Compare commits
11 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| db3e8b5d35 | |||
| 54421e4a83 | |||
| ac44419b7a | |||
| a3fc0a42b9 | |||
| c8ce840e98 | |||
| 55a040062a | |||
| 1818a76499 | |||
| 55d1b41ca4 | |||
| 841ed82277 | |||
| 968d156d09 | |||
| 59ff098fca |
@@ -60,4 +60,4 @@ jobs:
|
||||
manifest: "https://www.uberwald.me/gitea/${{gitea.repository}}/releases/download/${{github.event.release.tag_name}}/system.json"
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notes: "https://www.uberwald.me/gitea/public/fvtt-lethal-fantasy/raw/branch/main/changelog.md"
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compatibility-minimum: "13"
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compatibility-verified: "13"
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compatibility-verified: "14"
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@@ -1178,6 +1178,45 @@ i.lethalfantasy {
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margin-left: 4px;
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margin-right: 4px;
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}
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.lethalfantasy .tab.monster-combat .ranged-attacks {
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grid-template-columns: 1fr;
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}
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.lethalfantasy .tab.monster-combat .ranged-attacks .attack .name {
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min-width: 10rem;
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max-width: 10rem;
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}
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.lethalfantasy .tab.monster-combat .ranged-attacks .attack .damage-dice {
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width: 5rem;
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max-width: 5rem;
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}
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.lethalfantasy .tab.monster-combat .ranged-attacks .ranged-weapon-range {
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margin-top: 8px;
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border-top: 1px solid var(--color-border-light-tertiary, #ccc);
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padding-top: 6px;
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}
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.lethalfantasy .tab.monster-combat .ranged-attacks .ranged-weapon-range > label {
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font-weight: bold;
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margin-bottom: 4px;
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display: block;
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}
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.lethalfantasy .tab.monster-combat .ranged-attacks .ranged-weapon-range .range-fields {
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display: flex;
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flex-wrap: wrap;
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gap: 6px;
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}
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.lethalfantasy .tab.monster-combat .ranged-attacks .ranged-weapon-range .range-fields .range-field {
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display: flex;
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flex-direction: column;
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align-items: center;
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}
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.lethalfantasy .tab.monster-combat .ranged-attacks .ranged-weapon-range .range-fields .range-field label {
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font-size: 0.7rem;
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white-space: nowrap;
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}
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.lethalfantasy .tab.monster-combat .ranged-attacks .ranged-weapon-range .range-fields .range-field input {
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width: 3.5rem;
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text-align: center;
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}
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.lethalfantasy .tab.monster-combat .armors {
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display: grid;
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grid-template-columns: repeat(3, 1fr);
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+14
-1
@@ -382,9 +382,12 @@
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"rollProgressionCount": "Roll progression count",
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"rollProgressionDice": "Roll progression/Lethargy dice",
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"earned": "Earned",
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"divinityPoints": "Divinity points",
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"divinityPoints": "Grace",
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"aetherPoints": "Aether points",
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"attacks": "Attacks",
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"attackMode": "Attack Mode",
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"meleeModeLabel": "Melee (8 attacks)",
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"rangedModeLabel": "Ranged (4 attacks)",
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"monster": "Monster",
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"Resist": "Resist",
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"resist": "Resist",
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@@ -459,6 +462,13 @@
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"notes": "Notes",
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"pc": "PC",
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"perception": "Perception",
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"pointBlank": "Point blank",
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"short": "Short",
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"medium": "Medium",
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"long": "Long",
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"extreme": "Extreme",
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"outOfSkill": "Out of skill",
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"range": "Range",
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"rangeDefenseDialog": "Ranged defense dialog",
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"rangeDefenseRoll": "Ranged defense roll",
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"rangedAttackDefense": "Ranged attack defense",
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@@ -978,6 +988,9 @@
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"diceResult": "Dice result",
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"progressionCount": "Progression count:"
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},
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"Combat": {
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"RollMonsters": "Roll Monsters"
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},
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"EquipmentCategories": {
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"ClassKit": "Class Kit",
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"Clothing": "Clothing",
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+141
-91
@@ -129,93 +129,76 @@ Hooks.once("ready", function () {
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}
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})
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// Test if version below 13
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let hookName = "renderChatMessage"
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if (foundry.utils.isNewerVersion(game.version, "12.0",)) {
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hookName = "renderChatMessageHTML"
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}
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Hooks.on(hookName, (message, html, data) => {
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Hooks.on("renderChatMessageHTML", (message, html, data) => {
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const typeMessage = data.message.flags.lethalFantasy?.typeMessage
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// Message de demande de jet de dés
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if (typeMessage === "askRoll") {
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// Affichage des boutons de jet de dés uniquement pour les joueurs
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if (game.user.isGM) {
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html.find(".ask-roll-dice").each((i, btn) => {
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for (const btn of html.querySelectorAll(".ask-roll-dice")) {
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btn.style.display = "none"
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})
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}
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} else {
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html.find(".ask-roll-dice").click((event) => {
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const btn = $(event.currentTarget)
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const type = btn.data("type")
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const value = btn.data("value")
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const avantage = btn.data("avantage") ?? "="
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for (const btn of html.querySelectorAll(".ask-roll-dice")) {
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btn.addEventListener("click", () => {
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const type = btn.dataset.type
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const value = btn.dataset.value
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const avantage = btn.dataset.avantage ?? "="
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const character = game.user.character
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if (type === SYSTEM.ROLL_TYPE.RESOURCE) character.rollResource(value)
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else if (type === SYSTEM.ROLL_TYPE.SAVE) character.rollSave(value, avantage)
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})
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}
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}
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}
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// Gestion du survol et du clic sur les boutons de dégâts pour les GMs
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if (game.user.isGM) {
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// Show damage buttons only for GM
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$(html).find(".li-apply-wounds").each((i, btn) => {
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for (const btn of html.querySelectorAll(".li-apply-wounds")) {
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btn.style.display = "block"
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})
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}
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$(html).find(".apply-wounds-btn").hover(
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function (event) {
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// Mouse enter - select the token and pan to it
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let combatantId = $(this).data("combatant-id")
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for (const btn of html.querySelectorAll(".apply-wounds-btn")) {
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btn.addEventListener("mouseenter", () => {
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const combatantId = btn.dataset.combatantId
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if (combatantId && game.combat) {
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let combatant = game.combat.combatants.get(combatantId)
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const combatant = game.combat.combatants.get(combatantId)
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if (combatant?.token) {
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let token = canvas.tokens.get(combatant.token.id)
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const token = canvas.tokens.get(combatant.token.id)
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if (token) {
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token.control({ releaseOthers: true })
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canvas.animatePan(token.center)
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}
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}
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}
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},
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function (event) {
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// Mouse leave - release selection
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canvas.tokens.releaseAll()
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}
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)
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$(html).find(".apply-wounds-btn").click((event) => {
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LethalFantasyUtils.applyDamage(message, event)
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})
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btn.addEventListener("mouseleave", () => canvas.tokens.releaseAll())
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btn.addEventListener("click", event => LethalFantasyUtils.applyDamage(message, event))
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}
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}
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// Gestion du survol et du clic sur les boutons de défense
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$(html).find(".request-defense-btn").hover(
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function (event) {
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// Mouse enter - select the token and pan to it
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let tokenId = $(this).data("token-id")
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for (const btn of html.querySelectorAll(".request-defense-btn")) {
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btn.addEventListener("mouseenter", () => {
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const tokenId = btn.dataset.tokenId
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if (tokenId) {
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let token = canvas.tokens.get(tokenId)
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const token = canvas.tokens.get(tokenId)
