rollType, rollTarget, defenderId = undefined, defenderTokenId = undefined, extraShieldDr = 0) {
|
async roll(rollType, rollTarget, defenderId = undefined, defenderTokenId = undefined, extraShieldDr = 0) {
|
||||||
const hasTarget = false
|
const hasTarget = false
|
||||||
|
|
||||||
|
// Ranged monster defense uses the ranged defense dialog (movement, range, size modifiers)
|
||||||
|
if (rollType === "monster-defense" && rollTarget?.isRangedDefense === true) {
|
||||||
|
let roll = await LethalFantasyRoll.promptRangedDefense({
|
||||||
|
actorId: this.parent.id,
|
||||||
|
actorName: this.parent.name,
|
||||||
|
actorImage: this.parent.img,
|
||||||
|
rollTarget,
|
||||||
|
defenderId,
|
||||||
|
defenderTokenId,
|
||||||
|
})
|
||||||
|
if (!roll) return null
|
||||||
|
await roll.toMessage({}, { messageMode: roll.options.rollMode })
|
||||||
|
return
|
||||||
|
}
|
||||||
|
|
||||||
let roll = await LethalFantasyRoll.prompt({
|
let roll = await LethalFantasyRoll.prompt({
|
||||||
rollType,
|
rollType,
|
||||||
rollTarget,
|
rollTarget,
|
||||||
|
|||||||
@@ -1 +1 @@
|
|||||||
MANIFEST-000607
|
MANIFEST-000623
|
||||||
|
|||||||
@@ -1,8 +1,8 @@
|
|||||||
2026/05/20-00:10:37.079181 7f0b1e7ee6c0 Recovering log #605
|
2026/05/25-11:43:40.059603 7f88315ff6c0 Recovering log #621
|
||||||
2026/05/20-00:10:37.089613 7f0b1e7ee6c0 Delete type=3 #603
|
2026/05/25-11:43:40.071136 7f88315ff6c0 Delete type=3 #619
|
||||||
2026/05/20-00:10:37.089671 7f0b1e7ee6c0 Delete type=0 #605
|
2026/05/25-11:43:40.071202 7f88315ff6c0 Delete type=0 #621
|
||||||
2026/05/20-10:53:40.566713 7f0b1cfeb6c0 Level-0 table #610: started
|
2026/05/25-12:29:17.727995 7f87e2ffd6c0 Level-0 table #626: started
|
||||||
2026/05/20-10:53:40.566740 7f0b1cfeb6c0 Level-0 table #610: 0 bytes OK
|
2026/05/25-12:29:17.728028 7f87e2ffd6c0 Level-0 table #626: 0 bytes OK
|
||||||
2026/05/20-10:53:40.572741 7f0b1cfeb6c0 Delete type=0 #608
|
2026/05/25-12:29:17.733783 7f87e2ffd6c0 Delete type=0 #624
|
||||||
2026/05/20-10:53:40.587356 7f0b1cfeb6c0 Manual compaction at level-0 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zw9RQocTdz3HRjZK' @ 0 : 0; will stop at (end)
|
2026/05/25-12:29:17.740143 7f87e2ffd6c0 Manual compaction at level-0 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zw9RQocTdz3HRjZK' @ 0 : 0; will stop at (end)
|
||||||
2026/05/20-10:53:40.587409 7f0b1cfeb6c0 Manual compaction at level-1 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zw9RQocTdz3HRjZK' @ 0 : 0; will stop at (end)
|
2026/05/25-12:29:17.740167 7f87e2ffd6c0 Manual compaction at level-1 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zw9RQocTdz3HRjZK' @ 0 : 0; will stop at (end)
|
||||||
|
|||||||
@@ -1,8 +1,8 @@
|
|||||||
