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6 Commits
13.0.21
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6c6c473147
| Author | SHA1 | Date | |
|---|---|---|---|
| 6c6c473147 | |||
| 2e2a917a45 | |||
| 343abc32e2 | |||
| c37d92af25 | |||
| 42945d33db | |||
| 1bf88bac06 |
25
lang/en.json
25
lang/en.json
@@ -294,13 +294,13 @@
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|||||||
"miracle-power": "Miracle - Power",
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"miracle-power": "Miracle - Power",
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"miracle-attack": "Miracle - Attack",
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"miracle-attack": "Miracle - Attack",
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"spell": "Spell",
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"spell": "Spell",
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"will":"Will",
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"will": "Will",
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"dodge":"Dodge",
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"dodge": "Dodge",
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"toughness":"Toughness",
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"toughness": "Toughness",
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"contagion":"Contagion",
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"contagion": "Contagion",
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"poison":"Poison",
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"poison": "Poison",
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"pain":"Pain",
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"pain": "Pain",
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"paincourage":"Pain/Courage",
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"paincourage": "Pain/Courage",
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"granted": "Granted Dice",
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"granted": "Granted Dice",
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"shields": "Shields",
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"shields": "Shields",
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"armorHitPoints": "Armor hit points",
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"armorHitPoints": "Armor hit points",
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@@ -320,7 +320,7 @@
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"aetherPoints": "Aether points",
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"aetherPoints": "Aether points",
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"attacks": "Attacks",
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"attacks": "Attacks",
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"monster": "Monster",
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"monster": "Monster",
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"Resist" :"Resist",
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"Resist": "Resist",
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"resist": "Resist",
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"resist": "Resist",
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"resistTorture": "Resist torture",
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"resistTorture": "Resist torture",
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"resistPerformance": "Resist performance",
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"resistPerformance": "Resist performance",
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@@ -428,7 +428,8 @@
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"weapons": "Weapons",
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"weapons": "Weapons",
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"wis": "WIS",
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"wis": "WIS",
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"weapon-damage-medium": "Weapon damage medium",
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"weapon-damage-medium": "Weapon damage medium",
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"weapon-damage-small": "Weapon damage small"
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"weapon-damage-small": "Weapon damage small",
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"combatProgressionStart": "Combat start threshold"
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},
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},
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"Miracle": {
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"Miracle": {
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"FIELDS": {
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"FIELDS": {
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@@ -722,6 +723,9 @@
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},
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},
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"catalyst": {
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"catalyst": {
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"label": "Catalyst"
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"label": "Catalyst"
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},
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"damageDice": {
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"label": "Damage dice"
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}
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}
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}
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}
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},
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},
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@@ -729,7 +733,8 @@
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"Tooltip": {
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"Tooltip": {
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"addEquipment": "New equipment",
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"addEquipment": "New equipment",
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"addSpell": "New spells",
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"addSpell": "New spells",
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"skill": "Skills list"
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"skill": "Skills list",
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"combatProgressionStart": "First attack of combat can succeed on a roll of 1 through this value. Resets to 1 for subsequent attacks."
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},
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},
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"Vulnerability": {
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"Vulnerability": {
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"FIELDS": {
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"FIELDS": {
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@@ -250,6 +250,18 @@ Hooks.on(hookName, (message, html, data) => {
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const attackWeaponId = message.rolls[0]?.rollTarget?.weapon?.id || message.rolls[0]?.rollTarget?.weapon?._id
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const attackWeaponId = message.rolls[0]?.rollTarget?.weapon?.id || message.rolls[0]?.rollTarget?.weapon?._id
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const attackRollType = message.rolls[0]?.type
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const attackRollType = message.rolls[0]?.type
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const attackRollKey = message.rolls[0]?.rollTarget?.rollKey
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const attackRollKey = message.rolls[0]?.rollTarget?.rollKey
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const attackD30result = message.rolls[0]?.options?.D30result || null
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const attackD30message = message.rolls[0]?.options?.D30message || null
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const attackRerollContext = {
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rollType: message.rolls[0]?.options?.rollType,
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rollTarget: foundry.utils.duplicate(message.rolls[0]?.options?.rollTarget ?? {}),
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actorId: message.rolls[0]?.options?.actorId,
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actorName: message.rolls[0]?.options?.actorName,
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actorImage: message.rolls[0]?.options?.actorImage,
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defenderId: combatant.actor?.id || null,
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defenderTokenId: tokenId || combatant.token?.id || null,
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rollContext: foundry.utils.duplicate(message.rolls[0]?.options?.rollData ?? {})
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}
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// Préparer le message de demande de défense
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// Préparer le message de demande de défense
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const defenseMsg = {
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const defenseMsg = {
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@@ -262,6 +274,9 @@ Hooks.on(hookName, (message, html, data) => {
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attackWeaponId: attackWeaponId,
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attackWeaponId: attackWeaponId,
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attackRollType: attackRollType,
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attackRollType: attackRollType,
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attackRollKey: attackRollKey,
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attackRollKey: attackRollKey,
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attackD30result: attackD30result,
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attackD30message: attackD30message,
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attackRerollContext: attackRerollContext,
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combatantId: combatantId,
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combatantId: combatantId,
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tokenId: tokenId
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tokenId: tokenId
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}
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}
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@@ -317,6 +332,8 @@ Hooks.on(hookName, (message, html, data) => {
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const attackKey = button.data("attack-key")
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const attackKey = button.data("attack-key")
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let attackerId = button.data("attacker-id")
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let attackerId = button.data("attacker-id")
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const defenderId = button.data("defender-id")
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const defenderId = button.data("defender-id")
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const defenderTokenId = button.data("defender-token-id") || null
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const extraShieldDr = Number(button.data("extra-shield-dr") || 0)
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const damageType = button.data("damage-type")
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const damageType = button.data("damage-type")
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const damageFormula = button.data("damage-formula")
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const damageFormula = button.data("damage-formula")
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const damageModifier = button.data("damage-modifier")
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const damageModifier = button.data("damage-modifier")
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@@ -329,9 +346,39 @@ Hooks.on(hookName, (message, html, data) => {
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return
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return
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}
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}
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// Pour les sorts, rouler les dés de dégâts avec option bypass DR
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if (damageType === "spell" && damageFormula) {
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const bypassArmor = await foundry.applications.api.DialogV2.confirm({
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window: { title: "Spell Damage" },
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classes: ["lethalfantasy"],
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content: "<p>Does this spell's damage bypass armor DR?</p>",
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yes: { label: "Yes (ignore armor)", icon: "fa-solid fa-wand-magic-sparkles" },
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no: { label: "No (apply armor DR)", icon: "fa-solid fa-shield" }
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})
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const rollOpts = {
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type: "spell-damage",
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rollType: "spell-damage",
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rollName: damageFormula,
