Compare commits
13 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| a3fc0a42b9 | |||
| c8ce840e98 | |||
| 55a040062a | |||
| 1818a76499 | |||
| 55d1b41ca4 | |||
| 841ed82277 | |||
| 968d156d09 | |||
| 59ff098fca | |||
| b8174d5e22 | |||
| 7f15450566 | |||
| 28fdaff2ec | |||
| 81584ed5d6 | |||
| 8c9a13faf1 |
Binary file not shown.
+266
-4
@@ -1178,6 +1178,45 @@ i.lethalfantasy {
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|||||||
margin-left: 4px;
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margin-left: 4px;
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||||||
margin-right: 4px;
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margin-right: 4px;
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||||||
}
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}
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||||||
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.lethalfantasy .tab.monster-combat .ranged-attacks {
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||||||
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grid-template-columns: 1fr;
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||||||
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}
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||||||
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.lethalfantasy .tab.monster-combat .ranged-attacks .attack .name {
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||||||
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min-width: 10rem;
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||||||
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max-width: 10rem;
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||||||
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}
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||||||
|
.lethalfantasy .tab.monster-combat .ranged-attacks .attack .damage-dice {
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||||||
|
width: 5rem;
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||||||
|
max-width: 5rem;
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||||||
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}
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||||||
|
.lethalfantasy .tab.monster-combat .ranged-attacks .ranged-weapon-range {
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||||||
|
margin-top: 8px;
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||||||
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border-top: 1px solid var(--color-border-light-tertiary, #ccc);
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||||||
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padding-top: 6px;
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||||||
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}
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||||||
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.lethalfantasy .tab.monster-combat .ranged-attacks .ranged-weapon-range > label {
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||||||
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font-weight: bold;
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||||||
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margin-bottom: 4px;
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||||||
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display: block;
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||||||
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}
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||||||
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.lethalfantasy .tab.monster-combat .ranged-attacks .ranged-weapon-range .range-fields {
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||||||
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display: flex;
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||||||
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flex-wrap: wrap;
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||||||
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gap: 6px;
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||||||
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}
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||||||
|
.lethalfantasy .tab.monster-combat .ranged-attacks .ranged-weapon-range .range-fields .range-field {
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||||||
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display: flex;
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||||||
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flex-direction: column;
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||||||
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align-items: center;
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||||||
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}
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||||||
|
.lethalfantasy .tab.monster-combat .ranged-attacks .ranged-weapon-range .range-fields .range-field label {
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||||||
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font-size: 0.7rem;
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||||||
|
white-space: nowrap;
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||||||
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}
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||||||
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.lethalfantasy .tab.monster-combat .ranged-attacks .ranged-weapon-range .range-fields .range-field input {
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width: 3.5rem;
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||||||
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text-align: center;
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||||||
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}
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||||||
.lethalfantasy .tab.monster-combat .armors {
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.lethalfantasy .tab.monster-combat .armors {
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||||||
display: grid;
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display: grid;
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||||||
grid-template-columns: repeat(3, 1fr);
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grid-template-columns: repeat(3, 1fr);
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@@ -2974,7 +3013,7 @@ i.lethalfantasy {
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.message.fvtt-lethal-fantasy.dice-roll .result-section .d30-result .d30-header .d30-label {
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.message.fvtt-lethal-fantasy.dice-roll .result-section .d30-result .d30-header .d30-label {
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flex-grow: 1;
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flex-grow: 1;
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||||||
font-weight: bold;
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font-weight: bold;
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||||||
color: #e0d5f0;
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color: #2a1a3a;
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text-transform: uppercase;
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text-transform: uppercase;
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||||||
letter-spacing: 0.5px;
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letter-spacing: 0.5px;
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||||||
font-size: calc(var(--font-size-standard) * 0.9);
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font-size: calc(var(--font-size-standard) * 0.9);
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@@ -2986,11 +3025,11 @@ i.lethalfantasy {
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font-family: var(--font-primary);
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font-family: var(--font-primary);
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font-size: calc(var(--font-size-standard) * 1.5);
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font-size: calc(var(--font-size-standard) * 1.5);
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||||||
font-weight: bold;
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font-weight: bold;
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||||||
color: #ff69b4;
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color: #3d006e;
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||||||
background: rgba(255, 105, 180, 0.1);
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background: rgba(255, 255, 255, 0.35);
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padding: 4px 12px;
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padding: 4px 12px;
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||||||
border-radius: 12px;
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border-radius: 12px;
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||||||
border: 1px solid rgba(255, 105, 180, 0.3);
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border: 1px solid rgba(138, 43, 226, 0.4);
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||||||
}
|
}
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||||||
.lethalfantasy.dice-roll .result-section .d30-result .d30-message,
|
.lethalfantasy.dice-roll .result-section .d30-result .d30-message,
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||||||
.fvtt-lethal-fantasy.dice-roll .result-section .d30-result .d30-message,
|
.fvtt-lethal-fantasy.dice-roll .result-section .d30-result .d30-message,
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||||||
@@ -3994,3 +4033,226 @@ i.lethalfantasy {
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|||||||
padding-left: 8px;
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padding-left: 8px;
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||||||
font-size: 0.9rem;
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font-size: 0.9rem;
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||||||
}
|
}
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||||||
|
/* -------------------------------------------------- */
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||||||
|
/* Dice Tray — injected into the Foundry chat sidebar */
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||||||
|
/* -------------------------------------------------- */
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|
.lf-dice-tray {
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padding: 6px 8px;
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|
background: linear-gradient(135deg, rgba(245, 232, 200, 0.97) 0%, rgba(238, 222, 185, 0.97) 100%), url("/systems/fvtt-lethal-fantasy/assets/ui/lethal_fantasy_background.webp") center / cover;
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||||||
|
border-top: 2px solid rgba(139, 69, 19, 0.5);
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||||||
|
border-bottom: 1px solid rgba(139, 69, 19, 0.25);
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||||||
|
width: 100%;
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||||||
|
box-sizing: border-box;
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||||||
|
pointer-events: all;
|
||||||
|
}
|
||||||
|
.lf-dice-tray .lf-dt-row {
|
||||||
|
display: flex;
|
||||||
|
align-items: center;
|
||||||
|
gap: 5px;
|
||||||
|
flex-wrap: wrap;
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||||||
|
}
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||||||
|
.lf-dice-tray .lf-dt-label {
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||||||
|
color: #3a2a10;
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|
font-size: 15px;
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|
flex-shrink: 0;
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||||||
|
opacity: 0.7;
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||||||
|
}
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||||||
|
.lf-dice-tray .lf-dt-count {
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||||||
|
width: 44px;
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|
flex-shrink: 0;
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||||||
|
padding: 3px 4px;
|
||||||
|
background: rgba(139, 69, 19, 0.15);
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||||||
|
border: 1px solid rgba(139, 69, 19, 0.45);
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||||||
|
border-radius: 4px;
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||||||
|
color: #2a1a08;
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||||||
|
font-size: 11px;
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||||||
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font-weight: 700;
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||||||
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cursor: pointer;
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||||||
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text-align: center;
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||||||
|
}
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||||||
|
.lf-dice-tray .lf-dt-count option {
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||||||
|
background: #f5ead0;
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||||||
|
color: #2a1a08;
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||||||
|
}
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||||||
|
.lf-dice-tray .lf-dt-count:focus {
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||||||
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outline: none;
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border-color: rgba(139, 69, 19, 0.7);
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||||||
|
box-shadow: 0 0 4px rgba(139, 69, 19, 0.25);
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|
}
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||||||
|
.lf-dice-tray .lf-dt-dice {
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|
display: flex;
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flex-wrap: wrap;
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gap: 3px;
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flex: 1;
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||||||
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}
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||||||
|
.lf-dice-tray .lf-dt-die-btn {
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padding: 3px 7px;
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background: rgba(139, 69, 19, 0.15);
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border: 1px solid rgba(139, 69, 19, 0.4);
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||||||
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border-radius: 4px;
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||||||
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color: #2a1a08;
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||||||
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font-size: 10px;
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||||||
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font-weight: 700;
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||||||
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cursor: pointer;
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||||||
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transition: background 0.15s, border-color 0.15s, box-shadow 0.15s, transform 0.1s;
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||||||
|
line-height: 1.5;
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||||||
|
letter-spacing: 0.3px;
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||||||
|
}
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||||||
|
.lf-dice-tray .lf-dt-die-btn:hover {
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||||||
|
background: rgba(139, 69, 19, 0.35);
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||||||
|
border-color: rgba(139, 69, 19, 0.7);
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||||||
|
color: #5a2a00;
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||||||
|
box-shadow: 0 0 5px rgba(139, 69, 19, 0.3);
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||||||
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transform: translateY(-1px);
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||||||
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}
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||||||
|
.lf-dice-tray .lf-dt-die-btn:active {
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transform: translateY(0);
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|
box-shadow: none;
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||||||
|
background: rgba(139, 69, 19, 0.5);
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||||||
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}
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||||||
|
.lf-dice-tray .lf-dt-explode-label {
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||||||
|
display: flex;
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|
align-items: center;
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||||||
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gap: 3px;
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||||||
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cursor: pointer;
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||||||
|
color: rgba(160, 80, 20, 0.7);
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||||||
|
font-size: 14px;
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||||||
|
flex-shrink: 0;
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||||||
|
padding: 3px 6px;
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||||||
|
border: 1px solid transparent;
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||||||
|
border-radius: 4px;
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||||||
|
transition: color 0.15s, border-color 0.15s, background 0.15s;
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||||||
|
}
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||||||
|
.lf-dice-tray .lf-dt-explode-label:hover {
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||||||
|
color: rgba(200, 100, 30, 0.9);
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||||||
|
border-color: rgba(139, 69, 19, 0.45);
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||||||
|
background: rgba(139, 69, 19, 0.12);
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||||||
|
}
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||||||
|
.lf-dice-tray .lf-dt-explode-label input[type="checkbox"] {
|
||||||
|
appearance: none;
|
||||||
|
width: 0;
|
||||||
|
height: 0;
|
||||||
|
position: absolute;
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||||||
|
opacity: 0;
|
||||||
|
}
|
||||||
|
.lf-dice-tray .lf-dt-explode-label input[type="checkbox"]:checked ~ i {
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||||||
|
color: #cc4400;
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||||||
|
filter: drop-shadow(0 0 4px rgba(200, 80, 0, 0.6));
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||||||
|
}
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||||||
|
.lf-dice-tray .lf-dt-explode-label:has(input:checked) {
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||||||
|
color: #cc4400;
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||||||
|
border-color: rgba(139, 69, 19, 0.55);
|
||||||
|
background: rgba(139, 60, 10, 0.2);
|
||||||
|
}
|
||||||
|
/* Free roll chat card — styled to match regular system roll cards */
|
||||||
|
.lf-free-roll-card {
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||||||
|
border-radius: 6px;
|
||||||
|
overflow: hidden;
|
||||||
|
}
|
||||||
|
.lf-free-roll-card .lf-frc-header {
|
||||||
|
display: flex;
|
||||||
|
align-items: center;
|
||||||
|
gap: 6px;
|
||||||
|
padding: 6px 8px;
|
||||||
|
background: linear-gradient(135deg, rgba(40, 30, 20, 0.7) 0%, rgba(30, 22, 15, 0.9) 100%);
|
||||||
|
border-bottom: 2px solid rgba(139, 69, 19, 0.4);
|
||||||
|
}
|
||||||
|
.lf-free-roll-card .lf-frc-header i {
|
||||||
|
color: #c9b896;
|
||||||
|
font-size: calc(var(--font-size-standard, 14px) * 1.1);
|
||||||
|
}
|
||||||
|
.lf-free-roll-card .lf-frc-header .lf-frc-title-text {
|
||||||
|
font-size: calc(var(--font-size-standard, 14px) * 0.85);
|
||||||
|
color: #c9b896;
|
||||||
|
text-transform: uppercase;
|
||||||
|
letter-spacing: 0.5px;
|
||||||
|
}
|
||||||
|
.lf-free-roll-card .lf-frc-header .lf-frc-badge {
|
||||||
|
display: inline-flex;
|
||||||
|
align-items: center;
|
||||||
|
padding: 2px 8px;
|
||||||
|
background: rgba(139, 69, 19, 0.3);
|
||||||
|
border: 1px solid rgba(139, 69, 19, 0.5);
|
||||||
|
border-radius: 10px;
|
||||||
|
font-size: calc(var(--font-size-standard, 14px) * 0.85);
|
||||||
|
font-weight: 600;
|
||||||
|
color: #d4c5a9;
|
||||||
|
}
|
||||||
|
.lf-free-roll-card .lf-frc-dice {
|
||||||
|
display: flex;
|
||||||
|
flex-wrap: wrap;
|
||||||
|
gap: 4px;
|
||||||
|
padding: 6px 8px;
|
||||||
|
background: rgba(0, 0, 0, 0.15);
|
||||||
|
border: 1px solid rgba(139, 69, 19, 0.3);
|
||||||
|
border-top: none;
|
||||||
|
}
|
||||||
|
.lf-free-roll-card .lf-frc-dice .lf-frc-die-chip {
|
||||||
|
display: flex;
|
||||||
|
align-items: center;
|
||||||
|
gap: 4px;
|
||||||
|
padding: 3px 8px;
|
||||||
|
background: rgba(139, 69, 19, 0.2);
|
||||||
|
border: 1px solid rgba(139, 69, 19, 0.3);
|
||||||
|
border-radius: 4px;
|
||||||
|
}
|
||||||
|
.lf-free-roll-card .lf-frc-dice .lf-frc-die-chip .lf-frc-die-type {
|
||||||
|
font-size: calc(var(--font-size-standard, 14px) * 0.85);
|
||||||
|
font-weight: 600;
|
||||||
|
color: #2a2a1a;
|
||||||
|
text-transform: uppercase;
|
||||||
|
}
|
||||||
|
.lf-free-roll-card .lf-frc-dice .lf-frc-die-chip .lf-frc-die-sep {
|
||||||
|
color: rgba(0, 0, 0, 0.35);
|
||||||
|
font-weight: 300;
|
||||||
|
font-size: calc(var(--font-size-standard, 14px) * 0.8);
|
||||||
|
}
|
||||||
|
.lf-free-roll-card .lf-frc-dice .lf-frc-die-chip .lf-frc-die-val {
|
||||||
|
font-weight: bold;
|
||||||
|
color: #ffd700;
|
||||||
|
font-size: calc(var(--font-size-standard, 14px) * 0.95);
|
||||||
|
}
|
||||||
|
.lf-free-roll-card .lf-frc-dice .lf-frc-die-chip .lf-frc-die-val .lf-dt-explode-icon {
|
||||||
|
font-size: 8px;
|
||||||
|
color: #ffcc00;
|
||||||
|
margin-left: 2px;
|
||||||
|
vertical-align: super;
|
||||||
|
text-shadow: 0 0 4px rgba(255, 200, 0, 0.8);
|
||||||
|
}
|
||||||
|
.lf-free-roll-card .lf-frc-dice .lf-frc-die-chip.lf-frc-max {
|
||||||
|
background: rgba(139, 90, 19, 0.35);
|
||||||
|
border-color: rgba(200, 116, 42, 0.6);
|
||||||
|
}
|
||||||
|
.lf-free-roll-card .lf-frc-dice .lf-frc-die-chip.lf-frc-max .lf-frc-die-val {
|
||||||
|
color: #ff9a40;
|
||||||
|
text-shadow: 0 0 6px rgba(200, 116, 42, 0.6);
|
||||||
|
}
|
||||||
|
.lf-free-roll-card .lf-frc-dice .lf-frc-die-chip.lf-frc-min {
|
||||||
|
background: rgba(139, 20, 20, 0.25);
|
||||||
|
border-color: rgba(139, 34, 34, 0.5);
|
||||||
|
}
|
||||||
|
.lf-free-roll-card .lf-frc-dice .lf-frc-die-chip.lf-frc-min .lf-frc-die-val {
|
||||||
|
color: #ff6b6b;
|
||||||
|
}
|
||||||
|
.lf-free-roll-card .lf-frc-total-bar {
|
||||||
|
display: flex;
|
||||||
|
align-items: center;
|
||||||
|
justify-content: center;
|
||||||
|
gap: 8px;
|
||||||
|
padding: 6px 10px;
|
||||||
|
background: linear-gradient(135deg, rgba(40, 30, 20, 0.6) 0%, rgba(20, 15, 10, 0.8) 100%);
|
||||||
|
border: 2px solid rgba(139, 69, 19, 0.5);
|
||||||
|
}
|
||||||
|
.lf-free-roll-card .lf-frc-total-bar .lf-frc-total-label {
|
||||||
|
font-size: calc(var(--font-size-standard, 14px) * 0.85);
|
||||||
|
text-transform: uppercase;
|
||||||
|
letter-spacing: 0.5px;
|
||||||
|
color: #c9b896;
|
||||||
|
}
|
||||||
|
.lf-free-roll-card .lf-frc-total-bar .lf-frc-total-value {
|
||||||
|
font-family: var(--font-primary, serif);
|
||||||
|
font-size: calc(var(--font-size-standard, 14px) * 1.6);
|
||||||
|
font-weight: bold;
|
||||||
|
color: #e8d5a0;
|
||||||
|
text-shadow: 2px 2px 4px rgba(0, 0, 0, 0.8);
|
||||||
|
}
|
||||||
|
|||||||
+116
-3
@@ -152,6 +152,57 @@
|
|||||||
"wis": {
|
"wis": {
|
||||||
"label": "Wisdom"
|
"label": "Wisdom"
|
||||||
}
|
}
|
||||||
|
},
|
||||||
|
"agility": {
|
||||||
|
"label": "Agility"
|
||||||
|
},
|
||||||
|
"app": {
|
||||||
|
"label": "Appearance"
|
||||||
|
},
|
||||||
|
"cha": {
|
||||||
|
"label": "Charisma"
|
||||||
|
},
|
||||||
|
"con": {
|
||||||
|
"label": "Constitution"
|
||||||
|
},
|
||||||
|
"contagion": {
|
||||||
|
"label": "Contagion Save"
|
||||||
|
},
|
||||||
|
"dex": {
|
||||||
|
"label": "Dexterity"
|
||||||
|
},
|
||||||
|
"dodge": {
|
||||||
|
"label": "Dodge Save"
|
||||||
|
},
|
||||||
|
"dying": {
|
||||||
|
"label": "Dying Challenge"
|
||||||
|
},
|
||||||
|
"int": {
|
||||||
|
"label": "Intelligence"
|
||||||
|
},
|
||||||
|
"luc": {
|
||||||
|
"label": "Luck"
|
||||||
|
},
|
||||||
|
"pain": {
|
||||||
|
"label": "Pain Save"
|
||||||
|
},
|
||||||
|
"painCourage": {
|
||||||
|
"label": "Pain/Courage Save"
|
||||||
|
},
|
||||||
|
"poison": {
|
||||||
|
"label": "Poison Save"
|
||||||
|
},
|
||||||
|
"str": {
|
||||||
|
"label": "Strength"
|
||||||
|
},
|
||||||
|
"toughness": {
|
||||||
|
"label": "Toughness Save"
|
||||||
|
},
|
||||||
|
"will": {
|
||||||
|
"label": "Willpower Save"
|
||||||
|
},
|
||||||
|
"wis": {
|
||||||
|
"label": "Wisdom"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
"Monster": {
|
"Monster": {
|
||||||
@@ -250,6 +301,21 @@
|
|||||||
"wis": {
|
"wis": {
|
||||||
"label": "Wisdom"
|
"label": "Wisdom"
|
||||||
}
|
}
|
||||||
|
},
|
||||||
|
"perception": {
|
||||||
|
"label": "Perception"
|
||||||
|
},
|
||||||
|
"resistIntimidation": {
|
||||||
|
"label": "Resist Intimidation"
|
||||||
|
},
|
||||||
|
"resistPerformance": {
|
||||||
|
"label": "Resist Performance"
|
||||||
|
},
|
||||||
|
"resistTorture": {
|
||||||
|
"label": "Resist Torture"
|
||||||
|
},
|
||||||
|
"stealth": {
|
||||||
|
"label": "Stealth"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
"Delete": "Delete",
|
"Delete": "Delete",
|
||||||
@@ -319,6 +385,9 @@
|
|||||||
"divinityPoints": "Divinity points",
|
"divinityPoints": "Divinity points",
|
||||||
"aetherPoints": "Aether points",
|
"aetherPoints": "Aether points",
|
||||||
"attacks": "Attacks",
|
"attacks": "Attacks",
|
||||||
|
"attackMode": "Attack Mode",
|
||||||
|
"meleeModeLabel": "Melee (8 attacks)",
|
||||||
|
"rangedModeLabel": "Ranged (4 attacks)",
|
||||||
"monster": "Monster",
|
"monster": "Monster",
|
||||||
"Resist": "Resist",
|
"Resist": "Resist",
|
||||||
"resist": "Resist",
|
"resist": "Resist",
|
||||||
@@ -393,6 +462,13 @@
|
|||||||
"notes": "Notes",
|
"notes": "Notes",
|
||||||
"pc": "PC",
|
"pc": "PC",
|
||||||
"perception": "Perception",
|
"perception": "Perception",
|
||||||
|
"pointBlank": "Point blank",
|
||||||
|
"short": "Short",
|
||||||
|
"medium": "Medium",
|
||||||
|
"long": "Long",
|
||||||
|
"extreme": "Extreme",
|
||||||
|
"outOfSkill": "Out of skill",
|
||||||
|
"range": "Range",
|
||||||
"rangeDefenseDialog": "Ranged defense dialog",
|
"rangeDefenseDialog": "Ranged defense dialog",
|
||||||
"rangeDefenseRoll": "Ranged defense roll",
|
"rangeDefenseRoll": "Ranged defense roll",
|
||||||
"rangedAttackDefense": "Ranged attack defense",
|
"rangedAttackDefense": "Ranged attack defense",
|
||||||
@@ -429,7 +505,9 @@
|
|||||||
"wis": "WIS",
|
"wis": "WIS",
|
||||||
"weapon-damage-medium": "Weapon damage medium",
|
"weapon-damage-medium": "Weapon damage medium",
|
||||||
"weapon-damage-small": "Weapon damage small",
|
"weapon-damage-small": "Weapon damage small",
|
||||||
"combatProgressionStart": "Combat start threshold"
|
"combatProgressionStart": "Combat start threshold",
|
||||||
|
"miracle": "Miracle",
|
||||||
|
"titleStandard": "Standard Roll"
|
||||||
},
|
},
|
||||||
"Miracle": {
|
"Miracle": {
|
||||||
"FIELDS": {
|
"FIELDS": {
|
||||||
@@ -519,7 +597,9 @@
|
|||||||
"save": "Save roll {save}",
|
"save": "Save roll {save}",
|
||||||
"success": "Success",
|
"success": "Success",
|
||||||
"visibility": "Visibility",
|
"visibility": "Visibility",
|
||||||
"favorDisfavor": "Favor/Disfavor"
|
"favorDisfavor": "Favor/Disfavor",
|
||||||
|
"displayArmor": "Target: {targetName} — Armor DR: {targetArmor} — Damage: {realDamage}",
|
||||||
|
"resourceLost": "Resource spent"
|
||||||
},
|
},
|
||||||
"Save": {
|
"Save": {
|
||||||
"FIELDS": {
|
"FIELDS": {
|
||||||
@@ -661,6 +741,9 @@
|
|||||||
"weaponClass": {
|
"weaponClass": {
|
||||||
"label": "Class"
|
"label": "Class"
|
||||||
}
|
}
|
||||||
|
},
|
||||||
|
"error": {
|
||||||
|
"weaponBonus": "Weapon bonus exceeds the allowed maximum (skill total / 10)"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
"Spell": {
|
"Spell": {
|
||||||
@@ -727,6 +810,13 @@
|
|||||||
"damageDice": {
|
"damageDice": {
|
||||||
"label": "Damage dice"
|
"label": "Damage dice"
|
||||||
}
|
}
|
||||||
|
},
|
||||||
|
"Range": {
|
||||||
|
"contact": "Contact",
|
||||||
|
"distant": "Distant",
|
||||||
|
"loin": "Far",
|
||||||
|
"na": "N/A",
|
||||||
|
"proche": "Close"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
"ToggleSheet": "Toggle mode",
|
"ToggleSheet": "Toggle mode",
|
||||||
@@ -734,7 +824,11 @@
|
|||||||
"addEquipment": "New equipment",
|
"addEquipment": "New equipment",
|
||||||
"addSpell": "New spells",
|
"addSpell": "New spells",
|
||||||
"skill": "Skills list",
|
"skill": "Skills list",
|
||||||
"combatProgressionStart": "First attack of combat can succeed on a roll of 1 through this value. Resets to 1 for subsequent attacks."
