Compare commits
10 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 7279cd752d | |||
| db3e8b5d35 | |||
| 54421e4a83 | |||
| ac44419b7a | |||
| a3fc0a42b9 | |||
| c8ce840e98 | |||
| 55a040062a | |||
| 1818a76499 | |||
| 55d1b41ca4 | |||
| 841ed82277 |
@@ -60,4 +60,4 @@ jobs:
|
|||||||
manifest: "https://www.uberwald.me/gitea/${{gitea.repository}}/releases/download/${{github.event.release.tag_name}}/system.json"
|
manifest: "https://www.uberwald.me/gitea/${{gitea.repository}}/releases/download/${{github.event.release.tag_name}}/system.json"
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||||||
notes: "https://www.uberwald.me/gitea/public/fvtt-lethal-fantasy/raw/branch/main/changelog.md"
|
notes: "https://www.uberwald.me/gitea/public/fvtt-lethal-fantasy/raw/branch/main/changelog.md"
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||||||
compatibility-minimum: "13"
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compatibility-minimum: "13"
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||||||
compatibility-verified: "13"
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compatibility-verified: "14"
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||||||
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|||||||
@@ -1178,6 +1178,45 @@ i.lethalfantasy {
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|||||||
margin-left: 4px;
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margin-left: 4px;
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margin-right: 4px;
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margin-right: 4px;
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||||||
}
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}
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||||||
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.lethalfantasy .tab.monster-combat .ranged-attacks {
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grid-template-columns: 1fr;
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||||||
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}
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||||||
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.lethalfantasy .tab.monster-combat .ranged-attacks .attack .name {
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min-width: 10rem;
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max-width: 10rem;
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||||||
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}
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||||||
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.lethalfantasy .tab.monster-combat .ranged-attacks .attack .damage-dice {
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||||||
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width: 5rem;
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||||||
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max-width: 5rem;
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||||||
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}
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||||||
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.lethalfantasy .tab.monster-combat .ranged-attacks .ranged-weapon-range {
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margin-top: 8px;
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border-top: 1px solid var(--color-border-light-tertiary, #ccc);
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padding-top: 6px;
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}
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.lethalfantasy .tab.monster-combat .ranged-attacks .ranged-weapon-range > label {
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font-weight: bold;
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margin-bottom: 4px;
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||||||
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display: block;
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||||||
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}
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.lethalfantasy .tab.monster-combat .ranged-attacks .ranged-weapon-range .range-fields {
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display: flex;
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flex-wrap: wrap;
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||||||
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gap: 6px;
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}
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.lethalfantasy .tab.monster-combat .ranged-attacks .ranged-weapon-range .range-fields .range-field {
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display: flex;
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flex-direction: column;
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align-items: center;
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}
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.lethalfantasy .tab.monster-combat .ranged-attacks .ranged-weapon-range .range-fields .range-field label {
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font-size: 0.7rem;
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white-space: nowrap;
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}
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.lethalfantasy .tab.monster-combat .ranged-attacks .ranged-weapon-range .range-fields .range-field input {
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width: 3.5rem;
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text-align: center;
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}
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.lethalfantasy .tab.monster-combat .armors {
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.lethalfantasy .tab.monster-combat .armors {
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display: grid;
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display: grid;
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grid-template-columns: repeat(3, 1fr);
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grid-template-columns: repeat(3, 1fr);
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+11
-1
@@ -382,7 +382,7 @@
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"rollProgressionCount": "Roll progression count",
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"rollProgressionCount": "Roll progression count",
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"rollProgressionDice": "Roll progression/Lethargy dice",
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"rollProgressionDice": "Roll progression/Lethargy dice",
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"earned": "Earned",
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"earned": "Earned",
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"divinityPoints": "Divinity points",
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"divinityPoints": "Grace",
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"aetherPoints": "Aether points",
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"aetherPoints": "Aether points",
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"attacks": "Attacks",
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"attacks": "Attacks",
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"attackMode": "Attack Mode",
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"attackMode": "Attack Mode",
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@@ -462,6 +462,13 @@
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"notes": "Notes",
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"notes": "Notes",
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"pc": "PC",
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"pc": "PC",
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||||||
"perception": "Perception",
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"perception": "Perception",
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||||||
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"pointBlank": "Point blank",
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||||||
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"short": "Short",
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||||||
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"medium": "Medium",
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||||||
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"long": "Long",
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||||||
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"extreme": "Extreme",
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||||||
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"outOfSkill": "Out of skill",
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||||||
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"range": "Range",
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||||||
"rangeDefenseDialog": "Ranged defense dialog",
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"rangeDefenseDialog": "Ranged defense dialog",
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||||||
"rangeDefenseRoll": "Ranged defense roll",
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"rangeDefenseRoll": "Ranged defense roll",
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||||||
"rangedAttackDefense": "Ranged attack defense",
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"rangedAttackDefense": "Ranged attack defense",
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@@ -981,6 +988,9 @@
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"diceResult": "Dice result",
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"diceResult": "Dice result",
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"progressionCount": "Progression count:"
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"progressionCount": "Progression count:"
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},
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},
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"Combat": {
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"RollMonsters": "Roll Monsters"
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},
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"EquipmentCategories": {
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"EquipmentCategories": {
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"ClassKit": "Class Kit",
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"ClassKit": "Class Kit",
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"Clothing": "Clothing",
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"Clothing": "Clothing",
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+139
-89
@@ -129,93 +129,76 @@ Hooks.once("ready", function () {
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}
|
}
|
||||||
})
|
})
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||||||
|
|
||||||
// Test if version below 13
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Hooks.on("renderChatMessageHTML", (message, html, data) => {
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let hookName = "renderChatMessage"
|
|
||||||
if (foundry.utils.isNewerVersion(game.version, "12.0",)) {
|
|
||||||
hookName = "renderChatMessageHTML"
|
|
||||||
}
|
|
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Hooks.on(hookName, (message, html, data) => {
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|
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const typeMessage = data.message.flags.lethalFantasy?.typeMessage
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const typeMessage = data.message.flags.lethalFantasy?.typeMessage
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||||||
// Message de demande de jet de dés
|
// Message de demande de jet de dés
|
||||||
if (typeMessage === "askRoll") {
|
if (typeMessage === "askRoll") {
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||||||
// Affichage des boutons de jet de dés uniquement pour les joueurs
|
// Affichage des boutons de jet de dés uniquement pour les joueurs
|
||||||
if (game.user.isGM) {
|
if (game.user.isGM) {
|
||||||
html.find(".ask-roll-dice").each((i, btn) => {
|
for (const btn of html.querySelectorAll(".ask-roll-dice")) {
|
||||||
btn.style.display = "none"
|
btn.style.display = "none"
|
||||||
})
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}
|
||||||
} else {
|
} else {
|
||||||
html.find(".ask-roll-dice").click((event) => {
|
for (const btn of html.querySelectorAll(".ask-roll-dice")) {
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||||||
const btn = $(event.currentTarget)
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btn.addEventListener("click", () => {
|
||||||
const type = btn.data("type")
|
const type = btn.dataset.type
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||||||
const value = btn.data("value")
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const value = btn.dataset.value
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||||||
const avantage = btn.data("avantage") ?? "="
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const avantage = btn.dataset.avantage ?? "="
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||||||
const character = game.user.character
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const character = game.user.character
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||||||
if (type === SYSTEM.ROLL_TYPE.RESOURCE) character.rollResource(value)
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if (type === SYSTEM.ROLL_TYPE.RESOURCE) character.rollResource(value)
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||||||
else if (type === SYSTEM.ROLL_TYPE.SAVE) character.rollSave(value, avantage)
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else if (type === SYSTEM.ROLL_TYPE.SAVE) character.rollSave(value, avantage)
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||||||
})
|
})
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
// Gestion du survol et du clic sur les boutons de dégâts pour les GMs
|
// Gestion du survol et du clic sur les boutons de dégâts pour les GMs
|
||||||
if (game.user.isGM) {
|
if (game.user.isGM) {
|
||||||
// Show damage buttons only for GM
|
// Show damage buttons only for GM
|
||||||
$(html).find(".li-apply-wounds").each((i, btn) => {
|
for (const btn of html.querySelectorAll(".li-apply-wounds")) {
|
||||||
btn.style.display = "block"
|
btn.style.display = "block"
|
||||||
})
|
}
|
||||||
|
|
||||||
$(html).find(".apply-wounds-btn").hover(
|
for (const btn of html.querySelectorAll(".apply-wounds-btn")) {
|
||||||
function (event) {
|
btn.addEventListener("mouseenter", () => {
|
||||||
// Mouse enter - select the token and pan to it
|
const combatantId = btn.dataset.combatantId
|
||||||
let combatantId = $(this).data("combatant-id")
|
|
||||||
if (combatantId && game.combat) {
|
if (combatantId && game.combat) {
|
||||||
let combatant = game.combat.combatants.get(combatantId)
|
const combatant = game.combat.combatants.get(combatantId)
|
||||||
if (combatant?.token) {
|
if (combatant?.token) {
|
||||||
let token = canvas.tokens.get(combatant.token.id)
|
const token = canvas.tokens.get(combatant.token.id)
|
||||||
if (token) {
|
if (token) {
|
||||||
token.control({ releaseOthers: true })
|
token.control({ releaseOthers: true })
|
||||||
canvas.animatePan(token.center)
|
canvas.animatePan(token.center)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
},
|
|
||||||
function (event) {
|
|
||||||
// Mouse leave - release selection
|
|
||||||
canvas.tokens.releaseAll()
|
|
||||||
}
|
|
||||||
)
|
|
||||||
|
|
||||||
$(html).find(".apply-wounds-btn").click((event) => {
|
|
||||||
LethalFantasyUtils.applyDamage(message, event)
|
|
||||||
})
|
})
|
||||||
|
btn.addEventListener("mouseleave", () => canvas.tokens.releaseAll())
|
||||||
|
btn.addEventListener("click", event => LethalFantasyUtils.applyDamage(message, event))
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Gestion du survol et du clic sur les boutons de défense
|
// Gestion du survol et du clic sur les boutons de défense
|
||||||
$(html).find(".request-defense-btn").hover(
|
for (const btn of html.querySelectorAll(".request-defense-btn")) {
|
||||||
function (event) {
|
btn.addEventListener("mouseenter", () => {
|
||||||
// Mouse enter - select the token and pan to it
|
const tokenId = btn.dataset.tokenId
|
||||||
let tokenId = $(this).data("token-id")
|
|
||||||
if (tokenId) {
|
if (tokenId) {
|
||||||
let token = canvas.tokens.get(tokenId)
|
const token = canvas.tokens.get(tokenId)
|
||||||
if (token) {
|
if (token) {
|
||||||
token.control({ releaseOthers: true })
|
token.control({ releaseOthers: true })
|
||||||
canvas.animatePan(token.center)
|
canvas.animatePan(token.center)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
},
|
})
|
||||||
function (event) {
|
btn.addEventListener("mouseleave", () => canvas.tokens.releaseAll())
|
||||||
// Mouse leave - release selection
|
|
||||||
canvas.tokens.releaseAll()
|
|
||||||
}
|
|
||||||
)
|
|
||||||
|
|
||||||
// Gestionnaire pour les boutons de demande de défense
|
// Gestionnaire pour les boutons de demande de défense
|
||||||
$(html).find(".request-defense-btn").off("click").on("click", (event) => {
|
btn.addEventListener("click", event => {
|
||||||
event.preventDefault()
|
event.preventDefault()
|
||||||
event.stopPropagation()
|
event.stopPropagation()
|
||||||
|
|
||||||
const button = $(event.currentTarget)
|
const combatantId = btn.dataset.combatantId
|
||||||
const combatantId = button.data("combatant-id")
|
const tokenId = btn.dataset.tokenId
|
||||||
const tokenId = button.data("token-id")
|
|
||||||
|
|
||||||
// Récupérer le combattant soit du combat, soit directement du token
|
// Récupérer le combattant soit du combat, soit directement du token
|
||||||
let combatant = null
|
let combatant = null
|
||||||
@@ -265,34 +248,41 @@ Hooks.on(hookName, (message, html, data) => {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Préparer le message de demande de défense
|
// Préparer le message de demande de défense
|
||||||
|
// isRanged: true si le monstre était en mode ranged (via rollTarget.attackMode stocké dans le roll)
|
||||||
|
// OU si l'attaquant utilisait une arme ranged (weapon-attack avec weaponType === "ranged")
|
||||||
|
const attacker = game.actors.get(attackerId)
|
||||||
|
const rollTargetOptions = message.rolls[0]?.options?.rollTarget
|
||||||
|
const attackerWeapon = rollTargetOptions?.weapon
|
||||||
|
const isRangedAttack = (rollTargetOptions?.attackMode === "ranged")
|
||||||
|
|| (attacker?.type === "monster" && attacker.system.attackMode === "ranged")
|
||||||
|
|| (attackerWeapon?.system?.weaponType === "ranged")
|
||||||
|
|
||||||
const defenseMsg = {
|
const defenseMsg = {
|
||||||
type: "requestDefense",
|
type: "requestDefense",
|
||||||
attackerName: attackerName,
|
attackerName,
|
||||||
attackerId: attackerId,
|
attackerId,
|
||||||
defenderName: defenderName,
|
defenderName,
|
||||||
weaponName: weaponName,
|
weaponName,
|
||||||
attackRoll: attackRoll,
|
attackRoll,
|
||||||
attackWeaponId: attackWeaponId,
|
attackWeaponId,
|
||||||
attackRollType: attackRollType,
|
attackRollType,
|
||||||
attackRollKey: attackRollKey,
|
attackRollKey,
|
||||||
attackD30result: attackD30result,
|
attackD30result,
|
||||||
attackD30message: attackD30message,
|
attackD30message,
|
||||||
attackRerollContext: attackRerollContext,
|
attackRerollContext,
|
||||||
combatantId: combatantId,
|
combatantId,
|
||||||
tokenId: tokenId
|
tokenId,
|
||||||
|
isRanged: isRangedAttack
|
||||||
}
|
}
|
||||||
|
|
||||||
// Envoyer le message socket à l'utilisateur contrôlant le combatant
|
// Envoyer le message socket à l'utilisateur contrôlant le combatant
|
||||||
// Only consider active (online) users; fall back to any active GM for unowned/GM monsters.
|
// Only consider active (online) users; fall back to any active GM for unowned/GM monsters.
