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This commit is contained in:
2025-08-31 11:28:52 +02:00
parent 527e33a805
commit e5653a4edc
29 changed files with 259 additions and 235 deletions

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@@ -124,6 +124,8 @@ export default class LethalFantasyRoll extends Roll {
let hasFavor = false
let hasMaxValue = true
let hasGrantedDice = false
let pointBlank = false
let beyondSkill = false
let hasStaticModifier = false
let hasExplode = true
@@ -132,13 +134,11 @@ export default class LethalFantasyRoll extends Roll {
hasD30 = options.rollType === "save"
if (options.rollTarget.rollKey === "dying") {
dice = options.rollTarget.value
maxValue = Number(options.rollTarget.value.match(/\d+/)[0])
hasModifier = false
hasChangeDice = true
hasFavor = true
} else {
dice = "1D20"
maxValue = 20
hasFavor = true
}
@@ -148,7 +148,6 @@ export default class LethalFantasyRoll extends Roll {
dice = options.rollTarget.formula
baseFormula = options.rollTarget.formula
hasModifier = false
maxValue = 100
hasMaxValue = false
hasChangeDice = false
hasFavor = false
@@ -158,7 +157,6 @@ export default class LethalFantasyRoll extends Roll {
options.rollName = options.rollTarget.name
dice = "1D20"
baseFormula = "D20"
maxValue = 20
hasModifier = true
hasChangeDice = false
hasFavor = true
@@ -172,29 +170,26 @@ export default class LethalFantasyRoll extends Roll {
} else if (options.rollType === "monster-skill") {
options.rollName = game.i18n.localize(`LETHALFANTASY.Label.${options.rollTarget.rollKey}`)
dice = "1D100"
baseFormula = "D100"
maxValue = 100
dice = "1D20"
baseFormula = "D20"
hasModifier = true
hasFavor = true
hasChangeDice = false
} else if (options.rollType === "skill") {
options.rollName = options.rollTarget.name
dice = "1D100"
baseFormula = "D100"
maxValue = 100
dice = "1D20"
baseFormula = "D20"
hasModifier = true
hasFavor = true
hasChangeDice = false
options.rollTarget.value = options.rollTarget.system.skillTotal
options.rollTarget.value = Math.floor(options.rollTarget.system.skillTotal / 10)
} else if (options.rollType === "weapon-attack" || options.rollType === "weapon-defense") {
hasD30 = true
options.rollName = options.rollTarget.name
dice = "1D20"
baseFormula = "D20"
maxValue = 20
hasModifier = true
hasChangeDice = false
hasFavor = true
@@ -216,7 +211,6 @@ export default class LethalFantasyRoll extends Roll {
options.rollName = options.rollTarget.name
dice = "1D20"
baseFormula = "D20"
maxValue = 20
hasModifier = true
hasChangeDice = false
options.rollTarget.value = options.rollTarget.actorModifiers.levelSpellModifier + options.rollTarget.actorModifiers.intSpellModifier
@@ -234,7 +228,6 @@ export default class LethalFantasyRoll extends Roll {
options.rollName = options.rollTarget.name
dice = "1D20"
baseFormula = "D20"
maxValue = 20
hasChangeDice = false
options.rollTarget.value = options.rollTarget.actorModifiers.levelMiracleModifier + options.rollTarget.actorModifiers.chaMiracleModifier
options.rollTarget.charModifier = options.rollTarget.actorModifiers.chaMiracleModifier
@@ -271,7 +264,6 @@ export default class LethalFantasyRoll extends Roll {
}
dice = dice.replace("E", "")
baseFormula = dice
maxValue = 20
} else if (options.rollType.includes("monster-damage")) {
options.rollName = options.rollTarget.name
@@ -282,7 +274,6 @@ export default class LethalFantasyRoll extends Roll {
dice = options.rollTarget.damageDice
dice = dice.replace("E", "")
baseFormula = dice
maxValue = 20
}
@@ -317,6 +308,7 @@ export default class LethalFantasyRoll extends Roll {
hasModifier,
hasFavor,
hasChangeDice,
pointBlank,
baseValue: options.rollTarget.value,
changeDice: `${dice}`,
fieldRollMode,
@@ -359,7 +351,13 @@ export default class LethalFantasyRoll extends Roll {
"selectGranted": (event, button, dialog) => {
hasGrantedDice = true
},
"gotoToken" : (event, button, dialog) => {
"selectBeyondSkill": (event, button, dialog) => {
beyondSkill = button.checked
},
"selectPointBlank": (event, button, dialog) => {
pointBlank = button.checked
},
"gotoToken": (event, button, dialog) => {
let tokenId = $(button).data("tokenId")
let token = canvas.tokens?.get(tokenId)
if (token) {
@@ -387,12 +385,8 @@ export default class LethalFantasyRoll extends Roll {
if (fullModifier === 0) {
modifierFormula = "0"
} else {
if (options.rollType === "skill" || options.rollType === "monster-skill") {
modifierFormula = `${fullModifier}`
} else {
let modAbs = Math.abs(fullModifier)
modifierFormula = `D${modAbs + 1} - 1`
}
let modAbs = Math.abs(fullModifier)
modifierFormula = `D${modAbs + 1} - 1`
}
if (hasStaticModifier) {
modifierFormula += ` + ${options.rollTarget.staticModifier}`
@@ -415,6 +409,14 @@ export default class LethalFantasyRoll extends Roll {
}
}
// Latest addition : favor choice at point blank range
if (pointBlank) {
rollContext.favor = "favor"
}
if (beyondSkill) {
rollContext.favor = "disfavor"
}
// Specific pain case
if (options.rollType === "save" && options.rollTarget.rollKey === "pain" || options.rollTarget.rollKey === "paincourage") {
baseFormula = options.rollTarget.rollDice
@@ -935,7 +937,24 @@ export default class LethalFantasyRoll extends Roll {
rejectClose: false // Click on Close button will not launch an error
})
// If the user cancels the dialog, exit
if (rollContext === null) return
console.log("RollContext", rollContext)
// Add disfavor/favor option if point blank range
if (rollContext.range === "pointblank") {
rollContext.movement = rollContext.movement.replace("kh", "")
rollContext.movement = rollContext.movement.replace("kl", "")
rollContext.movement += "kl" // Add the kl to the movement (disfavor for point blank range)
rollContext.range = "0"
}
if (rollContext.range === "beyondskill") {
rollContext.movement = rollContext.movement.replace("kh", "")
rollContext.movement = rollContext.movement.replace("kl", "")
rollContext.movement += "kh" // Add the kl to the movement (disfavor for point blank range)
rollContext.range = "+11"
}
// Build the final modifier
let fullModifier = Number(rollContext.moveDirection) +
Number(rollContext.size) +
@@ -951,9 +970,6 @@ export default class LethalFantasyRoll extends Roll {
modifierFormula = `${modAbs}`
}
// If the user cancels the dialog, exit
if (rollContext === null) return
let rollData = { ...rollContext }
let options = { ...rollContext }
options.rollName = "Ranged Defense"
@@ -965,6 +981,7 @@ export default class LethalFantasyRoll extends Roll {
let rollD30 = await new Roll("1D30").evaluate()
options.D30result = rollD30.total
let dice = rollContext.movement
let maxValue = 20 // As per latest changes (was : Number(dice.match(/\d+$/)[0])
let rollTotal = -1