7 Commits

Author SHA1 Message Date
61ed1597e7 Add damage management and DR for monsters also
All checks were successful
Release Creation / build (release) Successful in 1m48s
2025-12-19 15:41:27 +01:00
96062c6fd9 Roll damages and so on
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Release Creation / build (release) Successful in 56s
2025-12-14 21:18:00 +01:00
f6b35536de Manage DR and damage roll 2025-12-14 20:48:33 +01:00
7d27562bb4 Fix DR and defense values
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Release Creation / build (release) Successful in 1m7s
2025-12-08 11:54:36 +01:00
64f2efdcb9 Fix last HD Roll
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Release Creation / build (release) Successful in 1m35s
2025-11-07 07:58:58 +01:00
66f7aade25 Fix jog + update compendiums
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Release Creation / build (release) Successful in 52s
2025-10-17 20:06:49 +02:00
8f682a1458 Auto-publish package on releas 2025-10-01 17:26:29 +02:00
55 changed files with 2058 additions and 671 deletions

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@@ -1,6 +1,6 @@
name: Release Creation name: Release Creation
on: on:
release: release:
types: [published] types: [published]
@@ -8,45 +8,56 @@ jobs:
build: build:
runs-on: ubuntu-latest runs-on: ubuntu-latest
steps: steps:
- run: echo "💡 The ${{ gitea.repository }} repository will cloned to the runner." - run: echo "💡 The ${{ gitea.repository }} repository will cloned to the runner."
#- uses: actions/checkout@v3
- uses: RouxAntoine/checkout@v3.5.4
# get part of the tag after the `v` #- uses: actions/checkout@v3
- name: Extract tag version number - uses: RouxAntoine/checkout@v3.5.4
id: get_version
uses: battila7/get-version-action@v2
# Substitute the Manifest and Download URLs in the module.json # get part of the tag after the `v`
- name: Substitute Manifest and Download Links For Versioned Ones - name: Extract tag version number
id: sub_manifest_link_version id: get_version
uses: microsoft/variable-substitution@v1 uses: battila7/get-version-action@v2
with:
files: 'system.json'
env:
version: ${{steps.get_version.outputs.version-without-v}}
url: https://www.uberwald.me/gitea/${{gitea.repository}}
manifest: https://www.uberwald.me/gitea/public/${{gitea.repository}}/releases/download/latest/system.json
download: https://www.uberwald.me/gitea/${{gitea.repository}}/releases/download/${{github.event.release.tag_name}}/fvtt-lethal-fantasy-${{github.event.release.tag_name}}.zip
# Create a zip file with all files required by the module to add to the release
- run: |
apt update -y
apt install -y zip
- run: zip -r ./fvtt-lethal-fantasy-${{github.event.release.tag_name}}.zip system.json README.md LICENSE assets/ css/ lang/ module/ packs-system/ templates/ lethal-fantasy.mjs # Substitute the Manifest and Download URLs in the module.json
- name: Substitute Manifest and Download Links For Versioned Ones
- name: setup go id: sub_manifest_link_version
uses: https://github.com/actions/setup-go@v4 uses: microsoft/variable-substitution@v1
with: with:
go-version: '>=1.20.1' files: "system.json"
env:
- name: Use Go Action version: ${{steps.get_version.outputs.version-without-v}}
id: use-go-action url: https://www.uberwald.me/gitea/${{gitea.repository}}
uses: https://gitea.com/actions/release-action@main manifest: https://www.uberwald.me/gitea/public/${{gitea.repository}}/releases/download/latest/system.json
with: download: https://www.uberwald.me/gitea/${{gitea.repository}}/releases/download/${{github.event.release.tag_name}}/fvtt-lethal-fantasy-${{github.event.release.tag_name}}.zip
files: |-
./fvtt-lethal-fantasy-${{github.event.release.tag_name}}.zip # Create a zip file with all files required by the module to add to the release
system.json - run: |
api_key: '${{secrets.ALLOW_PUSH_RELEASE}}' apt update -y
apt install -y zip
- run: zip -r ./fvtt-lethal-fantasy-${{github.event.release.tag_name}}.zip system.json README.md LICENSE assets/ css/ lang/ module/ packs-system/ templates/ lethal-fantasy.mjs
- name: setup go
uses: https://github.com/actions/setup-go@v4
with:
go-version: ">=1.20.1"
- name: Use Go Action
id: use-go-action
uses: https://gitea.com/actions/release-action@main
with:
files: |-
./fvtt-lethal-fantasy-${{github.event.release.tag_name}}.zip
system.json
api_key: "${{secrets.ALLOW_PUSH_RELEASE}}"
- name: Publish to Foundry server
uses: djlechuck/foundryvtt-publish-package-action@v1
with:
token: ${{ secrets.FOUNDRY_PUBLISH_KEY }}
id: "fvtt-lethal-fantasy"
version: ${{github.event.release.tag_name}}
manifest: "https://www.uberwald.me/gitea/${{gitea.repository}}/releases/download/${{github.event.release.tag_name}}/system.json"
notes: "https://www.uberwald.me/gitea/public/fvtt-lethal-fantasy/raw/branch/main/changelog.md"
compatibility-minimum: "13"
compatibility-verified: "13"

5
changelog.md Normal file
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@@ -0,0 +1,5 @@
## v13.0.12
- Fix favor/disfavor
- Fix granted dice
- Cosmetic fixes

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@@ -917,9 +917,10 @@ i.lethalfantasy {
flex: 1; flex: 1;
} }
.lethalfantasy .monster-main .monster-skills .monster-skill { .lethalfantasy .monster-main .monster-skills .monster-skill {
display: flex; display: grid;
grid-template-columns: repeat(3, auto 2.5rem);
gap: 0.5rem;
align-items: center; align-items: center;
margin-right: 0.5rem;
} }
.lethalfantasy .monster-main .monster-skills .monster-skill .rollable:hover, .lethalfantasy .monster-main .monster-skills .monster-skill .rollable:hover,
.lethalfantasy .monster-main .monster-skills .monster-skill .rollable:focus { .lethalfantasy .monster-main .monster-skills .monster-skill .rollable:focus {
@@ -931,12 +932,9 @@ i.lethalfantasy {
max-width: 2.5rem; max-width: 2.5rem;
} }
.lethalfantasy .monster-main .monster-skills .monster-skill .name { .lethalfantasy .monster-main .monster-skills .monster-skill .name {
flex: 1;
min-width: 3.2rem;
margin-left: 4px; margin-left: 4px;
} }
.lethalfantasy .monster-main .monster-skills .monster-skill .form-group { .lethalfantasy .monster-main .monster-skills .monster-skill .form-group {
flex: 1;
padding-left: 4px; padding-left: 4px;
} }
.lethalfantasy .monster-main .monster-skills .monster-skill .form-group .form-fields { .lethalfantasy .monster-main .monster-skills .monster-skill .form-group .form-fields {
@@ -951,8 +949,8 @@ i.lethalfantasy {
} }
.lethalfantasy .monster-main .monster-movements .monster-movement { .lethalfantasy .monster-main .monster-movements .monster-movement {
display: flex; display: flex;
align-items: center; flex-direction: column;
margin-right: 0.5rem; gap: 4px;
} }
.lethalfantasy .monster-main .monster-movements .monster-movement .rollable:hover, .lethalfantasy .monster-main .monster-movements .monster-movement .rollable:hover,
.lethalfantasy .monster-main .monster-movements .monster-movement .rollable:focus { .lethalfantasy .monster-main .monster-movements .monster-movement .rollable:focus {
@@ -2218,6 +2216,54 @@ i.lethalfantasy {
border-color: var(--color-dark-6); border-color: var(--color-dark-6);
color: var(--color-dark-2); color: var(--color-dark-2);
} }
.application.dialog.lethalfantasy .apply-damage-dialog .dialog-content {
padding: 6px;
font-size: calc(var(--font-size-standard) * 1);
}
.application.dialog.lethalfantasy .apply-damage-dialog .dialog-content .header {
text-align: center;
padding: 4px;
margin-bottom: 6px;
background-color: rgba(0, 0, 0, 0.1);
border-radius: 3px;
}
.application.dialog.lethalfantasy .apply-damage-dialog .dialog-content .damage-summary {
display: flex;
justify-content: space-between;
align-items: center;
padding: 4px 6px;
margin-bottom: 6px;
background-color: rgba(139, 0, 0, 0.1);
border-radius: 3px;
}
.application.dialog.lethalfantasy .apply-damage-dialog .dialog-content .damage-summary .damage-value {
color: var(--color-level-error);
font-size: calc(var(--font-size-standard) * 1.2);
font-weight: bold;
}
.application.dialog.lethalfantasy .apply-damage-dialog .dialog-content .dr-summary {
display: flex;
justify-content: space-around;
gap: 4px;
padding: 3px;
margin-bottom: 6px;
font-size: calc(var(--font-size-standard) * 0.85);
background-color: rgba(0, 0, 0, 0.05);
border-radius: 3px;
}
.application.dialog.lethalfantasy .apply-damage-dialog .dialog-content .damage-options .option-line {
display: flex;
justify-content: space-between;
align-items: center;
padding: 3px 6px;
margin: 2px 0;
background-color: rgba(0, 0, 0, 0.05);
border-radius: 3px;
}
.application.dialog.lethalfantasy .apply-damage-dialog .dialog-content .damage-options .option-line strong {
color: var(--color-dark-1);
font-size: calc(var(--font-size-standard) * 1.05);
}
.lethalfantasy-roll-dialog fieldset { .lethalfantasy-roll-dialog fieldset {
padding: 4px; padding: 4px;
} }
@@ -2261,9 +2307,16 @@ i.lethalfantasy {
min-width: 5rem; min-width: 5rem;
max-width: 5em; max-width: 5em;
} }
.dialog-form .form-footer {
padding: 4px;
gap: 4px;
}
.dialog-form .form-footer button { .dialog-form .form-footer button {
min-width: 14rem; min-width: 8rem;
min-height: 3.2rem; min-height: 2rem;
padding: 2px 6px;
margin: 0;
font-size: calc(var(--font-size-standard) * 0.9);
} }
.dialog-modifier { .dialog-modifier {
display: flex; display: flex;
@@ -2356,6 +2409,115 @@ i.lethalfantasy {
font-size: calc(var(--font-size-standard) * 1); font-size: calc(var(--font-size-standard) * 1);
text-shadow: 0 0 10px var(--color-shadow-primary); text-shadow: 0 0 10px var(--color-shadow-primary);
} }
.dice-roll .damage-buttons {
width: 100%;
padding: 8px;
margin-top: 8px;
}
.dice-roll .damage-buttons .damage-buttons-title {
font-weight: bold;
margin-bottom: 8px;
font-size: calc(var(--font-size-standard) * 0.95);
text-align: center;
}
.dice-roll .damage-buttons .damage-buttons-grid {
display: grid;
grid-template-columns: repeat(2, 1fr);
gap: 6px;
padding: 8px;
background-color: rgba(0, 0, 0, 0.1);
border-radius: 5px;
}
.dice-roll .damage-buttons .damage-buttons-grid.monster-damage {
grid-template-columns: 1fr;
justify-items: center;
}
.dice-roll .damage-buttons .damage-buttons-grid .damage-roll-btn {
padding: 6px 10px;
background: linear-gradient(to bottom, #8b4513 0%, #6b3410 100%);
border: 1px solid #4b2408;
box-shadow: 0 2px 4px rgba(0, 0, 0, 0.3);
color: #f0f0e0;
cursor: pointer;
border-radius: 4px;
font-size: calc(var(--font-size-standard) * 0.85);
font-weight: 500;
text-align: center;
transition: all 0.2s ease;
display: flex;
align-items: center;
justify-content: center;
gap: 4px;
}
.dice-roll .damage-buttons .damage-buttons-grid .damage-roll-btn i {
font-size: calc(var(--font-size-standard) * 1);
}
.dice-roll .damage-buttons .damage-buttons-grid .damage-roll-btn:hover {
background: linear-gradient(to bottom, #9b5523 0%, #7b4420 100%);
box-shadow: 0 3px 6px rgba(0, 0, 0, 0.4);
transform: translateY(-1px);
border-color: #5b3418;
}
.dice-roll .damage-buttons .damage-buttons-grid .damage-roll-btn:active {
transform: translateY(0);
box-shadow: 0 1px 2px rgba(0, 0, 0, 0.3);
}
.dice-roll .damage-result {
width: 100%;
padding: 8px;
}
.dice-roll .damage-result ul {
padding: 0;
margin: 0;
}
.dice-roll .damage-result .li-apply-wounds {
list-style: none;
margin-top: 10px;
padding: 0;
display: none;
}
.dice-roll .damage-result .li-apply-wounds > div:first-child {
font-weight: bold;
margin-bottom: 8px;
font-size: calc(var(--font-size-standard) * 0.95);
text-align: center;
}
.dice-roll .damage-result .li-apply-wounds .combatants-grid {
display: grid;
grid-template-columns: repeat(2, 1fr);
gap: 6px;
margin-top: 5px;
padding: 8px;
background-color: rgba(0, 0, 0, 0.1);
border-radius: 5px;
}
.dice-roll .damage-result .li-apply-wounds .combatants-grid .apply-wounds-btn {
padding: 6px 10px;
background: linear-gradient(to bottom, #5a5850 0%, #4b4a44 100%);
border: 1px solid #2b2a24;
box-shadow: 0 2px 4px rgba(0, 0, 0, 0.3);
color: #f0f0e0;
cursor: pointer;
border-radius: 4px;
font-size: calc(var(--font-size-standard) * 0.85);
font-weight: 500;
text-align: center;
transition: all 0.2s ease;
white-space: nowrap;
overflow: hidden;
text-overflow: ellipsis;
max-width: 100%;
}
.dice-roll .damage-result .li-apply-wounds .combatants-grid .apply-wounds-btn:hover {
background: linear-gradient(to bottom, #6a6860 0%, #5a5850 100%);
box-shadow: 0 3px 6px rgba(0, 0, 0, 0.4);
transform: translateY(-1px);
border-color: #3b3a34;
}
.dice-roll .damage-result .li-apply-wounds .combatants-grid .apply-wounds-btn:active {
transform: translateY(0);
box-shadow: 0 1px 2px rgba(0, 0, 0, 0.3);
}
#token-hud .hp-loss-wrap { #token-hud .hp-loss-wrap {
position: absolute; position: absolute;
left: 75px; left: 75px;

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@@ -282,6 +282,8 @@
}, },
"Label": { "Label": {
"agility": "Dexterity", "agility": "Dexterity",
"applyDamage": "Apply damage to:",
"rollDamage": "Roll Damage",
"gotoToken": "Go to token", "gotoToken": "Go to token",
"combatAction": "Combat action", "combatAction": "Combat action",
"currentAction": "Current ongoing action", "currentAction": "Current ongoing action",
@@ -304,8 +306,10 @@
"grantedAttackDice": "Granted attack", "grantedAttackDice": "Granted attack",
"grantedDamageDice": "Granted damage", "grantedDamageDice": "Granted damage",
"grantedDefenseDice": "Granted defense", "grantedDefenseDice": "Granted defense",
"damageResistance": "Damage resistance", "damageResistance": "DR",
"damageResistanceShort": "DR", "damageResistanceShort": "DR",
"shieldDamageReduction": "Shield DR",
"shieldDefenseDice": "Shield dice",
"stealth": "Stealth", "stealth": "Stealth",
"progressionDice": "Progression/Lethargy dice", "progressionDice": "Progression/Lethargy dice",
"rollProgressionCount": "Roll progression count", "rollProgressionCount": "Roll progression count",
@@ -421,7 +425,9 @@
"monster-damage": "Monster damage", "monster-damage": "Monster damage",
"monster-defense": "Monster defense", "monster-defense": "Monster defense",
"weapons": "Weapons", "weapons": "Weapons",
"wis": "WIS" "wis": "WIS",
"weapon-damage-medium": "Weapon damage medium",
"weapon-damage-small": "Weapon damage small"
}, },
"Miracle": { "Miracle": {
"FIELDS": { "FIELDS": {
@@ -553,7 +559,7 @@
"label": "Min" "label": "Min"
} }
}, },
"damagereduction": { "damageReduction": {
"label": "Damage reduction" "label": "Damage reduction"
}, },
"defense": { "defense": {
@@ -856,6 +862,20 @@
"melee": "Melee", "melee": "Melee",
"ranged": "Ranged" "ranged": "Ranged"
} }
},
"Dialog": {
"applyDamageTo": "Apply damage to",
"weapon": "Weapon",
"totalDamage": "Total Damage",
"damageReduction": "Damage Reduction",
"armorDR": "Armor DR",
"shieldDR": "Shield DR",
"totalDR": "Total DR",
"selectOption": "Select damage application option",
"noDR": "No DR",
"withArmor": "With Armor DR only",
"withAll": "With Armor + Shield DR",
"damage": "damage"
} }
}, },
"TYPES": { "TYPES": {

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@@ -152,6 +152,73 @@ Hooks.on(hookName, (message, html, data) => {
}) })
} }
} }
// Gestion du survol et du clic sur les boutons de dégâts pour les GMs
if (game.user.isGM) {
// Show damage buttons only for GM
$(html).find(".li-apply-wounds").each((i, btn) => {
btn.style.display = "block"
})
$(html).find(".apply-wounds-btn").hover(
function (event) {
// Mouse enter - select the token and pan to it
let combatantId = $(this).data("combatant-id")
if (combatantId && game.combat) {
let combatant = game.combat.combatants.get(combatantId)
if (combatant?.token) {
let token = canvas.tokens.get(combatant.token.id)
if (token) {
token.control({ releaseOthers: true })
canvas.animatePan(token.center)
}
}
}
},
function (event) {
// Mouse leave - release selection
canvas.tokens.releaseAll()
}
)
$(html).find(".apply-wounds-btn").click((event) => {
LethalFantasyUtils.applyDamage(message, event)
})
}
// Gestionnaire pour les boutons de jet de dégâts
$(html).find(".damage-roll-btn").click(async (event) => {
const button = $(event.currentTarget)
const weaponId = button.data("weapon-id")
const damageType = button.data("damage-type")
const damageFormula = button.data("damage-formula")
const damageModifier = button.data("damage-modifier")
const isMonster = button.data("is-monster")
// Récupérer l'acteur qui a fait le jet initial
const actor = game.actors.get(message.rolls[0]?.actorId)
if (!actor) {
ui.notifications.error("Actor not found")
return
}
// Pour les monstres, utiliser prepareMonsterRoll
if (isMonster || actor.type === "monster") {
await actor.system.prepareMonsterRoll("monster-damage", weaponId, undefined, undefined, damageModifier)
return
}
// Pour les personnages, récupérer l'arme
const weapon = actor.items.get(weaponId)
if (!weapon) {
ui.notifications.error("Weapon not found")
return
}
// Lancer les dégâts avec la bonne méthode
const rollType = damageType === "small" ? "weapon-damage-small" : "weapon-damage-medium"
await actor.prepareRoll(rollType, weaponId)
})
}) })
Hooks.on("getCombatTrackerEntryContext", (html, options) => { Hooks.on("getCombatTrackerEntryContext", (html, options) => {

