Compare commits
9 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 968d156d09 | |||
| 59ff098fca | |||
| b8174d5e22 | |||
| 7f15450566 | |||
| 28fdaff2ec | |||
| 81584ed5d6 | |||
| 8c9a13faf1 | |||
| 6c6c473147 | |||
| 2e2a917a45 |
Binary file not shown.
+227
-4
@@ -2974,7 +2974,7 @@ i.lethalfantasy {
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|||||||
.message.fvtt-lethal-fantasy.dice-roll .result-section .d30-result .d30-header .d30-label {
|
.message.fvtt-lethal-fantasy.dice-roll .result-section .d30-result .d30-header .d30-label {
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||||||
flex-grow: 1;
|
flex-grow: 1;
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||||||
font-weight: bold;
|
font-weight: bold;
|
||||||
color: #e0d5f0;
|
color: #2a1a3a;
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||||||
text-transform: uppercase;
|
text-transform: uppercase;
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||||||
letter-spacing: 0.5px;
|
letter-spacing: 0.5px;
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||||||
font-size: calc(var(--font-size-standard) * 0.9);
|
font-size: calc(var(--font-size-standard) * 0.9);
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||||||
@@ -2986,11 +2986,11 @@ i.lethalfantasy {
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|||||||
font-family: var(--font-primary);
|
font-family: var(--font-primary);
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||||||
font-size: calc(var(--font-size-standard) * 1.5);
|
font-size: calc(var(--font-size-standard) * 1.5);
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||||||
font-weight: bold;
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font-weight: bold;
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||||||
color: #ff69b4;
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color: #3d006e;
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||||||
background: rgba(255, 105, 180, 0.1);
|
background: rgba(255, 255, 255, 0.35);
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||||||
padding: 4px 12px;
|
padding: 4px 12px;
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||||||
border-radius: 12px;
|
border-radius: 12px;
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||||||
border: 1px solid rgba(255, 105, 180, 0.3);
|
border: 1px solid rgba(138, 43, 226, 0.4);
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||||||
}
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}
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||||||
.lethalfantasy.dice-roll .result-section .d30-result .d30-message,
|
.lethalfantasy.dice-roll .result-section .d30-result .d30-message,
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||||||
.fvtt-lethal-fantasy.dice-roll .result-section .d30-result .d30-message,
|
.fvtt-lethal-fantasy.dice-roll .result-section .d30-result .d30-message,
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||||||
@@ -3994,3 +3994,226 @@ i.lethalfantasy {
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|||||||
padding-left: 8px;
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padding-left: 8px;
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||||||
font-size: 0.9rem;
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font-size: 0.9rem;
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||||||
}
|
}
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||||||
|
/* -------------------------------------------------- */
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||||||
|
/* Dice Tray — injected into the Foundry chat sidebar */
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||||||
|
/* -------------------------------------------------- */
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||||||
|
.lf-dice-tray {
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|
padding: 6px 8px;
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|
background: linear-gradient(135deg, rgba(245, 232, 200, 0.97) 0%, rgba(238, 222, 185, 0.97) 100%), url("/systems/fvtt-lethal-fantasy/assets/ui/lethal_fantasy_background.webp") center / cover;
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||||||
|
border-top: 2px solid rgba(139, 69, 19, 0.5);
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||||||
|
border-bottom: 1px solid rgba(139, 69, 19, 0.25);
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||||||
|
width: 100%;
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||||||
|
box-sizing: border-box;
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||||||
|
pointer-events: all;
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||||||
|
}
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||||||
|
.lf-dice-tray .lf-dt-row {
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|
display: flex;
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|
align-items: center;
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|
gap: 5px;
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||||||
|
flex-wrap: wrap;
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||||||
|
}
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||||||
|
.lf-dice-tray .lf-dt-label {
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||||||
|
color: #3a2a10;
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|
font-size: 15px;
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|
flex-shrink: 0;
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||||||
|
opacity: 0.7;
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||||||
|
}
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||||||
|
.lf-dice-tray .lf-dt-count {
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width: 44px;
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flex-shrink: 0;
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padding: 3px 4px;
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||||||
|
background: rgba(139, 69, 19, 0.15);
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||||||
|
border: 1px solid rgba(139, 69, 19, 0.45);
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||||||
|
border-radius: 4px;
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||||||
|
color: #2a1a08;
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||||||
|
font-size: 11px;
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||||||
|
font-weight: 700;
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||||||
|
cursor: pointer;
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||||||
|
text-align: center;
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||||||
|
}
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||||||
|
.lf-dice-tray .lf-dt-count option {
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||||||
|
background: #f5ead0;
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||||||
|
color: #2a1a08;
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||||||
|
}
|
||||||
|
.lf-dice-tray .lf-dt-count:focus {
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||||||
|
outline: none;
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||||||
|
border-color: rgba(139, 69, 19, 0.7);
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||||||
|
box-shadow: 0 0 4px rgba(139, 69, 19, 0.25);
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||||||
|
}
|
||||||
|
.lf-dice-tray .lf-dt-dice {
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||||||
|
display: flex;
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||||||
|
flex-wrap: wrap;
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|
gap: 3px;
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||||||
|
flex: 1;
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||||||
|
}
|
||||||
|
.lf-dice-tray .lf-dt-die-btn {
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||||||
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padding: 3px 7px;
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||||||
|
background: rgba(139, 69, 19, 0.15);
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||||||
|
border: 1px solid rgba(139, 69, 19, 0.4);
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||||||
|
border-radius: 4px;
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||||||
|
color: #2a1a08;
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||||||
|
font-size: 10px;
|
||||||
|
font-weight: 700;
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||||||
|
cursor: pointer;
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||||||
|
transition: background 0.15s, border-color 0.15s, box-shadow 0.15s, transform 0.1s;
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||||||
|
line-height: 1.5;
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||||||
|
letter-spacing: 0.3px;
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||||||
|
}
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||||||
|
.lf-dice-tray .lf-dt-die-btn:hover {
|
||||||
|
background: rgba(139, 69, 19, 0.35);
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||||||
|
border-color: rgba(139, 69, 19, 0.7);
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||||||
|
color: #5a2a00;
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||||||
|
box-shadow: 0 0 5px rgba(139, 69, 19, 0.3);
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||||||
|
transform: translateY(-1px);
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||||||
|
}
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||||||
|
.lf-dice-tray .lf-dt-die-btn:active {
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||||||
|
transform: translateY(0);
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||||||
|
box-shadow: none;
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||||||
|
background: rgba(139, 69, 19, 0.5);
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||||||
|
}
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||||||
|
.lf-dice-tray .lf-dt-explode-label {
|
||||||
|
display: flex;
|
||||||
|
align-items: center;
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||||||
|
gap: 3px;
|
||||||
|
cursor: pointer;
|
||||||
|
color: rgba(160, 80, 20, 0.7);
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||||||
|
font-size: 14px;
|
||||||
|
flex-shrink: 0;
|
||||||
|
padding: 3px 6px;
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||||||
|
border: 1px solid transparent;
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||||||
|
border-radius: 4px;
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||||||
|
transition: color 0.15s, border-color 0.15s, background 0.15s;
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||||||
|
}
|
||||||
|
.lf-dice-tray .lf-dt-explode-label:hover {
|
||||||
|
color: rgba(200, 100, 30, 0.9);
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||||||
|
border-color: rgba(139, 69, 19, 0.45);
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||||||
|
background: rgba(139, 69, 19, 0.12);
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||||||
|
}
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||||||
|
.lf-dice-tray .lf-dt-explode-label input[type="checkbox"] {
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||||||
|
appearance: none;
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||||||
|
width: 0;
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||||||
|
height: 0;
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||||||
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position: absolute;
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||||||
|
opacity: 0;
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||||||
|
}
|
||||||
|
.lf-dice-tray .lf-dt-explode-label input[type="checkbox"]:checked ~ i {
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||||||
|
color: #cc4400;
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||||||
|
filter: drop-shadow(0 0 4px rgba(200, 80, 0, 0.6));
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||||||
|
}
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||||||
|
.lf-dice-tray .lf-dt-explode-label:has(input:checked) {
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||||||
|
color: #cc4400;
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||||||
|
border-color: rgba(139, 69, 19, 0.55);
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||||||
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background: rgba(139, 60, 10, 0.2);
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||||||
|
}
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||||||
|
/* Free roll chat card — styled to match regular system roll cards */
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||||||
|
.lf-free-roll-card {
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||||||
|
border-radius: 6px;
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||||||
|
overflow: hidden;
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||||||
|
}
|
||||||
|
.lf-free-roll-card .lf-frc-header {
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||||||
|
display: flex;
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||||||
|
align-items: center;
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||||||
|
gap: 6px;
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||||||
|
padding: 6px 8px;
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||||||
|
background: linear-gradient(135deg, rgba(40, 30, 20, 0.7) 0%, rgba(30, 22, 15, 0.9) 100%);
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||||||
|
border-bottom: 2px solid rgba(139, 69, 19, 0.4);
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||||||
|
}
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||||||
|
.lf-free-roll-card .lf-frc-header i {
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||||||
|
color: #c9b896;
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||||||
|
font-size: calc(var(--font-size-standard, 14px) * 1.1);
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||||||
|
}
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||||||
|
.lf-free-roll-card .lf-frc-header .lf-frc-title-text {
|
||||||
|
font-size: calc(var(--font-size-standard, 14px) * 0.85);
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||||||
|
color: #c9b896;
|
||||||
|
text-transform: uppercase;
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||||||
|
letter-spacing: 0.5px;
|
||||||
|
}
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||||||
|
.lf-free-roll-card .lf-frc-header .lf-frc-badge {
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||||||
|
display: inline-flex;
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||||||
|
align-items: center;
|
||||||
|
padding: 2px 8px;
|
||||||
|
background: rgba(139, 69, 19, 0.3);
|
||||||
|
border: 1px solid rgba(139, 69, 19, 0.5);
|
||||||
|
border-radius: 10px;
|
||||||
|
font-size: calc(var(--font-size-standard, 14px) * 0.85);
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||||||
|
font-weight: 600;
|
||||||
|
color: #d4c5a9;
|
||||||
|
}
|
||||||
|
.lf-free-roll-card .lf-frc-dice {
|
||||||
|
display: flex;
|
||||||
|
flex-wrap: wrap;
|
||||||
|
gap: 4px;
|
||||||
|
padding: 6px 8px;
|
||||||
|
background: rgba(0, 0, 0, 0.15);
|
||||||
|
border: 1px solid rgba(139, 69, 19, 0.3);
|
||||||
|
border-top: none;
|
||||||
|
}
|
||||||
|
.lf-free-roll-card .lf-frc-dice .lf-frc-die-chip {
|
||||||
|
display: flex;
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||||||
|
align-items: center;
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||||||
|
gap: 4px;
|
||||||
|
padding: 3px 8px;
|
||||||
|
background: rgba(139, 69, 19, 0.2);
|
||||||
|
border: 1px solid rgba(139, 69, 19, 0.3);
|
||||||
|
border-radius: 4px;
|
||||||
|
}
|
||||||
|
.lf-free-roll-card .lf-frc-dice .lf-frc-die-chip .lf-frc-die-type {
|
||||||
|
font-size: calc(var(--font-size-standard, 14px) * 0.85);
|
||||||
|
font-weight: 600;
|
||||||
|
color: #2a2a1a;
|
||||||
|
text-transform: uppercase;
|
||||||
|
}
|
||||||
|
.lf-free-roll-card .lf-frc-dice .lf-frc-die-chip .lf-frc-die-sep {
|
||||||
|
color: rgba(0, 0, 0, 0.35);
|
||||||
|
font-weight: 300;
|
||||||
|
font-size: calc(var(--font-size-standard, 14px) * 0.8);
|
||||||
|
}
|
||||||
|
.lf-free-roll-card .lf-frc-dice .lf-frc-die-chip .lf-frc-die-val {
|
||||||
|
font-weight: bold;
|
||||||
|
color: #ffd700;
|
||||||
|
font-size: calc(var(--font-size-standard, 14px) * 0.95);
|
||||||
|
}
|
||||||
|
.lf-free-roll-card .lf-frc-dice .lf-frc-die-chip .lf-frc-die-val .lf-dt-explode-icon {
|
||||||
|
font-size: 8px;
|
||||||
|
color: #ffcc00;
|
||||||
|
margin-left: 2px;
|
||||||
|
vertical-align: super;
|
||||||
|
text-shadow: 0 0 4px rgba(255, 200, 0, 0.8);
|
||||||
|
}
|
||||||
|
.lf-free-roll-card .lf-frc-dice .lf-frc-die-chip.lf-frc-max {
|
||||||
|
background: rgba(139, 90, 19, 0.35);
|
||||||
|
border-color: rgba(200, 116, 42, 0.6);
|
||||||
|
}
|
||||||
|
.lf-free-roll-card .lf-frc-dice .lf-frc-die-chip.lf-frc-max .lf-frc-die-val {
|
||||||
|
color: #ff9a40;
|
||||||
|
text-shadow: 0 0 6px rgba(200, 116, 42, 0.6);
|
||||||
|
}
|
||||||
|
.lf-free-roll-card .lf-frc-dice .lf-frc-die-chip.lf-frc-min {
|
||||||
|
background: rgba(139, 20, 20, 0.25);
|
||||||
|
border-color: rgba(139, 34, 34, 0.5);
|
||||||
|
}
|
||||||
|
.lf-free-roll-card .lf-frc-dice .lf-frc-die-chip.lf-frc-min .lf-frc-die-val {
|
||||||
|
color: #ff6b6b;
|
||||||
|
}
|
||||||
|
.lf-free-roll-card .lf-frc-total-bar {
|
||||||
|
display: flex;
|
||||||
|
align-items: center;
|
||||||
|
justify-content: center;
|
||||||
|
gap: 8px;
|
||||||
|
padding: 6px 10px;
|
||||||
|
background: linear-gradient(135deg, rgba(40, 30, 20, 0.6) 0%, rgba(20, 15, 10, 0.8) 100%);
|
||||||
|
border: 2px solid rgba(139, 69, 19, 0.5);
|
||||||
|
}
|
||||||
|
.lf-free-roll-card .lf-frc-total-bar .lf-frc-total-label {
|
||||||
|
font-size: calc(var(--font-size-standard, 14px) * 0.85);
|
||||||
|
text-transform: uppercase;
|
||||||
|
letter-spacing: 0.5px;
|
||||||
|
color: #c9b896;
|
||||||
|
}
|
||||||
|
.lf-free-roll-card .lf-frc-total-bar .lf-frc-total-value {
|
||||||
|
font-family: var(--font-primary, serif);
|
||||||
|
font-size: calc(var(--font-size-standard, 14px) * 1.6);
|
||||||
|
font-weight: bold;
|
||||||
|
color: #e8d5a0;
|
||||||
|
text-shadow: 2px 2px 4px rgba(0, 0, 0, 0.8);
|
||||||
|
}
|
||||||
|
|||||||
+112
-3
@@ -152,6 +152,57 @@
|
|||||||
"wis": {
|
"wis": {
|
||||||
"label": "Wisdom"
|
"label": "Wisdom"
|
||||||
}
|
}
|
||||||
|
},
|
||||||
|
"agility": {
|
||||||
|
"label": "Agility"
|
||||||
|
},
|
||||||
|
"app": {
|
||||||
|
"label": "Appearance"
|
||||||
|
},
|
||||||
|
"cha": {
|
||||||
|
"label": "Charisma"
|
||||||
|
},
|
||||||
|
"con": {
|
||||||
|
"label": "Constitution"
|
||||||
|
},
|
||||||
|
"contagion": {
|
||||||
|
"label": "Contagion Save"
|
||||||
|
},
|
||||||
|
"dex": {
|
||||||
|
"label": "Dexterity"
|
||||||
|
},
|
||||||
|
"dodge": {
|
||||||
|
"label": "Dodge Save"
|
||||||
|
},
|
||||||
|
"dying": {
|
||||||
|
"label": "Dying Challenge"
|
||||||
|
},
|
||||||
|
"int": {
|
||||||
|
"label": "Intelligence"
|
||||||
|
},
|
||||||
|
"luc": {
|
||||||
|
"label": "Luck"
|
||||||
|
},
|
||||||
|
"pain": {
|
||||||
|
"label": "Pain Save"
|
||||||
|
},
|
||||||
|
"painCourage": {
|
||||||
|
"label": "Pain/Courage Save"
|
||||||
|
},
|
||||||
|
"poison": {
|
||||||
|
"label": "Poison Save"
|
||||||
|
},
|
||||||
|
"str": {
|
||||||
|
"label": "Strength"
|
||||||
|
},
|
||||||
|
"toughness": {
|
||||||
|
"label": "Toughness Save"
|
||||||
|
},
|
||||||
|
"will": {
|
||||||
|
"label": "Willpower Save"
|
||||||
|
},
|
||||||
|
"wis": {
|
||||||
|
"label": "Wisdom"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
"Monster": {
|
"Monster": {
|
||||||
@@ -250,6 +301,21 @@
|
|||||||
"wis": {
|
"wis": {
|
||||||
"label": "Wisdom"
|
"label": "Wisdom"
|
||||||
}
|
}
|
||||||
|
},
|
||||||
|
"perception": {
|
||||||
|
"label": "Perception"
|
||||||
|
},
|
||||||
|
"resistIntimidation": {
|
||||||
|
"label": "Resist Intimidation"
|
||||||
|
},
|
||||||
|
"resistPerformance": {
|
||||||
|
"label": "Resist Performance"
|
||||||
|
},
|
||||||
|
"resistTorture": {
|
||||||
|
"label": "Resist Torture"
|
||||||
|
},
|
||||||
|
"stealth": {
|
||||||
|
"label": "Stealth"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
"Delete": "Delete",
|
"Delete": "Delete",
|
||||||
@@ -319,6 +385,9 @@
|
|||||||
"divinityPoints": "Divinity points",
|
"divinityPoints": "Divinity points",
|
||||||
"aetherPoints": "Aether points",
|
"aetherPoints": "Aether points",
|
||||||
"attacks": "Attacks",
|
"attacks": "Attacks",
|
||||||
|
"attackMode": "Attack Mode",
|
||||||
|
"meleeModeLabel": "Melee (8 attacks)",
|
||||||
|
"rangedModeLabel": "Ranged (4 attacks)",
|
||||||
"monster": "Monster",
|
"monster": "Monster",
|
||||||
"Resist": "Resist",
|
"Resist": "Resist",
|
||||||
"resist": "Resist",
|
"resist": "Resist",
|
||||||
@@ -429,7 +498,9 @@
|
|||||||
"wis": "WIS",
|
"wis": "WIS",
|
||||||
"weapon-damage-medium": "Weapon damage medium",
|
"weapon-damage-medium": "Weapon damage medium",
|
||||||
"weapon-damage-small": "Weapon damage small",
|
"weapon-damage-small": "Weapon damage small",
|
||||||
"combatProgressionStart": "Combat start threshold"
|
"combatProgressionStart": "Combat start threshold",
|
||||||
|
"miracle": "Miracle",
|
||||||
|
"titleStandard": "Standard Roll"
|
||||||
},
|
},
|
||||||
"Miracle": {
|
"Miracle": {
|
||||||
"FIELDS": {
|
"FIELDS": {
|
||||||
@@ -519,7 +590,9 @@
|
|||||||
"save": "Save roll {save}",
|
"save": "Save roll {save}",
|
||||||
"success": "Success",
|
"success": "Success",
|
||||||
"visibility": "Visibility",
|
"visibility": "Visibility",
|
||||||
"favorDisfavor": "Favor/Disfavor"
|
"favorDisfavor": "Favor/Disfavor",
|
||||||
|
"displayArmor": "Target: {targetName} — Armor DR: {targetArmor} — Damage: {realDamage}",
|
||||||
|
"resourceLost": "Resource spent"
|
||||||
},
|
},
|
||||||
"Save": {
|
"Save": {
|
||||||
"FIELDS": {
|
"FIELDS": {
|
||||||
@@ -661,6 +734,9 @@
|
|||||||
"weaponClass": {
|
"weaponClass": {
|
||||||
"label": "Class"
|
"label": "Class"
|
||||||
}
|
}
|
||||||
|
},
|
||||||
|
"error": {
|
||||||
|
"weaponBonus": "Weapon bonus exceeds the allowed maximum (skill total / 10)"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
"Spell": {
|
"Spell": {
|
||||||
@@ -723,7 +799,17 @@
|
|||||||
},
|
},
|
||||||
"catalyst": {
|
"catalyst": {
|
||||||
"label": "Catalyst"
|
"label": "Catalyst"
|
||||||
|
},
|
||||||
|
"damageDice": {
|
||||||
|
"label": "Damage dice"
|
||||||
}
|
}
|
||||||
|
},
|
||||||
|
"Range": {
|
||||||
|
"contact": "Contact",
|
||||||
|
"distant": "Distant",
|
||||||
|
"loin": "Far",
|
||||||
|
"na": "N/A",
|
||||||
|
"proche": "Close"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
"ToggleSheet": "Toggle mode",
|
"ToggleSheet": "Toggle mode",
|
||||||
@@ -731,7 +817,11 @@
|
|||||||
"addEquipment": "New equipment",
|
"addEquipment": "New equipment",
|
||||||
"addSpell": "New spells",
|
"addSpell": "New spells",
|
||||||
"skill": "Skills list",
|
"skill": "Skills list",
|
||||||
"combatProgressionStart": "First attack of combat can succeed on a roll of 1 through this value. Resets to 1 for subsequent attacks."