2026/05/19-10:50:35.862031 7f5a477fe6c0 Recovering log #601
|
2026/05/24-09:22:43.041326 7fdfa95ff6c0 Recovering log #617
|
||||||
2026/05/19-10:50:35.923479 7f5a477fe6c0 Delete type=3 #599
|
2026/05/24-09:22:43.083988 7fdfa95ff6c0 Delete type=3 #615
|
||||||
2026/05/19-10:50:35.923537 7f5a477fe6c0 Delete type=0 #601
|
2026/05/24-09:22:43.084045 7fdfa95ff6c0 Delete type=0 #617
|
||||||
2026/05/19-10:51:28.990207 7f5a467fc6c0 Level-0 table #606: started
|
2026/05/24-09:42:00.304351 7fdf5affd6c0 Level-0 table #622: started
|
||||||
2026/05/19-10:51:28.990237 7f5a467fc6c0 Level-0 table #606: 0 bytes OK
|
2026/05/24-09:42:00.304423 7fdf5affd6c0 Level-0 table #622: 0 bytes OK
|
||||||
2026/05/19-10:51:28.997402 7f5a467fc6c0 Delete type=0 #604
|
2026/05/24-09:42:00.311333 7fdf5affd6c0 Delete type=0 #620
|
||||||
2026/05/19-10:51:28.997604 7f5a467fc6c0 Manual compaction at level-0 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zw9RQocTdz3HRjZK' @ 0 : 0; will stop at (end)
|
2026/05/24-09:42:00.334170 7fdf5affd6c0 Manual compaction at level-0 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zw9RQocTdz3HRjZK' @ 0 : 0; will stop at (end)
|
||||||
2026/05/19-10:51:28.997650 7f5a467fc6c0 Manual compaction at level-1 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zw9RQocTdz3HRjZK' @ 0 : 0; will stop at (end)
|
2026/05/24-09:42:00.334370 7fdf5affd6c0 Manual compaction at level-1 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zw9RQocTdz3HRjZK' @ 0 : 0; will stop at (end)
|
||||||
|
|||||||
Binary file not shown.
@@ -1 +1 @@
|
|||||||
MANIFEST-000604
|
MANIFEST-000620
|
||||||
|
|||||||
@@ -1,8 +1,8 @@
|
|||||||
2026/05/20-00:10:37.107483 7f0b1efef6c0 Recovering log #602
|
2026/05/25-11:43:40.077580 7f87e37fe6c0 Recovering log #618
|
||||||
2026/05/20-00:10:37.117907 7f0b1efef6c0 Delete type=3 #600
|
2026/05/25-11:43:40.087750 7f87e37fe6c0 Delete type=3 #616
|
||||||
2026/05/20-00:10:37.117968 7f0b1efef6c0 Delete type=0 #602
|
2026/05/25-11:43:40.087800 7f87e37fe6c0 Delete type=0 #618
|
||||||
2026/05/20-10:53:40.572909 7f0b1cfeb6c0 Level-0 table #607: started
|
2026/05/25-12:29:17.758832 7f87e2ffd6c0 Level-0 table #623: started
|
||||||
2026/05/20-10:53:40.572948 7f0b1cfeb6c0 Level-0 table #607: 0 bytes OK
|
2026/05/25-12:29:17.758858 7f87e2ffd6c0 Level-0 table #623: 0 bytes OK
|
||||||
2026/05/20-10:53:40.579001 7f0b1cfeb6c0 Delete type=0 #605
|
2026/05/25-12:29:17.764622 7f87e2ffd6c0 Delete type=0 #621
|
||||||
2026/05/20-10:53:40.587370 7f0b1cfeb6c0 Manual compaction at level-0 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!x5gLtqlW4sdDmHTd' @ 0 : 0; will stop at (end)
|
2026/05/25-12:29:17.777473 7f87e2ffd6c0 Manual compaction at level-0 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!x5gLtqlW4sdDmHTd' @ 0 : 0; will stop at (end)
