This commit is contained in:
+41
-28
@@ -526,19 +526,31 @@ Hooks.on("createChatMessage", async (message) => {
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})
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}
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// Si le défenseur est un personnage qui perd, proposer Grit/Luck (seulement s'il a des points)
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// Seulement si l'utilisateur actuel est le propriétaire du défenseur
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// Reaction phase — both sides may use grit/luck/shield/mulligan before the outcome is resolved.
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// After a mulligan reroll (either side), the comparison restarts so both sides can react to the new numbers.
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let defenderHandledBonus = false
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let attackerHandledBonus = false
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let shieldReaction = null
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let shieldBlocked = false
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const isSpellOrMiracle = attackRollType === "spell-attack" || attackRollType === "miracle-attack"
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if (defender && defenseRoll < attackRoll && isPrimaryController(defender) && !isSpellOrMiracle) {
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// These persist across mulligan restarts (once used they stay consumed)
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const shieldData = LethalFantasyUtils.getShieldReactionData(defender)
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let canRerollDefense = LethalFantasyUtils.hasD30Reroll(defenseD30message)
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let canShieldReact = !!shieldData
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let canAdHocShield = !shieldData
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let attackRollFinal = attackRoll
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let canRerollAttack = LethalFantasyUtils.hasD30Reroll(attackD30message)
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let mulliganRestart = false
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while (defenseRoll < attackRoll) {
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do {
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mulliganRestart = false
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defenderHandledBonus = false
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attackerHandledBonus = false
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// ── Defense reaction loop ──────────────────────────────────────────────
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if (defender && defenseRoll < attackRollFinal && isPrimaryController(defender) && !isSpellOrMiracle) {
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while (defenseRoll < attackRollFinal) {
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const currentGrit = Number(defender.system?.grit?.current) || 0
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const currentLuck = Number(defender.system?.luck?.current) || 0
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const buttons = []
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@@ -571,7 +583,7 @@ Hooks.on("createChatMessage", async (message) => {
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if (canRerollDefense) {
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buttons.push({
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action: "rerollDefense",
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label: "Re-roll defense",
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label: "Re-roll defense (Mulligan)",
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icon: "fa-solid fa-rotate-right",
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callback: () => "rerollDefense"
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})
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@@ -585,7 +597,6 @@ Hooks.on("createChatMessage", async (message) => {
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callback: () => "shieldReact"
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})
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} else if (canAdHocShield) {
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// No pre-configured shield — offer ad-hoc shield option (useful for monsters)
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buttons.push({
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action: "adHocShield",
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label: "Roll ad-hoc shield (choose dice + DR)",
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@@ -607,7 +618,7 @@ Hooks.on("createChatMessage", async (message) => {
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content: `
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<div class="grit-luck-dialog">
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<div class="combat-status">
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<p><strong>${attackerName}</strong> rolled <strong>${attackRoll}</strong></p>
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<p><strong>${attackerName}</strong> rolled <strong>${attackRollFinal}</strong></p>
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<p><strong>${defenderName}</strong> currently has <strong>${defenseRoll}</strong></p>
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${defenseD30message ? `<p class="bonus-info">D30 special: ${defenseD30message.description}</p>` : ""}
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</div>
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@@ -623,21 +634,21 @@ Hooks.on("createChatMessage", async (message) => {
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defenderHandledBonus = true
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if (choice === "grit") {
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const bonusRoll = await LethalFantasyUtils.rollBonusDie("1d6", defender, (total) => `<p><strong>${defenderName}</strong> spends 1 Grit and rolls <strong>${total}</strong> for defense.</p>`)
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const bonusRoll = await LethalFantasyUtils.rollBonusDie("1d6", defender, total => `<p><strong>${defenderName}</strong> spends 1 Grit and rolls <strong>${total}</strong> for defense.</p>`)
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defenseRoll += bonusRoll
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await defender.update({ "system.grit.current": currentGrit - 1 })
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continue
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}
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if (choice === "luck") {
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const bonusRoll = await LethalFantasyUtils.rollBonusDie("1d6", defender, (total) => `<p><strong>${defenderName}</strong> spends 1 Luck and rolls <strong>${total}</strong> for defense.</p>`)