|
"combatProgressionStart": "First attack of combat can succeed on a roll of 1 through this value. Resets to 1 for subsequent attacks.",
|
||||||
|
"addMiracle": "Add Miracle",
|
||||||
|
"gifts": "Gifts list",
|
||||||
|
"skills": "Skills list",
|
||||||
|
"vulnerabilities": "Vulnerabilities list"
|
||||||
},
|
},
|
||||||
"Vulnerability": {
|
"Vulnerability": {
|
||||||
"FIELDS": {
|
"FIELDS": {
|
||||||
@@ -890,6 +980,25 @@
|
|||||||
"cannotAct": "cannot act this second",
|
"cannotAct": "cannot act this second",
|
||||||
"diceResult": "Dice result",
|
"diceResult": "Dice result",
|
||||||
"progressionCount": "Progression count:"
|
"progressionCount": "Progression count:"
|
||||||
|
},
|
||||||
|
"EquipmentCategories": {
|
||||||
|
"ClassKit": "Class Kit",
|
||||||
|
"Clothing": "Clothing",
|
||||||
|
"EssentialKit": "Essential Kit",
|
||||||
|
"FoodDrink": "Food & Drink",
|
||||||
|
"LandTransport": "Land Transport",
|
||||||
|
"Light": "Light",
|
||||||
|
"LoadBearing": "Load Bearing",
|
||||||
|
"Misc": "Miscellaneous",
|
||||||
|
"Mount": "Mount",
|
||||||
|
"Music": "Music",
|
||||||
|
"Sleeping": "Sleeping",
|
||||||
|
"WaterTransport": "Water Transport"
|
||||||
|
},
|
||||||
|
"DiceTray": {
|
||||||
|
"CountTitle": "Number of dice",
|
||||||
|
"ExplodeTitle": "Exploding dice — re-roll on maximum value",
|
||||||
|
"ChatTitle": "Free Roll"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
"TYPES": {
|
"TYPES": {
|
||||||
|
|||||||
+114
-21
@@ -250,6 +250,7 @@ Hooks.on(hookName, (message, html, data) => {
|
|||||||
const attackWeaponId = message.rolls[0]?.rollTarget?.weapon?.id || message.rolls[0]?.rollTarget?.weapon?._id
|
const attackWeaponId = message.rolls[0]?.rollTarget?.weapon?.id || message.rolls[0]?.rollTarget?.weapon?._id
|
||||||
const attackRollType = message.rolls[0]?.type
|
const attackRollType = message.rolls[0]?.type
|
||||||
const attackRollKey = message.rolls[0]?.rollTarget?.rollKey
|
const attackRollKey = message.rolls[0]?.rollTarget?.rollKey
|
||||||
|
console.log(`[LF] request-defense-btn | attackRollType=${attackRollType} defender=${defenderName} defenderType=${combatant.actor?.type}`)
|
||||||
const attackD30result = message.rolls[0]?.options?.D30result || null
|
const attackD30result = message.rolls[0]?.options?.D30result || null
|
||||||
const attackD30message = message.rolls[0]?.options?.D30message || null
|
const attackD30message = message.rolls[0]?.options?.D30message || null
|
||||||
const attackRerollContext = {
|
const attackRerollContext = {
|
||||||
@@ -294,10 +295,14 @@ Hooks.on(hookName, (message, html, data) => {
|
|||||||
const attacker = game.actors.get(attackerId)
|
const attacker = game.actors.get(attackerId)
|
||||||
const attackerOwners = attacker ? game.users.filter(u => attacker.testUserPermission(u, "OWNER")).map(u => u.id) : []
|
const attackerOwners = attacker ? game.users.filter(u => attacker.testUserPermission(u, "OWNER")).map(u => u.id) : []
|
||||||
|
|
||||||
|
// Monsters always need their owner (usually the GM) to roll a save/defense,
|
||||||
|
// even if that owner also controls the attacker. Only skip for same-player PC-vs-PC.
|
||||||
|
const defenderIsMonster = combatant.actor?.type === "monster"
|
||||||
|
|
||||||
let messageSent = false
|
let messageSent = false
|
||||||
owners.forEach(owner => {
|
owners.forEach(owner => {
|
||||||
// Ne pas afficher le dialogue à l'attaquant lui-même s'il contrôle aussi le défenseur
|
// Don't let a player be both attacker and defender for their own PC, unless defending a monster.
|
||||||
if (attackerOwners.includes(owner.id) && owner.id === game.user.id) {
|
if (attackerOwners.includes(owner.id) && owner.id === game.user.id && !defenderIsMonster) {
|
||||||
// Ne rien faire - on ne veut pas que l'attaquant se défende contre lui-même
|
// Ne rien faire - on ne veut pas que l'attaquant se défende contre lui-même
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
@@ -346,6 +351,36 @@ Hooks.on(hookName, (message, html, data) => {
|
|||||||
return
|
return
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Pour les sorts, rouler les dés de dégâts avec option bypass DR
|
||||||
|
if (damageType === "spell" && damageFormula) {
|
||||||
|
const bypassArmor = await foundry.applications.api.DialogV2.confirm({
|
||||||
|
window: { title: "Spell Damage" },
|
||||||
|
classes: ["lethalfantasy"],
|
||||||
|
content: "<p>Does this spell's damage bypass armor DR?</p>",
|
||||||
|
yes: { label: "Yes (ignore armor)", icon: "fa-solid fa-wand-magic-sparkles" },
|
||||||
|
no: { label: "No (apply armor DR)", icon: "fa-solid fa-shield" }
|
||||||
|
})
|
||||||
|
const rollOpts = {
|
||||||
|
type: "spell-damage",
|
||||||
|
rollType: "spell-damage",
|
||||||
|
rollName: damageFormula,
|
||||||
|
isDamage: true,
|
||||||
|
rollData: { isDamage: true },
|
||||||
|
bypassArmor: bypassArmor ?? false,
|
||||||
|
defenderId,
|
||||||
|
defenderTokenId,
|
||||||
|
actorId: actor.id,
|
||||||
|
actorName: actor.name,
|
||||||
|
actorImage: actor.img
|
||||||
|
}
|
||||||
|
const roll = new LethalFantasyRoll(damageFormula, {}, rollOpts)
|
||||||
|
await roll.evaluate()
|
||||||
|
roll.options.rollTotal = roll.total
|
||||||
|
if (game?.dice3d) await game.dice3d.showForRoll(roll, game.user, true)
|
||||||
|
await roll.toMessage()
|
||||||
|
return
|
||||||
|
}
|
||||||
|
|
||||||
// Pour les boutons de résultat de combat (monster damage)
|
// Pour les boutons de résultat de combat (monster damage)
|
||||||
if (damageType === "monster" && attackKey) {
|
if (damageType === "monster" && attackKey) {
|
||||||
await actor.system.prepareMonsterRoll("monster-damage", attackKey, undefined, undefined, undefined, defenderId, defenderTokenId, extraShieldDr)
|
await actor.system.prepareMonsterRoll("monster-damage", attackKey, undefined, undefined, undefined, defenderId, defenderTokenId, extraShieldDr)
|
||||||
@@ -394,7 +429,7 @@ Hooks.on("preCreateChatMessage", (message) => {
|
|||||||
const rollType = message.rolls[0]?.options?.rollType
|
const rollType = message.rolls[0]?.options?.rollType
|
||||||
|
|
||||||
// Si c'est un message de défense et qu'on a des données en attente
|
// Si c'est un message de défense et qu'on a des données en attente
|
||||||
if ((rollType === "weapon-defense" || rollType === "monster-defense") && game.lethalFantasy?.nextDefenseData) {
|
if ((rollType === "weapon-defense" || rollType === "monster-defense" || rollType === "save") && game.lethalFantasy?.nextDefenseData) {
|
||||||
// Ajouter les données dans les flags du message
|
// Ajouter les données dans les flags du message
|
||||||
message.updateSource({
|
message.updateSource({
|
||||||
[`flags.${SYSTEM.id}.attackData`]: game.lethalFantasy.nextDefenseData
|
[`flags.${SYSTEM.id}.attackData`]: game.lethalFantasy.nextDefenseData
|
||||||
@@ -414,7 +449,7 @@ Hooks.on("createChatMessage", async (message) => {
|
|||||||
console.log("Defense hook checking message, rollType:", rollType)
|
console.log("Defense hook checking message, rollType:", rollType)
|
||||||
|
|
||||||
// Vérifier si c'est un message de défense
|
// Vérifier si c'est un message de défense
|
||||||
if (rollType !== "weapon-defense" && rollType !== "monster-defense") return
|
if (rollType !== "weapon-defense" && rollType !== "monster-defense" && rollType !== "save") return
|
||||||
|
|
||||||
// Récupérer les données d'attaque depuis les flags
|
// Récupérer les données d'attaque depuis les flags
|
||||||
const attackData = message.flags?.[SYSTEM.id]?.attackData
|
const attackData = message.flags?.[SYSTEM.id]?.attackData
|
||||||
@@ -483,10 +518,13 @@ Hooks.on("createChatMessage", async (message) => {
|
|||||||
// Seulement si l'utilisateur actuel est le propriétaire du défenseur
|
// Seulement si l'utilisateur actuel est le propriétaire du défenseur
|
||||||
let defenderHandledBonus = false
|
let defenderHandledBonus = false
|
||||||
let shieldReaction = null
|
let shieldReaction = null
|
||||||
if (defender && defenseRoll < attackRoll && isPrimaryController(defender)) {
|
let shieldBlocked = false
|
||||||
|
const isSpellOrMiracle = attackRollType === "spell-attack" || attackRollType === "miracle-attack"
|
||||||
|
if (defender && defenseRoll < attackRoll && isPrimaryController(defender) && !isSpellOrMiracle) {
|
||||||
const shieldData = LethalFantasyUtils.getShieldReactionData(defender)
|
const shieldData = LethalFantasyUtils.getShieldReactionData(defender)
|
||||||
let canRerollDefense = LethalFantasyUtils.hasD30Reroll(defenseD30message)
|
let canRerollDefense = LethalFantasyUtils.hasD30Reroll(defenseD30message)
|
||||||
let canShieldReact = !!shieldData
|
let canShieldReact = !!shieldData
|
||||||
|
let canAdHocShield = !shieldData
|
||||||
|
|
||||||
while (defenseRoll < attackRoll) {
|
while (defenseRoll < attackRoll) {
|
||||||
const currentGrit = Number(defender.system?.grit?.current) || 0
|
const currentGrit = Number(defender.system?.grit?.current) || 0
|
||||||
@@ -534,6 +572,14 @@ Hooks.on("createChatMessage", async (message) => {
|
|||||||
icon: "fa-solid fa-shield",
|
icon: "fa-solid fa-shield",
|
||||||
callback: () => "shieldReact"
|
callback: () => "shieldReact"
|
||||||
})
|
})
|
||||||
|
} else if (canAdHocShield) {
|
||||||
|
// No pre-configured shield — offer ad-hoc shield option (useful for monsters)
|
||||||
|
buttons.push({
|
||||||
|
action: "adHocShield",
|
||||||
|
label: "Roll ad-hoc shield (choose dice + DR)",
|
||||||
|
icon: "fa-solid fa-shield-halved",
|
||||||
|
callback: () => "adHocShield"
|
||||||
|
})
|
||||||
}
|
}
|
||||||
|
|
||||||
buttons.push({
|
buttons.push({
|
||||||
@@ -551,7 +597,7 @@ Hooks.on("createChatMessage", async (message) => {
|
|||||||
<div class="combat-status">
|
<div class="combat-status">
|
||||||
<p><strong>${attackerName}</strong> rolled <strong>${attackRoll}</strong></p>
|
<p><strong>${attackerName}</strong> rolled <strong>${attackRoll}</strong></p>
|
||||||
<p><strong>${defenderName}</strong> currently has <strong>${defenseRoll}</strong></p>
|
<p><strong>${defenderName}</strong> currently has <strong>${defenseRoll}</strong></p>
|
||||||
${defenseD30message ? `<p class="bonus-info">D30 special: ${defenseD30message}</p>` : ""}
|
${defenseD30message ? `<p class="bonus-info">D30 special: ${defenseD30message.description}</p>` : ""}
|
||||||
</div>
|
</div>
|
||||||
<p class="offer-text">Choose how to improve the defense before resolving the hit.</p>
|
<p class="offer-text">Choose how to improve the defense before resolving the hit.</p>
|
||||||
</div>
|
</div>
|
||||||
@@ -598,17 +644,57 @@ Hooks.on("createChatMessage", async (message) => {
|
|||||||
|
|
||||||
if (choice === "shieldReact" && canShieldReact) {
|
if (choice === "shieldReact" && canShieldReact) {
|
||||||
const shieldBonus = await LethalFantasyUtils.rollBonusDie(shieldData.formula, defender)
|
const shieldBonus = await LethalFantasyUtils.rollBonusDie(shieldData.formula, defender)
|
||||||
defenseRoll += shieldBonus
|
const newDefenseTotal = defenseRoll + shieldBonus
|
||||||
shieldReaction = {
|
defenseRoll = newDefenseTotal
|
||||||
damageReduction: shieldData.damageReduction,
|
|
||||||
label: shieldData.label,
|
|
||||||