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if (token) {
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token.control({ releaseOthers: true })
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canvas.animatePan(token.center)
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}
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}
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},
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function (event) {
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// Mouse leave - release selection
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canvas.tokens.releaseAll()
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}
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)
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})
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btn.addEventListener("mouseleave", () => canvas.tokens.releaseAll())
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// Gestionnaire pour les boutons de demande de défense
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$(html).find(".request-defense-btn").off("click").on("click", (event) => {
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btn.addEventListener("click", event => {
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event.preventDefault()
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event.stopPropagation()
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const button = $(event.currentTarget)
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const combatantId = button.data("combatant-id")
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const tokenId = button.data("token-id")
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const combatantId = btn.dataset.combatantId
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const tokenId = btn.dataset.tokenId
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// Récupérer le combattant soit du combat, soit directement du token
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let combatant = null
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@@ -265,34 +248,41 @@ Hooks.on(hookName, (message, html, data) => {
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}
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// Préparer le message de demande de défense
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// isRanged: true si le monstre était en mode ranged (via rollTarget.attackMode stocké dans le roll)
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// OU si l'attaquant utilisait une arme ranged (weapon-attack avec weaponType === "ranged")
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const attacker = game.actors.get(attackerId)
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const rollTargetOptions = message.rolls[0]?.options?.rollTarget
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const attackerWeapon = rollTargetOptions?.weapon
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const isRangedAttack = (rollTargetOptions?.attackMode === "ranged")
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|| (attacker?.type === "monster" && attacker.system.attackMode === "ranged")
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|| (attackerWeapon?.system?.weaponType === "ranged")
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const defenseMsg = {
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type: "requestDefense",
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attackerName: attackerName,
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attackerId: attackerId,
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defenderName: defenderName,
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weaponName: weaponName,
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attackRoll: attackRoll,
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attackWeaponId: attackWeaponId,
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attackRollType: attackRollType,
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attackRollKey: attackRollKey,
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attackD30result: attackD30result,
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attackD30message: attackD30message,
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attackRerollContext: attackRerollContext,
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combatantId: combatantId,
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tokenId: tokenId
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attackerName,
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attackerId,
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defenderName,
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weaponName,
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attackRoll,
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attackWeaponId,
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attackRollType,
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attackRollKey,
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attackD30result,
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attackD30message,
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attackRerollContext,
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combatantId,
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tokenId,
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isRanged: isRangedAttack
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}
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// Envoyer le message socket à l'utilisateur contrôlant le combatant
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// Only consider active (online) users; fall back to any active GM for unowned/GM monsters.
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let owners = game.users.filter(u =>
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u.active && combatant.actor.testUserPermission(u, "OWNER")
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)
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let owners = game.users.filter(u => u.active && combatant.actor.testUserPermission(u, "OWNER"))
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if (owners.length === 0) {
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owners = game.users.filter(u => u.active && u.isGM)
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}
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// Récupérer l'acteur attaquant pour vérifier qui l'a lancé
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const attacker = game.actors.get(attackerId)
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const attackerOwners = attacker ? game.users.filter(u => attacker.testUserPermission(u, "OWNER")).map(u => u.id) : []
|
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// Monsters always need their owner (usually the GM) to roll a save/defense,
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@@ -313,10 +303,7 @@ Hooks.on(hookName, (message, html, data) => {
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messageSent = true
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} else {
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// Sinon, envoyer via socket
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game.socket.emit(`system.${SYSTEM.id}`, {
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...defenseMsg,
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userId: owner.id
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})
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game.socket.emit(`system.${SYSTEM.id}`, { ...defenseMsg, userId: owner.id })
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messageSent = true
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}
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})
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@@ -326,26 +313,27 @@ Hooks.on(hookName, (message, html, data) => {
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ui.notifications.info(`Defense request sent to ${defenderName}'s controller`)
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}
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||||
})
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}
|
||||
|
||||
// Gestionnaire pour les boutons de jet de dégâts (armes et résultats de combat)
|
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$(html).find(".damage-roll-btn, .roll-damage-btn").off("click").on("click", async (event) => {
|
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for (const btn of html.querySelectorAll(".damage-roll-btn, .roll-damage-btn")) {
|
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btn.addEventListener("click", async event => {
|
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event.preventDefault()
|
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event.stopPropagation()
|
||||
|
||||
const button = $(event.currentTarget)
|
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const weaponId = button.data("weapon-id")
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const attackKey = button.data("attack-key")
|
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let attackerId = button.data("attacker-id")
|
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const defenderId = button.data("defender-id")
|
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const defenderTokenId = button.data("defender-token-id") || null
|
||||
const extraShieldDr = Number(button.data("extra-shield-dr") || 0)
|
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const damageType = button.data("damage-type")
|
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const damageFormula = button.data("damage-formula")
|
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const damageModifier = button.data("damage-modifier")
|
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const isMonster = button.data("is-monster")
|
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const weaponId = btn.dataset.weaponId
|
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const attackKey = btn.dataset.attackKey
|
||||
const attackerId = btn.dataset.attackerId
|
||||
const defenderId = btn.dataset.defenderId
|
||||
const defenderTokenId = btn.dataset.defenderTokenId || null
|
||||
const extraShieldDr = Number(btn.dataset.extraShieldDr || 0)
|
||||
const damageType = btn.dataset.damageType
|
||||
const damageFormula = btn.dataset.damageFormula
|
||||
const damageModifier = btn.dataset.damageModifier
|
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const isMonster = btn.dataset.isMonster
|
||||
|
||||
// Récupérer l'acteur (soit depuis le message, soit depuis attackerId)
|
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let actor = attackerId ? game.actors.get(attackerId) : game.actors.get(message.rolls[0]?.actorId)
|
||||
const actor = attackerId ? game.actors.get(attackerId) : game.actors.get(message.rolls[0]?.actorId)
|
||||
if (!actor) {
|
||||
ui.notifications.error("Actor not found")
|
||||
return
|
||||
@@ -404,25 +392,20 @@ Hooks.on(hookName, (message, html, data) => {
|
||||
const rollType = damageType === "small" ? "weapon-damage-small" : "weapon-damage-medium"
|
||||
await actor.prepareRoll(rollType, weaponId, undefined, defenderId, defenderTokenId, extraShieldDr)
|
||||
})
|
||||
}
|
||||
|
||||
// Masquer les boutons de dommages dans les messages de résultat de combat si l'utilisateur n'est pas l'attaquant
|
||||
$(html).find(".roll-damage-btn").each(function() {
|
||||
const button = $(this)
|
||||
const attackerId = button.data("attacker-id")
|
||||
|
||||
for (const btn of html.querySelectorAll(".roll-damage-btn")) {
|
||||
const attackerId = btn.dataset.attackerId
|
||||
if (attackerId) {
|
||||
const attacker = game.actors.get(attackerId)
|
||||
// Masquer le bouton si l'utilisateur n'est pas GM et ne possède pas l'attaquant
|
||||
if (!game.user.isGM && !attacker?.testUserPermission(game.user, "OWNER")) {
|
||||
button.hide()
|
||||
btn.style.display = "none"
|
||||
}
|
||||
}
|
||||
}
|
||||
})
|
||||
})
|
||||
|
||||
Hooks.on("getCombatTrackerEntryContext", (html, options) => {
|
||||
LethalFantasyUtils.pushCombatOptions(html, options);
|
||||
});
|
||||
|
||||
// Hook pour ajouter les données d'attaque au message de défense
|
||||
Hooks.on("preCreateChatMessage", (message) => {
|
||||
@@ -597,7 +580,7 @@ Hooks.on("createChatMessage", async (message) => {
|
||||
<div class="combat-status">
|
||||
<p><strong>${attackerName}</strong> rolled <strong>${attackRoll}</strong></p>
|
||||
<p><strong>${defenderName}</strong> currently has <strong>${defenseRoll}</strong></p>
|
||||
${defenseD30message ? `<p class="bonus-info">D30 special: ${defenseD30message}</p>` : ""}
|
||||
${defenseD30message ? `<p class="bonus-info">D30 special: ${defenseD30message.description}</p>` : ""}
|
||||
</div>
|
||||
<p class="offer-text">Choose how to improve the defense before resolving the hit.</p>
|
||||
</div>
|
||||
@@ -751,7 +734,7 @@ Hooks.on("createChatMessage", async (message) => {
|
||||
<div class="combat-status">
|
||||
<p><strong>${attackerName}</strong> currently has <strong>${attackRollFinal}</strong></p>
|
||||
<p><strong>${defenderName}</strong> rolled <strong>${defenseRoll}</strong></p>
|
||||
${attackD30message ? `<p class="bonus-info">D30 special: ${attackD30message}</p>` : ""}
|
||||
${attackD30message ? `<p class="bonus-info">D30 special: ${attackD30message.description}</p>` : ""}
|
||||
</div>
|
||||
<p class="offer-text">Choose how to improve the attack before resolving the combat result.</p>
|
||||
</div>
|
||||
@@ -819,6 +802,73 @@ Hooks.on("createChatMessage", async (message) => {
|
||||
}
|
||||
})
|
||||
|
||||
// Hook: deduct aether when a spell-attack or spell-power roll is posted to chat
|
||||
Hooks.on("createChatMessage", async (message) => {
|
||||
if (!["spell-attack", "spell-power"].includes(message.rolls[0]?.options?.rollType)) return
|
||||
|
||||
const actorId = message.rolls[0]?.options?.actorId
|
||||
if (!actorId) return
|
||||
const actor = game.actors.get(actorId)
|
||||
if (!actor) return
|
||||
|
||||
// Only the primary controller (player owner or GM) handles this
|
||||
const activePlayerOwners = game.users.filter(u => u.active && !u.isGM && actor.testUserPermission(u, "OWNER"))
|
||||
const isPrimary = activePlayerOwners.length > 0
|
||||
? activePlayerOwners[0].id === game.user.id
|
||||
: game.user.isGM
|
||||
if (!isPrimary) return
|
||||
|
||||
const rollTarget = message.rolls[0]?.options?.rollTarget
|
||||
const spellId = rollTarget?.id || rollTarget?._id
|
||||
const spell = spellId ? actor.items.get(spellId) : null
|
||||
if (!spell || spell.type !== "spell") return
|
||||
|
||||
const cost = Number(spell.system?.cost) || 0
|
||||
if (cost <= 0) return
|
||||
|
||||
const currentAether = Number(actor.system.aetherPoints?.value) || 0
|
||||
const newAether = Math.max(0, currentAether - cost)
|
||||
await actor.update({ "system.aetherPoints.value": newAether })
|
||||
|
||||
await ChatMessage.create({
|
||||
content: `<p>🔮 <strong>${actor.name}</strong> casts <em>${spell.name}</em> — spends <strong>${cost}</strong> Aether <span style="color:#888;">(${currentAether} → ${newAether})</span>.</p>`,
|
||||
speaker: ChatMessage.getSpeaker({ actor })
|
||||
})
|
||||
})
|
||||
|
||||
// Hook: deduct grace when a miracle-attack or miracle-power roll is posted to chat
