Manage DR and damage roll
This commit is contained in:
@@ -65,7 +65,7 @@ export default class LethalFantasyActor extends Actor {
|
||||
}
|
||||
}
|
||||
}
|
||||
goodSkill.weaponSkillModifier = maxValue * multiplier
|
||||
goodSkill.weaponSkillModifier = Math.ceil(maxValue * multiplier)
|
||||
return goodSkill
|
||||
}
|
||||
|
||||
@@ -119,6 +119,27 @@ export default class LethalFantasyActor extends Actor {
|
||||
return defenseValue
|
||||
}
|
||||
|
||||
/* *************************************************/
|
||||
fuzzyNameSearchWeaponSkills(weaponName, weaponClass=null) {
|
||||
// Get all weapon skills without the " skill" suffix
|
||||
let skills = this.items.filter((i) => i.type === "skill" && i.system.weaponClass === weaponClass && i.system.category === "weapon")
|
||||
// Remove parenthesis in the weapon name for better matching
|
||||
weaponName = weaponName.replace(/\(.*?\)/g, "").trim()
|
||||
// Now search if we find all the words of the weapon name in the skill name
|
||||
skills = skills.filter((s) => {
|
||||
let skillName = s.name.toLowerCase().replace(" skill", "").trim()
|
||||
let wName = weaponName.toLowerCase().trim()
|
||||
let wWords = wName.split(" ")
|
||||
for (let w of wWords) {
|
||||
if (!skillName.includes(w)) {
|
||||
return false
|
||||
}
|
||||
}
|
||||
return true
|
||||
})
|
||||
return skills
|
||||
}
|
||||
|
||||
/* *************************************************/
|
||||
async prepareRoll(rollType, rollKey, rollDice) {
|
||||
console.log("Preparing roll", rollType, rollKey, rollDice)
|
||||
@@ -179,19 +200,19 @@ export default class LethalFantasyActor extends Actor {
|
||||
case "weapon-defense": {
|
||||
let weapon = this.items.find((i) => i.type === "weapon" && i.id === rollKey)
|
||||
let skill
|
||||
let skills = this.items.filter((i) => i.type === "skill" && i.name.toLowerCase() === weapon.name.toLowerCase())
|
||||
let skills = this.items.filter((i) => i.type === "skill" && i.system.category === "weapon" && i.name.toLowerCase() === weapon.name.toLowerCase())
|
||||
if (skills.length > 0) {
|
||||
skill = this.getBestWeaponClassSkill(skills, rollType, 1.0)
|
||||
} else {
|
||||
skills = this.items.filter((i) => i.type === "skill" && i.name.toLowerCase().replace(" skill", "") === weapon.name.toLowerCase())
|
||||
skills = this.fuzzyNameSearchWeaponSkills(weapon.name, weapon.system.weaponClass)
|
||||
if (skills.length > 0) {
|
||||
skill = this.getBestWeaponClassSkill(skills, rollType, 1.0)
|
||||
} else {
|
||||
skills = this.items.filter((i) => i.type === "skill" && i.system.weaponClass === weapon.system.weaponClass)
|
||||
skills = this.items.filter((i) => i.type === "skill" && i.system.category === "weapon" && i.system.weaponClass === weapon.system.weaponClass)
|
||||
if (skills.length > 0) {
|
||||
skill = this.getBestWeaponClassSkill(skills, rollType, 0.5)
|
||||
} else {
|
||||
skills = this.items.filter((i) => i.type === "skill" && i.system.weaponClass.includes(SYSTEM.WEAPON_CATEGORIES[weapon.system.weaponClass]))
|
||||
skills = this.items.filter((i) => i.type === "skill" && i.system.category === "weapon" && i.system.weaponClass.includes(SYSTEM.WEAPON_CATEGORIES[weapon.system.weaponClass]))
|
||||
if (skills.length > 0) {
|
||||
skill = this.getBestWeaponClassSkill(skills, rollType, 0.25)
|
||||
} else {
|
||||
|
||||
@@ -260,14 +260,17 @@ export default class LethalFantasyRoll extends Roll {