|
||||||
let owners = game.users.filter(u =>
|
let owners = game.users.filter(u => u.active && combatant.actor.testUserPermission(u, "OWNER"))
|
||||||
u.active && combatant.actor.testUserPermission(u, "OWNER")
|
|
||||||
)
|
|
||||||
if (owners.length === 0) {
|
if (owners.length === 0) {
|
||||||
owners = game.users.filter(u => u.active && u.isGM)
|
owners = game.users.filter(u => u.active && u.isGM)
|
||||||
}
|
}
|
||||||
|
|
||||||
// Récupérer l'acteur attaquant pour vérifier qui l'a lancé
|
// Récupérer l'acteur attaquant pour vérifier qui l'a lancé
|
||||||
const attacker = game.actors.get(attackerId)
|
|
||||||
const attackerOwners = attacker ? game.users.filter(u => attacker.testUserPermission(u, "OWNER")).map(u => u.id) : []
|
const attackerOwners = attacker ? game.users.filter(u => attacker.testUserPermission(u, "OWNER")).map(u => u.id) : []
|
||||||
|
|
||||||
// Monsters always need their owner (usually the GM) to roll a save/defense,
|
// Monsters always need their owner (usually the GM) to roll a save/defense,
|
||||||
@@ -313,10 +303,7 @@ Hooks.on(hookName, (message, html, data) => {
|
|||||||
messageSent = true
|
messageSent = true
|
||||||
} else {
|
} else {
|
||||||
// Sinon, envoyer via socket
|
// Sinon, envoyer via socket
|
||||||
game.socket.emit(`system.${SYSTEM.id}`, {
|
game.socket.emit(`system.${SYSTEM.id}`, { ...defenseMsg, userId: owner.id })
|
||||||
...defenseMsg,
|
|
||||||
userId: owner.id
|
|
||||||
})
|
|
||||||
messageSent = true
|
messageSent = true
|
||||||
}
|
}
|
||||||
})
|
})
|
||||||
@@ -326,26 +313,27 @@ Hooks.on(hookName, (message, html, data) => {
|
|||||||
ui.notifications.info(`Defense request sent to ${defenderName}'s controller`)
|
ui.notifications.info(`Defense request sent to ${defenderName}'s controller`)
|
||||||
}
|
}
|
||||||
})
|
})
|
||||||
|
}
|
||||||
|
|
||||||
// Gestionnaire pour les boutons de jet de dégâts (armes et résultats de combat)
|
// Gestionnaire pour les boutons de jet de dégâts (armes et résultats de combat)
|
||||||
$(html).find(".damage-roll-btn, .roll-damage-btn").off("click").on("click", async (event) => {
|
for (const btn of html.querySelectorAll(".damage-roll-btn, .roll-damage-btn")) {
|
||||||
|
btn.addEventListener("click", async event => {
|
||||||
event.preventDefault()
|
event.preventDefault()
|
||||||
event.stopPropagation()
|
event.stopPropagation()
|
||||||
|
|
||||||
const button = $(event.currentTarget)
|
const weaponId = btn.dataset.weaponId
|
||||||
const weaponId = button.data("weapon-id")
|
const attackKey = btn.dataset.attackKey
|
||||||
const attackKey = button.data("attack-key")
|
const attackerId = btn.dataset.attackerId
|
||||||
let attackerId = button.data("attacker-id")
|
const defenderId = btn.dataset.defenderId
|
||||||
const defenderId = button.data("defender-id")
|
const defenderTokenId = btn.dataset.defenderTokenId || null
|
||||||
const defenderTokenId = button.data("defender-token-id") || null
|
const extraShieldDr = Number(btn.dataset.extraShieldDr || 0)
|
||||||
const extraShieldDr = Number(button.data("extra-shield-dr") || 0)
|
const damageType = btn.dataset.damageType
|
||||||
const damageType = button.data("damage-type")
|
const damageFormula = btn.dataset.damageFormula
|
||||||
const damageFormula = button.data("damage-formula")
|
const damageModifier = btn.dataset.damageModifier
|
||||||
const damageModifier = button.data("damage-modifier")
|
const isMonster = btn.dataset.isMonster
|
||||||
const isMonster = button.data("is-monster")
|
|
||||||
|
|
||||||
// Récupérer l'acteur (soit depuis le message, soit depuis attackerId)
|
// Récupérer l'acteur (soit depuis le message, soit depuis attackerId)
|
||||||
let actor = attackerId ? game.actors.get(attackerId) : game.actors.get(message.rolls[0]?.actorId)
|
const actor = attackerId ? game.actors.get(attackerId) : game.actors.get(message.rolls[0]?.actorId)
|
||||||
if (!actor) {
|
if (!actor) {
|
||||||
ui.notifications.error("Actor not found")
|
ui.notifications.error("Actor not found")
|
||||||
return
|
return
|
||||||
@@ -404,26 +392,21 @@ Hooks.on(hookName, (message, html, data) => {
|
|||||||
const rollType = damageType === "small" ? "weapon-damage-small" : "weapon-damage-medium"
|
const rollType = damageType === "small" ? "weapon-damage-small" : "weapon-damage-medium"
|
||||||
await actor.prepareRoll(rollType, weaponId, undefined, defenderId, defenderTokenId, extraShieldDr)
|
await actor.prepareRoll(rollType, weaponId, undefined, defenderId, defenderTokenId, extraShieldDr)
|
||||||
})
|
})
|
||||||
|
}
|
||||||
|
|
||||||
// Masquer les boutons de dommages dans les messages de résultat de combat si l'utilisateur n'est pas l'attaquant
|
// Masquer les boutons de dommages dans les messages de résultat de combat si l'utilisateur n'est pas l'attaquant
|
||||||
$(html).find(".roll-damage-btn").each(function() {
|
for (const btn of html.querySelectorAll(".roll-damage-btn")) {
|
||||||
const button = $(this)
|
const attackerId = btn.dataset.attackerId
|
||||||
const attackerId = button.data("attacker-id")
|
|
||||||
|
|
||||||
if (attackerId) {
|
if (attackerId) {
|
||||||
const attacker = game.actors.get(attackerId)
|
const attacker = game.actors.get(attackerId)
|
||||||
// Masquer le bouton si l'utilisateur n'est pas GM et ne possède pas l'attaquant
|
// Masquer le bouton si l'utilisateur n'est pas GM et ne possède pas l'attaquant
|
||||||
if (!game.user.isGM && !attacker?.testUserPermission(game.user, "OWNER")) {
|
if (!game.user.isGM && !attacker?.testUserPermission(game.user, "OWNER")) {
|
||||||
button.hide()
|
btn.style.display = "none"
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
})
|
|
||||||
})
|
})
|
||||||
|
|
||||||
Hooks.on("getCombatTrackerEntryContext", (html, options) => {
|
|
||||||
LethalFantasyUtils.pushCombatOptions(html, options);
|
|
||||||
});
|
|
||||||
|
|
||||||
// Hook pour ajouter les données d'attaque au message de défense
|
// Hook pour ajouter les données d'attaque au message de défense
|
||||||
Hooks.on("preCreateChatMessage", (message) => {
|
Hooks.on("preCreateChatMessage", (message) => {
|
||||||
const rollType = message.rolls[0]?.options?.rollType
|
const rollType = message.rolls[0]?.options?.rollType
|
||||||
@@ -819,6 +802,73 @@ Hooks.on("createChatMessage", async (message) => {
|
|||||||
}
|
}
|
||||||
})
|
})
|
||||||
|
|
||||||
|
// Hook: deduct aether when a spell-attack or spell-power roll is posted to chat
|
||||||
|
Hooks.on("createChatMessage", async (message) => {
|
||||||
|
if (!["spell-attack", "spell-power"].includes(message.rolls[0]?.options?.rollType)) return
|
||||||
|
|
||||||
|
const actorId = message.rolls[0]?.options?.actorId
|
||||||
|
if (!actorId) return
|
||||||
|
const actor = game.actors.get(actorId)
|
||||||
|
if (!actor) return
|
||||||
|
|
||||||
|
// Only the primary controller (player owner or GM) handles this
|
||||||
|
const activePlayerOwners = game.users.filter(u => u.active && !u.isGM && actor.testUserPermission(u, "OWNER"))
|
||||||
|
const isPrimary = activePlayerOwners.length > 0
|
||||||
|
? activePlayerOwners[0].id === game.user.id
|
||||||
|
: game.user.isGM
|
||||||
|
if (!isPrimary) return
|
||||||
|
|
||||||
|
const rollTarget = message.rolls[0]?.options?.rollTarget
|
||||||
|
const spellId = rollTarget?.id || rollTarget?._id
|
||||||
|
const spell = spellId ? actor.items.get(spellId) : null
|
||||||
|
if (!spell || spell.type !== "spell") return
|
||||||
|
|
||||||
|
const cost = Number(spell.system?.cost) || 0
|
||||||
|
if (cost <= 0) return
|
||||||
|
|
||||||
|
const currentAether = Number(actor.system.aetherPoints?.value) || 0
|
||||||
|
const newAether = Math.max(0, currentAether - cost)
|
||||||
|
await actor.update({ "system.aetherPoints.value": newAether })
|
||||||
|
|
||||||
|
await ChatMessage.create({
|
||||||
|
content: `<p>🔮 <strong>${actor.name}</strong> casts <em>${spell.name}</em> — spends <strong>${cost}</strong> Aether <span style="color:#888;">(${currentAether} → ${newAether})</span>.</p>`,
|
||||||
|
speaker: ChatMessage.getSpeaker({ actor })
|
||||||
|
})
|
||||||
|
})
|
||||||
|
|
||||||
|
// Hook: deduct grace when a miracle-attack or miracle-power roll is posted to chat
|
||||||
|
Hooks.on("createChatMessage", async (message) => {
|
||||||
|
if (!["miracle-attack", "miracle-power"].includes(message.rolls[0]?.options?.rollType)) return
|
||||||
|
|
||||||
|
const actorId = message.rolls[0]?.options?.actorId
|
||||||
|
if (!actorId) return
|
||||||
|
const actor = game.actors.get(actorId)
|
||||||
|
if (!actor) return
|
||||||
|
|
||||||
|
const activePlayerOwners = game.users.filter(u => u.active && !u.isGM && actor.testUserPermission(u, "OWNER"))
|
||||||
|
const isPrimary = activePlayerOwners.length > 0
|
||||||
|
? activePlayerOwners[0].id === game.user.id
|
||||||
|
: game.user.isGM
|
||||||
|
if (!isPrimary) return
|
||||||
|
|
||||||
|
const rollTarget = message.rolls[0]?.options?.rollTarget
|
||||||
|
const miracleId = rollTarget?.id || rollTarget?._id
|
||||||
|
const miracle = miracleId ? actor.items.get(miracleId) : null
|
||||||
|
if (!miracle || miracle.type !== "miracle") return
|
||||||
|
|
||||||
|
const cost = Number(miracle.system?.level) || 0
|
||||||
|
if (cost <= 0) return
|
||||||
|
|
||||||
|
const currentGrace = Number(actor.system.divinityPoints?.value) || 0
|
||||||
|
const newGrace = Math.max(0, currentGrace - cost)
|
||||||
|
await actor.update({ "system.divinityPoints.value": newGrace })
|
||||||
|
|
||||||
|
await ChatMessage.create({
|
||||||
|
content: `<p>✨ <strong>${actor.name}</strong> invokes <em>${miracle.name}</em> — spends <strong>${cost}</strong> Grace <span style="color:#888;">(${currentGrace} → ${newGrace})</span>.</p>`,
|
||||||
|
speaker: ChatMessage.getSpeaker({ actor })
|
||||||
|
})
|
||||||
|
})
|
||||||
|
|
||||||
// Hook pour appliquer automatiquement les dégâts si une cible est définie
|
// Hook pour appliquer automatiquement les dégâts si une cible est définie
|
||||||
Hooks.on("createChatMessage", async (message) => {
|
Hooks.on("createChatMessage", async (message) => {
|
||||||
// Vérifier si c'est un message de dégâts avec un defenderId
|
// Vérifier si c'est un message de dégâts avec un defenderId
|
||||||
|
|||||||
@@ -18,6 +18,7 @@ export class LethalFantasyCombatTracker extends foundry.applications.sidebar.tab
|
|||||||
actions: {
|
actions: {
|
||||||
initiativePlus: LethalFantasyCombatTracker.#initiativePlus,
|
initiativePlus: LethalFantasyCombatTracker.#initiativePlus,
|
||||||
initiativeMinus: LethalFantasyCombatTracker.#initiativeMinus,
|
initiativeMinus: LethalFantasyCombatTracker.#initiativeMinus,
|
||||||
|
rollMonsterProgression: LethalFantasyCombatTracker.#rollMonsterProgression,
|
||||||
},
|
},
|
||||||
});
|
});
|
||||||
|
|
||||||
@@ -49,6 +50,15 @@ export class LethalFantasyCombatTracker extends foundry.applications.sidebar.tab
|
|||||||
c.update({ 'initiative': newInit });
|
c.update({ 'initiative': newInit });
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Roll progression dice for all monster combatants that are eligible this round.
|
||||||
|
* @param {Event} ev Click event.
|
||||||
|
*/
|
||||||
|
static async #rollMonsterProgression(ev) {
|
||||||
|
ev.preventDefault();
|
||||||
|
await game.combat.rollMonsterProgression();
|
||||||
|
}
|
||||||
|
|
||||||
activateListeners(html) {
|
activateListeners(html) {
|
||||||
super.activateListeners(html);
|
super.activateListeners(html);
|
||||||
// Display Combat settings
|
// Display Combat settings
|
||||||
@@ -130,6 +140,34 @@ export class LethalFantasyCombat extends Combat {
|
|||||||
return this;
|
return this;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/** Roll progression dice for all eligible monster combatants this round. Called manually by the GM. */
|
||||||
|
async rollMonsterProgression() {
|
||||||
|
const currentRound = this.round;
|
||||||
|
const monsters = this.combatants.filter(c => c.actor?.type === "monster" && !c.isDefeated);
|
||||||
|
|
||||||
|
if (monsters.length === 0) {
|
||||||
|
ui.notifications.warn("No monsters in combat.");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
let rolled = 0;
|
||||||
|
for (let c of monsters) {
|
||||||
|
if (c.initiative !== null && currentRound >= c.initiative) {
|
||||||
|
await c.actor.system.rollProgressionDice(this.id, c.id);
|
||||||
|
rolled++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (rolled === 0) {
|
||||||
|
const earliest = monsters.reduce((min, c) => (c.initiative !== null && c.initiative < min) ? c.initiative : min, Infinity);
|
||||||
|
if (earliest === Infinity) {
|
||||||
|
ui.notifications.warn("Monsters have no initiative set. Roll initiative first.");
|
||||||
|
} else {
|
||||||
|
ui.notifications.info(`No monsters act yet — earliest monster initiative is ${earliest} (current round: ${currentRound}).`);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
resetProgression(cId) {
|
resetProgression(cId) {
|
||||||
let c = this.combatants.get(cId);
|
let c = this.combatants.get(cId);
|
||||||
c.update({ 'system.progressionCount': 0 });
|
c.update({ 'system.progressionCount': 0 });
|
||||||
@@ -203,6 +241,7 @@ export class LethalFantasyCombat extends Combat {
|
|||||||
|
|
||||||
for (let c of this.combatants) {
|
for (let c of this.combatants) {
|
||||||
if (nextRound >= c.initiative) {
|
if (nextRound >= c.initiative) {
|
||||||
|
if (c.actor.type === "monster") continue; // Monsters roll manually via the "Roll Monsters" button
|
||||||
const playerOwner = game.users.find(u => u.active && !u.isGM && u.character?.id === c.actor.id);
|
const playerOwner = game.users.find(u => u.active && !u.isGM && u.character?.id === c.actor.id);
|
||||||
if (game.user.isGM && playerOwner) {
|
if (game.user.isGM && playerOwner) {
|
||||||
game.socket.emit(`system.${SYSTEM.id}`, { type: "rollProgressionDice", userId: playerOwner.id, progressionCount: c.system.progressionCount + 1, actorId: c.actor.id, combatId: this.id, combatantId: c.id });
|
game.socket.emit(`system.${SYSTEM.id}`, { type: "rollProgressionDice", userId: playerOwner.id, progressionCount: c.system.progressionCount + 1, actorId: c.actor.id, combatId: this.id, combatantId: c.id });
|
||||||
|
|||||||
@@ -147,6 +147,6 @@ export async function rollFreeDie(dieType, count = 1, explode = false) {
|
|||||||
content,
|
content,
|
||||||
sound: CONFIG.sounds.dice,
|
sound: CONFIG.sounds.dice,
|
||||||
}
|
}
|
||||||
ChatMessage.applyRollMode(msgData, rollMode)
|
ChatMessage.applyMode(msgData, rollMode)
|
||||||
await ChatMessage.create(msgData)
|
await ChatMessage.create(msgData)
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -172,7 +172,7 @@ export default class LethalFantasyCharacterSheet extends LethalFantasyActorSheet
|
|||||||
})
|
})
|
||||||
if (!roll) return null
|
if (!roll) return null
|
||||||
|
|
||||||
await roll.toMessage({}, { rollMode: roll.options.rollMode })
|
await roll.toMessage({}, { messageMode: roll.options.rollMode })
|
||||||
}
|
}
|
||||||
|
|
||||||
static async #onRollInitiative(event, target) {
|
static async #onRollInitiative(event, target) {
|
||||||
@@ -259,9 +259,11 @@ export default class LethalFantasyCharacterSheet extends LethalFantasyActorSheet
|
|||||||
|
|
||||||
async _onRoll(event, target) {
|
async _onRoll(event, target) {
|
||||||
if (this.isEditMode) return
|
if (this.isEditMode) return
|
||||||
const rollType = event.target.dataset.rollType
|
const el = event.currentTarget
|
||||||
let rollKey = event.target.dataset.rollKey;
|
const rollType = el.dataset.rollType
|
||||||
let rollDice = event.target.dataset?.rollDice;
|
if (!rollType) return
|
||||||
|
let rollKey = el.dataset.rollKey
|
||||||
|
let rollDice = el.dataset.rollDice
|
||||||
|
|
||||||
this.actor.prepareRoll(rollType, rollKey, rollDice)
|
this.actor.prepareRoll(rollType, rollKey, rollDice)
|
||||||
|
|
||||||
|
|||||||
@@ -111,11 +111,13 @@ export default class LethalFantasyMonsterSheet extends LethalFantasyActorSheet {
|
|||||||
})
|
})
|
||||||
if (!roll) return null
|
if (!roll) return null
|
||||||
|
|
||||||
await roll.toMessage({}, { rollMode: roll.options.rollMode })
