Compare commits
7 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 61ed1597e7 | |||
| 96062c6fd9 | |||
| f6b35536de | |||
| 7d27562bb4 | |||
| 64f2efdcb9 | |||
| 66f7aade25 | |||
| 8f682a1458 |
@@ -1,6 +1,6 @@
|
|||||||
name: Release Creation
|
name: Release Creation
|
||||||
|
|
||||||
on:
|
on:
|
||||||
release:
|
release:
|
||||||
types: [published]
|
types: [published]
|
||||||
|
|
||||||
@@ -8,45 +8,56 @@ jobs:
|
|||||||
build:
|
build:
|
||||||
runs-on: ubuntu-latest
|
runs-on: ubuntu-latest
|
||||||
steps:
|
steps:
|
||||||
- run: echo "💡 The ${{ gitea.repository }} repository will cloned to the runner."
|
- run: echo "💡 The ${{ gitea.repository }} repository will cloned to the runner."
|
||||||
|
|
||||||
#- uses: actions/checkout@v3
|
|
||||||
- uses: RouxAntoine/checkout@v3.5.4
|
|
||||||
|
|
||||||
# get part of the tag after the `v`
|
#- uses: actions/checkout@v3
|
||||||
- name: Extract tag version number
|
- uses: RouxAntoine/checkout@v3.5.4
|
||||||
id: get_version
|
|
||||||
uses: battila7/get-version-action@v2
|
|
||||||
|
|
||||||
# Substitute the Manifest and Download URLs in the module.json
|
# get part of the tag after the `v`
|
||||||
- name: Substitute Manifest and Download Links For Versioned Ones
|
- name: Extract tag version number
|
||||||
id: sub_manifest_link_version
|
id: get_version
|
||||||
uses: microsoft/variable-substitution@v1
|
uses: battila7/get-version-action@v2
|
||||||
with:
|
|
||||||
files: 'system.json'
|
|
||||||
env:
|
|
||||||
version: ${{steps.get_version.outputs.version-without-v}}
|
|
||||||
url: https://www.uberwald.me/gitea/${{gitea.repository}}
|
|
||||||
manifest: https://www.uberwald.me/gitea/public/${{gitea.repository}}/releases/download/latest/system.json
|
|
||||||
download: https://www.uberwald.me/gitea/${{gitea.repository}}/releases/download/${{github.event.release.tag_name}}/fvtt-lethal-fantasy-${{github.event.release.tag_name}}.zip
|
|
||||||
|
|
||||||
# Create a zip file with all files required by the module to add to the release
|
|
||||||
- run: |
|
|
||||||
apt update -y
|
|
||||||
apt install -y zip
|
|
||||||
|
|
||||||
- run: zip -r ./fvtt-lethal-fantasy-${{github.event.release.tag_name}}.zip system.json README.md LICENSE assets/ css/ lang/ module/ packs-system/ templates/ lethal-fantasy.mjs
|
# Substitute the Manifest and Download URLs in the module.json
|
||||||
|
- name: Substitute Manifest and Download Links For Versioned Ones
|
||||||
- name: setup go
|
id: sub_manifest_link_version
|
||||||
uses: https://github.com/actions/setup-go@v4
|
uses: microsoft/variable-substitution@v1
|
||||||
with:
|
with:
|
||||||
go-version: '>=1.20.1'
|
files: "system.json"
|
||||||
|
env:
|
||||||
- name: Use Go Action
|
version: ${{steps.get_version.outputs.version-without-v}}
|
||||||
id: use-go-action
|
url: https://www.uberwald.me/gitea/${{gitea.repository}}
|
||||||
uses: https://gitea.com/actions/release-action@main
|
manifest: https://www.uberwald.me/gitea/public/${{gitea.repository}}/releases/download/latest/system.json
|
||||||
with:
|
download: https://www.uberwald.me/gitea/${{gitea.repository}}/releases/download/${{github.event.release.tag_name}}/fvtt-lethal-fantasy-${{github.event.release.tag_name}}.zip
|
||||||
files: |-
|
|
||||||
./fvtt-lethal-fantasy-${{github.event.release.tag_name}}.zip
|
# Create a zip file with all files required by the module to add to the release
|
||||||
system.json
|
- run: |
|
||||||
api_key: '${{secrets.ALLOW_PUSH_RELEASE}}'
|
apt update -y
|
||||||
|
apt install -y zip
|
||||||
|
|
||||||
|
- run: zip -r ./fvtt-lethal-fantasy-${{github.event.release.tag_name}}.zip system.json README.md LICENSE assets/ css/ lang/ module/ packs-system/ templates/ lethal-fantasy.mjs
|
||||||
|
|
||||||
|
- name: setup go
|
||||||
|
uses: https://github.com/actions/setup-go@v4
|
||||||
|
with:
|
||||||
|
go-version: ">=1.20.1"
|
||||||
|
|
||||||
|
- name: Use Go Action
|
||||||
|
id: use-go-action
|
||||||
|
uses: https://gitea.com/actions/release-action@main
|
||||||
|
with:
|
||||||
|
files: |-
|
||||||
|
./fvtt-lethal-fantasy-${{github.event.release.tag_name}}.zip
|
||||||
|
system.json
|
||||||
|
api_key: "${{secrets.ALLOW_PUSH_RELEASE}}"
|
||||||
|
|
||||||
|
- name: Publish to Foundry server
|
||||||
|
uses: djlechuck/foundryvtt-publish-package-action@v1
|
||||||
|
with:
|
||||||
|
token: ${{ secrets.FOUNDRY_PUBLISH_KEY }}
|
||||||
|
id: "fvtt-lethal-fantasy"
|
||||||
|
version: ${{github.event.release.tag_name}}
|
||||||
|
manifest: "https://www.uberwald.me/gitea/${{gitea.repository}}/releases/download/${{github.event.release.tag_name}}/system.json"
|
||||||
|
notes: "https://www.uberwald.me/gitea/public/fvtt-lethal-fantasy/raw/branch/main/changelog.md"
|
||||||
|
compatibility-minimum: "13"
|
||||||
|
compatibility-verified: "13"
|
||||||
|
|||||||
5
changelog.md
Normal file
5
changelog.md
Normal file
@@ -0,0 +1,5 @@
|
|||||||
|
## v13.0.12
|
||||||
|
|
||||||
|
- Fix favor/disfavor
|
||||||
|
- Fix granted dice
|
||||||
|
- Cosmetic fixes
|
||||||
@@ -917,9 +917,10 @@ i.lethalfantasy {
|
|||||||
flex: 1;
|
flex: 1;
|
||||||
}
|
}
|
||||||
.lethalfantasy .monster-main .monster-skills .monster-skill {
|
.lethalfantasy .monster-main .monster-skills .monster-skill {
|
||||||
display: flex;
|
display: grid;
|
||||||
|
grid-template-columns: repeat(3, auto 2.5rem);
|
||||||
|
gap: 0.5rem;
|
||||||
align-items: center;
|
align-items: center;
|
||||||
margin-right: 0.5rem;
|
|
||||||
}
|
}
|
||||||
.lethalfantasy .monster-main .monster-skills .monster-skill .rollable:hover,
|
.lethalfantasy .monster-main .monster-skills .monster-skill .rollable:hover,
|
||||||
.lethalfantasy .monster-main .monster-skills .monster-skill .rollable:focus {
|
.lethalfantasy .monster-main .monster-skills .monster-skill .rollable:focus {
|
||||||
@@ -931,12 +932,9 @@ i.lethalfantasy {
|
|||||||
max-width: 2.5rem;
|
max-width: 2.5rem;
|
||||||
}
|
}
|
||||||
.lethalfantasy .monster-main .monster-skills .monster-skill .name {
|
.lethalfantasy .monster-main .monster-skills .monster-skill .name {
|
||||||
flex: 1;
|
|
||||||
min-width: 3.2rem;
|
|
||||||
margin-left: 4px;
|
margin-left: 4px;
|
||||||
}
|
}
|
||||||
.lethalfantasy .monster-main .monster-skills .monster-skill .form-group {
|
.lethalfantasy .monster-main .monster-skills .monster-skill .form-group {
|
||||||
flex: 1;
|
|
||||||
padding-left: 4px;
|
padding-left: 4px;
|
||||||
}
|
}
|
||||||
.lethalfantasy .monster-main .monster-skills .monster-skill .form-group .form-fields {
|
.lethalfantasy .monster-main .monster-skills .monster-skill .form-group .form-fields {
|
||||||
@@ -951,8 +949,8 @@ i.lethalfantasy {
|
|||||||
}
|
}
|
||||||
.lethalfantasy .monster-main .monster-movements .monster-movement {
|
.lethalfantasy .monster-main .monster-movements .monster-movement {
|
||||||
display: flex;
|
display: flex;
|
||||||
align-items: center;
|
flex-direction: column;
|
||||||
margin-right: 0.5rem;
|
gap: 4px;
|
||||||
}
|
}
|
||||||
.lethalfantasy .monster-main .monster-movements .monster-movement .rollable:hover,
|
.lethalfantasy .monster-main .monster-movements .monster-movement .rollable:hover,
|
||||||
.lethalfantasy .monster-main .monster-movements .monster-movement .rollable:focus {
|
.lethalfantasy .monster-main .monster-movements .monster-movement .rollable:focus {
|
||||||
@@ -2218,6 +2216,54 @@ i.lethalfantasy {
|
|||||||
border-color: var(--color-dark-6);
|
border-color: var(--color-dark-6);
|
||||||
color: var(--color-dark-2);
|
color: var(--color-dark-2);
|
||||||
}
|
}
|
||||||
|
.application.dialog.lethalfantasy .apply-damage-dialog .dialog-content {
|
||||||
|
padding: 6px;
|
||||||
|
font-size: calc(var(--font-size-standard) * 1);
|
||||||
|
}
|
||||||
|
.application.dialog.lethalfantasy .apply-damage-dialog .dialog-content .header {
|
||||||
|
text-align: center;
|
||||||
|
padding: 4px;
|
||||||
|
margin-bottom: 6px;
|
||||||
|
background-color: rgba(0, 0, 0, 0.1);
|
||||||
|
border-radius: 3px;
|
||||||
|
}
|
||||||
|
.application.dialog.lethalfantasy .apply-damage-dialog .dialog-content .damage-summary {
|
||||||
|
display: flex;
|
||||||
|
justify-content: space-between;
|
||||||
|
align-items: center;
|
||||||
|
padding: 4px 6px;
|
||||||
|
margin-bottom: 6px;
|
||||||
|
background-color: rgba(139, 0, 0, 0.1);
|
||||||
|
border-radius: 3px;
|
||||||
|
}
|
||||||
|
.application.dialog.lethalfantasy .apply-damage-dialog .dialog-content .damage-summary .damage-value {
|
||||||
|
color: var(--color-level-error);
|
||||||
|
font-size: calc(var(--font-size-standard) * 1.2);
|
||||||
|
font-weight: bold;
|
||||||
|
}
|
||||||
|
.application.dialog.lethalfantasy .apply-damage-dialog .dialog-content .dr-summary {
|
||||||
|
display: flex;
|
||||||
|
justify-content: space-around;
|
||||||
|
gap: 4px;
|
||||||
|
padding: 3px;
|
||||||
|
margin-bottom: 6px;
|
||||||
|
font-size: calc(var(--font-size-standard) * 0.85);
|
||||||
|
background-color: rgba(0, 0, 0, 0.05);
|
||||||
|
border-radius: 3px;
|
||||||
|
}
|
||||||
|
.application.dialog.lethalfantasy .apply-damage-dialog .dialog-content .damage-options .option-line {
|
||||||
|
display: flex;
|
||||||
|
justify-content: space-between;
|
||||||
|
align-items: center;
|
||||||
|
padding: 3px 6px;
|
||||||
|
margin: 2px 0;
|
||||||
|
background-color: rgba(0, 0, 0, 0.05);
|
||||||
|
border-radius: 3px;
|
||||||
|
}
|
||||||
|
.application.dialog.lethalfantasy .apply-damage-dialog .dialog-content .damage-options .option-line strong {
|
||||||
|
color: var(--color-dark-1);
|
||||||
|
font-size: calc(var(--font-size-standard) * 1.05);
|
||||||
|
}
|
||||||
.lethalfantasy-roll-dialog fieldset {
|
.lethalfantasy-roll-dialog fieldset {
|
||||||
padding: 4px;
|
padding: 4px;
|
||||||
}
|
}
|
||||||
@@ -2261,9 +2307,16 @@ i.lethalfantasy {
|
|||||||
min-width: 5rem;
|
min-width: 5rem;
|
||||||
max-width: 5em;
|
max-width: 5em;
|
||||||
}
|
}
|
||||||
|
.dialog-form .form-footer {
|
||||||
|
padding: 4px;
|
||||||
|
gap: 4px;
|
||||||
|
}
|
||||||
.dialog-form .form-footer button {
|
.dialog-form .form-footer button {
|
||||||
min-width: 14rem;
|
min-width: 8rem;
|
||||||
min-height: 3.2rem;
|
min-height: 2rem;
|
||||||
|
padding: 2px 6px;
|
||||||
|
margin: 0;
|
||||||
|
font-size: calc(var(--font-size-standard) * 0.9);
|
||||||
}
|
}
|
||||||
.dialog-modifier {
|
.dialog-modifier {
|
||||||
display: flex;
|
display: flex;
|
||||||
@@ -2356,6 +2409,115 @@ i.lethalfantasy {
|
|||||||
font-size: calc(var(--font-size-standard) * 1);
|
font-size: calc(var(--font-size-standard) * 1);
|
||||||
text-shadow: 0 0 10px var(--color-shadow-primary);
|
text-shadow: 0 0 10px var(--color-shadow-primary);
|
||||||
}
|
}
|
||||||
|
.dice-roll .damage-buttons {
|
||||||
|
width: 100%;
|
||||||
|
padding: 8px;
|
||||||
|
margin-top: 8px;
|
||||||
|
}
|
||||||
|
.dice-roll .damage-buttons .damage-buttons-title {
|
||||||
|
font-weight: bold;
|
||||||
|
margin-bottom: 8px;
|
||||||
|
font-size: calc(var(--font-size-standard) * 0.95);
|
||||||
|
text-align: center;
|
||||||
|
}
|
||||||
|
.dice-roll .damage-buttons .damage-buttons-grid {
|
||||||
|
display: grid;
|
||||||
|
grid-template-columns: repeat(2, 1fr);
|
||||||
|
gap: 6px;
|
||||||
|
padding: 8px;
|
||||||
|
background-color: rgba(0, 0, 0, 0.1);
|
||||||
|
border-radius: 5px;
|
||||||
|
}
|
||||||
|
.dice-roll .damage-buttons .damage-buttons-grid.monster-damage {
|
||||||
|
grid-template-columns: 1fr;
|
||||||
|
justify-items: center;
|
||||||
|
}
|
||||||
|
.dice-roll .damage-buttons .damage-buttons-grid .damage-roll-btn {
|
||||||
|
padding: 6px 10px;
|
||||||
|
background: linear-gradient(to bottom, #8b4513 0%, #6b3410 100%);
|
||||||
|
border: 1px solid #4b2408;
|
||||||
|
box-shadow: 0 2px 4px rgba(0, 0, 0, 0.3);
|
||||||
|
color: #f0f0e0;
|
||||||
|
cursor: pointer;
|
||||||
|
border-radius: 4px;
|
||||||
|
font-size: calc(var(--font-size-standard) * 0.85);
|
||||||
|
font-weight: 500;
|
||||||
|
text-align: center;
|
||||||
|
transition: all 0.2s ease;
|
||||||
|
display: flex;
|
||||||
|
align-items: center;
|
||||||
|
justify-content: center;
|
||||||
|
gap: 4px;
|
||||||
|
}
|
||||||
|
.dice-roll .damage-buttons .damage-buttons-grid .damage-roll-btn i {
|
||||||
|
font-size: calc(var(--font-size-standard) * 1);
|
||||||
|
}
|
||||||
|
.dice-roll .damage-buttons .damage-buttons-grid .damage-roll-btn:hover {
|
||||||
|
background: linear-gradient(to bottom, #9b5523 0%, #7b4420 100%);
|
||||||
|
box-shadow: 0 3px 6px rgba(0, 0, 0, 0.4);
|
||||||
|
transform: translateY(-1px);
|
||||||
|
border-color: #5b3418;
|
||||||
|
}
|
||||||
|
.dice-roll .damage-buttons .damage-buttons-grid .damage-roll-btn:active {
|
||||||
|
transform: translateY(0);
|
||||||
|
box-shadow: 0 1px 2px rgba(0, 0, 0, 0.3);
|
||||||
|
}
|
||||||
|
.dice-roll .damage-result {
|
||||||
|
width: 100%;
|
||||||
|
padding: 8px;
|
||||||
|
}
|
||||||
|
.dice-roll .damage-result ul {
|
||||||
|
padding: 0;
|
||||||
|
margin: 0;
|
||||||
|
}
|
||||||
|
.dice-roll .damage-result .li-apply-wounds {
|
||||||
|
list-style: none;
|
||||||
|
margin-top: 10px;
|
||||||
|
padding: 0;
|
||||||
|
display: none;
|
||||||
|
}
|
||||||
|
.dice-roll .damage-result .li-apply-wounds > div:first-child {
|
||||||
|
font-weight: bold;
|
||||||
|
margin-bottom: 8px;
|
||||||
|
font-size: calc(var(--font-size-standard) * 0.95);
|
||||||
|
text-align: center;
|
||||||
|
}
|
||||||
|
.dice-roll .damage-result .li-apply-wounds .combatants-grid {
|
||||||
|
display: grid;
|
||||||
|
grid-template-columns: repeat(2, 1fr);
|
||||||
|
gap: 6px;
|
||||||
|
margin-top: 5px;
|
||||||
|
padding: 8px;
|
||||||
|
background-color: rgba(0, 0, 0, 0.1);
|
||||||
|
border-radius: 5px;
|
||||||
|
}
|
||||||
|
.dice-roll .damage-result .li-apply-wounds .combatants-grid .apply-wounds-btn {
|
||||||
|
padding: 6px 10px;
|
||||||
|
background: linear-gradient(to bottom, #5a5850 0%, #4b4a44 100%);
|
||||||
|
border: 1px solid #2b2a24;
|
||||||
|
box-shadow: 0 2px 4px rgba(0, 0, 0, 0.3);
|
||||||
|
color: #f0f0e0;
|
||||||
|
cursor: pointer;
|
||||||
|
border-radius: 4px;
|
||||||
|
font-size: calc(var(--font-size-standard) * 0.85);
|
||||||
|
font-weight: 500;
|
||||||
|
text-align: center;
|
||||||
|
transition: all 0.2s ease;
|
||||||
|
white-space: nowrap;
|
||||||
|
overflow: hidden;
|
||||||
|
text-overflow: ellipsis;
|
||||||
|
max-width: 100%;
|
||||||
|
}
|
||||||
|
.dice-roll .damage-result .li-apply-wounds .combatants-grid .apply-wounds-btn:hover {
|
||||||
|
background: linear-gradient(to bottom, #6a6860 0%, #5a5850 100%);
|
||||||
|
box-shadow: 0 3px 6px rgba(0, 0, 0, 0.4);
|
||||||
|
transform: translateY(-1px);
|
||||||
|
border-color: #3b3a34;
|
||||||
|
}
|
||||||
|
.dice-roll .damage-result .li-apply-wounds .combatants-grid .apply-wounds-btn:active {
|
||||||
|
transform: translateY(0);
|
||||||
|
box-shadow: 0 1px 2px rgba(0, 0, 0, 0.3);
|
||||||
|
}
|
||||||
#token-hud .hp-loss-wrap {
|
#token-hud .hp-loss-wrap {
|
||||||
position: absolute;
|
position: absolute;
|
||||||
left: 75px;
|
left: 75px;
|
||||||
|
|||||||
26
lang/en.json
26
lang/en.json
@@ -282,6 +282,8 @@
|
|||||||
},
|
},
|
||||||
"Label": {
|
"Label": {
|
||||||
"agility": "Dexterity",
|
"agility": "Dexterity",
|
||||||
|
"applyDamage": "Apply damage to:",
|
||||||
|
"rollDamage": "Roll Damage",
|
||||||
"gotoToken": "Go to token",
|
"gotoToken": "Go to token",
|
||||||
"combatAction": "Combat action",
|
"combatAction": "Combat action",
|
||||||
"currentAction": "Current ongoing action",
|
"currentAction": "Current ongoing action",
|
||||||
@@ -304,8 +306,10 @@
|
|||||||
"grantedAttackDice": "Granted attack",
|
"grantedAttackDice": "Granted attack",
|
||||||
"grantedDamageDice": "Granted damage",
|
"grantedDamageDice": "Granted damage",
|
||||||
"grantedDefenseDice": "Granted defense",
|
"grantedDefenseDice": "Granted defense",
|
||||||
"damageResistance": "Damage resistance",
|
"damageResistance": "DR",
|
||||||
"damageResistanceShort": "DR",
|
"damageResistanceShort": "DR",
|
||||||
|
"shieldDamageReduction": "Shield DR",
|
||||||
|
"shieldDefenseDice": "Shield dice",
|
||||||
"stealth": "Stealth",
|
"stealth": "Stealth",
|
||||||
"progressionDice": "Progression/Lethargy dice",
|
"progressionDice": "Progression/Lethargy dice",
|
||||||
"rollProgressionCount": "Roll progression count",
|
"rollProgressionCount": "Roll progression count",
|
||||||
@@ -421,7 +425,9 @@
|
|||||||
"monster-damage": "Monster damage",
|
"monster-damage": "Monster damage",
|
||||||
"monster-defense": "Monster defense",
|
"monster-defense": "Monster defense",
|
||||||
"weapons": "Weapons",
|
"weapons": "Weapons",
|
||||||
"wis": "WIS"
|
"wis": "WIS",
|
||||||
|
"weapon-damage-medium": "Weapon damage medium",
|
||||||
|
"weapon-damage-small": "Weapon damage small"
|
||||||
},
|
},
|
||||||
"Miracle": {
|
"Miracle": {
|
||||||
"FIELDS": {
|
"FIELDS": {
|
||||||
@@ -553,7 +559,7 @@
|
|||||||
"label": "Min"
|
"label": "Min"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
"damagereduction": {
|
"damageReduction": {
|
||||||
"label": "Damage reduction"
|
"label": "Damage reduction"
|
||||||
},
|
},
|
||||||
"defense": {
|
"defense": {
|
||||||
@@ -856,6 +862,20 @@
|
|||||||
"melee": "Melee",
|
"melee": "Melee",
|
||||||
"ranged": "Ranged"
|
"ranged": "Ranged"
|
||||||
}
|
}
|
||||||
|
},
|
||||||
|
"Dialog": {
|
||||||
|
"applyDamageTo": "Apply damage to",
|
||||||
|
"weapon": "Weapon",
|
||||||
|
"totalDamage": "Total Damage",
|
||||||
|
"damageReduction": "Damage Reduction",
|
||||||
|
"armorDR": "Armor DR",
|
||||||
|
"shieldDR": "Shield DR",
|
||||||
|
"totalDR": "Total DR",
|
||||||
|
"selectOption": "Select damage application option",
|
||||||
|
"noDR": "No DR",
|
||||||
|
"withArmor": "With Armor DR only",
|
||||||
|
"withAll": "With Armor + Shield DR",
|
||||||
|
"damage": "damage"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
"TYPES": {
|
"TYPES": {
|
||||||
|
|||||||
@@ -152,6 +152,73 @@ Hooks.on(hookName, (message, html, data) => {
|
|||||||
})
|
})
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Gestion du survol et du clic sur les boutons de dégâts pour les GMs
|
||||||
|
if (game.user.isGM) {
|
||||||
|
// Show damage buttons only for GM
|
||||||
|
$(html).find(".li-apply-wounds").each((i, btn) => {
|
||||||
|
btn.style.display = "block"
|
||||||
|
})
|
||||||
|
|
||||||
|
$(html).find(".apply-wounds-btn").hover(
|
||||||
|
function (event) {
|
||||||
|
// Mouse enter - select the token and pan to it
|
||||||
|
let combatantId = $(this).data("combatant-id")
|
||||||
|
if (combatantId && game.combat) {
|
||||||
|
let combatant = game.combat.combatants.get(combatantId)
