feat: D30 combat effects, spell tiers, small damage removal, token HUD luck/grit
- Replace Knockback with Internal Injury on D30 (5, 10, 15); remove Shield Bash from D30 counter-attacks - Eliminate small weapon damage: keep only medium damage labelled Damage in sheets, rolls, and chat - D30 bonus dice (20, 27, 30) auto-resolved before grit/luck/shield decisions; choice dialogs for special strikes - D30 combat effects: bleeding wounds, damage ×2/×3 before DR, DR ×2/×3 with component picker dialog - Add hp.wounds to monster schema for bleeding support - Show Save against spell? checkbox for all save rolls (not just magic users) - Fix mulligan restart: persistent D30 process flags prevent double-application and allow both sides to react - For Dice So Nice, show main roll animation before explosion dice for correct ordering - Spell tier selection: force Standard/Overpowered choice at cast time, tier-specific aether cost, only chosen damage button shown - Add +1/−1 luck and grit controls to Token HUD - Fix inconsistent indentation, remove duplicate i18n key, remove unused includesShield return
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<div class="control-icon" data-action="lethal-luck-grit-hud">
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<i class="fa-solid fa-dice" title="Adjust Luck/Grit" style="width:36px;height:36px;display:flex;align-items:center;justify-content:center;font-size:18px;cursor:pointer"></i>
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<div class="luck-grit-wrap luck-grit-hud-disabled">
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<div class="luck-grit-row">
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<span class="luck-grit-label">Luck</span>
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<button class="luck-grit-btn" data-resource="luck" data-amount="-1">−1</button>
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<button class="luck-grit-btn" data-resource="luck" data-amount="1">+1</button>
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</div>
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<div class="luck-grit-row">
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<span class="luck-grit-label">Grit</span>
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<button class="luck-grit-btn" data-resource="grit" data-amount="-1">−1</button>
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<button class="luck-grit-btn" data-resource="grit" data-amount="1">+1</button>
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</div>
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</div>
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</div>
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