Compare commits
22 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| a06dfa0ae9 | |||
| 0836cada75 | |||
| 61ed1597e7 | |||
| 96062c6fd9 | |||
| f6b35536de | |||
| 7d27562bb4 | |||
| 64f2efdcb9 | |||
| 66f7aade25 | |||
| 8f682a1458 | |||
| fa3054f24b | |||
| 59a891630e | |||
| 35b88b3914 | |||
| cb8bcfd9ea | |||
| eedce1a498 | |||
| 76a99fe33f | |||
| 59a39850ce | |||
| 6eeb391d1a | |||
| c7727076bf | |||
| d0411f9ec9 | |||
| e5653a4edc | |||
| 527e33a805 | |||
| b5857cb3b7 |
@@ -23,7 +23,7 @@ jobs:
|
|||||||
id: sub_manifest_link_version
|
id: sub_manifest_link_version
|
||||||
uses: microsoft/variable-substitution@v1
|
uses: microsoft/variable-substitution@v1
|
||||||
with:
|
with:
|
||||||
files: 'system.json'
|
files: "system.json"
|
||||||
env:
|
env:
|
||||||
version: ${{steps.get_version.outputs.version-without-v}}
|
version: ${{steps.get_version.outputs.version-without-v}}
|
||||||
url: https://www.uberwald.me/gitea/${{gitea.repository}}
|
url: https://www.uberwald.me/gitea/${{gitea.repository}}
|
||||||
@@ -40,7 +40,7 @@ jobs:
|
|||||||
- name: setup go
|
- name: setup go
|
||||||
uses: https://github.com/actions/setup-go@v4
|
uses: https://github.com/actions/setup-go@v4
|
||||||
with:
|
with:
|
||||||
go-version: '>=1.20.1'
|
go-version: ">=1.20.1"
|
||||||
|
|
||||||
- name: Use Go Action
|
- name: Use Go Action
|
||||||
id: use-go-action
|
id: use-go-action
|
||||||
@@ -49,4 +49,15 @@ jobs:
|
|||||||
files: |-
|
files: |-
|
||||||
./fvtt-lethal-fantasy-${{github.event.release.tag_name}}.zip
|
./fvtt-lethal-fantasy-${{github.event.release.tag_name}}.zip
|
||||||
system.json
|
system.json
|
||||||
api_key: '${{secrets.ALLOW_PUSH_RELEASE}}'
|
api_key: "${{secrets.ALLOW_PUSH_RELEASE}}"
|
||||||
|
|
||||||
|
- name: Publish to Foundry server
|
||||||
|
uses: djlechuck/foundryvtt-publish-package-action@v1
|
||||||
|
with:
|
||||||
|
token: ${{ secrets.FOUNDRY_PUBLISH_KEY }}
|
||||||
|
id: "fvtt-lethal-fantasy"
|
||||||
|
version: ${{github.event.release.tag_name}}
|
||||||
|
manifest: "https://www.uberwald.me/gitea/${{gitea.repository}}/releases/download/${{github.event.release.tag_name}}/system.json"
|
||||||
|
notes: "https://www.uberwald.me/gitea/public/fvtt-lethal-fantasy/raw/branch/main/changelog.md"
|
||||||
|
compatibility-minimum: "13"
|
||||||
|
compatibility-verified: "13"
|
||||||
|
|||||||
5
changelog.md
Normal file
5
changelog.md
Normal file
@@ -0,0 +1,5 @@
|
|||||||
|
## v13.0.12
|
||||||
|
|
||||||
|
- Fix favor/disfavor
|
||||||
|
- Fix granted dice
|
||||||
|
- Cosmetic fixes
|
||||||
@@ -83,9 +83,33 @@ i.lethalfantasy {
|
|||||||
font-family: var(--font-secondary);
|
font-family: var(--font-secondary);
|
||||||
font-size: calc(var(--font-size-standard) * 1.2);
|
font-size: calc(var(--font-size-standard) * 1.2);
|
||||||
}
|
}
|
||||||
|
.lethalfantasy .item-sheet-common {
|
||||||
|
overflow: auto;
|
||||||
|
}
|
||||||
.lethalfantasy .item-sheet-common .form-fields {
|
.lethalfantasy .item-sheet-common .form-fields {
|
||||||
padding-top: 4px;
|
padding-top: 4px;
|
||||||
}
|
}
|
||||||
|
.lethalfantasy .item-sheet-common .form-group {
|
||||||
|
display: flex;
|
||||||
|
flex: 1;
|
||||||
|
flex-direction: row;
|
||||||
|
}
|
||||||
|
.lethalfantasy .item-sheet-common .form-group label {
|
||||||
|
align-content: center;
|
||||||
|
min-width: 10rem;
|
||||||
|
max-width: 10rem;
|
||||||
|
}
|
||||||
|
.lethalfantasy .item-sheet-common .form-group select,
|
||||||
|
.lethalfantasy .item-sheet-common .form-group input {
|
||||||
|
text-align: left;
|
||||||
|
min-width: 12rem;
|
||||||
|
max-width: 12rem;
|
||||||
|
}
|
||||||
|
.lethalfantasy .item-sheet-common .form-group input[type="checkbox"] {
|
||||||
|
min-width: 1.2rem;
|
||||||
|
max-width: 1.2rem;
|
||||||
|
margin-right: 0.5rem;
|
||||||
|
}
|
||||||
.lethalfantasy .item-sheet-common label {
|
.lethalfantasy .item-sheet-common label {
|
||||||
font-family: var(--font-secondary);
|
font-family: var(--font-secondary);
|
||||||
font-size: calc(var(--font-size-standard) * 1);
|
font-size: calc(var(--font-size-standard) * 1);
|
||||||
@@ -95,10 +119,6 @@ i.lethalfantasy {
|
|||||||
align-self: flex-start;
|
align-self: flex-start;
|
||||||
padding: 0.1rem;
|
padding: 0.1rem;
|
||||||
margin-right: 0.2rem;
|
margin-right: 0.2rem;
|
||||||
/*border-color: black;
|
|
||||||
border-width: 1px;
|
|
||||||
border-style: solid;
|
|
||||||
border-radius: 2%;*/
|
|
||||||
}
|
}
|
||||||
.lethalfantasy .item-sheet-common .shift-right {
|
.lethalfantasy .item-sheet-common .shift-right {
|
||||||
margin-left: 2rem;
|
margin-left: 2rem;
|
||||||
@@ -112,6 +132,12 @@ i.lethalfantasy {
|
|||||||
background-size: 100% 100%;
|
background-size: 100% 100%;
|
||||||
overflow: scroll;
|
overflow: scroll;
|
||||||
}
|
}
|
||||||
|
.lethalfantasy .character-content nav.tabs [data-tab] {
|
||||||
|
color: #636060;
|
||||||
|
}
|
||||||
|
.lethalfantasy .character-content nav.tabs [data-tab].active {
|
||||||
|
color: #252424;
|
||||||
|
}
|
||||||
.lethalfantasy .character-content input:disabled,
|
.lethalfantasy .character-content input:disabled,
|
||||||
.lethalfantasy .character-content select:disabled {
|
.lethalfantasy .character-content select:disabled {
|
||||||
background-color: rgba(0, 0, 0, 0.2);
|
background-color: rgba(0, 0, 0, 0.2);
|
||||||
@@ -495,6 +521,9 @@ i.lethalfantasy {
|
|||||||
min-width: 2.5rem;
|
min-width: 2.5rem;
|
||||||
max-width: 2.5rem;
|
max-width: 2.5rem;
|
||||||
}
|
}
|
||||||
|
.lethalfantasy .tab.character-combat .main-div .combat-details .combat-detail .ranged-attack-button {
|
||||||
|
font-size: 0.8rem;
|
||||||
|
}
|
||||||
.lethalfantasy .tab.character-combat .main-div .combat-details .combat-detail button {
|
.lethalfantasy .tab.character-combat .main-div .combat-details .combat-detail button {
|
||||||
min-width: 9rem;
|
min-width: 9rem;
|
||||||
}
|
}
|
||||||
@@ -656,7 +685,8 @@ i.lethalfantasy {
|
|||||||
gap: 4px;
|
gap: 4px;
|
||||||
}
|
}
|
||||||
.lethalfantasy .tab.character-spells .main-div .spells .spell .item-img {
|
.lethalfantasy .tab.character-spells .main-div .spells .spell .item-img {
|
||||||
width: 24px;
|
min-width: 24px;
|
||||||
|
max-width: 24px;
|
||||||
height: 24px;
|
height: 24px;
|
||||||
}
|
}
|
||||||
.lethalfantasy .tab.character-spells .main-div .spells .spell .name {
|
.lethalfantasy .tab.character-spells .main-div .spells .spell .name {
|
||||||
@@ -730,6 +760,12 @@ i.lethalfantasy {
|
|||||||
background-size: 100% 100%;
|
background-size: 100% 100%;
|
||||||
overflow: scroll;
|
overflow: scroll;
|
||||||
}
|
}
|
||||||
|
.lethalfantasy .monster-content nav.tabs [data-tab] {
|
||||||
|
color: #636060;
|
||||||
|
}
|
||||||
|
.lethalfantasy .monster-content nav.tabs [data-tab].active {
|
||||||
|
color: #252424;
|
||||||
|
}
|
||||||
.lethalfantasy .monster-content input:disabled,
|
.lethalfantasy .monster-content input:disabled,
|
||||||
.lethalfantasy .monster-content select:disabled {
|
.lethalfantasy .monster-content select:disabled {
|
||||||
background-color: rgba(0, 0, 0, 0.2);
|
background-color: rgba(0, 0, 0, 0.2);
|
||||||
@@ -881,9 +917,10 @@ i.lethalfantasy {
|
|||||||
flex: 1;
|
flex: 1;
|
||||||
}
|
}
|
||||||
.lethalfantasy .monster-main .monster-skills .monster-skill {
|
.lethalfantasy .monster-main .monster-skills .monster-skill {
|
||||||
display: flex;
|
display: grid;
|
||||||
|
grid-template-columns: repeat(3, auto 2.5rem);
|
||||||
|
gap: 0.5rem;
|
||||||
align-items: center;
|
align-items: center;
|
||||||
margin-right: 0.5rem;
|
|
||||||
}
|
}
|
||||||
.lethalfantasy .monster-main .monster-skills .monster-skill .rollable:hover,
|
.lethalfantasy .monster-main .monster-skills .monster-skill .rollable:hover,
|
||||||
.lethalfantasy .monster-main .monster-skills .monster-skill .rollable:focus {
|
.lethalfantasy .monster-main .monster-skills .monster-skill .rollable:focus {
|
||||||
@@ -895,12 +932,9 @@ i.lethalfantasy {
|
|||||||
max-width: 2.5rem;
|
max-width: 2.5rem;
|
||||||
}
|
}
|
||||||
.lethalfantasy .monster-main .monster-skills .monster-skill .name {
|
.lethalfantasy .monster-main .monster-skills .monster-skill .name {
|
||||||
flex: 1;
|
|
||||||
min-width: 3.2rem;
|
|
||||||
margin-left: 4px;
|
margin-left: 4px;
|
||||||
}
|
}
|
||||||
.lethalfantasy .monster-main .monster-skills .monster-skill .form-group {
|
.lethalfantasy .monster-main .monster-skills .monster-skill .form-group {
|
||||||
flex: 1;
|
|
||||||
padding-left: 4px;
|
padding-left: 4px;
|
||||||
}
|
}
|
||||||
.lethalfantasy .monster-main .monster-skills .monster-skill .form-group .form-fields {
|
.lethalfantasy .monster-main .monster-skills .monster-skill .form-group .form-fields {
|
||||||
@@ -915,8 +949,8 @@ i.lethalfantasy {
|
|||||||
}
|
}
|
||||||
.lethalfantasy .monster-main .monster-movements .monster-movement {
|
.lethalfantasy .monster-main .monster-movements .monster-movement {
|
||||||
display: flex;
|
display: flex;
|
||||||
align-items: center;
|
flex-direction: column;
|
||||||
margin-right: 0.5rem;
|
gap: 4px;
|
||||||
}
|
}
|
||||||
.lethalfantasy .monster-main .monster-movements .monster-movement .rollable:hover,
|
.lethalfantasy .monster-main .monster-movements .monster-movement .rollable:hover,
|
||||||
.lethalfantasy .monster-main .monster-movements .monster-movement .rollable:focus {
|
.lethalfantasy .monster-main .monster-movements .monster-movement .rollable:focus {
|
||||||
@@ -1200,6 +1234,13 @@ i.lethalfantasy {
|
|||||||
background-image: var(--background-image-base);
|
background-image: var(--background-image-base);
|
||||||
background-repeat: no-repeat;
|
background-repeat: no-repeat;
|
||||||
background-size: 100% 100%;
|
background-size: 100% 100%;
|
||||||
|
overflow: auto;
|
||||||
|
}
|
||||||
|
.lethalfantasy .skill-content nav.tabs [data-tab] {
|
||||||
|
color: #636060;
|
||||||
|
}
|
||||||
|
.lethalfantasy .skill-content nav.tabs [data-tab].active {
|
||||||
|
color: #252424;
|
||||||
}
|
}
|
||||||
.lethalfantasy .skill-content input:disabled,
|
.lethalfantasy .skill-content input:disabled,
|
||||||
.lethalfantasy .skill-content select:disabled {
|
.lethalfantasy .skill-content select:disabled {
|
||||||
@@ -1244,6 +1285,27 @@ i.lethalfantasy {
|
|||||||
.lethalfantasy .skill-content .form-fields {
|
.lethalfantasy .skill-content .form-fields {
|
||||||
padding-top: 4px;
|
padding-top: 4px;
|
||||||
}
|
}
|
||||||
|
.lethalfantasy .skill-content .form-group {
|
||||||
|
display: flex;
|
||||||
|
flex: 1;
|
||||||
|
flex-direction: row;
|
||||||
|
}
|
||||||
|
.lethalfantasy .skill-content .form-group label {
|
||||||
|
align-content: center;
|
||||||
|
min-width: 10rem;
|
||||||
|
max-width: 10rem;
|
||||||
|
}
|
||||||
|
.lethalfantasy .skill-content .form-group select,
|
||||||
|
.lethalfantasy .skill-content .form-group input {
|
||||||
|
text-align: left;
|
||||||
|
min-width: 12rem;
|
||||||
|
max-width: 12rem;
|
||||||
|
}
|
||||||
|
.lethalfantasy .skill-content .form-group input[type="checkbox"] {
|
||||||
|
min-width: 1.2rem;
|
||||||
|
max-width: 1.2rem;
|
||||||
|
margin-right: 0.5rem;
|
||||||
|
}
|
||||||
.lethalfantasy .skill-content label {
|
.lethalfantasy .skill-content label {
|
||||||
font-family: var(--font-secondary);
|
font-family: var(--font-secondary);
|
||||||
font-size: calc(var(--font-size-standard) * 1);
|
font-size: calc(var(--font-size-standard) * 1);
|
||||||
@@ -1253,10 +1315,6 @@ i.lethalfantasy {
|
|||||||
align-self: flex-start;
|
align-self: flex-start;
|
||||||
padding: 0.1rem;
|
padding: 0.1rem;
|
||||||
margin-right: 0.2rem;
|
margin-right: 0.2rem;
|
||||||
/*border-color: black;
|
|
||||||
border-width: 1px;
|
|
||||||
border-style: solid;
|
|
||||||
border-radius: 2%;*/
|
|
||||||
}
|
}
|
||||||
.lethalfantasy .skill-content .shift-right {
|
.lethalfantasy .skill-content .shift-right {
|
||||||
margin-left: 2rem;
|
margin-left: 2rem;
|
||||||
@@ -1286,6 +1344,13 @@ i.lethalfantasy {
|
|||||||
background-image: var(--background-image-base);
|
background-image: var(--background-image-base);
|
||||||
background-repeat: no-repeat;
|
background-repeat: no-repeat;
|
||||||
background-size: 100% 100%;
|
background-size: 100% 100%;
|
||||||
|
overflow: auto;
|
||||||
|
}
|
||||||
|
.lethalfantasy .gift-content nav.tabs [data-tab] {
|
||||||
|
color: #636060;
|
||||||
|
}
|
||||||
|
.lethalfantasy .gift-content nav.tabs [data-tab].active {
|
||||||
|
color: #252424;
|
||||||
}
|
}
|
||||||
.lethalfantasy .gift-content input:disabled,
|
.lethalfantasy .gift-content input:disabled,
|
||||||
.lethalfantasy .gift-content select:disabled {
|
.lethalfantasy .gift-content select:disabled {
|
||||||
@@ -1330,6 +1395,27 @@ i.lethalfantasy {
|
|||||||
.lethalfantasy .gift-content .form-fields {
|
.lethalfantasy .gift-content .form-fields {
|
||||||
padding-top: 4px;
|
padding-top: 4px;
|
||||||
}
|
}
|
||||||
|
.lethalfantasy .gift-content .form-group {
|
||||||
|
display: flex;
|
||||||
|
flex: 1;
|
||||||
|
flex-direction: row;
|
||||||
|
}
|
||||||
|
.lethalfantasy .gift-content .form-group label {
|
||||||
|
align-content: center;
|
||||||
|
min-width: 10rem;
|
||||||
|
max-width: 10rem;
|
||||||
|
}
|
||||||
|
.lethalfantasy .gift-content .form-group select,
|
||||||
|
.lethalfantasy .gift-content .form-group input {
|
||||||
|
text-align: left;
|
||||||
|
min-width: 12rem;
|
||||||
|
max-width: 12rem;
|
||||||
|
}
|
||||||
|
.lethalfantasy .gift-content .form-group input[type="checkbox"] {
|
||||||
|
min-width: 1.2rem;
|
||||||
|
max-width: 1.2rem;
|
||||||
|
margin-right: 0.5rem;
|
||||||
|
}
|
||||||
.lethalfantasy .gift-content label {
|
.lethalfantasy .gift-content label {
|
||||||
font-family: var(--font-secondary);
|
font-family: var(--font-secondary);
|
||||||
font-size: calc(var(--font-size-standard) * 1);
|
font-size: calc(var(--font-size-standard) * 1);
|
||||||
@@ -1339,10 +1425,6 @@ i.lethalfantasy {
|
|||||||
align-self: flex-start;
|
align-self: flex-start;
|
||||||
padding: 0.1rem;
|
padding: 0.1rem;
|
||||||
margin-right: 0.2rem;
|
margin-right: 0.2rem;
|
||||||
/*border-color: black;
|
|
||||||
border-width: 1px;
|
|
||||||
border-style: solid;
|
|
||||||
border-radius: 2%;*/
|
|
||||||
}
|
}
|
||||||
.lethalfantasy .gift-content .shift-right {
|
.lethalfantasy .gift-content .shift-right {
|
||||||
margin-left: 2rem;
|
margin-left: 2rem;
|
||||||
@@ -1372,6 +1454,13 @@ i.lethalfantasy {
|
|||||||
background-image: var(--background-image-base);
|
background-image: var(--background-image-base);
|
||||||
background-repeat: no-repeat;
|
background-repeat: no-repeat;
|
||||||
background-size: 100% 100%;
|
background-size: 100% 100%;
|
||||||
|
overflow: auto;
|
||||||
|
}
|
||||||
|
.lethalfantasy .weapon-content nav.tabs [data-tab] {
|
||||||
|
color: #636060;
|
||||||
|
}
|
||||||
|
.lethalfantasy .weapon-content nav.tabs [data-tab].active {
|
||||||
|
color: #252424;
|
||||||
}
|
}
|
||||||
.lethalfantasy .weapon-content input:disabled,
|
.lethalfantasy .weapon-content input:disabled,
|
||||||
.lethalfantasy .weapon-content select:disabled {
|
.lethalfantasy .weapon-content select:disabled {
|
||||||
@@ -1416,6 +1505,27 @@ i.lethalfantasy {
|
|||||||
.lethalfantasy .weapon-content .form-fields {
|
.lethalfantasy .weapon-content .form-fields {
|
||||||
padding-top: 4px;
|
padding-top: 4px;
|
||||||
}
|
}
|
||||||
|
.lethalfantasy .weapon-content .form-group {
|
||||||
|
display: flex;
|
||||||
|
flex: 1;
|
||||||
|
flex-direction: row;
|
||||||
|
}
|
||||||
|
.lethalfantasy .weapon-content .form-group label {
|
||||||
|
align-content: center;
|
||||||
|
min-width: 10rem;
|
||||||
|
max-width: 10rem;
|
||||||
|
}
|
||||||
|
.lethalfantasy .weapon-content .form-group select,
|
||||||
|
.lethalfantasy .weapon-content .form-group input {
|
||||||
|
text-align: left;
|
||||||
|
min-width: 12rem;
|
||||||
|
max-width: 12rem;
|
||||||
|
}
|
||||||
|
.lethalfantasy .weapon-content .form-group input[type="checkbox"] {
|
||||||
|
min-width: 1.2rem;
|
||||||
|
max-width: 1.2rem;
|
||||||
|
margin-right: 0.5rem;
|
||||||
|
}
|
||||||
.lethalfantasy .weapon-content label {
|
.lethalfantasy .weapon-content label {
|
||||||
font-family: var(--font-secondary);
|
font-family: var(--font-secondary);
|
||||||
font-size: calc(var(--font-size-standard) * 1);
|
font-size: calc(var(--font-size-standard) * 1);
|
||||||
@@ -1425,10 +1535,6 @@ i.lethalfantasy {
|
|||||||
align-self: flex-start;
|
align-self: flex-start;
|
||||||
padding: 0.1rem;
|
padding: 0.1rem;
|
||||||
margin-right: 0.2rem;
|
margin-right: 0.2rem;
|
||||||
/*border-color: black;
|
|
||||||
border-width: 1px;
|
|
||||||
border-style: solid;
|
|
||||||
border-radius: 2%;*/
|
|
||||||
}
|
}
|
||||||
.lethalfantasy .weapon-content .shift-right {
|
.lethalfantasy .weapon-content .shift-right {
|
||||||
margin-left: 2rem;
|
margin-left: 2rem;
|
||||||
@@ -1450,6 +1556,13 @@ i.lethalfantasy {
|
|||||||
background-image: var(--background-image-base);
|
background-image: var(--background-image-base);
|
||||||
background-repeat: no-repeat;
|
background-repeat: no-repeat;
|
||||||
background-size: 100% 100%;
|
background-size: 100% 100%;
|
||||||
|
overflow: auto;
|
||||||
|
}
|
||||||
|
.lethalfantasy .armor-content nav.tabs [data-tab] {
|
||||||
|
color: #636060;
|
||||||
|
}
|
||||||
|
.lethalfantasy .armor-content nav.tabs [data-tab].active {
|
||||||
|
color: #252424;
|
||||||
}
|
}
|
||||||
.lethalfantasy .armor-content input:disabled,
|
.lethalfantasy .armor-content input:disabled,
|
||||||
.lethalfantasy .armor-content select:disabled {
|
.lethalfantasy .armor-content select:disabled {
|
||||||
@@ -1494,6 +1607,27 @@ i.lethalfantasy {
|
|||||||
.lethalfantasy .armor-content .form-fields {
|
.lethalfantasy .armor-content .form-fields {
|
||||||
padding-top: 4px;
|
padding-top: 4px;
|
||||||
}
|
}
|
||||||
|
.lethalfantasy .armor-content .form-group {
|
||||||
|
display: flex;
|
||||||
|
flex: 1;
|
||||||
|
flex-direction: row;
|
||||||
|
}
|
||||||
|
.lethalfantasy .armor-content .form-group label {
|
||||||
|
align-content: center;
|
||||||
|
min-width: 10rem;
|
||||||
|
max-width: 10rem;
|
||||||
|
}
|
||||||
|
.lethalfantasy .armor-content .form-group select,
|
||||||
|
.lethalfantasy .armor-content .form-group input {
|
||||||
|
text-align: left;
|
||||||
|
min-width: 12rem;
|
||||||
|
max-width: 12rem;
|
||||||
|
}
|
||||||
|
.lethalfantasy .armor-content .form-group input[type="checkbox"] {
|
||||||
|
min-width: 1.2rem;
|
||||||
|
max-width: 1.2rem;
|
||||||
|
margin-right: 0.5rem;
|
||||||
|
}
|
||||||
.lethalfantasy .armor-content label {
|
.lethalfantasy .armor-content label {
|
||||||
font-family: var(--font-secondary);
|
font-family: var(--font-secondary);
|
||||||
font-size: calc(var(--font-size-standard) * 1);
|
font-size: calc(var(--font-size-standard) * 1);
|
||||||
@@ -1503,10 +1637,6 @@ i.lethalfantasy {
|
|||||||
align-self: flex-start;
|
align-self: flex-start;
|
||||||
padding: 0.1rem;
|
padding: 0.1rem;
|
||||||
margin-right: 0.2rem;
|
margin-right: 0.2rem;
|
||||||
/*border-color: black;
|
|
||||||
border-width: 1px;
|
|
||||||
border-style: solid;
|
|
||||||
border-radius: 2%;*/
|
|
||||||
}
|
}
|
||||||
.lethalfantasy .armor-content .shift-right {
|
.lethalfantasy .armor-content .shift-right {
|
||||||
margin-left: 2rem;
|
margin-left: 2rem;
|
||||||
@@ -1528,6 +1658,13 @@ i.lethalfantasy {
|
|||||||
background-image: var(--background-image-base);
|
background-image: var(--background-image-base);
|
||||||
background-repeat: no-repeat;
|
background-repeat: no-repeat;
|
||||||
background-size: 100% 100%;
|
background-size: 100% 100%;
|
||||||
|
overflow: auto;
|
||||||
|
}
|
||||||
|
.lethalfantasy .spell-content nav.tabs [data-tab] {
|
||||||
|
color: #636060;
|
||||||
|
}
|
||||||
|
.lethalfantasy .spell-content nav.tabs [data-tab].active {
|
||||||
|
color: #252424;
|
||||||
}
|
}
|
||||||
.lethalfantasy .spell-content input:disabled,
|
.lethalfantasy .spell-content input:disabled,
|
||||||
.lethalfantasy .spell-content select:disabled {
|
.lethalfantasy .spell-content select:disabled {
|
||||||
@@ -1572,6 +1709,27 @@ i.lethalfantasy {
|
|||||||
.lethalfantasy .spell-content .form-fields {
|
.lethalfantasy .spell-content .form-fields {
|
||||||
padding-top: 4px;
|
padding-top: 4px;
|
||||||
}
|
}
|
||||||
|
.lethalfantasy .spell-content .form-group {
|
||||||
|
display: flex;
|
||||||
|
flex: 1;
|
||||||
|
flex-direction: row;
|
||||||
|
}
|
||||||
|
.lethalfantasy .spell-content .form-group label {
|
||||||
|
align-content: center;
|
||||||
|
min-width: 10rem;
|
||||||
|
max-width: 10rem;
|
||||||
|
}
|
||||||
|
.lethalfantasy .spell-content .form-group select,
|
||||||
|
.lethalfantasy .spell-content .form-group input {
|
||||||
|
text-align: left;
|
||||||
|
min-width: 12rem;
|
||||||
|
max-width: 12rem;
|
||||||
|
}
|
||||||
|
.lethalfantasy .spell-content .form-group input[type="checkbox"] {
|
||||||
|
min-width: 1.2rem;
|
||||||
|
max-width: 1.2rem;
|
||||||
|
margin-right: 0.5rem;
|
||||||
|
}
|
||||||
.lethalfantasy .spell-content label {
|
.lethalfantasy .spell-content label {
|
||||||
font-family: var(--font-secondary);
|
font-family: var(--font-secondary);
|
||||||
font-size: calc(var(--font-size-standard) * 1);
|
font-size: calc(var(--font-size-standard) * 1);
|
||||||
@@ -1581,10 +1739,6 @@ i.lethalfantasy {
|
|||||||
align-self: flex-start;
|
align-self: flex-start;
|
||||||
padding: 0.1rem;
|
padding: 0.1rem;
|
||||||
margin-right: 0.2rem;
|
margin-right: 0.2rem;
|
||||||
/*border-color: black;
|
|
||||||
border-width: 1px;
|
|
||||||
border-style: solid;
|
|
||||||
border-radius: 2%;*/
|
|
||||||
}
|
}
|
||||||
.lethalfantasy .spell-content .shift-right {
|
.lethalfantasy .spell-content .shift-right {
|
||||||
margin-left: 2rem;
|
margin-left: 2rem;
|
||||||
@@ -1606,6 +1760,13 @@ i.lethalfantasy {
|
|||||||
background-image: var(--background-image-base);
|
background-image: var(--background-image-base);
|
||||||
background-repeat: no-repeat;
|
background-repeat: no-repeat;
|
||||||
background-size: 100% 100%;
|
background-size: 100% 100%;
|
||||||
|
overflow: auto;
|
||||||
|
}
|
||||||
|
.lethalfantasy .vulnerability-content nav.tabs [data-tab] {
|
||||||
|
color: #636060;
|
||||||
|
}
|
||||||
|
.lethalfantasy .vulnerability-content nav.tabs [data-tab].active {
|
||||||
|
color: #252424;
|
||||||
}
|
}
|
||||||
.lethalfantasy .vulnerability-content input:disabled,
|
.lethalfantasy .vulnerability-content input:disabled,
|
||||||
.lethalfantasy .vulnerability-content select:disabled {
|
.lethalfantasy .vulnerability-content select:disabled {
|
||||||
@@ -1650,6 +1811,27 @@ i.lethalfantasy {
|
|||||||
.lethalfantasy .vulnerability-content .form-fields {
|
.lethalfantasy .vulnerability-content .form-fields {
|
||||||
padding-top: 4px;
|
padding-top: 4px;
|
||||||
}
|
}
|
||||||
|
.lethalfantasy .vulnerability-content .form-group {
|
||||||
|
display: flex;
|
||||||
|
flex: 1;
|
||||||
|
flex-direction: row;
|
||||||
|
}
|
||||||
|
.lethalfantasy .vulnerability-content .form-group label {
|
||||||
|
align-content: center;
|
||||||
|
min-width: 10rem;
|
||||||
|
max-width: 10rem;
|
||||||
|
}
|
||||||
|
.lethalfantasy .vulnerability-content .form-group select,
|
||||||
|
.lethalfantasy .vulnerability-content .form-group input {
|
||||||
|
text-align: left;
|
||||||
|
min-width: 12rem;
|
||||||
|
max-width: 12rem;
|
||||||
|
}
|
||||||
|
.lethalfantasy .vulnerability-content .form-group input[type="checkbox"] {
|
||||||
|
min-width: 1.2rem;
|
||||||
|
max-width: 1.2rem;
|
||||||
|
margin-right: 0.5rem;
|
||||||
|
}
|
||||||
.lethalfantasy .vulnerability-content label {
|
.lethalfantasy .vulnerability-content label {
|
||||||
font-family: var(--font-secondary);
|
font-family: var(--font-secondary);
|
||||||
font-size: calc(var(--font-size-standard) * 1);
|
font-size: calc(var(--font-size-standard) * 1);
|
||||||
@@ -1659,10 +1841,6 @@ i.lethalfantasy {
|
|||||||
align-self: flex-start;
|
align-self: flex-start;
|
||||||
padding: 0.1rem;
|
padding: 0.1rem;
|
||||||
margin-right: 0.2rem;
|
margin-right: 0.2rem;
|
||||||
/*border-color: black;
|
|
||||||
border-width: 1px;
|
|
||||||
border-style: solid;
|
|
||||||
border-radius: 2%;*/
|
|
||||||
}
|
}
|
||||||
.lethalfantasy .vulnerability-content .shift-right {
|
.lethalfantasy .vulnerability-content .shift-right {
|
||||||
margin-left: 2rem;
|
margin-left: 2rem;
|
||||||
@@ -1730,6 +1908,13 @@ i.lethalfantasy {
|
|||||||
background-image: var(--background-image-base);
|
background-image: var(--background-image-base);
|
||||||
background-repeat: no-repeat;
|
background-repeat: no-repeat;
|
||||||
background-size: 100% 100%;
|
background-size: 100% 100%;
|
||||||
|
overflow: auto;
|
||||||
|
}
|
||||||
|
.lethalfantasy .equipment-content nav.tabs [data-tab] {
|
||||||
|
color: #636060;
|
||||||
|
}
|
||||||
|
.lethalfantasy .equipment-content nav.tabs [data-tab].active {
|
||||||
|
color: #252424;
|
||||||
}
|
}
|
||||||
.lethalfantasy .equipment-content input:disabled,
|
.lethalfantasy .equipment-content input:disabled,
|
||||||
.lethalfantasy .equipment-content select:disabled {
|
.lethalfantasy .equipment-content select:disabled {
|
||||||
@@ -1774,6 +1959,27 @@ i.lethalfantasy {
|
|||||||
.lethalfantasy .equipment-content .form-fields {
|
.lethalfantasy .equipment-content .form-fields {
|
||||||
padding-top: 4px;
|
padding-top: 4px;
|
||||||
}
|
}
|
||||||
|
.lethalfantasy .equipment-content .form-group {
|
||||||
|
display: flex;
|
||||||
|
flex: 1;
|
||||||
|
flex-direction: row;
|
||||||
|
}
|
||||||
|
.lethalfantasy .equipment-content .form-group label {
|
||||||
|
align-content: center;
|
||||||
|
min-width: 10rem;
|
||||||
|
max-width: 10rem;
|
||||||
|
}
|
||||||
|
.lethalfantasy .equipment-content .form-group select,
|
||||||
|
.lethalfantasy .equipment-content .form-group input {
|
||||||
|
text-align: left;
|
||||||
|
min-width: 12rem;
|
||||||
|
max-width: 12rem;
|
||||||
|
}
|
||||||
|
.lethalfantasy .equipment-content .form-group input[type="checkbox"] {
|
||||||
|
min-width: 1.2rem;
|
||||||
|
max-width: 1.2rem;
|
||||||
|
margin-right: 0.5rem;
|
||||||
|
}
|
||||||
.lethalfantasy .equipment-content label {
|
.lethalfantasy .equipment-content label {
|
||||||
font-family: var(--font-secondary);
|
font-family: var(--font-secondary);
|
||||||
font-size: calc(var(--font-size-standard) * 1);
|
font-size: calc(var(--font-size-standard) * 1);
|
||||||
@@ -1783,10 +1989,6 @@ i.lethalfantasy {
|
|||||||
align-self: flex-start;
|
align-self: flex-start;
|
||||||
padding: 0.1rem;
|
padding: 0.1rem;
|
||||||
margin-right: 0.2rem;
|
margin-right: 0.2rem;
|
||||||
/*border-color: black;
|
|
||||||
border-width: 1px;
|
|
||||||
border-style: solid;
|
|
||||||
border-radius: 2%;*/
|
|
||||||
}
|
}
|
||||||
.lethalfantasy .equipment-content .shift-right {
|
.lethalfantasy .equipment-content .shift-right {
|
||||||
margin-left: 2rem;
|
margin-left: 2rem;
|
||||||
@@ -1808,6 +2010,13 @@ i.lethalfantasy {
|
|||||||
background-image: var(--background-image-base);
|
background-image: var(--background-image-base);
|
||||||
background-repeat: no-repeat;
|
background-repeat: no-repeat;
|
||||||
background-size: 100% 100%;
|
background-size: 100% 100%;
|
||||||
|
overflow: auto;
|
||||||
|
}
|
||||||
|
.lethalfantasy .shield-content nav.tabs [data-tab] {
|
||||||
|
color: #636060;
|
||||||
|
}
|
||||||
|
.lethalfantasy .shield-content nav.tabs [data-tab].active {
|
||||||
|
color: #252424;
|
||||||
}
|
}
|
||||||
.lethalfantasy .shield-content input:disabled,
|
.lethalfantasy .shield-content input:disabled,
|
||||||
.lethalfantasy .shield-content select:disabled {
|
.lethalfantasy .shield-content select:disabled {
|
||||||
@@ -1852,6 +2061,27 @@ i.lethalfantasy {
|
|||||||
.lethalfantasy .shield-content .form-fields {
|
.lethalfantasy .shield-content .form-fields {
|
||||||
padding-top: 4px;
|
padding-top: 4px;
|
||||||
}
|
}
|
||||||
|
.lethalfantasy .shield-content .form-group {
|
||||||
|
display: flex;
|
||||||
|
flex: 1;
|
||||||
|
flex-direction: row;
|
||||||
|
}
|
||||||
|
.lethalfantasy .shield-content .form-group label {
|
||||||
|
align-content: center;
|
||||||
|
min-width: 10rem;
|
||||||
|
max-width: 10rem;
|
||||||
|
}
|
||||||
|
.lethalfantasy .shield-content .form-group select,
|
||||||
|
.lethalfantasy .shield-content .form-group input {
|
||||||
|
text-align: left;
|
||||||
|
min-width: 12rem;
|
||||||
|
max-width: 12rem;
|
||||||
|
}
|
||||||
|
.lethalfantasy .shield-content .form-group input[type="checkbox"] {
|
||||||
|
min-width: 1.2rem;
|
||||||
|
max-width: 1.2rem;
|
||||||
|
margin-right: 0.5rem;
|
||||||
|
}
|
||||||
.lethalfantasy .shield-content label {
|
.lethalfantasy .shield-content label {
|
||||||
font-family: var(--font-secondary);
|
font-family: var(--font-secondary);
|
||||||
font-size: calc(var(--font-size-standard) * 1);
|
font-size: calc(var(--font-size-standard) * 1);
|
||||||
@@ -1861,10 +2091,6 @@ i.lethalfantasy {
|
|||||||
align-self: flex-start;
|
align-self: flex-start;
|
||||||
padding: 0.1rem;
|
padding: 0.1rem;
|
||||||
margin-right: 0.2rem;
|
margin-right: 0.2rem;
|
||||||
/*border-color: black;
|
|
||||||
border-width: 1px;
|
|
||||||
border-style: solid;
|
|
||||||
border-radius: 2%;*/
|
|
||||||
}
|
}
|
||||||
.lethalfantasy .shield-content .shift-right {
|
.lethalfantasy .shield-content .shift-right {
|
||||||
margin-left: 2rem;
|
margin-left: 2rem;
|
||||||
@@ -1886,6 +2112,13 @@ i.lethalfantasy {
|
|||||||
background-image: var(--background-image-base);
|
background-image: var(--background-image-base);
|
||||||
background-repeat: no-repeat;
|
background-repeat: no-repeat;
|
||||||
background-size: 100% 100%;
|
background-size: 100% 100%;
|
||||||
|
overflow: auto;
|
||||||
|
}
|
||||||
|
.lethalfantasy .miracle-content nav.tabs [data-tab] {
|
||||||
|
color: #636060;
|
||||||
|
}
|
||||||
|
.lethalfantasy .miracle-content nav.tabs [data-tab].active {
|
||||||
|
color: #252424;
|
||||||
}
|
}
|
||||||
.lethalfantasy .miracle-content input:disabled,
|
.lethalfantasy .miracle-content input:disabled,
|
||||||
.lethalfantasy .miracle-content select:disabled {
|
.lethalfantasy .miracle-content select:disabled {
|
||||||
@@ -1930,6 +2163,27 @@ i.lethalfantasy {
|
|||||||
.lethalfantasy .miracle-content .form-fields {
|
.lethalfantasy .miracle-content .form-fields {
|
||||||
padding-top: 4px;
|
padding-top: 4px;
|
||||||
}
|
}
|
||||||
|
.lethalfantasy .miracle-content .form-group {
|
||||||
|
display: flex;
|
||||||
|
flex: 1;
|
||||||
|
flex-direction: row;
|
||||||
|
}
|
||||||
|
.lethalfantasy .miracle-content .form-group label {
|
||||||
|
align-content: center;
|
||||||
|
min-width: 10rem;
|
||||||
|
max-width: 10rem;
|
||||||
|
}
|
||||||
|
.lethalfantasy .miracle-content .form-group select,
|
||||||
|
.lethalfantasy .miracle-content .form-group input {
|
||||||
|
text-align: left;
|
||||||
|
min-width: 12rem;
|
||||||
|
max-width: 12rem;
|
||||||
|
}
|
||||||
|
.lethalfantasy .miracle-content .form-group input[type="checkbox"] {
|
||||||
|
min-width: 1.2rem;
|
||||||
|
max-width: 1.2rem;
|
||||||
|
margin-right: 0.5rem;
|
||||||
|
}
|
||||||
.lethalfantasy .miracle-content label {
|
.lethalfantasy .miracle-content label {
|
||||||
font-family: var(--font-secondary);
|
font-family: var(--font-secondary);
|
||||||
font-size: calc(var(--font-size-standard) * 1);
|
font-size: calc(var(--font-size-standard) * 1);
|
||||||
@@ -1939,10 +2193,6 @@ i.lethalfantasy {
|
|||||||
align-self: flex-start;
|
align-self: flex-start;
|
||||||
padding: 0.1rem;
|
padding: 0.1rem;
|
||||||
margin-right: 0.2rem;
|
margin-right: 0.2rem;
|
||||||
/*border-color: black;
|
|
||||||
border-width: 1px;
|
|
||||||
border-style: solid;
|
|
||||||
border-radius: 2%;*/
|
|
||||||
}
|
}
|
||||||
.lethalfantasy .miracle-content .shift-right {
|
.lethalfantasy .miracle-content .shift-right {
|
||||||
margin-left: 2rem;
|
margin-left: 2rem;
|
||||||
@@ -1966,6 +2216,54 @@ i.lethalfantasy {
|
|||||||
border-color: var(--color-dark-6);
|
border-color: var(--color-dark-6);
|
||||||
color: var(--color-dark-2);
|
color: var(--color-dark-2);
|
||||||
}
|
}
|
||||||
|
.application.dialog.lethalfantasy .apply-damage-dialog .dialog-content {