|
"combatProgressionStart": "First attack of combat can succeed on a roll of 1 through this value. Resets to 1 for subsequent attacks.",
|
||||||
|
"addMiracle": "Add Miracle",
|
||||||
|
"gifts": "Gifts list",
|
||||||
|
"skills": "Skills list",
|
||||||
|
"vulnerabilities": "Vulnerabilities list"
|
||||||
},
|
},
|
||||||
"Vulnerability": {
|
"Vulnerability": {
|
||||||
"FIELDS": {
|
"FIELDS": {
|
||||||
@@ -893,6 +987,25 @@
|
|||||||
"cannotAct": "cannot act this second",
|
"cannotAct": "cannot act this second",
|
||||||
"diceResult": "Dice result",
|
"diceResult": "Dice result",
|
||||||
"progressionCount": "Progression count:"
|
"progressionCount": "Progression count:"
|
||||||
|
},
|
||||||
|
"EquipmentCategories": {
|
||||||
|
"ClassKit": "Class Kit",
|
||||||
|
"Clothing": "Clothing",
|
||||||
|
"EssentialKit": "Essential Kit",
|
||||||
|
"FoodDrink": "Food & Drink",
|
||||||
|
"LandTransport": "Land Transport",
|
||||||
|
"Light": "Light",
|
||||||
|
"LoadBearing": "Load Bearing",
|
||||||
|
"Misc": "Miscellaneous",
|
||||||
|
"Mount": "Mount",
|
||||||
|
"Music": "Music",
|
||||||
|
"Sleeping": "Sleeping",
|
||||||
|
"WaterTransport": "Water Transport"
|
||||||
|
},
|
||||||
|
"DiceTray": {
|
||||||
|
"CountTitle": "Number of dice",
|
||||||
|
"ExplodeTitle": "Exploding dice — re-roll on maximum value",
|
||||||
|
"ChatTitle": "Free Roll"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
"TYPES": {
|
"TYPES": {
|
||||||
|
|||||||
+64
-8
@@ -250,6 +250,7 @@ Hooks.on(hookName, (message, html, data) => {
|
|||||||
const attackWeaponId = message.rolls[0]?.rollTarget?.weapon?.id || message.rolls[0]?.rollTarget?.weapon?._id
|
const attackWeaponId = message.rolls[0]?.rollTarget?.weapon?.id || message.rolls[0]?.rollTarget?.weapon?._id
|
||||||
const attackRollType = message.rolls[0]?.type
|
const attackRollType = message.rolls[0]?.type
|
||||||
const attackRollKey = message.rolls[0]?.rollTarget?.rollKey
|
const attackRollKey = message.rolls[0]?.rollTarget?.rollKey
|
||||||
|
console.log(`[LF] request-defense-btn | attackRollType=${attackRollType} defender=${defenderName} defenderType=${combatant.actor?.type}`)
|
||||||
const attackD30result = message.rolls[0]?.options?.D30result || null
|
const attackD30result = message.rolls[0]?.options?.D30result || null
|
||||||
const attackD30message = message.rolls[0]?.options?.D30message || null
|
const attackD30message = message.rolls[0]?.options?.D30message || null
|
||||||
const attackRerollContext = {
|
const attackRerollContext = {
|
||||||
@@ -264,6 +265,15 @@ Hooks.on(hookName, (message, html, data) => {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Préparer le message de demande de défense
|
// Préparer le message de demande de défense
|
||||||
|
// isRanged: true si le monstre était en mode ranged (via rollTarget.attackMode stocké dans le roll)
|
||||||
|
// OU si l'attaquant utilisait une arme ranged (weapon-attack avec weaponType === "ranged")
|
||||||
|
const attacker = game.actors.get(attackerId)
|
||||||
|
const rollTargetOptions = message.rolls[0]?.options?.rollTarget
|
||||||
|
const attackerWeapon = rollTargetOptions?.weapon
|
||||||
|
const isRangedAttack = (rollTargetOptions?.attackMode === "ranged")
|
||||||
|
|| (attacker?.type === "monster" && attacker.system.attackMode === "ranged")
|
||||||
|
|| (attackerWeapon?.system?.weaponType === "ranged")
|
||||||
|
|
||||||
const defenseMsg = {
|
const defenseMsg = {
|
||||||
type: "requestDefense",
|
type: "requestDefense",
|
||||||
attackerName: attackerName,
|
attackerName: attackerName,
|
||||||
@@ -278,7 +288,8 @@ Hooks.on(hookName, (message, html, data) => {
|
|||||||
attackD30message: attackD30message,
|
attackD30message: attackD30message,
|
||||||
attackRerollContext: attackRerollContext,
|
attackRerollContext: attackRerollContext,
|
||||||
combatantId: combatantId,
|
combatantId: combatantId,
|
||||||
tokenId: tokenId
|
tokenId: tokenId,
|
||||||
|
isRanged: isRangedAttack
|
||||||
}
|
}
|
||||||
|
|
||||||
// Envoyer le message socket à l'utilisateur contrôlant le combatant
|
// Envoyer le message socket à l'utilisateur contrôlant le combatant
|
||||||
@@ -291,13 +302,16 @@ Hooks.on(hookName, (message, html, data) => {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Récupérer l'acteur attaquant pour vérifier qui l'a lancé
|
// Récupérer l'acteur attaquant pour vérifier qui l'a lancé
|
||||||
const attacker = game.actors.get(attackerId)
|
|
||||||
const attackerOwners = attacker ? game.users.filter(u => attacker.testUserPermission(u, "OWNER")).map(u => u.id) : []
|
const attackerOwners = attacker ? game.users.filter(u => attacker.testUserPermission(u, "OWNER")).map(u => u.id) : []
|
||||||
|
|
||||||
|
// Monsters always need their owner (usually the GM) to roll a save/defense,
|
||||||
|
// even if that owner also controls the attacker. Only skip for same-player PC-vs-PC.
|
||||||
|
const defenderIsMonster = combatant.actor?.type === "monster"
|
||||||
|
|
||||||
let messageSent = false
|
let messageSent = false
|
||||||
owners.forEach(owner => {
|
owners.forEach(owner => {
|
||||||
// Ne pas afficher le dialogue à l'attaquant lui-même s'il contrôle aussi le défenseur
|
// Don't let a player be both attacker and defender for their own PC, unless defending a monster.
|
||||||
if (attackerOwners.includes(owner.id) && owner.id === game.user.id) {
|
if (attackerOwners.includes(owner.id) && owner.id === game.user.id && !defenderIsMonster) {
|
||||||
// Ne rien faire - on ne veut pas que l'attaquant se défende contre lui-même
|
// Ne rien faire - on ne veut pas que l'attaquant se défende contre lui-même
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
@@ -519,6 +533,7 @@ Hooks.on("createChatMessage", async (message) => {
|
|||||||
const shieldData = LethalFantasyUtils.getShieldReactionData(defender)
|
const shieldData = LethalFantasyUtils.getShieldReactionData(defender)
|
||||||
let canRerollDefense = LethalFantasyUtils.hasD30Reroll(defenseD30message)
|
let canRerollDefense = LethalFantasyUtils.hasD30Reroll(defenseD30message)
|
||||||
let canShieldReact = !!shieldData
|
let canShieldReact = !!shieldData
|
||||||
|
let canAdHocShield = !shieldData
|
||||||
|
|
||||||
while (defenseRoll < attackRoll) {
|
while (defenseRoll < attackRoll) {
|
||||||
const currentGrit = Number(defender.system?.grit?.current) || 0
|
const currentGrit = Number(defender.system?.grit?.current) || 0
|
||||||
@@ -566,6 +581,14 @@ Hooks.on("createChatMessage", async (message) => {
|
|||||||
icon: "fa-solid fa-shield",
|
icon: "fa-solid fa-shield",
|
||||||
callback: () => "shieldReact"
|
callback: () => "shieldReact"
|
||||||
})
|
})
|
||||||
|
} else if (canAdHocShield) {
|
||||||
|
// No pre-configured shield — offer ad-hoc shield option (useful for monsters)
|
||||||
|
buttons.push({
|
||||||
|
action: "adHocShield",
|
||||||
|
label: "Roll ad-hoc shield (choose dice + DR)",
|
||||||
|
icon: "fa-solid fa-shield-halved",
|
||||||
|
callback: () => "adHocShield"
|
||||||
|
})
|
||||||
}
|
}
|
||||||
|
|
||||||
buttons.push({
|
buttons.push({
|
||||||
@@ -583,7 +606,7 @@ Hooks.on("createChatMessage", async (message) => {
|
|||||||
<div class="combat-status">
|
<div class="combat-status">
|
||||||
<p><strong>${attackerName}</strong> rolled <strong>${attackRoll}</strong></p>
|
<p><strong>${attackerName}</strong> rolled <strong>${attackRoll}</strong></p>
|
||||||
<p><strong>${defenderName}</strong> currently has <strong>${defenseRoll}</strong></p>
|
<p><strong>${defenderName}</strong> currently has <strong>${defenseRoll}</strong></p>
|
||||||
${defenseD30message ? `<p class="bonus-info">D30 special: ${defenseD30message}</p>` : ""}
|
${defenseD30message ? `<p class="bonus-info">D30 special: ${defenseD30message.description}</p>` : ""}
|
||||||
</div>
|
</div>
|
||||||
<p class="offer-text">Choose how to improve the defense before resolving the hit.</p>
|
<p class="offer-text">Choose how to improve the defense before resolving the hit.</p>
|
||||||
</div>
|
</div>
|
||||||
@@ -635,7 +658,6 @@ Hooks.on("createChatMessage", async (message) => {
|
|||||||
canShieldReact = false
|
canShieldReact = false
|
||||||
|
|
||||||
if (newDefenseTotal >= attackRoll) {
|
if (newDefenseTotal >= attackRoll) {
|
||||||
// Shield roll tied or exceeded the attack — shield blocked
|
|
||||||
shieldBlocked = true
|
shieldBlocked = true
|
||||||
shieldReaction = {
|
shieldReaction = {
|
||||||
damageReduction: shieldData.damageReduction,
|
damageReduction: shieldData.damageReduction,
|
||||||
@@ -647,7 +669,6 @@ Hooks.on("createChatMessage", async (message) => {
|
|||||||
`<p><strong>${defenderName}</strong> rolls <strong>${shieldData.label}</strong> and adds <strong>${shieldBonus}</strong> to defense (${newDefenseTotal} ≥ ${attackRoll}). <strong>Shield blocked the attack!</strong> Both armor DR and shield DR <strong>${shieldData.damageReduction}</strong> will apply to damage.</p>`
|
`<p><strong>${defenderName}</strong> rolls <strong>${shieldData.label}</strong> and adds <strong>${shieldBonus}</strong> to defense (${newDefenseTotal} ≥ ${attackRoll}). <strong>Shield blocked the attack!</strong> Both armor DR and shield DR <strong>${shieldData.damageReduction}</strong> will apply to damage.</p>`
|
||||||
)
|
)
|
||||||
} else {
|
} else {
|
||||||
// Shield roll not enough — hit still lands, armor DR only
|
|
||||||
shieldReaction = null
|
shieldReaction = null
|
||||||
await createReactionMessage(
|
await createReactionMessage(
|
||||||
defender,
|
defender,
|
||||||
@@ -655,6 +676,35 @@ Hooks.on("createChatMessage", async (message) => {
|
|||||||
)
|
)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (choice === "adHocShield") {
|
||||||
|
const adHoc = await LethalFantasyUtils.promptAdHocShield(defenderName, attackRoll, defenseRoll)
|
||||||
|
if (!adHoc) continue
|
||||||
|
const shieldBonus = await LethalFantasyUtils.rollBonusDie(adHoc.formula, defender)
|
||||||
|
const newDefenseTotal = defenseRoll + shieldBonus
|
||||||
|
defenseRoll = newDefenseTotal
|
||||||
|
canShieldReact = false
|
||||||
|
canAdHocShield = false
|
||||||
|
|
||||||
|
if (newDefenseTotal >= attackRoll) {
|
||||||
|
shieldBlocked = true
|
||||||
|
shieldReaction = {
|
||||||
|
damageReduction: adHoc.damageReduction,
|
||||||
|
label: `${adHoc.formula.toUpperCase()} shield`,
|
||||||
|
bonus: shieldBonus
|
||||||
|
}
|
||||||
|
await createReactionMessage(
|
||||||
|
defender,
|
||||||
|
`<p><strong>${defenderName}</strong> rolls <strong>${adHoc.formula.toUpperCase()}</strong> shield and adds <strong>${shieldBonus}</strong> to defense (${newDefenseTotal} ≥ ${attackRoll}). <strong>Shield blocked the attack!</strong> Both armor DR and shield DR <strong>${adHoc.damageReduction}</strong> will apply to damage.</p>`
|
||||||
|
)
|
||||||
|
} else {
|
||||||
|
shieldReaction = null
|
||||||
|
await createReactionMessage(
|
||||||
|
defender,
|
||||||
|
`<p><strong>${defenderName}</strong> rolls <strong>${adHoc.formula.toUpperCase()}</strong> shield and adds <strong>${shieldBonus}</strong> to defense (${newDefenseTotal} < ${attackRoll}). Shield did not block — normal hit, armor DR only.</p>`
|
||||||
|
)
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -710,7 +760,7 @@ Hooks.on("createChatMessage", async (message) => {
|
|||||||
<div class="combat-status">
|
<div class="combat-status">
|
||||||
<p><strong>${attackerName}</strong> currently has <strong>${attackRollFinal}</strong></p>
|
<p><strong>${attackerName}</strong> currently has <strong>${attackRollFinal}</strong></p>
|
||||||
<p><strong>${defenderName}</strong> rolled <strong>${defenseRoll}</strong></p>
|
<p><strong>${defenderName}</strong> rolled <strong>${defenseRoll}</strong></p>
|
||||||
${attackD30message ? `<p class="bonus-info">D30 special: ${attackD30message}</p>` : ""}
|
${attackD30message ? `<p class="bonus-info">D30 special: ${attackD30message.description}</p>` : ""}
|
||||||
</div>
|
</div>
|
||||||
<p class="offer-text">Choose how to improve the attack before resolving the combat result.</p>
|
<p class="offer-text">Choose how to improve the attack before resolving the combat result.</p>
|
||||||
</div>
|
</div>
|
||||||
@@ -897,6 +947,12 @@ Hooks.on("hotbarDrop", (bar, data, slot) => {
|
|||||||
}
|
}
|
||||||
})
|
})
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
/**
|
||||||
|
* Inject the Lethal Fantasy dice tray into the chat sidebar.
|
||||||
|
*/
|
||||||
|
Hooks.on("renderChatLog", (_chatLog, html) => applications.injectDiceTray(_chatLog, html))
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Register world usage statistics
|
* Register world usage statistics
|
||||||
* @param {string} registerKey
|
* @param {string} registerKey
|
||||||
|
|||||||
@@ -9,4 +9,5 @@ export { default as LethalFantasySpellSheet } from "./sheets/spell-sheet.mjs"
|
|||||||
export { default as LethalFantasyEquipmentSheet } from "./sheets/equipment-sheet.mjs"
|
export { default as LethalFantasyEquipmentSheet } from "./sheets/equipment-sheet.mjs"
|
||||||
export { default as LethalFantasyShieldSheet } from "./sheets/shield-sheet.mjs"
|
export { default as LethalFantasyShieldSheet } from "./sheets/shield-sheet.mjs"
|
||||||
export { default as LethalFantasyMiracleSheet } from "./sheets/miracle-sheet.mjs"
|
export { default as LethalFantasyMiracleSheet } from "./sheets/miracle-sheet.mjs"
|
||||||
|
export { injectDiceTray } from "./free-roll.mjs"
|
||||||
|
|
||||||
|
|||||||
@@ -0,0 +1,152 @@
|
|||||||
|
/**
|
||||||
|
* Free Dice Tray — injected into the Foundry chat sidebar.
