feat: D30 combat effects, spell tiers, small damage removal, token HUD luck/grit
- Replace Knockback with Internal Injury on D30 (5, 10, 15); remove Shield Bash from D30 counter-attacks - Eliminate small weapon damage: keep only medium damage labelled Damage in sheets, rolls, and chat - D30 bonus dice (20, 27, 30) auto-resolved before grit/luck/shield decisions; choice dialogs for special strikes - D30 combat effects: bleeding wounds, damage ×2/×3 before DR, DR ×2/×3 with component picker dialog - Add hp.wounds to monster schema for bleeding support - Show Save against spell? checkbox for all save rolls (not just magic users) - Fix mulligan restart: persistent D30 process flags prevent double-application and allow both sides to react - For Dice So Nice, show main roll animation before explosion dice for correct ordering - Spell tier selection: force Standard/Overpowered choice at cast time, tier-specific aether cost, only chosen damage button shown - Add +1/−1 luck and grit controls to Token HUD - Fix inconsistent indentation, remove duplicate i18n key, remove unused includesShield return
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-2
@@ -505,8 +505,6 @@
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"monster-defense": "Monster defense",
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"weapons": "Weapons",
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"wis": "WIS",
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"weapon-damage-medium": "Weapon damage medium",
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"weapon-damage-small": "Weapon damage small",
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"combatProgressionStart": "Combat start threshold",
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"miracle": "Miracle",
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"titleStandard": "Standard Roll",
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@@ -828,6 +826,12 @@
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"cost": {
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"label": "Cost"
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},
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"costOverpowered": {
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"label": "Cost (Overpowered)"
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},
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"costOverpowered2": {
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"label": "Cost (Overpowered 2)"
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},
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"description": {
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"label": "Description"
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},
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