|
||||||
2026/05/20-10:53:40.587430 7f0b1cfeb6c0 Manual compaction at level-1 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!x5gLtqlW4sdDmHTd' @ 0 : 0; will stop at (end)
|
2026/05/25-12:29:17.784124 7f87e2ffd6c0 Manual compaction at level-1 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!x5gLtqlW4sdDmHTd' @ 0 : 0; will stop at (end)
|
||||||
|
|||||||
@@ -1,8 +1,8 @@
|
|||||||
2026/05/19-10:50:35.962917 7f5a46ffd6c0 Recovering log #598
|
2026/05/24-09:22:43.091828 7fdfa8dfe6c0 Recovering log #614
|
||||||
2026/05/19-10:50:36.018914 7f5a46ffd6c0 Delete type=3 #596
|
2026/05/24-09:22:43.131041 7fdfa8dfe6c0 Delete type=3 #612
|
||||||
2026/05/19-10:50:36.018977 7f5a46ffd6c0 Delete type=0 #598
|
2026/05/24-09:22:43.131104 7fdfa8dfe6c0 Delete type=0 #614
|
||||||
2026/05/19-10:51:28.983427 7f5a467fc6c0 Level-0 table #603: started
|
2026/05/24-09:42:00.326388 7fdf5affd6c0 Level-0 table #619: started
|
||||||
2026/05/19-10:51:28.983464 7f5a467fc6c0 Level-0 table #603: 0 bytes OK
|
2026/05/24-09:42:00.326417 7fdf5affd6c0 Level-0 table #619: 0 bytes OK
|
||||||
2026/05/19-10:51:28.990020 7f5a467fc6c0 Delete type=0 #601
|
2026/05/24-09:42:00.334051 7fdf5affd6c0 Delete type=0 #617
|
||||||
2026/05/19-10:51:28.997591 7f5a467fc6c0 Manual compaction at level-0 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!x5gLtqlW4sdDmHTd' @ 0 : 0; will stop at (end)
|
2026/05/24-09:42:00.334205 7fdf5affd6c0 Manual compaction at level-0 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!x5gLtqlW4sdDmHTd' @ 0 : 0; will stop at (end)
|
||||||
2026/05/19-10:51:28.997639 7f5a467fc6c0 Manual compaction at level-1 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!x5gLtqlW4sdDmHTd' @ 0 : 0; will stop at (end)
|
2026/05/24-09:42:00.334364 7fdf5affd6c0 Manual compaction at level-1 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!x5gLtqlW4sdDmHTd' @ 0 : 0; will stop at (end)
|
||||||
|
|||||||
Binary file not shown.
@@ -1 +1 @@
|
|||||||
MANIFEST-000609
|
MANIFEST-000625
|
||||||
|
|||||||
@@ -1,8 +1,8 @@
|
|||||||
2026/05/20-00:10:37.061485 7f0b1efef6c0 Recovering log #607
|
2026/05/25-11:43:40.044921 7f87e3fff6c0 Recovering log #623
|
||||||
2026/05/20-00:10:37.071572 7f0b1efef6c0 Delete type=3 #605
|
2026/05/25-11:43:40.054992 7f87e3fff6c0 Delete type=3 #621
|
||||||
2026/05/20-00:10:37.071684 7f0b1efef6c0 Delete type=0 #607
|
2026/05/25-11:43:40.055048 7f87e3fff6c0 Delete type=0 #623
|
||||||
2026/05/20-10:53:40.579189 7f0b1cfeb6c0 Level-0 table #612: started
|
2026/05/25-12:29:17.710484 7f87e2ffd6c0 Level-0 table #628: started
|
||||||
2026/05/20-10:53:40.579229 7f0b1cfeb6c0 Level-0 table #612: 0 bytes OK
