Commit Graph

2 Commits

Author SHA1 Message Date
uberwald 7675c47ff9 fix: persist rollType/actorId on rollBase.options, re-evaluate canReroll after mulligan
Release Creation / build (release) Failing after 2m9s
- roll-prompt.mjs: explicitly save rollType, actorId, actorName, actorImage
  to rollBase.options so mulligan reroll context reads valid values
- chat-reaction.mjs: replace canRerollDefense/canRerollAttack = false with
  recomputation from updated D30 message — aligns same-client with
  cross-client behavior (new D30 always takes effect, mulligan chain loops)
2026-07-06 08:56:58 +02:00
uberwald 3df46b5848 refactor: extract inline HTML to templates, split oversized files, fix bugs
- Extract all inline HTML from JS into 21 Handlebars templates (chat/, dialogs/, ui/)
- Split utils.mjs (1507) into barrel + helpers.mjs, combat.mjs, d30.mjs
- Split roll.mjs (1632) into barrel + roll-base.mjs, roll-prompt.mjs, roll-combat.mjs, roll-damage.mjs
- Split lethal-fantasy.mjs (1426) into bootstrap + chat-reaction.mjs
- Fix: missing async on injectDiceTray (free-roll.mjs:29 SyntaxError)
- Fix: weapon._id fallback for deserialized chat-message weapon objects
- Fix: missing await on rollModifier.evaluate() calls in roll-combat.mjs
- Fix: choices→choicesList ReferenceError in utils.mjs
- Fix: add 12 missing i18n keys (chooseWeapon, chooseSave, attackRoll, etc.)
- Fix: restore sideLabel in bonus-die-select.hbs
- Clean: remove dead messageContent param, console.log→log()
- Style: barrel files preserve existing import paths
2026-06-28 19:13:05 +02:00