Initial import with skill sheet worning
This commit is contained in:
@ -1,10 +1,11 @@
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export { default as LethalFantasyCharacterSheet } from "./sheets/character-sheet.mjs"
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export { default as LethalFantasyCharacterSheet } from "./sheets/character-sheet.mjs";
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export { default as LethalFantasyOpponentSheet } from "./sheets/opponent-sheet.mjs"
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export { default as LethalFantasyPathSheet } from "./sheets/path-sheet.mjs"
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export { default as LethalFantasyTalentSheet } from "./sheets/talent-sheet.mjs"
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export { default as LethalFantasyWeaponSheet } from "./sheets/weapon-sheet.mjs"
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export { default as LethalFantasySkillSheet } from "./sheets/skill-sheet.mjs"
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export { default as LethalFantasyGiftSheet } from "./sheets/gift-sheet.mjs"
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export { default as LethalFantasyVulnerabilitySheet } from "./sheets/vulnerability-sheet.mjs"
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export { default as LethalFantasySaveSheet } from "./sheets/save-sheet.mjs"
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export { default as LethalFantasyArmorSheet } from "./sheets/armor-sheet.mjs"
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export { default as LethalFantasySpellSheet } from "./sheets/spell-sheet.mjs"
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export { default as LethalFantasyAttackSheet } from "./sheets/attack-sheet.mjs"
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export { default as LethalFantasyFortune } from "./fortune.mjs"
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export { default as LethalFantasyEquipmentSheet } from "./sheets/equipment-sheet.mjs"
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export { default as LethalFantasyManager } from "./manager.mjs"
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@ -1,156 +0,0 @@
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const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api
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import { SYSTEM } from "../config/system.mjs"
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/**
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* An application for configuring the permissions which are available to each User role.
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* @extends ApplicationV2
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* @mixes HandlebarsApplication
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* @alias PermissionConfig
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*/
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export default class LethalFantasyFortune extends HandlebarsApplicationMixin(ApplicationV2) {
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/** @inheritDoc */
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static DEFAULT_OPTIONS = {
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id: "tenebris-application-fortune",
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tag: "form",
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window: {
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contentClasses: ["tenebris-fortune"],
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title: "TENEBRIS.Fortune.title",
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controls: [],
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},
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position: {
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width: 200,
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height: 200,
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top: 80,
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left: 150,
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},
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form: {
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closeOnSubmit: true,
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},
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actions: {
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fortune: LethalFantasyFortune.#requestFortune,
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increaseFortune: LethalFantasyFortune.#increaseFortune,
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decreaseFortune: LethalFantasyFortune.#decreaseFortune,
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},
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}
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/** @override */
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_getHeaderControls() {
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const controls = []
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if (game.user.isGM) {
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controls.push(
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{
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action: "increaseFortune",
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icon: "fa fa-plus",
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label: "Augmenter",
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},
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{
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action: "decreaseFortune",
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icon: "fa fa-minus",
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label: "Diminuer",
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},
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)
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}
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return controls
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}
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/** @override */
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static PARTS = {
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main: {
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template: "systems/fvtt-lethal-fantasy/templates/fortune.hbs",
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},
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}
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/* -------------------------------------------- */
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/* Rendering */
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/* -------------------------------------------- */
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/** @override */
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async _prepareContext(_options = {}) {
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return {
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fortune: game.settings.get("tenebris", "fortune"),
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userId: game.user.id,
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isGM: game.user.isGM,
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}
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}
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/**
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* Handles the request for a fortune.
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*
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* @param {Event} event The event that triggered the request.
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* @param {Object} target The target object for the request.
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* @private
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*/
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static #requestFortune(event, target) {
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console.debug("request Fortune, event, target")
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game.socket.emit(`system.${SYSTEM.id}`, {
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action: "fortune",
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data: {
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userId: game.user.id,
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},
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})
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}
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static async #increaseFortune(event, target) {
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console.log("increase Fortune", event, target)
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const currentValue = game.settings.get("tenebris", "fortune")
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const newValue = currentValue + 1
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await game.settings.set("tenebris", "fortune", newValue)
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}
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static async #decreaseFortune(event, target) {
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console.log("decrease Fortune", event, target)
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const currentValue = game.settings.get("tenebris", "fortune")
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if (currentValue > 0) {
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const newValue = currentValue - 1
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await game.settings.set("tenebris", "fortune", newValue)
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}
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}
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/**
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* Handles the fortune spcket event for a given user.
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*
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* @param {Object} [options] The options object.
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* @param {string} [options.userId] The ID of the user.
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* @returns {Promise<ChatMessage>} - The created chat message.
