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Author SHA1 Message Date
uberwald 841ed82277 Fix for ranged monsters attack
Release Creation / build (release) Successful in 1m2s
2026-05-01 01:12:56 +02:00
9 changed files with 457 additions and 91 deletions
+6 -2
View File
@@ -265,6 +265,10 @@ Hooks.on(hookName, (message, html, data) => {
} }
// Préparer le message de demande de défense // Préparer le message de demande de défense
// Récupérer l'acteur attaquant pour vérifier le mode d'attaque
const attacker = game.actors.get(attackerId)
const isRangedAttack = attacker?.type === "monster" && attacker.system.attackMode === "ranged"
const defenseMsg = { const defenseMsg = {
type: "requestDefense", type: "requestDefense",
attackerName: attackerName, attackerName: attackerName,
@@ -279,7 +283,8 @@ Hooks.on(hookName, (message, html, data) => {
attackD30message: attackD30message, attackD30message: attackD30message,
attackRerollContext: attackRerollContext, attackRerollContext: attackRerollContext,
combatantId: combatantId, combatantId: combatantId,
tokenId: tokenId tokenId: tokenId,
isRanged: isRangedAttack
} }
// Envoyer le message socket à l'utilisateur contrôlant le combatant // Envoyer le message socket à l'utilisateur contrôlant le combatant
@@ -292,7 +297,6 @@ Hooks.on(hookName, (message, html, data) => {
} }
// Récupérer l'acteur attaquant pour vérifier qui l'a lancé // Récupérer l'acteur attaquant pour vérifier qui l'a lancé
const attacker = game.actors.get(attackerId)
const attackerOwners = attacker ? game.users.filter(u => attacker.testUserPermission(u, "OWNER")).map(u => u.id) : [] const attackerOwners = attacker ? game.users.filter(u => attacker.testUserPermission(u, "OWNER")).map(u => u.id) : []
// Monsters always need their owner (usually the GM) to roll a save/defense, // Monsters always need their owner (usually the GM) to roll a save/defense,
+408 -76
View File
@@ -4,70 +4,171 @@
"melee_attack": { "melee_attack": {
"type": "choice", "type": "choice",
"choices": [ "choices": [
{ "type": "special_strike", "options": ["lethal", "vital"] }, {
{ "type": "bonus_dice", "dice": "D20E", "target": "attack" } "type": "special_strike",
"options": [
"lethal",
"vital"
]
},
{
"type": "bonus_dice",
"dice": "D20E",
"target": "attack"
}
], ],
"description": "Possible Lethal or Vital Strike or Add D20E to Attack" "description": "Possible Lethal or Vital Strike or Add D20E to Attack"
}, },
"ranged_attack": { "ranged_attack": {
"type": "choice", "type": "choice",
"choices": [ "choices": [
{ "type": "special_strike", "options": ["lethal", "vital"] }, {
{ "type": "bonus_dice", "dice": "D20E", "target": "attack" } "type": "special_strike",
"options": [
"lethal",
"vital"
]
},
{
"type": "bonus_dice",
"dice": "D20E",
"target": "attack"
}
], ],
"description": "Possible Lethal or Vital Strike or Add D20E to Attack" "description": "Possible Lethal or Vital Strike or Add D20E to Attack"
}, },
"melee_defense": { "melee_defense": {
"type": "choice", "type": "choice",
"choices": [ "choices": [
{ "type": "special_defense", "options": ["flawless", "legendary"] }, {
{ "type": "bonus_dice", "dice": "D20E", "target": "defense" } "type": "special_defense",
"options": [
"flawless",
"legendary"
]
},
{
"type": "bonus_dice",
"dice": "D20E",
"target": "defense"
}
], ],
"description": "Possible Flawless or Legendary Defense or Add D20E to Defense" "description": "Possible Flawless or Legendary Defense or Add D20E to Defense"
}, },
"arcane_spell_attack": { "arcane_spell_attack": {
"type": "choice", "type": "choice",
"choices": [ "choices": [
{ "type": "special_strike", "options": ["lethal_magical", "vital_magical"] }, {
{ "type": "bonus_dice", "dice": "D20E", "target": "spell_attack" } "type": "special_strike",
"options": [
"lethal_magical",
"vital_magical"
]
},
{
"type": "bonus_dice",
"dice": "D20E",
"target": "spell_attack"
}
], ],
"description": "Possible Lethal or Vital Magical Strike or Add D20E to Spell Attack" "description": "Possible Lethal or Vital Magical Strike or Add D20E to Spell Attack"
}, },
"arcane_spell_defense": { "arcane_spell_defense": {
"type": "choice", "type": "choice",
"choices": [ "choices": [
{ "type": "spell_calamity" }, {
{ "type": "bonus_dice", "dice": "D20E", "target": "spell_defense" } "type": "spell_calamity"
},
{
"type": "bonus_dice",
"dice": "D20E",
"target": "spell_defense"
}
], ],
"description": "Possible Spell Catastrophe or adds D20E to Spell Defense" "description": "Possible Spell Catastrophe or adds D20E to Spell Defense"
