Compare commits
5 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 343abc32e2 | |||
| c37d92af25 | |||
| 42945d33db | |||
| 1bf88bac06 | |||
| 3ad5681539 |
1
.gitignore
vendored
1
.gitignore
vendored
@@ -7,4 +7,5 @@ styles/*.css
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node_modules/
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.history
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.github/
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22
lang/en.json
22
lang/en.json
@@ -294,13 +294,13 @@
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"miracle-power": "Miracle - Power",
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"miracle-attack": "Miracle - Attack",
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"spell": "Spell",
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"will":"Will",
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"dodge":"Dodge",
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"toughness":"Toughness",
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"contagion":"Contagion",
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"poison":"Poison",
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"pain":"Pain",
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"paincourage":"Pain/Courage",
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"will": "Will",
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"dodge": "Dodge",
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"toughness": "Toughness",
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"contagion": "Contagion",
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"poison": "Poison",
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"pain": "Pain",
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"paincourage": "Pain/Courage",
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"granted": "Granted Dice",
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"shields": "Shields",
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"armorHitPoints": "Armor hit points",
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@@ -320,7 +320,7 @@
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"aetherPoints": "Aether points",
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"attacks": "Attacks",
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"monster": "Monster",
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"Resist" :"Resist",
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"Resist": "Resist",
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"resist": "Resist",
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"resistTorture": "Resist torture",
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"resistPerformance": "Resist performance",
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@@ -428,7 +428,8 @@
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"weapons": "Weapons",
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"wis": "WIS",
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"weapon-damage-medium": "Weapon damage medium",
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"weapon-damage-small": "Weapon damage small"
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"weapon-damage-small": "Weapon damage small",
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"combatProgressionStart": "Combat start threshold"
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},
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"Miracle": {
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"FIELDS": {
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@@ -729,7 +730,8 @@
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"Tooltip": {
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"addEquipment": "New equipment",
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"addSpell": "New spells",
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"skill": "Skills list"
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"skill": "Skills list",
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"combatProgressionStart": "First attack of combat can succeed on a roll of 1 through this value. Resets to 1 for subsequent attacks."
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},
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"Vulnerability": {
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"FIELDS": {
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@@ -250,6 +250,18 @@ Hooks.on(hookName, (message, html, data) => {
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const attackWeaponId = message.rolls[0]?.rollTarget?.weapon?.id || message.rolls[0]?.rollTarget?.weapon?._id
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const attackRollType = message.rolls[0]?.type
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const attackRollKey = message.rolls[0]?.rollTarget?.rollKey
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const attackD30result = message.rolls[0]?.options?.D30result || null
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const attackD30message = message.rolls[0]?.options?.D30message || null
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const attackRerollContext = {
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rollType: message.rolls[0]?.options?.rollType,
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rollTarget: foundry.utils.duplicate(message.rolls[0]?.options?.rollTarget ?? {}),
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actorId: message.rolls[0]?.options?.actorId,
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actorName: message.rolls[0]?.options?.actorName,
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actorImage: message.rolls[0]?.options?.actorImage,
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defenderId: combatant.actor?.id || null,
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defenderTokenId: tokenId || combatant.token?.id || null,
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rollContext: foundry.utils.duplicate(message.rolls[0]?.options?.rollData ?? {})
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}
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// Préparer le message de demande de défense
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const defenseMsg = {
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@@ -262,14 +274,21 @@ Hooks.on(hookName, (message, html, data) => {
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attackWeaponId: attackWeaponId,
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attackRollType: attackRollType,
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attackRollKey: attackRollKey,
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attackD30result: attackD30result,
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attackD30message: attackD30message,
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attackRerollContext: attackRerollContext,
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combatantId: combatantId,
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tokenId: tokenId
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}
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// Envoyer le message socket à l'utilisateur contrôlant le combatant
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const owners = game.users.filter(u =>
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combatant.actor.testUserPermission(u, "OWNER")
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// Only consider active (online) users; fall back to any active GM for unowned/GM monsters.
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let owners = game.users.filter(u =>
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u.active && combatant.actor.testUserPermission(u, "OWNER")
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)
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if (owners.length === 0) {
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owners = game.users.filter(u => u.active && u.isGM)
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}
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// Récupérer l'acteur attaquant pour vérifier qui l'a lancé
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const attacker = game.actors.get(attackerId)
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@@ -313,6 +332,8 @@ Hooks.on(hookName, (message, html, data) => {
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const attackKey = button.data("attack-key")
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let attackerId = button.data("attacker-id")
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const defenderId = button.data("defender-id")
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const defenderTokenId = button.data("defender-token-id") || null
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const extraShieldDr = Number(button.data("extra-shield-dr") || 0)
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const damageType = button.data("damage-type")
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const damageFormula = button.data("damage-formula")
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const damageModifier = button.data("damage-modifier")
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@@ -327,7 +348,7 @@ Hooks.on(hookName, (message, html, data) => {
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// Pour les boutons de résultat de combat (monster damage)
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if (damageType === "monster" && attackKey) {
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await actor.system.prepareMonsterRoll("monster-damage", attackKey, undefined, undefined, undefined, defenderId)
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await actor.system.prepareMonsterRoll("monster-damage", attackKey, undefined, undefined, undefined, defenderId, defenderTokenId, extraShieldDr)
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return
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}
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@@ -346,7 +367,7 @@ Hooks.on(hookName, (message, html, data) => {
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// Lancer les dégâts avec la bonne méthode
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const rollType = damageType === "small" ? "weapon-damage-small" : "weapon-damage-medium"
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await actor.prepareRoll(rollType, weaponId, undefined, defenderId)
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await actor.prepareRoll(rollType, weaponId, undefined, defenderId, defenderTokenId, extraShieldDr)
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})
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// Masquer les boutons de dommages dans les messages de résultat de combat si l'utilisateur n'est pas l'attaquant
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@@ -405,8 +426,21 @@ Hooks.on("createChatMessage", async (message) => {
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return
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}
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const { attackerId, attackRoll, attackerName, defenderName, attackWeaponId, attackRollType, attackRollKey, defenderId } = attackData