|
||||||
|
if (combatant?.token) {
|
||||||
|
let token = canvas.tokens.get(combatant.token.id)
|
||||||
|
if (token) {
|
||||||
|
token.control({ releaseOthers: true })
|
||||||
|
canvas.animatePan(token.center)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
},
|
||||||
|
function (event) {
|
||||||
|
// Mouse leave - release selection
|
||||||
|
canvas.tokens.releaseAll()
|
||||||
|
}
|
||||||
|
)
|
||||||
|
|
||||||
|
$(html).find(".apply-wounds-btn").click((event) => {
|
||||||
|
LethalFantasyUtils.applyDamage(message, event)
|
||||||
|
})
|
||||||
|
}
|
||||||
|
|
||||||
|
// Gestionnaire pour les boutons de jet de dégâts
|
||||||
|
$(html).find(".damage-roll-btn").click(async (event) => {
|
||||||
|
const button = $(event.currentTarget)
|
||||||
|
const weaponId = button.data("weapon-id")
|
||||||
|
const damageType = button.data("damage-type")
|
||||||
|
const damageFormula = button.data("damage-formula")
|
||||||
|
const damageModifier = button.data("damage-modifier")
|
||||||
|
const isMonster = button.data("is-monster")
|
||||||
|
|
||||||
|
// Récupérer l'acteur qui a fait le jet initial
|
||||||
|
const actor = game.actors.get(message.rolls[0]?.actorId)
|
||||||
|
if (!actor) {
|
||||||
|
ui.notifications.error("Actor not found")
|
||||||
|
return
|
||||||
|
}
|
||||||
|
|
||||||
|
// Pour les monstres, utiliser prepareMonsterRoll
|
||||||
|
if (isMonster || actor.type === "monster") {
|
||||||
|
await actor.system.prepareMonsterRoll("monster-damage", weaponId, undefined, undefined, damageModifier)
|
||||||
|
return
|
||||||
|
}
|
||||||
|
|
||||||
|
// Pour les personnages, récupérer l'arme
|
||||||
|
const weapon = actor.items.get(weaponId)
|
||||||
|
if (!weapon) {
|
||||||
|
ui.notifications.error("Weapon not found")
|
||||||
|
return
|
||||||
|
}
|
||||||
|
|
||||||
|
// Lancer les dégâts avec la bonne méthode
|
||||||
|
const rollType = damageType === "small" ? "weapon-damage-small" : "weapon-damage-medium"
|
||||||
|
await actor.prepareRoll(rollType, weaponId)
|
||||||
|
})
|
||||||
})
|
})
|
||||||
|
|
||||||
Hooks.on("getCombatTrackerEntryContext", (html, options) => {
|
Hooks.on("getCombatTrackerEntryContext", (html, options) => {
|
||||||
|
|||||||
@@ -95,6 +95,9 @@ export default class LethalFantasyCharacterSheet extends LethalFantasyActorSheet
|
|||||||
const doc = this.document
|
const doc = this.document
|
||||||
switch (partId) {
|
switch (partId) {
|
||||||
case "main":
|
case "main":
|
||||||
|
context.armorDR = this.actor.getArmorDR()
|
||||||
|
context.damageReduction = this.actor.computeDamageReduction()
|
||||||
|
context.damageReductionShield = this.actor.getShieldDR()
|
||||||
break
|
break
|
||||||
case "skills":
|
case "skills":
|
||||||
context.tab = context.tabs.skills
|
context.tab = context.tabs.skills
|
||||||
|
|||||||
@@ -162,9 +162,11 @@ export default class LethalFantasyMonsterSheet extends LethalFantasyActorSheet {
|
|||||||
|
|
||||||
async _onRoll(event, target) {
|
async _onRoll(event, target) {
|
||||||
if (this.isEditMode) return
|
if (this.isEditMode) return
|
||||||
const rollType = event.target.dataset.rollType
|
const rollable = event.target.closest('.rollable')
|
||||||
let rollKey = event.target.dataset.rollKey
|
if (!rollable) return
|
||||||
let rollDice = event.target.dataset?.rollDice || "0"
|
const rollType = rollable.dataset.rollType
|
||||||
|
let rollKey = rollable.dataset.rollKey
|
||||||
|
let rollDice = rollable.dataset?.rollDice || "0"
|
||||||
this.actor.system.prepareMonsterRoll(rollType, rollKey, rollDice)
|
this.actor.system.prepareMonsterRoll(rollType, rollKey, rollDice)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -65,7 +65,7 @@ export default class LethalFantasyActor extends Actor {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
goodSkill.weaponSkillModifier = maxValue * multiplier
|
goodSkill.weaponSkillModifier = Math.ceil(maxValue * multiplier)
|
||||||
return goodSkill
|
return goodSkill
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -79,7 +79,81 @@ export default class LethalFantasyActor extends Actor {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* *************************************************/
|
/* *************************************************/
|
||||||
async prepareRoll(rollType, rollKey, rollDice ) {
|
computeDamageReduction() {
|
||||||
|
// Pour les monstres, utiliser hp.damageResistance et combat.damageReduction
|
||||||
|
if (this.type === "monster") {
|
||||||
|
let hpDR = Number(this.system.hp?.damageResistance) || 0
|
||||||
|
let combatDR = Number(this.system.combat?.damageReduction) || 0
|
||||||
|
return hpDR + combatDR
|
||||||
|
}
|
||||||
|
// Pour les personnages, utiliser biodata et items
|
||||||
|
let naturalDR = Number(this.system.biodata?.naturalDR) || 0
|
||||||
|
let magicDR = Number(this.system.biodata?.magicDR) || 0
|
||||||
|
let armorDR = this.getArmorDR()
|
||||||
|
return naturalDR + magicDR + armorDR
|
||||||
|
}
|
||||||
|
|
||||||
|
/* *************************************************/
|
||||||
|
getShieldDR() {
|
||||||
|
// Pour les monstres, utiliser combat.shieldDamageReduction
|
||||||
|
if (this.type === "monster") {
|
||||||
|
return Number(this.system.combat?.shieldDamageReduction) || 0
|
||||||
|
}
|
||||||
|
// Pour les personnages, utiliser les items de type shield
|
||||||
|
let dr = 0
|
||||||
|
for (let item of this.items) {
|
||||||
|
if (item.type === "shield" && item.system.equipped) {
|
||||||
|
dr += Number(item.system.damageReduction)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return dr
|
||||||
|
}
|
||||||
|
|
||||||
|
/* *************************************************/
|
||||||
|
getArmorDR() {
|
||||||
|
let dr = 0
|
||||||
|
for (let item of this.items) {
|
||||||
|
if (item.type === "armor" && item.system.equipped) {
|
||||||
|
dr += Number(item.system.damageReduction)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return dr
|
||||||
|
}
|
||||||
|
|
||||||
|
/* *************************************************/
|
||||||
|
getArmorDefenseValue() {
|
||||||
|
let defenseValue = 0
|
||||||
|
for (let item of this.items) {
|
||||||
|
if (item.type === "armor" && item.system.equipped) {
|
||||||
|
defenseValue += Number(item.system.defense)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return defenseValue
|
||||||
|
}
|
||||||
|
|
||||||
|
/* *************************************************/
|
||||||
|
fuzzyNameSearchWeaponSkills(weaponName, weaponClass = null) {
|
||||||
|
// Get all weapon skills without the " skill" suffix
|
||||||
|
let skills = this.items.filter((i) => i.type === "skill" && i.system.weaponClass === weaponClass && i.system.category === "weapon")
|
||||||
|
// Remove parenthesis in the weapon name for better matching
|
||||||
|
weaponName = weaponName.replace(/\(.*?\)/g, "").trim()
|
||||||
|
// Now search if we find all the words of the weapon name in the skill name
|
||||||
|
skills = skills.filter((s) => {
|
||||||
|
let skillName = s.name.toLowerCase().replace(" skill", "").trim()
|
||||||
|
let wName = weaponName.toLowerCase().trim()
|
||||||
|
let wWords = wName.split(" ")
|
||||||
|
for (let w of wWords) {
|
||||||
|
if (!skillName.includes(w)) {
|
||||||
|
return false
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return true
|
||||||
|
})
|
||||||
|
return skills
|
||||||
|
}
|
||||||
|
|
||||||
|
/* *************************************************/
|
||||||
|
async prepareRoll(rollType, rollKey, rollDice) {
|
||||||
console.log("Preparing roll", rollType, rollKey, rollDice)
|
console.log("Preparing roll", rollType, rollKey, rollDice)
|
||||||
let rollTarget
|
let rollTarget
|
||||||
switch (rollType) {
|
switch (rollType) {
|
||||||
@@ -89,7 +163,7 @@ export default class LethalFantasyActor extends Actor {
|
|||||||
formula: foundry.utils.duplicate(this.system.granted[rollKey]),
|
formula: foundry.utils.duplicate(this.system.granted[rollKey]),
|
||||||
rollKey: rollKey
|
rollKey: rollKey
|
||||||
}
|
}
|
||||||
if ( rollTarget.formula === "" || rollTarget.formula === undefined) {
|
if (rollTarget.formula === "" || rollTarget.formula === undefined) {
|
||||||
rollTarget.formula = 0
|
rollTarget.formula = 0
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
@@ -126,60 +200,64 @@ export default class LethalFantasyActor extends Actor {
|
|||||||
rollTarget.rollKey = rollKey
|
rollTarget.rollKey = rollKey
|
||||||
break
|
break
|
||||||
case "shield-roll": {
|
case "shield-roll": {
|
||||||
rollTarget = this.items.find((i) => i.type === "shield" && i.id === rollKey)
|
rollTarget = this.items.find((i) => i.type === "shield" && i.id === rollKey)
|
||||||
let shieldSkill = this.items.find((i) => i.type === "skill" && i.name.toLowerCase() === rollTarget.name.toLowerCase())
|
let shieldSkill = this.items.find((i) => i.type === "skill" && i.name.toLowerCase() === rollTarget.name.toLowerCase())
|
||||||
rollTarget.skill = shieldSkill
|
rollTarget.skill = shieldSkill
|
||||||
rollTarget.rollKey = rollKey
|
rollTarget.rollKey = rollKey
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case "weapon-damage-small":
|
case "weapon-damage-small":
|
||||||
case "weapon-damage-medium":
|
case "weapon-damage-medium":
|
||||||
case "weapon-attack":
|
case "weapon-attack":
|
||||||
case "weapon-defense": {
|
case "weapon-defense": {
|
||||||
let weapon = this.items.find((i) => i.type === "weapon" && i.id === rollKey)
|
let weapon = this.items.find((i) => i.type === "weapon" && i.id === rollKey)
|
||||||
let skill
|
let skill
|
||||||
let skills = this.items.filter((i) => i.type === "skill" && i.name.toLowerCase() === weapon.name.toLowerCase())
|
let skills = this.items.filter((i) => i.type === "skill" && i.system.category === "weapon" && i.name.toLowerCase() === weapon.name.toLowerCase())
|
||||||
|
if (skills.length > 0) {
|
||||||
|
skill = this.getBestWeaponClassSkill(skills, rollType, 1.0)
|
||||||
|
} else {
|
||||||
|
skills = this.fuzzyNameSearchWeaponSkills(weapon.name, weapon.system.weaponClass)
|
||||||
if (skills.length > 0) {
|
if (skills.length > 0) {
|
||||||
skill = this.getBestWeaponClassSkill(skills, rollType, 1.0)
|
skill = this.getBestWeaponClassSkill(skills, rollType, 1.0)
|
||||||
} else {
|
} else {
|
||||||
skills = this.items.filter((i) => i.type === "skill" && i.name.toLowerCase().replace(" skill", "") === weapon.name.toLowerCase())
|
skills = this.items.filter((i) => i.type === "skill" && i.system.category === "weapon" && i.system.weaponClass === weapon.system.weaponClass)
|
||||||
if (skills.length > 0) {
|
if (skills.length > 0) {
|
||||||
skill = this.getBestWeaponClassSkill(skills, rollType, 1.0)
|
skill = this.getBestWeaponClassSkill(skills, rollType, 0.5)
|
||||||
} else {
|
} else {
|
||||||
skills = this.items.filter((i) => i.type === "skill" && i.system.weaponClass === weapon.system.weaponClass)
|
skills = this.items.filter((i) => i.type === "skill" && i.system.category === "weapon" && i.system.weaponClass.includes(SYSTEM.WEAPON_CATEGORIES[weapon.system.weaponClass]))
|
||||||
if (skills.length > 0) {
|
if (skills.length > 0) {
|
||||||
skill = this.getBestWeaponClassSkill(skills, rollType, 0.5)
|
skill = this.getBestWeaponClassSkill(skills, rollType, 0.25)
|
||||||
} else {
|
} else {
|
||||||
skills = this.items.filter((i) => i.type === "skill" && i.system.weaponClass.includes(SYSTEM.WEAPON_CATEGORIES[weapon.system.weaponClass]))
|
ui.notifications.warn(game.i18n.localize("LETHALFANTASY.Notifications.skillNotFound"))
|
||||||
if (skills.length > 0) {
|
return
|
||||||
skill = this.getBestWeaponClassSkill(skills, rollType, 0.25)
|
|
||||||
} else {
|
|
||||||
ui.notifications.warn(game.i18n.localize("LETHALFANTASY.Notifications.skillNotFound"))
|
|
||||||
return
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (!weapon || !skill) {
|
|
||||||
console.error("Weapon or skill not found", weapon, skill)
|
|
||||||
ui.notifications.warn(game.i18n.localize("LETHALFANTASY.Notifications.skillNotFound"))
|
|
||||||
return
|
|
||||||
}
|
|
||||||
rollTarget = skill
|
|
||||||
rollTarget.weapon = weapon
|
|
||||||
rollTarget.weaponSkillModifier = skill.weaponSkillModifier
|
|
||||||
rollTarget.rollKey = rollKey
|
|
||||||
rollTarget.combat = foundry.utils.duplicate(this.system.combat)
|
|
||||||
if ( rollType === "weapon-damage-small" || rollType === "weapon-damage-medium") {
|
|
||||||
rollTarget.grantedDice = this.system.granted.damageDice
|
|
||||||
}
|
|
||||||
if ( rollType === "weapon-attack") {
|
|
||||||
rollTarget.grantedDice = this.system.granted.attackDice
|
|
||||||
}
|
|
||||||
if ( rollType === "weapon-defense") {
|
|
||||||
rollTarget.grantedDice = this.system.granted.defenseDice
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
if (!weapon || !skill) {
|
||||||
|
console.error("Weapon or skill not found", weapon, skill)
|
||||||
|
ui.notifications.warn(game.i18n.localize("LETHALFANTASY.Notifications.skillNotFound"))
|
||||||
|
return
|
||||||
|
}
|
||||||
|
// Créer un objet plain au lieu de modifier directement le skill
|
||||||
|
rollTarget = {
|
||||||
|
...skill,
|
||||||
|
weapon: weapon,
|
||||||
|
weaponSkillModifier: skill.weaponSkillModifier,
|
||||||
|
rollKey: rollKey,
|
||||||
|
combat: foundry.utils.duplicate(this.system.combat)
|
||||||
|
}
|
||||||
|
if (rollType === "weapon-damage-small" || rollType === "weapon-damage-medium") {
|
||||||
|
rollTarget.grantedDice = this.system.granted.damageDice
|
||||||
|
}
|
||||||
|
if (rollType === "weapon-attack") {
|
||||||
|
rollTarget.grantedDice = this.system.granted.attackDice
|
||||||
|
}
|
||||||
|
if (rollType === "weapon-defense") {
|
||||||
|
rollTarget.armorDefense = this.getArmorDefenseValue()
|
||||||
|
rollTarget.grantedDice = this.system.granted.defenseDice
|
||||||
|
}
|
||||||
|
}
|
||||||
break
|
break
|
||||||
default:
|
default:
|
||||||
ui.notifications.error(game.i18n.localize("LETHALFANTASY.Notifications.rollTypeNotFound") + String(rollType))
|
ui.notifications.error(game.i18n.localize("LETHALFANTASY.Notifications.rollTypeNotFound") + String(rollType))
|
||||||
|
|||||||
@@ -134,6 +134,7 @@ export default class LethalFantasyRoll extends Roll {
|
|||||||
let beyondSkill = false
|
let beyondSkill = false
|
||||||
let hasStaticModifier = false
|
let hasStaticModifier = false
|
||||||
let hasExplode = true
|
let hasExplode = true
|
||||||
|
let actor = game.actors.get(options.actorId)
|
||||||
|
|
||||||
if (options.rollType === "challenge" || options.rollType === "save") {
|
if (options.rollType === "challenge" || options.rollType === "save") {
|
||||||
options.rollName = game.i18n.localize(`LETHALFANTASY.Label.${options.rollTarget.rollKey}`)
|
options.rollName = game.i18n.localize(`LETHALFANTASY.Label.${options.rollTarget.rollKey}`)
|
||||||
@@ -209,7 +210,7 @@ export default class LethalFantasyRoll extends Roll {
|
|||||||
options.rollTarget.charModifier = options.rollTarget.combat.rangedAttackModifier
|
options.rollTarget.charModifier = options.rollTarget.combat.rangedAttackModifier
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
options.rollTarget.value = options.rollTarget.combat.defenseModifier + options.rollTarget.weaponSkillModifier + options.rollTarget.weapon.system.bonuses.defenseBonus
|
options.rollTarget.value = options.rollTarget.combat.defenseModifier + options.rollTarget.weaponSkillModifier + options.rollTarget.weapon.system.bonuses.defenseBonus + options.rollTarget.armorDefense
|
||||||
options.rollTarget.charModifier = options.rollTarget.combat.defenseModifier
|
options.rollTarget.charModifier = options.rollTarget.combat.defenseModifier
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -259,14 +260,17 @@ export default class LethalFantasyRoll extends Roll {
|
|||||||
|
|
||||||
} else if (options.rollType.includes("weapon-damage")) {
|
} else if (options.rollType.includes("weapon-damage")) {
|
||||||
options.rollName = options.rollTarget.name
|
options.rollName = options.rollTarget.name
|
||||||
|
options.isDamage = true
|
||||||
hasModifier = true
|
hasModifier = true
|
||||||
hasChangeDice = false
|
hasChangeDice = false
|
||||||
let damageBonus = (options.rollTarget.weapon.system.applyStrengthDamageBonus) ? options.rollTarget.combat.damageModifier : 0
|
let damageBonus = (options.rollTarget.weapon.system.applyStrengthDamageBonus) ? options.rollTarget.combat.damageModifier : 0
|
||||||
options.rollTarget.value = damageBonus + options.rollTarget.weaponSkillModifier + options.rollTarget.weapon.system.bonuses.damageBonus
|
options.rollTarget.value = damageBonus + options.rollTarget.weaponSkillModifier + options.rollTarget.weapon.system.bonuses.damageBonus
|
||||||
options.rollTarget.charModifier = damageBonus
|
options.rollTarget.charModifier = damageBonus
|
||||||
if (options.rollType.includes("small")) {
|
if (options.rollType.includes("small")) {
|
||||||
|
options.damageSmall = true
|
||||||
dice = options.rollTarget.weapon.system.damage.damageS
|
dice = options.rollTarget.weapon.system.damage.damageS
|
||||||
} else {
|
} else {
|
||||||
|
options.damageMedium = true
|
||||||
dice = options.rollTarget.weapon.system.damage.damageM
|
dice = options.rollTarget.weapon.system.damage.damageM
|
||||||
}
|
}
|
||||||
dice = dice.replace("E", "")
|
dice = dice.replace("E", "")
|
||||||
@@ -274,6 +278,7 @@ export default class LethalFantasyRoll extends Roll {
|
|||||||
|
|
||||||
} else if (options.rollType.includes("monster-damage")) {
|
} else if (options.rollType.includes("monster-damage")) {
|
||||||
options.rollName = options.rollTarget.name
|
options.rollName = options.rollTarget.name
|
||||||
|
options.isDamage = true
|
||||||
hasModifier = true
|
hasModifier = true
|
||||||
hasChangeDice = false
|
hasChangeDice = false
|
||||||
options.rollTarget.value = options.rollTarget.damageModifier
|
options.rollTarget.value = options.rollTarget.damageModifier
|
||||||
@@ -473,6 +478,9 @@ export default class LethalFantasyRoll extends Roll {
|
|||||||
actorImage: options.actorImage,
|
actorImage: options.actorImage,
|
||||||
rollMode: rollContext.visibility,
|
rollMode: rollContext.visibility,
|
||||||
hasTarget: options.hasTarget,
|
hasTarget: options.hasTarget,
|
||||||
|
isDamage: options.isDamage,
|
||||||
|
damageSmall: options.damageSmall,
|
||||||
|
damageMedium: options.damageMedium,
|
||||||
pointBlank,
|
pointBlank,
|
||||||
beyondSkill,
|
beyondSkill,
|
||||||
letItFly,
|
letItFly,
|
||||||
@@ -1122,6 +1130,39 @@ export default class LethalFantasyRoll extends Roll {
|
|||||||
* Generates the data required for rendering a roll chat card.
|
* Generates the data required for rendering a roll chat card.