}, },
"skill_rolls": { "skill_rolls": {
"type": "skill_auto_success", "type": "skill_auto_success",
"description": "Skill Succeeds Regardless of Opposing Roll" "description": "Skill Succeeds Regardless of Opposing Roll"
},
"ranged_defense": {
"type": "choice",
"choices": [
{
"type": "special_defense",
"options": [
"flawless",
"legendary"
]
},
{
"type": "bonus_dice",
"dice": "D20E",
"target": "defense"
}
],
"description": "Possible Flawless or Legendary Defense or Add D20E to Defense"
} }
}, },
"29": { "29": {
"melee_attack": { "type": "gain_grit", "amount": 1, "description": "Gain 1 Grit" }, "melee_attack": {
"ranged_attack": { "type": "gain_grit", "amount": 1, "description": "Gain 1 Grit" }, "type": "gain_grit",
"melee_defense": { "type": "gain_grit", "amount": 1, "description": "Gain 1 Grit" }, "amount": 1,
"arcane_spell_attack": { "type": "gain_grit", "amount": 1, "description": "Gain 1 Grit" }, "description": "Gain 1 Grit"
"arcane_spell_defense": { "type": "gain_grit", "amount": 1, "description": "Gain 1 Grit" }, },
"skill_rolls": { "type": "gain_grit", "amount": 1, "description": "Gain 1 Grit" } "ranged_attack": {
"type": "gain_grit",
"amount": 1,
"description": "Gain 1 Grit"
},
"melee_defense": {
"type": "gain_grit",
"amount": 1,
"description": "Gain 1 Grit"
},
"arcane_spell_attack": {
"type": "gain_grit",
"amount": 1,
"description": "Gain 1 Grit"
},
"arcane_spell_defense": {
"type": "gain_grit",
"amount": 1,
"description": "Gain 1 Grit"
},
"skill_rolls": {
"type": "gain_grit",
"amount": 1,
"description": "Gain 1 Grit"
},
"ranged_defense": {
"type": "gain_grit",
"amount": 1,
"description": "Gain 1 Grit"
}
}, },
"28": { "28": {
"melee_attack": { "type": "shield_destruction", "description": "Shield Destruction" } "melee_attack": {
"type": "shield_destruction",
"description": "Shield Destruction"
}
}, },
"27": { "27": {
"melee_attack": { "melee_attack": {
"type": "bonus_dice", "dice": "D6", "target": "attack", "type": "bonus_dice",
"dice": "D6",
"target": "attack",
"description": "Granted D6 (1-6) Attack Modifier for This Melee Attack" "description": "Granted D6 (1-6) Attack Modifier for This Melee Attack"
}, },
"ranged_attack": { "ranged_attack": {
"type": "bonus_dice", "dice": "D6", "target": "attack", "type": "bonus_dice",
"dice": "D6",
"target": "attack",
"description": "Granted D6 (1-6) Attack Modifier for This Ranged Attack" "description": "Granted D6 (1-6) Attack Modifier for This Ranged Attack"
}, },
"melee_defense": { "melee_defense": {
"type": "luck_die", "scope": "combat", "type": "luck_die",
"scope": "combat",
"description": "Granted 1 Luck dice for Use in This Combat Only" "description": "Granted 1 Luck dice for Use in This Combat Only"
}, },
"arcane_spell_attack": { "arcane_spell_attack": {
@@ -75,26 +176,42 @@
"description": "No Spell Lethargy the Aether Approves of Characters Efforts" "description": "No Spell Lethargy the Aether Approves of Characters Efforts"
}, },
"arcane_spell_defense": { "arcane_spell_defense": {
"type": "flash_of_pain", "duration_dice": "1D6E", "target": "caster", "type": "flash_of_pain",
"duration_dice": "1D6E",
"target": "caster",
"description": "Caster Suffers Severe pain and will be under a flash of pain for 1D6E seconds" "description": "Caster Suffers Severe pain and will be under a flash of pain for 1D6E seconds"
},
"ranged_defense": {
"type": "luck_die",
"scope": "combat",
"description": "Granted 1 Luck dice for Use in This Combat Only"
} }
}, },
"26": { "26": {
"melee_attack": { "type": "shield_destruction", "description": "Shield Destruction" } "melee_attack": {
"type": "shield_destruction",
"description": "Shield Destruction"
}
}, },
"25": { "25": {
"skill_rolls": { "skill_rolls": {
"type": "bonus_flat", "amount": 1, "target": "skill", "type": "bonus_flat",
"amount": 1,
"target": "skill",
"description": "Add 1 to Skill Roll" "description": "Add 1 to Skill Roll"
} }
}, },
"21": { "21": {
"melee_attack": { "melee_attack": {
"type": "flash_of_pain", "duration_dice": "1D6E", "target": "defender", "type": "flash_of_pain",
"duration_dice": "1D6E",
"target": "defender",
"description": "Hit Inflicts Flash of Pain 1D6E seconds" "description": "Hit Inflicts Flash of Pain 1D6E seconds"
}, },
"ranged_attack": { "ranged_attack": {
"type": "flash_of_pain", "duration_dice": "1D6E", "target": "defender", "type": "flash_of_pain",
"duration_dice": "1D6E",
"target": "defender",
"description": "Hit Inflicts Flash of Pain 1D6E seconds" "description": "Hit Inflicts Flash of Pain 1D6E seconds"