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const bonusRoll = await LethalFantasyUtils.rollBonusDie("1d6", defender, total => `<p><strong>${defenderName}</strong> spends 1 Luck and rolls <strong>${total}</strong> for defense.</p>`)
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defenseRoll += bonusRoll
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await defender.update({ "system.luck.current": currentLuck - 1 })
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continue
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}
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if (choice === "bonusDie") {
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const bonusDie = await LethalFantasyUtils.promptCombatBonusDie(defenderName, "attack", defenseRoll, attackRoll)
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const bonusDie = await LethalFantasyUtils.promptCombatBonusDie(defenderName, "attack", defenseRoll, attackRollFinal)
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if (!bonusDie) continue
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const bonusRoll = await LethalFantasyUtils.rollBonusDie(bonusDie, defender, (total, formula) => `<p><strong>${defenderName}</strong> adds <strong>${formula.toUpperCase()}</strong> and rolls <strong>${total}</strong> for defense.</p>`)
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defenseRoll += bonusRoll
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@@ -650,8 +661,10 @@ Hooks.on("createChatMessage", async (message) => {
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canRerollDefense = false
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if (!reroll) continue
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defenseRoll = reroll.options?.rollTotal || reroll.total || oldDefenseRoll
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await createReactionMessage(defender, `<p><strong>${defenderName}</strong> uses Mulligan and re-rolls defense: <strong>${oldDefenseRoll}</strong> → <strong>${defenseRoll}</strong>.</p>`)
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continue
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await createReactionMessage(defender, `<p><strong>${defenderName}</strong> uses Mulligan and re-rolls defense: <strong>${oldDefenseRoll}</strong> → <strong>${defenseRoll}</strong>. Both sides may now react to the new numbers.</p>`)
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// Restart the full comparison so both sides can react to the new roll
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mulliganRestart = true
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break
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}
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if (choice === "shieldReact" && canShieldReact) {
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@@ -660,7 +673,7 @@ Hooks.on("createChatMessage", async (message) => {
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defenseRoll = newDefenseTotal
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canShieldReact = false
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if (newDefenseTotal >= attackRoll) {
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if (newDefenseTotal >= attackRollFinal) {
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shieldBlocked = true
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shieldReaction = {
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damageReduction: shieldData.damageReduction,
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@@ -669,19 +682,19 @@ Hooks.on("createChatMessage", async (message) => {
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}
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await createReactionMessage(
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defender,
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`<p><strong>${defenderName}</strong> rolls <strong>${shieldData.label}</strong> and adds <strong>${shieldBonus}</strong> to defense (${newDefenseTotal} ≥ ${attackRoll}). <strong>Shield blocked the attack!</strong> Both armor DR and shield DR <strong>${shieldData.damageReduction}</strong> will apply to damage.</p>`
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`<p><strong>${defenderName}</strong> rolls <strong>${shieldData.label}</strong> and adds <strong>${shieldBonus}</strong> to defense (${newDefenseTotal} ≥ ${attackRollFinal}). <strong>Shield blocked the attack!</strong> Both armor DR and shield DR <strong>${shieldData.damageReduction}</strong> will apply to damage.</p>`
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)
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} else {
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shieldReaction = null
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await createReactionMessage(
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defender,
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`<p><strong>${defenderName}</strong> rolls <strong>${shieldData.label}</strong> and adds <strong>${shieldBonus}</strong> to defense (${newDefenseTotal} < ${attackRoll}). Shield did not block — normal hit, armor DR only.</p>`
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`<p><strong>${defenderName}</strong> rolls <strong>${shieldData.label}</strong> and adds <strong>${shieldBonus}</strong> to defense (${newDefenseTotal} < ${attackRollFinal}). Shield did not block — normal hit, armor DR only.</p>`
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)
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}
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}
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if (choice === "adHocShield") {
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const adHoc = await LethalFantasyUtils.promptAdHocShield(defenderName, attackRoll, defenseRoll)
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const adHoc = await LethalFantasyUtils.promptAdHocShield(defenderName, attackRollFinal, defenseRoll)
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if (!adHoc) continue
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const shieldBonus = await LethalFantasyUtils.rollBonusDie(adHoc.formula, defender)
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const newDefenseTotal = defenseRoll + shieldBonus
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@@ -689,7 +702,7 @@ Hooks.on("createChatMessage", async (message) => {
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canShieldReact = false
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canAdHocShield = false
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if (newDefenseTotal >= attackRoll) {
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if (newDefenseTotal >= attackRollFinal) {
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shieldBlocked = true
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shieldReaction = {
