Compare commits
9 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| b8174d5e22 | |||
| 7f15450566 | |||
| 28fdaff2ec | |||
| 81584ed5d6 | |||
| 8c9a13faf1 | |||
| 6c6c473147 | |||
| 2e2a917a45 | |||
| 343abc32e2 | |||
| c37d92af25 |
BIN
assets/rules/dice_30_effects.xlsx
Normal file
BIN
assets/rules/dice_30_effects.xlsx
Normal file
Binary file not shown.
@@ -2974,7 +2974,7 @@ i.lethalfantasy {
|
||||
.message.fvtt-lethal-fantasy.dice-roll .result-section .d30-result .d30-header .d30-label {
|
||||
flex-grow: 1;
|
||||
font-weight: bold;
|
||||
color: #e0d5f0;
|
||||
color: #2a1a3a;
|
||||
text-transform: uppercase;
|
||||
letter-spacing: 0.5px;
|
||||
font-size: calc(var(--font-size-standard) * 0.9);
|
||||
@@ -2986,11 +2986,11 @@ i.lethalfantasy {
|
||||
font-family: var(--font-primary);
|
||||
font-size: calc(var(--font-size-standard) * 1.5);
|
||||
font-weight: bold;
|
||||
color: #ff69b4;
|
||||
background: rgba(255, 105, 180, 0.1);
|
||||
color: #3d006e;
|
||||
background: rgba(255, 255, 255, 0.35);
|
||||
padding: 4px 12px;
|
||||
border-radius: 12px;
|
||||
border: 1px solid rgba(255, 105, 180, 0.3);
|
||||
border: 1px solid rgba(138, 43, 226, 0.4);
|
||||
}
|
||||
.lethalfantasy.dice-roll .result-section .d30-result .d30-message,
|
||||
.fvtt-lethal-fantasy.dice-roll .result-section .d30-result .d30-message,
|
||||
@@ -3994,3 +3994,226 @@ i.lethalfantasy {
|
||||
padding-left: 8px;
|
||||
font-size: 0.9rem;
|
||||
}
|
||||
/* -------------------------------------------------- */
|
||||
/* Dice Tray — injected into the Foundry chat sidebar */
|
||||
/* -------------------------------------------------- */
|
||||
.lf-dice-tray {
|
||||
padding: 6px 8px;
|
||||
background: linear-gradient(135deg, rgba(245, 232, 200, 0.97) 0%, rgba(238, 222, 185, 0.97) 100%), url("/systems/fvtt-lethal-fantasy/assets/ui/lethal_fantasy_background.webp") center / cover;
|
||||
border-top: 2px solid rgba(139, 69, 19, 0.5);
|
||||
border-bottom: 1px solid rgba(139, 69, 19, 0.25);
|
||||
width: 100%;
|
||||
box-sizing: border-box;
|
||||
pointer-events: all;
|
||||
}
|
||||
.lf-dice-tray .lf-dt-row {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 5px;
|
||||
flex-wrap: wrap;
|
||||
}
|
||||
.lf-dice-tray .lf-dt-label {
|
||||
color: #3a2a10;
|
||||
font-size: 15px;
|
||||
flex-shrink: 0;
|
||||
opacity: 0.7;
|
||||
}
|
||||
.lf-dice-tray .lf-dt-count {
|
||||
width: 44px;
|
||||
flex-shrink: 0;
|
||||
padding: 3px 4px;
|
||||
background: rgba(139, 69, 19, 0.15);
|
||||
border: 1px solid rgba(139, 69, 19, 0.45);
|
||||
border-radius: 4px;
|
||||
color: #2a1a08;
|
||||
font-size: 11px;
|
||||
font-weight: 700;
|
||||
cursor: pointer;
|
||||
text-align: center;
|
||||
}
|
||||
.lf-dice-tray .lf-dt-count option {
|
||||
background: #f5ead0;
|
||||
color: #2a1a08;
|
||||
}
|
||||
.lf-dice-tray .lf-dt-count:focus {
|
||||
outline: none;
|
||||
border-color: rgba(139, 69, 19, 0.7);
|
||||
box-shadow: 0 0 4px rgba(139, 69, 19, 0.25);
|
||||
}
|
||||
.lf-dice-tray .lf-dt-dice {
|
||||
display: flex;
|
||||
flex-wrap: wrap;
|
||||
gap: 3px;
|
||||
flex: 1;
|
||||
}
|
||||
.lf-dice-tray .lf-dt-die-btn {
|
||||
padding: 3px 7px;
|
||||
background: rgba(139, 69, 19, 0.15);
|
||||
border: 1px solid rgba(139, 69, 19, 0.4);
|
||||
border-radius: 4px;
|
||||
color: #2a1a08;
|
||||
font-size: 10px;
|
||||
font-weight: 700;
|
||||
cursor: pointer;
|
||||
transition: background 0.15s, border-color 0.15s, box-shadow 0.15s, transform 0.1s;
|
||||
line-height: 1.5;
|
||||
letter-spacing: 0.3px;
|
||||
}
|
||||
.lf-dice-tray .lf-dt-die-btn:hover {
|
||||
background: rgba(139, 69, 19, 0.35);
|
||||
border-color: rgba(139, 69, 19, 0.7);
|
||||
color: #5a2a00;
|
||||
box-shadow: 0 0 5px rgba(139, 69, 19, 0.3);
|
||||
transform: translateY(-1px);
|
||||
}
|
||||
.lf-dice-tray .lf-dt-die-btn:active {
|
||||
transform: translateY(0);
|
||||
box-shadow: none;
|
||||
background: rgba(139, 69, 19, 0.5);
|
||||
}
|
||||
.lf-dice-tray .lf-dt-explode-label {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 3px;
|
||||
cursor: pointer;
|
||||
color: rgba(160, 80, 20, 0.7);
|
||||
font-size: 14px;
|
||||
flex-shrink: 0;
|
||||
padding: 3px 6px;
|
||||
border: 1px solid transparent;
|
||||
border-radius: 4px;
|
||||
transition: color 0.15s, border-color 0.15s, background 0.15s;
|
||||
}
|
||||
.lf-dice-tray .lf-dt-explode-label:hover {
|
||||
color: rgba(200, 100, 30, 0.9);
|
||||
border-color: rgba(139, 69, 19, 0.45);
|
||||
background: rgba(139, 69, 19, 0.12);
|
||||
}
|
||||
.lf-dice-tray .lf-dt-explode-label input[type="checkbox"] {
|
||||
appearance: none;
|
||||
width: 0;
|
||||
height: 0;
|
||||
position: absolute;
|
||||
opacity: 0;
|
||||
}
|
||||
.lf-dice-tray .lf-dt-explode-label input[type="checkbox"]:checked ~ i {
|
||||
color: #cc4400;
|
||||
filter: drop-shadow(0 0 4px rgba(200, 80, 0, 0.6));
|
||||
}
|
||||
.lf-dice-tray .lf-dt-explode-label:has(input:checked) {
|
||||
color: #cc4400;
|
||||
border-color: rgba(139, 69, 19, 0.55);
|
||||
background: rgba(139, 60, 10, 0.2);
|
||||
}
|
||||
/* Free roll chat card — styled to match regular system roll cards */
|
||||
.lf-free-roll-card {
|
||||
border-radius: 6px;
|
||||
overflow: hidden;
|
||||
}
|
||||
.lf-free-roll-card .lf-frc-header {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 6px;
|
||||
padding: 6px 8px;
|
||||
background: linear-gradient(135deg, rgba(40, 30, 20, 0.7) 0%, rgba(30, 22, 15, 0.9) 100%);
|
||||
border-bottom: 2px solid rgba(139, 69, 19, 0.4);
|
||||
}
|
||||
.lf-free-roll-card .lf-frc-header i {
|
||||
color: #c9b896;
|
||||
font-size: calc(var(--font-size-standard, 14px) * 1.1);
|
||||
}
|
||||
.lf-free-roll-card .lf-frc-header .lf-frc-title-text {
|
||||
font-size: calc(var(--font-size-standard, 14px) * 0.85);
|
||||
color: #c9b896;
|
||||
text-transform: uppercase;
|
||||
letter-spacing: 0.5px;
|
||||
}
|
||||
.lf-free-roll-card .lf-frc-header .lf-frc-badge {
|
||||
display: inline-flex;
|
||||
align-items: center;
|
||||
padding: 2px 8px;
|
||||
background: rgba(139, 69, 19, 0.3);
|
||||
border: 1px solid rgba(139, 69, 19, 0.5);
|
||||
border-radius: 10px;
|
||||
font-size: calc(var(--font-size-standard, 14px) * 0.85);
|
||||
font-weight: 600;
|
||||
color: #d4c5a9;
|
||||
}
|
||||
.lf-free-roll-card .lf-frc-dice {
|
||||
display: flex;
|
||||
flex-wrap: wrap;
|
||||
gap: 4px;
|
||||
padding: 6px 8px;
|
||||
background: rgba(0, 0, 0, 0.15);
|
||||
border: 1px solid rgba(139, 69, 19, 0.3);
|
||||
border-top: none;
|
||||
}
|
||||
.lf-free-roll-card .lf-frc-dice .lf-frc-die-chip {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 4px;
|
||||
padding: 3px 8px;
|
||||
background: rgba(139, 69, 19, 0.2);
|
||||
border: 1px solid rgba(139, 69, 19, 0.3);
|
||||
border-radius: 4px;
|
||||
}
|
||||
.lf-free-roll-card .lf-frc-dice .lf-frc-die-chip .lf-frc-die-type {
|
||||
font-size: calc(var(--font-size-standard, 14px) * 0.85);
|
||||
font-weight: 600;
|
||||
color: #2a2a1a;
|
||||
text-transform: uppercase;
|
||||
}
|
||||
.lf-free-roll-card .lf-frc-dice .lf-frc-die-chip .lf-frc-die-sep {
|
||||
color: rgba(0, 0, 0, 0.35);
|
||||
font-weight: 300;
|
||||
font-size: calc(var(--font-size-standard, 14px) * 0.8);
|
||||
}
|
||||
.lf-free-roll-card .lf-frc-dice .lf-frc-die-chip .lf-frc-die-val {
|
||||
font-weight: bold;
|
||||
color: #ffd700;
|
||||
font-size: calc(var(--font-size-standard, 14px) * 0.95);
|
||||
}
|
||||
.lf-free-roll-card .lf-frc-dice .lf-frc-die-chip .lf-frc-die-val .lf-dt-explode-icon {
|
||||
font-size: 8px;
|
||||
color: #ffcc00;
|
||||
margin-left: 2px;
|
||||
vertical-align: super;
|
||||
text-shadow: 0 0 4px rgba(255, 200, 0, 0.8);
|
||||
}
|
||||
.lf-free-roll-card .lf-frc-dice .lf-frc-die-chip.lf-frc-max {
|
||||
background: rgba(139, 90, 19, 0.35);
|
||||
border-color: rgba(200, 116, 42, 0.6);
|
||||
}
|
||||
.lf-free-roll-card .lf-frc-dice .lf-frc-die-chip.lf-frc-max .lf-frc-die-val {
|
||||
color: #ff9a40;
|
||||
text-shadow: 0 0 6px rgba(200, 116, 42, 0.6);
|
||||
}
|
||||
.lf-free-roll-card .lf-frc-dice .lf-frc-die-chip.lf-frc-min {
|
||||
background: rgba(139, 20, 20, 0.25);
|
||||
border-color: rgba(139, 34, 34, 0.5);
|
||||
}
|
||||
.lf-free-roll-card .lf-frc-dice .lf-frc-die-chip.lf-frc-min .lf-frc-die-val {
|
||||
color: #ff6b6b;
|
||||
}
|
||||
.lf-free-roll-card .lf-frc-total-bar {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
gap: 8px;
|
||||
padding: 6px 10px;
|
||||
background: linear-gradient(135deg, rgba(40, 30, 20, 0.6) 0%, rgba(20, 15, 10, 0.8) 100%);
|
||||
border: 2px solid rgba(139, 69, 19, 0.5);
|
||||
}
|
||||
.lf-free-roll-card .lf-frc-total-bar .lf-frc-total-label {
|
||||
font-size: calc(var(--font-size-standard, 14px) * 0.85);
|
||||
text-transform: uppercase;
|
||||
letter-spacing: 0.5px;
|
||||
color: #c9b896;
|
||||
}
|
||||
.lf-free-roll-card .lf-frc-total-bar .lf-frc-total-value {
|
||||
font-family: var(--font-primary, serif);
|
||||
font-size: calc(var(--font-size-standard, 14px) * 1.6);
|
||||
font-weight: bold;
|
||||
color: #e8d5a0;
|
||||
text-shadow: 2px 2px 4px rgba(0, 0, 0, 0.8);
|
||||
}
|
||||
|
||||
112
lang/en.json
112
lang/en.json
@@ -152,6 +152,57 @@
|
||||
"wis": {
|
||||
"label": "Wisdom"
|
||||
}
|
||||
},
|
||||
"agility": {
|
||||
"label": "Agility"
|
||||
},
|
||||
"app": {
|
||||
"label": "Appearance"
|
||||
},
|
||||
"cha": {
|
||||
"label": "Charisma"
|
||||
},
|
||||
"con": {
|
||||
"label": "Constitution"
|
||||
},
|
||||
"contagion": {
|
||||
"label": "Contagion Save"
|
||||
},
|
||||
"dex": {
|
||||
"label": "Dexterity"
|
||||
},
|
||||
"dodge": {
|
||||
"label": "Dodge Save"
|
||||
},
|
||||
"dying": {
|
||||
"label": "Dying Challenge"
|
||||
},
|
||||
"int": {
|
||||
"label": "Intelligence"
|
||||
},
|
||||
"luc": {
|
||||
"label": "Luck"
|
||||
},
|
||||
"pain": {
|
||||
"label": "Pain Save"
|
||||
},
|
||||
"painCourage": {
|
||||
"label": "Pain/Courage Save"
|
||||
},
|
||||
"poison": {
|
||||
"label": "Poison Save"
|
||||
},
|
||||
"str": {
|
||||
"label": "Strength"
|
||||
},
|
||||
"toughness": {
|
||||
"label": "Toughness Save"
|
||||
},
|
||||
"will": {
|
||||
"label": "Willpower Save"
|
||||
},
|
||||
"wis": {
|
||||
"label": "Wisdom"
|
||||
}
|
||||
},
|
||||
"Monster": {
|
||||
@@ -250,6 +301,21 @@
|
||||
"wis": {
|
||||
"label": "Wisdom"
|
||||
}
|
||||
},
|
||||
"perception": {
|
||||
"label": "Perception"
|
||||
},
|
||||
"resistIntimidation": {
|
||||
"label": "Resist Intimidation"
|
||||
},
|
||||
"resistPerformance": {
|
||||
"label": "Resist Performance"
|
||||
},
|
||||
"resistTorture": {
|
||||
"label": "Resist Torture"
|
||||
},
|
||||
"stealth": {
|
||||
"label": "Stealth"
|
||||
}
|
||||
},
|
||||
"Delete": "Delete",
|
||||
@@ -429,7 +495,9 @@
|
||||
"wis": "WIS",
|
||||
"weapon-damage-medium": "Weapon damage medium",
|
||||
"weapon-damage-small": "Weapon damage small",
|
||||
"combatProgressionStart": "Combat start threshold"
|
||||
"combatProgressionStart": "Combat start threshold",
|
||||
"miracle": "Miracle",
|
||||
"titleStandard": "Standard Roll"
|
||||
},
|
||||
"Miracle": {
|
||||
"FIELDS": {
|
||||
@@ -519,7 +587,9 @@
|
||||
"save": "Save roll {save}",
|
||||
"success": "Success",
|
||||
"visibility": "Visibility",
|
||||
"favorDisfavor": "Favor/Disfavor"
|
||||
"favorDisfavor": "Favor/Disfavor",
|
||||
"displayArmor": "Target: {targetName} — Armor DR: {targetArmor} — Damage: {realDamage}",
|
||||
"resourceLost": "Resource spent"
|
||||
},
|
||||
"Save": {
|
||||
"FIELDS": {
|
||||
@@ -661,6 +731,9 @@
|
||||
"weaponClass": {
|
||||
"label": "Class"
|
||||
}
|
||||
},
|
||||
"error": {
|
||||
"weaponBonus": "Weapon bonus exceeds the allowed maximum (skill total / 10)"
|
||||
}
|
||||
},
|
||||
"Spell": {
|
||||
@@ -723,7 +796,17 @@
|
||||
},
|
||||
"catalyst": {
|
||||
"label": "Catalyst"
|
||||
},
|
||||
"damageDice": {
|
||||
"label": "Damage dice"
|
||||
}
|
||||
},
|
||||
"Range": {
|
||||
"contact": "Contact",
|
||||
"distant": "Distant",
|
||||
"loin": "Far",
|
||||
"na": "N/A",
|
||||
"proche": "Close"
|
||||
}
|
||||
},
|
||||
"ToggleSheet": "Toggle mode",
|
||||
@@ -731,7 +814,11 @@
|
||||
"addEquipment": "New equipment",
|
||||
"addSpell": "New spells",
|
||||
"skill": "Skills list",
|
||||
"combatProgressionStart": "First attack of combat can succeed on a roll of 1 through this value. Resets to 1 for subsequent attacks."