}, },
"melee_defense": { "melee_defense": {
@@ -102,176 +219,391 @@
"description": "Defender Recovers or ignores any flash of pain" "description": "Defender Recovers or ignores any flash of pain"
}, },
"arcane_spell_attack": { "arcane_spell_attack": {
"type": "flash_of_pain", "duration_dice": "1D6E", "target": "defender", "type": "flash_of_pain",
"duration_dice": "1D6E",
"target": "defender",
"description": "Magical Damage inflicts Flash of pain 1D6E seconds" "description": "Magical Damage inflicts Flash of pain 1D6E seconds"
}, },
"arcane_spell_defense": { "arcane_spell_defense": {
"type": "flash_of_pain", "duration_dice": "1D6E", "target": "caster", "type": "flash_of_pain",
"duration_dice": "1D6E",
"target": "caster",
"description": "Caster Suffers Severe pain and will be under a flash of pain for 1D6E seconds" "description": "Caster Suffers Severe pain and will be under a flash of pain for 1D6E seconds"
}, },
"skill_rolls": { "skill_rolls": {
"type": "bonus_dice", "dice": "D6", "target": "skill", "type": "bonus_dice",
"dice": "D6",
"target": "skill",
"description": "Granted D6 (1-6) Skill Modifier for this Skill Attempt" "description": "Granted D6 (1-6) Skill Modifier for this Skill Attempt"
},
"ranged_defense": {
"type": "recover_pain",
"description": "Defender Recovers or ignores any flash of pain"
} }
}, },
"20": { "20": {
"melee_attack": { "melee_attack": {
"type": "choice", "type": "choice",
"choices": [ "choices": [
{ "type": "special_strike", "options": ["vicious"] }, {
{ "type": "bonus_dice", "dice": "D12", "target": "attack" } "type": "special_strike",
"options": [
"vicious"
]
},
{
"type": "bonus_dice",
"dice": "D12",
"target": "attack"
}
], ],
"description": "Possible Vicious Strike or Add D12 to attack" "description": "Possible Vicious Strike or Add D12 to attack"
}, },
"ranged_attack": { "ranged_attack": {
"type": "choice", "type": "choice",
"choices": [ "choices": [
{ "type": "special_strike", "options": ["vicious"] }, {
{ "type": "bonus_dice", "dice": "D12", "target": "attack" } "type": "special_strike",
"options": [
"vicious"
]
},
{
"type": "bonus_dice",
"dice": "D12",
"target": "attack"
}
], ],
"description": "Possible Vicious Strike or add D12 to attack" "description": "Possible Vicious Strike or add D12 to attack"
}, },
"melee_defense": { "melee_defense": {
"type": "choice", "type": "choice",
"choices": [ "choices": [
{ "type": "special_defense", "options": ["perfect"] }, {
{ "type": "bonus_dice", "dice": "D12", "target": "defense" } "type": "special_defense",
"options": [
"perfect"
]
},
{
"type": "bonus_dice",
"dice": "D12",
"target": "defense"
}
], ],
"description": "Possible 20/20 defense that avoids Any Attack Except a Lethal Strike or adds D12 to defense" "description": "Possible 20/20 defense that avoids Any Attack Except a Lethal Strike or adds D12 to defense"
}, },
"arcane_spell_attack": { "arcane_spell_attack": {
"type": "choice", "type": "choice",
"choices": [ "choices": [
{ "type": "special_strike", "options": ["vicious_magical"] }, {
{ "type": "bonus_dice", "dice": "D12", "target": "spell_attack" } "type": "special_strike",
"options": [
"vicious_magical"
]
},
{
"type": "bonus_dice",
"dice": "D12",
"target": "spell_attack"
}
], ],
"description": "Possible Vicious Application of a Magical Attack or add D12 to attack" "description": "Possible Vicious Application of a Magical Attack or add D12 to attack"
}, },
"arcane_spell_defense": { "arcane_spell_defense": {
"type": "choice", "type": "choice",
"choices": [ "choices": [
{ "type": "special_defense", "options": ["perfect_spell"] }, {
{ "type": "bonus_dice", "dice": "D12", "target": "spell_defense" } "type": "special_defense",
"options": [
"perfect_spell"
]
},
{
"type": "bonus_dice",
"dice": "D12",
"target": "spell_defense"
}
], ],
"description": "Possible 20/20 Spell defense that Saves Against Any Magical Attack Except a Lethal Magical Strike or add D12 to defense" "description": "Possible 20/20 Spell defense that Saves Against Any Magical Attack Except a Lethal Magical Strike or add D12 to defense"
}, },
"skill_rolls": { "skill_rolls": {
"type": "bonus_flat", "amount": 20, "target": "skill", "type": "bonus_flat",
"amount": 20,
"target": "skill",
"description": "20 Added to Skill Roll" "description": "20 Added to Skill Roll"
},
"ranged_defense": {
"type": "choice",
"choices": [
{
"type": "special_defense",
"options": [
"perfect"
]
},
{
"type": "bonus_dice",
"dice": "D12",
"target": "defense"
}
],