bonus: shieldBonus
|
|
||||||
}
|
|
||||||
canShieldReact = false
|
canShieldReact = false
|
||||||
await createReactionMessage(
|
|
||||||
defender,
|
if (newDefenseTotal >= attackRoll) {
|
||||||
`<p><strong>${defenderName}</strong> rolls <strong>${shieldData.label}</strong> and adds <strong>${shieldBonus}</strong> to defense.${defenseRoll < attackRoll ? ` The hit still lands, but shield DR <strong>${shieldData.damageReduction}</strong> will reduce the damage.` : ""}</p>`
|
shieldBlocked = true
|
||||||
)
|
shieldReaction = {
|
||||||
|
damageReduction: shieldData.damageReduction,
|
||||||
|
label: shieldData.label,
|
||||||
|
bonus: shieldBonus
|
||||||
|
}
|
||||||
|
await createReactionMessage(
|
||||||
|
defender,
|
||||||
|
`<p><strong>${defenderName}</strong> rolls <strong>${shieldData.label}</strong> and adds <strong>${shieldBonus}</strong> to defense (${newDefenseTotal} ≥ ${attackRoll}). <strong>Shield blocked the attack!</strong> Both armor DR and shield DR <strong>${shieldData.damageReduction}</strong> will apply to damage.</p>`
|
||||||
|
)
|
||||||
|
} else {
|
||||||
|
shieldReaction = null
|
||||||
|
await createReactionMessage(
|
||||||
|
defender,
|
||||||
|
`<p><strong>${defenderName}</strong> rolls <strong>${shieldData.label}</strong> and adds <strong>${shieldBonus}</strong> to defense (${newDefenseTotal} < ${attackRoll}). Shield did not block — normal hit, armor DR only.</p>`
|
||||||
|
)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (choice === "adHocShield") {
|
||||||
|
const adHoc = await LethalFantasyUtils.promptAdHocShield(defenderName, attackRoll, defenseRoll)
|
||||||
|
if (!adHoc) continue
|
||||||
|
const shieldBonus = await LethalFantasyUtils.rollBonusDie(adHoc.formula, defender)
|
||||||
|
const newDefenseTotal = defenseRoll + shieldBonus
|
||||||
|
defenseRoll = newDefenseTotal
|
||||||
|
canShieldReact = false
|
||||||
|
canAdHocShield = false
|
||||||
|
|
||||||
|
if (newDefenseTotal >= attackRoll) {
|
||||||
|
shieldBlocked = true
|
||||||
|
shieldReaction = {
|
||||||
|
damageReduction: adHoc.damageReduction,
|
||||||
|
label: `${adHoc.formula.toUpperCase()} shield`,
|
||||||
|
bonus: shieldBonus
|
||||||
|
}
|
||||||
|
await createReactionMessage(
|
||||||
|
defender,
|
||||||
|
`<p><strong>${defenderName}</strong> rolls <strong>${adHoc.formula.toUpperCase()}</strong> shield and adds <strong>${shieldBonus}</strong> to defense (${newDefenseTotal} ≥ ${attackRoll}). <strong>Shield blocked the attack!</strong> Both armor DR and shield DR <strong>${adHoc.damageReduction}</strong> will apply to damage.</p>`
|
||||||
|
)
|
||||||
|
} else {
|
||||||
|
shieldReaction = null
|
||||||
|
await createReactionMessage(
|
||||||
|
defender,
|
||||||
|
`<p><strong>${defenderName}</strong> rolls <strong>${adHoc.formula.toUpperCase()}</strong> shield and adds <strong>${shieldBonus}</strong> to defense (${newDefenseTotal} < ${attackRoll}). Shield did not block — normal hit, armor DR only.</p>`
|
||||||
|
)
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -665,7 +751,7 @@ Hooks.on("createChatMessage", async (message) => {
|
|||||||
<div class="combat-status">
|
<div class="combat-status">
|
||||||
<p><strong>${attackerName}</strong> currently has <strong>${attackRollFinal}</strong></p>
|
<p><strong>${attackerName}</strong> currently has <strong>${attackRollFinal}</strong></p>
|
||||||
<p><strong>${defenderName}</strong> rolled <strong>${defenseRoll}</strong></p>
|
<p><strong>${defenderName}</strong> rolled <strong>${defenseRoll}</strong></p>
|
||||||
${attackD30message ? `<p class="bonus-info">D30 special: ${attackD30message}</p>` : ""}
|
${attackD30message ? `<p class="bonus-info">D30 special: ${attackD30message.description}</p>` : ""}
|
||||||
</div>
|
</div>
|
||||||
<p class="offer-text">Choose how to improve the attack before resolving the combat result.</p>
|
<p class="offer-text">Choose how to improve the attack before resolving the combat result.</p>
|
||||||
</div>
|
</div>
|
||||||
@@ -704,8 +790,8 @@ Hooks.on("createChatMessage", async (message) => {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
const shieldDamageReduction = shieldReaction && attackRollFinal > defenseRoll ? shieldReaction.damageReduction : 0
|
const shieldDamageReduction = shieldBlocked ? shieldReaction.damageReduction : 0
|
||||||
const outcome = shieldDamageReduction > 0 ? "shielded-hit" : (attackRollFinal > defenseRoll ? "hit" : "miss")
|
const outcome = shieldBlocked ? "shielded-hit" : (attackRollFinal > defenseRoll ? "hit" : "miss")
|
||||||
|
|
||||||
// Créer le message de comparaison - uniquement par le client qui a géré le dernier bonus
|
// Créer le message de comparaison - uniquement par le client qui a géré le dernier bonus
|
||||||
// Priorité: attaquant si il a géré le bonus, sinon défenseur si il a géré le bonus, sinon défenseur
|
// Priorité: attaquant si il a géré le bonus, sinon défenseur si il a géré le bonus, sinon défenseur
|
||||||
@@ -788,7 +874,8 @@ Hooks.on("createChatMessage", async (message) => {
|
|||||||
const attackerName = message.rolls[0]?.options?.actorName || "Unknown Attacker"
|
const attackerName = message.rolls[0]?.options?.actorName || "Unknown Attacker"
|
||||||
|
|
||||||
// Calculer les DR
|
// Calculer les DR
|
||||||
const armorDR = defender.computeDamageReduction() || 0
|
const bypassArmor = message.rolls[0]?.options?.bypassArmor || false
|
||||||
|
const armorDR = bypassArmor ? 0 : (defender.computeDamageReduction() || 0)
|
||||||
const extraShieldDr = Number(message.rolls[0]?.options?.extraShieldDr) || 0
|
const extraShieldDr = Number(message.rolls[0]?.options?.extraShieldDr) || 0
|
||||||
const totalDR = armorDR + extraShieldDr
|
const totalDR = armorDR + extraShieldDr
|
||||||
const finalDamage = Math.max(0, damageTotal - totalDR)
|
const finalDamage = Math.max(0, damageTotal - totalDR)
|
||||||
@@ -823,7 +910,7 @@ Hooks.on("createChatMessage", async (message) => {
|
|||||||
{
|
{
|
||||||
targetName: defender.name,
|
targetName: defender.name,
|
||||||
damage: finalDamage,
|
damage: finalDamage,
|
||||||
drText: totalDR > 0 ? `Armor DR: ${armorDR}${extraShieldDr > 0 ? ` + Shield DR: ${extraShieldDr}` : ""}` : "",
|
drText: bypassArmor ? "Armor DR bypassed (spell)" : (totalDR > 0 ? `Armor DR: ${armorDR}${extraShieldDr > 0 ? ` + Shield DR: ${extraShieldDr}` : ""}` : ""),
|
||||||
weaponName: weaponName,
|
weaponName: weaponName,
|
||||||
attackerName: attackerName,
|
attackerName: attackerName,
|
||||||
rawDamage: damageTotal
|
rawDamage: damageTotal
|
||||||
@@ -851,6 +938,12 @@ Hooks.on("hotbarDrop", (bar, data, slot) => {
|
|||||||
}
|
}
|
||||||
})
|
})
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
/**
|
||||||
|
* Inject the Lethal Fantasy dice tray into the chat sidebar.
|
||||||
|
*/
|
||||||
|
Hooks.on("renderChatLog", (_chatLog, html) => applications.injectDiceTray(_chatLog, html))
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Register world usage statistics
|
* Register world usage statistics
|
||||||
* @param {string} registerKey
|
* @param {string} registerKey
|
||||||
|
|||||||
@@ -9,4 +9,5 @@ export { default as LethalFantasySpellSheet } from "./sheets/spell-sheet.mjs"
|
|||||||
export { default as LethalFantasyEquipmentSheet } from "./sheets/equipment-sheet.mjs"
|
export { default as LethalFantasyEquipmentSheet } from "./sheets/equipment-sheet.mjs"
|
||||||
export { default as LethalFantasyShieldSheet } from "./sheets/shield-sheet.mjs"
|
export { default as LethalFantasyShieldSheet } from "./sheets/shield-sheet.mjs"
|
||||||
export { default as LethalFantasyMiracleSheet } from "./sheets/miracle-sheet.mjs"
|
export { default as LethalFantasyMiracleSheet } from "./sheets/miracle-sheet.mjs"
|
||||||
|
export { injectDiceTray } from "./free-roll.mjs"
|
||||||
|
|
||||||
|
|||||||
@@ -0,0 +1,152 @@
|
|||||||
|
/**
|
||||||
|
* Free Dice Tray — injected into the Foundry chat sidebar.
|
||||||
|
*
|
||||||
|
* Provides a compact bar for GM and players to roll any standard die (d4–d30)
|
||||||
|
* or its exploding variant (dXx) without needing an actor sheet.
|
||||||
|
* Supports selecting how many dice to roll (1–9).
|
||||||
|
*/
|
||||||
|
|
||||||
|
/** Standard dice available in Lethal Fantasy */
|
||||||
|
const DICE_TYPES = ["d4", "d6", "d8", "d10", "d12", "d20", "d30"]
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Inject the dice tray bar into the ChatLog HTML.
|
||||||
|
* Called from `Hooks.on("renderChatLog", ...)`.
|
||||||
|
*
|
||||||
|
* @param {Application} _chatLog
|
||||||
|
* @param {HTMLElement|jQuery} html
|
||||||
|
*/
|
||||||
|
export function injectDiceTray(_chatLog, html) {
|
||||||
|
const el = (html instanceof HTMLElement) ? html : (html[0] ?? html)
|
||||||
|
if (!el?.querySelector) return
|
||||||
|
if (el.querySelector(".lf-dice-tray")) return
|
||||||
|
|
||||||
|
const bar = document.createElement("div")
|
||||||
|
bar.className = "lf-dice-tray"
|
||||||
|
|
||||||
|
const diceButtons = DICE_TYPES.map(d =>
|
||||||
|
`<button type="button" class="lf-dt-die-btn" data-die="${d}" title="${d.toUpperCase()}">${d.toUpperCase()}</button>`
|
||||||
|
).join("")
|
||||||
|
|
||||||
|
const countOptions = Array.from({ length: 9 }, (_, i) =>
|
||||||
|
`<option value="${i + 1}">${i + 1}</option>`
|
||||||
|
).join("")
|
||||||
|
|
||||||
|
bar.innerHTML = `
|
||||||
|
<div class="lf-dt-row">
|
||||||
|
<span class="lf-dt-label"><i class="fa-solid fa-dice"></i></span>
|
||||||
|
<select class="lf-dt-count" title="${game.i18n.localize("LETHALFANTASY.DiceTray.CountTitle")}">
|
||||||
|
${countOptions}
|
||||||
|
</select>
|
||||||
|
<div class="lf-dt-dice">${diceButtons}</div>
|
||||||
|
<label class="lf-dt-explode-label" title="${game.i18n.localize("LETHALFANTASY.DiceTray.ExplodeTitle")}">
|
||||||
|
<input type="checkbox" class="lf-dt-explode" />
|
||||||
|
<i class="fa-solid fa-explosion"></i>
|
||||||
|
</label>
|
||||||
|
</div>
|
||||||
|
`
|
||||||
|
|
||||||
|
bar.addEventListener("click", async ev => {
|
||||||
|
const btn = ev.target.closest(".lf-dt-die-btn")
|
||||||
|
if (!btn) return
|
||||||
|
ev.stopPropagation()
|
||||||
|
|
||||||
|
const dieType = btn.dataset.die
|
||||||
|
const count = parseInt(bar.querySelector(".lf-dt-count").value) || 1
|
||||||
|
const explode = bar.querySelector(".lf-dt-explode").checked
|
||||||
|
|
||||||
|
try {
|
||||||
|
await rollFreeDie(dieType, count, explode)
|
||||||
|
} catch (err) {
|
||||||
|
console.error("Lethal Fantasy | Dice Tray error:", err)
|
||||||
|
ui.notifications?.error("Dice Tray roll failed — see console")
|
||||||
|
}
|
||||||
|
})
|
||||||
|
|
||||||
|
const anchor = el.querySelector(".chat-form")
|
||||||
|
?? el.querySelector(".chat-message-form")
|
||||||
|
?? el.querySelector("form")
|
||||||
|
if (anchor) {
|
||||||
|
anchor.parentElement.insertBefore(bar, anchor)
|
||||||
|
} else {
|
||||||
|
el.appendChild(bar)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Roll one or more dice of the given type and post the result to chat.
|
||||||
|
* For exploding dice, follows the Lethal Fantasy rule: each exploded reroll
|
||||||
|
* contributes (result − 1) to the total, same as all other system rolls.