|
||||||
|
padding: 6px;
|
||||||
|
font-size: calc(var(--font-size-standard) * 1);
|
||||||
|
}
|
||||||
|
.application.dialog.lethalfantasy .apply-damage-dialog .dialog-content .header {
|
||||||
|
text-align: center;
|
||||||
|
padding: 4px;
|
||||||
|
margin-bottom: 6px;
|
||||||
|
background-color: rgba(0, 0, 0, 0.1);
|
||||||
|
border-radius: 3px;
|
||||||
|
}
|
||||||
|
.application.dialog.lethalfantasy .apply-damage-dialog .dialog-content .damage-summary {
|
||||||
|
display: flex;
|
||||||
|
justify-content: space-between;
|
||||||
|
align-items: center;
|
||||||
|
padding: 4px 6px;
|
||||||
|
margin-bottom: 6px;
|
||||||
|
background-color: rgba(139, 0, 0, 0.1);
|
||||||
|
border-radius: 3px;
|
||||||
|
}
|
||||||
|
.application.dialog.lethalfantasy .apply-damage-dialog .dialog-content .damage-summary .damage-value {
|
||||||
|
color: var(--color-level-error);
|
||||||
|
font-size: calc(var(--font-size-standard) * 1.2);
|
||||||
|
font-weight: bold;
|
||||||
|
}
|
||||||
|
.application.dialog.lethalfantasy .apply-damage-dialog .dialog-content .dr-summary {
|
||||||
|
display: flex;
|
||||||
|
justify-content: space-around;
|
||||||
|
gap: 4px;
|
||||||
|
padding: 3px;
|
||||||
|
margin-bottom: 6px;
|
||||||
|
font-size: calc(var(--font-size-standard) * 0.85);
|
||||||
|
background-color: rgba(0, 0, 0, 0.05);
|
||||||
|
border-radius: 3px;
|
||||||
|
}
|
||||||
|
.application.dialog.lethalfantasy .apply-damage-dialog .dialog-content .damage-options .option-line {
|
||||||
|
display: flex;
|
||||||
|
justify-content: space-between;
|
||||||
|
align-items: center;
|
||||||
|
padding: 3px 6px;
|
||||||
|
margin: 2px 0;
|
||||||
|
background-color: rgba(0, 0, 0, 0.05);
|
||||||
|
border-radius: 3px;
|
||||||
|
}
|
||||||
|
.application.dialog.lethalfantasy .apply-damage-dialog .dialog-content .damage-options .option-line strong {
|
||||||
|
color: var(--color-dark-1);
|
||||||
|
font-size: calc(var(--font-size-standard) * 1.05);
|
||||||
|
}
|
||||||
.lethalfantasy-roll-dialog fieldset {
|
.lethalfantasy-roll-dialog fieldset {
|
||||||
padding: 4px;
|
padding: 4px;
|
||||||
}
|
}
|
||||||
@@ -1987,10 +2285,17 @@ i.lethalfantasy {
|
|||||||
.lethalfantasy-range-defense-dialog fieldset {
|
.lethalfantasy-range-defense-dialog fieldset {
|
||||||
padding: 4px;
|
padding: 4px;
|
||||||
}
|
}
|
||||||
|
.lethalfantasy-range-defense-dialog .fieldset-centered {
|
||||||
|
display: flex;
|
||||||
|
flex-direction: column;
|
||||||
|
align-items: center;
|
||||||
|
justify-content: center;
|
||||||
|
text-align: center;
|
||||||
|
}
|
||||||
.lethalfantasy-range-defense-dialog select {
|
.lethalfantasy-range-defense-dialog select {
|
||||||
margin-left: 0.5rem;
|
margin-left: 0.5rem;
|
||||||
min-width: 10rem;
|
min-width: 12rem;
|
||||||
max-width: 10rem;
|
max-width: 12rem;
|
||||||
}
|
}
|
||||||
.lethalfantasy-range-defense-dialog .field-section {
|
.lethalfantasy-range-defense-dialog .field-section {
|
||||||
display: flex;
|
display: flex;
|
||||||
@@ -1998,13 +2303,20 @@ i.lethalfantasy {
|
|||||||
justify-content: left;
|
justify-content: left;
|
||||||
}
|
}
|
||||||
.lethalfantasy-range-defense-dialog .field-name {
|
.lethalfantasy-range-defense-dialog .field-name {
|
||||||
width: 4rem;
|
width: 5rem;
|
||||||
min-width: 4rem;
|
min-width: 5rem;
|
||||||
max-width: 4rem;
|
max-width: 5em;
|
||||||
|
}
|
||||||
|
.dialog-form .form-footer {
|
||||||
|
padding: 4px;
|
||||||
|
gap: 4px;
|
||||||
}
|
}
|
||||||
.dialog-form .form-footer button {
|
.dialog-form .form-footer button {
|
||||||
min-width: 14rem;
|
min-width: 8rem;
|
||||||
min-height: 3.2rem;
|
min-height: 2rem;
|
||||||
|
padding: 2px 6px;
|
||||||
|
margin: 0;
|
||||||
|
font-size: calc(var(--font-size-standard) * 0.9);
|
||||||
}
|
}
|
||||||
.dialog-modifier {
|
.dialog-modifier {
|
||||||
display: flex;
|
display: flex;
|
||||||
@@ -2044,6 +2356,15 @@ i.lethalfantasy {
|
|||||||
font-size: calc(var(--font-size-standard) * 1);
|
font-size: calc(var(--font-size-standard) * 1);
|
||||||
color: var(--color-dark-1);
|
color: var(--color-dark-1);
|
||||||
}
|
}
|
||||||
|
.main select,
|
||||||
|
.dialog-damage select,
|
||||||
|
.dialog-resource select,
|
||||||
|
.dialog-challenge select,
|
||||||
|
.dialog-save select {
|
||||||
|
min-width: 8rem;
|
||||||
|
max-width: 8rem;
|
||||||
|
margin-left: 1rem;
|
||||||
|
}
|
||||||
.dice-roll {
|
.dice-roll {
|
||||||
flex-direction: column;
|
flex-direction: column;
|
||||||
}
|
}
|
||||||
@@ -2088,6 +2409,115 @@ i.lethalfantasy {
|
|||||||
font-size: calc(var(--font-size-standard) * 1);
|
font-size: calc(var(--font-size-standard) * 1);
|
||||||
text-shadow: 0 0 10px var(--color-shadow-primary);
|
text-shadow: 0 0 10px var(--color-shadow-primary);
|
||||||
}
|
}
|
||||||
|
.dice-roll .damage-buttons {
|
||||||
|
width: 100%;
|
||||||
|
padding: 8px;
|
||||||
|
margin-top: 8px;
|
||||||
|
}
|
||||||
|
.dice-roll .damage-buttons .damage-buttons-title {
|
||||||
|
font-weight: bold;
|
||||||
|
margin-bottom: 8px;
|
||||||
|
font-size: calc(var(--font-size-standard) * 0.95);
|
||||||
|
text-align: center;
|
||||||
|
}
|
||||||
|
.dice-roll .damage-buttons .damage-buttons-grid {
|
||||||
|
display: grid;
|
||||||
|
grid-template-columns: repeat(2, 1fr);
|
||||||
|
gap: 6px;
|
||||||
|
padding: 8px;
|
||||||
|
background-color: rgba(0, 0, 0, 0.1);
|
||||||
|
border-radius: 5px;
|
||||||
|
}
|
||||||
|
.dice-roll .damage-buttons .damage-buttons-grid.monster-damage {
|
||||||
|
grid-template-columns: 1fr;
|
||||||
|
justify-items: center;
|
||||||
|
}
|
||||||
|
.dice-roll .damage-buttons .damage-buttons-grid .damage-roll-btn {
|
||||||
|
padding: 6px 10px;
|
||||||
|
background: linear-gradient(to bottom, #8b4513 0%, #6b3410 100%);
|
||||||
|
border: 1px solid #4b2408;
|
||||||
|
box-shadow: 0 2px 4px rgba(0, 0, 0, 0.3);
|
||||||
|
color: #f0f0e0;
|
||||||
|
cursor: pointer;
|
||||||
|
border-radius: 4px;
|
||||||
|
font-size: calc(var(--font-size-standard) * 0.85);
|
||||||
|
font-weight: 500;
|
||||||
|
text-align: center;
|
||||||
|
transition: all 0.2s ease;
|
||||||
|
display: flex;
|
||||||
|
align-items: center;
|
||||||
|
justify-content: center;
|
||||||
|
gap: 4px;
|
||||||
|
}
|
||||||
|
.dice-roll .damage-buttons .damage-buttons-grid .damage-roll-btn i {
|
||||||
|
font-size: calc(var(--font-size-standard) * 1);
|
||||||
|
}
|
||||||
|
.dice-roll .damage-buttons .damage-buttons-grid .damage-roll-btn:hover {
|
||||||
|
background: linear-gradient(to bottom, #9b5523 0%, #7b4420 100%);
|
||||||
|
box-shadow: 0 3px 6px rgba(0, 0, 0, 0.4);
|
||||||
|
transform: translateY(-1px);
|
||||||
|
border-color: #5b3418;
|
||||||
|
}
|
||||||
|
.dice-roll .damage-buttons .damage-buttons-grid .damage-roll-btn:active {
|
||||||
|
transform: translateY(0);
|
||||||
|
box-shadow: 0 1px 2px rgba(0, 0, 0, 0.3);
|
||||||
|
}
|
||||||
|
.dice-roll .damage-result {
|
||||||
|
width: 100%;
|
||||||
|
padding: 8px;
|
||||||
|
}
|
||||||
|
.dice-roll .damage-result ul {
|
||||||
|
padding: 0;
|
||||||
|
margin: 0;
|
||||||
|
}
|
||||||
|
.dice-roll .damage-result .li-apply-wounds {
|
||||||
|
list-style: none;
|
||||||
|
margin-top: 10px;
|
||||||
|
padding: 0;
|
||||||
|
display: none;
|
||||||
|
}
|
||||||
|
.dice-roll .damage-result .li-apply-wounds > div:first-child {
|
||||||
|
font-weight: bold;
|
||||||
|
margin-bottom: 8px;
|
||||||
|
font-size: calc(var(--font-size-standard) * 0.95);
|
||||||
|
text-align: center;
|
||||||
|
}
|
||||||
|
.dice-roll .damage-result .li-apply-wounds .combatants-grid {
|
||||||
|
display: grid;
|
||||||
|
grid-template-columns: repeat(2, 1fr);
|
||||||
|
gap: 6px;
|
||||||
|
margin-top: 5px;
|
||||||
|
padding: 8px;
|
||||||
|
background-color: rgba(0, 0, 0, 0.1);
|
||||||
|
border-radius: 5px;
|
||||||
|
}
|
||||||
|
.dice-roll .damage-result .li-apply-wounds .combatants-grid .apply-wounds-btn {
|
||||||
|
padding: 6px 10px;
|
||||||
|
background: linear-gradient(to bottom, #5a5850 0%, #4b4a44 100%);
|
||||||
|
border: 1px solid #2b2a24;
|
||||||
|
box-shadow: 0 2px 4px rgba(0, 0, 0, 0.3);
|
||||||
|
color: #f0f0e0;
|
||||||
|
cursor: pointer;
|
||||||
|
border-radius: 4px;
|
||||||
|
font-size: calc(var(--font-size-standard) * 0.85);
|
||||||
|
font-weight: 500;
|
||||||
|
text-align: center;
|
||||||
|
transition: all 0.2s ease;
|
||||||
|
white-space: nowrap;
|
||||||
|
overflow: hidden;
|
||||||
|
text-overflow: ellipsis;
|
||||||
|
max-width: 100%;
|
||||||
|
}
|
||||||
|
.dice-roll .damage-result .li-apply-wounds .combatants-grid .apply-wounds-btn:hover {
|
||||||
|
background: linear-gradient(to bottom, #6a6860 0%, #5a5850 100%);
|
||||||
|
box-shadow: 0 3px 6px rgba(0, 0, 0, 0.4);
|
||||||
|
transform: translateY(-1px);
|
||||||
|
border-color: #3b3a34;
|
||||||
|
}
|
||||||
|
.dice-roll .damage-result .li-apply-wounds .combatants-grid .apply-wounds-btn:active {
|
||||||
|
transform: translateY(0);
|
||||||
|
box-shadow: 0 1px 2px rgba(0, 0, 0, 0.3);
|
||||||
|
}
|
||||||
#token-hud .hp-loss-wrap {
|
#token-hud .hp-loss-wrap {
|
||||||
position: absolute;
|
position: absolute;
|
||||||
left: 75px;
|
left: 75px;
|
||||||
@@ -2119,8 +2549,9 @@ i.lethalfantasy {
|
|||||||
padding-bottom: 0;
|
padding-bottom: 0;
|
||||||
width: max-content;
|
width: max-content;
|
||||||
margin: 0;
|
margin: 0;
|
||||||
|
color: #252424;
|
||||||
}
|
}
|
||||||
#token-hud .hp-loss-wrap .hud-loss-hp-button-select {
|
#token-hud .hp-loss-wrap .hud-loss-hp-button-select {
|
||||||
padding-left: 8px;
|
padding-left: 8px;
|
||||||
font-size: 0.7rem;
|
font-size: 0.9rem;
|
||||||
}
|
}
|
||||||
|
|||||||
33
lang/en.json
33
lang/en.json
@@ -83,7 +83,7 @@
|
|||||||
},
|
},
|
||||||
"challenges": {
|
"challenges": {
|
||||||
"agility": {
|
"agility": {
|
||||||
"label": "Agility"
|
"label": "Dexterity"
|
||||||
},
|
},
|
||||||
"dying": {
|
"dying": {
|
||||||
"label": "Dying"
|
"label": "Dying"
|
||||||
@@ -181,7 +181,7 @@
|
|||||||
},
|
},
|
||||||
"challenges": {
|
"challenges": {
|
||||||
"agility": {
|
"agility": {
|
||||||
"label": "Agility"
|
"label": "Dexterity"
|
||||||
},
|
},
|
||||||
"dying": {
|
"dying": {
|
||||||
"label": "Dying"
|
"label": "Dying"
|
||||||
@@ -281,6 +281,9 @@
|
|||||||
}
|
}
|
||||||
},
|
},
|
||||||
"Label": {
|
"Label": {
|
||||||
|
"agility": "Dexterity",
|
||||||
|
"applyDamage": "Apply damage to:",
|
||||||
|
"rollDamage": "Roll Damage",
|
||||||
"gotoToken": "Go to token",
|
"gotoToken": "Go to token",
|
||||||
"combatAction": "Combat action",
|
"combatAction": "Combat action",
|
||||||
"currentAction": "Current ongoing action",
|
"currentAction": "Current ongoing action",
|
||||||
@@ -303,8 +306,10 @@
|
|||||||
"grantedAttackDice": "Granted attack",
|
"grantedAttackDice": "Granted attack",
|
||||||
"grantedDamageDice": "Granted damage",
|
"grantedDamageDice": "Granted damage",
|
||||||
"grantedDefenseDice": "Granted defense",
|
"grantedDefenseDice": "Granted defense",
|
||||||
"damageResistance": "Damage resistance",
|
"damageResistance": "DR",
|
||||||
"damageResistanceShort": "DR",
|
"damageResistanceShort": "DR",
|
||||||
|
"shieldDamageReduction": "Shield DR",
|
||||||
|
"shieldDefenseDice": "Shield dice",
|
||||||
"stealth": "Stealth",
|
"stealth": "Stealth",
|
||||||
"progressionDice": "Progression/Lethargy dice",
|
"progressionDice": "Progression/Lethargy dice",
|
||||||
"rollProgressionCount": "Roll progression count",
|
"rollProgressionCount": "Roll progression count",
|
||||||
@@ -348,7 +353,7 @@
|
|||||||
"cha": "CHA",
|
"cha": "CHA",
|
||||||
"challenge": "Challenge",
|
"challenge": "Challenge",
|
||||||
"challenges": {
|
"challenges": {
|
||||||
"agility": "Agility",
|
"agility": "Dexterity",
|
||||||
"dying": "Dying",
|
"dying": "Dying",
|
||||||
"strength": "Strength"
|
"strength": "Strength"
|
||||||
},
|
},
|
||||||
@@ -420,7 +425,9 @@
|
|||||||
"monster-damage": "Monster damage",
|
"monster-damage": "Monster damage",
|
||||||
"monster-defense": "Monster defense",
|
"monster-defense": "Monster defense",
|
||||||
"weapons": "Weapons",
|
"weapons": "Weapons",
|
||||||
"wis": "WIS"
|
"wis": "WIS",
|
||||||
|
"weapon-damage-medium": "Weapon damage medium",
|
||||||
|
"weapon-damage-small": "Weapon damage small"
|
||||||
},
|
},
|
||||||
"Miracle": {
|
"Miracle": {
|
||||||
"FIELDS": {
|
"FIELDS": {
|
||||||
@@ -552,7 +559,7 @@
|
|||||||
"label": "Min"
|
"label": "Min"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
"damagereduction": {
|
"damageReduction": {
|
||||||
"label": "Damage reduction"
|
"label": "Damage reduction"
|
||||||
},
|
},
|
||||||
"defense": {
|
"defense": {
|
||||||
@@ -855,6 +862,20 @@
|
|||||||
"melee": "Melee",
|
"melee": "Melee",
|
||||||
"ranged": "Ranged"
|
"ranged": "Ranged"
|
||||||
}
|
}
|
||||||
|
},
|
||||||
|
"Dialog": {
|
||||||
|
"applyDamageTo": "Apply damage to",
|
||||||
|
"weapon": "Weapon",
|
||||||
|
"totalDamage": "Total Damage",
|
||||||
|
"damageReduction": "Damage Reduction",
|
||||||
|
"armorDR": "Armor DR",
|
||||||
|
"shieldDR": "Shield DR",
|
||||||
|
"totalDR": "Total DR",
|
||||||
|
"selectOption": "Select damage application option",
|
||||||
|
"noDR": "No DR",
|
||||||
|
"withArmor": "With Armor DR only",
|
||||||
|
"withAll": "With Armor + Shield DR",
|
||||||
|
"damage": "damage"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
"TYPES": {
|
"TYPES": {
|
||||||
|
|||||||
@@ -152,6 +152,73 @@ Hooks.on(hookName, (message, html, data) => {
|
|||||||
})
|
})
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Gestion du survol et du clic sur les boutons de dégâts pour les GMs
|
||||||
|
if (game.user.isGM) {
|
||||||
|
// Show damage buttons only for GM
|
||||||
|
$(html).find(".li-apply-wounds").each((i, btn) => {
|
||||||
|
btn.style.display = "block"
|
||||||
|
})
|
||||||
|
|
||||||
|
$(html).find(".apply-wounds-btn").hover(
|
||||||
|
function (event) {
|
||||||
|
// Mouse enter - select the token and pan to it
|
||||||
|
let combatantId = $(this).data("combatant-id")
|
||||||
|
if (combatantId && game.combat) {
|
||||||
|
let combatant = game.combat.combatants.get(combatantId)
|
||||||
|
if (combatant?.token) {
|
||||||
|
let token = canvas.tokens.get(combatant.token.id)
|
||||||
|
if (token) {
|
||||||
|
token.control({ releaseOthers: true })
|
||||||
|
canvas.animatePan(token.center)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
},
|
||||||
|
function (event) {
|
||||||
|
// Mouse leave - release selection
|
||||||
|
canvas.tokens.releaseAll()
|
||||||
|
}
|
||||||
|
)
|
||||||
|
|
||||||
|
$(html).find(".apply-wounds-btn").click((event) => {
|
||||||
|
LethalFantasyUtils.applyDamage(message, event)
|
||||||
|
})
|
||||||
|
}
|
||||||
|
|
||||||
|
// Gestionnaire pour les boutons de jet de dégâts
|
||||||
|
$(html).find(".damage-roll-btn").click(async (event) => {
|
||||||
|
const button = $(event.currentTarget)
|
||||||
|
const weaponId = button.data("weapon-id")
|
||||||
|
const damageType = button.data("damage-type")
|
||||||
|
const damageFormula = button.data("damage-formula")
|
||||||
|
const damageModifier = button.data("damage-modifier")
|
||||||
|
const isMonster = button.data("is-monster")
|
||||||
|
|
||||||
|
// Récupérer l'acteur qui a fait le jet initial
|
||||||
|
const actor = game.actors.get(message.rolls[0]?.actorId)
|
||||||
|
if (!actor) {
|
||||||
|
ui.notifications.error("Actor not found")
|
||||||
|
return
|
||||||
|
}
|
||||||
|
|
||||||
|
// Pour les monstres, utiliser prepareMonsterRoll
|
||||||
|
if (isMonster || actor.type === "monster") {
|
||||||
|
await actor.system.prepareMonsterRoll("monster-damage", weaponId, undefined, undefined, damageModifier)
|
||||||
|
return
|
||||||
|
}
|
||||||
|
|
||||||
|
// Pour les personnages, récupérer l'arme
|
||||||
|
const weapon = actor.items.get(weaponId)
|
||||||
|
if (!weapon) {
|
||||||
|
ui.notifications.error("Weapon not found")
|
||||||
|
return
|
||||||
|
}
|
||||||
|
|
||||||
|
// Lancer les dégâts avec la bonne méthode
|
||||||
|
const rollType = damageType === "small" ? "weapon-damage-small" : "weapon-damage-medium"
|
||||||
|
await actor.prepareRoll(rollType, weaponId)
|
||||||
|
})
|
||||||
})
|
})
|
||||||
|
|
||||||
Hooks.on("getCombatTrackerEntryContext", (html, options) => {
|
Hooks.on("getCombatTrackerEntryContext", (html, options) => {
|
||||||
|
|||||||
@@ -140,7 +140,7 @@ export default class LethalFantasyActorSheet extends HandlebarsApplicationMixin(
|
|||||||
if ("link" in event.target.dataset) return
|
if ("link" in event.target.dataset) return
|
||||||
|
|
||||||
const el = event.currentTarget.closest('[data-drag="true"]')
|
const el = event.currentTarget.closest('[data-drag="true"]')
|
||||||
const dragType = el.dataset.dragType
|
const dragType = el?.dataset?.dragType
|
||||||
|
|
||||||
let dragData = {}
|
let dragData = {}
|
||||||
|
|
||||||
|
|||||||
@@ -59,18 +59,15 @@ export default class LethalFantasyItemSheet extends HandlebarsApplicationMixin(f
|
|||||||
/** @override */
|
/** @override */
|
||||||
async _prepareContext() {
|
async _prepareContext() {
|
||||||
let context = await super._prepareContext()
|
let context = await super._prepareContext()
|
||||||
const contextLocal = {
|
context.fields = this.document.schema.fields
|
||||||
fields: this.document.schema.fields,
|
context.systemFields = this.document.system.schema.fields
|
||||||
systemFields: this.document.system.schema.fields,
|
context.item = this.document
|
||||||
item: this.document,
|
context.system = this.document.system
|
||||||
system: this.document.system,
|
context.source = this.document.toObject()
|
||||||
source: this.document.toObject(),
|
context.enrichedDescription = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.description, { async: true })
|
||||||
enrichedDescription: await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.description, { async: true }),
|
context.isEditMode = this.isEditMode
|
||||||
isEditMode: this.isEditMode,
|
context.isPlayMode = this.isPlayMode
|
||||||
isPlayMode: this.isPlayMode,
|
context.isEditable = this.isEditable
|
||||||
isEditable: this.isEditable,
|
|
||||||
}
|
|
||||||
context = mergeObject(context, contextLocal)
|
|
||||||
return context
|
return context
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -97,7 +94,7 @@ export default class LethalFantasyItemSheet extends HandlebarsApplicationMixin(f
|
|||||||
dragover: this._onDragOver.bind(this),
|
dragover: this._onDragOver.bind(this),
|
||||||
drop: this._onDrop.bind(this),
|
drop: this._onDrop.bind(this),
|
||||||
}
|
}
|
||||||
return new DragDrop(d)
|
return new foundry.applications.ux.DragDrop.implementation(d)
|
||||||
})
|
})
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -95,13 +95,26 @@ export default class LethalFantasyCharacterSheet extends LethalFantasyActorSheet
|
|||||||
const doc = this.document
|
const doc = this.document
|
||||||
switch (partId) {
|
switch (partId) {
|
||||||
case "main":
|
case "main":
|
||||||
|
context.armorDR = this.actor.getArmorDR()
|
||||||
|
context.damageReduction = this.actor.computeDamageReduction()
|
||||||
|
context.damageReductionShield = this.actor.getShieldDR()
|
||||||
break
|
break
|
||||||
case "skills":
|
case "skills": {
|
||||||
context.tab = context.tabs.skills
|
context.tab = context.tabs.skills
|
||||||
context.skills = doc.itemTypes.skill
|
context.skills = doc.itemTypes.skill
|
||||||
|
// Organiser les skills par catégorie
|
||||||
|
const categories = ['layperson', 'professional', 'weapon', 'armor', 'resist']
|
||||||
|
context.skillsByCategory = categories.map(cat => {
|
||||||
|
return {
|
||||||
|
category: cat,
|
||||||
|
label: `LETHALFANTASY.Skill.Category.${cat}`,
|
||||||
|
skills: context.skills.filter(s => s.system.category === cat)
|
||||||
|
}
|
||||||
|
}).filter(catData => catData.skills.length > 0)
|
||||||
context.gifts = doc.itemTypes.gift
|
context.gifts = doc.itemTypes.gift
|
||||||
context.vulnerabilities = doc.itemTypes.vulnerability
|
context.vulnerabilities = doc.itemTypes.vulnerability
|
||||||
break
|
break
|
||||||
|
}
|
||||||
case "spells":
|
case "spells":
|
||||||
context.tab = context.tabs.spells
|
context.tab = context.tabs.spells
|
||||||
context.spells = doc.itemTypes.spell
|
context.spells = doc.itemTypes.spell
|
||||||
@@ -246,7 +259,6 @@ export default class LethalFantasyCharacterSheet extends LethalFantasyActorSheet
|
|||||||
|
|
||||||
async _onRoll(event, target) {
|
async _onRoll(event, target) {
|
||||||
if (this.isEditMode) return
|
if (this.isEditMode) return
|
||||||
console.log("Roll event", event)
|
|
||||||
const rollType = event.target.dataset.rollType
|
const rollType = event.target.dataset.rollType
|
||||||
let rollKey = event.target.dataset.rollKey;
|
let rollKey = event.target.dataset.rollKey;
|
||||||
let rollDice = event.target.dataset?.rollDice;
|
let rollDice = event.target.dataset?.rollDice;
|
||||||
|
|||||||
@@ -19,10 +19,4 @@ export default class LethalFantasyGiftSheet extends LethalFantasyItemSheet {
|
|||||||
},
|
},
|
||||||
}
|
}
|
||||||
|
|
||||||
/** @override */
|
|
||||||
async _prepareContext() {
|
|
||||||
const context = await super._prepareContext()
|
|
||||||
context.enrichedDescription = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.description, { async: true })
|
|
||||||
return context
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -162,9 +162,11 @@ export default class LethalFantasyMonsterSheet extends LethalFantasyActorSheet {
|
|||||||
|
|
||||||
async _onRoll(event, target) {
|
async _onRoll(event, target) {
|
||||||
if (this.isEditMode) return
|
if (this.isEditMode) return
|
||||||
const rollType = event.target.dataset.rollType
|
const rollable = event.target.closest('.rollable')
|
||||||
let rollKey = event.target.dataset.rollKey
|
if (!rollable) return
|
||||||
let rollDice = event.target.dataset?.rollDice || "0"
|
const rollType = rollable.dataset.rollType
|
||||||
|
let rollKey = rollable.dataset.rollKey
|
||||||
|
let rollDice = rollable.dataset?.rollDice || "0"
|
||||||
this.actor.system.prepareMonsterRoll(rollType, rollKey, rollDice)
|
this.actor.system.prepareMonsterRoll(rollType, rollKey, rollDice)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -44,109 +44,121 @@ export const MONEY = {
|
|||||||
}
|
}
|
||||||
|
|
||||||
export const MORTAL_CHOICES = {
|
export const MORTAL_CHOICES = {
|
||||||
"mankind": {label: "Mankind", id: "mankind", defenseBonus: 0},
|
"mankind": { label: "Mankind", id: "mankind", defenseBonus: 0 },
|
||||||
"elf": {label: "Elf", id: "elf", defenseBonus: 0},
|
"elf": { label: "Elf", id: "elf", defenseBonus: 0 },
|
||||||
"dwarf": {label: "Dwarf", id: "dwarf", defenseBonus: 0},
|
"dwarf": { label: "Dwarf", id: "dwarf", defenseBonus: 0 },
|
||||||
"halfelf": {label: "Half-Elf", id: "halfelf", defenseBonus: 0},
|
"halfelf": { label: "Half-Elf", id: "halfelf", defenseBonus: 0 },
|
||||||
"halforc": {label: "Half-Orc", id: "halforc", defenseBonus: 0},
|
"halforc": { label: "Half-Orc", id: "halforc", defenseBonus: 0 },
|
||||||
"gnome": {label: "Gnome", id: "gnome", defenseBonus: 2},
|
"gnome": { label: "Gnome", id: "gnome", defenseBonus: 2 },
|
||||||
"halflings": {label: "Halflings", id: "halflings", defenseBonus: 2}
|
"halflings": { label: "Halfling", id: "halflings", defenseBonus: 2 }
|
||||||
}
|
}
|
||||||
|
|
||||||
export const FAVOR_CHOICES = {
|
export const FAVOR_CHOICES = {
|
||||||
"none": {label: "None", value: "none"},
|
"none": { label: "None", value: "none" },
|
||||||
"favor": {label: "Favor", value: "favor"},
|
"favor": { label: "Favor", value: "favor" },
|
||||||
"disfavor": {label: "Disfavor", value: "disfavor"}
|
"disfavor": { label: "Disfavor", value: "disfavor" }
|
||||||
}
|
}
|
||||||
|
|
||||||
export const MOVEMENT_CHOICES = {
|
export const MOVEMENT_CHOICES = {
|
||||||
"none": {label: "None (D8E)", value: "D8"},
|
"none": { label: "None (D20E Disfavor)", disfavor: true, value: "2D20kl" },
|
||||||
"walk": {label: "Walk (D10E)", value: "D10"},
|
"walk": { label: "Walk (D20E)", disfavor: true, value: "D20" },
|
||||||
"jog": {label: "Jog (D12E)", value: "D12"},
|
"incombat": { label: "In Combat (D20E)", favor: false, value: "D20" },
|
||||||
"run": {label: "Run (D20E)", value: "D20"},
|
"run": { label: "Jog/Run/Sprint (D20E Favor)", favor: true, value: "2D20kh" }
|
||||||
"incombat": {label: "In Combat (D12E)", value: "D12"}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
export const MOVE_DIRECTION_CHOICES = {
|
export const MOVE_DIRECTION_CHOICES = {
|
||||||
"none": {label: "None (+0)", value: "0"},
|
"away": { label: "Away (+0)", value: "+0" },
|
||||||
"away": {label: "Away (+4)", value: "+4"},
|
"toward": { label: "Toward (0)", value: "0" },
|
||||||
"toward": {label: "Toward (+0)", value: "0"},
|
"lateral": { label: "Lateral (Red +5)", value: "+5" },
|
||||||
"lateral": {label: "Lateral (+10)", value: "+10"}
|
"none": { label: "None (+0)", value: "0" },
|
||||||
}
|
}
|
||||||
|
|
||||||
export const SIZE_CHOICES = {
|
export const SIZE_CHOICES = {
|
||||||
"tiny": {label: "Tiny (+10)", value: "+10"},
|
"tiny": { label: "Tiny (Blue +11)", value: "+11" },
|
||||||
"small": {label: "Small (+5)", value: "+5"},
|
"small": { label: "Small (Purple +7)", value: "+7" },
|
||||||
"medium": {label: "Medium (+0)", value: "0"},
|
"medium": { label: "Medium (Red +5)", value: "+5" },
|
||||||
"huge": {label: "Huge (-10)", value: "-10"}
|
"large": { label: "Large (Yellow +1)", value: "+1" },
|
||||||
|
"huge": { label: "Huge (0)", value: "0" }
|
||||||
}
|
}
|
||||||
|
|
||||||
export const RANGE_CHOICES = {
|
export const RANGE_CHOICES = {
|
||||||
"pointblank": {label: "Point Blank (-5)", value: "-5"},
|
"pointblank": { label: "Point Blank (Special)", value: "pointblank" },
|
||||||
"short": {label: "Short (+0)", value: "0"},
|
"short": { label: "Short (+0)", value: "0" },
|
||||||
"medium": {label: "Medium (+8)", value: "+8"},
|
"medium": { label: "Medium (Red +5)", value: "+5" },
|
||||||
"long": {label: "Long (+15)", value: "+15"},
|
"long": { label: "Long (Purle +7)", value: "+7" },
|
||||||
"extreme": {label: "Extreme (+20)", value: "+20"},
|
"extreme": { label: "Extreme (Grey +9)", value: "+9" },
|
||||||
"beyondskill": {label: "Beyond Skill (+25)", value: "+25"}
|
"beyondskill": { label: "Beyond Skill (Blue +11)", value: "beyondskill" }
|
||||||
}
|
}
|
||||||
|
|
||||||
export const ATTACKER_AIM_CHOICES = {
|
export const ATTACKER_AIM_CHOICES = {
|
||||||
"simple": {label: "Simple (+0)", value: "0"},
|
"simple": { label: "Simple (+0)", value: "0" },
|
||||||
"careful": {label: "Careful (-4)", value: "-4"},
|
"careful": { label: "Careful (Red +5)", value: "+4" },
|
||||||
"focused": {label: "Focused (-8)", value: "-8"}
|
"focused": { label: "Focused (Grey +9)", value: "+9" }
|
||||||
}
|
}
|
||||||
|
|
||||||
export const SPELL_LETHARGY_DICE = [
|
export const SPELL_LETHARGY_DICE = [
|
||||||
{dice: "D6", level: "1-5", value: "6", maxLevel: 5},
|
{ dice: "D6", level: "1-5", value: "6", maxLevel: 5 },
|
||||||
{dice: "D8", level: "6-10", value: "8", maxLevel: 10},
|
{ dice: "D8", level: "6-10", value: "8", maxLevel: 10 },
|
||||||
{dice: "D10", value: "10", level: "11-15", maxLevel: 15},
|
{ dice: "D10", value: "10", level: "11-15", maxLevel: 15 },
|
||||||
{dice: "D12", value: "12", level: "16-20", maxLevel: 20},
|
{ dice: "D12", value: "12", level: "16-20", maxLevel: 20 },
|
||||||
{dice: "D20", value: "20", level: "21-25", maxLevel: 25}
|
{ dice: "D20", value: "20", level: "21-25", maxLevel: 25 }
|
||||||
]
|
]
|
||||||
|
|
||||||
|
export const GRANTED_DICE_CHOICES = {
|
||||||
|
"0": { label: "None", value: "0" },
|
||||||
|
"D2": { label: "D2", value: "D2" },
|
||||||
|
"D3": { label: "D3", value: "D3" },
|
||||||
|
"D4": { label: "D4", value: "D4" },
|
||||||
|
"D6": { label: "D6", value: "D6" },
|
||||||
|
"D8": { label: "D8", value: "D8" },
|
||||||
|
"D10": { label: "D10", value: "D10" },
|
||||||
|
"D12": { label: "D12", value: "D12" },
|
||||||
|
"D20": { label: "D20", value: "D20" }
|
||||||
|
}
|
||||||
|
|
||||||
export const INITIATIVE_DICE_CHOICES_PER_CLASS = {
|
export const INITIATIVE_DICE_CHOICES_PER_CLASS = {
|
||||||
"untrained": [
|
"untrained": [
|
||||||
{ "name": "Asleep or totally distracted (2D12)", "value": "2D12" },
|
{ "name": "Asleep or totally distracted (2D12)", "value": "2D12" },
|
||||||
{ "name": "Awake but unsuspecting (2D8)", "value": "2D8" },
|
{ "name": "Awake but unsuspecting (2D8)", "value": "2D8" },
|
||||||
{ "name": "Declared Ready on Alert (2D6)", "value": "2D6" },
|
{ "name": "Declared Ready on Alert (2D6)", "value": "2D6" },
|
||||||
{ "name": "Aware of the enemy, can hear them but not see (2D4)", "value": "2D4" },
|
/*{ "name": "Aware of the enemy, can hear them but not see (2D4)", "value": "2D4" },
|
||||||
{ "name": "Aware and know exactly where the enemy is (2D3)", "value": "2D3" }
|
{ "name": "Aware and know exactly where the enemy is (2D3)", "value": "2D3" }*/
|
||||||
],
|
],
|
||||||
"fighter": [
|
"fighter": [
|
||||||
{ "name": "Asleep or totally distracted (1D12)", "value": "1D12" },
|
{ "name": "Asleep or totally distracted (1D12)", "value": "1D12" },
|
||||||
{ "name": "Awake but unsuspecting (1D8)", "value": "1D8" },
|
{ "name": "Awake but unsuspecting (1D8)", "value": "1D8" },
|
||||||
{ "name": "Declared Ready on Alert (1D6)", "value": "1D6" },
|
{ "name": "Declared Ready on Alert (1)", "value": "1" },
|
||||||
{ "name": "Aware of the enemy, can hear them but not see (1D4)", "value": "1D4" },
|
/*{ "name": "Aware of the enemy, can hear them but not see (1D4)", "value": "1D4" },
|
||||||
{ "name": "Aware and know exactly where the enemy is (1D3)", "value": "1D3" }
|
{ "name": "Aware and know exactly where the enemy is (1D3)", "value": "1D3" }*/
|
||||||
],
|
],
|
||||||
"rogue": [
|
"rogue": [
|
||||||
{ "name": "Asleep or totally distracted (1D10)", "value": "1D10" },
|
{ "name": "Asleep or totally distracted (1D10)", "value": "1D10" },
|
||||||
{ "name": "Awake but unsuspecting (1D8)", "value": "1D8" },
|
{ "name": "Awake but unsuspecting (1D8)", "value": "1D8" },
|
||||||
{ "name": "Declared Ready on Alert (1D6)", "value": "1D6" },
|
{ "name": "Declared Ready on Alert (1)", "value": "1" },
|
||||||
{ "name": "Aware of the enemy, can hear them but not see (1D3)", "value": "1D3" },
|
/*{ "name": "Aware of the enemy, can hear them but not see (1D3)", "value": "1D3" },
|
||||||
{ "name": "Aware and know exactly where the enemy is (1D2)", "value": "1D2" }
|
{ "name": "Aware and know exactly where the enemy is (1D2)", "value": "1D2" }*/
|
||||||
],
|
],
|
||||||
"ranger": [
|
"ranger": [
|
||||||
{ "name": "Asleep or totally distracted (1D10)", "value": "1D10" },
|
{ "name": "Asleep or totally distracted (1D10)", "value": "1D10" },
|
||||||
{ "name": "Awake but unsuspecting (1D8)", "value": "1D8" },
|
{ "name": "Awake but unsuspecting (1D8)", "value": "1D8" },
|
||||||
{ "name": "Declared Ready on Alert (1D6)", "value": "1D6" },
|
{ "name": "Declared Ready on Alert (1)", "value": "1" },
|
||||||
{ "name": "Aware of the enemy, can hear them but not see (1D4)", "value": "1D4" },
|
/*{ "name": "Aware of the enemy, can hear them but not see (1D4)", "value": "1D4" },
|
||||||
{ "name": "Aware and know exactly where the enemy is (1D3)", "value": "1D3"}
|
{ "name": "Aware and know exactly where the enemy is (1D3)", "value": "1D3" }*/
|
||||||
],
|
],
|
||||||
"cleric": [
|
"cleric": [
|
||||||
{ "name": "Asleep or totally distracted (1D12)", "value": "1D12" },
|
{ "name": "Asleep or totally distracted (1D12)", "value": "1D12" },
|
||||||
{ "name": "Awake but unsuspecting (1D10)", "value": "1D10" },
|
{ "name": "Awake but unsuspecting (1D10)", "value": "1D10" },
|
||||||
{ "name": "Declared Ready on Alert (1D8)", "value": "1D8" },
|
{ "name": "Declared Ready on Alert (1)", "value": "1" },
|
||||||
{ "name": "Aware of the enemy, can hear them but not see (1D6)", "value": "1D6" },
|
/*{ "name": "Aware of the enemy, can hear them but not see (1D6)", "value": "1D6" },
|
||||||
{ "name": "Aware and know exactly where the enemy is (1D4)", "value": "1D4" }
|
{ "name": "Aware and know exactly where the enemy is (1D4)", "value": "1D4" }*/
|
||||||
],
|
],
|
||||||
