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11 Commits

Author SHA1 Message Date
uberwald 54421e4a83 MAnage spell/miracle spending points and favor/disfavor for shield rolls
Release Creation / build (release) Successful in 43s
2026-05-10 17:49:53 +02:00
uberwald ac44419b7a Corredction sur attack ranged 2026-05-03 15:12:25 +02:00
uberwald a3fc0a42b9 Corredction sur attack ranged
Release Creation / build (release) Successful in 1m19s
2026-05-03 10:06:44 +02:00
uberwald c8ce840e98 Fix ranged defense + HTH attacks
Release Creation / build (release) Successful in 1m17s
2026-05-02 08:35:22 +02:00
uberwald 55a040062a Fix ranged defense + HTH attacks
Release Creation / build (release) Successful in 1m19s
2026-05-01 23:55:29 +02:00
uberwald 1818a76499 Fix ranged defense + HTH attacks
Release Creation / build (release) Successful in 1m19s
2026-05-01 23:34:05 +02:00
uberwald 55d1b41ca4 Fix ranged defense + HTH attacks 2026-05-01 23:32:53 +02:00
uberwald 841ed82277 Fix for ranged monsters attack
Release Creation / build (release) Successful in 1m2s
2026-05-01 01:12:56 +02:00
uberwald 968d156d09 Upgrade to r14
Release Creation / build (release) Successful in 48s
2026-04-30 14:38:56 +02:00
uberwald 59ff098fca Add ranged attacks for monsters 2026-04-29 20:27:20 +02:00
uberwald b8174d5e22 Fix E dice in dice Tray
Release Creation / build (release) Successful in 55s
2026-04-17 23:21:49 +02:00
42 changed files with 1124 additions and 262 deletions
+1 -1
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@@ -60,4 +60,4 @@ jobs:
manifest: "https://www.uberwald.me/gitea/${{gitea.repository}}/releases/download/${{github.event.release.tag_name}}/system.json" manifest: "https://www.uberwald.me/gitea/${{gitea.repository}}/releases/download/${{github.event.release.tag_name}}/system.json"
notes: "https://www.uberwald.me/gitea/public/fvtt-lethal-fantasy/raw/branch/main/changelog.md" notes: "https://www.uberwald.me/gitea/public/fvtt-lethal-fantasy/raw/branch/main/changelog.md"
compatibility-minimum: "13" compatibility-minimum: "13"
compatibility-verified: "13" compatibility-verified: "14"
+39
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@@ -1178,6 +1178,45 @@ i.lethalfantasy {
margin-left: 4px; margin-left: 4px;
margin-right: 4px; margin-right: 4px;
} }
.lethalfantasy .tab.monster-combat .ranged-attacks {
grid-template-columns: 1fr;
}
.lethalfantasy .tab.monster-combat .ranged-attacks .attack .name {
min-width: 10rem;
max-width: 10rem;
}
.lethalfantasy .tab.monster-combat .ranged-attacks .attack .damage-dice {
width: 5rem;
max-width: 5rem;
}
.lethalfantasy .tab.monster-combat .ranged-attacks .ranged-weapon-range {
margin-top: 8px;
border-top: 1px solid var(--color-border-light-tertiary, #ccc);
padding-top: 6px;
}
.lethalfantasy .tab.monster-combat .ranged-attacks .ranged-weapon-range > label {
font-weight: bold;
margin-bottom: 4px;
display: block;
}
.lethalfantasy .tab.monster-combat .ranged-attacks .ranged-weapon-range .range-fields {
display: flex;
flex-wrap: wrap;
gap: 6px;
}
.lethalfantasy .tab.monster-combat .ranged-attacks .ranged-weapon-range .range-fields .range-field {
display: flex;
flex-direction: column;
align-items: center;
}
.lethalfantasy .tab.monster-combat .ranged-attacks .ranged-weapon-range .range-fields .range-field label {
font-size: 0.7rem;
white-space: nowrap;
}
.lethalfantasy .tab.monster-combat .ranged-attacks .ranged-weapon-range .range-fields .range-field input {
width: 3.5rem;
text-align: center;
}
.lethalfantasy .tab.monster-combat .armors { .lethalfantasy .tab.monster-combat .armors {
display: grid; display: grid;
grid-template-columns: repeat(3, 1fr); grid-template-columns: repeat(3, 1fr);
+11 -1
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@@ -382,9 +382,12 @@
"rollProgressionCount": "Roll progression count", "rollProgressionCount": "Roll progression count",
"rollProgressionDice": "Roll progression/Lethargy dice", "rollProgressionDice": "Roll progression/Lethargy dice",
"earned": "Earned", "earned": "Earned",
"divinityPoints": "Divinity points", "divinityPoints": "Grace",
"aetherPoints": "Aether points", "aetherPoints": "Aether points",
"attacks": "Attacks", "attacks": "Attacks",
"attackMode": "Attack Mode",
"meleeModeLabel": "Melee (8 attacks)",
"rangedModeLabel": "Ranged (4 attacks)",
"monster": "Monster", "monster": "Monster",
"Resist": "Resist", "Resist": "Resist",
"resist": "Resist", "resist": "Resist",
@@ -459,6 +462,13 @@
"notes": "Notes", "notes": "Notes",
"pc": "PC", "pc": "PC",
"perception": "Perception", "perception": "Perception",
"pointBlank": "Point blank",
"short": "Short",
"medium": "Medium",
"long": "Long",
"extreme": "Extreme",
"outOfSkill": "Out of skill",
"range": "Range",
"rangeDefenseDialog": "Ranged defense dialog", "rangeDefenseDialog": "Ranged defense dialog",
"rangeDefenseRoll": "Ranged defense roll", "rangeDefenseRoll": "Ranged defense roll",
"rangedAttackDefense": "Ranged attack defense", "rangedAttackDefense": "Ranged attack defense",
+80 -4
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@@ -265,6 +265,15 @@ Hooks.on(hookName, (message, html, data) => {
} }
// Préparer le message de demande de défense // Préparer le message de demande de défense
// isRanged: true si le monstre était en mode ranged (via rollTarget.attackMode stocké dans le roll)
// OU si l'attaquant utilisait une arme ranged (weapon-attack avec weaponType === "ranged")
const attacker = game.actors.get(attackerId)
const rollTargetOptions = message.rolls[0]?.options?.rollTarget
const attackerWeapon = rollTargetOptions?.weapon
const isRangedAttack = (rollTargetOptions?.attackMode === "ranged")
|| (attacker?.type === "monster" && attacker.system.attackMode === "ranged")
|| (attackerWeapon?.system?.weaponType === "ranged")
const defenseMsg = { const defenseMsg = {
type: "requestDefense", type: "requestDefense",
attackerName: attackerName, attackerName: attackerName,
@@ -279,7 +288,8 @@ Hooks.on(hookName, (message, html, data) => {
attackD30message: attackD30message, attackD30message: attackD30message,
attackRerollContext: attackRerollContext, attackRerollContext: attackRerollContext,
combatantId: combatantId, combatantId: combatantId,
tokenId: tokenId tokenId: tokenId,
isRanged: isRangedAttack
} }
// Envoyer le message socket à l'utilisateur contrôlant le combatant // Envoyer le message socket à l'utilisateur contrôlant le combatant
@@ -292,7 +302,6 @@ Hooks.on(hookName, (message, html, data) => {
} }
// Récupérer l'acteur attaquant pour vérifier qui l'a lancé // Récupérer l'acteur attaquant pour vérifier qui l'a lancé
const attacker = game.actors.get(attackerId)
const attackerOwners = attacker ? game.users.filter(u => attacker.testUserPermission(u, "OWNER")).map(u => u.id) : [] const attackerOwners = attacker ? game.users.filter(u => attacker.testUserPermission(u, "OWNER")).map(u => u.id) : []
// Monsters always need their owner (usually the GM) to roll a save/defense, // Monsters always need their owner (usually the GM) to roll a save/defense,
@@ -597,7 +606,7 @@ Hooks.on("createChatMessage", async (message) => {
<div class="combat-status"> <div class="combat-status">
<p><strong>${attackerName}</strong> rolled <strong>${attackRoll}</strong></p> <p><strong>${attackerName}</strong> rolled <strong>${attackRoll}</strong></p>
<p><strong>${defenderName}</strong> currently has <strong>${defenseRoll}</strong></p> <p><strong>${defenderName}</strong> currently has <strong>${defenseRoll}</strong></p>
${defenseD30message ? `<p class="bonus-info">D30 special: ${defenseD30message}</p>` : ""} ${defenseD30message ? `<p class="bonus-info">D30 special: ${defenseD30message.description}</p>` : ""}
</div> </div>
<p class="offer-text">Choose how to improve the defense before resolving the hit.</p> <p class="offer-text">Choose how to improve the defense before resolving the hit.</p>
</div> </div>
@@ -751,7 +760,7 @@ Hooks.on("createChatMessage", async (message) => {
<div class="combat-status"> <div class="combat-status">
<p><strong>${attackerName}</strong> currently has <strong>${attackRollFinal}</strong></p> <p><strong>${attackerName}</strong> currently has <strong>${attackRollFinal}</strong></p>
<p><strong>${defenderName}</strong> rolled <strong>${defenseRoll}</strong></p> <p><strong>${defenderName}</strong> rolled <strong>${defenseRoll}</strong></p>
${attackD30message ? `<p class="bonus-info">D30 special: ${attackD30message}</p>` : ""} ${attackD30message ? `<p class="bonus-info">D30 special: ${attackD30message.description}</p>` : ""}
</div> </div>
<p class="offer-text">Choose how to improve the attack before resolving the combat result.</p> <p class="offer-text">Choose how to improve the attack before resolving the combat result.</p>
</div> </div>
@@ -819,6 +828,73 @@ Hooks.on("createChatMessage", async (message) => {
} }
}) })
// Hook: deduct aether when a spell-attack or spell-power roll is posted to chat
Hooks.on("createChatMessage", async (message) => {
if (!["spell-attack", "spell-power"].includes(message.rolls[0]?.options?.rollType)) return
const actorId = message.rolls[0]?.options?.actorId
if (!actorId) return
const actor = game.actors.get(actorId)
if (!actor) return
// Only the primary controller (player owner or GM) handles this
const activePlayerOwners = game.users.filter(u => u.active && !u.isGM && actor.testUserPermission(u, "OWNER"))
const isPrimary = activePlayerOwners.length > 0
? activePlayerOwners[0].id === game.user.id
: game.user.isGM
if (!isPrimary) return
const rollTarget = message.rolls[0]?.options?.rollTarget
const spellId = rollTarget?.id || rollTarget?._id
const spell = spellId ? actor.items.get(spellId) : null
if (!spell || spell.type !== "spell") return
const cost = Number(spell.system?.cost) || 0
if (cost <= 0) return
const currentAether = Number(actor.system.aetherPoints?.value) || 0
const newAether = Math.max(0, currentAether - cost)
await actor.update({ "system.aetherPoints.value": newAether })
await ChatMessage.create({
content: `<p>🔮 <strong>${actor.name}</strong> casts <em>${spell.name}</em> — spends <strong>${cost}</strong> Aether <span style="color:#888;">(${currentAether}${newAether})</span>.</p>`,
speaker: ChatMessage.getSpeaker({ actor })
})
})
// Hook: deduct grace when a miracle-attack or miracle-power roll is posted to chat
Hooks.on("createChatMessage", async (message) => {
if (!["miracle-attack", "miracle-power"].includes(message.rolls[0]?.options?.rollType)) return
const actorId = message.rolls[0]?.options?.actorId
if (!actorId) return
const actor = game.actors.get(actorId)
if (!actor) return
const activePlayerOwners = game.users.filter(u => u.active && !u.isGM && actor.testUserPermission(u, "OWNER"))
const isPrimary = activePlayerOwners.length > 0
? activePlayerOwners[0].id === game.user.id
: game.user.isGM
if (!isPrimary) return
const rollTarget = message.rolls[0]?.options?.rollTarget
const miracleId = rollTarget?.id || rollTarget?._id
const miracle = miracleId ? actor.items.get(miracleId) : null
if (!miracle || miracle.type !== "miracle") return
const cost = Number(miracle.system?.level) || 0
if (cost <= 0) return
const currentGrace = Number(actor.system.divinityPoints?.value) || 0
const newGrace = Math.max(0, currentGrace - cost)
await actor.update({ "system.divinityPoints.value": newGrace })
await ChatMessage.create({
content: `<p>✨ <strong>${actor.name}</strong> invokes <em>${miracle.name}</em> — spends <strong>${cost}</strong> Grace <span style="color:#888;">(${currentGrace}${newGrace})</span>.</p>`,
speaker: ChatMessage.getSpeaker({ actor })
})
})
// Hook pour appliquer automatiquement les dégâts si une cible est définie // Hook pour appliquer automatiquement les dégâts si une cible est définie
Hooks.on("createChatMessage", async (message) => { Hooks.on("createChatMessage", async (message) => {
// Vérifier si c'est un message de dégâts avec un defenderId // Vérifier si c'est un message de dégâts avec un defenderId
+32 -19
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@@ -75,39 +75,53 @@ export function injectDiceTray(_chatLog, html) {
/** /**
* Roll one or more dice of the given type and post the result to chat. * Roll one or more dice of the given type and post the result to chat.