|
||||
"combatProgressionStart": "First attack of combat can succeed on a roll of 1 through this value. Resets to 1 for subsequent attacks.",
|
||||
"addMiracle": "Add Miracle",
|
||||
"gifts": "Gifts list",
|
||||
"skills": "Skills list",
|
||||
"vulnerabilities": "Vulnerabilities list"
|
||||
},
|
||||
"Vulnerability": {
|
||||
"FIELDS": {
|
||||
@@ -890,6 +977,25 @@
|
||||
"cannotAct": "cannot act this second",
|
||||
"diceResult": "Dice result",
|
||||
"progressionCount": "Progression count:"
|
||||
},
|
||||
"EquipmentCategories": {
|
||||
"ClassKit": "Class Kit",
|
||||
"Clothing": "Clothing",
|
||||
"EssentialKit": "Essential Kit",
|
||||
"FoodDrink": "Food & Drink",
|
||||
"LandTransport": "Land Transport",
|
||||
"Light": "Light",
|
||||
"LoadBearing": "Load Bearing",
|
||||
"Misc": "Miscellaneous",
|
||||
"Mount": "Mount",
|
||||
"Music": "Music",
|
||||
"Sleeping": "Sleeping",
|
||||
"WaterTransport": "Water Transport"
|
||||
},
|
||||
"DiceTray": {
|
||||
"CountTitle": "Number of dice",
|
||||
"ExplodeTitle": "Exploding dice — re-roll on maximum value",
|
||||
"ChatTitle": "Free Roll"
|
||||
}
|
||||
},
|
||||
"TYPES": {
|
||||
|
||||
@@ -250,6 +250,19 @@ Hooks.on(hookName, (message, html, data) => {
|
||||
const attackWeaponId = message.rolls[0]?.rollTarget?.weapon?.id || message.rolls[0]?.rollTarget?.weapon?._id
|
||||
const attackRollType = message.rolls[0]?.type
|
||||
const attackRollKey = message.rolls[0]?.rollTarget?.rollKey
|
||||
console.log(`[LF] request-defense-btn | attackRollType=${attackRollType} defender=${defenderName} defenderType=${combatant.actor?.type}`)
|
||||
const attackD30result = message.rolls[0]?.options?.D30result || null
|
||||
const attackD30message = message.rolls[0]?.options?.D30message || null
|
||||
const attackRerollContext = {
|
||||
rollType: message.rolls[0]?.options?.rollType,
|
||||
rollTarget: foundry.utils.duplicate(message.rolls[0]?.options?.rollTarget ?? {}),
|
||||
actorId: message.rolls[0]?.options?.actorId,
|
||||
actorName: message.rolls[0]?.options?.actorName,
|
||||
actorImage: message.rolls[0]?.options?.actorImage,
|
||||
defenderId: combatant.actor?.id || null,
|
||||
defenderTokenId: tokenId || combatant.token?.id || null,
|
||||
rollContext: foundry.utils.duplicate(message.rolls[0]?.options?.rollData ?? {})
|
||||
}
|
||||
|
||||
// Préparer le message de demande de défense
|
||||
const defenseMsg = {
|
||||
@@ -262,6 +275,9 @@ Hooks.on(hookName, (message, html, data) => {
|
||||
attackWeaponId: attackWeaponId,
|
||||
attackRollType: attackRollType,
|
||||
attackRollKey: attackRollKey,
|
||||
attackD30result: attackD30result,
|
||||
attackD30message: attackD30message,
|
||||
attackRerollContext: attackRerollContext,
|
||||
combatantId: combatantId,
|
||||
tokenId: tokenId
|
||||
}
|
||||
@@ -279,10 +295,14 @@ Hooks.on(hookName, (message, html, data) => {
|
||||
const attacker = game.actors.get(attackerId)
|
||||
const attackerOwners = attacker ? game.users.filter(u => attacker.testUserPermission(u, "OWNER")).map(u => u.id) : []
|
||||
|
||||
// Monsters always need their owner (usually the GM) to roll a save/defense,
|
||||
// even if that owner also controls the attacker. Only skip for same-player PC-vs-PC.
|
||||
const defenderIsMonster = combatant.actor?.type === "monster"
|
||||
|
||||
let messageSent = false
|
||||
owners.forEach(owner => {
|
||||
// Ne pas afficher le dialogue à l'attaquant lui-même s'il contrôle aussi le défenseur
|
||||
if (attackerOwners.includes(owner.id) && owner.id === game.user.id) {
|
||||
// Don't let a player be both attacker and defender for their own PC, unless defending a monster.
|
||||
if (attackerOwners.includes(owner.id) && owner.id === game.user.id && !defenderIsMonster) {
|
||||
// Ne rien faire - on ne veut pas que l'attaquant se défende contre lui-même
|
||||
return
|
||||
}
|
||||
@@ -318,6 +338,7 @@ Hooks.on(hookName, (message, html, data) => {
|
||||
let attackerId = button.data("attacker-id")
|
||||
const defenderId = button.data("defender-id")
|
||||
const defenderTokenId = button.data("defender-token-id") || null
|
||||
const extraShieldDr = Number(button.data("extra-shield-dr") || 0)
|
||||
const damageType = button.data("damage-type")
|
||||
const damageFormula = button.data("damage-formula")
|
||||
const damageModifier = button.data("damage-modifier")
|
||||
@@ -330,9 +351,39 @@ Hooks.on(hookName, (message, html, data) => {
|
||||
return
|
||||
}
|
||||
|
||||
// Pour les sorts, rouler les dés de dégâts avec option bypass DR
|
||||
if (damageType === "spell" && damageFormula) {
|
||||
const bypassArmor = await foundry.applications.api.DialogV2.confirm({
|
||||
window: { title: "Spell Damage" },
|
||||
classes: ["lethalfantasy"],
|
||||
content: "<p>Does this spell's damage bypass armor DR?</p>",
|
||||
yes: { label: "Yes (ignore armor)", icon: "fa-solid fa-wand-magic-sparkles" },
|
||||
no: { label: "No (apply armor DR)", icon: "fa-solid fa-shield" }
|
||||
})
|
||||
const rollOpts = {
|
||||
type: "spell-damage",
|
||||
rollType: "spell-damage",
|
||||
rollName: damageFormula,
|
||||
isDamage: true,
|
||||
rollData: { isDamage: true },
|
||||
bypassArmor: bypassArmor ?? false,
|
||||
defenderId,
|
||||
defenderTokenId,
|
||||
actorId: actor.id,
|
||||
actorName: actor.name,
|
||||
actorImage: actor.img
|
||||
}
|
||||
const roll = new LethalFantasyRoll(damageFormula, {}, rollOpts)
|
||||
await roll.evaluate()
|
||||
roll.options.rollTotal = roll.total
|
||||
if (game?.dice3d) await game.dice3d.showForRoll(roll, game.user, true)
|
||||
await roll.toMessage()
|
||||
return
|
||||
}
|
||||
|
||||
// Pour les boutons de résultat de combat (monster damage)
|
||||
if (damageType === "monster" && attackKey) {
|
||||
await actor.system.prepareMonsterRoll("monster-damage", attackKey, undefined, undefined, undefined, defenderId, defenderTokenId)
|
||||
await actor.system.prepareMonsterRoll("monster-damage", attackKey, undefined, undefined, undefined, defenderId, defenderTokenId, extraShieldDr)
|
||||
return
|
||||
}
|
||||
|
||||
@@ -351,7 +402,7 @@ Hooks.on(hookName, (message, html, data) => {
|
||||
|
||||
// Lancer les dégâts avec la bonne méthode
|
||||
const rollType = damageType === "small" ? "weapon-damage-small" : "weapon-damage-medium"
|
||||
await actor.prepareRoll(rollType, weaponId, undefined, defenderId, defenderTokenId)
|
||||
await actor.prepareRoll(rollType, weaponId, undefined, defenderId, defenderTokenId, extraShieldDr)
|
||||
})
|
||||
|
||||
// Masquer les boutons de dommages dans les messages de résultat de combat si l'utilisateur n'est pas l'attaquant
|
||||
@@ -378,7 +429,7 @@ Hooks.on("preCreateChatMessage", (message) => {
|
||||
const rollType = message.rolls[0]?.options?.rollType
|
||||
|
||||
// Si c'est un message de défense et qu'on a des données en attente
|
||||
if ((rollType === "weapon-defense" || rollType === "monster-defense") && game.lethalFantasy?.nextDefenseData) {
|
||||
if ((rollType === "weapon-defense" || rollType === "monster-defense" || rollType === "save") && game.lethalFantasy?.nextDefenseData) {
|
||||
// Ajouter les données dans les flags du message
|
||||
message.updateSource({
|
||||
[`flags.${SYSTEM.id}.attackData`]: game.lethalFantasy.nextDefenseData
|
||||
@@ -398,7 +449,7 @@ Hooks.on("createChatMessage", async (message) => {
|
||||
console.log("Defense hook checking message, rollType:", rollType)
|
||||
|
||||
// Vérifier si c'est un message de défense
|
||||
if (rollType !== "weapon-defense" && rollType !== "monster-defense") return
|
||||
if (rollType !== "weapon-defense" && rollType !== "monster-defense" && rollType !== "save") return
|
||||
|
||||
// Récupérer les données d'attaque depuis les flags
|
||||
const attackData = message.flags?.[SYSTEM.id]?.attackData
|
||||
@@ -410,8 +461,21 @@ Hooks.on("createChatMessage", async (message) => {
|
||||
return
|
||||
}
|
||||
|
||||
const { attackerId, attackRoll, attackerName, defenderName, attackWeaponId, attackRollType, attackRollKey, defenderId, defenderTokenId } = attackData
|
||||
const {
|
||||
attackerId,
|
||||
attackRoll,
|
||||
attackerName,
|
||||
defenderName,
|
||||
attackWeaponId,
|
||||
attackRollType,
|
||||
attackRollKey,
|
||||
attackD30message,
|
||||
attackRerollContext,
|
||||
defenderId,
|
||||
defenderTokenId
|
||||
} = attackData
|
||||
let defenseRoll = message.rolls[0]?.options?.rollTotal || message.rolls[0]?.total || 0
|
||||
const defenseD30message = message.rolls[0]?.options?.D30message || null
|
||||
|
||||
console.log("Processing defense:", { attackRoll, defenseRoll, attackerId, defenderId })
|
||||
|
||||
@@ -423,26 +487,216 @@ Hooks.on("createChatMessage", async (message) => {
|
||||
// Récupérer le défenseur et l'attaquant
|
||||
const defender = game.actors.get(defenderId)
|
||||
const attacker = game.actors.get(attackerId)
|
||||
const defenseRerollContext = {
|
||||
rollType: message.rolls[0]?.options?.rollType,
|
||||
rollTarget: foundry.utils.duplicate(message.rolls[0]?.options?.rollTarget ?? {}),
|
||||
actorId: message.rolls[0]?.options?.actorId,
|
||||
actorName: message.rolls[0]?.options?.actorName,
|
||||
actorImage: message.rolls[0]?.options?.actorImage,
|
||||
defenderId,
|
||||
defenderTokenId,
|
||||
rollContext: foundry.utils.duplicate(message.rolls[0]?.options?.rollData ?? {})
|
||||
}
|
||||
|
||||
const isPrimaryController = actor => {
|
||||
if (!actor) return false
|
||||
const activePlayerOwners = game.users.filter(u => u.active && !u.isGM && actor.testUserPermission(u, "OWNER"))
|
||||
if (activePlayerOwners.length > 0) {
|
||||
return activePlayerOwners[0].id === game.user.id
|
||||
}
|
||||
return game.user.isGM
|
||||
}
|
||||
|
||||
const createReactionMessage = async (actorDocument, content) => {
|
||||
await ChatMessage.create({
|
||||
content,
|
||||
speaker: ChatMessage.getSpeaker({ actor: actorDocument })
|
||||
})
|
||||
}
|
||||
|
||||
// Si le défenseur est un personnage qui perd, proposer Grit/Luck (seulement s'il a des points)
|
||||
// Seulement si l'utilisateur actuel est le propriétaire du défenseur
|
||||
let defenderHandledBonus = false
|
||||
if (defender?.type === "character" && defenseRoll < attackRoll && !game.user.isGM && defender.isOwner) {
|
||||
const hasGritOrLuck = (defender.system.grit.current > 0) || (defender.system.luck.current > 0)
|
||||
let shieldReaction = null
|
||||
let shieldBlocked = false
|
||||
const isSpellOrMiracle = attackRollType === "spell-attack" || attackRollType === "miracle-attack"
|
||||
if (defender && defenseRoll < attackRoll && isPrimaryController(defender) && !isSpellOrMiracle) {
|
||||
const shieldData = LethalFantasyUtils.getShieldReactionData(defender)
|
||||
let canRerollDefense = LethalFantasyUtils.hasD30Reroll(defenseD30message)
|
||||
let canShieldReact = !!shieldData
|
||||
let canAdHocShield = !shieldData
|
||||
|
||||
if (hasGritOrLuck) {
|
||||
const bonusRoll = await LethalFantasyUtils.offerGritLuckBonus(
|
||||
defender,
|
||||
attackRoll,
|
||||
defenseRoll,
|
||||
attackerName,
|
||||
defenderName
|
||||
)
|
||||
if (bonusRoll > 0) {
|
||||
defenseRoll += bonusRoll
|
||||
while (defenseRoll < attackRoll) {
|
||||
const currentGrit = Number(defender.system?.grit?.current) || 0
|
||||
const currentLuck = Number(defender.system?.luck?.current) || 0
|
||||
const buttons = []
|
||||
|
||||
if (currentGrit > 0) {
|
||||
buttons.push({
|
||||
action: "grit",
|
||||
label: `Spend 1 Grit (+1D6) [${currentGrit} left]`,
|
||||
icon: "fa-solid fa-fist-raised",
|
||||
callback: () => "grit"
|
||||
})
|
||||
}
|
||||
|
||||
if (currentLuck > 0) {
|
||||
buttons.push({
|
||||
action: "luck",
|
||||
label: `Spend 1 Luck (+1D6) [${currentLuck} left]`,
|
||||
icon: "fa-solid fa-clover",
|
||||
callback: () => "luck"
|
||||
})
|
||||
}
|
||||
|
||||
buttons.push({
|
||||
action: "bonusDie",
|
||||
label: "Add bonus die",
|
||||
icon: "fa-solid fa-dice",
|
||||
callback: () => "bonusDie"
|
||||
})
|
||||
|
||||
if (canRerollDefense) {
|
||||
buttons.push({
|
||||
action: "rerollDefense",
|
||||
label: "Re-roll defense",
|
||||
icon: "fa-solid fa-rotate-right",
|
||||
callback: () => "rerollDefense"
|
||||
})
|
||||
}
|
||||
|
||||
if (canShieldReact) {
|
||||
buttons.push({
|
||||
action: "shieldReact",
|
||||
label: `Roll shield (${shieldData.label})`,
|
||||
icon: "fa-solid fa-shield",
|
||||
callback: () => "shieldReact"