"magicuser": [
|
"magicuser": [
|
||||||
{ "name": "Sleeping to recover Aether Points (2D20)", "value": "2D20" },
|
{ "name": "Sleeping to recover Aether Points (2D20)", "value": "2D20" },
|
||||||
{ "name": "Asleep or totally distracted (1D20)", "value": "1D20" },
|
{ "name": "Asleep or totally distracted (1D20)", "value": "1D20" },
|
||||||
{ "name": "Awake but unsuspecting (1D12)", "value": "1D12" },
|
{ "name": "Awake but unsuspecting (1D12)", "value": "1D12" },
|
||||||
{ "name": "Declared Ready on Alert (1D10)", "value": "1D10" },
|
{ "name": "Declared Ready on Alert (1)", "value": "1" },
|
||||||
{ "name": "Aware of the enemy, can hear them but not see (1D8)", "value": "1D8" },
|
/*{ "name": "Aware of the enemy, can hear them but not see (1D8)", "value": "1D8" },
|
||||||
{ "name": "Aware and know exactly where the enemy is (1D6)", "value": "1D6" }
|
{ "name": "Aware and know exactly where the enemy is (1D6)", "value": "1D6" }*/
|
||||||
]
|
]
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -160,12 +172,12 @@ export const CHAR_CLASSES = {
|
|||||||
}
|
}
|
||||||
|
|
||||||
export const CHAR_CLASSES_DEFINES = {
|
export const CHAR_CLASSES_DEFINES = {
|
||||||
"untrained": {id: "untrained", label: "Untrained"},
|
"untrained": { id: "untrained", label: "Untrained" },
|
||||||
"fighter": {id: "fighter", label: "Fighter"},
|
"fighter": { id: "fighter", label: "Fighter" },
|
||||||
"rogue": {id: "rogue", label: "Rogue"},
|
"rogue": { id: "rogue", label: "Rogue" },
|
||||||
"ranger": {id: "ranger", label: "Ranger"},
|
"ranger": { id: "ranger", label: "Ranger" },
|
||||||
"cleric": {id: "cleric", label: "Cleric"},
|
"cleric": { id: "cleric", label: "Cleric" },
|
||||||
"magicuser": {id: "magicuser", label: "Magic User"}
|
"magicuser": { id: "magicuser", label: "Magic User" }
|
||||||
}
|
}
|
||||||
|
|
||||||
export const DICE_VALUES = {
|
export const DICE_VALUES = {
|
||||||
@@ -178,10 +190,10 @@ export const DICE_VALUES = {
|
|||||||
"d20": "D20"
|
"d20": "D20"
|
||||||
}
|
}
|
||||||
|
|
||||||
export const CHARACTERISTIC_ATTACK = [ "str", "int", "wis", "dex"]
|
export const CHARACTERISTIC_ATTACK = ["str", "int", "wis", "dex"]
|
||||||
export const CHARACTERISTIC_RANGED_ATTACK = [ "int", "wis", "dex"]
|
export const CHARACTERISTIC_RANGED_ATTACK = ["int", "wis", "dex"]
|
||||||
export const CHARACTERISTIC_DEFENSE = [ "int", "wis", "dex" ]
|
export const CHARACTERISTIC_DEFENSE = ["int", "wis", "dex"]
|
||||||
export const CHARACTERISTIC_DAMAGE = [ "str" ]
|
export const CHARACTERISTIC_DAMAGE = ["str"]
|
||||||
|
|
||||||
export const DEFENSE_DICE_VALUES = {
|
export const DEFENSE_DICE_VALUES = {
|
||||||
"0": "0",
|
"0": "0",
|
||||||
@@ -310,5 +322,6 @@ export const SYSTEM = {
|
|||||||
MORTAL_CHOICES,
|
MORTAL_CHOICES,
|
||||||
SPELL_CRITICAL,
|
SPELL_CRITICAL,
|
||||||
MIRACLE_TYPES,
|
MIRACLE_TYPES,
|
||||||
SPELL_LETHARGY_DICE
|
SPELL_LETHARGY_DICE,
|
||||||
|
GRANTED_DICE_CHOICES
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -65,7 +65,7 @@ export default class LethalFantasyActor extends Actor {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
goodSkill.weaponSkillModifier = maxValue * multiplier
|
goodSkill.weaponSkillModifier = Math.ceil(maxValue * multiplier)
|
||||||
return goodSkill
|
return goodSkill
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -79,7 +79,81 @@ export default class LethalFantasyActor extends Actor {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* *************************************************/
|
/* *************************************************/
|
||||||
async prepareRoll(rollType, rollKey, rollDice ) {
|
computeDamageReduction() {
|
||||||
|
// Pour les monstres, utiliser hp.damageResistance et combat.damageReduction
|
||||||
|
if (this.type === "monster") {
|
||||||
|
let hpDR = Number(this.system.hp?.damageResistance) || 0
|
||||||
|
let combatDR = Number(this.system.combat?.damageReduction) || 0
|
||||||
|
return hpDR + combatDR
|
||||||
|
}
|
||||||
|
// Pour les personnages, utiliser biodata et items
|
||||||
|
let naturalDR = Number(this.system.biodata?.naturalDR) || 0
|
||||||
|
let magicDR = Number(this.system.biodata?.magicDR) || 0
|
||||||
|
let armorDR = this.getArmorDR()
|
||||||
|
return naturalDR + magicDR + armorDR
|
||||||
|
}
|
||||||
|
|
||||||
|
/* *************************************************/
|
||||||
|
getShieldDR() {
|
||||||
|
// Pour les monstres, utiliser combat.shieldDamageReduction
|
||||||
|
if (this.type === "monster") {
|
||||||
|
return Number(this.system.combat?.shieldDamageReduction) || 0
|
||||||
|
}
|
||||||
|
// Pour les personnages, utiliser les items de type shield
|
||||||
|
let dr = 0
|
||||||
|
for (let item of this.items) {
|
||||||
|
if (item.type === "shield" && item.system.equipped) {
|
||||||
|
dr += Number(item.system.damageReduction)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return dr
|
||||||
|
}
|
||||||
|
|
||||||
|
/* *************************************************/
|
||||||
|
getArmorDR() {
|
||||||
|
let dr = 0
|
||||||
|
for (let item of this.items) {
|
||||||
|
if (item.type === "armor" && item.system.equipped) {
|
||||||
|
dr += Number(item.system.damageReduction)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return dr
|
||||||
|
}
|
||||||
|
|
||||||
|
/* *************************************************/
|
||||||
|
getArmorDefenseValue() {
|
||||||
|
let defenseValue = 0
|
||||||
|
for (let item of this.items) {
|
||||||
|
if (item.type === "armor" && item.system.equipped) {
|
||||||
|
defenseValue += Number(item.system.defense)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return defenseValue
|
||||||
|
}
|
||||||
|
|
||||||
|
/* *************************************************/
|
||||||
|
fuzzyNameSearchWeaponSkills(weaponName, weaponClass = null) {
|
||||||
|
// Get all weapon skills without the " skill" suffix
|
||||||
|
let skills = this.items.filter((i) => i.type === "skill" && i.system.weaponClass === weaponClass && i.system.category === "weapon")
|
||||||
|
// Remove parenthesis in the weapon name for better matching
|
||||||
|
weaponName = weaponName.replace(/\(.*?\)/g, "").trim()
|
||||||
|
// Now search if we find all the words of the weapon name in the skill name
|
||||||
|
skills = skills.filter((s) => {
|
||||||
|
let skillName = s.name.toLowerCase().replace(" skill", "").trim()
|
||||||
|
let wName = weaponName.toLowerCase().trim()
|
||||||
|
let wWords = wName.split(" ")
|
||||||
|
for (let w of wWords) {
|
||||||
|
if (!skillName.includes(w)) {
|
||||||
|
return false
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return true
|
||||||
|
})
|
||||||
|
return skills
|
||||||
|
}
|
||||||
|
|
||||||
|
/* *************************************************/
|
||||||
|
async prepareRoll(rollType, rollKey, rollDice) {
|
||||||
console.log("Preparing roll", rollType, rollKey, rollDice)
|
console.log("Preparing roll", rollType, rollKey, rollDice)
|
||||||
let rollTarget
|
let rollTarget
|
||||||
switch (rollType) {
|
switch (rollType) {
|
||||||
@@ -89,7 +163,7 @@ export default class LethalFantasyActor extends Actor {
|
|||||||
formula: foundry.utils.duplicate(this.system.granted[rollKey]),
|
formula: foundry.utils.duplicate(this.system.granted[rollKey]),
|
||||||
rollKey: rollKey
|
rollKey: rollKey
|
||||||
}
|
}
|
||||||
if ( rollTarget.formula === "" || rollTarget.formula === undefined) {
|
if (rollTarget.formula === "" || rollTarget.formula === undefined) {
|
||||||
rollTarget.formula = 0
|
rollTarget.formula = 0
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
@@ -138,19 +212,19 @@ export default class LethalFantasyActor extends Actor {
|
|||||||
case "weapon-defense": {
|
case "weapon-defense": {
|
||||||
let weapon = this.items.find((i) => i.type === "weapon" && i.id === rollKey)
|
let weapon = this.items.find((i) => i.type === "weapon" && i.id === rollKey)
|
||||||
let skill
|
let skill
|
||||||
let skills = this.items.filter((i) => i.type === "skill" && i.name.toLowerCase() === weapon.name.toLowerCase())
|
let skills = this.items.filter((i) => i.type === "skill" && i.system.category === "weapon" && i.name.toLowerCase() === weapon.name.toLowerCase())
|
||||||
if (skills.length > 0) {
|
if (skills.length > 0) {
|
||||||
skill = this.getBestWeaponClassSkill(skills, rollType, 1.0)
|
skill = this.getBestWeaponClassSkill(skills, rollType, 1.0)
|
||||||
} else {
|
} else {
|
||||||
skills = this.items.filter((i) => i.type === "skill" && i.name.toLowerCase().replace(" skill", "") === weapon.name.toLowerCase())
|
skills = this.fuzzyNameSearchWeaponSkills(weapon.name, weapon.system.weaponClass)
|
||||||
if (skills.length > 0) {
|
if (skills.length > 0) {
|
||||||
skill = this.getBestWeaponClassSkill(skills, rollType, 1.0)
|
skill = this.getBestWeaponClassSkill(skills, rollType, 1.0)
|
||||||
} else {
|
} else {
|
||||||
skills = this.items.filter((i) => i.type === "skill" && i.system.weaponClass === weapon.system.weaponClass)
|
skills = this.items.filter((i) => i.type === "skill" && i.system.category === "weapon" && i.system.weaponClass === weapon.system.weaponClass)
|
||||||
if (skills.length > 0) {
|
if (skills.length > 0) {
|
||||||
skill = this.getBestWeaponClassSkill(skills, rollType, 0.5)
|
skill = this.getBestWeaponClassSkill(skills, rollType, 0.5)
|
||||||
} else {
|
} else {
|
||||||
skills = this.items.filter((i) => i.type === "skill" && i.system.weaponClass.includes(SYSTEM.WEAPON_CATEGORIES[weapon.system.weaponClass]))
|
skills = this.items.filter((i) => i.type === "skill" && i.system.category === "weapon" && i.system.weaponClass.includes(SYSTEM.WEAPON_CATEGORIES[weapon.system.weaponClass]))
|
||||||
if (skills.length > 0) {
|
if (skills.length > 0) {
|
||||||
skill = this.getBestWeaponClassSkill(skills, rollType, 0.25)
|
skill = this.getBestWeaponClassSkill(skills, rollType, 0.25)
|
||||||
} else {
|
} else {
|
||||||
@@ -165,18 +239,22 @@ export default class LethalFantasyActor extends Actor {
|
|||||||
ui.notifications.warn(game.i18n.localize("LETHALFANTASY.Notifications.skillNotFound"))
|
ui.notifications.warn(game.i18n.localize("LETHALFANTASY.Notifications.skillNotFound"))
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
rollTarget = skill
|
// Créer un objet plain au lieu de modifier directement le skill
|
||||||
rollTarget.weapon = weapon
|
rollTarget = {
|
||||||
rollTarget.weaponSkillModifier = skill.weaponSkillModifier
|
...skill,
|
||||||
rollTarget.rollKey = rollKey
|
weapon: weapon,
|
||||||
rollTarget.combat = foundry.utils.duplicate(this.system.combat)
|
weaponSkillModifier: skill.weaponSkillModifier,
|
||||||
if ( rollType === "weapon-damage-small" || rollType === "weapon-damage-medium") {
|
rollKey: rollKey,
|
||||||
|
combat: foundry.utils.duplicate(this.system.combat)
|
||||||
|
}
|
||||||
|
if (rollType === "weapon-damage-small" || rollType === "weapon-damage-medium") {
|
||||||
rollTarget.grantedDice = this.system.granted.damageDice
|
rollTarget.grantedDice = this.system.granted.damageDice
|
||||||
}
|
}
|
||||||
if ( rollType === "weapon-attack") {
|
if (rollType === "weapon-attack") {
|
||||||
rollTarget.grantedDice = this.system.granted.attackDice
|
rollTarget.grantedDice = this.system.granted.attackDice
|
||||||
}
|
}
|
||||||
if ( rollType === "weapon-defense") {
|
if (rollType === "weapon-defense") {
|
||||||
|
rollTarget.armorDefense = this.getArmorDefenseValue()
|
||||||
rollTarget.grantedDice = this.system.granted.defenseDice
|
rollTarget.grantedDice = this.system.granted.defenseDice
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -96,6 +96,10 @@ export default class LethalFantasyRoll extends Roll {
|
|||||||
return this.options.badResult
|
return this.options.badResult
|
||||||
}
|
}
|
||||||
|
|
||||||
|
get rollData() {
|
||||||
|
return this.options.rollData
|
||||||
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Prompt the user with a dialog to configure and execute a roll.
|
* Prompt the user with a dialog to configure and execute a roll.
|
||||||
*
|
*
|
||||||
@@ -124,21 +128,24 @@ export default class LethalFantasyRoll extends Roll {
|
|||||||
let hasFavor = false
|
let hasFavor = false
|
||||||
let hasMaxValue = true
|
let hasMaxValue = true
|
||||||
let hasGrantedDice = false
|
let hasGrantedDice = false
|
||||||
|
let pointBlank = false
|
||||||
|
let letItFly = false
|
||||||
|
let saveSpell = false
|
||||||
|
let beyondSkill = false
|
||||||
let hasStaticModifier = false
|
let hasStaticModifier = false
|
||||||
let hasExplode = true
|
let hasExplode = true
|
||||||
|
let actor = game.actors.get(options.actorId)
|
||||||
|
|
||||||
if (options.rollType === "challenge" || options.rollType === "save") {
|
if (options.rollType === "challenge" || options.rollType === "save") {
|
||||||
options.rollName = game.i18n.localize(`LETHALFANTASY.Label.${options.rollTarget.rollKey}`)
|
options.rollName = game.i18n.localize(`LETHALFANTASY.Label.${options.rollTarget.rollKey}`)
|
||||||
hasD30 = options.rollType === "save"
|
hasD30 = options.rollType === "save"
|
||||||
if (options.rollTarget.rollKey === "dying") {
|
if (options.rollTarget.rollKey === "dying") {
|
||||||
dice = options.rollTarget.value
|
dice = options.rollTarget.value
|
||||||
maxValue = Number(options.rollTarget.value.match(/\d+/)[0])
|
|
||||||
hasModifier = false
|
hasModifier = false
|
||||||
hasChangeDice = true
|
hasChangeDice = true
|
||||||
hasFavor = true
|
hasFavor = true
|
||||||
} else {
|
} else {
|
||||||
dice = "1D20"
|
dice = "1D20"
|
||||||
maxValue = 20
|
|
||||||
hasFavor = true
|
hasFavor = true
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -148,7 +155,6 @@ export default class LethalFantasyRoll extends Roll {
|
|||||||
dice = options.rollTarget.formula
|
dice = options.rollTarget.formula
|
||||||
baseFormula = options.rollTarget.formula
|
baseFormula = options.rollTarget.formula
|
||||||
hasModifier = false
|
hasModifier = false
|
||||||
maxValue = 100
|
|
||||||
hasMaxValue = false
|
hasMaxValue = false
|
||||||
hasChangeDice = false
|
hasChangeDice = false
|
||||||
hasFavor = false
|
hasFavor = false
|
||||||
@@ -158,7 +164,6 @@ export default class LethalFantasyRoll extends Roll {
|
|||||||
options.rollName = options.rollTarget.name
|
options.rollName = options.rollTarget.name
|
||||||
dice = "1D20"
|
dice = "1D20"
|
||||||
baseFormula = "D20"
|
baseFormula = "D20"
|
||||||
maxValue = 20
|
|
||||||
hasModifier = true
|
hasModifier = true
|
||||||
hasChangeDice = false
|
hasChangeDice = false
|
||||||
hasFavor = true
|
hasFavor = true
|
||||||
@@ -172,29 +177,27 @@ export default class LethalFantasyRoll extends Roll {
|
|||||||
|
|
||||||
} else if (options.rollType === "monster-skill") {
|
} else if (options.rollType === "monster-skill") {
|
||||||
options.rollName = game.i18n.localize(`LETHALFANTASY.Label.${options.rollTarget.rollKey}`)
|
options.rollName = game.i18n.localize(`LETHALFANTASY.Label.${options.rollTarget.rollKey}`)
|
||||||
dice = "1D100"
|
dice = "1D20"
|
||||||
baseFormula = "D100"
|
baseFormula = "D20"
|
||||||
maxValue = 100
|
|
||||||
hasModifier = true
|
hasModifier = true
|
||||||
hasFavor = true
|
hasFavor = true
|
||||||
hasChangeDice = false
|
hasChangeDice = false
|
||||||
|
|
||||||
} else if (options.rollType === "skill") {
|
} else if (options.rollType === "skill") {
|
||||||
options.rollName = options.rollTarget.name
|
options.rollName = options.rollTarget.name
|
||||||
dice = "1D100"
|
hasD30 = true
|
||||||
baseFormula = "D100"
|
dice = "1D20"
|
||||||
maxValue = 100
|
baseFormula = "D20"
|
||||||
hasModifier = true
|
hasModifier = true
|
||||||
hasFavor = true
|
hasFavor = true
|
||||||
hasChangeDice = false
|
hasChangeDice = false
|
||||||
options.rollTarget.value = options.rollTarget.system.skillTotal
|
options.rollTarget.value = Math.floor(options.rollTarget.system.skillTotal / 10)
|
||||||
|
|
||||||
} else if (options.rollType === "weapon-attack" || options.rollType === "weapon-defense") {
|
} else if (options.rollType === "weapon-attack" || options.rollType === "weapon-defense") {
|
||||||
hasD30 = true
|
hasD30 = true
|
||||||
options.rollName = options.rollTarget.name
|
options.rollName = options.rollTarget.name
|
||||||
dice = "1D20"
|
dice = "1D20"
|
||||||
baseFormula = "D20"
|
baseFormula = "D20"
|
||||||
maxValue = 20
|
|
||||||
hasModifier = true
|
hasModifier = true
|
||||||
hasChangeDice = false
|
hasChangeDice = false
|
||||||
hasFavor = true
|
hasFavor = true
|
||||||
@@ -207,7 +210,7 @@ export default class LethalFantasyRoll extends Roll {
|
|||||||
options.rollTarget.charModifier = options.rollTarget.combat.rangedAttackModifier
|
options.rollTarget.charModifier = options.rollTarget.combat.rangedAttackModifier
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
options.rollTarget.value = options.rollTarget.combat.defenseModifier + options.rollTarget.weaponSkillModifier + options.rollTarget.weapon.system.bonuses.defenseBonus
|
options.rollTarget.value = options.rollTarget.combat.defenseModifier + options.rollTarget.weaponSkillModifier + options.rollTarget.weapon.system.bonuses.defenseBonus + options.rollTarget.armorDefense
|
||||||
options.rollTarget.charModifier = options.rollTarget.combat.defenseModifier
|
options.rollTarget.charModifier = options.rollTarget.combat.defenseModifier
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -216,7 +219,6 @@ export default class LethalFantasyRoll extends Roll {
|
|||||||
options.rollName = options.rollTarget.name
|
options.rollName = options.rollTarget.name
|
||||||
dice = "1D20"
|
dice = "1D20"
|
||||||
baseFormula = "D20"
|
baseFormula = "D20"
|
||||||
maxValue = 20
|
|
||||||
hasModifier = true
|
hasModifier = true
|
||||||
hasChangeDice = false
|
hasChangeDice = false
|
||||||
options.rollTarget.value = options.rollTarget.actorModifiers.levelSpellModifier + options.rollTarget.actorModifiers.intSpellModifier
|
options.rollTarget.value = options.rollTarget.actorModifiers.levelSpellModifier + options.rollTarget.actorModifiers.intSpellModifier
|
||||||
@@ -234,7 +236,6 @@ export default class LethalFantasyRoll extends Roll {
|
|||||||
options.rollName = options.rollTarget.name
|
options.rollName = options.rollTarget.name
|
||||||
dice = "1D20"
|
dice = "1D20"
|
||||||
baseFormula = "D20"
|
baseFormula = "D20"
|
||||||
maxValue = 20
|
|
||||||
hasChangeDice = false
|
hasChangeDice = false
|
||||||
options.rollTarget.value = options.rollTarget.actorModifiers.levelMiracleModifier + options.rollTarget.actorModifiers.chaMiracleModifier
|
options.rollTarget.value = options.rollTarget.actorModifiers.levelMiracleModifier + options.rollTarget.actorModifiers.chaMiracleModifier
|
||||||
options.rollTarget.charModifier = options.rollTarget.actorModifiers.chaMiracleModifier
|
options.rollTarget.charModifier = options.rollTarget.actorModifiers.chaMiracleModifier
|
||||||
@@ -259,22 +260,25 @@ export default class LethalFantasyRoll extends Roll {
|
|||||||
|
|
||||||
} else if (options.rollType.includes("weapon-damage")) {
|
} else if (options.rollType.includes("weapon-damage")) {
|
||||||
options.rollName = options.rollTarget.name
|
options.rollName = options.rollTarget.name
|
||||||
|
options.isDamage = true
|
||||||
hasModifier = true
|
hasModifier = true
|
||||||
hasChangeDice = false
|
hasChangeDice = false
|
||||||
let damageBonus = (options.rollTarget.weapon.system.applyStrengthDamageBonus) ? options.rollTarget.combat.damageModifier : 0
|
let damageBonus = (options.rollTarget.weapon.system.applyStrengthDamageBonus) ? options.rollTarget.combat.damageModifier : 0
|
||||||
options.rollTarget.value = damageBonus + options.rollTarget.weaponSkillModifier + options.rollTarget.weapon.system.bonuses.damageBonus
|
options.rollTarget.value = damageBonus + options.rollTarget.weaponSkillModifier + options.rollTarget.weapon.system.bonuses.damageBonus
|
||||||
options.rollTarget.charModifier = damageBonus
|
options.rollTarget.charModifier = damageBonus
|
||||||
if (options.rollType.includes("small")) {
|
if (options.rollType.includes("small")) {
|
||||||
|
options.damageSmall = true
|
||||||
dice = options.rollTarget.weapon.system.damage.damageS
|
dice = options.rollTarget.weapon.system.damage.damageS
|
||||||
} else {
|
} else {
|
||||||
|
options.damageMedium = true
|
||||||
dice = options.rollTarget.weapon.system.damage.damageM
|
dice = options.rollTarget.weapon.system.damage.damageM
|
||||||
}
|
}
|
||||||
dice = dice.replace("E", "")
|
dice = dice.replace("E", "")
|
||||||
baseFormula = dice
|
baseFormula = dice
|
||||||
maxValue = 20
|
|
||||||
|
|
||||||
} else if (options.rollType.includes("monster-damage")) {
|
} else if (options.rollType.includes("monster-damage")) {
|
||||||
options.rollName = options.rollTarget.name
|
options.rollName = options.rollTarget.name
|
||||||
|
options.isDamage = true
|
||||||
hasModifier = true
|
hasModifier = true
|
||||||
hasChangeDice = false
|
hasChangeDice = false
|
||||||
options.rollTarget.value = options.rollTarget.damageModifier
|
options.rollTarget.value = options.rollTarget.damageModifier
|
||||||
@@ -282,7 +286,6 @@ export default class LethalFantasyRoll extends Roll {
|
|||||||
dice = options.rollTarget.damageDice
|
dice = options.rollTarget.damageDice
|
||||||
dice = dice.replace("E", "")
|
dice = dice.replace("E", "")
|
||||||
baseFormula = dice
|
baseFormula = dice
|
||||||
maxValue = 20
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@@ -317,7 +320,10 @@ export default class LethalFantasyRoll extends Roll {
|
|||||||
hasModifier,
|
hasModifier,
|
||||||
hasFavor,
|
hasFavor,
|
||||||
hasChangeDice,
|
hasChangeDice,
|
||||||
|
pointBlank,
|
||||||
baseValue: options.rollTarget.value,
|
baseValue: options.rollTarget.value,
|
||||||
|
attackerAimChoices: SYSTEM.ATTACKER_AIM_CHOICES,
|
||||||
|
attackerAim: "0",
|
||||||
changeDice: `${dice}`,
|
changeDice: `${dice}`,
|
||||||
fieldRollMode,
|
fieldRollMode,
|
||||||
choiceModifier,
|
choiceModifier,
|
||||||
@@ -357,9 +363,21 @@ export default class LethalFantasyRoll extends Roll {
|
|||||||
],
|
],
|
||||||
actions: {
|
actions: {
|
||||||
"selectGranted": (event, button, dialog) => {
|
"selectGranted": (event, button, dialog) => {
|
||||||
hasGrantedDice = true
|
hasGrantedDice = event.target.checked
|
||||||
},
|
},
|
||||||
"gotoToken" : (event, button, dialog) => {
|
"selectBeyondSkill": (event, button, dialog) => {
|
||||||
|
beyondSkill = button.checked
|
||||||
|
},
|
||||||
|
"selectPointBlank": (event, button, dialog) => {
|
||||||
|
pointBlank = button.checked
|
||||||
|
},
|
||||||
|
"selectLetItFly": (event, button, dialog) => {
|
||||||
|
letItFly = button.checked
|
||||||
|
},
|
||||||
|
"saveSpellCheck": (event, button, dialog) => {
|
||||||
|
saveSpell = button.checked
|
||||||
|
},
|
||||||
|
"gotoToken": (event, button, dialog) => {
|
||||||
let tokenId = $(button).data("tokenId")
|
let tokenId = $(button).data("tokenId")
|
||||||
let token = canvas.tokens?.get(tokenId)
|
let token = canvas.tokens?.get(tokenId)
|
||||||
if (token) {
|
if (token) {
|
||||||
@@ -375,6 +393,7 @@ export default class LethalFantasyRoll extends Roll {
|
|||||||
// If the user cancels the dialog, exit
|
// If the user cancels the dialog, exit
|
||||||
if (rollContext === null) return
|
if (rollContext === null) return
|
||||||
console.log("rollContext", rollContext, hasGrantedDice)
|
console.log("rollContext", rollContext, hasGrantedDice)
|
||||||
|
rollContext.saveSpell = saveSpell // Update fucking flag
|
||||||
|
|
||||||
let fullModifier = 0
|
let fullModifier = 0
|
||||||
let titleFormula = ""
|
let titleFormula = ""
|
||||||
@@ -383,21 +402,19 @@ export default class LethalFantasyRoll extends Roll {
|
|||||||
let bonus = Number(options.rollTarget.value)
|
let bonus = Number(options.rollTarget.value)
|
||||||
fullModifier = rollContext.modifier === "" ? 0 : parseInt(rollContext.modifier, 10) + bonus
|
fullModifier = rollContext.modifier === "" ? 0 : parseInt(rollContext.modifier, 10) + bonus
|
||||||
fullModifier += (rollContext.saveSpell) ? options.rollTarget.actorModifiers.saveModifier : 0
|
fullModifier += (rollContext.saveSpell) ? options.rollTarget.actorModifiers.saveModifier : 0
|
||||||
|
if (Number(rollContext.attackerAim) > 0) {
|
||||||
|
fullModifier += Number(rollContext.attackerAim)
|
||||||
|
}
|
||||||
|
|
||||||
if (fullModifier === 0) {
|
if (fullModifier === 0) {
|
||||||
modifierFormula = "0"
|
modifierFormula = "0"
|
||||||
} else {
|
|
||||||
if (options.rollType === "skill" || options.rollType === "monster-skill") {
|
|
||||||
modifierFormula = `${fullModifier}`
|
|
||||||
} else {
|
} else {
|
||||||
let modAbs = Math.abs(fullModifier)
|
let modAbs = Math.abs(fullModifier)
|
||||||
modifierFormula = `D${modAbs + 1} - 1`
|
modifierFormula = `D${modAbs + 1} - 1`
|
||||||
}
|
}
|
||||||
}
|
|
||||||
if (hasStaticModifier) {
|
if (hasStaticModifier) {
|
||||||
modifierFormula += ` + ${options.rollTarget.staticModifier}`
|
modifierFormula += ` + ${options.rollTarget.staticModifier}`
|
||||||
}
|
}
|
||||||
// modifierFormula += ` + ${options.rollTarget.charModifier}`
|
|
||||||
let sign = fullModifier < 0 ? "-" : "+"
|
let sign = fullModifier < 0 ? "-" : "+"
|
||||||
if (hasExplode) {
|
if (hasExplode) {
|
||||||
titleFormula = `${dice}E ${sign} ${modifierFormula}`
|
titleFormula = `${dice}E ${sign} ${modifierFormula}`
|
||||||
@@ -415,6 +432,14 @@ export default class LethalFantasyRoll extends Roll {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Latest addition : favor choice at point blank range
|
||||||
|
if (pointBlank) {
|
||||||
|
rollContext.favor = "favor"
|
||||||
|
}
|
||||||
|
if (beyondSkill) {
|
||||||
|
rollContext.favor = "disfavor"
|
||||||
|
}
|
||||||
|
|
||||||
// Specific pain case
|
// Specific pain case
|
||||||
if (options.rollType === "save" && options.rollTarget.rollKey === "pain" || options.rollTarget.rollKey === "paincourage") {
|
if (options.rollType === "save" && options.rollTarget.rollKey === "pain" || options.rollTarget.rollKey === "paincourage") {
|
||||||
baseFormula = options.rollTarget.rollDice
|
baseFormula = options.rollTarget.rollDice
|
||||||
@@ -424,8 +449,21 @@ export default class LethalFantasyRoll extends Roll {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Specific pain/poison/contagion case
|
// Specific pain/poison/contagion case
|
||||||
if (options.rollType === "save" && (options.rollTarget.rollKey === "pain" || options.rollTarget.rollKey === "paincourage" || options.rollTarget.rollKey === "poison" || options.rollTarget.rollKey === "contagion")) {
|
if (options.rollType === "save" && (options.rollTarget.rollKey === "poison" || options.rollTarget.rollKey === "contagion")) {
|
||||||
hasD30 = false
|
hasD30 = false
|
||||||
|
hasStaticModifier = true
|
||||||
|
modifierFormula = ` + ${Math.abs(fullModifier)}`
|
||||||
|
titleFormula = `${dice}E + ${Math.abs(fullModifier)}`
|
||||||
|
}
|
||||||
|
|
||||||
|
if (letItFly) {
|
||||||
|
baseFormula = "1D20"
|
||||||
|
titleFormula = `1D20E`
|
||||||
|
modifierFormula = "0"
|
||||||
|
fullModifier = 0
|
||||||
|
hasFavor = false
|
||||||
|
hasExplode = true
|
||||||
|
rollContext.favor = "none"
|
||||||
}
|
}
|
||||||
|
|
||||||
maxValue = Number(baseFormula.match(/\d+$/)[0]) // Update the max value agains
|
maxValue = Number(baseFormula.match(/\d+$/)[0]) // Update the max value agains
|
||||||
@@ -440,6 +478,12 @@ export default class LethalFantasyRoll extends Roll {
|
|||||||
actorImage: options.actorImage,
|
actorImage: options.actorImage,
|
||||||
rollMode: rollContext.visibility,
|
rollMode: rollContext.visibility,
|
||||||
hasTarget: options.hasTarget,
|
hasTarget: options.hasTarget,
|
||||||
|
isDamage: options.isDamage,
|
||||||
|
damageSmall: options.damageSmall,
|
||||||
|
damageMedium: options.damageMedium,
|
||||||
|
pointBlank,
|
||||||
|
beyondSkill,
|
||||||
|
letItFly,
|
||||||
hasGrantedDice,
|
hasGrantedDice,
|
||||||
titleFormula,
|
titleFormula,
|
||||||
targetName,
|
targetName,
|
||||||
@@ -466,15 +510,17 @@ export default class LethalFantasyRoll extends Roll {
|
|||||||
if (rollContext.favor === "favor") {
|
if (rollContext.favor === "favor") {
|
||||||
rollFavor = new this(baseFormula, options.data, rollData)
|
rollFavor = new this(baseFormula, options.data, rollData)
|
||||||
await rollFavor.evaluate()
|
await rollFavor.evaluate()
|
||||||
|
console.log("Rolling with favor", rollFavor)
|
||||||
if (game?.dice3d) {
|
if (game?.dice3d) {
|
||||||
game.dice3d.showForRoll(rollFavor, game.user, true)
|
game.dice3d.showForRoll(rollFavor, game.user, true)
|
||||||
}
|
}
|
||||||
if (rollFavor.result > rollBase.result) {
|
if (Number(rollFavor.result) > Number(rollBase.result)) {
|
||||||
badResult = rollBase.result
|
badResult = rollBase.result
|
||||||
rollBase = rollFavor
|
rollBase = rollFavor
|
||||||
} else {
|
} else {
|
||||||
badResult = rollFavor.result
|
badResult = rollFavor.result
|
||||||
}
|
}
|
||||||
|
rollFavor = null
|
||||||
}
|
}
|
||||||
|
|
||||||
if (rollContext.favor === "disfavor") {
|
if (rollContext.favor === "disfavor") {
|
||||||
@@ -483,12 +529,13 @@ export default class LethalFantasyRoll extends Roll {
|
|||||||
if (game?.dice3d) {
|
if (game?.dice3d) {
|
||||||
game.dice3d.showForRoll(rollFavor, game.user, true)
|
game.dice3d.showForRoll(rollFavor, game.user, true)
|
||||||
}
|
}
|
||||||
if (rollFavor.result < rollBase.result) {
|
if (Number(rollFavor.result) < Number(rollBase.result)) {
|
||||||
badResult = rollBase.result
|
badResult = rollBase.result
|
||||||
rollBase = rollFavor
|
rollBase = rollFavor
|
||||||
} else {
|
} else {
|
||||||
badResult = rollFavor.result
|
badResult = rollFavor.result
|
||||||
}
|
}
|
||||||
|
rollFavor = null
|
||||||
}
|
}
|
||||||
|
|
||||||
if (hasD30) {
|
if (hasD30) {
|
||||||
@@ -499,7 +546,7 @@ export default class LethalFantasyRoll extends Roll {
|
|||||||
options.D30result = rollD30.total
|
options.D30result = rollD30.total
|
||||||
}
|
}
|
||||||
|
|
||||||
let rollTotal = -1
|
let rollTotal = 0
|
||||||
let diceResults = []
|
let diceResults = []
|
||||||
let resultType
|
let resultType
|
||||||
let diceSum = 0
|
let diceSum = 0
|
||||||
@@ -524,7 +571,8 @@ export default class LethalFantasyRoll extends Roll {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (hasGrantedDice) {
|
if (hasGrantedDice && options.rollTarget.grantedDice && options.rollTarget.grantedDice !== "") {
|
||||||
|
titleFormula += ` + ${options.rollTarget.grantedDice.toUpperCase()}`
|
||||||
let grantedRoll = new Roll(options.rollTarget.grantedDice)
|
let grantedRoll = new Roll(options.rollTarget.grantedDice)
|
||||||
await grantedRoll.evaluate()
|
await grantedRoll.evaluate()
|
||||||
if (game?.dice3d) {
|
if (game?.dice3d) {
|
||||||
@@ -537,12 +585,12 @@ export default class LethalFantasyRoll extends Roll {
|
|||||||
if (fullModifier !== 0) {
|
if (fullModifier !== 0) {
|
||||||
diceResults.push({ dice: `${rollModifier.formula.toUpperCase()}`, value: rollModifier.total })
|
diceResults.push({ dice: `${rollModifier.formula.toUpperCase()}`, value: rollModifier.total })
|
||||||
if (fullModifier < 0) {
|
if (fullModifier < 0) {
|
||||||
rollTotal = Math.max(diceSum - rollModifier.total, 0)
|
rollTotal += Math.max(diceSum - rollModifier.total, 0)
|
||||||
} else {
|
} else {
|
||||||
rollTotal = diceSum + rollModifier.total
|
rollTotal += diceSum + rollModifier.total
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
rollTotal = diceSum
|
rollTotal += diceSum
|
||||||
}
|
}
|
||||||
|
|
||||||
rollBase.options.resultType = resultType
|
rollBase.options.resultType = resultType
|
||||||
@@ -552,6 +600,7 @@ export default class LethalFantasyRoll extends Roll {
|
|||||||
rollBase.options.titleFormula = titleFormula
|
rollBase.options.titleFormula = titleFormula
|
||||||
rollBase.options.D30result = options.D30result
|
rollBase.options.D30result = options.D30result
|
||||||
rollBase.options.badResult = badResult
|
rollBase.options.badResult = badResult
|
||||||
|
rollBase.options.rollData = foundry.utils.duplicate(rollData)
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* A hook event that fires after the roll has been made.
|
* A hook event that fires after the roll has been made.