|
||||||
*/
|
*/
|
||||||
async _getChatCardData(isPrivate) {
|
async _getChatCardData(isPrivate) {
|
||||||
|
// Générer la liste des combatants de la scène
|
||||||
|
let combatants = []
|
||||||
|
if (game?.combat?.combatants && this.rollData?.isDamage) {
|
||||||
|
for (let c of game.combat.combatants) {
|
||||||
|
if (c.actorId !== this.actorId) {
|
||||||
|
combatants.push({ id: c.id, name: c.name })
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Récupérer les informations de l'arme pour les attaques réussies
|
||||||
|
let weaponDamageOptions = null
|
||||||
|
console.log("Roll type:", this.type, "rollTarget:", this.rollTarget, "Has weapon:", !!this.rollTarget?.weapon)
|
||||||
|
if (this.type === "weapon-attack" && this.rollTarget?.weapon) {
|
||||||
|
const weapon = this.rollTarget.weapon
|
||||||
|
weaponDamageOptions = {
|
||||||
|
weaponId: weapon._id || weapon.id,
|
||||||
|
weaponName: weapon.name,
|
||||||
|
damageS: weapon.system?.damage?.damageS,
|
||||||
|
damageM: weapon.system?.damage?.damageM
|
||||||
|
}
|
||||||
|
console.log("Weapon damage options:", weaponDamageOptions)
|
||||||
|
} else if (this.type === "monster-attack" && this.rollTarget) {
|
||||||
|
weaponDamageOptions = {
|
||||||
|
weaponId: this.rollTarget.rollKey,
|
||||||
|
weaponName: this.rollTarget.name,
|
||||||
|
damageFormula: this.rollTarget.damageDice,
|
||||||
|
damageModifier: this.rollTarget.damageModifier,
|
||||||
|
isMonster: true
|
||||||
|
}
|
||||||
|
console.log("Monster damage options:", weaponDamageOptions)
|
||||||
|
}
|
||||||
|
|
||||||
const cardData = {
|
const cardData = {
|
||||||
css: [SYSTEM.id, "dice-roll"],
|
css: [SYSTEM.id, "dice-roll"],
|
||||||
data: this.data,
|
data: this.data,
|
||||||
@@ -1145,7 +1186,9 @@ export default class LethalFantasyRoll extends Roll {
|
|||||||
D30result: this.D30result,
|
D30result: this.D30result,
|
||||||
badResult: this.badResult,
|
badResult: this.badResult,
|
||||||
rollData: this.rollData,
|
rollData: this.rollData,
|
||||||
isPrivate: isPrivate
|
isPrivate: isPrivate,
|
||||||
|
combatants: combatants,
|
||||||
|
weaponDamageOptions: weaponDamageOptions
|
||||||
}
|
}
|
||||||
cardData.cssClass = cardData.css.join(" ")
|
cardData.cssClass = cardData.css.join(" ")
|
||||||
cardData.tooltip = isPrivate ? "" : await this.getTooltip()
|
cardData.tooltip = isPrivate ? "" : await this.getTooltip()
|
||||||
|
|||||||
@@ -120,6 +120,8 @@ export default class LethalFantasyCharacter extends foundry.abstract.TypeDataMod
|
|||||||
magicUser: new fields.BooleanField({ initial: false }),
|
magicUser: new fields.BooleanField({ initial: false }),
|
||||||
clericUser: new fields.BooleanField({ initial: false }),
|
clericUser: new fields.BooleanField({ initial: false }),
|
||||||
hpPerLevel: new fields.StringField({ required: true, nullable: false, initial: "" }),
|
hpPerLevel: new fields.StringField({ required: true, nullable: false, initial: "" }),
|
||||||
|
naturalDR: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
||||||
|
magicDR: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
||||||
})
|
})
|
||||||
|
|
||||||
schema.modifiers = new fields.SchemaField({
|
schema.modifiers = new fields.SchemaField({
|
||||||
|
|||||||
@@ -118,6 +118,9 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
|
|||||||
defenseModifier: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
defenseModifier: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
||||||
damageModifier: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
damageModifier: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
||||||
armorHitPoints: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
armorHitPoints: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
||||||
|
damageReduction: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
||||||
|
shieldDamageReduction: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
||||||
|
shieldDefenseDice: new fields.StringField({ required: true, nullable: false, initial: "d4" })
|
||||||
})
|
})
|
||||||
|
|
||||||
|
|
||||||
@@ -150,7 +153,7 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
|
|||||||
await roll.toMessage({}, { rollMode: roll.options.rollMode })
|
await roll.toMessage({}, { rollMode: roll.options.rollMode })
|
||||||
}
|
}
|
||||||
|
|
||||||
async prepareMonsterRoll(rollType, rollKey, rollDice = undefined, tokenId = undefined) {
|
async prepareMonsterRoll(rollType, rollKey, rollDice = undefined, tokenId = undefined, damageModifier = undefined) {
|
||||||
let rollTarget
|
let rollTarget
|
||||||
switch (rollType) {
|
switch (rollType) {
|
||||||
case "monster-attack":
|
case "monster-attack":
|
||||||
@@ -158,6 +161,10 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
|
|||||||
case "monster-damage":
|
case "monster-damage":
|
||||||
rollTarget = foundry.utils.duplicate(this.attacks[rollKey])
|
rollTarget = foundry.utils.duplicate(this.attacks[rollKey])
|
||||||
rollTarget.rollKey = rollKey
|
rollTarget.rollKey = rollKey
|
||||||
|
// Si damageModifier est fourni (depuis le chat), l'utiliser au lieu de celui de la fiche
|
||||||
|
if (damageModifier !== undefined && rollType === "monster-damage") {
|
||||||
|
rollTarget.damageModifier = damageModifier
|
||||||
|
}
|
||||||
break
|
break
|
||||||
case "monster-skill":
|
case "monster-skill":
|
||||||
rollTarget = foundry.utils.duplicate(this.resists[rollKey])
|
rollTarget = foundry.utils.duplicate(this.resists[rollKey])
|
||||||
@@ -168,6 +175,19 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
|
|||||||
rollTarget.rollKey = rollKey
|
rollTarget.rollKey = rollKey
|
||||||
rollTarget.rollDice = rollDice
|
rollTarget.rollDice = rollDice
|
||||||
break
|
break
|
||||||
|
case "shield-defense": {
|
||||||
|
// Lance directement le dé de défense du bouclier
|
||||||
|
const formula = rollDice || this.combat.shieldDefenseDice
|
||||||
|
const roll = new Roll(formula)
|
||||||
|
await roll.evaluate()
|
||||||
|
|
||||||
|
const flavor = game.i18n.localize("LETHALFANTASY.Label.shieldDefenseDice")
|
||||||
|
await roll.toMessage({
|
||||||
|
flavor,
|
||||||
|
speaker: ChatMessage.getSpeaker({ actor: this.parent })
|
||||||
|
})
|
||||||
|
return
|
||||||
|
}
|
||||||
case "weapon-damage-small":
|
case "weapon-damage-small":
|
||||||
case "weapon-damage-medium":
|
case "weapon-damage-medium":
|
||||||
case "weapon-attack":
|
case "weapon-attack":
|
||||||
@@ -210,13 +230,15 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
|
|||||||
break
|
break
|
||||||
default:
|
default:
|
||||||
ui.notifications.error(game.i18n.localize("LETHALFANTASY.Notifications.rollTypeNotFound") + String(rollType))
|
ui.notifications.error(game.i18n.localize("LETHALFANTASY.Notifications.rollTypeNotFound") + String(rollType))
|
||||||
break
|
return
|
||||||
}
|
}
|
||||||
|
|
||||||
// In all cases
|
// In all cases
|
||||||
rollTarget.tokenId = tokenId
|
if (rollTarget) {
|
||||||
console.log(rollTarget)
|
rollTarget.tokenId = tokenId
|
||||||
await this.roll(rollType, rollTarget)
|
console.log(rollTarget)
|
||||||
|
await this.roll(rollType, rollTarget)
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
async rollInitiative(combatId = undefined, combatantId = undefined) {
|
async rollInitiative(combatId = undefined, combatantId = undefined) {
|
||||||
|
|||||||
@@ -6,9 +6,10 @@ export default class LethalFantasyShield extends foundry.abstract.TypeDataModel
|
|||||||
const requiredInteger = { required: true, nullable: false, integer: true }
|
const requiredInteger = { required: true, nullable: false, integer: true }
|
||||||
|
|
||||||
schema.description = new fields.HTMLField({ required: true, textSearch: true })
|
schema.description = new fields.HTMLField({ required: true, textSearch: true })
|
||||||
schema.defense = new fields.StringField({required: true, initial: "d4", choices: SYSTEM.SHIELD_DEFENSE_DICE})
|
schema.defense = new fields.StringField({ required: true, initial: "d4", choices: SYSTEM.SHIELD_DEFENSE_DICE })
|
||||||
schema.movementreduction = new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 })
|
schema.movementreduction = new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 })
|
||||||
schema.hascover = new fields.BooleanField({ required: true, initial: false })
|
schema.hascover = new fields.BooleanField({ required: true, initial: false })
|
||||||
|
schema.damageReduction = new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 })
|
||||||
|
|
||||||
schema.standing = new fields.SchemaField({
|
schema.standing = new fields.SchemaField({
|
||||||
min: new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 }),
|
min: new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 }),
|
||||||
|
|||||||
168
module/utils.mjs
168
module/utils.mjs
@@ -22,43 +22,43 @@ export default class LethalFantasyUtils {
|
|||||||
static setHookListeners() {
|
static setHookListeners() {
|
||||||
|
|
||||||
Hooks.on('renderTokenHUD', async (hud, html, token) => {
|
Hooks.on('renderTokenHUD', async (hud, html, token) => {
|
||||||
const lossHPButton = await foundry.applications.handlebars.renderTemplate('systems/fvtt-lethal-fantasy/templates/loss-hp-hud.hbs', {} )
|
const lossHPButton = await foundry.applications.handlebars.renderTemplate('systems/fvtt-lethal-fantasy/templates/loss-hp-hud.hbs', {})
|
||||||
$(html).find('div.left').append(lossHPButton);
|
$(html).find('div.left').append(lossHPButton);
|
||||||
$(html).find('img.lethal-hp-loss-hud').click((event) => {
|
$(html).find('img.lethal-hp-loss-hud').click((event) => {
|
||||||
event.preventDefault();
|
event.preventDefault();
|
||||||
let hpMenu = $(html).find('.hp-loss-wrap')[0]
|
let hpMenu = $(html).find('.hp-loss-wrap')[0]
|
||||||
if (hpMenu.classList.contains("hp-loss-hud-disabled")) {
|
if (hpMenu.classList.contains("hp-loss-hud-disabled")) {
|
||||||
$(html).find('.hp-loss-wrap')[0].classList.add('hp-loss-hud-active');
|
$(html).find('.hp-loss-wrap')[0].classList.add('hp-loss-hud-active');
|
||||||
$(html).find('.hp-loss-wrap')[0].classList.remove('hp-loss-hud-disabled');
|
$(html).find('.hp-loss-wrap')[0].classList.remove('hp-loss-hud-disabled');
|
||||||
$(html).find('.hp-loss-wrap')[1].classList.add('hp-loss-hud-active');
|
$(html).find('.hp-loss-wrap')[1].classList.add('hp-loss-hud-active');
|
||||||
$(html).find('.hp-loss-wrap')[1].classList.remove('hp-loss-hud-disabled');
|
$(html).find('.hp-loss-wrap')[1].classList.remove('hp-loss-hud-disabled');
|
||||||
$(html).find('.hp-loss-wrap')[2].classList.add('hp-loss-hud-active');
|
$(html).find('.hp-loss-wrap')[2].classList.add('hp-loss-hud-active');
|
||||||
$(html).find('.hp-loss-wrap')[2].classList.remove('hp-loss-hud-disabled');
|
$(html).find('.hp-loss-wrap')[2].classList.remove('hp-loss-hud-disabled');
|
||||||
} else {
|
} else {
|
||||||
$(html).find('.hp-loss-wrap')[0].classList.remove('hp-loss-hud-active');
|
$(html).find('.hp-loss-wrap')[0].classList.remove('hp-loss-hud-active');
|
||||||
$(html).find('.hp-loss-wrap')[0].classList.add('hp-loss-hud-disabled');
|
$(html).find('.hp-loss-wrap')[0].classList.add('hp-loss-hud-disabled');
|
||||||
$(html).find('.hp-loss-wrap')[1].classList.remove('hp-loss-hud-active');
|
$(html).find('.hp-loss-wrap')[1].classList.remove('hp-loss-hud-active');
|
||||||
$(html).find('.hp-loss-wrap')[1].classList.add('hp-loss-hud-disabled');
|
$(html).find('.hp-loss-wrap')[1].classList.add('hp-loss-hud-disabled');
|
||||||
$(html).find('.hp-loss-wrap')[2].classList.remove('hp-loss-hud-active');
|
$(html).find('.hp-loss-wrap')[2].classList.remove('hp-loss-hud-active');
|
||||||
$(html).find('.hp-loss-wrap')[2].classList.add('hp-loss-hud-disabled');
|
$(html).find('.hp-loss-wrap')[2].classList.add('hp-loss-hud-disabled');
|
||||||
}
|
}
|
||||||
})
|
})
|
||||||
$(html).find('.loss-hp-hud-click').click((event) => {
|
$(html).find('.loss-hp-hud-click').click((event) => {
|
||||||
event.preventDefault();
|
event.preventDefault();
|
||||||
let hpLoss = event.currentTarget.dataset.hpValue;
|
let hpLoss = event.currentTarget.dataset.hpValue;
|
||||||
if (token) {
|
if (token) {
|
||||||
let tokenFull = canvas.tokens.placeables.find( t => t.id === token._id);
|
let tokenFull = canvas.tokens.placeables.find(t => t.id === token._id);
|
||||||
console.log(tokenFull, token)
|
console.log(tokenFull, token)
|
||||||
let actor = tokenFull.actor;
|
let actor = tokenFull.actor;
|
||||||
actor.applyDamage(Number(hpLoss));
|
actor.applyDamage(Number(hpLoss));
|
||||||
$(html).find('.hp-loss-wrap')[0].classList.remove('hp-loss-hud-active');
|
$(html).find('.hp-loss-wrap')[0].classList.remove('hp-loss-hud-active');
|
||||||
$(html).find('.hp-loss-wrap')[0].classList.add('hp-loss-hud-disabled');
|
$(html).find('.hp-loss-wrap')[0].classList.add('hp-loss-hud-disabled');
|
||||||
$(html).find('.hp-loss-wrap')[1].classList.remove('hp-loss-hud-active');
|
$(html).find('.hp-loss-wrap')[1].classList.remove('hp-loss-hud-active');
|
||||||
$(html).find('.hp-loss-wrap')[1].classList.add('hp-loss-hud-disabled');
|
$(html).find('.hp-loss-wrap')[1].classList.add('hp-loss-hud-disabled');
|
||||||
$(html).find('.hp-loss-wrap')[2].classList.remove('hp-loss-hud-active');
|
$(html).find('.hp-loss-wrap')[2].classList.remove('hp-loss-hud-active');
|
||||||
$(html).find('.hp-loss-wrap')[2].classList.add('hp-loss-hud-disabled');
|
$(html).find('.hp-loss-wrap')[2].classList.add('hp-loss-hud-disabled');
|
||||||
}
|
}
|
||||||
})
|
})
|
||||||
})
|
})
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -246,4 +246,100 @@ export default class LethalFantasyUtils {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
static async applyDamage(message, event) {
|
||||||
|
// Récupérer les données du message
|
||||||
|
let combatantId = event.currentTarget.dataset.combatantId
|
||||||
|
if (!combatantId || !game.combat) {
|
||||||
|
ui.notifications.error("No combatant selected")
|
||||||
|
return
|
||||||
|
}
|
||||||
|
|
||||||
|
let combatant = game.combat.combatants.get(combatantId)
|
||||||
|
if (!combatant) {
|
||||||
|
ui.notifications.error("Combatant not found")
|
||||||
|
return
|
||||||
|
}
|
||||||
|
|
||||||
|
let targetActor = combatant.token?.actor || game.actors.get(combatant.actorId)
|
||||||
|
if (!targetActor) {
|
||||||
|
ui.notifications.error("Target actor not found")
|
||||||
|
return
|
||||||
|
}
|
||||||
|
|
||||||
|
// Récupérer les données de dégâts du message
|
||||||
|
let damageTotal = message.rolls[0]?.total || 0
|
||||||
|
let weaponName = message.rolls[0]?.options?.rollName || "Unknown Weapon"
|
||||||
|
|
||||||
|
// Calculer les DR
|
||||||
|
let armorDR = targetActor.computeDamageReduction() || 0
|
||||||
|
let shieldDR = targetActor.getShieldDR() || 0
|
||||||
|
let totalDR = armorDR + shieldDR
|
||||||
|
|
||||||
|
// Créer le dialogue
|
||||||
|
const content = await foundry.applications.handlebars.renderTemplate(
|
||||||
|
"systems/fvtt-lethal-fantasy/templates/apply-damage-dialog.hbs",
|
||||||
|
{
|
||||||
|
targetName: targetActor.name,
|
||||||
|
weaponName: weaponName,
|
||||||
|
damageTotal: damageTotal,
|
||||||
|
armorDR: armorDR,
|
||||||
|
shieldDR: shieldDR,
|
||||||
|
totalDR: totalDR,
|
||||||
|
damageNoDR: damageTotal,
|
||||||
|
damageWithArmor: Math.max(0, damageTotal - armorDR),
|
||||||
|
damageWithAll: Math.max(0, damageTotal - totalDR)
|
||||||
|
}
|
||||||
|
)
|
||||||
|
|
||||||
|
const result = await foundry.applications.api.DialogV2.wait({
|
||||||
|
window: { title: "Apply Damage" },
|
||||||
|
classes: ["lethalfantasy"],
|
||||||
|
position: { width: 280 },
|
||||||
|
content,
|
||||||
|
buttons: [
|
||||||
|
{
|
||||||
|
action: "noDR",
|
||||||
|
label: "No DR",
|
||||||
|
callback: () => ({ drType: "none", damage: damageTotal })
|
||||||
|
},
|
||||||
|
{
|
||||||
|
action: "armorDR",
|
||||||
|
label: "With Armor DR",
|
||||||
|
callback: () => ({ drType: "armor", damage: Math.max(0, damageTotal - armorDR) })
|
||||||
|
},
|
||||||
|
{
|
||||||
|
action: "allDR",
|
||||||
|
label: "With Armor + Shield DR",
|
||||||
|
callback: () => ({ drType: "all", damage: Math.max(0, damageTotal - totalDR) })
|
||||||
|
},
|
||||||
|
{
|
||||||
|
action: "cancel",
|
||||||
|
label: "Cancel",
|
||||||
|
callback: () => null
|
||||||
|
}
|
||||||
|
],
|
||||||
|
rejectClose: false
|
||||||
|
})
|
||||||
|
|
||||||
|
if (result && result.damage !== undefined) {
|
||||||
|
await targetActor.applyDamage(-result.damage)
|
||||||
|
|
||||||
|
// Message de confirmation
|
||||||
|
let drText = ""
|
||||||
|
if (result.drType === "armor") {
|
||||||
|
drText = ` (Armor DR: ${armorDR})`
|
||||||
|
} else if (result.drType === "all") {
|
||||||
|
drText = ` (Total DR: ${totalDR})`
|
||||||
|
}
|
||||||
|
|
||||||
|
ChatMessage.create({
|
||||||
|
user: game.user.id,
|
||||||
|
speaker: { alias: targetActor.name },
|
||||||
|
rollMode: "gmroll",
|
||||||
|
content: `${targetActor.name} takes ${result.damage} damage${drText} from ${weaponName}`
|
||||||
|
})
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
Binary file not shown.
@@ -1 +1 @@
|
|||||||
MANIFEST-000436
|
MANIFEST-000477
|
||||||
|
|||||||
@@ -1,8 +1,8 @@
|
|||||||
2025/10/01-16:42:57.866432 7fc499ffb6c0 Recovering log #434
|
2025/12/19-14:37:50.298740 7f24377fe6c0 Recovering log #475
|
||||||
2025/10/01-16:42:57.877314 7fc499ffb6c0 Delete type=3 #432
|
2025/12/19-14:37:50.308335 7f24377fe6c0 Delete type=3 #473
|
||||||
2025/10/01-16:42:57.877388 7fc499ffb6c0 Delete type=0 #434
|
2025/12/19-14:37:50.308381 7f24377fe6c0 Delete type=0 #475
|
||||||
2025/10/01-17:11:30.188440 7fc497ff76c0 Level-0 table #439: started
|
2025/12/19-15:40:35.866244 7f2436ffd6c0 Level-0 table #480: started
|
||||||
2025/10/01-17:11:30.188469 7fc497ff76c0 Level-0 table #439: 0 bytes OK
|
2025/12/19-15:40:35.866281 7f2436ffd6c0 Level-0 table #480: 0 bytes OK
|
||||||
2025/10/01-17:11:30.194363 7fc497ff76c0 Delete type=0 #437
|
2025/12/19-15:40:35.872420 7f2436ffd6c0 Delete type=0 #478
|
||||||
2025/10/01-17:11:30.200618 7fc497ff76c0 Manual compaction at level-0 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zw9RQocTdz3HRjZK' @ 0 : 0; will stop at (end)
|
2025/12/19-15:40:35.879555 7f2436ffd6c0 Manual compaction at level-0 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zw9RQocTdz3HRjZK' @ 0 : 0; will stop at (end)
|
||||||
2025/10/01-17:11:30.200653 7fc497ff76c0 Manual compaction at level-1 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zw9RQocTdz3HRjZK' @ 0 : 0; will stop at (end)
|
2025/12/19-15:40:35.879588 7f2436ffd6c0 Manual compaction at level-1 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zw9RQocTdz3HRjZK' @ 0 : 0; will stop at (end)
|
||||||
|
|||||||
@@ -1,8 +1,8 @@
|
|||||||
2025/10/01-09:52:37.607891 7fc498ff96c0 Recovering log #430
|
2025/12/15-21:20:57.107042 7f17053ff6c0 Recovering log #471
|
||||||
2025/10/01-09:52:37.617656 7fc498ff96c0 Delete type=3 #428
|
2025/12/15-21:20:57.117492 7f17053ff6c0 Delete type=3 #469
|
||||||
2025/10/01-09:52:37.617728 7fc498ff96c0 Delete type=0 #430
|
2025/12/15-21:20:57.117544 7f17053ff6c0 Delete type=0 #471
|
||||||
2025/10/01-10:19:09.456857 7fc497ff76c0 Level-0 table #435: started
|
2025/12/15-22:37:50.650614 7f16eeffd6c0 Level-0 table #476: started
|
||||||
2025/10/01-10:19:09.456891 7fc497ff76c0 Level-0 table #435: 0 bytes OK
|
2025/12/15-22:37:50.650646 7f16eeffd6c0 Level-0 table #476: 0 bytes OK
|
||||||
2025/10/01-10:19:09.500293 7fc497ff76c0 Delete type=0 #433
|
2025/12/15-22:37:50.656552 7f16eeffd6c0 Delete type=0 #474
|
||||||
2025/10/01-10:19:09.675931 7fc497ff76c0 Manual compaction at level-0 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zw9RQocTdz3HRjZK' @ 0 : 0; will stop at (end)
|
2025/12/15-22:37:50.669781 7f16eeffd6c0 Manual compaction at level-0 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zw9RQocTdz3HRjZK' @ 0 : 0; will stop at (end)
|
||||||
2025/10/01-10:19:09.675968 7fc497ff76c0 Manual compaction at level-1 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zw9RQocTdz3HRjZK' @ 0 : 0; will stop at (end)
|
2025/12/15-22:37:50.669815 7f16eeffd6c0 Manual compaction at level-1 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zw9RQocTdz3HRjZK' @ 0 : 0; will stop at (end)
|
||||||
|
|||||||
Binary file not shown.
BIN
packs-system/lf-equipment/MANIFEST-000477
Normal file
BIN
packs-system/lf-equipment/MANIFEST-000477
Normal file
Binary file not shown.
BIN
packs-system/lf-gifts/000447.ldb
Normal file
BIN
packs-system/lf-gifts/000447.ldb
Normal file
Binary file not shown.
@@ -1 +1 @@
|
|||||||
MANIFEST-000436
|
MANIFEST-000476
|
||||||
|
|||||||
@@ -1,8 +1,8 @@
|
|||||||
2025/10/01-16:42:57.881962 7fc4987f86c0 Recovering log #434
|
2025/12/19-14:37:50.313071 7f2437fff6c0 Recovering log #474
|
||||||
2025/10/01-16:42:57.892761 7fc4987f86c0 Delete type=3 #432
|
2025/12/19-14:37:50.323320 7f2437fff6c0 Delete type=3 #472
|
||||||
2025/10/01-16:42:57.892833 7fc4987f86c0 Delete type=0 #434
|
2025/12/19-14:37:50.323373 7f2437fff6c0 Delete type=0 #474
|
||||||
2025/10/01-17:11:30.181134 7fc497ff76c0 Level-0 table #439: started
|
2025/12/19-15:40:35.872568 7f2436ffd6c0 Level-0 table #479: started
|
||||||
2025/10/01-17:11:30.181171 7fc497ff76c0 Level-0 table #439: 0 bytes OK
|
2025/12/19-15:40:35.872597 7f2436ffd6c0 Level-0 table #479: 0 bytes OK
|
||||||
2025/10/01-17:11:30.188327 7fc497ff76c0 Delete type=0 #437
|
2025/12/19-15:40:35.879415 7f2436ffd6c0 Delete type=0 #477
|
||||||
2025/10/01-17:11:30.200601 7fc497ff76c0 Manual compaction at level-0 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!zjvGljrLk5SshC9D' @ 0 : 0; will stop at (end)
|
2025/12/19-15:40:35.879563 7f2436ffd6c0 Manual compaction at level-0 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!x5gLtqlW4sdDmHTd' @ 0 : 0; will stop at (end)
|
||||||
2025/10/01-17:11:30.200645 7fc497ff76c0 Manual compaction at level-1 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!zjvGljrLk5SshC9D' @ 0 : 0; will stop at (end)
|
2025/12/19-15:40:35.879582 7f2436ffd6c0 Manual compaction at level-1 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!x5gLtqlW4sdDmHTd' @ 0 : 0; will stop at (end)
|
||||||
|
|||||||
@@ -1,8 +1,8 @@
|
|||||||
2025/10/01-09:52:37.622704 7fc4997fa6c0 Recovering log #430
|
2025/12/15-21:20:57.122365 7f16effff6c0 Recovering log #470
|
||||||
2025/10/01-09:52:37.632146 7fc4997fa6c0 Delete type=3 #428
|
2025/12/15-21:20:57.134320 7f16effff6c0 Delete type=3 #468
|
||||||
2025/10/01-09:52:37.632199 7fc4997fa6c0 Delete type=0 #430
|
2025/12/15-21:20:57.134393 7f16effff6c0 Delete type=0 #470
|
||||||
2025/10/01-10:19:09.736826 7fc497ff76c0 Level-0 table #435: started
|
2025/12/15-22:37:50.644221 7f16eeffd6c0 Level-0 table #475: started
|
||||||
2025/10/01-10:19:09.736857 7fc497ff76c0 Level-0 table #435: 0 bytes OK
|
2025/12/15-22:37:50.644288 7f16eeffd6c0 Level-0 table #475: 0 bytes OK
|
||||||
2025/10/01-10:19:09.782928 7fc497ff76c0 Delete type=0 #433
|
2025/12/15-22:37:50.650497 7f16eeffd6c0 Delete type=0 #473
|
||||||
2025/10/01-10:19:09.809673 7fc497ff76c0 Manual compaction at level-0 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!zjvGljrLk5SshC9D' @ 0 : 0; will stop at (end)
|
2025/12/15-22:37:50.669770 7f16eeffd6c0 Manual compaction at level-0 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!x5gLtqlW4sdDmHTd' @ 0 : 0; will stop at (end)
|
||||||
2025/10/01-10:19:09.809700 7fc497ff76c0 Manual compaction at level-1 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!zjvGljrLk5SshC9D' @ 0 : 0; will stop at (end)
|
2025/12/15-22:37:50.669829 7f16eeffd6c0 Manual compaction at level-1 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!x5gLtqlW4sdDmHTd' @ 0 : 0; will stop at (end)
|
||||||
|
|||||||
Binary file not shown.
BIN
packs-system/lf-gifts/MANIFEST-000476
Normal file
BIN
packs-system/lf-gifts/MANIFEST-000476
Normal file
Binary file not shown.
Binary file not shown.