|
await roll.toMessage({}, { messageMode: roll.options.rollMode })
|
||||||
}
|
}
|
||||||
|
|
||||||
static async #onRollInitiative(event, target) {
|
static async #onRollInitiative(event, target) {
|
||||||
await this.document.system.rollInitiative(event, target)
|
const combat = game.combat
|
||||||
|
const combatant = combat?.combatants.find(c => c.actorId === this.document.id)
|
||||||
|
await this.document.system.rollInitiative(combat?.id, combatant?.id)
|
||||||
}
|
}
|
||||||
|
|
||||||
getBestWeaponClassSkill(skills, rollType, multiplier = 1.0) {
|
getBestWeaponClassSkill(skills, rollType, multiplier = 1.0) {
|
||||||
|
|||||||
@@ -4,70 +4,171 @@
|
|||||||
"melee_attack": {
|
"melee_attack": {
|
||||||
"type": "choice",
|
"type": "choice",
|
||||||
"choices": [
|
"choices": [
|
||||||
{ "type": "special_strike", "options": ["lethal", "vital"] },
|
{
|
||||||
{ "type": "bonus_dice", "dice": "D20E", "target": "attack" }
|
"type": "special_strike",
|
||||||
|
"options": [
|
||||||
|
"lethal",
|
||||||
|
"vital"
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "bonus_dice",
|
||||||
|
"dice": "D20E",
|
||||||
|
"target": "attack"
|
||||||
|
}
|
||||||
],
|
],
|
||||||
"description": "Possible Lethal or Vital Strike or Add D20E to Attack"
|
"description": "Possible Lethal or Vital Strike or Add D20E to Attack"
|
||||||
},
|
},
|
||||||
"ranged_attack": {
|
"ranged_attack": {
|
||||||
"type": "choice",
|
"type": "choice",
|
||||||
"choices": [
|
"choices": [
|
||||||
{ "type": "special_strike", "options": ["lethal", "vital"] },
|
{
|
||||||
{ "type": "bonus_dice", "dice": "D20E", "target": "attack" }
|
"type": "special_strike",
|
||||||
|
"options": [
|
||||||
|
"lethal",
|
||||||
|
"vital"
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "bonus_dice",
|
||||||
|
"dice": "D20E",
|
||||||
|
"target": "attack"
|
||||||
|
}
|
||||||
],
|
],
|
||||||
"description": "Possible Lethal or Vital Strike or Add D20E to Attack"
|
"description": "Possible Lethal or Vital Strike or Add D20E to Attack"
|
||||||
},
|
},
|
||||||
"melee_defense": {
|
"melee_defense": {
|
||||||
"type": "choice",
|
"type": "choice",
|
||||||
"choices": [
|
"choices": [
|
||||||
{ "type": "special_defense", "options": ["flawless", "legendary"] },
|
{
|
||||||
{ "type": "bonus_dice", "dice": "D20E", "target": "defense" }
|
"type": "special_defense",
|
||||||
|
"options": [
|
||||||
|
"flawless",
|
||||||
|
"legendary"
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "bonus_dice",
|
||||||
|
"dice": "D20E",
|
||||||
|
"target": "defense"
|
||||||
|
}
|
||||||
],
|
],
|
||||||
"description": "Possible Flawless or Legendary Defense or Add D20E to Defense"
|
"description": "Possible Flawless or Legendary Defense or Add D20E to Defense"
|
||||||
},
|
},
|
||||||
"arcane_spell_attack": {
|
"arcane_spell_attack": {
|
||||||
"type": "choice",
|
"type": "choice",
|
||||||
"choices": [
|
"choices": [
|
||||||
{ "type": "special_strike", "options": ["lethal_magical", "vital_magical"] },
|
{
|
||||||
{ "type": "bonus_dice", "dice": "D20E", "target": "spell_attack" }
|
"type": "special_strike",
|
||||||
|
"options": [
|
||||||
|
"lethal_magical",
|
||||||
|
"vital_magical"
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "bonus_dice",
|
||||||
|
"dice": "D20E",
|
||||||
|
"target": "spell_attack"
|
||||||
|
}
|
||||||
],
|
],
|
||||||
"description": "Possible Lethal or Vital Magical Strike or Add D20E to Spell Attack"
|
"description": "Possible Lethal or Vital Magical Strike or Add D20E to Spell Attack"
|
||||||
},
|
},
|
||||||
"arcane_spell_defense": {
|
"arcane_spell_defense": {
|
||||||
"type": "choice",
|
"type": "choice",
|
||||||
"choices": [
|
"choices": [
|
||||||
{ "type": "spell_calamity" },
|
{
|
||||||
{ "type": "bonus_dice", "dice": "D20E", "target": "spell_defense" }
|
"type": "spell_calamity"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "bonus_dice",
|
||||||
|
"dice": "D20E",
|
||||||
|
"target": "spell_defense"
|
||||||
|
}
|
||||||
],
|
],
|
||||||
"description": "Possible Spell Catastrophe or adds D20E to Spell Defense"
|
"description": "Possible Spell Catastrophe or adds D20E to Spell Defense"
|
||||||
},
|
},
|
||||||
"skill_rolls": {
|
"skill_rolls": {
|
||||||
"type": "skill_auto_success",
|
"type": "skill_auto_success",
|
||||||
"description": "Skill Succeeds Regardless of Opposing Roll"
|
"description": "Skill Succeeds Regardless of Opposing Roll"
|
||||||
|
},
|
||||||
|
"ranged_defense": {
|
||||||
|
"type": "choice",
|
||||||
|
"choices": [
|
||||||
|
{
|
||||||
|
"type": "special_defense",
|
||||||
|
"options": [
|
||||||
|
"flawless",
|
||||||
|
"legendary"
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "bonus_dice",
|
||||||
|
"dice": "D20E",
|
||||||
|
"target": "defense"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"description": "Possible Flawless or Legendary Defense or Add D20E to Defense"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
"29": {
|
"29": {
|
||||||
"melee_attack": { "type": "gain_grit", "amount": 1, "description": "Gain 1 Grit" },
|
"melee_attack": {
|
||||||
"ranged_attack": { "type": "gain_grit", "amount": 1, "description": "Gain 1 Grit" },
|
"type": "gain_grit",
|
||||||
"melee_defense": { "type": "gain_grit", "amount": 1, "description": "Gain 1 Grit" },
|
"amount": 1,
|
||||||
"arcane_spell_attack": { "type": "gain_grit", "amount": 1, "description": "Gain 1 Grit" },
|
"description": "Gain 1 Grit"
|
||||||
"arcane_spell_defense": { "type": "gain_grit", "amount": 1, "description": "Gain 1 Grit" },
|
},
|
||||||
"skill_rolls": { "type": "gain_grit", "amount": 1, "description": "Gain 1 Grit" }
|
"ranged_attack": {
|
||||||
|
"type": "gain_grit",
|
||||||
|
"amount": 1,
|
||||||
|
"description": "Gain 1 Grit"
|
||||||
|
},
|
||||||
|
"melee_defense": {
|
||||||
|
"type": "gain_grit",
|
||||||
|
"amount": 1,
|
||||||
|
"description": "Gain 1 Grit"
|
||||||
|
},
|
||||||
|
"arcane_spell_attack": {
|
||||||
|
"type": "gain_grit",
|
||||||
|
"amount": 1,
|
||||||
|
"description": "Gain 1 Grit"
|
||||||
|
},
|
||||||
|
"arcane_spell_defense": {
|
||||||
|
"type": "gain_grit",
|
||||||
|
"amount": 1,
|
||||||
|
"description": "Gain 1 Grit"
|
||||||
|
},
|
||||||
|
"skill_rolls": {
|
||||||
|
"type": "gain_grit",
|
||||||
|
"amount": 1,
|
||||||
|
"description": "Gain 1 Grit"
|
||||||
|
},
|
||||||
|
"ranged_defense": {
|
||||||
|
"type": "gain_grit",
|
||||||
|
"amount": 1,
|
||||||
|
"description": "Gain 1 Grit"
|
||||||
|
}
|
||||||
},
|
},
|
||||||
"28": {
|
"28": {
|
||||||
"melee_attack": { "type": "shield_destruction", "description": "Shield Destruction" }
|
"melee_attack": {
|
||||||
|
"type": "shield_destruction",
|
||||||
|
"description": "Shield Destruction"
|
||||||
|
}
|
||||||
},
|
},
|
||||||
"27": {
|
"27": {
|
||||||
"melee_attack": {
|
"melee_attack": {
|
||||||
"type": "bonus_dice", "dice": "D6", "target": "attack",
|
"type": "bonus_dice",
|
||||||
|
"dice": "D6",
|
||||||
|
"target": "attack",
|
||||||
"description": "Granted D6 (1-6) Attack Modifier for This Melee Attack"
|
"description": "Granted D6 (1-6) Attack Modifier for This Melee Attack"
|
||||||
},
|
},
|
||||||
"ranged_attack": {
|
"ranged_attack": {
|
||||||
"type": "bonus_dice", "dice": "D6", "target": "attack",
|
"type": "bonus_dice",
|
||||||
|
"dice": "D6",
|
||||||
|
"target": "attack",
|
||||||
"description": "Granted D6 (1-6) Attack Modifier for This Ranged Attack"
|
"description": "Granted D6 (1-6) Attack Modifier for This Ranged Attack"
|
||||||
},
|
},
|
||||||
"melee_defense": {
|
"melee_defense": {
|
||||||
"type": "luck_die", "scope": "combat",
|
"type": "luck_die",
|
||||||
|
"scope": "combat",
|
||||||
"description": "Granted 1 Luck dice for Use in This Combat Only"
|
"description": "Granted 1 Luck dice for Use in This Combat Only"
|
||||||
},
|
},
|
||||||
"arcane_spell_attack": {
|
"arcane_spell_attack": {
|
||||||
@@ -75,26 +176,42 @@
|
|||||||
"description": "No Spell Lethargy the Aether Approves of Characters Efforts"
|
"description": "No Spell Lethargy the Aether Approves of Characters Efforts"
|
||||||
},
|
},
|
||||||
"arcane_spell_defense": {
|
"arcane_spell_defense": {
|
||||||
"type": "flash_of_pain", "duration_dice": "1D6E", "target": "caster",
|
"type": "flash_of_pain",
|
||||||
|
"duration_dice": "1D6E",
|
||||||
|
"target": "caster",
|
||||||
"description": "Caster Suffers Severe pain and will be under a flash of pain for 1D6E seconds"
|
"description": "Caster Suffers Severe pain and will be under a flash of pain for 1D6E seconds"
|
||||||
|
},
|
||||||
|
"ranged_defense": {
|
||||||
|
"type": "luck_die",
|
||||||
|
"scope": "combat",
|
||||||
|
"description": "Granted 1 Luck dice for Use in This Combat Only"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
"26": {
|
"26": {
|
||||||
"melee_attack": { "type": "shield_destruction", "description": "Shield Destruction" }
|
"melee_attack": {
|
||||||
|
"type": "shield_destruction",
|
||||||
|
"description": "Shield Destruction"
|
||||||
|
}
|
||||||
},
|
},
|
||||||
"25": {
|
"25": {
|
||||||
"skill_rolls": {
|
"skill_rolls": {
|
||||||
"type": "bonus_flat", "amount": 1, "target": "skill",
|
"type": "bonus_flat",
|
||||||
|
"amount": 1,
|
||||||
|
"target": "skill",
|
||||||
"description": "Add 1 to Skill Roll"
|
"description": "Add 1 to Skill Roll"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
"21": {
|
"21": {
|
||||||
"melee_attack": {
|
"melee_attack": {
|
||||||
"type": "flash_of_pain", "duration_dice": "1D6E", "target": "defender",
|
"type": "flash_of_pain",
|
||||||
|
"duration_dice": "1D6E",
|
||||||
|
"target": "defender",
|
||||||
"description": "Hit Inflicts Flash of Pain 1D6E seconds"
|
"description": "Hit Inflicts Flash of Pain 1D6E seconds"
|
||||||
},
|
},
|
||||||
"ranged_attack": {
|
"ranged_attack": {
|
||||||
"type": "flash_of_pain", "duration_dice": "1D6E", "target": "defender",
|
"type": "flash_of_pain",
|
||||||
|
"duration_dice": "1D6E",
|
||||||
|
"target": "defender",
|
||||||
"description": "Hit Inflicts Flash of Pain 1D6E seconds"
|
"description": "Hit Inflicts Flash of Pain 1D6E seconds"
|
||||||
},
|
},
|
||||||
"melee_defense": {
|
"melee_defense": {
|
||||||
@@ -102,176 +219,391 @@
|
|||||||
"description": "Defender Recovers or ignores any flash of pain"
|
"description": "Defender Recovers or ignores any flash of pain"
|
||||||
},
|
},
|
||||||
"arcane_spell_attack": {
|
"arcane_spell_attack": {
|
||||||
"type": "flash_of_pain", "duration_dice": "1D6E", "target": "defender",
|
"type": "flash_of_pain",
|
||||||
|
"duration_dice": "1D6E",
|
||||||
|
"target": "defender",
|
||||||
"description": "Magical Damage inflicts Flash of pain 1D6E seconds"
|
"description": "Magical Damage inflicts Flash of pain 1D6E seconds"
|
||||||
},
|
},
|
||||||
"arcane_spell_defense": {
|
"arcane_spell_defense": {
|
||||||
"type": "flash_of_pain", "duration_dice": "1D6E", "target": "caster",
|
"type": "flash_of_pain",
|
||||||
|
"duration_dice": "1D6E",
|
||||||
|
"target": "caster",
|
||||||
"description": "Caster Suffers Severe pain and will be under a flash of pain for 1D6E seconds"
|
"description": "Caster Suffers Severe pain and will be under a flash of pain for 1D6E seconds"
|
||||||
},
|
},
|
||||||
"skill_rolls": {
|
"skill_rolls": {
|
||||||
"type": "bonus_dice", "dice": "D6", "target": "skill",
|
"type": "bonus_dice",
|
||||||
|
"dice": "D6",
|
||||||
|
"target": "skill",
|
||||||
"description": "Granted D6 (1-6) Skill Modifier for this Skill Attempt"
|
"description": "Granted D6 (1-6) Skill Modifier for this Skill Attempt"
|
||||||
|
},
|
||||||
|
"ranged_defense": {
|
||||||
|
"type": "recover_pain",
|
||||||
|
"description": "Defender Recovers or ignores any flash of pain"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
"20": {
|
"20": {
|
||||||
"melee_attack": {
|
"melee_attack": {
|
||||||
"type": "choice",
|
"type": "choice",
|
||||||
"choices": [
|
"choices": [
|
||||||
{ "type": "special_strike", "options": ["vicious"] },
|
{
|
||||||
{ "type": "bonus_dice", "dice": "D12", "target": "attack" }
|
"type": "special_strike",
|
||||||
|
"options": [
|
||||||
|
"vicious"
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "bonus_dice",
|
||||||
|
"dice": "D12",
|
||||||
|
"target": "attack"
|
||||||
|
}
|
||||||
],
|
],
|
||||||
"description": "Possible Vicious Strike or Add D12 to attack"
|
"description": "Possible Vicious Strike or Add D12 to attack"
|
||||||
},
|
},
|
||||||
"ranged_attack": {
|
"ranged_attack": {
|
||||||
"type": "choice",
|
"type": "choice",
|
||||||
"choices": [
|
"choices": [
|
||||||
{ "type": "special_strike", "options": ["vicious"] },
|
{
|
||||||
{ "type": "bonus_dice", "dice": "D12", "target": "attack" }
|
"type": "special_strike",
|
||||||
|
"options": [
|
||||||
|
"vicious"
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "bonus_dice",
|
||||||
|
"dice": "D12",
|
||||||
|
"target": "attack"
|
||||||
|
}
|
||||||
],
|
],
|
||||||
"description": "Possible Vicious Strike or add D12 to attack"
|
"description": "Possible Vicious Strike or add D12 to attack"
|
||||||
},
|
},
|
||||||
"melee_defense": {
|
"melee_defense": {
|
||||||
"type": "choice",
|
"type": "choice",
|
||||||
"choices": [
|
"choices": [
|
||||||
{ "type": "special_defense", "options": ["perfect"] },
|
{
|
||||||
{ "type": "bonus_dice", "dice": "D12", "target": "defense" }
|
"type": "special_defense",
|
||||||
|
"options": [
|
||||||
|
"perfect"
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "bonus_dice",
|
||||||
|
"dice": "D12",
|
||||||
|
"target": "defense"
|
||||||
|
}
|
||||||
],
|
],
|
||||||
"description": "Possible 20/20 defense that avoids Any Attack Except a Lethal Strike or adds D12 to defense"
|
"description": "Possible 20/20 defense that avoids Any Attack Except a Lethal Strike or adds D12 to defense"
|
||||||
},
|
},
|
||||||
"arcane_spell_attack": {
|
"arcane_spell_attack": {
|
||||||
"type": "choice",
|
"type": "choice",
|
||||||
"choices": [
|
"choices": [
|
||||||
{ "type": "special_strike", "options": ["vicious_magical"] },
|
{
|
||||||
{ "type": "bonus_dice", "dice": "D12", "target": "spell_attack" }
|
"type": "special_strike",
|
||||||
|
"options": [
|
||||||
|
"vicious_magical"
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "bonus_dice",
|
||||||
|
"dice": "D12",
|
||||||
|
"target": "spell_attack"
|
||||||
|
}
|
||||||
],
|
],
|
||||||
"description": "Possible Vicious Application of a Magical Attack or add D12 to attack"
|
"description": "Possible Vicious Application of a Magical Attack or add D12 to attack"
|
||||||
},
|
},
|
||||||
"arcane_spell_defense": {
|
"arcane_spell_defense": {
|
||||||
"type": "choice",
|
"type": "choice",
|
||||||
"choices": [
|
"choices": [
|
||||||
{ "type": "special_defense", "options": ["perfect_spell"] },
|
{
|
||||||
{ "type": "bonus_dice", "dice": "D12", "target": "spell_defense" }
|
"type": "special_defense",
|
||||||
|
"options": [
|
||||||
|
"perfect_spell"
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "bonus_dice",
|
||||||
|
"dice": "D12",
|
||||||
|
"target": "spell_defense"
|
||||||
|
}
|
||||||
],
|
],
|
||||||
"description": "Possible 20/20 Spell defense that Saves Against Any Magical Attack Except a Lethal Magical Strike or add D12 to defense"
|
"description": "Possible 20/20 Spell defense that Saves Against Any Magical Attack Except a Lethal Magical Strike or add D12 to defense"
|
||||||
},
|
},
|
||||||
"skill_rolls": {
|
"skill_rolls": {
|
||||||
"type": "bonus_flat", "amount": 20, "target": "skill",
|
"type": "bonus_flat",
|
||||||
|
"amount": 20,
|
||||||
|
"target": "skill",
|
||||||
"description": "20 Added to Skill Roll"
|
"description": "20 Added to Skill Roll"
|
||||||
|
},
|
||||||
|
"ranged_defense": {
|
||||||
|
"type": "choice",
|
||||||
|
"choices": [
|
||||||
|
{
|
||||||
|
"type": "special_defense",
|
||||||
|
"options": [
|
||||||
|
"perfect"
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "bonus_dice",
|
||||||
|
"dice": "D12",
|
||||||
|
