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Release Creation / build (release) Successful in 1m47s
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@@ -44,63 +44,64 @@ export const MONEY = {
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}
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export const MORTAL_CHOICES = {
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"mankind": {label: "Mankind", id: "mankind", defenseBonus: 0},
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"elf": {label: "Elf", id: "elf", defenseBonus: 0},
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"dwarf": {label: "Dwarf", id: "dwarf", defenseBonus: 0},
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"halfelf": {label: "Half-Elf", id: "halfelf", defenseBonus: 0},
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"halforc": {label: "Half-Orc", id: "halforc", defenseBonus: 0},
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"gnome": {label: "Gnome", id: "gnome", defenseBonus: 2},
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"halflings": {label: "Halflings", id: "halflings", defenseBonus: 2}
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"mankind": { label: "Mankind", id: "mankind", defenseBonus: 0 },
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"elf": { label: "Elf", id: "elf", defenseBonus: 0 },
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"dwarf": { label: "Dwarf", id: "dwarf", defenseBonus: 0 },
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"halfelf": { label: "Half-Elf", id: "halfelf", defenseBonus: 0 },
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"halforc": { label: "Half-Orc", id: "halforc", defenseBonus: 0 },
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"gnome": { label: "Gnome", id: "gnome", defenseBonus: 2 },
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"halflings": { label: "Halflings", id: "halflings", defenseBonus: 2 }
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}
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export const FAVOR_CHOICES = {
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"none": {label: "None", value: "none"},
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"favor": {label: "Favor", value: "favor"},
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"disfavor": {label: "Disfavor", value: "disfavor"}
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"none": { label: "None", value: "none" },
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"favor": { label: "Favor", value: "favor" },
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"disfavor": { label: "Disfavor", value: "disfavor" }
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}
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export const MOVEMENT_CHOICES = {
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"none": {label: "None (D20E Disfavor)", disfavor: true, value: "2D20kl"},
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"walk": {label: "Walk (D20E Disfavor)", disfavor: true, value: "2D20kl"},
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"run": {label: "Jog/Run/Sprint (D20E Favor)", favor: true, value: "2D20kh"},
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"incombat": {label: "In Combat (D20E)", favor: false, value: "D20"}
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"none": { label: "None (D20E Disfavor)", disfavor: true, value: "2D20kl" },
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"walk": { label: "Walk (D20E)", disfavor: true, value: "D20" },
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"incombat": { label: "In Combat (D20E)", favor: false, value: "D20" },
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"run": { label: "Jog/Run/Sprint (D20E Favor)", favor: true, value: "2D20kh" }
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}
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export const MOVE_DIRECTION_CHOICES = {
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"none": {label: "None (+0)", value: "0"},
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"away": {label: "Away (+4)", value: "+4"},
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"toward": {label: "Toward (-5)", value: "-5"},
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"lateral": {label: "Lateral (+10)", value: "+10"}
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"away": { label: "Away (+0)", value: "+0" },
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"toward": { label: "Toward (0)", value: "0" },
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"lateral": { label: "Lateral (Red +5)", value: "+5" },
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"none": { label: "None (+0)", value: "0" },
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}
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export const SIZE_CHOICES = {
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"tiny": {label: "Tiny (+10)", value: "+10"},
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"small": {label: "Small (+5)", value: "+5"},
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"medium": {label: "Medium (+0)", value: "0"},
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"huge": {label: "Huge (-10)", value: "-10"}
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"tiny": { label: "Tiny (Blue +11)", value: "+11" },
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"small": { label: "Small (Purple +7)", value: "+7" },
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"medium": { label: "Medium (Red +5)", value: "+5" },
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"large": { label: "Large (Yellow +1)", value: "+1" },
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"huge": { label: "Huge (0)", value: "0" }
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}
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export const RANGE_CHOICES = {