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*/
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static async handleSocketEvent({ userId } = {}) {
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console.debug(`handleSocketEvent Fortune from ${userId} !`)
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const origin = game.users.get(userId)
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const chatData = {
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name: origin.name,
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actingCharImg: origin.character?.img,
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origin: origin,
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user: game.user,
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isGM: game.user.isGM,
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}
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const content = await renderTemplate("systems/fvtt-lethal-fantasy/templates/chat-fortune.hbs", chatData)
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const messageData = {
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style: CONST.CHAT_MESSAGE_STYLES.OTHER,
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user: origin,
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speaker: { user: origin },
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content: content,
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flags: { tenebris: { typeMessage: "fortune", accepted: false } },
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}
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ChatMessage.applyRollMode(messageData, CONST.DICE_ROLL_MODES.PRIVATE)
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return ChatMessage.implementation.create(messageData)
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}
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/**
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* Handles the acceptance of a request event in the chat message by the GM
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*
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* @param {Event} event The event object that triggered the request.
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* @param {HTMLElement} html The HTML element associated with the event.
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* @param {Object} data Additional data related to the event.
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* @returns {Promise<void>} A promise that resolves when the request has been processed.
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*/
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static async acceptRequest(event, html, data) {
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console.debug("acceptRequest Fortune", event, html, data)
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const currentValue = game.settings.get("tenebris", "fortune")
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if (currentValue > 0) {
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const newValue = currentValue - 1
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await game.settings.set("tenebris", "fortune", newValue)
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}
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let message = game.messages.get(data.message._id)
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message.update({ "flags.tenebris.accepted": true })
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}
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}
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@ -9,11 +9,11 @@ import { SYSTEM } from "../config/system.mjs"
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*/
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export default class LethalFantasyManager extends HandlebarsApplicationMixin(ApplicationV2) {
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static DEFAULT_OPTIONS = {
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id: "tenebris-application-manager",
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id: "lethalfantasy-application-manager",
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tag: "form",
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window: {
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contentClasses: ["tenebris-manager"],
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title: "TENEBRIS.Manager.title",
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contentClasses: ["lethalfantasy-manager"],
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title: "LETHALFANTASY.Manager.title",
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resizable: true,
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},
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position: {
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@ -82,22 +82,22 @@ export default class LethalFantasyManager extends HandlebarsApplicationMixin(App
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}
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static async askRollForAll(type, value, title = null, avantage = null) {
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let label = game.i18n.localize(`TENEBRIS.Manager.${value}`)
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let text = game.i18n.format("TENEBRIS.Chat.askRollForAll", { value: label })
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let label = game.i18n.localize(`LETHALFANTASY.Manager.${value}`)
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let text = game.i18n.format("LETHALFANTASY.Chat.askRollForAll", { value: label })
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if (avantage) {
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switch (avantage) {
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case "++":
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text += ` ${game.i18n.localize("TENEBRIS.Roll.doubleAvantage")}`
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text += ` ${game.i18n.localize("LETHALFANTASY.Roll.doubleAvantage")}`
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break
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case "+":
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text += ` ${game.i18n.localize("TENEBRIS.Roll.avantage")}`
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text += ` ${game.i18n.localize("LETHALFANTASY.Roll.avantage")}`
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break
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case "-":
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text += ` ${game.i18n.localize("TENEBRIS.Roll.desavantage")}`
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text += ` ${game.i18n.localize("LETHALFANTASY.Roll.desavantage")}`
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break
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case "--":
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text += ` ${game.i18n.localize("TENEBRIS.Roll.doubleDesavantage")}`
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text += ` ${game.i18n.localize("LETHALFANTASY.Roll.doubleDesavantage")}`
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break
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default:
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break
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@ -118,8 +118,8 @@ export default class LethalFantasyManager extends HandlebarsApplicationMixin(App
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}
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static async askRollForOne(type, value, recipient, name) {
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let label = game.i18n.localize(`TENEBRIS.Manager.${value}`)
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const text = game.i18n.format("TENEBRIS.Chat.askRollForOne", { value: label, name: name })
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let label = game.i18n.localize(`LETHALFANTASY.Manager.${value}`)
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const text = game.i18n.format("LETHALFANTASY.Chat.askRollForOne", { value: label, name: name })
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game.socket.emit(`system.${SYSTEM.id}`, {
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action: "askRoll",
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@ -16,7 +16,7 @@ export default class LethalFantasyActorSheet extends HandlebarsApplicationMixin(
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/** @override */
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static DEFAULT_OPTIONS = {
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classes: ["tenebris", "actor"],
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classes: ["lethalfantasy", "actor"],
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position: {
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width: 1400,
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height: "auto",
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@ -16,7 +16,7 @@ export default class LethalFantasyItemSheet extends HandlebarsApplicationMixin(f
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/** @override */
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static DEFAULT_OPTIONS = {
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classes: ["tenebris", "item"],
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classes: ["lethalfantasy", "item"],
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position: {
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width: 600,
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height: "auto",
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@ -1,21 +1,21 @@
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import LethalFantasyItemSheet from "./base-item-sheet.mjs"
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export default class LethalFantasyAttackSheet extends LethalFantasyItemSheet {
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export default class LethalFantasyEquipmentSheet extends LethalFantasyItemSheet {
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/** @override */
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static DEFAULT_OPTIONS = {