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const {
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attackerId,
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attackRoll,
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attackerName,
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defenderName,
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attackWeaponId,
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attackRollType,
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attackRollKey,
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attackD30message,
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attackRerollContext,
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defenderId,
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defenderTokenId
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} = attackData
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let defenseRoll = message.rolls[0]?.options?.rollTotal || message.rolls[0]?.total || 0
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const defenseD30message = message.rolls[0]?.options?.D30message || null
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console.log("Processing defense:", { attackRoll, defenseRoll, attackerId, defenderId })
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@@ -418,26 +452,165 @@ Hooks.on("createChatMessage", async (message) => {
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// Récupérer le défenseur et l'attaquant
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const defender = game.actors.get(defenderId)
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const attacker = game.actors.get(attackerId)
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const defenseRerollContext = {
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rollType: message.rolls[0]?.options?.rollType,
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rollTarget: foundry.utils.duplicate(message.rolls[0]?.options?.rollTarget ?? {}),
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actorId: message.rolls[0]?.options?.actorId,
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actorName: message.rolls[0]?.options?.actorName,
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actorImage: message.rolls[0]?.options?.actorImage,
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defenderId,
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defenderTokenId,
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rollContext: foundry.utils.duplicate(message.rolls[0]?.options?.rollData ?? {})
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}
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const isPrimaryController = actor => {
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if (!actor) return false
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const activePlayerOwners = game.users.filter(u => u.active && !u.isGM && actor.testUserPermission(u, "OWNER"))
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if (activePlayerOwners.length > 0) {
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return activePlayerOwners[0].id === game.user.id
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}
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return game.user.isGM
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}
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const createReactionMessage = async (actorDocument, content) => {
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await ChatMessage.create({
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content,
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speaker: ChatMessage.getSpeaker({ actor: actorDocument })
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})
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}
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// Si le défenseur est un personnage qui perd, proposer Grit/Luck (seulement s'il a des points)
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// Seulement si l'utilisateur actuel est le propriétaire du défenseur
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let defenderHandledBonus = false
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if (defender?.type === "character" && defenseRoll < attackRoll && !game.user.isGM && defender.isOwner) {
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const hasGritOrLuck = (defender.system.grit.current > 0) || (defender.system.luck.current > 0)
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let shieldReaction = null
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if (defender && defenseRoll < attackRoll && isPrimaryController(defender)) {
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const shieldData = LethalFantasyUtils.getShieldReactionData(defender)
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let canRerollDefense = LethalFantasyUtils.hasD30Reroll(defenseD30message)
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let canShieldReact = !!shieldData
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if (hasGritOrLuck) {
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const bonusRoll = await LethalFantasyUtils.offerGritLuckBonus(
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defender,
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attackRoll,
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defenseRoll,
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attackerName,
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defenderName
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)
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if (bonusRoll > 0) {
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defenseRoll += bonusRoll
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while (defenseRoll < attackRoll) {
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const currentGrit = Number(defender.system?.grit?.current) || 0
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const currentLuck = Number(defender.system?.luck?.current) || 0
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const buttons = []
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if (currentGrit > 0) {
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buttons.push({
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action: "grit",
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label: `Spend 1 Grit (+1D6) [${currentGrit} left]`,
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icon: "fa-solid fa-fist-raised",
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callback: () => "grit"
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})
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}
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if (currentLuck > 0) {
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buttons.push({
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action: "luck",
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label: `Spend 1 Luck (+1D6) [${currentLuck} left]`,
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icon: "fa-solid fa-clover",
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callback: () => "luck"
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})
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}
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buttons.push({
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action: "bonusDie",
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label: "Add bonus die",
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icon: "fa-solid fa-dice",
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callback: () => "bonusDie"
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})
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if (canRerollDefense) {
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buttons.push({
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action: "rerollDefense",
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label: "Re-roll defense",
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icon: "fa-solid fa-rotate-right",
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callback: () => "rerollDefense"
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})
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}
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if (canShieldReact) {
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buttons.push({
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action: "shieldReact",
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label: `Roll shield (${shieldData.label})`,
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icon: "fa-solid fa-shield",
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callback: () => "shieldReact"
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})
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}
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buttons.push({
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action: "continue",
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label: "Continue (no defense bonus)",
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icon: "fa-solid fa-forward",
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callback: () => "continue"
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})
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const choice = await foundry.applications.api.DialogV2.wait({
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window: { title: "Defense reactions" },
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classes: ["lethalfantasy"],
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content: `
|
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<div class="grit-luck-dialog">
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<div class="combat-status">
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<p><strong>${attackerName}</strong> rolled <strong>${attackRoll}</strong></p>
|
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<p><strong>${defenderName}</strong> currently has <strong>${defenseRoll}</strong></p>
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${defenseD30message ? `<p class="bonus-info">D30 special: ${defenseD30message}</p>` : ""}
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</div>
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<p class="offer-text">Choose how to improve the defense before resolving the hit.</p>
|
||||
</div>
|
||||
`,
|
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buttons,
|
||||
rejectClose: false
|
||||
})
|
||||
|
||||
if (!choice || choice === "continue") break
|
||||
|
||||
defenderHandledBonus = true
|
||||
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if (choice === "grit") {
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const bonusRoll = await LethalFantasyUtils.rollBonusDie("1d6", defender, (total) => `<p><strong>${defenderName}</strong> spends 1 Grit and rolls <strong>${total}</strong> for defense.</p>`)
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defenseRoll += bonusRoll
|
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await defender.update({ "system.grit.current": currentGrit - 1 })
|
||||
continue
|
||||
}
|
||||
|
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if (choice === "luck") {