|
||||
Hooks.on("createChatMessage", async (message) => {
|
||||
if (!["miracle-attack", "miracle-power"].includes(message.rolls[0]?.options?.rollType)) return
|
||||
|
||||
const actorId = message.rolls[0]?.options?.actorId
|
||||
if (!actorId) return
|
||||
const actor = game.actors.get(actorId)
|
||||
if (!actor) return
|
||||
|
||||
const activePlayerOwners = game.users.filter(u => u.active && !u.isGM && actor.testUserPermission(u, "OWNER"))
|
||||
const isPrimary = activePlayerOwners.length > 0
|
||||
? activePlayerOwners[0].id === game.user.id
|
||||
: game.user.isGM
|
||||
if (!isPrimary) return
|
||||
|
||||
const rollTarget = message.rolls[0]?.options?.rollTarget
|
||||
const miracleId = rollTarget?.id || rollTarget?._id
|
||||
const miracle = miracleId ? actor.items.get(miracleId) : null
|
||||
if (!miracle || miracle.type !== "miracle") return
|
||||
|
||||
const cost = Number(miracle.system?.level) || 0
|
||||
if (cost <= 0) return
|
||||
|
||||
const currentGrace = Number(actor.system.divinityPoints?.value) || 0
|
||||
const newGrace = Math.max(0, currentGrace - cost)
|
||||
await actor.update({ "system.divinityPoints.value": newGrace })
|
||||
|
||||
await ChatMessage.create({
|
||||
content: `<p>✨ <strong>${actor.name}</strong> invokes <em>${miracle.name}</em> — spends <strong>${cost}</strong> Grace <span style="color:#888;">(${currentGrace} → ${newGrace})</span>.</p>`,
|
||||
speaker: ChatMessage.getSpeaker({ actor })
|
||||
})
|
||||
})
|
||||
|
||||
// Hook pour appliquer automatiquement les dégâts si une cible est définie
|
||||
Hooks.on("createChatMessage", async (message) => {
|
||||
// Vérifier si c'est un message de dégâts avec un defenderId
|
||||
|
||||
@@ -18,6 +18,7 @@ export class LethalFantasyCombatTracker extends foundry.applications.sidebar.tab
|
||||
actions: {
|
||||
initiativePlus: LethalFantasyCombatTracker.#initiativePlus,
|
||||
initiativeMinus: LethalFantasyCombatTracker.#initiativeMinus,
|
||||
rollMonsterProgression: LethalFantasyCombatTracker.#rollMonsterProgression,
|
||||
},
|
||||
});
|
||||
|
||||
@@ -49,6 +50,15 @@ export class LethalFantasyCombatTracker extends foundry.applications.sidebar.tab
|
||||
c.update({ 'initiative': newInit });
|
||||
}
|
||||
|
||||
/**
|
||||
* Roll progression dice for all monster combatants that are eligible this round.
|
||||
* @param {Event} ev Click event.
|
||||
*/
|
||||
static async #rollMonsterProgression(ev) {
|
||||
ev.preventDefault();
|
||||
await game.combat.rollMonsterProgression();
|
||||
}
|
||||
|
||||
activateListeners(html) {
|
||||
super.activateListeners(html);
|
||||
// Display Combat settings
|
||||
@@ -130,6 +140,17 @@ export class LethalFantasyCombat extends Combat {
|
||||
return this;
|
||||
}
|
||||
|
||||
/** Roll progression dice for all eligible monster combatants this round. Called manually by the GM. */
|
||||
async rollMonsterProgression() {
|
||||
const currentRound = this.round;
|
||||
for (let c of this.combatants) {
|
||||
if (c.actor.type !== "monster") continue;
|
||||
if (c.initiative !== null && currentRound >= c.initiative) {
|
||||
await c.actor.system.rollProgressionDice(this.id, c.id);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
resetProgression(cId) {
|
||||
let c = this.combatants.get(cId);
|
||||
c.update({ 'system.progressionCount': 0 });
|
||||
@@ -203,6 +224,7 @@ export class LethalFantasyCombat extends Combat {
|
||||
|
||||
for (let c of this.combatants) {
|
||||
if (nextRound >= c.initiative) {
|
||||
if (c.actor.type === "monster") continue; // Monsters roll manually via the "Roll Monsters" button
|
||||
const playerOwner = game.users.find(u => u.active && !u.isGM && u.character?.id === c.actor.id);
|
||||
if (game.user.isGM && playerOwner) {
|
||||
game.socket.emit(`system.${SYSTEM.id}`, { type: "rollProgressionDice", userId: playerOwner.id, progressionCount: c.system.progressionCount + 1, actorId: c.actor.id, combatId: this.id, combatantId: c.id });
|
||||
|
||||
@@ -147,6 +147,6 @@ export async function rollFreeDie(dieType, count = 1, explode = false) {
|
||||
content,
|
||||
sound: CONFIG.sounds.dice,
|
||||
}
|
||||
ChatMessage.applyRollMode(msgData, rollMode)
|
||||
ChatMessage.applyMode(msgData, rollMode)
|
||||
await ChatMessage.create(msgData)
|
||||
}
|
||||
|
||||
@@ -172,7 +172,7 @@ export default class LethalFantasyCharacterSheet extends LethalFantasyActorSheet
|
||||
})
|
||||
if (!roll) return null
|
||||
|
||||
await roll.toMessage({}, { rollMode: roll.options.rollMode })
|
||||
await roll.toMessage({}, { messageMode: roll.options.rollMode })
|
||||
}
|
||||
|
||||
static async #onRollInitiative(event, target) {
|
||||
|
||||
@@ -111,7 +111,7 @@ export default class LethalFantasyMonsterSheet extends LethalFantasyActorSheet {
|
||||
})
|
||||
if (!roll) return null
|
||||
|
||||
await roll.toMessage({}, { rollMode: roll.options.rollMode })
|
||||
await roll.toMessage({}, { messageMode: roll.options.rollMode })
|
||||
}
|
||||
|
||||
static async #onRollInitiative(event, target) {
|
||||
|
||||
@@ -1,148 +1,615 @@
|
||||
{
|
||||
"d30_dice_results": {
|
||||
"30": {
|
||||
"melee_attack": "Possible Lethal or Vital Strike or Add D20E to Attack",
|
||||
"ranged_attack": "Possible Lethal or Vital Strike or Add D20E to Attack",
|
||||
"melee_defense": "Possible Flawless or Legendary Defense or Add D20E to Defense",
|
||||
"arcane_spell_attack": "Possible Lethal or Vital Magical Strike or Add D20E to Spell Attack",
|
||||
"arcane_spell_defense": "Possible Spell Catastrophe or adds D20E to Spell Defense",
|
||||
"skill_rolls": "Skill Succeeds Regardless of Opposing Roll"
|
||||
"melee_attack": {
|
||||
"type": "choice",
|
||||
"choices": [
|
||||
{
|
||||
"type": "special_strike",
|
||||
"options": [
|
||||
"lethal",
|
||||
"vital"
|
||||
]
|
||||
},
|
||||
{
|
||||
"type": "bonus_dice",
|
||||
"dice": "D20E",
|
||||
"target": "attack"
|
||||
}
|
||||
],
|
||||
"description": "Possible Lethal or Vital Strike or Add D20E to Attack"
|
||||
},
|
||||
"ranged_attack": {
|
||||
"type": "choice",
|
||||
"choices": [
|
||||
{
|
||||
"type": "special_strike",
|
||||
"options": [
|
||||
"lethal",
|
||||
"vital"
|
||||
]
|
||||
},
|
||||
{
|
||||
"type": "bonus_dice",
|
||||
"dice": "D20E",
|
||||
"target": "attack"
|
||||
}
|
||||
],
|
||||
"description": "Possible Lethal or Vital Strike or Add D20E to Attack"
|
||||
},
|
||||
"melee_defense": {
|
||||
"type": "choice",
|
||||
"choices": [
|
||||
{
|
||||
"type": "special_defense",
|
||||
"options": [
|
||||
"flawless",
|
||||
"legendary"
|
||||
]
|
||||
},
|
||||
{
|
||||
"type": "bonus_dice",
|
||||
"dice": "D20E",
|
||||
"target": "defense"
|
||||
}
|
||||
],
|
||||
"description": "Possible Flawless or Legendary Defense or Add D20E to Defense"
|
||||
},
|
||||
"arcane_spell_attack": {
|
||||
"type": "choice",
|
||||
"choices": [
|
||||
{
|
||||
"type": "special_strike",
|
||||
"options": [
|
||||
"lethal_magical",
|
||||
"vital_magical"
|
||||
]
|
||||
},
|
||||
{
|
||||
"type": "bonus_dice",
|
||||
"dice": "D20E",
|
||||
"target": "spell_attack"
|
||||
}
|
||||
],
|
||||
"description": "Possible Lethal or Vital Magical Strike or Add D20E to Spell Attack"
|
||||
},
|
||||
"arcane_spell_defense": {
|
||||
"type": "choice",
|
||||
"choices": [
|
||||
{
|
||||
"type": "spell_calamity"
|
||||
},
|
||||
{
|
||||
"type": "bonus_dice",
|
||||
"dice": "D20E",
|
||||
"target": "spell_defense"
|
||||
}
|
||||
],
|
||||
"description": "Possible Spell Catastrophe or adds D20E to Spell Defense"
|
||||
},
|
||||
"skill_rolls": {
|
||||
"type": "skill_auto_success",
|
||||
"description": "Skill Succeeds Regardless of Opposing Roll"
|
||||
},
|
||||
"ranged_defense": {
|
||||
"type": "choice",
|
||||
"choices": [
|
||||
{
|
||||
"type": "special_defense",
|
||||
"options": [
|
||||
"flawless",
|
||||
"legendary"
|
||||
]
|
||||
},
|
||||
{
|
||||
"type": "bonus_dice",
|
||||
"dice": "D20E",
|
||||
"target": "defense"
|
||||
}
|
||||
],
|
||||
"description": "Possible Flawless or Legendary Defense or Add D20E to Defense"
|
||||
}
|
||||
},
|
||||
"29": {
|
||||
"melee_attack": "Gain 1 Grit",
|
||||
"ranged_attack": "Gain 1 Grit",
|
||||
"melee_defense": "Gain 1 Grit",
|
||||
"arcane_spell_attack": "Gain 1 Grit",
|
||||
"arcane_spell_defense": "Gain 1 Grit",
|
||||
"skill_rolls": "Gain 1 Grit"
|
||||
"melee_attack": {
|
||||
"type": "gain_grit",
|
||||
"amount": 1,
|
||||
"description": "Gain 1 Grit"
|
||||
},
|
||||
"ranged_attack": {
|
||||
"type": "gain_grit",
|
||||
"amount": 1,
|
||||
"description": "Gain 1 Grit"
|
||||
},
|
||||
"melee_defense": {
|
||||
"type": "gain_grit",
|
||||
"amount": 1,
|
||||
"description": "Gain 1 Grit"
|
||||
},
|
||||
"arcane_spell_attack": {
|
||||
"type": "gain_grit",
|
||||
"amount": 1,
|
||||
"description": "Gain 1 Grit"
|
||||
},
|
||||
"arcane_spell_defense": {
|
||||
"type": "gain_grit",
|
||||
"amount": 1,
|
||||
"description": "Gain 1 Grit"
|
||||
},
|
||||
"skill_rolls": {
|
||||
"type": "gain_grit",
|
||||
"amount": 1,
|
||||
"description": "Gain 1 Grit"
|
||||
},
|
||||
"ranged_defense": {
|
||||
"type": "gain_grit",
|
||||
"amount": 1,
|
||||
"description": "Gain 1 Grit"
|
||||
}
|
||||
},
|
||||
"28": {
|
||||
"melee_attack": "Shield Destruction",
|
||||
"ranged_attack": "empty",
|
||||
"melee_defense": "empty",
|
||||
"arcane_spell_attack": "empty",
|
||||
"arcane_spell_defense": "empty",
|
||||
"skill_rolls": "empty"
|
||||
"melee_attack": {
|
||||
"type": "shield_destruction",
|
||||
"description": "Shield Destruction"
|
||||
}
|
||||
},
|
||||
"27": {
|
||||
"melee_attack": "Granted D6 (1-6) Attack Modifier for This Melee Attack",
|
||||
"ranged_attack": "Granted D6 (1-6) Attack Modifier for This Ranged Attack",
|
||||
"melee_defense": "Granted 1 Luck dice for Use in This Combat Only",
|
||||
"arcane_spell_attack": "No Spell Lethargy the Aether Approves of Characters Efforts",
|
||||
"arcane_spell_defense": "Caster Suffers Severe pain and will be under a flash of pain for 1D6E seconds",
|
||||
"skill_rolls": "empty"
|
||||
"melee_attack": {
|
||||
"type": "bonus_dice",
|
||||
"dice": "D6",
|
||||
"target": "attack",
|
||||
"description": "Granted D6 (1-6) Attack Modifier for This Melee Attack"
|
||||
},
|
||||
"ranged_attack": {
|
||||
"type": "bonus_dice",
|
||||
"dice": "D6",
|
||||
"target": "attack",
|
||||
"description": "Granted D6 (1-6) Attack Modifier for This Ranged Attack"
|
||||
},
|
||||
"melee_defense": {
|
||||
"type": "luck_die",
|
||||
"scope": "combat",
|
||||
"description": "Granted 1 Luck dice for Use in This Combat Only"
|
||||
},
|
||||
"arcane_spell_attack": {
|
||||
"type": "no_lethargy",
|
||||
"description": "No Spell Lethargy the Aether Approves of Characters Efforts"
|
||||
},
|
||||
"arcane_spell_defense": {
|
||||
"type": "flash_of_pain",
|
||||
"duration_dice": "1D6E",
|
||||
"target": "caster",
|
||||
"description": "Caster Suffers Severe pain and will be under a flash of pain for 1D6E seconds"
|
||||
},
|
||||
"ranged_defense": {
|
||||
"type": "luck_die",
|
||||
"scope": "combat",
|
||||
"description": "Granted 1 Luck dice for Use in This Combat Only"
|
||||
}
|
||||
},
|
||||
"26": {
|
||||
"melee_attack": "Shield Destruction",
|
||||
"ranged_attack": "empty",
|
||||
"melee_defense": "empty",
|
||||
"arcane_spell_attack": "empty",
|
||||
"arcane_spell_defense": "empty",
|
||||
"skill_rolls": "empty"
|
||||
"melee_attack": {
|
||||
"type": "shield_destruction",
|
||||
"description": "Shield Destruction"
|
||||
}
|
||||
},
|
||||
"25": {
|
||||
"melee_attack": "empty",
|
||||
"ranged_attack": "empty",
|
||||
"melee_defense": "empty",
|
||||
"arcane_spell_attack": "empty",
|
||||
"arcane_spell_defense": "empty",
|
||||
"skill_rolls": "Add 1 to Skill Roll"
|
||||
"skill_rolls": {
|
||||
"type": "bonus_flat",
|
||||
"amount": 1,
|
||||
"target": "skill",
|
||||
"description": "Add 1 to Skill Roll"
|
||||
}
|
||||
},
|
||||
"21": {
|
||||
"melee_attack": "Hit Inflicts Flash of Pain 1D6E seconds",
|
||||
"ranged_attack": "Hit Inflicts Flash of Pain 1D6E seconds",
|
||||
"melee_defense": "Defender Recovers or ignores any flash of pain",
|
||||
"arcane_spell_attack": "Magical Damage inflicts Flash of pain 1D6E seconds",
|
||||
"arcane_spell_defense": "Caster Suffers Severe pain and will be under a flash of pain for 1D6E seconds",
|
||||
"skill_rolls": "Granted D6 (1-6) Skill Modifier for this Skill Attempt"
|
||||
"melee_attack": {
|
||||
"type": "flash_of_pain",
|
||||
"duration_dice": "1D6E",
|
||||
"target": "defender",
|
||||
"description": "Hit Inflicts Flash of Pain 1D6E seconds"
|
||||
},
|
||||
"ranged_attack": {
|
||||
"type": "flash_of_pain",
|
||||
"duration_dice": "1D6E",
|
||||
"target": "defender",
|
||||
"description": "Hit Inflicts Flash of Pain 1D6E seconds"
|
||||
},
|
||||
"melee_defense": {
|
||||
"type": "recover_pain",
|
||||
"description": "Defender Recovers or ignores any flash of pain"
|
||||
},
|
||||
"arcane_spell_attack": {
|
||||
"type": "flash_of_pain",
|
||||
"duration_dice": "1D6E",
|
||||
"target": "defender",
|
||||
"description": "Magical Damage inflicts Flash of pain 1D6E seconds"
|
||||
},
|
||||
"arcane_spell_defense": {
|
||||
"type": "flash_of_pain",
|
||||
"duration_dice": "1D6E",
|
||||
"target": "caster",
|
||||
"description": "Caster Suffers Severe pain and will be under a flash of pain for 1D6E seconds"
|
||||
},
|
||||
"skill_rolls": {
|
||||
"type": "bonus_dice",
|
||||
"dice": "D6",
|
||||
"target": "skill",
|
||||
"description": "Granted D6 (1-6) Skill Modifier for this Skill Attempt"
|
||||
},
|
||||
"ranged_defense": {
|
||||
"type": "recover_pain",
|
||||
"description": "Defender Recovers or ignores any flash of pain"
|
||||
}
|
||||
},
|
||||
"20": {
|
||||
"melee_attack": "Possible Vicious Strike or Add D12 to attack",
|
||||
"ranged_attack": "Possible Vicious Strike or add D12 to attack",
|
||||
"melee_defense": "Possible 20/20 defense that avoids Any Attack Except a Lethal Strike or adds D12 to defense",
|
||||
"arcane_spell_attack": "Possible Vicious Application of a Magical Attack or add D12 to attack",
|
||||
"arcane_spell_defense": "Possible 20/20 Spell defense that Saves Against Any Magical Attack Except a Lethal Magical Strike or add D12 to defense",
|
||||
"skill_rolls": "20 Added to Skill Roll"
|
||||
"melee_attack": {
|
||||
"type": "choice",
|
||||
"choices": [
|
||||
{
|
||||
"type": "special_strike",
|
||||
"options": [
|
||||
"vicious"
|
||||
]
|
||||
},
|
||||
{
|
||||
"type": "bonus_dice",
|
||||
"dice": "D12",
|
||||
"target": "attack"
|
||||
}
|
||||
],
|
||||
"description": "Possible Vicious Strike or Add D12 to attack"
|
||||
},
|
||||
"ranged_attack": {
|
||||
"type": "choice",
|
||||
"choices": [
|
||||
{
|
||||
"type": "special_strike",
|
||||
"options": [
|
||||
"vicious"
|
||||
]
|
||||
},
|
||||
{
|
||||
"type": "bonus_dice",
|
||||
"dice": "D12",
|
||||
"target": "attack"
|
||||
}
|
||||
],
|
||||
"description": "Possible Vicious Strike or add D12 to attack"
|
||||
},
|
||||
"melee_defense": {
|
||||
"type": "choice",
|
||||
"choices": [
|
||||
{
|
||||
"type": "special_defense",
|
||||
"options": [
|
||||
"perfect"
|
||||
]
|
||||
},
|
||||
{
|
||||
"type": "bonus_dice",
|
||||
"dice": "D12",
|
||||
"target": "defense"
|
||||
}
|
||||
],
|
||||
"description": "Possible 20/20 defense that avoids Any Attack Except a Lethal Strike or adds D12 to defense"
|
||||
},
|
||||
"arcane_spell_attack": {
|
||||
"type": "choice",
|
||||
