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@@ -24,30 +24,29 @@ export class LethalFantasyCombatTracker extends foundry.applications.sidebar.tab
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async _prepareContext(options) {
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let data = await super._prepareContext(options);
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console?.log("Combat Tracker Data", data);
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log("Combat Tracker Data", data);
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/*for (let u of data.turns) {
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let c = game.combat.combatants.get(u.id);
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u.progressionCount = c.system.progressionCount
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u.isMonster = c.actor.type === "monster"
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}
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console.log("Combat Data", data);*/
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log("Combat Data", data);*/
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return data;
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}
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static #initiativePlus(ev) {
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static async #initiativePlus(ev) {
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ev.preventDefault();
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let cId = ev.target.closest(".combatant").dataset.combatantId;
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let c = game.combat.combatants.get(cId);
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c.update({ 'initiative': c.initiative + 1 });
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console.log("Initiative Plus");
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await c.update({ 'initiative': c.initiative + 1 });
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}
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static #initiativeMinus(ev) {
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static async #initiativeMinus(ev) {
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ev.preventDefault();
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let cId = ev.target.closest(".combatant").dataset.combatantId;
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let c = game.combat.combatants.get(cId);
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let newInit = Math.max(c.initiative - 1, 0);
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c.update({ 'initiative': newInit });
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await c.update({ 'initiative': newInit });
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}
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/**
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@@ -58,33 +57,6 @@ export class LethalFantasyCombatTracker extends foundry.applications.sidebar.tab
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ev.preventDefault();
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await game.combat.rollMonsterProgression();
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}
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activateListeners(html) {
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super.activateListeners(html);
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// Display Combat settings
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html.find(".initiative-plus").click(ev => {
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ev.preventDefault();
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let cId = ev.currentTarget.closest(".combatant").dataset.combatantId;
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let c = game.combat.combatants.get(cId);
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c.update({ 'initiative': c.initiative + 1 });
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});
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html.find(".initiative-minus").click(ev => {
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ev.preventDefault();
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let cId = ev.currentTarget.closest(".combatant").dataset.combatantId;
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let c = game.combat.combatants.get(cId);
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c.update({ 'initiative': c.initiative - 1 });
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console.log("Initiative Minus");
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});
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}
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/* -------------------------------------------- */
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static get defaultOptions() {
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let path = "systems/fvtt-lethal-fantasy/templates/combat-tracker.hbs";
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return foundry.utils.mergeObject(super.defaultOptions, {
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template: path,
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});
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}
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}
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export class LethalFantasyCombat extends Combat {
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@@ -94,7 +66,7 @@ export class LethalFantasyCombat extends Combat {
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* @returns {Combatant[]}
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*/
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setupTurns() {
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console?.log("Setup Turns....");
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log("Setup Turns....");
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this.turns ||= [];
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// Determine the turn order and the current turn
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@@ -164,19 +136,19 @@ export class LethalFantasyCombat extends Combat {
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}
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}
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resetProgression(cId) {
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async resetProgression(cId) {
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let c = this.combatants.get(cId);
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c.update({ 'system.progressionCount': 0 });
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await c.update({ 'system.progressionCount': 0 });
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}
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setCasting(cId) {
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async setCasting(cId) {
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let c = this.combatants.get(cId);
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c.setFlag(SYSTEM.id, "casting", true);
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await c.setFlag(SYSTEM.id, "casting", true);
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}
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resetCasting(cId) {
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async resetCasting(cId) {
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let c = this.combatants.get(cId);
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c.setFlag(SYSTEM.id, "casting", false);
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await c.setFlag(SYSTEM.id, "casting", false);
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}
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isCasting(cId) {
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@@ -78,7 +78,6 @@ export default class LethalFantasyActorSheet extends HandlebarsApplicationMixin(
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/** @override */
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_onRender(context, options) {
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this.#dragDrop.forEach((d) => d.bind(this.element))
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// Add listeners to rollable elements
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const rollables = this.element.querySelectorAll(".rollable")
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rollables.forEach((d) => d.addEventListener("click", this._onRoll.bind(this)))
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}
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@@ -234,12 +233,12 @@ export default class LethalFantasyActorSheet extends HandlebarsApplicationMixin(
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const attr = target.dataset.edit
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const current = foundry.utils.getProperty(this.document, attr)
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const { img } = this.document.constructor.getDefaultArtwork?.(this.document.toObject()) ?? {}
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const fp = new FilePicker({
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const fp = new foundry.applications.ux.FilePicker.implementation({
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current,
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type: "image",
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redirectToRoot: img ? [img] : [],
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callback: (path) => {
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this.document.update({ [attr]: path })
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callback: async (path) => {
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await this.document.update({ [attr]: path })
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},
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top: this.position.top + 40,
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left: this.position.left + 10,
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@@ -261,7 +260,7 @@ export default class LethalFantasyActorSheet extends HandlebarsApplicationMixin(
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item = await fromUuid(uuid)
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if (!item) item = this.document.items.get(id)