|
||||
})
|
||||
} else if (canAdHocShield) {
|
||||
// No pre-configured shield — offer ad-hoc shield option (useful for monsters)
|
||||
buttons.push({
|
||||
action: "adHocShield",
|
||||
label: "Roll ad-hoc shield (choose dice + DR)",
|
||||
icon: "fa-solid fa-shield-halved",
|
||||
callback: () => "adHocShield"
|
||||
})
|
||||
}
|
||||
|
||||
buttons.push({
|
||||
action: "continue",
|
||||
label: "Continue (no defense bonus)",
|
||||
icon: "fa-solid fa-forward",
|
||||
callback: () => "continue"
|
||||
})
|
||||
|
||||
const choice = await foundry.applications.api.DialogV2.wait({
|
||||
window: { title: "Defense reactions" },
|
||||
classes: ["lethalfantasy"],
|
||||
content: `
|
||||
<div class="grit-luck-dialog">
|
||||
<div class="combat-status">
|
||||
<p><strong>${attackerName}</strong> rolled <strong>${attackRoll}</strong></p>
|
||||
<p><strong>${defenderName}</strong> currently has <strong>${defenseRoll}</strong></p>
|
||||
${defenseD30message ? `<p class="bonus-info">D30 special: ${defenseD30message}</p>` : ""}
|
||||
</div>
|
||||
<p class="offer-text">Choose how to improve the defense before resolving the hit.</p>
|
||||
</div>
|
||||
`,
|
||||
buttons,
|
||||
rejectClose: false
|
||||
})
|
||||
|
||||
if (!choice || choice === "continue") break
|
||||
|
||||
defenderHandledBonus = true
|
||||
|
||||
if (choice === "grit") {
|
||||
const bonusRoll = await LethalFantasyUtils.rollBonusDie("1d6", defender, (total) => `<p><strong>${defenderName}</strong> spends 1 Grit and rolls <strong>${total}</strong> for defense.</p>`)
|
||||
defenseRoll += bonusRoll
|
||||
await defender.update({ "system.grit.current": currentGrit - 1 })
|
||||
continue
|
||||
}
|
||||
|
||||
if (choice === "luck") {
|
||||
const bonusRoll = await LethalFantasyUtils.rollBonusDie("1d6", defender, (total) => `<p><strong>${defenderName}</strong> spends 1 Luck and rolls <strong>${total}</strong> for defense.</p>`)
|
||||
defenseRoll += bonusRoll
|
||||
await defender.update({ "system.luck.current": currentLuck - 1 })
|
||||
continue
|
||||
}
|
||||
|
||||
if (choice === "bonusDie") {
|
||||
const bonusDie = await LethalFantasyUtils.promptCombatBonusDie(defenderName, "attack", defenseRoll, attackRoll)
|
||||
if (!bonusDie) continue
|
||||
const bonusRoll = await LethalFantasyUtils.rollBonusDie(bonusDie, defender, (total, formula) => `<p><strong>${defenderName}</strong> adds <strong>${formula.toUpperCase()}</strong> and rolls <strong>${total}</strong> for defense.</p>`)
|
||||
defenseRoll += bonusRoll
|
||||
continue
|
||||
}
|
||||
|
||||
if (choice === "rerollDefense" && canRerollDefense) {
|
||||
const oldDefenseRoll = defenseRoll
|
||||
const reroll = await LethalFantasyUtils.rerollConfiguredRoll(defenseRerollContext)
|
||||
canRerollDefense = false
|
||||
if (!reroll) continue
|
||||
defenseRoll = reroll.options?.rollTotal || reroll.total || oldDefenseRoll
|
||||
await createReactionMessage(defender, `<p><strong>${defenderName}</strong> uses Mulligan and re-rolls defense: <strong>${oldDefenseRoll}</strong> → <strong>${defenseRoll}</strong>.</p>`)
|
||||
continue
|
||||
}
|
||||
|
||||
if (choice === "shieldReact" && canShieldReact) {
|
||||
const shieldBonus = await LethalFantasyUtils.rollBonusDie(shieldData.formula, defender)
|
||||
const newDefenseTotal = defenseRoll + shieldBonus
|
||||
defenseRoll = newDefenseTotal
|
||||
canShieldReact = false
|
||||
|
||||
if (newDefenseTotal >= attackRoll) {
|
||||
shieldBlocked = true
|
||||
shieldReaction = {
|
||||
damageReduction: shieldData.damageReduction,
|
||||
label: shieldData.label,
|
||||
bonus: shieldBonus
|
||||
}
|
||||
await createReactionMessage(
|
||||
defender,
|
||||
`<p><strong>${defenderName}</strong> rolls <strong>${shieldData.label}</strong> and adds <strong>${shieldBonus}</strong> to defense (${newDefenseTotal} ≥ ${attackRoll}). <strong>Shield blocked the attack!</strong> Both armor DR and shield DR <strong>${shieldData.damageReduction}</strong> will apply to damage.</p>`
|
||||
)
|
||||
} else {
|
||||
shieldReaction = null
|
||||
await createReactionMessage(
|
||||
defender,
|
||||
`<p><strong>${defenderName}</strong> rolls <strong>${shieldData.label}</strong> and adds <strong>${shieldBonus}</strong> to defense (${newDefenseTotal} < ${attackRoll}). Shield did not block — normal hit, armor DR only.</p>`
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
if (choice === "adHocShield") {
|
||||
const adHoc = await LethalFantasyUtils.promptAdHocShield(defenderName, attackRoll, defenseRoll)
|
||||
if (!adHoc) continue
|
||||
const shieldBonus = await LethalFantasyUtils.rollBonusDie(adHoc.formula, defender)
|
||||
const newDefenseTotal = defenseRoll + shieldBonus
|
||||
defenseRoll = newDefenseTotal
|
||||
canShieldReact = false
|
||||
canAdHocShield = false
|
||||
|
||||
if (newDefenseTotal >= attackRoll) {
|
||||
shieldBlocked = true
|
||||
shieldReaction = {
|
||||
damageReduction: adHoc.damageReduction,
|
||||
label: `${adHoc.formula.toUpperCase()} shield`,
|
||||
bonus: shieldBonus
|
||||
}
|
||||
await createReactionMessage(
|
||||
defender,
|
||||
`<p><strong>${defenderName}</strong> rolls <strong>${adHoc.formula.toUpperCase()}</strong> shield and adds <strong>${shieldBonus}</strong> to defense (${newDefenseTotal} ≥ ${attackRoll}). <strong>Shield blocked the attack!</strong> Both armor DR and shield DR <strong>${adHoc.damageReduction}</strong> will apply to damage.</p>`
|
||||
)
|
||||
} else {
|
||||
shieldReaction = null
|
||||
await createReactionMessage(
|
||||
defender,
|
||||
`<p><strong>${defenderName}</strong> rolls <strong>${adHoc.formula.toUpperCase()}</strong> shield and adds <strong>${shieldBonus}</strong> to defense (${newDefenseTotal} < ${attackRoll}). Shield did not block — normal hit, armor DR only.</p>`
|
||||
)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
let attackRollFinal = attackRoll
|
||||
@@ -450,31 +704,98 @@ Hooks.on("createChatMessage", async (message) => {
|
||||
|
||||
// Si l'attaquant est un personnage qui perd et a du Grit
|
||||
// Seulement si l'utilisateur actuel est le propriétaire de l'attaquant (pas le MJ)
|
||||
if (attacker?.type === "character" && attackRollFinal <= defenseRoll && attacker.system.grit.current > 0) {
|
||||
// Vérifier si l'utilisateur est un propriétaire non-GM de l'attaquant
|
||||
const isAttackerOwner = !game.user.isGM && attacker.testUserPermission(game.user, "OWNER")
|
||||
if (!defenderHandledBonus && attacker && attackRollFinal <= defenseRoll && isPrimaryController(attacker)) {
|
||||
let canRerollAttack = LethalFantasyUtils.hasD30Reroll(attackD30message)
|
||||
|
||||
if (isAttackerOwner) {
|
||||
console.log("Offering Grit to attacker")
|
||||
while (attackRollFinal <= defenseRoll) {
|
||||
const currentGrit = Number(attacker.system?.grit?.current) || 0
|
||||
const buttons = []
|
||||
|
||||
const attackBonus = await LethalFantasyUtils.offerAttackerGritBonus(
|
||||
attacker,
|
||||
attackRollFinal,
|
||||
defenseRoll,
|
||||
attackerName,
|
||||
defenderName
|
||||
)
|
||||
if (currentGrit > 0) {
|
||||
buttons.push({
|
||||
action: "grit",
|
||||
label: `Spend 1 Grit (+1D6) [${currentGrit} left]`,
|
||||
icon: "fa-solid fa-fist-raised",
|
||||
callback: () => "grit"
|
||||
})
|
||||
}
|
||||
|
||||
buttons.push({
|
||||
action: "bonusDie",
|
||||
label: "Add bonus die",
|
||||
icon: "fa-solid fa-dice",
|
||||
callback: () => "bonusDie"
|
||||
})
|
||||
|
||||
if (canRerollAttack && attackRerollContext) {
|
||||
buttons.push({
|
||||
action: "rerollAttack",
|
||||
label: "Re-roll attack",
|
||||
icon: "fa-solid fa-rotate-right",
|
||||
callback: () => "rerollAttack"
|
||||
})
|
||||
}
|
||||
|
||||
buttons.push({
|
||||
action: "continue",
|
||||
label: "Continue (no attack bonus)",
|
||||
icon: "fa-solid fa-forward",
|
||||
callback: () => "continue"
|
||||
})
|
||||
|
||||
const choice = await foundry.applications.api.DialogV2.wait({
|
||||
window: { title: "Attack reactions" },
|
||||
classes: ["lethalfantasy"],
|
||||
content: `
|
||||
<div class="grit-luck-dialog">
|
||||
<div class="combat-status">
|
||||
<p><strong>${attackerName}</strong> currently has <strong>${attackRollFinal}</strong></p>
|
||||
<p><strong>${defenderName}</strong> rolled <strong>${defenseRoll}</strong></p>
|
||||
${attackD30message ? `<p class="bonus-info">D30 special: ${attackD30message}</p>` : ""}
|
||||
</div>
|
||||
<p class="offer-text">Choose how to improve the attack before resolving the combat result.</p>
|
||||
</div>
|
||||
`,
|
||||
buttons,
|
||||
rejectClose: false
|
||||
})
|
||||
|
||||
if (!choice || choice === "continue") break
|
||||
|
||||
attackRollFinal += attackBonus
|
||||
attackerHandledBonus = true
|
||||
} else {
|
||||
console.log("Not attacker owner or is GM, skipping Grit offer")
|
||||
|
||||
if (choice === "grit") {
|
||||
const attackBonus = await LethalFantasyUtils.rollBonusDie("1d6", attacker, (total) => `<p><strong>${attackerName}</strong> spends 1 Grit and rolls <strong>${total}</strong> for attack.</p>`)
|
||||
attackRollFinal += attackBonus
|
||||
await attacker.update({ "system.grit.current": currentGrit - 1 })
|
||||
continue
|
||||
}
|
||||
|
||||
if (choice === "bonusDie") {
|
||||
const bonusDie = await LethalFantasyUtils.promptCombatBonusDie(attackerName, "defense", attackRollFinal, defenseRoll)
|
||||
if (!bonusDie) continue
|
||||
const attackBonus = await LethalFantasyUtils.rollBonusDie(bonusDie, attacker, (total, formula) => `<p><strong>${attackerName}</strong> adds <strong>${formula.toUpperCase()}</strong> and rolls <strong>${total}</strong> for attack.</p>`)
|
||||
attackRollFinal += attackBonus
|
||||
continue
|
||||
}
|
||||
|
||||
if (choice === "rerollAttack" && canRerollAttack && attackRerollContext) {
|
||||
const oldAttackRoll = attackRollFinal
|
||||
const reroll = await LethalFantasyUtils.rerollConfiguredRoll(attackRerollContext)
|
||||
canRerollAttack = false
|
||||
if (!reroll) continue
|
||||
attackRollFinal = reroll.options?.rollTotal || reroll.total || oldAttackRoll
|
||||
await createReactionMessage(attacker, `<p><strong>${attackerName}</strong> uses Mulligan and re-rolls attack: <strong>${oldAttackRoll}</strong> → <strong>${attackRollFinal}</strong>.</p>`)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
const shieldDamageReduction = shieldBlocked ? shieldReaction.damageReduction : 0
|
||||
const outcome = shieldBlocked ? "shielded-hit" : (attackRollFinal > defenseRoll ? "hit" : "miss")
|
||||
|
||||
// Créer le message de comparaison - uniquement par le client qui a géré le dernier bonus
|
||||
// Priorité: attaquant si il a géré le bonus, sinon défenseur si il a géré le bonus, sinon défenseur
|
||||
const shouldCreateMessage = attackerHandledBonus || (!attackerHandledBonus && defenderHandledBonus) || (!attackerHandledBonus && !defenderHandledBonus && defender.isOwner)
|
||||
const shouldCreateMessage = attackerHandledBonus || (!attackerHandledBonus && defenderHandledBonus) || (!attackerHandledBonus && !defenderHandledBonus && isPrimaryController(defender))
|
||||
|
||||
if (shouldCreateMessage) {
|
||||
console.log("Creating comparison message", { attackerHandledBonus, defenderHandledBonus, isDefenderOwner: defender.isOwner })
|
||||
@@ -489,7 +810,9 @@ Hooks.on("createChatMessage", async (message) => {
|
||||
defenderName,
|
||||
defenderId,
|
||||
defenderTokenId,
|
||||
defenseRoll
|
||||
defenseRoll,
|
||||
outcome,
|
||||
shieldDamageReduction
|
||||
})
|
||||
} else {
|
||||
console.log("Skipping message creation", { attackerHandledBonus, defenderHandledBonus })
|
||||
@@ -551,8 +874,11 @@ Hooks.on("createChatMessage", async (message) => {
|
||||
const attackerName = message.rolls[0]?.options?.actorName || "Unknown Attacker"
|
||||
|
||||
// Calculer les DR
|
||||
const armorDR = defender.computeDamageReduction() || 0
|
||||
const finalDamage = Math.max(0, damageTotal - armorDR)
|
||||
const bypassArmor = message.rolls[0]?.options?.bypassArmor || false
|
||||
const armorDR = bypassArmor ? 0 : (defender.computeDamageReduction() || 0)
|
||||
const extraShieldDr = Number(message.rolls[0]?.options?.extraShieldDr) || 0
|
||||
const totalDR = armorDR + extraShieldDr
|
||||
const finalDamage = Math.max(0, damageTotal - totalDR)
|
||||
|
||||
// Prefer the token ID stored in roll options (set at attack time when the exact token is known).