|
||||||
|
*
|
||||||
|
* @param {string} dieType Die face, e.g. "d20"
|
||||||
|
* @param {number} count Number of dice to roll (1–9)
|
||||||
|
* @param {boolean} explode Whether to use the exploding variant (max triggers reroll at −1)
|
||||||
|
* @returns {Promise<void>}
|
||||||
|
*/
|
||||||
|
export async function rollFreeDie(dieType, count = 1, explode = false) {
|
||||||
|
const sides = parseInt(dieType.replace("d", "")) || 20
|
||||||
|
const baseFormula = `1d${sides}`
|
||||||
|
const label = explode
|
||||||
|
? `${count}${dieType.toUpperCase()}E`
|
||||||
|
: `${count}${dieType.toUpperCase()}`
|
||||||
|
|
||||||
|
const dieLabel = dieType.toUpperCase()
|
||||||
|
const dieChips = []
|
||||||
|
let total = 0
|
||||||
|
|
||||||
|
for (let i = 0; i < count; i++) {
|
||||||
|
const r0 = await new Roll(baseFormula).evaluate()
|
||||||
|
if (game?.dice3d) await game.dice3d.showForRoll(r0, game.user, true)
|
||||||
|
let diceResult = r0.dice[0].results[0].result
|
||||||
|
dieChips.push({ label: dieLabel, value: diceResult, exploded: false })
|
||||||
|
total += diceResult
|
||||||
|
|
||||||
|
if (explode) {
|
||||||
|
while (diceResult === sides) {
|
||||||
|
const rx = await new Roll(baseFormula).evaluate()
|
||||||
|
if (game?.dice3d) await game.dice3d.showForRoll(rx, game.user, true)
|
||||||
|
diceResult = rx.dice[0].results[0].result
|
||||||
|
const contrib = diceResult - 1
|
||||||
|
dieChips.push({ label: `${dieLabel}-1`, value: contrib, exploded: true })
|
||||||
|
total += contrib
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
const resultHtml = dieChips.map(chip => {
|
||||||
|
const isMax = !chip.exploded && chip.value === sides
|
||||||
|
const isMin = chip.value === 1
|
||||||
|
const explodeIcon = chip.exploded ? `<i class="fa-solid fa-burst lf-dt-explode-icon"></i>` : ""
|
||||||
|
const classes = ["lf-frc-die-chip", isMax ? "lf-frc-max" : "", isMin ? "lf-frc-min" : ""].filter(Boolean).join(" ")
|
||||||
|
return `<div class="${classes}">
|
||||||
|
<span class="lf-frc-die-type">${chip.label}</span>
|
||||||
|
<span class="lf-frc-die-sep">→</span>
|
||||||
|
<span class="lf-frc-die-val">${chip.value}${explodeIcon}</span>
|
||||||
|
</div>`
|
||||||
|
}).join("")
|
||||||
|
|
||||||
|
const totalLabel = game.i18n.localize("LETHALFANTASY.Label.total").toUpperCase()
|
||||||
|
const content = `
|
||||||
|
<div class="lf-free-roll-card">
|
||||||
|
<div class="lf-frc-header">
|
||||||
|
<i class="fa-solid fa-dice"></i>
|
||||||
|
<span class="lf-frc-title-text">${game.i18n.localize("LETHALFANTASY.DiceTray.ChatTitle")}</span>
|
||||||
|
<span class="lf-frc-badge">${label}</span>
|
||||||
|
</div>
|
||||||
|
<div class="lf-frc-dice">${resultHtml}</div>
|
||||||
|
<div class="lf-frc-total-bar">
|
||||||
|
<span class="lf-frc-total-label">${totalLabel}</span>
|
||||||
|
<span class="lf-frc-total-value">${total}</span>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
`
|
||||||
|
|
||||||
|
const rollMode = game.settings.get("core", "rollMode")
|
||||||
|
const msgData = {
|
||||||
|
speaker: ChatMessage.getSpeaker(),
|
||||||
|
content,
|
||||||
|
sound: CONFIG.sounds.dice,
|
||||||
|
}
|
||||||
|
ChatMessage.applyRollMode(msgData, rollMode)
|
||||||
|
await ChatMessage.create(msgData)
|
||||||
|
}
|
||||||
@@ -1,152 +1,289 @@
|
|||||||
{
|
{
|
||||||
"d30_dice_results": {
|
"d30_dice_results": {
|
||||||
"30": {
|
"30": {
|
||||||
"melee_attack": "Possible Lethal or Vital Strike or Add D20E to Attack",
|
"melee_attack": {
|
||||||
"ranged_attack": "Possible Lethal or Vital Strike or Add D20E to Attack",
|
"type": "choice",
|
||||||
"melee_defense": "Possible Flawless or Legendary Defense or Add D20E to Defense",
|
"choices": [
|
||||||
"arcane_spell_attack": "Possible Lethal or Vital Magical Strike or Add D20E to Spell Attack",
|
{ "type": "special_strike", "options": ["lethal", "vital"] },
|
||||||
"arcane_spell_defense": "Possible Spell Catastrophe or adds D20E to Spell Defense",
|
{ "type": "bonus_dice", "dice": "D20E", "target": "attack" }
|
||||||
"skill_rolls": "Skill Succeeds Regardless of Opposing Roll / Success at highest level / Matching 30s cancel each other out"
|
],
|
||||||
|
"description": "Possible Lethal or Vital Strike or Add D20E to Attack"
|
||||||
|
},
|
||||||
|
"ranged_attack": {
|
||||||
|
"type": "choice",
|
||||||
|
"choices": [
|
||||||
|
{ "type": "special_strike", "options": ["lethal", "vital"] },
|
||||||
|
{ "type": "bonus_dice", "dice": "D20E", "target": "attack" }
|
||||||
|
],
|
||||||
|
"description": "Possible Lethal or Vital Strike or Add D20E to Attack"
|
||||||
|
},
|
||||||
|
"melee_defense": {
|
||||||
|
"type": "choice",
|
||||||
|
"choices": [
|
||||||
|
{ "type": "special_defense", "options": ["flawless", "legendary"] },
|
||||||
|
{ "type": "bonus_dice", "dice": "D20E", "target": "defense" }
|
||||||
|
],
|
||||||
|
"description": "Possible Flawless or Legendary Defense or Add D20E to Defense"
|
||||||
|
},
|
||||||
|
"arcane_spell_attack": {
|
||||||
|
"type": "choice",
|
||||||
|
"choices": [
|
||||||
|
{ "type": "special_strike", "options": ["lethal_magical", "vital_magical"] },
|
||||||
|
{ "type": "bonus_dice", "dice": "D20E", "target": "spell_attack" }
|
||||||
|
],
|
||||||
|
"description": "Possible Lethal or Vital Magical Strike or Add D20E to Spell Attack"
|
||||||
|
},
|
||||||
|
"arcane_spell_defense": {
|
||||||
|
"type": "choice",
|
||||||
|
"choices": [
|
||||||
|
{ "type": "spell_calamity" },
|
||||||
|
{ "type": "bonus_dice", "dice": "D20E", "target": "spell_defense" }
|
||||||
|
],
|
||||||
|
"description": "Possible Spell Catastrophe or adds D20E to Spell Defense"
|
||||||
|
},
|
||||||
|
"skill_rolls": {
|
||||||
|
"type": "skill_auto_success",
|
||||||
|
"description": "Skill Succeeds Regardless of Opposing Roll"
|
||||||
|
}
|
||||||
},
|
},
|
||||||
"29": {
|
"29": {
|
||||||
"melee_attack": "Gain 1 Grit",
|
"melee_attack": { "type": "gain_grit", "amount": 1, "description": "Gain 1 Grit" },
|
||||||
"ranged_attack": "Gain 1 Grit",
|
"ranged_attack": { "type": "gain_grit", "amount": 1, "description": "Gain 1 Grit" },
|
||||||
"melee_defense": "Gain 1 Grit",
|
"melee_defense": { "type": "gain_grit", "amount": 1, "description": "Gain 1 Grit" },
|
||||||
"arcane_spell_attack": "Gain 1 Grit",
|
"arcane_spell_attack": { "type": "gain_grit", "amount": 1, "description": "Gain 1 Grit" },
|
||||||
"arcane_spell_defense": "Gain 1 Grit",
|
"arcane_spell_defense": { "type": "gain_grit", "amount": 1, "description": "Gain 1 Grit" },
|
||||||
"skill_rolls": "Gain 1 Grit"
|
"skill_rolls": { "type": "gain_grit", "amount": 1, "description": "Gain 1 Grit" }
|
||||||
},
|
},
|
||||||
"28": {
|
"28": {
|
||||||
"melee_attack": "Shield Destruction",
|
"melee_attack": { "type": "shield_destruction", "description": "Shield Destruction" }
|
||||||
"ranged_attack": "empty",
|
|
||||||
"melee_defense": "empty",
|
|
||||||
"arcane_spell_attack": "empty",
|
|
||||||
"arcane_spell_defense": "empty",
|
|
||||||
"skill_rolls": "empty"
|
|
||||||
},
|
},
|
||||||
"27": {
|
"27": {
|
||||||
"melee_attack": "Granted D6 (1-6) Attack Modifier for This Melee Attack",
|
"melee_attack": {
|
||||||
"ranged_attack": "Granted D6 (1-6) Attack Modifier for This Ranged Attack",
|
"type": "bonus_dice", "dice": "D6", "target": "attack",
|
||||||
"melee_defense": "Granted 1 Luck dice for Use in This Combat Only",
|
"description": "Granted D6 (1-6) Attack Modifier for This Melee Attack"
|
||||||
"arcane_spell_attack": "No Spell Lethargy (the Aether Approves)",
|
},
|
||||||
"arcane_spell_defense": "Caster Suffers Severe pain and will be under a flash of pain for 1D6E seconds",
|
"ranged_attack": {
|
||||||
"skill_rolls": "Granted D6 (1-6) Skill Modifier for this Skill Attempt"
|
"type": "bonus_dice", "dice": "D6", "target": "attack",
|
||||||
|
"description": "Granted D6 (1-6) Attack Modifier for This Ranged Attack"
|
||||||
|
},
|
||||||
|
"melee_defense": {
|
||||||
|
"type": "luck_die", "scope": "combat",
|
||||||
|
"description": "Granted 1 Luck dice for Use in This Combat Only"
|
||||||
|
},
|
||||||
|
"arcane_spell_attack": {
|
||||||
|
"type": "no_lethargy",
|
||||||
|
"description": "No Spell Lethargy the Aether Approves of Characters Efforts"
|
||||||
|
},
|
||||||
|
"arcane_spell_defense": {
|
||||||
|
"type": "flash_of_pain", "duration_dice": "1D6E", "target": "caster",
|
||||||
|
"description": "Caster Suffers Severe pain and will be under a flash of pain for 1D6E seconds"
|
||||||
|
}
|
||||||
},
|
},
|
||||||
"26": {
|
"26": {
|
||||||
"melee_attack": "Shield Destruction",
|
"melee_attack": { "type": "shield_destruction", "description": "Shield Destruction" }
|
||||||
"ranged_attack": "empty",
|
|
||||||
"melee_defense": "empty",
|
|
||||||
"arcane_spell_attack": "empty",
|
|
||||||
"arcane_spell_defense": "empty",
|
|
||||||
"skill_rolls": "empty"
|
|
||||||
},
|
},
|
||||||
"25": {
|
"25": {
|
||||||
"melee_attack": "Bleed, Knock-Back on Hit",
|
"skill_rolls": {
|
||||||
"ranged_attack": "Bleed",
|
"type": "bonus_flat", "amount": 1, "target": "skill",
|
||||||
"melee_defense": "Kick, Punch or Shield Bash",
|
"description": "Add 1 to Skill Roll"
|
||||||
"arcane_spell_attack": "empty",
|
}
|
||||||
"arcane_spell_defense": "empty",
|
|
||||||
"skill_rolls": "Add 1 to Skill Roll"
|
|
||||||
},
|
},
|
||||||
"21": {
|
"21": {
|
||||||
"melee_attack": "Hit Inflicts Flash of Pain 1D6E seconds",
|
"melee_attack": {
|
||||||
"ranged_attack": "Hit Inflicts Flash of Pain 1D6E seconds",
|
"type": "flash_of_pain", "duration_dice": "1D6E", "target": "defender",
|
||||||
"melee_defense": "Defender Recovers or ignores any flash of pain",
|
"description": "Hit Inflicts Flash of Pain 1D6E seconds"
|
||||||
"arcane_spell_attack": "Magical Damage inflicts Flash of pain 1D6E seconds",
|
},
|
||||||
"arcane_spell_defense": "Caster Suffers Severe pain and will be under a flash of pain for 1D6E seconds",
|
"ranged_attack": {
|
||||||
"skill_rolls": "empty"
|
"type": "flash_of_pain", "duration_dice": "1D6E", "target": "defender",
|
||||||
|
"description": "Hit Inflicts Flash of Pain 1D6E seconds"
|
||||||
|
},
|
||||||
|
"melee_defense": {
|
||||||
|
"type": "recover_pain",
|
||||||
|
"description": "Defender Recovers or ignores any flash of pain"
|
||||||
|
},
|
||||||
|
"arcane_spell_attack": {
|
||||||
|
"type": "flash_of_pain", "duration_dice": "1D6E", "target": "defender",
|
||||||
|
"description": "Magical Damage inflicts Flash of pain 1D6E seconds"
|
||||||
|
},
|
||||||
|
"arcane_spell_defense": {
|
||||||
|
"type": "flash_of_pain", "duration_dice": "1D6E", "target": "caster",
|
||||||
|
"description": "Caster Suffers Severe pain and will be under a flash of pain for 1D6E seconds"
|
||||||
|
},
|
||||||
|
"skill_rolls": {
|
||||||
|
"type": "bonus_dice", "dice": "D6", "target": "skill",
|
||||||
|
"description": "Granted D6 (1-6) Skill Modifier for this Skill Attempt"
|
||||||
|
}
|
||||||
},
|
},
|
||||||
"20": {
|
"20": {
|
||||||
"melee_attack": "Possible Vicious Strike. Bleed, Knock-back on Hit",
|
"melee_attack": {
|
||||||
"ranged_attack": "Possible Vicious Strike. Bleeding wound inflicted on hit.",
|
"type": "choice",
|
||||||
"melee_defense": "Possible 20/20 defense (avoids Any Attack Except a Lethal Strike). Grants a Kick, Punch or Shield Bash counter",
|
"choices": [
|
||||||
"arcane_spell_attack": "Possible Vicious Application of a Magical Attack",
|
{ "type": "special_strike", "options": ["vicious"] },
|
||||||
"arcane_spell_defense": "Possible 20/20 Spell defense (Saves Against Any Magical Attack Except a Lethal Magical Strike)",
|
{ "type": "bonus_dice", "dice": "D12", "target": "attack" }
|
||||||
"skill_rolls": "20 Added to Skill Roll"
|
],
|
||||||
|
"description": "Possible Vicious Strike or Add D12 to attack"
|
||||||
|
},
|
||||||
|
"ranged_attack": {
|
||||||
|
"type": "choice",
|
||||||
|
"choices": [
|
||||||
|
{ "type": "special_strike", "options": ["vicious"] },
|
||||||
|
{ "type": "bonus_dice", "dice": "D12", "target": "attack" }
|
||||||
|
],
|
||||||
|
"description": "Possible Vicious Strike or add D12 to attack"
|
||||||
|
},
|
||||||
|
"melee_defense": {
|
||||||
|
"type": "choice",
|
||||||
|
"choices": [
|
||||||
|
{ "type": "special_defense", "options": ["perfect"] },
|
||||||
|
{ "type": "bonus_dice", "dice": "D12", "target": "defense" }
|
||||||
|
],
|
||||||
|
"description": "Possible 20/20 defense that avoids Any Attack Except a Lethal Strike or adds D12 to defense"
|
||||||
|
},
|
||||||
|
"arcane_spell_attack": {
|
||||||
|
"type": "choice",
|
||||||
|
"choices": [
|
||||||
|
{ "type": "special_strike", "options": ["vicious_magical"] },
|
||||||
|
{ "type": "bonus_dice", "dice": "D12", "target": "spell_attack" }
|
||||||
|
],
|
||||||
|
"description": "Possible Vicious Application of a Magical Attack or add D12 to attack"
|
||||||
|
},
|
||||||
|
"arcane_spell_defense": {
|
||||||
|
"type": "choice",
|
||||||
|
"choices": [
|
||||||
|
{ "type": "special_defense", "options": ["perfect_spell"] },
|
||||||
|
{ "type": "bonus_dice", "dice": "D12", "target": "spell_defense" }
|
||||||
|
],
|
||||||
|
"description": "Possible 20/20 Spell defense that Saves Against Any Magical Attack Except a Lethal Magical Strike or add D12 to defense"
|
||||||
|
},
|
||||||
|
"skill_rolls": {
|
||||||
|
"type": "bonus_flat", "amount": 20, "target": "skill",
|
||||||
|
"description": "20 Added to Skill Roll"
|
||||||
|
}
|
||||||
},
|
},
|
||||||
"15": {
|
"15": {
|
||||||
"melee_attack": "Bleed, Knock-back on Hit",
|
"melee_attack": {
|
||||||
"ranged_attack": "Bleed",
|
"type": "combo",
|
||||||
"melee_defense": "Kick, Punch or Shield Bash",
|
"effects": [
|
||||||
"arcane_spell_attack": "empty",
|
{ "type": "bleed" },
|
||||||
"arcane_spell_defense": "empty",
|
{ "type": "knockback" }
|
||||||
"skill_rolls": "Add 1 to Skill Roll"
|
],
|
||||||
},
|
"description": "Bleed, Knock-back on Hit"
|
||||||
"13": {
|
},
|
||||||
"melee_attack": "empty",
|
"ranged_attack": { "type": "bleed", "description": "Bleed" },
|
||||||
"ranged_attack": "empty",
|
"melee_defense": {
|
||||||
"melee_defense": "empty",
|
"type": "counter_attack",
|
||||||
"arcane_spell_attack": "empty",
|
"options": ["kick", "punch", "shield_bash"],
|
||||||
"arcane_spell_defense": "empty",
|
"description": "Kick, Punch or Shield Bash"
|
||||||
"skill_rolls": "empty"
|
},
|
||||||
|
"skill_rolls": {
|
||||||
|
"type": "bonus_flat", "amount": 1, "target": "skill",
|
||||||
|
"description": "Add 1 to Skill Roll"
|
||||||
|
}
|
||||||
},
|
},
|
||||||
|
"13": {},
|
||||||
"11": {
|
"11": {
|
||||||
"melee_attack": "Flurry Attack or Hit to Miss",
|
"melee_attack": {
|
||||||
"ranged_attack": "Roll 2x Damage Dice",
|
"type": "flurry", "condition": "hit_or_miss",
|
||||||
"melee_defense": "empty",
|
"description": "Flurry Attack or Hit to Miss"
|
||||||
"arcane_spell_attack": "empty",
|
},
|
||||||
"arcane_spell_defense": "empty",
|
"ranged_attack": { "type": "double_damage_dice", "description": "Roll 2x Damage Dice" }
|
||||||
"skill_rolls": "empty"
|
|
||||||
},
|
},
|
||||||
"10": {
|
"10": {
|
||||||
"melee_attack": "Bleed, Knock-back on Hit",
|
"melee_attack": {
|
||||||
"ranged_attack": "Bleed",
|
"type": "combo",
|
||||||
"melee_defense": "Kick, Punch or Shield Bash",
|
"effects": [
|
||||||
"arcane_spell_attack": "empty",
|
{ "type": "bleed" },
|
||||||
"arcane_spell_defense": "empty",
|
{ "type": "knockback" }
|
||||||
"skill_rolls": "Add 1 to Skill Roll"
|
],
|
||||||
|
"description": "Bleed, Knock-back on Hit"
|
||||||
|
},
|
||||||
|
"ranged_attack": { "type": "bleed", "description": "Bleed" },
|
||||||
|
"melee_defense": {
|
||||||
|
"type": "counter_attack",
|
||||||
|
"options": ["kick", "punch", "shield_bash"],
|
||||||
|
"description": "Kick, Punch or Shield Bash"
|
||||||
|
},
|
||||||
|
"skill_rolls": {
|
||||||
|
"type": "bonus_flat", "amount": 1, "target": "skill",
|
||||||
|
"description": "Add 1 to Skill Roll"
|
||||||
|
}
|
||||||
},
|
},
|
||||||
"8": {
|
"8": {
|
||||||
"melee_attack": "Mulligan, Can Choose to Re-roll This Attack",
|
"melee_attack": { "type": "mulligan", "description": "Mulligan, Can Choose to Re-roll This Attack" },
|
||||||
"ranged_attack": "Mulligan, Can Choose to Re-Roll This Attack",
|
"ranged_attack": { "type": "mulligan", "description": "Mulligan, Can Choose to Re-Roll This Attack" },
|
||||||
"melee_defense": "Mulligan, Can Choose to Re-Roll This Defense",
|
"melee_defense": { "type": "mulligan", "description": "Mulligan, Can Choose to Re-Roll This Defense" },
|
||||||
"arcane_spell_attack": "Mulligan, Can Re-Roll This Spell Attack",
|
"arcane_spell_attack": { "type": "mulligan", "description": "Mulligan, Can Re-Roll This Spell Attack" },
|
||||||
"arcane_spell_defense": "Mulligan, Can Re-Roll This Spell Defense",
|
"arcane_spell_defense": { "type": "mulligan", "description": "Mulligan, Can Re-Roll This Spell Defense" },
|
||||||
"skill_rolls": "Mulligan, Can Re-Roll This Skill roll"
|
"skill_rolls": { "type": "mulligan", "description": "Mulligan, Can Re-Roll This Skill roll" }
|
||||||
},
|
},
|
||||||
"7": {
|
"7": {
|
||||||
"melee_attack": "Flurry Attack on Hit or Miss",
|
"melee_attack": {
|
||||||
"ranged_attack": "Roll 2x Double Damage Dice",
|
"type": "flurry", "condition": "hit_or_miss",
|
||||||
"melee_defense": "empty",
|
"description": "Flurry Attack on Hit or Miss"
|
||||||
"arcane_spell_attack": "empty",
|
},
|
||||||
"arcane_spell_defense": "empty",
|
"ranged_attack": { "type": "double_damage_dice", "description": "Roll 2x Damage Dice" }
|
||||||
"skill_rolls": "empty"
|
|
||||||
},
|
},
|
||||||
"5": {
|
"5": {
|
||||||
"melee_attack": "Bleed, Knock-back on Hit",
|
"melee_attack": {
|
||||||
"ranged_attack": "Bleed",
|
"type": "combo",
|
||||||
"melee_defense": "Kick, Punch, or Shield Bash",
|