"target": "defense"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"description": "Possible 20/20 defense that avoids Any Attack Except a Lethal Strike or adds D12 to defense"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
"15": {
|
"15": {
|
||||||
"melee_attack": {
|
"melee_attack": {
|
||||||
"type": "combo",
|
"type": "combo",
|
||||||
"effects": [
|
"effects": [
|
||||||
{ "type": "bleed" },
|
{
|
||||||
{ "type": "knockback" }
|
"type": "bleed"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "knockback"
|
||||||
|
}
|
||||||
],
|
],
|
||||||
"description": "Bleed, Knock-back on Hit"
|
"description": "Bleed, Knock-back on Hit"
|
||||||
},
|
},
|
||||||
"ranged_attack": { "type": "bleed", "description": "Bleed" },
|
"ranged_attack": {
|
||||||
|
"type": "bleed",
|
||||||
|
"description": "Bleed"
|
||||||
|
},
|
||||||
"melee_defense": {
|
"melee_defense": {
|
||||||
"type": "counter_attack",
|
"type": "counter_attack",
|
||||||
"options": ["kick", "punch", "shield_bash"],
|
"options": [
|
||||||
|
"kick",
|
||||||
|
"punch",
|
||||||
|
"shield_bash"
|
||||||
|
],
|
||||||
"description": "Kick, Punch or Shield Bash"
|
"description": "Kick, Punch or Shield Bash"
|
||||||
},
|
},
|
||||||
"skill_rolls": {
|
"skill_rolls": {
|
||||||
"type": "bonus_flat", "amount": 1, "target": "skill",
|
"type": "bonus_flat",
|
||||||
|
"amount": 1,
|
||||||
|
"target": "skill",
|
||||||
"description": "Add 1 to Skill Roll"
|
"description": "Add 1 to Skill Roll"
|
||||||
|
},
|
||||||
|
"ranged_defense": {
|
||||||
|
"type": "counter_attack",
|
||||||
|
"options": [
|
||||||
|
"kick",
|
||||||
|
"punch",
|
||||||
|
"shield_bash"
|
||||||
|
],
|
||||||
|
"description": "Kick, Punch or Shield Bash"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
"13": {},
|
"13": {},
|
||||||
"11": {
|
"11": {
|
||||||
"melee_attack": {
|
"melee_attack": {
|
||||||
"type": "flurry", "condition": "hit_or_miss",
|
"type": "flurry",
|
||||||
|
"condition": "hit_or_miss",
|
||||||
"description": "Flurry Attack or Hit to Miss"
|
"description": "Flurry Attack or Hit to Miss"
|
||||||
},
|
},
|
||||||
"ranged_attack": { "type": "double_damage_dice", "description": "Roll 2x Damage Dice" }
|
"ranged_attack": {
|
||||||
|
"type": "double_damage_dice",
|
||||||
|
"description": "Roll 2x Damage Dice"
|
||||||
|
}
|
||||||
},
|
},
|
||||||
"10": {
|
"10": {
|
||||||
"melee_attack": {
|
"melee_attack": {
|
||||||
"type": "combo",
|
"type": "combo",
|
||||||
"effects": [
|
"effects": [
|
||||||
{ "type": "bleed" },
|
{
|
||||||
{ "type": "knockback" }
|
"type": "bleed"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "knockback"
|
||||||
|
}
|
||||||
],
|
],
|
||||||
"description": "Bleed, Knock-back on Hit"
|
"description": "Bleed, Knock-back on Hit"
|
||||||
},
|
},
|
||||||
"ranged_attack": { "type": "bleed", "description": "Bleed" },
|
"ranged_attack": {
|
||||||
|
"type": "bleed",
|
||||||
|
"description": "Bleed"
|
||||||
|
},
|
||||||
"melee_defense": {
|
"melee_defense": {
|
||||||
"type": "counter_attack",
|
"type": "counter_attack",
|
||||||
"options": ["kick", "punch", "shield_bash"],
|
"options": [
|
||||||
|
"kick",
|
||||||
|
"punch",
|
||||||
|
"shield_bash"
|
||||||
|
],
|
||||||
"description": "Kick, Punch or Shield Bash"
|
"description": "Kick, Punch or Shield Bash"
|
||||||
},
|
},
|
||||||
"skill_rolls": {
|
"skill_rolls": {
|
||||||
"type": "bonus_flat", "amount": 1, "target": "skill",
|
"type": "bonus_flat",
|
||||||
|
"amount": 1,
|
||||||
|
"target": "skill",
|
||||||
"description": "Add 1 to Skill Roll"
|
"description": "Add 1 to Skill Roll"
|
||||||
|
},
|
||||||
|
"ranged_defense": {
|
||||||
|
"type": "counter_attack",
|
||||||
|
"options": [
|
||||||
|
"kick",
|
||||||
|
"punch",
|
||||||
|
"shield_bash"
|
||||||
|
],
|
||||||
|
"description": "Kick, Punch or Shield Bash"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
"8": {
|
"8": {
|
||||||
"melee_attack": { "type": "mulligan", "description": "Mulligan, Can Choose to Re-roll This Attack" },
|
"melee_attack": {
|
||||||
"ranged_attack": { "type": "mulligan", "description": "Mulligan, Can Choose to Re-Roll This Attack" },
|
"type": "mulligan",
|
||||||
"melee_defense": { "type": "mulligan", "description": "Mulligan, Can Choose to Re-Roll This Defense" },
|
"description": "Mulligan, Can Choose to Re-roll This Attack"
|
||||||
"arcane_spell_attack": { "type": "mulligan", "description": "Mulligan, Can Re-Roll This Spell Attack" },
|
},
|
||||||
"arcane_spell_defense": { "type": "mulligan", "description": "Mulligan, Can Re-Roll This Spell Defense" },
|
"ranged_attack": {
|
||||||
"skill_rolls": { "type": "mulligan", "description": "Mulligan, Can Re-Roll This Skill roll" }
|
"type": "mulligan",
|
||||||
|
"description": "Mulligan, Can Choose to Re-Roll This Attack"
|
||||||
|
},
|
||||||
|
"melee_defense": {
|
||||||
|
"type": "mulligan",
|
||||||
|
"description": "Mulligan, Can Choose to Re-Roll This Defense"
|
||||||
|
},
|
||||||
|
"arcane_spell_attack": {
|
||||||
|
"type": "mulligan",
|
||||||
|
"description": "Mulligan, Can Re-Roll This Spell Attack"
|
||||||
|
},
|
||||||
|
"arcane_spell_defense": {
|
||||||
|
"type": "mulligan",
|
||||||
|
"description": "Mulligan, Can Re-Roll This Spell Defense"
|
||||||
|
},
|
||||||
|
"skill_rolls": {
|
||||||
|
"type": "mulligan",
|
||||||
|
"description": "Mulligan, Can Re-Roll This Skill roll"
|
||||||
|
},
|
||||||
|
"ranged_defense": {
|
||||||
|
"type": "mulligan",
|
||||||
|
"description": "Mulligan, Can Choose to Re-Roll This Defense"
|
||||||
|
}
|
||||||
},
|
},
|
||||||
"7": {
|
"7": {
|
||||||
"melee_attack": {
|
"melee_attack": {
|
||||||
"type": "flurry", "condition": "hit_or_miss",
|
"type": "flurry",
|
||||||
|
"condition": "hit_or_miss",
|
||||||
"description": "Flurry Attack on Hit or Miss"
|
"description": "Flurry Attack on Hit or Miss"
|
||||||
},
|
},
|
||||||
"ranged_attack": { "type": "double_damage_dice", "description": "Roll 2x Damage Dice" }
|
"ranged_attack": {
|
||||||
|
"type": "double_damage_dice",
|
||||||
|
"description": "Roll 2x Damage Dice"
|
||||||
|
}
|
||||||
},
|
},
|
||||||
"5": {
|
"5": {
|
||||||
"melee_attack": {
|
"melee_attack": {
|
||||||
"type": "combo",
|
"type": "combo",
|
||||||
"effects": [
|
"effects": [
|
||||||
{ "type": "bleed" },
|
{
|
||||||
{ "type": "knockback" }
|
"type": "bleed"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "knockback"
|
||||||
|
}
|
||||||
],
|
],
|
||||||
"description": "Bleed, Knock-back on Hit"
|
"description": "Bleed, Knock-back on Hit"
|
||||||
},
|
},
|
||||||
"ranged_attack": { "type": "bleed", "description": "Bleed" },
|
"ranged_attack": {
|
||||||
|
"type": "bleed",
|
||||||
|
"description": "Bleed"
|
||||||
|
},
|
||||||
"melee_defense": {
|
"melee_defense": {
|
||||||
"type": "counter_attack",
|
"type": "counter_attack",
|
||||||
"options": ["kick", "punch", "shield_bash"],
|
"options": [
|
||||||
|
"kick",
|
||||||
|
"punch",
|
||||||
|
"shield_bash"
|
||||||
|
],
|
||||||
"description": "Kick, Punch, or Shield Bash"
|
"description": "Kick, Punch, or Shield Bash"
|
||||||
},
|
},
|
||||||
"skill_rolls": {
|
"skill_rolls": {
|
||||||
"type": "bonus_flat", "amount": 1, "target": "skill",
|
"type": "bonus_flat",
|
||||||
|
"amount": 1,
|
||||||
|
"target": "skill",
|
||||||
"description": "Add 1 to Skill Roll"
|
"description": "Add 1 to Skill Roll"
|
||||||
|
},
|
||||||
|
"ranged_defense": {
|
||||||
|
"type": "counter_attack",
|
||||||
|
"options": [
|
||||||
|
"kick",
|
||||||
|
"punch",
|
||||||
|
"shield_bash"
|
||||||
|
],
|
||||||
|
"description": "Kick, Punch, or Shield Bash"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
"3": {
|
"3": {
|
||||||
"melee_attack": { "type": "damage_multiplier", "multiplier": 3, "description": "Triple Damage" },
|
"melee_attack": {
|
||||||
"ranged_attack": { "type": "damage_multiplier", "multiplier": 3, "description": "Triple Damage" },
|
"type": "damage_multiplier",
|
||||||
|
"multiplier": 3,
|
||||||
|
"description": "Triple Damage"
|
||||||
|
},
|
||||||
|
"ranged_attack": {
|
||||||
|
"type": "damage_multiplier",
|
||||||
|
"multiplier": 3,
|
||||||
|
"description": "Triple Damage"
|
||||||
|
},
|
||||||
"melee_defense": {
|
"melee_defense": {
|
||||||
"type": "dr_multiplier", "multiplier": 3, "includes_shield": true,
|
"type": "dr_multiplier",
|
||||||
|
"multiplier": 3,
|
||||||
|
"includes_shield": true,
|
||||||
"description": "DR Tripled including Shield"
|
"description": "DR Tripled including Shield"
|
||||||
},
|
},
|
||||||
"arcane_spell_attack": { "type": "damage_multiplier", "multiplier": 3, "description": "Triple Damage on Spell Damage" },
|
"arcane_spell_attack": {
|
||||||
|
"type": "damage_multiplier",
|
||||||
|
"multiplier": 3,
|
||||||
|
"description": "Triple Damage on Spell Damage"
|
||||||
|
},
|
||||||
"arcane_spell_defense": {
|
"arcane_spell_defense": {
|
||||||
"type": "bonus_dice", "dice": "D12", "target": "spell_defense",
|
"type": "bonus_dice",
|
||||||
|
"dice": "D12",
|
||||||
|
"target": "spell_defense",
|
||||||
"description": "D12 Added to Spell Defense Modifier"
|
"description": "D12 Added to Spell Defense Modifier"
|
||||||
|
},
|
||||||
|
"ranged_defense": {
|
||||||
|
"type": "dr_multiplier",
|
||||||
|
"multiplier": 3,
|
||||||
|
"includes_shield": true,
|
||||||
|
"description": "DR Tripled including Shield"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
"2": {
|
"2": {
|
||||||
"melee_attack": { "type": "damage_multiplier", "multiplier": 2, "description": "Double Damage" },
|
"melee_attack": {
|
||||||
"ranged_attack": { "type": "damage_multiplier", "multiplier": 2, "description": "Double Damage" },
|
"type": "damage_multiplier",
|
||||||
|
"multiplier": 2,
|
||||||
|
"description": "Double Damage"
|
||||||
|
},
|
||||||
|
"ranged_attack": {
|
||||||
|
"type": "damage_multiplier",
|
||||||
|
"multiplier": 2,
|
||||||
|
"description": "Double Damage"
|
||||||
|
},
|
||||||
"melee_defense": {
|
"melee_defense": {
|
||||||
"type": "dr_multiplier", "multiplier": 2, "includes_shield": true,
|
"type": "dr_multiplier",
|
||||||
|
"multiplier": 2,
|
||||||
|
"includes_shield": true,
|
||||||
"description": "DR Doubled including Shield"
|
"description": "DR Doubled including Shield"
|
||||||
},
|
},
|
||||||
"arcane_spell_attack": { "type": "damage_multiplier", "multiplier": 2, "description": "Double Damage on Spell Damage" },
|
"arcane_spell_attack": {
|
||||||
|
"type": "damage_multiplier",
|
||||||
|
"multiplier": 2,
|
||||||
|
"description": "Double Damage on Spell Damage"
|
||||||
|
},
|
||||||
"arcane_spell_defense": {
|
"arcane_spell_defense": {
|
||||||
"type": "bonus_dice", "dice": "D6", "target": "spell_defense",
|
"type": "bonus_dice",
|
||||||
|
"dice": "D6",
|
||||||
|
"target": "spell_defense",
|
||||||
"description": "D6 Added to Spell Defense Modifier"
|
"description": "D6 Added to Spell Defense Modifier"
|
||||||
|
},
|
||||||
|
"ranged_defense": {
|
||||||
|
"type": "dr_multiplier",
|
||||||
|
"multiplier": 2,
|
||||||
|
"includes_shield": true,
|
||||||
|
"description": "DR Doubled including Shield"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
"1": {
|
"1": {
|
||||||
"ranged_attack": {
|
"ranged_attack": {
|
||||||
"type": "fumble", "detail": "ranged_ammo_broken",
|
"type": "fumble",
|
||||||
|
"detail": "ranged_ammo_broken",
|
||||||
"description": "Possible Fumble Ranged ammo is broken unrecoverable"
|
"description": "Possible Fumble Ranged ammo is broken unrecoverable"
|
||||||
},
|
},
|
||||||
"arcane_spell_attack": {
|
"arcane_spell_attack": {
|
||||||
|
|||||||
@@ -193,6 +193,7 @@ export const DICE_VALUES = {
|
|||||||
export const CHARACTERISTIC_ATTACK = ["str", "int", "wis", "dex"]
|
export const CHARACTERISTIC_ATTACK = ["str", "int", "wis", "dex"]
|
||||||
export const CHARACTERISTIC_RANGED_ATTACK = ["int", "wis", "dex"]
|
export const CHARACTERISTIC_RANGED_ATTACK = ["int", "wis", "dex"]
|
||||||
export const CHARACTERISTIC_DEFENSE = ["int", "wis", "dex"]
|
export const CHARACTERISTIC_DEFENSE = ["int", "wis", "dex"]
|
||||||
|
export const CHARACTERISTIC_RANGED_DEFENSE = ["int", "wis", "dex"]
|
||||||
export const CHARACTERISTIC_DAMAGE = ["str"]
|
export const CHARACTERISTIC_DAMAGE = ["str"]
|
||||||
|
|
||||||
export const DEFENSE_DICE_VALUES = {
|
export const DEFENSE_DICE_VALUES = {
|
||||||
@@ -304,6 +305,7 @@ export const SYSTEM = {
|
|||||||
CHARACTERISTIC_ATTACK,
|
CHARACTERISTIC_ATTACK,
|
||||||
CHARACTERISTIC_RANGED_ATTACK,
|
CHARACTERISTIC_RANGED_ATTACK,
|
||||||
CHARACTERISTIC_DEFENSE,
|
CHARACTERISTIC_DEFENSE,
|
||||||
|
CHARACTERISTIC_RANGED_DEFENSE,
|
||||||
CHARACTERISTIC_DAMAGE,
|
CHARACTERISTIC_DAMAGE,
|
||||||
INITIATIVE_DICE_CHOICES_PER_CLASS,
|
INITIATIVE_DICE_CHOICES_PER_CLASS,
|
||||||
CHAR_CLASSES,
|
CHAR_CLASSES,
|
||||||
|
|||||||
@@ -198,6 +198,22 @@ export default class LethalFantasyActor extends Actor {
|
|||||||
case "miracle-power":
|
case "miracle-power":
|
||||||
rollTarget = this.items.find((i) => (i.type === "miracle" || i.type == "spell") && i.id === rollKey)
|
rollTarget = this.items.find((i) => (i.type === "miracle" || i.type == "spell") && i.id === rollKey)
|
||||||
rollTarget.rollKey = rollKey
|
rollTarget.rollKey = rollKey
|
||||||
|
if (rollType === "spell-attack" || rollType === "spell-power") {
|
||||||
|
const cost = Number(rollTarget.system?.cost) || 0
|
||||||
|
const currentAether = Number(this.system.aetherPoints?.value) || 0
|
||||||
|
if (cost > currentAether) {
|
||||||
|
ui.notifications.warn(`${this.name} cannot cast ${rollTarget.name}: insufficient Aether (needs ${cost}, has ${currentAether}).`)
|
||||||
|
return
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (rollType === "miracle-attack" || rollType === "miracle-power") {
|
||||||
|
const cost = Number(rollTarget.system?.level) || 0
|
||||||
|
const currentGrace = Number(this.system.divinityPoints?.value) || 0
|
||||||
|
if (cost > currentGrace) {
|
||||||
|
ui.notifications.warn(`${this.name} cannot invoke ${rollTarget.name}: insufficient Grace (needs ${cost}, has ${currentGrace}).`)
|
||||||
|
return
|
||||||
|
}
|
||||||
|
}
|
||||||
break
|
break
|
||||||
case "shield-roll": {
|
case "shield-roll": {
|
||||||
rollTarget = this.items.find((i) => i.type === "shield" && i.id === rollKey)
|
rollTarget = this.items.find((i) => i.type === "shield" && i.id === rollKey)
|
||||||
@@ -256,12 +272,14 @@ export default class LethalFantasyActor extends Actor {
|
|||||||
if (rollType === "weapon-defense") {
|
if (rollType === "weapon-defense") {
|
||||||
rollTarget.armorDefense = this.getArmorDefenseValue()
|
rollTarget.armorDefense = this.getArmorDefenseValue()
|
||||||
rollTarget.grantedDice = this.system.granted.defenseDice
|
rollTarget.grantedDice = this.system.granted.defenseDice
|
||||||
|
// Check if this is a ranged defense
|
||||||
|
rollTarget.isRangedDefense = game.lethalFantasy?.nextDefenseData?.isRanged ?? false
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
break
|
break
|
||||||
default:
|
default:
|
||||||
ui.notifications.error(game.i18n.localize("LETHALFANTASY.Notifications.rollTypeNotFound") + String(rollType))
|
ui.notifications.error(game.i18n.localize("LETHALFANTASY.Notifications.rollTypeNotFound") + String(rollType))
|
||||||
break
|
return
|
||||||
}
|
}
|
||||||
|
|
||||||
// In all cases
|
// In all cases
|
||||||
|
|||||||
@@ -22,6 +22,7 @@ export default class D30Roll {
|
|||||||
MELEE_ATTACK: "melee_attack",
|
MELEE_ATTACK: "melee_attack",
|
||||||
RANGED_ATTACK: "ranged_attack",
|
RANGED_ATTACK: "ranged_attack",
|
||||||
MELEE_DEFENSE: "melee_defense",
|
MELEE_DEFENSE: "melee_defense",
|
||||||
|
RANGED_DEFENSE: "ranged_defense",
|
||||||
ARCANE_SPELL_ATTACK: "arcane_spell_attack",
|
ARCANE_SPELL_ATTACK: "arcane_spell_attack",
|
||||||
ARCANE_SPELL_DEFENSE: "arcane_spell_defense",
|
ARCANE_SPELL_DEFENSE: "arcane_spell_defense",
|
||||||
SKILL_ROLLS: "skill_rolls"
|
SKILL_ROLLS: "skill_rolls"
|
||||||
@@ -51,9 +52,11 @@ export default class D30Roll {
|
|||||||
* @param {number} diceValue La valeur du dé (1-30)
|
* @param {number} diceValue La valeur du dé (1-30)
|
||||||
* @param {string} rollType Le type de jet externe (ex: "weapon-attack", "spell-attack", etc.)