|
||||||
@@ -590,7 +639,6 @@ export default class LethalFantasyRoll extends Roll {
|
|||||||
fieldRollMode,
|
fieldRollMode,
|
||||||
rollModes
|
rollModes
|
||||||
}
|
}
|
||||||
console.log("CTX", dialogContext)
|
|
||||||
|
|
||||||
const content = await foundry.applications.handlebars.renderTemplate("systems/fvtt-lethal-fantasy/templates/roll-initiative-dialog.hbs", dialogContext)
|
const content = await foundry.applications.handlebars.renderTemplate("systems/fvtt-lethal-fantasy/templates/roll-initiative-dialog.hbs", dialogContext)
|
||||||
|
|
||||||
@@ -625,7 +673,6 @@ export default class LethalFantasyRoll extends Roll {
|
|||||||
let combat = game.combats.get(options.combatId)
|
let combat = game.combats.get(options.combatId)
|
||||||
combat.updateEmbeddedDocuments("Combatant", [{ _id: options.combatantId, initiative: initRoll.total, 'system.progressionCount': 0 }]);
|
combat.updateEmbeddedDocuments("Combatant", [{ _id: options.combatantId, initiative: initRoll.total, 'system.progressionCount': 0 }]);
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/* ***********************************************************/
|
/* ***********************************************************/
|
||||||
@@ -769,7 +816,7 @@ export default class LethalFantasyRoll extends Roll {
|
|||||||
await combatant.setFlag(SYSTEM.id, "currentAction", actionItem)
|
await combatant.setFlag(SYSTEM.id, "currentAction", actionItem)
|
||||||
let message = `${combatant.name} action : ${selectedItem.name}, start rolling progression dice or casting time`
|
let message = `${combatant.name} action : ${selectedItem.name}, start rolling progression dice or casting time`
|
||||||
ChatMessage.create({ content: message, speaker: ChatMessage.getSpeaker({ actor: combatant.actor }) })
|
ChatMessage.create({ content: message, speaker: ChatMessage.getSpeaker({ actor: combatant.actor }) })
|
||||||
rollContext = (actionItem.type == "weapon") ? "rollProgressionDice" : "rollLethargyDice" // Set the roll context to rollProgressionDice
|
rollContext = (actionItem.type === "weapon") ? "rollProgressionDice" : "rollLethargyDice" // Set the roll context to rollProgressionDice
|
||||||
currentAction = actionItem
|
currentAction = actionItem
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -888,9 +935,9 @@ export default class LethalFantasyRoll extends Roll {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* ***********************************************************/
|
/* ***********************************************************/
|
||||||
static async promptRangedDefense(rollTarget) {
|
static async promptRangedDefense(options = {}) {
|
||||||
|
|
||||||
const rollModes = foundry.utils.duplicate(CONFIG.Dice.rollModes); // v12 : Object.fromEntries(Object.entries(CONFIG.Dice.rollModes).map(([key, value]) => [key, game.i18n.localize(value)]))
|
const rollModes = foundry.utils.duplicate(CONFIG.Dice.rollModes);
|
||||||
const fieldRollMode = new foundry.data.fields.StringField({
|
const fieldRollMode = new foundry.data.fields.StringField({
|
||||||
choices: rollModes,
|
choices: rollModes,
|
||||||
blank: false,
|
blank: false,
|
||||||
@@ -905,15 +952,14 @@ export default class LethalFantasyRoll extends Roll {
|
|||||||
attackerAimChoices: SYSTEM.ATTACKER_AIM_CHOICES,
|
attackerAimChoices: SYSTEM.ATTACKER_AIM_CHOICES,
|
||||||
movement: "none",
|
movement: "none",
|
||||||
moveDirection: "none",
|
moveDirection: "none",
|
||||||
size: "medium",
|
size: "+5",
|
||||||
range: "short",
|
range: "short",
|
||||||
attackerAim: "simple",
|
attackerAim: "simple",
|
||||||
fieldRollMode,
|
fieldRollMode,
|
||||||
rollModes
|
rollModes
|
||||||
}
|
}
|
||||||
console.log("CTX", dialogContext)
|
|
||||||
|
|
||||||
const content = await renderTemplate("systems/fvtt-lethal-fantasy/templates/range-defense-dialog.hbs", dialogContext)
|
const content = await foundry.applications.handlebars.renderTemplate("systems/fvtt-lethal-fantasy/templates/range-defense-dialog.hbs", dialogContext)
|
||||||
|
|
||||||
const label = game.i18n.localize("LETHALFANTASY.Label.rangeDefenseRoll")
|
const label = game.i18n.localize("LETHALFANTASY.Label.rangeDefenseRoll")
|
||||||
const rollContext = await foundry.applications.api.DialogV2.wait({
|
const rollContext = await foundry.applications.api.DialogV2.wait({
|
||||||
@@ -935,27 +981,41 @@ export default class LethalFantasyRoll extends Roll {
|
|||||||
rejectClose: false // Click on Close button will not launch an error
|
rejectClose: false // Click on Close button will not launch an error
|
||||||
})
|
})
|
||||||
|
|
||||||
|
// If the user cancels the dialog, exit
|
||||||
|
if (rollContext === null) return
|
||||||
|
|
||||||
console.log("RollContext", rollContext)
|
console.log("RollContext", rollContext)
|
||||||
|
// Add disfavor/favor option if point blank range
|
||||||
|
if (rollContext.range === "pointblank") {
|
||||||
|
rollContext.movement = rollContext.movement.replace("kh", "")
|
||||||
|
rollContext.movement = rollContext.movement.replace("kl", "")
|
||||||
|
rollContext.movement += "kl" // Add the kl to the movement (disfavor for point blank range)
|
||||||
|
rollContext.range = "0"
|
||||||
|
}
|
||||||
|
if (rollContext.range === "beyondskill") {
|
||||||
|
rollContext.movement = rollContext.movement.replace("kh", "")
|
||||||
|
rollContext.movement = rollContext.movement.replace("kl", "")
|
||||||
|
rollContext.movement += "kh" // Add the kl to the movement (favor for point blank range)
|
||||||
|
rollContext.range = "+11"
|
||||||
|
}
|
||||||
|
|
||||||
// Build the final modifier
|
// Build the final modifier
|
||||||
let fullModifier = Number(rollContext.moveDirection) +
|
let fullModifier = Number(rollContext.moveDirection) +
|
||||||
Number(rollContext.size) +
|
Number(rollContext.size) +
|
||||||
Number(rollContext.range) +
|
Number(rollContext.range) +
|
||||||
Number(rollContext.attackerAim)
|
Number(rollContext?.attackerAim || 0)
|
||||||
console.log("Modifier", fullModifier)
|
|
||||||
|
|
||||||
let modifierFormula
|
let modifierFormula
|
||||||
if (fullModifier === 0) {
|
if (fullModifier === 0) {
|
||||||
modifierFormula = "0"
|
modifierFormula = "0"
|
||||||
} else {
|
} else {
|
||||||
let modAbs = Math.abs(fullModifier)
|
let modAbs = Math.abs(fullModifier)
|
||||||
modifierFormula = `${modAbs}`
|
modifierFormula = `D${modAbs + 1} -1`
|
||||||
}
|
}
|
||||||
|
|
||||||
// If the user cancels the dialog, exit
|
|
||||||
if (rollContext === null) return
|
|
||||||
|
|
||||||
let rollData = { ...rollContext }
|
let rollData = { ...rollContext }
|
||||||
let options = { ...rollContext }
|
// Merge rollContext object into options object
|
||||||
|
options = { ...options, ...rollContext }
|
||||||
options.rollName = "Ranged Defense"
|
options.rollName = "Ranged Defense"
|
||||||
|
|
||||||
const rollBase = new this(rollContext.movement, options.data, rollData)
|
const rollBase = new this(rollContext.movement, options.data, rollData)
|
||||||
@@ -965,8 +1025,17 @@ export default class LethalFantasyRoll extends Roll {
|
|||||||
let rollD30 = await new Roll("1D30").evaluate()
|
let rollD30 = await new Roll("1D30").evaluate()
|
||||||
options.D30result = rollD30.total
|
options.D30result = rollD30.total
|
||||||
|
|
||||||
|
let badResult = 0
|
||||||
|
if (rollContext.movement.includes("kh")) {
|
||||||
|
rollData.favor = "favor"
|
||||||
|
badResult = Math.min(rollBase.terms[0].results[0].result, rollBase.terms[0].results[1]?.result || 20)
|
||||||
|
}
|
||||||
|
if (rollContext.movement.includes("kl")) {
|
||||||
|
rollData.favor = "disfavor"
|
||||||
|
badResult = Math.max(rollBase.terms[0].results[0].result, rollBase.terms[0].results[1]?.result || 1)
|
||||||
|
}
|
||||||
let dice = rollContext.movement
|
let dice = rollContext.movement
|
||||||
let maxValue = Number(dice.match(/\d+$/)[0]) // Update the max value agains
|
let maxValue = 20 // As per latest changes (was : Number(dice.match(/\d+$/)[0])
|
||||||
let rollTotal = -1
|
let rollTotal = -1
|
||||||
let diceResults = []
|
let diceResults = []
|
||||||
let resultType
|
let resultType
|
||||||
@@ -990,15 +1059,16 @@ export default class LethalFantasyRoll extends Roll {
|
|||||||
} else {
|
} else {
|
||||||
rollTotal = diceSum
|
rollTotal = diceSum
|
||||||
}
|
}
|
||||||
|
rollBase.options = { ...rollBase.options, ...options }
|
||||||
rollBase.options.resultType = resultType
|
rollBase.options.resultType = resultType
|
||||||
rollBase.options.rollTotal = rollTotal
|
rollBase.options.rollTotal = rollTotal
|
||||||
rollBase.options.diceResults = diceResults
|
rollBase.options.diceResults = diceResults
|
||||||
rollBase.options.rollTarget = options.rollTarget
|
rollBase.options.rollTarget = options.rollTarget
|
||||||
rollBase.options.titleFormula = `${dice}E + ${modifierFormula}`
|
rollBase.options.titleFormula = `1D20E + ${modifierFormula}`
|
||||||
rollBase.options.D30result = options.D30result
|
rollBase.options.D30result = options.D30result
|
||||||
rollBase.options.rollName = "Ranged Defense"
|
rollBase.options.rollName = "Ranged Defense"
|
||||||
|
rollBase.options.badResult = badResult
|
||||||
|
rollBase.options.rollData = foundry.utils.duplicate(rollData)
|
||||||
/**
|
/**
|
||||||
* A hook event that fires after the roll has been made.
|
* A hook event that fires after the roll has been made.
|
||||||
* @function
|
* @function
|
||||||
@@ -1060,6 +1130,39 @@ export default class LethalFantasyRoll extends Roll {
|
|||||||
* Generates the data required for rendering a roll chat card.
|
* Generates the data required for rendering a roll chat card.
|
||||||
*/
|
*/
|
||||||
async _getChatCardData(isPrivate) {
|
async _getChatCardData(isPrivate) {
|
||||||
|
// Générer la liste des combatants de la scène
|
||||||
|
let combatants = []
|
||||||
|
if (game?.combat?.combatants && this.rollData?.isDamage) {
|
||||||
|
for (let c of game.combat.combatants) {
|
||||||
|
if (c.actorId !== this.actorId) {
|
||||||
|
combatants.push({ id: c.id, name: c.name })
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Récupérer les informations de l'arme pour les attaques réussies
|
||||||
|
let weaponDamageOptions = null
|
||||||
|
console.log("Roll type:", this.type, "rollTarget:", this.rollTarget, "Has weapon:", !!this.rollTarget?.weapon)
|
||||||
|
if (this.type === "weapon-attack" && this.rollTarget?.weapon) {
|
||||||
|
const weapon = this.rollTarget.weapon
|
||||||
|
weaponDamageOptions = {
|
||||||
|
weaponId: weapon._id || weapon.id,
|
||||||
|
weaponName: weapon.name,
|
||||||
|
damageS: weapon.system?.damage?.damageS,
|
||||||
|
damageM: weapon.system?.damage?.damageM
|
||||||
|
}
|
||||||
|
console.log("Weapon damage options:", weaponDamageOptions)
|
||||||
|
} else if (this.type === "monster-attack" && this.rollTarget) {
|
||||||
|
weaponDamageOptions = {
|
||||||
|
weaponId: this.rollTarget.rollKey,
|
||||||
|
weaponName: this.rollTarget.name,
|
||||||
|
damageFormula: this.rollTarget.damageDice,
|
||||||
|
damageModifier: this.rollTarget.damageModifier,
|
||||||
|
isMonster: true
|
||||||
|
}
|
||||||
|
console.log("Monster damage options:", weaponDamageOptions)
|
||||||
|
}
|
||||||
|
|
||||||
const cardData = {
|
const cardData = {
|
||||||
css: [SYSTEM.id, "dice-roll"],
|
css: [SYSTEM.id, "dice-roll"],
|
||||||
data: this.data,
|
data: this.data,
|
||||||
@@ -1082,7 +1185,10 @@ export default class LethalFantasyRoll extends Roll {
|
|||||||
targetArmor: this.targetArmor,
|
targetArmor: this.targetArmor,
|
||||||
D30result: this.D30result,
|
D30result: this.D30result,
|
||||||
badResult: this.badResult,
|
badResult: this.badResult,
|
||||||
isPrivate: isPrivate
|
rollData: this.rollData,
|
||||||
|
isPrivate: isPrivate,
|
||||||
|
combatants: combatants,
|
||||||
|
weaponDamageOptions: weaponDamageOptions
|
||||||
}
|
}
|
||||||
cardData.cssClass = cardData.css.join(" ")
|
cardData.cssClass = cardData.css.join(" ")
|
||||||
cardData.tooltip = isPrivate ? "" : await this.getTooltip()
|
cardData.tooltip = isPrivate ? "" : await this.getTooltip()
|
||||||
@@ -1113,6 +1219,7 @@ export default class LethalFantasyRoll extends Roll {
|
|||||||
targetArmor: this.targetArmor,
|
targetArmor: this.targetArmor,
|
||||||
targetMalus: this.targetMalus,
|
targetMalus: this.targetMalus,
|
||||||
realDamage: this.realDamage,
|
realDamage: this.realDamage,
|
||||||
|
rollData: this.rollData,
|
||||||
...messageData,
|
...messageData,
|
||||||
},
|
},
|
||||||
{ rollMode: rollMode },
|
{ rollMode: rollMode },
|
||||||
|
|||||||
@@ -90,9 +90,9 @@ export default class LethalFantasyCharacter extends foundry.abstract.TypeDataMod
|
|||||||
current: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
|
current: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
|
||||||
})
|
})
|
||||||
schema.granted = new fields.SchemaField({
|
schema.granted = new fields.SchemaField({
|
||||||
attackDice: new fields.StringField({ required: true, nullable: false, initial: "" }),
|
attackDice: new fields.StringField({ required: true, nullable: false, initial: "0", choices: SYSTEM.GRANTED_DICE_CHOICES }),
|
||||||
defenseDice: new fields.StringField({ required: true, nullable: false, initial: "" }),
|
defenseDice: new fields.StringField({ required: true, nullable: false, initial: "0", choices: SYSTEM.GRANTED_DICE_CHOICES }),
|
||||||
damageDice: new fields.StringField({ required: true, nullable: false, initial: "" })
|
damageDice: new fields.StringField({ required: true, nullable: false, initial: "0", choices: SYSTEM.GRANTED_DICE_CHOICES })
|
||||||
})
|
})
|
||||||
|
|
||||||
schema.movement = new fields.SchemaField({
|
schema.movement = new fields.SchemaField({
|
||||||
@@ -120,6 +120,8 @@ export default class LethalFantasyCharacter extends foundry.abstract.TypeDataMod
|
|||||||
magicUser: new fields.BooleanField({ initial: false }),
|
magicUser: new fields.BooleanField({ initial: false }),
|
||||||
clericUser: new fields.BooleanField({ initial: false }),
|
clericUser: new fields.BooleanField({ initial: false }),
|
||||||
hpPerLevel: new fields.StringField({ required: true, nullable: false, initial: "" }),
|
hpPerLevel: new fields.StringField({ required: true, nullable: false, initial: "" }),
|
||||||
|
naturalDR: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
||||||
|
magicDR: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
||||||
})
|
})
|
||||||
|
|
||||||
schema.modifiers = new fields.SchemaField({
|
schema.modifiers = new fields.SchemaField({
|
||||||
@@ -179,13 +181,13 @@ export default class LethalFantasyCharacter extends foundry.abstract.TypeDataMod
|
|||||||
if (!SYSTEM.MORTAL_CHOICES[data.biodata.mortal]) {
|
if (!SYSTEM.MORTAL_CHOICES[data.biodata.mortal]) {
|
||||||
for (let key in SYSTEM.MORTAL_CHOICES) {
|
for (let key in SYSTEM.MORTAL_CHOICES) {
|
||||||
let mortal = SYSTEM.MORTAL_CHOICES[key]
|
let mortal = SYSTEM.MORTAL_CHOICES[key]
|
||||||
if ( mortal.label.toLowerCase() === data.biodata.mortal.toLowerCase()) {
|
if (mortal.label.toLowerCase() === data.biodata.mortal.toLowerCase()) {
|
||||||
data.biodata.mortal = mortal.id
|
data.biodata.mortal = mortal.id
|
||||||
}
|
}
|
||||||
if ( data.biodata.mortal.toLowerCase().includes("shire")) {
|
if (data.biodata.mortal.toLowerCase().includes("shire")) {
|
||||||
data.biodata.mortal = "halflings"
|
data.biodata.mortal = "halflings"
|
||||||
}
|
}
|
||||||
if ( data.biodata.mortal.toLowerCase().includes("human")) {
|
if (data.biodata.mortal.toLowerCase().includes("human")) {
|
||||||
data.biodata.mortal = "mankind"
|
data.biodata.mortal = "mankind"
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -235,8 +237,8 @@ export default class LethalFantasyCharacter extends foundry.abstract.TypeDataMod
|
|||||||
this.saves.toughness.value = conDef.toughness_save + this.modifiers.saveModifier
|
this.saves.toughness.value = conDef.toughness_save + this.modifiers.saveModifier
|
||||||
this.challenges.dying.value = conDef.stabilization_dice
|
this.challenges.dying.value = conDef.stabilization_dice
|
||||||
|
|
||||||
this.saves.contagion.value = this.characteristics.con.value + this.modifiers.saveModifier
|
this.saves.contagion.value = this.characteristics.con.value;// + this.modifiers.saveModifier
|
||||||
this.saves.poison.value = this.characteristics.con.value + this.modifiers.saveModifier
|
this.saves.poison.value = this.characteristics.con.value; // + this.modifiers.saveModifier
|
||||||
|
|
||||||
this.combat.attackModifier = 0
|
this.combat.attackModifier = 0
|
||||||
for (let chaKey of SYSTEM.CHARACTERISTIC_ATTACK) {
|
for (let chaKey of SYSTEM.CHARACTERISTIC_ATTACK) {
|
||||||
@@ -293,7 +295,6 @@ export default class LethalFantasyCharacter extends foundry.abstract.TypeDataMod
|
|||||||
|
|
||||||
let wisDef = SYSTEM.CHARACTERISTICS_TABLES.wis.find((c) => c.value === this.characteristics.wis.value)
|
let wisDef = SYSTEM.CHARACTERISTICS_TABLES.wis.find((c) => c.value === this.characteristics.wis.value)
|
||||||
let maxInit = Number(wisDef.init_cap) || 1000
|
let maxInit = Number(wisDef.init_cap) || 1000
|
||||||
console.log("Rolling initiative for", this)
|
|
||||||
|
|
||||||
let roll = await LethalFantasyRoll.promptInitiative({
|
let roll = await LethalFantasyRoll.promptInitiative({
|
||||||
actorId: this.parent.id,
|
actorId: this.parent.id,
|
||||||
|
|||||||
@@ -73,6 +73,7 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
|
|||||||
defenseModifier: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
defenseModifier: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
||||||
damageDice: new fields.StringField({ required: true, nullable: false, initial: "1D6" }),
|
damageDice: new fields.StringField({ required: true, nullable: false, initial: "1D6" }),
|
||||||
damageModifier: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
damageModifier: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
||||||
|
enabled: new fields.BooleanField({ initial: true, required: true, nullable: false }),
|
||||||
}
|
}
|
||||||
return new fields.SchemaField(schema, { label })
|
return new fields.SchemaField(schema, { label })
|
||||||
}
|
}
|
||||||
@@ -117,6 +118,9 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
|
|||||||
defenseModifier: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
defenseModifier: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
||||||
damageModifier: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
damageModifier: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
||||||
armorHitPoints: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
armorHitPoints: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
||||||
|
damageReduction: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
||||||
|
shieldDamageReduction: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
||||||
|
shieldDefenseDice: new fields.StringField({ required: true, nullable: false, initial: "d4" })
|
||||||
})
|
})
|
||||||
|
|
||||||
|
|
||||||
@@ -149,7 +153,7 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
|
|||||||
await roll.toMessage({}, { rollMode: roll.options.rollMode })
|
await roll.toMessage({}, { rollMode: roll.options.rollMode })
|
||||||
}
|
}
|
||||||
|
|
||||||
async prepareMonsterRoll(rollType, rollKey, rollDice = undefined, tokenId = undefined) {
|
async prepareMonsterRoll(rollType, rollKey, rollDice = undefined, tokenId = undefined, damageModifier = undefined) {
|
||||||
let rollTarget
|
let rollTarget
|
||||||
switch (rollType) {
|
switch (rollType) {
|
||||||
case "monster-attack":
|
case "monster-attack":
|
||||||
@@ -157,6 +161,10 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
|
|||||||
case "monster-damage":
|
case "monster-damage":
|
||||||
rollTarget = foundry.utils.duplicate(this.attacks[rollKey])
|
rollTarget = foundry.utils.duplicate(this.attacks[rollKey])
|
||||||
rollTarget.rollKey = rollKey
|
rollTarget.rollKey = rollKey
|
||||||
|
// Si damageModifier est fourni (depuis le chat), l'utiliser au lieu de celui de la fiche
|
||||||
|
if (damageModifier !== undefined && rollType === "monster-damage") {
|
||||||
|
rollTarget.damageModifier = damageModifier
|
||||||
|
}
|
||||||
break
|
break
|
||||||
case "monster-skill":
|
case "monster-skill":
|
||||||
rollTarget = foundry.utils.duplicate(this.resists[rollKey])
|
rollTarget = foundry.utils.duplicate(this.resists[rollKey])
|
||||||
@@ -167,10 +175,23 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
|
|||||||
rollTarget.rollKey = rollKey
|
rollTarget.rollKey = rollKey
|
||||||
rollTarget.rollDice = rollDice
|
rollTarget.rollDice = rollDice
|
||||||
break
|
break
|
||||||
|
case "shield-defense": {
|
||||||
|
// Lance directement le dé de défense du bouclier
|
||||||
|
const formula = rollDice || this.combat.shieldDefenseDice
|
||||||
|
const roll = new Roll(formula)
|
||||||
|
await roll.evaluate()
|
||||||
|
|
||||||
|
const flavor = game.i18n.localize("LETHALFANTASY.Label.shieldDefenseDice")
|
||||||
|
await roll.toMessage({
|
||||||
|
flavor,
|
||||||
|
speaker: ChatMessage.getSpeaker({ actor: this.parent })
|
||||||
|
})
|
||||||
|
return
|
||||||
|
}
|
||||||
case "weapon-damage-small":
|
case "weapon-damage-small":
|
||||||
case "weapon-damage-medium":
|
case "weapon-damage-medium":
|
||||||
case "weapon-attack":
|
case "weapon-attack":
|
||||||
case "weapon-defense":
|
case "weapon-defense": {
|
||||||
let weapon = this.actor.items.find((i) => i.type === "weapon" && i.id === rollKey)
|
let weapon = this.actor.items.find((i) => i.type === "weapon" && i.id === rollKey)
|
||||||
let skill
|
let skill
|
||||||
let skills = this.actor.items.filter((i) => i.type === "skill" && i.name.toLowerCase() === weapon.name.toLowerCase())
|
let skills = this.actor.items.filter((i) => i.type === "skill" && i.name.toLowerCase() === weapon.name.toLowerCase())
|
||||||
@@ -205,17 +226,20 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
|
|||||||
rollTarget.weaponSkillModifier = skill.weaponSkillModifier
|
rollTarget.weaponSkillModifier = skill.weaponSkillModifier
|
||||||
rollTarget.rollKey = rollKey
|
rollTarget.rollKey = rollKey
|
||||||
rollTarget.combat = foundry.utils.duplicate(this.combat)
|
rollTarget.combat = foundry.utils.duplicate(this.combat)
|
||||||
|
}
|
||||||
break
|
break
|
||||||
default:
|
default:
|
||||||
ui.notifications.error(game.i18n.localize("LETHALFANTASY.Notifications.rollTypeNotFound") + String(rollType))
|
ui.notifications.error(game.i18n.localize("LETHALFANTASY.Notifications.rollTypeNotFound") + String(rollType))
|
||||||
break
|
return
|
||||||
}
|
}
|
||||||
|
|
||||||
// In all cases
|
// In all cases
|
||||||
|
if (rollTarget) {
|
||||||
rollTarget.tokenId = tokenId
|
rollTarget.tokenId = tokenId
|
||||||
console.log(rollTarget)
|
console.log(rollTarget)
|
||||||
await this.roll(rollType, rollTarget)
|
await this.roll(rollType, rollTarget)
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
async rollInitiative(combatId = undefined, combatantId = undefined) {
|
async rollInitiative(combatId = undefined, combatantId = undefined) {
|
||||||
const hasTarget = false
|
const hasTarget = false
|
||||||
@@ -245,11 +269,11 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
|
|||||||
default: "public",
|
default: "public",
|
||||||
})
|
})
|
||||||
|
|
||||||
let roll = new Roll("1D8")
|
let roll = new Roll("1D12")
|
||||||
await roll.evaluate()
|
await roll.evaluate()
|
||||||
let combatant = game.combats.get(combatId)?.combatants?.get(combatantId)
|
let combatant = game.combats.get(combatId)?.combatants?.get(combatantId)
|
||||||
|
|
||||||
let msg = await roll.toMessage({ flavor: `Progression Roll for ${this.parent.name}` } )
|
let msg = await roll.toMessage({ flavor: `Progression Roll for ${this.parent.name}` })
|
||||||
if (game?.dice3d) {
|
if (game?.dice3d) {
|
||||||
await game.dice3d.waitFor3DAnimationByMessageID(msg.id)
|
await game.dice3d.waitFor3DAnimationByMessageID(msg.id)
|
||||||
}
|
}
|
||||||
@@ -257,14 +281,14 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
|
|||||||
let hasAttack = false
|
let hasAttack = false
|
||||||
for (let key in this.attacks) {
|
for (let key in this.attacks) {
|
||||||
let attack = this.attacks[key]
|
let attack = this.attacks[key]
|
||||||
if (attack.attackScore > 0 && attack.attackScore === roll.total) {
|
if (attack.enabled && attack.attackScore > 0 && attack.attackScore === roll.total) {
|
||||||
hasAttack = true
|
hasAttack = true
|
||||||
let message = game.i18n.format("LETHALFANTASY.Notifications.messageProgressionOKMonster", { isMonster: true, name: this.parent.name, weapon: attack.name, roll: roll.total })
|
let message = game.i18n.format("LETHALFANTASY.Notifications.messageProgressionOKMonster", { isMonster: true, name: this.parent.name, weapon: attack.name, roll: roll.total })
|
||||||
ChatMessage.create({ content: message, speaker: ChatMessage.getSpeaker({ actor: this.parent }) })
|
ChatMessage.create({ content: message, speaker: ChatMessage.getSpeaker({ actor: this.parent }) })
|
||||||
let token = combatant?.token
|
let token = combatant?.token
|
||||||
this.prepareMonsterRoll("monster-attack", key, undefined, token?.id)
|
this.prepareMonsterRoll("monster-attack", key, undefined, token?.id)
|
||||||
if ( token?.object ) {
|
if (token?.object) {
|
||||||
token.object?.control({releaseOthers: true});
|
token.object?.control({ releaseOthers: true });
|
||||||
return canvas.animatePan(token.object.center);
|
return canvas.animatePan(token.object.center);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -6,9 +6,10 @@ export default class LethalFantasyShield extends foundry.abstract.TypeDataModel
|
|||||||
const requiredInteger = { required: true, nullable: false, integer: true }
|
const requiredInteger = { required: true, nullable: false, integer: true }
|
||||||
|
|
||||||
schema.description = new fields.HTMLField({ required: true, textSearch: true })
|
schema.description = new fields.HTMLField({ required: true, textSearch: true })
|
||||||
schema.defense = new fields.StringField({required: true, initial: "d4", choices: SYSTEM.SHIELD_DEFENSE_DICE})
|
schema.defense = new fields.StringField({ required: true, initial: "d4", choices: SYSTEM.SHIELD_DEFENSE_DICE })
|
||||||
schema.movementreduction = new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 })
|
schema.movementreduction = new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 })
|
||||||
schema.hascover = new fields.BooleanField({ required: true, initial: false })
|
schema.hascover = new fields.BooleanField({ required: true, initial: false })
|
||||||
|
schema.damageReduction = new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 })
|
||||||
|
|
||||||
schema.standing = new fields.SchemaField({
|
schema.standing = new fields.SchemaField({
|
||||||
min: new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 }),
|
min: new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 }),
|
||||||
|
|||||||
100
module/utils.mjs
100
module/utils.mjs
@@ -22,7 +22,7 @@ export default class LethalFantasyUtils {
|
|||||||
static setHookListeners() {
|
static setHookListeners() {
|
||||||
|
|
||||||
Hooks.on('renderTokenHUD', async (hud, html, token) => {
|
Hooks.on('renderTokenHUD', async (hud, html, token) => {
|
||||||
const lossHPButton = await foundry.applications.handlebars.renderTemplate('systems/fvtt-lethal-fantasy/templates/loss-hp-hud.hbs', {} )
|
const lossHPButton = await foundry.applications.handlebars.renderTemplate('systems/fvtt-lethal-fantasy/templates/loss-hp-hud.hbs', {})
|
||||||
$(html).find('div.left').append(lossHPButton);
|
$(html).find('div.left').append(lossHPButton);
|
||||||
$(html).find('img.lethal-hp-loss-hud').click((event) => {
|
$(html).find('img.lethal-hp-loss-hud').click((event) => {
|
||||||
event.preventDefault();
|
event.preventDefault();
|
||||||
@@ -47,7 +47,7 @@ export default class LethalFantasyUtils {
|
|||||||
event.preventDefault();
|
event.preventDefault();
|
||||||
let hpLoss = event.currentTarget.dataset.hpValue;
|
let hpLoss = event.currentTarget.dataset.hpValue;
|
||||||
if (token) {
|
if (token) {
|
||||||
let tokenFull = canvas.tokens.placeables.find( t => t.id === token._id);
|
let tokenFull = canvas.tokens.placeables.find(t => t.id === token._id);
|
||||||
console.log(tokenFull, token)
|
console.log(tokenFull, token)
|
||||||
let actor = tokenFull.actor;
|
let actor = tokenFull.actor;
|
||||||
actor.applyDamage(Number(hpLoss));
|
actor.applyDamage(Number(hpLoss));
|
||||||
@@ -246,4 +246,100 @@ export default class LethalFantasyUtils {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
static async applyDamage(message, event) {
|
||||||
|
// Récupérer les données du message
|
||||||
|
let combatantId = event.currentTarget.dataset.combatantId
|
||||||
|
if (!combatantId || !game.combat) {
|
||||||
|
ui.notifications.error("No combatant selected")
|
||||||
|
return
|
||||||
|
}
|
||||||
|
|
||||||
|
let combatant = game.combat.combatants.get(combatantId)
|
||||||
|
if (!combatant) {
|
||||||
|
ui.notifications.error("Combatant not found")
|
||||||
|
return
|
||||||
|
}
|
||||||
|
|
||||||
|
let targetActor = combatant.token?.actor || game.actors.get(combatant.actorId)
|
||||||
|
if (!targetActor) {
|
||||||
|
ui.notifications.error("Target actor not found")
|
||||||
|
return
|
||||||
|
}
|
||||||
|
|
||||||
|
// Récupérer les données de dégâts du message
|
||||||
|
let damageTotal = message.rolls[0]?.total || 0
|
||||||
|
let weaponName = message.rolls[0]?.options?.rollName || "Unknown Weapon"
|
||||||
|
|
||||||
|
// Calculer les DR
|
||||||
|
let armorDR = targetActor.computeDamageReduction() || 0
|
||||||
|
let shieldDR = targetActor.getShieldDR() || 0
|
||||||
|
let totalDR = armorDR + shieldDR
|
||||||
|
|
||||||
|
// Créer le dialogue
|
||||||
|
const content = await foundry.applications.handlebars.renderTemplate(
|
||||||
|
"systems/fvtt-lethal-fantasy/templates/apply-damage-dialog.hbs",
|
||||||
|
{
|
||||||
|
targetName: targetActor.name,
|
||||||
|
weaponName: weaponName,
|
||||||
|
damageTotal: damageTotal,
|
||||||
|
armorDR: armorDR,
|
||||||
|
shieldDR: shieldDR,
|
||||||
|
totalDR: totalDR,
|
||||||
|
damageNoDR: damageTotal,
|
||||||
|
damageWithArmor: Math.max(0, damageTotal - armorDR),
|
||||||
|
damageWithAll: Math.max(0, damageTotal - totalDR)
|
||||||
|
}
|
||||||
|
)
|
||||||
|
|
||||||
|
const result = await foundry.applications.api.DialogV2.wait({
|
||||||
|
window: { title: "Apply Damage" },
|
||||||
|
classes: ["lethalfantasy"],
|
||||||
|
position: { width: 280 },
|
||||||
|
content,
|
||||||
|
buttons: [
|
||||||
|
{
|
||||||
|
action: "noDR",
|
||||||
|
label: "No DR",
|
||||||
|
callback: () => ({ drType: "none", damage: damageTotal })
|
||||||
|
},
|
||||||
|
{
|
||||||
|
action: "armorDR",
|
||||||
|
label: "With Armor DR",
|
||||||
|
callback: () => ({ drType: "armor", damage: Math.max(0, damageTotal - armorDR) })
|
||||||
|
},
|
||||||
|
{
|
||||||
|
action: "allDR",
|
||||||
|
label: "With Armor + Shield DR",
|
||||||
|
callback: () => ({ drType: "all", damage: Math.max(0, damageTotal - totalDR) })
|
||||||
|
},
|
||||||
|
{
|
||||||
|
action: "cancel",
|
||||||
|
label: "Cancel",
|
||||||
|
callback: () => null
|
||||||
|
}
|
||||||
|
],
|
||||||
|
rejectClose: false
|
||||||
|
})
|
||||||
|
|
||||||
|
if (result && result.damage !== undefined) {
|
||||||
|
await targetActor.applyDamage(-result.damage)
|
||||||
|
|
||||||
|
// Message de confirmation
|
||||||
|
let drText = ""
|
||||||
|
if (result.drType === "armor") {
|
||||||
|
drText = ` (Armor DR: ${armorDR})`
|
||||||
|
} else if (result.drType === "all") {
|
||||||
|
drText = ` (Total DR: ${totalDR})`
|
||||||
|
}
|
||||||
|
|
||||||
|
ChatMessage.create({
|
||||||
|
user: game.user.id,
|
||||||
|
speaker: { alias: targetActor.name },
|
||||||
|
rollMode: "gmroll",
|
||||||
|
content: `${targetActor.name} takes ${result.damage} damage${drText} from ${weaponName}`
|
||||||
|
})
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
Binary file not shown.
@@ -1 +1 @@
|
|||||||
MANIFEST-000348
|
MANIFEST-000498
|
||||||
|
|||||||
@@ -1,8 +1,15 @@
|
|||||||
2025/05/29-16:36:11.138560 7f53e4df86c0 Recovering log #346
|
2026/01/12-14:22:56.040680 7fd462ffd6c0 Recovering log #496
|
||||||
2025/05/29-16:36:11.150394 7f53e4df86c0 Delete type=3 #344
|
2026/01/12-14:22:56.051263 7fd462ffd6c0 Delete type=3 #494
|
||||||
2025/05/29-16:36:11.150472 7f53e4df86c0 Delete type=0 #346
|
2026/01/12-14:22:56.051335 7fd462ffd6c0 Delete type=0 #496
|
||||||
2025/05/29-18:48:12.764595 7f53df3ff6c0 Level-0 table #351: started
|
2026/01/12-14:27:05.789368 7fd4627fc6c0 Level-0 table #501: started
|
||||||
2025/05/29-18:48:12.764652 7f53df3ff6c0 Level-0 table #351: 0 bytes OK
|
2026/01/12-14:27:05.793070 7fd4627fc6c0 Level-0 table #501: 26835 bytes OK
|
||||||
2025/05/29-18:48:12.777058 7f53df3ff6c0 Delete type=0 #349
|
2026/01/12-14:27:05.799160 7fd4627fc6c0 Delete type=0 #499
|
||||||
2025/05/29-18:48:12.800778 7f53df3ff6c0 Manual compaction at level-0 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zw9RQocTdz3HRjZK' @ 0 : 0; will stop at (end)
|
2026/01/12-14:27:05.815143 7fd4627fc6c0 Manual compaction at level-0 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zw9RQocTdz3HRjZK' @ 0 : 0; will stop at (end)
|
||||||
2025/05/29-18:48:12.800877 7f53df3ff6c0 Manual compaction at level-1 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zw9RQocTdz3HRjZK' @ 0 : 0; will stop at (end)
|
2026/01/12-14:27:05.815173 7fd4627fc6c0 Manual compaction at level-1 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zw9RQocTdz3HRjZK' @ 0 : 0; will stop at '!items!zFrygJ2TnrxchBai' @ 1178 : 1
|
||||||
|
2026/01/12-14:27:05.815179 7fd4627fc6c0 Compacting 1@1 + 1@2 files
|
||||||
|
2026/01/12-14:27:05.821137 7fd4627fc6c0 Generated table #502@1: 486 keys, 220368 bytes
|
||||||
|
2026/01/12-14:27:05.821151 7fd4627fc6c0 Compacted 1@1 + 1@2 files => 220368 bytes
|
||||||
|
2026/01/12-14:27:05.827440 7fd4627fc6c0 compacted to: files[ 0 0 1 0 0 0 0 ]
|
||||||
|
2026/01/12-14:27:05.827535 7fd4627fc6c0 Delete type=2 #489
|
||||||
|
2026/01/12-14:27:05.828221 7fd4627fc6c0 Delete type=2 #501
|
||||||
|
2026/01/12-14:27:05.839529 7fd4627fc6c0 Manual compaction at level-1 from '!items!zFrygJ2TnrxchBai' @ 1178 : 1 .. '!items!zw9RQocTdz3HRjZK' @ 0 : 0; will stop at (end)
|
||||||
|
|||||||
@@ -1,8 +1,8 @@
|
|||||||
2025/05/22-18:45:28.754313 7f53737fe6c0 Recovering log #342
|
2026/01/04-22:23:04.765915 7f93ebfff6c0 Recovering log #492
|
||||||
2025/05/22-18:45:28.804653 7f53737fe6c0 Delete type=3 #340
|
2026/01/04-22:23:04.775983 7f93ebfff6c0 Delete type=3 #490
|
||||||
2025/05/22-18:45:28.804783 7f53737fe6c0 Delete type=0 #342
|
2026/01/04-22:23:04.776035 7f93ebfff6c0 Delete type=0 #492
|
||||||
2025/05/22-19:43:04.046497 7f53723ff6c0 Level-0 table #347: started
|
2026/01/04-22:40:50.964348 7f93e9ffb6c0 Level-0 table #497: started
|
||||||
2025/05/22-19:43:04.046522 7f53723ff6c0 Level-0 table #347: 0 bytes OK
|
2026/01/04-22:40:50.964370 7f93e9ffb6c0 Level-0 table #497: 0 bytes OK
|
||||||
2025/05/22-19:43:04.084205 7f53723ff6c0 Delete type=0 #345
|
2026/01/04-22:40:50.975783 7f93e9ffb6c0 Delete type=0 #495
|
||||||
2025/05/22-19:43:04.153359 7f53723ff6c0 Manual compaction at level-0 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zw9RQocTdz3HRjZK' @ 0 : 0; will stop at (end)
|
2026/01/04-22:40:50.986019 7f93e9ffb6c0 Manual compaction at level-0 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zw9RQocTdz3HRjZK' @ 0 : 0; will stop at (end)
|
||||||
2025/05/22-19:43:04.153400 7f53723ff6c0 Manual compaction at level-1 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zw9RQocTdz3HRjZK' @ 0 : 0; will stop at (end)
|
2026/01/04-22:40:50.986046 7f93e9ffb6c0 Manual compaction at level-1 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zw9RQocTdz3HRjZK' @ 0 : 0; will stop at (end)
|
||||||
|
|||||||
Binary file not shown.