"effects": [
|
||||||
"arcane_spell_attack": "empty",
|
{ "type": "bleed" },
|
||||||
"arcane_spell_defense": "empty",
|
{ "type": "knockback" }
|
||||||
"skill_rolls": "Add 1 to Skill Roll"
|
],
|
||||||
|
"description": "Bleed, Knock-back on Hit"
|
||||||
|
},
|
||||||
|
"ranged_attack": { "type": "bleed", "description": "Bleed" },
|
||||||
|
"melee_defense": {
|
||||||
|
"type": "counter_attack",
|
||||||
|
"options": ["kick", "punch", "shield_bash"],
|
||||||
|
"description": "Kick, Punch, or Shield Bash"
|
||||||
|
},
|
||||||
|
"skill_rolls": {
|
||||||
|
"type": "bonus_flat", "amount": 1, "target": "skill",
|
||||||
|
"description": "Add 1 to Skill Roll"
|
||||||
|
}
|
||||||
},
|
},
|
||||||
"3": {
|
"3": {
|
||||||
"melee_attack": "Triple Damage",
|
"melee_attack": { "type": "damage_multiplier", "multiplier": 3, "description": "Triple Damage" },
|
||||||
"ranged_attack": "Triple Damage",
|
"ranged_attack": { "type": "damage_multiplier", "multiplier": 3, "description": "Triple Damage" },
|
||||||
"melee_defense": "DR Tripled including Shield",
|
"melee_defense": {
|
||||||
"arcane_spell_attack": "Triple Damage on Spell Damage",
|
"type": "dr_multiplier", "multiplier": 3, "includes_shield": true,
|
||||||
"arcane_spell_defense": "D12 Added to Spell Defense Modifier",
|
"description": "DR Tripled including Shield"
|
||||||
"skill_rolls": "empty"
|
},
|
||||||
|
"arcane_spell_attack": { "type": "damage_multiplier", "multiplier": 3, "description": "Triple Damage on Spell Damage" },
|
||||||
|
"arcane_spell_defense": {
|
||||||
|
"type": "bonus_dice", "dice": "D12", "target": "spell_defense",
|
||||||
|
"description": "D12 Added to Spell Defense Modifier"
|
||||||
|
}
|
||||||
},
|
},
|
||||||
"2": {
|
"2": {
|
||||||
"melee_attack": "Double Damage",
|
"melee_attack": { "type": "damage_multiplier", "multiplier": 2, "description": "Double Damage" },
|
||||||
"ranged_attack": "Double Damage",
|
"ranged_attack": { "type": "damage_multiplier", "multiplier": 2, "description": "Double Damage" },
|
||||||
"melee_defense": "DR Doubled including Shield",
|
"melee_defense": {
|
||||||
"arcane_spell_attack": "Double Damage on Spell Damage",
|
"type": "dr_multiplier", "multiplier": 2, "includes_shield": true,
|
||||||
"arcane_spell_defense": "D6 Added to Spell Defense Modifier",
|
"description": "DR Doubled including Shield"
|
||||||
"skill_rolls": "empty"
|
},
|
||||||
|
"arcane_spell_attack": { "type": "damage_multiplier", "multiplier": 2, "description": "Double Damage on Spell Damage" },
|
||||||
|
"arcane_spell_defense": {
|
||||||
|
"type": "bonus_dice", "dice": "D6", "target": "spell_defense",
|
||||||
|
"description": "D6 Added to Spell Defense Modifier"
|
||||||
|
}
|
||||||
},
|
},
|
||||||
"1": {
|
"1": {
|
||||||
"melee_attack": "empty",
|
"ranged_attack": {
|
||||||
"ranged_attack": "Possible Fumble Ranged ammo is broken unrecoverable",
|
"type": "fumble", "detail": "ranged_ammo_broken",
|
||||||
"melee_defense": "empty",
|
"description": "Possible Fumble Ranged ammo is broken unrecoverable"
|
||||||
"arcane_spell_attack": "Possible Spell Calamity or Catastrophe",
|
},
|
||||||
"arcane_spell_defense": "empty",
|
"arcane_spell_attack": {
|
||||||
"skill_rolls": "empty"
|
"type": "spell_calamity",
|
||||||
|
"description": "Possible Spell Calamity or Catastrophe"
|
||||||
|
}
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
"definitions": {
|
"definitions": {
|
||||||
"flash_of_pain": "Causes the victim to defend with disfavor. They can only walk and cannot attack, cast spells, call miracles or perform skills.",
|
"flash_of_pain": "Causes the victim to defend against melee and spell attacks with disfavor. They can only walk and cannot attack, cast spells, call miracles or perform skills.",
|
||||||
"shield_destruction_condition": "Occurs only if damage exceeds the shields DR."
|
"shield_destruction_condition": "Shield destruction occurs only if damage exceeds the shields DR.",
|
||||||
|
"matching_30s": "Matching 30s on skill rolls cancel each other out and is resolved by the skill roll.",
|
||||||
|
"skill_roll_30": "A 30 on a skill roll indicates success at highest level of the skill involved."
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -47,11 +47,11 @@ export default class D30Roll {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Récupère le résultat d'un jet de D30
|
* Récupère le résultat d'un jet de D30 sous forme d'objet structuré.
|
||||||
* @param {number} diceValue La valeur du dé (1-30)
|
* @param {number} diceValue La valeur du dé (1-30)
|
||||||
* @param {string} rollType Le type de jet externe (ex: "weapon-attack", "spell-attack", etc.)
|
* @param {string} rollType Le type de jet externe (ex: "weapon-attack", "spell-attack", etc.)
|
||||||
* @param {Object} weapon L'arme ou l'objet utilisé (optionnel, nécessaire pour certains types)
|
* @param {Object} weapon L'arme ou l'objet utilisé (optionnel, nécessaire pour certains types)
|
||||||
* @returns {string|null} Le résultat correspondant ou null si vide/non trouvé
|
* @returns {Object|null} L'objet effet `{ type, description, ...fields }` ou null si aucun effet
|
||||||
*/
|
*/
|
||||||
static getResult(diceValue, rollType, weapon = null) {
|
static getResult(diceValue, rollType, weapon = null) {
|
||||||
if (!this.resultsTable) {
|
if (!this.resultsTable) {
|
||||||
@@ -59,13 +59,11 @@ export default class D30Roll {
|
|||||||
return null
|
return null
|
||||||
}
|
}
|
||||||
|
|
||||||
// Validation des paramètres
|
|
||||||
if (diceValue < 1 || diceValue > 30) {
|
if (diceValue < 1 || diceValue > 30) {
|
||||||
console.warn(`D30Roll | Invalid dice value: ${diceValue}. Must be between 1 and 30.`)
|
console.warn(`D30Roll | Invalid dice value: ${diceValue}. Must be between 1 and 30.`)
|
||||||
return null
|
return null
|
||||||
}
|
}
|
||||||
|
|
||||||
// Convert external rollType to internal rollType
|
|
||||||
const internalType = this.convertToInternalType(rollType, weapon)
|
const internalType = this.convertToInternalType(rollType, weapon)
|
||||||
|
|
||||||
if (!internalType) {
|
if (!internalType) {
|
||||||
@@ -85,13 +83,16 @@ export default class D30Roll {
|
|||||||
}
|
}
|
||||||
|
|
||||||
const result = resultEntry[internalType]
|
const result = resultEntry[internalType]
|
||||||
|
return result ?? null
|
||||||
|
}
|
||||||
|
|
||||||
// Retourne null si le résultat est "empty"
|
/**
|
||||||
if (result === "empty" || !result) {
|
* Retourne le type d'effet d'un résultat D30.
|
||||||
return null
|
* @param {Object|null} result L'objet retourné par getResult()
|
||||||
}
|
* @returns {string|null} Le type d'effet ou null
|
||||||
|
*/
|
||||||
return result
|
static getEffectType(result) {
|
||||||
|
return result?.type ?? null
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@@ -177,11 +178,11 @@ export default class D30Roll {
|
|||||||
|
|
||||||
/**
|
/**
|
||||||
* Vérifie si un résultat est vide
|
* Vérifie si un résultat est vide
|
||||||
* @param {string} result Le résultat à vérifier
|
* @param {Object|null} result Le résultat à vérifier
|
||||||
* @returns {boolean} True si le résultat est vide
|
* @returns {boolean} True si le résultat est vide
|
||||||
*/
|
*/
|
||||||
static isEmptyResult(result) {
|
static isEmptyResult(result) {
|
||||||
return !result || result === "empty"
|
return !result || !result.type
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
|||||||
@@ -1105,6 +1105,7 @@ export default class LethalFantasyRoll extends Roll {
|
|||||||
// Merge rollContext object into options object
|
// Merge rollContext object into options object
|
||||||
options = { ...options, ...rollContext }
|
options = { ...options, ...rollContext }
|
||||||
options.rollName = "Ranged Defense"
|
options.rollName = "Ranged Defense"
|
||||||
|
options.rollType = "weapon-defense"
|
||||||
|
|
||||||
const rollBase = new this(rollContext.movement, options.data, rollData)
|
const rollBase = new this(rollContext.movement, options.data, rollData)
|
||||||
const rollModifier = new Roll(modifierFormula, options.data, rollData)
|
const rollModifier = new Roll(modifierFormula, options.data, rollData)
|
||||||
@@ -1112,6 +1113,7 @@ export default class LethalFantasyRoll extends Roll {
|
|||||||
await rollBase.evaluate()
|
await rollBase.evaluate()
|
||||||
let rollD30 = await new Roll("1D30").evaluate()
|
let rollD30 = await new Roll("1D30").evaluate()
|
||||||
options.D30result = rollD30.total
|
options.D30result = rollD30.total
|
||||||
|
options.D30message = D30Roll.getResult(rollD30.total, options.rollType, options.rollTarget?.weapon)
|
||||||
|
|
||||||
let badResult = 0
|
let badResult = 0
|
||||||
if (rollContext.movement.includes("kh")) {
|
if (rollContext.movement.includes("kh")) {
|
||||||
@@ -1154,6 +1156,7 @@ export default class LethalFantasyRoll extends Roll {
|
|||||||
rollBase.options.rollTarget = options.rollTarget
|
rollBase.options.rollTarget = options.rollTarget
|
||||||
rollBase.options.titleFormula = `1D20E + ${modifierFormula}`
|
rollBase.options.titleFormula = `1D20E + ${modifierFormula}`
|
||||||
rollBase.options.D30result = options.D30result
|
rollBase.options.D30result = options.D30result
|
||||||
|
rollBase.options.D30message = options.D30message
|
||||||
rollBase.options.rollName = "Ranged Defense"
|
rollBase.options.rollName = "Ranged Defense"
|
||||||
rollBase.options.badResult = badResult
|
rollBase.options.badResult = badResult
|
||||||
rollBase.options.rollData = foundry.utils.duplicate(rollData)
|
rollBase.options.rollData = foundry.utils.duplicate(rollData)
|
||||||
|
|||||||
@@ -127,6 +127,19 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
|
|||||||
attack2: attackField("2")
|
attack2: attackField("2")
|
||||||
})
|
})
|
||||||
|
|
||||||
|
schema.attackMode = new fields.StringField({
|
||||||
|
required: true,
|
||||||
|
nullable: false,
|
||||||
|
initial: "melee",
|
||||||
|
choices: { melee: "Melee", ranged: "Ranged" }
|
||||||
|
})
|
||||||
|
|
||||||
|
schema.rangedAttacks = new fields.SchemaField({
|
||||||
|
attack1: attackField("1"),
|
||||||
|
attack2: attackField("2"),
|
||||||
|
attack3: attackField("3"),
|
||||||
|
attack4: attackField("4")
|
||||||
|
})
|
||||||
|
|
||||||
return schema
|
return schema
|
||||||
}
|
}
|
||||||
@@ -165,14 +178,16 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
|
|||||||
switch (rollType) {
|
switch (rollType) {
|
||||||
case "monster-attack":
|
case "monster-attack":
|
||||||
case "monster-defense":
|
case "monster-defense":
|
||||||
case "monster-damage":
|
case "monster-damage": {
|
||||||
rollTarget = foundry.utils.duplicate(this.attacks[rollKey])
|
const attacksSet = this.attackMode === "ranged" ? this.rangedAttacks : this.attacks
|
||||||
|
rollTarget = foundry.utils.duplicate(attacksSet[rollKey])
|
||||||
rollTarget.rollKey = rollKey
|
rollTarget.rollKey = rollKey
|
||||||
// Si damageModifier est fourni (depuis le chat), l'utiliser au lieu de celui de la fiche
|
// Si damageModifier est fourni (depuis le chat), l'utiliser au lieu de celui de la fiche
|
||||||
if (damageModifier !== undefined && rollType === "monster-damage") {
|
if (damageModifier !== undefined && rollType === "monster-damage") {
|
||||||
rollTarget.damageModifier = damageModifier
|
rollTarget.damageModifier = damageModifier
|
||||||
}
|
}
|
||||||
break
|
break
|
||||||
|
}
|
||||||
case "monster-attack-hth":
|
case "monster-attack-hth":
|
||||||
case "monster-defense-hth":
|
case "monster-defense-hth":
|
||||||
case "monster-damage-hth":
|
case "monster-damage-hth":
|
||||||
@@ -304,8 +319,9 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
|
|||||||
}
|
}
|
||||||
|
|
||||||
let hasAttack = false
|
let hasAttack = false
|
||||||
for (let key in this.attacks) {
|
const attacksSet = this.attackMode === "ranged" ? this.rangedAttacks : this.attacks
|
||||||
let attack = this.attacks[key]
|
for (let key in attacksSet) {
|
||||||
|
let attack = attacksSet[key]
|
||||||
if (attack.enabled && attack.attackScore > 0 && attack.attackScore === roll.total) {
|
if (attack.enabled && attack.attackScore > 0 && attack.attackScore === roll.total) {
|
||||||
hasAttack = true
|
hasAttack = true
|
||||||
const messageContent = await foundry.applications.handlebars.renderTemplate(
|
const messageContent = await foundry.applications.handlebars.renderTemplate(
|
||||||
|
|||||||
@@ -39,6 +39,7 @@ export default class LethalFantasySpell extends foundry.abstract.TypeDataModel {
|
|||||||
|
|
||||||
schema.attackRoll = new fields.StringField({ required: true, initial: "" })
|
schema.attackRoll = new fields.StringField({ required: true, initial: "" })
|
||||||
schema.powerRoll = new fields.StringField({ required: true, initial: "" })
|
schema.powerRoll = new fields.StringField({ required: true, initial: "" })
|
||||||
|
schema.damageDice = new fields.StringField({ required: false, initial: "" })
|
||||||
|
|
||||||
return schema
|
return schema
|
||||||
}
|
}
|
||||||
|
|||||||
+164
-4
@@ -235,9 +235,77 @@ export default class LethalFantasyUtils {
|
|||||||
|
|
||||||
const isMonster = defender.type === "monster"
|
const isMonster = defender.type === "monster"
|
||||||
|
|
||||||
|
console.log(`[LF] showDefenseRequest | attackRollType=${attackRollType} isMonster=${isMonster} defender=${defender?.name}`)
|
||||||
|
|
||||||
|
// Spell/miracle attacks use saving throws instead of weapon defense
|
||||||
|
const isSpellAttack = attackRollType === "spell-attack" || attackRollType === "miracle-attack"
|
||||||
|
if (isSpellAttack) {
|
||||||
|
const savesConfig = isMonster ? SYSTEM.MONSTER_SAVES : SYSTEM.SAVES
|
||||||
|
const combatSaves = ["will", "dodge", "toughness"]
|
||||||
|
const savesHTML = Object.values(savesConfig)
|
||||||
|
.filter(s => combatSaves.includes(s.id))
|
||||||
|
.map(s => `<option value="${s.id}">${game.i18n.localize(s.label)}</option>`)
|
||||||
|
.join("")
|
||||||
|
|
||||||
|
const content = `
|
||||||
|
<div class="defense-request-dialog">
|
||||||
|
<div class="attack-info">
|
||||||
|
<p><strong>${attackerName}</strong> targets <strong>${defenderName}</strong> with <strong>${weaponName}</strong>!</p>
|
||||||
|
<p>Attack roll: <strong>${attackRoll}</strong></p>
|
||||||
|
</div>
|
||||||
|
<div class="weapon-selection">
|
||||||
|
<label for="save-type">Choose saving throw:</label>
|
||||||
|
<select id="save-type" name="saveKey" style="width: 100%; margin-top: 8px;">
|
||||||
|
${savesHTML}
|
||||||
|
</select>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
`
|
||||||
|
|
||||||
|
const result = await foundry.applications.api.DialogV2.wait({
|
||||||
|
window: { title: "Saving Throw vs Spell" },
|
||||||
|
classes: ["lethalfantasy"],
|
||||||
|
content,
|
||||||
|
buttons: [
|
||||||
|
{
|
||||||
|
action: "rollSave",
|
||||||
|
label: "Roll Save",
|
||||||
|
icon: "fa-solid fa-person-running",
|
||||||
|
callback: (event, button) => button.form.elements.saveKey.value,
|
||||||
|
},
|
||||||
|
],
|
||||||
|
rejectClose: false
|
||||||
|
})
|
||||||
|
|
||||||
|
if (result) {
|
||||||
|
game.lethalFantasy = game.lethalFantasy || {}
|
||||||
|
game.lethalFantasy.nextDefenseData = {
|
||||||
|
attackerId,
|
||||||
|
attackRoll,
|
||||||
|
attackerName,
|
||||||
|
defenderName,
|
||||||
|
attackWeaponId,
|
||||||
|
attackRollType,
|
||||||
|
attackRollKey,
|
||||||
|
attackD30result,
|
||||||
|
attackD30message,
|
||||||
|
attackRerollContext,
|
||||||
|
defenderId: defender.id,
|
||||||
|
defenderTokenId
|
||||||
|
}
|
||||||
|
if (isMonster) {
|
||||||
|
defender.system.prepareMonsterRoll("save", result)
|
||||||
|
} else {
|
||||||
|
defender.prepareRoll("save", result)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return
|
||||||
|
}
|
||||||
|
|
||||||
// Pour les monstres, récupérer les attaques activées
|
// Pour les monstres, récupérer les attaques activées
|
||||||
if (isMonster) {
|
if (isMonster) {
|
||||||
const enabledAttacks = Object.entries(defender.system.attacks).filter(([key, attack]) => attack.enabled)
|
const attacksSet = defender.system.attackMode === "ranged" ? defender.system.rangedAttacks : defender.system.attacks
|
||||||
|
const enabledAttacks = Object.entries(attacksSet).filter(([key, attack]) => attack.enabled)
|
||||||
|
|
||||||
if (enabledAttacks.length === 0) {
|
if (enabledAttacks.length === 0) {
|
||||||
ui.notifications.warn("No enabled attacks available for defense")
|
ui.notifications.warn("No enabled attacks available for defense")
|
||||||
@@ -381,7 +449,7 @@ export default class LethalFantasyUtils {
|
|||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static hasD30Reroll(d30Message) {
|
static hasD30Reroll(d30Message) {
|
||||||
return /mulligan|re-?roll/i.test(d30Message || "")
|
return d30Message?.type === "mulligan"
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
@@ -440,11 +508,16 @@ export default class LethalFantasyUtils {
|
|||||||
content,
|
content,
|
||||||
buttons: [
|
buttons: [
|
||||||
{
|
{
|
||||||
|
action: "roll",
|
||||||
label: "Roll Bonus Die",
|
label: "Roll Bonus Die",
|
||||||
icon: "fa-solid fa-dice",
|
icon: "fa-solid fa-dice",
|
||||||
callback: (event, button, dialog) => button.form.elements.bonusDie.value
|
callback: (event, button) => {
|
||||||
|
const sel = button.form?.elements?.bonusDie ?? button.closest("form")?.elements?.bonusDie
|
||||||
|
return sel?.value ?? choices[0]
|
||||||
|
}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
|
action: "cancel",
|
||||||
label: "Cancel",
|
label: "Cancel",
|
||||||
icon: "fa-solid fa-xmark",
|
icon: "fa-solid fa-xmark",
|
||||||
callback: () => null
|
callback: () => null
|
||||||
@@ -455,6 +528,75 @@ export default class LethalFantasyUtils {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
|
/**
|
||||||
|
* Prompt the GM or player to choose an ad-hoc shield dice and DR value.