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if (!item) return
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item.sheet.render(true)
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item.sheet.render({ force: true })
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}
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/**
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@@ -284,8 +283,8 @@ export default class LethalFantasyActorSheet extends HandlebarsApplicationMixin(
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* @private
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* @static
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*/
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static #onCreateSpell(event, target) {
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const item = this.document.createEmbeddedDocuments("Item", [{ name: "Nouveau sortilège", type: "spell" }])
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static async #onCreateSpell(event, target) {
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await this.document.createEmbeddedDocuments("Item", [{ name: "Nouveau sortilège", type: "spell" }])
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}
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// #endregion
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@@ -177,12 +177,12 @@ export default class LethalFantasyItemSheet extends HandlebarsApplicationMixin(f
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const attr = target.dataset.edit
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const current = foundry.utils.getProperty(this.document, attr)
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const { img } = this.document.constructor.getDefaultArtwork?.(this.document.toObject()) ?? {}
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const fp = new FilePicker({
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const fp = new foundry.applications.ux.FilePicker.implementation({
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current,
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type: "image",
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redirectToRoot: img ? [img] : [],
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callback: (path) => {
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this.document.update({ [attr]: path })
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callback: async (path) => {
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await this.document.update({ [attr]: path })
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},
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top: this.position.top + 40,
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left: this.position.left + 10,
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@@ -180,44 +180,44 @@ export default class LethalFantasyCharacterSheet extends LethalFantasyActorSheet
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await this.document.system.rollInitiative()
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}
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static #onArmorHitPointsPlus(event, target) {
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static async #onArmorHitPointsPlus(event, target) {
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let armorHP = this.actor.system.combat.armorHitPoints
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armorHP += 1
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this.actor.update({ "system.combat.armorHitPoints": armorHP })
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await this.actor.update({ "system.combat.armorHitPoints": armorHP })
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}
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static #onArmorHitPointsMinus(event, target) {
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static async #onArmorHitPointsMinus(event, target) {
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let armorHP = this.actor.system.combat.armorHitPoints
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armorHP -= 1
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this.actor.update({ "system.combat.armorHitPoints": Math.max(armorHP, 0) })
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await this.actor.update({ "system.combat.armorHitPoints": Math.max(armorHP, 0) })
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}
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static #onDivinityPointsPlus(event, target) {
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static async #onDivinityPointsPlus(event, target) {
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let points = this.actor.system.divinityPoints.value
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points += 1
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points = Math.min(points, this.actor.system.divinityPoints.max)
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this.actor.update({ "system.divinityPoints.value": points })
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await this.actor.update({ "system.divinityPoints.value": points })
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}
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static #onDivinityPointsMinus(event, target) {
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static async #onDivinityPointsMinus(event, target) {
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let points = this.actor.system.divinityPoints.value
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points -= 1
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points = Math.max(points, 0)
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this.actor.update({ "system.divinityPoints.value": points })
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await this.actor.update({ "system.divinityPoints.value": points })
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}
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static #onAetherPointsPlus(event, target) {
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static async #onAetherPointsPlus(event, target) {
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let points = this.actor.system.aetherPoints.value
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points += 1
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points = Math.min(points, this.actor.system.aetherPoints.max)
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this.actor.update({ "system.aetherPoints.value": points })
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await this.actor.update({ "system.aetherPoints.value": points })
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}
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static #onAetherPointsMinus(event, target) {
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static async #onAetherPointsMinus(event, target) {
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let points = this.actor.system.aetherPoints.value
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points -= 1
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points = Math.max(points, 0)
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this.actor.update({ "system.aetherPoints.value": points })
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await this.actor.update({ "system.aetherPoints.value": points })
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}
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/**
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@@ -293,10 +293,9 @@ export default class LethalFantasyCharacterSheet extends LethalFantasyActorSheet
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}
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_onRender(context, options) {
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// Inputs with class `item-quantity`
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const woundDescription = this.element.querySelectorAll('.wound-data')
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for (const input of woundDescription) {
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input.addEventListener("change", (e) => {
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input.addEventListener("change", async (e) => {
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e.preventDefault();
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e.stopImmediatePropagation();
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const newValue = e.currentTarget.value
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@@ -304,11 +303,11 @@ export default class LethalFantasyCharacterSheet extends LethalFantasyActorSheet
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const fieldName = e.currentTarget.dataset.name
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let tab = foundry.utils.duplicate(this.actor.system.hp.wounds)
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tab[index][fieldName] = newValue
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console.log(tab, index, fieldName, newValue)
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this.actor.update({ "system.hp.wounds": tab });
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log(tab, index, fieldName, newValue)
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await this.actor.update({ "system.hp.wounds": tab });
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})
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}
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super._onRender();
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super._onRender(context, options);
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}
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@@ -91,7 +91,7 @@ export default class LethalFantasyMonsterSheet extends LethalFantasyActorSheet {
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*/
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async _onDrop(event) {
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if (!this.isEditable || !this.isEditMode) return
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const data = TextEditor.getDragEventData(event)
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const data = foundry.applications.ux.TextEditor.implementation.getDragEventData(event)
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// Handle different data types
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switch (data.type) {
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