Initial import with skill sheet worning

This commit is contained in:
2024-11-30 08:38:13 +01:00
parent 2e96b256fb
commit df8995f8b7
52 changed files with 6986 additions and 2189 deletions

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@@ -9,108 +9,83 @@ export default class LethalFantasyCharacter extends foundry.abstract.TypeDataMod
const schema = {}
schema.description = new fields.HTMLField({ required: true, textSearch: true })
schema.langues = new fields.HTMLField({ required: true, textSearch: true })
schema.notes = new fields.HTMLField({ required: true, textSearch: true })
schema.biens = new fields.HTMLField({ required: true, textSearch: true })
// Caractéristiques
// Carac
const characteristicField = (label) => {
const schema = {
valeur: new fields.NumberField({ ...requiredInteger, initial: 10, min: 0 }),
progression: new fields.SchemaField({
experience: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
progres: new fields.BooleanField(),
}),
value: new fields.NumberField({ ...requiredInteger, initial: 3, min: 0 }),
percent: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0, max: 100 }),
attackMod: new fields.NumberField({ ...requiredInteger, initial: 0 }),
defenseMod: new fields.NumberField({ ...requiredInteger, initial: 0 })
}
return new fields.SchemaField(schema, { label })
}
schema.caracteristiques = new fields.SchemaField(
schema.characteristics = new fields.SchemaField(
Object.values(SYSTEM.CHARACTERISTICS).reduce((obj, characteristic) => {
obj[characteristic.id] = characteristicField(characteristic.label)
return obj
}, {}),
)
// Ressources
const resourceField = (label) => {
// Carac
const saveField = (label) => {
const schema = {
valeur: new fields.StringField({
required: true,
nullable: false,
initial: SYSTEM.RESOURCE_VALUE.ZERO,
choices: Object.fromEntries(Object.entries(SYSTEM.RESOURCE_VALUE).map(([key, value]) => [value, { label: `${value}` }])),
blank: true,
}),
max: new fields.StringField({
required: true,
nullable: false,
initial: SYSTEM.RESOURCE_VALUE.ZERO,
choices: Object.fromEntries(Object.entries(SYSTEM.RESOURCE_VALUE).map(([key, value]) => [value, { label: `${value}` }])),
blank: true,
}),
experience: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
value: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
}
return new fields.SchemaField(schema, { label })
}
schema.ressources = new fields.SchemaField(
Object.values(SYSTEM.RESOURCES).reduce((obj, resource) => {
obj[resource.id] = resourceField(resource.label)
schema.saves = new fields.SchemaField(
Object.values(SYSTEM.SAVES).reduce((obj, save) => {
obj[save.id] = saveField(save.label)
return obj
}, {}),
)
schema.commanditaire = new fields.StringField({})
schema.dv = new fields.StringField({
required: true,
nullable: false,
initial: SYSTEM.RESOURCE_VALUE.ZERO,
choices: Object.fromEntries(Object.entries(SYSTEM.RESOURCE_VALUE).map(([key, value]) => [value, { label: `${value}` }])),
})
schema.pv = new fields.SchemaField({
schema.hp = new fields.SchemaField({
value: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
max: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
})
schema.dmax = new fields.SchemaField({
valeur: new fields.StringField({
required: true,
nullable: false,
initial: SYSTEM.RESOURCE_VALUE.ZERO,
choices: Object.fromEntries(Object.entries(SYSTEM.RESOURCE_VALUE).map(([key, value]) => [value, { label: `${value}` }])),
}),
experience: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
schema.perception = new fields.SchemaField({
value: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
bonus: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
})
schema.voies = new fields.SchemaField({
majeure: new fields.SchemaField({
id: new fields.DocumentIdField(),
key: new fields.StringField({ required: true }),
nom: new fields.StringField({ required: true }),
}),
mineure: new fields.SchemaField({
id: new fields.DocumentIdField(),
key: new fields.StringField({ required: true }),
nom: new fields.StringField({ required: true }),
}),
schema.grit = new fields.SchemaField({
earned: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
current: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
})
schema.luck = new fields.SchemaField({
earned: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
current: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
})
schema.movement = new fields.SchemaField({
walk: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
jog: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
sprint: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
run: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
armorAdjust: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
})
schema.biodata = new fields.SchemaField({
class: new fields.StringField({ required: true, nullable: false, initial: "" }),
level: new fields.NumberField({ ...requiredInteger, initial: 1, min: 1 }),
mortal: new fields.StringField({ required: true, nullable: false, initial: "" }),
alignment: new fields.StringField({ required: true, nullable: false, initial: "" }),
age: new fields.NumberField({ ...requiredInteger, initial: 15, min: 6 }),
height: new fields.NumberField({ ...requiredInteger, initial: 170, min: 50 }),
eyes: new fields.StringField({ required: true, nullable: false, initial: "" }),
hair: new fields.StringField({ required: true, nullable: false, initial: "" })
})
schema.developmentPoints = new fields.SchemaField({
total: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
remaining: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
})
return schema
}
/** @override */
static LOCALIZATION_PREFIXES = ["TENEBRIS.Character"]
get hasVoieMajeure() {
return !!this.voies.majeure.id
}
get hasVoieMineure() {
return !!this.voies.mineure.id
}
static LOCALIZATION_PREFIXES = ["LETHALFANTASY.Character"]
/**
* Rolls a dice for a character.
@@ -127,9 +102,6 @@ export default class LethalFantasyCharacter extends foundry.abstract.TypeDataMod
rollValue = this.caracteristiques[rollTarget].valeur
opponentTarget = game.user.targets.first()
break
case ROLL_TYPE.RESOURCE:
rollValue = this.ressources[rollTarget].valeur
break
case ROLL_TYPE.DAMAGE:
rollValue = this.parent.items.get(rollTarget).system.degats
opponentTarget = game.user.targets.first()
@@ -165,12 +137,6 @@ export default class LethalFantasyCharacter extends foundry.abstract.TypeDataMod
})
if (!roll) return null
// Perte de ressouces
if (rollType === ROLL_TYPE.RESOURCE && roll.resultType === "failure") {
const value = this.ressources[rollTarget].valeur
const newValue = LethalFantasyUtils.findLowerDice(value)
await this.parent.update({ [`system.ressources.${rollTarget}.valeur`]: newValue })
}
await roll.toMessage({}, { rollMode: roll.options.rollMode })
}
}