|
||||||
|
* Used when the defender has no pre-configured shield equipment.
|
||||||
|
* @param {string} defenderName
|
||||||
|
* @param {number} attackRoll
|
||||||
|
* @param {number} defenseRoll
|
||||||
|
* @returns {Promise<{formula: string, damageReduction: number}|null>}
|
||||||
|
*/
|
||||||
|
static async promptAdHocShield(defenderName, attackRoll, defenseRoll) {
|
||||||
|
const choices = this.getCombatBonusDiceChoices()
|
||||||
|
const optionsHtml = choices.map(c => `<option value="${c}">${c.toUpperCase()}</option>`).join("")
|
||||||
|
const content = `
|
||||||
|
<div class="grit-luck-dialog">
|
||||||
|
<div class="combat-status">
|
||||||
|
<p><strong>${defenderName}</strong> uses a shield (not equipped)</p>
|
||||||
|
<p>Attack: <strong>${attackRoll}</strong> — Current defense: <strong>${defenseRoll}</strong></p>
|
||||||
|
</div>
|
||||||
|
<div class="weapon-selection" style="margin-top:8px;">
|
||||||
|
<label for="shield-dice">Shield dice:</label>
|
||||||
|
<select id="shield-dice" name="shieldDice" style="width: 100%; margin-top: 4px;">
|
||||||
|
${optionsHtml}
|
||||||
|
</select>
|
||||||
|
</div>
|
||||||
|
<div class="weapon-selection" style="margin-top:8px;">
|
||||||
|
<label for="shield-dr">Shield DR value:</label>
|
||||||
|
<input id="shield-dr" name="shieldDR" type="number" min="0" value="0" style="width: 100%; margin-top: 4px;" />
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
`
|
||||||
|
|
||||||
|
const raw = await foundry.applications.api.DialogV2.wait({
|
||||||
|
window: { title: "Ad-hoc Shield Roll" },
|
||||||
|
classes: ["lethalfantasy"],
|
||||||
|
content,
|
||||||
|
buttons: [
|
||||||
|
{
|
||||||
|
action: "roll",
|
||||||
|
label: "Roll Shield",
|
||||||
|
icon: "fa-solid fa-shield",
|
||||||
|
callback: (event, button) => {
|
||||||
|
const shieldDice = button.form?.elements?.shieldDice ?? button.closest("form")?.elements?.shieldDice
|
||||||
|
const shieldDR = button.form?.elements?.shieldDR ?? button.closest("form")?.elements?.shieldDR
|
||||||
|
return {
|
||||||
|
formula: shieldDice?.value ?? "1d6",
|
||||||
|
damageReduction: Number(shieldDR?.value) || 0
|
||||||
|
}
|
||||||
|
}
|
||||||
|
},
|
||||||
|
{
|
||||||
|
action: "cancel",
|
||||||
|
label: "Cancel",
|
||||||
|
icon: "fa-solid fa-xmark",
|
||||||
|
callback: () => null
|
||||||
|
}
|
||||||
|
],
|
||||||
|
rejectClose: false
|
||||||
|
})
|
||||||
|
|
||||||
|
return raw ?? null
|
||||||
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
/**
|
||||||
|
* Roll a bonus die formula, optionally showing Dice So Nice animation and posting a chat message.
|
||||||
|
* @param {string} formula
|
||||||
|
* @param {Actor} actor
|
||||||
|
* @param {Function} [messageContent]
|
||||||
|
* @returns {Promise<number>}
|
||||||
|
*/
|
||||||
static async rollBonusDie(formula, actor, messageContent) {
|
static async rollBonusDie(formula, actor, messageContent) {
|
||||||
const roll = new Roll(formula)
|
const roll = new Roll(formula)
|
||||||
await roll.evaluate()
|
await roll.evaluate()
|
||||||
@@ -684,6 +826,24 @@ export default class LethalFantasyUtils {
|
|||||||
</button>
|
</button>
|
||||||
</div>
|
</div>
|
||||||
`
|
`
|
||||||
|
} else if (data.attackRollType === "spell-attack" || data.attackRollType === "miracle-attack") {
|
||||||
|
const attacker = game.actors.get(data.attackerId)
|
||||||
|
const spell = attacker?.items.get(data.attackWeaponId)
|
||||||
|
const damageDice = spell?.system?.damageDice
|
||||||
|
if (damageDice) {
|
||||||
|
damageButton = `
|
||||||
|
<div class="attack-result-damage">
|
||||||
|
<button class="roll-damage-btn"
|
||||||
|
data-attacker-id="${data.attackerId}"
|
||||||
|
data-defender-id="${data.defenderId}"
|
||||||
|
data-defender-token-id="${data.defenderTokenId || ""}"
|
||||||
|
data-damage-type="spell"
|
||||||
|
data-damage-formula="${damageDice}">
|
||||||
|
<i class="fa-solid fa-wand-magic-sparkles"></i> Spell Damage (${damageDice})
|
||||||
|
</button>
|
||||||
|
</div>
|
||||||
|
`
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -709,7 +869,7 @@ export default class LethalFantasyUtils {
|
|||||||
</div>
|
</div>
|
||||||
<div class="combat-result-text">
|
<div class="combat-result-text">
|
||||||
${outcome === "shielded-hit"
|
${outcome === "shielded-hit"
|
||||||
? `<i class="fa-solid fa-shield"></i> <strong>${data.attackerName}</strong> still hits <strong>${data.defenderName}</strong>, but shield DR <strong>${data.shieldDamageReduction || 0}</strong> reduces the damage.`
|
? `<i class="fa-solid fa-shield"></i> <strong>${data.attackerName}</strong> hits <strong>${data.defenderName}</strong>, but the shield blocked — apply armor DR + shield DR <strong>${data.shieldDamageReduction || 0}</strong>.`
|
||||||
: isAttackWin
|
: isAttackWin
|
||||||
? `<i class="fa-solid fa-circle-check"></i> <strong>${data.attackerName}</strong> hits <strong>${data.defenderName}</strong>!`
|
? `<i class="fa-solid fa-circle-check"></i> <strong>${data.attackerName}</strong> hits <strong>${data.defenderName}</strong>!`
|
||||||
: `<i class="fa-solid fa-shield-halved"></i> <strong>${data.defenderName}</strong> parries the attack!`
|
: `<i class="fa-solid fa-shield-halved"></i> <strong>${data.defenderName}</strong> parries the attack!`
|
||||||
|
|||||||
@@ -1 +1 @@
|
|||||||
MANIFEST-000555
|
MANIFEST-000579
|
||||||
|
|||||||
@@ -1,8 +1,8 @@
|
|||||||
2026/04/12-10:10:03.851531 7f20ed3fd6c0 Recovering log #553
|
2026/04/30-14:38:06.808992 7f3f35bff6c0 Recovering log #577
|
||||||
2026/04/12-10:10:03.861282 7f20ed3fd6c0 Delete type=3 #551
|
2026/04/30-14:38:06.818757 7f3f35bff6c0 Delete type=3 #575
|
||||||
2026/04/12-10:10:03.861341 7f20ed3fd6c0 Delete type=0 #553
|
2026/04/30-14:38:06.818831 7f3f35bff6c0 Delete type=0 #577
|
||||||
2026/04/12-11:08:03.389691 7f1e4ffff6c0 Level-0 table #558: started
|
2026/04/30-14:38:35.518816 7f3ee77fe6c0 Level-0 table #582: started
|
||||||
2026/04/12-11:08:03.389742 7f1e4ffff6c0 Level-0 table #558: 0 bytes OK
|
2026/04/30-14:38:35.518836 7f3ee77fe6c0 Level-0 table #582: 0 bytes OK
|
||||||
2026/04/12-11:08:03.395757 7f1e4ffff6c0 Delete type=0 #556
|
2026/04/30-14:38:35.525869 7f3ee77fe6c0 Delete type=0 #580
|
||||||
2026/04/12-11:08:03.415391 7f1e4ffff6c0 Manual compaction at level-0 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zw9RQocTdz3HRjZK' @ 0 : 0; will stop at (end)
|
2026/04/30-14:38:35.538258 7f3ee77fe6c0 Manual compaction at level-0 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zw9RQocTdz3HRjZK' @ 0 : 0; will stop at (end)
|
||||||
2026/04/12-11:08:03.415438 7f1e4ffff6c0 Manual compaction at level-1 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zw9RQocTdz3HRjZK' @ 0 : 0; will stop at (end)
|
2026/04/30-14:38:35.538288 7f3ee77fe6c0 Manual compaction at level-1 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zw9RQocTdz3HRjZK' @ 0 : 0; will stop at (end)
|
||||||
|
|||||||
@@ -1,8 +1,8 @@
|
|||||||
2026/04/12-00:56:41.816652 7f20ecbfc6c0 Recovering log #549
|
2026/04/29-20:13:54.005832 7fed937fe6c0 Recovering log #573
|
||||||
2026/04/12-00:56:41.832396 7f20ecbfc6c0 Delete type=3 #547
|
2026/04/29-20:13:54.016172 7fed937fe6c0 Delete type=3 #571
|
||||||
2026/04/12-00:56:41.832446 7f20ecbfc6c0 Delete type=0 #549
|
2026/04/29-20:13:54.016279 7fed937fe6c0 Delete type=0 #573
|
||||||
2026/04/12-01:07:05.182307 7f1e4ffff6c0 Level-0 table #554: started
|
2026/04/29-20:27:06.418200 7feb10fff6c0 Level-0 table #578: started
|
||||||
2026/04/12-01:07:05.182364 7f1e4ffff6c0 Level-0 table #554: 0 bytes OK
|
2026/04/29-20:27:06.418231 7feb10fff6c0 Level-0 table #578: 0 bytes OK
|
||||||
2026/04/12-01:07:05.188459 7f1e4ffff6c0 Delete type=0 #552
|
2026/04/29-20:27:06.424568 7feb10fff6c0 Delete type=0 #576
|
||||||
2026/04/12-01:07:05.207103 7f1e4ffff6c0 Manual compaction at level-0 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zw9RQocTdz3HRjZK' @ 0 : 0; will stop at (end)
|
2026/04/29-20:27:06.431809 7feb10fff6c0 Manual compaction at level-0 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zw9RQocTdz3HRjZK' @ 0 : 0; will stop at (end)
|
||||||
2026/04/12-01:07:05.207149 7f1e4ffff6c0 Manual compaction at level-1 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zw9RQocTdz3HRjZK' @ 0 : 0; will stop at (end)
|
2026/04/29-20:27:06.431871 7feb10fff6c0 Manual compaction at level-1 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zw9RQocTdz3HRjZK' @ 0 : 0; will stop at (end)
|
||||||
|
|||||||
Binary file not shown.