"description": "Possible 20/20 defense that avoids Any Attack Except a Lethal Strike or adds D12 to defense"
} }
}, },
"15": { "15": {
"melee_attack": { "melee_attack": {
"type": "combo", "type": "combo",
"effects": [ "effects": [
{ "type": "bleed" }, {
{ "type": "knockback" } "type": "bleed"
},
{
"type": "knockback"
}
], ],
"description": "Bleed, Knock-back on Hit" "description": "Bleed, Knock-back on Hit"
}, },
"ranged_attack": { "type": "bleed", "description": "Bleed" }, "ranged_attack": {
"type": "bleed",
"description": "Bleed"
},
"melee_defense": { "melee_defense": {
"type": "counter_attack", "type": "counter_attack",
"options": ["kick", "punch", "shield_bash"], "options": [
"kick",
"punch",
"shield_bash"
],
"description": "Kick, Punch or Shield Bash" "description": "Kick, Punch or Shield Bash"
}, },
"skill_rolls": { "skill_rolls": {
"type": "bonus_flat", "amount": 1, "target": "skill", "type": "bonus_flat",
"amount": 1,
"target": "skill",
"description": "Add 1 to Skill Roll" "description": "Add 1 to Skill Roll"
},
"ranged_defense": {
"type": "counter_attack",
"options": [
"kick",
"punch",
"shield_bash"
],
"description": "Kick, Punch or Shield Bash"
} }
}, },
"13": {}, "13": {},
"11": { "11": {
"melee_attack": { "melee_attack": {
"type": "flurry", "condition": "hit_or_miss", "type": "flurry",
"condition": "hit_or_miss",
"description": "Flurry Attack or Hit to Miss" "description": "Flurry Attack or Hit to Miss"
}, },
"ranged_attack": { "type": "double_damage_dice", "description": "Roll 2x Damage Dice" } "ranged_attack": {
"type": "double_damage_dice",
"description": "Roll 2x Damage Dice"
}
}, },
"10": { "10": {
"melee_attack": { "melee_attack": {
"type": "combo", "type": "combo",
"effects": [ "effects": [
{ "type": "bleed" }, {
{ "type": "knockback" } "type": "bleed"
},
{
"type": "knockback"
}
], ],
"description": "Bleed, Knock-back on Hit" "description": "Bleed, Knock-back on Hit"
}, },
"ranged_attack": { "type": "bleed", "description": "Bleed" }, "ranged_attack": {
"type": "bleed",
"description": "Bleed"
},
"melee_defense": { "melee_defense": {
"type": "counter_attack", "type": "counter_attack",
"options": ["kick", "punch", "shield_bash"], "options": [
"kick",
"punch",
"shield_bash"
],
"description": "Kick, Punch or Shield Bash" "description": "Kick, Punch or Shield Bash"
}, },
"skill_rolls": { "skill_rolls": {
"type": "bonus_flat", "amount": 1, "target": "skill", "type": "bonus_flat",
"amount": 1,
"target": "skill",
"description": "Add 1 to Skill Roll" "description": "Add 1 to Skill Roll"
},
"ranged_defense": {
"type": "counter_attack",
"options": [
"kick",
"punch",
"shield_bash"
],
"description": "Kick, Punch or Shield Bash"
} }
}, },
"8": { "8": {
"melee_attack": { "type": "mulligan", "description": "Mulligan, Can Choose to Re-roll This Attack" }, "melee_attack": {
"ranged_attack": { "type": "mulligan", "description": "Mulligan, Can Choose to Re-Roll This Attack" }, "type": "mulligan",
"melee_defense": { "type": "mulligan", "description": "Mulligan, Can Choose to Re-Roll This Defense" }, "description": "Mulligan, Can Choose to Re-roll This Attack"
"arcane_spell_attack": { "type": "mulligan", "description": "Mulligan, Can Re-Roll This Spell Attack" }, },
"arcane_spell_defense": { "type": "mulligan", "description": "Mulligan, Can Re-Roll This Spell Defense" }, "ranged_attack": {
"skill_rolls": { "type": "mulligan", "description": "Mulligan, Can Re-Roll This Skill roll" } "type": "mulligan",
"description": "Mulligan, Can Choose to Re-Roll This Attack"
},
"melee_defense": {
"type": "mulligan",
"description": "Mulligan, Can Choose to Re-Roll This Defense"
},
"arcane_spell_attack": {
"type": "mulligan",
"description": "Mulligan, Can Re-Roll This Spell Attack"
},
"arcane_spell_defense": {
"type": "mulligan",
"description": "Mulligan, Can Re-Roll This Spell Defense"
},
"skill_rolls": {
"type": "mulligan",
"description": "Mulligan, Can Re-Roll This Skill roll"
},
"ranged_defense": {
"type": "mulligan",
"description": "Mulligan, Can Choose to Re-Roll This Defense"
}
}, },
"7": { "7": {
"melee_attack": { "melee_attack": {
"type": "flurry", "condition": "hit_or_miss", "type": "flurry",
"condition": "hit_or_miss",
"description": "Flurry Attack on Hit or Miss" "description": "Flurry Attack on Hit or Miss"
}, },
"ranged_attack": { "type": "double_damage_dice", "description": "Roll 2x Damage Dice" } "ranged_attack": {
"type": "double_damage_dice",
"description": "Roll 2x Damage Dice"
}
}, },
"5": { "5": {
"melee_attack": { "melee_attack": {
