feat: D30 combat effects, spell tiers, small damage removal, token HUD luck/grit
- Replace Knockback with Internal Injury on D30 (5, 10, 15); remove Shield Bash from D30 counter-attacks - Eliminate small weapon damage: keep only medium damage labelled Damage in sheets, rolls, and chat - D30 bonus dice (20, 27, 30) auto-resolved before grit/luck/shield decisions; choice dialogs for special strikes - D30 combat effects: bleeding wounds, damage ×2/×3 before DR, DR ×2/×3 with component picker dialog - Add hp.wounds to monster schema for bleeding support - Show Save against spell? checkbox for all save rolls (not just magic users) - Fix mulligan restart: persistent D30 process flags prevent double-application and allow both sides to react - For Dice So Nice, show main roll animation before explosion dice for correct ordering - Spell tier selection: force Standard/Overpowered choice at cast time, tier-specific aether cost, only chosen damage button shown - Add +1/−1 luck and grit controls to Token HUD - Fix inconsistent indentation, remove duplicate i18n key, remove unused includesShield return
This commit is contained in:
@@ -87,16 +87,10 @@
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<i class="fa-solid fa-shield-halved" data-roll-type="weapon-defense" data-roll-key="{{item.id}}"></i>
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</a>
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<a class="rollable" data-roll-type="weapon-damage-small" data-roll-key="{{item.id}}"
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data-tooltip="Roll Damage (Small)">
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<i class="fa-regular fa-face-head-bandage" data-roll-type="weapon-damage-small"
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data-roll-key="{{item.id}}"></i>S
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</a>
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<a class="rollable" data-roll-type="weapon-damage-medium" data-roll-key="{{item.id}}"
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data-tooltip="Roll Damage (Medium)">
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<i class="fa-regular fa-face-head-bandage" data-roll-type="weapon-damage-medium"
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data-roll-key="{{item.id}}"></i>M
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<a class="rollable" data-roll-type="weapon-damage" data-roll-key="{{item.id}}"
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data-tooltip="Roll Damage">
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<i class="fa-regular fa-face-head-bandage" data-roll-type="weapon-damage"
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data-roll-key="{{item.id}}"></i>
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</a>
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</div>
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@@ -69,16 +69,10 @@
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</div>
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{{/if}}
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{{#if rollData.damageSmall}}
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<div class="detail-badge damage-badge">
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<i class="fa-solid fa-dice-d6"></i>
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<span>{{localize "LETHALFANTASY.Label.weapon-damage-small"}}</span>
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</div>
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{{/if}}
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{{#if rollData.damageMedium}}
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{{#if rollData.isDamage}}
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<div class="detail-badge damage-badge">
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<i class="fa-solid fa-dice-d20"></i>
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<span>{{localize "LETHALFANTASY.Label.weapon-damage-medium"}}</span>
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<span>{{localize "LETHALFANTASY.Label.weapon-damage"}}</span>
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</div>
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{{/if}}
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@@ -202,19 +196,6 @@
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}}+{{weaponDamageOptions.damageModifier}}{{/if}}
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</button>
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{{else}}
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{{#if weaponDamageOptions.damageS}}
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<button
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class="damage-roll-btn"
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data-weapon-id="{{weaponDamageOptions.weaponId}}"
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data-damage-type="small"
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data-damage-formula="{{weaponDamageOptions.damageS}}"
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data-is-monster="false"
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title="{{localize 'LETHALFANTASY.Label.rollDamage'}}"
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>
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<i class="fa-solid fa-dice-d6"></i>
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Damage Small
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</button>
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{{/if}}
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{{#if weaponDamageOptions.damageM}}
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<button
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class="damage-roll-btn"
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@@ -225,7 +206,7 @@
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title="{{localize 'LETHALFANTASY.Label.rollDamage'}}"
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>
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<i class="fa-solid fa-dice-d20"></i>
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Damage Medium
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{{localize "LETHALFANTASY.Label.damage"}}
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</button>
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{{/if}}
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{{/if}}
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@@ -0,0 +1,16 @@
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<div class="control-icon" data-action="lethal-luck-grit-hud">
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<i class="fa-solid fa-dice" title="Adjust Luck/Grit" style="width:36px;height:36px;display:flex;align-items:center;justify-content:center;font-size:18px;cursor:pointer"></i>
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<div class="luck-grit-wrap luck-grit-hud-disabled">
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<div class="luck-grit-row">
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<span class="luck-grit-label">Luck</span>
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<button class="luck-grit-btn" data-resource="luck" data-amount="-1">−1</button>
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<button class="luck-grit-btn" data-resource="luck" data-amount="1">+1</button>
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</div>
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<div class="luck-grit-row">
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<span class="luck-grit-label">Grit</span>
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<button class="luck-grit-btn" data-resource="grit" data-amount="-1">−1</button>
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<button class="luck-grit-btn" data-resource="grit" data-amount="1">+1</button>
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</div>
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</div>
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</div>
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@@ -123,17 +123,15 @@
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</select>
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{{#if (eq rollType "save")}}
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{{#if rollTarget.magicUser}}
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<div>
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<span>Save against spell (+{{rollTarget.actorModifiers.saveModifier}})
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?</span>
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<input
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type="checkbox"
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name="saveSpellCheck"
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data-action="saveSpellCheck"
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/>
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</div>
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{{/if}}
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<div>
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<span>Save against spell (+{{rollTarget.actorModifiers.saveModifier}})
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?</span>
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<input
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type="checkbox"
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name="saveSpellCheck"
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data-action="saveSpellCheck"
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/>
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</div>
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{{/if}}
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</fieldSet>
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{{/if}}
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@@ -6,6 +6,8 @@
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{{formField systemFields.level value=system.level}}
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{{formField systemFields.cost value=system.cost}}
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{{formField systemFields.costOverpowered value=system.costOverpowered}}
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{{formField systemFields.costOverpowered2 value=system.costOverpowered2}}
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<label>{{localize "LETHALFANTASY.Label.components"}}</label>
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<div class="shift-right">
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@@ -17,11 +17,7 @@
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{{formField systemFields.damageType.fields.typeS value=system.damageType.typeS}}
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</div>
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<label>{{localize "LETHALFANTASY.Label.damage"}}</label>
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<div class="shift-right">
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{{formField systemFields.damage.fields.damageS value=system.damage.damageS}}
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{{formField systemFields.damage.fields.damageM value=system.damage.damageM}}
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</div>
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{{formField systemFields.damage.fields.damageM value=system.damage.damageM label="LETHALFANTASY.Label.damage"}}
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{{formField systemFields.applyStrengthDamageBonus value=system.applyStrengthDamageBonus localize=true}}
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