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@@ -95,6 +95,9 @@ export default class LethalFantasyCharacterSheet extends LethalFantasyActorSheet
const doc = this.document const doc = this.document
switch (partId) { switch (partId) {
case "main": case "main":
context.armorDR = this.actor.getArmorDR()
context.damageReduction = this.actor.computeDamageReduction()
context.damageReductionShield = this.actor.getShieldDR()
break break
case "skills": case "skills":
context.tab = context.tabs.skills context.tab = context.tabs.skills

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@@ -162,9 +162,11 @@ export default class LethalFantasyMonsterSheet extends LethalFantasyActorSheet {
async _onRoll(event, target) { async _onRoll(event, target) {
if (this.isEditMode) return if (this.isEditMode) return
const rollType = event.target.dataset.rollType const rollable = event.target.closest('.rollable')
let rollKey = event.target.dataset.rollKey if (!rollable) return
let rollDice = event.target.dataset?.rollDice || "0" const rollType = rollable.dataset.rollType
let rollKey = rollable.dataset.rollKey
let rollDice = rollable.dataset?.rollDice || "0"
this.actor.system.prepareMonsterRoll(rollType, rollKey, rollDice) this.actor.system.prepareMonsterRoll(rollType, rollKey, rollDice)
} }
} }

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@@ -65,7 +65,7 @@ export default class LethalFantasyActor extends Actor {
} }
} }
} }
goodSkill.weaponSkillModifier = maxValue * multiplier goodSkill.weaponSkillModifier = Math.ceil(maxValue * multiplier)
return goodSkill return goodSkill
} }
@@ -79,7 +79,81 @@ export default class LethalFantasyActor extends Actor {
} }
/* *************************************************/ /* *************************************************/
async prepareRoll(rollType, rollKey, rollDice ) { computeDamageReduction() {
// Pour les monstres, utiliser hp.damageResistance et combat.damageReduction
if (this.type === "monster") {
let hpDR = Number(this.system.hp?.damageResistance) || 0
let combatDR = Number(this.system.combat?.damageReduction) || 0
return hpDR + combatDR
}
// Pour les personnages, utiliser biodata et items
let naturalDR = Number(this.system.biodata?.naturalDR) || 0
let magicDR = Number(this.system.biodata?.magicDR) || 0
let armorDR = this.getArmorDR()
return naturalDR + magicDR + armorDR
}
/* *************************************************/
getShieldDR() {
// Pour les monstres, utiliser combat.shieldDamageReduction
if (this.type === "monster") {
return Number(this.system.combat?.shieldDamageReduction) || 0
}
// Pour les personnages, utiliser les items de type shield
let dr = 0
for (let item of this.items) {
if (item.type === "shield" && item.system.equipped) {
dr += Number(item.system.damageReduction)
}
}
return dr
}
/* *************************************************/
getArmorDR() {
let dr = 0
for (let item of this.items) {
if (item.type === "armor" && item.system.equipped) {
dr += Number(item.system.damageReduction)
}
}
return dr
}
/* *************************************************/
getArmorDefenseValue() {
let defenseValue = 0
for (let item of this.items) {
if (item.type === "armor" && item.system.equipped) {
defenseValue += Number(item.system.defense)
}
}
return defenseValue
}
/* *************************************************/
fuzzyNameSearchWeaponSkills(weaponName, weaponClass = null) {
// Get all weapon skills without the " skill" suffix
let skills = this.items.filter((i) => i.type === "skill" && i.system.weaponClass === weaponClass && i.system.category === "weapon")
// Remove parenthesis in the weapon name for better matching
weaponName = weaponName.replace(/\(.*?\)/g, "").trim()
// Now search if we find all the words of the weapon name in the skill name
skills = skills.filter((s) => {
let skillName = s.name.toLowerCase().replace(" skill", "").trim()
let wName = weaponName.toLowerCase().trim()
let wWords = wName.split(" ")
for (let w of wWords) {
if (!skillName.includes(w)) {
return false
}
}
return true
})
return skills
}
/* *************************************************/
async prepareRoll(rollType, rollKey, rollDice) {
console.log("Preparing roll", rollType, rollKey, rollDice) console.log("Preparing roll", rollType, rollKey, rollDice)
let rollTarget let rollTarget
switch (rollType) { switch (rollType) {
@@ -89,7 +163,7 @@ export default class LethalFantasyActor extends Actor {
formula: foundry.utils.duplicate(this.system.granted[rollKey]), formula: foundry.utils.duplicate(this.system.granted[rollKey]),
rollKey: rollKey rollKey: rollKey
} }
if ( rollTarget.formula === "" || rollTarget.formula === undefined) { if (rollTarget.formula === "" || rollTarget.formula === undefined) {
rollTarget.formula = 0 rollTarget.formula = 0
} }
break; break;
@@ -126,60 +200,64 @@ export default class LethalFantasyActor extends Actor {
rollTarget.rollKey = rollKey rollTarget.rollKey = rollKey
break break
case "shield-roll": { case "shield-roll": {
rollTarget = this.items.find((i) => i.type === "shield" && i.id === rollKey) rollTarget = this.items.find((i) => i.type === "shield" && i.id === rollKey)
let shieldSkill = this.items.find((i) => i.type === "skill" && i.name.toLowerCase() === rollTarget.name.toLowerCase()) let shieldSkill = this.items.find((i) => i.type === "skill" && i.name.toLowerCase() === rollTarget.name.toLowerCase())
rollTarget.skill = shieldSkill rollTarget.skill = shieldSkill
rollTarget.rollKey = rollKey rollTarget.rollKey = rollKey
} }
break; break;
case "weapon-damage-small": case "weapon-damage-small":
case "weapon-damage-medium": case "weapon-damage-medium":
case "weapon-attack": case "weapon-attack":
case "weapon-defense": { case "weapon-defense": {
let weapon = this.items.find((i) => i.type === "weapon" && i.id === rollKey) let weapon = this.items.find((i) => i.type === "weapon" && i.id === rollKey)
let skill let skill
let skills = this.items.filter((i) => i.type === "skill" && i.name.toLowerCase() === weapon.name.toLowerCase()) let skills = this.items.filter((i) => i.type === "skill" && i.system.category === "weapon" && i.name.toLowerCase() === weapon.name.toLowerCase())
if (skills.length > 0) {
skill = this.getBestWeaponClassSkill(skills, rollType, 1.0)
} else {
skills = this.fuzzyNameSearchWeaponSkills(weapon.name, weapon.system.weaponClass)
if (skills.length > 0) { if (skills.length > 0) {
skill = this.getBestWeaponClassSkill(skills, rollType, 1.0) skill = this.getBestWeaponClassSkill(skills, rollType, 1.0)
} else { } else {
skills = this.items.filter((i) => i.type === "skill" && i.name.toLowerCase().replace(" skill", "") === weapon.name.toLowerCase()) skills = this.items.filter((i) => i.type === "skill" && i.system.category === "weapon" && i.system.weaponClass === weapon.system.weaponClass)
if (skills.length > 0) { if (skills.length > 0) {
skill = this.getBestWeaponClassSkill(skills, rollType, 1.0) skill = this.getBestWeaponClassSkill(skills, rollType, 0.5)
} else { } else {
skills = this.items.filter((i) => i.type === "skill" && i.system.weaponClass === weapon.system.weaponClass) skills = this.items.filter((i) => i.type === "skill" && i.system.category === "weapon" && i.system.weaponClass.includes(SYSTEM.WEAPON_CATEGORIES[weapon.system.weaponClass]))
if (skills.length > 0) { if (skills.length > 0) {
skill = this.getBestWeaponClassSkill(skills, rollType, 0.5) skill = this.getBestWeaponClassSkill(skills, rollType, 0.25)
} else { } else {
skills = this.items.filter((i) => i.type === "skill" && i.system.weaponClass.includes(SYSTEM.WEAPON_CATEGORIES[weapon.system.weaponClass])) ui.notifications.warn(game.i18n.localize("LETHALFANTASY.Notifications.skillNotFound"))
if (skills.length > 0) { return
skill = this.getBestWeaponClassSkill(skills, rollType, 0.25)
} else {
ui.notifications.warn(game.i18n.localize("LETHALFANTASY.Notifications.skillNotFound"))
return
}
} }
} }
} }
if (!weapon || !skill) {
console.error("Weapon or skill not found", weapon, skill)
ui.notifications.warn(game.i18n.localize("LETHALFANTASY.Notifications.skillNotFound"))
return
}
rollTarget = skill
rollTarget.weapon = weapon
rollTarget.weaponSkillModifier = skill.weaponSkillModifier
rollTarget.rollKey = rollKey
rollTarget.combat = foundry.utils.duplicate(this.system.combat)
if ( rollType === "weapon-damage-small" || rollType === "weapon-damage-medium") {
rollTarget.grantedDice = this.system.granted.damageDice
}
if ( rollType === "weapon-attack") {
rollTarget.grantedDice = this.system.granted.attackDice
}
if ( rollType === "weapon-defense") {
rollTarget.grantedDice = this.system.granted.defenseDice
}
} }
if (!weapon || !skill) {
console.error("Weapon or skill not found", weapon, skill)
ui.notifications.warn(game.i18n.localize("LETHALFANTASY.Notifications.skillNotFound"))
return
}
// Créer un objet plain au lieu de modifier directement le skill
rollTarget = {
...skill,
weapon: weapon,
weaponSkillModifier: skill.weaponSkillModifier,
rollKey: rollKey,
combat: foundry.utils.duplicate(this.system.combat)
}
if (rollType === "weapon-damage-small" || rollType === "weapon-damage-medium") {
rollTarget.grantedDice = this.system.granted.damageDice
}
if (rollType === "weapon-attack") {
rollTarget.grantedDice = this.system.granted.attackDice
}
if (rollType === "weapon-defense") {
rollTarget.armorDefense = this.getArmorDefenseValue()
rollTarget.grantedDice = this.system.granted.defenseDice
}
}
break break
default: default:
ui.notifications.error(game.i18n.localize("LETHALFANTASY.Notifications.rollTypeNotFound") + String(rollType)) ui.notifications.error(game.i18n.localize("LETHALFANTASY.Notifications.rollTypeNotFound") + String(rollType))

View File

@@ -134,6 +134,7 @@ export default class LethalFantasyRoll extends Roll {
let beyondSkill = false let beyondSkill = false
let hasStaticModifier = false let hasStaticModifier = false
let hasExplode = true let hasExplode = true
let actor = game.actors.get(options.actorId)
if (options.rollType === "challenge" || options.rollType === "save") { if (options.rollType === "challenge" || options.rollType === "save") {
options.rollName = game.i18n.localize(`LETHALFANTASY.Label.${options.rollTarget.rollKey}`) options.rollName = game.i18n.localize(`LETHALFANTASY.Label.${options.rollTarget.rollKey}`)
@@ -209,7 +210,7 @@ export default class LethalFantasyRoll extends Roll {
options.rollTarget.charModifier = options.rollTarget.combat.rangedAttackModifier options.rollTarget.charModifier = options.rollTarget.combat.rangedAttackModifier
} }
} else { } else {
options.rollTarget.value = options.rollTarget.combat.defenseModifier + options.rollTarget.weaponSkillModifier + options.rollTarget.weapon.system.bonuses.defenseBonus options.rollTarget.value = options.rollTarget.combat.defenseModifier + options.rollTarget.weaponSkillModifier + options.rollTarget.weapon.system.bonuses.defenseBonus + options.rollTarget.armorDefense
options.rollTarget.charModifier = options.rollTarget.combat.defenseModifier options.rollTarget.charModifier = options.rollTarget.combat.defenseModifier
} }
@@ -259,14 +260,17 @@ export default class LethalFantasyRoll extends Roll {
} else if (options.rollType.includes("weapon-damage")) { } else if (options.rollType.includes("weapon-damage")) {
options.rollName = options.rollTarget.name options.rollName = options.rollTarget.name
options.isDamage = true
hasModifier = true hasModifier = true
hasChangeDice = false hasChangeDice = false
let damageBonus = (options.rollTarget.weapon.system.applyStrengthDamageBonus) ? options.rollTarget.combat.damageModifier : 0 let damageBonus = (options.rollTarget.weapon.system.applyStrengthDamageBonus) ? options.rollTarget.combat.damageModifier : 0
options.rollTarget.value = damageBonus + options.rollTarget.weaponSkillModifier + options.rollTarget.weapon.system.bonuses.damageBonus options.rollTarget.value = damageBonus + options.rollTarget.weaponSkillModifier + options.rollTarget.weapon.system.bonuses.damageBonus
options.rollTarget.charModifier = damageBonus options.rollTarget.charModifier = damageBonus
if (options.rollType.includes("small")) { if (options.rollType.includes("small")) {
options.damageSmall = true
dice = options.rollTarget.weapon.system.damage.damageS dice = options.rollTarget.weapon.system.damage.damageS
} else { } else {
options.damageMedium = true
dice = options.rollTarget.weapon.system.damage.damageM dice = options.rollTarget.weapon.system.damage.damageM
} }
dice = dice.replace("E", "") dice = dice.replace("E", "")
@@ -274,6 +278,7 @@ export default class LethalFantasyRoll extends Roll {
} else if (options.rollType.includes("monster-damage")) { } else if (options.rollType.includes("monster-damage")) {
options.rollName = options.rollTarget.name options.rollName = options.rollTarget.name
options.isDamage = true
hasModifier = true hasModifier = true
hasChangeDice = false hasChangeDice = false
options.rollTarget.value = options.rollTarget.damageModifier options.rollTarget.value = options.rollTarget.damageModifier
@@ -473,6 +478,9 @@ export default class LethalFantasyRoll extends Roll {
actorImage: options.actorImage, actorImage: options.actorImage,
rollMode: rollContext.visibility, rollMode: rollContext.visibility,
hasTarget: options.hasTarget, hasTarget: options.hasTarget,
isDamage: options.isDamage,
damageSmall: options.damageSmall,
damageMedium: options.damageMedium,
pointBlank, pointBlank,
beyondSkill, beyondSkill,
letItFly, letItFly,
@@ -1122,6 +1130,39 @@ export default class LethalFantasyRoll extends Roll {
* Generates the data required for rendering a roll chat card. * Generates the data required for rendering a roll chat card.
*/ */
async _getChatCardData(isPrivate) { async _getChatCardData(isPrivate) {
// Générer la liste des combatants de la scène
let combatants = []
if (game?.combat?.combatants && this.rollData?.isDamage) {
for (let c of game.combat.combatants) {
if (c.actorId !== this.actorId) {
combatants.push({ id: c.id, name: c.name })
}
}
}
// Récupérer les informations de l'arme pour les attaques réussies
let weaponDamageOptions = null
console.log("Roll type:", this.type, "rollTarget:", this.rollTarget, "Has weapon:", !!this.rollTarget?.weapon)
if (this.type === "weapon-attack" && this.rollTarget?.weapon) {
const weapon = this.rollTarget.weapon
weaponDamageOptions = {
weaponId: weapon._id || weapon.id,
weaponName: weapon.name,
damageS: weapon.system?.damage?.damageS,
damageM: weapon.system?.damage?.damageM
}
console.log("Weapon damage options:", weaponDamageOptions)
} else if (this.type === "monster-attack" && this.rollTarget) {
weaponDamageOptions = {
weaponId: this.rollTarget.rollKey,
weaponName: this.rollTarget.name,
damageFormula: this.rollTarget.damageDice,
damageModifier: this.rollTarget.damageModifier,
isMonster: true
}
console.log("Monster damage options:", weaponDamageOptions)
}
const cardData = { const cardData = {
css: [SYSTEM.id, "dice-roll"], css: [SYSTEM.id, "dice-roll"],
data: this.data, data: this.data,
@@ -1145,7 +1186,9 @@ export default class LethalFantasyRoll extends Roll {
D30result: this.D30result, D30result: this.D30result,
badResult: this.badResult, badResult: this.badResult,
rollData: this.rollData, rollData: this.rollData,
isPrivate: isPrivate isPrivate: isPrivate,
combatants: combatants,
weaponDamageOptions: weaponDamageOptions
} }
cardData.cssClass = cardData.css.join(" ") cardData.cssClass = cardData.css.join(" ")
cardData.tooltip = isPrivate ? "" : await this.getTooltip() cardData.tooltip = isPrivate ? "" : await this.getTooltip()

View File

@@ -120,6 +120,8 @@ export default class LethalFantasyCharacter extends foundry.abstract.TypeDataMod
magicUser: new fields.BooleanField({ initial: false }), magicUser: new fields.BooleanField({ initial: false }),
clericUser: new fields.BooleanField({ initial: false }), clericUser: new fields.BooleanField({ initial: false }),
hpPerLevel: new fields.StringField({ required: true, nullable: false, initial: "" }), hpPerLevel: new fields.StringField({ required: true, nullable: false, initial: "" }),
naturalDR: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
magicDR: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
}) })
schema.modifiers = new fields.SchemaField({ schema.modifiers = new fields.SchemaField({

