Minot fixes
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		| @@ -116,7 +116,7 @@ export const INITIATIVE_DICE_CHOICES_PER_CLASS = { | ||||
|     { "name": "Aware and know exactly where the enemy is (1D3)", "value": "1D3"} | ||||
|   ], | ||||
|   "cleric": [ | ||||
|     { "name": "Asleep or totally distracted (1D2)", "value": "1D12" }, | ||||
|     { "name": "Asleep or totally distracted (1D12)", "value": "1D12" }, | ||||
|     { "name": "Awake but unsuspecting (1D10)", "value": "1D10" }, | ||||
|     { "name": "Declared Ready on Alert (1D8)", "value": "1D8" }, | ||||
|     { "name": "Aware of the enemy, can hear them but not see (1D6)", "value": "1D6" }, | ||||
|   | ||||
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