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isDamage: true,
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rollData: { isDamage: true },
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bypassArmor: bypassArmor ?? false,
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defenderId,
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defenderTokenId,
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actorId: actor.id,
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actorName: actor.name,
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actorImage: actor.img
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}
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const roll = new LethalFantasyRoll(damageFormula, {}, rollOpts)
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await roll.evaluate()
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roll.options.rollTotal = roll.total
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if (game?.dice3d) await game.dice3d.showForRoll(roll, game.user, true)
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await roll.toMessage()
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return
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}
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// Pour les boutons de résultat de combat (monster damage)
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// Pour les boutons de résultat de combat (monster damage)
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if (damageType === "monster" && attackKey) {
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if (damageType === "monster" && attackKey) {
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await actor.system.prepareMonsterRoll("monster-damage", attackKey, undefined, undefined, undefined, defenderId)
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await actor.system.prepareMonsterRoll("monster-damage", attackKey, undefined, undefined, undefined, defenderId, defenderTokenId, extraShieldDr)
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return
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return
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}
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}
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@@ -350,7 +397,7 @@ Hooks.on(hookName, (message, html, data) => {
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// Lancer les dégâts avec la bonne méthode
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// Lancer les dégâts avec la bonne méthode
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const rollType = damageType === "small" ? "weapon-damage-small" : "weapon-damage-medium"
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const rollType = damageType === "small" ? "weapon-damage-small" : "weapon-damage-medium"
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await actor.prepareRoll(rollType, weaponId, undefined, defenderId)
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await actor.prepareRoll(rollType, weaponId, undefined, defenderId, defenderTokenId, extraShieldDr)
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})
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})
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// Masquer les boutons de dommages dans les messages de résultat de combat si l'utilisateur n'est pas l'attaquant
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// Masquer les boutons de dommages dans les messages de résultat de combat si l'utilisateur n'est pas l'attaquant
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@@ -377,7 +424,7 @@ Hooks.on("preCreateChatMessage", (message) => {
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const rollType = message.rolls[0]?.options?.rollType
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const rollType = message.rolls[0]?.options?.rollType
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// Si c'est un message de défense et qu'on a des données en attente
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// Si c'est un message de défense et qu'on a des données en attente
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if ((rollType === "weapon-defense" || rollType === "monster-defense") && game.lethalFantasy?.nextDefenseData) {
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if ((rollType === "weapon-defense" || rollType === "monster-defense" || rollType === "save") && game.lethalFantasy?.nextDefenseData) {
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// Ajouter les données dans les flags du message
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// Ajouter les données dans les flags du message
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message.updateSource({
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message.updateSource({
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[`flags.${SYSTEM.id}.attackData`]: game.lethalFantasy.nextDefenseData
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[`flags.${SYSTEM.id}.attackData`]: game.lethalFantasy.nextDefenseData
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@@ -397,7 +444,7 @@ Hooks.on("createChatMessage", async (message) => {
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console.log("Defense hook checking message, rollType:", rollType)
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console.log("Defense hook checking message, rollType:", rollType)
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// Vérifier si c'est un message de défense
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// Vérifier si c'est un message de défense
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if (rollType !== "weapon-defense" && rollType !== "monster-defense") return
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if (rollType !== "weapon-defense" && rollType !== "monster-defense" && rollType !== "save") return
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|
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// Récupérer les données d'attaque depuis les flags
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// Récupérer les données d'attaque depuis les flags
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const attackData = message.flags?.[SYSTEM.id]?.attackData
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const attackData = message.flags?.[SYSTEM.id]?.attackData
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@@ -409,8 +456,21 @@ Hooks.on("createChatMessage", async (message) => {
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return
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return
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}
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}
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|
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const { attackerId, attackRoll, attackerName, defenderName, attackWeaponId, attackRollType, attackRollKey, defenderId } = attackData
|
const {
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attackerId,
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attackRoll,
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|
attackerName,
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defenderName,
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|
attackWeaponId,
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||||||
|
attackRollType,
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||||||
|
attackRollKey,
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||||||
|
attackD30message,
|
||||||
|
attackRerollContext,
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|
defenderId,
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defenderTokenId
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} = attackData
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let defenseRoll = message.rolls[0]?.options?.rollTotal || message.rolls[0]?.total || 0
|
let defenseRoll = message.rolls[0]?.options?.rollTotal || message.rolls[0]?.total || 0
|
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const defenseD30message = message.rolls[0]?.options?.D30message || null
|
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|
|
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console.log("Processing defense:", { attackRoll, defenseRoll, attackerId, defenderId })
|
console.log("Processing defense:", { attackRoll, defenseRoll, attackerId, defenderId })
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|
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@@ -422,26 +482,180 @@ Hooks.on("createChatMessage", async (message) => {
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// Récupérer le défenseur et l'attaquant
|
// Récupérer le défenseur et l'attaquant
|
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const defender = game.actors.get(defenderId)
|
const defender = game.actors.get(defenderId)
|
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const attacker = game.actors.get(attackerId)
|
const attacker = game.actors.get(attackerId)
|
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|
const defenseRerollContext = {
|
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|
rollType: message.rolls[0]?.options?.rollType,
|
||||||
|
rollTarget: foundry.utils.duplicate(message.rolls[0]?.options?.rollTarget ?? {}),
|
||||||
|
actorId: message.rolls[0]?.options?.actorId,
|
||||||
|
actorName: message.rolls[0]?.options?.actorName,
|
||||||
|
actorImage: message.rolls[0]?.options?.actorImage,
|
||||||
|
defenderId,
|
||||||
|
defenderTokenId,
|
||||||
|
rollContext: foundry.utils.duplicate(message.rolls[0]?.options?.rollData ?? {})
|
||||||
|
}
|
||||||
|
|
||||||
|
const isPrimaryController = actor => {
|
||||||
|
if (!actor) return false
|
||||||
|
const activePlayerOwners = game.users.filter(u => u.active && !u.isGM && actor.testUserPermission(u, "OWNER"))
|
||||||
|
if (activePlayerOwners.length > 0) {
|
||||||
|
return activePlayerOwners[0].id === game.user.id
|
||||||
|
}
|
||||||
|
return game.user.isGM
|
||||||
|
}
|
||||||
|
|
||||||
|
const createReactionMessage = async (actorDocument, content) => {
|
||||||
|
await ChatMessage.create({
|
||||||
|
content,
|
||||||
|
speaker: ChatMessage.getSpeaker({ actor: actorDocument })
|
||||||
|
})
|
||||||
|
}
|
||||||
|
|
||||||
// Si le défenseur est un personnage qui perd, proposer Grit/Luck (seulement s'il a des points)
|
// Si le défenseur est un personnage qui perd, proposer Grit/Luck (seulement s'il a des points)
|
||||||
// Seulement si l'utilisateur actuel est le propriétaire du défenseur
|
// Seulement si l'utilisateur actuel est le propriétaire du défenseur
|
||||||
let defenderHandledBonus = false
|
let defenderHandledBonus = false
|
||||||
if (defender?.type === "character" && defenseRoll < attackRoll && !game.user.isGM && defender.isOwner) {
|
let shieldReaction = null
|
||||||
const hasGritOrLuck = (defender.system.grit.current > 0) || (defender.system.luck.current > 0)
|
let shieldBlocked = false
|
||||||
|
const isSpellOrMiracle = attackRollType === "spell-attack" || attackRollType === "miracle-attack"
|
||||||
|
if (defender && defenseRoll < attackRoll && isPrimaryController(defender) && !isSpellOrMiracle) {
|
||||||
|
const shieldData = LethalFantasyUtils.getShieldReactionData(defender)
|
||||||
|
let canRerollDefense = LethalFantasyUtils.hasD30Reroll(defenseD30message)
|
||||||
|
let canShieldReact = !!shieldData
|
||||||
|
|
||||||
if (hasGritOrLuck) {
|
while (defenseRoll < attackRoll) {
|
||||||
const bonusRoll = await LethalFantasyUtils.offerGritLuckBonus(
|
const currentGrit = Number(defender.system?.grit?.current) || 0
|
||||||
defender,
|
const currentLuck = Number(defender.system?.luck?.current) || 0
|
||||||
attackRoll,
|
const buttons = []
|
||||||
defenseRoll,
|
|
||||||
attackerName,
|
if (currentGrit > 0) {
|
||||||
defenderName
|
buttons.push({
|
||||||
)
|
action: "grit",
|
||||||
if (bonusRoll > 0) {
|
label: `Spend 1 Grit (+1D6) [${currentGrit} left]`,
|
||||||
defenseRoll += bonusRoll
|
icon: "fa-solid fa-fist-raised",
|
||||||
|
callback: () => "grit"
|
||||||
|
})
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (currentLuck > 0) {
|
||||||
|
buttons.push({
|
||||||
|
action: "luck",
|
||||||
|
label: `Spend 1 Luck (+1D6) [${currentLuck} left]`,
|
||||||
|
icon: "fa-solid fa-clover",
|
||||||
|
callback: () => "luck"
|
||||||
|
})
|
||||||
}
|
}
|
||||||
|
|
||||||
|
buttons.push({
|
||||||
|
action: "bonusDie",
|
||||||
|
label: "Add bonus die",
|
||||||
|
icon: "fa-solid fa-dice",
|
||||||
|
callback: () => "bonusDie"
|
||||||
|
})
|
||||||
|
|
||||||
|
if (canRerollDefense) {
|
||||||
|
buttons.push({
|
||||||
|
action: "rerollDefense",
|
||||||
|
label: "Re-roll defense",
|
||||||
|
icon: "fa-solid fa-rotate-right",
|
||||||
|
callback: () => "rerollDefense"
|
||||||
|
})
|
||||||
|
}
|
||||||
|
|
||||||
|
if (canShieldReact) {
|
||||||
|
buttons.push({
|
||||||
|
action: "shieldReact",
|
||||||
|
label: `Roll shield (${shieldData.label})`,
|
||||||
|
icon: "fa-solid fa-shield",
|
||||||
|
callback: () => "shieldReact"
|
||||||
|
})
|
||||||
|
}
|
||||||
|
|
||||||
|
buttons.push({
|
||||||
|
action: "continue",
|
||||||
|
label: "Continue (no defense bonus)",
|
||||||
|
icon: "fa-solid fa-forward",
|
||||||
|
callback: () => "continue"
|
||||||
|
})
|
||||||
|
|
||||||
|
const choice = await foundry.applications.api.DialogV2.wait({
|
||||||
|
window: { title: "Defense reactions" },
|
||||||
|
classes: ["lethalfantasy"],
|
||||||
|
content: `
|
||||||
|
<div class="grit-luck-dialog">
|
||||||
|
<div class="combat-status">
|
||||||
|
<p><strong>${attackerName}</strong> rolled <strong>${attackRoll}</strong></p>
|
||||||
|
<p><strong>${defenderName}</strong> currently has <strong>${defenseRoll}</strong></p>
|
||||||
|
${defenseD30message ? `<p class="bonus-info">D30 special: ${defenseD30message}</p>` : ""}