|
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const bonusRoll = await LethalFantasyUtils.rollBonusDie("1d6", defender, (total) => `<p><strong>${defenderName}</strong> spends 1 Luck and rolls <strong>${total}</strong> for defense.</p>`)
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defenseRoll += bonusRoll
|
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await defender.update({ "system.luck.current": currentLuck - 1 })
|
||||
continue
|
||||
}
|
||||
|
||||
if (choice === "bonusDie") {
|
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const bonusDie = await LethalFantasyUtils.promptCombatBonusDie(defenderName, "attack", defenseRoll, attackRoll)
|
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if (!bonusDie) continue
|
||||
const bonusRoll = await LethalFantasyUtils.rollBonusDie(bonusDie, defender, (total, formula) => `<p><strong>${defenderName}</strong> adds <strong>${formula.toUpperCase()}</strong> and rolls <strong>${total}</strong> for defense.</p>`)
|
||||
defenseRoll += bonusRoll
|
||||
continue
|
||||
}
|
||||
|
||||
if (choice === "rerollDefense" && canRerollDefense) {
|
||||
const oldDefenseRoll = defenseRoll
|
||||
const reroll = await LethalFantasyUtils.rerollConfiguredRoll(defenseRerollContext)
|
||||
canRerollDefense = false
|
||||
if (!reroll) continue
|
||||
defenseRoll = reroll.options?.rollTotal || reroll.total || oldDefenseRoll
|
||||
await createReactionMessage(defender, `<p><strong>${defenderName}</strong> uses Mulligan and re-rolls defense: <strong>${oldDefenseRoll}</strong> → <strong>${defenseRoll}</strong>.</p>`)
|
||||
continue
|
||||
}
|
||||
|
||||
if (choice === "shieldReact" && canShieldReact) {
|
||||
const shieldBonus = await LethalFantasyUtils.rollBonusDie(shieldData.formula, defender)
|
||||
defenseRoll += shieldBonus
|
||||
shieldReaction = {
|
||||
damageReduction: shieldData.damageReduction,
|
||||
label: shieldData.label,
|
||||
bonus: shieldBonus
|
||||
}
|
||||
canShieldReact = false
|
||||
await createReactionMessage(
|
||||
defender,
|
||||
`<p><strong>${defenderName}</strong> rolls <strong>${shieldData.label}</strong> and adds <strong>${shieldBonus}</strong> to defense.${defenseRoll < attackRoll ? ` The hit still lands, but shield DR <strong>${shieldData.damageReduction}</strong> will reduce the damage.` : ""}</p>`
|
||||
)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
let attackRollFinal = attackRoll
|
||||
@@ -445,31 +618,98 @@ Hooks.on("createChatMessage", async (message) => {
|
||||
|
||||
// Si l'attaquant est un personnage qui perd et a du Grit
|
||||
// Seulement si l'utilisateur actuel est le propriétaire de l'attaquant (pas le MJ)
|
||||
if (attacker?.type === "character" && attackRollFinal <= defenseRoll && attacker.system.grit.current > 0) {
|
||||
// Vérifier si l'utilisateur est un propriétaire non-GM de l'attaquant
|
||||
const isAttackerOwner = !game.user.isGM && attacker.testUserPermission(game.user, "OWNER")
|
||||
if (!defenderHandledBonus && attacker && attackRollFinal <= defenseRoll && isPrimaryController(attacker)) {
|
||||
let canRerollAttack = LethalFantasyUtils.hasD30Reroll(attackD30message)
|
||||
|
||||
if (isAttackerOwner) {
|
||||
console.log("Offering Grit to attacker")
|
||||
while (attackRollFinal <= defenseRoll) {
|
||||
const currentGrit = Number(attacker.system?.grit?.current) || 0
|
||||
const buttons = []
|
||||
|
||||
const attackBonus = await LethalFantasyUtils.offerAttackerGritBonus(
|
||||
attacker,
|
||||
attackRollFinal,
|
||||
defenseRoll,
|
||||
attackerName,
|
||||
defenderName
|
||||
)
|
||||
if (currentGrit > 0) {
|
||||
buttons.push({
|
||||
action: "grit",
|
||||
label: `Spend 1 Grit (+1D6) [${currentGrit} left]`,
|
||||
icon: "fa-solid fa-fist-raised",
|
||||
callback: () => "grit"
|
||||
})
|
||||
}
|
||||
|
||||
buttons.push({
|
||||
action: "bonusDie",
|
||||
label: "Add bonus die",
|
||||
icon: "fa-solid fa-dice",
|
||||
callback: () => "bonusDie"
|
||||
})
|
||||
|
||||
if (canRerollAttack && attackRerollContext) {
|
||||
buttons.push({
|
||||
action: "rerollAttack",
|
||||
label: "Re-roll attack",
|
||||
icon: "fa-solid fa-rotate-right",
|
||||
callback: () => "rerollAttack"
|
||||
})
|
||||
}
|
||||
|
||||
buttons.push({
|
||||
action: "continue",
|
||||
label: "Continue (no attack bonus)",
|
||||
icon: "fa-solid fa-forward",
|
||||
callback: () => "continue"
|
||||
})
|
||||
|
||||
const choice = await foundry.applications.api.DialogV2.wait({
|
||||
window: { title: "Attack reactions" },
|
||||
classes: ["lethalfantasy"],
|
||||
content: `
|
||||
<div class="grit-luck-dialog">
|
||||
<div class="combat-status">
|
||||
<p><strong>${attackerName}</strong> currently has <strong>${attackRollFinal}</strong></p>
|
||||
<p><strong>${defenderName}</strong> rolled <strong>${defenseRoll}</strong></p>
|
||||
${attackD30message ? `<p class="bonus-info">D30 special: ${attackD30message}</p>` : ""}
|
||||
</div>
|
||||
<p class="offer-text">Choose how to improve the attack before resolving the combat result.</p>
|
||||
</div>
|
||||
`,
|
||||
buttons,
|
||||
rejectClose: false
|
||||
})
|
||||
|
||||
if (!choice || choice === "continue") break
|
||||
|
||||
attackRollFinal += attackBonus
|
||||
attackerHandledBonus = true
|
||||
} else {
|
||||
console.log("Not attacker owner or is GM, skipping Grit offer")
|
||||
|
||||
if (choice === "grit") {
|
||||
const attackBonus = await LethalFantasyUtils.rollBonusDie("1d6", attacker, (total) => `<p><strong>${attackerName}</strong> spends 1 Grit and rolls <strong>${total}</strong> for attack.</p>`)
|
||||
attackRollFinal += attackBonus
|
||||
await attacker.update({ "system.grit.current": currentGrit - 1 })
|
||||
continue
|
||||
}
|
||||
|
||||
if (choice === "bonusDie") {
|
||||
const bonusDie = await LethalFantasyUtils.promptCombatBonusDie(attackerName, "defense", attackRollFinal, defenseRoll)
|
||||
if (!bonusDie) continue
|
||||
const attackBonus = await LethalFantasyUtils.rollBonusDie(bonusDie, attacker, (total, formula) => `<p><strong>${attackerName}</strong> adds <strong>${formula.toUpperCase()}</strong> and rolls <strong>${total}</strong> for attack.</p>`)
|
||||
attackRollFinal += attackBonus
|
||||
continue
|
||||
}
|
||||
|
||||
if (choice === "rerollAttack" && canRerollAttack && attackRerollContext) {
|
||||
const oldAttackRoll = attackRollFinal
|
||||
const reroll = await LethalFantasyUtils.rerollConfiguredRoll(attackRerollContext)
|
||||
canRerollAttack = false
|
||||
if (!reroll) continue
|
||||
attackRollFinal = reroll.options?.rollTotal || reroll.total || oldAttackRoll
|
||||
await createReactionMessage(attacker, `<p><strong>${attackerName}</strong> uses Mulligan and re-rolls attack: <strong>${oldAttackRoll}</strong> → <strong>${attackRollFinal}</strong>.</p>`)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
const shieldDamageReduction = shieldReaction && attackRollFinal > defenseRoll ? shieldReaction.damageReduction : 0
|
||||
const outcome = shieldDamageReduction > 0 ? "shielded-hit" : (attackRollFinal > defenseRoll ? "hit" : "miss")
|
||||
|
||||
// Créer le message de comparaison - uniquement par le client qui a géré le dernier bonus
|
||||
// Priorité: attaquant si il a géré le bonus, sinon défenseur si il a géré le bonus, sinon défenseur
|
||||
const shouldCreateMessage = attackerHandledBonus || (!attackerHandledBonus && defenderHandledBonus) || (!attackerHandledBonus && !defenderHandledBonus && defender.isOwner)
|
||||
const shouldCreateMessage = attackerHandledBonus || (!attackerHandledBonus && defenderHandledBonus) || (!attackerHandledBonus && !defenderHandledBonus && isPrimaryController(defender))
|
||||
|
||||
if (shouldCreateMessage) {
|
||||
console.log("Creating comparison message", { attackerHandledBonus, defenderHandledBonus, isDefenderOwner: defender.isOwner })
|
||||
@@ -483,7 +723,10 @@ Hooks.on("createChatMessage", async (message) => {
|
||||
attackRollKey,
|
||||
defenderName,
|
||||
defenderId,
|
||||
defenseRoll
|
||||
defenderTokenId,
|
||||
defenseRoll,
|
||||
outcome,
|
||||
shieldDamageReduction
|
||||
})
|
||||
} else {
|
||||
console.log("Skipping message creation", { attackerHandledBonus, defenderHandledBonus })
|
||||
@@ -508,7 +751,7 @@ Hooks.on("createChatMessage", async (message) => {
|
||||
// 1. Si l'attaquant a un propriétaire joueur, seul ce joueur applique
|
||||
// 2. Si l'attaquant n'a que le MJ comme propriétaire (monstre), seul le MJ applique
|
||||
const attackerOwners = attacker ? game.users.filter(u =>
|
||||
!u.isGM && attacker.testUserPermission(u, "OWNER")
|
||||
u.active && !u.isGM && attacker.testUserPermission(u, "OWNER")
|
||||
) : []
|
||||
|
||||
let shouldApplyDamage = false
|
||||
@@ -546,18 +789,41 @@ Hooks.on("createChatMessage", async (message) => {
|
||||
|
||||
// Calculer les DR
|
||||
const armorDR = defender.computeDamageReduction() || 0
|
||||
const extraShieldDr = Number(message.rolls[0]?.options?.extraShieldDr) || 0
|
||||
const totalDR = armorDR + extraShieldDr
|
||||
const finalDamage = Math.max(0, damageTotal - totalDR)
|
||||
|
||||
// Appliquer les dégâts avec armure DR par défaut
|
||||
const finalDamage = Math.max(0, damageTotal - armorDR)
|
||||
await defender.applyDamage(-finalDamage)
|
||||
// Prefer the token ID stored in roll options (set at attack time when the exact token is known).
|
||||
// For unlinked tokens (default for monsters), this ensures we target the right instance even
|
||||
// when multiple unlinked copies of the same monster type are in combat.
|
||||
const rollDefenderTokenId = message.rolls[0]?.options?.defenderTokenId
|
||||
const defenderCombatant = game.combat?.combatants?.find(c => c.actorId === defender.id)
|
||||
const defenderTokenId = rollDefenderTokenId
|
||||
?? defenderCombatant?.token?.id
|
||||
?? canvas.tokens?.placeables?.find(t => t.actor?.id === defender.id)?.id
|
||||
?? null
|
||||
|
||||
// Créer un message de confirmation
|
||||
// Apply damage. If the current user does not own the defender (e.g. player hitting a GM monster),
|
||||
// route the HP update to the GM via socket. The confirmation message is still created here
|
||||
// since all users can create chat messages.
|
||||
if (defender.isOwner) {
|
||||
// Resolve the token actor: prefer lookup by token ID (exact match for unlinked monsters),
|
||||
// fall back to combatant actor, then base world actor.
|
||||
const tokenActor = (defenderTokenId
|
||||
? canvas.tokens?.placeables?.find(t => t.id === defenderTokenId)?.actor
|
||||
: defenderCombatant?.actor) ?? defender
|
||||
await tokenActor.applyDamage(-finalDamage)
|
||||
} else {
|
||||
game.socket.emit(`system.${SYSTEM.id}`, { type: "applyDamage", actorId: defender.id, tokenId: defenderTokenId, damage: -finalDamage })
|
||||
}
|
||||
|
||||
// Créer un message de confirmation (visible to GM only)
|
||||
const messageContent = await foundry.applications.handlebars.renderTemplate(
|
||||
"systems/fvtt-lethal-fantasy/templates/damage-applied-message.hbs",
|
||||
{
|
||||
targetName: defender.name,
|
||||
damage: finalDamage,
|
||||
drText: armorDR > 0 ? `Armor DR: ${armorDR}` : "",
|
||||
drText: totalDR > 0 ? `Armor DR: ${armorDR}${extraShieldDr > 0 ? ` + Shield DR: ${extraShieldDr}` : ""}` : "",
|
||||
weaponName: weaponName,
|
||||
attackerName: attackerName,
|
||||
rawDamage: damageTotal
|
||||
@@ -566,7 +832,8 @@ Hooks.on("createChatMessage", async (message) => {