"choices": [
|
||||
{
|
||||
"type": "special_strike",
|
||||
"options": [
|
||||
"vicious_magical"
|
||||
]
|
||||
},
|
||||
{
|
||||
"type": "bonus_dice",
|
||||
"dice": "D12",
|
||||
"target": "spell_attack"
|
||||
}
|
||||
],
|
||||
"description": "Possible Vicious Application of a Magical Attack or add D12 to attack"
|
||||
},
|
||||
"arcane_spell_defense": {
|
||||
"type": "choice",
|
||||
"choices": [
|
||||
{
|
||||
"type": "special_defense",
|
||||
"options": [
|
||||
"perfect_spell"
|
||||
]
|
||||
},
|
||||
{
|
||||
"type": "bonus_dice",
|
||||
"dice": "D12",
|
||||
"target": "spell_defense"
|
||||
}
|
||||
],
|
||||
"description": "Possible 20/20 Spell defense that Saves Against Any Magical Attack Except a Lethal Magical Strike or add D12 to defense"
|
||||
},
|
||||
"skill_rolls": {
|
||||
"type": "bonus_flat",
|
||||
"amount": 20,
|
||||
"target": "skill",
|
||||
"description": "20 Added to Skill Roll"
|
||||
},
|
||||
"ranged_defense": {
|
||||
"type": "choice",
|
||||
"choices": [
|
||||
{
|
||||
"type": "special_defense",
|
||||
"options": [
|
||||
"perfect"
|
||||
]
|
||||
},
|
||||
{
|
||||
"type": "bonus_dice",
|
||||
"dice": "D12",
|
||||
"target": "defense"
|
||||
}
|
||||
],
|
||||
"description": "Possible 20/20 defense that avoids Any Attack Except a Lethal Strike or adds D12 to defense"
|
||||
}
|
||||
},
|
||||
"15": {
|
||||
"melee_attack": "Bleed, Knock-back on Hit",
|
||||
"ranged_attack": "Bleed",
|
||||
"melee_defense": "Kick, Punch or Shield Bash",
|
||||
"arcane_spell_attack": "empty",
|
||||
"arcane_spell_defense": "empty",
|
||||
"skill_rolls": "Add 1 to Skill Roll"
|
||||
"melee_attack": {
|
||||
"type": "combo",
|
||||
"effects": [
|
||||
{
|
||||
"type": "bleed"
|
||||
},
|
||||
"13": {
|
||||
"melee_attack": "empty",
|
||||
"ranged_attack": "empty",
|
||||
"melee_defense": "empty",
|
||||
"arcane_spell_attack": "empty",
|
||||
"arcane_spell_defense": "empty",
|
||||
"skill_rolls": "empty"
|
||||
{
|
||||
"type": "knockback"
|
||||
}
|
||||
],
|
||||
"description": "Bleed, Knock-back on Hit"
|
||||
},
|
||||
"ranged_attack": {
|
||||
"type": "bleed",
|
||||
"description": "Bleed"
|
||||
},
|
||||
"melee_defense": {
|
||||
"type": "counter_attack",
|
||||
"options": [
|
||||
"kick",
|
||||
"punch",
|
||||
"shield_bash"
|
||||
],
|
||||
"description": "Kick, Punch or Shield Bash"
|
||||
},
|
||||
"skill_rolls": {
|
||||
"type": "bonus_flat",
|
||||
"amount": 1,
|
||||
"target": "skill",
|
||||
"description": "Add 1 to Skill Roll"
|
||||
},
|
||||
"ranged_defense": {
|
||||
"type": "counter_attack",
|
||||
"options": [
|
||||
"kick",
|
||||
"punch",
|
||||
"shield_bash"
|
||||
],
|
||||
"description": "Kick, Punch or Shield Bash"
|
||||
}
|
||||
},
|
||||
"13": {},
|
||||
"11": {
|
||||
"melee_attack": "Flurry Attack or Hit to Miss",
|
||||
"ranged_attack": "Roll 2x Damage Dice",
|
||||
"melee_defense": "empty",
|
||||
"arcane_spell_attack": "empty",
|
||||
"arcane_spell_defense": "empty",
|
||||
"skill_rolls": "empty"
|
||||
"melee_attack": {
|
||||
"type": "flurry",
|
||||
"condition": "hit_or_miss",
|
||||
"description": "Flurry Attack or Hit to Miss"
|
||||
},
|
||||
"ranged_attack": {
|
||||
"type": "double_damage_dice",
|
||||
"description": "Roll 2x Damage Dice"
|
||||
}
|
||||
},
|
||||
"10": {
|
||||
"melee_attack": "Bleed, Knock-back on Hit",
|
||||
"ranged_attack": "Bleed",
|
||||
"melee_defense": "Kick, Punch or Shield Bash",
|
||||
"arcane_spell_attack": "empty",
|
||||
"arcane_spell_defense": "empty",
|
||||
"skill_rolls": "Add 1 to Skill Roll"
|
||||
"melee_attack": {
|
||||
"type": "combo",
|
||||
"effects": [
|
||||
{
|
||||
"type": "bleed"
|
||||
},
|
||||
{
|
||||
"type": "knockback"
|
||||
}
|
||||
],
|
||||
"description": "Bleed, Knock-back on Hit"
|
||||
},
|
||||
"ranged_attack": {
|
||||
"type": "bleed",
|
||||
"description": "Bleed"
|
||||
},
|
||||
"melee_defense": {
|
||||
"type": "counter_attack",
|
||||
"options": [
|
||||
"kick",
|
||||
"punch",
|
||||
"shield_bash"
|
||||
],
|
||||
"description": "Kick, Punch or Shield Bash"
|
||||
},
|
||||
"skill_rolls": {
|
||||
"type": "bonus_flat",
|
||||
"amount": 1,
|
||||
"target": "skill",
|
||||
"description": "Add 1 to Skill Roll"
|
||||
},
|
||||
"ranged_defense": {
|
||||
"type": "counter_attack",
|
||||
"options": [
|
||||
"kick",
|
||||
"punch",
|
||||
"shield_bash"
|
||||
],
|
||||
"description": "Kick, Punch or Shield Bash"
|
||||
}
|
||||
},
|
||||
"8": {
|
||||
"melee_attack": "Mulligan, Can Choose to Re-roll This Attack",
|
||||
"ranged_attack": "Mulligan, Can Choose to Re-Roll This Attack",
|
||||
"melee_defense": "Mulligan, Can Choose to Re-Roll This Defense",
|
||||
"arcane_spell_attack": "Mulligan, Can Re-Roll This Spell Attack",
|
||||
"arcane_spell_defense": "Mulligan, Can Re-Roll This Spell Defense",
|
||||
"skill_rolls": "Mulligan, Can Re-Roll This Skill roll"
|
||||
"melee_attack": {
|
||||
"type": "mulligan",
|
||||
"description": "Mulligan, Can Choose to Re-roll This Attack"
|
||||
},
|
||||
"ranged_attack": {
|
||||
"type": "mulligan",
|
||||
"description": "Mulligan, Can Choose to Re-Roll This Attack"
|
||||
},
|
||||
"melee_defense": {
|
||||
"type": "mulligan",
|
||||
"description": "Mulligan, Can Choose to Re-Roll This Defense"
|
||||
},
|
||||
"arcane_spell_attack": {
|
||||
"type": "mulligan",
|
||||
"description": "Mulligan, Can Re-Roll This Spell Attack"
|
||||
},
|
||||
"arcane_spell_defense": {
|
||||
"type": "mulligan",
|
||||
"description": "Mulligan, Can Re-Roll This Spell Defense"
|
||||
},
|
||||
"skill_rolls": {
|
||||
"type": "mulligan",
|
||||
"description": "Mulligan, Can Re-Roll This Skill roll"
|
||||
},
|
||||
"ranged_defense": {
|
||||
"type": "mulligan",
|
||||
"description": "Mulligan, Can Choose to Re-Roll This Defense"
|
||||
}
|
||||
},
|
||||
"7": {
|
||||
"melee_attack": "Flurry Attack on Hit or Miss",
|
||||
"ranged_attack": "Roll 2x Damage Dice",
|
||||
"melee_defense": "empty",
|
||||
"arcane_spell_attack": "empty",
|
||||
"arcane_spell_defense": "empty",
|
||||
"skill_rolls": "empty"
|
||||
"melee_attack": {
|
||||
"type": "flurry",
|
||||
"condition": "hit_or_miss",
|
||||
"description": "Flurry Attack on Hit or Miss"
|
||||
},
|
||||
"ranged_attack": {
|
||||
"type": "double_damage_dice",
|
||||
"description": "Roll 2x Damage Dice"
|
||||
}
|
||||
},
|
||||
"5": {
|
||||
"melee_attack": "Bleed, Knock-back on Hit",
|
||||
"ranged_attack": "Bleed",
|
||||
"melee_defense": "Kick, Punch, or Shield Bash",
|
||||
"arcane_spell_attack": "empty",
|
||||
"arcane_spell_defense": "empty",
|
||||
"skill_rolls": "Add 1 to Skill Roll"
|
||||
"melee_attack": {
|
||||
"type": "combo",
|
||||
"effects": [
|
||||
{
|
||||
"type": "bleed"
|
||||
},
|
||||
{
|
||||
"type": "knockback"
|
||||
}
|
||||
],
|
||||
"description": "Bleed, Knock-back on Hit"
|
||||
},
|
||||
"ranged_attack": {
|
||||
"type": "bleed",
|
||||
"description": "Bleed"
|
||||
},
|
||||
"melee_defense": {
|
||||
"type": "counter_attack",
|
||||
"options": [
|
||||
"kick",
|
||||
"punch",
|
||||
"shield_bash"
|
||||
],
|
||||
"description": "Kick, Punch, or Shield Bash"
|
||||
},
|
||||
"skill_rolls": {
|
||||
"type": "bonus_flat",
|
||||
"amount": 1,
|
||||
"target": "skill",
|
||||
"description": "Add 1 to Skill Roll"
|
||||
},
|
||||
"ranged_defense": {
|
||||
"type": "counter_attack",
|
||||
"options": [
|
||||
"kick",
|
||||
"punch",
|
||||
"shield_bash"
|
||||
],
|
||||
"description": "Kick, Punch, or Shield Bash"
|
||||
}
|
||||
},
|
||||
"3": {
|
||||
"melee_attack": "Triple Damage",
|
||||
"ranged_attack": "Triple Damage",
|
||||
"melee_defense": "DR Tripled including Shield",
|
||||
"arcane_spell_attack": "Triple Damage on Spell Damage",
|
||||
"arcane_spell_defense": "D12 Added to Spell Defense Modifier",
|
||||
"skill_rolls": "empty"
|
||||
"melee_attack": {
|
||||
"type": "damage_multiplier",
|
||||
"multiplier": 3,
|
||||
"description": "Triple Damage"
|
||||
},
|
||||
"ranged_attack": {
|
||||
"type": "damage_multiplier",
|
||||
"multiplier": 3,
|
||||
"description": "Triple Damage"
|
||||
},
|
||||
"melee_defense": {
|
||||
"type": "dr_multiplier",
|
||||
"multiplier": 3,
|
||||
"includes_shield": true,
|
||||
"description": "DR Tripled including Shield"
|
||||
},
|
||||
"arcane_spell_attack": {
|
||||
"type": "damage_multiplier",
|
||||
"multiplier": 3,
|
||||
"description": "Triple Damage on Spell Damage"
|
||||
},
|
||||
"arcane_spell_defense": {
|
||||
"type": "bonus_dice",
|
||||
"dice": "D12",
|
||||
"target": "spell_defense",
|
||||
"description": "D12 Added to Spell Defense Modifier"
|
||||
},
|
||||
"ranged_defense": {
|
||||
"type": "dr_multiplier",
|
||||
"multiplier": 3,
|
||||
"includes_shield": true,
|
||||
"description": "DR Tripled including Shield"
|
||||
}
|
||||
},
|
||||
"2": {
|
||||
"melee_attack": "Double Damage",
|
||||
"ranged_attack": "Double Damage",
|
||||
"melee_defense": "DR Doubled including Shield",
|
||||
"arcane_spell_attack": "Double Damage on Spell Damage",
|
||||
"arcane_spell_defense": "D6 Added to Spell Defense Modifier",
|
||||
"skill_rolls": "empty"
|
||||
"melee_attack": {
|
||||
"type": "damage_multiplier",
|
||||
"multiplier": 2,
|
||||
"description": "Double Damage"
|
||||
},
|
||||
"ranged_attack": {
|
||||
"type": "damage_multiplier",
|
||||
"multiplier": 2,
|
||||
"description": "Double Damage"
|
||||
},
|
||||
"melee_defense": {
|
||||
"type": "dr_multiplier",
|
||||
"multiplier": 2,
|
||||
"includes_shield": true,
|
||||
"description": "DR Doubled including Shield"
|
||||
},
|
||||
"arcane_spell_attack": {
|
||||
"type": "damage_multiplier",
|
||||
"multiplier": 2,
|
||||
"description": "Double Damage on Spell Damage"
|
||||
},
|
||||
"arcane_spell_defense": {
|
||||
"type": "bonus_dice",
|
||||
"dice": "D6",
|
||||
"target": "spell_defense",
|
||||
"description": "D6 Added to Spell Defense Modifier"
|
||||
},
|
||||
"ranged_defense": {
|
||||
"type": "dr_multiplier",
|
||||
"multiplier": 2,
|
||||
"includes_shield": true,
|
||||
"description": "DR Doubled including Shield"
|
||||
}
|
||||
},
|
||||
"1": {
|
||||
"melee_attack": "empty",
|
||||
"ranged_attack": "Possible Fumble Ranged ammo is broken unrecoverable",
|
||||
"melee_defense": "empty",
|
||||
"arcane_spell_attack": "Possible Spell Calamity or Catastrophe",
|
||||
"arcane_spell_defense": "empty",
|
||||
"skill_rolls": "empty"
|
||||
"ranged_attack": {
|
||||
"type": "fumble",
|
||||
"detail": "ranged_ammo_broken",
|
||||
"description": "Possible Fumble Ranged ammo is broken unrecoverable"
|
||||
},
|
||||
"arcane_spell_attack": {
|
||||
"type": "spell_calamity",
|
||||
"description": "Possible Spell Calamity or Catastrophe"
|
||||
}
|
||||
}
|
||||
},
|
||||
"definitions": {
|
||||
|
||||
@@ -193,6 +193,7 @@ export const DICE_VALUES = {
|
||||
export const CHARACTERISTIC_ATTACK = ["str", "int", "wis", "dex"]
|
||||
export const CHARACTERISTIC_RANGED_ATTACK = ["int", "wis", "dex"]
|
||||
export const CHARACTERISTIC_DEFENSE = ["int", "wis", "dex"]
|
||||
export const CHARACTERISTIC_RANGED_DEFENSE = ["int", "wis", "dex"]
|
||||
export const CHARACTERISTIC_DAMAGE = ["str"]
|
||||
|
||||
export const DEFENSE_DICE_VALUES = {
|
||||
@@ -304,6 +305,7 @@ export const SYSTEM = {
|
||||
CHARACTERISTIC_ATTACK,
|
||||
CHARACTERISTIC_RANGED_ATTACK,
|
||||
CHARACTERISTIC_DEFENSE,
|
||||
CHARACTERISTIC_RANGED_DEFENSE,
|
||||
CHARACTERISTIC_DAMAGE,
|
||||
INITIATIVE_DICE_CHOICES_PER_CLASS,
|
||||
CHAR_CLASSES,
|
||||
|
||||
@@ -198,6 +198,22 @@ export default class LethalFantasyActor extends Actor {
|
||||
case "miracle-power":
|
||||
rollTarget = this.items.find((i) => (i.type === "miracle" || i.type == "spell") && i.id === rollKey)
|
||||
rollTarget.rollKey = rollKey
|
||||
if (rollType === "spell-attack" || rollType === "spell-power") {
|
||||
const cost = Number(rollTarget.system?.cost) || 0
|
||||
const currentAether = Number(this.system.aetherPoints?.value) || 0
|
||||
if (cost > currentAether) {
|
||||
ui.notifications.warn(`${this.name} cannot cast ${rollTarget.name}: insufficient Aether (needs ${cost}, has ${currentAether}).`)
|
||||
return
|
||||
}
|
||||
}
|
||||
if (rollType === "miracle-attack" || rollType === "miracle-power") {
|
||||
const cost = Number(rollTarget.system?.level) || 0
|
||||
const currentGrace = Number(this.system.divinityPoints?.value) || 0
|
||||
if (cost > currentGrace) {
|
||||
ui.notifications.warn(`${this.name} cannot invoke ${rollTarget.name}: insufficient Grace (needs ${cost}, has ${currentGrace}).`)
|
||||
return
|
||||
}
|
||||
}
|
||||
break
|
||||
case "shield-roll": {
|
||||
rollTarget = this.items.find((i) => i.type === "shield" && i.id === rollKey)
|
||||
@@ -256,6 +272,8 @@ export default class LethalFantasyActor extends Actor {
|
||||
if (rollType === "weapon-defense") {
|
||||
rollTarget.armorDefense = this.getArmorDefenseValue()
|
||||
rollTarget.grantedDice = this.system.granted.defenseDice
|
||||
// Check if this is a ranged defense
|
||||
rollTarget.isRangedDefense = game.lethalFantasy?.nextDefenseData?.isRanged ?? false
|
||||
}
|
||||
}
|
||||
break
|
||||
|
||||
@@ -22,6 +22,7 @@ export default class D30Roll {
|
||||
MELEE_ATTACK: "melee_attack",
|
||||
RANGED_ATTACK: "ranged_attack",
|
||||
MELEE_DEFENSE: "melee_defense",
|
||||
RANGED_DEFENSE: "ranged_defense",
|
||||
ARCANE_SPELL_ATTACK: "arcane_spell_attack",
|
||||
ARCANE_SPELL_DEFENSE: "arcane_spell_defense",
|
||||
SKILL_ROLLS: "skill_rolls"
|
||||
@@ -47,26 +48,26 @@ export default class D30Roll {
|
||||
}
|
||||
|
||||
/**
|
||||
* Récupère le résultat d'un jet de D30
|
||||
* Récupère le résultat d'un jet de D30 sous forme d'objet structuré.
|
||||
* @param {number} diceValue La valeur du dé (1-30)
|
||||
* @param {string} rollType Le type de jet externe (ex: "weapon-attack", "spell-attack", etc.)
|
||||
* @param {Object} weapon L'arme ou l'objet utilisé (optionnel, nécessaire pour certains types)
|
||||
* @returns {string|null} Le résultat correspondant ou null si vide/non trouvé
|
||||
* @param {Object} options Options supplémentaires (optionnel)
|
||||
* @param {boolean} options.isRanged Si true, utilise ranged_defense au lieu de melee_defense
|
||||
* @returns {Object|null} L'objet effet `{ type, description, ...fields }` ou null si aucun effet
|
||||
*/
|
||||
static getResult(diceValue, rollType, weapon = null) {
|
||||
static getResult(diceValue, rollType, weapon = null, options = {}) {
|
||||
if (!this.resultsTable) {
|
||||
console.warn("D30Roll | Results table is not initialized. Call D30Roll.initialize() first.")
|
||||
return null
|
||||
}
|
||||
|
||||
// Validation des paramètres
|
||||
if (diceValue < 1 || diceValue > 30) {
|
||||
console.warn(`D30Roll | Invalid dice value: ${diceValue}. Must be between 1 and 30.`)
|
||||
return null
|
||||
}
|
||||
|
||||
// Convert external rollType to internal rollType
|
||||
const internalType = this.convertToInternalType(rollType, weapon)
|
||||
const internalType = this.convertToInternalType(rollType, weapon, options)
|
||||
|
||||
if (!internalType) {
|
||||
console.warn(`D30Roll | Could not convert roll type: ${rollType}`)
|
||||
@@ -85,22 +86,27 @@ export default class D30Roll {
|
||||
}
|
||||
|
||||
const result = resultEntry[internalType]
|
||||
|
||||
// Retourne null si le résultat est "empty"
|
||||
if (result === "empty" || !result) {
|
||||
return null
|
||||
return result ?? null
|
||||
}
|
||||
|
||||
return result
|
||||
/**
|
||||
* Retourne le type d'effet d'un résultat D30.