|
||||||
|
</div>
|
||||||
|
<p class="offer-text">Choose how to improve the defense before resolving the hit.</p>
|
||||||
|
</div>
|
||||||
|
`,
|
||||||
|
buttons,
|
||||||
|
rejectClose: false
|
||||||
|
})
|
||||||
|
|
||||||
|
if (!choice || choice === "continue") break
|
||||||
|
|
||||||
defenderHandledBonus = true
|
defenderHandledBonus = true
|
||||||
|
|
||||||
|
if (choice === "grit") {
|
||||||
|
const bonusRoll = await LethalFantasyUtils.rollBonusDie("1d6", defender, (total) => `<p><strong>${defenderName}</strong> spends 1 Grit and rolls <strong>${total}</strong> for defense.</p>`)
|
||||||
|
defenseRoll += bonusRoll
|
||||||
|
await defender.update({ "system.grit.current": currentGrit - 1 })
|
||||||
|
continue
|
||||||
|
}
|
||||||
|
|
||||||
|
if (choice === "luck") {
|
||||||
|
const bonusRoll = await LethalFantasyUtils.rollBonusDie("1d6", defender, (total) => `<p><strong>${defenderName}</strong> spends 1 Luck and rolls <strong>${total}</strong> for defense.</p>`)
|
||||||
|
defenseRoll += bonusRoll
|
||||||
|
await defender.update({ "system.luck.current": currentLuck - 1 })
|
||||||
|
continue
|
||||||
|
}
|
||||||
|
|
||||||
|
if (choice === "bonusDie") {
|
||||||
|
const bonusDie = await LethalFantasyUtils.promptCombatBonusDie(defenderName, "attack", defenseRoll, attackRoll)
|
||||||
|
if (!bonusDie) continue
|
||||||
|
const bonusRoll = await LethalFantasyUtils.rollBonusDie(bonusDie, defender, (total, formula) => `<p><strong>${defenderName}</strong> adds <strong>${formula.toUpperCase()}</strong> and rolls <strong>${total}</strong> for defense.</p>`)
|
||||||
|
defenseRoll += bonusRoll
|
||||||
|
continue
|
||||||
|
}
|
||||||
|
|
||||||
|
if (choice === "rerollDefense" && canRerollDefense) {
|
||||||
|
const oldDefenseRoll = defenseRoll
|
||||||
|
const reroll = await LethalFantasyUtils.rerollConfiguredRoll(defenseRerollContext)
|
||||||
|
canRerollDefense = false
|
||||||
|
if (!reroll) continue
|
||||||
|
defenseRoll = reroll.options?.rollTotal || reroll.total || oldDefenseRoll
|
||||||
|
await createReactionMessage(defender, `<p><strong>${defenderName}</strong> uses Mulligan and re-rolls defense: <strong>${oldDefenseRoll}</strong> → <strong>${defenseRoll}</strong>.</p>`)
|
||||||
|
continue
|
||||||
|
}
|
||||||
|
|
||||||
|
if (choice === "shieldReact" && canShieldReact) {
|
||||||
|
const shieldBonus = await LethalFantasyUtils.rollBonusDie(shieldData.formula, defender)
|
||||||
|
const newDefenseTotal = defenseRoll + shieldBonus
|
||||||
|
defenseRoll = newDefenseTotal
|
||||||
|
canShieldReact = false
|
||||||
|
|
||||||
|
if (newDefenseTotal >= attackRoll) {
|
||||||
|
// Shield roll tied or exceeded the attack — shield blocked
|
||||||
|
shieldBlocked = true
|
||||||
|
shieldReaction = {
|
||||||
|
damageReduction: shieldData.damageReduction,
|
||||||
|
label: shieldData.label,
|
||||||
|
bonus: shieldBonus
|
||||||
|
}
|
||||||
|
await createReactionMessage(
|
||||||
|
defender,
|
||||||
|
`<p><strong>${defenderName}</strong> rolls <strong>${shieldData.label}</strong> and adds <strong>${shieldBonus}</strong> to defense (${newDefenseTotal} ≥ ${attackRoll}). <strong>Shield blocked the attack!</strong> Both armor DR and shield DR <strong>${shieldData.damageReduction}</strong> will apply to damage.</p>`
|
||||||
|
)
|
||||||
|
} else {
|
||||||
|
// Shield roll not enough — hit still lands, armor DR only
|
||||||
|
shieldReaction = null
|
||||||
|
await createReactionMessage(
|
||||||
|
defender,
|
||||||
|
`<p><strong>${defenderName}</strong> rolls <strong>${shieldData.label}</strong> and adds <strong>${shieldBonus}</strong> to defense (${newDefenseTotal} < ${attackRoll}). Shield did not block — normal hit, armor DR only.</p>`
|
||||||
|
)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
let attackRollFinal = attackRoll
|
let attackRollFinal = attackRoll
|
||||||
@@ -449,31 +663,98 @@ Hooks.on("createChatMessage", async (message) => {
|
|||||||
|
|
||||||
// Si l'attaquant est un personnage qui perd et a du Grit
|
// Si l'attaquant est un personnage qui perd et a du Grit
|
||||||
// Seulement si l'utilisateur actuel est le propriétaire de l'attaquant (pas le MJ)
|
// Seulement si l'utilisateur actuel est le propriétaire de l'attaquant (pas le MJ)
|
||||||
if (attacker?.type === "character" && attackRollFinal <= defenseRoll && attacker.system.grit.current > 0) {
|
if (!defenderHandledBonus && attacker && attackRollFinal <= defenseRoll && isPrimaryController(attacker)) {
|
||||||
// Vérifier si l'utilisateur est un propriétaire non-GM de l'attaquant
|
let canRerollAttack = LethalFantasyUtils.hasD30Reroll(attackD30message)
|
||||||
const isAttackerOwner = !game.user.isGM && attacker.testUserPermission(game.user, "OWNER")
|
|
||||||
|
|
||||||
if (isAttackerOwner) {
|
while (attackRollFinal <= defenseRoll) {
|
||||||
console.log("Offering Grit to attacker")
|
const currentGrit = Number(attacker.system?.grit?.current) || 0
|
||||||
|
const buttons = []
|
||||||
|
|
||||||
const attackBonus = await LethalFantasyUtils.offerAttackerGritBonus(
|
if (currentGrit > 0) {
|
||||||
attacker,
|
buttons.push({
|
||||||
attackRollFinal,
|
action: "grit",
|
||||||
defenseRoll,
|
label: `Spend 1 Grit (+1D6) [${currentGrit} left]`,
|
||||||
attackerName,
|
icon: "fa-solid fa-fist-raised",
|
||||||
defenderName
|
callback: () => "grit"
|
||||||
)
|
})
|
||||||
|
}
|
||||||
|
|
||||||
|
buttons.push({
|
||||||
|
action: "bonusDie",
|
||||||
|
label: "Add bonus die",
|
||||||
|
icon: "fa-solid fa-dice",
|
||||||
|
callback: () => "bonusDie"
|
||||||
|
})
|
||||||
|
|
||||||
|
if (canRerollAttack && attackRerollContext) {
|
||||||
|
buttons.push({
|
||||||
|
action: "rerollAttack",
|
||||||
|
label: "Re-roll attack",
|
||||||
|
icon: "fa-solid fa-rotate-right",
|
||||||
|
callback: () => "rerollAttack"
|
||||||
|
})
|
||||||
|
}
|
||||||
|
|
||||||
|
buttons.push({
|
||||||
|
action: "continue",
|
||||||
|
label: "Continue (no attack bonus)",
|
||||||
|
icon: "fa-solid fa-forward",
|
||||||
|
callback: () => "continue"
|
||||||
|
})
|
||||||
|
|
||||||
|
const choice = await foundry.applications.api.DialogV2.wait({
|
||||||
|
window: { title: "Attack reactions" },
|
||||||
|
classes: ["lethalfantasy"],
|
||||||
|
content: `
|
||||||
|
<div class="grit-luck-dialog">
|
||||||
|
<div class="combat-status">
|
||||||
|
<p><strong>${attackerName}</strong> currently has <strong>${attackRollFinal}</strong></p>
|
||||||
|
<p><strong>${defenderName}</strong> rolled <strong>${defenseRoll}</strong></p>
|
||||||
|
${attackD30message ? `<p class="bonus-info">D30 special: ${attackD30message}</p>` : ""}
|
||||||
|
</div>
|
||||||
|
<p class="offer-text">Choose how to improve the attack before resolving the combat result.</p>
|
||||||
|
</div>
|
||||||
|
`,
|
||||||
|
buttons,
|
||||||
|
rejectClose: false
|
||||||
|
})
|
||||||
|
|
||||||
|
if (!choice || choice === "continue") break
|
||||||
|
|
||||||
attackRollFinal += attackBonus
|
|
||||||
attackerHandledBonus = true
|
attackerHandledBonus = true
|
||||||
} else {
|
|
||||||
console.log("Not attacker owner or is GM, skipping Grit offer")
|
if (choice === "grit") {
|
||||||
|
const attackBonus = await LethalFantasyUtils.rollBonusDie("1d6", attacker, (total) => `<p><strong>${attackerName}</strong> spends 1 Grit and rolls <strong>${total}</strong> for attack.</p>`)
|
||||||
|
attackRollFinal += attackBonus
|
||||||
|
await attacker.update({ "system.grit.current": currentGrit - 1 })
|
||||||
|
continue
|
||||||
|
}
|
||||||
|
|
||||||
|
if (choice === "bonusDie") {
|
||||||
|
const bonusDie = await LethalFantasyUtils.promptCombatBonusDie(attackerName, "defense", attackRollFinal, defenseRoll)
|
||||||
|
if (!bonusDie) continue
|
||||||
|
const attackBonus = await LethalFantasyUtils.rollBonusDie(bonusDie, attacker, (total, formula) => `<p><strong>${attackerName}</strong> adds <strong>${formula.toUpperCase()}</strong> and rolls <strong>${total}</strong> for attack.</p>`)
|
||||||
|
attackRollFinal += attackBonus
|
||||||
|
continue
|
||||||
|
}
|
||||||
|
|
||||||
|
if (choice === "rerollAttack" && canRerollAttack && attackRerollContext) {
|
||||||
|
const oldAttackRoll = attackRollFinal
|
||||||
|
const reroll = await LethalFantasyUtils.rerollConfiguredRoll(attackRerollContext)
|
||||||
|
canRerollAttack = false
|
||||||
|
if (!reroll) continue
|
||||||
|
attackRollFinal = reroll.options?.rollTotal || reroll.total || oldAttackRoll
|
||||||
|
await createReactionMessage(attacker, `<p><strong>${attackerName}</strong> uses Mulligan and re-rolls attack: <strong>${oldAttackRoll}</strong> → <strong>${attackRollFinal}</strong>.</p>`)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
const shieldDamageReduction = shieldBlocked ? shieldReaction.damageReduction : 0
|
||||||
|
const outcome = shieldBlocked ? "shielded-hit" : (attackRollFinal > defenseRoll ? "hit" : "miss")
|
||||||
|
|
||||||
// Créer le message de comparaison - uniquement par le client qui a géré le dernier bonus
|
// Créer le message de comparaison - uniquement par le client qui a géré le dernier bonus
|
||||||
// Priorité: attaquant si il a géré le bonus, sinon défenseur si il a géré le bonus, sinon défenseur
|
// Priorité: attaquant si il a géré le bonus, sinon défenseur si il a géré le bonus, sinon défenseur
|
||||||
const shouldCreateMessage = attackerHandledBonus || (!attackerHandledBonus && defenderHandledBonus) || (!attackerHandledBonus && !defenderHandledBonus && defender.isOwner)
|
const shouldCreateMessage = attackerHandledBonus || (!attackerHandledBonus && defenderHandledBonus) || (!attackerHandledBonus && !defenderHandledBonus && isPrimaryController(defender))
|
||||||
|
|
||||||
if (shouldCreateMessage) {
|
if (shouldCreateMessage) {
|
||||||
console.log("Creating comparison message", { attackerHandledBonus, defenderHandledBonus, isDefenderOwner: defender.isOwner })
|
console.log("Creating comparison message", { attackerHandledBonus, defenderHandledBonus, isDefenderOwner: defender.isOwner })
|
||||||
@@ -487,7 +768,10 @@ Hooks.on("createChatMessage", async (message) => {
|
|||||||
attackRollKey,
|
attackRollKey,
|
||||||
defenderName,
|
defenderName,
|
||||||
defenderId,
|
defenderId,
|
||||||
defenseRoll
|
defenderTokenId,
|
||||||
|
defenseRoll,
|
||||||
|
outcome,
|
||||||
|
shieldDamageReduction
|
||||||
})
|
})
|
||||||
} else {
|
} else {
|
||||||
console.log("Skipping message creation", { attackerHandledBonus, defenderHandledBonus })
|
console.log("Skipping message creation", { attackerHandledBonus, defenderHandledBonus })
|
||||||
@@ -512,7 +796,7 @@ Hooks.on("createChatMessage", async (message) => {
|
|||||||
// 1. Si l'attaquant a un propriétaire joueur, seul ce joueur applique
|
// 1. Si l'attaquant a un propriétaire joueur, seul ce joueur applique
|
||||||
// 2. Si l'attaquant n'a que le MJ comme propriétaire (monstre), seul le MJ applique
|
// 2. Si l'attaquant n'a que le MJ comme propriétaire (monstre), seul le MJ applique
|
||||||
const attackerOwners = attacker ? game.users.filter(u =>
|
const attackerOwners = attacker ? game.users.filter(u =>
|
||||||
!u.isGM && attacker.testUserPermission(u, "OWNER")
|
u.active && !u.isGM && attacker.testUserPermission(u, "OWNER")
|
||||||
) : []
|
) : []
|
||||||
|
|
||||||
let shouldApplyDamage = false
|
let shouldApplyDamage = false
|
||||||
@@ -549,14 +833,19 @@ Hooks.on("createChatMessage", async (message) => {
|
|||||||
const attackerName = message.rolls[0]?.options?.actorName || "Unknown Attacker"
|
const attackerName = message.rolls[0]?.options?.actorName || "Unknown Attacker"
|
||||||
|
|
||||||
// Calculer les DR
|
// Calculer les DR
|
||||||
const armorDR = defender.computeDamageReduction() || 0
|
const bypassArmor = message.rolls[0]?.options?.bypassArmor || false
|
||||||
const finalDamage = Math.max(0, damageTotal - armorDR)
|
const armorDR = bypassArmor ? 0 : (defender.computeDamageReduction() || 0)
|
||||||
|
const extraShieldDr = Number(message.rolls[0]?.options?.extraShieldDr) || 0
|
||||||
|
const totalDR = armorDR + extraShieldDr
|
||||||
|
const finalDamage = Math.max(0, damageTotal - totalDR)
|
||||||
|
|
||||||
// For unlinked tokens (default for monsters), we need the specific token actor, not the base
|
// Prefer the token ID stored in roll options (set at attack time when the exact token is known).
|
||||||
// world actor — otherwise applyDamage would modify the base actor and affect every unlinked
|
// For unlinked tokens (default for monsters), this ensures we target the right instance even
|
||||||
// copy of that monster. Prefer the combatant actor, fall back to canvas scan.
|
// when multiple unlinked copies of the same monster type are in combat.
|
||||||
|
const rollDefenderTokenId = message.rolls[0]?.options?.defenderTokenId
|
||||||
const defenderCombatant = game.combat?.combatants?.find(c => c.actorId === defender.id)
|
const defenderCombatant = game.combat?.combatants?.find(c => c.actorId === defender.id)
|
||||||
const defenderTokenId = defenderCombatant?.token?.id
|
const defenderTokenId = rollDefenderTokenId
|
||||||
|
?? defenderCombatant?.token?.id
|
||||||
?? canvas.tokens?.placeables?.find(t => t.actor?.id === defender.id)?.id
|
?? canvas.tokens?.placeables?.find(t => t.actor?.id === defender.id)?.id
|
||||||
?? null
|
?? null
|
||||||
|
|
||||||
@@ -564,7 +853,11 @@ Hooks.on("createChatMessage", async (message) => {
|
|||||||
// route the HP update to the GM via socket. The confirmation message is still created here
|
// route the HP update to the GM via socket. The confirmation message is still created here
|
||||||
// since all users can create chat messages.
|
// since all users can create chat messages.
|
||||||
if (defender.isOwner) {
|
if (defender.isOwner) {
|
||||||
const tokenActor = defenderCombatant?.actor ?? defender
|
// Resolve the token actor: prefer lookup by token ID (exact match for unlinked monsters),
|
||||||
|
// fall back to combatant actor, then base world actor.