|
||||||
|
*
|
||||||
|
* Provides a compact bar for GM and players to roll any standard die (d4–d30)
|
||||||
|
* or its exploding variant (dXx) without needing an actor sheet.
|
||||||
|
* Supports selecting how many dice to roll (1–9).
|
||||||
|
*/
|
||||||
|
|
||||||
|
/** Standard dice available in Lethal Fantasy */
|
||||||
|
const DICE_TYPES = ["d4", "d6", "d8", "d10", "d12", "d20", "d30"]
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Inject the dice tray bar into the ChatLog HTML.
|
||||||
|
* Called from `Hooks.on("renderChatLog", ...)`.
|
||||||
|
*
|
||||||
|
* @param {Application} _chatLog
|
||||||
|
* @param {HTMLElement|jQuery} html
|
||||||
|
*/
|
||||||
|
export function injectDiceTray(_chatLog, html) {
|
||||||
|
const el = (html instanceof HTMLElement) ? html : (html[0] ?? html)
|
||||||
|
if (!el?.querySelector) return
|
||||||
|
if (el.querySelector(".lf-dice-tray")) return
|
||||||
|
|
||||||
|
const bar = document.createElement("div")
|
||||||
|
bar.className = "lf-dice-tray"
|
||||||
|
|
||||||
|
const diceButtons = DICE_TYPES.map(d =>
|
||||||
|
`<button type="button" class="lf-dt-die-btn" data-die="${d}" title="${d.toUpperCase()}">${d.toUpperCase()}</button>`
|
||||||
|
).join("")
|
||||||
|
|
||||||
|
const countOptions = Array.from({ length: 9 }, (_, i) =>
|
||||||
|
`<option value="${i + 1}">${i + 1}</option>`
|
||||||
|
).join("")
|
||||||
|
|
||||||
|
bar.innerHTML = `
|
||||||
|
<div class="lf-dt-row">
|
||||||
|
<span class="lf-dt-label"><i class="fa-solid fa-dice"></i></span>
|
||||||
|
<select class="lf-dt-count" title="${game.i18n.localize("LETHALFANTASY.DiceTray.CountTitle")}">
|
||||||
|
${countOptions}
|
||||||
|
</select>
|
||||||
|
<div class="lf-dt-dice">${diceButtons}</div>
|
||||||
|
<label class="lf-dt-explode-label" title="${game.i18n.localize("LETHALFANTASY.DiceTray.ExplodeTitle")}">
|
||||||
|
<input type="checkbox" class="lf-dt-explode" />
|
||||||
|
<i class="fa-solid fa-explosion"></i>
|
||||||
|
</label>
|
||||||
|
</div>
|
||||||
|
`
|
||||||
|
|
||||||
|
bar.addEventListener("click", async ev => {
|
||||||
|
const btn = ev.target.closest(".lf-dt-die-btn")
|
||||||
|
if (!btn) return
|
||||||
|
ev.stopPropagation()
|
||||||
|
|
||||||
|
const dieType = btn.dataset.die
|
||||||
|
const count = parseInt(bar.querySelector(".lf-dt-count").value) || 1
|
||||||
|
const explode = bar.querySelector(".lf-dt-explode").checked
|
||||||
|
|
||||||
|
try {
|
||||||
|
await rollFreeDie(dieType, count, explode)
|
||||||
|
} catch (err) {
|
||||||
|
console.error("Lethal Fantasy | Dice Tray error:", err)
|
||||||
|
ui.notifications?.error("Dice Tray roll failed — see console")
|
||||||
|
}
|
||||||
|
})
|
||||||
|
|
||||||
|
const anchor = el.querySelector(".chat-form")
|
||||||
|
?? el.querySelector(".chat-message-form")
|
||||||
|
?? el.querySelector("form")
|
||||||
|
if (anchor) {
|
||||||
|
anchor.parentElement.insertBefore(bar, anchor)
|
||||||
|
} else {
|
||||||
|
el.appendChild(bar)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Roll one or more dice of the given type and post the result to chat.
|
||||||
|
* For exploding dice, follows the Lethal Fantasy rule: each exploded reroll
|
||||||
|
* contributes (result − 1) to the total, same as all other system rolls.
|
||||||
|
*
|
||||||
|
* @param {string} dieType Die face, e.g. "d20"
|
||||||
|
* @param {number} count Number of dice to roll (1–9)
|
||||||
|
* @param {boolean} explode Whether to use the exploding variant (max triggers reroll at −1)
|
||||||
|
* @returns {Promise<void>}
|
||||||
|
*/
|
||||||
|
export async function rollFreeDie(dieType, count = 1, explode = false) {
|
||||||
|
const sides = parseInt(dieType.replace("d", "")) || 20
|
||||||
|
const baseFormula = `1d${sides}`
|
||||||
|
const label = explode
|
||||||
|
? `${count}${dieType.toUpperCase()}E`
|
||||||
|
: `${count}${dieType.toUpperCase()}`
|
||||||
|
|
||||||
|
const dieLabel = dieType.toUpperCase()
|
||||||
|
const dieChips = []
|
||||||
|
let total = 0
|
||||||
|
|
||||||
|
for (let i = 0; i < count; i++) {
|
||||||
|
const r0 = await new Roll(baseFormula).evaluate()
|
||||||
|
if (game?.dice3d) await game.dice3d.showForRoll(r0, game.user, true)
|
||||||
|
let diceResult = r0.dice[0].results[0].result
|
||||||
|
dieChips.push({ label: dieLabel, value: diceResult, exploded: false })
|
||||||
|
total += diceResult
|
||||||
|
|
||||||
|
if (explode) {
|
||||||
|
while (diceResult === sides) {
|
||||||
|
const rx = await new Roll(baseFormula).evaluate()
|
||||||
|
if (game?.dice3d) await game.dice3d.showForRoll(rx, game.user, true)
|
||||||
|
diceResult = rx.dice[0].results[0].result
|
||||||
|
const contrib = diceResult - 1
|
||||||
|
dieChips.push({ label: `${dieLabel}-1`, value: contrib, exploded: true })
|
||||||
|
total += contrib
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
const resultHtml = dieChips.map(chip => {
|
||||||
|
const isMax = !chip.exploded && chip.value === sides
|
||||||
|
const isMin = chip.value === 1
|
||||||
|
const explodeIcon = chip.exploded ? `<i class="fa-solid fa-burst lf-dt-explode-icon"></i>` : ""
|
||||||
|
const classes = ["lf-frc-die-chip", isMax ? "lf-frc-max" : "", isMin ? "lf-frc-min" : ""].filter(Boolean).join(" ")
|
||||||
|
return `<div class="${classes}">
|
||||||
|
<span class="lf-frc-die-type">${chip.label}</span>
|
||||||
|
<span class="lf-frc-die-sep">→</span>
|
||||||
|
<span class="lf-frc-die-val">${chip.value}${explodeIcon}</span>
|
||||||
|
</div>`
|
||||||
|
}).join("")
|
||||||
|
|
||||||
|
const totalLabel = game.i18n.localize("LETHALFANTASY.Label.total").toUpperCase()
|
||||||
|
const content = `
|
||||||
|
<div class="lf-free-roll-card">
|
||||||
|
<div class="lf-frc-header">
|
||||||
|
<i class="fa-solid fa-dice"></i>
|
||||||
|
<span class="lf-frc-title-text">${game.i18n.localize("LETHALFANTASY.DiceTray.ChatTitle")}</span>
|
||||||
|
<span class="lf-frc-badge">${label}</span>
|
||||||
|
</div>
|
||||||
|
<div class="lf-frc-dice">${resultHtml}</div>
|
||||||
|
<div class="lf-frc-total-bar">
|
||||||
|
<span class="lf-frc-total-label">${totalLabel}</span>
|
||||||
|
<span class="lf-frc-total-value">${total}</span>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
`
|
||||||
|
|
||||||
|
const rollMode = game.settings.get("core", "rollMode")
|
||||||
|
const msgData = {
|
||||||
|
speaker: ChatMessage.getSpeaker(),
|
||||||
|
content,
|
||||||
|
sound: CONFIG.sounds.dice,
|
||||||
|
}
|
||||||
|
ChatMessage.applyRollMode(msgData, rollMode)
|
||||||
|
await ChatMessage.create(msgData)
|
||||||
|
}
|
||||||
@@ -1,152 +1,621 @@
|
|||||||
{
|
{
|
||||||
"d30_dice_results": {
|
"d30_dice_results": {
|
||||||
"30": {
|
"30": {
|
||||||
"melee_attack": "Possible Lethal or Vital Strike or Add D20E to Attack",
|
"melee_attack": {
|
||||||
"ranged_attack": "Possible Lethal or Vital Strike or Add D20E to Attack",
|
"type": "choice",
|
||||||
"melee_defense": "Possible Flawless or Legendary Defense or Add D20E to Defense",
|
"choices": [
|
||||||
"arcane_spell_attack": "Possible Lethal or Vital Magical Strike or Add D20E to Spell Attack",
|
{
|
||||||
"arcane_spell_defense": "Possible Spell Catastrophe or adds D20E to Spell Defense",
|
"type": "special_strike",
|
||||||
"skill_rolls": "Skill Succeeds Regardless of Opposing Roll / Success at highest level / Matching 30s cancel each other out"
|
"options": [
|
||||||
|
"lethal",
|
||||||
|
"vital"
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "bonus_dice",
|
||||||
|
"dice": "D20E",
|
||||||
|
"target": "attack"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"description": "Possible Lethal or Vital Strike or Add D20E to Attack"
|
||||||
|
},
|
||||||
|
"ranged_attack": {
|
||||||
|
"type": "choice",
|
||||||
|
"choices": [
|
||||||
|
{
|
||||||
|
"type": "special_strike",
|
||||||
|
"options": [
|
||||||
|
"lethal",
|
||||||
|
"vital"
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "bonus_dice",
|
||||||
|
"dice": "D20E",
|
||||||
|
"target": "attack"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"description": "Possible Lethal or Vital Strike or Add D20E to Attack"
|
||||||
|
},
|
||||||
|
"melee_defense": {
|
||||||
|
"type": "choice",
|
||||||
|
"choices": [
|
||||||
|
{
|
||||||
|
"type": "special_defense",
|
||||||
|
"options": [
|
||||||
|
"flawless",
|
||||||
|
"legendary"
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "bonus_dice",
|
||||||
|
"dice": "D20E",
|
||||||
|
"target": "defense"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"description": "Possible Flawless or Legendary Defense or Add D20E to Defense"
|
||||||
|
},
|
||||||
|
"arcane_spell_attack": {
|
||||||
|
"type": "choice",
|
||||||
|
"choices": [
|
||||||
|
{
|
||||||
|
"type": "special_strike",
|
||||||
|
"options": [
|
||||||
|
"lethal_magical",
|
||||||
|
"vital_magical"
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "bonus_dice",
|
||||||
|
"dice": "D20E",
|
||||||
|
"target": "spell_attack"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"description": "Possible Lethal or Vital Magical Strike or Add D20E to Spell Attack"
|
||||||
|
},
|
||||||
|
"arcane_spell_defense": {
|
||||||
|
"type": "choice",
|
||||||
|
"choices": [
|
||||||
|
{
|
||||||
|
"type": "spell_calamity"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "bonus_dice",
|
||||||
|
"dice": "D20E",
|
||||||
|
"target": "spell_defense"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"description": "Possible Spell Catastrophe or adds D20E to Spell Defense"
|
||||||
|
},
|
||||||
|
"skill_rolls": {
|
||||||
|
"type": "skill_auto_success",
|
||||||
|
"description": "Skill Succeeds Regardless of Opposing Roll"
|
||||||
|
},
|
||||||
|
"ranged_defense": {
|
||||||
|
"type": "choice",
|
||||||
|
"choices": [
|
||||||
|
{
|
||||||
|
"type": "special_defense",
|
||||||
|
"options": [
|
||||||
|
"flawless",
|
||||||
|
"legendary"
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "bonus_dice",
|
||||||
|
"dice": "D20E",
|
||||||
|
"target": "defense"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"description": "Possible Flawless or Legendary Defense or Add D20E to Defense"
|
||||||
|
}
|
||||||
},
|
},
|
||||||
"29": {
|
"29": {
|
||||||
"melee_attack": "Gain 1 Grit",
|
"melee_attack": {
|
||||||
"ranged_attack": "Gain 1 Grit",
|
"type": "gain_grit",
|
||||||
"melee_defense": "Gain 1 Grit",
|
"amount": 1,
|
||||||
"arcane_spell_attack": "Gain 1 Grit",
|
"description": "Gain 1 Grit"
|
||||||
"arcane_spell_defense": "Gain 1 Grit",
|
},
|
||||||
"skill_rolls": "Gain 1 Grit"
|
"ranged_attack": {
|
||||||
|
"type": "gain_grit",
|
||||||
|
"amount": 1,
|
||||||
|
"description": "Gain 1 Grit"
|
||||||
|
},
|
||||||
|
"melee_defense": {
|
||||||
|
"type": "gain_grit",
|
||||||
|
"amount": 1,
|
||||||
|
"description": "Gain 1 Grit"
|
||||||
|
},
|
||||||
|
"arcane_spell_attack": {
|
||||||
|
"type": "gain_grit",
|
||||||
|
"amount": 1,
|
||||||
|
"description": "Gain 1 Grit"
|
||||||
|
},
|
||||||
|
"arcane_spell_defense": {
|
||||||
|
"type": "gain_grit",
|
||||||
|
"amount": 1,
|
||||||
|
"description": "Gain 1 Grit"
|
||||||
|
},
|
||||||
|
"skill_rolls": {
|
||||||
|
"type": "gain_grit",
|
||||||
|
"amount": 1,
|
||||||
|
"description": "Gain 1 Grit"
|
||||||
|
},
|
||||||
|
"ranged_defense": {
|
||||||
|
"type": "gain_grit",
|
||||||
|
"amount": 1,
|
||||||
|
"description": "Gain 1 Grit"
|
||||||
|
}
|
||||||
},
|
},
|
||||||
"28": {
|
"28": {
|
||||||
"melee_attack": "Shield Destruction",
|
"melee_attack": {
|
||||||
"ranged_attack": "empty",
|
"type": "shield_destruction",
|
||||||
"melee_defense": "empty",
|
"description": "Shield Destruction"
|
||||||
"arcane_spell_attack": "empty",
|
}
|
||||||
"arcane_spell_defense": "empty",
|
|
||||||
"skill_rolls": "empty"
|
|
||||||
},
|
},
|
||||||
"27": {
|
"27": {
|
||||||
"melee_attack": "Granted D6 (1-6) Attack Modifier for This Melee Attack",
|
"melee_attack": {
|
||||||
"ranged_attack": "Granted D6 (1-6) Attack Modifier for This Ranged Attack",
|
"type": "bonus_dice",
|
||||||
"melee_defense": "Granted 1 Luck dice for Use in This Combat Only",
|
"dice": "D6",
|
||||||
"arcane_spell_attack": "No Spell Lethargy (the Aether Approves)",
|
"target": "attack",
|
||||||
"arcane_spell_defense": "Caster Suffers Severe pain and will be under a flash of pain for 1D6E seconds",
|
"description": "Granted D6 (1-6) Attack Modifier for This Melee Attack"
|
||||||
"skill_rolls": "Granted D6 (1-6) Skill Modifier for this Skill Attempt"
|
},
|
||||||
|
"ranged_attack": {
|
||||||
|
"type": "bonus_dice",
|
||||||
|
"dice": "D6",
|
||||||
|
"target": "attack",
|
||||||
|
"description": "Granted D6 (1-6) Attack Modifier for This Ranged Attack"
|
||||||
|
},
|
||||||
|
"melee_defense": {
|
||||||
|
"type": "luck_die",
|
||||||
|
"scope": "combat",
|
||||||
|
"description": "Granted 1 Luck dice for Use in This Combat Only"
|
||||||
|
},
|
||||||
|
"arcane_spell_attack": {
|
||||||
|
"type": "no_lethargy",
|
||||||
|
"description": "No Spell Lethargy the Aether Approves of Characters Efforts"
|
||||||
|
},
|
||||||
|
"arcane_spell_defense": {
|
||||||
|
"type": "flash_of_pain",
|
||||||
|
"duration_dice": "1D6E",
|
||||||
|
"target": "caster",
|
||||||
|
"description": "Caster Suffers Severe pain and will be under a flash of pain for 1D6E seconds"
|
||||||
|
},
|
||||||
|
"ranged_defense": {
|
||||||
|
"type": "luck_die",
|
||||||
|
"scope": "combat",
|
||||||
|
"description": "Granted 1 Luck dice for Use in This Combat Only"
|
||||||
|
}
|
||||||
},
|
},
|
||||||
"26": {
|
"26": {
|
||||||
"melee_attack": "Shield Destruction",
|
"melee_attack": {
|
||||||
"ranged_attack": "empty",
|
"type": "shield_destruction",
|
||||||
"melee_defense": "empty",
|
"description": "Shield Destruction"
|
||||||
"arcane_spell_attack": "empty",
|
}
|
||||||
"arcane_spell_defense": "empty",
|
|
||||||
"skill_rolls": "empty"
|
|
||||||
},
|
},
|
||||||
"25": {
|
"25": {
|
||||||
"melee_attack": "Bleed, Knock-Back on Hit",
|
"skill_rolls": {
|
||||||
"ranged_attack": "Bleed",
|
"type": "bonus_flat",
|
||||||
"melee_defense": "Kick, Punch or Shield Bash",
|
"amount": 1,
|
||||||
"arcane_spell_attack": "empty",
|
"target": "skill",
|
||||||
"arcane_spell_defense": "empty",
|
"description": "Add 1 to Skill Roll"
|
||||||
"skill_rolls": "Add 1 to Skill Roll"
|
}
|
||||||
},
|
},
|
||||||
"21": {
|
"21": {
|
||||||
"melee_attack": "Hit Inflicts Flash of Pain 1D6E seconds",
|
"melee_attack": {
|
||||||
"ranged_attack": "Hit Inflicts Flash of Pain 1D6E seconds",
|
"type": "flash_of_pain",
|
||||||
"melee_defense": "Defender Recovers or ignores any flash of pain",
|
"duration_dice": "1D6E",
|
||||||
"arcane_spell_attack": "Magical Damage inflicts Flash of pain 1D6E seconds",
|
"target": "defender",
|
||||||
"arcane_spell_defense": "Caster Suffers Severe pain and will be under a flash of pain for 1D6E seconds",
|
"description": "Hit Inflicts Flash of Pain 1D6E seconds"
|
||||||
"skill_rolls": "empty"
|
},
|
||||||
|
"ranged_attack": {
|
||||||
|
"type": "flash_of_pain",
|
||||||
|
"duration_dice": "1D6E",
|
||||||
|
"target": "defender",
|
||||||
|
"description": "Hit Inflicts Flash of Pain 1D6E seconds"
|
||||||
|
},
|
||||||
|
"melee_defense": {
|
||||||
|
"type": "recover_pain",
|
||||||
|
"description": "Defender Recovers or ignores any flash of pain"
|
||||||
|
},
|