|
||||
* @param {Object|null} result L'objet retourné par getResult()
|
||||
* @returns {string|null} Le type d'effet ou null
|
||||
*/
|
||||
static getEffectType(result) {
|
||||
return result?.type ?? null
|
||||
}
|
||||
|
||||
/**
|
||||
* Convertit un rollType externe en rollType interne
|
||||
* @param {string} externalType Le type de jet externe (ex: "weapon-attack")
|
||||
* @param {Object} weapon L'arme ou l'objet utilisé (optionnel)
|
||||
* @param {Object} options Options supplémentaires (optionnel)
|
||||
* @param {boolean} options.isRanged Si true, utilise ranged_defense au lieu de melee_defense
|
||||
* @returns {string|null} Le type interne correspondant ou null
|
||||
*/
|
||||
static convertToInternalType(externalType, weapon = null) {
|
||||
static convertToInternalType(externalType, weapon = null, options = {}) {
|
||||
// Attack types - need weapon to determine if melee or ranged
|
||||
if (externalType === "weapon-attack") {
|
||||
if (!weapon) {
|
||||
@@ -123,7 +129,7 @@ export default class D30Roll {
|
||||
|
||||
// Defense types
|
||||
if (externalType === "weapon-defense" || externalType === "monster-defense") {
|
||||
return this.ROLL_TYPES.MELEE_DEFENSE
|
||||
return options.isRanged ? this.ROLL_TYPES.RANGED_DEFENSE : this.ROLL_TYPES.MELEE_DEFENSE
|
||||
}
|
||||
|
||||
// Spell types
|
||||
@@ -177,11 +183,11 @@ export default class D30Roll {
|
||||
|
||||
/**
|
||||
* Vérifie si un résultat est vide
|
||||
* @param {string} result Le résultat à vérifier
|
||||
* @param {Object|null} result Le résultat à vérifier
|
||||
* @returns {boolean} True si le résultat est vide
|
||||
*/
|
||||
static isEmptyResult(result) {
|
||||
return !result || result === "empty"
|
||||
return !result || !result.type
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -189,11 +195,12 @@ export default class D30Roll {
|
||||
* @param {number} diceValue La valeur du dé (1-30)
|
||||
* @param {string} rollType Le type de jet externe
|
||||
* @param {Object} weapon L'arme ou l'objet utilisé (optionnel)
|
||||
* @param {Object} options Options supplémentaires (optionnel)
|
||||
* @returns {Object} Un objet avec le résultat et des informations de formatage
|
||||
*/
|
||||
static getFormattedResult(diceValue, rollType, weapon = null) {
|
||||
const result = this.getResult(diceValue, rollType, weapon)
|
||||
const internalType = this.convertToInternalType(rollType, weapon)
|
||||
static getFormattedResult(diceValue, rollType, weapon = null, options = {}) {
|
||||
const result = this.getResult(diceValue, rollType, weapon, options)
|
||||
const internalType = this.convertToInternalType(rollType, weapon, options)
|
||||
|
||||
return {
|
||||
value: diceValue,
|
||||
|
||||
+35
-14
@@ -182,6 +182,7 @@ export default class LethalFantasyRoll extends Roll {
|
||||
} else {
|
||||
options.rollTarget.value = options.rollTarget.defenseModifier
|
||||
options.rollTarget.charModifier = 0
|
||||
options.isRangedDefense = options.rollTarget.isRangedDefense ?? false
|
||||
}
|
||||
|
||||
} else if (options.rollType === "monster-skill") {
|
||||
@@ -219,8 +220,14 @@ export default class LethalFantasyRoll extends Roll {
|
||||
options.rollTarget.charModifier = options.rollTarget.combat.rangedAttackModifier
|
||||
}
|
||||
} else {
|
||||
options.rollTarget.value = options.rollTarget.combat.defenseModifier + options.rollTarget.weaponSkillModifier + options.rollTarget.weapon.system.bonuses.defenseBonus + options.rollTarget.armorDefense
|
||||
options.rollTarget.charModifier = options.rollTarget.combat.defenseModifier
|
||||
// For defense, check if it's a ranged defense
|
||||
const defenseModifier = options.rollTarget.isRangedDefense
|
||||
? options.rollTarget.combat.rangedDefenseModifier
|
||||
: options.rollTarget.combat.defenseModifier
|
||||
options.rollTarget.value = defenseModifier + options.rollTarget.weaponSkillModifier + options.rollTarget.weapon.system.bonuses.defenseBonus + options.rollTarget.armorDefense
|
||||
options.rollTarget.charModifier = defenseModifier
|
||||
// Store isRanged flag for D30 lookup
|
||||
options.isRangedDefense = options.rollTarget.isRangedDefense
|
||||
}
|
||||
|
||||
} else if (options.rollType === "spell" || options.rollType === "spell-attack" || options.rollType === "spell-power") {
|
||||
@@ -265,6 +272,7 @@ export default class LethalFantasyRoll extends Roll {
|
||||
hasChangeDice = false
|
||||
hasMaxValue = false
|
||||
hasExplode = false
|
||||
hasFavor = true
|
||||
options.rollTarget.value = 0
|
||||
|
||||
} else if (options.rollType.includes("weapon-damage")) {
|
||||
@@ -282,7 +290,11 @@ export default class LethalFantasyRoll extends Roll {
|
||||
options.damageMedium = true
|
||||
dice = options.rollTarget.weapon.system.damage.damageM
|
||||
}
|
||||
dice = dice.replace("E", "")
|
||||
if (/NE$/i.test(dice)) {
|
||||
hasMaxValue = false
|
||||
hasExplode = false
|
||||
}
|
||||
dice = dice.replace(/NE$/i, "").replace("E", "")
|
||||
baseFormula = dice
|
||||
|
||||
} else if (options.rollType.includes("monster-damage")) {
|
||||
@@ -295,6 +307,10 @@ export default class LethalFantasyRoll extends Roll {
|
||||
dice = options.rollTarget.damageDice
|
||||
dice = dice.replace("E", "")
|
||||
baseFormula = dice
|
||||
if (options.rollTarget.noExplode) {
|
||||
hasMaxValue = false
|
||||
hasExplode = false
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -304,7 +320,7 @@ export default class LethalFantasyRoll extends Roll {
|
||||
hasModifier = false
|
||||
}
|
||||
|
||||
const rollModes = foundry.utils.duplicate(CONFIG.Dice.rollModes); // v12 : Object.fromEntries(Object.entries(CONFIG.Dice.rollModes).map(([key, value]) => [key, game.i18n.localize(value)]))
|
||||
const rollModes = foundry.utils.duplicate(CONFIG.ChatMessage.modes);
|
||||
console.log("Roll mode", rollModes)
|
||||
|
||||
const fieldRollMode = new foundry.data.fields.StringField({
|
||||
@@ -490,7 +506,8 @@ export default class LethalFantasyRoll extends Roll {
|
||||
rollContext.favor = "none"
|
||||
}
|
||||
|
||||
maxValue = Number(baseFormula.match(/\d+$/)[0]) // Update the max value agains
|
||||
const maxMatch = baseFormula ? baseFormula.match(/\d+$/) : null
|
||||
maxValue = maxMatch ? Number(maxMatch[0]) : 0
|
||||
|
||||
const rollData = {
|
||||
type: options.rollType,
|
||||
@@ -577,7 +594,8 @@ export default class LethalFantasyRoll extends Roll {
|
||||
const d30Message = D30Roll.getResult(
|
||||
rollD30.total,
|
||||
options.rollType,
|
||||
options.rollTarget?.weapon
|
||||
options.rollTarget?.weapon,
|
||||
{ isRanged: options.isRangedDefense }
|
||||
)
|
||||
options.D30message = d30Message
|
||||
}
|
||||
@@ -658,7 +676,7 @@ export default class LethalFantasyRoll extends Roll {
|
||||
|
||||
/* ***********************************************************/
|
||||
static async promptInitiative(options = {}) {
|
||||
const rollModes = foundry.utils.duplicate(CONFIG.Dice.rollModes); // v12 : Object.fromEntries(Object.entries(CONFIG.Dice.rollModes).map(([key, value]) => [key, game.i18n.localize(value)]))
|
||||
const rollModes = foundry.utils.duplicate(CONFIG.ChatMessage.modes); // v12 : Object.fromEntries(Object.entries(CONFIG.Dice.rollModes).map(([key, value]) => [key, game.i18n.localize(value)]))
|
||||
const fieldRollMode = new foundry.data.fields.StringField({
|
||||
choices: rollModes,
|
||||
blank: false,
|
||||
@@ -712,7 +730,7 @@ export default class LethalFantasyRoll extends Roll {
|
||||
|
||||
let initRoll = new Roll(formula, options.data)
|
||||
await initRoll.evaluate()
|
||||
let msg = await initRoll.toMessage({ flavor: `Initiative for ${options.actorName}` }, { rollMode: rollContext.visibility })
|
||||
let msg = await initRoll.toMessage({ flavor: `Initiative for ${options.actorName}` }, { messageMode: rollContext.visibility })
|
||||
if (game?.dice3d && initRoll.dice?.length) {
|
||||
await game.dice3d.waitFor3DAnimationByMessageID(msg.id)
|
||||
}
|
||||
@@ -726,7 +744,7 @@ export default class LethalFantasyRoll extends Roll {
|
||||
/* ***********************************************************/
|
||||
static async promptCombatAction(options = {}) {
|
||||
|
||||
const rollModes = foundry.utils.duplicate(CONFIG.Dice.rollModes); // v12 : Object.fromEntries(Object.entries(CONFIG.Dice.rollModes).map(([key, value]) => [key, game.i18n.localize(value)]))
|
||||
const rollModes = foundry.utils.duplicate(CONFIG.ChatMessage.modes); // v12 : Object.fromEntries(Object.entries(CONFIG.Dice.rollModes).map(([key, value]) => [key, game.i18n.localize(value)]))
|
||||
const fieldRollMode = new foundry.data.fields.StringField({
|
||||
choices: rollModes,
|
||||
blank: false,
|
||||
@@ -983,7 +1001,7 @@ export default class LethalFantasyRoll extends Roll {
|
||||
|
||||
let max = roll.dice[0].faces - 1
|
||||
max = Math.min(currentAction.progressionCount, max)
|
||||
let msg = await roll.toMessage({ flavor: `Progression Roll for ${currentAction.name}, progression count : ${currentAction.progressionCount}/${max}` }, { rollMode: rollContext.visibility })
|
||||
let msg = await roll.toMessage({ flavor: `Progression Roll for ${currentAction.name}, progression count : ${currentAction.progressionCount}/${max}` }, { messageMode: rollContext.visibility })
|
||||
if (game?.dice3d) {
|
||||
await game.dice3d.waitFor3DAnimationByMessageID(msg.id)
|
||||
}
|
||||
@@ -1025,7 +1043,7 @@ export default class LethalFantasyRoll extends Roll {
|
||||
/* ***********************************************************/
|
||||
static async promptRangedDefense(options = {}) {
|
||||
|
||||
const rollModes = foundry.utils.duplicate(CONFIG.Dice.rollModes);
|
||||
const rollModes = foundry.utils.duplicate(CONFIG.ChatMessage.modes);
|
||||
const fieldRollMode = new foundry.data.fields.StringField({
|
||||
choices: rollModes,
|
||||
blank: false,
|
||||
@@ -1105,6 +1123,7 @@ export default class LethalFantasyRoll extends Roll {
|
||||
// Merge rollContext object into options object
|
||||
options = { ...options, ...rollContext }
|
||||
options.rollName = "Ranged Defense"
|
||||
options.rollType = "weapon-defense"
|
||||
|
||||
const rollBase = new this(rollContext.movement, options.data, rollData)
|
||||
const rollModifier = new Roll(modifierFormula, options.data, rollData)
|
||||
@@ -1112,6 +1131,7 @@ export default class LethalFantasyRoll extends Roll {
|
||||
await rollBase.evaluate()
|
||||
let rollD30 = await new Roll("1D30").evaluate()
|
||||
options.D30result = rollD30.total
|
||||
options.D30message = D30Roll.getResult(rollD30.total, options.rollType, options.rollTarget?.weapon, { isRanged: true })
|
||||
|
||||
let badResult = 0
|
||||
if (rollContext.movement.includes("kh")) {
|
||||
@@ -1154,6 +1174,7 @@ export default class LethalFantasyRoll extends Roll {
|
||||
rollBase.options.rollTarget = options.rollTarget
|
||||
rollBase.options.titleFormula = `1D20E + ${modifierFormula}`
|
||||
rollBase.options.D30result = options.D30result
|
||||
rollBase.options.D30message = options.D30message
|
||||
rollBase.options.rollName = "Ranged Defense"
|
||||
rollBase.options.badResult = badResult
|
||||
rollBase.options.rollData = foundry.utils.duplicate(rollData)
|
||||
@@ -1311,11 +1332,11 @@ export default class LethalFantasyRoll extends Roll {
|
||||
*
|
||||
* @param {Object} [messageData={}] Additional data to include in the message.
|
||||
* @param {Object} options Options for message creation.
|
||||
* @param {string} options.rollMode The mode of the roll (e.g., public, private).
|
||||
* @param {string} options.messageMode The mode of the roll (e.g., public, private).
|
||||
* @param {boolean} [options.create=true] Whether to create the message.
|
||||
* @returns {Promise} - A promise that resolves when the message is created.