@@ -1 +1 @@
|
|||||||
MANIFEST-000436
|
MANIFEST-000478
|
||||||
|
|||||||
@@ -1,8 +1,8 @@
|
|||||||
2025/10/01-16:42:57.852986 7fc498ff96c0 Recovering log #434
|
2025/12/19-14:37:50.285216 7f244c9fe6c0 Recovering log #476
|
||||||
2025/10/01-16:42:57.862534 7fc498ff96c0 Delete type=3 #432
|
2025/12/19-14:37:50.295747 7f244c9fe6c0 Delete type=3 #474
|
||||||
2025/10/01-16:42:57.862603 7fc498ff96c0 Delete type=0 #434
|
2025/12/19-14:37:50.295805 7f244c9fe6c0 Delete type=0 #476
|
||||||
2025/10/01-17:11:30.174361 7fc497ff76c0 Level-0 table #439: started
|
2025/12/19-15:40:35.852984 7f2436ffd6c0 Level-0 table #481: started
|
||||||
2025/10/01-17:11:30.174817 7fc497ff76c0 Level-0 table #439: 0 bytes OK
|
2025/12/19-15:40:35.853042 7f2436ffd6c0 Level-0 table #481: 0 bytes OK
|
||||||
2025/10/01-17:11:30.181000 7fc497ff76c0 Delete type=0 #437
|
2025/12/19-15:40:35.859968 7f2436ffd6c0 Delete type=0 #479
|
||||||
2025/10/01-17:11:30.200584 7fc497ff76c0 Manual compaction at level-0 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)
|
2025/12/19-15:40:35.879535 7f2436ffd6c0 Manual compaction at level-0 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)
|
||||||
2025/10/01-17:11:30.200638 7fc497ff76c0 Manual compaction at level-1 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)
|
2025/12/19-15:40:35.879576 7f2436ffd6c0 Manual compaction at level-1 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)
|
||||||
|
|||||||
@@ -1,8 +1,8 @@
|
|||||||
2025/10/01-09:52:37.593230 7fc4987f86c0 Recovering log #430
|
2025/12/15-21:20:57.092288 7f16ef7fe6c0 Recovering log #472
|
||||||
2025/10/01-09:52:37.603848 7fc4987f86c0 Delete type=3 #428
|
2025/12/15-21:20:57.103016 7f16ef7fe6c0 Delete type=3 #470
|
||||||
2025/10/01-09:52:37.603909 7fc4987f86c0 Delete type=0 #430
|
2025/12/15-21:20:57.103072 7f16ef7fe6c0 Delete type=0 #472
|
||||||
2025/10/01-10:19:09.418020 7fc497ff76c0 Level-0 table #435: started
|
2025/12/15-22:37:50.663349 7f16eeffd6c0 Level-0 table #477: started
|
||||||
2025/10/01-10:19:09.418055 7fc497ff76c0 Level-0 table #435: 0 bytes OK
|
2025/12/15-22:37:50.663375 7f16eeffd6c0 Level-0 table #477: 0 bytes OK
|
||||||
2025/10/01-10:19:09.456709 7fc497ff76c0 Delete type=0 #433
|
2025/12/15-22:37:50.669678 7f16eeffd6c0 Delete type=0 #475
|
||||||
2025/10/01-10:19:09.675920 7fc497ff76c0 Manual compaction at level-0 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)
|
2025/12/15-22:37:50.669808 7f16eeffd6c0 Manual compaction at level-0 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)
|
||||||
2025/10/01-10:19:09.675962 7fc497ff76c0 Manual compaction at level-1 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)
|
2025/12/15-22:37:50.669842 7f16eeffd6c0 Manual compaction at level-1 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)
|
||||||
|
|||||||
Binary file not shown.
BIN
packs-system/lf-skills/MANIFEST-000478
Normal file
BIN
packs-system/lf-skills/MANIFEST-000478
Normal file
Binary file not shown.
@@ -1 +1 @@
|
|||||||
MANIFEST-000136
|
MANIFEST-000176
|
||||||
|
|||||||
@@ -1,8 +1,8 @@
|
|||||||
2025/10/01-16:42:57.908006 7fc4997fa6c0 Recovering log #134
|
2025/12/19-14:37:50.338179 7f244d1ff6c0 Recovering log #174
|
||||||
2025/10/01-16:42:57.919602 7fc4997fa6c0 Delete type=3 #132
|
2025/12/19-14:37:50.348596 7f244d1ff6c0 Delete type=3 #172
|
||||||
2025/10/01-16:42:57.919658 7fc4997fa6c0 Delete type=0 #134
|
2025/12/19-14:37:50.348672 7f244d1ff6c0 Delete type=0 #174
|
||||||
2025/10/01-17:11:30.207352 7fc497ff76c0 Level-0 table #139: started
|
2025/12/19-15:40:35.860117 7f2436ffd6c0 Level-0 table #179: started
|
||||||
2025/10/01-17:11:30.207416 7fc497ff76c0 Level-0 table #139: 0 bytes OK
|
2025/12/19-15:40:35.860149 7f2436ffd6c0 Level-0 table #179: 0 bytes OK
|
||||||
2025/10/01-17:11:30.214221 7fc497ff76c0 Delete type=0 #137
|
2025/12/19-15:40:35.866102 7f2436ffd6c0 Delete type=0 #177
|
||||||
2025/10/01-17:11:30.239177 7fc497ff76c0 Manual compaction at level-0 from '!folders!37mu4dxsSuftlnmP' @ 72057594037927935 : 1 .. '!items!zKOpU34oLziGJW6y' @ 0 : 0; will stop at (end)
|
2025/12/19-15:40:35.879546 7f2436ffd6c0 Manual compaction at level-0 from '!folders!37mu4dxsSuftlnmP' @ 72057594037927935 : 1 .. '!items!zKOpU34oLziGJW6y' @ 0 : 0; will stop at (end)
|
||||||
2025/10/01-17:11:30.278471 7fc497ff76c0 Manual compaction at level-1 from '!folders!37mu4dxsSuftlnmP' @ 72057594037927935 : 1 .. '!items!zKOpU34oLziGJW6y' @ 0 : 0; will stop at (end)
|
2025/12/19-15:40:35.879569 7f2436ffd6c0 Manual compaction at level-1 from '!folders!37mu4dxsSuftlnmP' @ 72057594037927935 : 1 .. '!items!zKOpU34oLziGJW6y' @ 0 : 0; will stop at (end)
|
||||||
|
|||||||
@@ -1,8 +1,8 @@
|
|||||||
2025/10/01-09:52:37.648603 7fc498ff96c0 Recovering log #130
|
2025/12/15-21:20:57.154335 7f1704bfe6c0 Recovering log #170
|
||||||
2025/10/01-09:52:37.658051 7fc498ff96c0 Delete type=3 #128
|
2025/12/15-21:20:57.164315 7f1704bfe6c0 Delete type=3 #168
|
||||||
2025/10/01-09:52:37.658136 7fc498ff96c0 Delete type=0 #130
|
2025/12/15-21:20:57.164371 7f1704bfe6c0 Delete type=0 #170
|
||||||
2025/10/01-10:19:09.381699 7fc497ff76c0 Level-0 table #135: started
|
2025/12/15-22:37:50.692660 7f16eeffd6c0 Level-0 table #175: started
|
||||||
2025/10/01-10:19:09.381742 7fc497ff76c0 Level-0 table #135: 0 bytes OK
|
2025/12/15-22:37:50.692695 7f16eeffd6c0 Level-0 table #175: 0 bytes OK
|
||||||
2025/10/01-10:19:09.417885 7fc497ff76c0 Delete type=0 #133
|
2025/12/15-22:37:50.698767 7f16eeffd6c0 Delete type=0 #173
|
||||||
2025/10/01-10:19:09.675902 7fc497ff76c0 Manual compaction at level-0 from '!folders!37mu4dxsSuftlnmP' @ 72057594037927935 : 1 .. '!items!zKOpU34oLziGJW6y' @ 0 : 0; will stop at (end)
|
2025/12/15-22:37:50.710785 7f16eeffd6c0 Manual compaction at level-0 from '!folders!37mu4dxsSuftlnmP' @ 72057594037927935 : 1 .. '!items!zKOpU34oLziGJW6y' @ 0 : 0; will stop at (end)
|
||||||
2025/10/01-10:19:09.675956 7fc497ff76c0 Manual compaction at level-1 from '!folders!37mu4dxsSuftlnmP' @ 72057594037927935 : 1 .. '!items!zKOpU34oLziGJW6y' @ 0 : 0; will stop at (end)
|
2025/12/15-22:37:50.710818 7f16eeffd6c0 Manual compaction at level-1 from '!folders!37mu4dxsSuftlnmP' @ 72057594037927935 : 1 .. '!items!zKOpU34oLziGJW6y' @ 0 : 0; will stop at (end)
|
||||||
|
|||||||
Binary file not shown.
@@ -1 +1 @@
|
|||||||
MANIFEST-000435
|
MANIFEST-000475
|
||||||
|
|||||||
@@ -1,8 +1,8 @@
|
|||||||
2025/10/01-16:42:57.895507 7fc498ff96c0 Recovering log #433
|
2025/12/19-14:37:50.326173 7f244c9fe6c0 Recovering log #473
|
||||||
2025/10/01-16:42:57.905329 7fc498ff96c0 Delete type=3 #431
|
2025/12/19-14:37:50.335692 7f244c9fe6c0 Delete type=3 #471
|
||||||
2025/10/01-16:42:57.905405 7fc498ff96c0 Delete type=0 #433
|
2025/12/19-14:37:50.335763 7f244c9fe6c0 Delete type=0 #473
|
||||||
2025/10/01-17:11:30.194475 7fc497ff76c0 Level-0 table #438: started
|
2025/12/19-15:40:35.879641 7f2436ffd6c0 Level-0 table #478: started
|
||||||
2025/10/01-17:11:30.194505 7fc497ff76c0 Level-0 table #438: 0 bytes OK
|
2025/12/19-15:40:35.879661 7f2436ffd6c0 Level-0 table #478: 0 bytes OK
|
||||||
2025/10/01-17:11:30.200450 7fc497ff76c0 Delete type=0 #436
|
2025/12/19-15:40:35.886005 7f2436ffd6c0 Delete type=0 #476
|
||||||
2025/10/01-17:11:30.200628 7fc497ff76c0 Manual compaction at level-0 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)
|
2025/12/19-15:40:35.909027 7f2436ffd6c0 Manual compaction at level-0 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)
|
||||||
2025/10/01-17:11:30.200661 7fc497ff76c0 Manual compaction at level-1 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)
|
2025/12/19-15:40:35.927361 7f2436ffd6c0 Manual compaction at level-1 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)
|
||||||
|
|||||||
@@ -1,8 +1,8 @@
|
|||||||
2025/10/01-09:52:37.634817 7fc4987f86c0 Recovering log #429
|
2025/12/15-21:20:57.138258 7f16ef7fe6c0 Recovering log #469
|
||||||
2025/10/01-09:52:37.645670 7fc4987f86c0 Delete type=3 #427
|
2025/12/15-21:20:57.151734 7f16ef7fe6c0 Delete type=3 #467
|
||||||
2025/10/01-09:52:37.645745 7fc4987f86c0 Delete type=0 #429
|
2025/12/15-21:20:57.151800 7f16ef7fe6c0 Delete type=0 #469
|
||||||
2025/10/01-10:19:09.704901 7fc497ff76c0 Level-0 table #434: started
|
2025/12/15-22:37:50.656644 7f16eeffd6c0 Level-0 table #474: started
|
||||||
2025/10/01-10:19:09.704973 7fc497ff76c0 Level-0 table #434: 0 bytes OK
|
2025/12/15-22:37:50.656668 7f16eeffd6c0 Level-0 table #474: 0 bytes OK
|
||||||
2025/10/01-10:19:09.736698 7fc497ff76c0 Delete type=0 #432
|
2025/12/15-22:37:50.663254 7f16eeffd6c0 Delete type=0 #472
|
||||||
2025/10/01-10:19:09.809658 7fc497ff76c0 Manual compaction at level-0 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)
|
2025/12/15-22:37:50.669789 7f16eeffd6c0 Manual compaction at level-0 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)
|
||||||
2025/10/01-10:19:09.809691 7fc497ff76c0 Manual compaction at level-1 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)
|
2025/12/15-22:37:50.669836 7f16eeffd6c0 Manual compaction at level-1 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)
|
||||||
|
|||||||
Binary file not shown.
@@ -1,33 +1,34 @@
|
|||||||
&.fortune {
|
&.fortune {
|
||||||
img {
|
img {
|
||||||
border: 0px;
|
border: 0px;
|
||||||
}
|
}
|
||||||
.intro-chat {
|
.intro-chat {
|
||||||
border-radius: 20px;
|
border-radius: 20px;
|
||||||
display: flex;
|
display: flex;
|
||||||
flex-direction: row;
|
flex-direction: row;
|
||||||
.intro-img {
|
.intro-img {
|
||||||
padding: 5px;
|
padding: 5px;
|
||||||
width: 80px;
|
width: 80px;
|
||||||
align-self: center;
|
align-self: center;
|
||||||
}
|
}
|
||||||
.intro-right {
|
.intro-right {
|
||||||
display: flex;
|
display: flex;
|
||||||
flex-direction: column;
|
flex-direction: column;
|
||||||
.introText {
|
.introText {
|
||||||
font-family: var(--font-secondary);
|
font-family: var(--font-secondary);
|
||||||
font-size: calc(var(--font-size-standard) * 1.2);
|
font-size: calc(var(--font-size-standard) * 1.2);
|
||||||
width: 210px;
|
width: 210px;
|
||||||
text-align: center;
|
text-align: center;
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
.button.control, .fortune-accepted {
|
|
||||||
display: flex;
|
|
||||||
justify-content: center;
|
|
||||||
align-items: center;
|
|
||||||
font-size: calc(var(--font-size-standard) * 1.3);
|
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
.button.control,
|
||||||
|
.fortune-accepted {
|
||||||
|
display: flex;
|
||||||
|
justify-content: center;
|
||||||
|
align-items: center;
|
||||||
|
font-size: calc(var(--font-size-standard) * 1.3);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
&.ask-roll {
|
&.ask-roll {
|
||||||
@@ -37,4 +38,4 @@
|
|||||||
justify-content: center;
|
justify-content: center;
|
||||||
font-family: var(--font-secondary);
|
font-family: var(--font-secondary);
|
||||||
font-size: calc(var(--font-size-standard) * 1.2);
|
font-size: calc(var(--font-size-standard) * 1.2);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -25,7 +25,6 @@
|
|||||||
gap: 10px;
|
gap: 10px;
|
||||||
flex: 1;
|
flex: 1;
|
||||||
|
|
||||||
|
|
||||||
.monster-hp {
|
.monster-hp {
|
||||||
display: flex;
|
display: flex;
|
||||||
gap: 4px;
|
gap: 4px;
|
||||||
@@ -46,7 +45,7 @@
|
|||||||
min-width: 2.2rem;
|
min-width: 2.2rem;
|
||||||
max-width: 2.2rem;
|
max-width: 2.2rem;
|
||||||
margin-left: 4px;
|
margin-left: 4px;
|
||||||
font-size: calc(var(--font-size-standard) * 1.0);
|
font-size: calc(var(--font-size-standard) * 1);
|
||||||
}
|
}
|
||||||
.character-hp-max {
|
.character-hp-max {
|
||||||
clear: both;
|
clear: both;
|
||||||
@@ -58,7 +57,7 @@
|
|||||||
input {
|
input {
|
||||||
width: 3.2rem;
|
width: 3.2rem;
|
||||||
text-align: center;
|
text-align: center;
|
||||||
font-size: calc(var(--font-size-standard) * 1.0);
|
font-size: calc(var(--font-size-standard) * 1);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -121,9 +120,11 @@
|
|||||||
flex: 1;
|
flex: 1;
|
||||||
|
|
||||||
.monster-skill {
|
.monster-skill {
|
||||||
display: flex;
|
display: grid;
|
||||||
|
grid-template-columns: repeat(3, auto 2.5rem);
|
||||||
|
gap: 0.5rem;
|
||||||
align-items: center;
|
align-items: center;
|
||||||
margin-right: 0.5rem;
|
|
||||||
.rollable:hover,
|
.rollable:hover,
|
||||||
.rollable:focus {
|
.rollable:focus {
|
||||||
text-shadow: 0 0 8px var(--color-shadow-primary);
|
text-shadow: 0 0 8px var(--color-shadow-primary);
|
||||||
@@ -134,12 +135,9 @@
|
|||||||
max-width: 2.5rem;
|
max-width: 2.5rem;
|
||||||
}
|
}
|
||||||
.name {
|
.name {
|
||||||
flex: 1;
|
|
||||||
min-width: 3.2rem;
|
|
||||||
margin-left: 4px;
|
margin-left: 4px;
|
||||||
}
|
}
|
||||||
.form-group {
|
.form-group {
|
||||||
flex: 1;
|
|
||||||
padding-left: 4px;
|
padding-left: 4px;
|
||||||
.form-fields {
|
.form-fields {
|
||||||
flex: none;
|
flex: none;
|
||||||
@@ -157,8 +155,9 @@
|
|||||||
|
|
||||||
.monster-movement {
|
.monster-movement {
|
||||||
display: flex;
|
display: flex;
|
||||||
align-items: center;
|
flex-direction: column;
|
||||||
margin-right: 0.5rem;
|
gap: 4px;
|
||||||
|
|
||||||
.rollable:hover,
|
.rollable:hover,
|
||||||
.rollable:focus {
|
.rollable:focus {
|
||||||
text-shadow: 0 0 8px var(--color-shadow-primary);
|
text-shadow: 0 0 8px var(--color-shadow-primary);
|
||||||
@@ -252,7 +251,7 @@
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
.tab.monster-skills .main-div{
|
.tab.monster-skills .main-div {
|
||||||
display: grid;
|
display: grid;
|
||||||
grid-template-columns: 1fr;
|
grid-template-columns: 1fr;
|
||||||
legend {
|
legend {
|
||||||
|
|||||||
193
styles/roll.less
193
styles/roll.less
@@ -7,6 +7,65 @@
|
|||||||
border-color: var(--color-dark-6);
|
border-color: var(--color-dark-6);
|
||||||
color: var(--color-dark-2);
|
color: var(--color-dark-2);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
.apply-damage-dialog {
|
||||||
|
.dialog-content {
|
||||||
|
padding: 6px;
|
||||||
|
font-size: calc(var(--font-size-standard) * 1);
|
||||||
|
|
||||||
|
.header {
|
||||||
|
text-align: center;
|
||||||
|
padding: 4px;
|
||||||
|
margin-bottom: 6px;
|
||||||
|
background-color: rgba(0, 0, 0, 0.1);
|
||||||
|
border-radius: 3px;
|
||||||
|
}
|
||||||
|
|
||||||
|
.damage-summary {
|
||||||
|
display: flex;
|
||||||
|
justify-content: space-between;
|
||||||
|
align-items: center;
|
||||||
|
padding: 4px 6px;
|
||||||
|
margin-bottom: 6px;
|
||||||
|
background-color: rgba(139, 0, 0, 0.1);
|
||||||
|
border-radius: 3px;
|
||||||
|
|
||||||
|
.damage-value {
|
||||||
|
color: var(--color-level-error);
|
||||||
|
font-size: calc(var(--font-size-standard) * 1.2);
|
||||||
|
font-weight: bold;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
.dr-summary {
|
||||||
|
display: flex;
|
||||||
|
justify-content: space-around;
|
||||||
|
gap: 4px;
|
||||||
|
padding: 3px;
|
||||||
|
margin-bottom: 6px;
|
||||||
|
font-size: calc(var(--font-size-standard) * 0.85);
|
||||||
|
background-color: rgba(0, 0, 0, 0.05);
|
||||||
|
border-radius: 3px;
|
||||||
|
}
|
||||||
|
|
||||||
|
.damage-options {
|
||||||
|
.option-line {
|
||||||
|
display: flex;
|
||||||
|
justify-content: space-between;
|
||||||
|
align-items: center;
|
||||||
|
padding: 3px 6px;
|
||||||
|
margin: 2px 0;
|
||||||
|
background-color: rgba(0, 0, 0, 0.05);
|
||||||
|
border-radius: 3px;
|
||||||
|
|
||||||
|
strong {
|
||||||
|
color: var(--color-dark-1);
|
||||||
|
font-size: calc(var(--font-size-standard) * 1.05);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
.lethalfantasy-roll-dialog {
|
.lethalfantasy-roll-dialog {
|
||||||
@@ -59,9 +118,14 @@
|
|||||||
|
|
||||||
.dialog-form {
|
.dialog-form {
|
||||||
.form-footer {
|
.form-footer {
|
||||||
|
padding: 4px;
|
||||||
|
gap: 4px;
|
||||||
button {
|
button {
|
||||||
min-width: 14rem;
|
min-width: 8rem;
|
||||||
min-height: 3.2rem;
|
min-height: 2rem;
|
||||||
|
padding: 2px 6px;
|
||||||
|
margin: 0;
|
||||||
|
font-size: calc(var(--font-size-standard) * 0.9);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -156,4 +220,129 @@
|
|||||||
font-size: calc(var(--font-size-standard) * 1);
|
font-size: calc(var(--font-size-standard) * 1);
|
||||||
text-shadow: 0 0 10px var(--color-shadow-primary);
|
text-shadow: 0 0 10px var(--color-shadow-primary);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
.damage-buttons {
|
||||||
|
width: 100%;
|
||||||
|
padding: 8px;
|
||||||
|
margin-top: 8px;
|
||||||
|
|
||||||
|
.damage-buttons-title {
|
||||||
|
font-weight: bold;
|
||||||
|
margin-bottom: 8px;
|
||||||
|
font-size: calc(var(--font-size-standard) * 0.95);
|
||||||
|
text-align: center;
|
||||||
|
}
|
||||||
|
|
||||||
|
.damage-buttons-grid {
|
||||||
|
display: grid;
|
||||||
|
grid-template-columns: repeat(2, 1fr);
|
||||||
|
gap: 6px;
|
||||||
|
padding: 8px;
|
||||||
|
background-color: rgba(0, 0, 0, 0.1);
|
||||||
|
border-radius: 5px;
|
||||||
|
|
||||||
|
&.monster-damage {
|
||||||
|
grid-template-columns: 1fr;
|
||||||
|
justify-items: center;
|
||||||
|
}
|
||||||
|
|
||||||
|
.damage-roll-btn {
|
||||||
|
padding: 6px 10px;
|
||||||
|
background: linear-gradient(to bottom, #8b4513 0%, #6b3410 100%);
|
||||||
|
border: 1px solid #4b2408;
|
||||||
|
box-shadow: 0 2px 4px rgba(0, 0, 0, 0.3);
|
||||||
|
color: #f0f0e0;
|
||||||
|
cursor: pointer;
|
||||||
|
border-radius: 4px;
|
||||||
|
font-size: calc(var(--font-size-standard) * 0.85);
|
||||||
|
font-weight: 500;
|
||||||
|
text-align: center;
|
||||||
|
transition: all 0.2s ease;
|
||||||
|
display: flex;
|
||||||
|
align-items: center;
|
||||||
|
justify-content: center;
|
||||||
|
gap: 4px;
|
||||||
|
|
||||||
|
i {
|
||||||
|
font-size: calc(var(--font-size-standard) * 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
&:hover {
|
||||||
|
background: linear-gradient(to bottom, #9b5523 0%, #7b4420 100%);
|
||||||
|
box-shadow: 0 3px 6px rgba(0, 0, 0, 0.4);
|
||||||
|
transform: translateY(-1px);
|
||||||
|
border-color: #5b3418;
|
||||||
|
}
|
||||||
|
|
||||||
|
&:active {
|
||||||
|
transform: translateY(0);
|
||||||
|
box-shadow: 0 1px 2px rgba(0, 0, 0, 0.3);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
.damage-result {
|
||||||
|
width: 100%;
|
||||||
|
padding: 8px;
|
||||||
|
|
||||||
|
ul {
|
||||||
|
padding: 0;
|
||||||
|
margin: 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
.li-apply-wounds {
|
||||||
|
list-style: none;
|
||||||
|
margin-top: 10px;
|
||||||
|
padding: 0;
|
||||||
|
display: none;
|
||||||
|
|
||||||
|
> div:first-child {
|
||||||
|
font-weight: bold;
|
||||||
|
margin-bottom: 8px;
|
||||||
|
font-size: calc(var(--font-size-standard) * 0.95);
|
||||||
|
text-align: center;
|
||||||
|
}
|
||||||
|
|
||||||
|
.combatants-grid {
|
||||||
|
display: grid;
|
||||||
|
grid-template-columns: repeat(2, 1fr);
|
||||||
|
gap: 6px;
|
||||||
|
margin-top: 5px;
|
||||||
|
padding: 8px;
|
||||||
|
background-color: rgba(0, 0, 0, 0.1);
|
||||||
|
border-radius: 5px;
|
||||||
|
|
||||||
|
.apply-wounds-btn {
|
||||||
|
padding: 6px 10px;
|
||||||
|
background: linear-gradient(to bottom, #5a5850 0%, #4b4a44 100%);
|
||||||
|
border: 1px solid #2b2a24;
|
||||||
|
box-shadow: 0 2px 4px rgba(0, 0, 0, 0.3);
|
||||||
|
color: #f0f0e0;
|
||||||
|
cursor: pointer;
|
||||||
|
border-radius: 4px;
|
||||||
|
font-size: calc(var(--font-size-standard) * 0.85);
|
||||||
|
font-weight: 500;
|
||||||
|
text-align: center;
|
||||||
|
transition: all 0.2s ease;
|
||||||
|
white-space: nowrap;
|
||||||
|
overflow: hidden;
|
||||||
|
text-overflow: ellipsis;
|