BIN
packs-system/lf-equipment/MANIFEST-000498
Normal file
BIN
packs-system/lf-equipment/MANIFEST-000498
Normal file
Binary file not shown.
Binary file not shown.
BIN
packs-system/lf-gifts/000411.ldb
Normal file
BIN
packs-system/lf-gifts/000411.ldb
Normal file
Binary file not shown.
BIN
packs-system/lf-gifts/000447.ldb
Normal file
BIN
packs-system/lf-gifts/000447.ldb
Normal file
Binary file not shown.
@@ -1 +1 @@
|
|||||||
MANIFEST-000347
|
MANIFEST-000496
|
||||||
|
|||||||
@@ -1,8 +1,8 @@
|
|||||||
2025/05/29-16:36:11.158130 7f53e5dfa6c0 Recovering log #345
|
2026/01/12-14:22:56.057091 7fd4637fe6c0 Recovering log #494
|
||||||
2025/05/29-16:36:11.168794 7f53e5dfa6c0 Delete type=3 #343
|
2026/01/12-14:22:56.067553 7fd4637fe6c0 Delete type=3 #492
|
||||||
2025/05/29-16:36:11.168968 7f53e5dfa6c0 Delete type=0 #345
|
2026/01/12-14:22:56.067610 7fd4637fe6c0 Delete type=0 #494
|
||||||
2025/05/29-18:48:12.777345 7f53df3ff6c0 Level-0 table #350: started
|
2026/01/12-14:27:05.799253 7fd4627fc6c0 Level-0 table #499: started
|
||||||
2025/05/29-18:48:12.777387 7f53df3ff6c0 Level-0 table #350: 0 bytes OK
|
2026/01/12-14:27:05.799272 7fd4627fc6c0 Level-0 table #499: 0 bytes OK
|
||||||
2025/05/29-18:48:12.788225 7f53df3ff6c0 Delete type=0 #348
|
2026/01/12-14:27:05.805798 7fd4627fc6c0 Delete type=0 #497
|
||||||
2025/05/29-18:48:12.800802 7f53df3ff6c0 Manual compaction at level-0 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!zjvGljrLk5SshC9D' @ 0 : 0; will stop at (end)
|
2026/01/12-14:27:05.815153 7fd4627fc6c0 Manual compaction at level-0 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!x5gLtqlW4sdDmHTd' @ 0 : 0; will stop at (end)
|
||||||
2025/05/29-18:48:12.800914 7f53df3ff6c0 Manual compaction at level-1 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!zjvGljrLk5SshC9D' @ 0 : 0; will stop at (end)
|
2026/01/12-14:27:05.828314 7fd4627fc6c0 Manual compaction at level-1 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!x5gLtqlW4sdDmHTd' @ 0 : 0; will stop at (end)
|
||||||
|
|||||||
@@ -1,8 +1,8 @@
|
|||||||
2025/05/22-18:45:28.835173 7f5373fff6c0 Recovering log #341
|
2026/01/04-22:23:04.780744 7f93eb7fe6c0 Recovering log #490
|
||||||
2025/05/22-18:45:28.894795 7f5373fff6c0 Delete type=3 #339
|
2026/01/04-22:23:04.790510 7f93eb7fe6c0 Delete type=3 #488
|
||||||
2025/05/22-18:45:28.894867 7f5373fff6c0 Delete type=0 #341
|
2026/01/04-22:23:04.790582 7f93eb7fe6c0 Delete type=0 #490
|
||||||
2025/05/22-19:43:04.009442 7f53723ff6c0 Level-0 table #346: started
|
2026/01/04-22:40:50.951234 7f93e9ffb6c0 Level-0 table #495: started
|
||||||
2025/05/22-19:43:04.009522 7f53723ff6c0 Level-0 table #346: 0 bytes OK
|
2026/01/04-22:40:50.951256 7f93e9ffb6c0 Level-0 table #495: 0 bytes OK
|
||||||
2025/05/22-19:43:04.046375 7f53723ff6c0 Delete type=0 #344
|
2026/01/04-22:40:50.964192 7f93e9ffb6c0 Delete type=0 #493
|
||||||
2025/05/22-19:43:04.153344 7f53723ff6c0 Manual compaction at level-0 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!zjvGljrLk5SshC9D' @ 0 : 0; will stop at (end)
|
2026/01/04-22:40:50.986007 7f93e9ffb6c0 Manual compaction at level-0 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!x5gLtqlW4sdDmHTd' @ 0 : 0; will stop at (end)
|
||||||
2025/05/22-19:43:04.153392 7f53723ff6c0 Manual compaction at level-1 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!zjvGljrLk5SshC9D' @ 0 : 0; will stop at (end)
|
2026/01/04-22:40:50.986038 7f93e9ffb6c0 Manual compaction at level-1 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!x5gLtqlW4sdDmHTd' @ 0 : 0; will stop at (end)
|
||||||
|
|||||||
Binary file not shown.
BIN
packs-system/lf-gifts/MANIFEST-000496
Normal file
BIN
packs-system/lf-gifts/MANIFEST-000496
Normal file
Binary file not shown.
Binary file not shown.
BIN
packs-system/lf-skills/000503.ldb
Normal file
BIN
packs-system/lf-skills/000503.ldb
Normal file
Binary file not shown.
@@ -1 +1 @@
|
|||||||
MANIFEST-000347
|
MANIFEST-000499
|
||||||
|
|||||||
@@ -1,8 +1,15 @@
|
|||||||
2025/05/29-16:36:11.123463 7f53e55f96c0 Recovering log #345
|
2026/01/12-14:22:56.026652 7fd478fff6c0 Recovering log #497
|
||||||
2025/05/29-16:36:11.133586 7f53e55f96c0 Delete type=3 #343
|
2026/01/12-14:22:56.036317 7fd478fff6c0 Delete type=3 #495
|
||||||
2025/05/29-16:36:11.133663 7f53e55f96c0 Delete type=0 #345
|
2026/01/12-14:22:56.036373 7fd478fff6c0 Delete type=0 #497
|
||||||
2025/05/29-18:48:12.753680 7f53df3ff6c0 Level-0 table #350: started
|
2026/01/12-14:27:05.805895 7fd4627fc6c0 Level-0 table #502: started
|
||||||
2025/05/29-18:48:12.753732 7f53df3ff6c0 Level-0 table #350: 0 bytes OK
|
2026/01/12-14:27:05.809094 7fd4627fc6c0 Level-0 table #502: 1650 bytes OK
|
||||||
2025/05/29-18:48:12.764334 7f53df3ff6c0 Delete type=0 #348
|
2026/01/12-14:27:05.815051 7fd4627fc6c0 Delete type=0 #500
|
||||||
2025/05/29-18:48:12.800724 7f53df3ff6c0 Manual compaction at level-0 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)
|
2026/01/12-14:27:05.815162 7fd4627fc6c0 Manual compaction at level-0 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)
|
||||||
2025/05/29-18:48:12.800854 7f53df3ff6c0 Manual compaction at level-1 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)
|
2026/01/12-14:27:05.828330 7fd4627fc6c0 Manual compaction at level-1 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at '!items!3cU5wW47VwlEPNqj' @ 736 : 1
|
||||||
|
2026/01/12-14:27:05.828340 7fd4627fc6c0 Compacting 1@1 + 1@2 files
|
||||||
|
2026/01/12-14:27:05.833408 7fd4627fc6c0 Generated table #503@1: 91 keys, 118712 bytes
|
||||||
|
2026/01/12-14:27:05.833433 7fd4627fc6c0 Compacted 1@1 + 1@2 files => 118712 bytes
|
||||||
|
2026/01/12-14:27:05.839289 7fd4627fc6c0 compacted to: files[ 0 0 1 0 0 0 0 ]
|
||||||
|
2026/01/12-14:27:05.839370 7fd4627fc6c0 Delete type=2 #494
|
||||||
|
2026/01/12-14:27:05.839480 7fd4627fc6c0 Delete type=2 #502
|
||||||
|
2026/01/12-14:27:05.852151 7fd4627fc6c0 Manual compaction at level-1 from '!items!3cU5wW47VwlEPNqj' @ 736 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)
|
||||||
|
|||||||
@@ -1,8 +1,8 @@
|
|||||||
2025/05/22-18:45:28.668409 7f5378bfa6c0 Recovering log #341
|
2026/01/04-22:23:04.753572 7f93ea7fc6c0 Recovering log #492
|
||||||
2025/05/22-18:45:28.725273 7f5378bfa6c0 Delete type=3 #339
|
2026/01/04-22:23:04.763198 7f93ea7fc6c0 Delete type=3 #490
|
||||||
2025/05/22-18:45:28.725349 7f5378bfa6c0 Delete type=0 #341
|
2026/01/04-22:23:04.763251 7f93ea7fc6c0 Delete type=0 #492
|
||||||
2025/05/22-19:43:04.084321 7f53723ff6c0 Level-0 table #346: started
|
2026/01/04-22:40:50.941164 7f93e9ffb6c0 Level-0 table #498: started
|
||||||
2025/05/22-19:43:04.084343 7f53723ff6c0 Level-0 table #346: 0 bytes OK
|
2026/01/04-22:40:50.941212 7f93e9ffb6c0 Level-0 table #498: 0 bytes OK
|
||||||
2025/05/22-19:43:04.122081 7f53723ff6c0 Delete type=0 #344
|
2026/01/04-22:40:50.951122 7f93e9ffb6c0 Delete type=0 #496
|
||||||
2025/05/22-19:43:04.153372 7f53723ff6c0 Manual compaction at level-0 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)
|
2026/01/04-22:40:50.985987 7f93e9ffb6c0 Manual compaction at level-0 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)
|
||||||
2025/05/22-19:43:04.153416 7f53723ff6c0 Manual compaction at level-1 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)
|
2026/01/04-22:40:50.986053 7f93e9ffb6c0 Manual compaction at level-1 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)
|
||||||
|
|||||||
Binary file not shown.
BIN
packs-system/lf-skills/MANIFEST-000499
Normal file
BIN
packs-system/lf-skills/MANIFEST-000499
Normal file
Binary file not shown.
Binary file not shown.
BIN
packs-system/lf-spells-miracles/000111.ldb
Normal file
BIN
packs-system/lf-spells-miracles/000111.ldb
Normal file
Binary file not shown.
@@ -1 +1 @@
|
|||||||
MANIFEST-000047
|
MANIFEST-000196
|
||||||
|
|||||||
@@ -1,8 +1,8 @@
|
|||||||
2025/05/29-16:36:11.187985 7f53e4df86c0 Recovering log #45
|
2026/01/12-14:22:56.089280 7fd478fff6c0 Recovering log #194
|
||||||
2025/05/29-16:36:11.199498 7f53e4df86c0 Delete type=3 #43
|
2026/01/12-14:22:56.099242 7fd478fff6c0 Delete type=3 #192
|
||||||
2025/05/29-16:36:11.199566 7f53e4df86c0 Delete type=0 #45
|
2026/01/12-14:22:56.099341 7fd478fff6c0 Delete type=0 #194
|
||||||
2025/05/29-18:48:12.801134 7f53df3ff6c0 Level-0 table #50: started
|
2026/01/12-14:27:05.839539 7fd4627fc6c0 Level-0 table #199: started
|
||||||
2025/05/29-18:48:12.801185 7f53df3ff6c0 Level-0 table #50: 0 bytes OK
|
2026/01/12-14:27:05.839559 7fd4627fc6c0 Level-0 table #199: 0 bytes OK
|
||||||
2025/05/29-18:48:12.810101 7f53df3ff6c0 Delete type=0 #48
|
2026/01/12-14:27:05.845408 7fd4627fc6c0 Delete type=0 #197
|
||||||
2025/05/29-18:48:12.859825 7f53df3ff6c0 Manual compaction at level-0 from '!folders!37mu4dxsSuftlnmP' @ 72057594037927935 : 1 .. '!items!zKOpU34oLziGJW6y' @ 0 : 0; will stop at (end)
|
2026/01/12-14:27:05.858412 7fd4627fc6c0 Manual compaction at level-0 from '!folders!37mu4dxsSuftlnmP' @ 72057594037927935 : 1 .. '!items!zKOpU34oLziGJW6y' @ 0 : 0; will stop at (end)
|
||||||
2025/05/29-18:48:12.859922 7f53df3ff6c0 Manual compaction at level-1 from '!folders!37mu4dxsSuftlnmP' @ 72057594037927935 : 1 .. '!items!zKOpU34oLziGJW6y' @ 0 : 0; will stop at (end)
|
2026/01/12-14:27:05.864408 7fd4627fc6c0 Manual compaction at level-1 from '!folders!37mu4dxsSuftlnmP' @ 72057594037927935 : 1 .. '!items!zKOpU34oLziGJW6y' @ 0 : 0; will stop at (end)
|
||||||
|
|||||||
@@ -1,8 +1,8 @@
|
|||||||
2025/05/22-18:45:28.985810 7f5372ffd6c0 Recovering log #41
|
2026/01/04-22:23:04.807684 7f93ebfff6c0 Recovering log #190
|
||||||
2025/05/22-18:45:29.040662 7f5372ffd6c0 Delete type=3 #39
|
2026/01/04-22:23:04.818050 7f93ebfff6c0 Delete type=3 #188
|
||||||
2025/05/22-18:45:29.040742 7f5372ffd6c0 Delete type=0 #41
|
2026/01/04-22:23:04.818118 7f93ebfff6c0 Delete type=0 #190
|
||||||
2025/05/22-19:43:04.281148 7f53723ff6c0 Level-0 table #46: started
|
2026/01/04-22:40:51.016662 7f93e9ffb6c0 Level-0 table #195: started
|
||||||
2025/05/22-19:43:04.281205 7f53723ff6c0 Level-0 table #46: 0 bytes OK
|
2026/01/04-22:40:51.016694 7f93e9ffb6c0 Level-0 table #195: 0 bytes OK
|
||||||
2025/05/22-19:43:04.315875 7f53723ff6c0 Delete type=0 #44
|
2026/01/04-22:40:51.026652 7f93e9ffb6c0 Delete type=0 #193
|
||||||
2025/05/22-19:43:04.316126 7f53723ff6c0 Manual compaction at level-0 from '!folders!37mu4dxsSuftlnmP' @ 72057594037927935 : 1 .. '!items!zKOpU34oLziGJW6y' @ 0 : 0; will stop at (end)
|
2026/01/04-22:40:51.026790 7f93e9ffb6c0 Manual compaction at level-0 from '!folders!37mu4dxsSuftlnmP' @ 72057594037927935 : 1 .. '!items!zKOpU34oLziGJW6y' @ 0 : 0; will stop at (end)
|
||||||
2025/05/22-19:43:04.366588 7f53723ff6c0 Manual compaction at level-1 from '!folders!37mu4dxsSuftlnmP' @ 72057594037927935 : 1 .. '!items!zKOpU34oLziGJW6y' @ 0 : 0; will stop at (end)
|
2026/01/04-22:40:51.026806 7f93e9ffb6c0 Manual compaction at level-1 from '!folders!37mu4dxsSuftlnmP' @ 72057594037927935 : 1 .. '!items!zKOpU34oLziGJW6y' @ 0 : 0; will stop at (end)
|
||||||
|
|||||||
Binary file not shown.
BIN
packs-system/lf-spells-miracles/MANIFEST-000196
Normal file
BIN
packs-system/lf-spells-miracles/MANIFEST-000196
Normal file
Binary file not shown.
@@ -1 +1 @@
|
|||||||
MANIFEST-000347
|
MANIFEST-000495
|
||||||
|
|||||||
@@ -1,8 +1,8 @@
|
|||||||
2025/05/29-16:36:11.172412 7f53e55f96c0 Recovering log #345
|
2026/01/12-14:22:56.075339 7fd463fff6c0 Recovering log #493
|
||||||
2025/05/29-16:36:11.183464 7f53e55f96c0 Delete type=3 #343
|
2026/01/12-14:22:56.084731 7fd463fff6c0 Delete type=3 #491
|
||||||
2025/05/29-16:36:11.183540 7f53e55f96c0 Delete type=0 #345
|
2026/01/12-14:22:56.084798 7fd463fff6c0 Delete type=0 #493
|
||||||
2025/05/29-18:48:12.788378 7f53df3ff6c0 Level-0 table #350: started
|
2026/01/12-14:27:05.782342 7fd4627fc6c0 Level-0 table #498: started
|
||||||
2025/05/29-18:48:12.788406 7f53df3ff6c0 Level-0 table #350: 0 bytes OK
|
2026/01/12-14:27:05.782393 7fd4627fc6c0 Level-0 table #498: 0 bytes OK
|
||||||
2025/05/29-18:48:12.800425 7f53df3ff6c0 Delete type=0 #348
|
2026/01/12-14:27:05.789274 7fd4627fc6c0 Delete type=0 #496
|
||||||
2025/05/29-18:48:12.800827 7f53df3ff6c0 Manual compaction at level-0 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)
|
2026/01/12-14:27:05.815132 7fd4627fc6c0 Manual compaction at level-0 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)
|
||||||
2025/05/29-18:48:12.800943 7f53df3ff6c0 Manual compaction at level-1 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)
|
2026/01/12-14:27:05.828301 7fd4627fc6c0 Manual compaction at level-1 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)
|
||||||
|
|||||||
@@ -1,8 +1,8 @@
|
|||||||
2025/05/22-18:45:28.912541 7f5378bfa6c0 Recovering log #341
|
2026/01/04-22:23:04.794525 7f93ea7fc6c0 Recovering log #489
|
||||||
2025/05/22-18:45:28.969080 7f5378bfa6c0 Delete type=3 #339
|
2026/01/04-22:23:04.804229 7f93ea7fc6c0 Delete type=3 #487
|
||||||
2025/05/22-18:45:28.969151 7f5378bfa6c0 Delete type=0 #341
|
2026/01/04-22:23:04.804296 7f93ea7fc6c0 Delete type=0 #489
|
||||||
2025/05/22-19:43:04.122198 7f53723ff6c0 Level-0 table #346: started
|
2026/01/04-22:40:50.975950 7f93e9ffb6c0 Level-0 table #494: started
|
||||||
2025/05/22-19:43:04.122219 7f53723ff6c0 Level-0 table #346: 0 bytes OK
|
2026/01/04-22:40:50.975985 7f93e9ffb6c0 Level-0 table #494: 0 bytes OK
|
||||||
2025/05/22-19:43:04.153184 7f53723ff6c0 Delete type=0 #344
|
2026/01/04-22:40:50.985836 7f93e9ffb6c0 Delete type=0 #492
|
||||||
2025/05/22-19:43:04.153383 7f53723ff6c0 Manual compaction at level-0 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)
|
2026/01/04-22:40:50.986029 7f93e9ffb6c0 Manual compaction at level-0 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)
|
||||||
2025/05/22-19:43:04.153407 7f53723ff6c0 Manual compaction at level-1 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)
|
2026/01/04-22:40:50.986073 7f93e9ffb6c0 Manual compaction at level-1 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)
|
||||||
|
|||||||
Binary file not shown.
@@ -45,7 +45,7 @@
|
|||||||
min-width: 2.2rem;
|
min-width: 2.2rem;
|
||||||
max-width: 2.2rem;
|
max-width: 2.2rem;
|
||||||
margin-left: 4px;
|
margin-left: 4px;
|
||||||
font-size: calc(var(--font-size-standard) * 1.0);
|
font-size: calc(var(--font-size-standard) * 1);
|
||||||
}
|
}
|
||||||
.character-hp-max {
|
.character-hp-max {
|
||||||
clear: both;
|
clear: both;
|
||||||
@@ -57,7 +57,7 @@
|
|||||||
input {
|
input {
|
||||||
width: 3.2rem;
|
width: 3.2rem;
|
||||||
text-align: center;
|
text-align: center;
|
||||||
font-size: calc(var(--font-size-standard) * 1.0);
|
font-size: calc(var(--font-size-standard) * 1);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -222,7 +222,7 @@
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
.tab.character-biography .main-div{
|
.tab.character-biography .main-div {
|
||||||
.biodata {
|
.biodata {
|
||||||
display: grid;
|
display: grid;
|
||||||
grid-template-columns: repeat(4, 1fr);
|
grid-template-columns: repeat(4, 1fr);
|
||||||
@@ -252,7 +252,7 @@
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
.tab.character-skills .main-div{
|
.tab.character-skills .main-div {
|
||||||
display: grid;
|
display: grid;
|
||||||
grid-template-columns: 1fr;
|
grid-template-columns: 1fr;
|
||||||
legend {
|
legend {
|
||||||
@@ -375,6 +375,9 @@
|
|||||||
min-width: 2.5rem;
|
min-width: 2.5rem;
|
||||||
max-width: 2.5rem;
|
max-width: 2.5rem;
|
||||||
}
|
}
|
||||||
|
.ranged-attack-button {
|
||||||
|
font-size: 0.8rem;
|
||||||
|
}
|
||||||
button {
|
button {
|
||||||
min-width: 9rem;
|
min-width: 9rem;
|
||||||
}
|
}
|
||||||
@@ -473,7 +476,7 @@
|
|||||||
min-width: 12rem;
|
min-width: 12rem;
|
||||||
}
|
}
|
||||||
.item-detail {
|
.item-detail {
|
||||||
min-width:2rem;
|
min-width: 2rem;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
.shields {
|
.shields {
|
||||||
@@ -492,13 +495,12 @@
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
.item-detail {
|
.item-detail {
|
||||||
min-width:2.5rem;
|
min-width: 2.5rem;
|
||||||
}
|
}
|
||||||
.name {
|
.name {
|
||||||
min-width: 12rem;
|
min-width: 12rem;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
.tab.character-spells .main-div {
|
.tab.character-spells .main-div {
|
||||||
@@ -534,7 +536,6 @@
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
.spells {
|
.spells {
|
||||||
display: grid;
|
display: grid;
|
||||||
grid-template-columns: repeat(2, 1fr);
|
grid-template-columns: repeat(2, 1fr);
|
||||||
@@ -545,7 +546,8 @@
|
|||||||
align-items: center;
|
align-items: center;
|
||||||
gap: 4px;
|
gap: 4px;
|
||||||
.item-img {
|
.item-img {
|
||||||
width: 24px;
|
min-width: 24px;
|
||||||
|
max-width: 24px;
|
||||||
height: 24px;
|
height: 24px;
|
||||||
}
|
}
|
||||||
.name {
|
.name {
|
||||||
|
|||||||
@@ -22,7 +22,8 @@
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
.button.control, .fortune-accepted {
|
.button.control,
|
||||||
|
.fortune-accepted {
|
||||||
display: flex;
|
display: flex;
|
||||||
justify-content: center;
|
justify-content: center;
|
||||||
align-items: center;
|
align-items: center;
|
||||||
|
|||||||
@@ -47,7 +47,7 @@ i.lethalfantasy {
|
|||||||
|
|
||||||
.application.dialog.lethalfantasy {
|
.application.dialog.lethalfantasy {
|
||||||
font-family: var(--font-primary);
|
font-family: var(--font-primary);
|
||||||
font-size: calc(var(--font-size-standard) * 1.0);
|
font-size: calc(var(--font-size-standard) * 1);
|
||||||
background-image: var(--background-image-base);
|
background-image: var(--background-image-base);
|
||||||
button:hover {
|
button:hover {
|
||||||
background: var(--color-dark-6);
|
background: var(--color-dark-6);
|
||||||
@@ -70,12 +70,12 @@ i.lethalfantasy {
|
|||||||
background-size: 100% 100%;
|
background-size: 100% 100%;
|
||||||
}
|
}
|
||||||
|
|
||||||
.combat-sidebar li.combatant .token-initiative .initiative{
|
.combat-sidebar li.combatant .token-initiative .initiative {
|
||||||
margin-right: 16px;
|
margin-right: 16px;
|
||||||
}
|
}
|
||||||
|
|
||||||
.combat-sidebar li.combatant .token-initiative {
|
.combat-sidebar li.combatant .token-initiative {
|
||||||
flex:none;
|
flex: none;
|
||||||
}
|
}
|
||||||
.initiative-minus {
|
.initiative-minus {
|
||||||
margin-right: 8px;
|
margin-right: 8px;
|
||||||
|
|||||||
@@ -35,9 +35,10 @@
|
|||||||
padding-bottom: 0;
|
padding-bottom: 0;
|
||||||
width: max-content;
|
width: max-content;
|
||||||
margin: 0;
|
margin: 0;
|
||||||
|
color:#252424;
|
||||||
}
|
}
|
||||||
|
|
||||||
#token-hud .hp-loss-wrap .hud-loss-hp-button-select {
|
#token-hud .hp-loss-wrap .hud-loss-hp-button-select {
|
||||||
padding-left: 8px;
|
padding-left: 8px;
|
||||||
font-size: 0.7rem;
|
font-size: 0.9rem;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -6,6 +6,14 @@
|
|||||||
background-repeat: no-repeat;
|
background-repeat: no-repeat;
|
||||||
background-size: 100% 100%;
|
background-size: 100% 100%;
|
||||||
|
|
||||||
|
nav.tabs [data-tab] {
|
||||||
|
color: #636060;
|
||||||
|
}
|
||||||
|
|
||||||
|
nav.tabs [data-tab].active {
|
||||||
|
color: #252424;
|
||||||
|
}
|
||||||
|
|
||||||
input:disabled,
|
input:disabled,
|
||||||
select:disabled {
|
select:disabled {
|
||||||
background-color: rgba(0, 0, 0, 0.2);
|
background-color: rgba(0, 0, 0, 0.2);
|
||||||
@@ -39,11 +47,11 @@
|
|||||||
input,
|
input,
|
||||||
select {
|
select {
|
||||||
text-align: center;
|
text-align: center;
|
||||||
font-size: calc(var(--font-size-standard) * 1.0);
|
font-size: calc(var(--font-size-standard) * 1);
|
||||||
}
|
}
|
||||||
select {
|
select {
|
||||||
font-family: var(--font-secondary);
|
font-family: var(--font-secondary);
|
||||||
font-size: calc(var(--font-size-standard) * 1.0);
|
font-size: calc(var(--font-size-standard) * 1);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -67,9 +75,33 @@
|
|||||||
padding-top: 4px;
|
padding-top: 4px;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
overflow: auto;
|
||||||
|
|
||||||
|
.form-group {
|
||||||
|
display: flex;
|
||||||
|
flex: 1;
|
||||||
|
flex-direction: row;
|
||||||
|
label {
|
||||||
|
align-content: center;
|
||||||
|
min-width: 10rem;
|
||||||
|
max-width: 10rem;
|
||||||
|
}
|
||||||
|
select,
|
||||||
|
input {
|
||||||
|
text-align: left;
|
||||||
|
min-width: 12rem;
|
||||||
|
max-width: 12rem;
|
||||||
|
}
|
||||||
|
input[type="checkbox"] {
|
||||||
|
min-width: 1.2rem;
|
||||||
|
max-width: 1.2rem;
|
||||||
|
margin-right: 0.5rem;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
label {
|
label {
|
||||||
font-family: var(--font-secondary);
|
font-family: var(--font-secondary);
|
||||||
font-size: calc(var(--font-size-standard) * 1.0);
|
font-size: calc(var(--font-size-standard) * 1);
|
||||||
flex: 50%;
|
flex: 50%;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -77,10 +109,6 @@
|
|||||||
align-self: flex-start;
|
align-self: flex-start;
|
||||||
padding: 0.1rem;
|
padding: 0.1rem;
|
||||||
margin-right: 0.2rem;
|
margin-right: 0.2rem;
|
||||||
/*border-color: black;
|
|
||||||
border-width: 1px;
|
|
||||||
border-style: solid;
|
|
||||||
border-radius: 2%;*/
|
|
||||||
}
|
}
|
||||||
|
|
||||||
.shift-right {
|
.shift-right {
|
||||||
|
|||||||
@@ -25,7 +25,6 @@
|
|||||||
gap: 10px;
|
gap: 10px;
|
||||||
flex: 1;
|
flex: 1;
|
||||||
|
|
||||||
|
|
||||||
.monster-hp {
|
.monster-hp {
|
||||||
display: flex;
|
display: flex;
|
||||||
gap: 4px;
|
gap: 4px;
|
||||||
@@ -46,7 +45,7 @@
|
|||||||
min-width: 2.2rem;
|
min-width: 2.2rem;
|
||||||
max-width: 2.2rem;
|
max-width: 2.2rem;
|
||||||
margin-left: 4px;
|
margin-left: 4px;
|
||||||
font-size: calc(var(--font-size-standard) * 1.0);
|
font-size: calc(var(--font-size-standard) * 1);
|
||||||
}
|
}
|
||||||
.character-hp-max {
|
.character-hp-max {
|
||||||
clear: both;
|
clear: both;
|
||||||
@@ -58,7 +57,7 @@
|
|||||||
input {
|
input {
|
||||||
width: 3.2rem;
|
width: 3.2rem;
|
||||||
text-align: center;
|
text-align: center;
|
||||||
font-size: calc(var(--font-size-standard) * 1.0);
|
font-size: calc(var(--font-size-standard) * 1);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -121,9 +120,11 @@
|
|||||||
flex: 1;
|
flex: 1;
|
||||||
|
|
||||||
.monster-skill {
|
.monster-skill {
|
||||||
display: flex;
|
display: grid;
|
||||||
|
grid-template-columns: repeat(3, auto 2.5rem);
|
||||||
|
gap: 0.5rem;
|
||||||
align-items: center;
|
align-items: center;
|
||||||
margin-right: 0.5rem;
|
|
||||||
.rollable:hover,
|
.rollable:hover,
|
||||||
.rollable:focus {
|
.rollable:focus {
|
||||||
text-shadow: 0 0 8px var(--color-shadow-primary);
|
text-shadow: 0 0 8px var(--color-shadow-primary);
|
||||||
@@ -134,12 +135,9 @@
|
|||||||
max-width: 2.5rem;
|
max-width: 2.5rem;
|
||||||
}
|
}
|
||||||
.name {
|
.name {
|
||||||
flex: 1;
|
|
||||||
min-width: 3.2rem;
|
|
||||||
margin-left: 4px;
|
margin-left: 4px;
|
||||||
}
|
}
|
||||||
.form-group {
|
.form-group {
|
||||||
flex: 1;
|
|
||||||
padding-left: 4px;
|
padding-left: 4px;
|
||||||
.form-fields {
|
.form-fields {
|
||||||
flex: none;
|
flex: none;
|
||||||
@@ -157,8 +155,9 @@
|
|||||||
|
|
||||||
.monster-movement {
|
.monster-movement {
|
||||||
display: flex;
|
display: flex;
|
||||||
align-items: center;
|
flex-direction: column;
|
||||||
margin-right: 0.5rem;
|
gap: 4px;
|
||||||
|
|
||||||
.rollable:hover,
|
.rollable:hover,
|
||||||
.rollable:focus {
|
.rollable:focus {
|
||||||
text-shadow: 0 0 8px var(--color-shadow-primary);
|
text-shadow: 0 0 8px var(--color-shadow-primary);
|
||||||
@@ -252,7 +251,7 @@
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
.tab.monster-skills .main-div{
|
.tab.monster-skills .main-div {
|
||||||
display: grid;
|
display: grid;
|
||||||
grid-template-columns: 1fr;
|
grid-template-columns: 1fr;
|
||||||
legend {
|
legend {
|
||||||
|
|||||||
224
styles/roll.less
224
styles/roll.less
@@ -7,6 +7,65 @@
|
|||||||
border-color: var(--color-dark-6);
|
border-color: var(--color-dark-6);
|
||||||
color: var(--color-dark-2);
|
color: var(--color-dark-2);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
.apply-damage-dialog {
|
||||||
|
.dialog-content {
|
||||||
|
padding: 6px;
|
||||||
|
font-size: calc(var(--font-size-standard) * 1);
|
||||||
|
|
||||||
|
.header {
|
||||||
|
text-align: center;
|
||||||
|
padding: 4px;
|
||||||
|
margin-bottom: 6px;
|
||||||
|
background-color: rgba(0, 0, 0, 0.1);
|
||||||
|
border-radius: 3px;
|
||||||
|
}
|
||||||
|
|
||||||
|
.damage-summary {
|
||||||
|
display: flex;
|
||||||
|
justify-content: space-between;
|
||||||
|
align-items: center;
|
||||||
|
padding: 4px 6px;
|
||||||
|
margin-bottom: 6px;
|
||||||
|
background-color: rgba(139, 0, 0, 0.1);
|
||||||
|
border-radius: 3px;
|
||||||
|
|
||||||
|
.damage-value {
|
||||||
|
color: var(--color-level-error);
|
||||||
|
font-size: calc(var(--font-size-standard) * 1.2);
|
||||||
|
font-weight: bold;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
.dr-summary {
|
||||||
|
display: flex;
|
||||||
|
justify-content: space-around;
|
||||||
|
gap: 4px;
|
||||||
|
padding: 3px;
|
||||||
|
margin-bottom: 6px;
|
||||||
|
font-size: calc(var(--font-size-standard) * 0.85);
|
||||||
|
background-color: rgba(0, 0, 0, 0.05);
|
||||||
|
border-radius: 3px;
|
||||||
|
}
|
||||||
|
|
||||||
|
.damage-options {
|
||||||
|
.option-line {
|
||||||
|
display: flex;
|
||||||
|
justify-content: space-between;
|
||||||
|
align-items: center;
|
||||||
|
padding: 3px 6px;
|
||||||
|
margin: 2px 0;
|
||||||
|
background-color: rgba(0, 0, 0, 0.05);
|
||||||
|
border-radius: 3px;
|
||||||
|
|
||||||
|
strong {
|
||||||
|
color: var(--color-dark-1);
|
||||||
|
font-size: calc(var(--font-size-standard) * 1.05);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
.lethalfantasy-roll-dialog {
|
.lethalfantasy-roll-dialog {
|
||||||
@@ -25,7 +84,6 @@
|
|||||||
border-radius: 4px;
|
border-radius: 4px;
|
||||||
padding: 0.5rem;
|
padding: 0.5rem;
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
.lethalfantasy-range-defense-dialog {
|
.lethalfantasy-range-defense-dialog {
|
||||||
@@ -34,10 +92,17 @@
|
|||||||
fieldset {
|
fieldset {
|
||||||
padding: 4px;
|
padding: 4px;
|
||||||
}
|
}
|
||||||
|
.fieldset-centered {
|
||||||
|
display: flex;
|
||||||
|
flex-direction: column;
|
||||||
|
align-items: center;
|
||||||
|
justify-content: center;
|
||||||
|
text-align: center;
|
||||||
|
}
|
||||||
select {
|
select {
|
||||||
margin-left: 0.5rem;
|
margin-left: 0.5rem;
|
||||||
min-width: 10rem;
|
min-width: 12rem;
|
||||||
max-width: 10rem;
|
max-width: 12rem;
|
||||||
}
|
}
|
||||||
.field-section {
|
.field-section {
|
||||||
display: flex;
|
display: flex;
|
||||||
@@ -45,18 +110,22 @@
|
|||||||
justify-content: left;
|
justify-content: left;
|
||||||
}
|
}
|
||||||
.field-name {
|
.field-name {
|
||||||
width:4rem;
|
width: 5rem;
|
||||||
min-width: 4rem;
|
min-width: 5rem;
|
||||||
max-width: 4rem;
|
max-width: 5em;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
.dialog-form {
|
.dialog-form {
|
||||||
.form-footer {
|
.form-footer {
|
||||||
|
padding: 4px;
|
||||||
|
gap: 4px;
|
||||||
button {
|
button {
|
||||||
min-width: 14rem;
|
min-width: 8rem;
|
||||||
min-height: 3.2rem;
|
min-height: 2rem;
|
||||||
|
padding: 2px 6px;
|
||||||
|
margin: 0;
|
||||||
|
font-size: calc(var(--font-size-standard) * 0.9);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -87,7 +156,6 @@
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
.main,
|
.main,
|
||||||
.dialog-damage,
|
.dialog-damage,
|
||||||
.dialog-resource,
|
.dialog-resource,
|
||||||
@@ -99,8 +167,13 @@
|
|||||||
justify-content: center;
|
justify-content: center;
|
||||||
align-items: center;
|
align-items: center;
|
||||||
font-family: var(--font-secondary);
|
font-family: var(--font-secondary);
|
||||||
font-size: calc(var(--font-size-standard) * 1.0);
|
font-size: calc(var(--font-size-standard) * 1);
|
||||||
color: var(--color-dark-1);
|
color: var(--color-dark-1);
|
||||||
|
select {
|
||||||
|
min-width: 8rem;
|
||||||
|
max-width: 8rem;
|
||||||
|
margin-left: 1rem;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
&.dice-roll {
|
&.dice-roll {
|
||||||
@@ -133,7 +206,7 @@
|
|||||||
flex-direction: column;
|
flex-direction: column;
|
||||||
.introText {
|
.introText {
|
||||||
font-family: var(--font-secondary);
|
font-family: var(--font-secondary);
|
||||||
font-size: calc(var(--font-size-standard) * 1.0);
|
font-size: calc(var(--font-size-standard) * 1);
|
||||||
width: 210px;
|
width: 210px;
|
||||||
margin-left: 20px;
|
margin-left: 20px;
|
||||||
}
|
}
|
||||||
@@ -144,7 +217,132 @@
|
|||||||
flex-direction: column;
|
flex-direction: column;
|
||||||
justify-content: center;
|
justify-content: center;
|
||||||
align-items: center;
|
align-items: center;
|
||||||
font-size: calc(var(--font-size-standard) * 1.0);
|
font-size: calc(var(--font-size-standard) * 1);
|
||||||
text-shadow: 0 0 10px var(--color-shadow-primary);
|
text-shadow: 0 0 10px var(--color-shadow-primary);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
.damage-buttons {
|
||||||
|
width: 100%;
|
||||||
|
padding: 8px;
|
||||||
|
margin-top: 8px;
|
||||||
|
|
||||||
|
.damage-buttons-title {
|
||||||
|
font-weight: bold;
|
||||||
|
margin-bottom: 8px;
|
||||||
|
font-size: calc(var(--font-size-standard) * 0.95);
|
||||||
|
text-align: center;
|
||||||
|
}
|
||||||
|
|
||||||
|
.damage-buttons-grid {
|
||||||
|
display: grid;
|
||||||
|
grid-template-columns: repeat(2, 1fr);
|
||||||
|
gap: 6px;
|
||||||
|
padding: 8px;
|
||||||
|
background-color: rgba(0, 0, 0, 0.1);
|
||||||
|
border-radius: 5px;
|
||||||
|
|
||||||
|
&.monster-damage {
|
||||||
|
grid-template-columns: 1fr;
|
||||||
|
justify-items: center;
|
||||||
|
}
|
||||||
|
|
||||||
|
.damage-roll-btn {
|
||||||
|
padding: 6px 10px;
|
||||||
|
background: linear-gradient(to bottom, #8b4513 0%, #6b3410 100%);
|
||||||
|
border: 1px solid #4b2408;
|
||||||
|
box-shadow: 0 2px 4px rgba(0, 0, 0, 0.3);
|
||||||
|
color: #f0f0e0;
|
||||||
|
cursor: pointer;
|
||||||
|
border-radius: 4px;
|
||||||
|
font-size: calc(var(--font-size-standard) * 0.85);
|
||||||
|
font-weight: 500;
|
||||||
|
text-align: center;
|
||||||
|
transition: all 0.2s ease;
|
||||||
|
display: flex;
|
||||||
|
align-items: center;
|
||||||
|
justify-content: center;
|
||||||
|
gap: 4px;
|
||||||
|
|
||||||
|
i {
|
||||||
|
font-size: calc(var(--font-size-standard) * 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
&:hover {
|
||||||
|
background: linear-gradient(to bottom, #9b5523 0%, #7b4420 100%);
|
||||||
|
box-shadow: 0 3px 6px rgba(0, 0, 0, 0.4);
|
||||||
|
transform: translateY(-1px);
|
||||||
|
border-color: #5b3418;
|
||||||
|
}
|
||||||
|
|
||||||
|
&:active {
|
||||||
|
transform: translateY(0);
|
||||||
|
box-shadow: 0 1px 2px rgba(0, 0, 0, 0.3);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
.damage-result {
|
||||||
|
width: 100%;
|
||||||
|
padding: 8px;
|
||||||
|
|
||||||
|
ul {
|
||||||
|
padding: 0;
|
||||||
|
margin: 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
.li-apply-wounds {
|
||||||
|
list-style: none;
|
||||||
|
margin-top: 10px;
|
||||||
|
padding: 0;
|
||||||
|
display: none;
|
||||||
|
|
||||||
|
> div:first-child {
|
||||||
|
font-weight: bold;
|
||||||
|
margin-bottom: 8px;
|
||||||
|
font-size: calc(var(--font-size-standard) * 0.95);
|
||||||
|
text-align: center;
|
||||||
|
}
|
||||||
|
|
||||||
|
.combatants-grid {
|
||||||
|
display: grid;
|
||||||
|
grid-template-columns: repeat(2, 1fr);
|
||||||
|
gap: 6px;
|
||||||
|
margin-top: 5px;
|
||||||
|
padding: 8px;
|
||||||
|
background-color: rgba(0, 0, 0, 0.1);
|
||||||
|
border-radius: 5px;
|
||||||
|
|
||||||
|
.apply-wounds-btn {
|
||||||
|
padding: 6px 10px;
|
||||||
|
background: linear-gradient(to bottom, #5a5850 0%, #4b4a44 100%);
|
||||||
|
border: 1px solid #2b2a24;
|
||||||
|
box-shadow: 0 2px 4px rgba(0, 0, 0, 0.3);
|
||||||
|
color: #f0f0e0;
|
||||||
|
cursor: pointer;
|