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"pointblank": {label: "Point Blank (-5)", value: "-5"},
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"short": {label: "Short (+0)", value: "0"},
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"medium": {label: "Medium (+8)", value: "+8"},
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"long": {label: "Long (+15)", value: "+15"},
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"extreme": {label: "Extreme (+20)", value: "+20"},
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"beyondskill": {label: "Beyond Skill (+25)", value: "+25"}
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"pointblank": { label: "Point Blank (Special)", value: "pointblank" },
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"short": { label: "Short (+0)", value: "0" },
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"medium": { label: "Medium (Red +5)", value: "+5" },
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"long": { label: "Long (Purle +7)", value: "+7" },
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"extreme": { label: "Extreme (Grey +9)", value: "+9" },
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"beyondskill": { label: "Beyond Skill (Blue +11)", value: "beyondskill" }
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}
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export const ATTACKER_AIM_CHOICES = {
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"simple": {label: "Simple (+0)", value: "0"},
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"careful": {label: "Careful (-4)", value: "-4"},
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"focused": {label: "Focused (-8)", value: "-8"}
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"simple": { label: "Simple (+0)", value: "0" },
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"careful": { label: "Careful (Red -5)", value: "-4" },
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"focused": { label: "Focused (Grey -9)", value: "-9" }
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}
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export const SPELL_LETHARGY_DICE = [
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{dice: "D6", level: "1-5", value: "6", maxLevel: 5},
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{dice: "D8", level: "6-10", value: "8", maxLevel: 10},
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{dice: "D10", value: "10", level: "11-15", maxLevel: 15},
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{dice: "D12", value: "12", level: "16-20", maxLevel: 20},
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{dice: "D20", value: "20", level: "21-25", maxLevel: 25}
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{ dice: "D6", level: "1-5", value: "6", maxLevel: 5 },
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{ dice: "D8", level: "6-10", value: "8", maxLevel: 10 },
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{ dice: "D10", value: "10", level: "11-15", maxLevel: 15 },
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{ dice: "D12", value: "12", level: "16-20", maxLevel: 20 },
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{ dice: "D20", value: "20", level: "21-25", maxLevel: 25 }
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]
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export const INITIATIVE_DICE_CHOICES_PER_CLASS = {
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@@ -108,44 +109,44 @@ export const INITIATIVE_DICE_CHOICES_PER_CLASS = {
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{ "name": "Asleep or totally distracted (2D12)", "value": "2D12" },
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{ "name": "Awake but unsuspecting (2D8)", "value": "2D8" },
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{ "name": "Declared Ready on Alert (2D6)", "value": "2D6" },
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{ "name": "Aware of the enemy, can hear them but not see (2D4)", "value": "2D4" },
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{ "name": "Aware and know exactly where the enemy is (2D3)", "value": "2D3" }
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/*{ "name": "Aware of the enemy, can hear them but not see (2D4)", "value": "2D4" },
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{ "name": "Aware and know exactly where the enemy is (2D3)", "value": "2D3" }*/
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],
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"fighter": [
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{ "name": "Asleep or totally distracted (1D12)", "value": "1D12" },
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{ "name": "Awake but unsuspecting (1D8)", "value": "1D8" },
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{ "name": "Declared Ready on Alert (1D6)", "value": "1D6" },
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{ "name": "Aware of the enemy, can hear them but not see (1D4)", "value": "1D4" },
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{ "name": "Aware and know exactly where the enemy is (1D3)", "value": "1D3" }
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{ "name": "Declared Ready on Alert (1)", "value": "1" },
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/*{ "name": "Aware of the enemy, can hear them but not see (1D4)", "value": "1D4" },
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{ "name": "Aware and know exactly where the enemy is (1D3)", "value": "1D3" }*/
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],
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"rogue": [
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{ "name": "Asleep or totally distracted (1D10)", "value": "1D10" },
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{ "name": "Awake but unsuspecting (1D8)", "value": "1D8" },
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{ "name": "Declared Ready on Alert (1D6)", "value": "1D6" },