"type": "combo", "type": "combo",
"effects": [ "effects": [
{ "type": "bleed" }, {
{ "type": "knockback" } "type": "bleed"
},
{
"type": "knockback"
}
], ],
"description": "Bleed, Knock-back on Hit" "description": "Bleed, Knock-back on Hit"
}, },
"ranged_attack": { "type": "bleed", "description": "Bleed" }, "ranged_attack": {
"type": "bleed",
"description": "Bleed"
},
"melee_defense": { "melee_defense": {
"type": "counter_attack", "type": "counter_attack",
"options": ["kick", "punch", "shield_bash"], "options": [
"kick",
"punch",
"shield_bash"
],
"description": "Kick, Punch, or Shield Bash" "description": "Kick, Punch, or Shield Bash"
}, },
"skill_rolls": { "skill_rolls": {
"type": "bonus_flat", "amount": 1, "target": "skill", "type": "bonus_flat",
"amount": 1,
"target": "skill",
"description": "Add 1 to Skill Roll" "description": "Add 1 to Skill Roll"
},
"ranged_defense": {
"type": "counter_attack",
"options": [
"kick",
"punch",
"shield_bash"
],
"description": "Kick, Punch, or Shield Bash"
} }
}, },
"3": { "3": {
"melee_attack": { "type": "damage_multiplier", "multiplier": 3, "description": "Triple Damage" }, "melee_attack": {
"ranged_attack": { "type": "damage_multiplier", "multiplier": 3, "description": "Triple Damage" }, "type": "damage_multiplier",
"multiplier": 3,
"description": "Triple Damage"
},
"ranged_attack": {
"type": "damage_multiplier",
"multiplier": 3,
"description": "Triple Damage"
},
"melee_defense": { "melee_defense": {
"type": "dr_multiplier", "multiplier": 3, "includes_shield": true, "type": "dr_multiplier",
"multiplier": 3,
"includes_shield": true,
"description": "DR Tripled including Shield" "description": "DR Tripled including Shield"
}, },
"arcane_spell_attack": { "type": "damage_multiplier", "multiplier": 3, "description": "Triple Damage on Spell Damage" }, "arcane_spell_attack": {
"type": "damage_multiplier",
"multiplier": 3,
"description": "Triple Damage on Spell Damage"
},
"arcane_spell_defense": { "arcane_spell_defense": {
"type": "bonus_dice", "dice": "D12", "target": "spell_defense", "type": "bonus_dice",
"dice": "D12",
"target": "spell_defense",
"description": "D12 Added to Spell Defense Modifier" "description": "D12 Added to Spell Defense Modifier"
},
"ranged_defense": {
"type": "dr_multiplier",
"multiplier": 3,
"includes_shield": true,
"description": "DR Tripled including Shield"
} }
}, },
"2": { "2": {
"melee_attack": { "type": "damage_multiplier", "multiplier": 2, "description": "Double Damage" }, "melee_attack": {
"ranged_attack": { "type": "damage_multiplier", "multiplier": 2, "description": "Double Damage" }, "type": "damage_multiplier",
"multiplier": 2,
"description": "Double Damage"
},
"ranged_attack": {
"type": "damage_multiplier",
"multiplier": 2,
"description": "Double Damage"
},
"melee_defense": { "melee_defense": {
"type": "dr_multiplier", "multiplier": 2, "includes_shield": true, "type": "dr_multiplier",
"multiplier": 2,
"includes_shield": true,
"description": "DR Doubled including Shield" "description": "DR Doubled including Shield"
}, },
"arcane_spell_attack": { "type": "damage_multiplier", "multiplier": 2, "description": "Double Damage on Spell Damage" }, "arcane_spell_attack": {
"type": "damage_multiplier",
"multiplier": 2,
"description": "Double Damage on Spell Damage"
},
"arcane_spell_defense": { "arcane_spell_defense": {
"type": "bonus_dice", "dice": "D6", "target": "spell_defense", "type": "bonus_dice",
"dice": "D6",
"target": "spell_defense",
"description": "D6 Added to Spell Defense Modifier" "description": "D6 Added to Spell Defense Modifier"
},
"ranged_defense": {
"type": "dr_multiplier",
"multiplier": 2,
"includes_shield": true,
"description": "DR Doubled including Shield"
} }
}, },
"1": { "1": {
"ranged_attack": { "ranged_attack": {
"type": "fumble", "detail": "ranged_ammo_broken", "type": "fumble",
"detail": "ranged_ammo_broken",
"description": "Possible Fumble Ranged ammo is broken unrecoverable" "description": "Possible Fumble Ranged ammo is broken unrecoverable"
}, },
"arcane_spell_attack": { "arcane_spell_attack": {
@@ -286,4 +618,4 @@
"matching_30s": "Matching 30s on skill rolls cancel each other out and is resolved by the skill roll.", "matching_30s": "Matching 30s on skill rolls cancel each other out and is resolved by the skill roll.",
"skill_roll_30": "A 30 on a skill roll indicates success at highest level of the skill involved." "skill_roll_30": "A 30 on a skill roll indicates success at highest level of the skill involved."
