Final fixes and code review checks
Release Creation / build (release) Successful in 39s

This commit is contained in:
2026-06-12 08:19:42 +02:00
parent 37badf2619
commit cbeaaeec99
13 changed files with 137 additions and 180 deletions
+3 -3
View File
@@ -383,7 +383,7 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
rollResult: roll.total
}
)
ChatMessage.create({ content: messageContent, speaker: ChatMessage.getSpeaker({ actor: this.parent }) })
await ChatMessage.create({ content: messageContent, speaker: ChatMessage.getSpeaker({ actor: this.parent }) })
let token = combatant?.token
this.prepareMonsterRoll("monster-attack", key, undefined, token?.id)
if (token?.object) {
@@ -407,7 +407,7 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
rollResult: roll.total
}
)
ChatMessage.create({ content: messageContent, speaker: ChatMessage.getSpeaker({ actor: this.parent }) })
await ChatMessage.create({ content: messageContent, speaker: ChatMessage.getSpeaker({ actor: this.parent }) })
let token = combatant?.token
this.prepareMonsterRoll("monster-attack-hth", key, undefined, token?.id)
if (token?.object) {
@@ -426,7 +426,7 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
rollResult: roll.total
}
)
ChatMessage.create({ content: messageContent, speaker: ChatMessage.getSpeaker({ actor: this.parent }) })
await ChatMessage.create({ content: messageContent, speaker: ChatMessage.getSpeaker({ actor: this.parent }) })
}
}
+3 -2
View File
@@ -1,6 +1,7 @@
import { SYSTEM } from "../config/system.mjs"
import { WEAPON_TYPE } from "../config/weapon.mjs"
export default class LethalFantasySkill extends foundry.abstract.TypeDataModel {
export default class LethalFantasyWeapon extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields
const schema = {}
@@ -62,7 +63,7 @@ export default class LethalFantasySkill extends foundry.abstract.TypeDataModel {
static LOCALIZATION_PREFIXES = ["LETHALFANTASY.Weapon"]
get weaponCategory() {
return game.i18n.localize(CATEGORY[this.weaponType].label)
return game.i18n.localize(WEAPON_TYPE[this.weaponType] || this.weaponType)
}
}