View File

@@ -118,6 +118,9 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
defenseModifier: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }), defenseModifier: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
damageModifier: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }), damageModifier: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
armorHitPoints: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }), armorHitPoints: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
damageReduction: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
shieldDamageReduction: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
shieldDefenseDice: new fields.StringField({ required: true, nullable: false, initial: "d4" })
}) })
@@ -150,7 +153,7 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
await roll.toMessage({}, { rollMode: roll.options.rollMode }) await roll.toMessage({}, { rollMode: roll.options.rollMode })
} }
async prepareMonsterRoll(rollType, rollKey, rollDice = undefined, tokenId = undefined) { async prepareMonsterRoll(rollType, rollKey, rollDice = undefined, tokenId = undefined, damageModifier = undefined) {
let rollTarget let rollTarget
switch (rollType) { switch (rollType) {
case "monster-attack": case "monster-attack":
@@ -158,6 +161,10 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
case "monster-damage": case "monster-damage":
rollTarget = foundry.utils.duplicate(this.attacks[rollKey]) rollTarget = foundry.utils.duplicate(this.attacks[rollKey])
rollTarget.rollKey = rollKey rollTarget.rollKey = rollKey
// Si damageModifier est fourni (depuis le chat), l'utiliser au lieu de celui de la fiche
if (damageModifier !== undefined && rollType === "monster-damage") {
rollTarget.damageModifier = damageModifier
}
break break
case "monster-skill": case "monster-skill":
rollTarget = foundry.utils.duplicate(this.resists[rollKey]) rollTarget = foundry.utils.duplicate(this.resists[rollKey])
@@ -168,6 +175,19 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
rollTarget.rollKey = rollKey rollTarget.rollKey = rollKey
rollTarget.rollDice = rollDice rollTarget.rollDice = rollDice
break break
case "shield-defense": {
// Lance directement le dé de défense du bouclier
const formula = rollDice || this.combat.shieldDefenseDice
const roll = new Roll(formula)
await roll.evaluate()
const flavor = game.i18n.localize("LETHALFANTASY.Label.shieldDefenseDice")
await roll.toMessage({
flavor,
speaker: ChatMessage.getSpeaker({ actor: this.parent })
})
return
}
case "weapon-damage-small": case "weapon-damage-small":
case "weapon-damage-medium": case "weapon-damage-medium":
case "weapon-attack": case "weapon-attack":
@@ -210,13 +230,15 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
break break
default: default:
ui.notifications.error(game.i18n.localize("LETHALFANTASY.Notifications.rollTypeNotFound") + String(rollType)) ui.notifications.error(game.i18n.localize("LETHALFANTASY.Notifications.rollTypeNotFound") + String(rollType))
break return
} }
// In all cases // In all cases
rollTarget.tokenId = tokenId if (rollTarget) {
console.log(rollTarget) rollTarget.tokenId = tokenId
await this.roll(rollType, rollTarget) console.log(rollTarget)
await this.roll(rollType, rollTarget)
}
} }
async rollInitiative(combatId = undefined, combatantId = undefined) { async rollInitiative(combatId = undefined, combatantId = undefined) {

View File

@@ -6,9 +6,10 @@ export default class LethalFantasyShield extends foundry.abstract.TypeDataModel
const requiredInteger = { required: true, nullable: false, integer: true } const requiredInteger = { required: true, nullable: false, integer: true }
schema.description = new fields.HTMLField({ required: true, textSearch: true }) schema.description = new fields.HTMLField({ required: true, textSearch: true })
schema.defense = new fields.StringField({required: true, initial: "d4", choices: SYSTEM.SHIELD_DEFENSE_DICE}) schema.defense = new fields.StringField({ required: true, initial: "d4", choices: SYSTEM.SHIELD_DEFENSE_DICE })
schema.movementreduction = new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 }) schema.movementreduction = new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 })
schema.hascover = new fields.BooleanField({ required: true, initial: false }) schema.hascover = new fields.BooleanField({ required: true, initial: false })
schema.damageReduction = new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 })
schema.standing = new fields.SchemaField({ schema.standing = new fields.SchemaField({
min: new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 }), min: new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 }),

View File

@@ -22,43 +22,43 @@ export default class LethalFantasyUtils {
static setHookListeners() { static setHookListeners() {
Hooks.on('renderTokenHUD', async (hud, html, token) => { Hooks.on('renderTokenHUD', async (hud, html, token) => {
const lossHPButton = await foundry.applications.handlebars.renderTemplate('systems/fvtt-lethal-fantasy/templates/loss-hp-hud.hbs', {} ) const lossHPButton = await foundry.applications.handlebars.renderTemplate('systems/fvtt-lethal-fantasy/templates/loss-hp-hud.hbs', {})
$(html).find('div.left').append(lossHPButton); $(html).find('div.left').append(lossHPButton);
$(html).find('img.lethal-hp-loss-hud').click((event) => { $(html).find('img.lethal-hp-loss-hud').click((event) => {
event.preventDefault(); event.preventDefault();
let hpMenu = $(html).find('.hp-loss-wrap')[0] let hpMenu = $(html).find('.hp-loss-wrap')[0]
if (hpMenu.classList.contains("hp-loss-hud-disabled")) { if (hpMenu.classList.contains("hp-loss-hud-disabled")) {
$(html).find('.hp-loss-wrap')[0].classList.add('hp-loss-hud-active'); $(html).find('.hp-loss-wrap')[0].classList.add('hp-loss-hud-active');
$(html).find('.hp-loss-wrap')[0].classList.remove('hp-loss-hud-disabled'); $(html).find('.hp-loss-wrap')[0].classList.remove('hp-loss-hud-disabled');
$(html).find('.hp-loss-wrap')[1].classList.add('hp-loss-hud-active'); $(html).find('.hp-loss-wrap')[1].classList.add('hp-loss-hud-active');
$(html).find('.hp-loss-wrap')[1].classList.remove('hp-loss-hud-disabled'); $(html).find('.hp-loss-wrap')[1].classList.remove('hp-loss-hud-disabled');
$(html).find('.hp-loss-wrap')[2].classList.add('hp-loss-hud-active'); $(html).find('.hp-loss-wrap')[2].classList.add('hp-loss-hud-active');
$(html).find('.hp-loss-wrap')[2].classList.remove('hp-loss-hud-disabled'); $(html).find('.hp-loss-wrap')[2].classList.remove('hp-loss-hud-disabled');
} else { } else {
$(html).find('.hp-loss-wrap')[0].classList.remove('hp-loss-hud-active'); $(html).find('.hp-loss-wrap')[0].classList.remove('hp-loss-hud-active');
$(html).find('.hp-loss-wrap')[0].classList.add('hp-loss-hud-disabled'); $(html).find('.hp-loss-wrap')[0].classList.add('hp-loss-hud-disabled');
$(html).find('.hp-loss-wrap')[1].classList.remove('hp-loss-hud-active'); $(html).find('.hp-loss-wrap')[1].classList.remove('hp-loss-hud-active');
$(html).find('.hp-loss-wrap')[1].classList.add('hp-loss-hud-disabled'); $(html).find('.hp-loss-wrap')[1].classList.add('hp-loss-hud-disabled');
$(html).find('.hp-loss-wrap')[2].classList.remove('hp-loss-hud-active'); $(html).find('.hp-loss-wrap')[2].classList.remove('hp-loss-hud-active');
$(html).find('.hp-loss-wrap')[2].classList.add('hp-loss-hud-disabled'); $(html).find('.hp-loss-wrap')[2].classList.add('hp-loss-hud-disabled');
} }
}) })
$(html).find('.loss-hp-hud-click').click((event) => { $(html).find('.loss-hp-hud-click').click((event) => {
event.preventDefault(); event.preventDefault();
let hpLoss = event.currentTarget.dataset.hpValue; let hpLoss = event.currentTarget.dataset.hpValue;
if (token) { if (token) {
let tokenFull = canvas.tokens.placeables.find( t => t.id === token._id); let tokenFull = canvas.tokens.placeables.find(t => t.id === token._id);
console.log(tokenFull, token) console.log(tokenFull, token)
let actor = tokenFull.actor; let actor = tokenFull.actor;
actor.applyDamage(Number(hpLoss)); actor.applyDamage(Number(hpLoss));
$(html).find('.hp-loss-wrap')[0].classList.remove('hp-loss-hud-active'); $(html).find('.hp-loss-wrap')[0].classList.remove('hp-loss-hud-active');
$(html).find('.hp-loss-wrap')[0].classList.add('hp-loss-hud-disabled'); $(html).find('.hp-loss-wrap')[0].classList.add('hp-loss-hud-disabled');
$(html).find('.hp-loss-wrap')[1].classList.remove('hp-loss-hud-active'); $(html).find('.hp-loss-wrap')[1].classList.remove('hp-loss-hud-active');
$(html).find('.hp-loss-wrap')[1].classList.add('hp-loss-hud-disabled'); $(html).find('.hp-loss-wrap')[1].classList.add('hp-loss-hud-disabled');
$(html).find('.hp-loss-wrap')[2].classList.remove('hp-loss-hud-active'); $(html).find('.hp-loss-wrap')[2].classList.remove('hp-loss-hud-active');
$(html).find('.hp-loss-wrap')[2].classList.add('hp-loss-hud-disabled'); $(html).find('.hp-loss-wrap')[2].classList.add('hp-loss-hud-disabled');
} }
}) })
}) })
} }
@@ -246,4 +246,100 @@ export default class LethalFantasyUtils {
} }
} }
/* -------------------------------------------- */
static async applyDamage(message, event) {
// Récupérer les données du message
let combatantId = event.currentTarget.dataset.combatantId
if (!combatantId || !game.combat) {
ui.notifications.error("No combatant selected")
return
}
let combatant = game.combat.combatants.get(combatantId)
if (!combatant) {
ui.notifications.error("Combatant not found")
return
}
let targetActor = combatant.token?.actor || game.actors.get(combatant.actorId)
if (!targetActor) {
ui.notifications.error("Target actor not found")
return
}
// Récupérer les données de dégâts du message
let damageTotal = message.rolls[0]?.total || 0
let weaponName = message.rolls[0]?.options?.rollName || "Unknown Weapon"
// Calculer les DR
let armorDR = targetActor.computeDamageReduction() || 0
let shieldDR = targetActor.getShieldDR() || 0
let totalDR = armorDR + shieldDR
// Créer le dialogue
const content = await foundry.applications.handlebars.renderTemplate(
"systems/fvtt-lethal-fantasy/templates/apply-damage-dialog.hbs",
{
targetName: targetActor.name,
weaponName: weaponName,
damageTotal: damageTotal,
armorDR: armorDR,
shieldDR: shieldDR,
totalDR: totalDR,
damageNoDR: damageTotal,
damageWithArmor: Math.max(0, damageTotal - armorDR),
damageWithAll: Math.max(0, damageTotal - totalDR)
}
)
const result = await foundry.applications.api.DialogV2.wait({
window: { title: "Apply Damage" },
classes: ["lethalfantasy"],
position: { width: 280 },
content,
buttons: [
{
action: "noDR",
label: "No DR",
callback: () => ({ drType: "none", damage: damageTotal })
},
{
action: "armorDR",
label: "With Armor DR",
callback: () => ({ drType: "armor", damage: Math.max(0, damageTotal - armorDR) })
},
{
action: "allDR",
label: "With Armor + Shield DR",
callback: () => ({ drType: "all", damage: Math.max(0, damageTotal - totalDR) })
},
{
action: "cancel",
label: "Cancel",
callback: () => null
}
],
rejectClose: false
})
if (result && result.damage !== undefined) {
await targetActor.applyDamage(-result.damage)
// Message de confirmation
let drText = ""
if (result.drType === "armor") {
drText = ` (Armor DR: ${armorDR})`
} else if (result.drType === "all") {
drText = ` (Total DR: ${totalDR})`
}
ChatMessage.create({
user: game.user.id,
speaker: { alias: targetActor.name },
rollMode: "gmroll",
content: `${targetActor.name} takes ${result.damage} damage${drText} from ${weaponName}`
})
}
}
} }

View File

@@ -1 +1 @@
MANIFEST-000436 MANIFEST-000477

View File

@@ -1,8 +1,8 @@
2025/10/01-16:42:57.866432 7fc499ffb6c0 Recovering log #434 2025/12/19-14:37:50.298740 7f24377fe6c0 Recovering log #475
2025/10/01-16:42:57.877314 7fc499ffb6c0 Delete type=3 #432 2025/12/19-14:37:50.308335 7f24377fe6c0 Delete type=3 #473
2025/10/01-16:42:57.877388 7fc499ffb6c0 Delete type=0 #434 2025/12/19-14:37:50.308381 7f24377fe6c0 Delete type=0 #475
2025/10/01-17:11:30.188440 7fc497ff76c0 Level-0 table #439: started 2025/12/19-15:40:35.866244 7f2436ffd6c0 Level-0 table #480: started
2025/10/01-17:11:30.188469 7fc497ff76c0 Level-0 table #439: 0 bytes OK 2025/12/19-15:40:35.866281 7f2436ffd6c0 Level-0 table #480: 0 bytes OK
2025/10/01-17:11:30.194363 7fc497ff76c0 Delete type=0 #437 2025/12/19-15:40:35.872420 7f2436ffd6c0 Delete type=0 #478
2025/10/01-17:11:30.200618 7fc497ff76c0 Manual compaction at level-0 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zw9RQocTdz3HRjZK' @ 0 : 0; will stop at (end) 2025/12/19-15:40:35.879555 7f2436ffd6c0 Manual compaction at level-0 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zw9RQocTdz3HRjZK' @ 0 : 0; will stop at (end)
2025/10/01-17:11:30.200653 7fc497ff76c0 Manual compaction at level-1 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zw9RQocTdz3HRjZK' @ 0 : 0; will stop at (end) 2025/12/19-15:40:35.879588 7f2436ffd6c0 Manual compaction at level-1 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zw9RQocTdz3HRjZK' @ 0 : 0; will stop at (end)

View File

@@ -1,8 +1,8 @@
2025/10/01-09:52:37.607891 7fc498ff96c0 Recovering log #430 2025/12/15-21:20:57.107042 7f17053ff6c0 Recovering log #471
2025/10/01-09:52:37.617656 7fc498ff96c0 Delete type=3 #428 2025/12/15-21:20:57.117492 7f17053ff6c0 Delete type=3 #469
2025/10/01-09:52:37.617728 7fc498ff96c0 Delete type=0 #430 2025/12/15-21:20:57.117544 7f17053ff6c0 Delete type=0 #471
2025/10/01-10:19:09.456857 7fc497ff76c0 Level-0 table #435: started 2025/12/15-22:37:50.650614 7f16eeffd6c0 Level-0 table #476: started
2025/10/01-10:19:09.456891 7fc497ff76c0 Level-0 table #435: 0 bytes OK 2025/12/15-22:37:50.650646 7f16eeffd6c0 Level-0 table #476: 0 bytes OK
2025/10/01-10:19:09.500293 7fc497ff76c0 Delete type=0 #433 2025/12/15-22:37:50.656552 7f16eeffd6c0 Delete type=0 #474
2025/10/01-10:19:09.675931 7fc497ff76c0 Manual compaction at level-0 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zw9RQocTdz3HRjZK' @ 0 : 0; will stop at (end) 2025/12/15-22:37:50.669781 7f16eeffd6c0 Manual compaction at level-0 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zw9RQocTdz3HRjZK' @ 0 : 0; will stop at (end)
2025/10/01-10:19:09.675968 7fc497ff76c0 Manual compaction at level-1 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zw9RQocTdz3HRjZK' @ 0 : 0; will stop at (end) 2025/12/15-22:37:50.669815 7f16eeffd6c0 Manual compaction at level-1 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zw9RQocTdz3HRjZK' @ 0 : 0; will stop at (end)

Binary file not shown.

Binary file not shown.

View File

@@ -1 +1 @@
MANIFEST-000436 MANIFEST-000476

View File

@@ -1,8 +1,8 @@
2025/10/01-16:42:57.881962 7fc4987f86c0 Recovering log #434 2025/12/19-14:37:50.313071 7f2437fff6c0 Recovering log #474
2025/10/01-16:42:57.892761 7fc4987f86c0 Delete type=3 #432 2025/12/19-14:37:50.323320 7f2437fff6c0 Delete type=3 #472
2025/10/01-16:42:57.892833 7fc4987f86c0 Delete type=0 #434 2025/12/19-14:37:50.323373 7f2437fff6c0 Delete type=0 #474
2025/10/01-17:11:30.181134 7fc497ff76c0 Level-0 table #439: started 2025/12/19-15:40:35.872568 7f2436ffd6c0 Level-0 table #479: started
2025/10/01-17:11:30.181171 7fc497ff76c0 Level-0 table #439: 0 bytes OK 2025/12/19-15:40:35.872597 7f2436ffd6c0 Level-0 table #479: 0 bytes OK
2025/10/01-17:11:30.188327 7fc497ff76c0 Delete type=0 #437 2025/12/19-15:40:35.879415 7f2436ffd6c0 Delete type=0 #477
2025/10/01-17:11:30.200601 7fc497ff76c0 Manual compaction at level-0 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!zjvGljrLk5SshC9D' @ 0 : 0; will stop at (end) 2025/12/19-15:40:35.879563 7f2436ffd6c0 Manual compaction at level-0 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!x5gLtqlW4sdDmHTd' @ 0 : 0; will stop at (end)
2025/10/01-17:11:30.200645 7fc497ff76c0 Manual compaction at level-1 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!zjvGljrLk5SshC9D' @ 0 : 0; will stop at (end) 2025/12/19-15:40:35.879582 7f2436ffd6c0 Manual compaction at level-1 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!x5gLtqlW4sdDmHTd' @ 0 : 0; will stop at (end)

View File

@@ -1,8 +1,8 @@
2025/10/01-09:52:37.622704 7fc4997fa6c0 Recovering log #430 2025/12/15-21:20:57.122365 7f16effff6c0 Recovering log #470
2025/10/01-09:52:37.632146 7fc4997fa6c0 Delete type=3 #428 2025/12/15-21:20:57.134320 7f16effff6c0 Delete type=3 #468
2025/10/01-09:52:37.632199 7fc4997fa6c0 Delete type=0 #430 2025/12/15-21:20:57.134393 7f16effff6c0 Delete type=0 #470
2025/10/01-10:19:09.736826 7fc497ff76c0 Level-0 table #435: started 2025/12/15-22:37:50.644221 7f16eeffd6c0 Level-0 table #475: started
2025/10/01-10:19:09.736857 7fc497ff76c0 Level-0 table #435: 0 bytes OK 2025/12/15-22:37:50.644288 7f16eeffd6c0 Level-0 table #475: 0 bytes OK
2025/10/01-10:19:09.782928 7fc497ff76c0 Delete type=0 #433 2025/12/15-22:37:50.650497 7f16eeffd6c0 Delete type=0 #473
2025/10/01-10:19:09.809673 7fc497ff76c0 Manual compaction at level-0 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!zjvGljrLk5SshC9D' @ 0 : 0; will stop at (end) 2025/12/15-22:37:50.669770 7f16eeffd6c0 Manual compaction at level-0 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!x5gLtqlW4sdDmHTd' @ 0 : 0; will stop at (end)
2025/10/01-10:19:09.809700 7fc497ff76c0 Manual compaction at level-1 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!zjvGljrLk5SshC9D' @ 0 : 0; will stop at (end) 2025/12/15-22:37:50.669829 7f16eeffd6c0 Manual compaction at level-1 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!x5gLtqlW4sdDmHTd' @ 0 : 0; will stop at (end)

Binary file not shown.

