Improve init for monsters and some fixwes around shields
Release Creation / build (release) Successful in 48s
Release Creation / build (release) Successful in 48s
This commit is contained in:
@@ -297,7 +297,7 @@ export default class LethalFantasyCharacter extends foundry.abstract.TypeDataMod
|
||||
})
|
||||
if (!roll) return null
|
||||
|
||||
await roll.toMessage({}, { rollMode: roll.options.rollMode })
|
||||
await roll.toMessage({}, { messageMode: roll.options.rollMode })
|
||||
}
|
||||
|
||||
async rollInitiative(combatId = undefined, combatantId = undefined) {
|
||||
@@ -318,7 +318,7 @@ export default class LethalFantasyCharacter extends foundry.abstract.TypeDataMod
|
||||
})
|
||||
if (!roll) return null
|
||||
|
||||
await roll.toMessage({}, { rollMode: roll.options.rollMode })
|
||||
await roll.toMessage({}, { messageMode: roll.options.rollMode })
|
||||
}
|
||||
|
||||
async rollProgressionDice(combatId, combatantId, rollProgressionCount) {
|
||||
|
||||
Reference in New Issue
Block a user