|
||||
|
||||
} else if (options.rollType.includes("weapon-damage")) {
|
||||
options.rollName = options.rollTarget.name
|
||||
options.isDamage = true
|
||||
hasModifier = true
|
||||
hasChangeDice = false
|
||||
let damageBonus = (options.rollTarget.weapon.system.applyStrengthDamageBonus) ? options.rollTarget.combat.damageModifier : 0
|
||||
options.rollTarget.value = damageBonus + options.rollTarget.weaponSkillModifier + options.rollTarget.weapon.system.bonuses.damageBonus
|
||||
options.rollTarget.charModifier = damageBonus
|
||||
if (options.rollType.includes("small")) {
|
||||
options.damageSmall = true
|
||||
dice = options.rollTarget.weapon.system.damage.damageS
|
||||
} else {
|
||||
options.damageMedium = true
|
||||
dice = options.rollTarget.weapon.system.damage.damageM
|
||||
}
|
||||
dice = dice.replace("E", "")
|
||||
@@ -474,6 +477,9 @@ export default class LethalFantasyRoll extends Roll {
|
||||
actorImage: options.actorImage,
|
||||
rollMode: rollContext.visibility,
|
||||
hasTarget: options.hasTarget,
|
||||
isDamage: options.isDamage,
|
||||
damageSmall: options.damageSmall,
|
||||
damageMedium: options.damageMedium,
|
||||
pointBlank,
|
||||
beyondSkill,
|
||||
letItFly,
|
||||
@@ -1123,6 +1129,16 @@ export default class LethalFantasyRoll extends Roll {
|
||||
* Generates the data required for rendering a roll chat card.
|
||||
*/
|
||||
async _getChatCardData(isPrivate) {
|
||||
// Générer la liste des combatants de la scène
|
||||
let combatants = []
|
||||
if (game?.combat?.combatants && this.rollData?.isDamage) {
|
||||
for (let c of game.combat.combatants) {
|
||||
if (c.actorId !== this.actorId) {
|
||||
combatants.push({ id: c.id, name: c.name })
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
const cardData = {
|
||||
css: [SYSTEM.id, "dice-roll"],
|
||||
data: this.data,
|
||||
@@ -1146,7 +1162,8 @@ export default class LethalFantasyRoll extends Roll {
|
||||
D30result: this.D30result,
|
||||
badResult: this.badResult,
|
||||
rollData: this.rollData,
|
||||
isPrivate: isPrivate
|
||||
isPrivate: isPrivate,
|
||||
combatants: combatants
|
||||
}
|
||||
cardData.cssClass = cardData.css.join(" ")
|
||||
cardData.tooltip = isPrivate ? "" : await this.getTooltip()
|
||||
|
||||
168
module/utils.mjs
168
module/utils.mjs
@@ -22,43 +22,43 @@ export default class LethalFantasyUtils {
|
||||
static setHookListeners() {
|
||||
|
||||
Hooks.on('renderTokenHUD', async (hud, html, token) => {
|
||||
const lossHPButton = await foundry.applications.handlebars.renderTemplate('systems/fvtt-lethal-fantasy/templates/loss-hp-hud.hbs', {} )
|
||||
const lossHPButton = await foundry.applications.handlebars.renderTemplate('systems/fvtt-lethal-fantasy/templates/loss-hp-hud.hbs', {})
|
||||
$(html).find('div.left').append(lossHPButton);
|
||||
$(html).find('img.lethal-hp-loss-hud').click((event) => {
|
||||
event.preventDefault();
|
||||
let hpMenu = $(html).find('.hp-loss-wrap')[0]
|
||||
if (hpMenu.classList.contains("hp-loss-hud-disabled")) {
|
||||
$(html).find('.hp-loss-wrap')[0].classList.add('hp-loss-hud-active');
|
||||
$(html).find('.hp-loss-wrap')[0].classList.remove('hp-loss-hud-disabled');
|
||||
$(html).find('.hp-loss-wrap')[1].classList.add('hp-loss-hud-active');
|
||||
$(html).find('.hp-loss-wrap')[1].classList.remove('hp-loss-hud-disabled');
|
||||
