Add monster changes
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@ -17,11 +17,6 @@
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/
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{{formInput systemFields.hp.fields.max value=system.hp.max disabled=isPlayMode classes="character-hp-value"}}
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</div>
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<div class="flexrow character-hp">
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<span class="name">{{localize "LETHALFANTASY.Label.perception"}}</span>
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{{formInput systemFields.perception.fields.value value=system.perception.value disabled=isPlayMode
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classes="character-hp"}}
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</div>
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<div class="flexrow character-hp">
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<span class="name">{{localize "LETHALFANTASY.Label.grit"}}</span>
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{{formInput systemFields.grit.fields.current value=system.grit.current disabled=isPlayMode
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@ -17,11 +17,6 @@
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/
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{{formInput systemFields.hp.fields.max value=system.hp.max disabled=isPlayMode classes="monster-hp-value"}}
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</div>
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<div class="flexrow monster-hp">
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<span class="name">{{localize "LETHALFANTASY.Label.perception"}}</span>
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{{formInput systemFields.perception.fields.value value=system.perception.value disabled=isPlayMode
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classes="monster-hp"}}
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</div>
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</fieldset>
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</div>
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@ -113,6 +108,13 @@
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"LETHALFANTASY.Label.resistIntimidation"}}</a></span>
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{{formField systemFields.resists.fields.resistIntimidation.fields.value value=system.resists.resistIntimidation.value
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disabled=isPlayMode }}
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<span class="name"><a class="rollable" data-roll-type="resist" data-roll-key="perception"><i
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class="lf-roll-small fa-solid fa-dice-d20"></i>{{localize
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"LETHALFANTASY.Label.perception"}}</a></span>
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{{formField systemFields.resists.fields.perception.fields.value value=system.resists.perception.value
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disabled=isPlayMode }}
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</div>
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</div>
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</fieldset>
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