|
||||
*/
|
||||
async toMessage(messageData = {}, { rollMode, create = true } = {}) {
|
||||
async toMessage(messageData = {}, { messageMode, create = true } = {}) {
|
||||
return await super.toMessage(
|
||||
{
|
||||
isSave: this.isSave,
|
||||
@@ -1333,7 +1354,7 @@ export default class LethalFantasyRoll extends Roll {
|
||||
rollData: this.rollData,
|
||||
...messageData,
|
||||
},
|
||||
{ rollMode, create },
|
||||
{ messageMode, create },
|
||||
)
|
||||
}
|
||||
|
||||
|
||||
@@ -152,6 +152,7 @@ export default class LethalFantasyCharacter extends foundry.abstract.TypeDataMod
|
||||
attackModifier: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
||||
rangedAttackModifier: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
||||
defenseModifier: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
||||
rangedDefenseModifier: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
||||
defenseBonus: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
||||
damageModifier: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
||||
armorHitPoints: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
||||
@@ -259,6 +260,12 @@ export default class LethalFantasyCharacter extends foundry.abstract.TypeDataMod
|
||||
this.combat.defenseModifier += chaDef.defense
|
||||
}
|
||||
|
||||
this.combat.rangedDefenseModifier = this.combat.defenseBonus
|
||||
for (let chaKey of SYSTEM.CHARACTERISTIC_RANGED_DEFENSE) {
|
||||
let chaDef = SYSTEM.CHARACTERISTICS_TABLES[chaKey].find(s => s.value === this.characteristics[chaKey].value)
|
||||
this.combat.rangedDefenseModifier += chaDef.defense
|
||||
}
|
||||
|
||||
this.combat.damageModifier = 0
|
||||
for (let chaKey of SYSTEM.CHARACTERISTIC_DAMAGE) {
|
||||
let chaDef = SYSTEM.CHARACTERISTICS_TABLES[chaKey].find(s => s.value === this.characteristics[chaKey].value)
|
||||
@@ -290,7 +297,7 @@ export default class LethalFantasyCharacter extends foundry.abstract.TypeDataMod
|
||||
})
|
||||
if (!roll) return null
|
||||
|
||||
await roll.toMessage({}, { rollMode: roll.options.rollMode })
|
||||
await roll.toMessage({}, { messageMode: roll.options.rollMode })
|
||||
}
|
||||
|
||||
async rollInitiative(combatId = undefined, combatantId = undefined) {
|
||||
@@ -311,7 +318,7 @@ export default class LethalFantasyCharacter extends foundry.abstract.TypeDataMod
|
||||
})
|
||||
if (!roll) return null
|
||||
|
||||
await roll.toMessage({}, { rollMode: roll.options.rollMode })
|
||||
await roll.toMessage({}, { messageMode: roll.options.rollMode })
|
||||
}
|
||||
|
||||
async rollProgressionDice(combatId, combatantId, rollProgressionCount) {
|
||||
|
||||
+41
-11
@@ -64,7 +64,7 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
|
||||
painDamage: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
|
||||
})
|
||||
|
||||
const attackField = (label) => {
|
||||
const attackField = (label, initialNoExplode = false) => {
|
||||
const schema = {
|
||||
key: new fields.StringField({ required: true, nullable: false, initial: `attack${label}` }),
|
||||
name: new fields.StringField({ required: true, nullable: false, initial: `Attack ${label}` }),
|
||||
@@ -74,6 +74,7 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
|
||||
damageDice: new fields.StringField({ required: true, nullable: false, initial: "1D6" }),
|
||||
damageModifier: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
||||
enabled: new fields.BooleanField({ initial: true, required: true, nullable: false }),
|
||||
noExplode: new fields.BooleanField({ initial: initialNoExplode, required: true, nullable: false }),
|
||||
}
|
||||
return new fields.SchemaField(schema, { label })
|
||||
}
|
||||
@@ -123,10 +124,32 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
|
||||
shieldDefenseDice: new fields.StringField({ required: true, nullable: false, initial: "d4" })
|
||||
})
|
||||
schema.combatHTH = new fields.SchemaField({
|
||||
attack1: attackField("1"),
|
||||
attack2: attackField("2")
|
||||
attack1: attackField("1", true),
|
||||
attack2: attackField("2", true)
|
||||
})
|
||||
|
||||
schema.attackMode = new fields.StringField({
|
||||
required: true,
|
||||
nullable: false,
|
||||
initial: "melee",
|
||||
choices: { melee: "Melee", ranged: "Ranged" }
|
||||
})
|
||||
|
||||
schema.rangedAttacks = new fields.SchemaField({
|
||||
attack1: attackField("1"),
|
||||
attack2: attackField("2"),
|
||||
attack3: attackField("3"),
|
||||
attack4: attackField("4")
|
||||
})
|
||||
|
||||
schema.rangedWeaponRange = new fields.SchemaField({
|
||||
pointBlank: new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 }),
|
||||
short: new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 }),
|
||||
medium: new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 }),
|
||||
long: new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 }),
|
||||
extreme: new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 }),
|
||||
outOfSkill: new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 })
|
||||
})
|
||||
|
||||
return schema
|
||||
}
|
||||
@@ -157,7 +180,7 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
|
||||
})
|
||||
if (!roll) return null
|
||||
|
||||
await roll.toMessage({}, { rollMode: roll.options.rollMode })
|
||||
await roll.toMessage({}, { messageMode: roll.options.rollMode })
|
||||
}
|
||||
|
||||
async prepareMonsterRoll(rollType, rollKey, rollDice = undefined, tokenId = undefined, damageModifier = undefined, defenderId = undefined, defenderTokenId = undefined, extraShieldDr = 0) {
|
||||
@@ -165,14 +188,20 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
|
||||
switch (rollType) {
|
||||
case "monster-attack":
|
||||
case "monster-defense":
|
||||
case "monster-damage":
|
||||
rollTarget = foundry.utils.duplicate(this.attacks[rollKey])
|
||||
case "monster-damage": {
|
||||
const attacksSet = this.attackMode === "ranged" ? this.rangedAttacks : this.attacks
|
||||
rollTarget = foundry.utils.duplicate(attacksSet[rollKey])
|
||||
rollTarget.rollKey = rollKey
|
||||
rollTarget.attackMode = this.attackMode
|
||||
if (rollType === "monster-defense") {
|
||||
rollTarget.isRangedDefense = game.lethalFantasy?.nextDefenseData?.isRanged ?? false
|
||||
}
|
||||
// Si damageModifier est fourni (depuis le chat), l'utiliser au lieu de celui de la fiche
|
||||
if (damageModifier !== undefined && rollType === "monster-damage") {
|
||||
rollTarget.damageModifier = damageModifier
|
||||
}
|
||||
break
|
||||
}
|
||||
case "monster-attack-hth":
|
||||
case "monster-defense-hth":
|
||||
case "monster-damage-hth":
|
||||
@@ -241,7 +270,7 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
|
||||
return
|
||||
}
|
||||
rollTarget = skill
|
||||
rollTarget.weapon = weapon
|
||||
rollTarget.weapon = foundry.utils.duplicate(weapon)
|
||||
rollTarget.weaponSkillModifier = skill.weaponSkillModifier
|
||||
rollTarget.rollKey = rollKey
|
||||
rollTarget.combat = foundry.utils.duplicate(this.combat)
|
||||
@@ -276,7 +305,7 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
|
||||
})
|
||||
if (!roll) return null
|
||||
|
||||
await roll.toMessage({}, { rollMode: roll.options.rollMode })
|
||||
await roll.toMessage({}, { messageMode: roll.options.rollMode })
|
||||
}
|
||||
|
||||
async rollProgressionDice(combatId, combatantId) {
|
||||
@@ -288,7 +317,7 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
|
||||
return
|
||||
}
|
||||
|
||||
const rollModes = foundry.utils.duplicate(CONFIG.Dice.rollModes)
|
||||
const rollModes = foundry.utils.duplicate(CONFIG.ChatMessage.modes)
|
||||
const fieldRollMode = new foundry.data.fields.StringField({
|
||||
choices: rollModes,
|
||||
blank: false,
|
||||
@@ -304,8 +333,9 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
|
||||
}
|
||||
|
||||
let hasAttack = false
|
||||
for (let key in this.attacks) {
|
||||
let attack = this.attacks[key]
|
||||
const attacksSet = this.attackMode === "ranged" ? this.rangedAttacks : this.attacks
|
||||
for (let key in attacksSet) {
|
||||
let attack = attacksSet[key]
|
||||
if (attack.enabled && attack.attackScore > 0 && attack.attackScore === roll.total) {
|
||||
hasAttack = true
|
||||
const messageContent = await foundry.applications.handlebars.renderTemplate(
|
||||
|
||||
+54
-13
@@ -304,7 +304,8 @@ export default class LethalFantasyUtils {
|
||||
|
||||
// Pour les monstres, récupérer les attaques activées
|
||||
if (isMonster) {
|
||||
const enabledAttacks = Object.entries(defender.system.attacks).filter(([key, attack]) => attack.enabled)
|
||||
const attacksSet = defender.system.attackMode === "ranged" ? defender.system.rangedAttacks : defender.system.attacks
|
||||
const enabledAttacks = Object.entries(attacksSet).filter(([key, attack]) => attack.enabled)
|
||||
|
||||
if (enabledAttacks.length === 0) {
|
||||
ui.notifications.warn("No enabled attacks available for defense")
|
||||
@@ -333,7 +334,7 @@ export default class LethalFantasyUtils {
|
||||
|
||||
// Afficher le dialogue
|
||||
const result = await foundry.applications.api.DialogV2.wait({
|
||||
window: { title: "Defense Roll" },
|
||||
window: { title: msg.isRanged ? "Ranged Defense Roll" : "Defense Roll" },
|
||||
classes: ["lethalfantasy"],
|
||||
content,
|
||||
buttons: [
|
||||
@@ -365,7 +366,8 @@ export default class LethalFantasyUtils {
|
||||
attackD30message,
|
||||
attackRerollContext,
|
||||
defenderId: defender.id,
|
||||
defenderTokenId
|
||||
defenderTokenId,
|
||||
isRanged: msg.isRanged
|
||||
}
|
||||
|
||||
defender.system.prepareMonsterRoll("monster-defense", result)
|
||||
@@ -373,6 +375,37 @@ export default class LethalFantasyUtils {
|
||||
return
|
||||
}
|
||||
|
||||
// Pour les personnages, récupérer les armes équipées
|
||||
// Si l'attaque est une attaque à distance, utiliser le dialogue de défense à distance
|
||||
if (msg.isRanged) {
|
||||
const { default: LethalFantasyRoll } = await import("./documents/roll.mjs")
|
||||
const roll = await LethalFantasyRoll.promptRangedDefense({
|
||||
actorId: defender.id,
|
||||
actorName: defender.name,
|
||||
actorImage: defender.img,
|
||||
})
|
||||
if (roll) {
|
||||
game.lethalFantasy = game.lethalFantasy || {}
|
||||
game.lethalFantasy.nextDefenseData = {
|
||||
attackerId,
|
||||
attackRoll,
|
||||
attackerName,
|
||||
defenderName,
|
||||
attackWeaponId,
|
||||
attackRollType,
|
||||
attackRollKey,
|
||||
attackD30result,
|
||||
attackD30message,
|
||||
attackRerollContext,
|
||||
defenderId: defender.id,
|
||||
defenderTokenId,
|
||||
isRanged: true
|
||||
}
|
||||
await roll.toMessage({}, { messageMode: roll.options.rollMode })
|
||||
}
|
||||
return
|
||||
}
|
||||
|
||||
// Pour les personnages, récupérer les armes équipées
|
||||
const equippedWeapons = defender.items.filter(i =>
|
||||
i.type === "weapon" && i.system.equipped === true
|
||||
@@ -437,7 +470,8 @@ export default class LethalFantasyUtils {
|
||||
attackD30message,
|
||||
attackRerollContext,
|
||||
defenderId: defender.id,
|
||||
defenderTokenId
|
||||
defenderTokenId,
|
||||
isRanged: msg.isRanged
|
||||
}
|
||||
|
||||
console.log("Storing defense data for character:", defender.id)
|
||||
@@ -448,7 +482,7 @@ export default class LethalFantasyUtils {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static hasD30Reroll(d30Message) {
|
||||
return /mulligan|re-?roll/i.test(d30Message || "")
|
||||
return d30Message?.type === "mulligan"
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@@ -1058,25 +1092,32 @@ export default class LethalFantasyUtils {
|
||||
static async applyDamage(message, event) {
|
||||
// Récupérer les données du message
|
||||
let combatantId = event.currentTarget.dataset.combatantId
|
||||
if (!combatantId || !game.combat) {
|
||||
if (!combatantId) {
|
||||
ui.notifications.error("No combatant selected")
|
||||
return
|
||||
}
|
||||
|
||||
let combatant = game.combat.combatants.get(combatantId)
|
||||
if (!combatant) {
|
||||
ui.notifications.error("Combatant not found")
|
||||
return
|
||||
// Try to find the target: first as a combat combatant, then as a scene token
|
||||
let targetActor = null
|
||||
if (game.combat) {
|
||||
const combatant = game.combat.combatants.get(combatantId)
|
||||
if (combatant) {
|
||||
targetActor = combatant.token?.actor || game.actors.get(combatant.actorId)
|
||||
}
|
||||
}
|
||||
if (!targetActor) {
|
||||
// Fall back to scene token lookup (non-combat tokens use tokenId as their combatantId)
|
||||
const token = canvas.tokens?.placeables?.find(t => t.id === combatantId)
|
||||
targetActor = token?.actor
|
||||
}
|
||||
|
||||
let targetActor = combatant.token?.actor || game.actors.get(combatant.actorId)
|
||||
if (!targetActor) {
|
||||
ui.notifications.error("Target actor not found")
|
||||
return
|
||||
}
|
||||
|
||||
// Récupérer les données de dégâts du message
|
||||
let damageTotal = message.rolls[0]?.total || 0
|
||||
// Use options.rollTotal (includes weapon modifier bonus) rather than roll.total (dice formula only)
|
||||
let damageTotal = message.rolls[0]?.options?.rollTotal ?? message.rolls[0]?.total ?? 0
|
||||
let weaponName = message.rolls[0]?.options?.rollName || "Unknown Weapon"
|
||||
|
||||
// Calculer les DR
|
||||
|
||||
@@ -1 +1 @@
|
||||
MANIFEST-000571
|
||||
MANIFEST-000591
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
2026/04/17-23:19:16.304838 7fc1d9fbd6c0 Recovering log #569
|
||||
2026/04/17-23:19:16.314937 7fc1d9fbd6c0 Delete type=3 #567
|
||||
2026/04/17-23:19:16.314986 7fc1d9fbd6c0 Delete type=0 #569
|
||||
2026/04/17-23:21:33.253358 7fc1d8fbb6c0 Level-0 table #574: started
|
||||
2026/04/17-23:21:33.253399 7fc1d8fbb6c0 Level-0 table #574: 0 bytes OK
|
||||
2026/04/17-23:21:33.259366 7fc1d8fbb6c0 Delete type=0 #572
|
||||
2026/04/17-23:21:33.272517 7fc1d8fbb6c0 Manual compaction at level-0 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zw9RQocTdz3HRjZK' @ 0 : 0; will stop at (end)
|
||||
2026/04/17-23:21:33.272537 7fc1d8fbb6c0 Manual compaction at level-1 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zw9RQocTdz3HRjZK' @ 0 : 0; will stop at (end)
|
||||
2026/05/17-11:57:50.231387 7f16423fc6c0 Recovering log #589
|
||||
2026/05/17-11:57:50.249229 7f16423fc6c0 Delete type=3 #587
|
||||
2026/05/17-11:57:50.249281 7f16423fc6c0 Delete type=0 #589
|
||||
2026/05/17-13:21:53.429711 7f1641bfb6c0 Level-0 table #594: started
|
||||
2026/05/17-13:21:53.429759 7f1641bfb6c0 Level-0 table #594: 0 bytes OK
|
||||
2026/05/17-13:21:53.437714 7f1641bfb6c0 Delete type=0 #592
|
||||
2026/05/17-13:21:53.449134 7f1641bfb6c0 Manual compaction at level-0 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zw9RQocTdz3HRjZK' @ 0 : 0; will stop at (end)
|
||||
2026/05/17-13:21:53.461721 7f1641bfb6c0 Manual compaction at level-1 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zw9RQocTdz3HRjZK' @ 0 : 0; will stop at (end)
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
2026/04/17-15:59:28.854423 7fc1d9fbd6c0 Recovering log #565
|
||||
2026/04/17-15:59:28.865018 7fc1d9fbd6c0 Delete type=3 #563
|
||||
2026/04/17-15:59:28.865088 7fc1d9fbd6c0 Delete type=0 #565
|
||||
2026/04/17-17:32:42.752073 7fc1d8fbb6c0 Level-0 table #570: started
|
||||
2026/04/17-17:32:42.752102 7fc1d8fbb6c0 Level-0 table #570: 0 bytes OK
|
||||
2026/04/17-17:32:42.757979 7fc1d8fbb6c0 Delete type=0 #568
|
||||
2026/04/17-17:32:42.764071 7fc1d8fbb6c0 Manual compaction at level-0 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zw9RQocTdz3HRjZK' @ 0 : 0; will stop at (end)
|
||||
2026/04/17-17:32:42.764104 7fc1d8fbb6c0 Manual compaction at level-1 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zw9RQocTdz3HRjZK' @ 0 : 0; will stop at (end)
|
||||
2026/05/02-08:40:55.892385 7fd7557ee6c0 Recovering log #585
|
||||
2026/05/02-08:40:55.903385 7fd7557ee6c0 Delete type=3 #583
|
||||
2026/05/02-08:40:55.903442 7fd7557ee6c0 Delete type=0 #585
|
||||
2026/05/02-08:41:12.057856 7fd7477fe6c0 Level-0 table #590: started
|
||||
2026/05/02-08:41:12.057882 7fd7477fe6c0 Level-0 table #590: 0 bytes OK
|
||||
2026/05/02-08:41:12.121845 7fd7477fe6c0 Delete type=0 #588
|
||||
2026/05/02-08:41:12.122077 7fd7477fe6c0 Manual compaction at level-0 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zw9RQocTdz3HRjZK' @ 0 : 0; will stop at (end)
|
||||
2026/05/02-08:41:12.122121 7fd7477fe6c0 Manual compaction at level-1 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zw9RQocTdz3HRjZK' @ 0 : 0; will stop at (end)
|
||||
|
||||
Binary file not shown.