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{ "name": "Aware of the enemy, can hear them but not see (1D3)", "value": "1D3" },
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{ "name": "Aware and know exactly where the enemy is (1D2)", "value": "1D2" }
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{ "name": "Declared Ready on Alert (1)", "value": "1" },
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/*{ "name": "Aware of the enemy, can hear them but not see (1D3)", "value": "1D3" },
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{ "name": "Aware and know exactly where the enemy is (1D2)", "value": "1D2" }*/
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],
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"ranger": [
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{ "name": "Asleep or totally distracted (1D10)", "value": "1D10" },
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{ "name": "Awake but unsuspecting (1D8)", "value": "1D8" },
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{ "name": "Declared Ready on Alert (1D6)", "value": "1D6" },
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{ "name": "Aware of the enemy, can hear them but not see (1D4)", "value": "1D4" },
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{ "name": "Aware and know exactly where the enemy is (1D3)", "value": "1D3"}
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{ "name": "Declared Ready on Alert (1)", "value": "1" },
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/*{ "name": "Aware of the enemy, can hear them but not see (1D4)", "value": "1D4" },
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{ "name": "Aware and know exactly where the enemy is (1D3)", "value": "1D3" }*/
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],
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"cleric": [
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{ "name": "Asleep or totally distracted (1D12)", "value": "1D12" },
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{ "name": "Awake but unsuspecting (1D10)", "value": "1D10" },
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{ "name": "Declared Ready on Alert (1D8)", "value": "1D8" },
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{ "name": "Aware of the enemy, can hear them but not see (1D6)", "value": "1D6" },
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{ "name": "Aware and know exactly where the enemy is (1D4)", "value": "1D4" }
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{ "name": "Declared Ready on Alert (1D)", "value": "1D" },
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/*{ "name": "Aware of the enemy, can hear them but not see (1D6)", "value": "1D6" },
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{ "name": "Aware and know exactly where the enemy is (1D4)", "value": "1D4" }*/
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],
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"magicuser": [
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{ "name": "Sleeping to recover Aether Points (2D20)", "value": "2D20" },
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{ "name": "Asleep or totally distracted (1D20)", "value": "1D20" },
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{ "name": "Awake but unsuspecting (1D12)", "value": "1D12" },
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{ "name": "Declared Ready on Alert (1D10)", "value": "1D10" },
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{ "name": "Aware of the enemy, can hear them but not see (1D8)", "value": "1D8" },
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{ "name": "Aware and know exactly where the enemy is (1D6)", "value": "1D6" }
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{ "name": "Declared Ready on Alert (1)", "value": "1" },
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/*{ "name": "Aware of the enemy, can hear them but not see (1D8)", "value": "1D8" },
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{ "name": "Aware and know exactly where the enemy is (1D6)", "value": "1D6" }*/
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]
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}
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@@ -159,12 +160,12 @@ export const CHAR_CLASSES = {
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}
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export const CHAR_CLASSES_DEFINES = {
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"untrained": {id: "untrained", label: "Untrained"},
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"fighter": {id: "fighter", label: "Fighter"},
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"rogue": {id: "rogue", label: "Rogue"},
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"ranger": {id: "ranger", label: "Ranger"},
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"cleric": {id: "cleric", label: "Cleric"},
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"magicuser": {id: "magicuser", label: "Magic User"}
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"untrained": { id: "untrained", label: "Untrained" },
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"fighter": { id: "fighter", label: "Fighter" },
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"rogue": { id: "rogue", label: "Rogue" },
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"ranger": { id: "ranger", label: "Ranger" },
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"cleric": { id: "cleric", label: "Cleric" },
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"magicuser": { id: "magicuser", label: "Magic User" }
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}
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export const DICE_VALUES = {
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@@ -177,10 +178,10 @@ export const DICE_VALUES = {