|
||||||
|
const tokenActor = (defenderTokenId
|
||||||
|
? canvas.tokens?.placeables?.find(t => t.id === defenderTokenId)?.actor
|
||||||
|
: defenderCombatant?.actor) ?? defender
|
||||||
await tokenActor.applyDamage(-finalDamage)
|
await tokenActor.applyDamage(-finalDamage)
|
||||||
} else {
|
} else {
|
||||||
game.socket.emit(`system.${SYSTEM.id}`, { type: "applyDamage", actorId: defender.id, tokenId: defenderTokenId, damage: -finalDamage })
|
game.socket.emit(`system.${SYSTEM.id}`, { type: "applyDamage", actorId: defender.id, tokenId: defenderTokenId, damage: -finalDamage })
|
||||||
@@ -576,7 +869,7 @@ Hooks.on("createChatMessage", async (message) => {
|
|||||||
{
|
{
|
||||||
targetName: defender.name,
|
targetName: defender.name,
|
||||||
damage: finalDamage,
|
damage: finalDamage,
|
||||||
drText: armorDR > 0 ? `Armor DR: ${armorDR}` : "",
|
drText: bypassArmor ? "Armor DR bypassed (spell)" : (totalDR > 0 ? `Armor DR: ${armorDR}${extraShieldDr > 0 ? ` + Shield DR: ${extraShieldDr}` : ""}` : ""),
|
||||||
weaponName: weaponName,
|
weaponName: weaponName,
|
||||||
attackerName: attackerName,
|
attackerName: attackerName,
|
||||||
rawDamage: damageTotal
|
rawDamage: damageTotal
|
||||||
|
|||||||
@@ -100,6 +100,14 @@ export class LethalFantasyCombat extends Combat {
|
|||||||
return this.turns = turns;
|
return this.turns = turns;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
async startCombat() {
|
||||||
|
this._playCombatSound("startEncounter")
|
||||||
|
const updateData = { round: 0, turn: 0 }
|
||||||
|
Hooks.callAll("combatStart", this, updateData)
|
||||||
|
await this.update(updateData)
|
||||||
|
return this
|
||||||
|
}
|
||||||
|
|
||||||
async rollInitiative(ids, options) {
|
async rollInitiative(ids, options) {
|
||||||
console.log("%%%%%%%%% Roll Initiative", ids, options);
|
console.log("%%%%%%%%% Roll Initiative", ids, options);
|
||||||
|
|
||||||
@@ -110,13 +118,12 @@ export class LethalFantasyCombat extends Combat {
|
|||||||
let updates = [];
|
let updates = [];
|
||||||
for (let cId of ids) {
|
for (let cId of ids) {
|
||||||
const c = this.combatants.get(cId);
|
const c = this.combatants.get(cId);
|
||||||
let user = game.users.find(u => u.active && u.character && u.character.id === c.actor.id);
|
const playerOwner = game.users.find(u => u.active && !u.isGM && u.character?.id === c.actor.id);
|
||||||
if (user?.hasPlayerOwner) {
|
if (game.user.isGM && playerOwner) {
|
||||||
console.log("Rolling initiative for", c.actor.name);
|
console.log("Rolling initiative for", c.actor.name);
|
||||||
game.socket.emit(`system.${SYSTEM.id}`, { type: "rollInitiative", actorId: c.actor.id, combatId: this.id, combatantId: c.id });
|
game.socket.emit(`system.${SYSTEM.id}`, { type: "rollInitiative", userId: playerOwner.id, actorId: c.actor.id, combatId: this.id, combatantId: c.id });
|
||||||
} else {
|
} else {
|
||||||
user = game.users.find(u => u.active && u.isGM);
|
await c.actor.system.rollInitiative(this.id, c.id);
|
||||||
c.actor.system.rollInitiative(this.id, c.id);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -196,12 +203,11 @@ export class LethalFantasyCombat extends Combat {
|
|||||||
|
|
||||||
for (let c of this.combatants) {
|
for (let c of this.combatants) {
|
||||||
if (nextRound >= c.initiative) {
|
if (nextRound >= c.initiative) {
|
||||||
let user = game.users.find(u => u.active && u.character && u.character.id === c.actor.id);
|
const playerOwner = game.users.find(u => u.active && !u.isGM && u.character?.id === c.actor.id);
|
||||||
if (user?.hasPlayerOwner) {
|
if (game.user.isGM && playerOwner) {
|
||||||
game.socket.emit(`system.${SYSTEM.id}`, { type: "rollProgressionDice", progressionCount: c.system.progressionCount + 1, actorId: c.actor.id, combatId: this.id, combatantId: c.id });
|
game.socket.emit(`system.${SYSTEM.id}`, { type: "rollProgressionDice", userId: playerOwner.id, progressionCount: c.system.progressionCount + 1, actorId: c.actor.id, combatId: this.id, combatantId: c.id });
|
||||||
} else {
|
} else {
|
||||||
user = game.users.find(u => u.active && u.isGM);
|
await c.actor.system.rollProgressionDice(this.id, c.id);
|
||||||
c.actor.system.rollProgressionDice(this.id, c.id);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -153,7 +153,7 @@ export default class LethalFantasyActor extends Actor {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* *************************************************/
|
/* *************************************************/
|
||||||
async prepareRoll(rollType, rollKey, rollDice, defenderId) {
|
async prepareRoll(rollType, rollKey, rollDice, defenderId, defenderTokenId, extraShieldDr = 0) {
|
||||||
console.log("Preparing roll", rollType, rollKey, rollDice, defenderId)
|
console.log("Preparing roll", rollType, rollKey, rollDice, defenderId)
|
||||||
let rollTarget
|
let rollTarget
|
||||||
switch (rollType) {
|
switch (rollType) {
|
||||||
@@ -268,7 +268,7 @@ export default class LethalFantasyActor extends Actor {
|
|||||||
rollTarget.magicUser = this.system.biodata.magicUser
|
rollTarget.magicUser = this.system.biodata.magicUser
|
||||||
rollTarget.actorModifiers = foundry.utils.duplicate(this.system.modifiers)
|
rollTarget.actorModifiers = foundry.utils.duplicate(this.system.modifiers)
|
||||||
rollTarget.actorLevel = this.system.biodata.level
|
rollTarget.actorLevel = this.system.biodata.level
|
||||||
await this.system.roll(rollType, rollTarget, defenderId)
|
await this.system.roll(rollType, rollTarget, defenderId, defenderTokenId, extraShieldDr)
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -346,11 +346,25 @@ export default class LethalFantasyRoll extends Roll {
|
|||||||
favor: "none",
|
favor: "none",
|
||||||
targetName
|
targetName
|
||||||
}
|
}
|
||||||
|
let rollContext
|
||||||
|
if (options.rollContext) {
|
||||||
|
rollContext = foundry.utils.duplicate(options.rollContext)
|
||||||
|
hasGrantedDice = !!rollContext.hasGrantedDice
|
||||||
|
pointBlank = !!rollContext.pointBlank
|
||||||
|
beyondSkill = !!rollContext.beyondSkill
|
||||||
|
letItFly = !!rollContext.letItFly
|
||||||
|
saveSpell = !!rollContext.saveSpell
|
||||||
|
rollContext.visibility ||= rollContext.rollMode || game.settings.get("core", "rollMode")
|
||||||
|
rollContext.modifier ||= modifier
|
||||||
|
rollContext.favor ||= "none"
|
||||||
|
rollContext.changeDice ||= `${dice}`
|
||||||
|
rollContext.attackerAim ||= "0"
|
||||||
|
} else {
|
||||||
const content = await foundry.applications.handlebars.renderTemplate("systems/fvtt-lethal-fantasy/templates/roll-dialog.hbs", dialogContext)
|
const content = await foundry.applications.handlebars.renderTemplate("systems/fvtt-lethal-fantasy/templates/roll-dialog.hbs", dialogContext)
|
||||||
|
|
||||||
let position = game.user.getFlag(SYSTEM.id, "roll-dialog-pos") || { top: -1, left: -1 }
|
let position = game.user.getFlag(SYSTEM.id, "roll-dialog-pos") || { top: -1, left: -1 }
|
||||||
const label = game.i18n.localize("LETHALFANTASY.Roll.roll")
|
const label = game.i18n.localize("LETHALFANTASY.Roll.roll")
|
||||||
const rollContext = await foundry.applications.api.DialogV2.wait({
|
rollContext = await foundry.applications.api.DialogV2.wait({
|
||||||
window: { title: "Roll dialog" },
|
window: { title: "Roll dialog" },
|
||||||
classes: ["lethalfantasy"],
|
classes: ["lethalfantasy"],
|
||||||
content,
|
content,
|
||||||
@@ -391,13 +405,14 @@ export default class LethalFantasyRoll extends Roll {
|
|||||||
let token = canvas.tokens?.get(tokenId)
|
let token = canvas.tokens?.get(tokenId)
|
||||||
if (token) {
|
if (token) {
|
||||||
canvas.animatePan({ x: token.x, y: token.y, duration: 200 })
|
canvas.animatePan({ x: token.x, y: token.y, duration: 200 })
|
||||||
canvas.tokens.releaseAll();
|
canvas.tokens.releaseAll()
|
||||||
token.control({ releaseOthers: true });
|
token.control({ releaseOthers: true })
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
rejectClose: false // Click on Close button will not launch an error
|
rejectClose: false // Click on Close button will not launch an error
|
||||||
})
|
})
|
||||||
|
}
|
||||||
|
|
||||||
// If the user cancels the dialog, exit
|
// If the user cancels the dialog, exit
|
||||||
if (rollContext === null) return
|
if (rollContext === null) return
|
||||||
@@ -547,6 +562,10 @@ export default class LethalFantasyRoll extends Roll {
|
|||||||
rollFavor = null
|
rollFavor = null
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (options.forceNoD30) {
|
||||||
|
hasD30 = false
|
||||||
|
}
|
||||||
|
|
||||||
if (hasD30) {
|
if (hasD30) {
|
||||||
let rollD30 = await new Roll("1D30").evaluate()
|
let rollD30 = await new Roll("1D30").evaluate()
|
||||||
if (game?.dice3d) {
|
if (game?.dice3d) {
|
||||||
@@ -620,6 +639,8 @@ export default class LethalFantasyRoll extends Roll {
|
|||||||
rollBase.options.badResult = badResult
|
rollBase.options.badResult = badResult
|
||||||
rollBase.options.rollData = foundry.utils.duplicate(rollData)
|
rollBase.options.rollData = foundry.utils.duplicate(rollData)
|
||||||
rollBase.options.defenderId = options.defenderId
|
rollBase.options.defenderId = options.defenderId
|
||||||
|
rollBase.options.defenderTokenId = options.defenderTokenId
|
||||||
|
rollBase.options.extraShieldDr = options.extraShieldDr || 0
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* A hook event that fires after the roll has been made.
|
* A hook event that fires after the roll has been made.
|
||||||
@@ -692,13 +713,13 @@ export default class LethalFantasyRoll extends Roll {
|
|||||||
let initRoll = new Roll(formula, options.data)
|
let initRoll = new Roll(formula, options.data)
|
||||||
await initRoll.evaluate()
|
await initRoll.evaluate()
|
||||||
let msg = await initRoll.toMessage({ flavor: `Initiative for ${options.actorName}` }, { rollMode: rollContext.visibility })
|
let msg = await initRoll.toMessage({ flavor: `Initiative for ${options.actorName}` }, { rollMode: rollContext.visibility })
|
||||||
if (game?.dice3d) {
|
if (game?.dice3d && initRoll.dice?.length) {
|
||||||
await game.dice3d.waitFor3DAnimationByMessageID(msg.id)
|
await game.dice3d.waitFor3DAnimationByMessageID(msg.id)
|
||||||
}
|
}
|
||||||
|
|
||||||
if (options.combatId && options.combatantId) {
|
if (options.combatId && options.combatantId) {
|
||||||
let combat = game.combats.get(options.combatId)
|
let combat = game.combats.get(options.combatId)
|
||||||
await combat.updateEmbeddedDocuments("Combatant", [{ _id: options.combatantId, initiative: initRoll.total, 'system.progressionCount': 0 }])
|
await combat.updateEmbeddedDocuments("Combatant", [{ _id: options.combatantId, initiative: initRoll.total, 'system.progressionCount': 0, [`flags.${SYSTEM.id}.firstActionTaken`]: false }])
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -835,7 +856,11 @@ export default class LethalFantasyRoll extends Roll {
|
|||||||
let selectedItem = combatant.actor.items.find(i => i.id === selectedChoice)
|
let selectedItem = combatant.actor.items.find(i => i.id === selectedChoice)
|
||||||
// Setup flag for combat action usage
|
// Setup flag for combat action usage
|
||||||
let actionItem = foundry.utils.duplicate(selectedItem)
|
let actionItem = foundry.utils.duplicate(selectedItem)
|
||||||
actionItem.progressionCount = 1
|
// First action of this combat: use the class-based starting threshold;
|
||||||
|
// all subsequent actions reset to 1 (normal progression).
|
||||||
|
const firstActionTaken = combatant.getFlag(SYSTEM.id, "firstActionTaken")
|
||||||
|
actionItem.progressionCount = firstActionTaken ? 1 : (combatant.actor.system.combat?.combatProgressionStart ?? 1)
|
||||||
|
if (!firstActionTaken) await combatant.setFlag(SYSTEM.id, "firstActionTaken", true)
|
||||||
actionItem.rangedMode = rangedMode
|
actionItem.rangedMode = rangedMode
|
||||||
actionItem.castingTime = 1
|
actionItem.castingTime = 1
|
||||||
actionItem.spellStatus = "castingTime"
|
actionItem.spellStatus = "castingTime"
|
||||||
@@ -1291,7 +1316,7 @@ export default class LethalFantasyRoll extends Roll {
|
|||||||
* @returns {Promise} - A promise that resolves when the message is created.
|
* @returns {Promise} - A promise that resolves when the message is created.
|
||||||
*/
|
*/
|
||||||
async toMessage(messageData = {}, { rollMode, create = true } = {}) {
|
async toMessage(messageData = {}, { rollMode, create = true } = {}) {
|
||||||
super.toMessage(
|
return await super.toMessage(
|
||||||
{
|
{
|
||||||
isSave: this.isSave,
|
isSave: this.isSave,
|
||||||
isChallenge: this.isChallenge,
|
isChallenge: this.isChallenge,
|
||||||
@@ -1308,7 +1333,7 @@ export default class LethalFantasyRoll extends Roll {
|
|||||||
rollData: this.rollData,
|
rollData: this.rollData,
|
||||||
...messageData,
|
...messageData,
|
||||||
},
|
},
|
||||||
{ rollMode: rollMode },
|
{ rollMode, create },
|
||||||
)
|
)
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -155,6 +155,7 @@ export default class LethalFantasyCharacter extends foundry.abstract.TypeDataMod
|
|||||||
defenseBonus: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
defenseBonus: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
||||||
damageModifier: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
damageModifier: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
||||||
armorHitPoints: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
armorHitPoints: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
||||||
|
combatProgressionStart: new fields.NumberField({ ...requiredInteger, initial: 1, min: 1 }),
|
||||||
})
|
})
|
||||||
|
|
||||||
const moneyField = (label) => {
|
const moneyField = (label) => {
|
||||||
@@ -273,7 +274,7 @@ export default class LethalFantasyCharacter extends foundry.abstract.TypeDataMod
|
|||||||
* @param {"="|"+"|"++"|"-"|"--"} rollAdvantage If there is an avantage (+), a disadvantage (-), a double advantage (++), a double disadvantage (--) or a normal roll (=).