|
||||
|
||||
await ChatMessage.create({
|
||||
content: messageContent,
|
||||
speaker: ChatMessage.getSpeaker({ actor: defender })
|
||||
speaker: ChatMessage.getSpeaker({ actor: defender }),
|
||||
whisper: ChatMessage.getWhisperRecipients("GM")
|
||||
})
|
||||
})
|
||||
|
||||
|
||||
@@ -100,6 +100,14 @@ export class LethalFantasyCombat extends Combat {
|
||||
return this.turns = turns;
|
||||
}
|
||||
|
||||
async startCombat() {
|
||||
this._playCombatSound("startEncounter")
|
||||
const updateData = { round: 0, turn: 0 }
|
||||
Hooks.callAll("combatStart", this, updateData)
|
||||
await this.update(updateData)
|
||||
return this
|
||||
}
|
||||
|
||||
async rollInitiative(ids, options) {
|
||||
console.log("%%%%%%%%% Roll Initiative", ids, options);
|
||||
|
||||
@@ -110,13 +118,12 @@ export class LethalFantasyCombat extends Combat {
|
||||
let updates = [];
|
||||
for (let cId of ids) {
|
||||
const c = this.combatants.get(cId);
|
||||
let user = game.users.find(u => u.active && u.character && u.character.id === c.actor.id);
|
||||
if (user?.hasPlayerOwner) {
|
||||
const playerOwner = game.users.find(u => u.active && !u.isGM && u.character?.id === c.actor.id);
|
||||
if (game.user.isGM && playerOwner) {
|
||||
console.log("Rolling initiative for", c.actor.name);
|
||||
game.socket.emit(`system.${SYSTEM.id}`, { type: "rollInitiative", actorId: c.actor.id, combatId: this.id, combatantId: c.id });
|
||||
game.socket.emit(`system.${SYSTEM.id}`, { type: "rollInitiative", userId: playerOwner.id, actorId: c.actor.id, combatId: this.id, combatantId: c.id });
|
||||
} else {
|
||||
user = game.users.find(u => u.active && u.isGM);
|
||||
c.actor.system.rollInitiative(this.id, c.id);
|
||||
await c.actor.system.rollInitiative(this.id, c.id);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -196,12 +203,11 @@ export class LethalFantasyCombat extends Combat {
|
||||
|
||||
for (let c of this.combatants) {
|
||||
if (nextRound >= c.initiative) {
|
||||
let user = game.users.find(u => u.active && u.character && u.character.id === c.actor.id);
|
||||
if (user?.hasPlayerOwner) {
|
||||
game.socket.emit(`system.${SYSTEM.id}`, { type: "rollProgressionDice", progressionCount: c.system.progressionCount + 1, actorId: c.actor.id, combatId: this.id, combatantId: c.id });
|
||||
const playerOwner = game.users.find(u => u.active && !u.isGM && u.character?.id === c.actor.id);
|
||||
if (game.user.isGM && playerOwner) {
|
||||
game.socket.emit(`system.${SYSTEM.id}`, { type: "rollProgressionDice", userId: playerOwner.id, progressionCount: c.system.progressionCount + 1, actorId: c.actor.id, combatId: this.id, combatantId: c.id });
|
||||
} else {
|
||||
user = game.users.find(u => u.active && u.isGM);
|
||||
c.actor.system.rollProgressionDice(this.id, c.id);
|
||||
await c.actor.system.rollProgressionDice(this.id, c.id);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -153,7 +153,7 @@ export default class LethalFantasyActor extends Actor {
|
||||
}
|
||||
|
||||
/* *************************************************/
|
||||
async prepareRoll(rollType, rollKey, rollDice, defenderId) {
|
||||
async prepareRoll(rollType, rollKey, rollDice, defenderId, defenderTokenId, extraShieldDr = 0) {
|
||||
console.log("Preparing roll", rollType, rollKey, rollDice, defenderId)
|
||||
let rollTarget
|
||||
switch (rollType) {
|
||||
@@ -268,7 +268,7 @@ export default class LethalFantasyActor extends Actor {
|
||||
rollTarget.magicUser = this.system.biodata.magicUser
|
||||
rollTarget.actorModifiers = foundry.utils.duplicate(this.system.modifiers)
|
||||
rollTarget.actorLevel = this.system.biodata.level
|
||||
await this.system.roll(rollType, rollTarget, defenderId)
|
||||
await this.system.roll(rollType, rollTarget, defenderId, defenderTokenId, extraShieldDr)
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -346,11 +346,25 @@ export default class LethalFantasyRoll extends Roll {
|
||||
favor: "none",
|
||||
targetName
|
||||
}
|
||||
let rollContext
|
||||
if (options.rollContext) {
|
||||
rollContext = foundry.utils.duplicate(options.rollContext)
|
||||
hasGrantedDice = !!rollContext.hasGrantedDice
|
||||
pointBlank = !!rollContext.pointBlank
|
||||
beyondSkill = !!rollContext.beyondSkill
|
||||
letItFly = !!rollContext.letItFly
|
||||
saveSpell = !!rollContext.saveSpell
|
||||
rollContext.visibility ||= rollContext.rollMode || game.settings.get("core", "rollMode")
|
||||
rollContext.modifier ||= modifier
|
||||
rollContext.favor ||= "none"
|
||||
rollContext.changeDice ||= `${dice}`
|
||||
rollContext.attackerAim ||= "0"
|
||||
} else {
|
||||
const content = await foundry.applications.handlebars.renderTemplate("systems/fvtt-lethal-fantasy/templates/roll-dialog.hbs", dialogContext)
|
||||
|
||||
let position = game.user.getFlag(SYSTEM.id, "roll-dialog-pos") || { top: -1, left: -1 }
|
||||
const label = game.i18n.localize("LETHALFANTASY.Roll.roll")
|
||||
const rollContext = await foundry.applications.api.DialogV2.wait({
|
||||
rollContext = await foundry.applications.api.DialogV2.wait({
|
||||
window: { title: "Roll dialog" },
|
||||
classes: ["lethalfantasy"],
|
||||
content,
|
||||
@@ -391,13 +405,14 @@ export default class LethalFantasyRoll extends Roll {
|
||||
let token = canvas.tokens?.get(tokenId)
|
||||
if (token) {
|
||||
canvas.animatePan({ x: token.x, y: token.y, duration: 200 })
|
||||
canvas.tokens.releaseAll();
|
||||
token.control({ releaseOthers: true });
|
||||
canvas.tokens.releaseAll()
|
||||
token.control({ releaseOthers: true })
|
||||
}
|
||||
}
|
||||
},
|
||||
rejectClose: false // Click on Close button will not launch an error
|
||||
})
|
||||
}
|
||||
|
||||
// If the user cancels the dialog, exit
|
||||
if (rollContext === null) return
|
||||
@@ -547,6 +562,10 @@ export default class LethalFantasyRoll extends Roll {
|
||||
rollFavor = null
|
||||
}
|
||||
|
||||
if (options.forceNoD30) {
|
||||
hasD30 = false
|
||||
}
|
||||
|
||||
if (hasD30) {
|
||||
let rollD30 = await new Roll("1D30").evaluate()
|
||||
if (game?.dice3d) {
|
||||
@@ -620,6 +639,8 @@ export default class LethalFantasyRoll extends Roll {
|
||||
rollBase.options.badResult = badResult
|
||||
rollBase.options.rollData = foundry.utils.duplicate(rollData)
|
||||
rollBase.options.defenderId = options.defenderId
|
||||
rollBase.options.defenderTokenId = options.defenderTokenId
|
||||
rollBase.options.extraShieldDr = options.extraShieldDr || 0
|
||||
|
||||
/**
|
||||
* A hook event that fires after the roll has been made.
|
||||
@@ -681,16 +702,24 @@ export default class LethalFantasyRoll extends Roll {
|
||||
rejectClose: false // Click on Close button will not launch an error
|
||||
})
|
||||
|
||||
let initRoll = new Roll(`min(${rollContext.initiativeDice}, ${options.maxInit})`, options.data, rollContext)
|
||||
if (!rollContext) return
|
||||
|
||||
// When the value is a plain number (e.g. "1" for Declared Ready on Alert), wrapping it in
|
||||
// min(1, maxInit) produces a dice-less formula that FoundryVTT cannot evaluate to a valid
|
||||
// total. Use the constant directly; min() is only needed for actual dice expressions.
|
||||
const isDiceFormula = /[dD]/.test(rollContext.initiativeDice)
|
||||
const formula = isDiceFormula ? `min(${rollContext.initiativeDice}, ${options.maxInit})` : rollContext.initiativeDice
|
||||
|
||||
let initRoll = new Roll(formula, options.data)
|
||||
await initRoll.evaluate()
|
||||
let msg = await initRoll.toMessage({ flavor: `Initiative for ${options.actorName}` }, { rollMode: rollContext.visibility })
|
||||
if (game?.dice3d) {
|
||||
if (game?.dice3d && initRoll.dice?.length) {
|
||||
await game.dice3d.waitFor3DAnimationByMessageID(msg.id)
|
||||
}
|
||||
|
||||
if (options.combatId && options.combatantId) {
|
||||
let combat = game.combats.get(options.combatId)
|
||||
combat.updateEmbeddedDocuments("Combatant", [{ _id: options.combatantId, initiative: initRoll.total, 'system.progressionCount': 0 }]);
|
||||
await combat.updateEmbeddedDocuments("Combatant", [{ _id: options.combatantId, initiative: initRoll.total, 'system.progressionCount': 0, [`flags.${SYSTEM.id}.firstActionTaken`]: false }])
|
||||
}
|
||||
}
|
||||
|
||||
@@ -827,7 +856,11 @@ export default class LethalFantasyRoll extends Roll {
|
||||
let selectedItem = combatant.actor.items.find(i => i.id === selectedChoice)
|
||||
// Setup flag for combat action usage
|
||||
let actionItem = foundry.utils.duplicate(selectedItem)
|
||||
actionItem.progressionCount = 1
|
||||
// First action of this combat: use the class-based starting threshold;
|
||||
// all subsequent actions reset to 1 (normal progression).
|
||||
const firstActionTaken = combatant.getFlag(SYSTEM.id, "firstActionTaken")
|
||||
actionItem.progressionCount = firstActionTaken ? 1 : (combatant.actor.system.combat?.combatProgressionStart ?? 1)
|
||||
if (!firstActionTaken) await combatant.setFlag(SYSTEM.id, "firstActionTaken", true)
|
||||
actionItem.rangedMode = rangedMode
|
||||
actionItem.castingTime = 1
|
||||
actionItem.spellStatus = "castingTime"
|
||||
@@ -1283,7 +1316,7 @@ export default class LethalFantasyRoll extends Roll {
|
||||
* @returns {Promise} - A promise that resolves when the message is created.
|
||||
*/
|
||||
async toMessage(messageData = {}, { rollMode, create = true } = {}) {
|
||||
super.toMessage(
|
||||
return await super.toMessage(
|
||||
{
|
||||
isSave: this.isSave,
|
||||
isChallenge: this.isChallenge,
|
||||
@@ -1300,7 +1333,7 @@ export default class LethalFantasyRoll extends Roll {
|
||||
rollData: this.rollData,
|
||||
...messageData,
|
||||
},
|
||||
{ rollMode: rollMode },
|
||||
{ rollMode, create },
|
||||
)
|
||||
}
|
||||
|
||||
|
||||
@@ -155,6 +155,7 @@ export default class LethalFantasyCharacter extends foundry.abstract.TypeDataMod
|
||||
defenseBonus: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
||||
damageModifier: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
||||
armorHitPoints: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
||||
combatProgressionStart: new fields.NumberField({ ...requiredInteger, initial: 1, min: 1 }),
|
||||
})
|
||||
|
||||
const moneyField = (label) => {
|
||||
@@ -273,7 +274,7 @@ export default class LethalFantasyCharacter extends foundry.abstract.TypeDataMod
|
||||
* @param {"="|"+"|"++"|"-"|"--"} rollAdvantage If there is an avantage (+), a disadvantage (-), a double advantage (++), a double disadvantage (--) or a normal roll (=).
|
||||
* @returns {Promise<null>} - A promise that resolves to null if the roll is cancelled.
|
||||
*/
|
||||
async roll(rollType, rollTarget, defenderId) {
|
||||
async roll(rollType, rollTarget, defenderId, defenderTokenId, extraShieldDr = 0) {
|
||||
const hasTarget = false
|
||||
let roll = await LethalFantasyRoll.prompt({
|
||||
rollType,
|
||||
@@ -283,7 +284,9 @@ export default class LethalFantasyCharacter extends foundry.abstract.TypeDataMod
|
||||
actorImage: this.parent.img,
|
||||
hasTarget,
|
||||
target: false,
|
||||
defenderId
|
||||
defenderId,
|
||||
defenderTokenId,
|
||||
extraShieldDr
|
||||
})
|
||||
if (!roll) return null
|
||||
|
||||
|
||||
@@ -141,7 +141,7 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
|
||||
* @param {"="|"+"|"++"|"-"|"--"} rollAdvantage If there is an avantage (+), a disadvantage (-), a double advantage (++), a double disadvantage (--) or a normal roll (=).