|
* @param {string} rollType Le type de jet externe (ex: "weapon-attack", "spell-attack", etc.)
|
||||||
* @param {Object} weapon L'arme ou l'objet utilisé (optionnel, nécessaire pour certains types)
|
* @param {Object} weapon L'arme ou l'objet utilisé (optionnel, nécessaire pour certains types)
|
||||||
|
* @param {Object} options Options supplémentaires (optionnel)
|
||||||
|
* @param {boolean} options.isRanged Si true, utilise ranged_defense au lieu de melee_defense
|
||||||
* @returns {Object|null} L'objet effet `{ type, description, ...fields }` ou null si aucun effet
|
* @returns {Object|null} L'objet effet `{ type, description, ...fields }` ou null si aucun effet
|
||||||
*/
|
*/
|
||||||
static getResult(diceValue, rollType, weapon = null) {
|
static getResult(diceValue, rollType, weapon = null, options = {}) {
|
||||||
if (!this.resultsTable) {
|
if (!this.resultsTable) {
|
||||||
console.warn("D30Roll | Results table is not initialized. Call D30Roll.initialize() first.")
|
console.warn("D30Roll | Results table is not initialized. Call D30Roll.initialize() first.")
|
||||||
return null
|
return null
|
||||||
@@ -64,7 +67,7 @@ export default class D30Roll {
|
|||||||
return null
|
return null
|
||||||
}
|
}
|
||||||
|
|
||||||
const internalType = this.convertToInternalType(rollType, weapon)
|
const internalType = this.convertToInternalType(rollType, weapon, options)
|
||||||
|
|
||||||
if (!internalType) {
|
if (!internalType) {
|
||||||
console.warn(`D30Roll | Could not convert roll type: ${rollType}`)
|
console.warn(`D30Roll | Could not convert roll type: ${rollType}`)
|
||||||
@@ -99,9 +102,11 @@ export default class D30Roll {
|
|||||||
* Convertit un rollType externe en rollType interne
|
* Convertit un rollType externe en rollType interne
|
||||||
* @param {string} externalType Le type de jet externe (ex: "weapon-attack")
|
* @param {string} externalType Le type de jet externe (ex: "weapon-attack")
|
||||||
* @param {Object} weapon L'arme ou l'objet utilisé (optionnel)
|
* @param {Object} weapon L'arme ou l'objet utilisé (optionnel)
|
||||||
|
* @param {Object} options Options supplémentaires (optionnel)
|
||||||
|
* @param {boolean} options.isRanged Si true, utilise ranged_defense au lieu de melee_defense
|
||||||
* @returns {string|null} Le type interne correspondant ou null
|
* @returns {string|null} Le type interne correspondant ou null
|
||||||
*/
|
*/
|
||||||
static convertToInternalType(externalType, weapon = null) {
|
static convertToInternalType(externalType, weapon = null, options = {}) {
|
||||||
// Attack types - need weapon to determine if melee or ranged
|
// Attack types - need weapon to determine if melee or ranged
|
||||||
if (externalType === "weapon-attack") {
|
if (externalType === "weapon-attack") {
|
||||||
if (!weapon) {
|
if (!weapon) {
|
||||||
@@ -124,7 +129,7 @@ export default class D30Roll {
|
|||||||
|
|
||||||
// Defense types
|
// Defense types
|
||||||
if (externalType === "weapon-defense" || externalType === "monster-defense") {
|
if (externalType === "weapon-defense" || externalType === "monster-defense") {
|
||||||
return this.ROLL_TYPES.MELEE_DEFENSE
|
return options.isRanged ? this.ROLL_TYPES.RANGED_DEFENSE : this.ROLL_TYPES.MELEE_DEFENSE
|
||||||
}
|
}
|
||||||
|
|
||||||
// Spell types
|
// Spell types
|
||||||
@@ -190,11 +195,12 @@ export default class D30Roll {
|
|||||||
* @param {number} diceValue La valeur du dé (1-30)
|
* @param {number} diceValue La valeur du dé (1-30)
|
||||||
* @param {string} rollType Le type de jet externe
|
* @param {string} rollType Le type de jet externe
|
||||||
* @param {Object} weapon L'arme ou l'objet utilisé (optionnel)
|
* @param {Object} weapon L'arme ou l'objet utilisé (optionnel)
|
||||||
|
* @param {Object} options Options supplémentaires (optionnel)
|
||||||
* @returns {Object} Un objet avec le résultat et des informations de formatage
|
* @returns {Object} Un objet avec le résultat et des informations de formatage
|
||||||
*/
|
*/
|
||||||
static getFormattedResult(diceValue, rollType, weapon = null) {
|
static getFormattedResult(diceValue, rollType, weapon = null, options = {}) {
|
||||||
const result = this.getResult(diceValue, rollType, weapon)
|
const result = this.getResult(diceValue, rollType, weapon, options)
|
||||||
const internalType = this.convertToInternalType(rollType, weapon)
|
const internalType = this.convertToInternalType(rollType, weapon, options)
|
||||||
|
|
||||||
return {
|
return {
|
||||||
value: diceValue,
|
value: diceValue,
|
||||||
|
|||||||
+34
-16
@@ -182,6 +182,7 @@ export default class LethalFantasyRoll extends Roll {
|
|||||||
} else {
|
} else {
|
||||||
options.rollTarget.value = options.rollTarget.defenseModifier
|
options.rollTarget.value = options.rollTarget.defenseModifier
|
||||||
options.rollTarget.charModifier = 0
|
options.rollTarget.charModifier = 0
|
||||||
|
options.isRangedDefense = options.rollTarget.isRangedDefense ?? false
|
||||||
}
|
}
|
||||||
|
|
||||||
} else if (options.rollType === "monster-skill") {
|
} else if (options.rollType === "monster-skill") {
|
||||||
@@ -219,8 +220,14 @@ export default class LethalFantasyRoll extends Roll {
|
|||||||
options.rollTarget.charModifier = options.rollTarget.combat.rangedAttackModifier
|
options.rollTarget.charModifier = options.rollTarget.combat.rangedAttackModifier
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
options.rollTarget.value = options.rollTarget.combat.defenseModifier + options.rollTarget.weaponSkillModifier + options.rollTarget.weapon.system.bonuses.defenseBonus + options.rollTarget.armorDefense
|
// For defense, check if it's a ranged defense
|
||||||
options.rollTarget.charModifier = options.rollTarget.combat.defenseModifier
|
const defenseModifier = options.rollTarget.isRangedDefense
|
||||||
|
? options.rollTarget.combat.rangedDefenseModifier
|
||||||
|
: options.rollTarget.combat.defenseModifier
|
||||||
|
options.rollTarget.value = defenseModifier + options.rollTarget.weaponSkillModifier + options.rollTarget.weapon.system.bonuses.defenseBonus + options.rollTarget.armorDefense
|
||||||
|
options.rollTarget.charModifier = defenseModifier
|
||||||
|
// Store isRanged flag for D30 lookup
|
||||||
|
options.isRangedDefense = options.rollTarget.isRangedDefense
|
||||||
}
|
}
|
||||||
|
|
||||||
} else if (options.rollType === "spell" || options.rollType === "spell-attack" || options.rollType === "spell-power") {
|
} else if (options.rollType === "spell" || options.rollType === "spell-attack" || options.rollType === "spell-power") {
|
||||||
@@ -265,6 +272,7 @@ export default class LethalFantasyRoll extends Roll {
|
|||||||
hasChangeDice = false
|
hasChangeDice = false
|
||||||
hasMaxValue = false
|
hasMaxValue = false
|
||||||
hasExplode = false
|
hasExplode = false
|
||||||
|
hasFavor = true
|
||||||
options.rollTarget.value = 0
|
options.rollTarget.value = 0
|
||||||
|
|
||||||
} else if (options.rollType.includes("weapon-damage")) {
|
} else if (options.rollType.includes("weapon-damage")) {
|
||||||
@@ -282,7 +290,11 @@ export default class LethalFantasyRoll extends Roll {
|
|||||||
options.damageMedium = true
|
options.damageMedium = true
|
||||||
dice = options.rollTarget.weapon.system.damage.damageM
|
dice = options.rollTarget.weapon.system.damage.damageM
|
||||||
}
|
}
|
||||||
dice = dice.replace("E", "")
|
if (/NE$/i.test(dice)) {
|
||||||
|
hasMaxValue = false
|
||||||
|
hasExplode = false
|
||||||
|
}
|
||||||
|
dice = dice.replace(/NE$/i, "").replace("E", "")
|
||||||
baseFormula = dice
|
baseFormula = dice
|
||||||
|
|
||||||
} else if (options.rollType.includes("monster-damage")) {
|
} else if (options.rollType.includes("monster-damage")) {
|
||||||
@@ -295,6 +307,10 @@ export default class LethalFantasyRoll extends Roll {
|
|||||||
dice = options.rollTarget.damageDice
|
dice = options.rollTarget.damageDice
|
||||||
dice = dice.replace("E", "")
|
dice = dice.replace("E", "")
|
||||||
baseFormula = dice
|
baseFormula = dice
|
||||||
|
if (options.rollTarget.noExplode) {
|
||||||
|
hasMaxValue = false
|
||||||
|
hasExplode = false
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@@ -304,8 +320,8 @@ export default class LethalFantasyRoll extends Roll {
|
|||||||
hasModifier = false
|
hasModifier = false
|
||||||
}
|
}
|
||||||
|
|
||||||
const rollModes = foundry.utils.duplicate(CONFIG.Dice.rollModes); // v12 : Object.fromEntries(Object.entries(CONFIG.Dice.rollModes).map(([key, value]) => [key, game.i18n.localize(value)]))
|
const rollModes = foundry.utils.duplicate(CONFIG.ChatMessage.modes);
|
||||||
console.log("Roll mode", rollModes)
|
|
||||||
|
|
||||||
const fieldRollMode = new foundry.data.fields.StringField({
|
const fieldRollMode = new foundry.data.fields.StringField({
|
||||||
choices: rollModes,
|
choices: rollModes,
|
||||||
@@ -490,7 +506,8 @@ export default class LethalFantasyRoll extends Roll {
|
|||||||
rollContext.favor = "none"
|
rollContext.favor = "none"
|
||||||
}
|
}
|
||||||
|
|
||||||
maxValue = Number(baseFormula.match(/\d+$/)[0]) // Update the max value agains
|
const maxMatch = baseFormula ? baseFormula.match(/\d+$/) : null
|
||||||
|
maxValue = maxMatch ? Number(maxMatch[0]) : 0
|
||||||
|
|
||||||
const rollData = {
|
const rollData = {
|
||||||
type: options.rollType,
|
type: options.rollType,
|
||||||
@@ -577,7 +594,8 @@ export default class LethalFantasyRoll extends Roll {
|
|||||||
const d30Message = D30Roll.getResult(
|
const d30Message = D30Roll.getResult(
|
||||||
rollD30.total,
|
rollD30.total,
|
||||||
options.rollType,
|
options.rollType,
|
||||||
options.rollTarget?.weapon
|
options.rollTarget?.weapon,
|
||||||
|
{ isRanged: options.isRangedDefense }
|
||||||
)
|
)
|
||||||
options.D30message = d30Message
|
options.D30message = d30Message
|
||||||
}
|
}
|
||||||
@@ -658,7 +676,7 @@ export default class LethalFantasyRoll extends Roll {
|
|||||||
|
|
||||||
/* ***********************************************************/
|
/* ***********************************************************/
|
||||||
static async promptInitiative(options = {}) {
|
static async promptInitiative(options = {}) {
|
||||||
const rollModes = foundry.utils.duplicate(CONFIG.Dice.rollModes); // v12 : Object.fromEntries(Object.entries(CONFIG.Dice.rollModes).map(([key, value]) => [key, game.i18n.localize(value)]))
|
const rollModes = foundry.utils.duplicate(CONFIG.ChatMessage.modes); // v12 : Object.fromEntries(Object.entries(CONFIG.Dice.rollModes).map(([key, value]) => [key, game.i18n.localize(value)]))
|
||||||
const fieldRollMode = new foundry.data.fields.StringField({
|
const fieldRollMode = new foundry.data.fields.StringField({
|
||||||
choices: rollModes,
|
choices: rollModes,
|
||||||
blank: false,
|
blank: false,
|
||||||
@@ -712,7 +730,7 @@ export default class LethalFantasyRoll extends Roll {
|
|||||||
|
|
||||||
let initRoll = new Roll(formula, options.data)
|
let initRoll = new Roll(formula, options.data)
|
||||||
await initRoll.evaluate()
|
await initRoll.evaluate()
|
||||||
let msg = await initRoll.toMessage({ flavor: `Initiative for ${options.actorName}` }, { rollMode: rollContext.visibility })
|
let msg = await initRoll.toMessage({ flavor: `Initiative for ${options.actorName}` }, { messageMode: rollContext.visibility })
|
||||||
if (game?.dice3d && initRoll.dice?.length) {
|
if (game?.dice3d && initRoll.dice?.length) {
|
||||||
await game.dice3d.waitFor3DAnimationByMessageID(msg.id)
|
await game.dice3d.waitFor3DAnimationByMessageID(msg.id)
|
||||||
}
|
}
|
||||||
@@ -726,7 +744,7 @@ export default class LethalFantasyRoll extends Roll {
|
|||||||
/* ***********************************************************/
|
/* ***********************************************************/
|
||||||
static async promptCombatAction(options = {}) {
|
static async promptCombatAction(options = {}) {
|
||||||
|
|
||||||
const rollModes = foundry.utils.duplicate(CONFIG.Dice.rollModes); // v12 : Object.fromEntries(Object.entries(CONFIG.Dice.rollModes).map(([key, value]) => [key, game.i18n.localize(value)]))
|
const rollModes = foundry.utils.duplicate(CONFIG.ChatMessage.modes); // v12 : Object.fromEntries(Object.entries(CONFIG.Dice.rollModes).map(([key, value]) => [key, game.i18n.localize(value)]))
|
||||||
const fieldRollMode = new foundry.data.fields.StringField({
|
const fieldRollMode = new foundry.data.fields.StringField({
|
||||||
choices: rollModes,
|
choices: rollModes,
|
||||||
blank: false,
|
blank: false,
|
||||||
@@ -983,7 +1001,7 @@ export default class LethalFantasyRoll extends Roll {
|
|||||||
|
|
||||||
let max = roll.dice[0].faces - 1
|
let max = roll.dice[0].faces - 1
|
||||||
max = Math.min(currentAction.progressionCount, max)
|
max = Math.min(currentAction.progressionCount, max)
|
||||||
let msg = await roll.toMessage({ flavor: `Progression Roll for ${currentAction.name}, progression count : ${currentAction.progressionCount}/${max}` }, { rollMode: rollContext.visibility })
|
let msg = await roll.toMessage({ flavor: `Progression Roll for ${currentAction.name}, progression count : ${currentAction.progressionCount}/${max}` }, { messageMode: rollContext.visibility })
|
||||||
if (game?.dice3d) {
|
if (game?.dice3d) {
|
||||||
await game.dice3d.waitFor3DAnimationByMessageID(msg.id)
|
await game.dice3d.waitFor3DAnimationByMessageID(msg.id)
|
||||||
}
|
}
|
||||||
@@ -1025,7 +1043,7 @@ export default class LethalFantasyRoll extends Roll {
|
|||||||
/* ***********************************************************/
|
/* ***********************************************************/
|
||||||
static async promptRangedDefense(options = {}) {
|
static async promptRangedDefense(options = {}) {
|
||||||
|
|
||||||
const rollModes = foundry.utils.duplicate(CONFIG.Dice.rollModes);
|
const rollModes = foundry.utils.duplicate(CONFIG.ChatMessage.modes);
|
||||||
const fieldRollMode = new foundry.data.fields.StringField({
|
const fieldRollMode = new foundry.data.fields.StringField({
|
||||||
choices: rollModes,
|
choices: rollModes,
|
||||||
blank: false,
|
blank: false,
|
||||||
@@ -1113,7 +1131,7 @@ export default class LethalFantasyRoll extends Roll {
|
|||||||
await rollBase.evaluate()
|
await rollBase.evaluate()
|
||||||
let rollD30 = await new Roll("1D30").evaluate()
|
let rollD30 = await new Roll("1D30").evaluate()
|
||||||
options.D30result = rollD30.total
|
options.D30result = rollD30.total
|
||||||
options.D30message = D30Roll.getResult(rollD30.total, options.rollType, options.rollTarget?.weapon)
|
options.D30message = D30Roll.getResult(rollD30.total, options.rollType, options.rollTarget?.weapon, { isRanged: true })
|
||||||
|
|
||||||
let badResult = 0
|
let badResult = 0
|
||||||
if (rollContext.movement.includes("kh")) {
|
if (rollContext.movement.includes("kh")) {
|
||||||
@@ -1314,11 +1332,11 @@ export default class LethalFantasyRoll extends Roll {
|
|||||||
*
|
*
|
||||||
* @param {Object} [messageData={}] Additional data to include in the message.