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"d20": "D20"
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}
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export const CHARACTERISTIC_ATTACK = [ "str", "int", "wis", "dex"]
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export const CHARACTERISTIC_RANGED_ATTACK = [ "int", "wis", "dex"]
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export const CHARACTERISTIC_DEFENSE = [ "int", "wis", "dex" ]
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export const CHARACTERISTIC_DAMAGE = [ "str" ]
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export const CHARACTERISTIC_ATTACK = ["str", "int", "wis", "dex"]
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export const CHARACTERISTIC_RANGED_ATTACK = ["int", "wis", "dex"]
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export const CHARACTERISTIC_DEFENSE = ["int", "wis", "dex"]
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export const CHARACTERISTIC_DAMAGE = ["str"]
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export const DEFENSE_DICE_VALUES = {
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"0": "0",
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@@ -216,41 +217,41 @@ export const SPELL_CRITICAL = {
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}
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export const CHOICE_MODIFIERS = {
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"-9": "-9",
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"-8": "-8",
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"-7": "-7",
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"-6": "-6",
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"-5": "-5",
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"-4": "-4",
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"-3": "-3",
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"-2": "-2",
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"-1": "-1",
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"+0": "0",
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"+1": "+1",
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"+2": "+2",
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"+3": "+3",
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"+4": "+4",
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"+5": "+5",
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"+6": "+6",
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"+7": "+7",
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"+8": "+8",
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"+9": "+9",
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"+10": "+10",
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"+11": "+11",
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"+12": "+12",
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"+13": "+13",
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"+14": "+14",
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"+15": "+15",
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"+16": "+16",
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"+17": "+17",
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"+18": "+18",
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"+19": "+19",
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"+20": "+20",
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"+21": "+21",
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"+22": "+22",
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"+23": "+23",
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"+24": "+24",
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"+25": "+25"
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"-9": "-9",
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"-8": "-8",
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"-7": "-7",
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"-6": "-6",
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"-5": "-5",
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"-4": "-4",
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"-3": "-3",
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"-2": "-2",
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"-1": "-1",
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"+0": "0",
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"+1": "+1",
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"+2": "+2",
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"+3": "+3",
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"+4": "+4",
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"+5": "+5",
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"+6": "+6",
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"+7": "+7",
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"+8": "+8",
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"+9": "+9",
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"+10": "+10",
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"+11": "+11",
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"+12": "+12",
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"+13": "+13",
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"+14": "+14",
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"+15": "+15",
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"+16": "+16",
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"+17": "+17",
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"+18": "+18",
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"+19": "+19",
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"+20": "+20",
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"+21": "+21",
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"+22": "+22",
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"+23": "+23",
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"+24": "+24",