View File

@@ -1 +1 @@
MANIFEST-000436 MANIFEST-000478

View File

@@ -1,8 +1,8 @@
2025/10/01-16:42:57.852986 7fc498ff96c0 Recovering log #434 2025/12/19-14:37:50.285216 7f244c9fe6c0 Recovering log #476
2025/10/01-16:42:57.862534 7fc498ff96c0 Delete type=3 #432 2025/12/19-14:37:50.295747 7f244c9fe6c0 Delete type=3 #474
2025/10/01-16:42:57.862603 7fc498ff96c0 Delete type=0 #434 2025/12/19-14:37:50.295805 7f244c9fe6c0 Delete type=0 #476
2025/10/01-17:11:30.174361 7fc497ff76c0 Level-0 table #439: started 2025/12/19-15:40:35.852984 7f2436ffd6c0 Level-0 table #481: started
2025/10/01-17:11:30.174817 7fc497ff76c0 Level-0 table #439: 0 bytes OK 2025/12/19-15:40:35.853042 7f2436ffd6c0 Level-0 table #481: 0 bytes OK
2025/10/01-17:11:30.181000 7fc497ff76c0 Delete type=0 #437 2025/12/19-15:40:35.859968 7f2436ffd6c0 Delete type=0 #479
2025/10/01-17:11:30.200584 7fc497ff76c0 Manual compaction at level-0 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end) 2025/12/19-15:40:35.879535 7f2436ffd6c0 Manual compaction at level-0 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)
2025/10/01-17:11:30.200638 7fc497ff76c0 Manual compaction at level-1 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end) 2025/12/19-15:40:35.879576 7f2436ffd6c0 Manual compaction at level-1 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)

View File

@@ -1,8 +1,8 @@
2025/10/01-09:52:37.593230 7fc4987f86c0 Recovering log #430 2025/12/15-21:20:57.092288 7f16ef7fe6c0 Recovering log #472
2025/10/01-09:52:37.603848 7fc4987f86c0 Delete type=3 #428 2025/12/15-21:20:57.103016 7f16ef7fe6c0 Delete type=3 #470
2025/10/01-09:52:37.603909 7fc4987f86c0 Delete type=0 #430 2025/12/15-21:20:57.103072 7f16ef7fe6c0 Delete type=0 #472
2025/10/01-10:19:09.418020 7fc497ff76c0 Level-0 table #435: started 2025/12/15-22:37:50.663349 7f16eeffd6c0 Level-0 table #477: started
2025/10/01-10:19:09.418055 7fc497ff76c0 Level-0 table #435: 0 bytes OK 2025/12/15-22:37:50.663375 7f16eeffd6c0 Level-0 table #477: 0 bytes OK
2025/10/01-10:19:09.456709 7fc497ff76c0 Delete type=0 #433 2025/12/15-22:37:50.669678 7f16eeffd6c0 Delete type=0 #475
2025/10/01-10:19:09.675920 7fc497ff76c0 Manual compaction at level-0 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end) 2025/12/15-22:37:50.669808 7f16eeffd6c0 Manual compaction at level-0 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)
2025/10/01-10:19:09.675962 7fc497ff76c0 Manual compaction at level-1 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end) 2025/12/15-22:37:50.669842 7f16eeffd6c0 Manual compaction at level-1 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)

Binary file not shown.

View File

@@ -1 +1 @@
MANIFEST-000136 MANIFEST-000176

View File

@@ -1,8 +1,8 @@
2025/10/01-16:42:57.908006 7fc4997fa6c0 Recovering log #134 2025/12/19-14:37:50.338179 7f244d1ff6c0 Recovering log #174
2025/10/01-16:42:57.919602 7fc4997fa6c0 Delete type=3 #132 2025/12/19-14:37:50.348596 7f244d1ff6c0 Delete type=3 #172
2025/10/01-16:42:57.919658 7fc4997fa6c0 Delete type=0 #134 2025/12/19-14:37:50.348672 7f244d1ff6c0 Delete type=0 #174
2025/10/01-17:11:30.207352 7fc497ff76c0 Level-0 table #139: started 2025/12/19-15:40:35.860117 7f2436ffd6c0 Level-0 table #179: started
2025/10/01-17:11:30.207416 7fc497ff76c0 Level-0 table #139: 0 bytes OK 2025/12/19-15:40:35.860149 7f2436ffd6c0 Level-0 table #179: 0 bytes OK
2025/10/01-17:11:30.214221 7fc497ff76c0 Delete type=0 #137 2025/12/19-15:40:35.866102 7f2436ffd6c0 Delete type=0 #177
2025/10/01-17:11:30.239177 7fc497ff76c0 Manual compaction at level-0 from '!folders!37mu4dxsSuftlnmP' @ 72057594037927935 : 1 .. '!items!zKOpU34oLziGJW6y' @ 0 : 0; will stop at (end) 2025/12/19-15:40:35.879546 7f2436ffd6c0 Manual compaction at level-0 from '!folders!37mu4dxsSuftlnmP' @ 72057594037927935 : 1 .. '!items!zKOpU34oLziGJW6y' @ 0 : 0; will stop at (end)
2025/10/01-17:11:30.278471 7fc497ff76c0 Manual compaction at level-1 from '!folders!37mu4dxsSuftlnmP' @ 72057594037927935 : 1 .. '!items!zKOpU34oLziGJW6y' @ 0 : 0; will stop at (end) 2025/12/19-15:40:35.879569 7f2436ffd6c0 Manual compaction at level-1 from '!folders!37mu4dxsSuftlnmP' @ 72057594037927935 : 1 .. '!items!zKOpU34oLziGJW6y' @ 0 : 0; will stop at (end)

View File

@@ -1,8 +1,8 @@
2025/10/01-09:52:37.648603 7fc498ff96c0 Recovering log #130 2025/12/15-21:20:57.154335 7f1704bfe6c0 Recovering log #170
2025/10/01-09:52:37.658051 7fc498ff96c0 Delete type=3 #128 2025/12/15-21:20:57.164315 7f1704bfe6c0 Delete type=3 #168
2025/10/01-09:52:37.658136 7fc498ff96c0 Delete type=0 #130 2025/12/15-21:20:57.164371 7f1704bfe6c0 Delete type=0 #170
2025/10/01-10:19:09.381699 7fc497ff76c0 Level-0 table #135: started 2025/12/15-22:37:50.692660 7f16eeffd6c0 Level-0 table #175: started
2025/10/01-10:19:09.381742 7fc497ff76c0 Level-0 table #135: 0 bytes OK 2025/12/15-22:37:50.692695 7f16eeffd6c0 Level-0 table #175: 0 bytes OK
2025/10/01-10:19:09.417885 7fc497ff76c0 Delete type=0 #133 2025/12/15-22:37:50.698767 7f16eeffd6c0 Delete type=0 #173
2025/10/01-10:19:09.675902 7fc497ff76c0 Manual compaction at level-0 from '!folders!37mu4dxsSuftlnmP' @ 72057594037927935 : 1 .. '!items!zKOpU34oLziGJW6y' @ 0 : 0; will stop at (end) 2025/12/15-22:37:50.710785 7f16eeffd6c0 Manual compaction at level-0 from '!folders!37mu4dxsSuftlnmP' @ 72057594037927935 : 1 .. '!items!zKOpU34oLziGJW6y' @ 0 : 0; will stop at (end)
2025/10/01-10:19:09.675956 7fc497ff76c0 Manual compaction at level-1 from '!folders!37mu4dxsSuftlnmP' @ 72057594037927935 : 1 .. '!items!zKOpU34oLziGJW6y' @ 0 : 0; will stop at (end) 2025/12/15-22:37:50.710818 7f16eeffd6c0 Manual compaction at level-1 from '!folders!37mu4dxsSuftlnmP' @ 72057594037927935 : 1 .. '!items!zKOpU34oLziGJW6y' @ 0 : 0; will stop at (end)

View File

@@ -1 +1 @@
MANIFEST-000435 MANIFEST-000475

View File

@@ -1,8 +1,8 @@
2025/10/01-16:42:57.895507 7fc498ff96c0 Recovering log #433 2025/12/19-14:37:50.326173 7f244c9fe6c0 Recovering log #473
2025/10/01-16:42:57.905329 7fc498ff96c0 Delete type=3 #431 2025/12/19-14:37:50.335692 7f244c9fe6c0 Delete type=3 #471
2025/10/01-16:42:57.905405 7fc498ff96c0 Delete type=0 #433 2025/12/19-14:37:50.335763 7f244c9fe6c0 Delete type=0 #473
2025/10/01-17:11:30.194475 7fc497ff76c0 Level-0 table #438: started 2025/12/19-15:40:35.879641 7f2436ffd6c0 Level-0 table #478: started
2025/10/01-17:11:30.194505 7fc497ff76c0 Level-0 table #438: 0 bytes OK 2025/12/19-15:40:35.879661 7f2436ffd6c0 Level-0 table #478: 0 bytes OK
2025/10/01-17:11:30.200450 7fc497ff76c0 Delete type=0 #436 2025/12/19-15:40:35.886005 7f2436ffd6c0 Delete type=0 #476
2025/10/01-17:11:30.200628 7fc497ff76c0 Manual compaction at level-0 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end) 2025/12/19-15:40:35.909027 7f2436ffd6c0 Manual compaction at level-0 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)
2025/10/01-17:11:30.200661 7fc497ff76c0 Manual compaction at level-1 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end) 2025/12/19-15:40:35.927361 7f2436ffd6c0 Manual compaction at level-1 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)

View File

@@ -1,8 +1,8 @@
2025/10/01-09:52:37.634817 7fc4987f86c0 Recovering log #429 2025/12/15-21:20:57.138258 7f16ef7fe6c0 Recovering log #469
2025/10/01-09:52:37.645670 7fc4987f86c0 Delete type=3 #427 2025/12/15-21:20:57.151734 7f16ef7fe6c0 Delete type=3 #467
2025/10/01-09:52:37.645745 7fc4987f86c0 Delete type=0 #429 2025/12/15-21:20:57.151800 7f16ef7fe6c0 Delete type=0 #469
2025/10/01-10:19:09.704901 7fc497ff76c0 Level-0 table #434: started 2025/12/15-22:37:50.656644 7f16eeffd6c0 Level-0 table #474: started
2025/10/01-10:19:09.704973 7fc497ff76c0 Level-0 table #434: 0 bytes OK 2025/12/15-22:37:50.656668 7f16eeffd6c0 Level-0 table #474: 0 bytes OK
2025/10/01-10:19:09.736698 7fc497ff76c0 Delete type=0 #432 2025/12/15-22:37:50.663254 7f16eeffd6c0 Delete type=0 #472
2025/10/01-10:19:09.809658 7fc497ff76c0 Manual compaction at level-0 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end) 2025/12/15-22:37:50.669789 7f16eeffd6c0 Manual compaction at level-0 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)
2025/10/01-10:19:09.809691 7fc497ff76c0 Manual compaction at level-1 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end) 2025/12/15-22:37:50.669836 7f16eeffd6c0 Manual compaction at level-1 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)

View File

@@ -1,33 +1,34 @@
&.fortune { &.fortune {
img { img {
border: 0px; border: 0px;
} }
.intro-chat { .intro-chat {
border-radius: 20px; border-radius: 20px;
display: flex; display: flex;
flex-direction: row; flex-direction: row;
.intro-img { .intro-img {
padding: 5px; padding: 5px;
width: 80px; width: 80px;
align-self: center; align-self: center;
} }
.intro-right { .intro-right {
display: flex; display: flex;
flex-direction: column; flex-direction: column;
.introText { .introText {
font-family: var(--font-secondary); font-family: var(--font-secondary);
font-size: calc(var(--font-size-standard) * 1.2); font-size: calc(var(--font-size-standard) * 1.2);
width: 210px; width: 210px;
text-align: center; text-align: center;
}
}
}
.button.control, .fortune-accepted {
display: flex;
justify-content: center;
align-items: center;
font-size: calc(var(--font-size-standard) * 1.3);
} }
}
}
.button.control,
.fortune-accepted {
display: flex;
justify-content: center;
align-items: center;
font-size: calc(var(--font-size-standard) * 1.3);
}
} }
&.ask-roll { &.ask-roll {
@@ -37,4 +38,4 @@
justify-content: center; justify-content: center;
font-family: var(--font-secondary); font-family: var(--font-secondary);
font-size: calc(var(--font-size-standard) * 1.2); font-size: calc(var(--font-size-standard) * 1.2);
} }

View File

@@ -25,7 +25,6 @@
gap: 10px; gap: 10px;
flex: 1; flex: 1;
.monster-hp { .monster-hp {
display: flex; display: flex;
gap: 4px; gap: 4px;
@@ -46,7 +45,7 @@
min-width: 2.2rem; min-width: 2.2rem;
max-width: 2.2rem; max-width: 2.2rem;
margin-left: 4px; margin-left: 4px;
font-size: calc(var(--font-size-standard) * 1.0); font-size: calc(var(--font-size-standard) * 1);
} }
.character-hp-max { .character-hp-max {
clear: both; clear: both;
@@ -58,7 +57,7 @@
input { input {
width: 3.2rem; width: 3.2rem;
text-align: center; text-align: center;
font-size: calc(var(--font-size-standard) * 1.0); font-size: calc(var(--font-size-standard) * 1);
} }
} }
} }
@@ -121,9 +120,11 @@
flex: 1; flex: 1;
.monster-skill { .monster-skill {
display: flex; display: grid;
grid-template-columns: repeat(3, auto 2.5rem);
gap: 0.5rem;
align-items: center; align-items: center;
margin-right: 0.5rem;
.rollable:hover, .rollable:hover,
.rollable:focus { .rollable:focus {
text-shadow: 0 0 8px var(--color-shadow-primary); text-shadow: 0 0 8px var(--color-shadow-primary);
@@ -134,12 +135,9 @@
max-width: 2.5rem; max-width: 2.5rem;
} }
.name { .name {
flex: 1;
min-width: 3.2rem;
margin-left: 4px; margin-left: 4px;
} }
.form-group { .form-group {
flex: 1;
padding-left: 4px; padding-left: 4px;
.form-fields { .form-fields {
flex: none; flex: none;
@@ -157,8 +155,9 @@
.monster-movement { .monster-movement {
display: flex; display: flex;
align-items: center; flex-direction: column;
margin-right: 0.5rem; gap: 4px;
.rollable:hover, .rollable:hover,
.rollable:focus { .rollable:focus {
text-shadow: 0 0 8px var(--color-shadow-primary); text-shadow: 0 0 8px var(--color-shadow-primary);
@@ -252,7 +251,7 @@
} }
} }
.tab.monster-skills .main-div{ .tab.monster-skills .main-div {
display: grid; display: grid;
grid-template-columns: 1fr; grid-template-columns: 1fr;
legend { legend {