|
||||
// For unlinked tokens (default for monsters), this ensures we target the right instance even
|
||||
@@ -584,7 +910,7 @@ Hooks.on("createChatMessage", async (message) => {
|
||||
{
|
||||
targetName: defender.name,
|
||||
damage: finalDamage,
|
||||
drText: armorDR > 0 ? `Armor DR: ${armorDR}` : "",
|
||||
drText: bypassArmor ? "Armor DR bypassed (spell)" : (totalDR > 0 ? `Armor DR: ${armorDR}${extraShieldDr > 0 ? ` + Shield DR: ${extraShieldDr}` : ""}` : ""),
|
||||
weaponName: weaponName,
|
||||
attackerName: attackerName,
|
||||
rawDamage: damageTotal
|
||||
@@ -612,6 +938,12 @@ Hooks.on("hotbarDrop", (bar, data, slot) => {
|
||||
}
|
||||
})
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/**
|
||||
* Inject the Lethal Fantasy dice tray into the chat sidebar.
|
||||
*/
|
||||
Hooks.on("renderChatLog", (_chatLog, html) => applications.injectDiceTray(_chatLog, html))
|
||||
|
||||
/**
|
||||
* Register world usage statistics
|
||||
* @param {string} registerKey
|
||||
|
||||
@@ -9,4 +9,5 @@ export { default as LethalFantasySpellSheet } from "./sheets/spell-sheet.mjs"
|
||||
export { default as LethalFantasyEquipmentSheet } from "./sheets/equipment-sheet.mjs"
|
||||
export { default as LethalFantasyShieldSheet } from "./sheets/shield-sheet.mjs"
|
||||
export { default as LethalFantasyMiracleSheet } from "./sheets/miracle-sheet.mjs"
|
||||
export { injectDiceTray } from "./free-roll.mjs"
|
||||
|
||||
|
||||
@@ -100,6 +100,14 @@ export class LethalFantasyCombat extends Combat {
|
||||
return this.turns = turns;
|
||||
}
|
||||
|
||||
async startCombat() {
|
||||
this._playCombatSound("startEncounter")
|
||||
const updateData = { round: 0, turn: 0 }
|
||||
Hooks.callAll("combatStart", this, updateData)
|
||||
await this.update(updateData)
|
||||
return this
|
||||
}
|
||||
|
||||
async rollInitiative(ids, options) {
|
||||
console.log("%%%%%%%%% Roll Initiative", ids, options);
|
||||
|
||||
@@ -110,13 +118,12 @@ export class LethalFantasyCombat extends Combat {
|
||||
let updates = [];
|
||||
for (let cId of ids) {
|
||||
const c = this.combatants.get(cId);
|
||||
let user = game.users.find(u => u.active && u.character && u.character.id === c.actor.id);
|
||||
if (user?.hasPlayerOwner) {
|
||||
const playerOwner = game.users.find(u => u.active && !u.isGM && u.character?.id === c.actor.id);
|
||||
if (game.user.isGM && playerOwner) {
|
||||
console.log("Rolling initiative for", c.actor.name);
|
||||
game.socket.emit(`system.${SYSTEM.id}`, { type: "rollInitiative", actorId: c.actor.id, combatId: this.id, combatantId: c.id });
|
||||
game.socket.emit(`system.${SYSTEM.id}`, { type: "rollInitiative", userId: playerOwner.id, actorId: c.actor.id, combatId: this.id, combatantId: c.id });
|
||||
} else {
|
||||
user = game.users.find(u => u.active && u.isGM);
|
||||
c.actor.system.rollInitiative(this.id, c.id);
|
||||
await c.actor.system.rollInitiative(this.id, c.id);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -196,12 +203,11 @@ export class LethalFantasyCombat extends Combat {
|
||||
|
||||
for (let c of this.combatants) {
|
||||
if (nextRound >= c.initiative) {
|
||||
let user = game.users.find(u => u.active && u.character && u.character.id === c.actor.id);
|
||||
if (user?.hasPlayerOwner) {
|
||||
game.socket.emit(`system.${SYSTEM.id}`, { type: "rollProgressionDice", progressionCount: c.system.progressionCount + 1, actorId: c.actor.id, combatId: this.id, combatantId: c.id });
|
||||
const playerOwner = game.users.find(u => u.active && !u.isGM && u.character?.id === c.actor.id);
|
||||
if (game.user.isGM && playerOwner) {
|
||||
game.socket.emit(`system.${SYSTEM.id}`, { type: "rollProgressionDice", userId: playerOwner.id, progressionCount: c.system.progressionCount + 1, actorId: c.actor.id, combatId: this.id, combatantId: c.id });
|
||||
} else {
|
||||
user = game.users.find(u => u.active && u.isGM);
|
||||
c.actor.system.rollProgressionDice(this.id, c.id);
|
||||
await c.actor.system.rollProgressionDice(this.id, c.id);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
152
module/applications/free-roll.mjs
Normal file
152
module/applications/free-roll.mjs
Normal file
@@ -0,0 +1,152 @@
|
||||
/**
|
||||
* Free Dice Tray — injected into the Foundry chat sidebar.
|
||||
*
|
||||
* Provides a compact bar for GM and players to roll any standard die (d4–d30)
|
||||
* or its exploding variant (dXx) without needing an actor sheet.
|
||||
* Supports selecting how many dice to roll (1–9).
|
||||
*/
|
||||
|
||||
/** Standard dice available in Lethal Fantasy */
|
||||
const DICE_TYPES = ["d4", "d6", "d8", "d10", "d12", "d20", "d30"]
|
||||
|
||||
/**
|
||||
* Inject the dice tray bar into the ChatLog HTML.
|
||||
* Called from `Hooks.on("renderChatLog", ...)`.
|
||||
*
|
||||
* @param {Application} _chatLog
|
||||
* @param {HTMLElement|jQuery} html
|
||||
*/
|
||||
export function injectDiceTray(_chatLog, html) {
|
||||
const el = (html instanceof HTMLElement) ? html : (html[0] ?? html)
|
||||
if (!el?.querySelector) return
|
||||
if (el.querySelector(".lf-dice-tray")) return
|
||||
|
||||
const bar = document.createElement("div")
|
||||
bar.className = "lf-dice-tray"
|
||||
|
||||
const diceButtons = DICE_TYPES.map(d =>
|
||||
`<button type="button" class="lf-dt-die-btn" data-die="${d}" title="${d.toUpperCase()}">${d.toUpperCase()}</button>`
|
||||
).join("")
|
||||
|
||||
const countOptions = Array.from({ length: 9 }, (_, i) =>
|
||||
`<option value="${i + 1}">${i + 1}</option>`
|
||||
).join("")
|
||||
|
||||
bar.innerHTML = `
|
||||
<div class="lf-dt-row">
|
||||
<span class="lf-dt-label"><i class="fa-solid fa-dice"></i></span>
|
||||
<select class="lf-dt-count" title="${game.i18n.localize("LETHALFANTASY.DiceTray.CountTitle")}">
|
||||
${countOptions}
|
||||
</select>
|
||||
<div class="lf-dt-dice">${diceButtons}</div>
|
||||
<label class="lf-dt-explode-label" title="${game.i18n.localize("LETHALFANTASY.DiceTray.ExplodeTitle")}">
|
||||
<input type="checkbox" class="lf-dt-explode" />
|
||||
<i class="fa-solid fa-explosion"></i>
|
||||
</label>
|
||||
</div>
|
||||
`
|
||||
|
||||
bar.addEventListener("click", async ev => {
|
||||
const btn = ev.target.closest(".lf-dt-die-btn")
|
||||
if (!btn) return
|
||||
ev.stopPropagation()
|
||||
|
||||
const dieType = btn.dataset.die
|
||||
const count = parseInt(bar.querySelector(".lf-dt-count").value) || 1
|
||||
const explode = bar.querySelector(".lf-dt-explode").checked
|
||||
|
||||
try {
|
||||
await rollFreeDie(dieType, count, explode)
|
||||
} catch (err) {
|
||||
console.error("Lethal Fantasy | Dice Tray error:", err)
|
||||
ui.notifications?.error("Dice Tray roll failed — see console")
|
||||
}
|
||||
})
|
||||
|
||||
const anchor = el.querySelector(".chat-form")
|
||||
?? el.querySelector(".chat-message-form")
|
||||
?? el.querySelector("form")
|
||||
if (anchor) {
|
||||
anchor.parentElement.insertBefore(bar, anchor)
|
||||
} else {
|
||||
el.appendChild(bar)
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Roll one or more dice of the given type and post the result to chat.
|
||||
* For exploding dice, follows the Lethal Fantasy rule: each exploded reroll
|
||||
* contributes (result − 1) to the total, same as all other system rolls.
|
||||
*
|
||||
* @param {string} dieType Die face, e.g. "d20"
|
||||
* @param {number} count Number of dice to roll (1–9)
|
||||
* @param {boolean} explode Whether to use the exploding variant (max triggers reroll at −1)
|
||||
* @returns {Promise<void>}
|
||||
*/
|
||||
export async function rollFreeDie(dieType, count = 1, explode = false) {
|
||||
const sides = parseInt(dieType.replace("d", "")) || 20
|
||||
const baseFormula = `1d${sides}`
|
||||
const label = explode
|
||||
? `${count}${dieType.toUpperCase()}E`
|
||||
: `${count}${dieType.toUpperCase()}`
|
||||
|
||||
const dieLabel = dieType.toUpperCase()
|
||||
const dieChips = []
|
||||
let total = 0
|
||||
|
||||
for (let i = 0; i < count; i++) {
|
||||
const r0 = await new Roll(baseFormula).evaluate()
|
||||
if (game?.dice3d) await game.dice3d.showForRoll(r0, game.user, true)
|
||||
let diceResult = r0.dice[0].results[0].result
|
||||
dieChips.push({ label: dieLabel, value: diceResult, exploded: false })
|
||||
total += diceResult
|
||||
|
||||
if (explode) {
|
||||
while (diceResult === sides) {
|
||||
const rx = await new Roll(baseFormula).evaluate()
|
||||
if (game?.dice3d) await game.dice3d.showForRoll(rx, game.user, true)
|
||||
diceResult = rx.dice[0].results[0].result
|
||||
const contrib = diceResult - 1
|
||||
dieChips.push({ label: `${dieLabel}-1`, value: contrib, exploded: true })
|
||||
total += contrib
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
const resultHtml = dieChips.map(chip => {
|
||||
const isMax = !chip.exploded && chip.value === sides
|
||||
const isMin = chip.value === 1
|
||||
const explodeIcon = chip.exploded ? `<i class="fa-solid fa-burst lf-dt-explode-icon"></i>` : ""
|
||||
const classes = ["lf-frc-die-chip", isMax ? "lf-frc-max" : "", isMin ? "lf-frc-min" : ""].filter(Boolean).join(" ")
|
||||
return `<div class="${classes}">
|
||||
<span class="lf-frc-die-type">${chip.label}</span>
|
||||
<span class="lf-frc-die-sep">→</span>
|
||||
<span class="lf-frc-die-val">${chip.value}${explodeIcon}</span>
|
||||
</div>`
|
||||
}).join("")
|
||||
|
||||
const totalLabel = game.i18n.localize("LETHALFANTASY.Label.total").toUpperCase()
|
||||
const content = `
|
||||
<div class="lf-free-roll-card">
|
||||
<div class="lf-frc-header">
|
||||
<i class="fa-solid fa-dice"></i>
|
||||
<span class="lf-frc-title-text">${game.i18n.localize("LETHALFANTASY.DiceTray.ChatTitle")}</span>
|
||||
<span class="lf-frc-badge">${label}</span>
|
||||
</div>
|
||||
<div class="lf-frc-dice">${resultHtml}</div>
|
||||
<div class="lf-frc-total-bar">
|
||||
<span class="lf-frc-total-label">${totalLabel}</span>
|
||||
<span class="lf-frc-total-value">${total}</span>
|
||||
</div>
|
||||
</div>
|
||||
`
|
||||
|
||||
const rollMode = game.settings.get("core", "rollMode")
|
||||
const msgData = {
|
||||
speaker: ChatMessage.getSpeaker(),
|
||||
content,
|
||||
sound: CONFIG.sounds.dice,
|
||||
}
|
||||
ChatMessage.applyRollMode(msgData, rollMode)
|
||||
await ChatMessage.create(msgData)
|
||||
}
|
||||
@@ -6,7 +6,7 @@
|
||||
"melee_defense": "Possible Flawless or Legendary Defense or Add D20E to Defense",
|
||||
"arcane_spell_attack": "Possible Lethal or Vital Magical Strike or Add D20E to Spell Attack",
|
||||
"arcane_spell_defense": "Possible Spell Catastrophe or adds D20E to Spell Defense",
|
||||
"skill_rolls": "Skill Succeeds Regardless of Opposing Roll / Success at highest level / Matching 30s cancel each other out"
|
||||
"skill_rolls": "Skill Succeeds Regardless of Opposing Roll"
|
||||
},
|
||||
"29": {
|
||||
"melee_attack": "Gain 1 Grit",
|
||||
@@ -28,9 +28,9 @@
|
||||
"melee_attack": "Granted D6 (1-6) Attack Modifier for This Melee Attack",
|
||||
"ranged_attack": "Granted D6 (1-6) Attack Modifier for This Ranged Attack",
|
||||
"melee_defense": "Granted 1 Luck dice for Use in This Combat Only",
|
||||
"arcane_spell_attack": "No Spell Lethargy (the Aether Approves)",
|
||||
"arcane_spell_attack": "No Spell Lethargy the Aether Approves of Characters Efforts",
|
||||
"arcane_spell_defense": "Caster Suffers Severe pain and will be under a flash of pain for 1D6E seconds",
|
||||
"skill_rolls": "Granted D6 (1-6) Skill Modifier for this Skill Attempt"
|
||||
"skill_rolls": "empty"
|
||||
},
|
||||
"26": {
|
||||
"melee_attack": "Shield Destruction",
|
||||
@@ -41,9 +41,9 @@
|
||||
"skill_rolls": "empty"
|
||||
},
|
||||
"25": {
|
||||
"melee_attack": "Bleed, Knock-Back on Hit",
|
||||
"ranged_attack": "Bleed",
|
||||
"melee_defense": "Kick, Punch or Shield Bash",
|
||||
"melee_attack": "empty",
|
||||
"ranged_attack": "empty",
|
||||
"melee_defense": "empty",
|
||||
"arcane_spell_attack": "empty",
|
||||
"arcane_spell_defense": "empty",
|
||||
"skill_rolls": "Add 1 to Skill Roll"
|
||||
@@ -54,14 +54,14 @@
|
||||
"melee_defense": "Defender Recovers or ignores any flash of pain",
|
||||
"arcane_spell_attack": "Magical Damage inflicts Flash of pain 1D6E seconds",
|
||||
"arcane_spell_defense": "Caster Suffers Severe pain and will be under a flash of pain for 1D6E seconds",
|
||||
"skill_rolls": "empty"
|
||||
"skill_rolls": "Granted D6 (1-6) Skill Modifier for this Skill Attempt"
|
||||
},
|
||||
"20": {
|
||||
"melee_attack": "Possible Vicious Strike. Bleed, Knock-back on Hit",
|
||||
"ranged_attack": "Possible Vicious Strike. Bleeding wound inflicted on hit.",
|
||||
"melee_defense": "Possible 20/20 defense (avoids Any Attack Except a Lethal Strike). Grants a Kick, Punch or Shield Bash counter",
|
||||
"arcane_spell_attack": "Possible Vicious Application of a Magical Attack",
|
||||
"arcane_spell_defense": "Possible 20/20 Spell defense (Saves Against Any Magical Attack Except a Lethal Magical Strike)",
|
||||
"melee_attack": "Possible Vicious Strike or Add D12 to attack",
|
||||
"ranged_attack": "Possible Vicious Strike or add D12 to attack",
|
||||
"melee_defense": "Possible 20/20 defense that avoids Any Attack Except a Lethal Strike or adds D12 to defense",
|
||||
"arcane_spell_attack": "Possible Vicious Application of a Magical Attack or add D12 to attack",
|
||||
"arcane_spell_defense": "Possible 20/20 Spell defense that Saves Against Any Magical Attack Except a Lethal Magical Strike or add D12 to defense",
|
||||
"skill_rolls": "20 Added to Skill Roll"
|
||||
},
|
||||
"15": {
|
||||
@@ -106,7 +106,7 @@
|
||||
},
|
||||
"7": {
|
||||
"melee_attack": "Flurry Attack on Hit or Miss",
|
||||
"ranged_attack": "Roll 2x Double Damage Dice",
|
||||
"ranged_attack": "Roll 2x Damage Dice",
|
||||
"melee_defense": "empty",
|
||||
"arcane_spell_attack": "empty",
|
||||
"arcane_spell_defense": "empty",
|
||||
@@ -146,7 +146,9 @@
|
||||
}
|
||||
},
|
||||
"definitions": {
|
||||
"flash_of_pain": "Causes the victim to defend with disfavor. They can only walk and cannot attack, cast spells, call miracles or perform skills.",
|
||||
"shield_destruction_condition": "Occurs only if damage exceeds the shields DR."