|
* @param {"="|"+"|"++"|"-"|"--"} rollAdvantage If there is an avantage (+), a disadvantage (-), a double advantage (++), a double disadvantage (--) or a normal roll (=).
|
||||||
* @returns {Promise<null>} - A promise that resolves to null if the roll is cancelled.
|
* @returns {Promise<null>} - A promise that resolves to null if the roll is cancelled.
|
||||||
*/
|
*/
|
||||||
async roll(rollType, rollTarget, defenderId) {
|
async roll(rollType, rollTarget, defenderId, defenderTokenId, extraShieldDr = 0) {
|
||||||
const hasTarget = false
|
const hasTarget = false
|
||||||
let roll = await LethalFantasyRoll.prompt({
|
let roll = await LethalFantasyRoll.prompt({
|
||||||
rollType,
|
rollType,
|
||||||
@@ -283,7 +284,9 @@ export default class LethalFantasyCharacter extends foundry.abstract.TypeDataMod
|
|||||||
actorImage: this.parent.img,
|
actorImage: this.parent.img,
|
||||||
hasTarget,
|
hasTarget,
|
||||||
target: false,
|
target: false,
|
||||||
defenderId
|
defenderId,
|
||||||
|
defenderTokenId,
|
||||||
|
extraShieldDr
|
||||||
})
|
})
|
||||||
if (!roll) return null
|
if (!roll) return null
|
||||||
|
|
||||||
|
|||||||
@@ -141,7 +141,7 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
|
|||||||
* @param {"="|"+"|"++"|"-"|"--"} rollAdvantage If there is an avantage (+), a disadvantage (-), a double advantage (++), a double disadvantage (--) or a normal roll (=).
|
* @param {"="|"+"|"++"|"-"|"--"} rollAdvantage If there is an avantage (+), a disadvantage (-), a double advantage (++), a double disadvantage (--) or a normal roll (=).
|
||||||
* @returns {Promise<null>} - A promise that resolves to null if the roll is cancelled.
|
* @returns {Promise<null>} - A promise that resolves to null if the roll is cancelled.
|
||||||
*/
|
*/
|
||||||
async roll(rollType, rollTarget, defenderId = undefined) {
|
async roll(rollType, rollTarget, defenderId = undefined, defenderTokenId = undefined, extraShieldDr = 0) {
|
||||||
const hasTarget = false
|
const hasTarget = false
|
||||||
let roll = await LethalFantasyRoll.prompt({
|
let roll = await LethalFantasyRoll.prompt({
|
||||||
rollType,
|
rollType,
|
||||||
@@ -151,14 +151,16 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
|
|||||||
actorImage: this.parent.img,
|
actorImage: this.parent.img,
|
||||||
hasTarget,
|
hasTarget,
|
||||||
target: false,
|
target: false,
|
||||||
defenderId
|
defenderId,
|
||||||
|
defenderTokenId,
|
||||||
|
extraShieldDr
|
||||||
})
|
})
|
||||||
if (!roll) return null
|
if (!roll) return null
|
||||||
|
|
||||||
await roll.toMessage({}, { rollMode: roll.options.rollMode })
|
await roll.toMessage({}, { rollMode: roll.options.rollMode })
|
||||||
}
|
}
|
||||||
|
|
||||||
async prepareMonsterRoll(rollType, rollKey, rollDice = undefined, tokenId = undefined, damageModifier = undefined, defenderId = undefined) {
|
async prepareMonsterRoll(rollType, rollKey, rollDice = undefined, tokenId = undefined, damageModifier = undefined, defenderId = undefined, defenderTokenId = undefined, extraShieldDr = 0) {
|
||||||
let rollTarget
|
let rollTarget
|
||||||
switch (rollType) {
|
switch (rollType) {
|
||||||
case "monster-attack":
|
case "monster-attack":
|
||||||
@@ -254,7 +256,7 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
|
|||||||
if (rollTarget) {
|
if (rollTarget) {
|
||||||
rollTarget.tokenId = tokenId
|
rollTarget.tokenId = tokenId
|
||||||
console.log(rollTarget)
|
console.log(rollTarget)
|
||||||
await this.roll(rollType, rollTarget, defenderId)
|
await this.roll(rollType, rollTarget, defenderId, defenderTokenId, extraShieldDr)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -39,6 +39,7 @@ export default class LethalFantasySpell extends foundry.abstract.TypeDataModel {
|
|||||||
|
|
||||||
schema.attackRoll = new fields.StringField({ required: true, initial: "" })
|
schema.attackRoll = new fields.StringField({ required: true, initial: "" })
|
||||||
schema.powerRoll = new fields.StringField({ required: true, initial: "" })
|
schema.powerRoll = new fields.StringField({ required: true, initial: "" })
|
||||||
|
schema.damageDice = new fields.StringField({ required: false, initial: "" })
|
||||||
|
|
||||||
return schema
|
return schema
|
||||||
}
|
}
|
||||||
|
|||||||
243
module/utils.mjs
243
module/utils.mjs
@@ -124,10 +124,12 @@ export default class LethalFantasyUtils {
|
|||||||
}
|
}
|
||||||
break
|
break
|
||||||
case "rollInitiative":
|
case "rollInitiative":
|
||||||
|
if (msg.userId && msg.userId !== game.user.id) break
|
||||||
actor = game.actors.get(msg.actorId)
|
actor = game.actors.get(msg.actorId)
|
||||||
actor.system.rollInitiative(msg.combatId, msg.combatantId)
|
actor.system.rollInitiative(msg.combatId, msg.combatantId)
|
||||||
break
|
break
|
||||||
case "rollProgressionDice":
|
case "rollProgressionDice":
|
||||||
|
if (msg.userId && msg.userId !== game.user.id) break
|
||||||
actor = game.actors.get(msg.actorId)
|
actor = game.actors.get(msg.actorId)
|
||||||
actor.system.rollProgressionDice(msg.combatId, msg.combatantId, msg.rollProgressionCount)
|
actor.system.rollProgressionDice(msg.combatId, msg.combatantId, msg.rollProgressionCount)
|
||||||
break
|
break
|
||||||
@@ -190,6 +192,9 @@ export default class LethalFantasyUtils {
|
|||||||
const attackWeaponId = msg.attackWeaponId
|
const attackWeaponId = msg.attackWeaponId
|
||||||
const attackRollType = msg.attackRollType
|
const attackRollType = msg.attackRollType
|
||||||
const attackRollKey = msg.attackRollKey
|
const attackRollKey = msg.attackRollKey
|
||||||
|
const attackD30result = msg.attackD30result
|
||||||
|
const attackD30message = msg.attackD30message
|
||||||
|
const attackRerollContext = msg.attackRerollContext
|
||||||
const combatantId = msg.combatantId
|
const combatantId = msg.combatantId
|
||||||
const tokenId = msg.tokenId
|
const tokenId = msg.tokenId
|
||||||
|
|
||||||
@@ -216,8 +221,84 @@ export default class LethalFantasyUtils {
|
|||||||
return
|
return
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Resolve the specific token ID now while we still have combatant/token context.
|
||||||
|
// This is passed through to the damage roll so the GM-side socket handler can find the
|
||||||
|
// correct synthetic actor for unlinked tokens (avoids wrong-instance damage with multiple
|
||||||
|
// unlinked copies of the same monster).
|
||||||
|
const defenderTokenId = (() => {
|
||||||
|
if (game.combat && combatantId) {
|
||||||
|
const cbt = game.combat.combatants.get(combatantId)
|
||||||
|
if (cbt?.token?.id) return cbt.token.id
|
||||||
|
}
|
||||||
|
return tokenId ?? canvas.tokens?.placeables?.find(t => t.actor?.id === defender.id)?.id ?? null
|
||||||
|
})()
|
||||||
|
|
||||||
const isMonster = defender.type === "monster"
|
const isMonster = defender.type === "monster"
|
||||||
|
|
||||||
|
// Spell/miracle attacks use saving throws instead of weapon defense
|
||||||
|
const isSpellAttack = attackRollType === "spell-attack" || attackRollType === "miracle-attack"
|
||||||
|
if (isSpellAttack) {
|
||||||
|
const savesConfig = isMonster ? SYSTEM.MONSTER_SAVES : SYSTEM.SAVES
|
||||||
|
const combatSaves = ["will", "dodge", "toughness"]
|
||||||
|
const savesHTML = Object.values(savesConfig)
|
||||||
|
.filter(s => combatSaves.includes(s.id))
|
||||||
|
.map(s => `<option value="${s.id}">${game.i18n.localize(s.label)}</option>`)
|
||||||
|
.join("")
|
||||||
|
|
||||||
|
const content = `
|
||||||
|
<div class="defense-request-dialog">
|
||||||
|
<div class="attack-info">
|
||||||
|
<p><strong>${attackerName}</strong> targets <strong>${defenderName}</strong> with <strong>${weaponName}</strong>!</p>
|
||||||
|
<p>Attack roll: <strong>${attackRoll}</strong></p>
|
||||||
|
</div>
|
||||||
|
<div class="weapon-selection">
|
||||||
|
<label for="save-type">Choose saving throw:</label>
|
||||||
|
<select id="save-type" name="saveKey" style="width: 100%; margin-top: 8px;">
|
||||||
|
${savesHTML}
|
||||||
|
</select>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
`
|
||||||
|
|
||||||
|
const result = await foundry.applications.api.DialogV2.wait({
|
||||||
|
window: { title: "Saving Throw vs Spell" },
|
||||||
|
classes: ["lethalfantasy"],
|
||||||
|
content,
|
||||||
|
buttons: [
|
||||||
|
{
|
||||||
|
label: "Roll Save",
|
||||||
|
icon: "fa-solid fa-person-running",
|
||||||
|
callback: (event, button) => button.form.elements.saveKey.value,
|
||||||
|
},
|
||||||
|
],
|
||||||
|
rejectClose: false
|
||||||
|
})
|
||||||
|
|
||||||
|
if (result) {
|
||||||
|
game.lethalFantasy = game.lethalFantasy || {}
|
||||||
|
game.lethalFantasy.nextDefenseData = {
|
||||||
|
attackerId,
|
||||||
|
attackRoll,
|
||||||
|
attackerName,
|
||||||
|
defenderName,
|
||||||
|
attackWeaponId,
|
||||||
|
attackRollType,
|
||||||
|
attackRollKey,
|
||||||
|
attackD30result,
|
||||||
|
attackD30message,
|
||||||
|
attackRerollContext,
|
||||||
|
defenderId: defender.id,
|
||||||
|
defenderTokenId
|
||||||
|
}
|
||||||
|
if (isMonster) {
|
||||||
|
defender.system.prepareMonsterRoll("save", result)
|
||||||
|
} else {
|
||||||
|
defender.prepareRoll("save", result)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return
|
||||||
|
}
|
||||||
|
|
||||||
// Pour les monstres, récupérer les attaques activées
|
// Pour les monstres, récupérer les attaques activées
|
||||||
if (isMonster) {
|
if (isMonster) {
|
||||||
const enabledAttacks = Object.entries(defender.system.attacks).filter(([key, attack]) => attack.enabled)
|
const enabledAttacks = Object.entries(defender.system.attacks).filter(([key, attack]) => attack.enabled)
|
||||||
@@ -277,11 +358,13 @@ export default class LethalFantasyUtils {
|
|||||||
attackWeaponId,
|
attackWeaponId,
|
||||||
attackRollType,
|
attackRollType,
|
||||||
attackRollKey,
|
attackRollKey,
|
||||||
defenderId: defender.id
|
attackD30result,
|
||||||
|
attackD30message,
|
||||||
|
attackRerollContext,