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"+25": "+25"
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}
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export const ASCII = `
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@@ -124,6 +124,8 @@ export default class LethalFantasyRoll extends Roll {
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let hasFavor = false
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let hasMaxValue = true
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let hasGrantedDice = false
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let pointBlank = false
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let beyondSkill = false
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let hasStaticModifier = false
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let hasExplode = true
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@@ -132,13 +134,11 @@ export default class LethalFantasyRoll extends Roll {
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hasD30 = options.rollType === "save"
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if (options.rollTarget.rollKey === "dying") {
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dice = options.rollTarget.value
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maxValue = Number(options.rollTarget.value.match(/\d+/)[0])
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hasModifier = false
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hasChangeDice = true
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hasFavor = true
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} else {
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dice = "1D20"
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maxValue = 20
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hasFavor = true
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}
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@@ -148,7 +148,6 @@ export default class LethalFantasyRoll extends Roll {
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dice = options.rollTarget.formula
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baseFormula = options.rollTarget.formula
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hasModifier = false
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maxValue = 100
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hasMaxValue = false
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hasChangeDice = false
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hasFavor = false
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@@ -158,7 +157,6 @@ export default class LethalFantasyRoll extends Roll {
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options.rollName = options.rollTarget.name
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dice = "1D20"
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baseFormula = "D20"
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maxValue = 20
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hasModifier = true
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hasChangeDice = false
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hasFavor = true
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@@ -172,29 +170,26 @@ export default class LethalFantasyRoll extends Roll {
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} else if (options.rollType === "monster-skill") {
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options.rollName = game.i18n.localize(`LETHALFANTASY.Label.${options.rollTarget.rollKey}`)
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dice = "1D100"
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baseFormula = "D100"
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maxValue = 100
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dice = "1D20"
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baseFormula = "D20"
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hasModifier = true
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hasFavor = true
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hasChangeDice = false
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} else if (options.rollType === "skill") {
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options.rollName = options.rollTarget.name
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dice = "1D100"
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baseFormula = "D100"
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maxValue = 100
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dice = "1D20"
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baseFormula = "D20"
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hasModifier = true
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hasFavor = true
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hasChangeDice = false
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options.rollTarget.value = options.rollTarget.system.skillTotal
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options.rollTarget.value = Math.floor(options.rollTarget.system.skillTotal / 10)
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} else if (options.rollType === "weapon-attack" || options.rollType === "weapon-defense") {
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hasD30 = true
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options.rollName = options.rollTarget.name
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dice = "1D20"
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baseFormula = "D20"
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maxValue = 20
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hasModifier = true
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hasChangeDice = false
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hasFavor = true
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@@ -216,7 +211,6 @@ export default class LethalFantasyRoll extends Roll {