||||||
|
"arcane_spell_attack": {
|
||||||
|
"type": "flash_of_pain",
|
||||||
|
"duration_dice": "1D6E",
|
||||||
|
"target": "defender",
|
||||||
|
"description": "Magical Damage inflicts Flash of pain 1D6E seconds"
|
||||||
|
},
|
||||||
|
"arcane_spell_defense": {
|
||||||
|
"type": "flash_of_pain",
|
||||||
|
"duration_dice": "1D6E",
|
||||||
|
"target": "caster",
|
||||||
|
"description": "Caster Suffers Severe pain and will be under a flash of pain for 1D6E seconds"
|
||||||
|
},
|
||||||
|
"skill_rolls": {
|
||||||
|
"type": "bonus_dice",
|
||||||
|
"dice": "D6",
|
||||||
|
"target": "skill",
|
||||||
|
"description": "Granted D6 (1-6) Skill Modifier for this Skill Attempt"
|
||||||
|
},
|
||||||
|
"ranged_defense": {
|
||||||
|
"type": "recover_pain",
|
||||||
|
"description": "Defender Recovers or ignores any flash of pain"
|
||||||
|
}
|
||||||
},
|
},
|
||||||
"20": {
|
"20": {
|
||||||
"melee_attack": "Possible Vicious Strike. Bleed, Knock-back on Hit",
|
"melee_attack": {
|
||||||
"ranged_attack": "Possible Vicious Strike. Bleeding wound inflicted on hit.",
|
"type": "choice",
|
||||||
"melee_defense": "Possible 20/20 defense (avoids Any Attack Except a Lethal Strike). Grants a Kick, Punch or Shield Bash counter",
|
"choices": [
|
||||||
"arcane_spell_attack": "Possible Vicious Application of a Magical Attack",
|
{
|
||||||
"arcane_spell_defense": "Possible 20/20 Spell defense (Saves Against Any Magical Attack Except a Lethal Magical Strike)",
|
"type": "special_strike",
|
||||||
"skill_rolls": "20 Added to Skill Roll"
|
"options": [
|
||||||
|
"vicious"
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "bonus_dice",
|
||||||
|
"dice": "D12",
|
||||||
|
"target": "attack"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"description": "Possible Vicious Strike or Add D12 to attack"
|
||||||
|
},
|
||||||
|
"ranged_attack": {
|
||||||
|
"type": "choice",
|
||||||
|
"choices": [
|
||||||
|
{
|
||||||
|
"type": "special_strike",
|
||||||
|
"options": [
|
||||||
|
"vicious"
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "bonus_dice",
|
||||||
|
"dice": "D12",
|
||||||
|
"target": "attack"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"description": "Possible Vicious Strike or add D12 to attack"
|
||||||
|
},
|
||||||
|
"melee_defense": {
|
||||||
|
"type": "choice",
|
||||||
|
"choices": [
|
||||||
|
{
|
||||||
|
"type": "special_defense",
|
||||||
|
"options": [
|
||||||
|
"perfect"
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "bonus_dice",
|
||||||
|
"dice": "D12",
|
||||||
|
"target": "defense"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"description": "Possible 20/20 defense that avoids Any Attack Except a Lethal Strike or adds D12 to defense"
|
||||||
|
},
|
||||||
|
"arcane_spell_attack": {
|
||||||
|
"type": "choice",
|
||||||
|
"choices": [
|
||||||
|
{
|
||||||
|
"type": "special_strike",
|
||||||
|
"options": [
|
||||||
|
"vicious_magical"
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "bonus_dice",
|
||||||
|
"dice": "D12",
|
||||||
|
"target": "spell_attack"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"description": "Possible Vicious Application of a Magical Attack or add D12 to attack"
|
||||||
|
},
|
||||||
|
"arcane_spell_defense": {
|
||||||
|
"type": "choice",
|
||||||
|
"choices": [
|
||||||
|
{
|
||||||
|
"type": "special_defense",
|
||||||
|
"options": [
|
||||||
|
"perfect_spell"
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "bonus_dice",
|
||||||
|
"dice": "D12",
|
||||||
|
"target": "spell_defense"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"description": "Possible 20/20 Spell defense that Saves Against Any Magical Attack Except a Lethal Magical Strike or add D12 to defense"
|
||||||
|
},
|
||||||
|
"skill_rolls": {
|
||||||
|
"type": "bonus_flat",
|
||||||
|
"amount": 20,
|
||||||
|
"target": "skill",
|
||||||
|
"description": "20 Added to Skill Roll"
|
||||||
|
},
|
||||||
|
"ranged_defense": {
|
||||||
|
"type": "choice",
|
||||||
|
"choices": [
|
||||||
|
{
|
||||||
|
"type": "special_defense",
|
||||||
|
"options": [
|
||||||
|
"perfect"
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "bonus_dice",
|
||||||
|
"dice": "D12",
|
||||||
|
"target": "defense"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"description": "Possible 20/20 defense that avoids Any Attack Except a Lethal Strike or adds D12 to defense"
|
||||||
|
}
|
||||||
},
|
},
|
||||||
"15": {
|
"15": {
|
||||||
"melee_attack": "Bleed, Knock-back on Hit",
|
"melee_attack": {
|
||||||
"ranged_attack": "Bleed",
|
"type": "combo",
|
||||||
"melee_defense": "Kick, Punch or Shield Bash",
|
"effects": [
|
||||||
"arcane_spell_attack": "empty",
|
{
|
||||||
"arcane_spell_defense": "empty",
|
"type": "bleed"
|
||||||
"skill_rolls": "Add 1 to Skill Roll"
|
},
|
||||||
},
|
{
|
||||||
"13": {
|
"type": "knockback"
|
||||||
"melee_attack": "empty",
|
}
|
||||||
"ranged_attack": "empty",
|
],
|
||||||
"melee_defense": "empty",
|
"description": "Bleed, Knock-back on Hit"
|
||||||
"arcane_spell_attack": "empty",
|
},
|
||||||
"arcane_spell_defense": "empty",
|
"ranged_attack": {
|
||||||
"skill_rolls": "empty"
|
"type": "bleed",
|
||||||
|
"description": "Bleed"
|
||||||
|
},
|
||||||
|
"melee_defense": {
|
||||||
|
"type": "counter_attack",
|
||||||
|
"options": [
|
||||||
|
"kick",
|
||||||
|
"punch",
|
||||||
|
"shield_bash"
|
||||||
|
],
|
||||||
|
"description": "Kick, Punch or Shield Bash"
|
||||||
|
},
|
||||||
|
"skill_rolls": {
|
||||||
|
"type": "bonus_flat",
|
||||||
|
"amount": 1,
|
||||||
|
"target": "skill",
|
||||||
|
"description": "Add 1 to Skill Roll"
|
||||||
|
},
|
||||||
|
"ranged_defense": {
|
||||||
|
"type": "counter_attack",
|
||||||
|
"options": [
|
||||||
|
"kick",
|
||||||
|
"punch",
|
||||||
|
"shield_bash"
|
||||||
|
],
|
||||||
|
"description": "Kick, Punch or Shield Bash"
|
||||||
|
}
|
||||||
},
|
},
|
||||||
|
"13": {},
|
||||||
"11": {
|
"11": {
|
||||||
"melee_attack": "Flurry Attack or Hit to Miss",
|
"melee_attack": {
|
||||||
"ranged_attack": "Roll 2x Damage Dice",
|
"type": "flurry",
|
||||||
"melee_defense": "empty",
|
"condition": "hit_or_miss",
|
||||||
"arcane_spell_attack": "empty",
|
"description": "Flurry Attack or Hit to Miss"
|
||||||
"arcane_spell_defense": "empty",
|
},
|
||||||
"skill_rolls": "empty"
|
"ranged_attack": {
|
||||||
|
"type": "double_damage_dice",
|
||||||
|
"description": "Roll 2x Damage Dice"
|
||||||
|
}
|
||||||
},
|
},
|
||||||
"10": {
|
"10": {
|
||||||
"melee_attack": "Bleed, Knock-back on Hit",
|
"melee_attack": {
|
||||||
"ranged_attack": "Bleed",
|
"type": "combo",
|
||||||
"melee_defense": "Kick, Punch or Shield Bash",
|
"effects": [
|
||||||
"arcane_spell_attack": "empty",
|
{
|
||||||
"arcane_spell_defense": "empty",
|
"type": "bleed"
|
||||||
"skill_rolls": "Add 1 to Skill Roll"
|
},
|
||||||
|
{
|
||||||
|
"type": "knockback"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"description": "Bleed, Knock-back on Hit"
|
||||||
|
},
|
||||||
|
"ranged_attack": {
|
||||||
|
"type": "bleed",
|
||||||
|
"description": "Bleed"
|
||||||
|
},
|
||||||
|
"melee_defense": {
|
||||||
|
"type": "counter_attack",
|
||||||
|
"options": [
|
||||||
|
"kick",
|
||||||
|
"punch",
|
||||||
|
"shield_bash"
|
||||||
|
],
|
||||||
|
"description": "Kick, Punch or Shield Bash"
|
||||||
|
},
|
||||||
|
"skill_rolls": {
|
||||||
|
"type": "bonus_flat",
|
||||||
|
"amount": 1,
|
||||||
|
"target": "skill",
|
||||||
|
"description": "Add 1 to Skill Roll"
|
||||||
|
},
|
||||||
|
"ranged_defense": {
|
||||||
|
"type": "counter_attack",
|
||||||
|
"options": [
|
||||||
|
"kick",
|
||||||
|
"punch",
|
||||||
|
"shield_bash"
|
||||||
|
],
|
||||||
|
"description": "Kick, Punch or Shield Bash"
|
||||||
|
}
|
||||||
},
|
},
|
||||||
"8": {
|
"8": {
|
||||||
"melee_attack": "Mulligan, Can Choose to Re-roll This Attack",
|
"melee_attack": {
|
||||||
"ranged_attack": "Mulligan, Can Choose to Re-Roll This Attack",
|
"type": "mulligan",
|
||||||
"melee_defense": "Mulligan, Can Choose to Re-Roll This Defense",
|
"description": "Mulligan, Can Choose to Re-roll This Attack"
|
||||||
"arcane_spell_attack": "Mulligan, Can Re-Roll This Spell Attack",
|
},
|
||||||
"arcane_spell_defense": "Mulligan, Can Re-Roll This Spell Defense",
|
"ranged_attack": {
|
||||||
"skill_rolls": "Mulligan, Can Re-Roll This Skill roll"
|
"type": "mulligan",
|
||||||
|
"description": "Mulligan, Can Choose to Re-Roll This Attack"
|
||||||
|
},
|
||||||
|
"melee_defense": {
|
||||||
|
"type": "mulligan",
|
||||||
|
"description": "Mulligan, Can Choose to Re-Roll This Defense"
|
||||||
|
},
|
||||||
|
"arcane_spell_attack": {
|
||||||
|
"type": "mulligan",
|
||||||
|
"description": "Mulligan, Can Re-Roll This Spell Attack"
|
||||||
|
},
|
||||||
|
"arcane_spell_defense": {
|
||||||
|
"type": "mulligan",
|
||||||
|
"description": "Mulligan, Can Re-Roll This Spell Defense"
|
||||||
|
},
|
||||||
|
"skill_rolls": {
|
||||||
|
"type": "mulligan",
|
||||||
|
"description": "Mulligan, Can Re-Roll This Skill roll"
|
||||||
|
},
|
||||||
|
"ranged_defense": {
|
||||||
|
"type": "mulligan",
|
||||||
|
"description": "Mulligan, Can Choose to Re-Roll This Defense"
|
||||||
|
}
|
||||||
},
|
},
|
||||||
"7": {
|
"7": {
|
||||||
"melee_attack": "Flurry Attack on Hit or Miss",
|
"melee_attack": {
|
||||||
"ranged_attack": "Roll 2x Double Damage Dice",
|
"type": "flurry",
|
||||||
"melee_defense": "empty",
|
"condition": "hit_or_miss",
|
||||||
"arcane_spell_attack": "empty",
|
"description": "Flurry Attack on Hit or Miss"
|
||||||
"arcane_spell_defense": "empty",
|
},
|
||||||
"skill_rolls": "empty"
|
"ranged_attack": {
|
||||||
|
"type": "double_damage_dice",
|
||||||
|
"description": "Roll 2x Damage Dice"
|
||||||
|
}
|
||||||
},
|
},
|
||||||
"5": {
|
"5": {
|
||||||
"melee_attack": "Bleed, Knock-back on Hit",
|
"melee_attack": {
|
||||||
"ranged_attack": "Bleed",
|
"type": "combo",
|
||||||
"melee_defense": "Kick, Punch, or Shield Bash",
|
"effects": [
|
||||||
"arcane_spell_attack": "empty",
|
{
|
||||||
"arcane_spell_defense": "empty",
|
"type": "bleed"
|
||||||
"skill_rolls": "Add 1 to Skill Roll"
|
},
|
||||||
|
{
|
||||||
|
"type": "knockback"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"description": "Bleed, Knock-back on Hit"
|
||||||
|
},
|
||||||
|
"ranged_attack": {
|
||||||
|
"type": "bleed",
|
||||||
|
"description": "Bleed"
|
||||||
|
},
|
||||||
|
"melee_defense": {
|
||||||
|
"type": "counter_attack",
|
||||||
|
"options": [
|
||||||
|
"kick",
|
||||||
|
"punch",
|
||||||
|
"shield_bash"
|
||||||
|
],
|
||||||
|
"description": "Kick, Punch, or Shield Bash"
|
||||||
|
},
|
||||||
|
"skill_rolls": {
|
||||||
|
"type": "bonus_flat",
|
||||||
|
"amount": 1,
|
||||||
|
"target": "skill",
|
||||||
|
"description": "Add 1 to Skill Roll"
|
||||||
|
},
|
||||||
|
"ranged_defense": {
|
||||||
|
"type": "counter_attack",
|
||||||
|
"options": [
|
||||||
|
"kick",
|
||||||
|
"punch",
|
||||||
|
"shield_bash"
|
||||||
|
],
|
||||||
|
"description": "Kick, Punch, or Shield Bash"
|
||||||
|
}
|
||||||
},
|
},
|
||||||
"3": {
|
"3": {
|
||||||
"melee_attack": "Triple Damage",
|
"melee_attack": {
|
||||||
"ranged_attack": "Triple Damage",
|
"type": "damage_multiplier",
|
||||||
"melee_defense": "DR Tripled including Shield",
|
"multiplier": 3,
|
||||||
"arcane_spell_attack": "Triple Damage on Spell Damage",
|
"description": "Triple Damage"
|
||||||
"arcane_spell_defense": "D12 Added to Spell Defense Modifier",
|
},
|
||||||
"skill_rolls": "empty"
|
"ranged_attack": {
|
||||||
|
"type": "damage_multiplier",
|
||||||
|
"multiplier": 3,
|
||||||
|
"description": "Triple Damage"
|
||||||
|
},
|
||||||
|
"melee_defense": {
|
||||||
|
"type": "dr_multiplier",
|
||||||
|
"multiplier": 3,
|
||||||
|
"includes_shield": true,
|
||||||
|
"description": "DR Tripled including Shield"
|
||||||
|
},
|
||||||
|
"arcane_spell_attack": {
|
||||||
|
"type": "damage_multiplier",
|
||||||
|
"multiplier": 3,
|
||||||
|
"description": "Triple Damage on Spell Damage"
|
||||||
|
},
|
||||||
|
"arcane_spell_defense": {
|
||||||
|
"type": "bonus_dice",
|
||||||
|
"dice": "D12",
|
||||||
|
"target": "spell_defense",
|
||||||
|
"description": "D12 Added to Spell Defense Modifier"
|
||||||
|
},
|
||||||
|
"ranged_defense": {
|
||||||
|
"type": "dr_multiplier",
|
||||||
|
"multiplier": 3,
|
||||||
|
"includes_shield": true,
|
||||||
|
"description": "DR Tripled including Shield"
|
||||||
|
}
|
||||||
},
|
},
|
||||||
"2": {
|
"2": {
|
||||||
"melee_attack": "Double Damage",
|
"melee_attack": {
|
||||||
"ranged_attack": "Double Damage",
|
"type": "damage_multiplier",
|
||||||
"melee_defense": "DR Doubled including Shield",
|
"multiplier": 2,
|
||||||
"arcane_spell_attack": "Double Damage on Spell Damage",
|
"description": "Double Damage"
|
||||||
"arcane_spell_defense": "D6 Added to Spell Defense Modifier",
|
},
|
||||||
"skill_rolls": "empty"
|
"ranged_attack": {
|
||||||
|
"type": "damage_multiplier",
|
||||||
|
"multiplier": 2,
|
||||||
|
"description": "Double Damage"
|
||||||
|
},
|
||||||
|
"melee_defense": {
|
||||||
|
"type": "dr_multiplier",
|
||||||
|
"multiplier": 2,
|
||||||
|
"includes_shield": true,
|
||||||
|
"description": "DR Doubled including Shield"
|
||||||
|
},
|
||||||
|
"arcane_spell_attack": {
|
||||||
|
"type": "damage_multiplier",
|
||||||
|
"multiplier": 2,
|
||||||
|
"description": "Double Damage on Spell Damage"
|
||||||
|
},
|
||||||
|
"arcane_spell_defense": {
|
||||||
|
"type": "bonus_dice",
|
||||||
|
"dice": "D6",
|
||||||
|
"target": "spell_defense",
|
||||||
|
"description": "D6 Added to Spell Defense Modifier"
|
||||||
|
},
|
||||||
|
"ranged_defense": {
|
||||||
|
"type": "dr_multiplier",
|
||||||
|
"multiplier": 2,
|
||||||
|
"includes_shield": true,
|
||||||
|
"description": "DR Doubled including Shield"
|
||||||
|
}
|
||||||
},
|
},
|
||||||
"1": {
|
"1": {
|
||||||
"melee_attack": "empty",
|
"ranged_attack": {
|
||||||
"ranged_attack": "Possible Fumble Ranged ammo is broken unrecoverable",
|
"type": "fumble",
|
||||||
"melee_defense": "empty",
|
"detail": "ranged_ammo_broken",
|
||||||
"arcane_spell_attack": "Possible Spell Calamity or Catastrophe",
|
"description": "Possible Fumble Ranged ammo is broken unrecoverable"
|
||||||
"arcane_spell_defense": "empty",
|
},
|
||||||
"skill_rolls": "empty"
|
"arcane_spell_attack": {
|
||||||
|
"type": "spell_calamity",
|
||||||
|
"description": "Possible Spell Calamity or Catastrophe"
|
||||||
|
}
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
"definitions": {
|
"definitions": {
|
||||||
"flash_of_pain": "Causes the victim to defend with disfavor. They can only walk and cannot attack, cast spells, call miracles or perform skills.",
|
"flash_of_pain": "Causes the victim to defend against melee and spell attacks with disfavor. They can only walk and cannot attack, cast spells, call miracles or perform skills.",
|
||||||
"shield_destruction_condition": "Occurs only if damage exceeds the shields DR."
|
"shield_destruction_condition": "Shield destruction occurs only if damage exceeds the shields DR.",
|
||||||
|
"matching_30s": "Matching 30s on skill rolls cancel each other out and is resolved by the skill roll.",
|
||||||
|
"skill_roll_30": "A 30 on a skill roll indicates success at highest level of the skill involved."