View File

@@ -7,6 +7,65 @@
border-color: var(--color-dark-6); border-color: var(--color-dark-6);
color: var(--color-dark-2); color: var(--color-dark-2);
} }
.apply-damage-dialog {
.dialog-content {
padding: 6px;
font-size: calc(var(--font-size-standard) * 1);
.header {
text-align: center;
padding: 4px;
margin-bottom: 6px;
background-color: rgba(0, 0, 0, 0.1);
border-radius: 3px;
}
.damage-summary {
display: flex;
justify-content: space-between;
align-items: center;
padding: 4px 6px;
margin-bottom: 6px;
background-color: rgba(139, 0, 0, 0.1);
border-radius: 3px;
.damage-value {
color: var(--color-level-error);
font-size: calc(var(--font-size-standard) * 1.2);
font-weight: bold;
}
}
.dr-summary {
display: flex;
justify-content: space-around;
gap: 4px;
padding: 3px;
margin-bottom: 6px;
font-size: calc(var(--font-size-standard) * 0.85);
background-color: rgba(0, 0, 0, 0.05);
border-radius: 3px;
}
.damage-options {
.option-line {
display: flex;
justify-content: space-between;
align-items: center;
padding: 3px 6px;
margin: 2px 0;
background-color: rgba(0, 0, 0, 0.05);
border-radius: 3px;
strong {
color: var(--color-dark-1);
font-size: calc(var(--font-size-standard) * 1.05);
}
}
}
}
}
} }
.lethalfantasy-roll-dialog { .lethalfantasy-roll-dialog {
@@ -59,9 +118,14 @@
.dialog-form { .dialog-form {
.form-footer { .form-footer {
padding: 4px;
gap: 4px;
button { button {
min-width: 14rem; min-width: 8rem;
min-height: 3.2rem; min-height: 2rem;
padding: 2px 6px;
margin: 0;
font-size: calc(var(--font-size-standard) * 0.9);
} }
} }
} }
@@ -156,4 +220,129 @@
font-size: calc(var(--font-size-standard) * 1); font-size: calc(var(--font-size-standard) * 1);
text-shadow: 0 0 10px var(--color-shadow-primary); text-shadow: 0 0 10px var(--color-shadow-primary);
} }
.damage-buttons {
width: 100%;
padding: 8px;
margin-top: 8px;
.damage-buttons-title {
font-weight: bold;
margin-bottom: 8px;
font-size: calc(var(--font-size-standard) * 0.95);
text-align: center;
}
.damage-buttons-grid {
display: grid;
grid-template-columns: repeat(2, 1fr);
gap: 6px;
padding: 8px;
background-color: rgba(0, 0, 0, 0.1);
border-radius: 5px;
&.monster-damage {
grid-template-columns: 1fr;
justify-items: center;
}
.damage-roll-btn {
padding: 6px 10px;
background: linear-gradient(to bottom, #8b4513 0%, #6b3410 100%);
border: 1px solid #4b2408;
box-shadow: 0 2px 4px rgba(0, 0, 0, 0.3);
color: #f0f0e0;
cursor: pointer;
border-radius: 4px;
font-size: calc(var(--font-size-standard) * 0.85);
font-weight: 500;
text-align: center;
transition: all 0.2s ease;
display: flex;
align-items: center;
justify-content: center;
gap: 4px;
i {
font-size: calc(var(--font-size-standard) * 1);
}
&:hover {
background: linear-gradient(to bottom, #9b5523 0%, #7b4420 100%);
box-shadow: 0 3px 6px rgba(0, 0, 0, 0.4);
transform: translateY(-1px);
border-color: #5b3418;
}
&:active {
transform: translateY(0);
box-shadow: 0 1px 2px rgba(0, 0, 0, 0.3);
}
}
}
}
.damage-result {
width: 100%;
padding: 8px;
ul {
padding: 0;
margin: 0;
}
.li-apply-wounds {
list-style: none;
margin-top: 10px;
padding: 0;
display: none;
> div:first-child {
font-weight: bold;
margin-bottom: 8px;
font-size: calc(var(--font-size-standard) * 0.95);
text-align: center;
}
.combatants-grid {
display: grid;
grid-template-columns: repeat(2, 1fr);
gap: 6px;
margin-top: 5px;
padding: 8px;
background-color: rgba(0, 0, 0, 0.1);
border-radius: 5px;
.apply-wounds-btn {
padding: 6px 10px;
background: linear-gradient(to bottom, #5a5850 0%, #4b4a44 100%);
border: 1px solid #2b2a24;
box-shadow: 0 2px 4px rgba(0, 0, 0, 0.3);
color: #f0f0e0;
cursor: pointer;
border-radius: 4px;
font-size: calc(var(--font-size-standard) * 0.85);
font-weight: 500;
text-align: center;
transition: all 0.2s ease;
white-space: nowrap;
overflow: hidden;
text-overflow: ellipsis;
max-width: 100%;
&:hover {
background: linear-gradient(to bottom, #6a6860 0%, #5a5850 100%);
box-shadow: 0 3px 6px rgba(0, 0, 0, 0.4);
transform: translateY(-1px);
border-color: #3b3a34;
}
&:active {
transform: translateY(0);
box-shadow: 0 1px 2px rgba(0, 0, 0, 0.3);
}
}
}
}
}
} }

View File

@@ -0,0 +1,37 @@
<div class="apply-damage-dialog">
<div class="dialog-content">
<div class="header">
<strong>{{targetName}}</strong>
-
{{weaponName}}
</div>
<div class="damage-summary">
<span class="label">{{localize
"LETHALFANTASY.Dialog.totalDamage"
}}:</span>
<span class="damage-value">{{damageTotal}}</span>
</div>
<div class="dr-summary">
<span>{{localize "LETHALFANTASY.Dialog.armorDR"}}: {{armorDR}}</span>
<span>{{localize "LETHALFANTASY.Dialog.shieldDR"}}: {{shieldDR}}</span>
<span class="total">DR: <strong>{{totalDR}}</strong></span>
</div>
<div class="damage-options">
<div class="option-line">
<span>{{localize "LETHALFANTASY.Dialog.noDR"}}</span>
<strong>{{damageNoDR}}</strong>
</div>
<div class="option-line">
<span>{{localize "LETHALFANTASY.Dialog.withArmor"}}</span>
<strong>{{damageWithArmor}}</strong>
</div>
<div class="option-line">
<span>{{localize "LETHALFANTASY.Dialog.withAll"}}</span>
<strong>{{damageWithAll}}</strong>
</div>
</div>
</div>
</div>

View File

@@ -1,97 +1,180 @@
<section class="tab character-{{tab.id}} {{tab.cssClass}}" data-tab="{{tab.id}}" data-group="{{tab.group}}"> <section
class="tab character-{{tab.id}} {{tab.cssClass}}"
data-tab="{{tab.id}}"
data-group="{{tab.group}}"
>
<div class="main-div"> <div class="main-div">
<fieldset> <fieldset>
<legend>{{localize "LETHALFANTASY.Label.biodata"}}</legend> <legend>{{localize "LETHALFANTASY.Label.biodata"}}</legend>
<div class="biodata"> <div class="biodata">
<div class="biodata-elem"> <div class="biodata-elem">
<span class="name">Class</span> <span class="name">Class</span>
{{formInput systemFields.biodata.fields.class value=system.biodata.class }} {{formInput
</div> systemFields.biodata.fields.class
<div class="biodata-elem"> value=system.biodata.class
<span class="name">Level</span> }}
{{formInput systemFields.biodata.fields.level value=system.biodata.level }} </div>
</div> <div class="biodata-elem">
<div class="biodata-elem"> <span class="name">Level</span>
<span class="name">Mortal</span> {{formInput
{{formInput systemFields.biodata.fields.mortal value=system.biodata.mortal }} systemFields.biodata.fields.level
</div> value=system.biodata.level
<div class="biodata-elem"> }}
<span class="name">Alignment</span> </div>
{{formInput systemFields.biodata.fields.alignment value=system.biodata.alignment }} <div class="biodata-elem">
</div> <span class="name">Mortal</span>
<div class="biodata-elem"> {{formInput
<span class="name">Age</span> systemFields.biodata.fields.mortal
{{formInput systemFields.biodata.fields.age value=system.biodata.age }} value=system.biodata.mortal
</div> }}
<div class="biodata-elem"> </div>
<span class="name">Height</span> <div class="biodata-elem">
{{formInput systemFields.biodata.fields.height value=system.biodata.height }} <span class="name">Alignment</span>
</div> {{formInput
<div class="biodata-elem"> systemFields.biodata.fields.alignment
<span class="name">Weight</span> value=system.biodata.alignment
{{formInput systemFields.biodata.fields.weight value=system.biodata.weight }} }}
</div> </div>
<div class="biodata-elem"> <div class="biodata-elem">
<span class="name">Eyes</span> <span class="name">Age</span>
{{formInput systemFields.biodata.fields.eyes value=system.biodata.eyes }} {{formInput systemFields.biodata.fields.age value=system.biodata.age}}
</div> </div>
<div class="biodata-elem"> <div class="biodata-elem">
<span class="name">Hair</span> <span class="name">Height</span>
{{formInput systemFields.biodata.fields.hair value=system.biodata.hair }} {{formInput
</div> systemFields.biodata.fields.height
<div class="biodata-elem"> value=system.biodata.height
<span class="name">Dev. Points (Total)</span> }}
{{formInput systemFields.developmentPoints.fields.total value=system.developmentPoints.total }} </div>
</div> <div class="biodata-elem">
<div class="biodata-elem"> <span class="name">Weight</span>
<span class="name">Dev. Points (Rem.)</span> {{formInput
{{formInput systemFields.developmentPoints.fields.remaining value=system.developmentPoints.remaining }} systemFields.biodata.fields.weight
</div> value=system.biodata.weight
<div class="biodata-elem"> }}
<span class="name">Magic User</span> </div>
{{formInput systemFields.biodata.fields.magicUser value=system.biodata.magicUser }} <div class="biodata-elem">
</div> <span class="name">Eyes</span>
<div class="biodata-elem"> {{formInput
<span class="name">Cleric User</span> systemFields.biodata.fields.eyes
{{formInput systemFields.biodata.fields.clericUser value=system.biodata.clericUser }} value=system.biodata.eyes
</div> }}
<div class="biodata-elem"> </div>
<span class="name">Save bonus (1/5levels)</span> <div class="biodata-elem">
{{formInput systemFields.modifiers.fields.saveModifier value=system.modifiers.saveModifier disabled=true}} <span class="name">Hair</span>
</div> {{formInput
systemFields.biodata.fields.hair
value=system.biodata.hair
}}
</div>
<div class="biodata-elem">
<span class="name">Dev. Points (Total)</span>
{{formInput
systemFields.developmentPoints.fields.total
value=system.developmentPoints.total
}}
</div>
<div class="biodata-elem">
<span class="name">Dev. Points (Rem.)</span>
{{formInput
systemFields.developmentPoints.fields.remaining
value=system.developmentPoints.remaining
}}
</div>
<div class="biodata-elem">
<span class="name">Magic User</span>
{{formInput
systemFields.biodata.fields.magicUser
value=system.biodata.magicUser
}}
</div>
<div class="biodata-elem">
<span class="name">Cleric User</span>
{{formInput
systemFields.biodata.fields.clericUser
value=system.biodata.clericUser
}}
</div>
<div class="biodata-elem">
<span class="name">Save bonus (1/5levels)</span>
{{formInput
systemFields.modifiers.fields.saveModifier
value=system.modifiers.saveModifier
disabled=true
}}
</div>
{{#if system.biodata.magicUser}} {{#if system.biodata.magicUser}}
<div class="biodata-elem"> <div class="biodata-elem">
<span class="name">Spell bonus (1/5levels)</span> <span class="name">Spell bonus (1/5levels)</span>
{{formInput systemFields.modifiers.fields.levelSpellModifier value=system.modifiers.levelSpellModifier disabled=true}} {{formInput
</div> systemFields.modifiers.fields.levelSpellModifier
{{/if}} value=system.modifiers.levelSpellModifier
{{#if system.biodata.clericUser}} disabled=true
<div class="biodata-elem"> }}
<span class="name">Miracle bonus (1/5levels)</span> </div>
{{formInput systemFields.modifiers.fields.levelMiracleModifier value=system.modifiers.levelMiracleModifier disabled=true}} {{/if}}
</div> {{#if system.biodata.clericUser}}
{{/if}} <div class="biodata-elem">
<span class="name">Miracle bonus (1/5levels)</span>
{{formInput
systemFields.modifiers.fields.levelMiracleModifier
value=system.modifiers.levelMiracleModifier
disabled=true
}}
</div>
{{/if}}
<div class="biodata-elem"> <div class="biodata-elem">
<span class="name">Last HD roll</span> <span class="name">Last HD roll</span>
{{formInput systemFields.biodata.fields.hpPerLevel value=system.biodata.hpPerLevel disabled=true}} {{formInput
</div> systemFields.biodata.fields.hpPerLevel
value=system.biodata.hpPerLevel
disabled=isPlayMode
}}
</div>
<div class="biodata-elem">
<span class="name">Natural DR</span>
{{formInput
systemFields.biodata.fields.naturalDR
value=system.biodata.naturalDR
disabled=isPlayMode
}}
</div>
</div> <div class="biodata-elem">
</fieldset> <span class="name">Magical DR</span>
{{formInput
systemFields.biodata.fields.magicDR
value=system.biodata.magicDR
disabled=isPlayMode
}}
</div>
<fieldset> </fieldset>
<legend>{{localize "LETHALFANTASY.Label.description"}}</legend>
{{formInput systemFields.description enriched=enrichedDescription value=system.description name="system.description"
toggled=true}}
</fieldset>
<fieldset> <fieldset>
<legend>{{localize "LETHALFANTASY.Label.notes"}}</legend> <legend>{{localize "LETHALFANTASY.Label.description"}}</legend>
{{formInput systemFields.notes enriched=enrichedNotes value=system.notes name="system.notes" toggled=true}} {{formInput
</fieldset> systemFields.description
enriched=enrichedDescription
value=system.description
name="system.description"
toggled=true
}}
</fieldset>
<fieldset>
<legend>{{localize "LETHALFANTASY.Label.notes"}}</legend>
{{formInput
systemFields.notes
enriched=enrichedNotes
value=system.notes
name="system.notes"
toggled=true
}}
</fieldset>
</div> </div>
</section> </section>

View File

@@ -120,6 +120,7 @@
<div class="item-detail" data-tooltip="Maximum movement">{{item.system.maximumMovement}}</div> <div class="item-detail" data-tooltip="Maximum movement">{{item.system.maximumMovement}}</div>
<div class="item-detail" data-tooltip="HP">{{item.system.hp}}</div> <div class="item-detail" data-tooltip="HP">{{item.system.hp}}</div>
<div class="item-detail" data-tooltip="Damage Reduction">{{item.system.damageReduction}}</div> <div class="item-detail" data-tooltip="Damage Reduction">{{item.system.damageReduction}}</div>
<div class="item-detail" data-tooltip={{#if item.system.equipped}}"Equipped"{{else}}"Not Equipped"{{/if}}>{{#if item.system.equipped}}<i class="fas fa-check"></i>{{else}}<i class="fas fa-times"></i>{{/if}}</div>
<div class="controls"> <div class="controls">
<a data-tooltip="{{localize 'LETHALFANTASY.Edit'}}" data-action="edit" data-item-id="{{item.id}}" <a data-tooltip="{{localize 'LETHALFANTASY.Edit'}}" data-action="edit" data-item-id="{{item.id}}"
data-item-uuid="{{item.uuid}}"><i class="fas fa-edit"></i></a> data-item-uuid="{{item.uuid}}"><i class="fas fa-edit"></i></a>
@@ -149,7 +150,7 @@
</div> </div>
<div class="item-detail" data-tooltip="Movement reduction">{{item.system.movementreduction}}</div> <div class="item-detail" data-tooltip="Movement reduction">{{item.system.movementreduction}}</div>
<div class="item-detail" data-tooltip="Has cover">{{#if item.system.hascover}}Cover{{/if}}</div> <div class="item-detail" data-tooltip="Has cover">{{#if item.system.hascover}}Cover{{/if}}</div>
<div class="item-detail" data-tooltip={{#if item.system.equipped}}"Equipped"{{else}}"Not Equipped"{{/if}}>{{#if item.system.equipped}}<i class="fas fa-check"></i>{{else}}<i class="fas fa-times"></i>{{/if}}</div>
<div class="controls"> <div class="controls">
<a data-tooltip="{{localize 'LETHALFANTASY.Edit'}}" data-action="edit" data-item-id="{{item.id}}" <a data-tooltip="{{localize 'LETHALFANTASY.Edit'}}" data-action="edit" data-item-id="{{item.id}}"
data-item-uuid="{{item.uuid}}"><i class="fas fa-edit"></i></a> data-item-uuid="{{item.uuid}}"><i class="fas fa-edit"></i></a>