|
||||||
|
defenderId: defender.id,
|
||||||
|
defenderTokenId
|
||||||
}
|
}
|
||||||
|
|
||||||
console.log("Storing defense data for monster:", defender.id)
|
|
||||||
|
|
||||||
defender.system.prepareMonsterRoll("monster-defense", result)
|
defender.system.prepareMonsterRoll("monster-defense", result)
|
||||||
}
|
}
|
||||||
return
|
return
|
||||||
@@ -347,7 +430,11 @@ export default class LethalFantasyUtils {
|
|||||||
attackWeaponId,
|
attackWeaponId,
|
||||||
attackRollType,
|
attackRollType,
|
||||||
attackRollKey,
|
attackRollKey,
|
||||||
defenderId: defender.id
|
attackD30result,
|
||||||
|
attackD30message,
|
||||||
|
attackRerollContext,
|
||||||
|
defenderId: defender.id,
|
||||||
|
defenderTokenId
|
||||||
}
|
}
|
||||||
|
|
||||||
console.log("Storing defense data for character:", defender.id)
|
console.log("Storing defense data for character:", defender.id)
|
||||||
@@ -356,6 +443,119 @@ export default class LethalFantasyUtils {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
static hasD30Reroll(d30Message) {
|
||||||
|
return /mulligan|re-?roll/i.test(d30Message || "")
|
||||||
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
static getCombatBonusDiceChoices() {
|
||||||
|
return ["1d4", "1d6", "1d8", "1d10", "1d12", "1d20", "1d20e"]
|
||||||
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
static getShieldReactionData(actor) {
|
||||||
|
if (!actor) return null
|
||||||
|
if (actor.type === "monster") {
|
||||||
|
const formula = actor.system.combat?.shieldDefenseDice
|
||||||
|
const damageReduction = actor.getShieldDR()
|
||||||
|
if (!formula || damageReduction <= 0) return null
|
||||||
|
return {
|
||||||
|
label: game.i18n.localize("LETHALFANTASY.Label.shieldDefenseDice"),
|
||||||
|
formula,
|
||||||
|
damageReduction
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
const equippedShields = actor.items.filter(item => item.type === "shield" && item.system.equipped)
|
||||||
|
if (equippedShields.length === 0) return null
|
||||||
|
|
||||||
|
const shield = equippedShields[0]
|
||||||
|
return {
|
||||||
|
label: shield.name,
|
||||||
|
formula: shield.system.defense,
|
||||||
|
damageReduction: actor.getShieldDR(),
|
||||||
|
shieldId: shield.id
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
static async promptCombatBonusDie(actorName, sideLabel, currentRoll, opposingRoll) {
|
||||||
|
const choices = this.getCombatBonusDiceChoices()
|
||||||
|
const optionsHtml = choices.map(choice => `<option value="${choice}">${choice.toUpperCase()}</option>`).join("")
|
||||||
|
const content = `
|
||||||
|
<div class="grit-luck-dialog">
|
||||||
|
<div class="combat-status">
|
||||||
|
<p><strong>${actorName}</strong> currently has <strong>${currentRoll}</strong></p>
|
||||||
|
<p>Opposing ${sideLabel} roll: <strong>${opposingRoll}</strong></p>
|
||||||
|
</div>
|
||||||
|
<div class="weapon-selection">
|
||||||
|
<label for="bonus-die">Choose a bonus die:</label>
|
||||||
|
<select id="bonus-die" name="bonusDie" style="width: 100%; margin-top: 8px;">
|
||||||
|
${optionsHtml}
|
||||||
|
</select>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
`
|
||||||
|
|
||||||
|
return await foundry.applications.api.DialogV2.wait({
|
||||||
|
window: { title: "Add Bonus Die" },
|
||||||
|
classes: ["lethalfantasy"],
|
||||||
|
content,
|
||||||
|
buttons: [
|
||||||
|
{
|
||||||
|
action: "roll",
|
||||||
|
label: "Roll Bonus Die",
|
||||||
|
icon: "fa-solid fa-dice",
|
||||||
|
callback: (event, button) => {
|
||||||
|
const sel = button.form?.elements?.bonusDie ?? button.closest("form")?.elements?.bonusDie
|
||||||
|
return sel?.value ?? choices[0]
|
||||||
|
}
|
||||||
|
},
|
||||||
|
{
|
||||||
|
action: "cancel",
|
||||||
|
label: "Cancel",
|
||||||
|
icon: "fa-solid fa-xmark",
|
||||||
|
callback: () => null
|
||||||
|
}
|
||||||
|
],
|
||||||
|
rejectClose: false
|
||||||
|
})
|
||||||
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
static async rollBonusDie(formula, actor, messageContent) {
|
||||||
|
const roll = new Roll(formula)
|
||||||
|
await roll.evaluate()
|
||||||
|
if (game?.dice3d) {
|
||||||
|
await game.dice3d.showForRoll(roll, game.user, true)
|
||||||
|
}
|
||||||
|
if (messageContent) {
|
||||||
|
await ChatMessage.create({
|
||||||
|
content: messageContent(roll.total, formula),
|
||||||
|
speaker: ChatMessage.getSpeaker({ actor })
|
||||||
|
})
|
||||||
|
}
|
||||||
|
return roll.total
|
||||||
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
static async rerollConfiguredRoll(rerollContext = {}) {
|
||||||
|
const RollClass = CONFIG.Dice.rolls.find(r => r.name === "LethalFantasyRoll")
|
||||||
|
if (typeof RollClass?.prompt !== "function") {
|
||||||
|
ui.notifications.error("Lethal Fantasy roll class not available for reroll")
|
||||||
|
return null
|
||||||
|
}
|
||||||
|
|
||||||
|
return await RollClass.prompt({
|
||||||
|
...foundry.utils.duplicate(rerollContext),
|
||||||
|
rollContext: foundry.utils.duplicate(rerollContext.rollContext || {}),
|
||||||
|
forceNoD30: true,
|
||||||
|
hasTarget: false,
|
||||||
|
target: false
|
||||||
|
})
|
||||||
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static async offerGritLuckBonus(defender, attackRoll, currentDefenseRoll, attackerName, defenderName) {
|
static async offerGritLuckBonus(defender, attackRoll, currentDefenseRoll, attackerName, defenderName) {
|
||||||
let totalBonus = 0
|
let totalBonus = 0
|
||||||
@@ -526,7 +726,8 @@ export default class LethalFantasyUtils {
|
|||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static async compareAttackDefense(data) {
|
static async compareAttackDefense(data) {
|
||||||
console.log("compareAttackDefense called with:", data)
|
console.log("compareAttackDefense called with:", data)
|
||||||
const isAttackWin = data.attackRoll > data.defenseRoll
|
const outcome = data.outcome || (data.attackRoll > data.defenseRoll ? "hit" : "miss")
|
||||||
|
const isAttackWin = outcome !== "miss"
|
||||||
console.log("isAttackWin:", isAttackWin, "attackRoll:", data.attackRoll, "defenseRoll:", data.defenseRoll)
|
console.log("isAttackWin:", isAttackWin, "attackRoll:", data.attackRoll, "defenseRoll:", data.defenseRoll)
|
||||||
|
|
||||||
let damageButton = ""
|
let damageButton = ""
|
||||||
@@ -536,10 +737,10 @@ export default class LethalFantasyUtils {
|
|||||||
if (data.attackRollType === "weapon-attack") {
|
if (data.attackRollType === "weapon-attack") {
|
||||||
damageButton = `
|
damageButton = `
|
||||||
<div class="attack-result-damage">
|
<div class="attack-result-damage">
|
||||||
<button class="roll-damage-btn" data-attacker-id="${data.attackerId}" data-defender-id="${data.defenderId}" data-weapon-id="${data.attackWeaponId}" data-damage-type="small">
|
<button class="roll-damage-btn" data-attacker-id="${data.attackerId}" data-defender-id="${data.defenderId}" data-defender-token-id="${data.defenderTokenId || ""}" data-extra-shield-dr="${data.shieldDamageReduction || 0}" data-weapon-id="${data.attackWeaponId}" data-damage-type="small">
|
||||||
<i class="fa-solid fa-dice-d6"></i> Damage (Small)
|
<i class="fa-solid fa-dice-d6"></i> Damage (Small)
|
||||||
</button>
|
</button>
|
||||||
<button class="roll-damage-btn" data-attacker-id="${data.attackerId}" data-defender-id="${data.defenderId}" data-weapon-id="${data.attackWeaponId}" data-damage-type="medium">
|
<button class="roll-damage-btn" data-attacker-id="${data.attackerId}" data-defender-id="${data.defenderId}" data-defender-token-id="${data.defenderTokenId || ""}" data-extra-shield-dr="${data.shieldDamageReduction || 0}" data-weapon-id="${data.attackWeaponId}" data-damage-type="medium">
|
||||||
<i class="fa-solid fa-dice-d20"></i> Damage (Medium)
|
<i class="fa-solid fa-dice-d20"></i> Damage (Medium)
|
||||||
</button>
|
</button>
|
||||||
</div>
|
</div>
|
||||||
@@ -547,11 +748,29 @@ export default class LethalFantasyUtils {
|
|||||||
} else if (data.attackRollType === "monster-attack") {
|
} else if (data.attackRollType === "monster-attack") {
|
||||||
damageButton = `
|
damageButton = `
|
||||||
<div class="attack-result-damage">
|
<div class="attack-result-damage">
|
||||||
<button class="roll-damage-btn" data-attacker-id="${data.attackerId}" data-defender-id="${data.defenderId}" data-attack-key="${data.attackRollKey}" data-damage-type="monster">
|
<button class="roll-damage-btn" data-attacker-id="${data.attackerId}" data-defender-id="${data.defenderId}" data-defender-token-id="${data.defenderTokenId || ""}" data-extra-shield-dr="${data.shieldDamageReduction || 0}" data-attack-key="${data.attackRollKey}" data-damage-type="monster">
|
||||||
<i class="fa-solid fa-burst"></i> Damage
|
<i class="fa-solid fa-burst"></i> Damage
|
||||||
</button>
|
</button>
|
||||||
</div>
|
</div>
|
||||||
`
|
`
|
||||||
|
} else if (data.attackRollType === "spell-attack" || data.attackRollType === "miracle-attack") {
|
||||||
|
const attacker = game.actors.get(data.attackerId)
|
||||||
|
const spell = attacker?.items.get(data.attackWeaponId)
|
||||||
|
const damageDice = spell?.system?.damageDice
|
||||||
|
if (damageDice) {
|
||||||
|
damageButton = `
|
||||||
|
<div class="attack-result-damage">
|
||||||
|
<button class="roll-damage-btn"
|
||||||
|
data-attacker-id="${data.attackerId}"
|
||||||
|
data-defender-id="${data.defenderId}"
|
||||||
|
data-defender-token-id="${data.defenderTokenId || ""}"
|
||||||
|
data-damage-type="spell"
|
||||||
|
data-damage-formula="${damageDice}">
|
||||||
|
<i class="fa-solid fa-wand-magic-sparkles"></i> Spell Damage (${damageDice})
|
||||||
|
</button>
|
||||||
|
</div>
|
||||||
|
`
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -576,9 +795,11 @@ export default class LethalFantasyUtils {
|
|||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
<div class="combat-result-text">
|
<div class="combat-result-text">
|
||||||
${isAttackWin ?
