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@ -76,7 +76,7 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
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}
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return new fields.SchemaField(schema, { label })
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}
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// Add 4 attackFields in an attack schema
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// Add 4 attackFields in an attack schema
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schema.attacks = new fields.SchemaField({
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attack1: attackField("1"),
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attack2: attackField("2"),
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@ -145,6 +145,73 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
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await roll.toMessage({}, { rollMode: roll.options.rollMode })
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}
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async prepareMonsterRoll(rollType, rollKey, rollDice) {
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let rollTarget
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switch (rollType) {
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case "monster-attack":
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case "monster-defense":
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case "monster-damage":
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rollTarget = foundry.utils.duplicate(this.attacks[rollKey])
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rollTarget.rollKey = rollKey
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break
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case "monster-skill":
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rollTarget = foundry.utils.duplicate(this.resists[rollKey])
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rollTarget.rollKey = rollKey
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break
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case "save":
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rollTarget = foundry.utils.duplicate(this.saves[rollKey])
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rollTarget.rollKey = rollKey
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rollTarget.rollDice = rollDice
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break
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case "weapon-damage-small":
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case "weapon-damage-medium":
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case "weapon-attack":
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case "weapon-defense":
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let weapon = this.actor.items.find((i) => i.type === "weapon" && i.id === rollKey)
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let skill
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let skills = this.actor.items.filter((i) => i.type === "skill" && i.name.toLowerCase() === weapon.name.toLowerCase())
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if (skills.length > 0) {
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skill = this.getBestWeaponClassSkill(skills, rollType, 1.0)
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} else {
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skills = this.actor.items.filter((i) => i.type === "skill" && i.name.toLowerCase().replace(" skill", "") === weapon.name.toLowerCase())
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if (skills.length > 0) {
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skill = this.getBestWeaponClassSkill(skills, rollType, 1.0)
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} else {
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skills = this.actor.items.filter((i) => i.type === "skill" && i.system.weaponClass === weapon.system.weaponClass)
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if (skills.length > 0) {
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skill = this.getBestWeaponClassSkill(skills, rollType, 0.5)
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} else {
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skills = this.actor.items.filter((i) => i.type === "skill" && i.system.weaponClass.includes(SYSTEM.WEAPON_CATEGORIES[weapon.system.weaponClass]))
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if (skills.length > 0) {
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skill = this.getBestWeaponClassSkill(skills, rollType, 0.25)
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} else {
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ui.notifications.warn(game.i18n.localize("LETHALFANTASY.Notifications.skillNotFound"))
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return
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}
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}
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}
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}
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if (!weapon || !skill) {
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console.error("Weapon or skill not found", weapon, skill)
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ui.notifications.warn(game.i18n.localize("LETHALFANTASY.Notifications.skillNotFound"))
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return
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}
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rollTarget = skill
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rollTarget.weapon = weapon
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rollTarget.weaponSkillModifier = skill.weaponSkillModifier
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rollTarget.rollKey = rollKey
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rollTarget.combat = foundry.utils.duplicate(this.combat)
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break
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default:
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ui.notifications.error(game.i18n.localize("LETHALFANTASY.Notifications.rollTypeNotFound") + String(rollType))
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break
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}
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// In all cases
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console.log(rollTarget)
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await this.roll(rollType, rollTarget)
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}
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async rollInitiative(combatId = undefined, combatantId = undefined) {
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const hasTarget = false
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@ -164,7 +231,7 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
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await roll.toMessage({}, { rollMode: roll.options.rollMode })
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}
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async rollProgressionDice(combatId, combatantId, rollProgressionCount) {
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async rollProgressionDice(combatId, combatantId) {
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const rollModes = Object.fromEntries(Object.entries(CONFIG.Dice.rollModes).map(([key, value]) => [key, game.i18n.localize(value)]))
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const fieldRollMode = new foundry.data.fields.StringField({
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@ -175,7 +242,8 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
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let roll = new Roll("1D8")
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await roll.evaluate()
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let max = rollProgressionCount
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let combatant = game.combats.get(combatId)?.combatants?.get(combatantId)
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let msg = await roll.toMessage({ flavor: `Progression Roll for ${this.parent.name}` } )
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if (game?.dice3d) {
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await game.dice3d.waitFor3DAnimationByMessageID(msg.id)
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@ -188,14 +256,14 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
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hasAttack = true
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let message = game.i18n.format("LETHALFANTASY.Notifications.messageProgressionOKMonster", { isMonster: true, name: this.parent.name, weapon: attack.name, roll: roll.total })
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ChatMessage.create({ content: message, speaker: ChatMessage.getSpeaker({ actor: this.parent }) })
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this.prepareMonsterRoll("monster-attack", key)
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}
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}
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if (!hasAttack) {
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let message = game.i18n.format("LETHALFANTASY.Notifications.messageProgressionKOMonster", { isMonster: true, name: this.parent.name, roll: roll.total })
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ChatMessage.create({ content: message, speaker: ChatMessage.getSpeaker({ actor: this.parent }) })
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}
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}
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}
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}
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