Improve init for monsters and some fixwes around shields
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Release Creation / build (release) Successful in 48s
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@@ -180,7 +180,7 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
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})
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if (!roll) return null
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await roll.toMessage({}, { rollMode: roll.options.rollMode })
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await roll.toMessage({}, { messageMode: roll.options.rollMode })
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}
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async prepareMonsterRoll(rollType, rollKey, rollDice = undefined, tokenId = undefined, damageModifier = undefined, defenderId = undefined, defenderTokenId = undefined, extraShieldDr = 0) {
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@@ -305,7 +305,7 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
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})
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if (!roll) return null
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await roll.toMessage({}, { rollMode: roll.options.rollMode })
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await roll.toMessage({}, { messageMode: roll.options.rollMode })
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}
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async rollProgressionDice(combatId, combatantId) {
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@@ -317,7 +317,7 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
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return
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}
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const rollModes = foundry.utils.duplicate(CONFIG.Dice.rollModes)
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const rollModes = foundry.utils.duplicate(CONFIG.ChatMessage.modes)
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const fieldRollMode = new foundry.data.fields.StringField({
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choices: rollModes,
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blank: false,
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