||||||
|
border-radius: 4px;
|
||||||
|
font-size: calc(var(--font-size-standard) * 0.85);
|
||||||
|
font-weight: 500;
|
||||||
|
text-align: center;
|
||||||
|
transition: all 0.2s ease;
|
||||||
|
white-space: nowrap;
|
||||||
|
overflow: hidden;
|
||||||
|
text-overflow: ellipsis;
|
||||||
|
max-width: 100%;
|
||||||
|
|
||||||
|
&:hover {
|
||||||
|
background: linear-gradient(to bottom, #6a6860 0%, #5a5850 100%);
|
||||||
|
box-shadow: 0 3px 6px rgba(0, 0, 0, 0.4);
|
||||||
|
transform: translateY(-1px);
|
||||||
|
border-color: #3b3a34;
|
||||||
|
}
|
||||||
|
|
||||||
|
&:active {
|
||||||
|
transform: translateY(0);
|
||||||
|
box-shadow: 0 1px 2px rgba(0, 0, 0, 0.3);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
37
templates/apply-damage-dialog.hbs
Normal file
37
templates/apply-damage-dialog.hbs
Normal file
@@ -0,0 +1,37 @@
|
|||||||
|
<div class="apply-damage-dialog">
|
||||||
|
<div class="dialog-content">
|
||||||
|
<div class="header">
|
||||||
|
<strong>{{targetName}}</strong>
|
||||||
|
-
|
||||||
|
{{weaponName}}
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<div class="damage-summary">
|
||||||
|
<span class="label">{{localize
|
||||||
|
"LETHALFANTASY.Dialog.totalDamage"
|
||||||
|
}}:</span>
|
||||||
|
<span class="damage-value">{{damageTotal}}</span>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<div class="dr-summary">
|
||||||
|
<span>{{localize "LETHALFANTASY.Dialog.armorDR"}}: {{armorDR}}</span>
|
||||||
|
<span>{{localize "LETHALFANTASY.Dialog.shieldDR"}}: {{shieldDR}}</span>
|
||||||
|
<span class="total">DR: <strong>{{totalDR}}</strong></span>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<div class="damage-options">
|
||||||
|
<div class="option-line">
|
||||||
|
<span>{{localize "LETHALFANTASY.Dialog.noDR"}}</span>
|
||||||
|
<strong>{{damageNoDR}}</strong>
|
||||||
|
</div>
|
||||||
|
<div class="option-line">
|
||||||
|
<span>{{localize "LETHALFANTASY.Dialog.withArmor"}}</span>
|
||||||
|
<strong>{{damageWithArmor}}</strong>
|
||||||
|
</div>
|
||||||
|
<div class="option-line">
|
||||||
|
<span>{{localize "LETHALFANTASY.Dialog.withAll"}}</span>
|
||||||
|
<strong>{{damageWithAll}}</strong>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
@@ -1,4 +1,8 @@
|
|||||||
<section class="tab character-{{tab.id}} {{tab.cssClass}}" data-tab="{{tab.id}}" data-group="{{tab.group}}">
|
<section
|
||||||
|
class="tab character-{{tab.id}} {{tab.cssClass}}"
|
||||||
|
data-tab="{{tab.id}}"
|
||||||
|
data-group="{{tab.group}}"
|
||||||
|
>
|
||||||
<div class="main-div">
|
<div class="main-div">
|
||||||
|
|
||||||
<fieldset>
|
<fieldset>
|
||||||
@@ -6,92 +10,171 @@
|
|||||||
<div class="biodata">
|
<div class="biodata">
|
||||||
<div class="biodata-elem">
|
<div class="biodata-elem">
|
||||||
<span class="name">Class</span>
|
<span class="name">Class</span>
|
||||||
{{formInput systemFields.biodata.fields.class value=system.biodata.class }}
|
{{formInput
|
||||||
|
systemFields.biodata.fields.class
|
||||||
|
value=system.biodata.class
|
||||||
|
}}
|
||||||
</div>
|
</div>
|
||||||
<div class="biodata-elem">
|
<div class="biodata-elem">
|
||||||
<span class="name">Level</span>
|
<span class="name">Level</span>
|
||||||
{{formInput systemFields.biodata.fields.level value=system.biodata.level }}
|
{{formInput
|
||||||
|
systemFields.biodata.fields.level
|
||||||
|
value=system.biodata.level
|
||||||
|
}}
|
||||||
</div>
|
</div>
|
||||||
<div class="biodata-elem">
|
<div class="biodata-elem">
|
||||||
<span class="name">Mortal</span>
|
<span class="name">Mortal</span>
|
||||||
{{formInput systemFields.biodata.fields.mortal value=system.biodata.mortal }}
|
{{formInput
|
||||||
|
systemFields.biodata.fields.mortal
|
||||||
|
value=system.biodata.mortal
|
||||||
|
}}
|
||||||
</div>
|
</div>
|
||||||
<div class="biodata-elem">
|
<div class="biodata-elem">
|
||||||
<span class="name">Alignment</span>
|
<span class="name">Alignment</span>
|
||||||
{{formInput systemFields.biodata.fields.alignment value=system.biodata.alignment }}
|
{{formInput
|
||||||
|
systemFields.biodata.fields.alignment
|
||||||
|
value=system.biodata.alignment
|
||||||
|
}}
|
||||||
</div>
|
</div>
|
||||||
<div class="biodata-elem">
|
<div class="biodata-elem">
|
||||||
<span class="name">Age</span>
|
<span class="name">Age</span>
|
||||||
{{formInput systemFields.biodata.fields.age value=system.biodata.age }}
|
{{formInput systemFields.biodata.fields.age value=system.biodata.age}}
|
||||||
</div>
|
</div>
|
||||||
<div class="biodata-elem">
|
<div class="biodata-elem">
|
||||||
<span class="name">Height</span>
|
<span class="name">Height</span>
|
||||||
{{formInput systemFields.biodata.fields.height value=system.biodata.height }}
|
{{formInput
|
||||||
|
systemFields.biodata.fields.height
|
||||||
|
value=system.biodata.height
|
||||||
|
}}
|
||||||
</div>
|
</div>
|
||||||
<div class="biodata-elem">
|
<div class="biodata-elem">
|
||||||
<span class="name">Weight</span>
|
<span class="name">Weight</span>
|
||||||
{{formInput systemFields.biodata.fields.weight value=system.biodata.weight }}
|
{{formInput
|
||||||
|
systemFields.biodata.fields.weight
|
||||||
|
value=system.biodata.weight
|
||||||
|
}}
|
||||||
</div>
|
</div>
|
||||||
<div class="biodata-elem">
|
<div class="biodata-elem">
|
||||||
<span class="name">Eyes</span>
|
<span class="name">Eyes</span>
|
||||||
{{formInput systemFields.biodata.fields.eyes value=system.biodata.eyes }}
|
{{formInput
|
||||||
|
systemFields.biodata.fields.eyes
|
||||||
|
value=system.biodata.eyes
|
||||||
|
}}
|
||||||
</div>
|
</div>
|
||||||
<div class="biodata-elem">
|
<div class="biodata-elem">
|
||||||
<span class="name">Hair</span>
|
<span class="name">Hair</span>
|
||||||
{{formInput systemFields.biodata.fields.hair value=system.biodata.hair }}
|
{{formInput
|
||||||
|
systemFields.biodata.fields.hair
|
||||||
|
value=system.biodata.hair
|
||||||
|
}}
|
||||||
</div>
|
</div>
|
||||||
<div class="biodata-elem">
|
<div class="biodata-elem">
|
||||||
<span class="name">Dev. Points (Total)</span>
|
<span class="name">Dev. Points (Total)</span>
|
||||||
{{formInput systemFields.developmentPoints.fields.total value=system.developmentPoints.total }}
|
{{formInput
|
||||||
|
systemFields.developmentPoints.fields.total
|
||||||
|
value=system.developmentPoints.total
|
||||||
|
}}
|
||||||
</div>
|
</div>
|
||||||
<div class="biodata-elem">
|
<div class="biodata-elem">
|
||||||
<span class="name">Dev. Points (Rem.)</span>
|
<span class="name">Dev. Points (Rem.)</span>
|
||||||
{{formInput systemFields.developmentPoints.fields.remaining value=system.developmentPoints.remaining }}
|
{{formInput
|
||||||
|
systemFields.developmentPoints.fields.remaining
|
||||||
|
value=system.developmentPoints.remaining
|
||||||
|
}}
|
||||||
</div>
|
</div>
|
||||||
<div class="biodata-elem">
|
<div class="biodata-elem">
|
||||||
<span class="name">Magic User</span>
|
<span class="name">Magic User</span>
|
||||||
{{formInput systemFields.biodata.fields.magicUser value=system.biodata.magicUser }}
|
{{formInput
|
||||||
|
systemFields.biodata.fields.magicUser
|
||||||
|
value=system.biodata.magicUser
|
||||||
|
}}
|
||||||
</div>
|
</div>
|
||||||
<div class="biodata-elem">
|
<div class="biodata-elem">
|
||||||
<span class="name">Cleric User</span>
|
<span class="name">Cleric User</span>
|
||||||
{{formInput systemFields.biodata.fields.clericUser value=system.biodata.clericUser }}
|
{{formInput
|
||||||
|
systemFields.biodata.fields.clericUser
|
||||||
|
value=system.biodata.clericUser
|
||||||
|
}}
|
||||||
</div>
|
</div>
|
||||||
<div class="biodata-elem">
|
<div class="biodata-elem">
|
||||||
<span class="name">Save bonus (1/5levels)</span>
|
<span class="name">Save bonus (1/5levels)</span>
|
||||||
{{formInput systemFields.modifiers.fields.saveModifier value=system.modifiers.saveModifier disabled=true}}
|
{{formInput
|
||||||
|
systemFields.modifiers.fields.saveModifier
|
||||||
|
value=system.modifiers.saveModifier
|
||||||
|
disabled=true
|
||||||
|
}}
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
{{#if system.biodata.magicUser}}
|
{{#if system.biodata.magicUser}}
|
||||||
<div class="biodata-elem">
|
<div class="biodata-elem">
|
||||||
<span class="name">Spell bonus (1/5levels)</span>
|
<span class="name">Spell bonus (1/5levels)</span>
|
||||||
{{formInput systemFields.modifiers.fields.levelSpellModifier value=system.modifiers.levelSpellModifier disabled=true}}
|
{{formInput
|
||||||
|
systemFields.modifiers.fields.levelSpellModifier
|
||||||
|
value=system.modifiers.levelSpellModifier
|
||||||
|
disabled=true
|
||||||
|
}}
|
||||||
</div>
|
</div>
|
||||||
{{/if}}
|
{{/if}}
|
||||||
{{#if system.biodata.clericUser}}
|
{{#if system.biodata.clericUser}}
|
||||||
<div class="biodata-elem">
|
<div class="biodata-elem">
|
||||||
<span class="name">Miracle bonus (1/5levels)</span>
|
<span class="name">Miracle bonus (1/5levels)</span>
|
||||||
{{formInput systemFields.modifiers.fields.levelMiracleModifier value=system.modifiers.levelMiracleModifier disabled=true}}
|
{{formInput
|
||||||
|
systemFields.modifiers.fields.levelMiracleModifier
|
||||||
|
value=system.modifiers.levelMiracleModifier
|
||||||
|
disabled=true
|
||||||
|
}}
|
||||||
</div>
|
</div>
|
||||||
{{/if}}
|
{{/if}}
|
||||||
|
|
||||||
<div class="biodata-elem">
|
<div class="biodata-elem">
|
||||||
<span class="name">Last HD roll</span>
|
<span class="name">Last HD roll</span>
|
||||||
{{formInput systemFields.biodata.fields.hpPerLevel value=system.biodata.hpPerLevel disabled=true}}
|
{{formInput
|
||||||
|
systemFields.biodata.fields.hpPerLevel
|
||||||
|
value=system.biodata.hpPerLevel
|
||||||
|
disabled=isPlayMode
|
||||||
|
}}
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
|
<div class="biodata-elem">
|
||||||
|
<span class="name">Natural DR</span>
|
||||||
|
{{formInput
|
||||||
|
systemFields.biodata.fields.naturalDR
|
||||||
|
value=system.biodata.naturalDR
|
||||||
|
disabled=isPlayMode
|
||||||
|
}}
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
|
<div class="biodata-elem">
|
||||||
|
<span class="name">Magical DR</span>
|
||||||
|
{{formInput
|
||||||
|
systemFields.biodata.fields.magicDR
|
||||||
|
value=system.biodata.magicDR
|
||||||
|
disabled=isPlayMode
|
||||||
|
}}
|
||||||
|
</div>
|
||||||
|
|
||||||
</fieldset>
|
</fieldset>
|
||||||
|
|
||||||
<fieldset>
|
<fieldset>
|
||||||
<legend>{{localize "LETHALFANTASY.Label.description"}}</legend>
|
<legend>{{localize "LETHALFANTASY.Label.description"}}</legend>
|
||||||
{{formInput systemFields.description enriched=enrichedDescription value=system.description name="system.description"
|
{{formInput
|
||||||
toggled=true}}
|
systemFields.description
|
||||||
|
enriched=enrichedDescription
|
||||||
|
value=system.description
|
||||||
|
name="system.description"
|
||||||
|
toggled=true
|
||||||
|
}}
|
||||||
</fieldset>
|
</fieldset>
|
||||||
|
|
||||||
<fieldset>
|
<fieldset>
|
||||||
<legend>{{localize "LETHALFANTASY.Label.notes"}}</legend>
|
<legend>{{localize "LETHALFANTASY.Label.notes"}}</legend>
|
||||||
{{formInput systemFields.notes enriched=enrichedNotes value=system.notes name="system.notes" toggled=true}}
|
{{formInput
|
||||||
|
systemFields.notes
|
||||||
|
enriched=enrichedNotes
|
||||||
|
value=system.notes
|
||||||
|
name="system.notes"
|
||||||
|
toggled=true
|
||||||
|
}}
|
||||||
</fieldset>
|
</fieldset>
|
||||||
</div>
|
</div>
|
||||||
</section>
|
</section>
|
||||||
@@ -6,11 +6,11 @@
|
|||||||
<div class="combat-details">
|
<div class="combat-details">
|
||||||
<div class="combat-detail">
|
<div class="combat-detail">
|
||||||
|
|
||||||
<button class="action" data-action="rangedAttackDefense">
|
<button class="action ranged-attack-button" data-action="rangedAttackDefense">
|
||||||
{{localize "LETHALFANTASY.Label.rangedAttackDefense"}}
|
{{localize "LETHALFANTASY.Label.rangedAttackDefense"}}
|
||||||
</button>
|
</button>
|
||||||
|
|
||||||
<button class="action" data-action="rollInitiative">
|
<button class="action ranged-attack-button" data-action="rollInitiative">
|
||||||
{{localize "LETHALFANTASY.Label.rollInitiative"}}
|
{{localize "LETHALFANTASY.Label.rollInitiative"}}
|
||||||
</button>
|
</button>
|
||||||
|
|
||||||
@@ -22,20 +22,20 @@
|
|||||||
</div>
|
</div>
|
||||||
|
|
||||||
<div class="flexrow granted">
|
<div class="flexrow granted">
|
||||||
<span class=""><a class="rollable" data-roll-type="granted" data-roll-key="attackDice"><i
|
<span class="">{{localize
|
||||||
class="lf-roll-small fa-solid fa-dice-d20"></i>{{localize "LETHALFANTASY.Label.grantedAttackDice"}}</a></span>
|
"LETHALFANTASY.Label.grantedAttackDice"}}</a></span>
|
||||||
{{formInput systemFields.granted.fields.attackDice value=system.granted.attackDice disabled=isPlayMode }}
|
{{formInput systemFields.granted.fields.attackDice value=system.granted.attackDice disabled=isPlayMode }}
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
<div class="flexrow granted ">
|
<div class="flexrow granted ">
|
||||||
<span class=""><a class="rollable" data-roll-type="granted" data-roll-key="defenseDice"><i
|
<span class="">{{localize
|
||||||
class="lf-roll-small fa-solid fa-dice-d20"></i>{{localize "LETHALFANTASY.Label.grantedDefenseDice"}}</a></span>
|
"LETHALFANTASY.Label.grantedDefenseDice"}}</a></span>
|
||||||
{{formInput systemFields.granted.fields.defenseDice value=system.granted.defenseDice disabled=isPlayMode }}
|
{{formInput systemFields.granted.fields.defenseDice value=system.granted.defenseDice disabled=isPlayMode }}
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
<div class="flexrow granted">
|
<div class="flexrow granted">
|
||||||
<span class=""><a class="rollable" data-roll-type="granted" data-roll-key="damageDice"><i
|
<span class="">{{localize
|
||||||
class="lf-roll-small fa-solid fa-dice-d20"></i>{{localize "LETHALFANTASY.Label.grantedDamageDice"}}</a></span>
|
"LETHALFANTASY.Label.grantedDamageDice"}}</a></span>
|
||||||
{{formInput systemFields.granted.fields.damageDice value=system.granted.damageDice disabled=isPlayMode }}
|
{{formInput systemFields.granted.fields.damageDice value=system.granted.damageDice disabled=isPlayMode }}
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
@@ -48,9 +48,12 @@
|
|||||||
<div class="wounds">
|
<div class="wounds">
|
||||||
{{#each system.hp.wounds as |wound idx|}}
|
{{#each system.hp.wounds as |wound idx|}}
|
||||||
<div class="wound">
|
<div class="wound">
|
||||||
Name:<input class="wound-description wound-data" type="text" data-type="String" data-index="{{@index}}" value="{{wound.description}}" data-name="description" >
|
Name:<input class="wound-description wound-data" type="text" data-type="String" data-index="{{@index}}"
|
||||||
Duration:<input class="wound-duration wound-data" type="text" data-type="Number" data-index="{{@index}}" value="{{wound.duration}}" data-name="duration" >
|
value="{{wound.description}}" data-name="description">
|
||||||
HP:<input class="wound-value wound-data" type="text" data-type="Number" data-index="{{@index}}" value="{{wound.value}}" data-name="value" >
|
Duration:<input class="wound-duration wound-data" type="text" data-type="Number" data-index="{{@index}}"
|
||||||
|
value="{{wound.duration}}" data-name="duration">
|
||||||
|
HP:<input class="wound-value wound-data" type="text" data-type="Number" data-index="{{@index}}"
|
||||||
|
value="{{wound.value}}" data-name="value">
|
||||||
</div>
|
</div>
|
||||||
{{/each}}
|
{{/each}}
|
||||||
</div>
|
</div>
|
||||||
@@ -65,13 +68,14 @@
|
|||||||
{{#if (ne item.img "icons/svg/item-bag.svg")}}
|
{{#if (ne item.img "icons/svg/item-bag.svg")}}
|
||||||
<img class="item-img" src="{{item.img}}" data-tooltip="{{item.name}}" />
|
<img class="item-img" src="{{item.img}}" data-tooltip="{{item.name}}" />
|
||||||
{{/if}}
|
{{/if}}
|
||||||
<div class="name">
|
<div class="name" data-tooltip="{{item.system.description}}">
|
||||||
{{item.name}}
|
{{item.name}}
|
||||||
</div>
|
</div>
|
||||||
<div class="attack-icons">
|
<div class="attack-icons">
|
||||||
|
|
||||||
<a class="rollable" data-roll-type="weapon-attack" data-roll-key="{{item.id}}" data-tooltip="Roll Attack">
|
<a class="rollable" data-roll-type="weapon-attack" data-roll-key="{{item.id}}" data-tooltip="Roll Attack">
|
||||||
<i class="lf-roll-small fa-solid fa-swords" data-roll-type="weapon-attack" data-roll-key="{{item.id}}"></i>
|
<i class="lf-roll-small fa-solid fa-swords" data-roll-type="weapon-attack"
|
||||||
|
data-roll-key="{{item.id}}"></i>
|
||||||
</a>
|
</a>
|
||||||
|
|
||||||
<a class="rollable" data-roll-type="weapon-defense" data-roll-key="{{item.id}}" data-tooltip="Roll Defense">
|
<a class="rollable" data-roll-type="weapon-defense" data-roll-key="{{item.id}}" data-tooltip="Roll Defense">
|
||||||
@@ -109,13 +113,14 @@
|
|||||||
{{#each armors as |item|}}
|
{{#each armors as |item|}}
|
||||||
<div class="armor" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}">
|
<div class="armor" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}">
|
||||||
<img class="item-img" src="{{item.img}}" data-tooltip="{{item.name}}" />
|
<img class="item-img" src="{{item.img}}" data-tooltip="{{item.name}}" />
|
||||||
<div class="name" data-tooltip="{{{item.system.description}}}">
|
<div class="name" data-tooltip="{{item.system.description}}">
|
||||||
{{item.name}}
|
{{item.name}}
|
||||||
</div>
|
</div>
|
||||||
<div class="item-detail" data-tooltip="Defense">{{item.system.defense}}</div>
|
<div class="item-detail" data-tooltip="Defense">{{item.system.defense}}</div>
|
||||||
<div class="item-detail" data-tooltip="Maximum movement">{{item.system.maximumMovement}}</div>
|
<div class="item-detail" data-tooltip="Maximum movement">{{item.system.maximumMovement}}</div>
|
||||||
<div class="item-detail" data-tooltip="HP">{{item.system.hp}}</div>
|
<div class="item-detail" data-tooltip="HP">{{item.system.hp}}</div>
|
||||||
<div class="item-detail" data-tooltip="Damage Reduction">{{item.system.damageReduction}}</div>
|
<div class="item-detail" data-tooltip="Damage Reduction">{{item.system.damageReduction}}</div>
|
||||||
|
<div class="item-detail" data-tooltip={{#if item.system.equipped}}"Equipped"{{else}}"Not Equipped"{{/if}}>{{#if item.system.equipped}}<i class="fas fa-check"></i>{{else}}<i class="fas fa-times"></i>{{/if}}</div>
|
||||||
<div class="controls">
|
<div class="controls">
|
||||||
<a data-tooltip="{{localize 'LETHALFANTASY.Edit'}}" data-action="edit" data-item-id="{{item.id}}"
|
<a data-tooltip="{{localize 'LETHALFANTASY.Edit'}}" data-action="edit" data-item-id="{{item.id}}"
|
||||||
data-item-uuid="{{item.uuid}}"><i class="fas fa-edit"></i></a>
|
data-item-uuid="{{item.uuid}}"><i class="fas fa-edit"></i></a>
|
||||||
@@ -133,7 +138,7 @@
|
|||||||
{{#each shields as |item|}}
|
{{#each shields as |item|}}
|
||||||
<div class="shield" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}">
|
<div class="shield" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}">
|
||||||
<img class="item-img" src="{{item.img}}" data-tooltip="{{item.name}}" />
|
<img class="item-img" src="{{item.img}}" data-tooltip="{{item.name}}" />
|
||||||
<div class="name" data-tooltip="{{{item.system.description}}}">
|
<div class="name" data-tooltip="{{item.system.description}}">
|
||||||
{{item.name}}
|
{{item.name}}
|
||||||
</div>
|
</div>
|
||||||
<div class="item-detail" data-tooltip="Defense">
|
<div class="item-detail" data-tooltip="Defense">
|
||||||
@@ -145,7 +150,7 @@
|
|||||||
</div>
|
</div>
|
||||||
<div class="item-detail" data-tooltip="Movement reduction">{{item.system.movementreduction}}</div>
|
<div class="item-detail" data-tooltip="Movement reduction">{{item.system.movementreduction}}</div>
|
||||||
<div class="item-detail" data-tooltip="Has cover">{{#if item.system.hascover}}Cover{{/if}}</div>
|
<div class="item-detail" data-tooltip="Has cover">{{#if item.system.hascover}}Cover{{/if}}</div>
|
||||||
|
<div class="item-detail" data-tooltip={{#if item.system.equipped}}"Equipped"{{else}}"Not Equipped"{{/if}}>{{#if item.system.equipped}}<i class="fas fa-check"></i>{{else}}<i class="fas fa-times"></i>{{/if}}</div>
|
||||||
<div class="controls">
|
<div class="controls">
|
||||||
<a data-tooltip="{{localize 'LETHALFANTASY.Edit'}}" data-action="edit" data-item-id="{{item.id}}"
|
<a data-tooltip="{{localize 'LETHALFANTASY.Edit'}}" data-action="edit" data-item-id="{{item.id}}"
|
||||||
data-item-uuid="{{item.uuid}}"><i class="fas fa-edit"></i></a>
|
data-item-uuid="{{item.uuid}}"><i class="fas fa-edit"></i></a>
|
||||||
@@ -156,6 +161,5 @@
|
|||||||
{{/each}}
|
{{/each}}
|
||||||
</div>
|
</div>
|
||||||
</fieldset>
|
</fieldset>
|
||||||
<div>
|
</div>
|
||||||
|
|
||||||
</section>
|
</section>
|
||||||
@@ -1,4 +1,6 @@
|
|||||||
<section class="character-main character-main-{{ifThen isPlayMode 'play' 'edit'}}">
|
<section
|
||||||
|
class="character-main character-main-{{ifThen isPlayMode 'play' 'edit'}}"
|
||||||
|
>
|
||||||
{{log "character-main" this}}
|
{{log "character-main" this}}
|
||||||
|
|
||||||
<fieldset>
|
<fieldset>
|
||||||
@@ -6,97 +8,191 @@
|
|||||||
<div class="character-pc character-pc-{{ifThen isPlayMode 'play' 'edit'}}">
|
<div class="character-pc character-pc-{{ifThen isPlayMode 'play' 'edit'}}">
|
||||||
<div class="character-left">
|
<div class="character-left">
|
||||||
<div class="character-left-image">
|
<div class="character-left-image">
|
||||||
<img class="character-img" src="{{actor.img}}" data-edit="img" data-action="editImage"
|
<img
|
||||||
data-tooltip="{{actor.name}}" />
|
class="character-img"
|
||||||
|
src="{{actor.img}}"
|
||||||
|
data-edit="img"
|
||||||
|
data-action="editImage"
|
||||||
|
data-tooltip="{{actor.name}}"
|
||||||
|
/>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
<fieldset class="">
|
<fieldset class="">
|
||||||
<div class="flexrow character-hp">
|
<div class="flexrow character-hp">
|
||||||
<span class="name">{{localize "LETHALFANTASY.Label.HP"}}</span>
|
<span class="name">{{localize "LETHALFANTASY.Label.HP"}}</span>
|
||||||
{{formInput systemFields.hp.fields.value value=system.hp.value disabled=isPlayMode classes="character-hp-value"}}
|
{{formInput
|
||||||
|
systemFields.hp.fields.value
|
||||||
|
value=system.hp.value
|
||||||
|
disabled=isPlayMode
|
||||||
|
classes="character-hp-value"
|
||||||
|
}}
|
||||||
/
|
/
|
||||||
{{formInput systemFields.hp.fields.max value=system.hp.max disabled=isPlayMode classes="character-hp-value"}}
|
{{formInput
|
||||||
|
systemFields.hp.fields.max
|
||||||
|
value=system.hp.max
|
||||||
|
disabled=isPlayMode
|
||||||
|
classes="character-hp-value"
|
||||||
|
}}
|
||||||
</div>
|
</div>
|
||||||
<div class="flexrow character-hp">
|
<div class="flexrow character-hp">
|
||||||
<span class="name">{{localize "LETHALFANTASY.Label.grit"}}</span>
|
<span class="name">{{localize "LETHALFANTASY.Label.grit"}}</span>
|
||||||
{{formInput systemFields.grit.fields.current value=system.grit.current disabled=isPlayMode
|
{{formInput
|
||||||
classes="character-hp"}}
|
systemFields.grit.fields.current
|
||||||
|
value=system.grit.current
|
||||||
|
disabled=isPlayMode
|
||||||
|
classes="character-hp"
|
||||||
|
}}
|
||||||
<span class="name">{{localize "LETHALFANTASY.Label.earned"}}</span>
|
<span class="name">{{localize "LETHALFANTASY.Label.earned"}}</span>
|
||||||
{{formInput systemFields.grit.fields.earned value=system.grit.earned disabled=isPlayMode
|
{{formInput
|
||||||
classes="character-hp"}}
|
systemFields.grit.fields.earned
|
||||||
|
value=system.grit.earned
|
||||||
|
disabled=isPlayMode
|
||||||
|
classes="character-hp"
|
||||||
|
}}
|
||||||
</div>
|
</div>
|
||||||
<div class="flexrow character-hp">
|
<div class="flexrow character-hp">
|
||||||
<span class="name">{{localize "LETHALFANTASY.Label.luck"}}</span>
|
<span class="name">{{localize "LETHALFANTASY.Label.luck"}}</span>
|
||||||
{{formInput systemFields.luck.fields.current value=system.luck.current disabled=isPlayMode
|
{{formInput
|
||||||
classes="character-hp"}}
|
systemFields.luck.fields.current
|
||||||
|
value=system.luck.current
|
||||||
|
disabled=isPlayMode
|
||||||
|
classes="character-hp"
|
||||||
|
}}
|
||||||
<span class="name">{{localize "LETHALFANTASY.Label.earned"}}</span>
|
<span class="name">{{localize "LETHALFANTASY.Label.earned"}}</span>
|
||||||
{{formInput systemFields.luck.fields.earned value=system.luck.earned disabled=isPlayMode
|
{{formInput
|
||||||
classes="character-hp"}}
|
systemFields.luck.fields.earned
|
||||||
|
value=system.luck.earned
|
||||||
|
disabled=isPlayMode
|
||||||
|
classes="character-hp"
|
||||||
|
}}
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
<div class="flexrow ">
|
<div class="flexrow">
|
||||||
<span class="">{{localize "LETHALFANTASY.Label.damageResistanceShort"}}</span>
|
<span class="" data-tooltip="Damage reduction">{{localize
|
||||||
{{formInput systemFields.hp.fields.damageResistance value=system.hp.fields.damageResistance disabled=isPlayMode classes="character-hp"}}
|
"LETHALFANTASY.Label.damageResistanceShort"
|
||||||
</div>
|
}}
|
||||||
|
</span>
|
||||||
|
<input
|
||||||
|
type="text"
|
||||||
|
class="character-damage-reduction"
|
||||||
|
data-tooltip="DR (armor+natural+magical)"
|
||||||
|
disabled
|
||||||
|
value={{damageReduction}}
|
||||||
|
/>
|
||||||
|
<input
|
||||||
|
type="text"
|
||||||
|
class="character-damage-reduction"
|
||||||
|
data-tooltip="DR (shield)"
|
||||||
|
disabled
|
||||||
|
value={{damageReductionShield}}
|
||||||
|
/>
|
||||||
|
|
||||||
|
</div>
|
||||||
|
|
||||||
</fieldset>
|
</fieldset>
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
<div class="character-right">
|
<div class="character-right">
|
||||||
<div class="character-name">
|
<div class="character-name">
|
||||||
{{formInput fields.name value=source.name rootId=partId disabled=isPlayMode}}
|
{{formInput
|
||||||
<a class="control" data-action="toggleSheet" data-tooltip="LETHALFANTASY.ToggleSheet"
|
fields.name
|
||||||
data-tooltip-direction="UP">
|
value=source.name
|
||||||
|
rootId=partId
|
||||||
|
disabled=isPlayMode
|
||||||
|
}}
|
||||||
|
<a
|
||||||
|
class="control"
|
||||||
|
data-action="toggleSheet"
|
||||||
|
data-tooltip="LETHALFANTASY.ToggleSheet"
|
||||||
|
data-tooltip-direction="UP"
|
||||||
|
>
|
||||||
<i class="fa-solid fa-user-{{ifThen isPlayMode 'lock' 'pen'}}"></i>
|
<i class="fa-solid fa-user-{{ifThen isPlayMode 'lock' 'pen'}}"></i>
|
||||||
</a>
|
</a>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
<fieldset class="character-characteristics character-characteristics-{{ifThen isPlayMode 'play' 'edit'}}">
|
<fieldset
|
||||||
|
class="character-characteristics character-characteristics-{{ifThen
|
||||||
|
isPlayMode
|
||||||
|
'play'
|
||||||
|
'edit'
|
||||||
|
}}"
|
||||||
|
>
|
||||||
<legend>{{localize "LETHALFANTASY.Label.Saves"}}</legend>
|
<legend>{{localize "LETHALFANTASY.Label.Saves"}}</legend>
|
||||||
<div class="character-saves">
|
<div class="character-saves">
|
||||||
<div class="character-save">
|
<div class="character-save">
|
||||||
<span class="name"><a class="rollable" data-roll-type="save" data-roll-key="will"><i
|
<span class="name"><a
|
||||||
class="lf-roll-small fa-solid fa-dice-d20"></i>
|
class="rollable"
|
||||||
|
data-roll-type="save"
|
||||||
|
data-roll-key="will"
|
||||||
|
><i class="lf-roll-small fa-solid fa-dice-d20"></i>
|
||||||
{{localize "LETHALFANTASY.Label.saves.will"}}
|
{{localize "LETHALFANTASY.Label.saves.will"}}
|
||||||
</a></span>
|
</a></span>
|
||||||
{{formField systemFields.saves.fields.will.fields.value value=system.saves.will.value disabled=true}}
|
{{formField
|
||||||
|
systemFields.saves.fields.will.fields.value
|
||||||
|
value=system.saves.will.value
|
||||||
|
disabled=true
|
||||||
|
}}
|
||||||
<span class="name">
|
<span class="name">
|
||||||
<a class="rollable" data-roll-type="save" data-roll-key="dodge"><i
|
<a
|
||||||
class="lf-roll-small fa-solid fa-dice-d20"></i>
|
class="rollable"
|
||||||
|
data-roll-type="save"
|
||||||
|
data-roll-key="dodge"
|
||||||
|
><i class="lf-roll-small fa-solid fa-dice-d20"></i>
|
||||||
{{localize "LETHALFANTASY.Label.saves.dodge"}}
|
{{localize "LETHALFANTASY.Label.saves.dodge"}}
|
||||||
</a>
|
</a>
|
||||||
</span>
|
</span>
|
||||||
{{formField systemFields.saves.fields.dodge.fields.value value=system.saves.dodge.value
|
{{formField
|
||||||
disabled=true}}
|
systemFields.saves.fields.dodge.fields.value
|
||||||
|
value=system.saves.dodge.value
|
||||||
|
disabled=true
|
||||||
|
}}
|
||||||
<span class="name">
|
<span class="name">
|
||||||
<a class="rollable" data-roll-type="save" data-roll-key="toughness"><i
|
<a
|
||||||
class="lf-roll-small fa-solid fa-dice-d20"></i>
|
class="rollable"
|
||||||
|
data-roll-type="save"
|
||||||
|
data-roll-key="toughness"
|
||||||
|
><i class="lf-roll-small fa-solid fa-dice-d20"></i>
|
||||||
{{localize "LETHALFANTASY.Label.saves.toughness"}}
|
{{localize "LETHALFANTASY.Label.saves.toughness"}}
|
||||||
</a>
|
</a>
|
||||||
</span>
|
</span>
|
||||||
{{formField systemFields.saves.fields.toughness.fields.value value=system.saves.toughness.value
|
{{formField
|
||||||
disabled=true}}
|
systemFields.saves.fields.toughness.fields.value
|
||||||
|
value=system.saves.toughness.value
|
||||||
|
disabled=true
|
||||||
|
}}
|
||||||
</div>
|
</div>
|
||||||
<div class="character-save">
|
<div class="character-save">
|
||||||
<span class="name">
|
<span class="name">
|
||||||
<a class="rollable" data-roll-type="save" data-roll-key="contagion"><i
|
<a
|
||||||
class="lf-roll-small fa-solid fa-dice-d20"></i>
|
class="rollable"
|
||||||
|
data-roll-type="save"
|
||||||
|
data-roll-key="contagion"
|
||||||
|
><i class="lf-roll-small fa-solid fa-dice-d20"></i>
|
||||||
{{localize "LETHALFANTASY.Label.saves.contagion"}}
|
{{localize "LETHALFANTASY.Label.saves.contagion"}}
|
||||||
</a>
|
</a>
|
||||||
</span>
|
</span>
|
||||||
{{formField systemFields.saves.fields.contagion.fields.value value=system.saves.contagion.value
|
{{formField
|
||||||
disabled=true}}
|
systemFields.saves.fields.contagion.fields.value
|
||||||
|
value=system.saves.contagion.value
|
||||||
|
disabled=true
|
||||||
|
}}
|
||||||
|
|
||||||
<span class="name">
|
<span class="name">
|
||||||
<a class="rollable" data-roll-type="save" data-roll-key="poison"><i
|
<a
|
||||||
class="lf-roll-small fa-solid fa-dice-d20"></i>
|
class="rollable"
|
||||||
|
data-roll-type="save"
|
||||||
|
data-roll-key="poison"
|
||||||
|
><i class="lf-roll-small fa-solid fa-dice-d20"></i>
|
||||||
{{localize "LETHALFANTASY.Label.saves.poison"}}
|
{{localize "LETHALFANTASY.Label.saves.poison"}}
|
||||||
</a>
|
</a>
|
||||||
</span>
|
</span>
|
||||||
{{formField systemFields.saves.fields.poison.fields.value value=system.saves.poison.value
|
{{formField
|
||||||
disabled=true }}
|
systemFields.saves.fields.poison.fields.value
|
||||||
|
value=system.saves.poison.value
|
||||||
|
disabled=true
|
||||||
|
}}
|
||||||
|
|
||||||
|
<!--
|
||||||
<span class="name-pain">
|
<span class="name-pain">
|
||||||
<a class="rollable" data-roll-type="save" data-roll-key="pain" data-roll-dice="D12"><i
|
<a class="rollable" data-roll-type="save" data-roll-key="pain" data-roll-dice="D12"><i
|
||||||
class="lf-roll-small fa-solid fa-dice-d12"></i>
|
class="lf-roll-small fa-solid fa-dice-d12"></i>
|
||||||
@@ -112,57 +208,133 @@
|
|||||||
{{formField systemFields.saves.fields.pain.fields.value value=system.saves.pain.value disabled=true}}
|
{{formField systemFields.saves.fields.pain.fields.value value=system.saves.pain.value disabled=true}}
|
||||||
|
|
||||||
<span data-tooltip="Pain save if wound exceeds">
|
<span data-tooltip="Pain save if wound exceeds">
|
||||||
{{formField systemFields.hp.fields.painDamage value=system.hp.painDamage disabled=isPlayMode tooltip="Pain Damage"}}
|