|
||||
* @returns {Promise<null>} - A promise that resolves to null if the roll is cancelled.
|
||||
*/
|
||||
async roll(rollType, rollTarget, defenderId = undefined) {
|
||||
async roll(rollType, rollTarget, defenderId = undefined, defenderTokenId = undefined, extraShieldDr = 0) {
|
||||
const hasTarget = false
|
||||
let roll = await LethalFantasyRoll.prompt({
|
||||
rollType,
|
||||
@@ -151,14 +151,16 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
|
||||
actorImage: this.parent.img,
|
||||
hasTarget,
|
||||
target: false,
|
||||
defenderId
|
||||
defenderId,
|
||||
defenderTokenId,
|
||||
extraShieldDr
|
||||
})
|
||||
if (!roll) return null
|
||||
|
||||
await roll.toMessage({}, { rollMode: roll.options.rollMode })
|
||||
}
|
||||
|
||||
async prepareMonsterRoll(rollType, rollKey, rollDice = undefined, tokenId = undefined, damageModifier = undefined, defenderId = undefined) {
|
||||
async prepareMonsterRoll(rollType, rollKey, rollDice = undefined, tokenId = undefined, damageModifier = undefined, defenderId = undefined, defenderTokenId = undefined, extraShieldDr = 0) {
|
||||
let rollTarget
|
||||
switch (rollType) {
|
||||
case "monster-attack":
|
||||
@@ -254,7 +256,7 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
|
||||
if (rollTarget) {
|
||||
rollTarget.tokenId = tokenId
|
||||
console.log(rollTarget)
|
||||
await this.roll(rollType, rollTarget, defenderId)
|
||||
await this.roll(rollType, rollTarget, defenderId, defenderTokenId, extraShieldDr)
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
166
module/utils.mjs
166
module/utils.mjs
@@ -113,11 +113,23 @@ export default class LethalFantasyUtils {
|
||||
console.log(`handleSocketEvent !`, msg)
|
||||
let actor
|
||||
switch (msg.type) {
|
||||
case "applyDamage":
|
||||
if (game.user.isGM) {
|
||||
// Prefer the specific token actor (correct for unlinked monsters); fall back to world actor.
|
||||
actor = msg.tokenId
|
||||
? canvas.tokens?.placeables?.find(t => t.id === msg.tokenId)?.actor
|
||||
: (game.combat?.combatants?.find(c => c.actorId === msg.actorId)?.actor
|
||||
?? game.actors.get(msg.actorId))
|
||||
if (actor) actor.applyDamage(msg.damage)
|
||||
}
|
||||
break
|
||||
case "rollInitiative":
|
||||
if (msg.userId && msg.userId !== game.user.id) break
|
||||
actor = game.actors.get(msg.actorId)
|
||||
actor.system.rollInitiative(msg.combatId, msg.combatantId)
|
||||
break
|
||||
case "rollProgressionDice":
|
||||
if (msg.userId && msg.userId !== game.user.id) break
|
||||
actor = game.actors.get(msg.actorId)
|
||||
actor.system.rollProgressionDice(msg.combatId, msg.combatantId, msg.rollProgressionCount)
|
||||
break
|
||||
@@ -180,6 +192,9 @@ export default class LethalFantasyUtils {
|
||||
const attackWeaponId = msg.attackWeaponId
|
||||
const attackRollType = msg.attackRollType
|
||||
const attackRollKey = msg.attackRollKey
|
||||
const attackD30result = msg.attackD30result
|
||||
const attackD30message = msg.attackD30message
|
||||
const attackRerollContext = msg.attackRerollContext
|
||||
const combatantId = msg.combatantId
|
||||
const tokenId = msg.tokenId
|
||||
|
||||
@@ -206,6 +221,18 @@ export default class LethalFantasyUtils {
|
||||
return
|
||||
}
|
||||
|
||||
// Resolve the specific token ID now while we still have combatant/token context.
|
||||
// This is passed through to the damage roll so the GM-side socket handler can find the
|
||||
// correct synthetic actor for unlinked tokens (avoids wrong-instance damage with multiple
|
||||
// unlinked copies of the same monster).
|
||||
const defenderTokenId = (() => {
|
||||
if (game.combat && combatantId) {
|
||||
const cbt = game.combat.combatants.get(combatantId)
|
||||
if (cbt?.token?.id) return cbt.token.id
|
||||
}
|
||||
return tokenId ?? canvas.tokens?.placeables?.find(t => t.actor?.id === defender.id)?.id ?? null
|
||||
})()
|
||||
|
||||
const isMonster = defender.type === "monster"
|
||||
|
||||
// Pour les monstres, récupérer les attaques activées
|
||||
@@ -267,11 +294,13 @@ export default class LethalFantasyUtils {
|
||||
attackWeaponId,
|
||||
attackRollType,
|
||||
attackRollKey,
|
||||
defenderId: defender.id
|
||||
attackD30result,
|
||||
attackD30message,
|
||||
attackRerollContext,
|
||||
defenderId: defender.id,
|
||||
defenderTokenId
|
||||
}
|
||||
|
||||
console.log("Storing defense data for monster:", defender.id)
|
||||
|
||||
defender.system.prepareMonsterRoll("monster-defense", result)
|
||||
}
|
||||
return
|
||||
@@ -337,7 +366,11 @@ export default class LethalFantasyUtils {
|
||||
attackWeaponId,
|
||||
attackRollType,
|
||||
attackRollKey,
|
||||
defenderId: defender.id
|
||||
attackD30result,
|
||||
attackD30message,
|
||||
attackRerollContext,
|
||||
defenderId: defender.id,
|
||||
defenderTokenId
|
||||
}
|
||||
|
||||
console.log("Storing defense data for character:", defender.id)
|
||||
@@ -346,6 +379,114 @@ export default class LethalFantasyUtils {
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static hasD30Reroll(d30Message) {
|
||||
return /mulligan|re-?roll/i.test(d30Message || "")
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static getCombatBonusDiceChoices() {
|
||||
return ["1d4", "1d6", "1d8", "1d10", "1d12", "1d20", "1d20e"]
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static getShieldReactionData(actor) {
|
||||
if (!actor) return null
|
||||
if (actor.type === "monster") {
|
||||
const formula = actor.system.combat?.shieldDefenseDice
|
||||
const damageReduction = actor.getShieldDR()
|
||||
if (!formula || damageReduction <= 0) return null
|
||||
return {
|
||||
label: game.i18n.localize("LETHALFANTASY.Label.shieldDefenseDice"),
|
||||
formula,
|
||||
damageReduction
|
||||
}
|
||||
}
|
||||
|
||||
const equippedShields = actor.items.filter(item => item.type === "shield" && item.system.equipped)
|
||||
if (equippedShields.length === 0) return null
|
||||
|
||||
const shield = equippedShields[0]
|
||||
return {
|
||||
label: shield.name,
|
||||
formula: shield.system.defense,
|
||||
damageReduction: actor.getShieldDR(),
|
||||
shieldId: shield.id
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async promptCombatBonusDie(actorName, sideLabel, currentRoll, opposingRoll) {
|
||||
const choices = this.getCombatBonusDiceChoices()
|
||||
const optionsHtml = choices.map(choice => `<option value="${choice}">${choice.toUpperCase()}</option>`).join("")
|
||||
const content = `
|
||||
<div class="grit-luck-dialog">
|
||||
<div class="combat-status">
|
||||
<p><strong>${actorName}</strong> currently has <strong>${currentRoll}</strong></p>
|
||||
<p>Opposing ${sideLabel} roll: <strong>${opposingRoll}</strong></p>
|
||||
</div>
|
||||
<div class="weapon-selection">
|
||||
<label for="bonus-die">Choose a bonus die:</label>
|
||||
<select id="bonus-die" name="bonusDie" style="width: 100%; margin-top: 8px;">
|
||||
${optionsHtml}
|
||||
</select>
|
||||
</div>
|
||||
</div>
|
||||
`
|
||||
|
||||
return await foundry.applications.api.DialogV2.wait({
|
||||
window: { title: "Add Bonus Die" },
|
||||
classes: ["lethalfantasy"],
|
||||
content,
|
||||
buttons: [
|
||||
{
|
||||
label: "Roll Bonus Die",
|
||||
icon: "fa-solid fa-dice",
|
||||
callback: (event, button, dialog) => button.form.elements.bonusDie.value
|
||||
},
|
||||
{
|
||||
label: "Cancel",
|
||||
icon: "fa-solid fa-xmark",
|
||||
callback: () => null
|
||||
}
|
||||
],
|
||||
rejectClose: false
|
||||
})
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async rollBonusDie(formula, actor, messageContent) {
|
||||
const roll = new Roll(formula)
|
||||
await roll.evaluate()
|
||||
if (game?.dice3d) {
|
||||
await game.dice3d.showForRoll(roll, game.user, true)
|
||||
}
|
||||
if (messageContent) {
|
||||
await ChatMessage.create({
|
||||
content: messageContent(roll.total, formula),