||||||
|
max-width: 100%;
|
||||||
|
|
||||||
|
&:hover {
|
||||||
|
background: linear-gradient(to bottom, #6a6860 0%, #5a5850 100%);
|
||||||
|
box-shadow: 0 3px 6px rgba(0, 0, 0, 0.4);
|
||||||
|
transform: translateY(-1px);
|
||||||
|
border-color: #3b3a34;
|
||||||
|
}
|
||||||
|
|
||||||
|
&:active {
|
||||||
|
transform: translateY(0);
|
||||||
|
box-shadow: 0 1px 2px rgba(0, 0, 0, 0.3);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
37
templates/apply-damage-dialog.hbs
Normal file
37
templates/apply-damage-dialog.hbs
Normal file
@@ -0,0 +1,37 @@
|
|||||||
|
<div class="apply-damage-dialog">
|
||||||
|
<div class="dialog-content">
|
||||||
|
<div class="header">
|
||||||
|
<strong>{{targetName}}</strong>
|
||||||
|
-
|
||||||
|
{{weaponName}}
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<div class="damage-summary">
|
||||||
|
<span class="label">{{localize
|
||||||
|
"LETHALFANTASY.Dialog.totalDamage"
|
||||||
|
}}:</span>
|
||||||
|
<span class="damage-value">{{damageTotal}}</span>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<div class="dr-summary">
|
||||||
|
<span>{{localize "LETHALFANTASY.Dialog.armorDR"}}: {{armorDR}}</span>
|
||||||
|
<span>{{localize "LETHALFANTASY.Dialog.shieldDR"}}: {{shieldDR}}</span>
|
||||||
|
<span class="total">DR: <strong>{{totalDR}}</strong></span>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<div class="damage-options">
|
||||||
|
<div class="option-line">
|
||||||
|
<span>{{localize "LETHALFANTASY.Dialog.noDR"}}</span>
|
||||||
|
<strong>{{damageNoDR}}</strong>
|
||||||
|
</div>
|
||||||
|
<div class="option-line">
|
||||||
|
<span>{{localize "LETHALFANTASY.Dialog.withArmor"}}</span>
|
||||||
|
<strong>{{damageWithArmor}}</strong>
|
||||||
|
</div>
|
||||||
|
<div class="option-line">
|
||||||
|
<span>{{localize "LETHALFANTASY.Dialog.withAll"}}</span>
|
||||||
|
<strong>{{damageWithAll}}</strong>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
@@ -1,97 +1,180 @@
|
|||||||
<section class="tab character-{{tab.id}} {{tab.cssClass}}" data-tab="{{tab.id}}" data-group="{{tab.group}}">
|
<section
|
||||||
|
class="tab character-{{tab.id}} {{tab.cssClass}}"
|
||||||
|
data-tab="{{tab.id}}"
|
||||||
|
data-group="{{tab.group}}"
|
||||||
|
>
|
||||||
<div class="main-div">
|
<div class="main-div">
|
||||||
|
|
||||||
<fieldset>
|
<fieldset>
|
||||||
<legend>{{localize "LETHALFANTASY.Label.biodata"}}</legend>
|
<legend>{{localize "LETHALFANTASY.Label.biodata"}}</legend>
|
||||||
<div class="biodata">
|
<div class="biodata">
|
||||||
<div class="biodata-elem">
|
<div class="biodata-elem">
|
||||||
<span class="name">Class</span>
|
<span class="name">Class</span>
|
||||||
{{formInput systemFields.biodata.fields.class value=system.biodata.class }}
|
{{formInput
|
||||||
</div>
|
systemFields.biodata.fields.class
|
||||||
<div class="biodata-elem">
|
value=system.biodata.class
|
||||||
<span class="name">Level</span>
|
}}
|
||||||
{{formInput systemFields.biodata.fields.level value=system.biodata.level }}
|
</div>
|
||||||
</div>
|
<div class="biodata-elem">
|
||||||
<div class="biodata-elem">
|
<span class="name">Level</span>
|
||||||
<span class="name">Mortal</span>
|
{{formInput
|
||||||
{{formInput systemFields.biodata.fields.mortal value=system.biodata.mortal }}
|
systemFields.biodata.fields.level
|
||||||
</div>
|
value=system.biodata.level
|
||||||
<div class="biodata-elem">
|
}}
|
||||||
<span class="name">Alignment</span>
|
</div>
|
||||||
{{formInput systemFields.biodata.fields.alignment value=system.biodata.alignment }}
|
<div class="biodata-elem">
|
||||||
</div>
|
<span class="name">Mortal</span>
|
||||||
<div class="biodata-elem">
|
{{formInput
|
||||||
<span class="name">Age</span>
|
systemFields.biodata.fields.mortal
|
||||||
{{formInput systemFields.biodata.fields.age value=system.biodata.age }}
|
value=system.biodata.mortal
|
||||||
</div>
|
}}
|
||||||
<div class="biodata-elem">
|
</div>
|
||||||
<span class="name">Height</span>
|
<div class="biodata-elem">
|
||||||
{{formInput systemFields.biodata.fields.height value=system.biodata.height }}
|
<span class="name">Alignment</span>
|
||||||
</div>
|
{{formInput
|
||||||
<div class="biodata-elem">
|
systemFields.biodata.fields.alignment
|
||||||
<span class="name">Weight</span>
|
value=system.biodata.alignment
|
||||||
{{formInput systemFields.biodata.fields.weight value=system.biodata.weight }}
|
}}
|
||||||
</div>
|
</div>
|
||||||
<div class="biodata-elem">
|
<div class="biodata-elem">
|
||||||
<span class="name">Eyes</span>
|
<span class="name">Age</span>
|
||||||
{{formInput systemFields.biodata.fields.eyes value=system.biodata.eyes }}
|
{{formInput systemFields.biodata.fields.age value=system.biodata.age}}
|
||||||
</div>
|
</div>
|
||||||
<div class="biodata-elem">
|
<div class="biodata-elem">
|
||||||
<span class="name">Hair</span>
|
<span class="name">Height</span>
|
||||||
{{formInput systemFields.biodata.fields.hair value=system.biodata.hair }}
|
{{formInput
|
||||||
</div>
|
systemFields.biodata.fields.height
|
||||||
<div class="biodata-elem">
|
value=system.biodata.height
|
||||||
<span class="name">Dev. Points (Total)</span>
|
}}
|
||||||
{{formInput systemFields.developmentPoints.fields.total value=system.developmentPoints.total }}
|
</div>
|
||||||
</div>
|
<div class="biodata-elem">
|
||||||
<div class="biodata-elem">
|
<span class="name">Weight</span>
|
||||||
<span class="name">Dev. Points (Rem.)</span>
|
{{formInput
|
||||||
{{formInput systemFields.developmentPoints.fields.remaining value=system.developmentPoints.remaining }}
|
systemFields.biodata.fields.weight
|
||||||
</div>
|
value=system.biodata.weight
|
||||||
<div class="biodata-elem">
|
}}
|
||||||
<span class="name">Magic User</span>
|
</div>
|
||||||
{{formInput systemFields.biodata.fields.magicUser value=system.biodata.magicUser }}
|
<div class="biodata-elem">
|
||||||
</div>
|
<span class="name">Eyes</span>
|
||||||
<div class="biodata-elem">
|
{{formInput
|
||||||
<span class="name">Cleric User</span>
|
systemFields.biodata.fields.eyes
|
||||||
{{formInput systemFields.biodata.fields.clericUser value=system.biodata.clericUser }}
|
value=system.biodata.eyes
|
||||||
</div>
|
}}
|
||||||
<div class="biodata-elem">
|
</div>
|
||||||
<span class="name">Save bonus (1/5levels)</span>
|
<div class="biodata-elem">
|
||||||
{{formInput systemFields.modifiers.fields.saveModifier value=system.modifiers.saveModifier disabled=true}}
|
<span class="name">Hair</span>
|
||||||
</div>
|
{{formInput
|
||||||
|
systemFields.biodata.fields.hair
|
||||||
|
value=system.biodata.hair
|
||||||
|
}}
|
||||||
|
</div>
|
||||||
|
<div class="biodata-elem">
|
||||||
|
<span class="name">Dev. Points (Total)</span>
|
||||||
|
{{formInput
|
||||||
|
systemFields.developmentPoints.fields.total
|
||||||
|
value=system.developmentPoints.total
|
||||||
|
}}
|
||||||
|
</div>
|
||||||
|
<div class="biodata-elem">
|
||||||
|
<span class="name">Dev. Points (Rem.)</span>
|
||||||
|
{{formInput
|
||||||
|
systemFields.developmentPoints.fields.remaining
|
||||||
|
value=system.developmentPoints.remaining
|
||||||
|
}}
|
||||||
|
</div>
|
||||||
|
<div class="biodata-elem">
|
||||||
|
<span class="name">Magic User</span>
|
||||||
|
{{formInput
|
||||||
|
systemFields.biodata.fields.magicUser
|
||||||
|
value=system.biodata.magicUser
|
||||||
|
}}
|
||||||
|
</div>
|
||||||
|
<div class="biodata-elem">
|
||||||
|
<span class="name">Cleric User</span>
|
||||||
|
{{formInput
|
||||||
|
systemFields.biodata.fields.clericUser
|
||||||
|
value=system.biodata.clericUser
|
||||||
|
}}
|
||||||
|
</div>
|
||||||
|
<div class="biodata-elem">
|
||||||
|
<span class="name">Save bonus (1/5levels)</span>
|
||||||
|
{{formInput
|
||||||
|
systemFields.modifiers.fields.saveModifier
|
||||||
|
value=system.modifiers.saveModifier
|
||||||
|
disabled=true
|
||||||
|
}}
|
||||||
|
</div>
|
||||||
|
|
||||||
{{#if system.biodata.magicUser}}
|
{{#if system.biodata.magicUser}}
|
||||||
<div class="biodata-elem">
|
<div class="biodata-elem">
|
||||||
<span class="name">Spell bonus (1/5levels)</span>
|
<span class="name">Spell bonus (1/5levels)</span>
|
||||||
{{formInput systemFields.modifiers.fields.levelSpellModifier value=system.modifiers.levelSpellModifier disabled=true}}
|
{{formInput
|
||||||
</div>
|
systemFields.modifiers.fields.levelSpellModifier
|
||||||
{{/if}}
|
value=system.modifiers.levelSpellModifier
|
||||||
{{#if system.biodata.clericUser}}
|
disabled=true
|
||||||
<div class="biodata-elem">
|
}}
|
||||||
<span class="name">Miracle bonus (1/5levels)</span>
|
</div>
|
||||||
{{formInput systemFields.modifiers.fields.levelMiracleModifier value=system.modifiers.levelMiracleModifier disabled=true}}
|
{{/if}}
|
||||||
</div>
|
{{#if system.biodata.clericUser}}
|
||||||
{{/if}}
|
<div class="biodata-elem">
|
||||||
|
<span class="name">Miracle bonus (1/5levels)</span>
|
||||||
|
{{formInput
|
||||||
|
systemFields.modifiers.fields.levelMiracleModifier
|
||||||
|
value=system.modifiers.levelMiracleModifier
|
||||||
|
disabled=true
|
||||||
|
}}
|
||||||
|
</div>
|
||||||
|
{{/if}}
|
||||||
|
|
||||||
<div class="biodata-elem">
|
<div class="biodata-elem">
|
||||||
<span class="name">Last HD roll</span>
|
<span class="name">Last HD roll</span>
|
||||||
{{formInput systemFields.biodata.fields.hpPerLevel value=system.biodata.hpPerLevel disabled=true}}
|
{{formInput
|
||||||
</div>
|
systemFields.biodata.fields.hpPerLevel
|
||||||
|
value=system.biodata.hpPerLevel
|
||||||
|
disabled=isPlayMode
|
||||||
|
}}
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<div class="biodata-elem">
|
||||||
|
<span class="name">Natural DR</span>
|
||||||
|
{{formInput
|
||||||
|
systemFields.biodata.fields.naturalDR
|
||||||
|
value=system.biodata.naturalDR
|
||||||
|
disabled=isPlayMode
|
||||||
|
}}
|
||||||
|
</div>
|
||||||
|
|
||||||
</div>
|
<div class="biodata-elem">
|
||||||
</fieldset>
|
<span class="name">Magical DR</span>
|
||||||
|
{{formInput
|
||||||
|
systemFields.biodata.fields.magicDR
|
||||||
|
value=system.biodata.magicDR
|
||||||
|
disabled=isPlayMode
|
||||||
|
}}
|
||||||
|
</div>
|
||||||
|
|
||||||
<fieldset>
|
</fieldset>
|
||||||
<legend>{{localize "LETHALFANTASY.Label.description"}}</legend>
|
|
||||||
{{formInput systemFields.description enriched=enrichedDescription value=system.description name="system.description"
|
|
||||||
toggled=true}}
|
|
||||||
</fieldset>
|
|
||||||
|
|
||||||
<fieldset>
|
<fieldset>
|
||||||
<legend>{{localize "LETHALFANTASY.Label.notes"}}</legend>
|
<legend>{{localize "LETHALFANTASY.Label.description"}}</legend>
|
||||||
{{formInput systemFields.notes enriched=enrichedNotes value=system.notes name="system.notes" toggled=true}}
|
{{formInput
|
||||||
</fieldset>
|
systemFields.description
|
||||||
|
enriched=enrichedDescription
|
||||||
|
value=system.description
|
||||||
|
name="system.description"
|
||||||
|
toggled=true
|
||||||
|
}}
|
||||||
|
</fieldset>
|
||||||
|
|
||||||
|
<fieldset>
|
||||||
|
<legend>{{localize "LETHALFANTASY.Label.notes"}}</legend>
|
||||||
|
{{formInput
|
||||||
|
systemFields.notes
|
||||||
|
enriched=enrichedNotes
|
||||||
|
value=system.notes
|
||||||
|
name="system.notes"
|
||||||
|
toggled=true
|
||||||
|
}}
|
||||||
|
</fieldset>
|
||||||
</div>
|
</div>
|
||||||
</section>
|
</section>
|
||||||
@@ -120,6 +120,7 @@
|
|||||||
<div class="item-detail" data-tooltip="Maximum movement">{{item.system.maximumMovement}}</div>
|
<div class="item-detail" data-tooltip="Maximum movement">{{item.system.maximumMovement}}</div>
|
||||||
<div class="item-detail" data-tooltip="HP">{{item.system.hp}}</div>
|
<div class="item-detail" data-tooltip="HP">{{item.system.hp}}</div>
|
||||||
<div class="item-detail" data-tooltip="Damage Reduction">{{item.system.damageReduction}}</div>
|
<div class="item-detail" data-tooltip="Damage Reduction">{{item.system.damageReduction}}</div>
|
||||||
|
<div class="item-detail" data-tooltip={{#if item.system.equipped}}"Equipped"{{else}}"Not Equipped"{{/if}}>{{#if item.system.equipped}}<i class="fas fa-check"></i>{{else}}<i class="fas fa-times"></i>{{/if}}</div>
|
||||||
<div class="controls">
|
<div class="controls">
|
||||||
<a data-tooltip="{{localize 'LETHALFANTASY.Edit'}}" data-action="edit" data-item-id="{{item.id}}"
|
<a data-tooltip="{{localize 'LETHALFANTASY.Edit'}}" data-action="edit" data-item-id="{{item.id}}"
|
||||||
data-item-uuid="{{item.uuid}}"><i class="fas fa-edit"></i></a>
|
data-item-uuid="{{item.uuid}}"><i class="fas fa-edit"></i></a>
|
||||||
@@ -149,7 +150,7 @@
|
|||||||
</div>
|
</div>
|
||||||
<div class="item-detail" data-tooltip="Movement reduction">{{item.system.movementreduction}}</div>
|
<div class="item-detail" data-tooltip="Movement reduction">{{item.system.movementreduction}}</div>
|
||||||
<div class="item-detail" data-tooltip="Has cover">{{#if item.system.hascover}}Cover{{/if}}</div>
|
<div class="item-detail" data-tooltip="Has cover">{{#if item.system.hascover}}Cover{{/if}}</div>
|
||||||
|
<div class="item-detail" data-tooltip={{#if item.system.equipped}}"Equipped"{{else}}"Not Equipped"{{/if}}>{{#if item.system.equipped}}<i class="fas fa-check"></i>{{else}}<i class="fas fa-times"></i>{{/if}}</div>
|
||||||
<div class="controls">
|
<div class="controls">
|
||||||
<a data-tooltip="{{localize 'LETHALFANTASY.Edit'}}" data-action="edit" data-item-id="{{item.id}}"
|
<a data-tooltip="{{localize 'LETHALFANTASY.Edit'}}" data-action="edit" data-item-id="{{item.id}}"
|
||||||
data-item-uuid="{{item.uuid}}"><i class="fas fa-edit"></i></a>
|
data-item-uuid="{{item.uuid}}"><i class="fas fa-edit"></i></a>
|
||||||
|
|||||||
@@ -1,4 +1,6 @@
|
|||||||
<section class="character-main character-main-{{ifThen isPlayMode 'play' 'edit'}}">
|
<section
|
||||||
|
class="character-main character-main-{{ifThen isPlayMode 'play' 'edit'}}"
|
||||||
|
>
|
||||||
{{log "character-main" this}}
|
{{log "character-main" this}}
|
||||||
|
|
||||||
<fieldset>
|
<fieldset>
|
||||||
@@ -6,99 +8,189 @@
|
|||||||
<div class="character-pc character-pc-{{ifThen isPlayMode 'play' 'edit'}}">
|
<div class="character-pc character-pc-{{ifThen isPlayMode 'play' 'edit'}}">
|
||||||
<div class="character-left">
|
<div class="character-left">
|
||||||
<div class="character-left-image">
|
<div class="character-left-image">
|
||||||
<img class="character-img" src="{{actor.img}}" data-edit="img" data-action="editImage"
|
<img
|
||||||
data-tooltip="{{actor.name}}" />
|
class="character-img"
|
||||||
|
src="{{actor.img}}"
|
||||||
|
data-edit="img"
|
||||||
|
data-action="editImage"
|
||||||
|
data-tooltip="{{actor.name}}"
|
||||||
|
/>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
<fieldset class="">
|
<fieldset class="">
|
||||||
<div class="flexrow character-hp">
|
<div class="flexrow character-hp">
|
||||||
<span class="name">{{localize "LETHALFANTASY.Label.HP"}}</span>
|
<span class="name">{{localize "LETHALFANTASY.Label.HP"}}</span>
|
||||||
{{formInput systemFields.hp.fields.value value=system.hp.value disabled=isPlayMode
|
{{formInput
|
||||||
classes="character-hp-value"}}
|
systemFields.hp.fields.value
|
||||||
|
value=system.hp.value
|
||||||
|
disabled=isPlayMode
|
||||||
|
classes="character-hp-value"
|
||||||
|
}}
|
||||||
/
|
/
|
||||||
{{formInput systemFields.hp.fields.max value=system.hp.max disabled=isPlayMode
|
{{formInput
|
||||||
classes="character-hp-value"}}
|
systemFields.hp.fields.max
|
||||||
|
value=system.hp.max
|
||||||
|
disabled=isPlayMode
|
||||||
|
classes="character-hp-value"
|
||||||
|
}}
|
||||||
</div>
|
</div>
|
||||||
<div class="flexrow character-hp">
|
<div class="flexrow character-hp">
|
||||||
<span class="name">{{localize "LETHALFANTASY.Label.grit"}}</span>
|
<span class="name">{{localize "LETHALFANTASY.Label.grit"}}</span>
|
||||||
{{formInput systemFields.grit.fields.current value=system.grit.current disabled=isPlayMode
|
{{formInput
|
||||||
classes="character-hp"}}
|
systemFields.grit.fields.current
|
||||||
|
value=system.grit.current
|
||||||
|
disabled=isPlayMode
|
||||||
|
classes="character-hp"
|
||||||
|
}}
|
||||||
<span class="name">{{localize "LETHALFANTASY.Label.earned"}}</span>
|
<span class="name">{{localize "LETHALFANTASY.Label.earned"}}</span>
|
||||||
{{formInput systemFields.grit.fields.earned value=system.grit.earned disabled=isPlayMode
|
{{formInput
|
||||||
classes="character-hp"}}
|
systemFields.grit.fields.earned
|
||||||
|
value=system.grit.earned
|
||||||
|
disabled=isPlayMode
|
||||||
|
classes="character-hp"
|
||||||
|
}}
|
||||||
</div>
|
</div>
|
||||||
<div class="flexrow character-hp">
|
<div class="flexrow character-hp">
|
||||||
<span class="name">{{localize "LETHALFANTASY.Label.luck"}}</span>
|
<span class="name">{{localize "LETHALFANTASY.Label.luck"}}</span>
|
||||||
{{formInput systemFields.luck.fields.current value=system.luck.current disabled=isPlayMode
|
{{formInput
|
||||||
classes="character-hp"}}
|
systemFields.luck.fields.current
|
||||||
|
value=system.luck.current
|
||||||
|
disabled=isPlayMode
|
||||||
|
classes="character-hp"
|
||||||
|
}}
|
||||||
<span class="name">{{localize "LETHALFANTASY.Label.earned"}}</span>
|
<span class="name">{{localize "LETHALFANTASY.Label.earned"}}</span>
|
||||||
{{formInput systemFields.luck.fields.earned value=system.luck.earned disabled=isPlayMode
|
{{formInput
|
||||||
classes="character-hp"}}
|
systemFields.luck.fields.earned
|
||||||
|
value=system.luck.earned
|
||||||
|
disabled=isPlayMode
|
||||||
|
classes="character-hp"
|
||||||
|
}}
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
<div class="flexrow ">
|
<div class="flexrow">
|
||||||
<span class="">{{localize "LETHALFANTASY.Label.damageResistanceShort"}}</span>
|
<span class="" data-tooltip="Damage reduction">{{localize
|
||||||
{{formInput systemFields.hp.fields.damageResistance value=system.hp.fields.damageResistance
|
"LETHALFANTASY.Label.damageResistanceShort"
|
||||||
disabled=isPlayMode classes="character-hp"}}
|
}}
|
||||||
</div>
|
</span>
|
||||||
|
<input
|
||||||
|
type="text"
|
||||||
|
class="character-damage-reduction"
|
||||||
|
data-tooltip="DR (armor+natural+magical)"
|
||||||
|
disabled
|
||||||
|
value={{damageReduction}}
|
||||||
|
/>
|
||||||
|
<input
|
||||||
|
type="text"
|
||||||
|
class="character-damage-reduction"
|
||||||
|
data-tooltip="DR (shield)"
|
||||||
|
disabled
|
||||||
|
value={{damageReductionShield}}
|
||||||
|
/>
|
||||||
|
|
||||||
|
</div>
|
||||||
|
|
||||||
</fieldset>
|
</fieldset>
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
<div class="character-right">
|
<div class="character-right">
|
||||||
<div class="character-name">
|
<div class="character-name">
|
||||||
{{formInput fields.name value=source.name rootId=partId disabled=isPlayMode}}
|
{{formInput
|
||||||
<a class="control" data-action="toggleSheet" data-tooltip="LETHALFANTASY.ToggleSheet"
|
fields.name
|
||||||
data-tooltip-direction="UP">
|
value=source.name
|
||||||
|
rootId=partId
|
||||||
|
disabled=isPlayMode
|
||||||
|
}}
|
||||||
|
<a
|
||||||
|
class="control"
|
||||||
|
data-action="toggleSheet"
|
||||||
|
data-tooltip="LETHALFANTASY.ToggleSheet"
|
||||||
|
data-tooltip-direction="UP"
|
||||||
|
>
|
||||||
<i class="fa-solid fa-user-{{ifThen isPlayMode 'lock' 'pen'}}"></i>
|
<i class="fa-solid fa-user-{{ifThen isPlayMode 'lock' 'pen'}}"></i>
|
||||||
</a>
|
</a>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
<fieldset class="character-characteristics character-characteristics-{{ifThen isPlayMode 'play' 'edit'}}">