@@ -1 +1 @@
|
||||
MANIFEST-000568
|
||||
MANIFEST-000588
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
2026/04/17-23:19:16.318519 7fc1da7be6c0 Recovering log #566
|
||||
2026/04/17-23:19:16.328366 7fc1da7be6c0 Delete type=3 #564
|
||||
2026/04/17-23:19:16.328429 7fc1da7be6c0 Delete type=0 #566
|
||||
2026/04/17-23:21:33.266428 7fc1d8fbb6c0 Level-0 table #571: started
|
||||
2026/04/17-23:21:33.266454 7fc1d8fbb6c0 Level-0 table #571: 0 bytes OK
|
||||
2026/04/17-23:21:33.272429 7fc1d8fbb6c0 Delete type=0 #569
|
||||
2026/04/17-23:21:33.272532 7fc1d8fbb6c0 Manual compaction at level-0 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!x5gLtqlW4sdDmHTd' @ 0 : 0; will stop at (end)
|
||||
2026/04/17-23:21:33.272553 7fc1d8fbb6c0 Manual compaction at level-1 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!x5gLtqlW4sdDmHTd' @ 0 : 0; will stop at (end)
|
||||
2026/05/17-11:57:50.260046 7f16433fe6c0 Recovering log #586
|
||||
2026/05/17-11:57:50.276348 7f16433fe6c0 Delete type=3 #584
|
||||
2026/05/17-11:57:50.276460 7f16433fe6c0 Delete type=0 #586
|
||||
2026/05/17-13:21:53.474443 7f1641bfb6c0 Level-0 table #591: started
|
||||
2026/05/17-13:21:53.474485 7f1641bfb6c0 Level-0 table #591: 0 bytes OK
|
||||
2026/05/17-13:21:53.481502 7f1641bfb6c0 Delete type=0 #589
|
||||
2026/05/17-13:21:53.490389 7f1641bfb6c0 Manual compaction at level-0 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!x5gLtqlW4sdDmHTd' @ 0 : 0; will stop at (end)
|
||||
2026/05/17-13:21:53.512946 7f1641bfb6c0 Manual compaction at level-1 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!x5gLtqlW4sdDmHTd' @ 0 : 0; will stop at (end)
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
2026/04/17-15:59:28.871085 7fc1dafbf6c0 Recovering log #562
|
||||
2026/04/17-15:59:28.880683 7fc1dafbf6c0 Delete type=3 #560
|
||||
2026/04/17-15:59:28.880729 7fc1dafbf6c0 Delete type=0 #562
|
||||
2026/04/17-17:32:42.744598 7fc1d8fbb6c0 Level-0 table #567: started
|
||||
2026/04/17-17:32:42.744627 7fc1d8fbb6c0 Level-0 table #567: 0 bytes OK
|
||||
2026/04/17-17:32:42.751972 7fc1d8fbb6c0 Delete type=0 #565
|
||||
2026/04/17-17:32:42.764061 7fc1d8fbb6c0 Manual compaction at level-0 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!x5gLtqlW4sdDmHTd' @ 0 : 0; will stop at (end)
|
||||
2026/04/17-17:32:42.764085 7fc1d8fbb6c0 Manual compaction at level-1 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!x5gLtqlW4sdDmHTd' @ 0 : 0; will stop at (end)
|
||||
2026/05/02-08:40:55.909564 7fd747fff6c0 Recovering log #582
|
||||
2026/05/02-08:40:55.919159 7fd747fff6c0 Delete type=3 #580
|
||||
2026/05/02-08:40:55.919214 7fd747fff6c0 Delete type=0 #582
|
||||
2026/05/02-08:41:11.999050 7fd7477fe6c0 Level-0 table #587: started
|
||||
2026/05/02-08:41:11.999076 7fd7477fe6c0 Level-0 table #587: 0 bytes OK
|
||||
2026/05/02-08:41:12.057672 7fd7477fe6c0 Delete type=0 #585
|
||||
2026/05/02-08:41:12.122063 7fd7477fe6c0 Manual compaction at level-0 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!x5gLtqlW4sdDmHTd' @ 0 : 0; will stop at (end)
|
||||
2026/05/02-08:41:12.122111 7fd7477fe6c0 Manual compaction at level-1 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!x5gLtqlW4sdDmHTd' @ 0 : 0; will stop at (end)
|
||||
|
||||
Binary file not shown.
@@ -1 +1 @@
|
||||
MANIFEST-000573
|
||||
MANIFEST-000593
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
2026/04/17-23:19:16.291897 7fc1dafbf6c0 Recovering log #571
|
||||
2026/04/17-23:19:16.301798 7fc1dafbf6c0 Delete type=3 #569
|
||||
2026/04/17-23:19:16.301852 7fc1dafbf6c0 Delete type=0 #571
|
||||
2026/04/17-23:21:33.247119 7fc1d8fbb6c0 Level-0 table #576: started
|
||||
2026/04/17-23:21:33.247158 7fc1d8fbb6c0 Level-0 table #576: 0 bytes OK
|
||||
2026/04/17-23:21:33.253108 7fc1d8fbb6c0 Delete type=0 #574
|
||||
2026/04/17-23:21:33.272508 7fc1d8fbb6c0 Manual compaction at level-0 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)
|
||||
2026/04/17-23:21:33.272542 7fc1d8fbb6c0 Manual compaction at level-1 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)
|
||||
2026/05/17-11:57:50.206131 7f1643bff6c0 Recovering log #591
|
||||
2026/05/17-11:57:50.222037 7f1643bff6c0 Delete type=3 #589
|
||||
2026/05/17-11:57:50.222089 7f1643bff6c0 Delete type=0 #591
|
||||
2026/05/17-13:21:53.292176 7f1641bfb6c0 Level-0 table #596: started
|
||||
2026/05/17-13:21:53.292219 7f1641bfb6c0 Level-0 table #596: 0 bytes OK
|
||||
2026/05/17-13:21:53.299322 7f1641bfb6c0 Delete type=0 #594
|
||||
2026/05/17-13:21:53.306548 7f1641bfb6c0 Manual compaction at level-0 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)
|
||||
2026/05/17-13:21:53.318889 7f1641bfb6c0 Manual compaction at level-1 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
2026/04/17-15:59:28.839432 7fc1da7be6c0 Recovering log #567
|
||||
2026/04/17-15:59:28.849242 7fc1da7be6c0 Delete type=3 #565
|
||||
2026/04/17-15:59:28.849292 7fc1da7be6c0 Delete type=0 #567
|
||||
2026/04/17-17:32:42.764151 7fc1d8fbb6c0 Level-0 table #572: started
|
||||
2026/04/17-17:32:42.764181 7fc1d8fbb6c0 Level-0 table #572: 0 bytes OK
|
||||
2026/04/17-17:32:42.770357 7fc1d8fbb6c0 Delete type=0 #570
|
||||
2026/04/17-17:32:42.789018 7fc1d8fbb6c0 Manual compaction at level-0 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)
|
||||
2026/04/17-17:32:42.789049 7fc1d8fbb6c0 Manual compaction at level-1 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)
|
||||
2026/05/02-08:40:55.873571 7fd747fff6c0 Recovering log #587
|
||||
2026/05/02-08:40:55.883892 7fd747fff6c0 Delete type=3 #585
|
||||
2026/05/02-08:40:55.883950 7fd747fff6c0 Delete type=0 #587
|
||||
2026/05/02-08:41:11.870087 7fd7477fe6c0 Level-0 table #592: started
|
||||
2026/05/02-08:41:11.870140 7fd7477fe6c0 Level-0 table #592: 0 bytes OK
|
||||
2026/05/02-08:41:11.937524 7fd7477fe6c0 Delete type=0 #590
|
||||
2026/05/02-08:41:12.122025 7fd7477fe6c0 Manual compaction at level-0 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)
|
||||
2026/05/02-08:41:12.122087 7fd7477fe6c0 Manual compaction at level-1 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)
|
||||
|
||||
Binary file not shown.
@@ -1 +1 @@
|
||||
MANIFEST-000268
|
||||
MANIFEST-000288
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
2026/04/17-23:19:16.342745 7fc1d9fbd6c0 Recovering log #266
|
||||
2026/04/17-23:19:16.352598 7fc1d9fbd6c0 Delete type=3 #264
|
||||
2026/04/17-23:19:16.352656 7fc1d9fbd6c0 Delete type=0 #266
|
||||
2026/04/17-23:21:33.291630 7fc1d8fbb6c0 Level-0 table #271: started
|
||||
2026/04/17-23:21:33.291664 7fc1d8fbb6c0 Level-0 table #271: 0 bytes OK
|
||||
2026/04/17-23:21:33.297690 7fc1d8fbb6c0 Delete type=0 #269
|
||||
2026/04/17-23:21:33.297852 7fc1d8fbb6c0 Manual compaction at level-0 from '!folders!37mu4dxsSuftlnmP' @ 72057594037927935 : 1 .. '!items!zKOpU34oLziGJW6y' @ 0 : 0; will stop at (end)
|
||||
2026/04/17-23:21:33.297866 7fc1d8fbb6c0 Manual compaction at level-1 from '!folders!37mu4dxsSuftlnmP' @ 72057594037927935 : 1 .. '!items!zKOpU34oLziGJW6y' @ 0 : 0; will stop at (end)
|
||||
2026/05/17-11:57:50.303535 7f16433fe6c0 Recovering log #286
|
||||
2026/05/17-11:57:50.318955 7f16433fe6c0 Delete type=3 #284
|
||||
2026/05/17-11:57:50.319061 7f16433fe6c0 Delete type=0 #286
|
||||
2026/05/17-13:21:53.481662 7f1641bfb6c0 Level-0 table #291: started
|
||||
2026/05/17-13:21:53.481693 7f1641bfb6c0 Level-0 table #291: 0 bytes OK
|
||||
2026/05/17-13:21:53.490187 7f1641bfb6c0 Delete type=0 #289
|
||||
2026/05/17-13:21:53.502325 7f1641bfb6c0 Manual compaction at level-0 from '!folders!37mu4dxsSuftlnmP' @ 72057594037927935 : 1 .. '!items!zKOpU34oLziGJW6y' @ 0 : 0; will stop at (end)
|
||||
2026/05/17-13:21:53.512979 7f1641bfb6c0 Manual compaction at level-1 from '!folders!37mu4dxsSuftlnmP' @ 72057594037927935 : 1 .. '!items!zKOpU34oLziGJW6y' @ 0 : 0; will stop at (end)
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
2026/04/17-15:59:28.899464 7fc1d97bc6c0 Recovering log #262
|
||||
2026/04/17-15:59:28.910004 7fc1d97bc6c0 Delete type=3 #260
|
||||
2026/04/17-15:59:28.910074 7fc1d97bc6c0 Delete type=0 #262
|
||||
2026/04/17-17:32:42.770457 7fc1d8fbb6c0 Level-0 table #267: started
|
||||
2026/04/17-17:32:42.770479 7fc1d8fbb6c0 Level-0 table #267: 0 bytes OK
|
||||
2026/04/17-17:32:42.777091 7fc1d8fbb6c0 Delete type=0 #265
|
||||
2026/04/17-17:32:42.789028 7fc1d8fbb6c0 Manual compaction at level-0 from '!folders!37mu4dxsSuftlnmP' @ 72057594037927935 : 1 .. '!items!zKOpU34oLziGJW6y' @ 0 : 0; will stop at (end)
|
||||
2026/04/17-17:32:42.789054 7fc1d8fbb6c0 Manual compaction at level-1 from '!folders!37mu4dxsSuftlnmP' @ 72057594037927935 : 1 .. '!items!zKOpU34oLziGJW6y' @ 0 : 0; will stop at (end)
|
||||
2026/05/02-08:40:55.939668 7fd754fed6c0 Recovering log #282
|
||||
2026/05/02-08:40:55.949715 7fd754fed6c0 Delete type=3 #280
|
||||
2026/05/02-08:40:55.949784 7fd754fed6c0 Delete type=0 #282
|
||||
2026/05/02-08:41:12.184448 7fd7477fe6c0 Level-0 table #287: started
|
||||
2026/05/02-08:41:12.184496 7fd7477fe6c0 Level-0 table #287: 0 bytes OK
|
||||
2026/05/02-08:41:12.252892 7fd7477fe6c0 Delete type=0 #285
|
||||
2026/05/02-08:41:12.365481 7fd7477fe6c0 Manual compaction at level-0 from '!folders!37mu4dxsSuftlnmP' @ 72057594037927935 : 1 .. '!items!zKOpU34oLziGJW6y' @ 0 : 0; will stop at (end)
|
||||
2026/05/02-08:41:12.365509 7fd7477fe6c0 Manual compaction at level-1 from '!folders!37mu4dxsSuftlnmP' @ 72057594037927935 : 1 .. '!items!zKOpU34oLziGJW6y' @ 0 : 0; will stop at (end)
|
||||
|
||||
BIN
Binary file not shown.