View File

@@ -1,4 +1,6 @@
<section class="character-main character-main-{{ifThen isPlayMode 'play' 'edit'}}"> <section
class="character-main character-main-{{ifThen isPlayMode 'play' 'edit'}}"
>
{{log "character-main" this}} {{log "character-main" this}}
<fieldset> <fieldset>
@@ -6,99 +8,189 @@
<div class="character-pc character-pc-{{ifThen isPlayMode 'play' 'edit'}}"> <div class="character-pc character-pc-{{ifThen isPlayMode 'play' 'edit'}}">
<div class="character-left"> <div class="character-left">
<div class="character-left-image"> <div class="character-left-image">
<img class="character-img" src="{{actor.img}}" data-edit="img" data-action="editImage" <img
data-tooltip="{{actor.name}}" /> class="character-img"
src="{{actor.img}}"
data-edit="img"
data-action="editImage"
data-tooltip="{{actor.name}}"
/>
</div> </div>
<fieldset class=""> <fieldset class="">
<div class="flexrow character-hp"> <div class="flexrow character-hp">
<span class="name">{{localize "LETHALFANTASY.Label.HP"}}</span> <span class="name">{{localize "LETHALFANTASY.Label.HP"}}</span>
{{formInput systemFields.hp.fields.value value=system.hp.value disabled=isPlayMode {{formInput
classes="character-hp-value"}} systemFields.hp.fields.value
value=system.hp.value
disabled=isPlayMode
classes="character-hp-value"
}}
&nbsp;/&nbsp; &nbsp;/&nbsp;
{{formInput systemFields.hp.fields.max value=system.hp.max disabled=isPlayMode {{formInput
classes="character-hp-value"}} systemFields.hp.fields.max
value=system.hp.max
disabled=isPlayMode
classes="character-hp-value"
}}
</div> </div>
<div class="flexrow character-hp"> <div class="flexrow character-hp">
<span class="name">{{localize "LETHALFANTASY.Label.grit"}}</span> <span class="name">{{localize "LETHALFANTASY.Label.grit"}}</span>
{{formInput systemFields.grit.fields.current value=system.grit.current disabled=isPlayMode {{formInput
classes="character-hp"}} systemFields.grit.fields.current
value=system.grit.current
disabled=isPlayMode
classes="character-hp"
}}
<span class="name">{{localize "LETHALFANTASY.Label.earned"}}</span> <span class="name">{{localize "LETHALFANTASY.Label.earned"}}</span>
{{formInput systemFields.grit.fields.earned value=system.grit.earned disabled=isPlayMode {{formInput
classes="character-hp"}} systemFields.grit.fields.earned
value=system.grit.earned
disabled=isPlayMode
classes="character-hp"
}}
</div> </div>
<div class="flexrow character-hp"> <div class="flexrow character-hp">
<span class="name">{{localize "LETHALFANTASY.Label.luck"}}</span> <span class="name">{{localize "LETHALFANTASY.Label.luck"}}</span>
{{formInput systemFields.luck.fields.current value=system.luck.current disabled=isPlayMode {{formInput
classes="character-hp"}} systemFields.luck.fields.current
value=system.luck.current
disabled=isPlayMode
classes="character-hp"
}}
<span class="name">{{localize "LETHALFANTASY.Label.earned"}}</span> <span class="name">{{localize "LETHALFANTASY.Label.earned"}}</span>
{{formInput systemFields.luck.fields.earned value=system.luck.earned disabled=isPlayMode {{formInput
classes="character-hp"}} systemFields.luck.fields.earned
value=system.luck.earned
disabled=isPlayMode
classes="character-hp"
}}
</div> </div>
<div class="flexrow "> <div class="flexrow">
<span class="">{{localize "LETHALFANTASY.Label.damageResistanceShort"}}</span> <span class="" data-tooltip="Damage reduction">{{localize
{{formInput systemFields.hp.fields.damageResistance value=system.hp.fields.damageResistance "LETHALFANTASY.Label.damageResistanceShort"
disabled=isPlayMode classes="character-hp"}} }}
</div> </span>
<input
type="text"
class="character-damage-reduction"
data-tooltip="DR (armor+natural+magical)"
disabled
value={{damageReduction}}
/>
<input
type="text"
class="character-damage-reduction"
data-tooltip="DR (shield)"
disabled
value={{damageReductionShield}}
/>
</div>
</fieldset> </fieldset>
</div> </div>
<div class="character-right"> <div class="character-right">
<div class="character-name"> <div class="character-name">
{{formInput fields.name value=source.name rootId=partId disabled=isPlayMode}} {{formInput
<a class="control" data-action="toggleSheet" data-tooltip="LETHALFANTASY.ToggleSheet" fields.name
data-tooltip-direction="UP"> value=source.name
rootId=partId
disabled=isPlayMode
}}
<a
class="control"
data-action="toggleSheet"
data-tooltip="LETHALFANTASY.ToggleSheet"
data-tooltip-direction="UP"
>
<i class="fa-solid fa-user-{{ifThen isPlayMode 'lock' 'pen'}}"></i> <i class="fa-solid fa-user-{{ifThen isPlayMode 'lock' 'pen'}}"></i>
</a> </a>
</div> </div>
<fieldset class="character-characteristics character-characteristics-{{ifThen isPlayMode 'play' 'edit'}}"> <fieldset
class="character-characteristics character-characteristics-{{ifThen
isPlayMode
'play'
'edit'
}}"
>
<legend>{{localize "LETHALFANTASY.Label.Saves"}}</legend> <legend>{{localize "LETHALFANTASY.Label.Saves"}}</legend>
<div class="character-saves"> <div class="character-saves">
<div class="character-save"> <div class="character-save">
<span class="name"><a class="rollable" data-roll-type="save" data-roll-key="will"><i <span class="name"><a
class="lf-roll-small fa-solid fa-dice-d20"></i> class="rollable"
data-roll-type="save"
data-roll-key="will"
><i class="lf-roll-small fa-solid fa-dice-d20"></i>
{{localize "LETHALFANTASY.Label.saves.will"}} {{localize "LETHALFANTASY.Label.saves.will"}}
</a></span> </a></span>
{{formField systemFields.saves.fields.will.fields.value value=system.saves.will.value disabled=true}} {{formField
systemFields.saves.fields.will.fields.value
value=system.saves.will.value
disabled=true
}}
<span class="name"> <span class="name">
<a class="rollable" data-roll-type="save" data-roll-key="dodge"><i <a
class="lf-roll-small fa-solid fa-dice-d20"></i> class="rollable"
data-roll-type="save"
data-roll-key="dodge"
><i class="lf-roll-small fa-solid fa-dice-d20"></i>
{{localize "LETHALFANTASY.Label.saves.dodge"}} {{localize "LETHALFANTASY.Label.saves.dodge"}}
</a> </a>
</span> </span>
{{formField systemFields.saves.fields.dodge.fields.value value=system.saves.dodge.value {{formField
disabled=true}} systemFields.saves.fields.dodge.fields.value
value=system.saves.dodge.value
disabled=true
}}
<span class="name"> <span class="name">
<a class="rollable" data-roll-type="save" data-roll-key="toughness"><i <a
class="lf-roll-small fa-solid fa-dice-d20"></i> class="rollable"
data-roll-type="save"
data-roll-key="toughness"
><i class="lf-roll-small fa-solid fa-dice-d20"></i>
{{localize "LETHALFANTASY.Label.saves.toughness"}} {{localize "LETHALFANTASY.Label.saves.toughness"}}
</a> </a>
</span> </span>
{{formField systemFields.saves.fields.toughness.fields.value value=system.saves.toughness.value {{formField
disabled=true}} systemFields.saves.fields.toughness.fields.value
value=system.saves.toughness.value
disabled=true
}}
</div> </div>
<div class="character-save"> <div class="character-save">
<span class="name"> <span class="name">
<a class="rollable" data-roll-type="save" data-roll-key="contagion"><i <a
class="lf-roll-small fa-solid fa-dice-d20"></i> class="rollable"
data-roll-type="save"
data-roll-key="contagion"
><i class="lf-roll-small fa-solid fa-dice-d20"></i>
{{localize "LETHALFANTASY.Label.saves.contagion"}} {{localize "LETHALFANTASY.Label.saves.contagion"}}
</a> </a>
</span> </span>
{{formField systemFields.saves.fields.contagion.fields.value value=system.saves.contagion.value {{formField
disabled=true}} systemFields.saves.fields.contagion.fields.value
value=system.saves.contagion.value
disabled=true
}}
<span class="name"> <span class="name">
<a class="rollable" data-roll-type="save" data-roll-key="poison"><i <a
class="lf-roll-small fa-solid fa-dice-d20"></i> class="rollable"
data-roll-type="save"
data-roll-key="poison"
><i class="lf-roll-small fa-solid fa-dice-d20"></i>
{{localize "LETHALFANTASY.Label.saves.poison"}} {{localize "LETHALFANTASY.Label.saves.poison"}}
</a> </a>
</span> </span>
{{formField systemFields.saves.fields.poison.fields.value value=system.saves.poison.value {{formField
disabled=true }} systemFields.saves.fields.poison.fields.value
value=system.saves.poison.value
disabled=true
}}
<!-- <!--
<span class="name-pain"> <span class="name-pain">
@@ -125,51 +217,124 @@
</div> </div>
</fieldset> </fieldset>
<fieldset class="character-characteristics character-characteristics-{{ifThen isPlayMode 'play' 'edit'}}"> <fieldset
class="character-characteristics character-characteristics-{{ifThen
isPlayMode
'play'
'edit'
}}"
>
<legend>{{localize "LETHALFANTASY.Label.Challenges"}}</legend> <legend>{{localize "LETHALFANTASY.Label.Challenges"}}</legend>
<div class="character-challenges"> <div class="character-challenges">
<div class="character-challenge"> <div class="character-challenge">
<span class="name"><a class="rollable" data-roll-type="challenge" data-roll-key="str"><i <span class="name"><a
class="lf-roll-small fa-solid fa-dice-d20"></i>{{localize class="rollable"
"LETHALFANTASY.Label.challenges.strength"}}</a></span> data-roll-type="challenge"
{{formField systemFields.challenges.fields.str.fields.value value=system.challenges.str.value data-roll-key="str"
disabled=true ><i class="lf-roll-small fa-solid fa-dice-d20"></i>{{localize
"LETHALFANTASY.Label.challenges.strength"
}}</a></span>
{{formField
systemFields.challenges.fields.str.fields.value
value=system.challenges.str.value
disabled=true
}} }}
<span class="name"><a class="rollable" data-roll-type="challenge" data-roll-key="agility"><i <span class="name"><a
class="lf-roll-small fa-solid fa-dice-d20"></i>{{localize class="rollable"
"LETHALFANTASY.Label.challenges.agility"}}</a></span> data-roll-type="challenge"
{{formField systemFields.challenges.fields.agility.fields.value value=system.challenges.agility.value data-roll-key="agility"
disabled=true ><i class="lf-roll-small fa-solid fa-dice-d20"></i>{{localize
"LETHALFANTASY.Label.challenges.agility"
}}</a></span>
{{formField
systemFields.challenges.fields.agility.fields.value
value=system.challenges.agility.value
disabled=true
}}
<span class="name"><a
class="rollable"
data-roll-type="challenge"
data-roll-key="dying"
><i class="lf-roll-small fa-solid fa-dice-d20"></i>{{localize
"LETHALFANTASY.Label.challenges.dying"
}}</a></span>
{{formField
systemFields.challenges.fields.dying.fields.value
value=system.challenges.dying.value
disabled=true
}} }}
<span class="name"><a class="rollable" data-roll-type="challenge" data-roll-key="dying"><i
class="lf-roll-small fa-solid fa-dice-d20"></i>{{localize
"LETHALFANTASY.Label.challenges.dying"}}</a></span>
{{formField systemFields.challenges.fields.dying.fields.value value=system.challenges.dying.value
disabled=true }}
</div> </div>
</div> </div>
</fieldset> </fieldset>
<fieldset class="character-characteristics character-characteristics-{{ifThen isPlayMode 'play' 'edit'}}"> <fieldset
class="character-characteristics character-characteristics-{{ifThen
isPlayMode
'play'
'edit'
}}"
>
<legend>{{localize "LETHALFANTASY.Label.Movement"}}</legend> <legend>{{localize "LETHALFANTASY.Label.Movement"}}</legend>
<div class="character-movements"> <div class="character-movements">
<div class="character-movement"> <div class="character-movement">
<span class="name">{{localize "LETHALFANTASY.Label.movement.walk"}}</span> <span class="name">{{localize
{{formField systemFields.movement.fields.walk value=system.movement.walk disabled=isPlayMode}} "LETHALFANTASY.Label.movement.walk"
<span class="name">{{localize "LETHALFANTASY.Label.movement.jog"}}</span> }}</span>
{{formField systemFields.movement.fields.jog value=system.movement.jog disabled=isPlayMode}} {{formField
<span class="name">{{localize "LETHALFANTASY.Label.movement.run"}}</span> systemFields.movement.fields.walk
{{formField systemFields.movement.fields.run value=system.movement.run disabled=isPlayMode}} value=system.movement.walk
<span class="name">{{localize "LETHALFANTASY.Label.movement.sprint"}}</span> disabled=isPlayMode
{{formField systemFields.movement.fields.sprint value=system.movement.sprint disabled=isPlayMode}} }}
<span class="name">{{localize
"LETHALFANTASY.Label.movement.jog"
}}</span>
{{formField
systemFields.movement.fields.jog
value=system.movement.jog
disabled=isPlayMode
}}
<span class="name">{{localize
"LETHALFANTASY.Label.movement.run"
}}</span>
{{formField
systemFields.movement.fields.run
value=system.movement.run
disabled=isPlayMode
}}
<span class="name">{{localize
"LETHALFANTASY.Label.movement.sprint"
}}</span>
{{formField
systemFields.movement.fields.sprint
value=system.movement.sprint
disabled=isPlayMode
}}
</div> </div>
<div class="character-movement"> <div class="character-movement">
<span class="name">{{localize "LETHALFANTASY.Label.movement.jumpBroad"}}</span> <span class="name">{{localize
{{formField systemFields.jump.fields.broad value=system.jump.broad disabled=isPlayMode}} "LETHALFANTASY.Label.movement.jumpBroad"
<span class="name">{{localize "LETHALFANTASY.Label.movement.jumpRunning"}}</span> }}</span>
{{formField systemFields.jump.fields.running value=system.jump.running disabled=isPlayMode}} {{formField
<span class="name">{{localize "LETHALFANTASY.Label.movement.jumpVertical"}}</span> systemFields.jump.fields.broad
{{formField systemFields.jump.fields.vertical value=system.jump.vertical disabled=isPlayMode}} value=system.jump.broad
disabled=isPlayMode
}}
<span class="name">{{localize
"LETHALFANTASY.Label.movement.jumpRunning"
}}</span>
{{formField
systemFields.jump.fields.running
value=system.jump.running
disabled=isPlayMode
}}
<span class="name">{{localize
"LETHALFANTASY.Label.movement.jumpVertical"
}}</span>
{{formField
systemFields.jump.fields.vertical
value=system.jump.vertical
disabled=isPlayMode
}}
</div> </div>
</div> </div>
</fieldset> </fieldset>
@@ -178,62 +343,124 @@
</div> </div>
</fieldset> </fieldset>
<fieldset class="character-characteristics character-characteristics-{{ifThen isPlayMode 'play' 'edit'}}"> <fieldset
class="character-characteristics character-characteristics-{{ifThen
isPlayMode
'play'
'edit'
}}"
>
<legend>{{localize "LETHALFANTASY.Label.characteristics"}}</legend> <legend>{{localize "LETHALFANTASY.Label.characteristics"}}</legend>
<div class="character-characteristic"> <div class="character-characteristic">
<span>{{localize "LETHALFANTASY.Label.str"}}</span> <span>{{localize "LETHALFANTASY.Label.str"}}</span>
{{formField systemFields.characteristics.fields.str.fields.value value=system.characteristics.str.value {{formField
disabled=isPlayMode data-char-id="str" }} systemFields.characteristics.fields.str.fields.value
{{formField systemFields.characteristics.fields.str.fields.percent value=system.characteristics.str.percent value=system.characteristics.str.value
disabled=isPlayMode type="number"}} disabled=isPlayMode
data-char-id="str"
}}
{{formField
systemFields.characteristics.fields.str.fields.percent
value=system.characteristics.str.percent
disabled=isPlayMode
type="number"
}}
</div> </div>
<div class="character-characteristic"> <div class="character-characteristic">
<span>{{localize "LETHALFANTASY.Label.int"}}</span> <span>{{localize "LETHALFANTASY.Label.int"}}</span>
{{formField systemFields.characteristics.fields.int.fields.value value=system.characteristics.int.value {{formField
disabled=isPlayMode data-char-id="int" }} systemFields.characteristics.fields.int.fields.value
value=system.characteristics.int.value
disabled=isPlayMode
data-char-id="int"
}}
{{formField systemFields.characteristics.fields.int.fields.percent value=system.characteristics.int.percent {{formField
disabled=isPlayMode type="number" }} systemFields.characteristics.fields.int.fields.percent
value=system.characteristics.int.percent
disabled=isPlayMode
type="number"
}}
</div> </div>
<div class="character-characteristic"> <div class="character-characteristic">
<span>{{localize "LETHALFANTASY.Label.wis"}}</span> <span>{{localize "LETHALFANTASY.Label.wis"}}</span>
{{formField systemFields.characteristics.fields.wis.fields.value value=system.characteristics.wis.value {{formField
disabled=isPlayMode data-char-id="wis" }} systemFields.characteristics.fields.wis.fields.value
value=system.characteristics.wis.value
disabled=isPlayMode
data-char-id="wis"
}}
{{formField systemFields.characteristics.fields.wis.fields.percent value=system.characteristics.wis.percent {{formField
disabled=isPlayMode type="number"}} systemFields.characteristics.fields.wis.fields.percent
value=system.characteristics.wis.percent
disabled=isPlayMode
type="number"
}}
</div> </div>
<div class="character-characteristic"> <div class="character-characteristic">
<span>{{localize "LETHALFANTASY.Label.dex"}}</span> <span>{{localize "LETHALFANTASY.Label.dex"}}</span>
{{formField systemFields.characteristics.fields.dex.fields.value value=system.characteristics.dex.value {{formField
disabled=isPlayMode data-char-id="wis" }} systemFields.characteristics.fields.dex.fields.value
value=system.characteristics.dex.value
disabled=isPlayMode
data-char-id="wis"
}}
{{formField systemFields.characteristics.fields.dex.fields.percent value=system.characteristics.dex.percent {{formField
disabled=isPlayMode type="number" }} systemFields.characteristics.fields.dex.fields.percent
value=system.characteristics.dex.percent
disabled=isPlayMode
type="number"
}}
</div> </div>
<div class="character-characteristic"> <div class="character-characteristic">
<span>{{localize "LETHALFANTASY.Label.con"}}</span> <span>{{localize "LETHALFANTASY.Label.con"}}</span>
{{formField systemFields.characteristics.fields.con.fields.value value=system.characteristics.con.value {{formField
disabled=isPlayMode data-char-id="con" }} systemFields.characteristics.fields.con.fields.value
value=system.characteristics.con.value
disabled=isPlayMode
data-char-id="con"
}}
{{formField systemFields.characteristics.fields.con.fields.percent value=system.characteristics.con.percent {{formField
disabled=isPlayMode type="number"}} systemFields.characteristics.fields.con.fields.percent
value=system.characteristics.con.percent
disabled=isPlayMode
type="number"
}}
</div> </div>
<div class="character-characteristic"> <div class="character-characteristic">
<span>{{localize "LETHALFANTASY.Label.cha"}}</span> <span>{{localize "LETHALFANTASY.Label.cha"}}</span>
{{formField systemFields.characteristics.fields.cha.fields.value value=system.characteristics.cha.value {{formField
disabled=isPlayMode data-char-id="cha" }} systemFields.characteristics.fields.cha.fields.value
value=system.characteristics.cha.value
disabled=isPlayMode
data-char-id="cha"
}}
{{formField systemFields.characteristics.fields.cha.fields.percent value=system.characteristics.cha.percent {{formField
disabled=isPlayMode type="number"}} systemFields.characteristics.fields.cha.fields.percent
value=system.characteristics.cha.percent
disabled=isPlayMode
type="number"
}}
</div> </div>
<div class="character-characteristic"> <div class="character-characteristic">
<span>{{localize "LETHALFANTASY.Label.luc"}}</span> <span>{{localize "LETHALFANTASY.Label.luc"}}</span>
{{formField systemFields.characteristics.fields.luc.fields.value value=system.characteristics.luc.value {{formField
disabled=isPlayMode data-char-id="luc" }} systemFields.characteristics.fields.luc.fields.value
value=system.characteristics.luc.value
disabled=isPlayMode
data-char-id="luc"
}}
{{formField systemFields.characteristics.fields.luc.fields.percent value=system.characteristics.luc.percent {{formField
disabled=isPlayMode type="number"}} systemFields.characteristics.fields.luc.fields.percent
value=system.characteristics.luc.percent
disabled=isPlayMode
type="number"
}}
</div> </div>
</fieldset> </fieldset>