* For exploding dice, follows the Lethal Fantasy rule: each exploded reroll
* contributes (result 1) to the total, same as all other system rolls.
* *
* @param {string} dieType Die face, e.g. "d20" * @param {string} dieType Die face, e.g. "d20"
* @param {number} count Number of dice to roll (19) * @param {number} count Number of dice to roll (19)
* @param {boolean} explode Whether to use the exploding modifier (x = max-value explode) * @param {boolean} explode Whether to use the exploding variant (max triggers reroll at 1)
* @returns {Promise<void>} * @returns {Promise<void>}
*/ */
export async function rollFreeDie(dieType, count = 1, explode = false) { export async function rollFreeDie(dieType, count = 1, explode = false) {
const sides = parseInt(dieType.replace("d", "")) || 20 const sides = parseInt(dieType.replace("d", "")) || 20
const formula = explode ? `${count}d${sides}x` : `${count}d${sides}` const baseFormula = `1d${sides}`
const label = explode const label = explode
? `${count}${dieType.toUpperCase()}E` ? `${count}${dieType.toUpperCase()}E`
: `${count}${dieType.toUpperCase()}` : `${count}${dieType.toUpperCase()}`
const roll = new Roll(formula)
await roll.evaluate()
const results = roll.terms
.filter(t => t.results)
.flatMap(t => t.results)
const total = roll.total
const dieLabel = dieType.toUpperCase() const dieLabel = dieType.toUpperCase()
const resultHtml = results.map(r => { const dieChips = []
const val = r.result let total = 0
const isMax = val === sides
const isMin = val === 1 for (let i = 0; i < count; i++) {
const explodeIcon = r.exploded ? `<i class="fa-solid fa-burst lf-dt-explode-icon"></i>` : "" const r0 = await new Roll(baseFormula).evaluate()
if (game?.dice3d) await game.dice3d.showForRoll(r0, game.user, true)
let diceResult = r0.dice[0].results[0].result
dieChips.push({ label: dieLabel, value: diceResult, exploded: false })
total += diceResult
if (explode) {
while (diceResult === sides) {
const rx = await new Roll(baseFormula).evaluate()
if (game?.dice3d) await game.dice3d.showForRoll(rx, game.user, true)
diceResult = rx.dice[0].results[0].result
const contrib = diceResult - 1
dieChips.push({ label: `${dieLabel}-1`, value: contrib, exploded: true })
total += contrib
}
}
}
const resultHtml = dieChips.map(chip => {
const isMax = !chip.exploded && chip.value === sides
const isMin = chip.value === 1
const explodeIcon = chip.exploded ? `<i class="fa-solid fa-burst lf-dt-explode-icon"></i>` : ""
const classes = ["lf-frc-die-chip", isMax ? "lf-frc-max" : "", isMin ? "lf-frc-min" : ""].filter(Boolean).join(" ") const classes = ["lf-frc-die-chip", isMax ? "lf-frc-max" : "", isMin ? "lf-frc-min" : ""].filter(Boolean).join(" ")
return `<div class="${classes}"> return `<div class="${classes}">
<span class="lf-frc-die-type">${dieLabel}</span> <span class="lf-frc-die-type">${chip.label}</span>
<span class="lf-frc-die-sep">→</span> <span class="lf-frc-die-sep">→</span>
<span class="lf-frc-die-val">${val}${explodeIcon}</span> <span class="lf-frc-die-val">${chip.value}${explodeIcon}</span>
</div>` </div>`
}).join("") }).join("")
@@ -131,7 +145,6 @@ export async function rollFreeDie(dieType, count = 1, explode = false) {
const msgData = { const msgData = {
speaker: ChatMessage.getSpeaker(), speaker: ChatMessage.getSpeaker(),
content, content,
rolls: [roll],
sound: CONFIG.sounds.dice, sound: CONFIG.sounds.dice,
} }
ChatMessage.applyRollMode(msgData, rollMode) ChatMessage.applyRollMode(msgData, rollMode)
+578 -111
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@@ -1,148 +1,615 @@
{ {
"d30_dice_results": { "d30_dice_results": {
"30": { "30": {
"melee_attack": "Possible Lethal or Vital Strike or Add D20E to Attack", "melee_attack": {
"ranged_attack": "Possible Lethal or Vital Strike or Add D20E to Attack", "type": "choice",
"melee_defense": "Possible Flawless or Legendary Defense or Add D20E to Defense", "choices": [
"arcane_spell_attack": "Possible Lethal or Vital Magical Strike or Add D20E to Spell Attack", {
"arcane_spell_defense": "Possible Spell Catastrophe or adds D20E to Spell Defense", "type": "special_strike",
"skill_rolls": "Skill Succeeds Regardless of Opposing Roll" "options": [
"lethal",
"vital"
]
},
{
"type": "bonus_dice",
"dice": "D20E",
"target": "attack"
}
],
"description": "Possible Lethal or Vital Strike or Add D20E to Attack"
},
"ranged_attack": {
"type": "choice",
"choices": [
{
"type": "special_strike",
"options": [
"lethal",
"vital"
]
},
{
"type": "bonus_dice",
"dice": "D20E",
"target": "attack"
}
],
"description": "Possible Lethal or Vital Strike or Add D20E to Attack"
},
"melee_defense": {
"type": "choice",
"choices": [
{
"type": "special_defense",
"options": [
"flawless",
"legendary"
]
},
{
"type": "bonus_dice",
"dice": "D20E",
"target": "defense"
}
],
"description": "Possible Flawless or Legendary Defense or Add D20E to Defense"
},
"arcane_spell_attack": {
"type": "choice",
"choices": [
{
"type": "special_strike",
"options": [
"lethal_magical",
"vital_magical"
]
},
{
"type": "bonus_dice",
"dice": "D20E",
"target": "spell_attack"
}
],
"description": "Possible Lethal or Vital Magical Strike or Add D20E to Spell Attack"
},
"arcane_spell_defense": {
"type": "choice",
"choices": [
{
"type": "spell_calamity"
},
{
"type": "bonus_dice",
"dice": "D20E",
"target": "spell_defense"
}
],
"description": "Possible Spell Catastrophe or adds D20E to Spell Defense"
},
"skill_rolls": {
"type": "skill_auto_success",
"description": "Skill Succeeds Regardless of Opposing Roll"
},
"ranged_defense": {
"type": "choice",
"choices": [
{
"type": "special_defense",
"options": [
"flawless",
"legendary"
]
},
{
"type": "bonus_dice",
"dice": "D20E",
"target": "defense"
}
],
"description": "Possible Flawless or Legendary Defense or Add D20E to Defense"
}
}, },
"29": { "29": {
"melee_attack": "Gain 1 Grit", "melee_attack": {
"ranged_attack": "Gain 1 Grit", "type": "gain_grit",
"melee_defense": "Gain 1 Grit", "amount": 1,
"arcane_spell_attack": "Gain 1 Grit", "description": "Gain 1 Grit"
"arcane_spell_defense": "Gain 1 Grit", },
"skill_rolls": "Gain 1 Grit" "ranged_attack": {
"type": "gain_grit",
"amount": 1,
"description": "Gain 1 Grit"
},
"melee_defense": {
"type": "gain_grit",
"amount": 1,
"description": "Gain 1 Grit"
},
"arcane_spell_attack": {
"type": "gain_grit",
"amount": 1,
"description": "Gain 1 Grit"
},
"arcane_spell_defense": {
"type": "gain_grit",
"amount": 1,
"description": "Gain 1 Grit"
},
"skill_rolls": {
"type": "gain_grit",
"amount": 1,
"description": "Gain 1 Grit"
},
"ranged_defense": {
"type": "gain_grit",
"amount": 1,
"description": "Gain 1 Grit"
}
}, },
"28": { "28": {
"melee_attack": "Shield Destruction", "melee_attack": {
"ranged_attack": "empty", "type": "shield_destruction",
"melee_defense": "empty", "description": "Shield Destruction"
"arcane_spell_attack": "empty", }
"arcane_spell_defense": "empty",
"skill_rolls": "empty"
}, },
"27": { "27": {
"melee_attack": "Granted D6 (1-6) Attack Modifier for This Melee Attack", "melee_attack": {
"ranged_attack": "Granted D6 (1-6) Attack Modifier for This Ranged Attack", "type": "bonus_dice",
"melee_defense": "Granted 1 Luck dice for Use in This Combat Only", "dice": "D6",
"arcane_spell_attack": "No Spell Lethargy the Aether Approves of Characters Efforts", "target": "attack",
"arcane_spell_defense": "Caster Suffers Severe pain and will be under a flash of pain for 1D6E seconds", "description": "Granted D6 (1-6) Attack Modifier for This Melee Attack"
"skill_rolls": "empty" },
"ranged_attack": {
"type": "bonus_dice",
"dice": "D6",
"target": "attack",
"description": "Granted D6 (1-6) Attack Modifier for This Ranged Attack"
},
"melee_defense": {
"type": "luck_die",
"scope": "combat",
"description": "Granted 1 Luck dice for Use in This Combat Only"
},
"arcane_spell_attack": {
"type": "no_lethargy",
"description": "No Spell Lethargy the Aether Approves of Characters Efforts"
},
"arcane_spell_defense": {
"type": "flash_of_pain",
"duration_dice": "1D6E",
"target": "caster",
"description": "Caster Suffers Severe pain and will be under a flash of pain for 1D6E seconds"
},
"ranged_defense": {
"type": "luck_die",
"scope": "combat",
"description": "Granted 1 Luck dice for Use in This Combat Only"
}
}, },
"26": { "26": {
"melee_attack": "Shield Destruction", "melee_attack": {
"ranged_attack": "empty", "type": "shield_destruction",
"melee_defense": "empty", "description": "Shield Destruction"
"arcane_spell_attack": "empty", }
"arcane_spell_defense": "empty",
"skill_rolls": "empty"
}, },
"25": { "25": {
"melee_attack": "empty", "skill_rolls": {
"ranged_attack": "empty", "type": "bonus_flat",
"melee_defense": "empty", "amount": 1,
"arcane_spell_attack": "empty", "target": "skill",
"arcane_spell_defense": "empty", "description": "Add 1 to Skill Roll"
"skill_rolls": "Add 1 to Skill Roll" }
}, },
"21": { "21": {
"melee_attack": "Hit Inflicts Flash of Pain 1D6E seconds", "melee_attack": {
"ranged_attack": "Hit Inflicts Flash of Pain 1D6E seconds", "type": "flash_of_pain",
"melee_defense": "Defender Recovers or ignores any flash of pain", "duration_dice": "1D6E",
"arcane_spell_attack": "Magical Damage inflicts Flash of pain 1D6E seconds", "target": "defender",
"arcane_spell_defense": "Caster Suffers Severe pain and will be under a flash of pain for 1D6E seconds", "description": "Hit Inflicts Flash of Pain 1D6E seconds"
"skill_rolls": "Granted D6 (1-6) Skill Modifier for this Skill Attempt" },
"ranged_attack": {
"type": "flash_of_pain",
"duration_dice": "1D6E",
"target": "defender",
"description": "Hit Inflicts Flash of Pain 1D6E seconds"
},
"melee_defense": {
"type": "recover_pain",
"description": "Defender Recovers or ignores any flash of pain"
},
"arcane_spell_attack": {
"type": "flash_of_pain",
"duration_dice": "1D6E",
"target": "defender",
"description": "Magical Damage inflicts Flash of pain 1D6E seconds"
},
"arcane_spell_defense": {
"type": "flash_of_pain",
"duration_dice": "1D6E",
"target": "caster",
"description": "Caster Suffers Severe pain and will be under a flash of pain for 1D6E seconds"
},
"skill_rolls": {
"type": "bonus_dice",
"dice": "D6",
"target": "skill",