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -193,6 +193,7 @@ export const DICE_VALUES = {
|
|||||||
export const CHARACTERISTIC_ATTACK = ["str", "int", "wis", "dex"]
|
export const CHARACTERISTIC_ATTACK = ["str", "int", "wis", "dex"]
|
||||||
export const CHARACTERISTIC_RANGED_ATTACK = ["int", "wis", "dex"]
|
export const CHARACTERISTIC_RANGED_ATTACK = ["int", "wis", "dex"]
|
||||||
export const CHARACTERISTIC_DEFENSE = ["int", "wis", "dex"]
|
export const CHARACTERISTIC_DEFENSE = ["int", "wis", "dex"]
|
||||||
|
export const CHARACTERISTIC_RANGED_DEFENSE = ["int", "wis", "dex"]
|
||||||
export const CHARACTERISTIC_DAMAGE = ["str"]
|
export const CHARACTERISTIC_DAMAGE = ["str"]
|
||||||
|
|
||||||
export const DEFENSE_DICE_VALUES = {
|
export const DEFENSE_DICE_VALUES = {
|
||||||
@@ -304,6 +305,7 @@ export const SYSTEM = {
|
|||||||
CHARACTERISTIC_ATTACK,
|
CHARACTERISTIC_ATTACK,
|
||||||
CHARACTERISTIC_RANGED_ATTACK,
|
CHARACTERISTIC_RANGED_ATTACK,
|
||||||
CHARACTERISTIC_DEFENSE,
|
CHARACTERISTIC_DEFENSE,
|
||||||
|
CHARACTERISTIC_RANGED_DEFENSE,
|
||||||
CHARACTERISTIC_DAMAGE,
|
CHARACTERISTIC_DAMAGE,
|
||||||
INITIATIVE_DICE_CHOICES_PER_CLASS,
|
INITIATIVE_DICE_CHOICES_PER_CLASS,
|
||||||
CHAR_CLASSES,
|
CHAR_CLASSES,
|
||||||
|
|||||||
@@ -256,6 +256,8 @@ export default class LethalFantasyActor extends Actor {
|
|||||||
if (rollType === "weapon-defense") {
|
if (rollType === "weapon-defense") {
|
||||||
rollTarget.armorDefense = this.getArmorDefenseValue()
|
rollTarget.armorDefense = this.getArmorDefenseValue()
|
||||||
rollTarget.grantedDice = this.system.granted.defenseDice
|
rollTarget.grantedDice = this.system.granted.defenseDice
|
||||||
|
// Check if this is a ranged defense
|
||||||
|
rollTarget.isRangedDefense = game.lethalFantasy?.nextDefenseData?.isRanged ?? false
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
break
|
break
|
||||||
|
|||||||
@@ -22,6 +22,7 @@ export default class D30Roll {
|
|||||||
MELEE_ATTACK: "melee_attack",
|
MELEE_ATTACK: "melee_attack",
|
||||||
RANGED_ATTACK: "ranged_attack",
|
RANGED_ATTACK: "ranged_attack",
|
||||||
MELEE_DEFENSE: "melee_defense",
|
MELEE_DEFENSE: "melee_defense",
|
||||||
|
RANGED_DEFENSE: "ranged_defense",
|
||||||
ARCANE_SPELL_ATTACK: "arcane_spell_attack",
|
ARCANE_SPELL_ATTACK: "arcane_spell_attack",
|
||||||
ARCANE_SPELL_DEFENSE: "arcane_spell_defense",
|
ARCANE_SPELL_DEFENSE: "arcane_spell_defense",
|
||||||
SKILL_ROLLS: "skill_rolls"
|
SKILL_ROLLS: "skill_rolls"
|
||||||
@@ -47,26 +48,26 @@ export default class D30Roll {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Récupère le résultat d'un jet de D30
|
* Récupère le résultat d'un jet de D30 sous forme d'objet structuré.
|
||||||
* @param {number} diceValue La valeur du dé (1-30)
|
* @param {number} diceValue La valeur du dé (1-30)
|
||||||
* @param {string} rollType Le type de jet externe (ex: "weapon-attack", "spell-attack", etc.)
|
* @param {string} rollType Le type de jet externe (ex: "weapon-attack", "spell-attack", etc.)
|
||||||
* @param {Object} weapon L'arme ou l'objet utilisé (optionnel, nécessaire pour certains types)
|
* @param {Object} weapon L'arme ou l'objet utilisé (optionnel, nécessaire pour certains types)
|
||||||
* @returns {string|null} Le résultat correspondant ou null si vide/non trouvé
|
* @param {Object} options Options supplémentaires (optionnel)
|
||||||
|
* @param {boolean} options.isRanged Si true, utilise ranged_defense au lieu de melee_defense
|
||||||
|
* @returns {Object|null} L'objet effet `{ type, description, ...fields }` ou null si aucun effet
|
||||||
*/
|
*/
|
||||||
static getResult(diceValue, rollType, weapon = null) {
|
static getResult(diceValue, rollType, weapon = null, options = {}) {
|
||||||
if (!this.resultsTable) {
|
if (!this.resultsTable) {
|
||||||
console.warn("D30Roll | Results table is not initialized. Call D30Roll.initialize() first.")
|
console.warn("D30Roll | Results table is not initialized. Call D30Roll.initialize() first.")
|
||||||
return null
|
return null
|
||||||
}
|
}
|
||||||
|
|
||||||
// Validation des paramètres
|
|
||||||
if (diceValue < 1 || diceValue > 30) {
|
if (diceValue < 1 || diceValue > 30) {
|
||||||
console.warn(`D30Roll | Invalid dice value: ${diceValue}. Must be between 1 and 30.`)
|
console.warn(`D30Roll | Invalid dice value: ${diceValue}. Must be between 1 and 30.`)
|
||||||
return null
|
return null
|
||||||
}
|
}
|
||||||
|
|
||||||
// Convert external rollType to internal rollType
|
const internalType = this.convertToInternalType(rollType, weapon, options)
|
||||||
const internalType = this.convertToInternalType(rollType, weapon)
|
|
||||||
|
|
||||||
if (!internalType) {
|
if (!internalType) {
|
||||||
console.warn(`D30Roll | Could not convert roll type: ${rollType}`)
|
console.warn(`D30Roll | Could not convert roll type: ${rollType}`)
|
||||||
@@ -85,22 +86,27 @@ export default class D30Roll {
|
|||||||
}
|
}
|
||||||
|
|
||||||
const result = resultEntry[internalType]
|
const result = resultEntry[internalType]
|
||||||
|
return result ?? null
|
||||||
|
}
|
||||||
|
|
||||||
// Retourne null si le résultat est "empty"
|
/**
|
||||||
if (result === "empty" || !result) {
|
* Retourne le type d'effet d'un résultat D30.
|
||||||
return null
|
* @param {Object|null} result L'objet retourné par getResult()
|
||||||
}
|
* @returns {string|null} Le type d'effet ou null
|
||||||
|
*/
|
||||||
return result
|
static getEffectType(result) {
|
||||||
|
return result?.type ?? null
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Convertit un rollType externe en rollType interne
|
* Convertit un rollType externe en rollType interne
|
||||||
* @param {string} externalType Le type de jet externe (ex: "weapon-attack")
|
* @param {string} externalType Le type de jet externe (ex: "weapon-attack")
|
||||||
* @param {Object} weapon L'arme ou l'objet utilisé (optionnel)
|
* @param {Object} weapon L'arme ou l'objet utilisé (optionnel)
|
||||||
|
* @param {Object} options Options supplémentaires (optionnel)
|
||||||
|
* @param {boolean} options.isRanged Si true, utilise ranged_defense au lieu de melee_defense
|
||||||
* @returns {string|null} Le type interne correspondant ou null
|
* @returns {string|null} Le type interne correspondant ou null
|
||||||
*/
|
*/
|
||||||
static convertToInternalType(externalType, weapon = null) {
|
static convertToInternalType(externalType, weapon = null, options = {}) {
|
||||||
// Attack types - need weapon to determine if melee or ranged
|
// Attack types - need weapon to determine if melee or ranged
|
||||||
if (externalType === "weapon-attack") {
|
if (externalType === "weapon-attack") {
|
||||||
if (!weapon) {
|
if (!weapon) {
|
||||||
@@ -123,7 +129,7 @@ export default class D30Roll {
|
|||||||
|
|
||||||
// Defense types
|
// Defense types
|
||||||
if (externalType === "weapon-defense" || externalType === "monster-defense") {
|
if (externalType === "weapon-defense" || externalType === "monster-defense") {
|
||||||
return this.ROLL_TYPES.MELEE_DEFENSE
|
return options.isRanged ? this.ROLL_TYPES.RANGED_DEFENSE : this.ROLL_TYPES.MELEE_DEFENSE
|
||||||
}
|
}
|
||||||
|
|
||||||
// Spell types
|
// Spell types
|
||||||
@@ -177,11 +183,11 @@ export default class D30Roll {
|
|||||||
|
|
||||||
/**
|
/**
|
||||||
* Vérifie si un résultat est vide
|
* Vérifie si un résultat est vide
|
||||||
* @param {string} result Le résultat à vérifier
|
* @param {Object|null} result Le résultat à vérifier
|
||||||
* @returns {boolean} True si le résultat est vide
|
* @returns {boolean} True si le résultat est vide
|
||||||
*/
|
*/
|
||||||
static isEmptyResult(result) {
|
static isEmptyResult(result) {
|
||||||
return !result || result === "empty"
|
return !result || !result.type
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@@ -189,11 +195,12 @@ export default class D30Roll {
|
|||||||
* @param {number} diceValue La valeur du dé (1-30)
|
* @param {number} diceValue La valeur du dé (1-30)
|
||||||
* @param {string} rollType Le type de jet externe
|
* @param {string} rollType Le type de jet externe
|
||||||
* @param {Object} weapon L'arme ou l'objet utilisé (optionnel)
|
* @param {Object} weapon L'arme ou l'objet utilisé (optionnel)
|
||||||
|
* @param {Object} options Options supplémentaires (optionnel)
|
||||||
* @returns {Object} Un objet avec le résultat et des informations de formatage
|
* @returns {Object} Un objet avec le résultat et des informations de formatage
|
||||||
*/
|
*/
|
||||||
static getFormattedResult(diceValue, rollType, weapon = null) {
|
static getFormattedResult(diceValue, rollType, weapon = null, options = {}) {
|
||||||
const result = this.getResult(diceValue, rollType, weapon)
|
const result = this.getResult(diceValue, rollType, weapon, options)
|
||||||
const internalType = this.convertToInternalType(rollType, weapon)
|
const internalType = this.convertToInternalType(rollType, weapon, options)
|
||||||
|
|
||||||
return {
|
return {
|
||||||
value: diceValue,
|
value: diceValue,
|
||||||
|
|||||||
@@ -182,6 +182,7 @@ export default class LethalFantasyRoll extends Roll {
|
|||||||
} else {
|
} else {
|
||||||
options.rollTarget.value = options.rollTarget.defenseModifier
|
options.rollTarget.value = options.rollTarget.defenseModifier
|
||||||
options.rollTarget.charModifier = 0
|
options.rollTarget.charModifier = 0
|
||||||
|
options.isRangedDefense = options.rollTarget.isRangedDefense ?? false
|
||||||
}
|
}
|
||||||
|
|
||||||
} else if (options.rollType === "monster-skill") {
|
} else if (options.rollType === "monster-skill") {
|
||||||
@@ -219,8 +220,14 @@ export default class LethalFantasyRoll extends Roll {
|
|||||||
options.rollTarget.charModifier = options.rollTarget.combat.rangedAttackModifier
|
options.rollTarget.charModifier = options.rollTarget.combat.rangedAttackModifier
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
options.rollTarget.value = options.rollTarget.combat.defenseModifier + options.rollTarget.weaponSkillModifier + options.rollTarget.weapon.system.bonuses.defenseBonus + options.rollTarget.armorDefense
|
// For defense, check if it's a ranged defense
|
||||||
options.rollTarget.charModifier = options.rollTarget.combat.defenseModifier
|
const defenseModifier = options.rollTarget.isRangedDefense
|
||||||
|
? options.rollTarget.combat.rangedDefenseModifier
|
||||||
|
: options.rollTarget.combat.defenseModifier
|
||||||
|
options.rollTarget.value = defenseModifier + options.rollTarget.weaponSkillModifier + options.rollTarget.weapon.system.bonuses.defenseBonus + options.rollTarget.armorDefense
|
||||||
|
options.rollTarget.charModifier = defenseModifier
|
||||||
|
// Store isRanged flag for D30 lookup
|
||||||
|
options.isRangedDefense = options.rollTarget.isRangedDefense
|
||||||
}
|
}
|
||||||
|
|
||||||
} else if (options.rollType === "spell" || options.rollType === "spell-attack" || options.rollType === "spell-power") {
|
} else if (options.rollType === "spell" || options.rollType === "spell-attack" || options.rollType === "spell-power") {
|
||||||
@@ -282,7 +289,11 @@ export default class LethalFantasyRoll extends Roll {
|
|||||||
options.damageMedium = true
|
options.damageMedium = true
|
||||||
dice = options.rollTarget.weapon.system.damage.damageM
|
dice = options.rollTarget.weapon.system.damage.damageM
|
||||||
}
|
}
|
||||||
dice = dice.replace("E", "")
|
if (/NE$/i.test(dice)) {
|
||||||
|
hasMaxValue = false
|
||||||
|
hasExplode = false
|
||||||
|
}
|
||||||
|
dice = dice.replace(/NE$/i, "").replace("E", "")
|
||||||
baseFormula = dice
|
baseFormula = dice
|
||||||
|
|
||||||
} else if (options.rollType.includes("monster-damage")) {
|
} else if (options.rollType.includes("monster-damage")) {
|
||||||
@@ -295,6 +306,10 @@ export default class LethalFantasyRoll extends Roll {
|
|||||||
dice = options.rollTarget.damageDice
|
dice = options.rollTarget.damageDice
|
||||||
dice = dice.replace("E", "")
|
dice = dice.replace("E", "")
|
||||||
baseFormula = dice
|
baseFormula = dice
|
||||||
|
if (options.rollTarget.noExplode) {
|
||||||
|
hasMaxValue = false
|
||||||
|
hasExplode = false
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@@ -490,7 +505,8 @@ export default class LethalFantasyRoll extends Roll {
|
|||||||
rollContext.favor = "none"
|
rollContext.favor = "none"
|
||||||
}
|
}
|
||||||
|
|
||||||
maxValue = Number(baseFormula.match(/\d+$/)[0]) // Update the max value agains
|
const maxMatch = baseFormula ? baseFormula.match(/\d+$/) : null
|
||||||
|
maxValue = maxMatch ? Number(maxMatch[0]) : 0
|
||||||
|
|
||||||
const rollData = {
|
const rollData = {
|
||||||
type: options.rollType,
|
type: options.rollType,
|
||||||
@@ -577,7 +593,8 @@ export default class LethalFantasyRoll extends Roll {
|
|||||||
const d30Message = D30Roll.getResult(
|
const d30Message = D30Roll.getResult(
|
||||||
rollD30.total,
|
rollD30.total,
|
||||||
options.rollType,
|
options.rollType,
|
||||||
options.rollTarget?.weapon
|
options.rollTarget?.weapon,
|
||||||
|
{ isRanged: options.isRangedDefense }
|
||||||
)
|
)
|
||||||
options.D30message = d30Message
|
options.D30message = d30Message
|
||||||
}
|
}
|
||||||
@@ -1105,6 +1122,7 @@ export default class LethalFantasyRoll extends Roll {
|
|||||||
// Merge rollContext object into options object
|
// Merge rollContext object into options object
|
||||||
options = { ...options, ...rollContext }
|
options = { ...options, ...rollContext }
|
||||||
options.rollName = "Ranged Defense"
|
options.rollName = "Ranged Defense"
|
||||||
|
options.rollType = "weapon-defense"
|
||||||
|
|
||||||
const rollBase = new this(rollContext.movement, options.data, rollData)
|
const rollBase = new this(rollContext.movement, options.data, rollData)
|
||||||
const rollModifier = new Roll(modifierFormula, options.data, rollData)
|
const rollModifier = new Roll(modifierFormula, options.data, rollData)
|
||||||
@@ -1112,6 +1130,7 @@ export default class LethalFantasyRoll extends Roll {
|
|||||||
await rollBase.evaluate()
|
await rollBase.evaluate()
|
||||||
let rollD30 = await new Roll("1D30").evaluate()
|
let rollD30 = await new Roll("1D30").evaluate()
|
||||||
options.D30result = rollD30.total
|
options.D30result = rollD30.total
|
||||||
|
options.D30message = D30Roll.getResult(rollD30.total, options.rollType, options.rollTarget?.weapon, { isRanged: true })
|
||||||
|
|
||||||
let badResult = 0
|
let badResult = 0
|
||||||
if (rollContext.movement.includes("kh")) {
|
if (rollContext.movement.includes("kh")) {
|
||||||
@@ -1154,6 +1173,7 @@ export default class LethalFantasyRoll extends Roll {
|
|||||||
rollBase.options.rollTarget = options.rollTarget
|
rollBase.options.rollTarget = options.rollTarget
|
||||||
rollBase.options.titleFormula = `1D20E + ${modifierFormula}`
|
rollBase.options.titleFormula = `1D20E + ${modifierFormula}`
|
||||||
rollBase.options.D30result = options.D30result
|
rollBase.options.D30result = options.D30result
|
||||||
|
rollBase.options.D30message = options.D30message
|
||||||
rollBase.options.rollName = "Ranged Defense"
|
rollBase.options.rollName = "Ranged Defense"
|
||||||
rollBase.options.badResult = badResult
|
rollBase.options.badResult = badResult
|
||||||
rollBase.options.rollData = foundry.utils.duplicate(rollData)
|
rollBase.options.rollData = foundry.utils.duplicate(rollData)
|
||||||
|
|||||||
@@ -152,6 +152,7 @@ export default class LethalFantasyCharacter extends foundry.abstract.TypeDataMod
|
|||||||
attackModifier: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
attackModifier: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
||||||
rangedAttackModifier: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
rangedAttackModifier: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
||||||
defenseModifier: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
defenseModifier: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
||||||
|
rangedDefenseModifier: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
||||||
defenseBonus: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
defenseBonus: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
||||||
damageModifier: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
damageModifier: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
||||||
armorHitPoints: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
armorHitPoints: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
||||||
@@ -259,6 +260,12 @@ export default class LethalFantasyCharacter extends foundry.abstract.TypeDataMod
|
|||||||
this.combat.defenseModifier += chaDef.defense
|
this.combat.defenseModifier += chaDef.defense
|
||||||
}
|
}
|
||||||
|
|
||||||
|
this.combat.rangedDefenseModifier = this.combat.defenseBonus
|
||||||
|
for (let chaKey of SYSTEM.CHARACTERISTIC_RANGED_DEFENSE) {
|
||||||
|
let chaDef = SYSTEM.CHARACTERISTICS_TABLES[chaKey].find(s => s.value === this.characteristics[chaKey].value)
|
||||||
|
this.combat.rangedDefenseModifier += chaDef.defense
|
||||||
|
}
|
||||||
|
|
||||||
this.combat.damageModifier = 0
|
this.combat.damageModifier = 0
|
||||||
for (let chaKey of SYSTEM.CHARACTERISTIC_DAMAGE) {
|
for (let chaKey of SYSTEM.CHARACTERISTIC_DAMAGE) {
|
||||||
let chaDef = SYSTEM.CHARACTERISTICS_TABLES[chaKey].find(s => s.value === this.characteristics[chaKey].value)
|
let chaDef = SYSTEM.CHARACTERISTICS_TABLES[chaKey].find(s => s.value === this.characteristics[chaKey].value)
|
||||||
|
|||||||
@@ -64,7 +64,7 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
|
|||||||
painDamage: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
|
painDamage: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
|
||||||
})
|
})
|
||||||
|
|
||||||
const attackField = (label) => {
|
const attackField = (label, initialNoExplode = false) => {