|
${outcome === "shielded-hit"
|
||||||
`<i class="fa-solid fa-circle-check"></i> <strong>${data.attackerName}</strong> hits <strong>${data.defenderName}</strong>!` :
|
? `<i class="fa-solid fa-shield"></i> <strong>${data.attackerName}</strong> hits <strong>${data.defenderName}</strong>, but the shield blocked — apply armor DR + shield DR <strong>${data.shieldDamageReduction || 0}</strong>.`
|
||||||
`<i class="fa-solid fa-shield-halved"></i> <strong>${data.defenderName}</strong> parries the attack!`
|
: isAttackWin
|
||||||
|
? `<i class="fa-solid fa-circle-check"></i> <strong>${data.attackerName}</strong> hits <strong>${data.defenderName}</strong>!`
|
||||||
|
: `<i class="fa-solid fa-shield-halved"></i> <strong>${data.defenderName}</strong> parries the attack!`
|
||||||
}
|
}
|
||||||
</div>
|
</div>
|
||||||
${damageButton}
|
${damageButton}
|
||||||
|
|||||||
@@ -1 +1 @@
|
|||||||
MANIFEST-000539
|
MANIFEST-000559
|
||||||
|
|||||||
@@ -1,8 +1,8 @@
|
|||||||
2026/02/06-21:03:10.117032 7f71b6ffd6c0 Recovering log #537
|
2026/04/14-20:54:14.172569 7fc1dafbf6c0 Recovering log #557
|
||||||
2026/02/06-21:03:10.127068 7f71b6ffd6c0 Delete type=3 #535
|
2026/04/14-20:54:14.184089 7fc1dafbf6c0 Delete type=3 #555
|
||||||
2026/02/06-21:03:10.127128 7f71b6ffd6c0 Delete type=0 #537
|
2026/04/14-20:54:14.184186 7fc1dafbf6c0 Delete type=0 #557
|
||||||
2026/02/06-21:51:23.216143 7f71b67fc6c0 Level-0 table #542: started
|
2026/04/14-21:31:09.240081 7fc1d8fbb6c0 Level-0 table #562: started
|
||||||
2026/02/06-21:51:23.216190 7f71b67fc6c0 Level-0 table #542: 0 bytes OK
|
2026/04/14-21:31:09.240104 7fc1d8fbb6c0 Level-0 table #562: 0 bytes OK
|
||||||
2026/02/06-21:51:23.251149 7f71b67fc6c0 Delete type=0 #540
|
2026/04/14-21:31:09.273756 7fc1d8fbb6c0 Delete type=0 #560
|
||||||
2026/02/06-21:51:23.327713 7f71b67fc6c0 Manual compaction at level-0 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zw9RQocTdz3HRjZK' @ 0 : 0; will stop at (end)
|
2026/04/14-21:31:09.274050 7fc1d8fbb6c0 Manual compaction at level-0 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zw9RQocTdz3HRjZK' @ 0 : 0; will stop at (end)
|
||||||
2026/02/06-21:51:23.327750 7f71b67fc6c0 Manual compaction at level-1 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zw9RQocTdz3HRjZK' @ 0 : 0; will stop at (end)
|
2026/04/14-21:31:09.274107 7fc1d8fbb6c0 Manual compaction at level-1 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zw9RQocTdz3HRjZK' @ 0 : 0; will stop at (end)
|
||||||
|
|||||||
@@ -1,8 +1,8 @@
|
|||||||
2026/02/04-08:49:16.805619 7f3bddbff6c0 Recovering log #533
|
2026/04/12-10:10:03.851531 7f20ed3fd6c0 Recovering log #553
|
||||||
2026/02/04-08:49:16.866468 7f3bddbff6c0 Delete type=3 #531
|
2026/04/12-10:10:03.861282 7f20ed3fd6c0 Delete type=3 #551
|
||||||
2026/02/04-08:49:16.866605 7f3bddbff6c0 Delete type=0 #533
|
2026/04/12-10:10:03.861341 7f20ed3fd6c0 Delete type=0 #553
|
||||||
2026/02/04-08:52:25.382505 7f3946fff6c0 Level-0 table #538: started
|
2026/04/12-11:08:03.389691 7f1e4ffff6c0 Level-0 table #558: started
|
||||||
2026/02/04-08:52:25.382568 7f3946fff6c0 Level-0 table #538: 0 bytes OK
|
2026/04/12-11:08:03.389742 7f1e4ffff6c0 Level-0 table #558: 0 bytes OK
|
||||||
2026/02/04-08:52:25.390046 7f3946fff6c0 Delete type=0 #536
|
2026/04/12-11:08:03.395757 7f1e4ffff6c0 Delete type=0 #556
|
||||||
2026/02/04-08:52:25.403667 7f3946fff6c0 Manual compaction at level-0 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zw9RQocTdz3HRjZK' @ 0 : 0; will stop at (end)
|
2026/04/12-11:08:03.415391 7f1e4ffff6c0 Manual compaction at level-0 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zw9RQocTdz3HRjZK' @ 0 : 0; will stop at (end)
|
||||||
2026/02/04-08:52:25.403757 7f3946fff6c0 Manual compaction at level-1 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zw9RQocTdz3HRjZK' @ 0 : 0; will stop at (end)
|
2026/04/12-11:08:03.415438 7f1e4ffff6c0 Manual compaction at level-1 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zw9RQocTdz3HRjZK' @ 0 : 0; will stop at (end)
|
||||||
|
|||||||
Binary file not shown.
@@ -1 +1 @@
|
|||||||
MANIFEST-000536
|
MANIFEST-000556
|
||||||
|
|||||||
@@ -1,8 +1,8 @@
|
|||||||
2026/02/06-21:03:10.133019 7f71b7fff6c0 Recovering log #534
|
2026/04/14-20:54:14.189613 7fc1d9fbd6c0 Recovering log #554
|
||||||
2026/02/06-21:03:10.144336 7f71b7fff6c0 Delete type=3 #532
|
2026/04/14-20:54:14.199454 7fc1d9fbd6c0 Delete type=3 #552
|
||||||
2026/02/06-21:03:10.144427 7f71b7fff6c0 Delete type=0 #534
|
2026/04/14-20:54:14.199515 7fc1d9fbd6c0 Delete type=0 #554
|
||||||
2026/02/06-21:51:23.291316 7f71b67fc6c0 Level-0 table #539: started
|
2026/04/14-21:31:09.274309 7fc1d8fbb6c0 Level-0 table #559: started
|
||||||
2026/02/06-21:51:23.291356 7f71b67fc6c0 Level-0 table #539: 0 bytes OK
|
2026/04/14-21:31:09.274344 7fc1d8fbb6c0 Level-0 table #559: 0 bytes OK
|
||||||
2026/02/06-21:51:23.327518 7f71b67fc6c0 Delete type=0 #537
|
2026/04/14-21:31:09.316123 7fc1d8fbb6c0 Delete type=0 #557
|
||||||
2026/02/06-21:51:23.327733 7f71b67fc6c0 Manual compaction at level-0 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!x5gLtqlW4sdDmHTd' @ 0 : 0; will stop at (end)
|
2026/04/14-21:31:09.426109 7fc1d8fbb6c0 Manual compaction at level-0 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!x5gLtqlW4sdDmHTd' @ 0 : 0; will stop at (end)
|
||||||
2026/02/06-21:51:23.327757 7f71b67fc6c0 Manual compaction at level-1 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!x5gLtqlW4sdDmHTd' @ 0 : 0; will stop at (end)
|
2026/04/14-21:31:09.426138 7fc1d8fbb6c0 Manual compaction at level-1 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!x5gLtqlW4sdDmHTd' @ 0 : 0; will stop at (end)
|
||||||
|
|||||||
@@ -1,8 +1,8 @@
|
|||||||
2026/02/04-08:49:16.884043 7f3bdd3fe6c0 Recovering log #530
|
2026/04/12-10:10:03.864565 7f20ecbfc6c0 Recovering log #550
|
||||||
2026/02/04-08:49:16.942005 7f3bdd3fe6c0 Delete type=3 #528
|
2026/04/12-10:10:03.875268 7f20ecbfc6c0 Delete type=3 #548
|
||||||
2026/02/04-08:49:16.942138 7f3bdd3fe6c0 Delete type=0 #530
|
2026/04/12-10:10:03.875332 7f20ecbfc6c0 Delete type=0 #550
|
||||||
2026/02/04-08:52:25.418216 7f3946fff6c0 Level-0 table #535: started
|
2026/04/12-11:08:03.395874 7f1e4ffff6c0 Level-0 table #555: started
|
||||||
2026/02/04-08:52:25.418276 7f3946fff6c0 Level-0 table #535: 0 bytes OK
|
2026/04/12-11:08:03.395896 7f1e4ffff6c0 Level-0 table #555: 0 bytes OK
|
||||||
2026/02/04-08:52:25.424939 7f3946fff6c0 Delete type=0 #533
|
2026/04/12-11:08:03.401955 7f1e4ffff6c0 Delete type=0 #553
|
||||||
2026/02/04-08:52:25.432353 7f3946fff6c0 Manual compaction at level-0 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!x5gLtqlW4sdDmHTd' @ 0 : 0; will stop at (end)
|
2026/04/12-11:08:03.415404 7f1e4ffff6c0 Manual compaction at level-0 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!x5gLtqlW4sdDmHTd' @ 0 : 0; will stop at (end)
|
||||||
2026/02/04-08:52:25.432442 7f3946fff6c0 Manual compaction at level-1 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!x5gLtqlW4sdDmHTd' @ 0 : 0; will stop at (end)
|
2026/04/12-11:08:03.415431 7f1e4ffff6c0 Manual compaction at level-1 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!x5gLtqlW4sdDmHTd' @ 0 : 0; will stop at (end)
|
||||||
|
|||||||
Binary file not shown.
@@ -1 +1 @@
|
|||||||
MANIFEST-000541
|
MANIFEST-000561
|
||||||
|
|||||||
@@ -1,8 +1,8 @@
|
|||||||
2026/02/06-21:03:10.101791 7f71b77fe6c0 Recovering log #539
|
2026/04/14-20:54:14.156150 7fc1d97bc6c0 Recovering log #559
|
||||||
2026/02/06-21:03:10.111914 7f71b77fe6c0 Delete type=3 #537
|
2026/04/14-20:54:14.166976 7fc1d97bc6c0 Delete type=3 #557
|
||||||
2026/02/06-21:03:10.111991 7f71b77fe6c0 Delete type=0 #539
|
2026/04/14-20:54:14.167099 7fc1d97bc6c0 Delete type=0 #559
|
||||||
2026/02/06-21:51:23.251285 7f71b67fc6c0 Level-0 table #544: started
|
2026/04/14-21:31:09.203242 7fc1d8fbb6c0 Level-0 table #564: started
|
||||||
2026/02/06-21:51:23.251325 7f71b67fc6c0 Level-0 table #544: 0 bytes OK
|
2026/04/14-21:31:09.203283 7fc1d8fbb6c0 Level-0 table #564: 0 bytes OK
|
||||||
2026/02/06-21:51:23.291180 7f71b67fc6c0 Delete type=0 #542
|
2026/04/14-21:31:09.239957 7fc1d8fbb6c0 Delete type=0 #562
|
||||||
2026/02/06-21:51:23.327724 7f71b67fc6c0 Manual compaction at level-0 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)
|
2026/04/14-21:31:09.274032 7fc1d8fbb6c0 Manual compaction at level-0 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)
|
||||||
2026/02/06-21:51:23.327764 7f71b67fc6c0 Manual compaction at level-1 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)
|
2026/04/14-21:31:09.274121 7fc1d8fbb6c0 Manual compaction at level-1 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)
|
||||||
|
|||||||
@@ -1,8 +1,8 @@
|
|||||||
2026/02/04-08:49:16.723698 7f3bdcbfd6c0 Recovering log #535
|
2026/04/12-10:10:03.838632 7f20ee3ff6c0 Recovering log #555
|
||||||
2026/02/04-08:49:16.780187 7f3bdcbfd6c0 Delete type=3 #533
|
2026/04/12-10:10:03.848360 7f20ee3ff6c0 Delete type=3 #553
|
||||||
2026/02/04-08:49:16.780329 7f3bdcbfd6c0 Delete type=0 #535
|
2026/04/12-10:10:03.848406 7f20ee3ff6c0 Delete type=0 #555
|
||||||
2026/02/04-08:52:25.375521 7f3946fff6c0 Level-0 table #540: started
|
2026/04/12-11:08:03.402029 7f1e4ffff6c0 Level-0 table #560: started
|
||||||
2026/02/04-08:52:25.375622 7f3946fff6c0 Level-0 table #540: 0 bytes OK
|
2026/04/12-11:08:03.402048 7f1e4ffff6c0 Level-0 table #560: 0 bytes OK
|
||||||
2026/02/04-08:52:25.382202 7f3946fff6c0 Delete type=0 #538
|
2026/04/12-11:08:03.408790 7f1e4ffff6c0 Delete type=0 #558
|
||||||
2026/02/04-08:52:25.403638 7f3946fff6c0 Manual compaction at level-0 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)
|
2026/04/12-11:08:03.415414 7f1e4ffff6c0 Manual compaction at level-0 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)
|
||||||
2026/02/04-08:52:25.403738 7f3946fff6c0 Manual compaction at level-1 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)
|
2026/04/12-11:08:03.415454 7f1e4ffff6c0 Manual compaction at level-1 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)
|
||||||
|
|||||||
Binary file not shown.