View File

@@ -1,4 +1,5 @@
{{!log 'chat-message' this}} {{!log 'chat-message' this}}
{{!log 'weaponDamageOptions' weaponDamageOptions}}
<div class="{{cssClass}}"> <div class="{{cssClass}}">
<div class="intro-chat"> <div class="intro-chat">
<div class="intro-img"> <div class="intro-img">
@@ -9,80 +10,184 @@
<span><STRONG>{{actingCharName}} - {{upperFirst rollName}}</STRONG></span> <span><STRONG>{{actingCharName}} - {{upperFirst rollName}}</STRONG></span>
{{#if (match rollType "attack")}} {{#if (match rollType "attack")}}
<span>Attack roll !</span> <span>Attack roll !</span>
{{/if}} {{/if}}
{{#if (match rollType "defense")}} {{#if (match rollType "defense")}}
<span>Defense roll !</span> <span>Defense roll !</span>
{{/if}} {{/if}}
{{#if (eq rollData.favor "favor")}} {{#if (eq rollData.favor "favor")}}
<span><strong>Favor roll</strong></span> <span><strong>Favor roll</strong></span>
{{/if}} {{/if}}
{{#if (eq rollData.favor "disfavor")}} {{#if (eq rollData.favor "disfavor")}}
<span><strong>Disfavor roll</strong></span> <span><strong>Disfavor roll</strong></span>
{{/if}} {{/if}}
{{#if badResult}} {{#if badResult}}
<span><strong>{{localize "LETHALFANTASY.Label.otherResult"}}</strong> : {{badResult}}</span> <span><strong>{{localize "LETHALFANTASY.Label.otherResult"}}</strong>
:
{{badResult}}</span>
{{/if}} {{/if}}
{{#if rollTarget.weapon}} {{#if rollTarget.weapon}}
<span>{{rollTarget.weapon.name}}</span> <span>{{rollTarget.weapon.name}}</span>
{{/if}}
{{#if rollData.isDamage}}
<span><strong>Damage Roll</strong></span>
{{/if}}
{{#if rollData.damageSmall}}
<span><strong>{{localize
"LETHALFANTASY.Label.weapon-damage-small"
}}</strong></span>
{{/if}}
{{#if rollData.damageMedium}}
<span><strong>{{localize
"LETHALFANTASY.Label.weapon-damage-medium"
}}</strong></span>
{{/if}} {{/if}}
{{#if rollData.letItFly}} {{#if rollData.letItFly}}
<span>Let It Fly attack ! </span> <span>Let It Fly attack ! </span>
{{/if}} {{/if}}
{{#if rollData.pointBlank}} {{#if rollData.pointBlank}}
<span>Point Blank Range Attack !</span> <span>Point Blank Range Attack !</span>
{{/if}} {{/if}}
{{#if rollData.beyondSkill}} {{#if rollData.beyondSkill}}
<span>Beyond Skill Range Attack !</span> <span>Beyond Skill Range Attack !</span>
{{/if}} {{/if}}
<span><strong>Formula</strong> : {{titleFormula}}</span> <span><strong>Formula</strong> : {{titleFormula}}</span>
{{#each diceResults as |result|}} {{#each diceResults as |result|}}
<span>{{result.dice}} : {{result.value}}</span> <span>{{result.dice}} : {{result.value}}</span>
{{/each}} {{/each}}
</div> </div>
</div> </div>
{{#if isSave}} {{#if isSave}}
<div class="result"> <div class="result">
{{#if (eq resultType "success")}} {{#if (eq resultType "success")}}
{{#if isPrivate}}?{{else}}{{localize "LETHALFANTASY.Roll.success"}}{{/if}} {{#if isPrivate}}?{{else}}{{localize
{{else}} "LETHALFANTASY.Roll.success"
{{#if isPrivate}}?{{else}}{{localize "LETHALFANTASY.Roll.failure"}}{{/if}} }}{{/if}}
{{/if}} {{else}}
</div> {{#if isPrivate}}?{{else}}{{localize
"LETHALFANTASY.Roll.failure"
}}{{/if}}
{{/if}}
</div>
{{/if}} {{/if}}
{{#if isResource}} {{#if isResource}}
<div class="result"> <div class="result">
{{#if (eq resultType "success")}} {{#if (eq resultType "success")}}
{{#if isPrivate}}?{{else}}{{localize "LETHALFANTASY.Roll.success"}}{{/if}} {{#if isPrivate}}?{{else}}{{localize
{{else}} "LETHALFANTASY.Roll.success"
{{#if isPrivate}}?{{else}}{{localize "LETHALFANTASY.Roll.failure"}}{{#if isFailure}} ({{localize }}{{/if}}
"LETHALFANTASY.Roll.resourceLost"}}){{/if}}{{/if}} {{else}}
{{/if}} {{#if isPrivate}}?{{else}}{{localize "LETHALFANTASY.Roll.failure"}}{{#if
</div> isFailure
}} ({{localize "LETHALFANTASY.Roll.resourceLost"}}){{/if}}{{/if}}
{{/if}}
</div>
{{/if}} {{/if}}
{{#if isDamage}} {{#if isDamage}}
<div> <div>
{{#if (and isGM hasTarget)}} {{#if (and isGM hasTarget)}}
{{{localize "LETHALFANTASY.Roll.displayArmor" targetName=targetName targetArmor=targetArmor realDamage=realDamage}}} {{{localize
{{/if}} "LETHALFANTASY.Roll.displayArmor"
</div> targetName=targetName
targetArmor=targetArmor
realDamage=realDamage
}}}
{{/if}}
</div>
{{/if}} {{/if}}
{{#unless isPrivate}} {{#unless isPrivate}}
<div class="dice-result"> <div class="dice-result">
<h4 class="dice-total">{{total}}</h4> <h4 class="dice-total">{{total}}</h4>
</div> </div>
{{#if D30result}} {{#if D30result}}
<div class="dice-result"> <div class="dice-result">
<h4 class="dice-total">D30 result: {{D30result}}</h4> <h4 class="dice-total">D30 result: {{D30result}}</h4>
</div> </div>
{{/if}} {{/if}}
{{/unless}} {{/unless}}
{{#if weaponDamageOptions}}
<div class="damage-buttons">
<div class="damage-buttons-title">{{localize
"LETHALFANTASY.Label.rollDamage"
}}</div>
<div class="damage-buttons-grid {{#if weaponDamageOptions.isMonster}}monster-damage{{/if}}">
{{#if weaponDamageOptions.isMonster}}
<button
class="damage-roll-btn"
data-weapon-id="{{weaponDamageOptions.weaponId}}"
data-damage-type="monster"
data-damage-formula="{{weaponDamageOptions.damageFormula}}"
data-damage-modifier="{{weaponDamageOptions.damageModifier}}"
data-is-monster="true"
title="{{weaponDamageOptions.weaponName}}"
>
<i class="fa-solid fa-dice"></i>
Damage:
{{weaponDamageOptions.damageFormula}}{{#if
weaponDamageOptions.damageModifier
}}+{{weaponDamageOptions.damageModifier}}{{/if}}
</button>
{{else}}
{{#if weaponDamageOptions.damageS}}
<button
class="damage-roll-btn"
data-weapon-id="{{weaponDamageOptions.weaponId}}"
data-damage-type="small"
data-damage-formula="{{weaponDamageOptions.damageS}}"
data-is-monster="false"
title="{{localize 'LETHALFANTASY.Label.weapon-damage-small'}}"
>
<i class="fa-solid fa-dice-d6"></i>
{{localize "LETHALFANTASY.Label.weapon-damage-small"}}
</button>
{{/if}}
{{#if weaponDamageOptions.damageM}}
<button
class="damage-roll-btn"
data-weapon-id="{{weaponDamageOptions.weaponId}}"
data-damage-type="medium"
data-damage-formula="{{weaponDamageOptions.damageM}}"
data-is-monster="false"
title="{{localize 'LETHALFANTASY.Label.weapon-damage-medium'}}"
>
<i class="fa-solid fa-dice-d20"></i>
{{localize "LETHALFANTASY.Label.weapon-damage-medium"}}
</button>
{{/if}}
{{/if}}
</div>
</div>
{{/if}}
{{#if rollData.isDamage}}
<div class="damage-result">
<ul>
<li class="li-apply-wounds">
<div>{{localize "LETHALFANTASY.Label.applyDamage"}}</div>
<div class="combatants-grid">
{{#each combatants}}
<button
class="apply-wounds-btn"
data-combatant-id="{{this.id}}"
title="{{this.name}}"
>
{{this.name}}
</button>
{{/each}}
</div>
</li>
</ul>
</div>
{{/if}}
</div> </div>

View File

@@ -6,80 +6,175 @@
<div class="monster-pc monster-pc-{{ifThen isPlayMode 'play' 'edit'}}"> <div class="monster-pc monster-pc-{{ifThen isPlayMode 'play' 'edit'}}">
<div class="monster-left"> <div class="monster-left">
<div class="monster-left-image"> <div class="monster-left-image">
<img class="monster-img" src="{{actor.img}}" data-edit="img" data-action="editImage" <img
data-tooltip="{{actor.name}}" /> class="monster-img"
src="{{actor.img}}"
data-edit="img"
data-action="editImage"
data-tooltip="{{actor.name}}"
/>
</div> </div>
<fieldset class="monster-characteristics monster-characteristics-{{ifThen isPlayMode 'play' 'edit'}}"> <fieldset
class="monster-characteristics monster-characteristics-{{ifThen
isPlayMode
'play'
'edit'
}}"
>
<div class="flexrow monster-hp"> <div class="flexrow monster-hp">
<span class="name">{{localize "LETHALFANTASY.Label.HP"}}</span> <span class="name">{{localize "LETHALFANTASY.Label.HP"}}</span>
{{formInput systemFields.hp.fields.value value=system.hp.value disabled=isPlayMode {{formInput
classes="monster-hp-value"}} systemFields.hp.fields.value
value=system.hp.value
disabled=isPlayMode
classes="monster-hp-value"
}}
&nbsp;/&nbsp; &nbsp;/&nbsp;
{{formInput systemFields.hp.fields.max value=system.hp.max disabled=isPlayMode classes="monster-hp-value"}} {{formInput
systemFields.hp.fields.max
value=system.hp.max
disabled=isPlayMode
classes="monster-hp-value"
}}
</div> </div>
<div class="flexrow monster-hp"> <div class="flexrow monster-hp">
<span class="damage-resistance">{{localize "LETHALFANTASY.Label.damageResistance"}}</span> <span class="name">{{localize
{{formInput systemFields.hp.fields.damageResistance value=system.hp.damageResistance disabled=isPlayMode "LETHALFANTASY.Label.damageResistance"
classes="monster-hp-value"}} }}</span>
{{formInput
systemFields.hp.fields.damageResistance
value=system.hp.damageResistance
disabled=isPlayMode
classes="monster-hp-value"
}}
<span class="name">{{localize
"LETHALFANTASY.Label.shieldDamageReduction"
}}</span>
{{formInput
systemFields.combat.fields.shieldDamageReduction
value=system.combat.shieldDamageReduction
disabled=isPlayMode
classes="monster-hp-value"
}}
</div>
<div class="flexrow monster-hp">
<span class="name"><a
class="rollable"
data-roll-type="shield-defense"
data-roll-dice={{system.combat.shieldDefenseDice}}
><i class="lf-roll-small fa-solid fa-dice-d20"></i>{{localize
"LETHALFANTASY.Label.shieldDefenseDice"
}}</a></span>
{{formInput
systemFields.combat.fields.shieldDefenseDice
value=system.combat.shieldDefenseDice
disabled=isPlayMode
classes="monster-hp-value"
}}
</div> </div>
</fieldset> </fieldset>
</div> </div>
<div class="monster-right"> <div class="monster-right">
<div class="monster-name"> <div class="monster-name">
{{formInput fields.name value=source.name rootId=partId disabled=isPlayMode}} {{formInput
<a class="control" data-action="toggleSheet" data-tooltip="LETHALFANTASY.ToggleSheet" fields.name
data-tooltip-direction="UP"> value=source.name
rootId=partId
disabled=isPlayMode
}}
<a
class="control"
data-action="toggleSheet"
data-tooltip="LETHALFANTASY.ToggleSheet"
data-tooltip-direction="UP"
>
<i class="fa-solid fa-user-{{ifThen isPlayMode 'lock' 'pen'}}"></i> <i class="fa-solid fa-user-{{ifThen isPlayMode 'lock' 'pen'}}"></i>
</a> </a>
</div> </div>
<fieldset class="monster-characteristics monster-characteristics-{{ifThen isPlayMode 'play' 'edit'}}"> <fieldset
class="monster-characteristics monster-characteristics-{{ifThen
isPlayMode
'play'
'edit'
}}"
>
<legend>{{localize "LETHALFANTASY.Label.Saves"}}</legend> <legend>{{localize "LETHALFANTASY.Label.Saves"}}</legend>
<div class="monster-saves"> <div class="monster-saves">
<div class="monster-save"> <div class="monster-save">
<span class="name"><a class="rollable" data-roll-type="save" data-roll-key="will"><i <span class="name"><a
class="lf-roll-small fa-solid fa-dice-d20"></i> class="rollable"
data-roll-type="save"
data-roll-key="will"
><i class="lf-roll-small fa-solid fa-dice-d20"></i>
{{localize "LETHALFANTASY.Label.saves.will"}} {{localize "LETHALFANTASY.Label.saves.will"}}
</a></span> </a></span>
{{formField systemFields.saves.fields.will.fields.value value=system.saves.will.value disabled=isPlayMode {{formField
systemFields.saves.fields.will.fields.value
value=system.saves.will.value
disabled=isPlayMode
}} }}
<span class="name"> <span class="name">
<a class="rollable" data-roll-type="save" data-roll-key="dodge"><i <a
class="lf-roll-small fa-solid fa-dice-d20"></i> class="rollable"
data-roll-type="save"
data-roll-key="dodge"
><i class="lf-roll-small fa-solid fa-dice-d20"></i>
{{localize "LETHALFANTASY.Label.saves.dodge"}} {{localize "LETHALFANTASY.Label.saves.dodge"}}
</a> </a>
</span> </span>
{{formField systemFields.saves.fields.dodge.fields.value value=system.saves.dodge.value {{formField
disabled=isPlayMode}} systemFields.saves.fields.dodge.fields.value
value=system.saves.dodge.value
disabled=isPlayMode
}}
<span class="name"> <span class="name">
<a class="rollable" data-roll-type="save" data-roll-key="toughness"><i <a
class="lf-roll-small fa-solid fa-dice-d20"></i> class="rollable"
data-roll-type="save"
data-roll-key="toughness"
><i class="lf-roll-small fa-solid fa-dice-d20"></i>
{{localize "LETHALFANTASY.Label.saves.toughness"}} {{localize "LETHALFANTASY.Label.saves.toughness"}}
</a> </a>
</span> </span>
{{formField systemFields.saves.fields.toughness.fields.value value=system.saves.toughness.value {{formField
disabled=isPlayMode}} systemFields.saves.fields.toughness.fields.value
value=system.saves.toughness.value
disabled=isPlayMode
}}
</div> </div>
<div class="monster-save"> <div class="monster-save">
<span class="name"> <span class="name">
<a class="rollable" data-roll-type="save" data-roll-key="contagion"><i <a
class="lf-roll-small fa-solid fa-dice-d20"></i> class="rollable"
data-roll-type="save"
data-roll-key="contagion"
><i class="lf-roll-small fa-solid fa-dice-d20"></i>
{{localize "LETHALFANTASY.Label.saves.contagion"}} {{localize "LETHALFANTASY.Label.saves.contagion"}}
</a> </a>
</span> </span>
{{formField systemFields.saves.fields.contagion.fields.value value=system.saves.contagion.value {{formField
disabled=isPlayMode}} systemFields.saves.fields.contagion.fields.value
value=system.saves.contagion.value
disabled=isPlayMode
}}
<span class="name"> <span class="name">
<a class="rollable" data-roll-type="save" data-roll-key="poison"><i <a
class="lf-roll-small fa-solid fa-dice-d20"></i> class="rollable"
data-roll-type="save"
data-roll-key="poison"
><i class="lf-roll-small fa-solid fa-dice-d20"></i>
{{localize "LETHALFANTASY.Label.saves.poison"}} {{localize "LETHALFANTASY.Label.saves.poison"}}
</a> </a>
</span> </span>
{{formField systemFields.saves.fields.poison.fields.value value=system.saves.poison.value {{formField
disabled=isPlayMode }} systemFields.saves.fields.poison.fields.value
value=system.saves.poison.value
disabled=isPlayMode
}}
<!-- <span class="name"> <!-- <span class="name">
<a class="rollable" data-roll-type="save" data-roll-key="paincourage" data-roll-dice="D20" data-tooltip="Pain/Courage check on wound of..."><i <a class="rollable" data-roll-type="save" data-roll-key="paincourage" data-roll-dice="D20" data-tooltip="Pain/Courage check on wound of..."><i
@@ -98,61 +193,81 @@
</div> </div>
</fieldset> </fieldset>
<fieldset class="monster-characteristics monster-characteristics-{{ifThen isPlayMode 'play' 'edit'}}"> <fieldset
class="monster-characteristics monster-characteristics-{{ifThen
isPlayMode
'play'
'edit'
}}"
>
<legend>{{localize "LETHALFANTASY.Label.skills"}}</legend> <legend>{{localize "LETHALFANTASY.Label.skills"}}</legend>
<div class="monster-skills"> <div class="monster-skills">
<div class="monster-skill"> <div class="monster-skill">
<span class="name"><a class="rollable" data-roll-type="monster-skill" data-roll-key="resistTorture"><i <span class="name"><a
class="lf-roll-small fa-solid fa-dice-d20"></i>{{localize class="rollable"
"LETHALFANTASY.Label.resistTorture"}}</a></span> data-roll-type="monster-skill"
{{formField systemFields.resists.fields.resistTorture.fields.value data-roll-key="resistTorture"
value=system.resists.resistTorture.value ><i class="lf-roll-small fa-solid fa-dice-d20"></i>{{localize
disabled=isPlayMode "LETHALFANTASY.Label.resistTorture"
}}</a></span>
{{formField
systemFields.resists.fields.resistTorture.fields.value
value=system.resists.resistTorture.value
disabled=isPlayMode
}} }}
<span class="name"><a class="rollable" data-roll-type="monster-skill" data-roll-key="resistPerformance"><i <span class="name"><a
class="lf-roll-small fa-solid fa-dice-d20"></i>{{localize class="rollable"
"LETHALFANTASY.Label.resistPerformance"}}</a></span> data-roll-type="monster-skill"
{{formField systemFields.resists.fields.resistPerformance.fields.value data-roll-key="resistPerformance"
value=system.resists.resistPerformance.value ><i class="lf-roll-small fa-solid fa-dice-d20"></i>{{localize
disabled=isPlayMode "LETHALFANTASY.Label.resistPerformance"
}}</a></span>
{{formField
systemFields.resists.fields.resistPerformance.fields.value
value=system.resists.resistPerformance.value
disabled=isPlayMode
}}
<span class="name"><a
class="rollable"
data-roll-type="monster-skill"
data-roll-key="resistIntimidation"
><i class="lf-roll-small fa-solid fa-dice-d20"></i>{{localize
"LETHALFANTASY.Label.resistIntimidation"
}}</a></span>
{{formField
systemFields.resists.fields.resistIntimidation.fields.value
value=system.resists.resistIntimidation.value
disabled=isPlayMode
}} }}
<span class="name"><a class="rollable" data-roll-type="monster-skill"
data-roll-key="resistIntimidation"><i class="lf-roll-small fa-solid fa-dice-d20"></i>{{localize
"LETHALFANTASY.Label.resistIntimidation"}}</a></span>
{{formField systemFields.resists.fields.resistIntimidation.fields.value
value=system.resists.resistIntimidation.value
disabled=isPlayMode }}
<span class="name"><a class="rollable" data-roll-type="monster-skill" data-roll-key="perception"><i
class="lf-roll-small fa-solid fa-dice-d20"></i>{{localize
"LETHALFANTASY.Label.perception"}}</a></span>
{{formField systemFields.resists.fields.perception.fields.value value=system.resists.perception.value
disabled=isPlayMode }}
<span class="name"><a class="rollable" data-roll-type="monster-skill" data-roll-key="stealth"><i
class="lf-roll-small fa-solid fa-dice-d20"></i>{{localize
"LETHALFANTASY.Label.stealth"}}</a></span>
{{formField systemFields.resists.fields.stealth.fields.value value=system.resists.stealth.value
disabled=isPlayMode }}
</div> </div>
</div> <div class="monster-skill">
</fieldset> <span class="name"><a
class="rollable"
data-roll-type="monster-skill"
data-roll-key="perception"
><i class="lf-roll-small fa-solid fa-dice-d20"></i>{{localize
"LETHALFANTASY.Label.perception"
}}</a></span>
{{formField
systemFields.resists.fields.perception.fields.value
value=system.resists.perception.value
disabled=isPlayMode
}}
<span class="name"><a
<fieldset class="monster-characteristics monster-characteristics-{{ifThen isPlayMode 'play' 'edit'}}"> class="rollable"
<legend>{{localize "LETHALFANTASY.Label.Movement"}}</legend> data-roll-type="monster-skill"
<div class="monster-movements"> data-roll-key="stealth"
<div class="monster-movement"> ><i class="lf-roll-small fa-solid fa-dice-d20"></i>{{localize
<span class="name">{{localize "LETHALFANTASY.Label.movement.walk"}}</span> "LETHALFANTASY.Label.stealth"
{{formField systemFields.movement.fields.walk value=system.movement.walk disabled=isPlayMode}} }}</a></span>
<span class="name">{{localize "LETHALFANTASY.Label.movement.jog"}}</span> {{formField
{{formField systemFields.movement.fields.jog value=system.challenges.movement.jog disabled=isPlayMode}} systemFields.resists.fields.stealth.fields.value
<span class="name">{{localize "LETHALFANTASY.Label.movement.run"}}</span> value=system.resists.stealth.value
{{formField systemFields.movement.fields.run value=system.movement.run disabled=isPlayMode}} disabled=isPlayMode
<span class="name">{{localize "LETHALFANTASY.Label.movement.sprint"}}</span> }}
{{formField systemFields.movement.fields.sprint value=system.movement.sprint disabled=isPlayMode}}
</div> </div>
</div> </div>
</fieldset> </fieldset>
@@ -160,23 +275,91 @@
</div> </div>
</fieldset> </fieldset>
<fieldset class="monster-characteristics monster-characteristics-{{ifThen isPlayMode 'play' 'edit'}}"> <fieldset
class="monster-characteristics monster-characteristics-{{ifThen
isPlayMode
'play'
'edit'
}}"
>
<legend>{{localize "LETHALFANTASY.Label.characteristics"}}</legend> <legend>{{localize "LETHALFANTASY.Label.characteristics"}}</legend>
<div class="monster-characteristic"> <div class="monster-characteristic">
<span>{{localize "LETHALFANTASY.Label.int"}}</span> <span>{{localize "LETHALFANTASY.Label.int"}}</span>
{{formField systemFields.characteristics.fields.int.fields.value value=system.characteristics.int.value {{formField
disabled=isPlayMode data-char-id="int" }} systemFields.characteristics.fields.int.fields.value
value=system.characteristics.int.value
disabled=isPlayMode
data-char-id="int"
}}
{{formField systemFields.characteristics.fields.int.fields.percent value=system.characteristics.int.percent {{formField
disabled=isPlayMode type="number" }} systemFields.characteristics.fields.int.fields.percent
value=system.characteristics.int.percent
disabled=isPlayMode
type="number"
}}
</div> </div>
<div class="monster-characteristic"> <div class="monster-characteristic">
<span>{{localize "LETHALFANTASY.Label.dex"}}</span> <span>{{localize "LETHALFANTASY.Label.dex"}}</span>
{{formField systemFields.characteristics.fields.dex.fields.value value=system.characteristics.dex.value {{formField
disabled=isPlayMode data-char-id="wis" }} systemFields.characteristics.fields.dex.fields.value
value=system.characteristics.dex.value
disabled=isPlayMode
data-char-id="wis"
}}
{{formField systemFields.characteristics.fields.dex.fields.percent value=system.characteristics.dex.percent {{formField
disabled=isPlayMode type="number" }} systemFields.characteristics.fields.dex.fields.percent
value=system.characteristics.dex.percent
disabled=isPlayMode
type="number"
}}
</div>
<legend>{{localize "LETHALFANTASY.Label.Movement"}}</legend>
<div class="monster-movements">
<div class="monster-movement">
<div class="flexrow monster-hp">
<span class="name">{{localize
"LETHALFANTASY.Label.movement.walk"
}}</span>
{{formField
systemFields.movement.fields.walk
value=system.movement.walk
disabled=isPlayMode
}}
</div>
<div class="flexrow monster-hp">
<span class="name">{{localize
"LETHALFANTASY.Label.movement.jog"
}}</span>
{{formField
systemFields.movement.fields.jog
value=system.movement.jog
disabled=isPlayMode
}}
</div>
<div class="flexrow monster-hp">
<span class="name">{{localize
"LETHALFANTASY.Label.movement.run"
}}</span>
{{formField
systemFields.movement.fields.run
value=system.movement.run
disabled=isPlayMode
}}
</div>
<div class="flexrow monster-hp">
<span class="name">{{localize
"LETHALFANTASY.Label.movement.sprint"
}}</span>
{{formField
systemFields.movement.fields.sprint
value=system.movement.sprint
disabled=isPlayMode
}}
</div>
</div>
</div> </div>
</fieldset> </fieldset>