@@ -1 +1 @@
|
||||
MANIFEST-000567
|
||||
MANIFEST-000587
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
2026/04/17-23:19:16.330906 7fc1dafbf6c0 Recovering log #565
|
||||
2026/04/17-23:19:16.340561 7fc1dafbf6c0 Delete type=3 #563
|
||||
2026/04/17-23:19:16.340605 7fc1dafbf6c0 Delete type=0 #565
|
||||
2026/04/17-23:21:33.259495 7fc1d8fbb6c0 Level-0 table #570: started
|
||||
2026/04/17-23:21:33.259518 7fc1d8fbb6c0 Level-0 table #570: 0 bytes OK
|
||||
2026/04/17-23:21:33.266305 7fc1d8fbb6c0 Delete type=0 #568
|
||||
2026/04/17-23:21:33.272525 7fc1d8fbb6c0 Manual compaction at level-0 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)
|
||||
2026/04/17-23:21:33.272548 7fc1d8fbb6c0 Manual compaction at level-1 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)
|
||||
2026/05/17-11:57:50.282340 7f16423fc6c0 Recovering log #585
|
||||
2026/05/17-11:57:50.297125 7f16423fc6c0 Delete type=3 #583
|
||||
2026/05/17-11:57:50.297189 7f16423fc6c0 Delete type=0 #585
|
||||
2026/05/17-13:21:53.299508 7f1641bfb6c0 Level-0 table #590: started
|
||||
2026/05/17-13:21:53.299854 7f1641bfb6c0 Level-0 table #590: 0 bytes OK
|
||||
2026/05/17-13:21:53.306309 7f1641bfb6c0 Delete type=0 #588
|
||||
2026/05/17-13:21:53.318877 7f1641bfb6c0 Manual compaction at level-0 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)
|
||||
2026/05/17-13:21:53.325564 7f1641bfb6c0 Manual compaction at level-1 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
2026/04/17-15:59:28.886104 7fc1da7be6c0 Recovering log #561
|
||||
2026/04/17-15:59:28.896104 7fc1da7be6c0 Delete type=3 #559
|
||||
2026/04/17-15:59:28.896157 7fc1da7be6c0 Delete type=0 #561
|
||||
2026/04/17-17:32:42.758102 7fc1d8fbb6c0 Level-0 table #566: started
|
||||
2026/04/17-17:32:42.758128 7fc1d8fbb6c0 Level-0 table #566: 0 bytes OK
|
||||
2026/04/17-17:32:42.763950 7fc1d8fbb6c0 Delete type=0 #564
|
||||
2026/04/17-17:32:42.764079 7fc1d8fbb6c0 Manual compaction at level-0 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)
|
||||
2026/04/17-17:32:42.764099 7fc1d8fbb6c0 Manual compaction at level-1 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)
|
||||
2026/05/02-08:40:55.925402 7fd755fef6c0 Recovering log #581
|
||||
2026/05/02-08:40:55.935869 7fd755fef6c0 Delete type=3 #579
|
||||
2026/05/02-08:40:55.935924 7fd755fef6c0 Delete type=0 #581
|
||||
2026/05/02-08:41:11.937698 7fd7477fe6c0 Level-0 table #586: started
|
||||
2026/05/02-08:41:11.937727 7fd7477fe6c0 Level-0 table #586: 0 bytes OK
|
||||
2026/05/02-08:41:11.998871 7fd7477fe6c0 Delete type=0 #584
|
||||
2026/05/02-08:41:12.122041 7fd7477fe6c0 Manual compaction at level-0 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)
|
||||
2026/05/02-08:41:12.122099 7fd7477fe6c0 Manual compaction at level-1 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)
|
||||
|
||||
BIN
Binary file not shown.
@@ -410,6 +410,48 @@
|
||||
}
|
||||
}
|
||||
|
||||
.ranged-attacks {
|
||||
grid-template-columns: 1fr;
|
||||
.attack {
|
||||
.name {
|
||||
min-width: 10rem;
|
||||
max-width: 10rem;
|
||||
}
|
||||
.damage-dice {
|
||||
width: 5rem;
|
||||
max-width: 5rem;
|
||||
}
|
||||
}
|
||||
.ranged-weapon-range {
|
||||
margin-top: 8px;
|
||||
border-top: 1px solid var(--color-border-light-tertiary, #ccc);
|
||||
padding-top: 6px;
|
||||
> label {
|
||||
font-weight: bold;
|
||||
margin-bottom: 4px;
|
||||
display: block;
|
||||
}
|
||||
.range-fields {
|
||||
display: flex;
|
||||
flex-wrap: wrap;
|
||||
gap: 6px;
|
||||
.range-field {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
label {
|
||||
font-size: 0.7rem;
|
||||
white-space: nowrap;
|
||||
}
|
||||
input {
|
||||
width: 3.5rem;
|
||||
text-align: center;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
.armors {
|
||||
display: grid;
|
||||
grid-template-columns: repeat(3, 1fr);
|
||||
|
||||
+2
-2
@@ -6,7 +6,7 @@
|
||||
"download": "#{DOWNLOAD}#",
|
||||
"url": "#{URL}#",
|
||||
"license": "LICENSE",
|
||||
"version": "13.0.0",
|
||||
"version": "14.0.0",
|
||||
"authors": [
|
||||
{
|
||||
"name": "Uberwald",
|
||||
@@ -15,7 +15,7 @@
|
||||
],
|
||||
"compatibility": {
|
||||
"minimum": "13",
|
||||
"verified": "13"
|
||||
"verified": "14"
|
||||
},
|
||||
"esmodules": ["lethal-fantasy.mjs"],
|
||||
"styles": ["css/fvtt-lethal-fantasy.css"],
|
||||
|
||||
@@ -127,7 +127,7 @@
|
||||
{{#if D30message}}
|
||||
<div class="d30-message">
|
||||
<i class="fa-solid fa-wand-magic-sparkles"></i>
|
||||
<span>{{D30message}}</span>
|
||||
<span>{{D30message.description}}</span>
|
||||
</div>
|
||||
{{/if}}
|
||||
</div>
|
||||
|
||||
@@ -13,6 +13,14 @@
|
||||
<span>{{ localize "COMBAT.End" }}</span>
|
||||
</button>
|
||||
|
||||
{{#if combat.round}}
|
||||
<button type="button" class="combat-control combat-control-lg" data-action="rollMonsterProgression"
|
||||
data-tooltip="{{ localize 'LETHALFANTASY.Combat.RollMonsters' }}">
|
||||
<i class="fa-solid fa-dragon" inert></i>
|
||||
<span>{{ localize "LETHALFANTASY.Combat.RollMonsters" }}</span>
|
||||
</button>
|
||||
{{/if}}
|
||||
|
||||
<!-- <button type="button" class="inline-control combat-control icon fa-solid fa-arrow-right" data-action="nextTurn"
|
||||
data-tooltip aria-label="{{ localize "COMBAT.TurnNext" }}"></button> -->
|
||||
<button type="button" class="inline-control combat-control icon fa-solid fa-forward-step" data-action="nextRound"
|
||||
|
||||
@@ -18,7 +18,16 @@
|
||||
|
||||
<fieldset>
|
||||
<legend>{{localize "LETHALFANTASY.Label.attacks"}}</legend>
|
||||
<div class="attacks">
|
||||
<div class="attack-mode-selector">
|
||||
<label>{{localize "LETHALFANTASY.Label.attackMode"}}</label>
|
||||
<select name="system.attackMode">
|
||||
<option value="melee" {{#if (eq system.attackMode "melee")}}selected{{/if}}>{{localize "LETHALFANTASY.Label.meleeModeLabel"}}</option>
|
||||
<option value="ranged" {{#if (eq system.attackMode "ranged")}}selected{{/if}}>{{localize "LETHALFANTASY.Label.rangedModeLabel"}}</option>
|
||||
</select>
|
||||
</div>
|
||||
|
||||
{{#if (eq system.attackMode "melee")}}
|
||||
<div class="attacks melee-attacks">
|
||||
{{#each system.attacks as |item key|}}
|
||||
<div class="attack" data-attack-key="{{key}}" >
|
||||
<div class="">
|
||||
@@ -42,6 +51,9 @@
|
||||
<div class="numeric">
|
||||
<input type="number" name="system.attacks.{{item.key}}.damageModifier" value="{{item.damageModifier}}" data-tooltip="Damage modifier"/>
|
||||
</div>
|
||||
<div class="">
|
||||
<input type="checkbox" name="system.attacks.{{item.key}}.noExplode" {{checked item.noExplode}} data-tooltip="No exploding dice on damage" />
|
||||
</div>
|
||||
|
||||
<div class="attack-icons">
|
||||
|
||||
@@ -64,6 +76,87 @@
|
||||
</div>
|
||||
{{/each}}
|
||||
</div>
|
||||
{{else}}
|
||||
<div class="attacks ranged-attacks">
|
||||
{{#each system.rangedAttacks as |item key|}}
|
||||
<div class="attack" data-attack-key="{{key}}" >
|
||||
<div class="">
|
||||
<input type="checkbox" name="system.rangedAttacks.{{item.key}}.enabled" {{checked item.enabled}} data-tooltip="Attack enabled/disabled" />
|
||||
</div>
|
||||
<div class="name">
|
||||
<input type="text" name="system.rangedAttacks.{{item.key}}.name" value="{{item.name}}" data-tooltip="Attack name" />
|
||||
</div>
|
||||
<div class="numeric">
|
||||
<input type="number" name="system.rangedAttacks.{{item.key}}.attackScore" value="{{item.attackScore}}" data-tooltip="Progression number" />
|
||||
</div>
|
||||
<div class="numeric">
|
||||
<input type="number" name="system.rangedAttacks.{{item.key}}.attackModifier" value="{{item.attackModifier}}" data-tooltip="Attack modifier" />
|
||||
</div>
|
||||
<div class="numeric">
|
||||
<input type="number" name="system.rangedAttacks.{{item.key}}.defenseModifier" value="{{item.defenseModifier}}" data-tooltip="Defense modifier"/>
|
||||
</div>
|
||||
<div class="damage-dice">
|
||||
<input type="text" name="system.rangedAttacks.{{item.key}}.damageDice" value="{{item.damageDice}}" data-tooltip="Damage dice"/>
|
||||
</div>
|
||||
<div class="numeric">
|
||||
<input type="number" name="system.rangedAttacks.{{item.key}}.damageModifier" value="{{item.damageModifier}}" data-tooltip="Damage modifier"/>
|
||||
</div>
|
||||
<div class="">
|
||||
<input type="checkbox" name="system.rangedAttacks.{{item.key}}.noExplode" {{checked item.noExplode}} data-tooltip="No exploding dice on damage" />
|
||||
</div>
|
||||
|
||||
<div class="attack-icons">
|
||||
|
||||
<a class="rollable" data-roll-type="monster-attack" data-roll-key="{{item.key}}" data-tooltip="Roll Attack">
|
||||
<i class="lf-roll-small fa-solid fa-bow-arrow" data-roll-type="monster-attack" data-roll-key="{{item.key}}"></i>
|
||||
</a>
|
||||
|
||||
<a class="rollable" data-roll-type="monster-defense" data-roll-key="{{item.key}}" data-tooltip="Roll Defense">
|
||||
<i class="fa-solid fa-shield-halved" data-roll-type="monster-defense" data-roll-key="{{item.key}}"></i>
|
||||
</a>
|
||||
|
||||
<a class="rollable" data-roll-type="monster-damage" data-roll-key="{{item.key}}"
|
||||
data-tooltip="Roll Damage">
|
||||
<i class="fa-regular fa-face-head-bandage" data-roll-type="monster-damage"
|
||||
data-roll-key="{{item.key}}"></i>
|
||||
</a>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
{{/each}}
|
||||
|
||||
<div class="ranged-weapon-range">
|
||||
<label>{{localize "LETHALFANTASY.Label.range"}}</label>
|
||||
<div class="range-fields">
|
||||
<div class="range-field">
|
||||
<label>{{localize "LETHALFANTASY.Label.pointBlank"}}</label>
|
||||
<input type="number" name="system.rangedWeaponRange.pointBlank" value="{{system.rangedWeaponRange.pointBlank}}" />
|
||||
</div>
|
||||
<div class="range-field">
|
||||
<label>{{localize "LETHALFANTASY.Label.short"}}</label>
|
||||
<input type="number" name="system.rangedWeaponRange.short" value="{{system.rangedWeaponRange.short}}" />
|
||||
</div>
|
||||
<div class="range-field">
|
||||
<label>{{localize "LETHALFANTASY.Label.medium"}}</label>
|
||||
<input type="number" name="system.rangedWeaponRange.medium" value="{{system.rangedWeaponRange.medium}}" />
|
||||
</div>
|
||||
<div class="range-field">
|
||||
<label>{{localize "LETHALFANTASY.Label.long"}}</label>
|
||||
<input type="number" name="system.rangedWeaponRange.long" value="{{system.rangedWeaponRange.long}}" />
|
||||
</div>
|
||||
<div class="range-field">
|
||||
<label>{{localize "LETHALFANTASY.Label.extreme"}}</label>
|
||||
<input type="number" name="system.rangedWeaponRange.extreme" value="{{system.rangedWeaponRange.extreme}}" />
|
||||
</div>
|
||||
<div class="range-field">
|
||||
<label>{{localize "LETHALFANTASY.Label.outOfSkill"}}</label>
|
||||
<input type="number" name="system.rangedWeaponRange.outOfSkill" value="{{system.rangedWeaponRange.outOfSkill}}" />
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
{{/if}}
|
||||
</fieldset>
|
||||
|
||||
<fieldset>
|
||||
@@ -92,6 +185,9 @@
|
||||
<div class="numeric">
|
||||
<input type="number" name="system.combatHTH.{{item.key}}.damageModifier" value="{{item.damageModifier}}" data-tooltip="Damage modifier"/>
|
||||
</div>
|
||||
<div class="">
|
||||
<input type="checkbox" name="system.combatHTH.{{item.key}}.noExplode" {{checked item.noExplode}} data-tooltip="No exploding dice on damage" />
|
||||
</div>
|
||||
|
||||
<div class="attack-icons">
|
||||
|
||||
|
||||
Reference in New Issue
Block a user