@@ -1 +1 @@
|
|||||||
MANIFEST-000552
|
MANIFEST-000576
|
||||||
|
|||||||
@@ -1,8 +1,8 @@
|
|||||||
2026/04/12-10:10:03.864565 7f20ecbfc6c0 Recovering log #550
|
2026/04/30-14:38:06.823818 7f3f353fe6c0 Recovering log #574
|
||||||
2026/04/12-10:10:03.875268 7f20ecbfc6c0 Delete type=3 #548
|
2026/04/30-14:38:06.834104 7f3f353fe6c0 Delete type=3 #572
|
||||||
2026/04/12-10:10:03.875332 7f20ecbfc6c0 Delete type=0 #550
|
2026/04/30-14:38:06.834187 7f3f353fe6c0 Delete type=0 #574
|
||||||
2026/04/12-11:08:03.395874 7f1e4ffff6c0 Level-0 table #555: started
|
2026/04/30-14:38:35.525993 7f3ee77fe6c0 Level-0 table #579: started
|
||||||
2026/04/12-11:08:03.395896 7f1e4ffff6c0 Level-0 table #555: 0 bytes OK
|
2026/04/30-14:38:35.526019 7f3ee77fe6c0 Level-0 table #579: 0 bytes OK
|
||||||
2026/04/12-11:08:03.401955 7f1e4ffff6c0 Delete type=0 #553
|
2026/04/30-14:38:35.532067 7f3ee77fe6c0 Delete type=0 #577
|
||||||
2026/04/12-11:08:03.415404 7f1e4ffff6c0 Manual compaction at level-0 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!x5gLtqlW4sdDmHTd' @ 0 : 0; will stop at (end)
|
2026/04/30-14:38:35.538267 7f3ee77fe6c0 Manual compaction at level-0 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!x5gLtqlW4sdDmHTd' @ 0 : 0; will stop at (end)
|
||||||
2026/04/12-11:08:03.415431 7f1e4ffff6c0 Manual compaction at level-1 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!x5gLtqlW4sdDmHTd' @ 0 : 0; will stop at (end)
|
2026/04/30-14:38:35.538302 7f3ee77fe6c0 Manual compaction at level-1 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!x5gLtqlW4sdDmHTd' @ 0 : 0; will stop at (end)
|
||||||
|
|||||||
@@ -1,8 +1,8 @@
|
|||||||
2026/04/12-00:56:41.835571 7f20ee3ff6c0 Recovering log #546
|
2026/04/29-20:13:54.023030 7fed93fff6c0 Recovering log #570
|
||||||
2026/04/12-00:56:41.850974 7f20ee3ff6c0 Delete type=3 #544
|
2026/04/29-20:13:54.032615 7fed93fff6c0 Delete type=3 #568
|
||||||
2026/04/12-00:56:41.851033 7f20ee3ff6c0 Delete type=0 #546
|
2026/04/29-20:13:54.032677 7fed93fff6c0 Delete type=0 #570
|
||||||
2026/04/12-01:07:05.194434 7f1e4ffff6c0 Level-0 table #551: started
|
2026/04/29-20:27:06.286266 7feb10fff6c0 Level-0 table #575: started
|
||||||
2026/04/12-01:07:05.194455 7f1e4ffff6c0 Level-0 table #551: 0 bytes OK
|
2026/04/29-20:27:06.286286 7feb10fff6c0 Level-0 table #575: 0 bytes OK
|
||||||
2026/04/12-01:07:05.200694 7f1e4ffff6c0 Delete type=0 #549
|
2026/04/29-20:27:06.292048 7feb10fff6c0 Delete type=0 #573
|
||||||
2026/04/12-01:07:05.207125 7f1e4ffff6c0 Manual compaction at level-0 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!x5gLtqlW4sdDmHTd' @ 0 : 0; will stop at (end)
|
2026/04/29-20:27:06.299186 7feb10fff6c0 Manual compaction at level-0 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!x5gLtqlW4sdDmHTd' @ 0 : 0; will stop at (end)
|
||||||
2026/04/12-01:07:05.207165 7f1e4ffff6c0 Manual compaction at level-1 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!x5gLtqlW4sdDmHTd' @ 0 : 0; will stop at (end)
|
2026/04/29-20:27:06.299236 7feb10fff6c0 Manual compaction at level-1 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!x5gLtqlW4sdDmHTd' @ 0 : 0; will stop at (end)
|
||||||
|
|||||||
Binary file not shown.
@@ -1 +1 @@
|
|||||||
MANIFEST-000557
|
MANIFEST-000581
|
||||||
|
|||||||
@@ -1,8 +1,8 @@
|
|||||||
2026/04/12-10:10:03.838632 7f20ee3ff6c0 Recovering log #555
|
2026/04/30-14:38:06.795186 7f3f353fe6c0 Recovering log #579
|
||||||
2026/04/12-10:10:03.848360 7f20ee3ff6c0 Delete type=3 #553
|
2026/04/30-14:38:06.805935 7f3f353fe6c0 Delete type=3 #577
|
||||||
2026/04/12-10:10:03.848406 7f20ee3ff6c0 Delete type=0 #555
|
2026/04/30-14:38:06.805994 7f3f353fe6c0 Delete type=0 #579
|
||||||
2026/04/12-11:08:03.402029 7f1e4ffff6c0 Level-0 table #560: started
|
2026/04/30-14:38:35.512680 7f3ee77fe6c0 Level-0 table #584: started
|
||||||
2026/04/12-11:08:03.402048 7f1e4ffff6c0 Level-0 table #560: 0 bytes OK
|
2026/04/30-14:38:35.512729 7f3ee77fe6c0 Level-0 table #584: 0 bytes OK
|
||||||
2026/04/12-11:08:03.408790 7f1e4ffff6c0 Delete type=0 #558
|
2026/04/30-14:38:35.518704 7f3ee77fe6c0 Delete type=0 #582
|
||||||
2026/04/12-11:08:03.415414 7f1e4ffff6c0 Manual compaction at level-0 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)
|
2026/04/30-14:38:35.538247 7f3ee77fe6c0 Manual compaction at level-0 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)
|
||||||
2026/04/12-11:08:03.415454 7f1e4ffff6c0 Manual compaction at level-1 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)
|
2026/04/30-14:38:35.538281 7f3ee77fe6c0 Manual compaction at level-1 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)
|
||||||
|
|||||||
@@ -1,8 +1,8 @@
|
|||||||
2026/04/12-00:56:41.797453 7f20ed3fd6c0 Recovering log #551
|
2026/04/29-20:13:53.990808 7fed927fc6c0 Recovering log #575
|
||||||
2026/04/12-00:56:41.813315 7f20ed3fd6c0 Delete type=3 #549
|
2026/04/29-20:13:54.001559 7fed927fc6c0 Delete type=3 #573
|
||||||
2026/04/12-00:56:41.813371 7f20ed3fd6c0 Delete type=0 #551
|
2026/04/29-20:13:54.001699 7fed927fc6c0 Delete type=0 #575
|
||||||
2026/04/12-01:07:05.200810 7f1e4ffff6c0 Level-0 table #556: started
|
2026/04/29-20:27:06.273802 7feb10fff6c0 Level-0 table #580: started
|
||||||
2026/04/12-01:07:05.200837 7f1e4ffff6c0 Level-0 table #556: 0 bytes OK
|
2026/04/29-20:27:06.273877 7feb10fff6c0 Level-0 table #580: 0 bytes OK
|
||||||
2026/04/12-01:07:05.207008 7f1e4ffff6c0 Delete type=0 #554
|
2026/04/29-20:27:06.280252 7feb10fff6c0 Delete type=0 #578
|
||||||
2026/04/12-01:07:05.207134 7f1e4ffff6c0 Manual compaction at level-0 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)
|
2026/04/29-20:27:06.299161 7feb10fff6c0 Manual compaction at level-0 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)
|
||||||
2026/04/12-01:07:05.207157 7f1e4ffff6c0 Manual compaction at level-1 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)
|
2026/04/29-20:27:06.299217 7feb10fff6c0 Manual compaction at level-1 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)
|
||||||
|
|||||||
Binary file not shown.
@@ -1 +1 @@
|
|||||||
MANIFEST-000252
|
MANIFEST-000276
|
||||||
|
|||||||
@@ -1,8 +1,8 @@
|
|||||||
2026/04/12-10:10:03.889781 7f20ed3fd6c0 Recovering log #250
|
2026/04/30-14:38:06.849252 7f3f353fe6c0 Recovering log #274
|
||||||
2026/04/12-10:10:03.899549 7f20ed3fd6c0 Delete type=3 #248
|
2026/04/30-14:38:06.859072 7f3f353fe6c0 Delete type=3 #272
|
||||||
2026/04/12-10:10:03.899595 7f20ed3fd6c0 Delete type=0 #250
|
2026/04/30-14:38:06.859126 7f3f353fe6c0 Delete type=0 #274
|
||||||
2026/04/12-11:08:03.421462 7f1e4ffff6c0 Level-0 table #255: started
|
2026/04/30-14:38:35.538433 7f3ee77fe6c0 Level-0 table #279: started
|
||||||
2026/04/12-11:08:03.421486 7f1e4ffff6c0 Level-0 table #255: 0 bytes OK
|
2026/04/30-14:38:35.538452 7f3ee77fe6c0 Level-0 table #279: 0 bytes OK
|
||||||
2026/04/12-11:08:03.427527 7f1e4ffff6c0 Delete type=0 #253
|
2026/04/30-14:38:35.544715 7f3ee77fe6c0 Delete type=0 #277
|
||||||
2026/04/12-11:08:03.443589 7f1e4ffff6c0 Manual compaction at level-0 from '!folders!37mu4dxsSuftlnmP' @ 72057594037927935 : 1 .. '!items!zKOpU34oLziGJW6y' @ 0 : 0; will stop at (end)
|
2026/04/30-14:38:35.567736 7f3ee77fe6c0 Manual compaction at level-0 from '!folders!37mu4dxsSuftlnmP' @ 72057594037927935 : 1 .. '!items!zKOpU34oLziGJW6y' @ 0 : 0; will stop at (end)
|
||||||
2026/04/12-11:08:03.443624 7f1e4ffff6c0 Manual compaction at level-1 from '!folders!37mu4dxsSuftlnmP' @ 72057594037927935 : 1 .. '!items!zKOpU34oLziGJW6y' @ 0 : 0; will stop at (end)
|
2026/04/30-14:38:35.567785 7f3ee77fe6c0 Manual compaction at level-1 from '!folders!37mu4dxsSuftlnmP' @ 72057594037927935 : 1 .. '!items!zKOpU34oLziGJW6y' @ 0 : 0; will stop at (end)
|
||||||
|
|||||||
@@ -1,8 +1,8 @@
|
|||||||
2026/04/12-00:56:41.870438 7f20ecbfc6c0 Recovering log #246
|
2026/04/29-20:13:54.051682 7fed937fe6c0 Recovering log #270
|
||||||
2026/04/12-00:56:41.885745 7f20ecbfc6c0 Delete type=3 #244
|
2026/04/29-20:13:54.062010 7fed937fe6c0 Delete type=3 #268
|
||||||
2026/04/12-00:56:41.885813 7f20ecbfc6c0 Delete type=0 #246
|
2026/04/29-20:13:54.062071 7fed937fe6c0 Delete type=0 #270
|
||||||
2026/04/12-01:07:05.229253 7f1e4ffff6c0 Level-0 table #251: started
|
2026/04/29-20:27:06.292128 7feb10fff6c0 Level-0 table #275: started
|
||||||
2026/04/12-01:07:05.229286 7f1e4ffff6c0 Level-0 table #251: 0 bytes OK
|
2026/04/29-20:27:06.292152 7feb10fff6c0 Level-0 table #275: 0 bytes OK
|
||||||
2026/04/12-01:07:05.235261 7f1e4ffff6c0 Delete type=0 #249
|
2026/04/29-20:27:06.299041 7feb10fff6c0 Delete type=0 #273
|
||||||
2026/04/12-01:07:05.235386 7f1e4ffff6c0 Manual compaction at level-0 from '!folders!37mu4dxsSuftlnmP' @ 72057594037927935 : 1 .. '!items!zKOpU34oLziGJW6y' @ 0 : 0; will stop at (end)
|
2026/04/29-20:27:06.299199 7feb10fff6c0 Manual compaction at level-0 from '!folders!37mu4dxsSuftlnmP' @ 72057594037927935 : 1 .. '!items!zKOpU34oLziGJW6y' @ 0 : 0; will stop at (end)
|
||||||
2026/04/12-01:07:05.245080 7f1e4ffff6c0 Manual compaction at level-1 from '!folders!37mu4dxsSuftlnmP' @ 72057594037927935 : 1 .. '!items!zKOpU34oLziGJW6y' @ 0 : 0; will stop at (end)
|
2026/04/29-20:27:06.299226 7feb10fff6c0 Manual compaction at level-1 from '!folders!37mu4dxsSuftlnmP' @ 72057594037927935 : 1 .. '!items!zKOpU34oLziGJW6y' @ 0 : 0; will stop at (end)
|
||||||
|
|||||||
BIN
Binary file not shown.
@@ -1 +1 @@
|
|||||||
MANIFEST-000551
|
MANIFEST-000575
|
||||||
|
|||||||
@@ -1,8 +1,8 @@
|
|||||||
2026/04/12-10:10:03.877445 7f20ee3ff6c0 Recovering log #549
|
2026/04/30-14:38:06.836968 7f3ee7fff6c0 Recovering log #573
|
||||||
2026/04/12-10:10:03.887615 7f20ee3ff6c0 Delete type=3 #547
|
2026/04/30-14:38:06.846980 7f3ee7fff6c0 Delete type=3 #571
|
||||||
2026/04/12-10:10:03.887678 7f20ee3ff6c0 Delete type=0 #549
|
2026/04/30-14:38:06.847050 7f3ee7fff6c0 Delete type=0 #573
|
||||||
2026/04/12-11:08:03.408913 7f1e4ffff6c0 Level-0 table #554: started
|
2026/04/30-14:38:35.532186 7f3ee77fe6c0 Level-0 table #578: started
|
||||||
2026/04/12-11:08:03.408942 7f1e4ffff6c0 Level-0 table #554: 0 bytes OK
|
2026/04/30-14:38:35.532209 7f3ee77fe6c0 Level-0 table #578: 0 bytes OK
|
||||||
2026/04/12-11:08:03.415303 7f1e4ffff6c0 Delete type=0 #552
|
2026/04/30-14:38:35.538132 7f3ee77fe6c0 Delete type=0 #576
|
||||||
2026/04/12-11:08:03.415422 7f1e4ffff6c0 Manual compaction at level-0 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)
|
2026/04/30-14:38:35.538276 7f3ee77fe6c0 Manual compaction at level-0 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)
|
||||||
2026/04/12-11:08:03.415446 7f1e4ffff6c0 Manual compaction at level-1 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)
|
2026/04/30-14:38:35.538295 7f3ee77fe6c0 Manual compaction at level-1 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)
|
||||||
|
|||||||
@@ -1,8 +1,8 @@
|
|||||||
2026/04/12-00:56:41.853085 7f20ed3fd6c0 Recovering log #545
|
2026/04/29-20:13:54.036694 7fed92ffd6c0 Recovering log #569
|
||||||
2026/04/12-00:56:41.867862 7f20ed3fd6c0 Delete type=3 #543
|
2026/04/29-20:13:54.047834 7fed92ffd6c0 Delete type=3 #567
|
||||||
2026/04/12-00:56:41.867925 7f20ed3fd6c0 Delete type=0 #545
|
2026/04/29-20:13:54.047922 7fed92ffd6c0 Delete type=0 #569
|
||||||
2026/04/12-01:07:05.188580 7f1e4ffff6c0 Level-0 table #550: started
|
2026/04/29-20:27:06.280338 7feb10fff6c0 Level-0 table #574: started
|
||||||
2026/04/12-01:07:05.188606 7f1e4ffff6c0 Level-0 table #550: 0 bytes OK
|
2026/04/29-20:27:06.280357 7feb10fff6c0 Level-0 table #574: 0 bytes OK
|
||||||
2026/04/12-01:07:05.194367 7f1e4ffff6c0 Delete type=0 #548
|
2026/04/29-20:27:06.286179 7feb10fff6c0 Delete type=0 #572
|
||||||
2026/04/12-01:07:05.207115 7f1e4ffff6c0 Manual compaction at level-0 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)
|
2026/04/29-20:27:06.299174 7feb10fff6c0 Manual compaction at level-0 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)
|
||||||
2026/04/12-01:07:05.207142 7f1e4ffff6c0 Manual compaction at level-1 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)
|
2026/04/29-20:27:06.299209 7feb10fff6c0 Manual compaction at level-1 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)
|
||||||
|
|||||||
BIN
Binary file not shown.