"description": "Granted D6 (1-6) Skill Modifier for this Skill Attempt"
},
"ranged_defense": {
"type": "recover_pain",
"description": "Defender Recovers or ignores any flash of pain"
}
}, },
"20": { "20": {
"melee_attack": "Possible Vicious Strike or Add D12 to attack", "melee_attack": {
"ranged_attack": "Possible Vicious Strike or add D12 to attack", "type": "choice",
"melee_defense": "Possible 20/20 defense that avoids Any Attack Except a Lethal Strike or adds D12 to defense", "choices": [
"arcane_spell_attack": "Possible Vicious Application of a Magical Attack or add D12 to attack", {
"arcane_spell_defense": "Possible 20/20 Spell defense that Saves Against Any Magical Attack Except a Lethal Magical Strike or add D12 to defense", "type": "special_strike",
"skill_rolls": "20 Added to Skill Roll" "options": [
"vicious"
]
},
{
"type": "bonus_dice",
"dice": "D12",
"target": "attack"
}
],
"description": "Possible Vicious Strike or Add D12 to attack"
},
"ranged_attack": {
"type": "choice",
"choices": [
{
"type": "special_strike",
"options": [
"vicious"
]
},
{
"type": "bonus_dice",
"dice": "D12",
"target": "attack"
}
],
"description": "Possible Vicious Strike or add D12 to attack"
},
"melee_defense": {
"type": "choice",
"choices": [
{
"type": "special_defense",
"options": [
"perfect"
]
},
{
"type": "bonus_dice",
"dice": "D12",
"target": "defense"
}
],
"description": "Possible 20/20 defense that avoids Any Attack Except a Lethal Strike or adds D12 to defense"
},
"arcane_spell_attack": {
"type": "choice",
"choices": [
{
"type": "special_strike",
"options": [
"vicious_magical"
]
},
{
"type": "bonus_dice",
"dice": "D12",
"target": "spell_attack"
}
],
"description": "Possible Vicious Application of a Magical Attack or add D12 to attack"
},
"arcane_spell_defense": {
"type": "choice",
"choices": [
{
"type": "special_defense",
"options": [
"perfect_spell"
]
},
{
"type": "bonus_dice",
"dice": "D12",
"target": "spell_defense"
}
],
"description": "Possible 20/20 Spell defense that Saves Against Any Magical Attack Except a Lethal Magical Strike or add D12 to defense"
},
"skill_rolls": {
"type": "bonus_flat",
"amount": 20,
"target": "skill",
"description": "20 Added to Skill Roll"
},
"ranged_defense": {
"type": "choice",
"choices": [
{
"type": "special_defense",
"options": [
"perfect"
]
},
{
"type": "bonus_dice",
"dice": "D12",
"target": "defense"
}
],
"description": "Possible 20/20 defense that avoids Any Attack Except a Lethal Strike or adds D12 to defense"
}
}, },
"15": { "15": {
"melee_attack": "Bleed, Knock-back on Hit", "melee_attack": {
"ranged_attack": "Bleed", "type": "combo",
"melee_defense": "Kick, Punch or Shield Bash", "effects": [
"arcane_spell_attack": "empty", {
"arcane_spell_defense": "empty", "type": "bleed"
"skill_rolls": "Add 1 to Skill Roll" },
}, {
"13": { "type": "knockback"
"melee_attack": "empty", }
"ranged_attack": "empty", ],
"melee_defense": "empty", "description": "Bleed, Knock-back on Hit"
"arcane_spell_attack": "empty", },
"arcane_spell_defense": "empty", "ranged_attack": {
"skill_rolls": "empty" "type": "bleed",
"description": "Bleed"
},
"melee_defense": {
"type": "counter_attack",
"options": [
"kick",
"punch",
"shield_bash"
],
"description": "Kick, Punch or Shield Bash"
},
"skill_rolls": {
"type": "bonus_flat",
"amount": 1,
"target": "skill",
"description": "Add 1 to Skill Roll"
},
"ranged_defense": {
"type": "counter_attack",
"options": [
"kick",
"punch",
"shield_bash"
],
"description": "Kick, Punch or Shield Bash"
}
}, },
"13": {},
"11": { "11": {
"melee_attack": "Flurry Attack or Hit to Miss", "melee_attack": {
"ranged_attack": "Roll 2x Damage Dice", "type": "flurry",
"melee_defense": "empty", "condition": "hit_or_miss",
"arcane_spell_attack": "empty", "description": "Flurry Attack or Hit to Miss"
"arcane_spell_defense": "empty", },
"skill_rolls": "empty" "ranged_attack": {
"type": "double_damage_dice",
"description": "Roll 2x Damage Dice"
}
}, },
"10": { "10": {
"melee_attack": "Bleed, Knock-back on Hit", "melee_attack": {
"ranged_attack": "Bleed", "type": "combo",
"melee_defense": "Kick, Punch or Shield Bash", "effects": [
"arcane_spell_attack": "empty", {
"arcane_spell_defense": "empty", "type": "bleed"
"skill_rolls": "Add 1 to Skill Roll" },
{
"type": "knockback"
}
],
"description": "Bleed, Knock-back on Hit"
},
"ranged_attack": {
"type": "bleed",
"description": "Bleed"
},
"melee_defense": {
"type": "counter_attack",
"options": [
"kick",
"punch",
"shield_bash"
],
"description": "Kick, Punch or Shield Bash"
},
"skill_rolls": {
"type": "bonus_flat",
"amount": 1,
"target": "skill",
"description": "Add 1 to Skill Roll"
},
"ranged_defense": {
"type": "counter_attack",
"options": [
"kick",
"punch",
"shield_bash"
],
"description": "Kick, Punch or Shield Bash"
}
}, },
"8": { "8": {
"melee_attack": "Mulligan, Can Choose to Re-roll This Attack", "melee_attack": {
"ranged_attack": "Mulligan, Can Choose to Re-Roll This Attack", "type": "mulligan",
"melee_defense": "Mulligan, Can Choose to Re-Roll This Defense", "description": "Mulligan, Can Choose to Re-roll This Attack"
"arcane_spell_attack": "Mulligan, Can Re-Roll This Spell Attack", },
"arcane_spell_defense": "Mulligan, Can Re-Roll This Spell Defense", "ranged_attack": {
"skill_rolls": "Mulligan, Can Re-Roll This Skill roll" "type": "mulligan",
"description": "Mulligan, Can Choose to Re-Roll This Attack"
},
"melee_defense": {
"type": "mulligan",
"description": "Mulligan, Can Choose to Re-Roll This Defense"
},
"arcane_spell_attack": {
"type": "mulligan",
"description": "Mulligan, Can Re-Roll This Spell Attack"
},
"arcane_spell_defense": {
"type": "mulligan",
"description": "Mulligan, Can Re-Roll This Spell Defense"
},
"skill_rolls": {
"type": "mulligan",
"description": "Mulligan, Can Re-Roll This Skill roll"
},
"ranged_defense": {
"type": "mulligan",
"description": "Mulligan, Can Choose to Re-Roll This Defense"
}
}, },
"7": { "7": {
"melee_attack": "Flurry Attack on Hit or Miss", "melee_attack": {
"ranged_attack": "Roll 2x Damage Dice", "type": "flurry",
"melee_defense": "empty", "condition": "hit_or_miss",
"arcane_spell_attack": "empty", "description": "Flurry Attack on Hit or Miss"
"arcane_spell_defense": "empty", },
"skill_rolls": "empty" "ranged_attack": {
"type": "double_damage_dice",
"description": "Roll 2x Damage Dice"
}
}, },
"5": { "5": {
"melee_attack": "Bleed, Knock-back on Hit", "melee_attack": {
"ranged_attack": "Bleed", "type": "combo",
"melee_defense": "Kick, Punch, or Shield Bash", "effects": [
"arcane_spell_attack": "empty", {
"arcane_spell_defense": "empty", "type": "bleed"
"skill_rolls": "Add 1 to Skill Roll" },
{
"type": "knockback"
}
],
"description": "Bleed, Knock-back on Hit"
},
"ranged_attack": {
"type": "bleed",
"description": "Bleed"
},
"melee_defense": {
"type": "counter_attack",
"options": [
"kick",
"punch",
"shield_bash"
],
"description": "Kick, Punch, or Shield Bash"
},
"skill_rolls": {
"type": "bonus_flat",
"amount": 1,
"target": "skill",
"description": "Add 1 to Skill Roll"
},
"ranged_defense": {
"type": "counter_attack",
"options": [
"kick",
"punch",
"shield_bash"
],
"description": "Kick, Punch, or Shield Bash"
}
}, },
"3": { "3": {
"melee_attack": "Triple Damage", "melee_attack": {
"ranged_attack": "Triple Damage", "type": "damage_multiplier",
"melee_defense": "DR Tripled including Shield", "multiplier": 3,
"arcane_spell_attack": "Triple Damage on Spell Damage", "description": "Triple Damage"
"arcane_spell_defense": "D12 Added to Spell Defense Modifier", },
"skill_rolls": "empty" "ranged_attack": {
"type": "damage_multiplier",
"multiplier": 3,
"description": "Triple Damage"
},
"melee_defense": {
"type": "dr_multiplier",
"multiplier": 3,
"includes_shield": true,
"description": "DR Tripled including Shield"
},
"arcane_spell_attack": {
"type": "damage_multiplier",
"multiplier": 3,
"description": "Triple Damage on Spell Damage"
},
"arcane_spell_defense": {
"type": "bonus_dice",
"dice": "D12",
"target": "spell_defense",
"description": "D12 Added to Spell Defense Modifier"
},
"ranged_defense": {
"type": "dr_multiplier",
"multiplier": 3,
"includes_shield": true,
"description": "DR Tripled including Shield"
}
}, },
"2": { "2": {
"melee_attack": "Double Damage", "melee_attack": {
"ranged_attack": "Double Damage", "type": "damage_multiplier",
"melee_defense": "DR Doubled including Shield", "multiplier": 2,
"arcane_spell_attack": "Double Damage on Spell Damage", "description": "Double Damage"
"arcane_spell_defense": "D6 Added to Spell Defense Modifier", },
"skill_rolls": "empty" "ranged_attack": {
"type": "damage_multiplier",
"multiplier": 2,
"description": "Double Damage"
},
"melee_defense": {
"type": "dr_multiplier",
"multiplier": 2,
"includes_shield": true,
"description": "DR Doubled including Shield"
},
"arcane_spell_attack": {
"type": "damage_multiplier",
"multiplier": 2,
"description": "Double Damage on Spell Damage"
},
"arcane_spell_defense": {
"type": "bonus_dice",
"dice": "D6",
"target": "spell_defense",
"description": "D6 Added to Spell Defense Modifier"
},
"ranged_defense": {
"type": "dr_multiplier",
"multiplier": 2,
"includes_shield": true,
"description": "DR Doubled including Shield"
}
}, },
"1": { "1": {
"melee_attack": "empty", "ranged_attack": {
"ranged_attack": "Possible Fumble Ranged ammo is broken unrecoverable", "type": "fumble",
"melee_defense": "empty", "detail": "ranged_ammo_broken",
"arcane_spell_attack": "Possible Spell Calamity or Catastrophe", "description": "Possible Fumble Ranged ammo is broken unrecoverable"
"arcane_spell_defense": "empty", },
"skill_rolls": "empty" "arcane_spell_attack": {
"type": "spell_calamity",
"description": "Possible Spell Calamity or Catastrophe"
}
} }
}, },
"definitions": { "definitions": {
@@ -151,4 +618,4 @@
"matching_30s": "Matching 30s on skill rolls cancel each other out and is resolved by the skill roll.", "matching_30s": "Matching 30s on skill rolls cancel each other out and is resolved by the skill roll.",
"skill_roll_30": "A 30 on a skill roll indicates success at highest level of the skill involved." "skill_roll_30": "A 30 on a skill roll indicates success at highest level of the skill involved."