|
2026/05/25-12:29:17.710568 7f87e2ffd6c0 Level-0 table #628: 0 bytes OK
|
||||||
2026/05/20-10:53:40.587176 7f0b1cfeb6c0 Delete type=0 #610
|
2026/05/25-12:29:17.716928 7f87e2ffd6c0 Delete type=0 #626
|
||||||
2026/05/20-10:53:40.587386 7f0b1cfeb6c0 Manual compaction at level-0 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)
|
2026/05/25-12:29:17.740121 7f87e2ffd6c0 Manual compaction at level-0 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)
|
||||||
2026/05/20-10:53:40.587419 7f0b1cfeb6c0 Manual compaction at level-1 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)
|
2026/05/25-12:29:17.758707 7f87e2ffd6c0 Manual compaction at level-1 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)
|
||||||
|
|||||||
@@ -1,8 +1,8 @@
|
|||||||
2026/05/19-10:50:35.772455 7f5a46ffd6c0 Recovering log #603
|
2026/05/24-09:22:42.993966 7fdfa8dfe6c0 Recovering log #619
|
||||||
2026/05/19-10:50:35.837426 7f5a46ffd6c0 Delete type=3 #601
|
2026/05/24-09:22:43.035467 7fdfa8dfe6c0 Delete type=3 #617
|
||||||
2026/05/19-10:50:35.837512 7f5a46ffd6c0 Delete type=0 #603
|
2026/05/24-09:22:43.035518 7fdfa8dfe6c0 Delete type=0 #619
|
||||||
2026/05/19-10:51:28.969686 7f5a467fc6c0 Level-0 table #608: started
|
2026/05/24-09:42:00.319082 7fdf5affd6c0 Level-0 table #624: started
|
||||||
2026/05/19-10:51:28.969769 7f5a467fc6c0 Level-0 table #608: 0 bytes OK
|
2026/05/24-09:42:00.319109 7fdf5affd6c0 Level-0 table #624: 0 bytes OK
|
||||||
2026/05/19-10:51:28.976467 7f5a467fc6c0 Delete type=0 #606
|
2026/05/24-09:42:00.326261 7fdf5affd6c0 Delete type=0 #622
|
||||||
2026/05/19-10:51:28.997558 7f5a467fc6c0 Manual compaction at level-0 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)
|
2026/05/24-09:42:00.334196 7fdf5affd6c0 Manual compaction at level-0 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)
|
||||||
2026/05/19-10:51:28.997616 7f5a467fc6c0 Manual compaction at level-1 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)
|
2026/05/24-09:42:00.334355 7fdf5affd6c0 Manual compaction at level-1 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)
|
||||||
|
|||||||
Binary file not shown.
@@ -1 +1 @@
|
|||||||
MANIFEST-000304
|
MANIFEST-000320
|
||||||
|
|||||||
@@ -1,8 +1,8 @@
|
|||||||
2026/05/20-00:10:37.136939 7f0b1efef6c0 Recovering log #302
|
2026/05/25-11:43:40.107633 7f8830dfe6c0 Recovering log #318
|
||||||
2026/05/20-00:10:37.146957 7f0b1efef6c0 Delete type=3 #300
|
2026/05/25-11:43:40.118039 7f8830dfe6c0 Delete type=3 #316
|
||||||
2026/05/20-00:10:37.147030 7f0b1efef6c0 Delete type=0 #302
|
2026/05/25-11:43:40.118104 7f8830dfe6c0 Delete type=0 #318
|
||||||
2026/05/20-10:53:40.615430 7f0b1cfeb6c0 Level-0 table #307: started
|