|
<fieldset
|
||||||
|
class="character-characteristics character-characteristics-{{ifThen
|
||||||
|
isPlayMode
|
||||||
|
'play'
|
||||||
|
'edit'
|
||||||
|
}}"
|
||||||
|
>
|
||||||
<legend>{{localize "LETHALFANTASY.Label.Saves"}}</legend>
|
<legend>{{localize "LETHALFANTASY.Label.Saves"}}</legend>
|
||||||
<div class="character-saves">
|
<div class="character-saves">
|
||||||
<div class="character-save">
|
<div class="character-save">
|
||||||
<span class="name"><a class="rollable" data-roll-type="save" data-roll-key="will"><i
|
<span class="name"><a
|
||||||
class="lf-roll-small fa-solid fa-dice-d20"></i>
|
class="rollable"
|
||||||
|
data-roll-type="save"
|
||||||
|
data-roll-key="will"
|
||||||
|
><i class="lf-roll-small fa-solid fa-dice-d20"></i>
|
||||||
{{localize "LETHALFANTASY.Label.saves.will"}}
|
{{localize "LETHALFANTASY.Label.saves.will"}}
|
||||||
</a></span>
|
</a></span>
|
||||||
{{formField systemFields.saves.fields.will.fields.value value=system.saves.will.value disabled=true}}
|
{{formField
|
||||||
|
systemFields.saves.fields.will.fields.value
|
||||||
|
value=system.saves.will.value
|
||||||
|
disabled=true
|
||||||
|
}}
|
||||||
<span class="name">
|
<span class="name">
|
||||||
<a class="rollable" data-roll-type="save" data-roll-key="dodge"><i
|
<a
|
||||||
class="lf-roll-small fa-solid fa-dice-d20"></i>
|
class="rollable"
|
||||||
|
data-roll-type="save"
|
||||||
|
data-roll-key="dodge"
|
||||||
|
><i class="lf-roll-small fa-solid fa-dice-d20"></i>
|
||||||
{{localize "LETHALFANTASY.Label.saves.dodge"}}
|
{{localize "LETHALFANTASY.Label.saves.dodge"}}
|
||||||
</a>
|
</a>
|
||||||
</span>
|
</span>
|
||||||
{{formField systemFields.saves.fields.dodge.fields.value value=system.saves.dodge.value
|
{{formField
|
||||||
disabled=true}}
|
systemFields.saves.fields.dodge.fields.value
|
||||||
|
value=system.saves.dodge.value
|
||||||
|
disabled=true
|
||||||
|
}}
|
||||||
<span class="name">
|
<span class="name">
|
||||||
<a class="rollable" data-roll-type="save" data-roll-key="toughness"><i
|
<a
|
||||||
class="lf-roll-small fa-solid fa-dice-d20"></i>
|
class="rollable"
|
||||||
|
data-roll-type="save"
|
||||||
|
data-roll-key="toughness"
|
||||||
|
><i class="lf-roll-small fa-solid fa-dice-d20"></i>
|
||||||
{{localize "LETHALFANTASY.Label.saves.toughness"}}
|
{{localize "LETHALFANTASY.Label.saves.toughness"}}
|
||||||
</a>
|
</a>
|
||||||
</span>
|
</span>
|
||||||
{{formField systemFields.saves.fields.toughness.fields.value value=system.saves.toughness.value
|
{{formField
|
||||||
disabled=true}}
|
systemFields.saves.fields.toughness.fields.value
|
||||||
|
value=system.saves.toughness.value
|
||||||
|
disabled=true
|
||||||
|
}}
|
||||||
</div>
|
</div>
|
||||||
<div class="character-save">
|
<div class="character-save">
|
||||||
<span class="name">
|
<span class="name">
|
||||||
<a class="rollable" data-roll-type="save" data-roll-key="contagion"><i
|
<a
|
||||||
class="lf-roll-small fa-solid fa-dice-d20"></i>
|
class="rollable"
|
||||||
|
data-roll-type="save"
|
||||||
|
data-roll-key="contagion"
|
||||||
|
><i class="lf-roll-small fa-solid fa-dice-d20"></i>
|
||||||
{{localize "LETHALFANTASY.Label.saves.contagion"}}
|
{{localize "LETHALFANTASY.Label.saves.contagion"}}
|
||||||
</a>
|
</a>
|
||||||
</span>
|
</span>
|
||||||
{{formField systemFields.saves.fields.contagion.fields.value value=system.saves.contagion.value
|
{{formField
|
||||||
disabled=true}}
|
systemFields.saves.fields.contagion.fields.value
|
||||||
|
value=system.saves.contagion.value
|
||||||
|
disabled=true
|
||||||
|
}}
|
||||||
|
|
||||||
<span class="name">
|
<span class="name">
|
||||||
<a class="rollable" data-roll-type="save" data-roll-key="poison"><i
|
<a
|
||||||
class="lf-roll-small fa-solid fa-dice-d20"></i>
|
class="rollable"
|
||||||
|
data-roll-type="save"
|
||||||
|
data-roll-key="poison"
|
||||||
|
><i class="lf-roll-small fa-solid fa-dice-d20"></i>
|
||||||
{{localize "LETHALFANTASY.Label.saves.poison"}}
|
{{localize "LETHALFANTASY.Label.saves.poison"}}
|
||||||
</a>
|
</a>
|
||||||
</span>
|
</span>
|
||||||
{{formField systemFields.saves.fields.poison.fields.value value=system.saves.poison.value
|
{{formField
|
||||||
disabled=true }}
|
systemFields.saves.fields.poison.fields.value
|
||||||
|
value=system.saves.poison.value
|
||||||
|
disabled=true
|
||||||
|
}}
|
||||||
|
|
||||||
<!--
|
<!--
|
||||||
<span class="name-pain">
|
<span class="name-pain">
|
||||||
@@ -125,51 +217,124 @@
|
|||||||
</div>
|
</div>
|
||||||
</fieldset>
|
</fieldset>
|
||||||
|
|
||||||
<fieldset class="character-characteristics character-characteristics-{{ifThen isPlayMode 'play' 'edit'}}">
|
<fieldset
|
||||||
|
class="character-characteristics character-characteristics-{{ifThen
|
||||||
|
isPlayMode
|
||||||
|
'play'
|
||||||
|
'edit'
|
||||||
|
}}"
|
||||||
|
>
|
||||||
<legend>{{localize "LETHALFANTASY.Label.Challenges"}}</legend>
|
<legend>{{localize "LETHALFANTASY.Label.Challenges"}}</legend>
|
||||||
<div class="character-challenges">
|
<div class="character-challenges">
|
||||||
<div class="character-challenge">
|
<div class="character-challenge">
|
||||||
<span class="name"><a class="rollable" data-roll-type="challenge" data-roll-key="str"><i
|
<span class="name"><a
|
||||||
class="lf-roll-small fa-solid fa-dice-d20"></i>{{localize
|
class="rollable"
|
||||||
"LETHALFANTASY.Label.challenges.strength"}}</a></span>
|
data-roll-type="challenge"
|
||||||
{{formField systemFields.challenges.fields.str.fields.value value=system.challenges.str.value
|
data-roll-key="str"
|
||||||
disabled=true
|
><i class="lf-roll-small fa-solid fa-dice-d20"></i>{{localize
|
||||||
|
"LETHALFANTASY.Label.challenges.strength"
|
||||||
|
}}</a></span>
|
||||||
|
{{formField
|
||||||
|
systemFields.challenges.fields.str.fields.value
|
||||||
|
value=system.challenges.str.value
|
||||||
|
disabled=true
|
||||||
}}
|
}}
|
||||||
<span class="name"><a class="rollable" data-roll-type="challenge" data-roll-key="agility"><i
|
<span class="name"><a
|
||||||
class="lf-roll-small fa-solid fa-dice-d20"></i>{{localize
|
class="rollable"
|
||||||
"LETHALFANTASY.Label.challenges.agility"}}</a></span>
|
data-roll-type="challenge"
|
||||||
{{formField systemFields.challenges.fields.agility.fields.value value=system.challenges.agility.value
|
data-roll-key="agility"
|
||||||
disabled=true
|
><i class="lf-roll-small fa-solid fa-dice-d20"></i>{{localize
|
||||||
|
"LETHALFANTASY.Label.challenges.agility"
|
||||||
|
}}</a></span>
|
||||||
|
{{formField
|
||||||
|
systemFields.challenges.fields.agility.fields.value
|
||||||
|
value=system.challenges.agility.value
|
||||||
|
disabled=true
|
||||||
|
}}
|
||||||
|
<span class="name"><a
|
||||||
|
class="rollable"
|
||||||
|
data-roll-type="challenge"
|
||||||
|
data-roll-key="dying"
|
||||||
|
><i class="lf-roll-small fa-solid fa-dice-d20"></i>{{localize
|
||||||
|
"LETHALFANTASY.Label.challenges.dying"
|
||||||
|
}}</a></span>
|
||||||
|
{{formField
|
||||||
|
systemFields.challenges.fields.dying.fields.value
|
||||||
|
value=system.challenges.dying.value
|
||||||
|
disabled=true
|
||||||
}}
|
}}
|
||||||
<span class="name"><a class="rollable" data-roll-type="challenge" data-roll-key="dying"><i
|
|
||||||
class="lf-roll-small fa-solid fa-dice-d20"></i>{{localize
|
|
||||||
"LETHALFANTASY.Label.challenges.dying"}}</a></span>
|
|
||||||
{{formField systemFields.challenges.fields.dying.fields.value value=system.challenges.dying.value
|
|
||||||
disabled=true }}
|
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
</fieldset>
|
</fieldset>
|
||||||
|
|
||||||
<fieldset class="character-characteristics character-characteristics-{{ifThen isPlayMode 'play' 'edit'}}">
|
<fieldset
|
||||||
|
class="character-characteristics character-characteristics-{{ifThen
|
||||||
|
isPlayMode
|
||||||
|
'play'
|
||||||
|
'edit'
|
||||||
|
}}"
|
||||||
|
>
|
||||||
<legend>{{localize "LETHALFANTASY.Label.Movement"}}</legend>
|
<legend>{{localize "LETHALFANTASY.Label.Movement"}}</legend>
|
||||||
<div class="character-movements">
|
<div class="character-movements">
|
||||||
<div class="character-movement">
|
<div class="character-movement">
|
||||||
<span class="name">{{localize "LETHALFANTASY.Label.movement.walk"}}</span>
|
<span class="name">{{localize
|
||||||
{{formField systemFields.movement.fields.walk value=system.movement.walk disabled=isPlayMode}}
|
"LETHALFANTASY.Label.movement.walk"
|
||||||
<span class="name">{{localize "LETHALFANTASY.Label.movement.jog"}}</span>
|
}}</span>
|
||||||
{{formField systemFields.movement.fields.jog value=system.movement.jog disabled=isPlayMode}}
|
{{formField
|
||||||
<span class="name">{{localize "LETHALFANTASY.Label.movement.run"}}</span>
|
systemFields.movement.fields.walk
|
||||||
{{formField systemFields.movement.fields.run value=system.movement.run disabled=isPlayMode}}
|
value=system.movement.walk
|
||||||
<span class="name">{{localize "LETHALFANTASY.Label.movement.sprint"}}</span>
|
disabled=isPlayMode
|
||||||
{{formField systemFields.movement.fields.sprint value=system.movement.sprint disabled=isPlayMode}}
|
}}
|
||||||
|
<span class="name">{{localize
|
||||||
|
"LETHALFANTASY.Label.movement.jog"
|
||||||
|
}}</span>
|
||||||
|
{{formField
|
||||||
|
systemFields.movement.fields.jog
|
||||||
|
value=system.movement.jog
|
||||||
|
disabled=isPlayMode
|
||||||
|
}}
|
||||||
|
<span class="name">{{localize
|
||||||
|
"LETHALFANTASY.Label.movement.run"
|
||||||
|
}}</span>
|
||||||
|
{{formField
|
||||||
|
systemFields.movement.fields.run
|
||||||
|
value=system.movement.run
|
||||||
|
disabled=isPlayMode
|
||||||
|
}}
|
||||||
|
<span class="name">{{localize
|
||||||
|
"LETHALFANTASY.Label.movement.sprint"
|
||||||
|
}}</span>
|
||||||
|
{{formField
|
||||||
|
systemFields.movement.fields.sprint
|
||||||
|
value=system.movement.sprint
|
||||||
|
disabled=isPlayMode
|
||||||
|
}}
|
||||||
</div>
|
</div>
|
||||||
<div class="character-movement">
|
<div class="character-movement">
|
||||||
<span class="name">{{localize "LETHALFANTASY.Label.movement.jumpBroad"}}</span>
|
<span class="name">{{localize
|
||||||
{{formField systemFields.jump.fields.broad value=system.jump.broad disabled=isPlayMode}}
|
"LETHALFANTASY.Label.movement.jumpBroad"
|
||||||
<span class="name">{{localize "LETHALFANTASY.Label.movement.jumpRunning"}}</span>
|
}}</span>
|
||||||
{{formField systemFields.jump.fields.running value=system.jump.running disabled=isPlayMode}}
|
{{formField
|
||||||
<span class="name">{{localize "LETHALFANTASY.Label.movement.jumpVertical"}}</span>
|
systemFields.jump.fields.broad
|
||||||
{{formField systemFields.jump.fields.vertical value=system.jump.vertical disabled=isPlayMode}}
|
value=system.jump.broad
|
||||||
|
disabled=isPlayMode
|
||||||
|
}}
|
||||||
|
<span class="name">{{localize
|
||||||
|
"LETHALFANTASY.Label.movement.jumpRunning"
|
||||||
|
}}</span>
|
||||||
|
{{formField
|
||||||
|
systemFields.jump.fields.running
|
||||||
|
value=system.jump.running
|
||||||
|
disabled=isPlayMode
|
||||||
|
}}
|
||||||
|
<span class="name">{{localize
|
||||||
|
"LETHALFANTASY.Label.movement.jumpVertical"
|
||||||
|
}}</span>
|
||||||
|
{{formField
|
||||||
|
systemFields.jump.fields.vertical
|
||||||
|
value=system.jump.vertical
|
||||||
|
disabled=isPlayMode
|
||||||
|
}}
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
</fieldset>
|
</fieldset>
|
||||||
@@ -178,62 +343,124 @@
|
|||||||
</div>
|
</div>
|
||||||
</fieldset>
|
</fieldset>
|
||||||
|
|
||||||
<fieldset class="character-characteristics character-characteristics-{{ifThen isPlayMode 'play' 'edit'}}">
|
<fieldset
|
||||||
|
class="character-characteristics character-characteristics-{{ifThen
|
||||||
|
isPlayMode
|
||||||
|
'play'
|
||||||
|
'edit'
|
||||||
|
}}"
|
||||||
|
>
|
||||||
<legend>{{localize "LETHALFANTASY.Label.characteristics"}}</legend>
|
<legend>{{localize "LETHALFANTASY.Label.characteristics"}}</legend>
|
||||||
<div class="character-characteristic">
|
<div class="character-characteristic">
|
||||||
<span>{{localize "LETHALFANTASY.Label.str"}}</span>
|
<span>{{localize "LETHALFANTASY.Label.str"}}</span>
|
||||||
{{formField systemFields.characteristics.fields.str.fields.value value=system.characteristics.str.value
|
{{formField
|
||||||
disabled=isPlayMode data-char-id="str" }}
|
systemFields.characteristics.fields.str.fields.value
|
||||||
{{formField systemFields.characteristics.fields.str.fields.percent value=system.characteristics.str.percent
|
value=system.characteristics.str.value
|
||||||
disabled=isPlayMode type="number"}}
|
disabled=isPlayMode
|
||||||
|
data-char-id="str"
|
||||||
|
}}
|
||||||
|
{{formField
|
||||||
|
systemFields.characteristics.fields.str.fields.percent
|
||||||
|
value=system.characteristics.str.percent
|
||||||
|
disabled=isPlayMode
|
||||||
|
type="number"
|
||||||
|
}}
|
||||||
</div>
|
</div>
|
||||||
<div class="character-characteristic">
|
<div class="character-characteristic">
|
||||||
<span>{{localize "LETHALFANTASY.Label.int"}}</span>
|
<span>{{localize "LETHALFANTASY.Label.int"}}</span>
|
||||||
{{formField systemFields.characteristics.fields.int.fields.value value=system.characteristics.int.value
|
{{formField
|
||||||
disabled=isPlayMode data-char-id="int" }}
|
systemFields.characteristics.fields.int.fields.value
|
||||||
|
value=system.characteristics.int.value
|
||||||
|
disabled=isPlayMode
|
||||||
|
data-char-id="int"
|
||||||
|
}}
|
||||||
|
|
||||||
{{formField systemFields.characteristics.fields.int.fields.percent value=system.characteristics.int.percent
|
{{formField
|
||||||
disabled=isPlayMode type="number" }}
|
systemFields.characteristics.fields.int.fields.percent
|
||||||
|
value=system.characteristics.int.percent
|
||||||
|
disabled=isPlayMode
|
||||||
|
type="number"
|
||||||
|
}}
|
||||||
</div>
|
</div>
|
||||||
<div class="character-characteristic">
|
<div class="character-characteristic">
|
||||||
<span>{{localize "LETHALFANTASY.Label.wis"}}</span>
|
<span>{{localize "LETHALFANTASY.Label.wis"}}</span>
|
||||||
{{formField systemFields.characteristics.fields.wis.fields.value value=system.characteristics.wis.value
|
{{formField
|
||||||
disabled=isPlayMode data-char-id="wis" }}
|
systemFields.characteristics.fields.wis.fields.value
|
||||||
|
value=system.characteristics.wis.value
|
||||||
|
disabled=isPlayMode
|
||||||
|
data-char-id="wis"
|
||||||
|
}}
|
||||||
|
|
||||||
{{formField systemFields.characteristics.fields.wis.fields.percent value=system.characteristics.wis.percent
|
{{formField
|
||||||
disabled=isPlayMode type="number"}}
|
systemFields.characteristics.fields.wis.fields.percent
|
||||||
|
value=system.characteristics.wis.percent
|
||||||
|
disabled=isPlayMode
|
||||||
|
type="number"
|
||||||
|
}}
|
||||||
</div>
|
</div>
|
||||||
<div class="character-characteristic">
|
<div class="character-characteristic">
|
||||||
<span>{{localize "LETHALFANTASY.Label.dex"}}</span>
|
<span>{{localize "LETHALFANTASY.Label.dex"}}</span>
|
||||||
{{formField systemFields.characteristics.fields.dex.fields.value value=system.characteristics.dex.value
|
{{formField
|
||||||
disabled=isPlayMode data-char-id="wis" }}
|
systemFields.characteristics.fields.dex.fields.value
|
||||||
|
value=system.characteristics.dex.value
|
||||||
|
disabled=isPlayMode
|
||||||
|
data-char-id="wis"
|
||||||
|
}}
|
||||||
|
|
||||||
{{formField systemFields.characteristics.fields.dex.fields.percent value=system.characteristics.dex.percent
|
{{formField
|
||||||
disabled=isPlayMode type="number" }}
|
systemFields.characteristics.fields.dex.fields.percent
|
||||||
|
value=system.characteristics.dex.percent
|
||||||
|
disabled=isPlayMode
|
||||||
|
type="number"
|
||||||
|
}}
|
||||||
</div>
|
</div>
|
||||||
<div class="character-characteristic">
|
<div class="character-characteristic">
|
||||||
<span>{{localize "LETHALFANTASY.Label.con"}}</span>
|
<span>{{localize "LETHALFANTASY.Label.con"}}</span>
|
||||||
{{formField systemFields.characteristics.fields.con.fields.value value=system.characteristics.con.value
|
{{formField
|
||||||
disabled=isPlayMode data-char-id="con" }}
|
systemFields.characteristics.fields.con.fields.value
|
||||||
|
value=system.characteristics.con.value
|
||||||
|
disabled=isPlayMode
|
||||||
|
data-char-id="con"
|
||||||
|
}}
|
||||||
|
|
||||||
{{formField systemFields.characteristics.fields.con.fields.percent value=system.characteristics.con.percent
|
{{formField
|
||||||
disabled=isPlayMode type="number"}}
|
systemFields.characteristics.fields.con.fields.percent
|
||||||
|
value=system.characteristics.con.percent
|
||||||
|
disabled=isPlayMode
|
||||||
|
type="number"
|
||||||
|
}}
|
||||||
</div>
|
</div>
|
||||||
<div class="character-characteristic">
|
<div class="character-characteristic">
|
||||||
<span>{{localize "LETHALFANTASY.Label.cha"}}</span>
|
<span>{{localize "LETHALFANTASY.Label.cha"}}</span>
|
||||||
{{formField systemFields.characteristics.fields.cha.fields.value value=system.characteristics.cha.value
|
{{formField
|
||||||
disabled=isPlayMode data-char-id="cha" }}
|
systemFields.characteristics.fields.cha.fields.value
|
||||||
|
value=system.characteristics.cha.value
|
||||||
|
disabled=isPlayMode
|
||||||
|
data-char-id="cha"
|
||||||
|
}}
|
||||||
|
|
||||||
{{formField systemFields.characteristics.fields.cha.fields.percent value=system.characteristics.cha.percent
|
{{formField
|
||||||
disabled=isPlayMode type="number"}}
|
systemFields.characteristics.fields.cha.fields.percent
|
||||||
|
value=system.characteristics.cha.percent
|
||||||
|
disabled=isPlayMode
|
||||||
|
type="number"
|
||||||
|
}}
|
||||||
</div>
|
</div>
|
||||||
<div class="character-characteristic">
|
<div class="character-characteristic">
|
||||||
<span>{{localize "LETHALFANTASY.Label.luc"}}</span>
|
<span>{{localize "LETHALFANTASY.Label.luc"}}</span>
|
||||||
{{formField systemFields.characteristics.fields.luc.fields.value value=system.characteristics.luc.value
|
{{formField
|
||||||
disabled=isPlayMode data-char-id="luc" }}
|
systemFields.characteristics.fields.luc.fields.value
|
||||||
|
value=system.characteristics.luc.value
|
||||||
|
disabled=isPlayMode
|
||||||
|
data-char-id="luc"
|
||||||
|
}}
|
||||||
|
|
||||||
{{formField systemFields.characteristics.fields.luc.fields.percent value=system.characteristics.luc.percent
|
{{formField
|
||||||
disabled=isPlayMode type="number"}}
|
systemFields.characteristics.fields.luc.fields.percent
|
||||||
|
value=system.characteristics.luc.percent
|
||||||
|
disabled=isPlayMode
|
||||||
|
type="number"
|
||||||
|
}}
|
||||||
</div>
|
</div>
|
||||||
</fieldset>
|
</fieldset>
|
||||||
|
|
||||||
|
|||||||
@@ -1,4 +1,5 @@
|
|||||||
{{!log 'chat-message' this}}
|
{{!log 'chat-message' this}}
|
||||||
|
{{!log 'weaponDamageOptions' weaponDamageOptions}}
|
||||||
<div class="{{cssClass}}">
|
<div class="{{cssClass}}">
|
||||||
<div class="intro-chat">
|
<div class="intro-chat">
|
||||||
<div class="intro-img">
|
<div class="intro-img">
|
||||||
@@ -9,80 +10,184 @@
|
|||||||
<span><STRONG>{{actingCharName}} - {{upperFirst rollName}}</STRONG></span>
|
<span><STRONG>{{actingCharName}} - {{upperFirst rollName}}</STRONG></span>
|
||||||
|
|
||||||
{{#if (match rollType "attack")}}
|
{{#if (match rollType "attack")}}
|
||||||
<span>Attack roll !</span>
|
<span>Attack roll !</span>
|
||||||
{{/if}}
|
{{/if}}
|
||||||
{{#if (match rollType "defense")}}
|
{{#if (match rollType "defense")}}
|
||||||
<span>Defense roll !</span>
|
<span>Defense roll !</span>