} }
} }
+2
View File
@@ -193,6 +193,7 @@ export const DICE_VALUES = {
export const CHARACTERISTIC_ATTACK = ["str", "int", "wis", "dex"] export const CHARACTERISTIC_ATTACK = ["str", "int", "wis", "dex"]
export const CHARACTERISTIC_RANGED_ATTACK = ["int", "wis", "dex"] export const CHARACTERISTIC_RANGED_ATTACK = ["int", "wis", "dex"]
export const CHARACTERISTIC_DEFENSE = ["int", "wis", "dex"] export const CHARACTERISTIC_DEFENSE = ["int", "wis", "dex"]
export const CHARACTERISTIC_RANGED_DEFENSE = ["int", "wis", "dex"]
export const CHARACTERISTIC_DAMAGE = ["str"] export const CHARACTERISTIC_DAMAGE = ["str"]
export const DEFENSE_DICE_VALUES = { export const DEFENSE_DICE_VALUES = {
@@ -304,6 +305,7 @@ export const SYSTEM = {
CHARACTERISTIC_ATTACK, CHARACTERISTIC_ATTACK,
CHARACTERISTIC_RANGED_ATTACK, CHARACTERISTIC_RANGED_ATTACK,
CHARACTERISTIC_DEFENSE, CHARACTERISTIC_DEFENSE,
CHARACTERISTIC_RANGED_DEFENSE,
CHARACTERISTIC_DAMAGE, CHARACTERISTIC_DAMAGE,
INITIATIVE_DICE_CHOICES_PER_CLASS, INITIATIVE_DICE_CHOICES_PER_CLASS,
CHAR_CLASSES, CHAR_CLASSES,
+18
View File
@@ -198,6 +198,22 @@ export default class LethalFantasyActor extends Actor {
case "miracle-power": case "miracle-power":
rollTarget = this.items.find((i) => (i.type === "miracle" || i.type == "spell") && i.id === rollKey) rollTarget = this.items.find((i) => (i.type === "miracle" || i.type == "spell") && i.id === rollKey)
rollTarget.rollKey = rollKey rollTarget.rollKey = rollKey
if (rollType === "spell-attack" || rollType === "spell-power") {
const cost = Number(rollTarget.system?.cost) || 0
const currentAether = Number(this.system.aetherPoints?.value) || 0
if (cost > currentAether) {
ui.notifications.warn(`${this.name} cannot cast ${rollTarget.name}: insufficient Aether (needs ${cost}, has ${currentAether}).`)
return
}
}
if (rollType === "miracle-attack" || rollType === "miracle-power") {
const cost = Number(rollTarget.system?.level) || 0
const currentGrace = Number(this.system.divinityPoints?.value) || 0
if (cost > currentGrace) {
ui.notifications.warn(`${this.name} cannot invoke ${rollTarget.name}: insufficient Grace (needs ${cost}, has ${currentGrace}).`)
return
}
}
break break
case "shield-roll": { case "shield-roll": {
rollTarget = this.items.find((i) => i.type === "shield" && i.id === rollKey) rollTarget = this.items.find((i) => i.type === "shield" && i.id === rollKey)
@@ -256,6 +272,8 @@ export default class LethalFantasyActor extends Actor {
if (rollType === "weapon-defense") { if (rollType === "weapon-defense") {
rollTarget.armorDefense = this.getArmorDefenseValue() rollTarget.armorDefense = this.getArmorDefenseValue()
rollTarget.grantedDice = this.system.granted.defenseDice rollTarget.grantedDice = this.system.granted.defenseDice
// Check if this is a ranged defense
rollTarget.isRangedDefense = game.lethalFantasy?.nextDefenseData?.isRanged ?? false
} }
} }
break break
+26 -19
View File
@@ -22,6 +22,7 @@ export default class D30Roll {
MELEE_ATTACK: "melee_attack", MELEE_ATTACK: "melee_attack",
RANGED_ATTACK: "ranged_attack", RANGED_ATTACK: "ranged_attack",
MELEE_DEFENSE: "melee_defense", MELEE_DEFENSE: "melee_defense",
RANGED_DEFENSE: "ranged_defense",
ARCANE_SPELL_ATTACK: "arcane_spell_attack", ARCANE_SPELL_ATTACK: "arcane_spell_attack",
ARCANE_SPELL_DEFENSE: "arcane_spell_defense", ARCANE_SPELL_DEFENSE: "arcane_spell_defense",
SKILL_ROLLS: "skill_rolls" SKILL_ROLLS: "skill_rolls"
@@ -47,26 +48,26 @@ export default class D30Roll {
} }
/** /**
* Récupère le résultat d'un jet de D30 * Récupère le résultat d'un jet de D30 sous forme d'objet structuré.
* @param {number} diceValue La valeur du dé (1-30) * @param {number} diceValue La valeur du dé (1-30)
* @param {string} rollType Le type de jet externe (ex: "weapon-attack", "spell-attack", etc.) * @param {string} rollType Le type de jet externe (ex: "weapon-attack", "spell-attack", etc.)
* @param {Object} weapon L'arme ou l'objet utilisé (optionnel, nécessaire pour certains types) * @param {Object} weapon L'arme ou l'objet utilisé (optionnel, nécessaire pour certains types)
* @returns {string|null} Le résultat correspondant ou null si vide/non trouvé * @param {Object} options Options supplémentaires (optionnel)
* @param {boolean} options.isRanged Si true, utilise ranged_defense au lieu de melee_defense
* @returns {Object|null} L'objet effet `{ type, description, ...fields }` ou null si aucun effet
*/ */
static getResult(diceValue, rollType, weapon = null) { static getResult(diceValue, rollType, weapon = null, options = {}) {
if (!this.resultsTable) { if (!this.resultsTable) {
console.warn("D30Roll | Results table is not initialized. Call D30Roll.initialize() first.") console.warn("D30Roll | Results table is not initialized. Call D30Roll.initialize() first.")
return null return null
} }
// Validation des paramètres
if (diceValue < 1 || diceValue > 30) { if (diceValue < 1 || diceValue > 30) {
console.warn(`D30Roll | Invalid dice value: ${diceValue}. Must be between 1 and 30.`) console.warn(`D30Roll | Invalid dice value: ${diceValue}. Must be between 1 and 30.`)
return null return null
} }
// Convert external rollType to internal rollType const internalType = this.convertToInternalType(rollType, weapon, options)
const internalType = this.convertToInternalType(rollType, weapon)
if (!internalType) { if (!internalType) {
console.warn(`D30Roll | Could not convert roll type: ${rollType}`) console.warn(`D30Roll | Could not convert roll type: ${rollType}`)
@@ -85,22 +86,27 @@ export default class D30Roll {
} }
const result = resultEntry[internalType] const result = resultEntry[internalType]
return result ?? null
}
// Retourne null si le résultat est "empty" /**
if (result === "empty" || !result) { * Retourne le type d'effet d'un résultat D30.