+246
@@ -88,3 +88,249 @@
|
|||||||
padding-left: 8px;
|
padding-left: 8px;
|
||||||
font-size: 0.9rem;
|
font-size: 0.9rem;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------------- */
|
||||||
|
/* Dice Tray — injected into the Foundry chat sidebar */
|
||||||
|
/* -------------------------------------------------- */
|
||||||
|
|
||||||
|
.lf-dice-tray {
|
||||||
|
padding: 6px 8px;
|
||||||
|
background:
|
||||||
|
linear-gradient(135deg, rgba(245, 232, 200, 0.97) 0%, rgba(238, 222, 185, 0.97) 100%),
|
||||||
|
url("/systems/fvtt-lethal-fantasy/assets/ui/lethal_fantasy_background.webp") center / cover;
|
||||||
|
border-top: 2px solid rgba(139, 69, 19, 0.5);
|
||||||
|
border-bottom: 1px solid rgba(139, 69, 19, 0.25);
|
||||||
|
width: 100%;
|
||||||
|
box-sizing: border-box;
|
||||||
|
pointer-events: all;
|
||||||
|
|
||||||
|
.lf-dt-row {
|
||||||
|
display: flex;
|
||||||
|
align-items: center;
|
||||||
|
gap: 5px;
|
||||||
|
flex-wrap: wrap;
|
||||||
|
}
|
||||||
|
|
||||||
|
.lf-dt-label {
|
||||||
|
color: #3a2a10;
|
||||||
|
font-size: 15px;
|
||||||
|
flex-shrink: 0;
|
||||||
|
opacity: 0.7;
|
||||||
|
}
|
||||||
|
|
||||||
|
.lf-dt-count {
|
||||||
|
width: 44px;
|
||||||
|
flex-shrink: 0;
|
||||||
|
padding: 3px 4px;
|
||||||
|
background: rgba(139, 69, 19, 0.15);
|
||||||
|
border: 1px solid rgba(139, 69, 19, 0.45);
|
||||||
|
border-radius: 4px;
|
||||||
|
color: #2a1a08;
|
||||||
|
font-size: 11px;
|
||||||
|
font-weight: 700;
|
||||||
|
cursor: pointer;
|
||||||
|
text-align: center;
|
||||||
|
|
||||||
|
option { background: #f5ead0; color: #2a1a08; }
|
||||||
|
|
||||||
|
&:focus {
|
||||||
|
outline: none;
|
||||||
|
border-color: rgba(139, 69, 19, 0.7);
|
||||||
|
box-shadow: 0 0 4px rgba(139, 69, 19, 0.25);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
.lf-dt-dice {
|
||||||
|
display: flex;
|
||||||
|
flex-wrap: wrap;
|
||||||
|
gap: 3px;
|
||||||
|
flex: 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
.lf-dt-die-btn {
|
||||||
|
padding: 3px 7px;
|
||||||
|
background: rgba(139, 69, 19, 0.15);
|
||||||
|
border: 1px solid rgba(139, 69, 19, 0.4);
|
||||||
|
border-radius: 4px;
|
||||||
|
color: #2a1a08;
|
||||||
|
font-size: 10px;
|
||||||
|
font-weight: 700;
|
||||||
|
cursor: pointer;
|
||||||
|
transition: background 0.15s, border-color 0.15s, box-shadow 0.15s, transform 0.1s;
|
||||||
|
line-height: 1.5;
|
||||||
|
letter-spacing: 0.3px;
|
||||||
|
|
||||||
|
&:hover {
|
||||||
|
background: rgba(139, 69, 19, 0.35);
|
||||||
|
border-color: rgba(139, 69, 19, 0.7);
|
||||||
|
color: #5a2a00;
|
||||||
|
box-shadow: 0 0 5px rgba(139, 69, 19, 0.3);
|
||||||
|
transform: translateY(-1px);
|
||||||
|
}
|
||||||
|
|
||||||
|
&:active {
|
||||||
|
transform: translateY(0);
|
||||||
|
box-shadow: none;
|
||||||
|
background: rgba(139, 69, 19, 0.5);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
.lf-dt-explode-label {
|
||||||
|
display: flex;
|
||||||
|
align-items: center;
|
||||||
|
gap: 3px;
|
||||||
|
cursor: pointer;
|
||||||
|
color: rgba(160, 80, 20, 0.7);
|
||||||
|
font-size: 14px;
|
||||||
|
flex-shrink: 0;
|
||||||
|
padding: 3px 6px;
|
||||||
|
border: 1px solid transparent;
|
||||||
|
border-radius: 4px;
|
||||||
|
transition: color 0.15s, border-color 0.15s, background 0.15s;
|
||||||
|
|
||||||
|
&:hover {
|
||||||
|
color: rgba(200, 100, 30, 0.9);
|
||||||
|
border-color: rgba(139, 69, 19, 0.45);
|
||||||
|
background: rgba(139, 69, 19, 0.12);
|
||||||
|
}
|
||||||
|
|
||||||
|
input[type="checkbox"] {
|
||||||
|
appearance: none;
|
||||||
|
width: 0;
|
||||||
|
height: 0;
|
||||||
|
position: absolute;
|
||||||
|
opacity: 0;
|
||||||
|
|
||||||
|
&:checked ~ i {
|
||||||
|
color: #cc4400;
|
||||||
|
filter: drop-shadow(0 0 4px rgba(200, 80, 0, 0.6));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
&:has(input:checked) {
|
||||||
|
color: #cc4400;
|
||||||
|
border-color: rgba(139, 69, 19, 0.55);
|
||||||
|
background: rgba(139, 60, 10, 0.2);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/* Free roll chat card — styled to match regular system roll cards */
|
||||||
|
.lf-free-roll-card {
|
||||||
|
border-radius: 6px;
|
||||||
|
overflow: hidden;
|
||||||
|
|
||||||
|
.lf-frc-header {
|
||||||
|
display: flex;
|
||||||
|
align-items: center;
|
||||||
|
gap: 6px;
|
||||||
|
padding: 6px 8px;
|
||||||
|
background: linear-gradient(135deg, rgba(40, 30, 20, 0.7) 0%, rgba(30, 22, 15, 0.9) 100%);
|
||||||
|
border-bottom: 2px solid rgba(139, 69, 19, 0.4);
|
||||||
|
|
||||||
|
i { color: #c9b896; font-size: calc(var(--font-size-standard, 14px) * 1.1); }
|
||||||
|
|
||||||
|
.lf-frc-title-text {
|
||||||
|
font-size: calc(var(--font-size-standard, 14px) * 0.85);
|
||||||
|
color: #c9b896;
|
||||||
|
text-transform: uppercase;
|
||||||
|
letter-spacing: 0.5px;
|
||||||
|
}
|
||||||
|
|
||||||
|
.lf-frc-badge {
|
||||||
|
display: inline-flex;
|
||||||
|
align-items: center;
|
||||||
|
padding: 2px 8px;
|
||||||
|
background: rgba(139, 69, 19, 0.3);
|
||||||
|
border: 1px solid rgba(139, 69, 19, 0.5);
|
||||||
|
border-radius: 10px;
|
||||||
|
font-size: calc(var(--font-size-standard, 14px) * 0.85);
|
||||||
|
font-weight: 600;
|
||||||
|
color: #d4c5a9;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
.lf-frc-dice {
|
||||||
|
display: flex;
|
||||||
|
flex-wrap: wrap;
|
||||||
|
gap: 4px;
|
||||||
|
padding: 6px 8px;
|
||||||
|
background: rgba(0, 0, 0, 0.15);
|
||||||
|
border: 1px solid rgba(139, 69, 19, 0.3);
|
||||||
|
border-top: none;
|
||||||
|
|
||||||
|
.lf-frc-die-chip {
|
||||||
|
display: flex;
|
||||||
|
align-items: center;
|
||||||
|
gap: 4px;
|
||||||
|
padding: 3px 8px;
|
||||||
|
background: rgba(139, 69, 19, 0.2);
|
||||||
|
border: 1px solid rgba(139, 69, 19, 0.3);
|
||||||
|
border-radius: 4px;
|
||||||
|
|
||||||
|
.lf-frc-die-type {
|
||||||
|
font-size: calc(var(--font-size-standard, 14px) * 0.85);
|
||||||
|
font-weight: 600;
|
||||||
|
color: #2a2a1a;
|
||||||
|
text-transform: uppercase;
|
||||||
|
}
|
||||||
|
|
||||||
|
.lf-frc-die-sep {
|
||||||
|
color: rgba(0, 0, 0, 0.35);
|
||||||
|
font-weight: 300;
|
||||||
|
font-size: calc(var(--font-size-standard, 14px) * 0.8);
|
||||||
|
}
|
||||||
|
|
||||||
|
.lf-frc-die-val {
|
||||||
|
font-weight: bold;
|
||||||
|
color: #ffd700;
|
||||||
|
font-size: calc(var(--font-size-standard, 14px) * 0.95);
|
||||||
|
|
||||||
|
.lf-dt-explode-icon {
|
||||||
|
font-size: 8px;
|
||||||
|
color: #ffcc00;
|
||||||
|
margin-left: 2px;
|
||||||
|
vertical-align: super;
|
||||||
|
text-shadow: 0 0 4px rgba(255, 200, 0, 0.8);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
&.lf-frc-max {
|
||||||
|
background: rgba(139, 90, 19, 0.35);
|
||||||
|
border-color: rgba(200, 116, 42, 0.6);
|
||||||
|
.lf-frc-die-val { color: #ff9a40; text-shadow: 0 0 6px rgba(200, 116, 42, 0.6); }
|
||||||
|
}
|
||||||
|
|
||||||
|
&.lf-frc-min {
|
||||||
|
background: rgba(139, 20, 20, 0.25);
|
||||||
|
border-color: rgba(139, 34, 34, 0.5);
|
||||||
|
.lf-frc-die-val { color: #ff6b6b; }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
.lf-frc-total-bar {
|
||||||
|
display: flex;
|
||||||
|
align-items: center;
|
||||||
|
justify-content: center;
|
||||||
|
gap: 8px;
|
||||||
|
padding: 6px 10px;
|
||||||
|
background: linear-gradient(135deg, rgba(40, 30, 20, 0.6) 0%, rgba(20, 15, 10, 0.8) 100%);
|
||||||
|
border: 2px solid rgba(139, 69, 19, 0.5);
|
||||||
|
|
||||||
|
.lf-frc-total-label {
|
||||||
|
font-size: calc(var(--font-size-standard, 14px) * 0.85);
|
||||||
|
text-transform: uppercase;
|
||||||
|
letter-spacing: 0.5px;
|
||||||
|
color: #c9b896;
|
||||||
|
}
|
||||||
|
|
||||||
|
.lf-frc-total-value {
|
||||||
|
font-family: var(--font-primary, serif);
|
||||||
|
font-size: calc(var(--font-size-standard, 14px) * 1.6);
|
||||||
|
font-weight: bold;
|
||||||
|
color: #e8d5a0;
|
||||||
|
text-shadow: 2px 2px 4px rgba(0, 0, 0, 0.8);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|||||||
+4
-4
@@ -467,7 +467,7 @@
|
|||||||
.d30-label {
|
.d30-label {
|
||||||
flex-grow: 1;
|
flex-grow: 1;
|
||||||
font-weight: bold;
|
font-weight: bold;
|
||||||
color: #e0d5f0;
|
color: #2a1a3a;
|
||||||
text-transform: uppercase;
|
text-transform: uppercase;
|
||||||
letter-spacing: 0.5px;
|
letter-spacing: 0.5px;
|
||||||
font-size: calc(var(--font-size-standard) * 0.9);
|
font-size: calc(var(--font-size-standard) * 0.9);
|
||||||
@@ -477,11 +477,11 @@
|
|||||||
font-family: var(--font-primary);
|
font-family: var(--font-primary);
|
||||||
font-size: calc(var(--font-size-standard) * 1.5);
|
font-size: calc(var(--font-size-standard) * 1.5);
|
||||||
font-weight: bold;
|
font-weight: bold;
|
||||||
color: #ff69b4;
|
color: #3d006e;
|
||||||
background: rgba(255, 105, 180, 0.1);
|
background: rgba(255, 255, 255, 0.35);
|
||||||
padding: 4px 12px;
|
padding: 4px 12px;
|
||||||
border-radius: 12px;
|
border-radius: 12px;
|
||||||
border: 1px solid rgba(255, 105, 180, 0.3);
|
border: 1px solid rgba(138, 43, 226, 0.4);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
+2
-2
@@ -6,7 +6,7 @@
|
|||||||
"download": "#{DOWNLOAD}#",
|
"download": "#{DOWNLOAD}#",
|
||||||
"url": "#{URL}#",
|
"url": "#{URL}#",
|
||||||
"license": "LICENSE",
|
"license": "LICENSE",
|
||||||
"version": "13.0.0",
|
"version": "14.0.0",
|
||||||
"authors": [
|
"authors": [
|
||||||
{
|
{
|
||||||
"name": "Uberwald",
|
"name": "Uberwald",
|
||||||
@@ -15,7 +15,7 @@
|
|||||||
],
|
],
|
||||||
"compatibility": {
|
"compatibility": {
|
||||||
"minimum": "13",
|
"minimum": "13",
|
||||||
"verified": "13"
|
"verified": "14"
|
||||||
},
|
},
|
||||||
"esmodules": ["lethal-fantasy.mjs"],
|
"esmodules": ["lethal-fantasy.mjs"],
|
||||||
"styles": ["css/fvtt-lethal-fantasy.css"],
|
"styles": ["css/fvtt-lethal-fantasy.css"],
|
||||||
|
|||||||
@@ -127,7 +127,7 @@
|
|||||||
{{#if D30message}}
|
{{#if D30message}}
|
||||||
<div class="d30-message">
|
<div class="d30-message">
|
||||||
<i class="fa-solid fa-wand-magic-sparkles"></i>
|
<i class="fa-solid fa-wand-magic-sparkles"></i>
|
||||||
<span>{{D30message}}</span>
|
<span>{{D30message.description}}</span>
|
||||||
</div>
|
</div>
|
||||||
{{/if}}
|
{{/if}}
|
||||||
</div>
|
</div>
|
||||||
|
|||||||
@@ -18,7 +18,16 @@
|
|||||||
|
|
||||||
<fieldset>
|
<fieldset>
|
||||||
<legend>{{localize "LETHALFANTASY.Label.attacks"}}</legend>
|
<legend>{{localize "LETHALFANTASY.Label.attacks"}}</legend>
|
||||||
<div class="attacks">
|
<div class="attack-mode-selector">
|
||||||
|
<label>{{localize "LETHALFANTASY.Label.attackMode"}}</label>
|
||||||
|
<select name="system.attackMode">
|
||||||
|
<option value="melee" {{#if (eq system.attackMode "melee")}}selected{{/if}}>{{localize "LETHALFANTASY.Label.meleeModeLabel"}}</option>
|
||||||
|
<option value="ranged" {{#if (eq system.attackMode "ranged")}}selected{{/if}}>{{localize "LETHALFANTASY.Label.rangedModeLabel"}}</option>
|
||||||
|
</select>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
{{#if (eq system.attackMode "melee")}}
|
||||||
|
<div class="attacks melee-attacks">
|
||||||
{{#each system.attacks as |item key|}}
|
{{#each system.attacks as |item key|}}
|
||||||
<div class="attack" data-attack-key="{{key}}" >
|
<div class="attack" data-attack-key="{{key}}" >
|
||||||
<div class="">
|
<div class="">
|
||||||
@@ -64,6 +73,54 @@
|
|||||||
</div>
|
</div>
|
||||||
{{/each}}
|
{{/each}}
|
||||||
</div>
|
</div>
|
||||||
|
{{else}}
|
||||||
|
<div class="attacks ranged-attacks">
|
||||||
|
{{#each system.rangedAttacks as |item key|}}
|
||||||
|
<div class="attack" data-attack-key="{{key}}" >
|
||||||
|
<div class="">
|
||||||
|
<input type="checkbox" name="system.rangedAttacks.{{item.key}}.enabled" {{checked item.enabled}} data-tooltip="Attack enabled/disabled" />
|
||||||
|
</div>
|
||||||
|
<div class="name">
|
||||||
|
<input type="text" name="system.rangedAttacks.{{item.key}}.name" value="{{item.name}}" data-tooltip="Attack name" />
|
||||||
|
</div>
|
||||||
|
<div class="numeric">
|
||||||
|
<input type="number" name="system.rangedAttacks.{{item.key}}.attackScore" value="{{item.attackScore}}" data-tooltip="Progression number" />
|
||||||
|
</div>
|
||||||
|
<div class="numeric">
|
||||||
|
<input type="number" name="system.rangedAttacks.{{item.key}}.attackModifier" value="{{item.attackModifier}}" data-tooltip="Attack modifier" />
|
||||||
|
</div>
|
||||||
|
<div class="numeric">
|
||||||
|
<input type="number" name="system.rangedAttacks.{{item.key}}.defenseModifier" value="{{item.defenseModifier}}" data-tooltip="Defense modifier"/>
|
||||||
|
</div>
|
||||||
|
<div class="damage-dice">
|
||||||
|
<input type="text" name="system.rangedAttacks.{{item.key}}.damageDice" value="{{item.damageDice}}" data-tooltip="Damage dice"/>
|
||||||
|
</div>
|
||||||
|
<div class="numeric">
|
||||||
|
<input type="number" name="system.rangedAttacks.{{item.key}}.damageModifier" value="{{item.damageModifier}}" data-tooltip="Damage modifier"/>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<div class="attack-icons">
|
||||||
|
|
||||||
|
<a class="rollable" data-roll-type="monster-attack" data-roll-key="{{item.key}}" data-tooltip="Roll Attack">
|
||||||
|
<i class="lf-roll-small fa-solid fa-bow-arrow" data-roll-type="monster-attack" data-roll-key="{{item.key}}"></i>
|
||||||
|
</a>
|
||||||
|
|
||||||
|
<a class="rollable" data-roll-type="monster-defense" data-roll-key="{{item.key}}" data-tooltip="Roll Defense">
|
||||||
|
<i class="fa-solid fa-shield-halved" data-roll-type="monster-defense" data-roll-key="{{item.key}}"></i>
|
||||||
|
</a>
|
||||||
|
|
||||||
|
<a class="rollable" data-roll-type="monster-damage" data-roll-key="{{item.key}}"
|
||||||
|
data-tooltip="Roll Damage">
|
||||||
|
<i class="fa-regular fa-face-head-bandage" data-roll-type="monster-damage"
|
||||||
|
data-roll-key="{{item.key}}"></i>
|
||||||
|
</a>
|
||||||
|
|
||||||
|
</div>
|
||||||
|
|
||||||
|
</div>
|
||||||
|
{{/each}}
|
||||||
|
</div>
|
||||||
|
{{/if}}
|
||||||
</fieldset>
|
</fieldset>
|
||||||
|
|
||||||
<fieldset>
|
<fieldset>
|
||||||
|
|||||||
@@ -30,6 +30,7 @@
|
|||||||
{{formField systemFields.savingThrow value=system.savingThrow}}
|
{{formField systemFields.savingThrow value=system.savingThrow}}
|
||||||
{{formField systemFields.extraAetherPoints value=system.extraAetherPoints}}
|
{{formField systemFields.extraAetherPoints value=system.extraAetherPoints}}
|
||||||
{{formField systemFields.criticalType value=system.criticalType}}
|
{{formField systemFields.criticalType value=system.criticalType}}
|
||||||
|
{{formField systemFields.damageDice value=system.damageDice}}
|
||||||
|
|
||||||
|
|
||||||
<fieldset>
|
<fieldset>
|
||||||
|
|||||||
Reference in New Issue
Block a user