$(html).find('.hp-loss-wrap')[2].classList.add('hp-loss-hud-active');
|
||||
$(html).find('.hp-loss-wrap')[2].classList.remove('hp-loss-hud-disabled');
|
||||
} else {
|
||||
$(html).find('.hp-loss-wrap')[0].classList.remove('hp-loss-hud-active');
|
||||
$(html).find('.hp-loss-wrap')[0].classList.add('hp-loss-hud-disabled');
|
||||
$(html).find('.hp-loss-wrap')[1].classList.remove('hp-loss-hud-active');
|
||||
$(html).find('.hp-loss-wrap')[1].classList.add('hp-loss-hud-disabled');
|
||||
$(html).find('.hp-loss-wrap')[2].classList.remove('hp-loss-hud-active');
|
||||
$(html).find('.hp-loss-wrap')[2].classList.add('hp-loss-hud-disabled');
|
||||
}
|
||||
})
|
||||
$(html).find('.loss-hp-hud-click').click((event) => {
|
||||
event.preventDefault();
|
||||
let hpLoss = event.currentTarget.dataset.hpValue;
|
||||
if (token) {
|
||||
let tokenFull = canvas.tokens.placeables.find( t => t.id === token._id);
|
||||
console.log(tokenFull, token)
|
||||
let actor = tokenFull.actor;
|
||||
actor.applyDamage(Number(hpLoss));
|
||||
$(html).find('.hp-loss-wrap')[0].classList.remove('hp-loss-hud-active');
|
||||
$(html).find('.hp-loss-wrap')[0].classList.add('hp-loss-hud-disabled');
|
||||
$(html).find('.hp-loss-wrap')[1].classList.remove('hp-loss-hud-active');
|
||||
$(html).find('.hp-loss-wrap')[1].classList.add('hp-loss-hud-disabled');
|
||||
$(html).find('.hp-loss-wrap')[2].classList.remove('hp-loss-hud-active');
|
||||
$(html).find('.hp-loss-wrap')[2].classList.add('hp-loss-hud-disabled');
|
||||
}
|
||||
})
|
||||
$(html).find('img.lethal-hp-loss-hud').click((event) => {
|
||||
event.preventDefault();
|
||||
let hpMenu = $(html).find('.hp-loss-wrap')[0]
|
||||
if (hpMenu.classList.contains("hp-loss-hud-disabled")) {
|
||||
$(html).find('.hp-loss-wrap')[0].classList.add('hp-loss-hud-active');
|
||||
$(html).find('.hp-loss-wrap')[0].classList.remove('hp-loss-hud-disabled');
|
||||
$(html).find('.hp-loss-wrap')[1].classList.add('hp-loss-hud-active');
|
||||
$(html).find('.hp-loss-wrap')[1].classList.remove('hp-loss-hud-disabled');
|
||||
$(html).find('.hp-loss-wrap')[2].classList.add('hp-loss-hud-active');
|
||||
$(html).find('.hp-loss-wrap')[2].classList.remove('hp-loss-hud-disabled');
|
||||
} else {
|
||||
$(html).find('.hp-loss-wrap')[0].classList.remove('hp-loss-hud-active');
|
||||
$(html).find('.hp-loss-wrap')[0].classList.add('hp-loss-hud-disabled');
|
||||
$(html).find('.hp-loss-wrap')[1].classList.remove('hp-loss-hud-active');
|
||||
$(html).find('.hp-loss-wrap')[1].classList.add('hp-loss-hud-disabled');
|
||||
$(html).find('.hp-loss-wrap')[2].classList.remove('hp-loss-hud-active');
|
||||
$(html).find('.hp-loss-wrap')[2].classList.add('hp-loss-hud-disabled');
|
||||
}
|
||||
})
|
||||
$(html).find('.loss-hp-hud-click').click((event) => {
|
||||
event.preventDefault();
|
||||
let hpLoss = event.currentTarget.dataset.hpValue;
|
||||
if (token) {
|
||||
let tokenFull = canvas.tokens.placeables.find(t => t.id === token._id);
|
||||
console.log(tokenFull, token)
|
||||
let actor = tokenFull.actor;
|
||||
actor.applyDamage(Number(hpLoss));
|
||||
$(html).find('.hp-loss-wrap')[0].classList.remove('hp-loss-hud-active');
|
||||
$(html).find('.hp-loss-wrap')[0].classList.add('hp-loss-hud-disabled');
|
||||
$(html).find('.hp-loss-wrap')[1].classList.remove('hp-loss-hud-active');
|
||||
$(html).find('.hp-loss-wrap')[1].classList.add('hp-loss-hud-disabled');