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damageReduction: adHoc.damageReduction,
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@@ -698,27 +711,23 @@ Hooks.on("createChatMessage", async (message) => {
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}
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await createReactionMessage(
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defender,
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`<p><strong>${defenderName}</strong> rolls <strong>${adHoc.formula.toUpperCase()}</strong> shield and adds <strong>${shieldBonus}</strong> to defense (${newDefenseTotal} ≥ ${attackRoll}). <strong>Shield blocked the attack!</strong> Both armor DR and shield DR <strong>${adHoc.damageReduction}</strong> will apply to damage.</p>`
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`<p><strong>${defenderName}</strong> rolls <strong>${adHoc.formula.toUpperCase()}</strong> shield and adds <strong>${shieldBonus}</strong> to defense (${newDefenseTotal} ≥ ${attackRollFinal}). <strong>Shield blocked the attack!</strong> Both armor DR and shield DR <strong>${adHoc.damageReduction}</strong> will apply to damage.</p>`
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)
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} else {
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shieldReaction = null
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await createReactionMessage(
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defender,
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`<p><strong>${defenderName}</strong> rolls <strong>${adHoc.formula.toUpperCase()}</strong> shield and adds <strong>${shieldBonus}</strong> to defense (${newDefenseTotal} < ${attackRoll}). Shield did not block — normal hit, armor DR only.</p>`
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`<p><strong>${defenderName}</strong> rolls <strong>${adHoc.formula.toUpperCase()}</strong> shield and adds <strong>${shieldBonus}</strong> to defense (${newDefenseTotal} < ${attackRollFinal}). Shield did not block — normal hit, armor DR only.</p>`
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)
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}
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}
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}
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}
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let attackRollFinal = attackRoll
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let attackerHandledBonus = false
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if (mulliganRestart) continue
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// Si l'attaquant est un personnage qui perd et a du Grit
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// Seulement si l'utilisateur actuel est le propriétaire de l'attaquant (pas le MJ)
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// ── Attack reaction loop ───────────────────────────────────────────────
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if (!defenderHandledBonus && attacker && attackRollFinal <= defenseRoll && isPrimaryController(attacker)) {
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let canRerollAttack = LethalFantasyUtils.hasD30Reroll(attackD30message)
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while (attackRollFinal <= defenseRoll) {
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const currentGrit = Number(attacker.system?.grit?.current) || 0
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const buttons = []
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@@ -742,7 +751,7 @@ Hooks.on("createChatMessage", async (message) => {
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if (canRerollAttack && attackRerollContext) {
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buttons.push({
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action: "rerollAttack",
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label: "Re-roll attack",
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label: "Re-roll attack (Mulligan)",
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icon: "fa-solid fa-rotate-right",
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callback: () => "rerollAttack"
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})
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@@ -777,7 +786,7 @@ Hooks.on("createChatMessage", async (message) => {
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attackerHandledBonus = true
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if (choice === "grit") {
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const attackBonus = await LethalFantasyUtils.rollBonusDie("1d6", attacker, (total) => `<p><strong>${attackerName}</strong> spends 1 Grit and rolls <strong>${total}</strong> for attack.</p>`)
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const attackBonus = await LethalFantasyUtils.rollBonusDie("1d6", attacker, total => `<p><strong>${attackerName}</strong> spends 1 Grit and rolls <strong>${total}</strong> for attack.</p>`)
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attackRollFinal += attackBonus
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await attacker.update({ "system.grit.current": currentGrit - 1 })
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continue
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@@ -797,10 +806,14 @@ Hooks.on("createChatMessage", async (message) => {
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canRerollAttack = false
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if (!reroll) continue
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attackRollFinal = reroll.options?.rollTotal || reroll.total || oldAttackRoll
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await createReactionMessage(attacker, `<p><strong>${attackerName}</strong> uses Mulligan and re-rolls attack: <strong>${oldAttackRoll}</strong> → <strong>${attackRollFinal}</strong>.</p>`)
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await createReactionMessage(attacker, `<p><strong>${attackerName}</strong> uses Mulligan and re-rolls attack: <strong>${oldAttackRoll}</strong> → <strong>${attackRollFinal}</strong>. Both sides may now react to the new numbers.</p>`)
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// Restart the full comparison so both sides can react to the new roll
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mulliganRestart = true
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break
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}
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}
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}
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} while (mulliganRestart)
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const shieldDamageReduction = shieldBlocked ? shieldReaction.damageReduction : 0
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const outcome = shieldBlocked ? "shielded-hit" : (attackRollFinal > defenseRoll ? "hit" : "miss")
