feat: D30 combat effects, spell tiers, small damage removal, token HUD luck/grit
- Replace Knockback with Internal Injury on D30 (5, 10, 15); remove Shield Bash from D30 counter-attacks - Eliminate small weapon damage: keep only medium damage labelled Damage in sheets, rolls, and chat - D30 bonus dice (20, 27, 30) auto-resolved before grit/luck/shield decisions; choice dialogs for special strikes - D30 combat effects: bleeding wounds, damage ×2/×3 before DR, DR ×2/×3 with component picker dialog - Add hp.wounds to monster schema for bleeding support - Show Save against spell? checkbox for all save rolls (not just magic users) - Fix mulligan restart: persistent D30 process flags prevent double-application and allow both sides to react - For Dice So Nice, show main roll animation before explosion dice for correct ordering - Spell tier selection: force Standard/Overpowered choice at cast time, tier-specific aether cost, only chosen damage button shown - Add +1/−1 luck and grit controls to Token HUD - Fix inconsistent indentation, remove duplicate i18n key, remove unused includesShield return
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@@ -69,16 +69,10 @@
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</div>
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{{/if}}
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{{#if rollData.damageSmall}}
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<div class="detail-badge damage-badge">
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<i class="fa-solid fa-dice-d6"></i>
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<span>{{localize "LETHALFANTASY.Label.weapon-damage-small"}}</span>
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</div>
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{{/if}}
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{{#if rollData.damageMedium}}
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{{#if rollData.isDamage}}
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<div class="detail-badge damage-badge">
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<i class="fa-solid fa-dice-d20"></i>
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<span>{{localize "LETHALFANTASY.Label.weapon-damage-medium"}}</span>
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<span>{{localize "LETHALFANTASY.Label.weapon-damage"}}</span>
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</div>
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{{/if}}
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@@ -202,19 +196,6 @@
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}}+{{weaponDamageOptions.damageModifier}}{{/if}}
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</button>
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{{else}}
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{{#if weaponDamageOptions.damageS}}
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<button
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class="damage-roll-btn"
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data-weapon-id="{{weaponDamageOptions.weaponId}}"
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data-damage-type="small"
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data-damage-formula="{{weaponDamageOptions.damageS}}"
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data-is-monster="false"
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title="{{localize 'LETHALFANTASY.Label.rollDamage'}}"
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>
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<i class="fa-solid fa-dice-d6"></i>
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Damage Small
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</button>
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{{/if}}
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{{#if weaponDamageOptions.damageM}}
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<button
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class="damage-roll-btn"
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@@ -225,7 +206,7 @@
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title="{{localize 'LETHALFANTASY.Label.rollDamage'}}"
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>
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<i class="fa-solid fa-dice-d20"></i>
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Damage Medium
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{{localize "LETHALFANTASY.Label.damage"}}
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</button>
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{{/if}}
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{{/if}}
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