feat: D30 combat effects, spell tiers, small damage removal, token HUD luck/grit
- Replace Knockback with Internal Injury on D30 (5, 10, 15); remove Shield Bash from D30 counter-attacks - Eliminate small weapon damage: keep only medium damage labelled Damage in sheets, rolls, and chat - D30 bonus dice (20, 27, 30) auto-resolved before grit/luck/shield decisions; choice dialogs for special strikes - D30 combat effects: bleeding wounds, damage ×2/×3 before DR, DR ×2/×3 with component picker dialog - Add hp.wounds to monster schema for bleeding support - Show Save against spell? checkbox for all save rolls (not just magic users) - Fix mulligan restart: persistent D30 process flags prevent double-application and allow both sides to react - For Dice So Nice, show main roll animation before explosion dice for correct ordering - Spell tier selection: force Standard/Overpowered choice at cast time, tier-specific aether cost, only chosen damage button shown - Add +1/−1 luck and grit controls to Token HUD - Fix inconsistent indentation, remove duplicate i18n key, remove unused includesShield return
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@@ -87,16 +87,10 @@
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<i class="fa-solid fa-shield-halved" data-roll-type="weapon-defense" data-roll-key="{{item.id}}"></i>
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</a>
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<a class="rollable" data-roll-type="weapon-damage-small" data-roll-key="{{item.id}}"
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data-tooltip="Roll Damage (Small)">
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<i class="fa-regular fa-face-head-bandage" data-roll-type="weapon-damage-small"
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data-roll-key="{{item.id}}"></i>S
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</a>
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<a class="rollable" data-roll-type="weapon-damage-medium" data-roll-key="{{item.id}}"
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data-tooltip="Roll Damage (Medium)">
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<i class="fa-regular fa-face-head-bandage" data-roll-type="weapon-damage-medium"
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data-roll-key="{{item.id}}"></i>M
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<a class="rollable" data-roll-type="weapon-damage" data-roll-key="{{item.id}}"
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data-tooltip="Roll Damage">
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<i class="fa-regular fa-face-head-bandage" data-roll-type="weapon-damage"
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data-roll-key="{{item.id}}"></i>
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</a>
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</div>
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