|
||||
speaker: ChatMessage.getSpeaker({ actor })
|
||||
})
|
||||
}
|
||||
return roll.total
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async rerollConfiguredRoll(rerollContext = {}) {
|
||||
const RollClass = CONFIG.Dice.rolls.find(r => r.name === "LethalFantasyRoll")
|
||||
if (typeof RollClass?.prompt !== "function") {
|
||||
ui.notifications.error("Lethal Fantasy roll class not available for reroll")
|
||||
return null
|
||||
}
|
||||
|
||||
return await RollClass.prompt({
|
||||
...foundry.utils.duplicate(rerollContext),
|
||||
rollContext: foundry.utils.duplicate(rerollContext.rollContext || {}),
|
||||
forceNoD30: true,
|
||||
hasTarget: false,
|
||||
target: false
|
||||
})
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async offerGritLuckBonus(defender, attackRoll, currentDefenseRoll, attackerName, defenderName) {
|
||||
let totalBonus = 0
|
||||
@@ -516,7 +657,8 @@ export default class LethalFantasyUtils {
|
||||
/* -------------------------------------------- */
|
||||
static async compareAttackDefense(data) {
|
||||
console.log("compareAttackDefense called with:", data)
|
||||
const isAttackWin = data.attackRoll > data.defenseRoll
|
||||
const outcome = data.outcome || (data.attackRoll > data.defenseRoll ? "hit" : "miss")
|
||||
const isAttackWin = outcome !== "miss"
|
||||
console.log("isAttackWin:", isAttackWin, "attackRoll:", data.attackRoll, "defenseRoll:", data.defenseRoll)
|
||||
|
||||
let damageButton = ""
|
||||
@@ -526,10 +668,10 @@ export default class LethalFantasyUtils {
|
||||
if (data.attackRollType === "weapon-attack") {
|
||||
damageButton = `
|
||||
<div class="attack-result-damage">
|
||||
<button class="roll-damage-btn" data-attacker-id="${data.attackerId}" data-defender-id="${data.defenderId}" data-weapon-id="${data.attackWeaponId}" data-damage-type="small">
|
||||
<button class="roll-damage-btn" data-attacker-id="${data.attackerId}" data-defender-id="${data.defenderId}" data-defender-token-id="${data.defenderTokenId || ""}" data-extra-shield-dr="${data.shieldDamageReduction || 0}" data-weapon-id="${data.attackWeaponId}" data-damage-type="small">
|
||||
<i class="fa-solid fa-dice-d6"></i> Damage (Small)
|
||||
</button>
|
||||
<button class="roll-damage-btn" data-attacker-id="${data.attackerId}" data-defender-id="${data.defenderId}" data-weapon-id="${data.attackWeaponId}" data-damage-type="medium">
|
||||
<button class="roll-damage-btn" data-attacker-id="${data.attackerId}" data-defender-id="${data.defenderId}" data-defender-token-id="${data.defenderTokenId || ""}" data-extra-shield-dr="${data.shieldDamageReduction || 0}" data-weapon-id="${data.attackWeaponId}" data-damage-type="medium">
|
||||
<i class="fa-solid fa-dice-d20"></i> Damage (Medium)
|
||||
</button>
|
||||
</div>
|
||||
@@ -537,7 +679,7 @@ export default class LethalFantasyUtils {
|
||||
} else if (data.attackRollType === "monster-attack") {
|
||||
damageButton = `
|
||||
<div class="attack-result-damage">
|
||||
<button class="roll-damage-btn" data-attacker-id="${data.attackerId}" data-defender-id="${data.defenderId}" data-attack-key="${data.attackRollKey}" data-damage-type="monster">
|
||||
<button class="roll-damage-btn" data-attacker-id="${data.attackerId}" data-defender-id="${data.defenderId}" data-defender-token-id="${data.defenderTokenId || ""}" data-extra-shield-dr="${data.shieldDamageReduction || 0}" data-attack-key="${data.attackRollKey}" data-damage-type="monster">
|
||||
<i class="fa-solid fa-burst"></i> Damage
|
||||
</button>
|
||||
</div>
|
||||
@@ -566,9 +708,11 @@ export default class LethalFantasyUtils {
|
||||
</div>
|
||||
</div>
|
||||
<div class="combat-result-text">
|
||||
${isAttackWin ?
|
||||
`<i class="fa-solid fa-circle-check"></i> <strong>${data.attackerName}</strong> hits <strong>${data.defenderName}</strong>!` :
|
||||
`<i class="fa-solid fa-shield-halved"></i> <strong>${data.defenderName}</strong> parries the attack!`
|
||||
${outcome === "shielded-hit"
|
||||
? `<i class="fa-solid fa-shield"></i> <strong>${data.attackerName}</strong> still hits <strong>${data.defenderName}</strong>, but shield DR <strong>${data.shieldDamageReduction || 0}</strong> reduces the damage.`
|
||||
: isAttackWin
|
||||
? `<i class="fa-solid fa-circle-check"></i> <strong>${data.attackerName}</strong> hits <strong>${data.defenderName}</strong>!`
|
||||
: `<i class="fa-solid fa-shield-halved"></i> <strong>${data.defenderName}</strong> parries the attack!`
|
||||
}
|
||||
</div>
|
||||
${damageButton}
|
||||
|
||||
@@ -1 +1 @@
|
||||
MANIFEST-000539
|
||||
MANIFEST-000555
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
2026/02/06-21:03:10.117032 7f71b6ffd6c0 Recovering log #537
|
||||
2026/02/06-21:03:10.127068 7f71b6ffd6c0 Delete type=3 #535
|
||||
2026/02/06-21:03:10.127128 7f71b6ffd6c0 Delete type=0 #537
|
||||
2026/02/06-21:51:23.216143 7f71b67fc6c0 Level-0 table #542: started
|
||||
2026/02/06-21:51:23.216190 7f71b67fc6c0 Level-0 table #542: 0 bytes OK
|
||||
2026/02/06-21:51:23.251149 7f71b67fc6c0 Delete type=0 #540
|
||||
2026/02/06-21:51:23.327713 7f71b67fc6c0 Manual compaction at level-0 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zw9RQocTdz3HRjZK' @ 0 : 0; will stop at (end)
|
||||
2026/02/06-21:51:23.327750 7f71b67fc6c0 Manual compaction at level-1 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zw9RQocTdz3HRjZK' @ 0 : 0; will stop at (end)
|
||||
2026/04/12-10:10:03.851531 7f20ed3fd6c0 Recovering log #553
|
||||
2026/04/12-10:10:03.861282 7f20ed3fd6c0 Delete type=3 #551
|
||||
2026/04/12-10:10:03.861341 7f20ed3fd6c0 Delete type=0 #553
|
||||
2026/04/12-11:08:03.389691 7f1e4ffff6c0 Level-0 table #558: started
|
||||
2026/04/12-11:08:03.389742 7f1e4ffff6c0 Level-0 table #558: 0 bytes OK
|
||||
2026/04/12-11:08:03.395757 7f1e4ffff6c0 Delete type=0 #556
|
||||
2026/04/12-11:08:03.415391 7f1e4ffff6c0 Manual compaction at level-0 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zw9RQocTdz3HRjZK' @ 0 : 0; will stop at (end)
|
||||
2026/04/12-11:08:03.415438 7f1e4ffff6c0 Manual compaction at level-1 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zw9RQocTdz3HRjZK' @ 0 : 0; will stop at (end)
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
2026/02/04-08:49:16.805619 7f3bddbff6c0 Recovering log #533
|
||||
2026/02/04-08:49:16.866468 7f3bddbff6c0 Delete type=3 #531
|
||||
2026/02/04-08:49:16.866605 7f3bddbff6c0 Delete type=0 #533
|
||||
2026/02/04-08:52:25.382505 7f3946fff6c0 Level-0 table #538: started
|
||||
2026/02/04-08:52:25.382568 7f3946fff6c0 Level-0 table #538: 0 bytes OK
|
||||
2026/02/04-08:52:25.390046 7f3946fff6c0 Delete type=0 #536
|
||||
2026/02/04-08:52:25.403667 7f3946fff6c0 Manual compaction at level-0 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zw9RQocTdz3HRjZK' @ 0 : 0; will stop at (end)
|
||||
2026/02/04-08:52:25.403757 7f3946fff6c0 Manual compaction at level-1 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zw9RQocTdz3HRjZK' @ 0 : 0; will stop at (end)
|
||||
2026/04/12-00:56:41.816652 7f20ecbfc6c0 Recovering log #549
|
||||
2026/04/12-00:56:41.832396 7f20ecbfc6c0 Delete type=3 #547
|
||||
2026/04/12-00:56:41.832446 7f20ecbfc6c0 Delete type=0 #549
|
||||
2026/04/12-01:07:05.182307 7f1e4ffff6c0 Level-0 table #554: started
|
||||
2026/04/12-01:07:05.182364 7f1e4ffff6c0 Level-0 table #554: 0 bytes OK
|
||||
2026/04/12-01:07:05.188459 7f1e4ffff6c0 Delete type=0 #552
|
||||
2026/04/12-01:07:05.207103 7f1e4ffff6c0 Manual compaction at level-0 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zw9RQocTdz3HRjZK' @ 0 : 0; will stop at (end)
|
||||
2026/04/12-01:07:05.207149 7f1e4ffff6c0 Manual compaction at level-1 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zw9RQocTdz3HRjZK' @ 0 : 0; will stop at (end)
|
||||
|
||||
Binary file not shown.