2026/05/25-12:29:17.777484 7f87e2ffd6c0 Level-0 table #323: started
|
||||||
2026/05/20-10:53:40.615467 7f0b1cfeb6c0 Level-0 table #307: 0 bytes OK
|
2026/05/25-12:29:17.777511 7f87e2ffd6c0 Level-0 table #323: 0 bytes OK
|
||||||
2026/05/20-10:53:40.621586 7f0b1cfeb6c0 Delete type=0 #305
|
2026/05/25-12:29:17.784021 7f87e2ffd6c0 Delete type=0 #321
|
||||||
2026/05/20-10:53:40.621713 7f0b1cfeb6c0 Manual compaction at level-0 from '!folders!37mu4dxsSuftlnmP' @ 72057594037927935 : 1 .. '!items!zKOpU34oLziGJW6y' @ 0 : 0; will stop at (end)
|
2026/05/25-12:29:17.784188 7f87e2ffd6c0 Manual compaction at level-0 from '!folders!37mu4dxsSuftlnmP' @ 72057594037927935 : 1 .. '!items!zKOpU34oLziGJW6y' @ 0 : 0; will stop at (end)
|
||||||
2026/05/20-10:53:40.633723 7f0b1cfeb6c0 Manual compaction at level-1 from '!folders!37mu4dxsSuftlnmP' @ 72057594037927935 : 1 .. '!items!zKOpU34oLziGJW6y' @ 0 : 0; will stop at (end)
|
2026/05/25-12:29:17.803354 7f87e2ffd6c0 Manual compaction at level-1 from '!folders!37mu4dxsSuftlnmP' @ 72057594037927935 : 1 .. '!items!zKOpU34oLziGJW6y' @ 0 : 0; will stop at (end)
|
||||||
|
|||||||
@@ -1,8 +1,8 @@
|
|||||||
2026/05/19-10:50:36.147771 7f5a46ffd6c0 Recovering log #298
|
2026/05/24-09:22:43.194643 7fdfa8dfe6c0 Recovering log #314
|
||||||
2026/05/19-10:50:36.209801 7f5a46ffd6c0 Delete type=3 #296
|
2026/05/24-09:22:43.231409 7fdfa8dfe6c0 Delete type=3 #312
|
||||||
2026/05/19-10:50:36.209908 7f5a46ffd6c0 Delete type=0 #298
|
2026/05/24-09:22:43.231470 7fdfa8dfe6c0 Delete type=0 #314
|
||||||
2026/05/19-10:51:29.021338 7f5a467fc6c0 Level-0 table #303: started
|
2026/05/24-09:42:00.341818 7fdf5affd6c0 Level-0 table #319: started
|
||||||
2026/05/19-10:51:29.021378 7f5a467fc6c0 Level-0 table #303: 0 bytes OK
|
2026/05/24-09:42:00.341853 7fdf5affd6c0 Level-0 table #319: 0 bytes OK
|
||||||
2026/05/19-10:51:29.027529 7f5a467fc6c0 Delete type=0 #301
|
2026/05/24-09:42:00.348538 7fdf5affd6c0 Delete type=0 #317
|
||||||
2026/05/19-10:51:29.027761 7f5a467fc6c0 Manual compaction at level-0 from '!folders!37mu4dxsSuftlnmP' @ 72057594037927935 : 1 .. '!items!zKOpU34oLziGJW6y' @ 0 : 0; will stop at (end)
|
2026/05/24-09:42:00.367125 7fdf5affd6c0 Manual compaction at level-0 from '!folders!37mu4dxsSuftlnmP' @ 72057594037927935 : 1 .. '!items!zKOpU34oLziGJW6y' @ 0 : 0; will stop at (end)
|
||||||
2026/05/19-10:51:29.027787 7f5a467fc6c0 Manual compaction at level-1 from '!folders!37mu4dxsSuftlnmP' @ 72057594037927935 : 1 .. '!items!zKOpU34oLziGJW6y' @ 0 : 0; will stop at (end)
|
2026/05/24-09:42:00.367348 7fdf5affd6c0 Manual compaction at level-1 from '!folders!37mu4dxsSuftlnmP' @ 72057594037927935 : 1 .. '!items!zKOpU34oLziGJW6y' @ 0 : 0; will stop at (end)
|
||||||
|
|||||||
BIN
Binary file not shown.