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@@ -108,6 +108,10 @@
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}
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],
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"description": "Possible Flawless or Legendary Defense or Add D20E to Defense"
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},
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"saving_throws": {
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"type": "save_auto_success",
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"description": "Saving Throw Succeeds Regardless of Opposing Roll"
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}
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},
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"29": {
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@@ -145,6 +149,11 @@
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"type": "gain_grit",
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"amount": 1,
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"description": "Gain 1 Grit"
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},
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"saving_throws": {
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"type": "gain_grit",
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"amount": 1,
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"description": "Gain 1 Grit"
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}
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},
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"28": {
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@@ -199,6 +208,12 @@
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"amount": 1,
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"target": "skill",
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"description": "Add 1 to Skill Roll"
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},
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"saving_throws": {
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"type": "bonus_flat",
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"amount": 1,
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"target": "save",
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"description": "Add 1 to Saving Throw"
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}
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},
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"21": {
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@@ -239,6 +254,12 @@
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"ranged_defense": {
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"type": "recover_pain",
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"description": "Defender Recovers or ignores any flash of pain"
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},
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"saving_throws": {
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"type": "bonus_dice",
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"dice": "D6",
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"target": "save",
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"description": "Granted D6 (1-6) Saving Throw Modifier for this Saving Throw Attempt"
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}
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},
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"20": {
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@@ -349,6 +370,12 @@
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}
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],
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"description": "Possible 20/20 defense that avoids Any Attack Except a Lethal Strike or adds D12 to defense"
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},
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"saving_throws": {
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"type": "bonus_flat",
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"amount": 20,
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"target": "save",
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"description": "20 Added to Saving Throw"
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}
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},
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"15": {
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@@ -391,6 +418,12 @@
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"shield_bash"
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],
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"description": "Kick, Punch or Shield Bash"
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},
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"saving_throws": {
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"type": "bonus_flat",
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"amount": 1,
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"target": "save",
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"description": "Add 1 to Saving Throw"
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}
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},
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"13": {},
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@@ -445,6 +478,12 @@
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"shield_bash"
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],
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"description": "Kick, Punch or Shield Bash"
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},
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"saving_throws": {
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"type": "bonus_flat",
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"amount": 1,
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"target": "save",
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"description": "Add 1 to Saving Throw"
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}
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},
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"8": {
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@@ -475,6 +514,10 @@
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"ranged_defense": {
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"type": "mulligan",
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"description": "Mulligan, Can Choose to Re-Roll This Defense"
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},
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"saving_throws": {
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"type": "mulligan",
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"description": "Mulligan, Can Re-Roll This Saving Throw"
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}
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},
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"7": {