@@ -1 +1 @@
|
|||||||
MANIFEST-000236
|
MANIFEST-000256
|
||||||
|
|||||||
@@ -1,8 +1,8 @@
|
|||||||
2026/02/06-21:03:10.160494 7f71b6ffd6c0 Recovering log #234
|
2026/04/14-20:54:14.216969 7fc1d97bc6c0 Recovering log #254
|
||||||
2026/02/06-21:03:10.170771 7f71b6ffd6c0 Delete type=3 #232
|
2026/04/14-20:54:14.226830 7fc1d97bc6c0 Delete type=3 #252
|
||||||
2026/02/06-21:03:10.170846 7f71b6ffd6c0 Delete type=0 #234
|
2026/04/14-20:54:14.226876 7fc1d97bc6c0 Delete type=0 #254
|
||||||
2026/02/06-21:51:23.435610 7f71b67fc6c0 Level-0 table #239: started
|
2026/04/14-21:31:09.316377 7fc1d8fbb6c0 Level-0 table #259: started
|
||||||
2026/02/06-21:51:23.435649 7f71b67fc6c0 Level-0 table #239: 0 bytes OK
|
2026/04/14-21:31:09.316424 7fc1d8fbb6c0 Level-0 table #259: 0 bytes OK
|
||||||
2026/02/06-21:51:23.473038 7f71b67fc6c0 Delete type=0 #237
|
2026/04/14-21:31:09.353574 7fc1d8fbb6c0 Delete type=0 #257
|
||||||
2026/02/06-21:51:23.473211 7f71b67fc6c0 Manual compaction at level-0 from '!folders!37mu4dxsSuftlnmP' @ 72057594037927935 : 1 .. '!items!zKOpU34oLziGJW6y' @ 0 : 0; will stop at (end)
|
2026/04/14-21:31:09.426120 7fc1d8fbb6c0 Manual compaction at level-0 from '!folders!37mu4dxsSuftlnmP' @ 72057594037927935 : 1 .. '!items!zKOpU34oLziGJW6y' @ 0 : 0; will stop at (end)
|
||||||
2026/02/06-21:51:23.473250 7f71b67fc6c0 Manual compaction at level-1 from '!folders!37mu4dxsSuftlnmP' @ 72057594037927935 : 1 .. '!items!zKOpU34oLziGJW6y' @ 0 : 0; will stop at (end)
|
2026/04/14-21:31:09.426154 7fc1d8fbb6c0 Manual compaction at level-1 from '!folders!37mu4dxsSuftlnmP' @ 72057594037927935 : 1 .. '!items!zKOpU34oLziGJW6y' @ 0 : 0; will stop at (end)
|
||||||
|
|||||||
@@ -1,8 +1,8 @@
|
|||||||
2026/02/04-08:49:17.043224 7f3bc7fff6c0 Recovering log #230
|
2026/04/12-10:10:03.889781 7f20ed3fd6c0 Recovering log #250
|
||||||
2026/02/04-08:49:17.105842 7f3bc7fff6c0 Delete type=3 #228
|
2026/04/12-10:10:03.899549 7f20ed3fd6c0 Delete type=3 #248
|
||||||
2026/02/04-08:49:17.106088 7f3bc7fff6c0 Delete type=0 #230
|
2026/04/12-10:10:03.899595 7f20ed3fd6c0 Delete type=0 #250
|
||||||
2026/02/04-08:52:25.396931 7f3946fff6c0 Level-0 table #235: started
|
2026/04/12-11:08:03.421462 7f1e4ffff6c0 Level-0 table #255: started
|
||||||
2026/02/04-08:52:25.396997 7f3946fff6c0 Level-0 table #235: 0 bytes OK
|
2026/04/12-11:08:03.421486 7f1e4ffff6c0 Level-0 table #255: 0 bytes OK
|
||||||
2026/02/04-08:52:25.403390 7f3946fff6c0 Delete type=0 #233
|
2026/04/12-11:08:03.427527 7f1e4ffff6c0 Delete type=0 #253
|
||||||
2026/02/04-08:52:25.403717 7f3946fff6c0 Manual compaction at level-0 from '!folders!37mu4dxsSuftlnmP' @ 72057594037927935 : 1 .. '!items!zKOpU34oLziGJW6y' @ 0 : 0; will stop at (end)
|
2026/04/12-11:08:03.443589 7f1e4ffff6c0 Manual compaction at level-0 from '!folders!37mu4dxsSuftlnmP' @ 72057594037927935 : 1 .. '!items!zKOpU34oLziGJW6y' @ 0 : 0; will stop at (end)
|
||||||
2026/02/04-08:52:25.403823 7f3946fff6c0 Manual compaction at level-1 from '!folders!37mu4dxsSuftlnmP' @ 72057594037927935 : 1 .. '!items!zKOpU34oLziGJW6y' @ 0 : 0; will stop at (end)
|
2026/04/12-11:08:03.443624 7f1e4ffff6c0 Manual compaction at level-1 from '!folders!37mu4dxsSuftlnmP' @ 72057594037927935 : 1 .. '!items!zKOpU34oLziGJW6y' @ 0 : 0; will stop at (end)
|
||||||
|
|||||||
Binary file not shown.
@@ -1 +1 @@
|
|||||||
MANIFEST-000535
|
MANIFEST-000555
|
||||||
|
|||||||
@@ -1,8 +1,8 @@
|
|||||||
2026/02/06-21:03:10.146976 7f71b77fe6c0 Recovering log #533
|
2026/04/14-20:54:14.202677 7fc1da7be6c0 Recovering log #553
|
||||||
2026/02/06-21:03:10.156549 7f71b77fe6c0 Delete type=3 #531
|
2026/04/14-20:54:14.213358 7fc1da7be6c0 Delete type=3 #551
|
||||||
2026/02/06-21:03:10.156610 7f71b77fe6c0 Delete type=0 #533
|
2026/04/14-20:54:14.213482 7fc1da7be6c0 Delete type=0 #553
|
||||||
2026/02/06-21:51:23.327858 7f71b67fc6c0 Level-0 table #538: started
|
2026/04/14-21:31:09.160202 7fc1d8fbb6c0 Level-0 table #558: started
|
||||||
2026/02/06-21:51:23.327892 7f71b67fc6c0 Level-0 table #538: 0 bytes OK
|
2026/04/14-21:31:09.160283 7fc1d8fbb6c0 Level-0 table #558: 0 bytes OK
|
||||||
2026/02/06-21:51:23.359727 7f71b67fc6c0 Delete type=0 #536
|
2026/04/14-21:31:09.203034 7fc1d8fbb6c0 Delete type=0 #556
|
||||||
2026/02/06-21:51:23.473179 7f71b67fc6c0 Manual compaction at level-0 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)
|
2026/04/14-21:31:09.274014 7fc1d8fbb6c0 Manual compaction at level-0 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)
|
||||||
2026/02/06-21:51:23.473221 7f71b67fc6c0 Manual compaction at level-1 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)
|
2026/04/14-21:31:09.274091 7fc1d8fbb6c0 Manual compaction at level-1 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)
|
||||||
|
|||||||
@@ -1,8 +1,8 @@
|
|||||||
2026/02/04-08:49:16.956252 7f3bdcbfd6c0 Recovering log #529
|
2026/04/12-10:10:03.877445 7f20ee3ff6c0 Recovering log #549
|
||||||
2026/02/04-08:49:17.018344 7f3bdcbfd6c0 Delete type=3 #527
|
2026/04/12-10:10:03.887615 7f20ee3ff6c0 Delete type=3 #547
|
||||||
2026/02/04-08:49:17.018475 7f3bdcbfd6c0 Delete type=0 #529
|
2026/04/12-10:10:03.887678 7f20ee3ff6c0 Delete type=0 #549
|
||||||
2026/02/04-08:52:25.390221 7f3946fff6c0 Level-0 table #534: started
|
2026/04/12-11:08:03.408913 7f1e4ffff6c0 Level-0 table #554: started
|
||||||
2026/02/04-08:52:25.390273 7f3946fff6c0 Level-0 table #534: 0 bytes OK
|
2026/04/12-11:08:03.408942 7f1e4ffff6c0 Level-0 table #554: 0 bytes OK
|
||||||
2026/02/04-08:52:25.396704 7f3946fff6c0 Delete type=0 #532
|
2026/04/12-11:08:03.415303 7f1e4ffff6c0 Delete type=0 #552
|
||||||
2026/02/04-08:52:25.403694 7f3946fff6c0 Manual compaction at level-0 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)
|
2026/04/12-11:08:03.415422 7f1e4ffff6c0 Manual compaction at level-0 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)
|
||||||
2026/02/04-08:52:25.403801 7f3946fff6c0 Manual compaction at level-1 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)
|
2026/04/12-11:08:03.415446 7f1e4ffff6c0 Manual compaction at level-1 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)
|
||||||
|
|||||||
Binary file not shown.
@@ -21,6 +21,11 @@
|
|||||||
<a data-action="armorHitPointsMinus"><i class="fa-solid fa-hexagon-minus"></i></a>
|
<a data-action="armorHitPointsMinus"><i class="fa-solid fa-hexagon-minus"></i></a>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
|
<div class="flexrow armor-hp">
|
||||||
|
<span class="name" data-tooltip="{{localize 'LETHALFANTASY.Tooltip.combatProgressionStart'}}">{{localize "LETHALFANTASY.Label.combatProgressionStart"}}</span>
|
||||||
|
{{formInput systemFields.combat.fields.combatProgressionStart value=system.combat.combatProgressionStart disabled=isPlayMode }}
|
||||||
|
</div>
|
||||||
|
|
||||||
<div class="flexrow granted">
|
<div class="flexrow granted">
|
||||||
<span class="">{{localize
|
<span class="">{{localize
|
||||||
"LETHALFANTASY.Label.grantedAttackDice"}}</a></span>
|
"LETHALFANTASY.Label.grantedAttackDice"}}</a></span>
|
||||||
|
|||||||
@@ -239,7 +239,7 @@
|
|||||||
<div class="damage-result auto-applied">
|
<div class="damage-result auto-applied">
|
||||||
<div class="auto-damage-notice">
|
<div class="auto-damage-notice">
|
||||||
<i class="fa-solid fa-check-circle"></i>
|
<i class="fa-solid fa-check-circle"></i>
|
||||||
<span>Damage automatically applied to defender (with Armor DR)</span>
|
<span>Damage automatically applied to defender (with damage reduction)</span>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
{{else}}
|
{{else}}
|
||||||
|
|||||||
@@ -3,7 +3,7 @@
|
|||||||
|
|
||||||
{{!-- GM Controls --}}
|
{{!-- GM Controls --}}
|
||||||
{{#if user.isGM}}
|
{{#if user.isGM}}
|
||||||
{{#if combat.round}}
|
{{#if (or combat.round (eq combat.turn 0))}}
|
||||||
<!-- <button type="button" class="inline-control combat-control icon fa-solid fa-backward-step"
|
<!-- <button type="button" class="inline-control combat-control icon fa-solid fa-backward-step"
|
||||||
data-action="previousRound" data-tooltip aria-label="{{ localize "COMBAT.RoundPrev" }}"></button>
|
data-action="previousRound" data-tooltip aria-label="{{ localize "COMBAT.RoundPrev" }}"></button>
|
||||||
<button type="button" class="inline-control combat-control icon fa-solid fa-arrow-left" data-action="previousTurn"
|
<button type="button" class="inline-control combat-control icon fa-solid fa-arrow-left" data-action="previousTurn"
|
||||||
|
|||||||
@@ -70,7 +70,7 @@
|
|||||||
{{!-- Combat Status --}}
|
{{!-- Combat Status --}}
|
||||||
<strong class="encounter-title">
|
<strong class="encounter-title">
|
||||||
{{#if combats.length}}
|
{{#if combats.length}}
|
||||||
{{#if combat.round}}
|
{{#if (or combat.round (eq combat.turn 0))}}
|
||||||
{{ localize "COMBAT.Round" round=combat.round }}
|
{{ localize "COMBAT.Round" round=combat.round }}
|
||||||
{{else}}
|
{{else}}
|
||||||
{{ localize "COMBAT.NotStarted" }}
|
{{ localize "COMBAT.NotStarted" }}
|
||||||
|
|||||||
@@ -30,6 +30,7 @@
|
|||||||
{{formField systemFields.savingThrow value=system.savingThrow}}
|
{{formField systemFields.savingThrow value=system.savingThrow}}
|
||||||
{{formField systemFields.extraAetherPoints value=system.extraAetherPoints}}
|
{{formField systemFields.extraAetherPoints value=system.extraAetherPoints}}
|
||||||
{{formField systemFields.criticalType value=system.criticalType}}
|
{{formField systemFields.criticalType value=system.criticalType}}
|
||||||
|
{{formField systemFields.damageDice value=system.damageDice}}
|
||||||
|
|
||||||
|
|
||||||
<fieldset>
|
<fieldset>
|
||||||
|
|||||||
Reference in New Issue
Block a user