} }
} }
+2
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@@ -193,6 +193,7 @@ export const DICE_VALUES = {
export const CHARACTERISTIC_ATTACK = ["str", "int", "wis", "dex"] export const CHARACTERISTIC_ATTACK = ["str", "int", "wis", "dex"]
export const CHARACTERISTIC_RANGED_ATTACK = ["int", "wis", "dex"] export const CHARACTERISTIC_RANGED_ATTACK = ["int", "wis", "dex"]
export const CHARACTERISTIC_DEFENSE = ["int", "wis", "dex"] export const CHARACTERISTIC_DEFENSE = ["int", "wis", "dex"]
export const CHARACTERISTIC_RANGED_DEFENSE = ["int", "wis", "dex"]
export const CHARACTERISTIC_DAMAGE = ["str"] export const CHARACTERISTIC_DAMAGE = ["str"]
export const DEFENSE_DICE_VALUES = { export const DEFENSE_DICE_VALUES = {
@@ -304,6 +305,7 @@ export const SYSTEM = {
CHARACTERISTIC_ATTACK, CHARACTERISTIC_ATTACK,
CHARACTERISTIC_RANGED_ATTACK, CHARACTERISTIC_RANGED_ATTACK,
CHARACTERISTIC_DEFENSE, CHARACTERISTIC_DEFENSE,
CHARACTERISTIC_RANGED_DEFENSE,
CHARACTERISTIC_DAMAGE, CHARACTERISTIC_DAMAGE,
INITIATIVE_DICE_CHOICES_PER_CLASS, INITIATIVE_DICE_CHOICES_PER_CLASS,
CHAR_CLASSES, CHAR_CLASSES,
+2
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@@ -256,6 +256,8 @@ export default class LethalFantasyActor extends Actor {
if (rollType === "weapon-defense") { if (rollType === "weapon-defense") {
rollTarget.armorDefense = this.getArmorDefenseValue() rollTarget.armorDefense = this.getArmorDefenseValue()
rollTarget.grantedDice = this.system.granted.defenseDice rollTarget.grantedDice = this.system.granted.defenseDice
// Check if this is a ranged defense
rollTarget.isRangedDefense = game.lethalFantasy?.nextDefenseData?.isRanged ?? false
} }
} }
break break
+13 -7
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@@ -22,6 +22,7 @@ export default class D30Roll {
MELEE_ATTACK: "melee_attack", MELEE_ATTACK: "melee_attack",
RANGED_ATTACK: "ranged_attack", RANGED_ATTACK: "ranged_attack",
MELEE_DEFENSE: "melee_defense", MELEE_DEFENSE: "melee_defense",
RANGED_DEFENSE: "ranged_defense",
ARCANE_SPELL_ATTACK: "arcane_spell_attack", ARCANE_SPELL_ATTACK: "arcane_spell_attack",
ARCANE_SPELL_DEFENSE: "arcane_spell_defense", ARCANE_SPELL_DEFENSE: "arcane_spell_defense",
SKILL_ROLLS: "skill_rolls" SKILL_ROLLS: "skill_rolls"
@@ -51,9 +52,11 @@ export default class D30Roll {
* @param {number} diceValue La valeur du dé (1-30) * @param {number} diceValue La valeur du dé (1-30)
* @param {string} rollType Le type de jet externe (ex: "weapon-attack", "spell-attack", etc.) * @param {string} rollType Le type de jet externe (ex: "weapon-attack", "spell-attack", etc.)
