Initial import
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156
module/applications/fortune.mjs
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156
module/applications/fortune.mjs
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const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api
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import { SYSTEM } from "../config/system.mjs"
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/**
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* An application for configuring the permissions which are available to each User role.
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* @extends ApplicationV2
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* @mixes HandlebarsApplication
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* @alias PermissionConfig
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*/
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export default class LethalFantasyFortune extends HandlebarsApplicationMixin(ApplicationV2) {
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/** @inheritDoc */
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static DEFAULT_OPTIONS = {
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id: "tenebris-application-fortune",
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tag: "form",
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window: {
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contentClasses: ["tenebris-fortune"],
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title: "TENEBRIS.Fortune.title",
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controls: [],
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},
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position: {
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width: 200,
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height: 200,
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top: 80,
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left: 150,
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},
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form: {
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closeOnSubmit: true,
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},
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actions: {
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fortune: LethalFantasyFortune.#requestFortune,
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increaseFortune: LethalFantasyFortune.#increaseFortune,
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decreaseFortune: LethalFantasyFortune.#decreaseFortune,
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},
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}
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/** @override */
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_getHeaderControls() {
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const controls = []
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if (game.user.isGM) {
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controls.push(
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{
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action: "increaseFortune",
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icon: "fa fa-plus",
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label: "Augmenter",
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},
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{
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action: "decreaseFortune",
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icon: "fa fa-minus",
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label: "Diminuer",
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},
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)
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}
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return controls
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}
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/** @override */
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static PARTS = {
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main: {
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template: "systems/fvtt-lethal-fantasy/templates/fortune.hbs",
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},
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}
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/* -------------------------------------------- */
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/* Rendering */
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/* -------------------------------------------- */
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/** @override */
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async _prepareContext(_options = {}) {
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return {
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fortune: game.settings.get("tenebris", "fortune"),
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userId: game.user.id,
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isGM: game.user.isGM,
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}
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}
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/**
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* Handles the request for a fortune.
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*
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* @param {Event} event The event that triggered the request.
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* @param {Object} target The target object for the request.
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* @private
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*/
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static #requestFortune(event, target) {
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console.debug("request Fortune, event, target")
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game.socket.emit(`system.${SYSTEM.id}`, {
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action: "fortune",
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data: {
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userId: game.user.id,
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},
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})
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}
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static async #increaseFortune(event, target) {
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console.log("increase Fortune", event, target)
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const currentValue = game.settings.get("tenebris", "fortune")
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const newValue = currentValue + 1
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await game.settings.set("tenebris", "fortune", newValue)
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}
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static async #decreaseFortune(event, target) {
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console.log("decrease Fortune", event, target)
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const currentValue = game.settings.get("tenebris", "fortune")
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if (currentValue > 0) {
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const newValue = currentValue - 1
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await game.settings.set("tenebris", "fortune", newValue)
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}
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}
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/**
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* Handles the fortune spcket event for a given user.
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*
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* @param {Object} [options] The options object.
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* @param {string} [options.userId] The ID of the user.
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* @returns {Promise<ChatMessage>} - The created chat message.
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*/
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static async handleSocketEvent({ userId } = {}) {
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console.debug(`handleSocketEvent Fortune from ${userId} !`)
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const origin = game.users.get(userId)
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const chatData = {
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name: origin.name,
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actingCharImg: origin.character?.img,
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origin: origin,
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user: game.user,
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isGM: game.user.isGM,
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}
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const content = await renderTemplate("systems/fvtt-lethal-fantasy/templates/chat-fortune.hbs", chatData)
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const messageData = {
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style: CONST.CHAT_MESSAGE_STYLES.OTHER,
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user: origin,
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speaker: { user: origin },
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content: content,
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flags: { tenebris: { typeMessage: "fortune", accepted: false } },
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}
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ChatMessage.applyRollMode(messageData, CONST.DICE_ROLL_MODES.PRIVATE)
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return ChatMessage.implementation.create(messageData)
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}
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/**
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* Handles the acceptance of a request event in the chat message by the GM
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*
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* @param {Event} event The event object that triggered the request.
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* @param {HTMLElement} html The HTML element associated with the event.
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* @param {Object} data Additional data related to the event.
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* @returns {Promise<void>} A promise that resolves when the request has been processed.
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*/
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static async acceptRequest(event, html, data) {
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console.debug("acceptRequest Fortune", event, html, data)
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const currentValue = game.settings.get("tenebris", "fortune")
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if (currentValue > 0) {
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const newValue = currentValue - 1
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await game.settings.set("tenebris", "fortune", newValue)
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}
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let message = game.messages.get(data.message._id)
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message.update({ "flags.tenebris.accepted": true })
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}
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}
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