feat: D30 combat effects, spell tiers, small damage removal, token HUD luck/grit

- Replace Knockback with Internal Injury on D30 (5, 10, 15); remove Shield Bash from D30 counter-attacks
- Eliminate small weapon damage: keep only medium damage labelled Damage in sheets, rolls, and chat
- D30 bonus dice (20, 27, 30) auto-resolved before grit/luck/shield decisions; choice dialogs for special strikes
- D30 combat effects: bleeding wounds, damage ×2/×3 before DR, DR ×2/×3 with component picker dialog
- Add hp.wounds to monster schema for bleeding support
- Show Save against spell? checkbox for all save rolls (not just magic users)
- Fix mulligan restart: persistent D30 process flags prevent double-application and allow both sides to react
- For Dice So Nice, show main roll animation before explosion dice for correct ordering
- Spell tier selection: force Standard/Overpowered choice at cast time, tier-specific aether cost, only chosen damage button shown
- Add +1/−1 luck and grit controls to Token HUD
- Fix inconsistent indentation, remove duplicate i18n key, remove unused includesShield return
This commit is contained in:
2026-06-10 07:53:51 +02:00
parent b35b684d50
commit ce630feb51
17 changed files with 749 additions and 145 deletions
+4 -10
View File
@@ -87,16 +87,10 @@
<i class="fa-solid fa-shield-halved" data-roll-type="weapon-defense" data-roll-key="{{item.id}}"></i>
</a>
<a class="rollable" data-roll-type="weapon-damage-small" data-roll-key="{{item.id}}"
data-tooltip="Roll Damage (Small)">
<i class="fa-regular fa-face-head-bandage" data-roll-type="weapon-damage-small"
data-roll-key="{{item.id}}"></i>S
</a>
<a class="rollable" data-roll-type="weapon-damage-medium" data-roll-key="{{item.id}}"
data-tooltip="Roll Damage (Medium)">
<i class="fa-regular fa-face-head-bandage" data-roll-type="weapon-damage-medium"
data-roll-key="{{item.id}}"></i>M
<a class="rollable" data-roll-type="weapon-damage" data-roll-key="{{item.id}}"
data-tooltip="Roll Damage">
<i class="fa-regular fa-face-head-bandage" data-roll-type="weapon-damage"
data-roll-key="{{item.id}}"></i>
</a>
</div>
+3 -22
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@@ -69,16 +69,10 @@
</div>
{{/if}}
{{#if rollData.damageSmall}}
<div class="detail-badge damage-badge">
<i class="fa-solid fa-dice-d6"></i>
<span>{{localize "LETHALFANTASY.Label.weapon-damage-small"}}</span>
</div>
{{/if}}
{{#if rollData.damageMedium}}
{{#if rollData.isDamage}}
<div class="detail-badge damage-badge">
<i class="fa-solid fa-dice-d20"></i>
<span>{{localize "LETHALFANTASY.Label.weapon-damage-medium"}}</span>
<span>{{localize "LETHALFANTASY.Label.weapon-damage"}}</span>
</div>
{{/if}}
@@ -202,19 +196,6 @@
}}+{{weaponDamageOptions.damageModifier}}{{/if}}
</button>
{{else}}
{{#if weaponDamageOptions.damageS}}
<button
class="damage-roll-btn"
data-weapon-id="{{weaponDamageOptions.weaponId}}"
data-damage-type="small"
data-damage-formula="{{weaponDamageOptions.damageS}}"
data-is-monster="false"
title="{{localize 'LETHALFANTASY.Label.rollDamage'}}"
>
<i class="fa-solid fa-dice-d6"></i>
Damage Small
</button>
{{/if}}
{{#if weaponDamageOptions.damageM}}
<button
class="damage-roll-btn"
@@ -225,7 +206,7 @@
title="{{localize 'LETHALFANTASY.Label.rollDamage'}}"
>
<i class="fa-solid fa-dice-d20"></i>
Damage Medium
{{localize "LETHALFANTASY.Label.damage"}}
</button>
{{/if}}
{{/if}}
+16
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@@ -0,0 +1,16 @@
<div class="control-icon" data-action="lethal-luck-grit-hud">
<i class="fa-solid fa-dice" title="Adjust Luck/Grit" style="width:36px;height:36px;display:flex;align-items:center;justify-content:center;font-size:18px;cursor:pointer"></i>
<div class="luck-grit-wrap luck-grit-hud-disabled">
<div class="luck-grit-row">
<span class="luck-grit-label">Luck</span>
<button class="luck-grit-btn" data-resource="luck" data-amount="-1">1</button>
<button class="luck-grit-btn" data-resource="luck" data-amount="1">+1</button>
</div>
<div class="luck-grit-row">
<span class="luck-grit-label">Grit</span>
<button class="luck-grit-btn" data-resource="grit" data-amount="-1">1</button>
<button class="luck-grit-btn" data-resource="grit" data-amount="1">+1</button>
</div>
</div>
</div>
+9 -11
View File
@@ -123,17 +123,15 @@
</select>
{{#if (eq rollType "save")}}
{{#if rollTarget.magicUser}}
<div>
<span>Save against spell (+{{rollTarget.actorModifiers.saveModifier}})
?</span>
<input
type="checkbox"
name="saveSpellCheck"
data-action="saveSpellCheck"
/>
</div>
{{/if}}
<div>
<span>Save against spell (+{{rollTarget.actorModifiers.saveModifier}})
?</span>
<input
type="checkbox"
name="saveSpellCheck"
data-action="saveSpellCheck"
/>
</div>
{{/if}}
</fieldSet>
{{/if}}
+2
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@@ -6,6 +6,8 @@
{{formField systemFields.level value=system.level}}
{{formField systemFields.cost value=system.cost}}
{{formField systemFields.costOverpowered value=system.costOverpowered}}
{{formField systemFields.costOverpowered2 value=system.costOverpowered2}}
<label>{{localize "LETHALFANTASY.Label.components"}}</label>
<div class="shift-right">
+1 -5
View File
@@ -17,11 +17,7 @@
{{formField systemFields.damageType.fields.typeS value=system.damageType.typeS}}
</div>
<label>{{localize "LETHALFANTASY.Label.damage"}}</label>
<div class="shift-right">
{{formField systemFields.damage.fields.damageS value=system.damage.damageS}}
{{formField systemFields.damage.fields.damageM value=system.damage.damageM}}
</div>
{{formField systemFields.damage.fields.damageM value=system.damage.damageM label="LETHALFANTASY.Label.damage"}}
{{formField systemFields.applyStrengthDamageBonus value=system.applyStrengthDamageBonus localize=true}}