|
||||
"flash_of_pain": "Causes the victim to defend against melee and spell attacks with disfavor. They can only walk and cannot attack, cast spells, call miracles or perform skills.",
|
||||
"shield_destruction_condition": "Shield destruction occurs only if damage exceeds the shields DR.",
|
||||
"matching_30s": "Matching 30s on skill rolls cancel each other out and is resolved by the skill roll.",
|
||||
"skill_roll_30": "A 30 on a skill roll indicates success at highest level of the skill involved."
|
||||
}
|
||||
}
|
||||
|
||||
@@ -153,7 +153,7 @@ export default class LethalFantasyActor extends Actor {
|
||||
}
|
||||
|
||||
/* *************************************************/
|
||||
async prepareRoll(rollType, rollKey, rollDice, defenderId, defenderTokenId) {
|
||||
async prepareRoll(rollType, rollKey, rollDice, defenderId, defenderTokenId, extraShieldDr = 0) {
|
||||
console.log("Preparing roll", rollType, rollKey, rollDice, defenderId)
|
||||
let rollTarget
|
||||
switch (rollType) {
|
||||
@@ -268,7 +268,7 @@ export default class LethalFantasyActor extends Actor {
|
||||
rollTarget.magicUser = this.system.biodata.magicUser
|
||||
rollTarget.actorModifiers = foundry.utils.duplicate(this.system.modifiers)
|
||||
rollTarget.actorLevel = this.system.biodata.level
|
||||
await this.system.roll(rollType, rollTarget, defenderId, defenderTokenId)
|
||||
await this.system.roll(rollType, rollTarget, defenderId, defenderTokenId, extraShieldDr)
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -346,11 +346,25 @@ export default class LethalFantasyRoll extends Roll {
|
||||
favor: "none",
|
||||
targetName
|
||||
}
|
||||
let rollContext
|
||||
if (options.rollContext) {
|
||||
rollContext = foundry.utils.duplicate(options.rollContext)
|
||||
hasGrantedDice = !!rollContext.hasGrantedDice
|
||||
pointBlank = !!rollContext.pointBlank
|
||||
beyondSkill = !!rollContext.beyondSkill
|
||||
letItFly = !!rollContext.letItFly
|
||||
saveSpell = !!rollContext.saveSpell
|
||||
rollContext.visibility ||= rollContext.rollMode || game.settings.get("core", "rollMode")
|
||||
rollContext.modifier ||= modifier
|
||||
rollContext.favor ||= "none"
|
||||
rollContext.changeDice ||= `${dice}`
|
||||
rollContext.attackerAim ||= "0"
|
||||
} else {
|
||||
const content = await foundry.applications.handlebars.renderTemplate("systems/fvtt-lethal-fantasy/templates/roll-dialog.hbs", dialogContext)
|
||||
|
||||
let position = game.user.getFlag(SYSTEM.id, "roll-dialog-pos") || { top: -1, left: -1 }
|
||||
const label = game.i18n.localize("LETHALFANTASY.Roll.roll")
|
||||
const rollContext = await foundry.applications.api.DialogV2.wait({
|
||||
rollContext = await foundry.applications.api.DialogV2.wait({
|
||||
window: { title: "Roll dialog" },
|
||||
classes: ["lethalfantasy"],
|
||||
content,
|
||||
@@ -391,13 +405,14 @@ export default class LethalFantasyRoll extends Roll {
|
||||
let token = canvas.tokens?.get(tokenId)
|
||||
if (token) {
|
||||
canvas.animatePan({ x: token.x, y: token.y, duration: 200 })
|
||||
canvas.tokens.releaseAll();
|
||||
token.control({ releaseOthers: true });
|
||||
canvas.tokens.releaseAll()
|
||||
token.control({ releaseOthers: true })
|
||||
}
|
||||
}
|
||||
},
|
||||
rejectClose: false // Click on Close button will not launch an error
|
||||
})
|
||||
}
|
||||
|
||||
// If the user cancels the dialog, exit
|
||||
if (rollContext === null) return
|
||||
@@ -547,6 +562,10 @@ export default class LethalFantasyRoll extends Roll {
|
||||
rollFavor = null
|
||||
}
|
||||
|
||||
if (options.forceNoD30) {
|
||||
hasD30 = false
|
||||
}
|
||||
|
||||
if (hasD30) {
|
||||
let rollD30 = await new Roll("1D30").evaluate()
|
||||
if (game?.dice3d) {
|
||||
@@ -621,6 +640,7 @@ export default class LethalFantasyRoll extends Roll {
|
||||
rollBase.options.rollData = foundry.utils.duplicate(rollData)
|
||||
rollBase.options.defenderId = options.defenderId
|
||||
rollBase.options.defenderTokenId = options.defenderTokenId
|
||||
rollBase.options.extraShieldDr = options.extraShieldDr || 0
|
||||
|
||||
/**
|
||||
* A hook event that fires after the roll has been made.
|
||||
@@ -693,7 +713,7 @@ export default class LethalFantasyRoll extends Roll {
|
||||
let initRoll = new Roll(formula, options.data)
|
||||
await initRoll.evaluate()
|
||||
let msg = await initRoll.toMessage({ flavor: `Initiative for ${options.actorName}` }, { rollMode: rollContext.visibility })
|
||||
if (game?.dice3d) {
|
||||
if (game?.dice3d && initRoll.dice?.length) {
|
||||
await game.dice3d.waitFor3DAnimationByMessageID(msg.id)
|
||||
}
|
||||
|
||||
@@ -1296,7 +1316,7 @@ export default class LethalFantasyRoll extends Roll {
|
||||
* @returns {Promise} - A promise that resolves when the message is created.
|
||||
*/
|
||||
async toMessage(messageData = {}, { rollMode, create = true } = {}) {
|
||||
super.toMessage(
|
||||
return await super.toMessage(
|
||||
{
|
||||
isSave: this.isSave,
|
||||
isChallenge: this.isChallenge,
|
||||
@@ -1313,7 +1333,7 @@ export default class LethalFantasyRoll extends Roll {
|
||||
rollData: this.rollData,
|
||||
...messageData,
|
||||
},
|
||||
{ rollMode: rollMode },
|
||||
{ rollMode, create },
|
||||
)
|
||||
}
|
||||
|
||||
|
||||
@@ -274,7 +274,7 @@ export default class LethalFantasyCharacter extends foundry.abstract.TypeDataMod
|
||||
* @param {"="|"+"|"++"|"-"|"--"} rollAdvantage If there is an avantage (+), a disadvantage (-), a double advantage (++), a double disadvantage (--) or a normal roll (=).
|
||||
* @returns {Promise<null>} - A promise that resolves to null if the roll is cancelled.
|
||||
*/
|
||||
async roll(rollType, rollTarget, defenderId, defenderTokenId) {
|
||||
async roll(rollType, rollTarget, defenderId, defenderTokenId, extraShieldDr = 0) {
|
||||
const hasTarget = false
|
||||
let roll = await LethalFantasyRoll.prompt({
|
||||
rollType,
|
||||
@@ -285,7 +285,8 @@ export default class LethalFantasyCharacter extends foundry.abstract.TypeDataMod
|
||||
hasTarget,
|
||||
target: false,
|
||||
defenderId,
|
||||
defenderTokenId
|
||||
defenderTokenId,
|
||||
extraShieldDr
|
||||
})
|
||||
if (!roll) return null
|
||||
|
||||
|
||||
@@ -141,7 +141,7 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
|
||||
* @param {"="|"+"|"++"|"-"|"--"} rollAdvantage If there is an avantage (+), a disadvantage (-), a double advantage (++), a double disadvantage (--) or a normal roll (=).
|
||||
* @returns {Promise<null>} - A promise that resolves to null if the roll is cancelled.
|
||||
*/
|
||||
async roll(rollType, rollTarget, defenderId = undefined, defenderTokenId = undefined) {
|
||||
async roll(rollType, rollTarget, defenderId = undefined, defenderTokenId = undefined, extraShieldDr = 0) {
|
||||
const hasTarget = false
|
||||
let roll = await LethalFantasyRoll.prompt({
|
||||
rollType,
|
||||
@@ -152,14 +152,15 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
|
||||
hasTarget,
|
||||
target: false,
|
||||
defenderId,
|
||||
defenderTokenId
|
||||
defenderTokenId,
|
||||
extraShieldDr
|
||||
})
|
||||
if (!roll) return null
|
||||
|
||||
await roll.toMessage({}, { rollMode: roll.options.rollMode })
|
||||
}
|
||||
|
||||
async prepareMonsterRoll(rollType, rollKey, rollDice = undefined, tokenId = undefined, damageModifier = undefined, defenderId = undefined, defenderTokenId = undefined) {
|
||||
async prepareMonsterRoll(rollType, rollKey, rollDice = undefined, tokenId = undefined, damageModifier = undefined, defenderId = undefined, defenderTokenId = undefined, extraShieldDr = 0) {
|
||||
let rollTarget
|
||||
switch (rollType) {
|
||||
case "monster-attack":
|
||||
@@ -255,7 +256,7 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
|
||||
if (rollTarget) {
|
||||
rollTarget.tokenId = tokenId
|
||||
console.log(rollTarget)
|
||||
await this.roll(rollType, rollTarget, defenderId, defenderTokenId)
|
||||
await this.roll(rollType, rollTarget, defenderId, defenderTokenId, extraShieldDr)
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -39,6 +39,7 @@ export default class LethalFantasySpell extends foundry.abstract.TypeDataModel {
|
||||
|
||||
schema.attackRoll = new fields.StringField({ required: true, initial: "" })
|
||||
schema.powerRoll = new fields.StringField({ required: true, initial: "" })
|
||||
schema.damageDice = new fields.StringField({ required: false, initial: "" })
|
||||
|
||||
return schema
|
||||
}
|
||||
|
||||
295
module/utils.mjs
295
module/utils.mjs
@@ -124,10 +124,12 @@ export default class LethalFantasyUtils {
|
||||
}
|
||||
break
|
||||
case "rollInitiative":
|
||||
if (msg.userId && msg.userId !== game.user.id) break
|
||||
actor = game.actors.get(msg.actorId)
|
||||
actor.system.rollInitiative(msg.combatId, msg.combatantId)
|
||||
break
|
||||
case "rollProgressionDice":
|
||||
if (msg.userId && msg.userId !== game.user.id) break
|
||||
actor = game.actors.get(msg.actorId)
|
||||
actor.system.rollProgressionDice(msg.combatId, msg.combatantId, msg.rollProgressionCount)
|
||||
break
|
||||
@@ -190,6 +192,9 @@ export default class LethalFantasyUtils {
|
||||
const attackWeaponId = msg.attackWeaponId
|
||||
const attackRollType = msg.attackRollType
|
||||
const attackRollKey = msg.attackRollKey
|
||||
const attackD30result = msg.attackD30result
|
||||
const attackD30message = msg.attackD30message
|
||||
const attackRerollContext = msg.attackRerollContext
|
||||
const combatantId = msg.combatantId
|
||||
const tokenId = msg.tokenId
|
||||
|
||||
@@ -230,6 +235,73 @@ export default class LethalFantasyUtils {
|
||||
|
||||
const isMonster = defender.type === "monster"
|
||||
|
||||
console.log(`[LF] showDefenseRequest | attackRollType=${attackRollType} isMonster=${isMonster} defender=${defender?.name}`)
|
||||
|
||||
// Spell/miracle attacks use saving throws instead of weapon defense
|
||||
const isSpellAttack = attackRollType === "spell-attack" || attackRollType === "miracle-attack"
|
||||
if (isSpellAttack) {
|
||||
const savesConfig = isMonster ? SYSTEM.MONSTER_SAVES : SYSTEM.SAVES
|
||||
const combatSaves = ["will", "dodge", "toughness"]
|
||||
const savesHTML = Object.values(savesConfig)
|
||||
.filter(s => combatSaves.includes(s.id))
|
||||
.map(s => `<option value="${s.id}">${game.i18n.localize(s.label)}</option>`)
|
||||
.join("")
|
||||
|
||||
const content = `
|
||||
<div class="defense-request-dialog">
|
||||
<div class="attack-info">
|
||||
<p><strong>${attackerName}</strong> targets <strong>${defenderName}</strong> with <strong>${weaponName}</strong>!</p>
|
||||
<p>Attack roll: <strong>${attackRoll}</strong></p>
|
||||
</div>
|
||||
<div class="weapon-selection">
|
||||
<label for="save-type">Choose saving throw:</label>
|
||||
<select id="save-type" name="saveKey" style="width: 100%; margin-top: 8px;">
|
||||
${savesHTML}
|
||||
</select>
|
||||
</div>
|
||||
</div>
|
||||
`
|
||||
|
||||
const result = await foundry.applications.api.DialogV2.wait({
|
||||
window: { title: "Saving Throw vs Spell" },
|
||||
classes: ["lethalfantasy"],
|
||||
content,
|
||||
buttons: [
|
||||
{
|
||||
action: "rollSave",
|
||||
label: "Roll Save",
|
||||
icon: "fa-solid fa-person-running",
|
||||
callback: (event, button) => button.form.elements.saveKey.value,
|
||||
},
|
||||
],
|
||||
rejectClose: false
|
||||
})
|
||||
|
||||
if (result) {
|
||||
game.lethalFantasy = game.lethalFantasy || {}
|
||||
game.lethalFantasy.nextDefenseData = {
|
||||
attackerId,
|
||||
attackRoll,
|
||||
attackerName,
|
||||
defenderName,
|
||||
attackWeaponId,
|
||||
attackRollType,
|
||||
attackRollKey,
|
||||
attackD30result,
|
||||
attackD30message,
|
||||
attackRerollContext,
|
||||
defenderId: defender.id,
|
||||
defenderTokenId
|
||||
}
|
||||
if (isMonster) {
|
||||
defender.system.prepareMonsterRoll("save", result)
|
||||
} else {
|
||||
defender.prepareRoll("save", result)
|
||||
}
|
||||
}
|
||||
return
|
||||
}
|
||||
|
||||
// Pour les monstres, récupérer les attaques activées
|
||||
if (isMonster) {
|
||||
const enabledAttacks = Object.entries(defender.system.attacks).filter(([key, attack]) => attack.enabled)
|
||||
@@ -289,6 +361,9 @@ export default class LethalFantasyUtils {
|
||||
attackWeaponId,
|
||||
attackRollType,
|
||||
attackRollKey,
|
||||
attackD30result,
|
||||
attackD30message,
|
||||
attackRerollContext,
|
||||
defenderId: defender.id,
|
||||
defenderTokenId
|
||||
}
|
||||
@@ -358,6 +433,9 @@ export default class LethalFantasyUtils {
|
||||
attackWeaponId,
|
||||
attackRollType,
|
||||
attackRollKey,
|
||||
attackD30result,
|
||||
attackD30message,
|
||||
attackRerollContext,
|
||||
defenderId: defender.id,
|
||||
defenderTokenId
|
||||
}
|
||||
@@ -368,6 +446,188 @@ export default class LethalFantasyUtils {
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static hasD30Reroll(d30Message) {
|
||||
return /mulligan|re-?roll/i.test(d30Message || "")
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static getCombatBonusDiceChoices() {
|
||||
return ["1d4", "1d6", "1d8", "1d10", "1d12", "1d20", "1d20e"]
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static getShieldReactionData(actor) {
|
||||
if (!actor) return null
|
||||
if (actor.type === "monster") {
|
||||
const formula = actor.system.combat?.shieldDefenseDice
|
||||
const damageReduction = actor.getShieldDR()
|
||||
if (!formula || damageReduction <= 0) return null
|
||||
return {
|
||||
label: game.i18n.localize("LETHALFANTASY.Label.shieldDefenseDice"),
|
||||
formula,
|
||||
damageReduction
|
||||
}
|
||||
}
|
||||
|
||||
const equippedShields = actor.items.filter(item => item.type === "shield" && item.system.equipped)
|
||||
if (equippedShields.length === 0) return null
|
||||
|
||||
const shield = equippedShields[0]
|
||||
return {
|
||||
label: shield.name,
|
||||
formula: shield.system.defense,
|
||||
damageReduction: actor.getShieldDR(),
|
||||
shieldId: shield.id
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async promptCombatBonusDie(actorName, sideLabel, currentRoll, opposingRoll) {
|
||||
const choices = this.getCombatBonusDiceChoices()
|
||||
const optionsHtml = choices.map(choice => `<option value="${choice}">${choice.toUpperCase()}</option>`).join("")
|
||||
const content = `
|
||||
<div class="grit-luck-dialog">
|
||||
<div class="combat-status">
|
||||
<p><strong>${actorName}</strong> currently has <strong>${currentRoll}</strong></p>
|
||||
<p>Opposing ${sideLabel} roll: <strong>${opposingRoll}</strong></p>
|
||||
</div>
|
||||
<div class="weapon-selection">
|
||||
<label for="bonus-die">Choose a bonus die:</label>
|
||||
<select id="bonus-die" name="bonusDie" style="width: 100%; margin-top: 8px;">
|
||||
${optionsHtml}
|
||||
</select>
|
||||
</div>
|
||||
</div>
|
||||
`
|
||||
|
||||
return await foundry.applications.api.DialogV2.wait({
|
||||
window: { title: "Add Bonus Die" },
|
||||
classes: ["lethalfantasy"],
|
||||
content,
|
||||
buttons: [
|
||||
{
|
||||
action: "roll",
|
||||
label: "Roll Bonus Die",
|
||||
icon: "fa-solid fa-dice",
|
||||
callback: (event, button) => {
|
||||
const sel = button.form?.elements?.bonusDie ?? button.closest("form")?.elements?.bonusDie
|
||||
return sel?.value ?? choices[0]
|
||||
}
|
||||
},
|
||||
{
|
||||
action: "cancel",
|
||||
label: "Cancel",
|
||||
icon: "fa-solid fa-xmark",
|
||||
callback: () => null
|
||||
}
|
||||
],
|
||||
rejectClose: false
|
||||
})
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/**
|
||||
* Prompt the GM or player to choose an ad-hoc shield dice and DR value.