|
||||||
{{/if}}
|
{{/if}}
|
||||||
|
|
||||||
{{#if (eq rollData.favor "favor")}}
|
{{#if (eq rollData.favor "favor")}}
|
||||||
<span><strong>Favor roll</strong></span>
|
<span><strong>Favor roll</strong></span>
|
||||||
{{/if}}
|
{{/if}}
|
||||||
{{#if (eq rollData.favor "disfavor")}}
|
{{#if (eq rollData.favor "disfavor")}}
|
||||||
<span><strong>Disfavor roll</strong></span>
|
<span><strong>Disfavor roll</strong></span>
|
||||||
{{/if}}
|
{{/if}}
|
||||||
{{#if badResult}}
|
{{#if badResult}}
|
||||||
<span><strong>{{localize "LETHALFANTASY.Label.otherResult"}}</strong> : {{badResult}}</span>
|
<span><strong>{{localize "LETHALFANTASY.Label.otherResult"}}</strong>
|
||||||
|
:
|
||||||
|
{{badResult}}</span>
|
||||||
{{/if}}
|
{{/if}}
|
||||||
|
|
||||||
{{#if rollTarget.weapon}}
|
{{#if rollTarget.weapon}}
|
||||||
<span>{{rollTarget.weapon.name}}</span>
|
<span>{{rollTarget.weapon.name}}</span>
|
||||||
|
{{/if}}
|
||||||
|
|
||||||
|
{{#if rollData.isDamage}}
|
||||||
|
<span><strong>Damage Roll</strong></span>
|
||||||
|
{{/if}}
|
||||||
|
{{#if rollData.damageSmall}}
|
||||||
|
<span><strong>{{localize
|
||||||
|
"LETHALFANTASY.Label.weapon-damage-small"
|
||||||
|
}}</strong></span>
|
||||||
|
{{/if}}
|
||||||
|
{{#if rollData.damageMedium}}
|
||||||
|
<span><strong>{{localize
|
||||||
|
"LETHALFANTASY.Label.weapon-damage-medium"
|
||||||
|
}}</strong></span>
|
||||||
{{/if}}
|
{{/if}}
|
||||||
|
|
||||||
{{#if rollData.letItFly}}
|
{{#if rollData.letItFly}}
|
||||||
<span>Let It Fly attack ! </span>
|
<span>Let It Fly attack ! </span>
|
||||||
{{/if}}
|
{{/if}}
|
||||||
{{#if rollData.pointBlank}}
|
{{#if rollData.pointBlank}}
|
||||||
<span>Point Blank Range Attack !</span>
|
<span>Point Blank Range Attack !</span>
|
||||||
{{/if}}
|
{{/if}}
|
||||||
{{#if rollData.beyondSkill}}
|
{{#if rollData.beyondSkill}}
|
||||||
<span>Beyond Skill Range Attack !</span>
|
<span>Beyond Skill Range Attack !</span>
|
||||||
{{/if}}
|
{{/if}}
|
||||||
|
|
||||||
<span><strong>Formula</strong> : {{titleFormula}}</span>
|
<span><strong>Formula</strong> : {{titleFormula}}</span>
|
||||||
|
|
||||||
{{#each diceResults as |result|}}
|
{{#each diceResults as |result|}}
|
||||||
<span>{{result.dice}} : {{result.value}}</span>
|
<span>{{result.dice}} : {{result.value}}</span>
|
||||||
{{/each}}
|
{{/each}}
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
{{#if isSave}}
|
{{#if isSave}}
|
||||||
<div class="result">
|
<div class="result">
|
||||||
{{#if (eq resultType "success")}}
|
{{#if (eq resultType "success")}}
|
||||||
{{#if isPrivate}}?{{else}}{{localize "LETHALFANTASY.Roll.success"}}{{/if}}
|
{{#if isPrivate}}?{{else}}{{localize
|
||||||
{{else}}
|
"LETHALFANTASY.Roll.success"
|
||||||
{{#if isPrivate}}?{{else}}{{localize "LETHALFANTASY.Roll.failure"}}{{/if}}
|
}}{{/if}}
|
||||||
{{/if}}
|
{{else}}
|
||||||
</div>
|
{{#if isPrivate}}?{{else}}{{localize
|
||||||
|
"LETHALFANTASY.Roll.failure"
|
||||||
|
}}{{/if}}
|
||||||
|
{{/if}}
|
||||||
|
</div>
|
||||||
{{/if}}
|
{{/if}}
|
||||||
{{#if isResource}}
|
{{#if isResource}}
|
||||||
<div class="result">
|
<div class="result">
|
||||||
{{#if (eq resultType "success")}}
|
{{#if (eq resultType "success")}}
|
||||||
{{#if isPrivate}}?{{else}}{{localize "LETHALFANTASY.Roll.success"}}{{/if}}
|
{{#if isPrivate}}?{{else}}{{localize
|
||||||
{{else}}
|
"LETHALFANTASY.Roll.success"
|
||||||
{{#if isPrivate}}?{{else}}{{localize "LETHALFANTASY.Roll.failure"}}{{#if isFailure}} ({{localize
|
}}{{/if}}
|
||||||
"LETHALFANTASY.Roll.resourceLost"}}){{/if}}{{/if}}
|
{{else}}
|
||||||
{{/if}}
|
{{#if isPrivate}}?{{else}}{{localize "LETHALFANTASY.Roll.failure"}}{{#if
|
||||||
</div>
|
isFailure
|
||||||
|
}} ({{localize "LETHALFANTASY.Roll.resourceLost"}}){{/if}}{{/if}}
|
||||||
|
{{/if}}
|
||||||
|
</div>
|
||||||
{{/if}}
|
{{/if}}
|
||||||
{{#if isDamage}}
|
{{#if isDamage}}
|
||||||
<div>
|
<div>
|
||||||
{{#if (and isGM hasTarget)}}
|
{{#if (and isGM hasTarget)}}
|
||||||
{{{localize "LETHALFANTASY.Roll.displayArmor" targetName=targetName targetArmor=targetArmor realDamage=realDamage}}}
|
{{{localize
|
||||||
{{/if}}
|
"LETHALFANTASY.Roll.displayArmor"
|
||||||
</div>
|
targetName=targetName
|
||||||
|
targetArmor=targetArmor
|
||||||
|
realDamage=realDamage
|
||||||
|
}}}
|
||||||
|
{{/if}}
|
||||||
|
</div>
|
||||||
{{/if}}
|
{{/if}}
|
||||||
|
|
||||||
{{#unless isPrivate}}
|
{{#unless isPrivate}}
|
||||||
<div class="dice-result">
|
<div class="dice-result">
|
||||||
<h4 class="dice-total">{{total}}</h4>
|
<h4 class="dice-total">{{total}}</h4>
|
||||||
</div>
|
</div>
|
||||||
{{#if D30result}}
|
{{#if D30result}}
|
||||||
<div class="dice-result">
|
<div class="dice-result">
|
||||||
<h4 class="dice-total">D30 result: {{D30result}}</h4>
|
<h4 class="dice-total">D30 result: {{D30result}}</h4>
|
||||||
</div>
|
</div>
|
||||||
{{/if}}
|
{{/if}}
|
||||||
|
|
||||||
{{/unless}}
|
{{/unless}}
|
||||||
|
|
||||||
|
{{#if weaponDamageOptions}}
|
||||||
|
<div class="damage-buttons">
|
||||||
|
<div class="damage-buttons-title">{{localize
|
||||||
|
"LETHALFANTASY.Label.rollDamage"
|
||||||
|
}}</div>
|
||||||
|
<div class="damage-buttons-grid {{#if weaponDamageOptions.isMonster}}monster-damage{{/if}}">
|
||||||
|
{{#if weaponDamageOptions.isMonster}}
|
||||||
|
<button
|
||||||
|
class="damage-roll-btn"
|
||||||
|
data-weapon-id="{{weaponDamageOptions.weaponId}}"
|
||||||
|
data-damage-type="monster"
|
||||||
|
data-damage-formula="{{weaponDamageOptions.damageFormula}}"
|
||||||
|
data-damage-modifier="{{weaponDamageOptions.damageModifier}}"
|
||||||
|
data-is-monster="true"
|
||||||
|
title="{{weaponDamageOptions.weaponName}}"
|
||||||
|
>
|
||||||
|
<i class="fa-solid fa-dice"></i>
|
||||||
|
Damage:
|
||||||
|
{{weaponDamageOptions.damageFormula}}{{#if
|
||||||
|
weaponDamageOptions.damageModifier
|
||||||
|
}}+{{weaponDamageOptions.damageModifier}}{{/if}}
|
||||||
|
</button>
|
||||||
|
{{else}}
|
||||||
|
{{#if weaponDamageOptions.damageS}}
|
||||||
|
<button
|
||||||
|
class="damage-roll-btn"
|
||||||
|
data-weapon-id="{{weaponDamageOptions.weaponId}}"
|
||||||
|
data-damage-type="small"
|
||||||
|
data-damage-formula="{{weaponDamageOptions.damageS}}"
|
||||||
|
data-is-monster="false"
|
||||||
|
title="{{localize 'LETHALFANTASY.Label.weapon-damage-small'}}"
|
||||||
|
>
|
||||||
|
<i class="fa-solid fa-dice-d6"></i>
|
||||||
|
{{localize "LETHALFANTASY.Label.weapon-damage-small"}}
|
||||||
|
</button>
|
||||||
|
{{/if}}
|
||||||
|
{{#if weaponDamageOptions.damageM}}
|
||||||
|
<button
|
||||||
|
class="damage-roll-btn"
|
||||||
|
data-weapon-id="{{weaponDamageOptions.weaponId}}"
|
||||||
|
data-damage-type="medium"
|
||||||
|
data-damage-formula="{{weaponDamageOptions.damageM}}"
|
||||||
|
data-is-monster="false"
|
||||||
|
title="{{localize 'LETHALFANTASY.Label.weapon-damage-medium'}}"
|
||||||
|
>
|
||||||
|
<i class="fa-solid fa-dice-d20"></i>
|
||||||
|
{{localize "LETHALFANTASY.Label.weapon-damage-medium"}}
|
||||||
|
</button>
|
||||||
|
{{/if}}
|
||||||
|
{{/if}}
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
{{/if}}
|
||||||
|
|
||||||
|
{{#if rollData.isDamage}}
|
||||||
|
<div class="damage-result">
|
||||||
|
<ul>
|
||||||
|
<li class="li-apply-wounds">
|
||||||
|
<div>{{localize "LETHALFANTASY.Label.applyDamage"}}</div>
|
||||||
|
<div class="combatants-grid">
|
||||||
|
{{#each combatants}}
|
||||||
|
<button
|
||||||
|
class="apply-wounds-btn"
|
||||||
|
data-combatant-id="{{this.id}}"
|
||||||
|
title="{{this.name}}"
|
||||||
|
>
|
||||||
|
{{this.name}}
|
||||||
|
</button>
|
||||||
|
{{/each}}
|
||||||
|
</div>
|
||||||
|
</li>
|
||||||
|
</ul>
|
||||||
|
</div>
|
||||||
|
{{/if}}
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
@@ -6,80 +6,175 @@
|
|||||||
<div class="monster-pc monster-pc-{{ifThen isPlayMode 'play' 'edit'}}">
|
<div class="monster-pc monster-pc-{{ifThen isPlayMode 'play' 'edit'}}">
|
||||||
<div class="monster-left">
|
<div class="monster-left">
|
||||||
<div class="monster-left-image">
|
<div class="monster-left-image">
|
||||||
<img class="monster-img" src="{{actor.img}}" data-edit="img" data-action="editImage"
|
<img
|
||||||
data-tooltip="{{actor.name}}" />
|
class="monster-img"
|
||||||
|
src="{{actor.img}}"
|
||||||
|
data-edit="img"
|
||||||
|
data-action="editImage"
|
||||||
|
data-tooltip="{{actor.name}}"
|
||||||
|
/>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
<fieldset class="monster-characteristics monster-characteristics-{{ifThen isPlayMode 'play' 'edit'}}">
|
<fieldset
|
||||||
|
class="monster-characteristics monster-characteristics-{{ifThen
|
||||||
|
isPlayMode
|
||||||
|
'play'
|
||||||
|
'edit'
|
||||||
|
}}"
|
||||||
|
>
|
||||||
<div class="flexrow monster-hp">
|
<div class="flexrow monster-hp">
|
||||||
<span class="name">{{localize "LETHALFANTASY.Label.HP"}}</span>
|
<span class="name">{{localize "LETHALFANTASY.Label.HP"}}</span>
|
||||||
{{formInput systemFields.hp.fields.value value=system.hp.value disabled=isPlayMode
|
{{formInput
|
||||||
classes="monster-hp-value"}}
|
systemFields.hp.fields.value
|
||||||
|
value=system.hp.value
|
||||||
|
disabled=isPlayMode
|
||||||
|
classes="monster-hp-value"
|
||||||
|
}}
|
||||||
/
|
/
|
||||||
{{formInput systemFields.hp.fields.max value=system.hp.max disabled=isPlayMode classes="monster-hp-value"}}
|
{{formInput
|
||||||
|
systemFields.hp.fields.max
|
||||||
|
value=system.hp.max
|
||||||
|
disabled=isPlayMode
|
||||||
|
classes="monster-hp-value"
|
||||||
|
}}
|
||||||
</div>
|
</div>
|
||||||
<div class="flexrow monster-hp">
|
<div class="flexrow monster-hp">
|
||||||
<span class="damage-resistance">{{localize "LETHALFANTASY.Label.damageResistance"}}</span>
|
<span class="name">{{localize
|
||||||
{{formInput systemFields.hp.fields.damageResistance value=system.hp.damageResistance disabled=isPlayMode
|
"LETHALFANTASY.Label.damageResistance"
|
||||||
classes="monster-hp-value"}}
|
}}</span>
|
||||||
|
{{formInput
|
||||||
|
systemFields.hp.fields.damageResistance
|
||||||
|
value=system.hp.damageResistance
|
||||||
|
disabled=isPlayMode
|
||||||
|
classes="monster-hp-value"
|
||||||
|
}}
|
||||||
|
<span class="name">{{localize
|
||||||
|
"LETHALFANTASY.Label.shieldDamageReduction"
|
||||||
|
}}</span>
|
||||||
|
{{formInput
|
||||||
|
systemFields.combat.fields.shieldDamageReduction
|
||||||
|
value=system.combat.shieldDamageReduction
|
||||||
|
disabled=isPlayMode
|
||||||
|
classes="monster-hp-value"
|
||||||
|
}}
|
||||||
|
</div>
|
||||||
|
<div class="flexrow monster-hp">
|
||||||
|
<span class="name"><a
|
||||||
|
class="rollable"
|
||||||
|
data-roll-type="shield-defense"
|
||||||
|
data-roll-dice={{system.combat.shieldDefenseDice}}
|
||||||
|
><i class="lf-roll-small fa-solid fa-dice-d20"></i>{{localize
|
||||||
|
"LETHALFANTASY.Label.shieldDefenseDice"
|
||||||
|
}}</a></span>
|
||||||
|
{{formInput
|
||||||
|
systemFields.combat.fields.shieldDefenseDice
|
||||||
|
value=system.combat.shieldDefenseDice
|
||||||
|
disabled=isPlayMode
|
||||||
|
classes="monster-hp-value"
|
||||||
|
}}
|
||||||
</div>
|
</div>
|
||||||
</fieldset>
|
</fieldset>
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
<div class="monster-right">
|
<div class="monster-right">
|
||||||
<div class="monster-name">
|
<div class="monster-name">
|
||||||
{{formInput fields.name value=source.name rootId=partId disabled=isPlayMode}}
|
{{formInput
|
||||||
<a class="control" data-action="toggleSheet" data-tooltip="LETHALFANTASY.ToggleSheet"
|
fields.name
|
||||||
data-tooltip-direction="UP">
|
value=source.name
|
||||||
|
rootId=partId
|
||||||
|
disabled=isPlayMode
|
||||||
|
}}
|
||||||
|
<a
|
||||||
|
class="control"
|
||||||
|
data-action="toggleSheet"
|
||||||
|
data-tooltip="LETHALFANTASY.ToggleSheet"
|
||||||
|
data-tooltip-direction="UP"
|
||||||
|
>
|
||||||
<i class="fa-solid fa-user-{{ifThen isPlayMode 'lock' 'pen'}}"></i>
|
<i class="fa-solid fa-user-{{ifThen isPlayMode 'lock' 'pen'}}"></i>
|
||||||
</a>
|
</a>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
<fieldset class="monster-characteristics monster-characteristics-{{ifThen isPlayMode 'play' 'edit'}}">
|
<fieldset
|
||||||
|
class="monster-characteristics monster-characteristics-{{ifThen
|
||||||
|
isPlayMode
|
||||||
|
'play'
|
||||||
|
'edit'
|
||||||
|
}}"
|
||||||
|
>
|
||||||
<legend>{{localize "LETHALFANTASY.Label.Saves"}}</legend>
|
<legend>{{localize "LETHALFANTASY.Label.Saves"}}</legend>
|
||||||
<div class="monster-saves">
|
<div class="monster-saves">
|
||||||
<div class="monster-save">
|
<div class="monster-save">
|
||||||
<span class="name"><a class="rollable" data-roll-type="save" data-roll-key="will"><i
|
<span class="name"><a
|
||||||
class="lf-roll-small fa-solid fa-dice-d20"></i>
|
class="rollable"
|
||||||
|
data-roll-type="save"
|
||||||
|
data-roll-key="will"
|
||||||
|
><i class="lf-roll-small fa-solid fa-dice-d20"></i>
|
||||||
{{localize "LETHALFANTASY.Label.saves.will"}}
|
{{localize "LETHALFANTASY.Label.saves.will"}}
|
||||||
</a></span>
|
</a></span>
|
||||||
{{formField systemFields.saves.fields.will.fields.value value=system.saves.will.value disabled=isPlayMode
|
{{formField
|
||||||
|
systemFields.saves.fields.will.fields.value
|
||||||
|
value=system.saves.will.value
|
||||||
|
disabled=isPlayMode
|
||||||
}}
|
}}
|
||||||
<span class="name">
|
<span class="name">
|
||||||
<a class="rollable" data-roll-type="save" data-roll-key="dodge"><i
|
<a
|
||||||
class="lf-roll-small fa-solid fa-dice-d20"></i>
|
class="rollable"
|
||||||
|
data-roll-type="save"
|
||||||
|
data-roll-key="dodge"
|
||||||
|
><i class="lf-roll-small fa-solid fa-dice-d20"></i>
|
||||||
{{localize "LETHALFANTASY.Label.saves.dodge"}}
|
{{localize "LETHALFANTASY.Label.saves.dodge"}}
|
||||||
</a>
|
</a>
|
||||||
</span>
|
</span>
|
||||||
{{formField systemFields.saves.fields.dodge.fields.value value=system.saves.dodge.value
|
{{formField
|
||||||
disabled=isPlayMode}}
|
systemFields.saves.fields.dodge.fields.value
|
||||||
|
value=system.saves.dodge.value
|
||||||
|
disabled=isPlayMode
|
||||||
|
}}
|
||||||
<span class="name">
|
<span class="name">
|
||||||
<a class="rollable" data-roll-type="save" data-roll-key="toughness"><i
|
<a
|
||||||
class="lf-roll-small fa-solid fa-dice-d20"></i>
|
class="rollable"
|
||||||
|
data-roll-type="save"
|
||||||
|
data-roll-key="toughness"
|
||||||
|
><i class="lf-roll-small fa-solid fa-dice-d20"></i>
|
||||||
{{localize "LETHALFANTASY.Label.saves.toughness"}}
|
{{localize "LETHALFANTASY.Label.saves.toughness"}}
|
||||||
</a>
|
</a>
|
||||||
</span>
|
</span>
|
||||||
{{formField systemFields.saves.fields.toughness.fields.value value=system.saves.toughness.value
|
{{formField
|
||||||
disabled=isPlayMode}}
|
systemFields.saves.fields.toughness.fields.value
|
||||||
|
value=system.saves.toughness.value
|
||||||
|
disabled=isPlayMode
|
||||||
|
}}
|
||||||
</div>
|
</div>
|
||||||
<div class="monster-save">
|
<div class="monster-save">
|
||||||
<span class="name">
|
<span class="name">
|
||||||
<a class="rollable" data-roll-type="save" data-roll-key="contagion"><i
|
<a
|
||||||
class="lf-roll-small fa-solid fa-dice-d20"></i>
|
class="rollable"
|
||||||
|
data-roll-type="save"
|
||||||
|
data-roll-key="contagion"
|
||||||
|
><i class="lf-roll-small fa-solid fa-dice-d20"></i>
|
||||||
{{localize "LETHALFANTASY.Label.saves.contagion"}}
|
{{localize "LETHALFANTASY.Label.saves.contagion"}}
|
||||||
</a>
|
</a>
|
||||||
</span>
|
</span>
|
||||||
{{formField systemFields.saves.fields.contagion.fields.value value=system.saves.contagion.value
|
{{formField
|
||||||
disabled=isPlayMode}}
|
systemFields.saves.fields.contagion.fields.value
|
||||||
|
value=system.saves.contagion.value
|
||||||
|
disabled=isPlayMode
|
||||||
|
}}
|
||||||
|
|
||||||
<span class="name">
|
<span class="name">
|
||||||
<a class="rollable" data-roll-type="save" data-roll-key="poison"><i
|
<a
|
||||||
class="lf-roll-small fa-solid fa-dice-d20"></i>
|
class="rollable"
|
||||||
|
data-roll-type="save"
|
||||||
|
data-roll-key="poison"
|
||||||
|
><i class="lf-roll-small fa-solid fa-dice-d20"></i>
|
||||||
{{localize "LETHALFANTASY.Label.saves.poison"}}
|
{{localize "LETHALFANTASY.Label.saves.poison"}}
|
||||||
</a>
|
</a>
|
||||||
</span>
|
</span>
|
||||||
{{formField systemFields.saves.fields.poison.fields.value value=system.saves.poison.value
|
{{formField
|
||||||
disabled=isPlayMode }}
|
systemFields.saves.fields.poison.fields.value
|
||||||
|
value=system.saves.poison.value
|
||||||
|
disabled=isPlayMode
|
||||||
|
}}
|
||||||
|
|
||||||
<!-- <span class="name">
|
<!-- <span class="name">
|
||||||
<a class="rollable" data-roll-type="save" data-roll-key="paincourage" data-roll-dice="D20" data-tooltip="Pain/Courage check on wound of..."><i
|
<a class="rollable" data-roll-type="save" data-roll-key="paincourage" data-roll-dice="D20" data-tooltip="Pain/Courage check on wound of..."><i
|
||||||
@@ -98,61 +193,81 @@
|
|||||||
</div>
|
</div>
|
||||||
</fieldset>
|
</fieldset>
|
||||||
|
|
||||||
<fieldset class="monster-characteristics monster-characteristics-{{ifThen isPlayMode 'play' 'edit'}}">
|
<fieldset
|
||||||
|
class="monster-characteristics monster-characteristics-{{ifThen
|
||||||
|
isPlayMode
|
||||||
|
'play'
|
||||||
|
'edit'
|
||||||
|
}}"
|
||||||
|
>
|
||||||
<legend>{{localize "LETHALFANTASY.Label.skills"}}</legend>
|
<legend>{{localize "LETHALFANTASY.Label.skills"}}</legend>
|
||||||
<div class="monster-skills">
|
<div class="monster-skills">
|
||||||
<div class="monster-skill">
|
<div class="monster-skill">
|
||||||
<span class="name"><a class="rollable" data-roll-type="monster-skill" data-roll-key="resistTorture"><i
|
<span class="name"><a
|
||||||
class="lf-roll-small fa-solid fa-dice-d20"></i>{{localize
|
class="rollable"
|
||||||
"LETHALFANTASY.Label.resistTorture"}}</a></span>
|
data-roll-type="monster-skill"
|
||||||
{{formField systemFields.resists.fields.resistTorture.fields.value
|
data-roll-key="resistTorture"
|
||||||
value=system.resists.resistTorture.value
|
><i class="lf-roll-small fa-solid fa-dice-d20"></i>{{localize
|
||||||
disabled=isPlayMode
|
"LETHALFANTASY.Label.resistTorture"
|
||||||
|
}}</a></span>
|
||||||
|
{{formField
|
||||||
|
systemFields.resists.fields.resistTorture.fields.value
|
||||||
|
value=system.resists.resistTorture.value
|
||||||
|
disabled=isPlayMode
|
||||||
}}
|
}}
|
||||||
<span class="name"><a class="rollable" data-roll-type="monster-skill" data-roll-key="resistPerformance"><i
|
<span class="name"><a
|
||||||
class="lf-roll-small fa-solid fa-dice-d20"></i>{{localize
|
class="rollable"
|
||||||
"LETHALFANTASY.Label.resistPerformance"}}</a></span>
|
data-roll-type="monster-skill"
|
||||||
{{formField systemFields.resists.fields.resistPerformance.fields.value
|
data-roll-key="resistPerformance"
|
||||||
value=system.resists.resistPerformance.value
|
><i class="lf-roll-small fa-solid fa-dice-d20"></i>{{localize
|
||||||
disabled=isPlayMode
|
"LETHALFANTASY.Label.resistPerformance"
|
||||||
|
}}</a></span>
|
||||||
|
{{formField
|
||||||
|
systemFields.resists.fields.resistPerformance.fields.value
|
||||||
|
value=system.resists.resistPerformance.value
|
||||||
|
disabled=isPlayMode
|
||||||
|
}}
|
||||||
|
<span class="name"><a
|
||||||
|
class="rollable"
|
||||||
|
data-roll-type="monster-skill"
|
||||||
|
data-roll-key="resistIntimidation"
|
||||||
|
><i class="lf-roll-small fa-solid fa-dice-d20"></i>{{localize
|
||||||
|
"LETHALFANTASY.Label.resistIntimidation"
|
||||||
|