return null * @param {Object|null} result L'objet retourné par getResult()
} * @returns {string|null} Le type d'effet ou null
*/
return result static getEffectType(result) {
return result?.type ?? null
} }
/** /**
* Convertit un rollType externe en rollType interne * Convertit un rollType externe en rollType interne
* @param {string} externalType Le type de jet externe (ex: "weapon-attack") * @param {string} externalType Le type de jet externe (ex: "weapon-attack")
* @param {Object} weapon L'arme ou l'objet utilisé (optionnel) * @param {Object} weapon L'arme ou l'objet utilisé (optionnel)
* @param {Object} options Options supplémentaires (optionnel)
* @param {boolean} options.isRanged Si true, utilise ranged_defense au lieu de melee_defense
* @returns {string|null} Le type interne correspondant ou null * @returns {string|null} Le type interne correspondant ou null
*/ */
static convertToInternalType(externalType, weapon = null) { static convertToInternalType(externalType, weapon = null, options = {}) {
// Attack types - need weapon to determine if melee or ranged // Attack types - need weapon to determine if melee or ranged
if (externalType === "weapon-attack") { if (externalType === "weapon-attack") {
if (!weapon) { if (!weapon) {
@@ -123,7 +129,7 @@ export default class D30Roll {
// Defense types // Defense types
if (externalType === "weapon-defense" || externalType === "monster-defense") { if (externalType === "weapon-defense" || externalType === "monster-defense") {
return this.ROLL_TYPES.MELEE_DEFENSE return options.isRanged ? this.ROLL_TYPES.RANGED_DEFENSE : this.ROLL_TYPES.MELEE_DEFENSE
} }
// Spell types // Spell types
@@ -177,11 +183,11 @@ export default class D30Roll {
/** /**
* Vérifie si un résultat est vide * Vérifie si un résultat est vide
* @param {string} result Le résultat à vérifier * @param {Object|null} result Le résultat à vérifier
* @returns {boolean} True si le résultat est vide * @returns {boolean} True si le résultat est vide
*/ */
static isEmptyResult(result) { static isEmptyResult(result) {
return !result || result === "empty" return !result || !result.type
} }
/** /**
@@ -189,11 +195,12 @@ export default class D30Roll {
* @param {number} diceValue La valeur du dé (1-30) * @param {number} diceValue La valeur du dé (1-30)
* @param {string} rollType Le type de jet externe * @param {string} rollType Le type de jet externe
* @param {Object} weapon L'arme ou l'objet utilisé (optionnel) * @param {Object} weapon L'arme ou l'objet utilisé (optionnel)
* @param {Object} options Options supplémentaires (optionnel)
* @returns {Object} Un objet avec le résultat et des informations de formatage * @returns {Object} Un objet avec le résultat et des informations de formatage
*/ */
static getFormattedResult(diceValue, rollType, weapon = null) { static getFormattedResult(diceValue, rollType, weapon = null, options = {}) {
const result = this.getResult(diceValue, rollType, weapon) const result = this.getResult(diceValue, rollType, weapon, options)
const internalType = this.convertToInternalType(rollType, weapon) const internalType = this.convertToInternalType(rollType, weapon, options)
return { return {
value: diceValue, value: diceValue,
+26 -5
View File
@@ -182,6 +182,7 @@ export default class LethalFantasyRoll extends Roll {
} else { } else {
options.rollTarget.value = options.rollTarget.defenseModifier options.rollTarget.value = options.rollTarget.defenseModifier
options.rollTarget.charModifier = 0 options.rollTarget.charModifier = 0
options.isRangedDefense = options.rollTarget.isRangedDefense ?? false
} }
} else if (options.rollType === "monster-skill") { } else if (options.rollType === "monster-skill") {
@@ -219,8 +220,14 @@ export default class LethalFantasyRoll extends Roll {
options.rollTarget.charModifier = options.rollTarget.combat.rangedAttackModifier options.rollTarget.charModifier = options.rollTarget.combat.rangedAttackModifier
} }
} else { } else {
options.rollTarget.value = options.rollTarget.combat.defenseModifier + options.rollTarget.weaponSkillModifier + options.rollTarget.weapon.system.bonuses.defenseBonus + options.rollTarget.armorDefense // For defense, check if it's a ranged defense
options.rollTarget.charModifier = options.rollTarget.combat.defenseModifier const defenseModifier = options.rollTarget.isRangedDefense
? options.rollTarget.combat.rangedDefenseModifier
: options.rollTarget.combat.defenseModifier
options.rollTarget.value = defenseModifier + options.rollTarget.weaponSkillModifier + options.rollTarget.weapon.system.bonuses.defenseBonus + options.rollTarget.armorDefense
options.rollTarget.charModifier = defenseModifier
// Store isRanged flag for D30 lookup
options.isRangedDefense = options.rollTarget.isRangedDefense
} }
} else if (options.rollType === "spell" || options.rollType === "spell-attack" || options.rollType === "spell-power") { } else if (options.rollType === "spell" || options.rollType === "spell-attack" || options.rollType === "spell-power") {
@@ -265,6 +272,7 @@ export default class LethalFantasyRoll extends Roll {
hasChangeDice = false hasChangeDice = false
hasMaxValue = false hasMaxValue = false
hasExplode = false hasExplode = false
hasFavor = true
options.rollTarget.value = 0 options.rollTarget.value = 0
} else if (options.rollType.includes("weapon-damage")) { } else if (options.rollType.includes("weapon-damage")) {
@@ -282,7 +290,11 @@ export default class LethalFantasyRoll extends Roll {
options.damageMedium = true options.damageMedium = true
dice = options.rollTarget.weapon.system.damage.damageM dice = options.rollTarget.weapon.system.damage.damageM
} }
dice = dice.replace("E", "") if (/NE$/i.test(dice)) {
hasMaxValue = false
hasExplode = false
}
dice = dice.replace(/NE$/i, "").replace("E", "")
baseFormula = dice baseFormula = dice
} else if (options.rollType.includes("monster-damage")) { } else if (options.rollType.includes("monster-damage")) {
@@ -295,6 +307,10 @@ export default class LethalFantasyRoll extends Roll {
dice = options.rollTarget.damageDice dice = options.rollTarget.damageDice
dice = dice.replace("E", "") dice = dice.replace("E", "")
baseFormula = dice baseFormula = dice
if (options.rollTarget.noExplode) {
hasMaxValue = false
hasExplode = false
}
} }
@@ -490,7 +506,8 @@ export default class LethalFantasyRoll extends Roll {
rollContext.favor = "none" rollContext.favor = "none"
} }
maxValue = Number(baseFormula.match(/\d+$/)[0]) // Update the max value agains const maxMatch = baseFormula ? baseFormula.match(/\d+$/) : null
maxValue = maxMatch ? Number(maxMatch[0]) : 0
const rollData = { const rollData = {
type: options.rollType, type: options.rollType,
@@ -577,7 +594,8 @@ export default class LethalFantasyRoll extends Roll {
const d30Message = D30Roll.getResult( const d30Message = D30Roll.getResult(
rollD30.total, rollD30.total,
options.rollType, options.rollType,
options.rollTarget?.weapon options.rollTarget?.weapon,
{ isRanged: options.isRangedDefense }
) )
options.D30message = d30Message options.D30message = d30Message
} }
@@ -1105,6 +1123,7 @@ export default class LethalFantasyRoll extends Roll {
// Merge rollContext object into options object // Merge rollContext object into options object
options = { ...options, ...rollContext } options = { ...options, ...rollContext }
options.rollName = "Ranged Defense" options.rollName = "Ranged Defense"
options.rollType = "weapon-defense"
const rollBase = new this(rollContext.movement, options.data, rollData) const rollBase = new this(rollContext.movement, options.data, rollData)
const rollModifier = new Roll(modifierFormula, options.data, rollData) const rollModifier = new Roll(modifierFormula, options.data, rollData)
@@ -1112,6 +1131,7 @@ export default class LethalFantasyRoll extends Roll {
await rollBase.evaluate() await rollBase.evaluate()
let rollD30 = await new Roll("1D30").evaluate() let rollD30 = await new Roll("1D30").evaluate()
options.D30result = rollD30.total options.D30result = rollD30.total
options.D30message = D30Roll.getResult(rollD30.total, options.rollType, options.rollTarget?.weapon, { isRanged: true })
let badResult = 0 let badResult = 0
if (rollContext.movement.includes("kh")) { if (rollContext.movement.includes("kh")) {
@@ -1154,6 +1174,7 @@ export default class LethalFantasyRoll extends Roll {
rollBase.options.rollTarget = options.rollTarget rollBase.options.rollTarget = options.rollTarget
rollBase.options.titleFormula = `1D20E + ${modifierFormula}` rollBase.options.titleFormula = `1D20E + ${modifierFormula}`
rollBase.options.D30result = options.D30result rollBase.options.D30result = options.D30result
rollBase.options.D30message = options.D30message
rollBase.options.rollName = "Ranged Defense" rollBase.options.rollName = "Ranged Defense"
rollBase.options.badResult = badResult rollBase.options.badResult = badResult
rollBase.options.rollData = foundry.utils.duplicate(rollData) rollBase.options.rollData = foundry.utils.duplicate(rollData)
+7
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@@ -152,6 +152,7 @@ export default class LethalFantasyCharacter extends foundry.abstract.TypeDataMod
attackModifier: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }), attackModifier: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
rangedAttackModifier: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }), rangedAttackModifier: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
defenseModifier: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }), defenseModifier: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
rangedDefenseModifier: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
defenseBonus: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }), defenseBonus: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
damageModifier: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }), damageModifier: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
armorHitPoints: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }), armorHitPoints: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
@@ -259,6 +260,12 @@ export default class LethalFantasyCharacter extends foundry.abstract.TypeDataMod
this.combat.defenseModifier += chaDef.defense this.combat.defenseModifier += chaDef.defense
} }
this.combat.rangedDefenseModifier = this.combat.defenseBonus
for (let chaKey of SYSTEM.CHARACTERISTIC_RANGED_DEFENSE) {