@@ -1 +1 @@
|
||||
MANIFEST-000536
|
||||
MANIFEST-000552
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
2026/02/06-21:03:10.133019 7f71b7fff6c0 Recovering log #534
|
||||
2026/02/06-21:03:10.144336 7f71b7fff6c0 Delete type=3 #532
|
||||
2026/02/06-21:03:10.144427 7f71b7fff6c0 Delete type=0 #534
|
||||
2026/02/06-21:51:23.291316 7f71b67fc6c0 Level-0 table #539: started
|
||||
2026/02/06-21:51:23.291356 7f71b67fc6c0 Level-0 table #539: 0 bytes OK
|
||||
2026/02/06-21:51:23.327518 7f71b67fc6c0 Delete type=0 #537
|
||||
2026/02/06-21:51:23.327733 7f71b67fc6c0 Manual compaction at level-0 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!x5gLtqlW4sdDmHTd' @ 0 : 0; will stop at (end)
|
||||
2026/02/06-21:51:23.327757 7f71b67fc6c0 Manual compaction at level-1 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!x5gLtqlW4sdDmHTd' @ 0 : 0; will stop at (end)
|
||||
2026/04/12-10:10:03.864565 7f20ecbfc6c0 Recovering log #550
|
||||
2026/04/12-10:10:03.875268 7f20ecbfc6c0 Delete type=3 #548
|
||||
2026/04/12-10:10:03.875332 7f20ecbfc6c0 Delete type=0 #550
|
||||
2026/04/12-11:08:03.395874 7f1e4ffff6c0 Level-0 table #555: started
|
||||
2026/04/12-11:08:03.395896 7f1e4ffff6c0 Level-0 table #555: 0 bytes OK
|
||||
2026/04/12-11:08:03.401955 7f1e4ffff6c0 Delete type=0 #553
|
||||
2026/04/12-11:08:03.415404 7f1e4ffff6c0 Manual compaction at level-0 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!x5gLtqlW4sdDmHTd' @ 0 : 0; will stop at (end)
|
||||
2026/04/12-11:08:03.415431 7f1e4ffff6c0 Manual compaction at level-1 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!x5gLtqlW4sdDmHTd' @ 0 : 0; will stop at (end)
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
2026/02/04-08:49:16.884043 7f3bdd3fe6c0 Recovering log #530
|
||||
2026/02/04-08:49:16.942005 7f3bdd3fe6c0 Delete type=3 #528
|
||||
2026/02/04-08:49:16.942138 7f3bdd3fe6c0 Delete type=0 #530
|
||||
2026/02/04-08:52:25.418216 7f3946fff6c0 Level-0 table #535: started
|
||||
2026/02/04-08:52:25.418276 7f3946fff6c0 Level-0 table #535: 0 bytes OK
|
||||
2026/02/04-08:52:25.424939 7f3946fff6c0 Delete type=0 #533
|
||||
2026/02/04-08:52:25.432353 7f3946fff6c0 Manual compaction at level-0 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!x5gLtqlW4sdDmHTd' @ 0 : 0; will stop at (end)
|
||||
2026/02/04-08:52:25.432442 7f3946fff6c0 Manual compaction at level-1 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!x5gLtqlW4sdDmHTd' @ 0 : 0; will stop at (end)
|
||||
2026/04/12-00:56:41.835571 7f20ee3ff6c0 Recovering log #546
|
||||
2026/04/12-00:56:41.850974 7f20ee3ff6c0 Delete type=3 #544
|
||||
2026/04/12-00:56:41.851033 7f20ee3ff6c0 Delete type=0 #546
|
||||
2026/04/12-01:07:05.194434 7f1e4ffff6c0 Level-0 table #551: started
|
||||
2026/04/12-01:07:05.194455 7f1e4ffff6c0 Level-0 table #551: 0 bytes OK
|
||||
2026/04/12-01:07:05.200694 7f1e4ffff6c0 Delete type=0 #549
|
||||
2026/04/12-01:07:05.207125 7f1e4ffff6c0 Manual compaction at level-0 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!x5gLtqlW4sdDmHTd' @ 0 : 0; will stop at (end)
|
||||
2026/04/12-01:07:05.207165 7f1e4ffff6c0 Manual compaction at level-1 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!x5gLtqlW4sdDmHTd' @ 0 : 0; will stop at (end)
|
||||
|
||||
Binary file not shown.
@@ -1 +1 @@
|
||||
MANIFEST-000541
|
||||
MANIFEST-000557
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
2026/02/06-21:03:10.101791 7f71b77fe6c0 Recovering log #539
|
||||
2026/02/06-21:03:10.111914 7f71b77fe6c0 Delete type=3 #537
|
||||
2026/02/06-21:03:10.111991 7f71b77fe6c0 Delete type=0 #539
|
||||
2026/02/06-21:51:23.251285 7f71b67fc6c0 Level-0 table #544: started
|
||||
2026/02/06-21:51:23.251325 7f71b67fc6c0 Level-0 table #544: 0 bytes OK
|
||||
2026/02/06-21:51:23.291180 7f71b67fc6c0 Delete type=0 #542
|
||||
2026/02/06-21:51:23.327724 7f71b67fc6c0 Manual compaction at level-0 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)
|
||||
2026/02/06-21:51:23.327764 7f71b67fc6c0 Manual compaction at level-1 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)
|
||||
2026/04/12-10:10:03.838632 7f20ee3ff6c0 Recovering log #555
|
||||
2026/04/12-10:10:03.848360 7f20ee3ff6c0 Delete type=3 #553
|
||||
2026/04/12-10:10:03.848406 7f20ee3ff6c0 Delete type=0 #555
|
||||
2026/04/12-11:08:03.402029 7f1e4ffff6c0 Level-0 table #560: started
|
||||
2026/04/12-11:08:03.402048 7f1e4ffff6c0 Level-0 table #560: 0 bytes OK
|
||||
2026/04/12-11:08:03.408790 7f1e4ffff6c0 Delete type=0 #558
|
||||
2026/04/12-11:08:03.415414 7f1e4ffff6c0 Manual compaction at level-0 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)
|
||||
2026/04/12-11:08:03.415454 7f1e4ffff6c0 Manual compaction at level-1 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
2026/02/04-08:49:16.723698 7f3bdcbfd6c0 Recovering log #535
|
||||
2026/02/04-08:49:16.780187 7f3bdcbfd6c0 Delete type=3 #533
|
||||
2026/02/04-08:49:16.780329 7f3bdcbfd6c0 Delete type=0 #535
|
||||
2026/02/04-08:52:25.375521 7f3946fff6c0 Level-0 table #540: started
|
||||
2026/02/04-08:52:25.375622 7f3946fff6c0 Level-0 table #540: 0 bytes OK
|
||||
2026/02/04-08:52:25.382202 7f3946fff6c0 Delete type=0 #538
|
||||
2026/02/04-08:52:25.403638 7f3946fff6c0 Manual compaction at level-0 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)
|
||||
2026/02/04-08:52:25.403738 7f3946fff6c0 Manual compaction at level-1 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)
|
||||
2026/04/12-00:56:41.797453 7f20ed3fd6c0 Recovering log #551
|
||||
2026/04/12-00:56:41.813315 7f20ed3fd6c0 Delete type=3 #549
|
||||
2026/04/12-00:56:41.813371 7f20ed3fd6c0 Delete type=0 #551
|
||||
2026/04/12-01:07:05.200810 7f1e4ffff6c0 Level-0 table #556: started
|
||||
2026/04/12-01:07:05.200837 7f1e4ffff6c0 Level-0 table #556: 0 bytes OK
|
||||
2026/04/12-01:07:05.207008 7f1e4ffff6c0 Delete type=0 #554
|
||||
2026/04/12-01:07:05.207134 7f1e4ffff6c0 Manual compaction at level-0 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)
|
||||
2026/04/12-01:07:05.207157 7f1e4ffff6c0 Manual compaction at level-1 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)
|
||||
|
||||
Binary file not shown.
