Improve init for monsters and some fixwes around shields
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Release Creation / build (release) Successful in 48s
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@@ -172,7 +172,7 @@ export default class LethalFantasyCharacterSheet extends LethalFantasyActorSheet
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})
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if (!roll) return null
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await roll.toMessage({}, { rollMode: roll.options.rollMode })
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await roll.toMessage({}, { messageMode: roll.options.rollMode })
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}
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static async #onRollInitiative(event, target) {
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@@ -111,7 +111,7 @@ export default class LethalFantasyMonsterSheet extends LethalFantasyActorSheet {
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})
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if (!roll) return null
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await roll.toMessage({}, { rollMode: roll.options.rollMode })
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await roll.toMessage({}, { messageMode: roll.options.rollMode })
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}
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static async #onRollInitiative(event, target) {
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