|
* @param {Object} [messageData={}] Additional data to include in the message.
|
||||||
* @param {Object} options Options for message creation.
|
* @param {Object} options Options for message creation.
|
||||||
* @param {string} options.rollMode The mode of the roll (e.g., public, private).
|
* @param {string} options.messageMode The mode of the roll (e.g., public, private).
|
||||||
* @param {boolean} [options.create=true] Whether to create the message.
|
* @param {boolean} [options.create=true] Whether to create the message.
|
||||||
* @returns {Promise} - A promise that resolves when the message is created.
|
* @returns {Promise} - A promise that resolves when the message is created.
|
||||||
*/
|
*/
|
||||||
async toMessage(messageData = {}, { rollMode, create = true } = {}) {
|
async toMessage(messageData = {}, { messageMode, create = true } = {}) {
|
||||||
return await super.toMessage(
|
return await super.toMessage(
|
||||||
{
|
{
|
||||||
isSave: this.isSave,
|
isSave: this.isSave,
|
||||||
@@ -1336,7 +1354,7 @@ export default class LethalFantasyRoll extends Roll {
|
|||||||
rollData: this.rollData,
|
rollData: this.rollData,
|
||||||
...messageData,
|
...messageData,
|
||||||
},
|
},
|
||||||
{ rollMode, create },
|
{ messageMode, create },
|
||||||
)
|
)
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -152,6 +152,7 @@ export default class LethalFantasyCharacter extends foundry.abstract.TypeDataMod
|
|||||||
attackModifier: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
attackModifier: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
||||||
rangedAttackModifier: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
rangedAttackModifier: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
||||||
defenseModifier: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
defenseModifier: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
||||||
|
rangedDefenseModifier: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
||||||
defenseBonus: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
defenseBonus: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
||||||
damageModifier: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
damageModifier: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
||||||
armorHitPoints: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
armorHitPoints: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
||||||
@@ -259,6 +260,12 @@ export default class LethalFantasyCharacter extends foundry.abstract.TypeDataMod
|
|||||||
this.combat.defenseModifier += chaDef.defense
|
this.combat.defenseModifier += chaDef.defense
|
||||||
}
|
}
|
||||||
|
|
||||||
|
this.combat.rangedDefenseModifier = this.combat.defenseBonus
|
||||||
|
for (let chaKey of SYSTEM.CHARACTERISTIC_RANGED_DEFENSE) {
|
||||||
|
let chaDef = SYSTEM.CHARACTERISTICS_TABLES[chaKey].find(s => s.value === this.characteristics[chaKey].value)
|
||||||
|
this.combat.rangedDefenseModifier += chaDef.defense
|
||||||
|
}
|
||||||
|
|
||||||
this.combat.damageModifier = 0
|
this.combat.damageModifier = 0
|
||||||
for (let chaKey of SYSTEM.CHARACTERISTIC_DAMAGE) {
|
for (let chaKey of SYSTEM.CHARACTERISTIC_DAMAGE) {
|
||||||
let chaDef = SYSTEM.CHARACTERISTICS_TABLES[chaKey].find(s => s.value === this.characteristics[chaKey].value)
|
let chaDef = SYSTEM.CHARACTERISTICS_TABLES[chaKey].find(s => s.value === this.characteristics[chaKey].value)
|
||||||
@@ -290,7 +297,7 @@ export default class LethalFantasyCharacter extends foundry.abstract.TypeDataMod
|
|||||||
})
|
})
|
||||||
if (!roll) return null
|
if (!roll) return null
|
||||||
|
|
||||||
await roll.toMessage({}, { rollMode: roll.options.rollMode })
|
await roll.toMessage({}, { messageMode: roll.options.rollMode })
|
||||||
}
|
}
|
||||||
|
|
||||||
async rollInitiative(combatId = undefined, combatantId = undefined) {
|
async rollInitiative(combatId = undefined, combatantId = undefined) {
|
||||||
@@ -311,7 +318,7 @@ export default class LethalFantasyCharacter extends foundry.abstract.TypeDataMod
|
|||||||
})
|
})
|
||||||
if (!roll) return null
|
if (!roll) return null
|
||||||
|
|
||||||
await roll.toMessage({}, { rollMode: roll.options.rollMode })
|
await roll.toMessage({}, { messageMode: roll.options.rollMode })
|
||||||
}
|
}
|
||||||
|
|
||||||
async rollProgressionDice(combatId, combatantId, rollProgressionCount) {
|
async rollProgressionDice(combatId, combatantId, rollProgressionCount) {
|
||||||
@@ -349,6 +356,11 @@ export default class LethalFantasyCharacter extends foundry.abstract.TypeDataMod
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (weaponsChoices.length === 0) {
|
||||||
|
ui.notifications.warn(`${this.parent.name} has no weapons or spells available for combat. Add a weapon to the character sheet first.`)
|
||||||
|
return
|
||||||
|
}
|
||||||
|
|
||||||
let roll = await LethalFantasyRoll.promptCombatAction({
|
let roll = await LethalFantasyRoll.promptCombatAction({
|
||||||
actorId: this.parent.id,
|
actorId: this.parent.id,
|
||||||
actorName: this.parent.name,
|
actorName: this.parent.name,
|
||||||
|
|||||||
@@ -64,7 +64,7 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
|
|||||||
painDamage: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
|
painDamage: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
|
||||||
})
|
})
|
||||||
|
|
||||||
const attackField = (label) => {
|
const attackField = (label, initialNoExplode = false) => {
|
||||||
const schema = {
|
const schema = {
|
||||||
key: new fields.StringField({ required: true, nullable: false, initial: `attack${label}` }),
|
key: new fields.StringField({ required: true, nullable: false, initial: `attack${label}` }),
|
||||||
name: new fields.StringField({ required: true, nullable: false, initial: `Attack ${label}` }),
|
name: new fields.StringField({ required: true, nullable: false, initial: `Attack ${label}` }),
|
||||||
@@ -74,6 +74,7 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
|
|||||||
damageDice: new fields.StringField({ required: true, nullable: false, initial: "1D6" }),
|
damageDice: new fields.StringField({ required: true, nullable: false, initial: "1D6" }),
|
||||||
damageModifier: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
damageModifier: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
||||||
enabled: new fields.BooleanField({ initial: true, required: true, nullable: false }),
|
enabled: new fields.BooleanField({ initial: true, required: true, nullable: false }),
|
||||||
|
noExplode: new fields.BooleanField({ initial: initialNoExplode, required: true, nullable: false }),
|
||||||
}
|
}
|
||||||
return new fields.SchemaField(schema, { label })
|
return new fields.SchemaField(schema, { label })
|
||||||
}
|
}
|
||||||
@@ -123,8 +124,8 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
|
|||||||
shieldDefenseDice: new fields.StringField({ required: true, nullable: false, initial: "d4" })
|
shieldDefenseDice: new fields.StringField({ required: true, nullable: false, initial: "d4" })
|
||||||
})
|
})
|
||||||
schema.combatHTH = new fields.SchemaField({
|
schema.combatHTH = new fields.SchemaField({
|
||||||
attack1: attackField("1"),
|
attack1: attackField("1", true),
|
||||||
attack2: attackField("2")
|
attack2: attackField("2", true)
|
||||||
})
|
})
|
||||||
|
|
||||||
schema.attackMode = new fields.StringField({
|
schema.attackMode = new fields.StringField({
|
||||||
@@ -141,6 +142,15 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
|
|||||||
attack4: attackField("4")
|
attack4: attackField("4")
|
||||||
})
|
})
|
||||||
|
|
||||||
|
schema.rangedWeaponRange = new fields.SchemaField({
|
||||||
|
pointBlank: new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 }),
|
||||||
|
short: new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 }),
|
||||||
|
medium: new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 }),
|
||||||
|
long: new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 }),
|
||||||
|
extreme: new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 }),
|
||||||
|
outOfSkill: new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 })
|
||||||
|
})
|
||||||
|
|
||||||
return schema
|
return schema
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -170,7 +180,7 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
|
|||||||
})
|
})
|
||||||
if (!roll) return null
|
if (!roll) return null
|
||||||
|
|
||||||
await roll.toMessage({}, { rollMode: roll.options.rollMode })
|
await roll.toMessage({}, { messageMode: roll.options.rollMode })
|
||||||
}
|
}
|
||||||
|
|
||||||
async prepareMonsterRoll(rollType, rollKey, rollDice = undefined, tokenId = undefined, damageModifier = undefined, defenderId = undefined, defenderTokenId = undefined, extraShieldDr = 0) {
|
async prepareMonsterRoll(rollType, rollKey, rollDice = undefined, tokenId = undefined, damageModifier = undefined, defenderId = undefined, defenderTokenId = undefined, extraShieldDr = 0) {
|
||||||
@@ -182,6 +192,10 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
|
|||||||
const attacksSet = this.attackMode === "ranged" ? this.rangedAttacks : this.attacks
|
const attacksSet = this.attackMode === "ranged" ? this.rangedAttacks : this.attacks
|
||||||
rollTarget = foundry.utils.duplicate(attacksSet[rollKey])
|
rollTarget = foundry.utils.duplicate(attacksSet[rollKey])
|
||||||
rollTarget.rollKey = rollKey
|
rollTarget.rollKey = rollKey
|
||||||
|
rollTarget.attackMode = this.attackMode
|
||||||
|
if (rollType === "monster-defense") {
|
||||||
|
rollTarget.isRangedDefense = game.lethalFantasy?.nextDefenseData?.isRanged ?? false
|
||||||
|
}
|
||||||
// Si damageModifier est fourni (depuis le chat), l'utiliser au lieu de celui de la fiche
|
// Si damageModifier est fourni (depuis le chat), l'utiliser au lieu de celui de la fiche
|
||||||
if (damageModifier !== undefined && rollType === "monster-damage") {
|
if (damageModifier !== undefined && rollType === "monster-damage") {
|
||||||
rollTarget.damageModifier = damageModifier
|
rollTarget.damageModifier = damageModifier
|
||||||
@@ -256,7 +270,7 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
|
|||||||
return
|
return
|
||||||
}
|
}
|
||||||
rollTarget = skill
|
rollTarget = skill
|
||||||
rollTarget.weapon = weapon
|
rollTarget.weapon = foundry.utils.duplicate(weapon)
|
||||||
rollTarget.weaponSkillModifier = skill.weaponSkillModifier
|
rollTarget.weaponSkillModifier = skill.weaponSkillModifier
|
||||||
rollTarget.rollKey = rollKey
|
rollTarget.rollKey = rollKey
|
||||||
rollTarget.combat = foundry.utils.duplicate(this.combat)
|
rollTarget.combat = foundry.utils.duplicate(this.combat)
|
||||||
@@ -270,7 +284,6 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
|
|||||||
// In all cases
|
// In all cases
|
||||||
if (rollTarget) {
|
if (rollTarget) {
|
||||||
rollTarget.tokenId = tokenId
|
rollTarget.tokenId = tokenId
|
||||||
console.log(rollTarget)
|
|
||||||
await this.roll(rollType, rollTarget, defenderId, defenderTokenId, extraShieldDr)
|
await this.roll(rollType, rollTarget, defenderId, defenderTokenId, extraShieldDr)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -291,7 +304,7 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
|
|||||||
})
|
})
|
||||||
if (!roll) return null
|
if (!roll) return null
|
||||||
|
|
||||||
await roll.toMessage({}, { rollMode: roll.options.rollMode })
|
await roll.toMessage({}, { messageMode: roll.options.rollMode })
|
||||||
}
|
}
|
||||||
|
|
||||||
async rollProgressionDice(combatId, combatantId) {
|
async rollProgressionDice(combatId, combatantId) {
|
||||||
@@ -303,7 +316,7 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
|
|||||||
return
|
return
|
||||||
}
|
}
|
||||||
|
|
||||||
const rollModes = foundry.utils.duplicate(CONFIG.Dice.rollModes)
|
const rollModes = foundry.utils.duplicate(CONFIG.ChatMessage.modes)
|
||||||
const fieldRollMode = new foundry.data.fields.StringField({
|
const fieldRollMode = new foundry.data.fields.StringField({
|
||||||
choices: rollModes,
|
choices: rollModes,
|
||||||
blank: false,
|
blank: false,
|
||||||
|
|||||||
+52
-12
@@ -334,7 +334,7 @@ export default class LethalFantasyUtils {
|
|||||||
|
|
||||||
// Afficher le dialogue
|
// Afficher le dialogue
|
||||||
const result = await foundry.applications.api.DialogV2.wait({
|
const result = await foundry.applications.api.DialogV2.wait({
|
||||||
window: { title: "Defense Roll" },
|
window: { title: msg.isRanged ? "Ranged Defense Roll" : "Defense Roll" },
|
||||||
classes: ["lethalfantasy"],
|
classes: ["lethalfantasy"],
|
||||||
content,
|
content,
|
||||||
buttons: [
|
buttons: [
|
||||||
@@ -366,7 +366,8 @@ export default class LethalFantasyUtils {
|
|||||||
attackD30message,
|
attackD30message,
|
||||||
attackRerollContext,
|
attackRerollContext,
|
||||||
defenderId: defender.id,
|
defenderId: defender.id,
|
||||||
defenderTokenId
|
defenderTokenId,
|
||||||
|
isRanged: msg.isRanged
|
||||||
}
|
}
|
||||||
|
|
||||||
defender.system.prepareMonsterRoll("monster-defense", result)
|
defender.system.prepareMonsterRoll("monster-defense", result)
|
||||||
@@ -374,6 +375,37 @@ export default class LethalFantasyUtils {
|
|||||||
return
|
return
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Pour les personnages, récupérer les armes équipées
|
||||||
|
// Si l'attaque est une attaque à distance, utiliser le dialogue de défense à distance
|
||||||
|
if (msg.isRanged) {
|
||||||
|
const { default: LethalFantasyRoll } = await import("./documents/roll.mjs")
|
||||||
|
const roll = await LethalFantasyRoll.promptRangedDefense({