let chaDef = SYSTEM.CHARACTERISTICS_TABLES[chaKey].find(s => s.value === this.characteristics[chaKey].value)
this.combat.rangedDefenseModifier += chaDef.defense
}
this.combat.damageModifier = 0 this.combat.damageModifier = 0
for (let chaKey of SYSTEM.CHARACTERISTIC_DAMAGE) { for (let chaKey of SYSTEM.CHARACTERISTIC_DAMAGE) {
let chaDef = SYSTEM.CHARACTERISTICS_TABLES[chaKey].find(s => s.value === this.characteristics[chaKey].value) let chaDef = SYSTEM.CHARACTERISTICS_TABLES[chaKey].find(s => s.value === this.characteristics[chaKey].value)
+38 -8
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@@ -64,7 +64,7 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
painDamage: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }) painDamage: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
}) })
const attackField = (label) => { const attackField = (label, initialNoExplode = false) => {
const schema = { const schema = {
key: new fields.StringField({ required: true, nullable: false, initial: `attack${label}` }), key: new fields.StringField({ required: true, nullable: false, initial: `attack${label}` }),
name: new fields.StringField({ required: true, nullable: false, initial: `Attack ${label}` }), name: new fields.StringField({ required: true, nullable: false, initial: `Attack ${label}` }),
@@ -74,6 +74,7 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
damageDice: new fields.StringField({ required: true, nullable: false, initial: "1D6" }), damageDice: new fields.StringField({ required: true, nullable: false, initial: "1D6" }),
damageModifier: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }), damageModifier: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
enabled: new fields.BooleanField({ initial: true, required: true, nullable: false }), enabled: new fields.BooleanField({ initial: true, required: true, nullable: false }),
noExplode: new fields.BooleanField({ initial: initialNoExplode, required: true, nullable: false }),
} }
return new fields.SchemaField(schema, { label }) return new fields.SchemaField(schema, { label })
} }
@@ -123,10 +124,32 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
shieldDefenseDice: new fields.StringField({ required: true, nullable: false, initial: "d4" }) shieldDefenseDice: new fields.StringField({ required: true, nullable: false, initial: "d4" })
}) })
schema.combatHTH = new fields.SchemaField({ schema.combatHTH = new fields.SchemaField({
attack1: attackField("1"), attack1: attackField("1", true),
attack2: attackField("2") attack2: attackField("2", true)
}) })
schema.attackMode = new fields.StringField({
required: true,
nullable: false,
initial: "melee",
choices: { melee: "Melee", ranged: "Ranged" }
})
schema.rangedAttacks = new fields.SchemaField({
attack1: attackField("1"),
attack2: attackField("2"),
attack3: attackField("3"),
attack4: attackField("4")
})
schema.rangedWeaponRange = new fields.SchemaField({
pointBlank: new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 }),
short: new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 }),
medium: new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 }),
long: new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 }),
extreme: new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 }),
outOfSkill: new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 })
})
return schema return schema
} }
@@ -165,14 +188,20 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
switch (rollType) { switch (rollType) {
case "monster-attack": case "monster-attack":
case "monster-defense": case "monster-defense":
case "monster-damage": case "monster-damage": {
rollTarget = foundry.utils.duplicate(this.attacks[rollKey]) const attacksSet = this.attackMode === "ranged" ? this.rangedAttacks : this.attacks
rollTarget = foundry.utils.duplicate(attacksSet[rollKey])
rollTarget.rollKey = rollKey rollTarget.rollKey = rollKey
rollTarget.attackMode = this.attackMode
if (rollType === "monster-defense") {
rollTarget.isRangedDefense = game.lethalFantasy?.nextDefenseData?.isRanged ?? false
}
// Si damageModifier est fourni (depuis le chat), l'utiliser au lieu de celui de la fiche // Si damageModifier est fourni (depuis le chat), l'utiliser au lieu de celui de la fiche
if (damageModifier !== undefined && rollType === "monster-damage") { if (damageModifier !== undefined && rollType === "monster-damage") {
rollTarget.damageModifier = damageModifier rollTarget.damageModifier = damageModifier
} }
break break
}
case "monster-attack-hth": case "monster-attack-hth":
case "monster-defense-hth": case "monster-defense-hth":
case "monster-damage-hth": case "monster-damage-hth":
@@ -241,7 +270,7 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
return return
} }
rollTarget = skill rollTarget = skill
rollTarget.weapon = weapon rollTarget.weapon = foundry.utils.duplicate(weapon)
rollTarget.weaponSkillModifier = skill.weaponSkillModifier rollTarget.weaponSkillModifier = skill.weaponSkillModifier
rollTarget.rollKey = rollKey rollTarget.rollKey = rollKey
rollTarget.combat = foundry.utils.duplicate(this.combat) rollTarget.combat = foundry.utils.duplicate(this.combat)
@@ -304,8 +333,9 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
} }
let hasAttack = false let hasAttack = false
for (let key in this.attacks) { const attacksSet = this.attackMode === "ranged" ? this.rangedAttacks : this.attacks
let attack = this.attacks[key] for (let key in attacksSet) {
let attack = attacksSet[key]
if (attack.enabled && attack.attackScore > 0 && attack.attackScore === roll.total) { if (attack.enabled && attack.attackScore > 0 && attack.attackScore === roll.total) {
hasAttack = true hasAttack = true
const messageContent = await foundry.applications.handlebars.renderTemplate( const messageContent = await foundry.applications.handlebars.renderTemplate(
+39 -5
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@@ -304,7 +304,8 @@ export default class LethalFantasyUtils {
// Pour les monstres, récupérer les attaques activées // Pour les monstres, récupérer les attaques activées
if (isMonster) { if (isMonster) {
const enabledAttacks = Object.entries(defender.system.attacks).filter(([key, attack]) => attack.enabled) const attacksSet = defender.system.attackMode === "ranged" ? defender.system.rangedAttacks : defender.system.attacks
const enabledAttacks = Object.entries(attacksSet).filter(([key, attack]) => attack.enabled)
if (enabledAttacks.length === 0) { if (enabledAttacks.length === 0) {
ui.notifications.warn("No enabled attacks available for defense") ui.notifications.warn("No enabled attacks available for defense")
@@ -333,7 +334,7 @@ export default class LethalFantasyUtils {
// Afficher le dialogue // Afficher le dialogue
const result = await foundry.applications.api.DialogV2.wait({ const result = await foundry.applications.api.DialogV2.wait({
window: { title: "Defense Roll" }, window: { title: msg.isRanged ? "Ranged Defense Roll" : "Defense Roll" },
classes: ["lethalfantasy"], classes: ["lethalfantasy"],
content, content,
buttons: [ buttons: [
@@ -365,7 +366,8 @@ export default class LethalFantasyUtils {
attackD30message, attackD30message,
attackRerollContext, attackRerollContext,
defenderId: defender.id, defenderId: defender.id,
defenderTokenId defenderTokenId,
isRanged: msg.isRanged
} }
defender.system.prepareMonsterRoll("monster-defense", result) defender.system.prepareMonsterRoll("monster-defense", result)
@@ -373,6 +375,37 @@ export default class LethalFantasyUtils {
return return
} }
// Pour les personnages, récupérer les armes équipées
// Si l'attaque est une attaque à distance, utiliser le dialogue de défense à distance
if (msg.isRanged) {
const { default: LethalFantasyRoll } = await import("./documents/roll.mjs")
const roll = await LethalFantasyRoll.promptRangedDefense({
actorId: defender.id,
actorName: defender.name,
actorImage: defender.img,
})
if (roll) {
game.lethalFantasy = game.lethalFantasy || {}
game.lethalFantasy.nextDefenseData = {
attackerId,
attackRoll,
attackerName,
defenderName,
attackWeaponId,
attackRollType,
attackRollKey,
attackD30result,
attackD30message,
attackRerollContext,
defenderId: defender.id,
defenderTokenId,
isRanged: true
}
await roll.toMessage({}, { rollMode: roll.options.rollMode })
}
return
}
// Pour les personnages, récupérer les armes équipées // Pour les personnages, récupérer les armes équipées
const equippedWeapons = defender.items.filter(i => const equippedWeapons = defender.items.filter(i =>
i.type === "weapon" && i.system.equipped === true i.type === "weapon" && i.system.equipped === true
@@ -437,7 +470,8 @@ export default class LethalFantasyUtils {
attackD30message, attackD30message,
attackRerollContext, attackRerollContext,
defenderId: defender.id, defenderId: defender.id,
defenderTokenId defenderTokenId,
isRanged: msg.isRanged
} }
console.log("Storing defense data for character:", defender.id) console.log("Storing defense data for character:", defender.id)
@@ -448,7 +482,7 @@ export default class LethalFantasyUtils {
/* -------------------------------------------- */ /* -------------------------------------------- */
static hasD30Reroll(d30Message) { static hasD30Reroll(d30Message) {
return /mulligan|re-?roll/i.test(d30Message || "") return d30Message?.type === "mulligan"
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
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@@ -1 +1 @@
MANIFEST-000567 MANIFEST-000587
+8 -8
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@@ -1,8 +1,8 @@
2026/04/17-15:59:28.854423 7fc1d9fbd6c0 Recovering log #565 2026/05/02-08:40:55.892385 7fd7557ee6c0 Recovering log #585
2026/04/17-15:59:28.865018 7fc1d9fbd6c0 Delete type=3 #563 2026/05/02-08:40:55.903385 7fd7557ee6c0 Delete type=3 #583
2026/04/17-15:59:28.865088 7fc1d9fbd6c0 Delete type=0 #565 2026/05/02-08:40:55.903442 7fd7557ee6c0 Delete type=0 #585
2026/04/17-17:32:42.752073 7fc1d8fbb6c0 Level-0 table #570: started 2026/05/02-08:41:12.057856 7fd7477fe6c0 Level-0 table #590: started
2026/04/17-17:32:42.752102 7fc1d8fbb6c0 Level-0 table #570: 0 bytes OK 2026/05/02-08:41:12.057882 7fd7477fe6c0 Level-0 table #590: 0 bytes OK
2026/04/17-17:32:42.757979 7fc1d8fbb6c0 Delete type=0 #568 2026/05/02-08:41:12.121845 7fd7477fe6c0 Delete type=0 #588
2026/04/17-17:32:42.764071 7fc1d8fbb6c0 Manual compaction at level-0 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zw9RQocTdz3HRjZK' @ 0 : 0; will stop at (end) 2026/05/02-08:41:12.122077 7fd7477fe6c0 Manual compaction at level-0 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zw9RQocTdz3HRjZK' @ 0 : 0; will stop at (end)