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@@ -528,6 +571,12 @@
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"shield_bash"
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],
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"description": "Kick, Punch, or Shield Bash"
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},
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"saving_throws": {
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"type": "bonus_flat",
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"amount": 1,
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"target": "save",
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"description": "Add 1 to Saving Throw"
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}
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},
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"3": {
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@@ -25,7 +25,8 @@ export default class D30Roll {
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RANGED_DEFENSE: "ranged_defense",
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ARCANE_SPELL_ATTACK: "arcane_spell_attack",
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ARCANE_SPELL_DEFENSE: "arcane_spell_defense",
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SKILL_ROLLS: "skill_rolls"
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SKILL_ROLLS: "skill_rolls",
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SAVING_THROWS: "saving_throws"
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}
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/**
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@@ -137,11 +138,15 @@ export default class D30Roll {
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}
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// Skill types
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if (externalType === "skill" || externalType === "monster-skill" ||
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externalType === "save" || externalType === "challenge") {
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if (externalType === "skill" || externalType === "monster-skill" || externalType === "challenge") {
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return this.ROLL_TYPES.SKILL_ROLLS
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}
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// Saving throw types
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if (externalType === "save") {
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return options.isSpellSave ? this.ROLL_TYPES.ARCANE_SPELL_DEFENSE : this.ROLL_TYPES.SAVING_THROWS
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}
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// If no match, return null
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console.warn(`D30Roll | Unknown external roll type: ${externalType}`)
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return null
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@@ -609,7 +609,7 @@ export default class LethalFantasyRoll extends Roll {
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rollD30.total,
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options.rollType,
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options.rollTarget?.weapon,
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{ isRanged: isRangedForD30 }
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{ isRanged: isRangedForD30, isSpellSave: saveSpell }
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)
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options.D30message = d30Message
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}
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@@ -787,9 +787,18 @@ export default class LethalFantasyRoll extends Roll {
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let buttons = []
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if (currentAction) {
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if (currentAction.type === "weapon") {
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let weaponLabel = "Roll progression dice"
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if (currentAction.rangedMode) {
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// Compute loading count from the speed formula (e.g. "3+1d6" → load=3)
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const speedStr = currentAction.system?.speed?.[currentAction.rangedMode] ?? ""
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const rangedLoad = currentAction.rangedLoad ?? (Number(speedStr.split("+")[0]) || 0)
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if (rangedLoad > 0 && !currentAction.weaponLoaded) {
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weaponLabel = "Load weapon"
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}
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}
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buttons.push({
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action: "roll",
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label: "Roll progression dice",
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label: weaponLabel,
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callback: (event, button) => {
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let pos = $('#combat-action-dialog').position()
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game.user.setFlag(SYSTEM.id, "combat-action-dialog-pos", pos)
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@@ -908,14 +917,15 @@ export default class LethalFantasyRoll extends Roll {
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if (rollContext === "rollLethargyDice") {
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if (currentAction.spellStatus === "castingTime") {
|
||||
let time = currentAction.type === "spell" ? currentAction.system.castingTime : currentAction.system.prayerTime
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||||
if (currentAction.castingTime <= time) {
|
||||
if (currentAction.castingTime < time) {
|
||||
let message = `Casting time : ${currentAction.name}, count : ${currentAction.castingTime}/${time}`
|
||||
ChatMessage.create({ content: message, speaker: ChatMessage.getSpeaker({ actor: combatant.actor }) })
|
||||
currentAction.castingTime += 1
|
||||
await combatant.setFlag(SYSTEM.id, "currentAction", foundry.utils.duplicate(currentAction))
|
||||
return
|
||||
} else {
|
||||
let message = `Spell/Miracle ${currentAction.name} ready to be cast on next second !`
|
||||
// Last counting second — announce ready and transition immediately (no extra second consumed)
|
||||
let message = `Casting time : ${currentAction.name}, count : ${time}/${time} — ready to cast next second !`
|
||||
ChatMessage.create({ content: message, speaker: ChatMessage.getSpeaker({ actor: combatant.actor }) })
|
||||
currentAction.castingTime = 1
|
||||
currentAction.spellStatus = "toBeCasted"
|
||||
|
||||
Reference in New Issue
Block a user