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classes: ["attack"],
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classes: ["equipment"],
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position: {
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width: 600,
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},
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window: {
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contentClasses: ["attack-content"],
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contentClasses: ["equipment-content"],
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},
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}
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/** @override */
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static PARTS = {
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main: {
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template: "systems/fvtt-lethal-fantasy/templates/attack.hbs",
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template: "systems/fvtt-lethal-fantasy/templates/equipment.hbs",
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},
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}
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@ -1,21 +1,21 @@
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import LethalFantasyItemSheet from "./base-item-sheet.mjs"
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export default class LethalFantasyTalentSheet extends LethalFantasyItemSheet {
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export default class LethalFantasyGiftSheet extends LethalFantasyItemSheet {
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/** @override */
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static DEFAULT_OPTIONS = {
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classes: ["talent"],
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classes: ["gift"],
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position: {
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width: 600,
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},
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window: {
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contentClasses: ["talent-content"],
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contentClasses: ["gift-content"],
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},
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}
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/** @override */
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static PARTS = {
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main: {
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template: "systems/fvtt-lethal-fantasy/templates/talent.hbs",
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template: "systems/fvtt-lethal-fantasy/templates/gift.hbs",
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},
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}
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@ -23,7 +23,6 @@ export default class LethalFantasyTalentSheet extends LethalFantasyItemSheet {
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async _prepareContext() {
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const context = await super._prepareContext()
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context.enrichedDescription = await TextEditor.enrichHTML(this.document.system.improvedDescription, { async: true })
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context.canProgress = this.document.system.canProgress
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return context
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}
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}
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@ -1,141 +0,0 @@
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import LethalFantasyItemSheet from "./base-item-sheet.mjs"
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export default class LethalFantasyPathSheet extends LethalFantasyItemSheet {
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/** @override */
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static DEFAULT_OPTIONS = {
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classes: ["path"],
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position: {
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width: 1400,
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},
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window: {
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contentClasses: ["path-content"],
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},
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dragDrop: [{ dragSelector: "[data-drag]", dropSelector: null }],
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actions: {
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edit: LethalFantasyPathSheet.#onTalentEdit,
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delete: LethalFantasyPathSheet.#onTalentDelete,
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},
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}
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/** @override */
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static PARTS = {
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header: {
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template: "systems/fvtt-lethal-fantasy/templates/path-header.hbs",
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},
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tabs: {
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template: "templates/generic/tab-navigation.hbs",
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},
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main: {
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template: "systems/fvtt-lethal-fantasy/templates/path-main.hbs",
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},
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talents: {
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template: "systems/fvtt-lethal-fantasy/templates/path-talents.hbs",
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},
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}
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/** @override */
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tabGroups = {
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sheet: "main",
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}
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/**
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* Prepare an array of form header tabs.
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* @returns {Record<string, Partial<ApplicationTab>>}
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*/
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#getTabs() {
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const tabs = {
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main: { id: "main", group: "sheet", icon: "fa-solid fa-user", label: "TENEBRIS.Label.profil" },
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talents: { id: "talents", group: "sheet", icon: "fa-solid fa-book", label: "TENEBRIS.Label.talents" },
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}
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for (const v of Object.values(tabs)) {
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v.active = this.tabGroups[v.group] === v.id
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v.cssClass = v.active ? "active" : ""
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}
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return tabs
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}
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/** @override */
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async _prepareContext() {
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const context = await super._prepareContext()
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context.tabs = this.#getTabs()
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return context
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}
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/** @override */
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async _preparePartContext(partId, context) {
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const doc = this.document
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switch (partId) {
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case "main":
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context.tab = context.tabs.main
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context.enrichedBiens = await TextEditor.enrichHTML(this.document.system.biens, { async: true })
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context.enrichedLangues = await TextEditor.enrichHTML(this.document.system.langues, { async: true })
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break
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case "talents":
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context.tab = context.tabs.talents
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const talentItems = []
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for (const talent of this.item.system.talents) {
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const talentItem = await fromUuid(talent)
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if (talentItem) talentItems.push(talentItem)
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}
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context.talents = talentItems
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context.talents.sort((a, b) => a.name.localeCompare(b.name, game.i18n.lang))
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break
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}
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return context
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}
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/**
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* Callback actions which occur when a dragged element is dropped on a target.