View File

@@ -1,111 +1,148 @@
<div class="lethalfantasy-roll-dialog"> <div class="lethalfantasy-roll-dialog">
<fieldSet class=""> <fieldSet class="">
<legend>{{localize (concat "LETHALFANTASY.Label." rollType)}} - {{actorName}}</legend> <legend>{{localize (concat "LETHALFANTASY.Label." rollType)}}
-
{{actorName}}</legend>
{{#if rollTarget.tokenId}} {{#if rollTarget.tokenId}}
<div class="dialog-save"> <div class="dialog-save">
<a class="goto-token-button" data-action="gotoToken" data-token-id="{{rollTarget.tokenId}}">{{localize <a
"LETHALFANTASY.Label.gotoToken"}} </a> class="goto-token-button"
</div> data-action="gotoToken"
data-token-id="{{rollTarget.tokenId}}"
>{{localize "LETHALFANTASY.Label.gotoToken"}} </a>
</div>
{{/if}} {{/if}}
{{#if (match rollType "attack")}} {{#if (match rollType "attack")}}
<div class="dialog-save">Attack roll ! - {{rollTarget.name}}</div> <div class="dialog-save">Attack roll ! - {{rollTarget.name}}</div>
{{/if}} {{/if}}
{{#if (match rollType "defense")}} {{#if (match rollType "defense")}}
<div class="dialog-save">Defense roll ! - {{rollTarget.name}}</div> <div class="dialog-save">Defense roll ! - {{rollTarget.name}}</div>
{{/if}} {{/if}}
{{#if hasModifier}} {{#if hasModifier}}
<div class="dialog-save">{{upperFirst rollName}} : {{baseFormula}} + {{baseValue}}</div> <div class="dialog-save">{{upperFirst rollName}}
:
{{baseFormula}}
+
{{baseValue}}</div>
{{else}} {{else}}
<div class="dialog-save">{{upperFirst rollName}} : {{baseFormula}}</div> <div class="dialog-save">{{upperFirst rollName}} : {{baseFormula}}</div>
{{/if}} {{/if}}
{{#if rollTarget.weapon}} {{#if rollTarget.weapon}}
<div class="dialog-save">{{localize "LETHALFANTASY.Label.baseModifier"}} : {{rollTarget.charModifier}}</div> <div class="dialog-save">{{localize "LETHALFANTASY.Label.baseModifier"}}
<div class="dialog-save">{{localize "LETHALFANTASY.Label.weapon"}} : {{rollTarget.weapon.name}}</div> :
<div class="dialog-save">{{localize "LETHALFANTASY.Label.skill"}} : {{rollTarget.name}}</div> {{rollTarget.charModifier}}</div>
<div class="dialog-save">{{localize "LETHALFANTASY.Label.skillBonus"}} : {{rollTarget.weaponSkillModifier}}</div> {{#if (match rollType "defense")}}
<div class="dialog-save">Armor defense modifier :
{{rollTarget.armorDefense}}</div>
{{/if}}
<div class="dialog-save">{{localize "LETHALFANTASY.Label.weapon"}}
:
{{rollTarget.weapon.name}}</div>
<div class="dialog-save">{{localize "LETHALFANTASY.Label.skill"}}
:
{{rollTarget.name}}</div>
<div class="dialog-save">{{localize "LETHALFANTASY.Label.skillBonus"}}
:
{{rollTarget.weaponSkillModifier}}</div>
{{/if}} {{/if}}
{{#if (match rollType "attack")}} {{#if (match rollType "attack")}}
<div class="dialog-save">Add Granted Attack Dice <div class="dialog-save">Add Granted Attack Dice
<input type="checkbox" data-action="selectGranted" name="granted"> <input type="checkbox" data-action="selectGranted" name="granted" />
</div> </div>
{{#if rollTarget.weapon}} {{#if rollTarget.weapon}}
{{#if (eq rollTarget.weapon.system.weaponType "melee")}} {{#if (eq rollTarget.weapon.system.weaponType "melee")}}{{else}}
{{else}} <div class="dialog-save">Point Blank Range Attack
<div class="dialog-save">Point Blank Range Attack <input
<input type="checkbox" data-action="selectPointBlank" name="pointBlankV"> type="checkbox"
</div> data-action="selectPointBlank"
<div class="dialog-save">Beyond Skill Range Attack name="pointBlankV"
<input type="checkbox" data-action="selectBeyondSkill" name="beyondSkillV"> />
</div> </div>
<div class="dialog-save">Let it Fly (Pure D20E) <div class="dialog-save">Beyond Skill Range Attack
<input type="checkbox" data-action="selectLetItFly" name="letItFlyV"> <input
</div> type="checkbox"
<div class="dialog-save">Aiming data-action="selectBeyondSkill"
<select name="attackerAim" data-tooltip-direction="UP"> name="beyondSkillV"
{{selectOptions attackerAimChoices selected=attackerAim}} />
</select> </div>
</div> <div class="dialog-save">Let it Fly (Pure D20E)
{{/if}} <input
{{/if}} type="checkbox"
data-action="selectLetItFly"
name="letItFlyV"
/>
</div>
<div class="dialog-save">Aiming
<select name="attackerAim" data-tooltip-direction="UP">
{{selectOptions attackerAimChoices selected=attackerAim}}
</select>
</div>
{{/if}}
{{/if}}
{{/if}} {{/if}}
{{#if (match rollType "defense")}} {{#if (match rollType "defense")}}
<div class="dialog-save">Add Granted Defense Dice <div class="dialog-save">Add Granted Defense Dice
<input type="checkbox" data-action="selectGranted" name="granted"> <input type="checkbox" data-action="selectGranted" name="granted" />
</div> </div>
{{/if}} {{/if}}
{{#if (match rollType "damage")}} {{#if (match rollType "damage")}}
<div class="dialog-save">Add Granted Damage Dice <div class="dialog-save">Add Granted Damage Dice
<input type="checkbox" data-action="selectGranted" name="granted"> <input type="checkbox" data-action="selectGranted" name="granted" />
</div> </div>
{{/if}} {{/if}}
{{#if rollTarget.staticModifier}} {{#if rollTarget.staticModifier}}
<div class="dialog-save">Static modifier : +{{rollTarget.staticModifier}}</div> <div class="dialog-save">Static modifier : +{{rollTarget.staticModifier}}</div>
{{/if}} {{/if}}
</fieldSet> </fieldSet>
{{#if hasFavor}} {{#if hasFavor}}
<fieldSet class="dialog-favor"> <fieldSet class="dialog-favor">
<legend>{{localize "LETHALFANTASY.Roll.favorDisfavor"}}</legend> <legend>{{localize "LETHALFANTASY.Roll.favorDisfavor"}}</legend>
<select name="favor" class="favor-choice" data-tooltip-direction="UP"> <select name="favor" class="favor-choice" data-tooltip-direction="UP">
{{selectOptions choiceFavor selected=favor}} {{selectOptions choiceFavor selected=favor}}
</select> </select>
</fieldSet> </fieldSet>
{{/if}} {{/if}}
{{#if hasModifier}} {{#if hasModifier}}
<fieldSet class="dialog-modifier"> <fieldSet class="dialog-modifier">
<legend>{{localize "LETHALFANTASY.Roll.modifierBonusMalus"}}</legend> <legend>{{localize "LETHALFANTASY.Roll.modifierBonusMalus"}}</legend>
<select name="modifier" data-tooltip-direction="UP"> <select name="modifier" data-tooltip-direction="UP">
{{selectOptions choiceModifier selected=modifier}} {{selectOptions choiceModifier selected=modifier}}
</select> </select>
{{#if (eq rollType "save")}} {{#if (eq rollType "save")}}
{{#if rollTarget.magicUser}} {{#if rollTarget.magicUser}}
<div> <div>
<span>Save against spell (+{{rollTarget.actorModifiers.saveModifier}}) ?</span> <span>Save against spell (+{{rollTarget.actorModifiers.saveModifier}})
<input type="checkbox" name="saveSpellCheck" data-action="saveSpellCheck"> ?</span>
</div> <input
{{/if}} type="checkbox"
{{/if}} name="saveSpellCheck"
</fieldSet> data-action="saveSpellCheck"
/>
</div>
{{/if}}
{{/if}}
</fieldSet>
{{/if}} {{/if}}
{{#if hasChangeDice}} {{#if hasChangeDice}}
<fieldSet class="dialog-modifier"> <fieldSet class="dialog-modifier">
<legend>{{localize "LETHALFANTASY.Roll.changeDice"}}</legend> <legend>{{localize "LETHALFANTASY.Roll.changeDice"}}</legend>
<select name="changeDice" data-tooltip-direction="UP"> <select name="changeDice" data-tooltip-direction="UP">
{{selectOptions choiceDice selected=changeDice}} {{selectOptions choiceDice selected=changeDice}}
</select> </select>
</fieldSet> </fieldSet>
{{/if}} {{/if}}
<fieldSet> <fieldSet>
@@ -115,5 +152,4 @@
</select> </select>
</fieldSet> </fieldSet>
</div> </div>

View File

@@ -1,6 +1,12 @@
<section> <section>
<div class="header"> <div class="header">
<img class="item-img" src="{{item.img}}" data-edit="img" data-action="editImage" data-tooltip="{{item.name}}" /> <img
class="item-img"
src="{{item.img}}"
data-edit="img"
data-action="editImage"
data-tooltip="{{item.name}}"
/>
{{formInput fields.name value=source.name}} {{formInput fields.name value=source.name}}
</div> </div>
@@ -8,23 +14,32 @@
<div class="align-top"> <div class="align-top">
{{formField systemFields.defense value=system.defense}} {{formField systemFields.defense value=system.defense}}
{{formField systemFields.damageReduction value=system.damageReduction}}
<div class="shift-right">&nbsp; <div class="shift-right">&nbsp;
</div> </div>
{{formField systemFields.hascover value=system.hascover}} {{formField systemFields.hascover value=system.hascover}}
{{#if system.hascover}} {{#if system.hascover}}
<label>Cover vs ranged attacks</label> <label>Cover vs ranged attacks</label>
<div class="shift-right"> <div class="shift-right">
<label>Standing </label> <label>Standing </label>
<div class="flexrow">{{formField systemFields.standing.fields.min value=system.standing.min}} &nbsp;...&nbsp;30 <div class="flexrow">{{formField
systemFields.standing.fields.min
value=system.standing.min
}}
&nbsp;...&nbsp;30
</div>
</div>
<div class="shift-right">
<label>Crouching</label>
<div class="flexrow">{{formField
systemFields.crouching.fields.min
value=system.crouching.min
}}
&nbsp;...&nbsp;30</div>
</div> </div>
</div>
<div class="shift-right">
<label>Crouching</label>
<div class="flexrow">{{formField systemFields.crouching.fields.min value=system.crouching.min}}
&nbsp;...&nbsp;30</div>
</div>
{{/if}} {{/if}}
</div> </div>
@@ -53,15 +68,14 @@
</div> </div>
</div> </div>
<fieldset> <fieldset>
<legend>{{localize "LETHALFANTASY.Label.description"}}</legend> <legend>{{localize "LETHALFANTASY.Label.description"}}</legend>
{{formInput {{formInput
systemFields.description systemFields.description
enriched=enrichedDescription enriched=enrichedDescription
value=system.description value=system.description
name="system.description" name="system.description"
toggled="false" toggled="false"
}} }}
</fieldset> </fieldset>
</section> </section>