2026/04/17-17:32:42.764104 7fc1d8fbb6c0 Manual compaction at level-1 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zw9RQocTdz3HRjZK' @ 0 : 0; will stop at (end) 2026/05/02-08:41:12.122121 7fd7477fe6c0 Manual compaction at level-1 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zw9RQocTdz3HRjZK' @ 0 : 0; will stop at (end)
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@@ -1,8 +1,8 @@
2026/04/16-08:58:49.556234 7fc1d97bc6c0 Recovering log #561 2026/05/01-23:33:08.433602 7f8fb27bf6c0 Recovering log #581
2026/04/16-08:58:49.566786 7fc1d97bc6c0 Delete type=3 #559 2026/05/01-23:33:08.476792 7f8fb27bf6c0 Delete type=3 #579
2026/04/16-08:58:49.566849 7fc1d97bc6c0 Delete type=0 #561 2026/05/01-23:33:08.476868 7f8fb27bf6c0 Delete type=0 #581
2026/04/16-10:53:23.903167 7fc1d8fbb6c0 Level-0 table #566: started 2026/05/01-23:33:55.878970 7f8d1bfff6c0 Level-0 table #586: started
2026/04/16-10:53:23.903203 7fc1d8fbb6c0 Level-0 table #566: 0 bytes OK 2026/05/01-23:33:55.881418 7f8d1bfff6c0 Level-0 table #586: 0 bytes OK
2026/04/16-10:53:23.909050 7fc1d8fbb6c0 Delete type=0 #564 2026/05/01-23:33:55.924908 7f8d1bfff6c0 Delete type=0 #584
2026/04/16-10:53:23.921766 7fc1d8fbb6c0 Manual compaction at level-0 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zw9RQocTdz3HRjZK' @ 0 : 0; will stop at (end) 2026/05/01-23:33:56.035970 7f8d1bfff6c0 Manual compaction at level-0 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zw9RQocTdz3HRjZK' @ 0 : 0; will stop at (end)
2026/04/16-10:53:23.921790 7fc1d8fbb6c0 Manual compaction at level-1 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zw9RQocTdz3HRjZK' @ 0 : 0; will stop at (end) 2026/05/01-23:33:56.036022 7f8d1bfff6c0 Manual compaction at level-1 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zw9RQocTdz3HRjZK' @ 0 : 0; will stop at (end)
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MANIFEST-000564 MANIFEST-000584
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@@ -1,8 +1,8 @@
2026/04/17-15:59:28.871085 7fc1dafbf6c0 Recovering log #562 2026/05/02-08:40:55.909564 7fd747fff6c0 Recovering log #582
2026/04/17-15:59:28.880683 7fc1dafbf6c0 Delete type=3 #560 2026/05/02-08:40:55.919159 7fd747fff6c0 Delete type=3 #580
2026/04/17-15:59:28.880729 7fc1dafbf6c0 Delete type=0 #562 2026/05/02-08:40:55.919214 7fd747fff6c0 Delete type=0 #582
2026/04/17-17:32:42.744598 7fc1d8fbb6c0 Level-0 table #567: started 2026/05/02-08:41:11.999050 7fd7477fe6c0 Level-0 table #587: started
2026/04/17-17:32:42.744627 7fc1d8fbb6c0 Level-0 table #567: 0 bytes OK 2026/05/02-08:41:11.999076 7fd7477fe6c0 Level-0 table #587: 0 bytes OK
2026/04/17-17:32:42.751972 7fc1d8fbb6c0 Delete type=0 #565 2026/05/02-08:41:12.057672 7fd7477fe6c0 Delete type=0 #585
2026/04/17-17:32:42.764061 7fc1d8fbb6c0 Manual compaction at level-0 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!x5gLtqlW4sdDmHTd' @ 0 : 0; will stop at (end) 2026/05/02-08:41:12.122063 7fd7477fe6c0 Manual compaction at level-0 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!x5gLtqlW4sdDmHTd' @ 0 : 0; will stop at (end)
2026/04/17-17:32:42.764085 7fc1d8fbb6c0 Manual compaction at level-1 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!x5gLtqlW4sdDmHTd' @ 0 : 0; will stop at (end) 2026/05/02-08:41:12.122111 7fd7477fe6c0 Manual compaction at level-1 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!x5gLtqlW4sdDmHTd' @ 0 : 0; will stop at (end)
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2026/04/16-08:58:49.571861 7fc1da7be6c0 Recovering log #558 2026/05/01-23:33:08.486839 7f8fb17bd6c0 Recovering log #578
2026/04/16-08:58:49.581625 7fc1da7be6c0 Delete type=3 #556 2026/05/01-23:33:08.536613 7f8fb17bd6c0 Delete type=3 #576
2026/04/16-08:58:49.581687 7fc1da7be6c0 Delete type=0 #558 2026/05/01-23:33:08.536667 7f8fb17bd6c0 Delete type=0 #578
2026/04/16-10:53:23.896992 7fc1d8fbb6c0 Level-0 table #563: started 2026/05/01-23:33:55.999594 7f8d1bfff6c0 Level-0 table #583: started
2026/04/16-10:53:23.897059 7fc1d8fbb6c0 Level-0 table #563: 0 bytes OK 2026/05/01-23:33:55.999624 7f8d1bfff6c0 Level-0 table #583: 0 bytes OK
2026/04/16-10:53:23.903074 7fc1d8fbb6c0 Delete type=0 #561 2026/05/01-23:33:56.035856 7f8d1bfff6c0 Delete type=0 #581
2026/04/16-10:53:23.921755 7fc1d8fbb6c0 Manual compaction at level-0 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!x5gLtqlW4sdDmHTd' @ 0 : 0; will stop at (end) 2026/05/01-23:33:56.036000 7f8d1bfff6c0 Manual compaction at level-0 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!x5gLtqlW4sdDmHTd' @ 0 : 0; will stop at (end)
2026/04/16-10:53:23.921797 7fc1d8fbb6c0 Manual compaction at level-1 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!x5gLtqlW4sdDmHTd' @ 0 : 0; will stop at (end) 2026/05/01-23:33:56.036042 7f8d1bfff6c0 Manual compaction at level-1 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!x5gLtqlW4sdDmHTd' @ 0 : 0; will stop at (end)
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MANIFEST-000569 MANIFEST-000589
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@@ -1,8 +1,8 @@
2026/04/17-15:59:28.839432 7fc1da7be6c0 Recovering log #567 2026/05/02-08:40:55.873571 7fd747fff6c0 Recovering log #587
2026/04/17-15:59:28.849242 7fc1da7be6c0 Delete type=3 #565 2026/05/02-08:40:55.883892 7fd747fff6c0 Delete type=3 #585
2026/04/17-15:59:28.849292 7fc1da7be6c0 Delete type=0 #567 2026/05/02-08:40:55.883950 7fd747fff6c0 Delete type=0 #587
2026/04/17-17:32:42.764151 7fc1d8fbb6c0 Level-0 table #572: started 2026/05/02-08:41:11.870087 7fd7477fe6c0 Level-0 table #592: started
2026/04/17-17:32:42.764181 7fc1d8fbb6c0 Level-0 table #572: 0 bytes OK 2026/05/02-08:41:11.870140 7fd7477fe6c0 Level-0 table #592: 0 bytes OK
2026/04/17-17:32:42.770357 7fc1d8fbb6c0 Delete type=0 #570 2026/05/02-08:41:11.937524 7fd7477fe6c0 Delete type=0 #590
2026/04/17-17:32:42.789018 7fc1d8fbb6c0 Manual compaction at level-0 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end) 2026/05/02-08:41:12.122025 7fd7477fe6c0 Manual compaction at level-0 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)
2026/04/17-17:32:42.789049 7fc1d8fbb6c0 Manual compaction at level-1 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end) 2026/05/02-08:41:12.122087 7fd7477fe6c0 Manual compaction at level-1 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)
+8 -8
View File
@@ -1,8 +1,8 @@
2026/04/16-08:58:49.542216 7fc1dafbf6c0 Recovering log #563 2026/05/01-23:33:08.376215 7f8fb0fbc6c0 Recovering log #583
2026/04/16-08:58:49.551998 7fc1dafbf6c0 Delete type=3 #561 2026/05/01-23:33:08.417318 7f8fb0fbc6c0 Delete type=3 #581
2026/04/16-08:58:49.552067 7fc1dafbf6c0 Delete type=0 #563 2026/05/01-23:33:08.417396 7f8fb0fbc6c0 Delete type=0 #583
2026/04/16-10:53:23.915570 7fc1d8fbb6c0 Level-0 table #568: started 2026/05/01-23:33:55.962045 7f8d1bfff6c0 Level-0 table #588: started
2026/04/16-10:53:23.915589 7fc1d8fbb6c0 Level-0 table #568: 0 bytes OK 2026/05/01-23:33:55.962068 7f8d1bfff6c0 Level-0 table #588: 0 bytes OK
2026/04/16-10:53:23.921669 7fc1d8fbb6c0 Delete type=0 #566 2026/05/01-23:33:55.999439 7f8d1bfff6c0 Delete type=0 #586
2026/04/16-10:53:23.921782 7fc1d8fbb6c0 Manual compaction at level-0 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end) 2026/05/01-23:33:56.035992 7f8d1bfff6c0 Manual compaction at level-0 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)
2026/04/16-10:53:23.921813 7fc1d8fbb6c0 Manual compaction at level-1 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end) 2026/05/01-23:33:56.036035 7f8d1bfff6c0 Manual compaction at level-1 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)
+1 -1
View File
@@ -1 +1 @@
MANIFEST-000264 MANIFEST-000284
+8 -8
View File
@@ -1,8 +1,8 @@
2026/04/17-15:59:28.899464 7fc1d97bc6c0 Recovering log #262 2026/05/02-08:40:55.939668 7fd754fed6c0 Recovering log #282
2026/04/17-15:59:28.910004 7fc1d97bc6c0 Delete type=3 #260 2026/05/02-08:40:55.949715 7fd754fed6c0 Delete type=3 #280
2026/04/17-15:59:28.910074 7fc1d97bc6c0 Delete type=0 #262 2026/05/02-08:40:55.949784 7fd754fed6c0 Delete type=0 #282
2026/04/17-17:32:42.770457 7fc1d8fbb6c0 Level-0 table #267: started 2026/05/02-08:41:12.184448 7fd7477fe6c0 Level-0 table #287: started
2026/04/17-17:32:42.770479 7fc1d8fbb6c0 Level-0 table #267: 0 bytes OK 2026/05/02-08:41:12.184496 7fd7477fe6c0 Level-0 table #287: 0 bytes OK
2026/04/17-17:32:42.777091 7fc1d8fbb6c0 Delete type=0 #265 2026/05/02-08:41:12.252892 7fd7477fe6c0 Delete type=0 #285
2026/04/17-17:32:42.789028 7fc1d8fbb6c0 Manual compaction at level-0 from '!folders!37mu4dxsSuftlnmP' @ 72057594037927935 : 1 .. '!items!zKOpU34oLziGJW6y' @ 0 : 0; will stop at (end) 2026/05/02-08:41:12.365481 7fd7477fe6c0 Manual compaction at level-0 from '!folders!37mu4dxsSuftlnmP' @ 72057594037927935 : 1 .. '!items!zKOpU34oLziGJW6y' @ 0 : 0; will stop at (end)
2026/04/17-17:32:42.789054 7fc1d8fbb6c0 Manual compaction at level-1 from '!folders!37mu4dxsSuftlnmP' @ 72057594037927935 : 1 .. '!items!zKOpU34oLziGJW6y' @ 0 : 0; will stop at (end) 2026/05/02-08:41:12.365509 7fd7477fe6c0 Manual compaction at level-1 from '!folders!37mu4dxsSuftlnmP' @ 72057594037927935 : 1 .. '!items!zKOpU34oLziGJW6y' @ 0 : 0; will stop at (end)
+8 -8
View File
@@ -1,8 +1,8 @@
2026/04/16-08:58:49.600337 7fc1dafbf6c0 Recovering log #258 2026/05/01-23:33:08.590994 7f8fb1fbe6c0 Recovering log #278
2026/04/16-08:58:49.610136 7fc1dafbf6c0 Delete type=3 #256 2026/05/01-23:33:08.636941 7f8fb1fbe6c0 Delete type=3 #276
2026/04/16-08:58:49.610209 7fc1dafbf6c0 Delete type=0 #258 2026/05/01-23:33:08.636992 7f8fb1fbe6c0 Delete type=0 #278
2026/04/16-10:53:23.940580 7fc1d8fbb6c0 Level-0 table #263: started 2026/05/01-23:33:56.204694 7f8d1bfff6c0 Level-0 table #283: started
2026/04/16-10:53:23.940611 7fc1d8fbb6c0 Level-0 table #263: 0 bytes OK 2026/05/01-23:33:56.204728 7f8d1bfff6c0 Level-0 table #283: 0 bytes OK
2026/04/16-10:53:23.947242 7fc1d8fbb6c0 Delete type=0 #261 2026/05/01-23:33:56.238272 7f8d1bfff6c0 Delete type=0 #281
2026/04/16-10:53:23.947402 7fc1d8fbb6c0 Manual compaction at level-0 from '!folders!37mu4dxsSuftlnmP' @ 72057594037927935 : 1 .. '!items!zKOpU34oLziGJW6y' @ 0 : 0; will stop at (end) 2026/05/01-23:33:56.371888 7f8d1bfff6c0 Manual compaction at level-0 from '!folders!37mu4dxsSuftlnmP' @ 72057594037927935 : 1 .. '!items!zKOpU34oLziGJW6y' @ 0 : 0; will stop at (end)