{{formField systemFields.hp.fields.painDamage value=system.hp.painDamage disabled=isPlayMode
|
||||||
|
tooltip="Pain Damage"}}
|
||||||
</span>
|
</span>
|
||||||
|
-->
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
</fieldset>
|
</fieldset>
|
||||||
|
|
||||||
<fieldset class="character-characteristics character-characteristics-{{ifThen isPlayMode 'play' 'edit'}}">
|
<fieldset
|
||||||
|
class="character-characteristics character-characteristics-{{ifThen
|
||||||
|
isPlayMode
|
||||||
|
'play'
|
||||||
|
'edit'
|
||||||
|
}}"
|
||||||
|
>
|
||||||
<legend>{{localize "LETHALFANTASY.Label.Challenges"}}</legend>
|
<legend>{{localize "LETHALFANTASY.Label.Challenges"}}</legend>
|
||||||
<div class="character-challenges">
|
<div class="character-challenges">
|
||||||
<div class="character-challenge">
|
<div class="character-challenge">
|
||||||
<span class="name"><a class="rollable" data-roll-type="challenge" data-roll-key="str"><i
|
<span class="name"><a
|
||||||
class="lf-roll-small fa-solid fa-dice-d20"></i>{{localize
|
class="rollable"
|
||||||
"LETHALFANTASY.Label.challenges.strength"}}</a></span>
|
data-roll-type="challenge"
|
||||||
{{formField systemFields.challenges.fields.str.fields.value value=system.challenges.str.value
|
data-roll-key="str"
|
||||||
|
><i class="lf-roll-small fa-solid fa-dice-d20"></i>{{localize
|
||||||
|
"LETHALFANTASY.Label.challenges.strength"
|
||||||
|
}}</a></span>
|
||||||
|
{{formField
|
||||||
|
systemFields.challenges.fields.str.fields.value
|
||||||
|
value=system.challenges.str.value
|
||||||
disabled=true
|
disabled=true
|
||||||
}}
|
}}
|
||||||
<span class="name"><a class="rollable" data-roll-type="challenge" data-roll-key="agility"><i
|
<span class="name"><a
|
||||||
class="lf-roll-small fa-solid fa-dice-d20"></i>{{localize
|
class="rollable"
|
||||||
"LETHALFANTASY.Label.challenges.agility"}}</a></span>
|
data-roll-type="challenge"
|
||||||
{{formField systemFields.challenges.fields.agility.fields.value value=system.challenges.agility.value
|
data-roll-key="agility"
|
||||||
|
><i class="lf-roll-small fa-solid fa-dice-d20"></i>{{localize
|
||||||
|
"LETHALFANTASY.Label.challenges.agility"
|
||||||
|
}}</a></span>
|
||||||
|
{{formField
|
||||||
|
systemFields.challenges.fields.agility.fields.value
|
||||||
|
value=system.challenges.agility.value
|
||||||
|
disabled=true
|
||||||
|
}}
|
||||||
|
<span class="name"><a
|
||||||
|
class="rollable"
|
||||||
|
data-roll-type="challenge"
|
||||||
|
data-roll-key="dying"
|
||||||
|
><i class="lf-roll-small fa-solid fa-dice-d20"></i>{{localize
|
||||||
|
"LETHALFANTASY.Label.challenges.dying"
|
||||||
|
}}</a></span>
|
||||||
|
{{formField
|
||||||
|
systemFields.challenges.fields.dying.fields.value
|
||||||
|
value=system.challenges.dying.value
|
||||||
disabled=true
|
disabled=true
|
||||||
}}
|
}}
|
||||||
<span class="name"><a class="rollable" data-roll-type="challenge" data-roll-key="dying"><i
|
|
||||||
class="lf-roll-small fa-solid fa-dice-d20"></i>{{localize
|
|
||||||
"LETHALFANTASY.Label.challenges.dying"}}</a></span>
|
|
||||||
{{formField systemFields.challenges.fields.dying.fields.value value=system.challenges.dying.value
|
|
||||||
disabled=true }}
|
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
</fieldset>
|
</fieldset>
|
||||||
|
|
||||||
<fieldset class="character-characteristics character-characteristics-{{ifThen isPlayMode 'play' 'edit'}}">
|
<fieldset
|
||||||
|
class="character-characteristics character-characteristics-{{ifThen
|
||||||
|
isPlayMode
|
||||||
|
'play'
|
||||||
|
'edit'
|
||||||
|
}}"
|
||||||
|
>
|
||||||
<legend>{{localize "LETHALFANTASY.Label.Movement"}}</legend>
|
<legend>{{localize "LETHALFANTASY.Label.Movement"}}</legend>
|
||||||
<div class="character-movements">
|
<div class="character-movements">
|
||||||
<div class="character-movement">
|
<div class="character-movement">
|
||||||
<span class="name">{{localize "LETHALFANTASY.Label.movement.walk"}}</span>
|
<span class="name">{{localize
|
||||||
{{formField systemFields.movement.fields.walk value=system.movement.walk disabled=isPlayMode}}
|
"LETHALFANTASY.Label.movement.walk"
|
||||||
<span class="name">{{localize "LETHALFANTASY.Label.movement.jog"}}</span>
|
}}</span>
|
||||||
{{formField systemFields.movement.fields.jog value=system.movement.jog disabled=isPlayMode}}
|
{{formField
|
||||||
<span class="name">{{localize "LETHALFANTASY.Label.movement.run"}}</span>
|
systemFields.movement.fields.walk
|
||||||
{{formField systemFields.movement.fields.run value=system.movement.run disabled=isPlayMode}}
|
value=system.movement.walk
|
||||||
<span class="name">{{localize "LETHALFANTASY.Label.movement.sprint"}}</span>
|
disabled=isPlayMode
|
||||||
{{formField systemFields.movement.fields.sprint value=system.movement.sprint disabled=isPlayMode}}
|
}}
|
||||||
|
<span class="name">{{localize
|
||||||
|
"LETHALFANTASY.Label.movement.jog"
|
||||||
|
}}</span>
|
||||||
|
{{formField
|
||||||
|
systemFields.movement.fields.jog
|
||||||
|
value=system.movement.jog
|
||||||
|
disabled=isPlayMode
|
||||||
|
}}
|
||||||
|
<span class="name">{{localize
|
||||||
|
"LETHALFANTASY.Label.movement.run"
|
||||||
|
}}</span>
|
||||||
|
{{formField
|
||||||
|
systemFields.movement.fields.run
|
||||||
|
value=system.movement.run
|
||||||
|
disabled=isPlayMode
|
||||||
|
}}
|
||||||
|
<span class="name">{{localize
|
||||||
|
"LETHALFANTASY.Label.movement.sprint"
|
||||||
|
}}</span>
|
||||||
|
{{formField
|
||||||
|
systemFields.movement.fields.sprint
|
||||||
|
value=system.movement.sprint
|
||||||
|
disabled=isPlayMode
|
||||||
|
}}
|
||||||
</div>
|
</div>
|
||||||
<div class="character-movement">
|
<div class="character-movement">
|
||||||
<span class="name">{{localize "LETHALFANTASY.Label.movement.jumpBroad"}}</span>
|
<span class="name">{{localize
|
||||||
{{formField systemFields.jump.fields.broad value=system.jump.broad disabled=isPlayMode}}
|
"LETHALFANTASY.Label.movement.jumpBroad"
|
||||||
<span class="name">{{localize "LETHALFANTASY.Label.movement.jumpRunning"}}</span>
|
}}</span>
|
||||||
{{formField systemFields.jump.fields.running value=system.jump.running disabled=isPlayMode}}
|
{{formField
|
||||||
<span class="name">{{localize "LETHALFANTASY.Label.movement.jumpVertical"}}</span>
|
systemFields.jump.fields.broad
|
||||||
{{formField systemFields.jump.fields.vertical value=system.jump.vertical disabled=isPlayMode}}
|
value=system.jump.broad
|
||||||
|
disabled=isPlayMode
|
||||||
|
}}
|
||||||
|
<span class="name">{{localize
|
||||||
|
"LETHALFANTASY.Label.movement.jumpRunning"
|
||||||
|
}}</span>
|
||||||
|
{{formField
|
||||||
|
systemFields.jump.fields.running
|
||||||
|
value=system.jump.running
|
||||||
|
disabled=isPlayMode
|
||||||
|
}}
|
||||||
|
<span class="name">{{localize
|
||||||
|
"LETHALFANTASY.Label.movement.jumpVertical"
|
||||||
|
}}</span>
|
||||||
|
{{formField
|
||||||
|
systemFields.jump.fields.vertical
|
||||||
|
value=system.jump.vertical
|
||||||
|
disabled=isPlayMode
|
||||||
|
}}
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
</fieldset>
|
</fieldset>
|
||||||
@@ -171,70 +343,124 @@
|
|||||||
</div>
|
</div>
|
||||||
</fieldset>
|
</fieldset>
|
||||||
|
|
||||||
<fieldset class="character-characteristics character-characteristics-{{ifThen isPlayMode 'play' 'edit'}}">
|
<fieldset
|
||||||
|
class="character-characteristics character-characteristics-{{ifThen
|
||||||
|
isPlayMode
|
||||||
|
'play'
|
||||||
|
'edit'
|
||||||
|
}}"
|
||||||
|
>
|
||||||
<legend>{{localize "LETHALFANTASY.Label.characteristics"}}</legend>
|
<legend>{{localize "LETHALFANTASY.Label.characteristics"}}</legend>
|
||||||
<div class="character-characteristic">
|
<div class="character-characteristic">
|
||||||
<span>{{localize "LETHALFANTASY.Label.str"}}</span>
|
<span>{{localize "LETHALFANTASY.Label.str"}}</span>
|
||||||
{{formField systemFields.characteristics.fields.str.fields.value value=system.characteristics.str.value
|
{{formField
|
||||||
disabled=isPlayMode data-char-id="str" }}
|
systemFields.characteristics.fields.str.fields.value
|
||||||
{{formField systemFields.characteristics.fields.str.fields.percent value=system.characteristics.str.percent
|
value=system.characteristics.str.value
|
||||||
disabled=isPlayMode type="number"}}
|
disabled=isPlayMode
|
||||||
|
data-char-id="str"
|
||||||
|
}}
|
||||||
|
{{formField
|
||||||
|
systemFields.characteristics.fields.str.fields.percent
|
||||||
|
value=system.characteristics.str.percent
|
||||||
|
disabled=isPlayMode
|
||||||
|
type="number"
|
||||||
|
}}
|
||||||
</div>
|
</div>
|
||||||
<div class="character-characteristic">
|
<div class="character-characteristic">
|
||||||
<span>{{localize "LETHALFANTASY.Label.int"}}</span>
|
<span>{{localize "LETHALFANTASY.Label.int"}}</span>
|
||||||
{{formField systemFields.characteristics.fields.int.fields.value value=system.characteristics.int.value
|
{{formField
|
||||||
disabled=isPlayMode data-char-id="int" }}
|
systemFields.characteristics.fields.int.fields.value
|
||||||
|
value=system.characteristics.int.value
|
||||||
|
disabled=isPlayMode
|
||||||
|
data-char-id="int"
|
||||||
|
}}
|
||||||
|
|
||||||
{{formField systemFields.characteristics.fields.int.fields.percent value=system.characteristics.int.percent
|
{{formField
|
||||||
disabled=isPlayMode type="number" }}
|
systemFields.characteristics.fields.int.fields.percent
|
||||||
|
value=system.characteristics.int.percent
|
||||||
|
disabled=isPlayMode
|
||||||
|
type="number"
|
||||||
|
}}
|
||||||
</div>
|
</div>
|
||||||
<div class="character-characteristic">
|
<div class="character-characteristic">
|
||||||
<span>{{localize "LETHALFANTASY.Label.wis"}}</span>
|
<span>{{localize "LETHALFANTASY.Label.wis"}}</span>
|
||||||
{{formField systemFields.characteristics.fields.wis.fields.value value=system.characteristics.wis.value
|
{{formField
|
||||||
disabled=isPlayMode data-char-id="wis" }}
|
systemFields.characteristics.fields.wis.fields.value
|
||||||
|
value=system.characteristics.wis.value
|
||||||
|
disabled=isPlayMode
|
||||||
|
data-char-id="wis"
|
||||||
|
}}
|
||||||
|
|
||||||
{{formField systemFields.characteristics.fields.wis.fields.percent value=system.characteristics.wis.percent
|
{{formField
|
||||||
disabled=isPlayMode type="number"}}
|
systemFields.characteristics.fields.wis.fields.percent
|
||||||
|
value=system.characteristics.wis.percent
|
||||||
|
disabled=isPlayMode
|
||||||
|
type="number"
|
||||||
|
}}
|
||||||
</div>
|
</div>
|
||||||
<div class="character-characteristic">
|
<div class="character-characteristic">
|
||||||
<span>{{localize "LETHALFANTASY.Label.dex"}}</span>
|
<span>{{localize "LETHALFANTASY.Label.dex"}}</span>
|
||||||
{{formField systemFields.characteristics.fields.dex.fields.value value=system.characteristics.dex.value
|
{{formField
|
||||||
disabled=isPlayMode data-char-id="wis" }}
|
systemFields.characteristics.fields.dex.fields.value
|
||||||
|
value=system.characteristics.dex.value
|
||||||
|
disabled=isPlayMode
|
||||||
|
data-char-id="wis"
|
||||||
|
}}
|
||||||
|
|
||||||
{{formField systemFields.characteristics.fields.dex.fields.percent value=system.characteristics.dex.percent
|
{{formField
|
||||||
disabled=isPlayMode type="number" }}
|
systemFields.characteristics.fields.dex.fields.percent
|
||||||
|
value=system.characteristics.dex.percent
|
||||||
|
disabled=isPlayMode
|
||||||
|
type="number"
|
||||||
|
}}
|
||||||
</div>
|
</div>
|
||||||
<div class="character-characteristic">
|
<div class="character-characteristic">
|
||||||
<span>{{localize "LETHALFANTASY.Label.con"}}</span>
|
<span>{{localize "LETHALFANTASY.Label.con"}}</span>
|
||||||
{{formField systemFields.characteristics.fields.con.fields.value value=system.characteristics.con.value
|
{{formField
|
||||||
disabled=isPlayMode data-char-id="con" }}
|
systemFields.characteristics.fields.con.fields.value
|
||||||
|
value=system.characteristics.con.value
|
||||||
|
disabled=isPlayMode
|
||||||
|
data-char-id="con"
|
||||||
|
}}
|
||||||
|
|
||||||
{{formField systemFields.characteristics.fields.con.fields.percent value=system.characteristics.con.percent
|
{{formField
|
||||||
disabled=isPlayMode type="number"}}
|
systemFields.characteristics.fields.con.fields.percent
|
||||||
|
value=system.characteristics.con.percent
|
||||||
|
disabled=isPlayMode
|
||||||
|
type="number"
|
||||||
|
}}
|
||||||
</div>
|
</div>
|
||||||
<div class="character-characteristic">
|
<div class="character-characteristic">
|
||||||
<span>{{localize "LETHALFANTASY.Label.cha"}}</span>
|
<span>{{localize "LETHALFANTASY.Label.cha"}}</span>
|
||||||
{{formField systemFields.characteristics.fields.cha.fields.value value=system.characteristics.cha.value
|
{{formField
|
||||||
disabled=isPlayMode data-char-id="cha" }}
|
systemFields.characteristics.fields.cha.fields.value
|
||||||
|
value=system.characteristics.cha.value
|
||||||
|
disabled=isPlayMode
|
||||||
|
data-char-id="cha"
|
||||||
|
}}
|
||||||
|
|
||||||
{{formField systemFields.characteristics.fields.cha.fields.percent value=system.characteristics.cha.percent
|
{{formField
|
||||||
disabled=isPlayMode type="number"}}
|
systemFields.characteristics.fields.cha.fields.percent
|
||||||
|
value=system.characteristics.cha.percent
|
||||||
|
disabled=isPlayMode
|
||||||
|
type="number"
|
||||||
|
}}
|
||||||
</div>
|
</div>
|
||||||
<div class="character-characteristic">
|
<div class="character-characteristic">
|
||||||
<span>{{localize "LETHALFANTASY.Label.luc"}}</span>
|
<span>{{localize "LETHALFANTASY.Label.luc"}}</span>
|
||||||
{{formField systemFields.characteristics.fields.luc.fields.value value=system.characteristics.luc.value
|
{{formField
|
||||||
disabled=isPlayMode data-char-id="luc" }}
|
systemFields.characteristics.fields.luc.fields.value
|
||||||
|
value=system.characteristics.luc.value
|
||||||
|
disabled=isPlayMode
|
||||||
|
data-char-id="luc"
|
||||||
|
}}
|
||||||
|
|
||||||
{{formField systemFields.characteristics.fields.luc.fields.percent value=system.characteristics.luc.percent
|
{{formField
|
||||||
disabled=isPlayMode type="number"}}
|
systemFields.characteristics.fields.luc.fields.percent
|
||||||
</div>
|
value=system.characteristics.luc.percent
|
||||||
<div class="character-characteristic">
|
disabled=isPlayMode
|
||||||
<span>{{localize "LETHALFANTASY.Label.app"}}</span>
|
type="number"
|
||||||
{{formField systemFields.characteristics.fields.app.fields.value value=system.characteristics.app.value
|
}}
|
||||||
disabled=isPlayMode data-char-id="app" }}
|
|
||||||
|
|
||||||
{{formField systemFields.characteristics.fields.app.fields.percent value=system.characteristics.app.percent
|
|
||||||
disabled=isPlayMode type="number"}}
|
|
||||||
</div>
|
</div>
|
||||||
</fieldset>
|
</fieldset>
|
||||||
|
|
||||||
|
|||||||
@@ -5,14 +5,14 @@
|
|||||||
<legend>{{localize "LETHALFANTASY.Label.divinityPoints"}}</legend>
|
<legend>{{localize "LETHALFANTASY.Label.divinityPoints"}}</legend>
|
||||||
<div class="miracle-details">
|
<div class="miracle-details">
|
||||||
<div class="miracle-detail">
|
<div class="miracle-detail">
|
||||||
<span >Current</span>
|
<span>Current</span>
|
||||||
{{formField systemFields.divinityPoints.fields.value value=system.divinityPoints.value localize=true}}
|
{{formField systemFields.divinityPoints.fields.value value=system.divinityPoints.value localize=true}}
|
||||||
<a data-action="divinityPointsPlus"><i class="fa-solid fa-hexagon-plus"></i></a>
|
<a data-action="divinityPointsPlus"><i class="fa-solid fa-hexagon-plus"></i></a>
|
||||||
<a data-action="divinityPointsMinus"><i class="fa-solid fa-hexagon-minus"></i></a>
|
<a data-action="divinityPointsMinus"><i class="fa-solid fa-hexagon-minus"></i></a>
|
||||||
|
|
||||||
<span >Max</span>
|
<span>Max</span>
|
||||||
{{formField systemFields.divinityPoints.fields.max value=system.divinityPoints.max localize=true disabled=isPlayMode}}
|
{{formField systemFields.divinityPoints.fields.max value=system.divinityPoints.max localize=true
|
||||||
</div>
|
disabled=isPlayMode}}
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
</fieldset>
|
</fieldset>
|
||||||
@@ -23,9 +23,9 @@
|
|||||||
data-action="createMiracle"></i></a>{{/if}}</legend>
|
data-action="createMiracle"></i></a>{{/if}}</legend>
|
||||||
<div class="miracles">
|
<div class="miracles">
|
||||||
{{#each miracles as |item|}}
|
{{#each miracles as |item|}}
|
||||||
<div class="miracle" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}" data-drag="true" >
|
<div class="miracle" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}" data-drag="true">
|
||||||
<img class="item-img" src="{{item.img}}" data-tooltip="{{item.name}}" />
|
<img class="item-img" src="{{item.img}}" data-tooltip="{{item.name}}" />
|
||||||
<div class="name" >
|
<div class="name">
|
||||||
{{item.name}}
|
{{item.name}}
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
@@ -47,6 +47,6 @@
|
|||||||
{{/each}}
|
{{/each}}
|
||||||
</div>
|
</div>
|
||||||
</fieldset>
|
</fieldset>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
</section>
|
</section>
|
||||||
@@ -1,15 +1,34 @@
|
|||||||
<section class="tab character-{{tab.id}} {{tab.cssClass}}" data-tab="skills" data-group="sheet">
|
<section
|
||||||
|
class="tab character-{{tab.id}} {{tab.cssClass}}"
|
||||||
|
data-tab="skills"
|
||||||
|
data-group="sheet"
|
||||||
|
>
|
||||||
<div class="main-div">
|
<div class="main-div">
|
||||||
|
|
||||||
|
{{#each skillsByCategory as |categoryData|}}
|
||||||
<fieldset>
|
<fieldset>
|
||||||
<legend data-tooltip="{{localize " LETHALFANTASY.Tooltip.skills"}}" data-tooltip-direction="UP">{{localize
|
<legend
|
||||||
"LETHALFANTASY.Label.skills"}}</legend>
|
data-tooltip="{{localize ' LETHALFANTASY.Tooltip.skills'}}"
|
||||||
|
data-tooltip-direction="UP"
|
||||||
|
>{{localize categoryData.label}}</legend>
|
||||||
<div class="skills">
|
<div class="skills">
|
||||||
{{#each skills as |item|}}
|
{{#each categoryData.skills as |item|}}
|
||||||
<div class="skill " data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}">
|
<div
|
||||||
<img class="item-img" src="{{item.img}}" data-tooltip="{{item.name}}" />
|
class="skill"
|
||||||
|
data-item-id="{{item.id}}"
|
||||||
|
data-item-uuid="{{item.uuid}}"
|
||||||
|
>
|
||||||
|
<img
|
||||||
|
class="item-img"
|
||||||
|
src="{{item.img}}"
|
||||||
|
data-tooltip="{{item.name}}"
|
||||||
|
/>
|
||||||
<div class="name">
|
<div class="name">
|
||||||
<a class="rollable" data-roll-type="skill" data-roll-key="{{item.id}}">
|
<a
|
||||||
|
class="rollable"
|
||||||
|
data-roll-type="skill"
|
||||||
|
data-roll-key="{{item.id}}"
|
||||||
|
>
|
||||||
<i class="lf-roll-small fa-duotone fa-solid fa-dice-d10"></i>
|
<i class="lf-roll-small fa-duotone fa-solid fa-dice-d10"></i>
|
||||||
{{item.name}}
|
{{item.name}}
|
||||||
</a>
|
</a>
|
||||||
@@ -18,31 +37,62 @@
|
|||||||
+{{item.system.skillTotal}}
|
+{{item.system.skillTotal}}
|
||||||
</div>
|
</div>
|
||||||
<div class="controls">
|
<div class="controls">
|
||||||
<a data-tooltip="{{localize 'LETHALFANTASY.Edit'}}" data-action="edit" data-item-id="{{item.id}}"
|
<a
|
||||||
data-item-uuid="{{item.uuid}}"><i class="fas fa-edit"></i></a>
|
data-tooltip="{{localize 'LETHALFANTASY.Edit'}}"
|
||||||
<a data-tooltip="{{localize 'LETHALFANTASY.Delete'}}" data-action="delete" data-item-id="{{item.id}}"
|
data-action="edit"
|
||||||
data-item-uuid="{{item.uuid}}"><i class="fas fa-trash"></i></a>
|
data-item-id="{{item.id}}"
|
||||||
|
data-item-uuid="{{item.uuid}}"
|
||||||
|
><i class="fas fa-edit"></i></a>
|
||||||
|
<a
|
||||||
|
data-tooltip="{{localize 'LETHALFANTASY.Delete'}}"
|
||||||
|
data-action="delete"
|
||||||
|
data-item-id="{{item.id}}"
|
||||||
|
data-item-uuid="{{item.uuid}}"
|
||||||
|
><i class="fas fa-trash"></i></a>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
{{/each}}
|
{{/each}}
|
||||||
</div>
|
</div>
|
||||||
</fieldset>
|
</fieldset>
|
||||||
|
{{/each}}
|
||||||
|
|
||||||
<fieldset>
|
<fieldset>
|
||||||
<legend data-tooltip="{{localize " LETHALFANTASY.Tooltip.gifts"}}" data-tooltip-direction="UP">{{localize
|
<legend
|
||||||
"LETHALFANTASY.Label.gifts"}}</legend>
|
data-tooltip="{{localize ' LETHALFANTASY.Tooltip.gifts'}}"
|
||||||
|
data-tooltip-direction="UP"
|
||||||
|
>{{localize "LETHALFANTASY.Label.gifts"}}</legend>
|
||||||
<div class="gifts">
|
<div class="gifts">
|
||||||
{{#each gifts as |item|}}
|
{{#each gifts as |item|}}
|
||||||
<div class="gift " data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}">
|
<div
|
||||||
<img class="item-img" src="{{item.img}}" data-tooltip="{{item.name}}" />
|
class="gift"
|
||||||
<div class="name" data-tooltip="{{{item.description}}}<br><br>{{item.path}}" data-tooltip-direction="UP">
|
data-item-id="{{item.id}}"
|
||||||
|
data-item-uuid="{{item.uuid}}"
|
||||||
|
>
|
||||||
|
<img
|
||||||
|
class="item-img"
|
||||||
|
src="{{item.img}}"
|
||||||
|
data-tooltip="{{item.name}}"
|
||||||
|
/>
|
||||||
|
<div
|
||||||
|
class="name"
|
||||||
|
data-tooltip="{{{item.description}}}<br><br>{{item.path}}"
|
||||||
|
data-tooltip-direction="UP"
|
||||||
|
>
|
||||||
{{item.name}}
|
{{item.name}}
|
||||||
</div>
|
</div>
|
||||||
<div class="controls">
|
<div class="controls">
|
||||||
<a data-tooltip="{{localize 'LETHALFANTASY.Edit'}}" data-action="edit" data-item-id="{{item.id}}"
|
<a
|
||||||
data-item-uuid="{{item.uuid}}"><i class="fas fa-edit"></i></a>
|
data-tooltip="{{localize 'LETHALFANTASY.Edit'}}"
|
||||||
<a data-tooltip="{{localize 'LETHALFANTASY.Delete'}}" data-action="delete" data-item-id="{{item.id}}"
|
data-action="edit"
|
||||||
data-item-uuid="{{item.uuid}}"><i class="fas fa-trash"></i></a>
|
data-item-id="{{item.id}}"
|
||||||
|
data-item-uuid="{{item.uuid}}"
|
||||||
|
><i class="fas fa-edit"></i></a>
|
||||||
|
<a
|
||||||
|
data-tooltip="{{localize 'LETHALFANTASY.Delete'}}"
|
||||||
|
data-action="delete"
|
||||||
|
data-item-id="{{item.id}}"
|
||||||
|
data-item-uuid="{{item.uuid}}"
|
||||||
|
><i class="fas fa-trash"></i></a>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
{{/each}}
|
{{/each}}
|
||||||
@@ -50,24 +100,46 @@
|
|||||||
</fieldset>
|
</fieldset>
|
||||||
|
|
||||||
<fieldset>
|
<fieldset>
|
||||||
<legend data-tooltip="{{localize " LETHALFANTASY.Tooltip.vulnerabilities"}}" data-tooltip-direction="UP">{{localize
|
<legend
|
||||||
"LETHALFANTASY.Label.vulnerabilities"}}</legend>
|
data-tooltip="{{localize ' LETHALFANTASY.Tooltip.vulnerabilities'}}"
|
||||||
|
data-tooltip-direction="UP"
|
||||||
|
>{{localize "LETHALFANTASY.Label.vulnerabilities"}}</legend>
|
||||||
<div class="vulnerabilities">
|
<div class="vulnerabilities">
|
||||||
{{#each vulnerabilities as |item|}}
|
{{#each vulnerabilities as |item|}}
|
||||||
<div class="vulnerability " data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}">
|
<div
|
||||||
<img class="item-img" src="{{item.img}}" data-tooltip="{{item.name}}" />
|
class="vulnerability"
|
||||||
<div class="name" data-tooltip="{{{item.description}}}<br><br>{{item.path}}" data-tooltip-direction="UP">
|
data-item-id="{{item.id}}"
|
||||||
|
data-item-uuid="{{item.uuid}}"
|
||||||
|
>
|
||||||
|
<img
|
||||||
|
class="item-img"
|
||||||
|
src="{{item.img}}"
|
||||||
|
data-tooltip="{{item.name}}"
|
||||||
|
/>
|
||||||
|
<div
|
||||||
|
class="name"
|
||||||
|
data-tooltip="{{{item.description}}}<br><br>{{item.path}}"
|
||||||
|
data-tooltip-direction="UP"
|
||||||
|
>
|
||||||
{{item.name}}
|
{{item.name}}
|
||||||
</div>
|
</div>
|
||||||
<div class="controls">
|
<div class="controls">
|
||||||
<a data-tooltip="{{localize 'LETHALFANTASY.Edit'}}" data-action="edit" data-item-id="{{item.id}}"
|
<a
|
||||||
data-item-uuid="{{item.uuid}}"><i class="fas fa-edit"></i></a>
|
data-tooltip="{{localize 'LETHALFANTASY.Edit'}}"
|
||||||
<a data-tooltip="{{localize 'LETHALFANTASY.Delete'}}" data-action="delete" data-item-id="{{item.id}}"
|
data-action="edit"
|
||||||
data-item-uuid="{{item.uuid}}"><i class="fas fa-trash"></i></a>
|
data-item-id="{{item.id}}"
|
||||||
|
data-item-uuid="{{item.uuid}}"
|
||||||
|
><i class="fas fa-edit"></i></a>
|
||||||
|
<a
|
||||||
|
data-tooltip="{{localize 'LETHALFANTASY.Delete'}}"
|
||||||
|
data-action="delete"
|
||||||
|
data-item-id="{{item.id}}"
|
||||||
|
data-item-uuid="{{item.uuid}}"
|
||||||
|
><i class="fas fa-trash"></i></a>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
{{/each}}
|
{{/each}}
|
||||||
</div>
|
</div>
|
||||||
</fieldset>
|
</fieldset>
|
||||||
</div>
|
</div>
|
||||||
</section>
|
</section>
|
||||||
@@ -15,7 +15,6 @@
|
|||||||
disabled=isPlayMode}}
|
disabled=isPlayMode}}
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
|
||||||
</fieldset>
|
</fieldset>
|
||||||
|
|
||||||
<fieldset>
|
<fieldset>
|
||||||
|
|||||||
@@ -1,4 +1,5 @@
|
|||||||
{{!log 'chat-message' this}}
|
{{!log 'chat-message' this}}
|
||||||
|
{{!log 'weaponDamageOptions' weaponDamageOptions}}
|
||||||
<div class="{{cssClass}}">
|
<div class="{{cssClass}}">
|
||||||
<div class="intro-chat">
|
<div class="intro-chat">
|
||||||
<div class="intro-img">
|
<div class="intro-img">
|
||||||
@@ -6,7 +7,7 @@
|
|||||||
</div>
|
</div>
|
||||||
|
|
||||||
<div class="intro-right">
|
<div class="intro-right">
|
||||||
<span>{{upperFirst rollName}}</span>
|
<span><STRONG>{{actingCharName}} - {{upperFirst rollName}}</STRONG></span>
|
||||||
|
|
||||||
{{#if (match rollType "attack")}}
|
{{#if (match rollType "attack")}}
|
||||||
<span>Attack roll !</span>
|
<span>Attack roll !</span>
|
||||||
@@ -15,15 +16,47 @@
|
|||||||
<span>Defense roll !</span>
|
<span>Defense roll !</span>
|
||||||
{{/if}}
|
{{/if}}
|
||||||
|
|
||||||
|
{{#if (eq rollData.favor "favor")}}
|
||||||
|
<span><strong>Favor roll</strong></span>
|
||||||
|
{{/if}}
|
||||||
|
{{#if (eq rollData.favor "disfavor")}}
|
||||||
|
<span><strong>Disfavor roll</strong></span>
|
||||||
|
{{/if}}
|
||||||
{{#if badResult}}
|
{{#if badResult}}
|
||||||
<span>{{localize "LETHALFANTASY.Label.otherResult"}} : {{badResult}}</span>
|
<span><strong>{{localize "LETHALFANTASY.Label.otherResult"}}</strong>
|
||||||
|
:
|
||||||
|
{{badResult}}</span>
|
||||||
{{/if}}
|
{{/if}}
|
||||||
|
|
||||||
{{#if rollTarget.weapon}}
|
{{#if rollTarget.weapon}}
|
||||||
<span>{{rollTarget.weapon.name}}</span>
|
<span>{{rollTarget.weapon.name}}</span>
|
||||||
{{/if}}
|
{{/if}}
|
||||||
|
|
||||||
<span>Formula : {{titleFormula}}</span>
|
{{#if rollData.isDamage}}
|
||||||
|
<span><strong>Damage Roll</strong></span>
|
||||||
|
{{/if}}
|
||||||
|
{{#if rollData.damageSmall}}
|
||||||
|
<span><strong>{{localize
|
||||||
|
"LETHALFANTASY.Label.weapon-damage-small"
|
||||||
|
}}</strong></span>
|
||||||
|
{{/if}}
|
||||||
|
{{#if rollData.damageMedium}}
|
||||||
|
<span><strong>{{localize
|
||||||
|
"LETHALFANTASY.Label.weapon-damage-medium"
|
||||||
|
}}</strong></span>
|
||||||
|
{{/if}}
|
||||||
|
|
||||||
|
{{#if rollData.letItFly}}
|
||||||
|
<span>Let It Fly attack ! </span>
|
||||||
|
{{/if}}
|
||||||
|
{{#if rollData.pointBlank}}
|
||||||
|
<span>Point Blank Range Attack !</span>
|
||||||
|
{{/if}}
|
||||||
|
{{#if rollData.beyondSkill}}
|
||||||
|
<span>Beyond Skill Range Attack !</span>
|
||||||
|
{{/if}}
|
||||||
|
|
||||||
|
<span><strong>Formula</strong> : {{titleFormula}}</span>
|
||||||
|
|
||||||
{{#each diceResults as |result|}}
|
{{#each diceResults as |result|}}
|
||||||
<span>{{result.dice}} : {{result.value}}</span>
|
<span>{{result.dice}} : {{result.value}}</span>
|
||||||
@@ -34,26 +67,38 @@
|
|||||||
{{#if isSave}}
|
{{#if isSave}}
|
||||||
<div class="result">
|
<div class="result">
|
||||||
{{#if (eq resultType "success")}}
|
{{#if (eq resultType "success")}}
|
||||||
{{#if isPrivate}}?{{else}}{{localize "LETHALFANTASY.Roll.success"}}{{/if}}
|
{{#if isPrivate}}?{{else}}{{localize
|
||||||
|
"LETHALFANTASY.Roll.success"
|
||||||
|
}}{{/if}}
|
||||||
{{else}}
|
{{else}}
|
||||||
{{#if isPrivate}}?{{else}}{{localize "LETHALFANTASY.Roll.failure"}}{{/if}}
|
{{#if isPrivate}}?{{else}}{{localize
|
||||||
|
"LETHALFANTASY.Roll.failure"
|
||||||
|
}}{{/if}}
|
||||||
{{/if}}
|
{{/if}}
|
||||||
</div>
|
</div>
|
||||||
{{/if}}
|
{{/if}}
|
||||||
{{#if isResource}}
|
{{#if isResource}}
|
||||||
<div class="result">
|
<div class="result">
|
||||||
{{#if (eq resultType "success")}}
|
{{#if (eq resultType "success")}}
|
||||||
{{#if isPrivate}}?{{else}}{{localize "LETHALFANTASY.Roll.success"}}{{/if}}
|
{{#if isPrivate}}?{{else}}{{localize
|
||||||
|
"LETHALFANTASY.Roll.success"
|
||||||
|
}}{{/if}}
|
||||||
{{else}}
|
{{else}}
|
||||||
{{#if isPrivate}}?{{else}}{{localize "LETHALFANTASY.Roll.failure"}}{{#if isFailure}} ({{localize
|
{{#if isPrivate}}?{{else}}{{localize "LETHALFANTASY.Roll.failure"}}{{#if
|
||||||
"LETHALFANTASY.Roll.resourceLost"}}){{/if}}{{/if}}
|
isFailure
|
||||||
|
}} ({{localize "LETHALFANTASY.Roll.resourceLost"}}){{/if}}{{/if}}
|
||||||
{{/if}}
|
{{/if}}
|
||||||
</div>
|
</div>
|
||||||
{{/if}}
|
{{/if}}
|
||||||
{{#if isDamage}}
|
{{#if isDamage}}
|
||||||
<div>
|
<div>
|
||||||
{{#if (and isGM hasTarget)}}
|
{{#if (and isGM hasTarget)}}
|
||||||
{{{localize "LETHALFANTASY.Roll.displayArmor" targetName=targetName targetArmor=targetArmor realDamage=realDamage}}}
|
{{{localize
|
||||||
|
"LETHALFANTASY.Roll.displayArmor"
|
||||||
|
targetName=targetName
|
||||||
|
targetArmor=targetArmor
|
||||||
|
realDamage=realDamage
|
||||||
|
}}}
|
||||||
{{/if}}
|
{{/if}}
|
||||||
</div>
|
</div>
|
||||||
{{/if}}
|
{{/if}}
|
||||||
@@ -69,4 +114,80 @@
|
|||||||
{{/if}}
|
{{/if}}
|
||||||
|
|
||||||
{{/unless}}
|
{{/unless}}
|
||||||
|
|
||||||
|
{{#if weaponDamageOptions}}
|
||||||
|
<div class="damage-buttons">
|
||||||
|
<div class="damage-buttons-title">{{localize
|
||||||
|
"LETHALFANTASY.Label.rollDamage"
|
||||||
|
}}</div>
|
||||||
|
<div class="damage-buttons-grid {{#if weaponDamageOptions.isMonster}}monster-damage{{/if}}">
|
||||||
|
{{#if weaponDamageOptions.isMonster}}
|
||||||
|
<button
|
||||||
|
class="damage-roll-btn"
|
||||||
|
data-weapon-id="{{weaponDamageOptions.weaponId}}"
|
||||||
|
data-damage-type="monster"
|
||||||
|
data-damage-formula="{{weaponDamageOptions.damageFormula}}"
|
||||||
|
data-damage-modifier="{{weaponDamageOptions.damageModifier}}"
|
||||||
|
data-is-monster="true"
|
||||||
|
title="{{weaponDamageOptions.weaponName}}"
|
||||||
|
>
|
||||||
|
<i class="fa-solid fa-dice"></i>
|
||||||
|
Damage:
|
||||||
|
{{weaponDamageOptions.damageFormula}}{{#if
|
||||||
|
weaponDamageOptions.damageModifier
|
||||||
|
}}+{{weaponDamageOptions.damageModifier}}{{/if}}
|
||||||
|
</button>
|
||||||
|
{{else}}
|
||||||
|
{{#if weaponDamageOptions.damageS}}
|
||||||
|
<button
|
||||||
|
class="damage-roll-btn"
|
||||||
|
data-weapon-id="{{weaponDamageOptions.weaponId}}"
|
||||||
|
data-damage-type="small"
|
||||||
|
data-damage-formula="{{weaponDamageOptions.damageS}}"
|
||||||
|
data-is-monster="false"
|
||||||
|
title="{{localize 'LETHALFANTASY.Label.weapon-damage-small'}}"
|
||||||
|
>
|
||||||
|
<i class="fa-solid fa-dice-d6"></i>
|
||||||
|
{{localize "LETHALFANTASY.Label.weapon-damage-small"}}
|
||||||
|
</button>
|
||||||
|
{{/if}}
|
||||||
|
{{#if weaponDamageOptions.damageM}}
|
||||||
|
<button
|
||||||
|
class="damage-roll-btn"
|
||||||
|
data-weapon-id="{{weaponDamageOptions.weaponId}}"
|
||||||
|
data-damage-type="medium"
|
||||||
|
data-damage-formula="{{weaponDamageOptions.damageM}}"
|
||||||
|
data-is-monster="false"
|
||||||
|
title="{{localize 'LETHALFANTASY.Label.weapon-damage-medium'}}"
|
||||||
|
>
|
||||||
|
<i class="fa-solid fa-dice-d20"></i>
|
||||||
|
{{localize "LETHALFANTASY.Label.weapon-damage-medium"}}
|
||||||
|
</button>
|
||||||
|
{{/if}}
|
||||||
|
{{/if}}
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
{{/if}}
|
||||||
|
|
||||||
|
{{#if rollData.isDamage}}
|
||||||
|
<div class="damage-result">
|
||||||
|
<ul>
|
||||||
|
<li class="li-apply-wounds">
|
||||||
|
