debug: log favor/disfavor dice totals and results for RNG investigation
9/12 identical d20 results under disfavor suggests RNG issue. Add structured logging of both roll totals, per-die results, and baseFormula. Enable debug mode in system settings to see output in browser console.
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@@ -555,7 +555,13 @@ export default class LethalFantasyRoll extends Roll {
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if (rollContext.favor === "favor") {
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if (rollContext.favor === "favor") {
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rollFavor = new this(baseFormula, options.data, rollData)
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rollFavor = new this(baseFormula, options.data, rollData)
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await rollFavor.evaluate()
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await rollFavor.evaluate()
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log("Rolling with favor", rollFavor)
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log("Favor dice", {
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rollBaseTotal: rollBase.total,
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rollFavorTotal: rollFavor.total,
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rollBaseResults: rollBase.dice.map(d => d.results.map(r => r.result)),
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rollFavorResults: rollFavor.dice.map(d => d.results.map(r => r.result)),
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baseFormula
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})
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if (game?.dice3d) {
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if (game?.dice3d) {
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game.dice3d.showForRoll(rollFavor, game.user, true)
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game.dice3d.showForRoll(rollFavor, game.user, true)
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}
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}
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@@ -571,6 +577,13 @@ export default class LethalFantasyRoll extends Roll {
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if (rollContext.favor === "disfavor") {
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if (rollContext.favor === "disfavor") {
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rollFavor = new this(baseFormula, options.data, rollData)
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rollFavor = new this(baseFormula, options.data, rollData)
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await rollFavor.evaluate()
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await rollFavor.evaluate()
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log("Disfavor dice", {
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rollBaseTotal: rollBase.total,
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rollFavorTotal: rollFavor.total,
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rollBaseResults: rollBase.dice.map(d => d.results.map(r => r.result)),
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rollFavorResults: rollFavor.dice.map(d => d.results.map(r => r.result)),
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baseFormula
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})
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if (game?.dice3d) {
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if (game?.dice3d) {
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game.dice3d.showForRoll(rollFavor, game.user, true)
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game.dice3d.showForRoll(rollFavor, game.user, true)
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}
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}
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