}}</a></span>
|
||||||
|
{{formField
|
||||||
|
systemFields.resists.fields.resistIntimidation.fields.value
|
||||||
|
value=system.resists.resistIntimidation.value
|
||||||
|
disabled=isPlayMode
|
||||||
}}
|
}}
|
||||||
<span class="name"><a class="rollable" data-roll-type="monster-skill"
|
|
||||||
data-roll-key="resistIntimidation"><i class="lf-roll-small fa-solid fa-dice-d20"></i>{{localize
|
|
||||||
"LETHALFANTASY.Label.resistIntimidation"}}</a></span>
|
|
||||||
{{formField systemFields.resists.fields.resistIntimidation.fields.value
|
|
||||||
value=system.resists.resistIntimidation.value
|
|
||||||
disabled=isPlayMode }}
|
|
||||||
|
|
||||||
<span class="name"><a class="rollable" data-roll-type="monster-skill" data-roll-key="perception"><i
|
|
||||||
class="lf-roll-small fa-solid fa-dice-d20"></i>{{localize
|
|
||||||
"LETHALFANTASY.Label.perception"}}</a></span>
|
|
||||||
{{formField systemFields.resists.fields.perception.fields.value value=system.resists.perception.value
|
|
||||||
disabled=isPlayMode }}
|
|
||||||
|
|
||||||
<span class="name"><a class="rollable" data-roll-type="monster-skill" data-roll-key="stealth"><i
|
|
||||||
class="lf-roll-small fa-solid fa-dice-d20"></i>{{localize
|
|
||||||
"LETHALFANTASY.Label.stealth"}}</a></span>
|
|
||||||
{{formField systemFields.resists.fields.stealth.fields.value value=system.resists.stealth.value
|
|
||||||
disabled=isPlayMode }}
|
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
</div>
|
<div class="monster-skill">
|
||||||
</fieldset>
|
<span class="name"><a
|
||||||
|
class="rollable"
|
||||||
|
data-roll-type="monster-skill"
|
||||||
|
data-roll-key="perception"
|
||||||
|
><i class="lf-roll-small fa-solid fa-dice-d20"></i>{{localize
|
||||||
|
"LETHALFANTASY.Label.perception"
|
||||||
|
}}</a></span>
|
||||||
|
{{formField
|
||||||
|
systemFields.resists.fields.perception.fields.value
|
||||||
|
value=system.resists.perception.value
|
||||||
|
disabled=isPlayMode
|
||||||
|
}}
|
||||||
|
|
||||||
|
<span class="name"><a
|
||||||
<fieldset class="monster-characteristics monster-characteristics-{{ifThen isPlayMode 'play' 'edit'}}">
|
class="rollable"
|
||||||
<legend>{{localize "LETHALFANTASY.Label.Movement"}}</legend>
|
data-roll-type="monster-skill"
|
||||||
<div class="monster-movements">
|
data-roll-key="stealth"
|
||||||
<div class="monster-movement">
|
><i class="lf-roll-small fa-solid fa-dice-d20"></i>{{localize
|
||||||
<span class="name">{{localize "LETHALFANTASY.Label.movement.walk"}}</span>
|
"LETHALFANTASY.Label.stealth"
|
||||||
{{formField systemFields.movement.fields.walk value=system.movement.walk disabled=isPlayMode}}
|
}}</a></span>
|
||||||
<span class="name">{{localize "LETHALFANTASY.Label.movement.jog"}}</span>
|
{{formField
|
||||||
{{formField systemFields.movement.fields.jog value=system.challenges.movement.jog disabled=isPlayMode}}
|
systemFields.resists.fields.stealth.fields.value
|
||||||
<span class="name">{{localize "LETHALFANTASY.Label.movement.run"}}</span>
|
value=system.resists.stealth.value
|
||||||
{{formField systemFields.movement.fields.run value=system.movement.run disabled=isPlayMode}}
|
disabled=isPlayMode
|
||||||
<span class="name">{{localize "LETHALFANTASY.Label.movement.sprint"}}</span>
|
}}
|
||||||
{{formField systemFields.movement.fields.sprint value=system.movement.sprint disabled=isPlayMode}}
|
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
</fieldset>
|
</fieldset>
|
||||||
|
|
||||||
@@ -160,23 +275,91 @@
|
|||||||
</div>
|
</div>
|
||||||
</fieldset>
|
</fieldset>
|
||||||
|
|
||||||
<fieldset class="monster-characteristics monster-characteristics-{{ifThen isPlayMode 'play' 'edit'}}">
|
<fieldset
|
||||||
|
class="monster-characteristics monster-characteristics-{{ifThen
|
||||||
|
isPlayMode
|
||||||
|
'play'
|
||||||
|
'edit'
|
||||||
|
}}"
|
||||||
|
>
|
||||||
<legend>{{localize "LETHALFANTASY.Label.characteristics"}}</legend>
|
<legend>{{localize "LETHALFANTASY.Label.characteristics"}}</legend>
|
||||||
<div class="monster-characteristic">
|
<div class="monster-characteristic">
|
||||||
<span>{{localize "LETHALFANTASY.Label.int"}}</span>
|
<span>{{localize "LETHALFANTASY.Label.int"}}</span>
|
||||||
{{formField systemFields.characteristics.fields.int.fields.value value=system.characteristics.int.value
|
{{formField
|
||||||
disabled=isPlayMode data-char-id="int" }}
|
systemFields.characteristics.fields.int.fields.value
|
||||||
|
value=system.characteristics.int.value
|
||||||
|
disabled=isPlayMode
|
||||||
|
data-char-id="int"
|
||||||
|
}}
|
||||||
|
|
||||||
{{formField systemFields.characteristics.fields.int.fields.percent value=system.characteristics.int.percent
|
{{formField
|
||||||
disabled=isPlayMode type="number" }}
|
systemFields.characteristics.fields.int.fields.percent
|
||||||
|
value=system.characteristics.int.percent
|
||||||
|
disabled=isPlayMode
|
||||||
|
type="number"
|
||||||
|
}}
|
||||||
</div>
|
</div>
|
||||||
<div class="monster-characteristic">
|
<div class="monster-characteristic">
|
||||||
<span>{{localize "LETHALFANTASY.Label.dex"}}</span>
|
<span>{{localize "LETHALFANTASY.Label.dex"}}</span>
|
||||||
{{formField systemFields.characteristics.fields.dex.fields.value value=system.characteristics.dex.value
|
{{formField
|
||||||
disabled=isPlayMode data-char-id="wis" }}
|
systemFields.characteristics.fields.dex.fields.value
|
||||||
|
value=system.characteristics.dex.value
|
||||||
|
disabled=isPlayMode
|
||||||
|
data-char-id="wis"
|
||||||
|
}}
|
||||||
|
|
||||||
{{formField systemFields.characteristics.fields.dex.fields.percent value=system.characteristics.dex.percent
|
{{formField
|
||||||
disabled=isPlayMode type="number" }}
|
systemFields.characteristics.fields.dex.fields.percent
|
||||||
|
value=system.characteristics.dex.percent
|
||||||
|
disabled=isPlayMode
|
||||||
|
type="number"
|
||||||
|
}}
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<legend>{{localize "LETHALFANTASY.Label.Movement"}}</legend>
|
||||||
|
<div class="monster-movements">
|
||||||
|
<div class="monster-movement">
|
||||||
|
<div class="flexrow monster-hp">
|
||||||
|
<span class="name">{{localize
|
||||||
|
"LETHALFANTASY.Label.movement.walk"
|
||||||
|
}}</span>
|
||||||
|
{{formField
|
||||||
|
systemFields.movement.fields.walk
|
||||||
|
value=system.movement.walk
|
||||||
|
disabled=isPlayMode
|
||||||
|
}}
|
||||||
|
</div>
|
||||||
|
<div class="flexrow monster-hp">
|
||||||
|
<span class="name">{{localize
|
||||||
|
"LETHALFANTASY.Label.movement.jog"
|
||||||
|
}}</span>
|
||||||
|
{{formField
|
||||||
|
systemFields.movement.fields.jog
|
||||||
|
value=system.movement.jog
|
||||||
|
disabled=isPlayMode
|
||||||
|
}}
|
||||||
|
</div>
|
||||||
|
<div class="flexrow monster-hp">
|
||||||
|
<span class="name">{{localize
|
||||||
|
"LETHALFANTASY.Label.movement.run"
|
||||||
|
}}</span>
|
||||||
|
{{formField
|
||||||
|
systemFields.movement.fields.run
|
||||||
|
value=system.movement.run
|
||||||
|
disabled=isPlayMode
|
||||||
|
}}
|
||||||
|
</div>
|
||||||
|
<div class="flexrow monster-hp">
|
||||||
|
<span class="name">{{localize
|
||||||
|
"LETHALFANTASY.Label.movement.sprint"
|
||||||
|
}}</span>
|
||||||
|
{{formField
|
||||||
|
systemFields.movement.fields.sprint
|
||||||
|
value=system.movement.sprint
|
||||||
|
disabled=isPlayMode
|
||||||
|
}}
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
</div>
|
</div>
|
||||||
</fieldset>
|
</fieldset>
|
||||||
|
|
||||||
|
|||||||
@@ -1,111 +1,148 @@
|
|||||||
<div class="lethalfantasy-roll-dialog">
|
<div class="lethalfantasy-roll-dialog">
|
||||||
|
|
||||||
<fieldSet class="">
|
<fieldSet class="">
|
||||||
<legend>{{localize (concat "LETHALFANTASY.Label." rollType)}} - {{actorName}}</legend>
|
<legend>{{localize (concat "LETHALFANTASY.Label." rollType)}}
|
||||||
|
-
|
||||||
|
{{actorName}}</legend>
|
||||||
|
|
||||||
{{#if rollTarget.tokenId}}
|
{{#if rollTarget.tokenId}}
|
||||||
<div class="dialog-save">
|
<div class="dialog-save">
|
||||||
<a class="goto-token-button" data-action="gotoToken" data-token-id="{{rollTarget.tokenId}}">{{localize
|
<a
|
||||||
"LETHALFANTASY.Label.gotoToken"}} </a>
|
class="goto-token-button"
|
||||||
</div>
|
data-action="gotoToken"
|
||||||
|
data-token-id="{{rollTarget.tokenId}}"
|
||||||
|
>{{localize "LETHALFANTASY.Label.gotoToken"}} </a>
|
||||||
|
</div>
|
||||||
{{/if}}
|
{{/if}}
|
||||||
|
|
||||||
{{#if (match rollType "attack")}}
|
{{#if (match rollType "attack")}}
|
||||||
<div class="dialog-save">Attack roll ! - {{rollTarget.name}}</div>
|
<div class="dialog-save">Attack roll ! - {{rollTarget.name}}</div>
|
||||||
{{/if}}
|
{{/if}}
|
||||||
{{#if (match rollType "defense")}}
|
{{#if (match rollType "defense")}}
|
||||||
<div class="dialog-save">Defense roll ! - {{rollTarget.name}}</div>
|
<div class="dialog-save">Defense roll ! - {{rollTarget.name}}</div>
|
||||||
{{/if}}
|
{{/if}}
|
||||||
|
|
||||||
{{#if hasModifier}}
|
{{#if hasModifier}}
|
||||||
<div class="dialog-save">{{upperFirst rollName}} : {{baseFormula}} + {{baseValue}}</div>
|
<div class="dialog-save">{{upperFirst rollName}}
|
||||||
|
:
|
||||||
|
{{baseFormula}}
|
||||||
|
+
|
||||||
|
{{baseValue}}</div>
|
||||||
{{else}}
|
{{else}}
|
||||||
<div class="dialog-save">{{upperFirst rollName}} : {{baseFormula}}</div>
|
<div class="dialog-save">{{upperFirst rollName}} : {{baseFormula}}</div>
|
||||||
{{/if}}
|
{{/if}}
|
||||||
|
|
||||||
{{#if rollTarget.weapon}}
|
{{#if rollTarget.weapon}}
|
||||||
<div class="dialog-save">{{localize "LETHALFANTASY.Label.baseModifier"}} : {{rollTarget.charModifier}}</div>
|
<div class="dialog-save">{{localize "LETHALFANTASY.Label.baseModifier"}}
|
||||||
<div class="dialog-save">{{localize "LETHALFANTASY.Label.weapon"}} : {{rollTarget.weapon.name}}</div>
|
:
|
||||||
<div class="dialog-save">{{localize "LETHALFANTASY.Label.skill"}} : {{rollTarget.name}}</div>
|
{{rollTarget.charModifier}}</div>
|
||||||
<div class="dialog-save">{{localize "LETHALFANTASY.Label.skillBonus"}} : {{rollTarget.weaponSkillModifier}}</div>
|
{{#if (match rollType "defense")}}
|
||||||
|
<div class="dialog-save">Armor defense modifier :
|
||||||
|
{{rollTarget.armorDefense}}</div>
|
||||||
|
{{/if}}
|
||||||
|
<div class="dialog-save">{{localize "LETHALFANTASY.Label.weapon"}}
|
||||||
|
:
|
||||||
|
{{rollTarget.weapon.name}}</div>
|
||||||
|
<div class="dialog-save">{{localize "LETHALFANTASY.Label.skill"}}
|
||||||
|
:
|
||||||
|
{{rollTarget.name}}</div>
|
||||||
|
<div class="dialog-save">{{localize "LETHALFANTASY.Label.skillBonus"}}
|
||||||
|
:
|
||||||
|
{{rollTarget.weaponSkillModifier}}</div>
|
||||||
{{/if}}
|
{{/if}}
|
||||||
|
|
||||||
{{#if (match rollType "attack")}}
|
{{#if (match rollType "attack")}}
|
||||||
<div class="dialog-save">Add Granted Attack Dice
|
<div class="dialog-save">Add Granted Attack Dice
|
||||||
<input type="checkbox" data-action="selectGranted" name="granted">
|
<input type="checkbox" data-action="selectGranted" name="granted" />
|
||||||
</div>
|
</div>
|
||||||
{{#if rollTarget.weapon}}
|
{{#if rollTarget.weapon}}
|
||||||
{{#if (eq rollTarget.weapon.system.weaponType "melee")}}
|
{{#if (eq rollTarget.weapon.system.weaponType "melee")}}{{else}}
|
||||||
{{else}}
|
<div class="dialog-save">Point Blank Range Attack
|
||||||
<div class="dialog-save">Point Blank Range Attack
|
<input
|
||||||
<input type="checkbox" data-action="selectPointBlank" name="pointBlankV">
|
type="checkbox"
|
||||||
</div>
|
data-action="selectPointBlank"
|
||||||
<div class="dialog-save">Beyond Skill Range Attack
|
name="pointBlankV"
|
||||||
<input type="checkbox" data-action="selectBeyondSkill" name="beyondSkillV">
|
/>
|
||||||
</div>
|
</div>
|
||||||
<div class="dialog-save">Let it Fly (Pure D20E)
|
<div class="dialog-save">Beyond Skill Range Attack
|
||||||
<input type="checkbox" data-action="selectLetItFly" name="letItFlyV">
|
<input
|
||||||
</div>
|
type="checkbox"
|
||||||
<div class="dialog-save">Aiming
|
data-action="selectBeyondSkill"
|
||||||
<select name="attackerAim" data-tooltip-direction="UP">
|
name="beyondSkillV"
|
||||||
{{selectOptions attackerAimChoices selected=attackerAim}}
|
/>
|
||||||
</select>
|
</div>
|
||||||
</div>
|
<div class="dialog-save">Let it Fly (Pure D20E)
|
||||||
{{/if}}
|
<input
|
||||||
{{/if}}
|
type="checkbox"
|
||||||
|
data-action="selectLetItFly"
|
||||||
|
name="letItFlyV"
|
||||||
|
/>
|
||||||
|
</div>
|
||||||
|
<div class="dialog-save">Aiming
|
||||||
|
<select name="attackerAim" data-tooltip-direction="UP">
|
||||||
|
{{selectOptions attackerAimChoices selected=attackerAim}}
|
||||||
|
</select>
|
||||||
|
</div>
|
||||||
|
{{/if}}
|
||||||
|
{{/if}}
|
||||||
|
|
||||||
{{/if}}
|
{{/if}}
|
||||||
{{#if (match rollType "defense")}}
|
{{#if (match rollType "defense")}}
|
||||||
<div class="dialog-save">Add Granted Defense Dice
|
<div class="dialog-save">Add Granted Defense Dice
|
||||||
<input type="checkbox" data-action="selectGranted" name="granted">
|
<input type="checkbox" data-action="selectGranted" name="granted" />
|
||||||
</div>
|
</div>
|
||||||
{{/if}}
|
{{/if}}
|
||||||
{{#if (match rollType "damage")}}
|
{{#if (match rollType "damage")}}
|
||||||
<div class="dialog-save">Add Granted Damage Dice
|
<div class="dialog-save">Add Granted Damage Dice
|
||||||
<input type="checkbox" data-action="selectGranted" name="granted">
|
<input type="checkbox" data-action="selectGranted" name="granted" />
|
||||||
</div>
|
</div>
|
||||||
{{/if}}
|
{{/if}}
|
||||||
|
|
||||||
{{#if rollTarget.staticModifier}}
|
{{#if rollTarget.staticModifier}}
|
||||||
<div class="dialog-save">Static modifier : +{{rollTarget.staticModifier}}</div>
|
<div class="dialog-save">Static modifier : +{{rollTarget.staticModifier}}</div>
|
||||||
{{/if}}
|
{{/if}}
|
||||||
|
|
||||||
</fieldSet>
|
</fieldSet>
|
||||||
|
|
||||||
|
|
||||||
{{#if hasFavor}}
|
{{#if hasFavor}}
|
||||||
<fieldSet class="dialog-favor">
|
<fieldSet class="dialog-favor">
|
||||||
<legend>{{localize "LETHALFANTASY.Roll.favorDisfavor"}}</legend>
|
<legend>{{localize "LETHALFANTASY.Roll.favorDisfavor"}}</legend>
|
||||||
<select name="favor" class="favor-choice" data-tooltip-direction="UP">
|
<select name="favor" class="favor-choice" data-tooltip-direction="UP">
|
||||||
{{selectOptions choiceFavor selected=favor}}
|
{{selectOptions choiceFavor selected=favor}}
|
||||||
</select>
|
</select>
|
||||||
</fieldSet>
|
</fieldSet>
|
||||||
{{/if}}
|
{{/if}}
|
||||||
|
|
||||||
{{#if hasModifier}}
|
{{#if hasModifier}}
|
||||||
<fieldSet class="dialog-modifier">
|
<fieldSet class="dialog-modifier">
|
||||||
<legend>{{localize "LETHALFANTASY.Roll.modifierBonusMalus"}}</legend>
|
<legend>{{localize "LETHALFANTASY.Roll.modifierBonusMalus"}}</legend>
|
||||||
<select name="modifier" data-tooltip-direction="UP">
|
<select name="modifier" data-tooltip-direction="UP">
|
||||||
{{selectOptions choiceModifier selected=modifier}}
|
{{selectOptions choiceModifier selected=modifier}}
|
||||||
</select>
|
</select>
|
||||||
|
|
||||||
{{#if (eq rollType "save")}}
|
{{#if (eq rollType "save")}}
|
||||||
{{#if rollTarget.magicUser}}
|
{{#if rollTarget.magicUser}}
|
||||||
<div>
|
<div>
|
||||||
<span>Save against spell (+{{rollTarget.actorModifiers.saveModifier}}) ?</span>
|
<span>Save against spell (+{{rollTarget.actorModifiers.saveModifier}})
|
||||||
<input type="checkbox" name="saveSpellCheck" data-action="saveSpellCheck">
|
?</span>
|
||||||
</div>
|
<input
|
||||||
{{/if}}
|
type="checkbox"
|
||||||
{{/if}}
|
name="saveSpellCheck"
|
||||||
</fieldSet>
|
data-action="saveSpellCheck"
|
||||||
|
/>
|
||||||
|
</div>
|
||||||
|
{{/if}}
|
||||||
|
{{/if}}
|
||||||
|
</fieldSet>
|
||||||
{{/if}}
|
{{/if}}
|
||||||
|
|
||||||
{{#if hasChangeDice}}
|
{{#if hasChangeDice}}
|
||||||
<fieldSet class="dialog-modifier">
|
<fieldSet class="dialog-modifier">
|
||||||
<legend>{{localize "LETHALFANTASY.Roll.changeDice"}}</legend>
|
<legend>{{localize "LETHALFANTASY.Roll.changeDice"}}</legend>
|
||||||
<select name="changeDice" data-tooltip-direction="UP">
|
<select name="changeDice" data-tooltip-direction="UP">
|
||||||
{{selectOptions choiceDice selected=changeDice}}
|
{{selectOptions choiceDice selected=changeDice}}
|
||||||
</select>
|
</select>
|
||||||
</fieldSet>
|
</fieldSet>
|
||||||
{{/if}}
|
{{/if}}
|
||||||
|
|
||||||
<fieldSet>
|
<fieldSet>
|
||||||
@@ -115,5 +152,4 @@
|
|||||||
</select>
|
</select>
|
||||||
</fieldSet>
|
</fieldSet>
|
||||||
|
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
@@ -1,6 +1,12 @@
|
|||||||
<section>
|
<section>
|
||||||
<div class="header">
|
<div class="header">
|
||||||
<img class="item-img" src="{{item.img}}" data-edit="img" data-action="editImage" data-tooltip="{{item.name}}" />
|
<img
|
||||||
|
class="item-img"
|
||||||
|
src="{{item.img}}"
|
||||||
|
data-edit="img"
|
||||||
|
data-action="editImage"
|
||||||
|
data-tooltip="{{item.name}}"
|
||||||
|
/>
|
||||||
{{formInput fields.name value=source.name}}
|
{{formInput fields.name value=source.name}}
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
@@ -8,23 +14,32 @@
|
|||||||
<div class="align-top">
|
<div class="align-top">
|
||||||
{{formField systemFields.defense value=system.defense}}
|
{{formField systemFields.defense value=system.defense}}
|
||||||
|
|
||||||
|
{{formField systemFields.damageReduction value=system.damageReduction}}
|
||||||
|
|
||||||
<div class="shift-right">
|
<div class="shift-right">
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
{{formField systemFields.hascover value=system.hascover}}
|
{{formField systemFields.hascover value=system.hascover}}
|
||||||
|
|
||||||
{{#if system.hascover}}
|
{{#if system.hascover}}
|
||||||
<label>Cover vs ranged attacks</label>
|
<label>Cover vs ranged attacks</label>
|
||||||
<div class="shift-right">
|
<div class="shift-right">
|
||||||
<label>Standing </label>
|
<label>Standing </label>
|
||||||
<div class="flexrow">{{formField systemFields.standing.fields.min value=system.standing.min}} ... 30
|
<div class="flexrow">{{formField
|
||||||
|
systemFields.standing.fields.min
|
||||||
|
value=system.standing.min
|
||||||
|
}}
|
||||||
|
... 30
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
<div class="shift-right">
|
||||||
|
<label>Crouching</label>
|
||||||
|
<div class="flexrow">{{formField
|
||||||
|
systemFields.crouching.fields.min
|
||||||
|
value=system.crouching.min
|
||||||
|
}}
|
||||||
|
... 30</div>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
|
||||||
<div class="shift-right">
|
|
||||||
<label>Crouching</label>
|
|
||||||
<div class="flexrow">{{formField systemFields.crouching.fields.min value=system.crouching.min}}
|
|
||||||
... 30</div>
|
|
||||||
</div>
|
|
||||||
{{/if}}
|
{{/if}}
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
@@ -53,15 +68,14 @@
|
|||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
|
|
||||||
<fieldset>
|
<fieldset>
|
||||||
<legend>{{localize "LETHALFANTASY.Label.description"}}</legend>
|
<legend>{{localize "LETHALFANTASY.Label.description"}}</legend>
|
||||||
{{formInput
|
{{formInput
|
||||||
systemFields.description
|
systemFields.description
|
||||||
enriched=enrichedDescription
|
enriched=enrichedDescription
|
||||||
value=system.description
|
value=system.description
|
||||||
name="system.description"
|
name="system.description"
|
||||||
toggled="false"
|
toggled="false"
|
||||||
}}
|
}}
|
||||||
</fieldset>
|
</fieldset>
|
||||||
</section>
|
</section>
|
||||||
Reference in New Issue
Block a user