|
||||||
const schema = {
|
const schema = {
|
||||||
key: new fields.StringField({ required: true, nullable: false, initial: `attack${label}` }),
|
key: new fields.StringField({ required: true, nullable: false, initial: `attack${label}` }),
|
||||||
name: new fields.StringField({ required: true, nullable: false, initial: `Attack ${label}` }),
|
name: new fields.StringField({ required: true, nullable: false, initial: `Attack ${label}` }),
|
||||||
@@ -74,6 +74,7 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
|
|||||||
damageDice: new fields.StringField({ required: true, nullable: false, initial: "1D6" }),
|
damageDice: new fields.StringField({ required: true, nullable: false, initial: "1D6" }),
|
||||||
damageModifier: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
damageModifier: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
||||||
enabled: new fields.BooleanField({ initial: true, required: true, nullable: false }),
|
enabled: new fields.BooleanField({ initial: true, required: true, nullable: false }),
|
||||||
|
noExplode: new fields.BooleanField({ initial: initialNoExplode, required: true, nullable: false }),
|
||||||
}
|
}
|
||||||
return new fields.SchemaField(schema, { label })
|
return new fields.SchemaField(schema, { label })
|
||||||
}
|
}
|
||||||
@@ -123,10 +124,32 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
|
|||||||
shieldDefenseDice: new fields.StringField({ required: true, nullable: false, initial: "d4" })
|
shieldDefenseDice: new fields.StringField({ required: true, nullable: false, initial: "d4" })
|
||||||
})
|
})
|
||||||
schema.combatHTH = new fields.SchemaField({
|
schema.combatHTH = new fields.SchemaField({
|
||||||
attack1: attackField("1"),
|
attack1: attackField("1", true),
|
||||||
attack2: attackField("2")
|
attack2: attackField("2", true)
|
||||||
})
|
})
|
||||||
|
|
||||||
|
schema.attackMode = new fields.StringField({
|
||||||
|
required: true,
|
||||||
|
nullable: false,
|
||||||
|
initial: "melee",
|
||||||
|
choices: { melee: "Melee", ranged: "Ranged" }
|
||||||
|
})
|
||||||
|
|
||||||
|
schema.rangedAttacks = new fields.SchemaField({
|
||||||
|
attack1: attackField("1"),
|
||||||
|
attack2: attackField("2"),
|
||||||
|
attack3: attackField("3"),
|
||||||
|
attack4: attackField("4")
|
||||||
|
})
|
||||||
|
|
||||||
|
schema.rangedWeaponRange = new fields.SchemaField({
|
||||||
|
pointBlank: new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 }),
|
||||||
|
short: new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 }),
|
||||||
|
medium: new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 }),
|
||||||
|
long: new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 }),
|
||||||
|
extreme: new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 }),
|
||||||
|
outOfSkill: new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 })
|
||||||
|
})
|
||||||
|
|
||||||
return schema
|
return schema
|
||||||
}
|
}
|
||||||
@@ -165,14 +188,20 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
|
|||||||
switch (rollType) {
|
switch (rollType) {
|
||||||
case "monster-attack":
|
case "monster-attack":
|
||||||
case "monster-defense":
|
case "monster-defense":
|
||||||
case "monster-damage":
|
case "monster-damage": {
|
||||||
rollTarget = foundry.utils.duplicate(this.attacks[rollKey])
|
const attacksSet = this.attackMode === "ranged" ? this.rangedAttacks : this.attacks
|
||||||
|
rollTarget = foundry.utils.duplicate(attacksSet[rollKey])
|
||||||
rollTarget.rollKey = rollKey
|
rollTarget.rollKey = rollKey
|
||||||
|
rollTarget.attackMode = this.attackMode
|
||||||
|
if (rollType === "monster-defense") {
|
||||||
|
rollTarget.isRangedDefense = game.lethalFantasy?.nextDefenseData?.isRanged ?? false
|
||||||
|
}
|
||||||
// Si damageModifier est fourni (depuis le chat), l'utiliser au lieu de celui de la fiche
|
// Si damageModifier est fourni (depuis le chat), l'utiliser au lieu de celui de la fiche
|
||||||
if (damageModifier !== undefined && rollType === "monster-damage") {
|
if (damageModifier !== undefined && rollType === "monster-damage") {
|
||||||
rollTarget.damageModifier = damageModifier
|
rollTarget.damageModifier = damageModifier
|
||||||
}
|
}
|
||||||
break
|
break
|
||||||
|
}
|
||||||
case "monster-attack-hth":
|
case "monster-attack-hth":
|
||||||
case "monster-defense-hth":
|
case "monster-defense-hth":
|
||||||
case "monster-damage-hth":
|
case "monster-damage-hth":
|
||||||
@@ -241,7 +270,7 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
|
|||||||
return
|
return
|
||||||
}
|
}
|
||||||
rollTarget = skill
|
rollTarget = skill
|
||||||
rollTarget.weapon = weapon
|
rollTarget.weapon = foundry.utils.duplicate(weapon)
|
||||||
rollTarget.weaponSkillModifier = skill.weaponSkillModifier
|
rollTarget.weaponSkillModifier = skill.weaponSkillModifier
|
||||||
rollTarget.rollKey = rollKey
|
rollTarget.rollKey = rollKey
|
||||||
rollTarget.combat = foundry.utils.duplicate(this.combat)
|
rollTarget.combat = foundry.utils.duplicate(this.combat)
|
||||||
@@ -304,8 +333,9 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
|
|||||||
}
|
}
|
||||||
|
|
||||||
let hasAttack = false
|
let hasAttack = false
|
||||||
for (let key in this.attacks) {
|
const attacksSet = this.attackMode === "ranged" ? this.rangedAttacks : this.attacks
|
||||||
let attack = this.attacks[key]
|
for (let key in attacksSet) {
|
||||||
|
let attack = attacksSet[key]
|
||||||
if (attack.enabled && attack.attackScore > 0 && attack.attackScore === roll.total) {
|
if (attack.enabled && attack.attackScore > 0 && attack.attackScore === roll.total) {
|
||||||
hasAttack = true
|
hasAttack = true
|
||||||
const messageContent = await foundry.applications.handlebars.renderTemplate(
|
const messageContent = await foundry.applications.handlebars.renderTemplate(
|
||||||
|
|||||||
+111
-5
@@ -235,6 +235,8 @@ export default class LethalFantasyUtils {
|
|||||||
|
|
||||||
const isMonster = defender.type === "monster"
|
const isMonster = defender.type === "monster"
|
||||||
|
|
||||||
|
console.log(`[LF] showDefenseRequest | attackRollType=${attackRollType} isMonster=${isMonster} defender=${defender?.name}`)
|
||||||
|
|
||||||
// Spell/miracle attacks use saving throws instead of weapon defense
|
// Spell/miracle attacks use saving throws instead of weapon defense
|
||||||
const isSpellAttack = attackRollType === "spell-attack" || attackRollType === "miracle-attack"
|
const isSpellAttack = attackRollType === "spell-attack" || attackRollType === "miracle-attack"
|
||||||
if (isSpellAttack) {
|
if (isSpellAttack) {
|
||||||
@@ -266,6 +268,7 @@ export default class LethalFantasyUtils {
|
|||||||
content,
|
content,
|
||||||
buttons: [
|
buttons: [
|
||||||
{
|
{
|
||||||
|
action: "rollSave",
|
||||||
label: "Roll Save",
|
label: "Roll Save",
|
||||||
icon: "fa-solid fa-person-running",
|
icon: "fa-solid fa-person-running",
|
||||||
callback: (event, button) => button.form.elements.saveKey.value,
|
callback: (event, button) => button.form.elements.saveKey.value,
|
||||||
@@ -301,7 +304,8 @@ export default class LethalFantasyUtils {
|
|||||||
|
|
||||||
// Pour les monstres, récupérer les attaques activées
|
// Pour les monstres, récupérer les attaques activées
|
||||||
if (isMonster) {
|
if (isMonster) {
|
||||||
const enabledAttacks = Object.entries(defender.system.attacks).filter(([key, attack]) => attack.enabled)
|
const attacksSet = defender.system.attackMode === "ranged" ? defender.system.rangedAttacks : defender.system.attacks
|
||||||
|
const enabledAttacks = Object.entries(attacksSet).filter(([key, attack]) => attack.enabled)
|
||||||
|
|
||||||
if (enabledAttacks.length === 0) {
|
if (enabledAttacks.length === 0) {
|
||||||
ui.notifications.warn("No enabled attacks available for defense")
|
ui.notifications.warn("No enabled attacks available for defense")
|
||||||
@@ -330,7 +334,7 @@ export default class LethalFantasyUtils {
|
|||||||
|
|
||||||
// Afficher le dialogue
|
// Afficher le dialogue
|
||||||
const result = await foundry.applications.api.DialogV2.wait({
|
const result = await foundry.applications.api.DialogV2.wait({
|
||||||
window: { title: "Defense Roll" },
|
window: { title: msg.isRanged ? "Ranged Defense Roll" : "Defense Roll" },
|
||||||
classes: ["lethalfantasy"],
|
classes: ["lethalfantasy"],
|
||||||
content,
|
content,
|
||||||
buttons: [
|
buttons: [
|
||||||
@@ -362,7 +366,8 @@ export default class LethalFantasyUtils {
|
|||||||
attackD30message,
|
attackD30message,
|
||||||
attackRerollContext,
|
attackRerollContext,
|
||||||
defenderId: defender.id,
|
defenderId: defender.id,
|
||||||
defenderTokenId
|
defenderTokenId,
|
||||||
|
isRanged: msg.isRanged
|
||||||
}
|
}
|
||||||
|
|
||||||
defender.system.prepareMonsterRoll("monster-defense", result)
|
defender.system.prepareMonsterRoll("monster-defense", result)
|
||||||
@@ -370,6 +375,37 @@ export default class LethalFantasyUtils {
|
|||||||
return
|
return
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Pour les personnages, récupérer les armes équipées
|
||||||
|
// Si l'attaque est une attaque à distance, utiliser le dialogue de défense à distance
|
||||||
|
if (msg.isRanged) {
|
||||||
|
const { default: LethalFantasyRoll } = await import("./documents/roll.mjs")
|
||||||
|
const roll = await LethalFantasyRoll.promptRangedDefense({
|
||||||
|
actorId: defender.id,
|
||||||
|
actorName: defender.name,
|
||||||
|
actorImage: defender.img,
|
||||||
|
})
|
||||||
|
if (roll) {
|
||||||
|
game.lethalFantasy = game.lethalFantasy || {}
|
||||||
|
game.lethalFantasy.nextDefenseData = {
|
||||||
|
attackerId,
|
||||||
|
attackRoll,
|
||||||
|
attackerName,
|
||||||
|
defenderName,
|
||||||
|
attackWeaponId,
|
||||||
|
attackRollType,
|
||||||
|
attackRollKey,
|
||||||
|
attackD30result,
|
||||||
|
attackD30message,
|
||||||
|
attackRerollContext,
|
||||||
|
defenderId: defender.id,
|
||||||
|
defenderTokenId,
|
||||||
|
isRanged: true
|
||||||
|
}
|
||||||
|
await roll.toMessage({}, { rollMode: roll.options.rollMode })
|
||||||
|
}
|
||||||
|
return
|
||||||
|
}
|
||||||
|
|
||||||
// Pour les personnages, récupérer les armes équipées
|
// Pour les personnages, récupérer les armes équipées
|
||||||
const equippedWeapons = defender.items.filter(i =>
|
const equippedWeapons = defender.items.filter(i =>
|
||||||
i.type === "weapon" && i.system.equipped === true
|
i.type === "weapon" && i.system.equipped === true
|
||||||
@@ -434,7 +470,8 @@ export default class LethalFantasyUtils {
|
|||||||
attackD30message,
|
attackD30message,
|
||||||
attackRerollContext,
|
attackRerollContext,
|
||||||
defenderId: defender.id,
|
defenderId: defender.id,
|
||||||
defenderTokenId
|
defenderTokenId,
|
||||||
|
isRanged: msg.isRanged
|
||||||
}
|
}
|
||||||
|
|
||||||
console.log("Storing defense data for character:", defender.id)
|
console.log("Storing defense data for character:", defender.id)
|
||||||
@@ -445,7 +482,7 @@ export default class LethalFantasyUtils {
|
|||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static hasD30Reroll(d30Message) {
|
static hasD30Reroll(d30Message) {
|
||||||
return /mulligan|re-?roll/i.test(d30Message || "")
|
return d30Message?.type === "mulligan"
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
@@ -524,6 +561,75 @@ export default class LethalFantasyUtils {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
|
/**
|
||||||
|
* Prompt the GM or player to choose an ad-hoc shield dice and DR value.
|
||||||
|
* Used when the defender has no pre-configured shield equipment.
|
||||||
|
* @param {string} defenderName
|
||||||
|
* @param {number} attackRoll
|
||||||
|
* @param {number} defenseRoll
|
||||||
|
* @returns {Promise<{formula: string, damageReduction: number}|null>}
|
||||||
|
*/
|
||||||
|
static async promptAdHocShield(defenderName, attackRoll, defenseRoll) {
|
||||||
|
const choices = this.getCombatBonusDiceChoices()
|
||||||
|
const optionsHtml = choices.map(c => `<option value="${c}">${c.toUpperCase()}</option>`).join("")
|
||||||
|
const content = `
|
||||||
|
<div class="grit-luck-dialog">
|
||||||
|
<div class="combat-status">
|
||||||
|
<p><strong>${defenderName}</strong> uses a shield (not equipped)</p>
|
||||||
|
<p>Attack: <strong>${attackRoll}</strong> — Current defense: <strong>${defenseRoll}</strong></p>
|
||||||
|
</div>
|
||||||
|
<div class="weapon-selection" style="margin-top:8px;">
|
||||||
|
<label for="shield-dice">Shield dice:</label>
|
||||||
|
<select id="shield-dice" name="shieldDice" style="width: 100%; margin-top: 4px;">
|
||||||
|
${optionsHtml}
|
||||||
|
</select>
|
||||||
|
</div>
|
||||||
|
<div class="weapon-selection" style="margin-top:8px;">
|
||||||
|
<label for="shield-dr">Shield DR value:</label>
|
||||||
|
<input id="shield-dr" name="shieldDR" type="number" min="0" value="0" style="width: 100%; margin-top: 4px;" />
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
`
|
||||||
|
|
||||||
|
const raw = await foundry.applications.api.DialogV2.wait({
|
||||||
|
window: { title: "Ad-hoc Shield Roll" },
|
||||||
|
classes: ["lethalfantasy"],
|
||||||
|
content,
|
||||||
|
buttons: [
|
||||||
|
{
|
||||||
|
action: "roll",
|
||||||
|
label: "Roll Shield",
|
||||||
|
icon: "fa-solid fa-shield",
|
||||||
|
callback: (event, button) => {
|
||||||
|
const shieldDice = button.form?.elements?.shieldDice ?? button.closest("form")?.elements?.shieldDice
|
||||||
|
const shieldDR = button.form?.elements?.shieldDR ?? button.closest("form")?.elements?.shieldDR
|
||||||
|
return {
|
||||||
|
formula: shieldDice?.value ?? "1d6",
|
||||||
|
damageReduction: Number(shieldDR?.value) || 0
|
||||||
|
}
|
||||||
|
}
|
||||||
|
},
|
||||||
|
{
|
||||||
|
action: "cancel",
|
||||||
|
label: "Cancel",
|
||||||
|
icon: "fa-solid fa-xmark",
|
||||||
|
callback: () => null
|
||||||
|
}
|
||||||
|
],
|
||||||
|
rejectClose: false
|
||||||
|
})
|
||||||
|
|
||||||
|
return raw ?? null
|
||||||
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
/**
|
||||||
|
* Roll a bonus die formula, optionally showing Dice So Nice animation and posting a chat message.
|
||||||
|
* @param {string} formula
|
||||||
|
* @param {Actor} actor
|
||||||
|
* @param {Function} [messageContent]
|
||||||
|
* @returns {Promise<number>}
|
||||||
|
*/
|
||||||
static async rollBonusDie(formula, actor, messageContent) {
|
static async rollBonusDie(formula, actor, messageContent) {
|
||||||
const roll = new Roll(formula)
|
const roll = new Roll(formula)
|
||||||
await roll.evaluate()
|
await roll.evaluate()
|
||||||
|
|||||||
@@ -1 +1 @@
|
|||||||
MANIFEST-000559
|
MANIFEST-000587
|
||||||
|
|||||||
@@ -1,8 +1,8 @@
|
|||||||
2026/04/14-20:54:14.172569 7fc1dafbf6c0 Recovering log #557
|
2026/05/02-08:40:55.892385 7fd7557ee6c0 Recovering log #585
|
||||||
2026/04/14-20:54:14.184089 7fc1dafbf6c0 Delete type=3 #555
|
2026/05/02-08:40:55.903385 7fd7557ee6c0 Delete type=3 #583
|
||||||
2026/04/14-20:54:14.184186 7fc1dafbf6c0 Delete type=0 #557
|
2026/05/02-08:40:55.903442 7fd7557ee6c0 Delete type=0 #585
|
||||||
2026/04/14-21:31:09.240081 7fc1d8fbb6c0 Level-0 table #562: started
|
2026/05/02-08:41:12.057856 7fd7477fe6c0 Level-0 table #590: started
|
||||||
2026/04/14-21:31:09.240104 7fc1d8fbb6c0 Level-0 table #562: 0 bytes OK
|
2026/05/02-08:41:12.057882 7fd7477fe6c0 Level-0 table #590: 0 bytes OK
|
||||||
2026/04/14-21:31:09.273756 7fc1d8fbb6c0 Delete type=0 #560
|
2026/05/02-08:41:12.121845 7fd7477fe6c0 Delete type=0 #588
|
||||||
2026/04/14-21:31:09.274050 7fc1d8fbb6c0 Manual compaction at level-0 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zw9RQocTdz3HRjZK' @ 0 : 0; will stop at (end)
|
2026/05/02-08:41:12.122077 7fd7477fe6c0 Manual compaction at level-0 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zw9RQocTdz3HRjZK' @ 0 : 0; will stop at (end)
|
||||||
2026/04/14-21:31:09.274107 7fc1d8fbb6c0 Manual compaction at level-1 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zw9RQocTdz3HRjZK' @ 0 : 0; will stop at (end)
|
2026/05/02-08:41:12.122121 7fd7477fe6c0 Manual compaction at level-1 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zw9RQocTdz3HRjZK' @ 0 : 0; will stop at (end)
|
||||||
|
|||||||
@@ -1,8 +1,8 @@
|
|||||||
2026/04/12-10:10:03.851531 7f20ed3fd6c0 Recovering log #553
|
2026/05/01-23:33:08.433602 7f8fb27bf6c0 Recovering log #581
|
||||||
2026/04/12-10:10:03.861282 7f20ed3fd6c0 Delete type=3 #551
|
2026/05/01-23:33:08.476792 7f8fb27bf6c0 Delete type=3 #579
|
||||||
2026/04/12-10:10:03.861341 7f20ed3fd6c0 Delete type=0 #553
|
2026/05/01-23:33:08.476868 7f8fb27bf6c0 Delete type=0 #581
|
||||||
2026/04/12-11:08:03.389691 7f1e4ffff6c0 Level-0 table #558: started
|
2026/05/01-23:33:55.878970 7f8d1bfff6c0 Level-0 table #586: started
|
||||||
2026/04/12-11:08:03.389742 7f1e4ffff6c0 Level-0 table #558: 0 bytes OK
|
2026/05/01-23:33:55.881418 7f8d1bfff6c0 Level-0 table #586: 0 bytes OK
|
||||||
2026/04/12-11:08:03.395757 7f1e4ffff6c0 Delete type=0 #556
|
2026/05/01-23:33:55.924908 7f8d1bfff6c0 Delete type=0 #584
|
||||||
2026/04/12-11:08:03.415391 7f1e4ffff6c0 Manual compaction at level-0 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zw9RQocTdz3HRjZK' @ 0 : 0; will stop at (end)
|
2026/05/01-23:33:56.035970 7f8d1bfff6c0 Manual compaction at level-0 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zw9RQocTdz3HRjZK' @ 0 : 0; will stop at (end)
|
||||||
2026/04/12-11:08:03.415438 7f1e4ffff6c0 Manual compaction at level-1 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zw9RQocTdz3HRjZK' @ 0 : 0; will stop at (end)
|
2026/05/01-23:33:56.036022 7f8d1bfff6c0 Manual compaction at level-1 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zw9RQocTdz3HRjZK' @ 0 : 0; will stop at (end)
|
||||||
|
|||||||
Binary file not shown.