|
||||
$(html).find('.hp-loss-wrap')[2].classList.remove('hp-loss-hud-active');
|
||||
$(html).find('.hp-loss-wrap')[2].classList.add('hp-loss-hud-disabled');
|
||||
}
|
||||
})
|
||||
})
|
||||
}
|
||||
|
||||
@@ -246,4 +246,100 @@ export default class LethalFantasyUtils {
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async applyDamage(message, event) {
|
||||
// Récupérer les données du message
|
||||
let combatantId = event.currentTarget.dataset.combatantId
|
||||
if (!combatantId || !game.combat) {
|
||||
ui.notifications.error("No combatant selected")
|
||||
return
|
||||
}
|
||||
|
||||
let combatant = game.combat.combatants.get(combatantId)
|
||||
if (!combatant) {
|
||||
ui.notifications.error("Combatant not found")
|
||||
return
|
||||
}
|
||||
|
||||
let targetActor = combatant.token?.actor || game.actors.get(combatant.actorId)
|
||||
if (!targetActor) {
|
||||
ui.notifications.error("Target actor not found")
|
||||
return
|
||||
}
|
||||
|
||||
// Récupérer les données de dégâts du message
|
||||
let damageTotal = message.rolls[0]?.total || 0
|
||||
let weaponName = message.rolls[0]?.options?.rollTarget?.weapon?.name || "Unknown Weapon"
|
||||
|
||||
// Calculer les DR
|
||||
let armorDR = targetActor.computeDamageReduction() || 0
|
||||
let shieldDR = targetActor.getShieldDR() || 0
|
||||
let totalDR = armorDR + shieldDR
|
||||
|
||||
// Créer le dialogue
|
||||
const content = await foundry.applications.handlebars.renderTemplate(
|
||||
"systems/fvtt-lethal-fantasy/templates/apply-damage-dialog.hbs",
|
||||
{
|
||||
targetName: targetActor.name,
|
||||
weaponName: weaponName,
|
||||
damageTotal: damageTotal,
|
||||
armorDR: armorDR,
|
||||
shieldDR: shieldDR,
|
||||
totalDR: totalDR,
|
||||
damageNoDR: damageTotal,
|
||||
damageWithArmor: Math.max(0, damageTotal - armorDR),
|
||||
damageWithAll: Math.max(0, damageTotal - totalDR)
|
||||
}
|
||||
)
|
||||
|
||||
const result = await foundry.applications.api.DialogV2.wait({
|
||||
window: { title: "Apply Damage" },
|
||||
classes: ["lethalfantasy"],
|
||||
position: { width: 280 },
|
||||
content,
|
||||
buttons: [
|
||||
{
|
||||
action: "noDR",
|
||||
label: "No DR",
|
||||
callback: () => ({ drType: "none", damage: damageTotal })
|
||||
},
|
||||
{
|
||||
action: "armorDR",
|
||||
label: "With Armor DR",
|
||||
callback: () => ({ drType: "armor", damage: Math.max(0, damageTotal - armorDR) })
|
||||
},
|
||||
{
|
||||
action: "allDR",
|
||||
label: "With Armor + Shield DR",
|
||||
callback: () => ({ drType: "all", damage: Math.max(0, damageTotal - totalDR) })
|
||||
},
|
||||
{
|
||||
action: "cancel",
|
||||
label: "Cancel",
|
||||
callback: () => null
|
||||
}
|
||||
],
|
||||
rejectClose: false
|
||||
})
|
||||
|
||||
if (result && result.damage !== undefined) {
|
||||
await targetActor.applyDamage(-result.damage)
|
||||
|
||||
// Message de confirmation
|
||||
let drText = ""
|
||||
if (result.drType === "armor") {
|
||||
drText = ` (Armor DR: ${armorDR})`
|
||||
} else if (result.drType === "all") {
|
||||
drText = ` (Total DR: ${totalDR})`
|
||||
}
|
||||
|
||||
ChatMessage.create({
|
||||
user: game.user.id,
|
||||
speaker: { alias: targetActor.name },
|
||||
rollMode: "gmroll",
|
||||
content: `${targetActor.name} takes ${result.damage} damage${drText} from ${weaponName}`
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user