|
||||
* Used when the defender has no pre-configured shield equipment.
|
||||
* @param {string} defenderName
|
||||
* @param {number} attackRoll
|
||||
* @param {number} defenseRoll
|
||||
* @returns {Promise<{formula: string, damageReduction: number}|null>}
|
||||
*/
|
||||
static async promptAdHocShield(defenderName, attackRoll, defenseRoll) {
|
||||
const choices = this.getCombatBonusDiceChoices()
|
||||
const optionsHtml = choices.map(c => `<option value="${c}">${c.toUpperCase()}</option>`).join("")
|
||||
const content = `
|
||||
<div class="grit-luck-dialog">
|
||||
<div class="combat-status">
|
||||
<p><strong>${defenderName}</strong> uses a shield (not equipped)</p>
|
||||
<p>Attack: <strong>${attackRoll}</strong> — Current defense: <strong>${defenseRoll}</strong></p>
|
||||
</div>
|
||||
<div class="weapon-selection" style="margin-top:8px;">
|
||||
<label for="shield-dice">Shield dice:</label>
|
||||
<select id="shield-dice" name="shieldDice" style="width: 100%; margin-top: 4px;">
|
||||
${optionsHtml}
|
||||
</select>
|
||||
</div>
|
||||
<div class="weapon-selection" style="margin-top:8px;">
|
||||
<label for="shield-dr">Shield DR value:</label>
|
||||
<input id="shield-dr" name="shieldDR" type="number" min="0" value="0" style="width: 100%; margin-top: 4px;" />
|
||||
</div>
|
||||
</div>
|
||||
`
|
||||
|
||||
const raw = await foundry.applications.api.DialogV2.wait({
|
||||
window: { title: "Ad-hoc Shield Roll" },
|
||||
classes: ["lethalfantasy"],
|
||||
content,
|
||||
buttons: [
|
||||
{
|
||||
action: "roll",
|
||||
label: "Roll Shield",
|
||||
icon: "fa-solid fa-shield",
|
||||
callback: (event, button) => {
|
||||
const shieldDice = button.form?.elements?.shieldDice ?? button.closest("form")?.elements?.shieldDice
|
||||
const shieldDR = button.form?.elements?.shieldDR ?? button.closest("form")?.elements?.shieldDR
|
||||
return {
|
||||
formula: shieldDice?.value ?? "1d6",
|
||||
damageReduction: Number(shieldDR?.value) || 0
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
action: "cancel",
|
||||
label: "Cancel",
|
||||
icon: "fa-solid fa-xmark",
|
||||
callback: () => null
|
||||
}
|
||||
],
|
||||
rejectClose: false
|
||||
})
|
||||
|
||||
return raw ?? null
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/**
|
||||
* Roll a bonus die formula, optionally showing Dice So Nice animation and posting a chat message.
|
||||
* @param {string} formula
|
||||
* @param {Actor} actor
|
||||
* @param {Function} [messageContent]
|
||||
* @returns {Promise<number>}
|
||||
*/
|
||||
static async rollBonusDie(formula, actor, messageContent) {
|
||||
const roll = new Roll(formula)
|
||||
await roll.evaluate()
|
||||
if (game?.dice3d) {
|
||||
await game.dice3d.showForRoll(roll, game.user, true)
|
||||
}
|
||||
if (messageContent) {
|
||||
await ChatMessage.create({
|
||||
content: messageContent(roll.total, formula),
|
||||
speaker: ChatMessage.getSpeaker({ actor })
|
||||
})
|
||||
}
|
||||
return roll.total
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async rerollConfiguredRoll(rerollContext = {}) {
|
||||
const RollClass = CONFIG.Dice.rolls.find(r => r.name === "LethalFantasyRoll")
|
||||
if (typeof RollClass?.prompt !== "function") {
|
||||
ui.notifications.error("Lethal Fantasy roll class not available for reroll")
|
||||
return null
|
||||
}
|
||||
|
||||
return await RollClass.prompt({
|
||||
...foundry.utils.duplicate(rerollContext),
|
||||
rollContext: foundry.utils.duplicate(rerollContext.rollContext || {}),
|
||||
forceNoD30: true,
|
||||
hasTarget: false,
|
||||
target: false
|
||||
})
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async offerGritLuckBonus(defender, attackRoll, currentDefenseRoll, attackerName, defenderName) {
|
||||
let totalBonus = 0
|
||||
@@ -538,7 +798,8 @@ export default class LethalFantasyUtils {
|
||||
/* -------------------------------------------- */
|
||||
static async compareAttackDefense(data) {
|
||||
console.log("compareAttackDefense called with:", data)
|
||||
const isAttackWin = data.attackRoll > data.defenseRoll
|
||||
const outcome = data.outcome || (data.attackRoll > data.defenseRoll ? "hit" : "miss")
|
||||
const isAttackWin = outcome !== "miss"
|
||||
console.log("isAttackWin:", isAttackWin, "attackRoll:", data.attackRoll, "defenseRoll:", data.defenseRoll)
|
||||
|
||||
let damageButton = ""
|
||||
@@ -548,10 +809,10 @@ export default class LethalFantasyUtils {
|
||||
if (data.attackRollType === "weapon-attack") {
|
||||
damageButton = `
|
||||
<div class="attack-result-damage">
|
||||
<button class="roll-damage-btn" data-attacker-id="${data.attackerId}" data-defender-id="${data.defenderId}" data-defender-token-id="${data.defenderTokenId || ""}" data-weapon-id="${data.attackWeaponId}" data-damage-type="small">
|
||||
<button class="roll-damage-btn" data-attacker-id="${data.attackerId}" data-defender-id="${data.defenderId}" data-defender-token-id="${data.defenderTokenId || ""}" data-extra-shield-dr="${data.shieldDamageReduction || 0}" data-weapon-id="${data.attackWeaponId}" data-damage-type="small">
|
||||
<i class="fa-solid fa-dice-d6"></i> Damage (Small)
|
||||
</button>
|
||||
<button class="roll-damage-btn" data-attacker-id="${data.attackerId}" data-defender-id="${data.defenderId}" data-defender-token-id="${data.defenderTokenId || ""}" data-weapon-id="${data.attackWeaponId}" data-damage-type="medium">
|
||||
<button class="roll-damage-btn" data-attacker-id="${data.attackerId}" data-defender-id="${data.defenderId}" data-defender-token-id="${data.defenderTokenId || ""}" data-extra-shield-dr="${data.shieldDamageReduction || 0}" data-weapon-id="${data.attackWeaponId}" data-damage-type="medium">
|
||||
<i class="fa-solid fa-dice-d20"></i> Damage (Medium)
|
||||
</button>
|
||||
</div>
|
||||
@@ -559,11 +820,29 @@ export default class LethalFantasyUtils {
|
||||
} else if (data.attackRollType === "monster-attack") {
|
||||
damageButton = `
|
||||
<div class="attack-result-damage">
|
||||
<button class="roll-damage-btn" data-attacker-id="${data.attackerId}" data-defender-id="${data.defenderId}" data-defender-token-id="${data.defenderTokenId || ""}" data-attack-key="${data.attackRollKey}" data-damage-type="monster">
|
||||
<button class="roll-damage-btn" data-attacker-id="${data.attackerId}" data-defender-id="${data.defenderId}" data-defender-token-id="${data.defenderTokenId || ""}" data-extra-shield-dr="${data.shieldDamageReduction || 0}" data-attack-key="${data.attackRollKey}" data-damage-type="monster">
|
||||
<i class="fa-solid fa-burst"></i> Damage
|
||||
</button>
|
||||
</div>
|
||||
`
|
||||
} else if (data.attackRollType === "spell-attack" || data.attackRollType === "miracle-attack") {
|
||||
const attacker = game.actors.get(data.attackerId)
|
||||
const spell = attacker?.items.get(data.attackWeaponId)
|
||||
const damageDice = spell?.system?.damageDice
|
||||
if (damageDice) {
|
||||
damageButton = `
|
||||
<div class="attack-result-damage">
|
||||
<button class="roll-damage-btn"
|
||||
data-attacker-id="${data.attackerId}"
|
||||
data-defender-id="${data.defenderId}"
|
||||
data-defender-token-id="${data.defenderTokenId || ""}"
|
||||
data-damage-type="spell"
|
||||
data-damage-formula="${damageDice}">
|
||||
<i class="fa-solid fa-wand-magic-sparkles"></i> Spell Damage (${damageDice})
|
||||
</button>
|
||||
</div>
|
||||
`
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -588,9 +867,11 @@ export default class LethalFantasyUtils {
|
||||
</div>
|
||||
</div>
|
||||
<div class="combat-result-text">
|
||||
${isAttackWin ?
|
||||
`<i class="fa-solid fa-circle-check"></i> <strong>${data.attackerName}</strong> hits <strong>${data.defenderName}</strong>!` :
|
||||
`<i class="fa-solid fa-shield-halved"></i> <strong>${data.defenderName}</strong> parries the attack!`
|
||||
${outcome === "shielded-hit"
|
||||
? `<i class="fa-solid fa-shield"></i> <strong>${data.attackerName}</strong> hits <strong>${data.defenderName}</strong>, but the shield blocked — apply armor DR + shield DR <strong>${data.shieldDamageReduction || 0}</strong>.`
|
||||
: isAttackWin
|
||||
? `<i class="fa-solid fa-circle-check"></i> <strong>${data.attackerName}</strong> hits <strong>${data.defenderName}</strong>!`
|
||||
: `<i class="fa-solid fa-shield-halved"></i> <strong>${data.defenderName}</strong> parries the attack!`
|
||||
}
|
||||
</div>
|
||||
${damageButton}
|
||||
|
||||
@@ -1 +1 @@
|
||||
MANIFEST-000543
|
||||
MANIFEST-000571
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
2026/04/07-20:41:02.007080 7f6820dfe6c0 Recovering log #541
|
||||
2026/04/07-20:41:02.061052 7f6820dfe6c0 Delete type=3 #539
|
||||
2026/04/07-20:41:02.061103 7f6820dfe6c0 Delete type=0 #541
|
||||
2026/04/07-20:44:04.752043 7f656afef6c0 Level-0 table #546: started
|
||||
2026/04/07-20:44:04.752063 7f656afef6c0 Level-0 table #546: 0 bytes OK
|
||||
2026/04/07-20:44:04.788614 7f656afef6c0 Delete type=0 #544
|
||||
2026/04/07-20:44:04.864197 7f656afef6c0 Manual compaction at level-0 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zw9RQocTdz3HRjZK' @ 0 : 0; will stop at (end)
|
||||
2026/04/07-20:44:04.864237 7f656afef6c0 Manual compaction at level-1 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zw9RQocTdz3HRjZK' @ 0 : 0; will stop at (end)
|
||||
2026/04/17-23:19:16.304838 7fc1d9fbd6c0 Recovering log #569
|
||||
2026/04/17-23:19:16.314937 7fc1d9fbd6c0 Delete type=3 #567
|
||||
2026/04/17-23:19:16.314986 7fc1d9fbd6c0 Delete type=0 #569
|
||||
2026/04/17-23:21:33.253358 7fc1d8fbb6c0 Level-0 table #574: started
|
||||
2026/04/17-23:21:33.253399 7fc1d8fbb6c0 Level-0 table #574: 0 bytes OK
|
||||
2026/04/17-23:21:33.259366 7fc1d8fbb6c0 Delete type=0 #572
|
||||
2026/04/17-23:21:33.272517 7fc1d8fbb6c0 Manual compaction at level-0 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zw9RQocTdz3HRjZK' @ 0 : 0; will stop at (end)
|
||||
2026/04/17-23:21:33.272537 7fc1d8fbb6c0 Manual compaction at level-1 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zw9RQocTdz3HRjZK' @ 0 : 0; will stop at (end)
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
2026/02/06-21:03:10.117032 7f71b6ffd6c0 Recovering log #537
|
||||
2026/02/06-21:03:10.127068 7f71b6ffd6c0 Delete type=3 #535
|
||||
2026/02/06-21:03:10.127128 7f71b6ffd6c0 Delete type=0 #537
|
||||
2026/02/06-21:51:23.216143 7f71b67fc6c0 Level-0 table #542: started
|
||||
2026/02/06-21:51:23.216190 7f71b67fc6c0 Level-0 table #542: 0 bytes OK
|
||||
2026/02/06-21:51:23.251149 7f71b67fc6c0 Delete type=0 #540
|
||||
2026/02/06-21:51:23.327713 7f71b67fc6c0 Manual compaction at level-0 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zw9RQocTdz3HRjZK' @ 0 : 0; will stop at (end)
|
||||
2026/02/06-21:51:23.327750 7f71b67fc6c0 Manual compaction at level-1 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zw9RQocTdz3HRjZK' @ 0 : 0; will stop at (end)
|
||||
2026/04/17-15:59:28.854423 7fc1d9fbd6c0 Recovering log #565
|
||||
2026/04/17-15:59:28.865018 7fc1d9fbd6c0 Delete type=3 #563
|
||||
2026/04/17-15:59:28.865088 7fc1d9fbd6c0 Delete type=0 #565
|
||||
2026/04/17-17:32:42.752073 7fc1d8fbb6c0 Level-0 table #570: started
|
||||
2026/04/17-17:32:42.752102 7fc1d8fbb6c0 Level-0 table #570: 0 bytes OK
|
||||
2026/04/17-17:32:42.757979 7fc1d8fbb6c0 Delete type=0 #568
|
||||
2026/04/17-17:32:42.764071 7fc1d8fbb6c0 Manual compaction at level-0 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zw9RQocTdz3HRjZK' @ 0 : 0; will stop at (end)
|
||||
2026/04/17-17:32:42.764104 7fc1d8fbb6c0 Manual compaction at level-1 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zw9RQocTdz3HRjZK' @ 0 : 0; will stop at (end)
|
||||
|
||||
Binary file not shown.