@@ -1 +1 @@
|
|||||||
MANIFEST-000556
|
MANIFEST-000584
|
||||||
|
|||||||
@@ -1,8 +1,8 @@
|
|||||||
2026/04/14-20:54:14.189613 7fc1d9fbd6c0 Recovering log #554
|
2026/05/02-08:40:55.909564 7fd747fff6c0 Recovering log #582
|
||||||
2026/04/14-20:54:14.199454 7fc1d9fbd6c0 Delete type=3 #552
|
2026/05/02-08:40:55.919159 7fd747fff6c0 Delete type=3 #580
|
||||||
2026/04/14-20:54:14.199515 7fc1d9fbd6c0 Delete type=0 #554
|
2026/05/02-08:40:55.919214 7fd747fff6c0 Delete type=0 #582
|
||||||
2026/04/14-21:31:09.274309 7fc1d8fbb6c0 Level-0 table #559: started
|
2026/05/02-08:41:11.999050 7fd7477fe6c0 Level-0 table #587: started
|
||||||
2026/04/14-21:31:09.274344 7fc1d8fbb6c0 Level-0 table #559: 0 bytes OK
|
2026/05/02-08:41:11.999076 7fd7477fe6c0 Level-0 table #587: 0 bytes OK
|
||||||
2026/04/14-21:31:09.316123 7fc1d8fbb6c0 Delete type=0 #557
|
2026/05/02-08:41:12.057672 7fd7477fe6c0 Delete type=0 #585
|
||||||
2026/04/14-21:31:09.426109 7fc1d8fbb6c0 Manual compaction at level-0 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!x5gLtqlW4sdDmHTd' @ 0 : 0; will stop at (end)
|
2026/05/02-08:41:12.122063 7fd7477fe6c0 Manual compaction at level-0 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!x5gLtqlW4sdDmHTd' @ 0 : 0; will stop at (end)
|
||||||
2026/04/14-21:31:09.426138 7fc1d8fbb6c0 Manual compaction at level-1 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!x5gLtqlW4sdDmHTd' @ 0 : 0; will stop at (end)
|
2026/05/02-08:41:12.122111 7fd7477fe6c0 Manual compaction at level-1 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!x5gLtqlW4sdDmHTd' @ 0 : 0; will stop at (end)
|
||||||
|
|||||||
@@ -1,8 +1,8 @@
|
|||||||
2026/04/12-10:10:03.864565 7f20ecbfc6c0 Recovering log #550
|
2026/05/01-23:33:08.486839 7f8fb17bd6c0 Recovering log #578
|
||||||
2026/04/12-10:10:03.875268 7f20ecbfc6c0 Delete type=3 #548
|
2026/05/01-23:33:08.536613 7f8fb17bd6c0 Delete type=3 #576
|
||||||
2026/04/12-10:10:03.875332 7f20ecbfc6c0 Delete type=0 #550
|
2026/05/01-23:33:08.536667 7f8fb17bd6c0 Delete type=0 #578
|
||||||
2026/04/12-11:08:03.395874 7f1e4ffff6c0 Level-0 table #555: started
|
2026/05/01-23:33:55.999594 7f8d1bfff6c0 Level-0 table #583: started
|
||||||
2026/04/12-11:08:03.395896 7f1e4ffff6c0 Level-0 table #555: 0 bytes OK
|
2026/05/01-23:33:55.999624 7f8d1bfff6c0 Level-0 table #583: 0 bytes OK
|
||||||
2026/04/12-11:08:03.401955 7f1e4ffff6c0 Delete type=0 #553
|
2026/05/01-23:33:56.035856 7f8d1bfff6c0 Delete type=0 #581
|
||||||
2026/04/12-11:08:03.415404 7f1e4ffff6c0 Manual compaction at level-0 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!x5gLtqlW4sdDmHTd' @ 0 : 0; will stop at (end)
|
2026/05/01-23:33:56.036000 7f8d1bfff6c0 Manual compaction at level-0 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!x5gLtqlW4sdDmHTd' @ 0 : 0; will stop at (end)
|
||||||
2026/04/12-11:08:03.415431 7f1e4ffff6c0 Manual compaction at level-1 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!x5gLtqlW4sdDmHTd' @ 0 : 0; will stop at (end)
|
2026/05/01-23:33:56.036042 7f8d1bfff6c0 Manual compaction at level-1 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!x5gLtqlW4sdDmHTd' @ 0 : 0; will stop at (end)
|
||||||
|
|||||||
Binary file not shown.
@@ -1 +1 @@
|
|||||||
MANIFEST-000561
|
MANIFEST-000589
|
||||||
|
|||||||
@@ -1,8 +1,8 @@
|
|||||||
2026/04/14-20:54:14.156150 7fc1d97bc6c0 Recovering log #559
|
2026/05/02-08:40:55.873571 7fd747fff6c0 Recovering log #587
|
||||||
2026/04/14-20:54:14.166976 7fc1d97bc6c0 Delete type=3 #557
|
2026/05/02-08:40:55.883892 7fd747fff6c0 Delete type=3 #585
|
||||||
2026/04/14-20:54:14.167099 7fc1d97bc6c0 Delete type=0 #559
|
2026/05/02-08:40:55.883950 7fd747fff6c0 Delete type=0 #587
|
||||||
2026/04/14-21:31:09.203242 7fc1d8fbb6c0 Level-0 table #564: started
|
2026/05/02-08:41:11.870087 7fd7477fe6c0 Level-0 table #592: started
|
||||||
2026/04/14-21:31:09.203283 7fc1d8fbb6c0 Level-0 table #564: 0 bytes OK
|
2026/05/02-08:41:11.870140 7fd7477fe6c0 Level-0 table #592: 0 bytes OK
|
||||||
2026/04/14-21:31:09.239957 7fc1d8fbb6c0 Delete type=0 #562
|
2026/05/02-08:41:11.937524 7fd7477fe6c0 Delete type=0 #590
|
||||||
2026/04/14-21:31:09.274032 7fc1d8fbb6c0 Manual compaction at level-0 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)
|
2026/05/02-08:41:12.122025 7fd7477fe6c0 Manual compaction at level-0 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)
|
||||||
2026/04/14-21:31:09.274121 7fc1d8fbb6c0 Manual compaction at level-1 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)
|
2026/05/02-08:41:12.122087 7fd7477fe6c0 Manual compaction at level-1 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)
|
||||||
|
|||||||
@@ -1,8 +1,8 @@
|
|||||||
2026/04/12-10:10:03.838632 7f20ee3ff6c0 Recovering log #555
|
2026/05/01-23:33:08.376215 7f8fb0fbc6c0 Recovering log #583
|
||||||
2026/04/12-10:10:03.848360 7f20ee3ff6c0 Delete type=3 #553
|
2026/05/01-23:33:08.417318 7f8fb0fbc6c0 Delete type=3 #581
|
||||||
2026/04/12-10:10:03.848406 7f20ee3ff6c0 Delete type=0 #555
|
2026/05/01-23:33:08.417396 7f8fb0fbc6c0 Delete type=0 #583
|
||||||
2026/04/12-11:08:03.402029 7f1e4ffff6c0 Level-0 table #560: started
|
2026/05/01-23:33:55.962045 7f8d1bfff6c0 Level-0 table #588: started
|
||||||
2026/04/12-11:08:03.402048 7f1e4ffff6c0 Level-0 table #560: 0 bytes OK
|
2026/05/01-23:33:55.962068 7f8d1bfff6c0 Level-0 table #588: 0 bytes OK
|
||||||
2026/04/12-11:08:03.408790 7f1e4ffff6c0 Delete type=0 #558
|
2026/05/01-23:33:55.999439 7f8d1bfff6c0 Delete type=0 #586
|
||||||
2026/04/12-11:08:03.415414 7f1e4ffff6c0 Manual compaction at level-0 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)
|
2026/05/01-23:33:56.035992 7f8d1bfff6c0 Manual compaction at level-0 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)
|
||||||
2026/04/12-11:08:03.415454 7f1e4ffff6c0 Manual compaction at level-1 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)
|
2026/05/01-23:33:56.036035 7f8d1bfff6c0 Manual compaction at level-1 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)
|
||||||
|
|||||||
Binary file not shown.
@@ -1 +1 @@
|
|||||||
MANIFEST-000256
|
MANIFEST-000284
|
||||||
|
|||||||
@@ -1,8 +1,8 @@
|
|||||||
2026/04/14-20:54:14.216969 7fc1d97bc6c0 Recovering log #254
|
2026/05/02-08:40:55.939668 7fd754fed6c0 Recovering log #282
|
||||||
2026/04/14-20:54:14.226830 7fc1d97bc6c0 Delete type=3 #252
|
2026/05/02-08:40:55.949715 7fd754fed6c0 Delete type=3 #280
|
||||||
2026/04/14-20:54:14.226876 7fc1d97bc6c0 Delete type=0 #254
|
2026/05/02-08:40:55.949784 7fd754fed6c0 Delete type=0 #282
|
||||||
2026/04/14-21:31:09.316377 7fc1d8fbb6c0 Level-0 table #259: started
|
2026/05/02-08:41:12.184448 7fd7477fe6c0 Level-0 table #287: started
|
||||||
2026/04/14-21:31:09.316424 7fc1d8fbb6c0 Level-0 table #259: 0 bytes OK
|
2026/05/02-08:41:12.184496 7fd7477fe6c0 Level-0 table #287: 0 bytes OK
|
||||||
2026/04/14-21:31:09.353574 7fc1d8fbb6c0 Delete type=0 #257
|
2026/05/02-08:41:12.252892 7fd7477fe6c0 Delete type=0 #285
|
||||||
2026/04/14-21:31:09.426120 7fc1d8fbb6c0 Manual compaction at level-0 from '!folders!37mu4dxsSuftlnmP' @ 72057594037927935 : 1 .. '!items!zKOpU34oLziGJW6y' @ 0 : 0; will stop at (end)
|
2026/05/02-08:41:12.365481 7fd7477fe6c0 Manual compaction at level-0 from '!folders!37mu4dxsSuftlnmP' @ 72057594037927935 : 1 .. '!items!zKOpU34oLziGJW6y' @ 0 : 0; will stop at (end)
|
||||||
2026/04/14-21:31:09.426154 7fc1d8fbb6c0 Manual compaction at level-1 from '!folders!37mu4dxsSuftlnmP' @ 72057594037927935 : 1 .. '!items!zKOpU34oLziGJW6y' @ 0 : 0; will stop at (end)
|
2026/05/02-08:41:12.365509 7fd7477fe6c0 Manual compaction at level-1 from '!folders!37mu4dxsSuftlnmP' @ 72057594037927935 : 1 .. '!items!zKOpU34oLziGJW6y' @ 0 : 0; will stop at (end)
|
||||||
|
|||||||
@@ -1,8 +1,8 @@
|
|||||||
2026/04/12-10:10:03.889781 7f20ed3fd6c0 Recovering log #250
|
2026/05/01-23:33:08.590994 7f8fb1fbe6c0 Recovering log #278
|
||||||
2026/04/12-10:10:03.899549 7f20ed3fd6c0 Delete type=3 #248
|
2026/05/01-23:33:08.636941 7f8fb1fbe6c0 Delete type=3 #276
|
||||||
2026/04/12-10:10:03.899595 7f20ed3fd6c0 Delete type=0 #250
|
2026/05/01-23:33:08.636992 7f8fb1fbe6c0 Delete type=0 #278
|
||||||
2026/04/12-11:08:03.421462 7f1e4ffff6c0 Level-0 table #255: started
|
2026/05/01-23:33:56.204694 7f8d1bfff6c0 Level-0 table #283: started
|
||||||
2026/04/12-11:08:03.421486 7f1e4ffff6c0 Level-0 table #255: 0 bytes OK
|
2026/05/01-23:33:56.204728 7f8d1bfff6c0 Level-0 table #283: 0 bytes OK
|
||||||
2026/04/12-11:08:03.427527 7f1e4ffff6c0 Delete type=0 #253
|
2026/05/01-23:33:56.238272 7f8d1bfff6c0 Delete type=0 #281
|
||||||
2026/04/12-11:08:03.443589 7f1e4ffff6c0 Manual compaction at level-0 from '!folders!37mu4dxsSuftlnmP' @ 72057594037927935 : 1 .. '!items!zKOpU34oLziGJW6y' @ 0 : 0; will stop at (end)
|
2026/05/01-23:33:56.371888 7f8d1bfff6c0 Manual compaction at level-0 from '!folders!37mu4dxsSuftlnmP' @ 72057594037927935 : 1 .. '!items!zKOpU34oLziGJW6y' @ 0 : 0; will stop at (end)
|
||||||
2026/04/12-11:08:03.443624 7f1e4ffff6c0 Manual compaction at level-1 from '!folders!37mu4dxsSuftlnmP' @ 72057594037927935 : 1 .. '!items!zKOpU34oLziGJW6y' @ 0 : 0; will stop at (end)
|
2026/05/01-23:33:56.426259 7f8d1bfff6c0 Manual compaction at level-1 from '!folders!37mu4dxsSuftlnmP' @ 72057594037927935 : 1 .. '!items!zKOpU34oLziGJW6y' @ 0 : 0; will stop at (end)
|
||||||
|
|||||||
BIN
Binary file not shown.
@@ -1 +1 @@
|
|||||||
MANIFEST-000555
|
MANIFEST-000583
|
||||||
|
|||||||
@@ -1,8 +1,8 @@
|
|||||||
2026/04/14-20:54:14.202677 7fc1da7be6c0 Recovering log #553
|
2026/05/02-08:40:55.925402 7fd755fef6c0 Recovering log #581
|
||||||
2026/04/14-20:54:14.213358 7fc1da7be6c0 Delete type=3 #551
|
2026/05/02-08:40:55.935869 7fd755fef6c0 Delete type=3 #579
|
||||||
2026/04/14-20:54:14.213482 7fc1da7be6c0 Delete type=0 #553
|
2026/05/02-08:40:55.935924 7fd755fef6c0 Delete type=0 #581
|
||||||
2026/04/14-21:31:09.160202 7fc1d8fbb6c0 Level-0 table #558: started
|
2026/05/02-08:41:11.937698 7fd7477fe6c0 Level-0 table #586: started
|
||||||
2026/04/14-21:31:09.160283 7fc1d8fbb6c0 Level-0 table #558: 0 bytes OK
|
2026/05/02-08:41:11.937727 7fd7477fe6c0 Level-0 table #586: 0 bytes OK
|
||||||
2026/04/14-21:31:09.203034 7fc1d8fbb6c0 Delete type=0 #556
|
2026/05/02-08:41:11.998871 7fd7477fe6c0 Delete type=0 #584
|
||||||
2026/04/14-21:31:09.274014 7fc1d8fbb6c0 Manual compaction at level-0 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)
|
2026/05/02-08:41:12.122041 7fd7477fe6c0 Manual compaction at level-0 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)
|
||||||
2026/04/14-21:31:09.274091 7fc1d8fbb6c0 Manual compaction at level-1 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)
|
2026/05/02-08:41:12.122099 7fd7477fe6c0 Manual compaction at level-1 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)
|
||||||
|
|||||||
@@ -1,8 +1,8 @@
|
|||||||
2026/04/12-10:10:03.877445 7f20ee3ff6c0 Recovering log #549
|
2026/05/01-23:33:08.543693 7f8fb0fbc6c0 Recovering log #577
|
||||||
2026/04/12-10:10:03.887615 7f20ee3ff6c0 Delete type=3 #547
|
2026/05/01-23:33:08.586596 7f8fb0fbc6c0 Delete type=3 #575
|
||||||
2026/04/12-10:10:03.887678 7f20ee3ff6c0 Delete type=0 #549
|
2026/05/01-23:33:08.586670 7f8fb0fbc6c0 Delete type=0 #577
|
||||||
2026/04/12-11:08:03.408913 7f1e4ffff6c0 Level-0 table #554: started
|
2026/05/01-23:33:55.925044 7f8d1bfff6c0 Level-0 table #582: started
|
||||||
2026/04/12-11:08:03.408942 7f1e4ffff6c0 Level-0 table #554: 0 bytes OK
|
2026/05/01-23:33:55.925074 7f8d1bfff6c0 Level-0 table #582: 0 bytes OK
|
||||||
2026/04/12-11:08:03.415303 7f1e4ffff6c0 Delete type=0 #552
|
2026/05/01-23:33:55.961939 7f8d1bfff6c0 Delete type=0 #580
|
||||||
2026/04/12-11:08:03.415422 7f1e4ffff6c0 Manual compaction at level-0 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)
|
2026/05/01-23:33:56.035982 7f8d1bfff6c0 Manual compaction at level-0 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)
|
||||||
2026/04/12-11:08:03.415446 7f1e4ffff6c0 Manual compaction at level-1 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)
|
2026/05/01-23:33:56.036029 7f8d1bfff6c0 Manual compaction at level-1 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)
|
||||||
|
|||||||
BIN
Binary file not shown.