2026/04/16-10:53:23.947419 7fc1d8fbb6c0 Manual compaction at level-1 from '!folders!37mu4dxsSuftlnmP' @ 72057594037927935 : 1 .. '!items!zKOpU34oLziGJW6y' @ 0 : 0; will stop at (end) 2026/05/01-23:33:56.426259 7f8d1bfff6c0 Manual compaction at level-1 from '!folders!37mu4dxsSuftlnmP' @ 72057594037927935 : 1 .. '!items!zKOpU34oLziGJW6y' @ 0 : 0; will stop at (end)
+1 -1
View File
@@ -1 +1 @@
MANIFEST-000563 MANIFEST-000583
+8 -8
View File
@@ -1,8 +1,8 @@
2026/04/17-15:59:28.886104 7fc1da7be6c0 Recovering log #561 2026/05/02-08:40:55.925402 7fd755fef6c0 Recovering log #581
2026/04/17-15:59:28.896104 7fc1da7be6c0 Delete type=3 #559 2026/05/02-08:40:55.935869 7fd755fef6c0 Delete type=3 #579
2026/04/17-15:59:28.896157 7fc1da7be6c0 Delete type=0 #561 2026/05/02-08:40:55.935924 7fd755fef6c0 Delete type=0 #581
2026/04/17-17:32:42.758102 7fc1d8fbb6c0 Level-0 table #566: started 2026/05/02-08:41:11.937698 7fd7477fe6c0 Level-0 table #586: started
2026/04/17-17:32:42.758128 7fc1d8fbb6c0 Level-0 table #566: 0 bytes OK 2026/05/02-08:41:11.937727 7fd7477fe6c0 Level-0 table #586: 0 bytes OK
2026/04/17-17:32:42.763950 7fc1d8fbb6c0 Delete type=0 #564 2026/05/02-08:41:11.998871 7fd7477fe6c0 Delete type=0 #584
2026/04/17-17:32:42.764079 7fc1d8fbb6c0 Manual compaction at level-0 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end) 2026/05/02-08:41:12.122041 7fd7477fe6c0 Manual compaction at level-0 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)
2026/04/17-17:32:42.764099 7fc1d8fbb6c0 Manual compaction at level-1 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end) 2026/05/02-08:41:12.122099 7fd7477fe6c0 Manual compaction at level-1 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)
+8 -8
View File
@@ -1,8 +1,8 @@
2026/04/16-08:58:49.586323 7fc1d9fbd6c0 Recovering log #557 2026/05/01-23:33:08.543693 7f8fb0fbc6c0 Recovering log #577
2026/04/16-08:58:49.596973 7fc1d9fbd6c0 Delete type=3 #555 2026/05/01-23:33:08.586596 7f8fb0fbc6c0 Delete type=3 #575
2026/04/16-08:58:49.597026 7fc1d9fbd6c0 Delete type=0 #557 2026/05/01-23:33:08.586670 7f8fb0fbc6c0 Delete type=0 #577
2026/04/16-10:53:23.909144 7fc1d8fbb6c0 Level-0 table #562: started 2026/05/01-23:33:55.925044 7f8d1bfff6c0 Level-0 table #582: started
2026/04/16-10:53:23.909174 7fc1d8fbb6c0 Level-0 table #562: 0 bytes OK 2026/05/01-23:33:55.925074 7f8d1bfff6c0 Level-0 table #582: 0 bytes OK
2026/04/16-10:53:23.915478 7fc1d8fbb6c0 Delete type=0 #560 2026/05/01-23:33:55.961939 7f8d1bfff6c0 Delete type=0 #580
2026/04/16-10:53:23.921775 7fc1d8fbb6c0 Manual compaction at level-0 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end) 2026/05/01-23:33:56.035982 7f8d1bfff6c0 Manual compaction at level-0 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)
2026/04/16-10:53:23.921804 7fc1d8fbb6c0 Manual compaction at level-1 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end) 2026/05/01-23:33:56.036029 7f8d1bfff6c0 Manual compaction at level-1 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)
+42
View File
@@ -410,6 +410,48 @@
} }
} }
.ranged-attacks {
grid-template-columns: 1fr;
.attack {
.name {
min-width: 10rem;
max-width: 10rem;
}
.damage-dice {
width: 5rem;
max-width: 5rem;
}
}
.ranged-weapon-range {
margin-top: 8px;
border-top: 1px solid var(--color-border-light-tertiary, #ccc);
padding-top: 6px;
> label {
font-weight: bold;
margin-bottom: 4px;
display: block;
}
.range-fields {
display: flex;
flex-wrap: wrap;
gap: 6px;
.range-field {
display: flex;
flex-direction: column;
align-items: center;
label {
font-size: 0.7rem;
white-space: nowrap;
}
input {
width: 3.5rem;
text-align: center;
}
}
}
}
}
.armors { .armors {
display: grid; display: grid;
grid-template-columns: repeat(3, 1fr); grid-template-columns: repeat(3, 1fr);
+2 -2
View File
@@ -6,7 +6,7 @@
"download": "#{DOWNLOAD}#", "download": "#{DOWNLOAD}#",
"url": "#{URL}#", "url": "#{URL}#",
"license": "LICENSE", "license": "LICENSE",
"version": "13.0.0", "version": "14.0.0",
"authors": [ "authors": [
{ {
"name": "Uberwald", "name": "Uberwald",
@@ -15,7 +15,7 @@
], ],
"compatibility": { "compatibility": {
"minimum": "13", "minimum": "13",
"verified": "13" "verified": "14"
}, },
"esmodules": ["lethal-fantasy.mjs"], "esmodules": ["lethal-fantasy.mjs"],
"styles": ["css/fvtt-lethal-fantasy.css"], "styles": ["css/fvtt-lethal-fantasy.css"],
+1 -1
View File
@@ -127,7 +127,7 @@
{{#if D30message}} {{#if D30message}}
<div class="d30-message"> <div class="d30-message">
<i class="fa-solid fa-wand-magic-sparkles"></i> <i class="fa-solid fa-wand-magic-sparkles"></i>
<span>{{D30message}}</span> <span>{{D30message.description}}</span>
</div> </div>
{{/if}} {{/if}}
</div> </div>
+97 -1
View File
@@ -18,7 +18,16 @@
<fieldset> <fieldset>
<legend>{{localize "LETHALFANTASY.Label.attacks"}}</legend> <legend>{{localize "LETHALFANTASY.Label.attacks"}}</legend>
<div class="attacks"> <div class="attack-mode-selector">
<label>{{localize "LETHALFANTASY.Label.attackMode"}}</label>
<select name="system.attackMode">
<option value="melee" {{#if (eq system.attackMode "melee")}}selected{{/if}}>{{localize "LETHALFANTASY.Label.meleeModeLabel"}}</option>
<option value="ranged" {{#if (eq system.attackMode "ranged")}}selected{{/if}}>{{localize "LETHALFANTASY.Label.rangedModeLabel"}}</option>
</select>
</div>
{{#if (eq system.attackMode "melee")}}
<div class="attacks melee-attacks">
{{#each system.attacks as |item key|}} {{#each system.attacks as |item key|}}
<div class="attack" data-attack-key="{{key}}" > <div class="attack" data-attack-key="{{key}}" >
<div class=""> <div class="">
@@ -42,6 +51,9 @@
<div class="numeric"> <div class="numeric">
<input type="number" name="system.attacks.{{item.key}}.damageModifier" value="{{item.damageModifier}}" data-tooltip="Damage modifier"/> <input type="number" name="system.attacks.{{item.key}}.damageModifier" value="{{item.damageModifier}}" data-tooltip="Damage modifier"/>
</div> </div>
<div class="">
<input type="checkbox" name="system.attacks.{{item.key}}.noExplode" {{checked item.noExplode}} data-tooltip="No exploding dice on damage" />
</div>
<div class="attack-icons"> <div class="attack-icons">
@@ -64,6 +76,87 @@
</div> </div>
{{/each}} {{/each}}
</div> </div>
{{else}}
<div class="attacks ranged-attacks">
{{#each system.rangedAttacks as |item key|}}
<div class="attack" data-attack-key="{{key}}" >
<div class="">
<input type="checkbox" name="system.rangedAttacks.{{item.key}}.enabled" {{checked item.enabled}} data-tooltip="Attack enabled/disabled" />
</div>
<div class="name">
<input type="text" name="system.rangedAttacks.{{item.key}}.name" value="{{item.name}}" data-tooltip="Attack name" />
</div>
<div class="numeric">
<input type="number" name="system.rangedAttacks.{{item.key}}.attackScore" value="{{item.attackScore}}" data-tooltip="Progression number" />
</div>
<div class="numeric">
<input type="number" name="system.rangedAttacks.{{item.key}}.attackModifier" value="{{item.attackModifier}}" data-tooltip="Attack modifier" />
</div>
<div class="numeric">
<input type="number" name="system.rangedAttacks.{{item.key}}.defenseModifier" value="{{item.defenseModifier}}" data-tooltip="Defense modifier"/>
</div>
<div class="damage-dice">
<input type="text" name="system.rangedAttacks.{{item.key}}.damageDice" value="{{item.damageDice}}" data-tooltip="Damage dice"/>
</div>
<div class="numeric">
<input type="number" name="system.rangedAttacks.{{item.key}}.damageModifier" value="{{item.damageModifier}}" data-tooltip="Damage modifier"/>
</div>
<div class="">
<input type="checkbox" name="system.rangedAttacks.{{item.key}}.noExplode" {{checked item.noExplode}} data-tooltip="No exploding dice on damage" />
</div>
<div class="attack-icons">
<a class="rollable" data-roll-type="monster-attack" data-roll-key="{{item.key}}" data-tooltip="Roll Attack">
<i class="lf-roll-small fa-solid fa-bow-arrow" data-roll-type="monster-attack" data-roll-key="{{item.key}}"></i>
</a>
<a class="rollable" data-roll-type="monster-defense" data-roll-key="{{item.key}}" data-tooltip="Roll Defense">
<i class="fa-solid fa-shield-halved" data-roll-type="monster-defense" data-roll-key="{{item.key}}"></i>
</a>
<a class="rollable" data-roll-type="monster-damage" data-roll-key="{{item.key}}"
data-tooltip="Roll Damage">
<i class="fa-regular fa-face-head-bandage" data-roll-type="monster-damage"
data-roll-key="{{item.key}}"></i>
</a>
</div>
</div>
{{/each}}
<div class="ranged-weapon-range">
<label>{{localize "LETHALFANTASY.Label.range"}}</label>
<div class="range-fields">
<div class="range-field">
<label>{{localize "LETHALFANTASY.Label.pointBlank"}}</label>
<input type="number" name="system.rangedWeaponRange.pointBlank" value="{{system.rangedWeaponRange.pointBlank}}" />
</div>
<div class="range-field">
<label>{{localize "LETHALFANTASY.Label.short"}}</label>
<input type="number" name="system.rangedWeaponRange.short" value="{{system.rangedWeaponRange.short}}" />
</div>
<div class="range-field">
<label>{{localize "LETHALFANTASY.Label.medium"}}</label>
<input type="number" name="system.rangedWeaponRange.medium" value="{{system.rangedWeaponRange.medium}}" />
</div>
<div class="range-field">
<label>{{localize "LETHALFANTASY.Label.long"}}</label>
<input type="number" name="system.rangedWeaponRange.long" value="{{system.rangedWeaponRange.long}}" />
</div>
<div class="range-field">
<label>{{localize "LETHALFANTASY.Label.extreme"}}</label>
<input type="number" name="system.rangedWeaponRange.extreme" value="{{system.rangedWeaponRange.extreme}}" />
</div>
<div class="range-field">
<label>{{localize "LETHALFANTASY.Label.outOfSkill"}}</label>
<input type="number" name="system.rangedWeaponRange.outOfSkill" value="{{system.rangedWeaponRange.outOfSkill}}" />
</div>
</div>
</div>
</div>
{{/if}}
</fieldset> </fieldset>
<fieldset> <fieldset>
@@ -92,6 +185,9 @@
<div class="numeric"> <div class="numeric">
<input type="number" name="system.combatHTH.{{item.key}}.damageModifier" value="{{item.damageModifier}}" data-tooltip="Damage modifier"/> <input type="number" name="system.combatHTH.{{item.key}}.damageModifier" value="{{item.damageModifier}}" data-tooltip="Damage modifier"/>
</div> </div>
<div class="">
<input type="checkbox" name="system.combatHTH.{{item.key}}.noExplode" {{checked item.noExplode}} data-tooltip="No exploding dice on damage" />
</div>
<div class="attack-icons"> <div class="attack-icons">