@@ -1 +1 @@
|
||||
MANIFEST-000540
|
||||
MANIFEST-000568
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
2026/04/07-20:41:02.075476 7f67ebfff6c0 Recovering log #538
|
||||
2026/04/07-20:41:02.123121 7f67ebfff6c0 Delete type=3 #536
|
||||
2026/04/07-20:41:02.123187 7f67ebfff6c0 Delete type=0 #538
|
||||
2026/04/07-20:44:04.788736 7f656afef6c0 Level-0 table #543: started
|
||||
2026/04/07-20:44:04.788765 7f656afef6c0 Level-0 table #543: 0 bytes OK
|
||||
2026/04/07-20:44:04.826947 7f656afef6c0 Delete type=0 #541
|
||||
2026/04/07-20:44:04.864207 7f656afef6c0 Manual compaction at level-0 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!x5gLtqlW4sdDmHTd' @ 0 : 0; will stop at (end)
|
||||
2026/04/07-20:44:04.864245 7f656afef6c0 Manual compaction at level-1 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!x5gLtqlW4sdDmHTd' @ 0 : 0; will stop at (end)
|
||||
2026/04/17-23:19:16.318519 7fc1da7be6c0 Recovering log #566
|
||||
2026/04/17-23:19:16.328366 7fc1da7be6c0 Delete type=3 #564
|
||||
2026/04/17-23:19:16.328429 7fc1da7be6c0 Delete type=0 #566
|
||||
2026/04/17-23:21:33.266428 7fc1d8fbb6c0 Level-0 table #571: started
|
||||
2026/04/17-23:21:33.266454 7fc1d8fbb6c0 Level-0 table #571: 0 bytes OK
|
||||
2026/04/17-23:21:33.272429 7fc1d8fbb6c0 Delete type=0 #569
|
||||
2026/04/17-23:21:33.272532 7fc1d8fbb6c0 Manual compaction at level-0 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!x5gLtqlW4sdDmHTd' @ 0 : 0; will stop at (end)
|
||||
2026/04/17-23:21:33.272553 7fc1d8fbb6c0 Manual compaction at level-1 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!x5gLtqlW4sdDmHTd' @ 0 : 0; will stop at (end)
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
2026/02/06-21:03:10.133019 7f71b7fff6c0 Recovering log #534
|
||||
2026/02/06-21:03:10.144336 7f71b7fff6c0 Delete type=3 #532
|
||||
2026/02/06-21:03:10.144427 7f71b7fff6c0 Delete type=0 #534
|
||||
2026/02/06-21:51:23.291316 7f71b67fc6c0 Level-0 table #539: started
|
||||
2026/02/06-21:51:23.291356 7f71b67fc6c0 Level-0 table #539: 0 bytes OK
|
||||
2026/02/06-21:51:23.327518 7f71b67fc6c0 Delete type=0 #537
|
||||
2026/02/06-21:51:23.327733 7f71b67fc6c0 Manual compaction at level-0 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!x5gLtqlW4sdDmHTd' @ 0 : 0; will stop at (end)
|
||||
2026/02/06-21:51:23.327757 7f71b67fc6c0 Manual compaction at level-1 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!x5gLtqlW4sdDmHTd' @ 0 : 0; will stop at (end)
|
||||
2026/04/17-15:59:28.871085 7fc1dafbf6c0 Recovering log #562
|
||||
2026/04/17-15:59:28.880683 7fc1dafbf6c0 Delete type=3 #560
|
||||
2026/04/17-15:59:28.880729 7fc1dafbf6c0 Delete type=0 #562
|
||||
2026/04/17-17:32:42.744598 7fc1d8fbb6c0 Level-0 table #567: started
|
||||
2026/04/17-17:32:42.744627 7fc1d8fbb6c0 Level-0 table #567: 0 bytes OK
|
||||
2026/04/17-17:32:42.751972 7fc1d8fbb6c0 Delete type=0 #565
|
||||
2026/04/17-17:32:42.764061 7fc1d8fbb6c0 Manual compaction at level-0 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!x5gLtqlW4sdDmHTd' @ 0 : 0; will stop at (end)
|
||||
2026/04/17-17:32:42.764085 7fc1d8fbb6c0 Manual compaction at level-1 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!x5gLtqlW4sdDmHTd' @ 0 : 0; will stop at (end)
|
||||
|
||||
Binary file not shown.
@@ -1 +1 @@
|
||||
MANIFEST-000545
|
||||
MANIFEST-000573
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
2026/04/07-20:41:01.946718 7f67eb7fe6c0 Recovering log #543
|
||||
2026/04/07-20:41:01.999435 7f67eb7fe6c0 Delete type=3 #541
|
||||
2026/04/07-20:41:01.999504 7f67eb7fe6c0 Delete type=0 #543
|
||||
2026/04/07-20:44:04.712609 7f656afef6c0 Level-0 table #548: started
|
||||
2026/04/07-20:44:04.712651 7f656afef6c0 Level-0 table #548: 0 bytes OK
|
||||
2026/04/07-20:44:04.751939 7f656afef6c0 Delete type=0 #546
|
||||
2026/04/07-20:44:04.864184 7f656afef6c0 Manual compaction at level-0 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)
|
||||
2026/04/07-20:44:04.864223 7f656afef6c0 Manual compaction at level-1 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)
|
||||
2026/04/17-23:19:16.291897 7fc1dafbf6c0 Recovering log #571
|
||||
2026/04/17-23:19:16.301798 7fc1dafbf6c0 Delete type=3 #569
|
||||
2026/04/17-23:19:16.301852 7fc1dafbf6c0 Delete type=0 #571
|
||||
2026/04/17-23:21:33.247119 7fc1d8fbb6c0 Level-0 table #576: started
|
||||
2026/04/17-23:21:33.247158 7fc1d8fbb6c0 Level-0 table #576: 0 bytes OK
|
||||
2026/04/17-23:21:33.253108 7fc1d8fbb6c0 Delete type=0 #574
|
||||
2026/04/17-23:21:33.272508 7fc1d8fbb6c0 Manual compaction at level-0 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)
|
||||
2026/04/17-23:21:33.272542 7fc1d8fbb6c0 Manual compaction at level-1 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
2026/02/06-21:03:10.101791 7f71b77fe6c0 Recovering log #539
|
||||
2026/02/06-21:03:10.111914 7f71b77fe6c0 Delete type=3 #537
|
||||
2026/02/06-21:03:10.111991 7f71b77fe6c0 Delete type=0 #539
|
||||
2026/02/06-21:51:23.251285 7f71b67fc6c0 Level-0 table #544: started
|
||||
2026/02/06-21:51:23.251325 7f71b67fc6c0 Level-0 table #544: 0 bytes OK
|
||||
2026/02/06-21:51:23.291180 7f71b67fc6c0 Delete type=0 #542
|
||||
2026/02/06-21:51:23.327724 7f71b67fc6c0 Manual compaction at level-0 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)
|
||||
2026/02/06-21:51:23.327764 7f71b67fc6c0 Manual compaction at level-1 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)
|
||||
2026/04/17-15:59:28.839432 7fc1da7be6c0 Recovering log #567
|
||||
2026/04/17-15:59:28.849242 7fc1da7be6c0 Delete type=3 #565
|
||||
2026/04/17-15:59:28.849292 7fc1da7be6c0 Delete type=0 #567
|
||||
2026/04/17-17:32:42.764151 7fc1d8fbb6c0 Level-0 table #572: started
|
||||
2026/04/17-17:32:42.764181 7fc1d8fbb6c0 Level-0 table #572: 0 bytes OK
|
||||
2026/04/17-17:32:42.770357 7fc1d8fbb6c0 Delete type=0 #570
|
||||
2026/04/17-17:32:42.789018 7fc1d8fbb6c0 Manual compaction at level-0 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)
|
||||
2026/04/17-17:32:42.789049 7fc1d8fbb6c0 Manual compaction at level-1 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)
|
||||
|
||||
Binary file not shown.
@@ -1 +1 @@
|
||||
MANIFEST-000240
|
||||
MANIFEST-000268
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
2026/04/07-20:41:02.201674 7f6820dfe6c0 Recovering log #238
|
||||
2026/04/07-20:41:02.254572 7f6820dfe6c0 Delete type=3 #236
|
||||
2026/04/07-20:41:02.254638 7f6820dfe6c0 Delete type=0 #238
|
||||
2026/04/07-20:44:04.827060 7f656afef6c0 Level-0 table #243: started
|
||||
2026/04/07-20:44:04.827088 7f656afef6c0 Level-0 table #243: 0 bytes OK
|
||||
2026/04/07-20:44:04.864062 7f656afef6c0 Delete type=0 #241
|
||||
2026/04/07-20:44:04.864215 7f656afef6c0 Manual compaction at level-0 from '!folders!37mu4dxsSuftlnmP' @ 72057594037927935 : 1 .. '!items!zKOpU34oLziGJW6y' @ 0 : 0; will stop at (end)
|
||||
2026/04/07-20:44:04.864230 7f656afef6c0 Manual compaction at level-1 from '!folders!37mu4dxsSuftlnmP' @ 72057594037927935 : 1 .. '!items!zKOpU34oLziGJW6y' @ 0 : 0; will stop at (end)
|
||||
2026/04/17-23:19:16.342745 7fc1d9fbd6c0 Recovering log #266
|
||||
2026/04/17-23:19:16.352598 7fc1d9fbd6c0 Delete type=3 #264
|
||||
2026/04/17-23:19:16.352656 7fc1d9fbd6c0 Delete type=0 #266
|
||||
2026/04/17-23:21:33.291630 7fc1d8fbb6c0 Level-0 table #271: started
|
||||
2026/04/17-23:21:33.291664 7fc1d8fbb6c0 Level-0 table #271: 0 bytes OK
|
||||
2026/04/17-23:21:33.297690 7fc1d8fbb6c0 Delete type=0 #269
|
||||
2026/04/17-23:21:33.297852 7fc1d8fbb6c0 Manual compaction at level-0 from '!folders!37mu4dxsSuftlnmP' @ 72057594037927935 : 1 .. '!items!zKOpU34oLziGJW6y' @ 0 : 0; will stop at (end)
|
||||
2026/04/17-23:21:33.297866 7fc1d8fbb6c0 Manual compaction at level-1 from '!folders!37mu4dxsSuftlnmP' @ 72057594037927935 : 1 .. '!items!zKOpU34oLziGJW6y' @ 0 : 0; will stop at (end)
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
2026/02/06-21:03:10.160494 7f71b6ffd6c0 Recovering log #234
|
||||
2026/02/06-21:03:10.170771 7f71b6ffd6c0 Delete type=3 #232
|
||||
2026/02/06-21:03:10.170846 7f71b6ffd6c0 Delete type=0 #234
|
||||
2026/02/06-21:51:23.435610 7f71b67fc6c0 Level-0 table #239: started
|
||||
2026/02/06-21:51:23.435649 7f71b67fc6c0 Level-0 table #239: 0 bytes OK
|
||||
2026/02/06-21:51:23.473038 7f71b67fc6c0 Delete type=0 #237
|
||||
2026/02/06-21:51:23.473211 7f71b67fc6c0 Manual compaction at level-0 from '!folders!37mu4dxsSuftlnmP' @ 72057594037927935 : 1 .. '!items!zKOpU34oLziGJW6y' @ 0 : 0; will stop at (end)
|
||||
2026/02/06-21:51:23.473250 7f71b67fc6c0 Manual compaction at level-1 from '!folders!37mu4dxsSuftlnmP' @ 72057594037927935 : 1 .. '!items!zKOpU34oLziGJW6y' @ 0 : 0; will stop at (end)
|
||||
2026/04/17-15:59:28.899464 7fc1d97bc6c0 Recovering log #262
|
||||
2026/04/17-15:59:28.910004 7fc1d97bc6c0 Delete type=3 #260
|
||||
2026/04/17-15:59:28.910074 7fc1d97bc6c0 Delete type=0 #262
|
||||
2026/04/17-17:32:42.770457 7fc1d8fbb6c0 Level-0 table #267: started
|
||||
2026/04/17-17:32:42.770479 7fc1d8fbb6c0 Level-0 table #267: 0 bytes OK
|
||||
2026/04/17-17:32:42.777091 7fc1d8fbb6c0 Delete type=0 #265
|
||||
2026/04/17-17:32:42.789028 7fc1d8fbb6c0 Manual compaction at level-0 from '!folders!37mu4dxsSuftlnmP' @ 72057594037927935 : 1 .. '!items!zKOpU34oLziGJW6y' @ 0 : 0; will stop at (end)
|
||||
2026/04/17-17:32:42.789054 7fc1d8fbb6c0 Manual compaction at level-1 from '!folders!37mu4dxsSuftlnmP' @ 72057594037927935 : 1 .. '!items!zKOpU34oLziGJW6y' @ 0 : 0; will stop at (end)
|
||||
|
||||
Binary file not shown.