|
||||||
|
actorId: defender.id,
|
||||||
|
actorName: defender.name,
|
||||||
|
actorImage: defender.img,
|
||||||
|
})
|
||||||
|
if (roll) {
|
||||||
|
game.lethalFantasy = game.lethalFantasy || {}
|
||||||
|
game.lethalFantasy.nextDefenseData = {
|
||||||
|
attackerId,
|
||||||
|
attackRoll,
|
||||||
|
attackerName,
|
||||||
|
defenderName,
|
||||||
|
attackWeaponId,
|
||||||
|
attackRollType,
|
||||||
|
attackRollKey,
|
||||||
|
attackD30result,
|
||||||
|
attackD30message,
|
||||||
|
attackRerollContext,
|
||||||
|
defenderId: defender.id,
|
||||||
|
defenderTokenId,
|
||||||
|
isRanged: true
|
||||||
|
}
|
||||||
|
await roll.toMessage({}, { messageMode: roll.options.rollMode })
|
||||||
|
}
|
||||||
|
return
|
||||||
|
}
|
||||||
|
|
||||||
// Pour les personnages, récupérer les armes équipées
|
// Pour les personnages, récupérer les armes équipées
|
||||||
const equippedWeapons = defender.items.filter(i =>
|
const equippedWeapons = defender.items.filter(i =>
|
||||||
i.type === "weapon" && i.system.equipped === true
|
i.type === "weapon" && i.system.equipped === true
|
||||||
@@ -438,7 +470,8 @@ export default class LethalFantasyUtils {
|
|||||||
attackD30message,
|
attackD30message,
|
||||||
attackRerollContext,
|
attackRerollContext,
|
||||||
defenderId: defender.id,
|
defenderId: defender.id,
|
||||||
defenderTokenId
|
defenderTokenId,
|
||||||
|
isRanged: msg.isRanged
|
||||||
}
|
}
|
||||||
|
|
||||||
console.log("Storing defense data for character:", defender.id)
|
console.log("Storing defense data for character:", defender.id)
|
||||||
@@ -1059,25 +1092,32 @@ export default class LethalFantasyUtils {
|
|||||||
static async applyDamage(message, event) {
|
static async applyDamage(message, event) {
|
||||||
// Récupérer les données du message
|
// Récupérer les données du message
|
||||||
let combatantId = event.currentTarget.dataset.combatantId
|
let combatantId = event.currentTarget.dataset.combatantId
|
||||||
if (!combatantId || !game.combat) {
|
if (!combatantId) {
|
||||||
ui.notifications.error("No combatant selected")
|
ui.notifications.error("No combatant selected")
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
|
|
||||||
let combatant = game.combat.combatants.get(combatantId)
|
// Try to find the target: first as a combat combatant, then as a scene token
|
||||||
if (!combatant) {
|
let targetActor = null
|
||||||
ui.notifications.error("Combatant not found")
|
if (game.combat) {
|
||||||
return
|
const combatant = game.combat.combatants.get(combatantId)
|
||||||
|
if (combatant) {
|
||||||
|
targetActor = combatant.token?.actor || game.actors.get(combatant.actorId)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (!targetActor) {
|
||||||
|
// Fall back to scene token lookup (non-combat tokens use tokenId as their combatantId)
|
||||||
|
const token = canvas.tokens?.placeables?.find(t => t.id === combatantId)
|
||||||
|
targetActor = token?.actor
|
||||||
}
|
}
|
||||||
|
|
||||||
let targetActor = combatant.token?.actor || game.actors.get(combatant.actorId)
|
|
||||||
if (!targetActor) {
|
if (!targetActor) {
|
||||||
ui.notifications.error("Target actor not found")
|
ui.notifications.error("Target actor not found")
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
|
|
||||||
// Récupérer les données de dégâts du message
|
// Récupérer les données de dégâts du message
|
||||||
let damageTotal = message.rolls[0]?.total || 0
|
// Use options.rollTotal (includes weapon modifier bonus) rather than roll.total (dice formula only)
|
||||||
|
let damageTotal = message.rolls[0]?.options?.rollTotal ?? message.rolls[0]?.total ?? 0
|
||||||
let weaponName = message.rolls[0]?.options?.rollName || "Unknown Weapon"
|
let weaponName = message.rolls[0]?.options?.rollName || "Unknown Weapon"
|
||||||
|
|
||||||
// Calculer les DR
|
// Calculer les DR
|
||||||
@@ -1155,7 +1195,7 @@ export default class LethalFantasyUtils {
|
|||||||
ChatMessage.create({
|
ChatMessage.create({
|
||||||
user: game.user.id,
|
user: game.user.id,
|
||||||
speaker: { alias: targetActor.name },
|
speaker: { alias: targetActor.name },
|
||||||
rollMode: "gmroll",
|
mode: "gmroll",
|
||||||
content: messageContent
|
content: messageContent
|
||||||
})
|
})
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1 +1 @@
|
|||||||
MANIFEST-000579
|
MANIFEST-000595
|
||||||
|
|||||||
@@ -1,8 +1,8 @@
|
|||||||
2026/04/30-14:38:06.808992 7f3f35bff6c0 Recovering log #577
|
2026/05/18-07:32:52.671725 7f5a94bff6c0 Recovering log #593
|
||||||
2026/04/30-14:38:06.818757 7f3f35bff6c0 Delete type=3 #575
|
2026/05/18-07:32:52.684619 7f5a94bff6c0 Delete type=3 #591
|
||||||
2026/04/30-14:38:06.818831 7f3f35bff6c0 Delete type=0 #577
|
2026/05/18-07:32:52.684760 7f5a94bff6c0 Delete type=0 #593
|
||||||
2026/04/30-14:38:35.518816 7f3ee77fe6c0 Level-0 table #582: started
|
2026/05/18-07:58:12.225439 7f5a467fc6c0 Level-0 table #598: started
|
||||||
2026/04/30-14:38:35.518836 7f3ee77fe6c0 Level-0 table #582: 0 bytes OK
|
2026/05/18-07:58:12.225593 7f5a467fc6c0 Level-0 table #598: 0 bytes OK
|
||||||
2026/04/30-14:38:35.525869 7f3ee77fe6c0 Delete type=0 #580
|
2026/05/18-07:58:12.232817 7f5a467fc6c0 Delete type=0 #596
|
||||||
2026/04/30-14:38:35.538258 7f3ee77fe6c0 Manual compaction at level-0 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zw9RQocTdz3HRjZK' @ 0 : 0; will stop at (end)
|
2026/05/18-07:58:12.252837 7f5a467fc6c0 Manual compaction at level-0 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zw9RQocTdz3HRjZK' @ 0 : 0; will stop at (end)
|
||||||
2026/04/30-14:38:35.538288 7f3ee77fe6c0 Manual compaction at level-1 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zw9RQocTdz3HRjZK' @ 0 : 0; will stop at (end)
|
2026/05/18-07:58:12.252955 7f5a467fc6c0 Manual compaction at level-1 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zw9RQocTdz3HRjZK' @ 0 : 0; will stop at (end)
|
||||||
|
|||||||
@@ -1,8 +1,8 @@
|
|||||||
2026/04/29-20:13:54.005832 7fed937fe6c0 Recovering log #573
|
2026/05/17-11:57:50.231387 7f16423fc6c0 Recovering log #589
|
||||||
2026/04/29-20:13:54.016172 7fed937fe6c0 Delete type=3 #571
|
2026/05/17-11:57:50.249229 7f16423fc6c0 Delete type=3 #587
|
||||||
2026/04/29-20:13:54.016279 7fed937fe6c0 Delete type=0 #573
|
2026/05/17-11:57:50.249281 7f16423fc6c0 Delete type=0 #589
|
||||||
2026/04/29-20:27:06.418200 7feb10fff6c0 Level-0 table #578: started
|
2026/05/17-13:21:53.429711 7f1641bfb6c0 Level-0 table #594: started
|
||||||
2026/04/29-20:27:06.418231 7feb10fff6c0 Level-0 table #578: 0 bytes OK
|
2026/05/17-13:21:53.429759 7f1641bfb6c0 Level-0 table #594: 0 bytes OK
|
||||||
2026/04/29-20:27:06.424568 7feb10fff6c0 Delete type=0 #576
|
2026/05/17-13:21:53.437714 7f1641bfb6c0 Delete type=0 #592
|
||||||
2026/04/29-20:27:06.431809 7feb10fff6c0 Manual compaction at level-0 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zw9RQocTdz3HRjZK' @ 0 : 0; will stop at (end)
|
2026/05/17-13:21:53.449134 7f1641bfb6c0 Manual compaction at level-0 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zw9RQocTdz3HRjZK' @ 0 : 0; will stop at (end)
|
||||||
2026/04/29-20:27:06.431871 7feb10fff6c0 Manual compaction at level-1 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zw9RQocTdz3HRjZK' @ 0 : 0; will stop at (end)
|
2026/05/17-13:21:53.461721 7f1641bfb6c0 Manual compaction at level-1 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zw9RQocTdz3HRjZK' @ 0 : 0; will stop at (end)
|
||||||
|
|||||||
Binary file not shown.
@@ -1 +1 @@
|
|||||||
MANIFEST-000576
|
MANIFEST-000592
|
||||||
|
|||||||
@@ -1,8 +1,8 @@
|
|||||||
2026/04/30-14:38:06.823818 7f3f353fe6c0 Recovering log #574
|
2026/05/18-07:32:52.700651 7f5a477fe6c0 Recovering log #590
|
||||||
2026/04/30-14:38:06.834104 7f3f353fe6c0 Delete type=3 #572
|
2026/05/18-07:32:52.712680 7f5a477fe6c0 Delete type=3 #588
|
||||||
2026/04/30-14:38:06.834187 7f3f353fe6c0 Delete type=0 #574
|
2026/05/18-07:32:52.712814 7f5a477fe6c0 Delete type=0 #590
|
||||||
2026/04/30-14:38:35.525993 7f3ee77fe6c0 Level-0 table #579: started
|
2026/05/18-07:58:12.232998 7f5a467fc6c0 Level-0 table #595: started
|
||||||
2026/04/30-14:38:35.526019 7f3ee77fe6c0 Level-0 table #579: 0 bytes OK
|
2026/05/18-07:58:12.233130 7f5a467fc6c0 Level-0 table #595: 0 bytes OK
|
||||||
2026/04/30-14:38:35.532067 7f3ee77fe6c0 Delete type=0 #577
|
2026/05/18-07:58:12.244133 7f5a467fc6c0 Delete type=0 #593
|
||||||
2026/04/30-14:38:35.538267 7f3ee77fe6c0 Manual compaction at level-0 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!x5gLtqlW4sdDmHTd' @ 0 : 0; will stop at (end)
|
2026/05/18-07:58:12.252873 7f5a467fc6c0 Manual compaction at level-0 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!x5gLtqlW4sdDmHTd' @ 0 : 0; will stop at (end)
|
||||||
2026/04/30-14:38:35.538302 7f3ee77fe6c0 Manual compaction at level-1 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!x5gLtqlW4sdDmHTd' @ 0 : 0; will stop at (end)
|
2026/05/18-07:58:12.252977 7f5a467fc6c0 Manual compaction at level-1 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!x5gLtqlW4sdDmHTd' @ 0 : 0; will stop at (end)
|
||||||
|
|||||||
@@ -1,8 +1,8 @@
|
|||||||
2026/04/29-20:13:54.023030 7fed93fff6c0 Recovering log #570
|
2026/05/17-11:57:50.260046 7f16433fe6c0 Recovering log #586
|
||||||
2026/04/29-20:13:54.032615 7fed93fff6c0 Delete type=3 #568
|
2026/05/17-11:57:50.276348 7f16433fe6c0 Delete type=3 #584
|
||||||
2026/04/29-20:13:54.032677 7fed93fff6c0 Delete type=0 #570
|
2026/05/17-11:57:50.276460 7f16433fe6c0 Delete type=0 #586
|
||||||
2026/04/29-20:27:06.286266 7feb10fff6c0 Level-0 table #575: started
|
2026/05/17-13:21:53.474443 7f1641bfb6c0 Level-0 table #591: started
|
||||||
2026/04/29-20:27:06.286286 7feb10fff6c0 Level-0 table #575: 0 bytes OK
|
2026/05/17-13:21:53.474485 7f1641bfb6c0 Level-0 table #591: 0 bytes OK
|
||||||
2026/04/29-20:27:06.292048 7feb10fff6c0 Delete type=0 #573
|
2026/05/17-13:21:53.481502 7f1641bfb6c0 Delete type=0 #589
|
||||||
2026/04/29-20:27:06.299186 7feb10fff6c0 Manual compaction at level-0 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!x5gLtqlW4sdDmHTd' @ 0 : 0; will stop at (end)
|
2026/05/17-13:21:53.490389 7f1641bfb6c0 Manual compaction at level-0 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!x5gLtqlW4sdDmHTd' @ 0 : 0; will stop at (end)
|
||||||
2026/04/29-20:27:06.299236 7feb10fff6c0 Manual compaction at level-1 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!x5gLtqlW4sdDmHTd' @ 0 : 0; will stop at (end)
|
2026/05/17-13:21:53.512946 7f1641bfb6c0 Manual compaction at level-1 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!x5gLtqlW4sdDmHTd' @ 0 : 0; will stop at (end)
|
||||||
|
|||||||
Binary file not shown.
@@ -1 +1 @@
|
|||||||
MANIFEST-000581
|
MANIFEST-000597
|
||||||
|
|||||||
@@ -1,8 +1,8 @@
|
|||||||
2026/04/30-14:38:06.795186 7f3f353fe6c0 Recovering log #579
|
2026/05/18-07:32:52.650924 7f5a47fff6c0 Recovering log #595
|
||||||
2026/04/30-14:38:06.805935 7f3f353fe6c0 Delete type=3 #577
|
2026/05/18-07:32:52.662191 7f5a47fff6c0 Delete type=3 #593
|
||||||
2026/04/30-14:38:06.805994 7f3f353fe6c0 Delete type=0 #579
|
2026/05/18-07:32:52.662331 7f5a47fff6c0 Delete type=0 #595
|
||||||
2026/04/30-14:38:35.512680 7f3ee77fe6c0 Level-0 table #584: started
|
2026/05/18-07:58:12.218060 7f5a467fc6c0 Level-0 table #600: started
|
||||||
2026/04/30-14:38:35.512729 7f3ee77fe6c0 Level-0 table #584: 0 bytes OK
|
2026/05/18-07:58:12.218402 7f5a467fc6c0 Level-0 table #600: 0 bytes OK
|
||||||
2026/04/30-14:38:35.518704 7f3ee77fe6c0 Delete type=0 #582
|
2026/05/18-07:58:12.225237 7f5a467fc6c0 Delete type=0 #598
|
||||||
2026/04/30-14:38:35.538247 7f3ee77fe6c0 Manual compaction at level-0 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)
|
2026/05/18-07:58:12.244392 7f5a467fc6c0 Manual compaction at level-0 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)
|
||||||
2026/04/30-14:38:35.538281 7f3ee77fe6c0 Manual compaction at level-1 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)
|
2026/05/18-07:58:12.252899 7f5a467fc6c0 Manual compaction at level-1 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)
|
||||||
|
|||||||
@@ -1,8 +1,8 @@
|
|||||||
2026/04/29-20:13:53.990808 7fed927fc6c0 Recovering log #575
|
2026/05/17-11:57:50.206131 7f1643bff6c0 Recovering log #591
|
||||||
2026/04/29-20:13:54.001559 7fed927fc6c0 Delete type=3 #573
|
2026/05/17-11:57:50.222037 7f1643bff6c0 Delete type=3 #589
|
||||||
2026/04/29-20:13:54.001699 7fed927fc6c0 Delete type=0 #575
|
2026/05/17-11:57:50.222089 7f1643bff6c0 Delete type=0 #591
|
||||||
2026/04/29-20:27:06.273802 7feb10fff6c0 Level-0 table #580: started
|
2026/05/17-13:21:53.292176 7f1641bfb6c0 Level-0 table #596: started
|
||||||
2026/04/29-20:27:06.273877 7feb10fff6c0 Level-0 table #580: 0 bytes OK
|
2026/05/17-13:21:53.292219 7f1641bfb6c0 Level-0 table #596: 0 bytes OK
|
||||||
2026/04/29-20:27:06.280252 7feb10fff6c0 Delete type=0 #578
|
2026/05/17-13:21:53.299322 7f1641bfb6c0 Delete type=0 #594
|
||||||
2026/04/29-20:27:06.299161 7feb10fff6c0 Manual compaction at level-0 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)
|
2026/05/17-13:21:53.306548 7f1641bfb6c0 Manual compaction at level-0 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)
|
||||||
2026/04/29-20:27:06.299217 7feb10fff6c0 Manual compaction at level-1 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)
|
2026/05/17-13:21:53.318889 7f1641bfb6c0 Manual compaction at level-1 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)
|
||||||
|
|||||||
Binary file not shown.