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* Seul un item de type Talent peut être déposé sur une voie.
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* @param {DragEvent} event The originating DragEvent
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* @protected
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*/
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async _onDrop(event) {
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const data = TextEditor.getDragEventData(event)
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switch (data.type) {
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case "Item":
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if (this.isPlayMode) return
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const item = await fromUuid(data.uuid)
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if (item.type !== "talent") return
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console.debug("dropped item", item)
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const talents = this.item.toObject().system.talents
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talents.push(item.uuid)
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this.item.update({ "system.talents": talents })
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}
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}
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// #region Actions
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/**
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* Edit an existing talent within the path item
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* Use the uuid to display the talent sheet (from world or compendium)
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* @param {PointerEvent} event The originating click event
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* @param {HTMLElement} target the capturing HTML element which defined a [data-action]
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*/
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static async #onTalentEdit(event, target) {
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const itemUuid = target.getAttribute("data-item-uuid")
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const talent = await fromUuid(itemUuid)
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talent.sheet.render(true)
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}
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/**
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* Delete an existing talent within the path item
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* Use the uuid to remove it form the array of talents
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* @param {PointerEvent} event The originating click event
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* @param {HTMLElement} target the capturing HTML element which defined a [data-action]
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*/
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static async #onTalentDelete(event, target) {
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const itemUuid = target.getAttribute("data-item-uuid")
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const talents = this.item.toObject().system.talents
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const index = talents.indexOf(itemUuid)
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talents.splice(index, 1)
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this.item.update({ "system.talents": talents })
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}
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||||
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||||
// #endregion
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||||
}
|
28
module/applications/sheets/save-sheet.mjs
Normal file
28
module/applications/sheets/save-sheet.mjs
Normal file
@ -0,0 +1,28 @@
|
||||
import LethalFantasyItemSheet from "./base-item-sheet.mjs"
|
||||
|
||||
export default class LethalFantasyGiftSheet extends LethalFantasyItemSheet {
|
||||
/** @override */
|
||||
static DEFAULT_OPTIONS = {
|
||||
classes: ["save"],
|
||||
position: {
|
||||
width: 600,
|
||||
},
|
||||
window: {
|
||||
contentClasses: ["save-content"],
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
static PARTS = {
|
||||
main: {
|
||||
template: "systems/fvtt-lethal-fantasy/templates/save.hbs",
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
async _prepareContext() {
|
||||
const context = await super._prepareContext()
|
||||
context.enrichedDescription = await TextEditor.enrichHTML(this.document.system.description, { async: true })
|
||||
return context
|
||||
}
|
||||
}
|
28
module/applications/sheets/skill-sheet.mjs
Normal file
28
module/applications/sheets/skill-sheet.mjs
Normal file
@ -0,0 +1,28 @@
|
||||
import LethalFantasyItemSheet from "./base-item-sheet.mjs"
|
||||
|
||||
export default class LethalFantasySkillSheet extends LethalFantasyItemSheet {
|
||||
/** @override */
|
||||
static DEFAULT_OPTIONS = {
|
||||
classes: ["skill"],
|
||||
position: {
|
||||
width: 600,
|
||||
},
|
||||
window: {
|
||||
contentClasses: ["skill-content"],
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
static PARTS = {
|
||||
main: {
|
||||
template: "systems/fvtt-lethal-fantasy/templates/skill.hbs",
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
async _prepareContext() {
|
||||
const context = await super._prepareContext()
|
||||
context.enrichedDescription = await TextEditor.enrichHTML(this.document.system.description, { async: true })
|
||||
return context
|
||||
}
|
||||
}
|
28
module/applications/sheets/vulnerability-sheet.mjs
Normal file
28
module/applications/sheets/vulnerability-sheet.mjs
Normal file
@ -0,0 +1,28 @@
|
||||
import LethalFantasyItemSheet from "./base-item-sheet.mjs"
|
||||
|
||||
export default class LethalFantasyVulnerabilitySheet extends LethalFantasyItemSheet {
|
||||
/** @override */
|
||||
static DEFAULT_OPTIONS = {
|
||||
classes: ["vulnerability"],
|
||||
position: {
|
||||
width: 600,
|
||||
},
|
||||
window: {
|
||||
contentClasses: ["vulnerability-content"],
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
static PARTS = {
|
||||
main: {
|
||||
template: "systems/fvtt-lethal-fantasy/templates/vulnerability.hbs",
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
async _prepareContext() {
|
||||
const context = await super._prepareContext()
|
||||
context.enrichedDescription = await TextEditor.enrichHTML(this.document.system.description, { async: true })
|
||||
return context
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user