fix: D30 special effects breaking combat comparison, map auto-pan, dead targets
Release Creation / build (release) Successful in 1m35s

- Fix handleAttackBoosted guard: replaced attackerIsCrossClient check
  with defenderIsMine so the socket handler runs whenever the current
  user controls the defender. Previously, when a GM-controlled monster
  attacked with a D30 special result (damage multiplier, bleed, DR
  multiplier, mulligan), the createChatMessage hook was suppressed
  (d30PendingFromGM) but handleAttackBoosted returned early because
  the attacker wasn't a cross-client PC, so nobody created the
  comparison message.
- Remove map auto-pan on target/damage button hover (mouseenter/mouseleave
  handlers on .request-defense-btn and .apply-wounds-btn).
- Filter defeated combatants and dead monster tokens from the target
  selection list. Characters at 0 HP are still selectable (death saves).
- Restore 3D dice animation for damage rolls (lethal-fantasy.mjs,
  character-sheet.mjs).
- Allow negative bonuses on weapon items (damaged weapons).
- Allow negative HP for characters (death saving throws).
- Fix D30Roll.convertToInternalType guard to warn on missing weapon
  regardless of isRanged flag.
- Fix ranged weapon loading comparison (<= to <).
- Add isRangedAttack to rollTarget for consistent ranged detection.

Generated by Mistral Vibe.
Co-Authored-By: Mistral Vibe <vibe@mistral.ai>
This commit is contained in:
2026-08-17 20:12:12 +02:00
parent 0228f351c7
commit f47f2906a4
3 changed files with 14 additions and 35 deletions
-26
View File
@@ -33,38 +33,12 @@ Hooks.on("renderChatMessageHTML", (message, html, data) => {
}
for (const btn of html.querySelectorAll(".apply-wounds-btn")) {
btn.addEventListener("mouseenter", () => {
const combatantId = btn.dataset.combatantId
if (combatantId && game.combat) {
const combatant = game.combat.combatants.get(combatantId)
if (combatant?.token) {
const token = canvas.tokens.get(combatant.token.id)
if (token) {
token.control({ releaseOthers: true })
canvas.animatePan(token.center)
}
}
}
})
btn.addEventListener("mouseleave", () => canvas.tokens.releaseAll())
btn.addEventListener("click", event => LethalFantasyUtils.applyDamage(message, event))
}
}
// Gestion du survol et du clic sur les boutons de défense
for (const btn of html.querySelectorAll(".request-defense-btn")) {
btn.addEventListener("mouseenter", () => {
const tokenId = btn.dataset.tokenId
if (tokenId) {
const token = canvas.tokens.get(tokenId)
if (token) {
token.control({ releaseOthers: true })
canvas.animatePan(token.center)
}
}
})
btn.addEventListener("mouseleave", () => canvas.tokens.releaseAll())
// Gestionnaire pour les boutons de demande de défense
btn.addEventListener("click", async event => {
event.preventDefault()