@@ -1 +1 @@
|
||||
MANIFEST-000236
|
||||
MANIFEST-000252
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
2026/02/06-21:03:10.160494 7f71b6ffd6c0 Recovering log #234
|
||||
2026/02/06-21:03:10.170771 7f71b6ffd6c0 Delete type=3 #232
|
||||
2026/02/06-21:03:10.170846 7f71b6ffd6c0 Delete type=0 #234
|
||||
2026/02/06-21:51:23.435610 7f71b67fc6c0 Level-0 table #239: started
|
||||
2026/02/06-21:51:23.435649 7f71b67fc6c0 Level-0 table #239: 0 bytes OK
|
||||
2026/02/06-21:51:23.473038 7f71b67fc6c0 Delete type=0 #237
|
||||
2026/02/06-21:51:23.473211 7f71b67fc6c0 Manual compaction at level-0 from '!folders!37mu4dxsSuftlnmP' @ 72057594037927935 : 1 .. '!items!zKOpU34oLziGJW6y' @ 0 : 0; will stop at (end)
|
||||
2026/02/06-21:51:23.473250 7f71b67fc6c0 Manual compaction at level-1 from '!folders!37mu4dxsSuftlnmP' @ 72057594037927935 : 1 .. '!items!zKOpU34oLziGJW6y' @ 0 : 0; will stop at (end)
|
||||
2026/04/12-10:10:03.889781 7f20ed3fd6c0 Recovering log #250
|
||||
2026/04/12-10:10:03.899549 7f20ed3fd6c0 Delete type=3 #248
|
||||
2026/04/12-10:10:03.899595 7f20ed3fd6c0 Delete type=0 #250
|
||||
2026/04/12-11:08:03.421462 7f1e4ffff6c0 Level-0 table #255: started
|
||||
2026/04/12-11:08:03.421486 7f1e4ffff6c0 Level-0 table #255: 0 bytes OK
|
||||
2026/04/12-11:08:03.427527 7f1e4ffff6c0 Delete type=0 #253
|
||||
2026/04/12-11:08:03.443589 7f1e4ffff6c0 Manual compaction at level-0 from '!folders!37mu4dxsSuftlnmP' @ 72057594037927935 : 1 .. '!items!zKOpU34oLziGJW6y' @ 0 : 0; will stop at (end)
|
||||
2026/04/12-11:08:03.443624 7f1e4ffff6c0 Manual compaction at level-1 from '!folders!37mu4dxsSuftlnmP' @ 72057594037927935 : 1 .. '!items!zKOpU34oLziGJW6y' @ 0 : 0; will stop at (end)
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
2026/02/04-08:49:17.043224 7f3bc7fff6c0 Recovering log #230
|
||||
2026/02/04-08:49:17.105842 7f3bc7fff6c0 Delete type=3 #228
|
||||
2026/02/04-08:49:17.106088 7f3bc7fff6c0 Delete type=0 #230
|
||||
2026/02/04-08:52:25.396931 7f3946fff6c0 Level-0 table #235: started
|
||||
2026/02/04-08:52:25.396997 7f3946fff6c0 Level-0 table #235: 0 bytes OK
|
||||
2026/02/04-08:52:25.403390 7f3946fff6c0 Delete type=0 #233
|
||||
2026/02/04-08:52:25.403717 7f3946fff6c0 Manual compaction at level-0 from '!folders!37mu4dxsSuftlnmP' @ 72057594037927935 : 1 .. '!items!zKOpU34oLziGJW6y' @ 0 : 0; will stop at (end)
|
||||
2026/02/04-08:52:25.403823 7f3946fff6c0 Manual compaction at level-1 from '!folders!37mu4dxsSuftlnmP' @ 72057594037927935 : 1 .. '!items!zKOpU34oLziGJW6y' @ 0 : 0; will stop at (end)
|
||||
2026/04/12-00:56:41.870438 7f20ecbfc6c0 Recovering log #246
|
||||
2026/04/12-00:56:41.885745 7f20ecbfc6c0 Delete type=3 #244
|
||||
2026/04/12-00:56:41.885813 7f20ecbfc6c0 Delete type=0 #246
|
||||
2026/04/12-01:07:05.229253 7f1e4ffff6c0 Level-0 table #251: started
|
||||
2026/04/12-01:07:05.229286 7f1e4ffff6c0 Level-0 table #251: 0 bytes OK
|
||||
2026/04/12-01:07:05.235261 7f1e4ffff6c0 Delete type=0 #249
|
||||
2026/04/12-01:07:05.235386 7f1e4ffff6c0 Manual compaction at level-0 from '!folders!37mu4dxsSuftlnmP' @ 72057594037927935 : 1 .. '!items!zKOpU34oLziGJW6y' @ 0 : 0; will stop at (end)
|
||||
2026/04/12-01:07:05.245080 7f1e4ffff6c0 Manual compaction at level-1 from '!folders!37mu4dxsSuftlnmP' @ 72057594037927935 : 1 .. '!items!zKOpU34oLziGJW6y' @ 0 : 0; will stop at (end)
|
||||
|
||||
Binary file not shown.
@@ -1 +1 @@
|
||||
MANIFEST-000535
|
||||
MANIFEST-000551
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
2026/02/06-21:03:10.146976 7f71b77fe6c0 Recovering log #533
|
||||
2026/02/06-21:03:10.156549 7f71b77fe6c0 Delete type=3 #531
|
||||
2026/02/06-21:03:10.156610 7f71b77fe6c0 Delete type=0 #533
|
||||
2026/02/06-21:51:23.327858 7f71b67fc6c0 Level-0 table #538: started
|
||||
2026/02/06-21:51:23.327892 7f71b67fc6c0 Level-0 table #538: 0 bytes OK
|
||||
2026/02/06-21:51:23.359727 7f71b67fc6c0 Delete type=0 #536
|
||||
2026/02/06-21:51:23.473179 7f71b67fc6c0 Manual compaction at level-0 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)
|
||||
2026/02/06-21:51:23.473221 7f71b67fc6c0 Manual compaction at level-1 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)
|
||||
2026/04/12-10:10:03.877445 7f20ee3ff6c0 Recovering log #549
|
||||
2026/04/12-10:10:03.887615 7f20ee3ff6c0 Delete type=3 #547
|
||||
2026/04/12-10:10:03.887678 7f20ee3ff6c0 Delete type=0 #549
|
||||
2026/04/12-11:08:03.408913 7f1e4ffff6c0 Level-0 table #554: started
|
||||
2026/04/12-11:08:03.408942 7f1e4ffff6c0 Level-0 table #554: 0 bytes OK
|
||||
2026/04/12-11:08:03.415303 7f1e4ffff6c0 Delete type=0 #552
|
||||
2026/04/12-11:08:03.415422 7f1e4ffff6c0 Manual compaction at level-0 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)
|
||||
2026/04/12-11:08:03.415446 7f1e4ffff6c0 Manual compaction at level-1 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
2026/02/04-08:49:16.956252 7f3bdcbfd6c0 Recovering log #529
|
||||
2026/02/04-08:49:17.018344 7f3bdcbfd6c0 Delete type=3 #527
|
||||
2026/02/04-08:49:17.018475 7f3bdcbfd6c0 Delete type=0 #529
|
||||
2026/02/04-08:52:25.390221 7f3946fff6c0 Level-0 table #534: started
|
||||
2026/02/04-08:52:25.390273 7f3946fff6c0 Level-0 table #534: 0 bytes OK
|
||||
2026/02/04-08:52:25.396704 7f3946fff6c0 Delete type=0 #532
|
||||
2026/02/04-08:52:25.403694 7f3946fff6c0 Manual compaction at level-0 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)
|
||||
2026/02/04-08:52:25.403801 7f3946fff6c0 Manual compaction at level-1 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)
|
||||
2026/04/12-00:56:41.853085 7f20ed3fd6c0 Recovering log #545
|
||||
2026/04/12-00:56:41.867862 7f20ed3fd6c0 Delete type=3 #543
|
||||
2026/04/12-00:56:41.867925 7f20ed3fd6c0 Delete type=0 #545
|
||||
2026/04/12-01:07:05.188580 7f1e4ffff6c0 Level-0 table #550: started
|
||||
2026/04/12-01:07:05.188606 7f1e4ffff6c0 Level-0 table #550: 0 bytes OK
|
||||
2026/04/12-01:07:05.194367 7f1e4ffff6c0 Delete type=0 #548
|
||||
2026/04/12-01:07:05.207115 7f1e4ffff6c0 Manual compaction at level-0 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)
|
||||
2026/04/12-01:07:05.207142 7f1e4ffff6c0 Manual compaction at level-1 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)
|
||||
|
||||
Binary file not shown.
@@ -21,6 +21,11 @@
|
||||
<a data-action="armorHitPointsMinus"><i class="fa-solid fa-hexagon-minus"></i></a>
|
||||
</div>
|
||||
|
||||
<div class="flexrow armor-hp">
|
||||
<span class="name" data-tooltip="{{localize 'LETHALFANTASY.Tooltip.combatProgressionStart'}}">{{localize "LETHALFANTASY.Label.combatProgressionStart"}}</span>
|
||||
{{formInput systemFields.combat.fields.combatProgressionStart value=system.combat.combatProgressionStart disabled=isPlayMode }}
|
||||
</div>
|
||||
|
||||
<div class="flexrow granted">
|
||||
<span class="">{{localize
|
||||
"LETHALFANTASY.Label.grantedAttackDice"}}</a></span>
|
||||
|
||||
@@ -239,7 +239,7 @@
|
||||
<div class="damage-result auto-applied">
|
||||
<div class="auto-damage-notice">
|
||||
<i class="fa-solid fa-check-circle"></i>
|
||||
<span>Damage automatically applied to defender (with Armor DR)</span>
|
||||
<span>Damage automatically applied to defender (with damage reduction)</span>
|
||||
</div>
|
||||
</div>
|
||||
{{else}}
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
|
||||
{{!-- GM Controls --}}
|
||||
{{#if user.isGM}}
|
||||
{{#if combat.round}}
|
||||
{{#if (or combat.round (eq combat.turn 0))}}
|
||||
<!-- <button type="button" class="inline-control combat-control icon fa-solid fa-backward-step"
|
||||
data-action="previousRound" data-tooltip aria-label="{{ localize "COMBAT.RoundPrev" }}"></button>
|
||||
<button type="button" class="inline-control combat-control icon fa-solid fa-arrow-left" data-action="previousTurn"
|
||||
|
||||
@@ -70,7 +70,7 @@
|
||||
{{!-- Combat Status --}}
|
||||
<strong class="encounter-title">
|
||||
{{#if combats.length}}
|
||||
{{#if combat.round}}
|
||||
{{#if (or combat.round (eq combat.turn 0))}}
|
||||
{{ localize "COMBAT.Round" round=combat.round }}
|
||||
{{else}}
|
||||
{{ localize "COMBAT.NotStarted" }}
|
||||
|
||||
Reference in New Issue
Block a user