+246
@@ -88,3 +88,249 @@
|
|||||||
padding-left: 8px;
|
padding-left: 8px;
|
||||||
font-size: 0.9rem;
|
font-size: 0.9rem;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------------- */
|
||||||
|
/* Dice Tray — injected into the Foundry chat sidebar */
|
||||||
|
/* -------------------------------------------------- */
|
||||||
|
|
||||||
|
.lf-dice-tray {
|
||||||
|
padding: 6px 8px;
|
||||||
|
background:
|
||||||
|
linear-gradient(135deg, rgba(245, 232, 200, 0.97) 0%, rgba(238, 222, 185, 0.97) 100%),
|
||||||
|
url("/systems/fvtt-lethal-fantasy/assets/ui/lethal_fantasy_background.webp") center / cover;
|
||||||
|
border-top: 2px solid rgba(139, 69, 19, 0.5);
|
||||||
|
border-bottom: 1px solid rgba(139, 69, 19, 0.25);
|
||||||
|
width: 100%;
|
||||||
|
box-sizing: border-box;
|
||||||
|
pointer-events: all;
|
||||||
|
|
||||||
|
.lf-dt-row {
|
||||||
|
display: flex;
|
||||||
|
align-items: center;
|
||||||
|
gap: 5px;
|
||||||
|
flex-wrap: wrap;
|
||||||
|
}
|
||||||
|
|
||||||
|
.lf-dt-label {
|
||||||
|
color: #3a2a10;
|
||||||
|
font-size: 15px;
|
||||||
|
flex-shrink: 0;
|
||||||
|
opacity: 0.7;
|
||||||
|
}
|
||||||
|
|
||||||
|
.lf-dt-count {
|
||||||
|
width: 44px;
|
||||||
|
flex-shrink: 0;
|
||||||
|
padding: 3px 4px;
|
||||||
|
background: rgba(139, 69, 19, 0.15);
|
||||||
|
border: 1px solid rgba(139, 69, 19, 0.45);
|
||||||
|
border-radius: 4px;
|
||||||
|
color: #2a1a08;
|
||||||
|
font-size: 11px;
|
||||||
|
font-weight: 700;
|
||||||
|
cursor: pointer;
|
||||||
|
text-align: center;
|
||||||
|
|
||||||
|
option { background: #f5ead0; color: #2a1a08; }
|
||||||
|
|
||||||
|
&:focus {
|
||||||
|
outline: none;
|
||||||
|
border-color: rgba(139, 69, 19, 0.7);
|
||||||
|
box-shadow: 0 0 4px rgba(139, 69, 19, 0.25);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
.lf-dt-dice {
|
||||||
|
display: flex;
|
||||||
|
flex-wrap: wrap;
|
||||||
|
gap: 3px;
|
||||||
|
flex: 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
.lf-dt-die-btn {
|
||||||
|
padding: 3px 7px;
|
||||||
|
background: rgba(139, 69, 19, 0.15);
|
||||||
|
border: 1px solid rgba(139, 69, 19, 0.4);
|
||||||
|
border-radius: 4px;
|
||||||
|
color: #2a1a08;
|
||||||
|
font-size: 10px;
|
||||||
|
font-weight: 700;
|
||||||
|
cursor: pointer;
|
||||||
|
transition: background 0.15s, border-color 0.15s, box-shadow 0.15s, transform 0.1s;
|
||||||
|
line-height: 1.5;
|
||||||
|
letter-spacing: 0.3px;
|
||||||
|
|
||||||
|
&:hover {
|
||||||
|
background: rgba(139, 69, 19, 0.35);
|
||||||
|
border-color: rgba(139, 69, 19, 0.7);
|
||||||
|
color: #5a2a00;
|
||||||
|
box-shadow: 0 0 5px rgba(139, 69, 19, 0.3);
|
||||||
|
transform: translateY(-1px);
|
||||||
|
}
|
||||||
|
|
||||||
|
&:active {
|
||||||
|
transform: translateY(0);
|
||||||
|
box-shadow: none;
|
||||||
|
background: rgba(139, 69, 19, 0.5);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
.lf-dt-explode-label {
|
||||||
|
display: flex;
|
||||||
|
align-items: center;
|
||||||
|
gap: 3px;
|
||||||
|
cursor: pointer;
|
||||||
|
color: rgba(160, 80, 20, 0.7);
|
||||||
|
font-size: 14px;
|
||||||
|
flex-shrink: 0;
|
||||||
|
padding: 3px 6px;
|
||||||
|
border: 1px solid transparent;
|
||||||
|
border-radius: 4px;
|
||||||
|
transition: color 0.15s, border-color 0.15s, background 0.15s;
|
||||||
|
|
||||||
|
&:hover {
|
||||||
|
color: rgba(200, 100, 30, 0.9);
|
||||||
|
border-color: rgba(139, 69, 19, 0.45);
|
||||||
|
background: rgba(139, 69, 19, 0.12);
|
||||||
|
}
|
||||||
|
|
||||||
|
input[type="checkbox"] {
|
||||||
|
appearance: none;
|
||||||
|
width: 0;
|
||||||
|
height: 0;
|
||||||
|
position: absolute;
|
||||||
|
opacity: 0;
|
||||||
|
|
||||||
|
&:checked ~ i {
|
||||||
|
color: #cc4400;
|
||||||
|
filter: drop-shadow(0 0 4px rgba(200, 80, 0, 0.6));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
&:has(input:checked) {
|
||||||
|
color: #cc4400;
|
||||||
|
border-color: rgba(139, 69, 19, 0.55);
|
||||||
|
background: rgba(139, 60, 10, 0.2);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/* Free roll chat card — styled to match regular system roll cards */
|
||||||
|
.lf-free-roll-card {
|
||||||
|
border-radius: 6px;
|
||||||
|
overflow: hidden;
|
||||||
|
|
||||||
|
.lf-frc-header {
|
||||||
|
display: flex;
|
||||||
|
align-items: center;
|
||||||
|
gap: 6px;
|
||||||
|
padding: 6px 8px;
|
||||||
|
background: linear-gradient(135deg, rgba(40, 30, 20, 0.7) 0%, rgba(30, 22, 15, 0.9) 100%);
|
||||||
|
border-bottom: 2px solid rgba(139, 69, 19, 0.4);
|
||||||
|
|
||||||
|
i { color: #c9b896; font-size: calc(var(--font-size-standard, 14px) * 1.1); }
|
||||||
|
|
||||||
|
.lf-frc-title-text {
|
||||||
|
font-size: calc(var(--font-size-standard, 14px) * 0.85);
|
||||||
|
color: #c9b896;
|
||||||
|
text-transform: uppercase;
|
||||||
|
letter-spacing: 0.5px;
|
||||||
|
}
|
||||||
|
|
||||||
|
.lf-frc-badge {
|
||||||
|
display: inline-flex;
|
||||||
|
align-items: center;
|
||||||
|
padding: 2px 8px;
|
||||||
|
background: rgba(139, 69, 19, 0.3);
|
||||||
|
border: 1px solid rgba(139, 69, 19, 0.5);
|
||||||
|
border-radius: 10px;
|
||||||
|
font-size: calc(var(--font-size-standard, 14px) * 0.85);
|
||||||
|
font-weight: 600;
|
||||||
|
color: #d4c5a9;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
.lf-frc-dice {
|
||||||
|
display: flex;
|
||||||
|
flex-wrap: wrap;
|
||||||
|
gap: 4px;
|
||||||
|
padding: 6px 8px;
|
||||||
|
background: rgba(0, 0, 0, 0.15);
|
||||||
|
border: 1px solid rgba(139, 69, 19, 0.3);
|
||||||
|
border-top: none;
|
||||||
|
|
||||||
|
.lf-frc-die-chip {
|
||||||
|
display: flex;
|
||||||
|
align-items: center;
|
||||||
|
gap: 4px;
|
||||||
|
padding: 3px 8px;
|
||||||
|
background: rgba(139, 69, 19, 0.2);
|
||||||
|
border: 1px solid rgba(139, 69, 19, 0.3);
|
||||||
|
border-radius: 4px;
|
||||||
|
|
||||||
|
.lf-frc-die-type {
|
||||||
|
font-size: calc(var(--font-size-standard, 14px) * 0.85);
|
||||||
|
font-weight: 600;
|
||||||
|
color: #2a2a1a;
|
||||||
|
text-transform: uppercase;
|
||||||
|
}
|
||||||
|
|
||||||
|
.lf-frc-die-sep {
|
||||||
|
color: rgba(0, 0, 0, 0.35);
|
||||||
|
font-weight: 300;
|
||||||
|
font-size: calc(var(--font-size-standard, 14px) * 0.8);
|
||||||
|
}
|
||||||
|
|
||||||
|
.lf-frc-die-val {
|
||||||
|
font-weight: bold;
|
||||||
|
color: #ffd700;
|
||||||
|
font-size: calc(var(--font-size-standard, 14px) * 0.95);
|
||||||
|
|
||||||
|
.lf-dt-explode-icon {
|
||||||
|
font-size: 8px;
|
||||||
|
color: #ffcc00;
|
||||||
|
margin-left: 2px;
|
||||||
|
vertical-align: super;
|
||||||
|
text-shadow: 0 0 4px rgba(255, 200, 0, 0.8);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
&.lf-frc-max {
|
||||||
|
background: rgba(139, 90, 19, 0.35);
|
||||||
|
border-color: rgba(200, 116, 42, 0.6);
|
||||||
|
.lf-frc-die-val { color: #ff9a40; text-shadow: 0 0 6px rgba(200, 116, 42, 0.6); }
|
||||||
|
}
|
||||||
|
|
||||||
|
&.lf-frc-min {
|
||||||
|
background: rgba(139, 20, 20, 0.25);
|
||||||
|
border-color: rgba(139, 34, 34, 0.5);
|
||||||
|
.lf-frc-die-val { color: #ff6b6b; }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
.lf-frc-total-bar {
|
||||||
|
display: flex;
|
||||||
|
align-items: center;
|
||||||
|
justify-content: center;
|
||||||
|
gap: 8px;
|
||||||
|
padding: 6px 10px;
|
||||||
|
background: linear-gradient(135deg, rgba(40, 30, 20, 0.6) 0%, rgba(20, 15, 10, 0.8) 100%);
|
||||||
|
border: 2px solid rgba(139, 69, 19, 0.5);
|
||||||
|
|
||||||
|
.lf-frc-total-label {
|
||||||
|
font-size: calc(var(--font-size-standard, 14px) * 0.85);
|
||||||
|
text-transform: uppercase;
|
||||||
|
letter-spacing: 0.5px;
|
||||||
|
color: #c9b896;
|
||||||
|
}
|
||||||
|
|
||||||
|
.lf-frc-total-value {
|
||||||
|
font-family: var(--font-primary, serif);
|
||||||
|
font-size: calc(var(--font-size-standard, 14px) * 1.6);
|
||||||
|
font-weight: bold;
|
||||||
|
color: #e8d5a0;
|
||||||
|
text-shadow: 2px 2px 4px rgba(0, 0, 0, 0.8);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|||||||
@@ -410,6 +410,48 @@
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
.ranged-attacks {
|
||||||
|
grid-template-columns: 1fr;
|
||||||
|
.attack {
|
||||||
|
.name {
|
||||||
|
min-width: 10rem;
|
||||||
|
max-width: 10rem;
|
||||||
|
}
|
||||||
|
.damage-dice {
|
||||||
|
width: 5rem;
|
||||||
|
max-width: 5rem;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
.ranged-weapon-range {
|
||||||
|
margin-top: 8px;
|
||||||
|
border-top: 1px solid var(--color-border-light-tertiary, #ccc);
|
||||||
|
padding-top: 6px;
|
||||||
|
> label {
|
||||||
|
font-weight: bold;
|
||||||
|
margin-bottom: 4px;
|
||||||
|
display: block;
|
||||||
|
}
|
||||||
|
.range-fields {
|
||||||
|
display: flex;
|
||||||
|
flex-wrap: wrap;
|
||||||
|
gap: 6px;
|
||||||
|
.range-field {
|
||||||
|
display: flex;
|
||||||
|
flex-direction: column;
|
||||||
|
align-items: center;
|
||||||
|
label {
|
||||||
|
font-size: 0.7rem;
|
||||||
|
white-space: nowrap;
|
||||||
|
}
|
||||||
|
input {
|
||||||
|
width: 3.5rem;
|
||||||
|
text-align: center;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
.armors {
|
.armors {
|
||||||
display: grid;
|
display: grid;
|
||||||
grid-template-columns: repeat(3, 1fr);
|
grid-template-columns: repeat(3, 1fr);
|
||||||
|
|||||||
+4
-4
@@ -467,7 +467,7 @@
|
|||||||
.d30-label {
|
.d30-label {
|
||||||
flex-grow: 1;
|
flex-grow: 1;
|
||||||
font-weight: bold;
|
font-weight: bold;
|
||||||
color: #e0d5f0;
|
color: #2a1a3a;
|
||||||
text-transform: uppercase;
|
text-transform: uppercase;
|
||||||
letter-spacing: 0.5px;
|
letter-spacing: 0.5px;
|
||||||
font-size: calc(var(--font-size-standard) * 0.9);
|
font-size: calc(var(--font-size-standard) * 0.9);
|
||||||
@@ -477,11 +477,11 @@
|
|||||||
font-family: var(--font-primary);
|
font-family: var(--font-primary);
|
||||||
font-size: calc(var(--font-size-standard) * 1.5);
|
font-size: calc(var(--font-size-standard) * 1.5);
|
||||||
font-weight: bold;
|
font-weight: bold;
|
||||||
color: #ff69b4;
|
color: #3d006e;
|
||||||
background: rgba(255, 105, 180, 0.1);
|
background: rgba(255, 255, 255, 0.35);
|
||||||
padding: 4px 12px;
|
padding: 4px 12px;
|
||||||
border-radius: 12px;
|
border-radius: 12px;
|
||||||
border: 1px solid rgba(255, 105, 180, 0.3);
|
border: 1px solid rgba(138, 43, 226, 0.4);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
+2
-2
@@ -6,7 +6,7 @@
|
|||||||
"download": "#{DOWNLOAD}#",
|
"download": "#{DOWNLOAD}#",
|
||||||
"url": "#{URL}#",
|
"url": "#{URL}#",
|
||||||
"license": "LICENSE",
|
"license": "LICENSE",
|
||||||
"version": "13.0.0",
|
"version": "14.0.0",
|
||||||
"authors": [
|
"authors": [
|
||||||
{
|
{
|
||||||
"name": "Uberwald",
|
"name": "Uberwald",
|
||||||
@@ -15,7 +15,7 @@
|
|||||||
],
|
],
|
||||||
"compatibility": {
|
"compatibility": {
|
||||||
"minimum": "13",
|
"minimum": "13",
|
||||||
"verified": "13"
|
"verified": "14"
|
||||||
},
|
},
|
||||||
"esmodules": ["lethal-fantasy.mjs"],
|
"esmodules": ["lethal-fantasy.mjs"],
|
||||||
"styles": ["css/fvtt-lethal-fantasy.css"],
|
"styles": ["css/fvtt-lethal-fantasy.css"],
|
||||||
|
|||||||
@@ -127,7 +127,7 @@
|
|||||||
{{#if D30message}}
|
{{#if D30message}}
|
||||||
<div class="d30-message">
|
<div class="d30-message">
|
||||||
<i class="fa-solid fa-wand-magic-sparkles"></i>
|
<i class="fa-solid fa-wand-magic-sparkles"></i>
|
||||||
<span>{{D30message}}</span>
|
<span>{{D30message.description}}</span>
|
||||||
</div>
|
</div>
|
||||||
{{/if}}
|
{{/if}}
|
||||||
</div>
|
</div>
|
||||||
|
|||||||
@@ -18,7 +18,16 @@
|
|||||||
|
|
||||||
<fieldset>
|
<fieldset>
|
||||||
<legend>{{localize "LETHALFANTASY.Label.attacks"}}</legend>
|
<legend>{{localize "LETHALFANTASY.Label.attacks"}}</legend>
|
||||||
<div class="attacks">
|
<div class="attack-mode-selector">
|
||||||
|
<label>{{localize "LETHALFANTASY.Label.attackMode"}}</label>
|
||||||
|
<select name="system.attackMode">
|
||||||
|
<option value="melee" {{#if (eq system.attackMode "melee")}}selected{{/if}}>{{localize "LETHALFANTASY.Label.meleeModeLabel"}}</option>
|
||||||
|
<option value="ranged" {{#if (eq system.attackMode "ranged")}}selected{{/if}}>{{localize "LETHALFANTASY.Label.rangedModeLabel"}}</option>
|
||||||
|
</select>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
{{#if (eq system.attackMode "melee")}}
|
||||||
|
<div class="attacks melee-attacks">
|
||||||
{{#each system.attacks as |item key|}}
|
{{#each system.attacks as |item key|}}
|
||||||
<div class="attack" data-attack-key="{{key}}" >
|
<div class="attack" data-attack-key="{{key}}" >
|
||||||
<div class="">
|
<div class="">
|
||||||
@@ -42,6 +51,9 @@
|
|||||||
<div class="numeric">
|
<div class="numeric">
|
||||||
<input type="number" name="system.attacks.{{item.key}}.damageModifier" value="{{item.damageModifier}}" data-tooltip="Damage modifier"/>
|
<input type="number" name="system.attacks.{{item.key}}.damageModifier" value="{{item.damageModifier}}" data-tooltip="Damage modifier"/>
|
||||||
</div>
|
</div>
|
||||||
|
<div class="">
|
||||||
|
<input type="checkbox" name="system.attacks.{{item.key}}.noExplode" {{checked item.noExplode}} data-tooltip="No exploding dice on damage" />
|
||||||
|
</div>
|
||||||
|
|
||||||
<div class="attack-icons">
|
<div class="attack-icons">
|
||||||
|
|
||||||
@@ -64,6 +76,87 @@
|
|||||||
</div>
|
</div>
|
||||||
{{/each}}
|
{{/each}}
|
||||||
</div>
|
</div>
|
||||||
|
{{else}}
|
||||||
|
<div class="attacks ranged-attacks">
|
||||||
|
{{#each system.rangedAttacks as |item key|}}
|
||||||
|
<div class="attack" data-attack-key="{{key}}" >
|
||||||
|
<div class="">
|
||||||
|
<input type="checkbox" name="system.rangedAttacks.{{item.key}}.enabled" {{checked item.enabled}} data-tooltip="Attack enabled/disabled" />
|
||||||
|
</div>
|
||||||
|
<div class="name">
|
||||||
|
<input type="text" name="system.rangedAttacks.{{item.key}}.name" value="{{item.name}}" data-tooltip="Attack name" />
|
||||||
|
</div>
|
||||||
|
<div class="numeric">
|
||||||
|
<input type="number" name="system.rangedAttacks.{{item.key}}.attackScore" value="{{item.attackScore}}" data-tooltip="Progression number" />
|
||||||
|
</div>
|
||||||
|
<div class="numeric">
|
||||||
|
<input type="number" name="system.rangedAttacks.{{item.key}}.attackModifier" value="{{item.attackModifier}}" data-tooltip="Attack modifier" />
|
||||||
|
</div>
|
||||||
|
<div class="numeric">
|
||||||
|
<input type="number" name="system.rangedAttacks.{{item.key}}.defenseModifier" value="{{item.defenseModifier}}" data-tooltip="Defense modifier"/>
|
||||||
|
</div>
|
||||||
|
<div class="damage-dice">
|
||||||
|
<input type="text" name="system.rangedAttacks.{{item.key}}.damageDice" value="{{item.damageDice}}" data-tooltip="Damage dice"/>
|
||||||
|
</div>
|
||||||
|
<div class="numeric">
|
||||||
|
<input type="number" name="system.rangedAttacks.{{item.key}}.damageModifier" value="{{item.damageModifier}}" data-tooltip="Damage modifier"/>
|
||||||
|
</div>
|
||||||
|
<div class="">
|
||||||
|
<input type="checkbox" name="system.rangedAttacks.{{item.key}}.noExplode" {{checked item.noExplode}} data-tooltip="No exploding dice on damage" />
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<div class="attack-icons">
|
||||||
|
|
||||||
|
<a class="rollable" data-roll-type="monster-attack" data-roll-key="{{item.key}}" data-tooltip="Roll Attack">
|
||||||
|
<i class="lf-roll-small fa-solid fa-bow-arrow" data-roll-type="monster-attack" data-roll-key="{{item.key}}"></i>
|
||||||
|
</a>
|
||||||
|
|
||||||
|
<a class="rollable" data-roll-type="monster-defense" data-roll-key="{{item.key}}" data-tooltip="Roll Defense">
|
||||||
|
<i class="fa-solid fa-shield-halved" data-roll-type="monster-defense" data-roll-key="{{item.key}}"></i>
|
||||||
|
</a>
|
||||||
|
|
||||||
|
<a class="rollable" data-roll-type="monster-damage" data-roll-key="{{item.key}}"
|
||||||
|
data-tooltip="Roll Damage">
|
||||||
|
<i class="fa-regular fa-face-head-bandage" data-roll-type="monster-damage"
|
||||||
|
data-roll-key="{{item.key}}"></i>
|
||||||
|
</a>
|
||||||
|
|
||||||
|
</div>
|
||||||
|
|
||||||
|
</div>
|
||||||
|
{{/each}}
|
||||||
|
|
||||||
|
<div class="ranged-weapon-range">
|
||||||
|
<label>{{localize "LETHALFANTASY.Label.range"}}</label>
|
||||||
|
<div class="range-fields">
|
||||||
|
<div class="range-field">
|
||||||
|
<label>{{localize "LETHALFANTASY.Label.pointBlank"}}</label>
|
||||||
|
<input type="number" name="system.rangedWeaponRange.pointBlank" value="{{system.rangedWeaponRange.pointBlank}}" />
|
||||||
|
</div>
|
||||||
|
<div class="range-field">
|
||||||
|
<label>{{localize "LETHALFANTASY.Label.short"}}</label>
|
||||||
|
<input type="number" name="system.rangedWeaponRange.short" value="{{system.rangedWeaponRange.short}}" />
|
||||||
|
</div>
|
||||||
|
<div class="range-field">
|
||||||
|
<label>{{localize "LETHALFANTASY.Label.medium"}}</label>
|
||||||
|
<input type="number" name="system.rangedWeaponRange.medium" value="{{system.rangedWeaponRange.medium}}" />
|
||||||
|
</div>
|
||||||
|
<div class="range-field">
|
||||||
|
<label>{{localize "LETHALFANTASY.Label.long"}}</label>
|
||||||
|
<input type="number" name="system.rangedWeaponRange.long" value="{{system.rangedWeaponRange.long}}" />
|
||||||
|
</div>
|
||||||
|
<div class="range-field">
|
||||||
|
<label>{{localize "LETHALFANTASY.Label.extreme"}}</label>
|
||||||
|
<input type="number" name="system.rangedWeaponRange.extreme" value="{{system.rangedWeaponRange.extreme}}" />
|
||||||
|
</div>
|
||||||
|
<div class="range-field">
|
||||||
|
<label>{{localize "LETHALFANTASY.Label.outOfSkill"}}</label>
|
||||||
|
<input type="number" name="system.rangedWeaponRange.outOfSkill" value="{{system.rangedWeaponRange.outOfSkill}}" />
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
{{/if}}
|
||||||
</fieldset>
|
</fieldset>
|
||||||
|
|
||||||
<fieldset>
|
<fieldset>
|
||||||
@@ -92,6 +185,9 @@
|
|||||||
<div class="numeric">
|
<div class="numeric">
|
||||||
<input type="number" name="system.combatHTH.{{item.key}}.damageModifier" value="{{item.damageModifier}}" data-tooltip="Damage modifier"/>
|
<input type="number" name="system.combatHTH.{{item.key}}.damageModifier" value="{{item.damageModifier}}" data-tooltip="Damage modifier"/>
|
||||||
</div>
|
</div>
|
||||||
|
<div class="">
|
||||||
|
<input type="checkbox" name="system.combatHTH.{{item.key}}.noExplode" {{checked item.noExplode}} data-tooltip="No exploding dice on damage" />
|
||||||
|
</div>
|
||||||
|
|
||||||
<div class="attack-icons">
|
<div class="attack-icons">
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user