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options.rollName = options.rollTarget.name
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dice = "1D20"
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baseFormula = "D20"
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maxValue = 20
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hasModifier = true
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hasChangeDice = false
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options.rollTarget.value = options.rollTarget.actorModifiers.levelSpellModifier + options.rollTarget.actorModifiers.intSpellModifier
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@@ -234,7 +228,6 @@ export default class LethalFantasyRoll extends Roll {
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options.rollName = options.rollTarget.name
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dice = "1D20"
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baseFormula = "D20"
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maxValue = 20
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hasChangeDice = false
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options.rollTarget.value = options.rollTarget.actorModifiers.levelMiracleModifier + options.rollTarget.actorModifiers.chaMiracleModifier
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options.rollTarget.charModifier = options.rollTarget.actorModifiers.chaMiracleModifier
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@@ -271,7 +264,6 @@ export default class LethalFantasyRoll extends Roll {
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}
|
||||
dice = dice.replace("E", "")
|
||||
baseFormula = dice
|
||||
maxValue = 20
|
||||
|
||||
} else if (options.rollType.includes("monster-damage")) {
|
||||
options.rollName = options.rollTarget.name
|
||||
@@ -282,7 +274,6 @@ export default class LethalFantasyRoll extends Roll {
|
||||
dice = options.rollTarget.damageDice
|
||||
dice = dice.replace("E", "")
|
||||
baseFormula = dice
|
||||
maxValue = 20
|
||||
}
|
||||
|
||||
|
||||
@@ -317,6 +308,7 @@ export default class LethalFantasyRoll extends Roll {
|
||||
hasModifier,
|
||||
hasFavor,
|
||||
hasChangeDice,
|
||||
pointBlank,
|
||||
baseValue: options.rollTarget.value,
|
||||
changeDice: `${dice}`,
|
||||
fieldRollMode,
|
||||
@@ -359,7 +351,13 @@ export default class LethalFantasyRoll extends Roll {
|
||||
"selectGranted": (event, button, dialog) => {
|
||||
hasGrantedDice = true
|
||||
},
|
||||
"gotoToken" : (event, button, dialog) => {
|
||||
"selectBeyondSkill": (event, button, dialog) => {
|
||||
beyondSkill = button.checked
|
||||
},
|
||||
"selectPointBlank": (event, button, dialog) => {
|
||||
pointBlank = button.checked
|
||||
},
|
||||
"gotoToken": (event, button, dialog) => {
|
||||
let tokenId = $(button).data("tokenId")
|
||||
let token = canvas.tokens?.get(tokenId)
|
||||
if (token) {
|
||||
@@ -387,12 +385,8 @@ export default class LethalFantasyRoll extends Roll {
|
||||
if (fullModifier === 0) {
|
||||
modifierFormula = "0"
|
||||
} else {
|
||||
if (options.rollType === "skill" || options.rollType === "monster-skill") {
|
||||
modifierFormula = `${fullModifier}`
|
||||
} else {
|
||||
let modAbs = Math.abs(fullModifier)
|
||||
modifierFormula = `D${modAbs + 1} - 1`
|
||||
}
|
||||
let modAbs = Math.abs(fullModifier)
|
||||
modifierFormula = `D${modAbs + 1} - 1`
|
||||
}
|
||||
if (hasStaticModifier) {
|
||||
modifierFormula += ` + ${options.rollTarget.staticModifier}`
|
||||
@@ -415,6 +409,14 @@ export default class LethalFantasyRoll extends Roll {
|
||||
}
|
||||
}
|
||||
|
||||
// Latest addition : favor choice at point blank range
|
||||
if (pointBlank) {
|
||||
rollContext.favor = "favor"
|
||||
}
|
||||
if (beyondSkill) {
|
||||
rollContext.favor = "disfavor"
|
||||
}
|
||||
|
||||
// Specific pain case
|
||||
if (options.rollType === "save" && options.rollTarget.rollKey === "pain" || options.rollTarget.rollKey === "paincourage") {
|
||||
baseFormula = options.rollTarget.rollDice
|
||||
@@ -935,7 +937,24 @@ export default class LethalFantasyRoll extends Roll {
|
||||
rejectClose: false // Click on Close button will not launch an error
|
||||
})
|
||||
|
||||
// If the user cancels the dialog, exit
|
||||
if (rollContext === null) return
|
||||
|
||||
console.log("RollContext", rollContext)
|
||||
// Add disfavor/favor option if point blank range
|
||||
if (rollContext.range === "pointblank") {
|
||||
rollContext.movement = rollContext.movement.replace("kh", "")
|
||||
rollContext.movement = rollContext.movement.replace("kl", "")
|
||||
rollContext.movement += "kl" // Add the kl to the movement (disfavor for point blank range)
|
||||
rollContext.range = "0"
|
||||
}
|
||||
if (rollContext.range === "beyondskill") {
|
||||
rollContext.movement = rollContext.movement.replace("kh", "")
|
||||
rollContext.movement = rollContext.movement.replace("kl", "")
|
||||
rollContext.movement += "kh" // Add the kl to the movement (disfavor for point blank range)
|
||||
rollContext.range = "+11"
|
||||
}
|
||||
|
||||
// Build the final modifier
|
||||
let fullModifier = Number(rollContext.moveDirection) +
|
||||
Number(rollContext.size) +
|
||||
@@ -951,9 +970,6 @@ export default class LethalFantasyRoll extends Roll {
|
||||
modifierFormula = `${modAbs}`
|
||||
}
|
||||
|
||||
// If the user cancels the dialog, exit
|
||||
if (rollContext === null) return
|
||||
|
||||
let rollData = { ...rollContext }
|
||||
let options = { ...rollContext }
|
||||
options.rollName = "Ranged Defense"
|
||||
@@ -965,6 +981,7 @@ export default class LethalFantasyRoll extends Roll {
|
||||
let rollD30 = await new Roll("1D30").evaluate()
|
||||
options.D30result = rollD30.total
|
||||
|
||||
|
||||
let dice = rollContext.movement
|
||||
let maxValue = 20 // As per latest changes (was : Number(dice.match(/\d+$/)[0])
|
||||
let rollTotal = -1
|
||||
|
||||
Reference in New Issue
Block a user