@@ -1 +1 @@
|
|||||||
MANIFEST-000276
|
MANIFEST-000292
|
||||||
|
|||||||
@@ -1,8 +1,8 @@
|
|||||||
2026/04/30-14:38:06.849252 7f3f353fe6c0 Recovering log #274
|
2026/05/18-07:32:52.738234 7f5a477fe6c0 Recovering log #290
|
||||||
2026/04/30-14:38:06.859072 7f3f353fe6c0 Delete type=3 #272
|
2026/05/18-07:32:52.749839 7f5a477fe6c0 Delete type=3 #288
|
||||||
2026/04/30-14:38:06.859126 7f3f353fe6c0 Delete type=0 #274
|
2026/05/18-07:32:52.749970 7f5a477fe6c0 Delete type=0 #290
|
||||||
2026/04/30-14:38:35.538433 7f3ee77fe6c0 Level-0 table #279: started
|
2026/05/18-07:58:12.253340 7f5a467fc6c0 Level-0 table #295: started
|
||||||
2026/04/30-14:38:35.538452 7f3ee77fe6c0 Level-0 table #279: 0 bytes OK
|
2026/05/18-07:58:12.253449 7f5a467fc6c0 Level-0 table #295: 0 bytes OK
|
||||||
2026/04/30-14:38:35.544715 7f3ee77fe6c0 Delete type=0 #277
|
2026/05/18-07:58:12.261029 7f5a467fc6c0 Delete type=0 #293
|
||||||
2026/04/30-14:38:35.567736 7f3ee77fe6c0 Manual compaction at level-0 from '!folders!37mu4dxsSuftlnmP' @ 72057594037927935 : 1 .. '!items!zKOpU34oLziGJW6y' @ 0 : 0; will stop at (end)
|
2026/05/18-07:58:12.286385 7f5a467fc6c0 Manual compaction at level-0 from '!folders!37mu4dxsSuftlnmP' @ 72057594037927935 : 1 .. '!items!zKOpU34oLziGJW6y' @ 0 : 0; will stop at (end)
|
||||||
2026/04/30-14:38:35.567785 7f3ee77fe6c0 Manual compaction at level-1 from '!folders!37mu4dxsSuftlnmP' @ 72057594037927935 : 1 .. '!items!zKOpU34oLziGJW6y' @ 0 : 0; will stop at (end)
|
2026/05/18-07:58:12.286487 7f5a467fc6c0 Manual compaction at level-1 from '!folders!37mu4dxsSuftlnmP' @ 72057594037927935 : 1 .. '!items!zKOpU34oLziGJW6y' @ 0 : 0; will stop at (end)
|
||||||
|
|||||||
@@ -1,8 +1,8 @@
|
|||||||
2026/04/29-20:13:54.051682 7fed937fe6c0 Recovering log #270
|
2026/05/17-11:57:50.303535 7f16433fe6c0 Recovering log #286
|
||||||
2026/04/29-20:13:54.062010 7fed937fe6c0 Delete type=3 #268
|
2026/05/17-11:57:50.318955 7f16433fe6c0 Delete type=3 #284
|
||||||
2026/04/29-20:13:54.062071 7fed937fe6c0 Delete type=0 #270
|
2026/05/17-11:57:50.319061 7f16433fe6c0 Delete type=0 #286
|
||||||
2026/04/29-20:27:06.292128 7feb10fff6c0 Level-0 table #275: started
|
2026/05/17-13:21:53.481662 7f1641bfb6c0 Level-0 table #291: started
|
||||||
2026/04/29-20:27:06.292152 7feb10fff6c0 Level-0 table #275: 0 bytes OK
|
2026/05/17-13:21:53.481693 7f1641bfb6c0 Level-0 table #291: 0 bytes OK
|
||||||
2026/04/29-20:27:06.299041 7feb10fff6c0 Delete type=0 #273
|
2026/05/17-13:21:53.490187 7f1641bfb6c0 Delete type=0 #289
|
||||||
2026/04/29-20:27:06.299199 7feb10fff6c0 Manual compaction at level-0 from '!folders!37mu4dxsSuftlnmP' @ 72057594037927935 : 1 .. '!items!zKOpU34oLziGJW6y' @ 0 : 0; will stop at (end)
|
2026/05/17-13:21:53.502325 7f1641bfb6c0 Manual compaction at level-0 from '!folders!37mu4dxsSuftlnmP' @ 72057594037927935 : 1 .. '!items!zKOpU34oLziGJW6y' @ 0 : 0; will stop at (end)
|
||||||
2026/04/29-20:27:06.299226 7feb10fff6c0 Manual compaction at level-1 from '!folders!37mu4dxsSuftlnmP' @ 72057594037927935 : 1 .. '!items!zKOpU34oLziGJW6y' @ 0 : 0; will stop at (end)
|
2026/05/17-13:21:53.512979 7f1641bfb6c0 Manual compaction at level-1 from '!folders!37mu4dxsSuftlnmP' @ 72057594037927935 : 1 .. '!items!zKOpU34oLziGJW6y' @ 0 : 0; will stop at (end)
|
||||||
|
|||||||
BIN
Binary file not shown.
@@ -1 +1 @@
|
|||||||
MANIFEST-000575
|
MANIFEST-000591
|
||||||
|
|||||||
@@ -1,8 +1,8 @@
|
|||||||
2026/04/30-14:38:06.836968 7f3ee7fff6c0 Recovering log #573
|
2026/05/18-07:32:52.720162 7f5a94bff6c0 Recovering log #589
|
||||||
2026/04/30-14:38:06.846980 7f3ee7fff6c0 Delete type=3 #571
|
2026/05/18-07:32:52.731519 7f5a94bff6c0 Delete type=3 #587
|
||||||
2026/04/30-14:38:06.847050 7f3ee7fff6c0 Delete type=0 #573
|
2026/05/18-07:32:52.731690 7f5a94bff6c0 Delete type=0 #589
|
||||||
2026/04/30-14:38:35.532186 7f3ee77fe6c0 Level-0 table #578: started
|
2026/05/18-07:58:12.244424 7f5a467fc6c0 Level-0 table #594: started
|
||||||
2026/04/30-14:38:35.532209 7f3ee77fe6c0 Level-0 table #578: 0 bytes OK
|
2026/05/18-07:58:12.244618 7f5a467fc6c0 Level-0 table #594: 0 bytes OK
|
||||||
2026/04/30-14:38:35.538132 7f3ee77fe6c0 Delete type=0 #576
|
2026/05/18-07:58:12.252579 7f5a467fc6c0 Delete type=0 #592
|
||||||
2026/04/30-14:38:35.538276 7f3ee77fe6c0 Manual compaction at level-0 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)
|
2026/05/18-07:58:12.252922 7f5a467fc6c0 Manual compaction at level-0 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)
|
||||||
2026/04/30-14:38:35.538295 7f3ee77fe6c0 Manual compaction at level-1 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)
|
2026/05/18-07:58:12.252996 7f5a467fc6c0 Manual compaction at level-1 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)
|
||||||
|
|||||||
@@ -1,8 +1,8 @@
|
|||||||
2026/04/29-20:13:54.036694 7fed92ffd6c0 Recovering log #569
|
2026/05/17-11:57:50.282340 7f16423fc6c0 Recovering log #585
|
||||||
2026/04/29-20:13:54.047834 7fed92ffd6c0 Delete type=3 #567
|
2026/05/17-11:57:50.297125 7f16423fc6c0 Delete type=3 #583
|
||||||
2026/04/29-20:13:54.047922 7fed92ffd6c0 Delete type=0 #569
|
2026/05/17-11:57:50.297189 7f16423fc6c0 Delete type=0 #585
|
||||||
2026/04/29-20:27:06.280338 7feb10fff6c0 Level-0 table #574: started
|
2026/05/17-13:21:53.299508 7f1641bfb6c0 Level-0 table #590: started
|
||||||
2026/04/29-20:27:06.280357 7feb10fff6c0 Level-0 table #574: 0 bytes OK
|
2026/05/17-13:21:53.299854 7f1641bfb6c0 Level-0 table #590: 0 bytes OK
|
||||||
2026/04/29-20:27:06.286179 7feb10fff6c0 Delete type=0 #572
|
2026/05/17-13:21:53.306309 7f1641bfb6c0 Delete type=0 #588
|
||||||
2026/04/29-20:27:06.299174 7feb10fff6c0 Manual compaction at level-0 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)
|
2026/05/17-13:21:53.318877 7f1641bfb6c0 Manual compaction at level-0 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)
|
||||||
2026/04/29-20:27:06.299209 7feb10fff6c0 Manual compaction at level-1 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)
|
2026/05/17-13:21:53.325564 7f1641bfb6c0 Manual compaction at level-1 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)
|
||||||
|
|||||||
BIN
Binary file not shown.
@@ -410,6 +410,48 @@
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
.ranged-attacks {
|
||||||
|
grid-template-columns: 1fr;
|
||||||
|
.attack {
|
||||||
|
.name {
|
||||||
|
min-width: 10rem;
|
||||||
|
max-width: 10rem;
|
||||||
|
}
|
||||||
|
.damage-dice {
|
||||||
|
width: 5rem;
|
||||||
|
max-width: 5rem;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
.ranged-weapon-range {
|
||||||
|
margin-top: 8px;
|
||||||
|
border-top: 1px solid var(--color-border-light-tertiary, #ccc);
|
||||||
|
padding-top: 6px;
|
||||||
|
> label {
|
||||||
|
font-weight: bold;
|
||||||
|
margin-bottom: 4px;
|
||||||
|
display: block;
|
||||||
|
}
|
||||||
|
.range-fields {
|
||||||
|
display: flex;
|
||||||
|
flex-wrap: wrap;
|
||||||
|
gap: 6px;
|
||||||
|
.range-field {
|
||||||
|
display: flex;
|
||||||
|
flex-direction: column;
|
||||||
|
align-items: center;
|
||||||
|
label {
|
||||||
|
font-size: 0.7rem;
|
||||||
|
white-space: nowrap;
|
||||||
|
}
|
||||||
|
input {
|
||||||
|
width: 3.5rem;
|
||||||
|
text-align: center;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
.armors {
|
.armors {
|
||||||
display: grid;
|
display: grid;
|
||||||
grid-template-columns: repeat(3, 1fr);
|
grid-template-columns: repeat(3, 1fr);
|
||||||
|
|||||||
@@ -13,6 +13,14 @@
|
|||||||
<span>{{ localize "COMBAT.End" }}</span>
|
<span>{{ localize "COMBAT.End" }}</span>
|
||||||
</button>
|
</button>
|
||||||
|
|
||||||
|
{{#if combat.round}}
|
||||||
|
<button type="button" class="combat-control combat-control-lg" data-action="rollMonsterProgression"
|
||||||
|
data-tooltip="{{ localize 'LETHALFANTASY.Combat.RollMonsters' }}">
|
||||||
|
<i class="fa-solid fa-dragon" inert></i>
|
||||||
|
<span>{{ localize "LETHALFANTASY.Combat.RollMonsters" }}</span>
|
||||||
|
</button>
|
||||||
|
{{/if}}
|
||||||
|
|
||||||
<!-- <button type="button" class="inline-control combat-control icon fa-solid fa-arrow-right" data-action="nextTurn"
|
<!-- <button type="button" class="inline-control combat-control icon fa-solid fa-arrow-right" data-action="nextTurn"
|
||||||
data-tooltip aria-label="{{ localize "COMBAT.TurnNext" }}"></button> -->
|
data-tooltip aria-label="{{ localize "COMBAT.TurnNext" }}"></button> -->
|
||||||
<button type="button" class="inline-control combat-control icon fa-solid fa-forward-step" data-action="nextRound"
|
<button type="button" class="inline-control combat-control icon fa-solid fa-forward-step" data-action="nextRound"
|
||||||
|
|||||||
@@ -51,6 +51,9 @@
|
|||||||
<div class="numeric">
|
<div class="numeric">
|
||||||
<input type="number" name="system.attacks.{{item.key}}.damageModifier" value="{{item.damageModifier}}" data-tooltip="Damage modifier"/>
|
<input type="number" name="system.attacks.{{item.key}}.damageModifier" value="{{item.damageModifier}}" data-tooltip="Damage modifier"/>
|
||||||
</div>
|
</div>
|
||||||
|
<div class="">
|
||||||
|
<input type="checkbox" name="system.attacks.{{item.key}}.noExplode" {{checked item.noExplode}} data-tooltip="No exploding dice on damage" />
|
||||||
|
</div>
|
||||||
|
|
||||||
<div class="attack-icons">
|
<div class="attack-icons">
|
||||||
|
|
||||||
@@ -98,6 +101,9 @@
|
|||||||
<div class="numeric">
|
<div class="numeric">
|
||||||
<input type="number" name="system.rangedAttacks.{{item.key}}.damageModifier" value="{{item.damageModifier}}" data-tooltip="Damage modifier"/>
|
<input type="number" name="system.rangedAttacks.{{item.key}}.damageModifier" value="{{item.damageModifier}}" data-tooltip="Damage modifier"/>
|
||||||
</div>
|
</div>
|
||||||
|
<div class="">
|
||||||
|
<input type="checkbox" name="system.rangedAttacks.{{item.key}}.noExplode" {{checked item.noExplode}} data-tooltip="No exploding dice on damage" />
|
||||||
|
</div>
|
||||||
|
|
||||||
<div class="attack-icons">
|
<div class="attack-icons">
|
||||||
|
|
||||||
@@ -119,6 +125,36 @@
|
|||||||
|
|
||||||
</div>
|
</div>
|
||||||
{{/each}}
|
{{/each}}
|
||||||
|
|
||||||
|
<div class="ranged-weapon-range">
|
||||||
|
<label>{{localize "LETHALFANTASY.Label.range"}}</label>
|
||||||
|
<div class="range-fields">
|
||||||
|
<div class="range-field">
|
||||||
|
<label>{{localize "LETHALFANTASY.Label.pointBlank"}}</label>
|
||||||
|
<input type="number" name="system.rangedWeaponRange.pointBlank" value="{{system.rangedWeaponRange.pointBlank}}" />
|
||||||
|
</div>
|
||||||
|
<div class="range-field">
|
||||||
|
<label>{{localize "LETHALFANTASY.Label.short"}}</label>
|
||||||
|
<input type="number" name="system.rangedWeaponRange.short" value="{{system.rangedWeaponRange.short}}" />
|
||||||
|
</div>
|
||||||
|
<div class="range-field">
|
||||||
|
<label>{{localize "LETHALFANTASY.Label.medium"}}</label>
|
||||||
|
<input type="number" name="system.rangedWeaponRange.medium" value="{{system.rangedWeaponRange.medium}}" />
|
||||||
|
</div>
|
||||||
|
<div class="range-field">
|
||||||
|
<label>{{localize "LETHALFANTASY.Label.long"}}</label>
|
||||||
|
<input type="number" name="system.rangedWeaponRange.long" value="{{system.rangedWeaponRange.long}}" />
|
||||||
|
</div>
|
||||||
|
<div class="range-field">
|
||||||
|
<label>{{localize "LETHALFANTASY.Label.extreme"}}</label>
|
||||||
|
<input type="number" name="system.rangedWeaponRange.extreme" value="{{system.rangedWeaponRange.extreme}}" />
|
||||||
|
</div>
|
||||||
|
<div class="range-field">
|
||||||
|
<label>{{localize "LETHALFANTASY.Label.outOfSkill"}}</label>
|
||||||
|
<input type="number" name="system.rangedWeaponRange.outOfSkill" value="{{system.rangedWeaponRange.outOfSkill}}" />
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
</div>
|
</div>
|
||||||
{{/if}}
|
{{/if}}
|
||||||
</fieldset>
|
</fieldset>
|
||||||
@@ -149,6 +185,9 @@
|
|||||||
<div class="numeric">
|
<div class="numeric">
|
||||||
<input type="number" name="system.combatHTH.{{item.key}}.damageModifier" value="{{item.damageModifier}}" data-tooltip="Damage modifier"/>
|
<input type="number" name="system.combatHTH.{{item.key}}.damageModifier" value="{{item.damageModifier}}" data-tooltip="Damage modifier"/>
|
||||||
</div>
|
</div>
|
||||||
|
<div class="">
|
||||||
|
<input type="checkbox" name="system.combatHTH.{{item.key}}.noExplode" {{checked item.noExplode}} data-tooltip="No exploding dice on damage" />
|
||||||
|
</div>
|
||||||
|
|
||||||
<div class="attack-icons">
|
<div class="attack-icons">
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user