@@ -1 +1 @@
|
||||
MANIFEST-000539
|
||||
MANIFEST-000567
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
2026/04/07-20:41:02.136268 7f67eb7fe6c0 Recovering log #537
|
||||
2026/04/07-20:41:02.189277 7f67eb7fe6c0 Delete type=3 #535
|
||||
2026/04/07-20:41:02.189349 7f67eb7fe6c0 Delete type=0 #537
|
||||
2026/04/07-20:44:04.864322 7f656afef6c0 Level-0 table #542: started
|
||||
2026/04/07-20:44:04.864350 7f656afef6c0 Level-0 table #542: 0 bytes OK
|
||||
2026/04/07-20:44:04.894847 7f656afef6c0 Delete type=0 #540
|
||||
2026/04/07-20:44:05.055029 7f656afef6c0 Manual compaction at level-0 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)
|
||||
2026/04/07-20:44:05.055068 7f656afef6c0 Manual compaction at level-1 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)
|
||||
2026/04/17-23:19:16.330906 7fc1dafbf6c0 Recovering log #565
|
||||
2026/04/17-23:19:16.340561 7fc1dafbf6c0 Delete type=3 #563
|
||||
2026/04/17-23:19:16.340605 7fc1dafbf6c0 Delete type=0 #565
|
||||
2026/04/17-23:21:33.259495 7fc1d8fbb6c0 Level-0 table #570: started
|
||||
2026/04/17-23:21:33.259518 7fc1d8fbb6c0 Level-0 table #570: 0 bytes OK
|
||||
2026/04/17-23:21:33.266305 7fc1d8fbb6c0 Delete type=0 #568
|
||||
2026/04/17-23:21:33.272525 7fc1d8fbb6c0 Manual compaction at level-0 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)
|
||||
2026/04/17-23:21:33.272548 7fc1d8fbb6c0 Manual compaction at level-1 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
2026/02/06-21:03:10.146976 7f71b77fe6c0 Recovering log #533
|
||||
2026/02/06-21:03:10.156549 7f71b77fe6c0 Delete type=3 #531
|
||||
2026/02/06-21:03:10.156610 7f71b77fe6c0 Delete type=0 #533
|
||||
2026/02/06-21:51:23.327858 7f71b67fc6c0 Level-0 table #538: started
|
||||
2026/02/06-21:51:23.327892 7f71b67fc6c0 Level-0 table #538: 0 bytes OK
|
||||
2026/02/06-21:51:23.359727 7f71b67fc6c0 Delete type=0 #536
|
||||
2026/02/06-21:51:23.473179 7f71b67fc6c0 Manual compaction at level-0 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)
|
||||
2026/02/06-21:51:23.473221 7f71b67fc6c0 Manual compaction at level-1 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)
|
||||
2026/04/17-15:59:28.886104 7fc1da7be6c0 Recovering log #561
|
||||
2026/04/17-15:59:28.896104 7fc1da7be6c0 Delete type=3 #559
|
||||
2026/04/17-15:59:28.896157 7fc1da7be6c0 Delete type=0 #561
|
||||
2026/04/17-17:32:42.758102 7fc1d8fbb6c0 Level-0 table #566: started
|
||||
2026/04/17-17:32:42.758128 7fc1d8fbb6c0 Level-0 table #566: 0 bytes OK
|
||||
2026/04/17-17:32:42.763950 7fc1d8fbb6c0 Delete type=0 #564
|
||||
2026/04/17-17:32:42.764079 7fc1d8fbb6c0 Manual compaction at level-0 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)
|
||||
2026/04/17-17:32:42.764099 7fc1d8fbb6c0 Manual compaction at level-1 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)
|
||||
|
||||
Binary file not shown.
246
styles/hud.less
246
styles/hud.less
@@ -88,3 +88,249 @@
|
||||
padding-left: 8px;
|
||||
font-size: 0.9rem;
|
||||
}
|
||||
|
||||
/* -------------------------------------------------- */
|
||||
/* Dice Tray — injected into the Foundry chat sidebar */
|
||||
/* -------------------------------------------------- */
|
||||
|
||||
.lf-dice-tray {
|
||||
padding: 6px 8px;
|
||||
background:
|
||||
linear-gradient(135deg, rgba(245, 232, 200, 0.97) 0%, rgba(238, 222, 185, 0.97) 100%),
|
||||
url("/systems/fvtt-lethal-fantasy/assets/ui/lethal_fantasy_background.webp") center / cover;
|
||||
border-top: 2px solid rgba(139, 69, 19, 0.5);
|
||||
border-bottom: 1px solid rgba(139, 69, 19, 0.25);
|
||||
width: 100%;
|
||||
box-sizing: border-box;
|
||||
pointer-events: all;
|
||||
|
||||
.lf-dt-row {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 5px;
|
||||
flex-wrap: wrap;
|
||||
}
|
||||
|
||||
.lf-dt-label {
|
||||
color: #3a2a10;
|
||||
font-size: 15px;
|
||||
flex-shrink: 0;
|
||||
opacity: 0.7;
|
||||
}
|
||||
|
||||
.lf-dt-count {
|
||||
width: 44px;
|
||||
flex-shrink: 0;
|
||||
padding: 3px 4px;
|
||||
background: rgba(139, 69, 19, 0.15);
|
||||
border: 1px solid rgba(139, 69, 19, 0.45);
|
||||
border-radius: 4px;
|
||||
color: #2a1a08;
|
||||
font-size: 11px;
|
||||
font-weight: 700;
|
||||
cursor: pointer;
|
||||
text-align: center;
|
||||
|
||||
option { background: #f5ead0; color: #2a1a08; }
|
||||
|
||||
&:focus {
|
||||
outline: none;
|
||||
border-color: rgba(139, 69, 19, 0.7);
|
||||
box-shadow: 0 0 4px rgba(139, 69, 19, 0.25);
|
||||
}
|
||||
}
|
||||
|
||||
.lf-dt-dice {
|
||||
display: flex;
|
||||
flex-wrap: wrap;
|
||||
gap: 3px;
|
||||
flex: 1;
|
||||
}
|
||||
|
||||
.lf-dt-die-btn {
|
||||
padding: 3px 7px;
|
||||
background: rgba(139, 69, 19, 0.15);
|
||||
border: 1px solid rgba(139, 69, 19, 0.4);
|
||||
border-radius: 4px;
|
||||
color: #2a1a08;
|
||||
font-size: 10px;
|
||||
font-weight: 700;
|
||||
cursor: pointer;
|
||||
transition: background 0.15s, border-color 0.15s, box-shadow 0.15s, transform 0.1s;
|
||||
line-height: 1.5;
|
||||
letter-spacing: 0.3px;
|
||||
|
||||
&:hover {
|
||||
background: rgba(139, 69, 19, 0.35);
|
||||
border-color: rgba(139, 69, 19, 0.7);
|
||||
color: #5a2a00;
|
||||
box-shadow: 0 0 5px rgba(139, 69, 19, 0.3);
|
||||
transform: translateY(-1px);
|
||||
}
|
||||
|
||||
&:active {
|
||||
transform: translateY(0);
|
||||
box-shadow: none;
|
||||
background: rgba(139, 69, 19, 0.5);
|
||||
}
|
||||
}
|
||||
|
||||
.lf-dt-explode-label {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 3px;
|
||||
cursor: pointer;
|
||||
color: rgba(160, 80, 20, 0.7);
|
||||
font-size: 14px;
|
||||
flex-shrink: 0;
|
||||
padding: 3px 6px;
|
||||
border: 1px solid transparent;
|
||||
border-radius: 4px;
|
||||
transition: color 0.15s, border-color 0.15s, background 0.15s;
|
||||
|
||||
&:hover {
|
||||
color: rgba(200, 100, 30, 0.9);
|
||||
border-color: rgba(139, 69, 19, 0.45);
|
||||
background: rgba(139, 69, 19, 0.12);
|
||||
}
|
||||
|
||||
input[type="checkbox"] {
|
||||
appearance: none;
|
||||
width: 0;
|
||||
height: 0;
|
||||
position: absolute;
|
||||
opacity: 0;
|
||||
|
||||
&:checked ~ i {
|
||||
color: #cc4400;
|
||||
filter: drop-shadow(0 0 4px rgba(200, 80, 0, 0.6));
|
||||
}
|
||||
}
|
||||
|
||||
&:has(input:checked) {
|
||||
color: #cc4400;
|
||||
border-color: rgba(139, 69, 19, 0.55);
|
||||
background: rgba(139, 60, 10, 0.2);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* Free roll chat card — styled to match regular system roll cards */
|
||||
.lf-free-roll-card {
|
||||
border-radius: 6px;
|
||||
overflow: hidden;
|
||||
|
||||
.lf-frc-header {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 6px;
|
||||
padding: 6px 8px;
|
||||
background: linear-gradient(135deg, rgba(40, 30, 20, 0.7) 0%, rgba(30, 22, 15, 0.9) 100%);
|
||||
border-bottom: 2px solid rgba(139, 69, 19, 0.4);
|
||||
|
||||
i { color: #c9b896; font-size: calc(var(--font-size-standard, 14px) * 1.1); }
|
||||
|
||||
.lf-frc-title-text {
|
||||
font-size: calc(var(--font-size-standard, 14px) * 0.85);
|
||||
color: #c9b896;
|
||||
text-transform: uppercase;
|
||||
letter-spacing: 0.5px;
|
||||
}
|
||||
|
||||
.lf-frc-badge {
|
||||
display: inline-flex;
|
||||
align-items: center;
|
||||
padding: 2px 8px;
|
||||
background: rgba(139, 69, 19, 0.3);
|
||||
border: 1px solid rgba(139, 69, 19, 0.5);
|
||||
border-radius: 10px;
|
||||
font-size: calc(var(--font-size-standard, 14px) * 0.85);
|
||||
font-weight: 600;
|
||||
color: #d4c5a9;
|
||||
}
|
||||
}
|
||||
|
||||
.lf-frc-dice {
|
||||
display: flex;
|
||||
flex-wrap: wrap;
|
||||
gap: 4px;
|
||||
padding: 6px 8px;
|
||||
background: rgba(0, 0, 0, 0.15);
|
||||
border: 1px solid rgba(139, 69, 19, 0.3);
|
||||
border-top: none;
|
||||
|
||||
.lf-frc-die-chip {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 4px;
|
||||
padding: 3px 8px;
|
||||
background: rgba(139, 69, 19, 0.2);
|
||||
border: 1px solid rgba(139, 69, 19, 0.3);
|
||||
border-radius: 4px;
|
||||
|
||||
.lf-frc-die-type {
|
||||
font-size: calc(var(--font-size-standard, 14px) * 0.85);
|
||||
font-weight: 600;
|
||||
color: #2a2a1a;
|
||||
text-transform: uppercase;
|
||||
}
|
||||
|
||||
.lf-frc-die-sep {
|
||||
color: rgba(0, 0, 0, 0.35);
|
||||
font-weight: 300;
|
||||
font-size: calc(var(--font-size-standard, 14px) * 0.8);
|
||||
}
|
||||
|
||||
.lf-frc-die-val {
|
||||
font-weight: bold;
|
||||
color: #ffd700;
|
||||
font-size: calc(var(--font-size-standard, 14px) * 0.95);
|
||||
|
||||
.lf-dt-explode-icon {
|
||||
font-size: 8px;
|
||||
color: #ffcc00;
|
||||
margin-left: 2px;
|
||||
vertical-align: super;
|
||||
text-shadow: 0 0 4px rgba(255, 200, 0, 0.8);
|
||||
}
|
||||
}
|
||||
|
||||
&.lf-frc-max {
|
||||
background: rgba(139, 90, 19, 0.35);
|
||||
border-color: rgba(200, 116, 42, 0.6);
|
||||
.lf-frc-die-val { color: #ff9a40; text-shadow: 0 0 6px rgba(200, 116, 42, 0.6); }
|
||||
}
|
||||
|
||||
&.lf-frc-min {
|
||||
background: rgba(139, 20, 20, 0.25);
|
||||
border-color: rgba(139, 34, 34, 0.5);
|
||||
.lf-frc-die-val { color: #ff6b6b; }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
.lf-frc-total-bar {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
gap: 8px;
|
||||
padding: 6px 10px;
|
||||
background: linear-gradient(135deg, rgba(40, 30, 20, 0.6) 0%, rgba(20, 15, 10, 0.8) 100%);
|
||||
border: 2px solid rgba(139, 69, 19, 0.5);
|
||||
|
||||
.lf-frc-total-label {
|
||||
font-size: calc(var(--font-size-standard, 14px) * 0.85);
|
||||
text-transform: uppercase;
|
||||
letter-spacing: 0.5px;
|
||||
color: #c9b896;
|
||||
}
|
||||
|
||||
.lf-frc-total-value {
|
||||
font-family: var(--font-primary, serif);
|
||||
font-size: calc(var(--font-size-standard, 14px) * 1.6);
|
||||
font-weight: bold;
|
||||
color: #e8d5a0;
|
||||
text-shadow: 2px 2px 4px rgba(0, 0, 0, 0.8);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -467,7 +467,7 @@
|
||||
.d30-label {
|
||||
flex-grow: 1;
|
||||
font-weight: bold;
|
||||
color: #e0d5f0;
|
||||
color: #2a1a3a;
|
||||
text-transform: uppercase;
|
||||
letter-spacing: 0.5px;
|
||||
font-size: calc(var(--font-size-standard) * 0.9);
|
||||
@@ -477,11 +477,11 @@
|
||||
font-family: var(--font-primary);
|
||||
font-size: calc(var(--font-size-standard) * 1.5);
|
||||
font-weight: bold;
|
||||
color: #ff69b4;
|
||||
background: rgba(255, 105, 180, 0.1);
|
||||
color: #3d006e;
|
||||
background: rgba(255, 255, 255, 0.35);
|
||||
padding: 4px 12px;
|
||||
border-radius: 12px;
|
||||
border: 1px solid rgba(255, 105, 180, 0.3);
|
||||
border: 1px solid rgba(138, 43, 226, 0.4);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -239,7 +239,7 @@
|
||||
<div class="damage-result auto-applied">
|
||||
<div class="auto-damage-notice">
|
||||
<i class="fa-solid fa-check-circle"></i>
|
||||
<span>Damage automatically applied to defender (with Armor DR)</span>
|
||||
<span>Damage automatically applied to defender (with damage reduction)</span>
|
||||
</div>
|
||||
</div>
|
||||
{{else}}
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
|
||||
{{!-- GM Controls --}}
|
||||
{{#if user.isGM}}
|
||||
{{#if combat.round}}
|
||||
{{#if (or combat.round (eq combat.turn 0))}}
|
||||
<!-- <button type="button" class="inline-control combat-control icon fa-solid fa-backward-step"
|
||||
data-action="previousRound" data-tooltip aria-label="{{ localize "COMBAT.RoundPrev" }}"></button>
|
||||
<button type="button" class="inline-control combat-control icon fa-solid fa-arrow-left" data-action="previousTurn"
|
||||
|
||||
@@ -70,7 +70,7 @@
|
||||
{{!-- Combat Status --}}
|
||||
<strong class="encounter-title">
|
||||
{{#if combats.length}}
|
||||
{{#if combat.round}}
|
||||
{{#if (or combat.round (eq combat.turn 0))}}
|
||||
{{ localize "COMBAT.Round" round=combat.round }}
|
||||
{{else}}
|
||||
{{ localize "COMBAT.NotStarted" }}
|
||||
|
||||
@@ -30,6 +30,7 @@
|
||||
{{formField systemFields.savingThrow value=system.savingThrow}}
|
||||
{{formField systemFields.extraAetherPoints value=system.extraAetherPoints}}
|
||||
{{formField systemFields.criticalType value=system.criticalType}}
|
||||
{{formField systemFields.damageDice value=system.damageDice}}
|
||||
|
||||
|
||||
<fieldset>
|
||||
|
||||
Reference in New Issue
Block a user