@@ -1 +1 @@
|
|||||||
MANIFEST-000603
|
MANIFEST-000619
|
||||||
|
|||||||
@@ -1,8 +1,8 @@
|
|||||||
2026/05/20-00:10:37.121340 7f0b1e7ee6c0 Recovering log #601
|
2026/05/25-11:43:40.093877 7f87e3fff6c0 Recovering log #617
|
||||||
2026/05/20-00:10:37.132435 7f0b1e7ee6c0 Delete type=3 #599
|
2026/05/25-11:43:40.103670 7f87e3fff6c0 Delete type=3 #615
|
||||||
2026/05/20-00:10:37.132491 7f0b1e7ee6c0 Delete type=0 #601
|
2026/05/25-11:43:40.103720 7f87e3fff6c0 Delete type=0 #617
|
||||||
2026/05/20-10:53:40.559937 7f0b1cfeb6c0 Level-0 table #606: started
|
2026/05/25-12:29:17.764689 7f87e2ffd6c0 Level-0 table #622: started
|
||||||
2026/05/20-10:53:40.560028 7f0b1cfeb6c0 Level-0 table #606: 0 bytes OK
|
2026/05/25-12:29:17.764705 7f87e2ffd6c0 Level-0 table #622: 0 bytes OK
|
||||||
2026/05/20-10:53:40.566605 7f0b1cfeb6c0 Delete type=0 #604
|
2026/05/25-12:29:17.770486 7f87e2ffd6c0 Delete type=0 #620
|
||||||
2026/05/20-10:53:40.587338 7f0b1cfeb6c0 Manual compaction at level-0 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)
|
2026/05/25-12:29:17.784104 7f87e2ffd6c0 Manual compaction at level-0 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)
|
||||||
2026/05/20-10:53:40.587398 7f0b1cfeb6c0 Manual compaction at level-1 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)
|
2026/05/25-12:29:17.784130 7f87e2ffd6c0 Manual compaction at level-1 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)
|
||||||
|
|||||||
@@ -1,8 +1,8 @@
|
|||||||
2026/05/19-10:50:36.056028 7f5a47fff6c0 Recovering log #597
|
2026/05/24-09:22:43.141936 7fdf5bfff6c0 Recovering log #613
|
||||||
2026/05/19-10:50:36.115465 7f5a47fff6c0 Delete type=3 #595
|
2026/05/24-09:22:43.189387 7fdf5bfff6c0 Delete type=3 #611
|
||||||
2026/05/19-10:50:36.115585 7f5a47fff6c0 Delete type=0 #597
|
2026/05/24-09:22:43.189438 7fdf5bfff6c0 Delete type=0 #613
|
||||||
2026/05/19-10:51:28.976707 7f5a467fc6c0 Level-0 table #602: started
|
2026/05/24-09:42:00.311436 7fdf5affd6c0 Level-0 table #618: started
|
||||||
2026/05/19-10:51:28.976754 7f5a467fc6c0 Level-0 table #602: 0 bytes OK
|
2026/05/24-09:42:00.311459 7fdf5affd6c0 Level-0 table #618: 0 bytes OK
|
||||||
2026/05/19-10:51:28.983222 7f5a467fc6c0 Delete type=0 #600
|
2026/05/24-09:42:00.318964 7fdf5affd6c0 Delete type=0 #616
|
||||||
2026/05/19-10:51:28.997577 7f5a467fc6c0 Manual compaction at level-0 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)
|
2026/05/24-09:42:00.334187 7fdf5affd6c0 Manual compaction at level-0 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)
|
||||||
2026/05/19-10:51:28.997627 7f5a467fc6c0 Manual compaction at level-1 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)
|
2026/05/24-09:42:00.334334 7fdf5affd6c0 Manual compaction at level-1 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)
|
||||||
|
|||||||
BIN
Binary file not shown.