* @param {Object} weapon L'arme ou l'objet utilisé (optionnel, nécessaire pour certains types) * @param {Object} weapon L'arme ou l'objet utilisé (optionnel, nécessaire pour certains types)
* @param {Object} options Options supplémentaires (optionnel)
* @param {boolean} options.isRanged Si true, utilise ranged_defense au lieu de melee_defense
* @returns {Object|null} L'objet effet `{ type, description, ...fields }` ou null si aucun effet * @returns {Object|null} L'objet effet `{ type, description, ...fields }` ou null si aucun effet
*/ */
static getResult(diceValue, rollType, weapon = null) { static getResult(diceValue, rollType, weapon = null, options = {}) {
if (!this.resultsTable) { if (!this.resultsTable) {
console.warn("D30Roll | Results table is not initialized. Call D30Roll.initialize() first.") console.warn("D30Roll | Results table is not initialized. Call D30Roll.initialize() first.")
return null return null
@@ -64,7 +67,7 @@ export default class D30Roll {
return null return null
} }
const internalType = this.convertToInternalType(rollType, weapon) const internalType = this.convertToInternalType(rollType, weapon, options)
if (!internalType) { if (!internalType) {
console.warn(`D30Roll | Could not convert roll type: ${rollType}`) console.warn(`D30Roll | Could not convert roll type: ${rollType}`)
@@ -99,9 +102,11 @@ export default class D30Roll {
* Convertit un rollType externe en rollType interne * Convertit un rollType externe en rollType interne
* @param {string} externalType Le type de jet externe (ex: "weapon-attack") * @param {string} externalType Le type de jet externe (ex: "weapon-attack")
* @param {Object} weapon L'arme ou l'objet utilisé (optionnel) * @param {Object} weapon L'arme ou l'objet utilisé (optionnel)
* @param {Object} options Options supplémentaires (optionnel)
* @param {boolean} options.isRanged Si true, utilise ranged_defense au lieu de melee_defense
* @returns {string|null} Le type interne correspondant ou null * @returns {string|null} Le type interne correspondant ou null
*/ */
static convertToInternalType(externalType, weapon = null) { static convertToInternalType(externalType, weapon = null, options = {}) {
// Attack types - need weapon to determine if melee or ranged // Attack types - need weapon to determine if melee or ranged
if (externalType === "weapon-attack") { if (externalType === "weapon-attack") {
if (!weapon) { if (!weapon) {
@@ -124,7 +129,7 @@ export default class D30Roll {
// Defense types // Defense types
if (externalType === "weapon-defense" || externalType === "monster-defense") { if (externalType === "weapon-defense" || externalType === "monster-defense") {
return this.ROLL_TYPES.MELEE_DEFENSE return options.isRanged ? this.ROLL_TYPES.RANGED_DEFENSE : this.ROLL_TYPES.MELEE_DEFENSE
} }
// Spell types // Spell types
@@ -190,11 +195,12 @@ export default class D30Roll {
* @param {number} diceValue La valeur du dé (1-30) * @param {number} diceValue La valeur du dé (1-30)
* @param {string} rollType Le type de jet externe * @param {string} rollType Le type de jet externe
* @param {Object} weapon L'arme ou l'objet utilisé (optionnel) * @param {Object} weapon L'arme ou l'objet utilisé (optionnel)
* @param {Object} options Options supplémentaires (optionnel)
* @returns {Object} Un objet avec le résultat et des informations de formatage * @returns {Object} Un objet avec le résultat et des informations de formatage
*/ */
static getFormattedResult(diceValue, rollType, weapon = null) { static getFormattedResult(diceValue, rollType, weapon = null, options = {}) {
const result = this.getResult(diceValue, rollType, weapon) const result = this.getResult(diceValue, rollType, weapon, options)
const internalType = this.convertToInternalType(rollType, weapon) const internalType = this.convertToInternalType(rollType, weapon, options)
return { return {
value: diceValue, value: diceValue,
+12 -4
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@@ -182,6 +182,7 @@ export default class LethalFantasyRoll extends Roll {
} else { } else {
options.rollTarget.value = options.rollTarget.defenseModifier options.rollTarget.value = options.rollTarget.defenseModifier
options.rollTarget.charModifier = 0 options.rollTarget.charModifier = 0
options.isRangedDefense = options.rollTarget.isRangedDefense ?? false
} }
} else if (options.rollType === "monster-skill") { } else if (options.rollType === "monster-skill") {
@@ -219,8 +220,14 @@ export default class LethalFantasyRoll extends Roll {
options.rollTarget.charModifier = options.rollTarget.combat.rangedAttackModifier options.rollTarget.charModifier = options.rollTarget.combat.rangedAttackModifier
} }
} else { } else {
options.rollTarget.value = options.rollTarget.combat.defenseModifier + options.rollTarget.weaponSkillModifier + options.rollTarget.weapon.system.bonuses.defenseBonus + options.rollTarget.armorDefense // For defense, check if it's a ranged defense
options.rollTarget.charModifier = options.rollTarget.combat.defenseModifier const defenseModifier = options.rollTarget.isRangedDefense
? options.rollTarget.combat.rangedDefenseModifier
: options.rollTarget.combat.defenseModifier