<div>{{localize "LETHALFANTASY.Label.applyDamage"}}</div>
|
||||||
|
<div class="combatants-grid">
|
||||||
|
{{#each combatants}}
|
||||||
|
<button
|
||||||
|
class="apply-wounds-btn"
|
||||||
|
data-combatant-id="{{this.id}}"
|
||||||
|
title="{{this.name}}"
|
||||||
|
>
|
||||||
|
{{this.name}}
|
||||||
|
</button>
|
||||||
|
{{/each}}
|
||||||
|
</div>
|
||||||
|
</li>
|
||||||
|
</ul>
|
||||||
|
</div>
|
||||||
|
{{/if}}
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
@@ -21,6 +21,9 @@
|
|||||||
<div class="attacks">
|
<div class="attacks">
|
||||||
{{#each system.attacks as |item key|}}
|
{{#each system.attacks as |item key|}}
|
||||||
<div class="attack" data-attack-key="{{key}}" >
|
<div class="attack" data-attack-key="{{key}}" >
|
||||||
|
<div class="">
|
||||||
|
<input type="checkbox" name="system.attacks.{{item.key}}.enabled" value="{{item.enabled}}" data-tooltip="Attack enabled/disabled" />
|
||||||
|
</div>
|
||||||
<div class="name">
|
<div class="name">
|
||||||
<input type="text" name="system.attacks.{{item.key}}.name" value="{{item.name}}" data-tooltip="Attack name" />
|
<input type="text" name="system.attacks.{{item.key}}.name" value="{{item.name}}" data-tooltip="Attack name" />
|
||||||
</div>
|
</div>
|
||||||
|
|||||||
@@ -6,79 +6,177 @@
|
|||||||
<div class="monster-pc monster-pc-{{ifThen isPlayMode 'play' 'edit'}}">
|
<div class="monster-pc monster-pc-{{ifThen isPlayMode 'play' 'edit'}}">
|
||||||
<div class="monster-left">
|
<div class="monster-left">
|
||||||
<div class="monster-left-image">
|
<div class="monster-left-image">
|
||||||
<img class="monster-img" src="{{actor.img}}" data-edit="img" data-action="editImage"
|
<img
|
||||||
data-tooltip="{{actor.name}}" />
|
class="monster-img"
|
||||||
|
src="{{actor.img}}"
|
||||||
|
data-edit="img"
|
||||||
|
data-action="editImage"
|
||||||
|
data-tooltip="{{actor.name}}"
|
||||||
|
/>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
<fieldset class="monster-characteristics monster-characteristics-{{ifThen isPlayMode 'play' 'edit'}}">
|
<fieldset
|
||||||
|
class="monster-characteristics monster-characteristics-{{ifThen
|
||||||
|
isPlayMode
|
||||||
|
'play'
|
||||||
|
'edit'
|
||||||
|
}}"
|
||||||
|
>
|
||||||
<div class="flexrow monster-hp">
|
<div class="flexrow monster-hp">
|
||||||
<span class="name">{{localize "LETHALFANTASY.Label.HP"}}</span>
|
<span class="name">{{localize "LETHALFANTASY.Label.HP"}}</span>
|
||||||
{{formInput systemFields.hp.fields.value value=system.hp.value disabled=isPlayMode classes="monster-hp-value"}}
|
{{formInput
|
||||||
|
systemFields.hp.fields.value
|
||||||
|
value=system.hp.value
|
||||||
|
disabled=isPlayMode
|
||||||
|
classes="monster-hp-value"
|
||||||
|
}}
|
||||||
/
|
/
|
||||||
{{formInput systemFields.hp.fields.max value=system.hp.max disabled=isPlayMode classes="monster-hp-value"}}
|
{{formInput
|
||||||
|
systemFields.hp.fields.max
|
||||||
|
value=system.hp.max
|
||||||
|
disabled=isPlayMode
|
||||||
|
classes="monster-hp-value"
|
||||||
|
}}
|
||||||
</div>
|
</div>
|
||||||
<div class="flexrow monster-hp">
|
<div class="flexrow monster-hp">
|
||||||
<span class="damage-resistance">{{localize "LETHALFANTASY.Label.damageResistance"}}</span>
|
<span class="name">{{localize
|
||||||
{{formInput systemFields.hp.fields.damageResistance value=system.hp.damageResistance disabled=isPlayMode classes="monster-hp-value"}}
|
"LETHALFANTASY.Label.damageResistance"
|
||||||
|
}}</span>
|
||||||
|
{{formInput
|
||||||
|
systemFields.hp.fields.damageResistance
|
||||||
|
value=system.hp.damageResistance
|
||||||
|
disabled=isPlayMode
|
||||||
|
classes="monster-hp-value"
|
||||||
|
}}
|
||||||
|
<span class="name">{{localize
|
||||||
|
"LETHALFANTASY.Label.shieldDamageReduction"
|
||||||
|
}}</span>
|
||||||
|
{{formInput
|
||||||
|
systemFields.combat.fields.shieldDamageReduction
|
||||||
|
value=system.combat.shieldDamageReduction
|
||||||
|
disabled=isPlayMode
|
||||||
|
classes="monster-hp-value"
|
||||||
|
}}
|
||||||
|
</div>
|
||||||
|
<div class="flexrow monster-hp">
|
||||||
|
<span class="name"><a
|
||||||
|
class="rollable"
|
||||||
|
data-roll-type="shield-defense"
|
||||||
|
data-roll-dice={{system.combat.shieldDefenseDice}}
|
||||||
|
><i class="lf-roll-small fa-solid fa-dice-d20"></i>{{localize
|
||||||
|
"LETHALFANTASY.Label.shieldDefenseDice"
|
||||||
|
}}</a></span>
|
||||||
|
{{formInput
|
||||||
|
systemFields.combat.fields.shieldDefenseDice
|
||||||
|
value=system.combat.shieldDefenseDice
|
||||||
|
disabled=isPlayMode
|
||||||
|
classes="monster-hp-value"
|
||||||
|
}}
|
||||||
</div>
|
</div>
|
||||||
</fieldset>
|
</fieldset>
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
<div class="monster-right">
|
<div class="monster-right">
|
||||||
<div class="monster-name">
|
<div class="monster-name">
|
||||||
{{formInput fields.name value=source.name rootId=partId disabled=isPlayMode}}
|
{{formInput
|
||||||
<a class="control" data-action="toggleSheet" data-tooltip="LETHALFANTASY.ToggleSheet"
|
fields.name
|
||||||
data-tooltip-direction="UP">
|
value=source.name
|
||||||
|
rootId=partId
|
||||||
|
disabled=isPlayMode
|
||||||
|
}}
|
||||||
|
<a
|
||||||
|
class="control"
|
||||||
|
data-action="toggleSheet"
|
||||||
|
data-tooltip="LETHALFANTASY.ToggleSheet"
|
||||||
|
data-tooltip-direction="UP"
|
||||||
|
>
|
||||||
<i class="fa-solid fa-user-{{ifThen isPlayMode 'lock' 'pen'}}"></i>
|
<i class="fa-solid fa-user-{{ifThen isPlayMode 'lock' 'pen'}}"></i>
|
||||||
</a>
|
</a>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
<fieldset class="monster-characteristics monster-characteristics-{{ifThen isPlayMode 'play' 'edit'}}">
|
<fieldset
|
||||||
|
class="monster-characteristics monster-characteristics-{{ifThen
|
||||||
|
isPlayMode
|
||||||
|
'play'
|
||||||
|
'edit'
|
||||||
|
}}"
|
||||||
|
>
|
||||||
<legend>{{localize "LETHALFANTASY.Label.Saves"}}</legend>
|
<legend>{{localize "LETHALFANTASY.Label.Saves"}}</legend>
|
||||||
<div class="monster-saves">
|
<div class="monster-saves">
|
||||||
<div class="monster-save">
|
<div class="monster-save">
|
||||||
<span class="name"><a class="rollable" data-roll-type="save" data-roll-key="will"><i
|
<span class="name"><a
|
||||||
class="lf-roll-small fa-solid fa-dice-d20"></i>
|
class="rollable"
|
||||||
|
data-roll-type="save"
|
||||||
|
data-roll-key="will"
|
||||||
|
><i class="lf-roll-small fa-solid fa-dice-d20"></i>
|
||||||
{{localize "LETHALFANTASY.Label.saves.will"}}
|
{{localize "LETHALFANTASY.Label.saves.will"}}
|
||||||
</a></span>
|
</a></span>
|
||||||
{{formField systemFields.saves.fields.will.fields.value value=system.saves.will.value disabled=isPlayMode }}
|
{{formField
|
||||||
|
systemFields.saves.fields.will.fields.value
|
||||||
|
value=system.saves.will.value
|
||||||
|
disabled=isPlayMode
|
||||||
|
}}
|
||||||
<span class="name">
|
<span class="name">
|
||||||
<a class="rollable" data-roll-type="save" data-roll-key="dodge"><i
|
<a
|
||||||
class="lf-roll-small fa-solid fa-dice-d20"></i>
|
class="rollable"
|
||||||
|
data-roll-type="save"
|
||||||
|
data-roll-key="dodge"
|
||||||
|
><i class="lf-roll-small fa-solid fa-dice-d20"></i>
|
||||||
{{localize "LETHALFANTASY.Label.saves.dodge"}}
|
{{localize "LETHALFANTASY.Label.saves.dodge"}}
|
||||||
</a>
|
</a>
|
||||||
</span>
|
</span>
|
||||||
{{formField systemFields.saves.fields.dodge.fields.value value=system.saves.dodge.value
|
{{formField
|
||||||
disabled=isPlayMode}}
|
systemFields.saves.fields.dodge.fields.value
|
||||||
|
value=system.saves.dodge.value
|
||||||
|
disabled=isPlayMode
|
||||||
|
}}
|
||||||
<span class="name">
|
<span class="name">
|
||||||
<a class="rollable" data-roll-type="save" data-roll-key="toughness"><i
|
<a
|
||||||
class="lf-roll-small fa-solid fa-dice-d20"></i>
|
class="rollable"
|
||||||
|
data-roll-type="save"
|
||||||
|
data-roll-key="toughness"
|
||||||
|
><i class="lf-roll-small fa-solid fa-dice-d20"></i>
|
||||||
{{localize "LETHALFANTASY.Label.saves.toughness"}}
|
{{localize "LETHALFANTASY.Label.saves.toughness"}}
|
||||||
</a>
|
</a>
|
||||||
</span>
|
</span>
|
||||||
{{formField systemFields.saves.fields.toughness.fields.value value=system.saves.toughness.value
|
{{formField
|
||||||
disabled=isPlayMode}}
|
systemFields.saves.fields.toughness.fields.value
|
||||||
|
value=system.saves.toughness.value
|
||||||
|
disabled=isPlayMode
|
||||||
|
}}
|
||||||
</div>
|
</div>
|
||||||
<div class="monster-save">
|
<div class="monster-save">
|
||||||
<span class="name">
|
<span class="name">
|
||||||
<a class="rollable" data-roll-type="save" data-roll-key="contagion"><i
|
<a
|
||||||
class="lf-roll-small fa-solid fa-dice-d20"></i>
|
class="rollable"
|
||||||
|
data-roll-type="save"
|
||||||
|
data-roll-key="contagion"
|
||||||
|
><i class="lf-roll-small fa-solid fa-dice-d20"></i>
|
||||||
{{localize "LETHALFANTASY.Label.saves.contagion"}}
|
{{localize "LETHALFANTASY.Label.saves.contagion"}}
|
||||||
</a>
|
</a>
|
||||||
</span>
|
</span>
|
||||||
{{formField systemFields.saves.fields.contagion.fields.value value=system.saves.contagion.value
|
{{formField
|
||||||
disabled=isPlayMode}}
|
systemFields.saves.fields.contagion.fields.value
|
||||||
|
value=system.saves.contagion.value
|
||||||
|
disabled=isPlayMode
|
||||||
|
}}
|
||||||
|
|
||||||
<span class="name">
|
<span class="name">
|
||||||
<a class="rollable" data-roll-type="save" data-roll-key="poison"><i
|
<a
|
||||||
class="lf-roll-small fa-solid fa-dice-d20"></i>
|
class="rollable"
|
||||||
|
data-roll-type="save"
|
||||||
|
data-roll-key="poison"
|
||||||
|
><i class="lf-roll-small fa-solid fa-dice-d20"></i>
|
||||||
{{localize "LETHALFANTASY.Label.saves.poison"}}
|
{{localize "LETHALFANTASY.Label.saves.poison"}}
|
||||||
</a>
|
</a>
|
||||||
</span>
|
</span>
|
||||||
{{formField systemFields.saves.fields.poison.fields.value value=system.saves.poison.value
|
{{formField
|
||||||
disabled=isPlayMode }}
|
systemFields.saves.fields.poison.fields.value
|
||||||
|
value=system.saves.poison.value
|
||||||
|
disabled=isPlayMode
|
||||||
|
}}
|
||||||
|
|
||||||
<span class="name">
|
<!-- <span class="name">
|
||||||
<a class="rollable" data-roll-type="save" data-roll-key="paincourage" data-roll-dice="D20" data-tooltip="Pain/Courage check on wound of..."><i
|
<a class="rollable" data-roll-type="save" data-roll-key="paincourage" data-roll-dice="D20" data-tooltip="Pain/Courage check on wound of..."><i
|
||||||
class="lf-roll-small fa-solid fa-dice-d20"></i>
|
class="lf-roll-small fa-solid fa-dice-d20"></i>
|
||||||
{{localize "LETHALFANTASY.Label.saves.paincourage"}}
|
{{localize "LETHALFANTASY.Label.saves.paincourage"}}
|
||||||
@@ -88,65 +186,88 @@
|
|||||||
|
|
||||||
<span data-tooltip="Pain save if wound exceeds">
|
<span data-tooltip="Pain save if wound exceeds">
|
||||||
{{formField systemFields.hp.fields.painDamage value=system.hp.painDamage disabled=isPlayMode tooltip="Pain Damage"}}
|
{{formField systemFields.hp.fields.painDamage value=system.hp.painDamage disabled=isPlayMode tooltip="Pain Damage"}}
|
||||||
</span>
|
</span>-->
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
</fieldset>
|
</fieldset>
|
||||||
|
|
||||||
<fieldset class="monster-characteristics monster-characteristics-{{ifThen isPlayMode 'play' 'edit'}}">
|
<fieldset
|
||||||
|
class="monster-characteristics monster-characteristics-{{ifThen
|
||||||
|
isPlayMode
|
||||||
|
'play'
|
||||||
|
'edit'
|
||||||
|
}}"
|
||||||
|
>
|
||||||
<legend>{{localize "LETHALFANTASY.Label.skills"}}</legend>
|
<legend>{{localize "LETHALFANTASY.Label.skills"}}</legend>
|
||||||
<div class="monster-skills">
|
<div class="monster-skills">
|
||||||
<div class="monster-skill">
|
<div class="monster-skill">
|
||||||
<span class="name"><a class="rollable" data-roll-type="monster-skill" data-roll-key="resistTorture"><i
|
<span class="name"><a
|
||||||
class="lf-roll-small fa-solid fa-dice-d20"></i>{{localize
|
class="rollable"
|
||||||
"LETHALFANTASY.Label.resistTorture"}}</a></span>
|
data-roll-type="monster-skill"
|
||||||
{{formField systemFields.resists.fields.resistTorture.fields.value value=system.resists.resistTorture.value
|
data-roll-key="resistTorture"
|
||||||
|
><i class="lf-roll-small fa-solid fa-dice-d20"></i>{{localize
|
||||||
|
"LETHALFANTASY.Label.resistTorture"
|
||||||
|
}}</a></span>
|
||||||
|
{{formField
|
||||||
|
systemFields.resists.fields.resistTorture.fields.value
|
||||||
|
value=system.resists.resistTorture.value
|
||||||
disabled=isPlayMode
|
disabled=isPlayMode
|
||||||
}}
|
}}
|
||||||
<span class="name"><a class="rollable" data-roll-type="monster-skill" data-roll-key="resistPerformance"><i
|
<span class="name"><a
|
||||||
class="lf-roll-small fa-solid fa-dice-d20"></i>{{localize
|
class="rollable"
|
||||||
"LETHALFANTASY.Label.resistPerformance"}}</a></span>
|
data-roll-type="monster-skill"
|
||||||
{{formField systemFields.resists.fields.resistPerformance.fields.value value=system.resists.resistPerformance.value
|
data-roll-key="resistPerformance"
|
||||||
|
><i class="lf-roll-small fa-solid fa-dice-d20"></i>{{localize
|
||||||
|
"LETHALFANTASY.Label.resistPerformance"
|
||||||
|
}}</a></span>
|
||||||
|
{{formField
|
||||||
|
systemFields.resists.fields.resistPerformance.fields.value
|
||||||
|
value=system.resists.resistPerformance.value
|
||||||
|
disabled=isPlayMode
|
||||||
|
}}
|
||||||
|
<span class="name"><a
|
||||||
|
class="rollable"
|
||||||
|
data-roll-type="monster-skill"
|
||||||
|
data-roll-key="resistIntimidation"
|
||||||
|
><i class="lf-roll-small fa-solid fa-dice-d20"></i>{{localize
|
||||||
|
"LETHALFANTASY.Label.resistIntimidation"
|
||||||
|
}}</a></span>
|
||||||
|
{{formField
|
||||||
|
systemFields.resists.fields.resistIntimidation.fields.value
|
||||||
|
value=system.resists.resistIntimidation.value
|
||||||
disabled=isPlayMode
|
disabled=isPlayMode
|
||||||
}}
|
}}
|
||||||
<span class="name"><a class="rollable" data-roll-type="monster-skill" data-roll-key="resistIntimidation"><i
|
|
||||||
class="lf-roll-small fa-solid fa-dice-d20"></i>{{localize
|
|
||||||
"LETHALFANTASY.Label.resistIntimidation"}}</a></span>
|
|
||||||
{{formField systemFields.resists.fields.resistIntimidation.fields.value value=system.resists.resistIntimidation.value
|
|
||||||
disabled=isPlayMode }}
|
|
||||||
|
|
||||||
<span class="name"><a class="rollable" data-roll-type="monster-skill" data-roll-key="perception"><i
|
|
||||||
class="lf-roll-small fa-solid fa-dice-d20"></i>{{localize
|
|
||||||
"LETHALFANTASY.Label.perception"}}</a></span>
|
|
||||||
{{formField systemFields.resists.fields.perception.fields.value value=system.resists.perception.value
|
|
||||||
disabled=isPlayMode }}
|
|
||||||
|
|
||||||
<span class="name"><a class="rollable" data-roll-type="monster-skill" data-roll-key="stealth"><i
|
|
||||||
class="lf-roll-small fa-solid fa-dice-d20"></i>{{localize
|
|
||||||
"LETHALFANTASY.Label.stealth"}}</a></span>
|
|
||||||
{{formField systemFields.resists.fields.stealth.fields.value value=system.resists.stealth.value
|
|
||||||
disabled=isPlayMode }}
|
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
</div>
|
<div class="monster-skill">
|
||||||
</fieldset>
|
<span class="name"><a
|
||||||
|
class="rollable"
|
||||||
|
data-roll-type="monster-skill"
|
||||||
|
data-roll-key="perception"
|
||||||
|
><i class="lf-roll-small fa-solid fa-dice-d20"></i>{{localize
|
||||||
|
"LETHALFANTASY.Label.perception"
|
||||||
|
}}</a></span>
|
||||||
|
{{formField
|
||||||
|
systemFields.resists.fields.perception.fields.value
|
||||||
|
value=system.resists.perception.value
|
||||||
|
disabled=isPlayMode
|
||||||
|
}}
|
||||||
|
|
||||||
|
<span class="name"><a
|
||||||
<fieldset class="monster-characteristics monster-characteristics-{{ifThen isPlayMode 'play' 'edit'}}">
|
class="rollable"
|
||||||
<legend>{{localize "LETHALFANTASY.Label.Movement"}}</legend>
|
data-roll-type="monster-skill"
|
||||||
<div class="monster-movements">
|
data-roll-key="stealth"
|
||||||
<div class="monster-movement">
|
><i class="lf-roll-small fa-solid fa-dice-d20"></i>{{localize
|
||||||
<span class="name">{{localize "LETHALFANTASY.Label.movement.walk"}}</span>
|
"LETHALFANTASY.Label.stealth"
|
||||||
{{formField systemFields.movement.fields.walk value=system.movement.walk disabled=isPlayMode}}
|
}}</a></span>
|
||||||
<span class="name">{{localize "LETHALFANTASY.Label.movement.jog"}}</span>
|
{{formField
|
||||||
{{formField systemFields.movement.fields.jog value=system.challenges.movement.jog disabled=isPlayMode}}
|
systemFields.resists.fields.stealth.fields.value
|
||||||
<span class="name">{{localize "LETHALFANTASY.Label.movement.run"}}</span>
|
value=system.resists.stealth.value
|
||||||
{{formField systemFields.movement.fields.run value=system.movement.run disabled=isPlayMode}}
|
disabled=isPlayMode
|
||||||
<span class="name">{{localize "LETHALFANTASY.Label.movement.sprint"}}</span>
|
}}
|
||||||
{{formField systemFields.movement.fields.sprint value=system.movement.sprint disabled=isPlayMode}}
|
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
</fieldset>
|
</fieldset>
|
||||||
|
|
||||||
@@ -154,23 +275,91 @@
|
|||||||
</div>
|
</div>
|
||||||
</fieldset>
|
</fieldset>
|
||||||
|
|
||||||
<fieldset class="monster-characteristics monster-characteristics-{{ifThen isPlayMode 'play' 'edit'}}">
|
<fieldset
|
||||||
|
class="monster-characteristics monster-characteristics-{{ifThen
|
||||||
|
isPlayMode
|
||||||
|
'play'
|
||||||
|
'edit'
|
||||||
|
}}"
|
||||||
|
>
|
||||||
<legend>{{localize "LETHALFANTASY.Label.characteristics"}}</legend>
|
<legend>{{localize "LETHALFANTASY.Label.characteristics"}}</legend>
|
||||||
<div class="monster-characteristic">
|
<div class="monster-characteristic">
|
||||||
<span>x{{localize "LETHALFANTASY.Label.int"}}</span>
|
<span>{{localize "LETHALFANTASY.Label.int"}}</span>
|
||||||
{{formField systemFields.characteristics.fields.int.fields.value value=system.characteristics.int.value
|
{{formField
|
||||||
disabled=isPlayMode data-char-id="int" }}
|
systemFields.characteristics.fields.int.fields.value
|
||||||
|
value=system.characteristics.int.value
|
||||||
|
disabled=isPlayMode
|
||||||
|
data-char-id="int"
|
||||||
|
}}
|
||||||
|
|
||||||
{{formField systemFields.characteristics.fields.int.fields.percent value=system.characteristics.int.percent
|
{{formField
|
||||||
disabled=isPlayMode type="number" }}
|
systemFields.characteristics.fields.int.fields.percent
|
||||||
|
value=system.characteristics.int.percent
|
||||||
|
disabled=isPlayMode
|
||||||
|
type="number"
|
||||||
|
}}
|
||||||
</div>
|
</div>
|
||||||
<div class="monster-characteristic">
|
<div class="monster-characteristic">
|
||||||
<span>{{localize "LETHALFANTASY.Label.dex"}}</span>
|
<span>{{localize "LETHALFANTASY.Label.dex"}}</span>
|
||||||
{{formField systemFields.characteristics.fields.dex.fields.value value=system.characteristics.dex.value
|
{{formField
|
||||||
disabled=isPlayMode data-char-id="wis" }}
|
systemFields.characteristics.fields.dex.fields.value
|
||||||
|
value=system.characteristics.dex.value
|
||||||
|
disabled=isPlayMode
|
||||||
|
data-char-id="wis"
|
||||||
|
}}
|
||||||
|
|
||||||
{{formField systemFields.characteristics.fields.dex.fields.percent value=system.characteristics.dex.percent
|
{{formField
|
||||||
disabled=isPlayMode type="number" }}
|
systemFields.characteristics.fields.dex.fields.percent
|
||||||
|
value=system.characteristics.dex.percent
|
||||||
|
disabled=isPlayMode
|
||||||
|
type="number"
|
||||||
|
}}
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<legend>{{localize "LETHALFANTASY.Label.Movement"}}</legend>
|
||||||
|
<div class="monster-movements">
|
||||||
|
<div class="monster-movement">
|
||||||
|
<div class="flexrow monster-hp">
|
||||||
|
<span class="name">{{localize
|
||||||
|
"LETHALFANTASY.Label.movement.walk"
|
||||||
|
}}</span>
|
||||||
|
{{formField
|
||||||
|
systemFields.movement.fields.walk
|
||||||
|
value=system.movement.walk
|
||||||
|
disabled=isPlayMode
|
||||||
|
}}
|
||||||
|
</div>
|
||||||
|
<div class="flexrow monster-hp">
|
||||||
|
<span class="name">{{localize
|
||||||
|
"LETHALFANTASY.Label.movement.jog"
|
||||||
|
}}</span>
|
||||||
|
{{formField
|
||||||
|
systemFields.movement.fields.jog
|
||||||
|
value=system.movement.jog
|
||||||
|
disabled=isPlayMode
|
||||||
|
}}
|
||||||
|
</div>
|
||||||
|
<div class="flexrow monster-hp">
|
||||||
|
<span class="name">{{localize
|
||||||
|
"LETHALFANTASY.Label.movement.run"
|
||||||
|
}}</span>
|
||||||
|
{{formField
|
||||||
|
systemFields.movement.fields.run
|
||||||
|
value=system.movement.run
|
||||||
|
disabled=isPlayMode
|
||||||
|
}}
|
||||||
|
</div>
|
||||||
|
<div class="flexrow monster-hp">
|
||||||
|
<span class="name">{{localize
|
||||||
|
"LETHALFANTASY.Label.movement.sprint"
|
||||||
|
}}</span>
|
||||||
|
{{formField
|
||||||
|
systemFields.movement.fields.sprint
|
||||||
|
value=system.movement.sprint
|
||||||
|
disabled=isPlayMode
|
||||||
|
}}
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
</div>
|
</div>
|
||||||
</fieldset>
|
</fieldset>
|
||||||
|
|
||||||
|
|||||||
@@ -32,21 +32,15 @@
|
|||||||
</select>
|
</select>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
<div class="field-section">
|
|
||||||
<span class="field-name">Aim :</span>
|
|
||||||
|
|
||||||
<select name="attackerAim" data-tooltip-direction="UP">
|
|
||||||
{{selectOptions attackerAimChoices selected=attackerAim}}
|
|
||||||
</select>
|
|
||||||
</div>
|
|
||||||
|
|
||||||
</fieldSet>
|
</fieldSet>
|
||||||
|
|
||||||
<fieldSet>
|
<fieldSet>
|
||||||
<legend>{{localize "LETHALFANTASY.Roll.visibility"}}</legend>
|
<legend>{{localize "LETHALFANTASY.Roll.visibility"}}</legend>
|
||||||
|
<span class="fieldset-centered">
|
||||||
<select name="visibility">
|
<select name="visibility">
|
||||||
{{selectOptions rollModes selected=visibility localize=true}}
|
{{selectOptions rollModes selected=visibility localize=true}}
|
||||||
</select>
|
</select>
|
||||||
|
</span>
|
||||||
</fieldSet>
|
</fieldSet>
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
@@ -1,11 +1,17 @@
|
|||||||
<div class="lethalfantasy-roll-dialog">
|
<div class="lethalfantasy-roll-dialog">
|
||||||
|
|
||||||
<fieldSet class="">
|
<fieldSet class="">
|
||||||
<legend>{{localize (concat "LETHALFANTASY.Label." rollType)}} - {{actorName}}</legend>
|
<legend>{{localize (concat "LETHALFANTASY.Label." rollType)}}
|
||||||
|
-
|
||||||
|
{{actorName}}</legend>
|
||||||
|
|
||||||
{{#if rollTarget.tokenId}}
|
{{#if rollTarget.tokenId}}
|
||||||
<div class="dialog-save">
|
<div class="dialog-save">
|
||||||
<a class="goto-token-button" data-action="gotoToken" data-token-id="{{rollTarget.tokenId}}">{{localize "LETHALFANTASY.Label.gotoToken"}} </a>
|
<a
|
||||||
|
class="goto-token-button"
|
||||||
|
data-action="gotoToken"
|
||||||
|
data-token-id="{{rollTarget.tokenId}}"
|
||||||
|
>{{localize "LETHALFANTASY.Label.gotoToken"}} </a>
|
||||||
</div>
|
</div>
|
||||||
{{/if}}
|
{{/if}}
|
||||||
|
|
||||||
@@ -17,30 +23,78 @@
|
|||||||
{{/if}}
|
{{/if}}
|
||||||
|
|
||||||
{{#if hasModifier}}
|
{{#if hasModifier}}
|
||||||
<div class="dialog-save">{{upperFirst rollName}} : {{baseFormula}} + {{baseValue}}</div>
|
<div class="dialog-save">{{upperFirst rollName}}
|
||||||
|
:
|
||||||
|
{{baseFormula}}
|
||||||
|
+
|
||||||
|
{{baseValue}}</div>
|
||||||
{{else}}
|
{{else}}
|
||||||
<div class="dialog-save">{{upperFirst rollName}} : {{baseFormula}}</div>
|
<div class="dialog-save">{{upperFirst rollName}} : {{baseFormula}}</div>
|
||||||
{{/if}}
|
{{/if}}
|
||||||
|
|
||||||
{{#if rollTarget.weapon}}
|
{{#if rollTarget.weapon}}
|
||||||
<div class="dialog-save">{{localize "LETHALFANTASY.Label.baseModifier"}} : {{rollTarget.charModifier}}</div>
|
<div class="dialog-save">{{localize "LETHALFANTASY.Label.baseModifier"}}
|
||||||
<div class="dialog-save">{{localize "LETHALFANTASY.Label.weapon"}} : {{rollTarget.weapon.name}}</div>
|
:
|
||||||
<div class="dialog-save">{{localize "LETHALFANTASY.Label.skill"}} : {{rollTarget.name}}</div>
|
{{rollTarget.charModifier}}</div>
|
||||||
<div class="dialog-save">{{localize "LETHALFANTASY.Label.skillBonus"}} : {{rollTarget.weaponSkillModifier}}</div>
|
{{#if (match rollType "defense")}}
|
||||||
|
<div class="dialog-save">Armor defense modifier :
|
||||||
|
{{rollTarget.armorDefense}}</div>
|
||||||
|
{{/if}}
|
||||||
|
<div class="dialog-save">{{localize "LETHALFANTASY.Label.weapon"}}
|
||||||
|
:
|
||||||
|
{{rollTarget.weapon.name}}</div>
|
||||||
|
<div class="dialog-save">{{localize "LETHALFANTASY.Label.skill"}}
|
||||||
|
:
|
||||||
|
{{rollTarget.name}}</div>
|
||||||
|
<div class="dialog-save">{{localize "LETHALFANTASY.Label.skillBonus"}}
|
||||||
|
:
|
||||||
|
{{rollTarget.weaponSkillModifier}}</div>
|
||||||
{{/if}}
|
{{/if}}
|
||||||
|
|
||||||
{{#if (match rollType "attack")}}
|
{{#if (match rollType "attack")}}
|
||||||
<div class="dialog-save">Add Granted Attack Dice
|
<div class="dialog-save">Add Granted Attack Dice
|
||||||
<input type="checkbox" data-action="selectGranted" name="granted" >
|
<input type="checkbox" data-action="selectGranted" name="granted" />
|
||||||
</div>
|
</div>
|
||||||
|
{{#if rollTarget.weapon}}
|
||||||
|
{{#if (eq rollTarget.weapon.system.weaponType "melee")}}{{else}}
|
||||||
|
<div class="dialog-save">Point Blank Range Attack
|
||||||
|
<input
|
||||||
|
type="checkbox"
|
||||||
|
data-action="selectPointBlank"
|
||||||
|
name="pointBlankV"
|
||||||
|
/>
|
||||||
|
</div>
|
||||||
|
<div class="dialog-save">Beyond Skill Range Attack
|
||||||
|
<input
|
||||||
|
type="checkbox"
|
||||||
|
data-action="selectBeyondSkill"
|
||||||
|
name="beyondSkillV"
|
||||||
|
/>
|
||||||
|
</div>
|
||||||
|
<div class="dialog-save">Let it Fly (Pure D20E)
|
||||||
|
<input
|
||||||
|
type="checkbox"
|
||||||
|
data-action="selectLetItFly"
|
||||||
|
name="letItFlyV"
|
||||||
|
/>
|
||||||
|
</div>
|
||||||
|
<div class="dialog-save">Aiming
|
||||||
|
<select name="attackerAim" data-tooltip-direction="UP">
|
||||||
|
{{selectOptions attackerAimChoices selected=attackerAim}}
|
||||||
|
</select>
|
||||||
|
</div>
|
||||||
|
{{/if}}
|
||||||
|
{{/if}}
|
||||||
|
|
||||||
{{/if}}
|
{{/if}}
|
||||||
{{#if (match rollType "defense")}}
|
{{#if (match rollType "defense")}}
|
||||||
<div class="dialog-save">Add Granted Defense Dice
|
<div class="dialog-save">Add Granted Defense Dice
|
||||||
<input type="checkbox" data-action="selectGranted" name="granted" >
|
<input type="checkbox" data-action="selectGranted" name="granted" />
|
||||||
</div>
|
</div>
|
||||||
{{/if}}
|
{{/if}}
|
||||||
{{#if (match rollType "damage")}}
|
{{#if (match rollType "damage")}}
|
||||||
<div class="dialog-save">Add Granted Damage Dice
|
<div class="dialog-save">Add Granted Damage Dice
|
||||||
<input type="checkbox" data-action="selectGranted" name="granted" >
|
<input type="checkbox" data-action="selectGranted" name="granted" />
|
||||||
</div>
|
</div>
|
||||||
{{/if}}
|
{{/if}}
|
||||||
|
|
||||||
@@ -50,7 +104,6 @@
|
|||||||
|
|
||||||
</fieldSet>
|
</fieldSet>
|
||||||
|
|
||||||
|
|
||||||
{{#if hasFavor}}
|
{{#if hasFavor}}
|
||||||
<fieldSet class="dialog-favor">
|
<fieldSet class="dialog-favor">
|
||||||
<legend>{{localize "LETHALFANTASY.Roll.favorDisfavor"}}</legend>
|
<legend>{{localize "LETHALFANTASY.Roll.favorDisfavor"}}</legend>
|
||||||
@@ -70,8 +123,13 @@
|
|||||||
{{#if (eq rollType "save")}}
|
{{#if (eq rollType "save")}}
|
||||||
{{#if rollTarget.magicUser}}
|
{{#if rollTarget.magicUser}}
|
||||||
<div>
|
<div>
|
||||||
<span>Save against spell (+{{rollTarget.actorModifiers.saveModifier}}) ?</span>
|
<span>Save against spell (+{{rollTarget.actorModifiers.saveModifier}})
|
||||||
<input type="checkbox" name="saveSpell" value="saveSpell">
|
?</span>
|
||||||
|
<input
|
||||||
|
type="checkbox"
|
||||||
|
name="saveSpellCheck"
|
||||||
|
data-action="saveSpellCheck"
|
||||||
|
/>
|
||||||
</div>
|
</div>
|
||||||
{{/if}}
|
{{/if}}
|
||||||
{{/if}}
|
{{/if}}
|
||||||
@@ -94,5 +152,4 @@
|
|||||||
</select>
|
</select>
|
||||||
</fieldSet>
|
</fieldSet>
|
||||||
|
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
@@ -1,6 +1,12 @@
|
|||||||
<section>
|
<section>
|
||||||
<div class="header">
|
<div class="header">
|
||||||
<img class="item-img" src="{{item.img}}" data-edit="img" data-action="editImage" data-tooltip="{{item.name}}" />
|
<img
|
||||||
|
class="item-img"
|
||||||
|
src="{{item.img}}"
|
||||||
|
data-edit="img"
|
||||||
|
data-action="editImage"
|
||||||
|
data-tooltip="{{item.name}}"
|
||||||
|
/>
|
||||||
{{formInput fields.name value=source.name}}
|
{{formInput fields.name value=source.name}}
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
@@ -8,6 +14,8 @@
|
|||||||
<div class="align-top">
|
<div class="align-top">
|
||||||
{{formField systemFields.defense value=system.defense}}
|
{{formField systemFields.defense value=system.defense}}
|
||||||
|
|
||||||
|
{{formField systemFields.damageReduction value=system.damageReduction}}
|
||||||
|
|
||||||
<div class="shift-right">
|
<div class="shift-right">
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
@@ -17,19 +25,26 @@
|
|||||||
<label>Cover vs ranged attacks</label>
|
<label>Cover vs ranged attacks</label>
|
||||||
<div class="shift-right">
|
<div class="shift-right">
|
||||||
<label>Standing </label>
|
<label>Standing </label>
|
||||||
<div class="flexrow">{{formField systemFields.standing.fields.min value=system.standing.min}} ... 30
|
<div class="flexrow">{{formField
|
||||||
|
systemFields.standing.fields.min
|
||||||
|
value=system.standing.min
|
||||||
|
}}
|
||||||
|
... 30
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
<div class="shift-right">
|
<div class="shift-right">
|
||||||
<label>Crouching</label>
|
<label>Crouching</label>
|
||||||
<div class="flexrow">{{formField systemFields.crouching.fields.min value=system.crouching.min}}
|
<div class="flexrow">{{formField
|
||||||
|
systemFields.crouching.fields.min
|
||||||
|
value=system.crouching.min
|
||||||
|
}}
|
||||||
... 30</div>
|
... 30</div>
|
||||||
</div>
|
</div>
|
||||||
{{/if}}
|
{{/if}}
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
<div class="align-top">
|
<div class="align-top">
|
||||||
<label>Destruction</label>
|
<!-- <label>Destruction</label>
|
||||||
<div class="shift-right">
|
<div class="shift-right">
|
||||||
{{formField systemFields.destruction.fields.bashing value=system.destruction.bashing}}
|
{{formField systemFields.destruction.fields.bashing value=system.destruction.bashing}}
|
||||||
{{formField systemFields.destruction.fields.slashing value=system.destruction.slashing}}
|
{{formField systemFields.destruction.fields.slashing value=system.destruction.slashing}}
|
||||||
@@ -41,7 +56,7 @@
|
|||||||
{{formField systemFields.autodestruction.fields.bashing value=system.autodestruction.bashing}}
|
{{formField systemFields.autodestruction.fields.bashing value=system.autodestruction.bashing}}
|
||||||
{{formField systemFields.autodestruction.fields.slashing value=system.autodestruction.slashing}}
|
{{formField systemFields.autodestruction.fields.slashing value=system.autodestruction.slashing}}
|
||||||
{{formField systemFields.autodestruction.fields.piercing value=system.autodestruction.piercing}}
|
{{formField systemFields.autodestruction.fields.piercing value=system.autodestruction.piercing}}
|
||||||
</div>
|
</div> -->
|
||||||
|
|
||||||
{{formField systemFields.equipped value=system.equipped}}
|
{{formField systemFields.equipped value=system.equipped}}
|
||||||
|
|
||||||
@@ -53,7 +68,6 @@
|
|||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
|
|
||||||
<fieldset>
|
<fieldset>
|
||||||
<legend>{{localize "LETHALFANTASY.Label.description"}}</legend>
|
<legend>{{localize "LETHALFANTASY.Label.description"}}</legend>
|
||||||
{{formInput
|
{{formInput
|
||||||
|
|||||||
Reference in New Issue
Block a user