@@ -387,11 +387,11 @@
|
|||||||
min-width: 6rem;
|
min-width: 6rem;
|
||||||
max-width: 6rem;
|
max-width: 6rem;
|
||||||
}
|
}
|
||||||
min-width: 10rem;
|
min-width: 11rem;
|
||||||
max-width: 10rem;
|
max-width: 11rem;
|
||||||
.input {
|
.input {
|
||||||
min-width: 2.5rem;
|
min-width: 3.5rem;
|
||||||
max-width: 2.5rem;
|
max-width: 3.5rem;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
.granted {
|
.granted {
|
||||||
|
|||||||
@@ -0,0 +1,45 @@
|
|||||||
|
<div class="lethalfantasy-range-defense-dialog">
|
||||||
|
|
||||||
|
<fieldSet class="">
|
||||||
|
<legend>{{localize "LETHALFANTASY.Label.rangeAttackDialog"}}</legend>
|
||||||
|
|
||||||
|
<div class="field-section">
|
||||||
|
<span class="field-name">Attacker Movement :</span>
|
||||||
|
<select name="movement" data-tooltip-direction="UP">
|
||||||
|
{{selectOptions attackerMovementChoices selected=movement}}
|
||||||
|
</select>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<div class="field-section">
|
||||||
|
<span class="field-name">Range :</span>
|
||||||
|
<select name="range" data-tooltip-direction="UP">
|
||||||
|
{{selectOptions rangeChoices selected=range}}
|
||||||
|
</select>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<div class="field-section">
|
||||||
|
<span class="field-name">Target Size :</span>
|
||||||
|
<select name="size" data-tooltip-direction="UP">
|
||||||
|
{{selectOptions sizeChoices selected=size}}
|
||||||
|
</select>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<div class="field-section">
|
||||||
|
<span class="field-name">Aim :</span>
|
||||||
|
<select name="attackerAim" data-tooltip-direction="UP">
|
||||||
|
{{selectOptions attackerAimChoices selected=attackerAim}}
|
||||||
|
</select>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
</fieldSet>
|
||||||
|
|
||||||
|
<fieldSet>
|
||||||
|
<legend>{{localize "LETHALFANTASY.Roll.visibility"}}</legend>
|
||||||
|
<span class="fieldset-centered">
|
||||||
|
<select name="visibility">
|
||||||
|
{{selectOptions rollModes selected=visibility localize=true}}
|
||||||
|
</select>
|
||||||
|
</span>
|
||||||
|
</fieldSet>
|
||||||
|
|
||||||
|
</div>
|
||||||
+27
-29
@@ -55,35 +55,33 @@
|
|||||||
<div class="dialog-save">Add Granted Attack Dice
|
<div class="dialog-save">Add Granted Attack Dice
|
||||||
<input type="checkbox" data-action="selectGranted" name="granted" />
|
<input type="checkbox" data-action="selectGranted" name="granted" />
|
||||||
</div>
|
</div>
|
||||||
{{#if rollTarget.weapon}}
|
{{#if isRangedAttack}}
|
||||||
{{#if (eq rollTarget.weapon.system.weaponType "melee")}}{{else}}
|
<div class="dialog-save">Point Blank Range Attack
|
||||||
<div class="dialog-save">Point Blank Range Attack
|
<input
|
||||||
<input
|
type="checkbox"
|
||||||
type="checkbox"
|
data-action="selectPointBlank"
|
||||||
data-action="selectPointBlank"
|
name="pointBlankV"
|
||||||
name="pointBlankV"
|
/>
|
||||||
/>
|
</div>
|
||||||
</div>
|
<div class="dialog-save">Beyond Skill Range Attack
|
||||||
<div class="dialog-save">Beyond Skill Range Attack
|
<input
|
||||||
<input
|
type="checkbox"
|
||||||
type="checkbox"
|
data-action="selectBeyondSkill"
|
||||||
data-action="selectBeyondSkill"
|
name="beyondSkillV"
|
||||||
name="beyondSkillV"
|
/>
|
||||||
/>
|
</div>
|
||||||
</div>
|
<div class="dialog-save">Let it Fly (Pure D20E)
|
||||||
<div class="dialog-save">Let it Fly (Pure D20E)
|
<input
|
||||||
<input
|
type="checkbox"
|
||||||
type="checkbox"
|
data-action="selectLetItFly"
|
||||||
data-action="selectLetItFly"
|
name="letItFlyV"
|
||||||
name="letItFlyV"
|
/>
|
||||||
/>
|
</div>
|
||||||
</div>
|
<div class="dialog-save">Aiming
|
||||||
<div class="dialog-save">Aiming
|
<select name="attackerAim" data-tooltip-direction="UP">
|
||||||
<select name="attackerAim" data-tooltip-direction="UP">
|
{{selectOptions attackerAimChoices selected=attackerAim}}
|
||||||
{{selectOptions attackerAimChoices selected=attackerAim}}
|
</select>
|
||||||
</select>
|
</div>
|
||||||
</div>
|
|
||||||
{{/if}}
|
|
||||||
{{/if}}
|
{{/if}}
|
||||||
|
|
||||||
{{/if}}
|
{{/if}}
|
||||||
|
|||||||
Reference in New Issue
Block a user