options.rollTarget.value = defenseModifier + options.rollTarget.weaponSkillModifier + options.rollTarget.weapon.system.bonuses.defenseBonus + options.rollTarget.armorDefense
options.rollTarget.charModifier = defenseModifier
// Store isRanged flag for D30 lookup
options.isRangedDefense = options.rollTarget.isRangedDefense
} }
} else if (options.rollType === "spell" || options.rollType === "spell-attack" || options.rollType === "spell-power") { } else if (options.rollType === "spell" || options.rollType === "spell-attack" || options.rollType === "spell-power") {
@@ -577,7 +584,8 @@ export default class LethalFantasyRoll extends Roll {
const d30Message = D30Roll.getResult( const d30Message = D30Roll.getResult(
rollD30.total, rollD30.total,
options.rollType, options.rollType,
options.rollTarget?.weapon options.rollTarget?.weapon,
{ isRanged: options.isRangedDefense }
) )
options.D30message = d30Message options.D30message = d30Message
} }
@@ -1113,7 +1121,7 @@ export default class LethalFantasyRoll extends Roll {
await rollBase.evaluate() await rollBase.evaluate()
let rollD30 = await new Roll("1D30").evaluate() let rollD30 = await new Roll("1D30").evaluate()
options.D30result = rollD30.total options.D30result = rollD30.total
options.D30message = D30Roll.getResult(rollD30.total, options.rollType, options.rollTarget?.weapon) options.D30message = D30Roll.getResult(rollD30.total, options.rollType, options.rollTarget?.weapon, { isRanged: true })
let badResult = 0 let badResult = 0
if (rollContext.movement.includes("kh")) { if (rollContext.movement.includes("kh")) {
+7
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@@ -152,6 +152,7 @@ export default class LethalFantasyCharacter extends foundry.abstract.TypeDataMod
attackModifier: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }), attackModifier: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
rangedAttackModifier: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }), rangedAttackModifier: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
defenseModifier: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }), defenseModifier: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
rangedDefenseModifier: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
defenseBonus: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }), defenseBonus: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
damageModifier: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }), damageModifier: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
armorHitPoints: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }), armorHitPoints: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
@@ -259,6 +260,12 @@ export default class LethalFantasyCharacter extends foundry.abstract.TypeDataMod
this.combat.defenseModifier += chaDef.defense this.combat.defenseModifier += chaDef.defense
} }
this.combat.rangedDefenseModifier = this.combat.defenseBonus
for (let chaKey of SYSTEM.CHARACTERISTIC_RANGED_DEFENSE) {
let chaDef = SYSTEM.CHARACTERISTICS_TABLES[chaKey].find(s => s.value === this.characteristics[chaKey].value)
this.combat.rangedDefenseModifier += chaDef.defense
}
this.combat.damageModifier = 0 this.combat.damageModifier = 0
for (let chaKey of SYSTEM.CHARACTERISTIC_DAMAGE) { for (let chaKey of SYSTEM.CHARACTERISTIC_DAMAGE) {
let chaDef = SYSTEM.CHARACTERISTICS_TABLES[chaKey].find(s => s.value === this.characteristics[chaKey].value) let chaDef = SYSTEM.CHARACTERISTICS_TABLES[chaKey].find(s => s.value === this.characteristics[chaKey].value)
+3
View File
@@ -182,6 +182,9 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
const attacksSet = this.attackMode === "ranged" ? this.rangedAttacks : this.attacks const attacksSet = this.attackMode === "ranged" ? this.rangedAttacks : this.attacks
rollTarget = foundry.utils.duplicate(attacksSet[rollKey]) rollTarget = foundry.utils.duplicate(attacksSet[rollKey])
rollTarget.rollKey = rollKey rollTarget.rollKey = rollKey
if (rollType === "monster-defense") {
rollTarget.isRangedDefense = game.lethalFantasy?.nextDefenseData?.isRanged ?? false
}
// Si damageModifier est fourni (depuis le chat), l'utiliser au lieu de celui de la fiche // Si damageModifier est fourni (depuis le chat), l'utiliser au lieu de celui de la fiche
if (damageModifier !== undefined && rollType === "monster-damage") { if (damageModifier !== undefined && rollType === "monster-damage") {
rollTarget.damageModifier = damageModifier rollTarget.damageModifier = damageModifier
+4 -2
View File
@@ -366,7 +366,8 @@ export default class LethalFantasyUtils {
attackD30message, attackD30message,
attackRerollContext, attackRerollContext,
defenderId: defender.id, defenderId: defender.id,
defenderTokenId defenderTokenId,
isRanged: msg.isRanged
} }
defender.system.prepareMonsterRoll("monster-defense", result) defender.system.prepareMonsterRoll("monster-defense", result)
@@ -438,7 +439,8 @@ export default class LethalFantasyUtils {
attackD30message, attackD30message,
attackRerollContext, attackRerollContext,
defenderId: defender.id, defenderId: defender.id,
defenderTokenId defenderTokenId,
isRanged: msg.isRanged
} }
console.log("Storing defense data for character:", defender.id) console.log("Storing defense data for character:", defender.id)