Manage DR and damage roll
This commit is contained in:
37
templates/apply-damage-dialog.hbs
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37
templates/apply-damage-dialog.hbs
Normal file
@@ -0,0 +1,37 @@
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<div class="apply-damage-dialog">
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<div class="dialog-content">
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<div class="header">
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<strong>{{targetName}}</strong>
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-
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{{weaponName}}
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</div>
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<div class="damage-summary">
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<span class="label">{{localize
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"LETHALFANTASY.Dialog.totalDamage"
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}}:</span>
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<span class="damage-value">{{damageTotal}}</span>
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</div>
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<div class="dr-summary">
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<span>{{localize "LETHALFANTASY.Dialog.armorDR"}}: {{armorDR}}</span>
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<span>{{localize "LETHALFANTASY.Dialog.shieldDR"}}: {{shieldDR}}</span>
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<span class="total">DR: <strong>{{totalDR}}</strong></span>
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</div>
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<div class="damage-options">
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<div class="option-line">
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<span>{{localize "LETHALFANTASY.Dialog.noDR"}}</span>
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<strong>{{damageNoDR}}</strong>
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</div>
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<div class="option-line">
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<span>{{localize "LETHALFANTASY.Dialog.withArmor"}}</span>
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<strong>{{damageWithArmor}}</strong>
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</div>
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<div class="option-line">
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<span>{{localize "LETHALFANTASY.Dialog.withAll"}}</span>
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<strong>{{damageWithAll}}</strong>
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</div>
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</div>
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</div>
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</div>
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@@ -9,80 +9,130 @@
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<span><STRONG>{{actingCharName}} - {{upperFirst rollName}}</STRONG></span>
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{{#if (match rollType "attack")}}
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<span>Attack roll !</span>
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<span>Attack roll !</span>
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{{/if}}
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{{#if (match rollType "defense")}}
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<span>Defense roll !</span>
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<span>Defense roll !</span>
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{{/if}}
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{{#if (eq rollData.favor "favor")}}
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<span><strong>Favor roll</strong></span>
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<span><strong>Favor roll</strong></span>
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{{/if}}
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{{#if (eq rollData.favor "disfavor")}}
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<span><strong>Disfavor roll</strong></span>
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<span><strong>Disfavor roll</strong></span>
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{{/if}}
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{{#if badResult}}
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<span><strong>{{localize "LETHALFANTASY.Label.otherResult"}}</strong> : {{badResult}}</span>
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<span><strong>{{localize "LETHALFANTASY.Label.otherResult"}}</strong>
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:
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{{badResult}}</span>
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{{/if}}
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{{#if rollTarget.weapon}}
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<span>{{rollTarget.weapon.name}}</span>
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<span>{{rollTarget.weapon.name}}</span>
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{{/if}}
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{{#if rollData.isDamage}}
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<span><strong>Damage Roll</strong></span>
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{{/if}}
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{{#if rollData.damageSmall}}
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<span><strong>{{localize
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"LETHALFANTASY.Label.weapon-damage-small"
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}}</strong></span>
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{{/if}}
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{{#if rollData.damageMedium}}
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<span><strong>{{localize
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"LETHALFANTASY.Label.weapon-damage-medium"
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}}</strong></span>
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{{/if}}
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{{#if rollData.letItFly}}
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<span>Let It Fly attack ! </span>
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<span>Let It Fly attack ! </span>
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{{/if}}
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{{#if rollData.pointBlank}}
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<span>Point Blank Range Attack !</span>
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<span>Point Blank Range Attack !</span>
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{{/if}}
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{{#if rollData.beyondSkill}}
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<span>Beyond Skill Range Attack !</span>
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<span>Beyond Skill Range Attack !</span>
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{{/if}}
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<span><strong>Formula</strong> : {{titleFormula}}</span>
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{{#each diceResults as |result|}}
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<span>{{result.dice}} : {{result.value}}</span>
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<span>{{result.dice}} : {{result.value}}</span>
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{{/each}}
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</div>
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</div>
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{{#if isSave}}
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<div class="result">
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{{#if (eq resultType "success")}}
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{{#if isPrivate}}?{{else}}{{localize "LETHALFANTASY.Roll.success"}}{{/if}}
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{{else}}
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{{#if isPrivate}}?{{else}}{{localize "LETHALFANTASY.Roll.failure"}}{{/if}}
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{{/if}}
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</div>
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<div class="result">
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{{#if (eq resultType "success")}}
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{{#if isPrivate}}?{{else}}{{localize
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"LETHALFANTASY.Roll.success"
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}}{{/if}}
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{{else}}
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{{#if isPrivate}}?{{else}}{{localize
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"LETHALFANTASY.Roll.failure"
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}}{{/if}}
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{{/if}}
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</div>
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{{/if}}
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{{#if isResource}}
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<div class="result">
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{{#if (eq resultType "success")}}
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{{#if isPrivate}}?{{else}}{{localize "LETHALFANTASY.Roll.success"}}{{/if}}
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{{else}}
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{{#if isPrivate}}?{{else}}{{localize "LETHALFANTASY.Roll.failure"}}{{#if isFailure}} ({{localize
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"LETHALFANTASY.Roll.resourceLost"}}){{/if}}{{/if}}
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{{/if}}
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</div>
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<div class="result">
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{{#if (eq resultType "success")}}
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{{#if isPrivate}}?{{else}}{{localize
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"LETHALFANTASY.Roll.success"
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}}{{/if}}
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{{else}}
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{{#if isPrivate}}?{{else}}{{localize "LETHALFANTASY.Roll.failure"}}{{#if
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isFailure
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}} ({{localize "LETHALFANTASY.Roll.resourceLost"}}){{/if}}{{/if}}
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{{/if}}
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</div>
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{{/if}}
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{{#if isDamage}}
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<div>
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{{#if (and isGM hasTarget)}}
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{{{localize "LETHALFANTASY.Roll.displayArmor" targetName=targetName targetArmor=targetArmor realDamage=realDamage}}}
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{{/if}}
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</div>
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<div>
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{{#if (and isGM hasTarget)}}
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{{{localize
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"LETHALFANTASY.Roll.displayArmor"
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targetName=targetName
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targetArmor=targetArmor
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realDamage=realDamage
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}}}
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{{/if}}
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</div>
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{{/if}}
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{{#unless isPrivate}}
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<div class="dice-result">
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<h4 class="dice-total">{{total}}</h4>
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</div>
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{{#if D30result}}
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<div class="dice-result">
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<h4 class="dice-total">D30 result: {{D30result}}</h4>
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</div>
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{{/if}}
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<div class="dice-result">
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<h4 class="dice-total">{{total}}</h4>
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</div>
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{{#if D30result}}
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<div class="dice-result">
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<h4 class="dice-total">D30 result: {{D30result}}</h4>
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</div>
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{{/if}}
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{{/unless}}
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{{#if rollData.isDamage}}
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<div class="damage-result">
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<ul>
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<li class="li-apply-wounds">
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<div>{{localize "LETHALFANTASY.Label.applyDamage"}}</div>
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<div class="combatants-grid">
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{{#each combatants}}
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<button
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class="apply-wounds-btn"
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data-combatant-id="{{this.id}}"
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title="{{this.name}}"
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>
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{{this.name}}
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</button>
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{{/each}}
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</div>
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</li>
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</ul>
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</div>
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{{/if}}
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</div>
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