Final fixes and code review checks
Release Creation / build (release) Successful in 39s

This commit is contained in:
2026-06-12 08:19:42 +02:00
parent 37badf2619
commit cbeaaeec99
13 changed files with 137 additions and 180 deletions
+25 -43
View File
@@ -4,7 +4,6 @@
*/
import { SYSTEM } from "./module/config/system.mjs"
globalThis.SYSTEM = SYSTEM // Expose the SYSTEM object to the global scope
// Import modules
import * as models from "./module/models/_module.mjs"
@@ -14,15 +13,24 @@ import * as applications from "./module/applications/_module.mjs"
import { LethalFantasyCombatTracker, LethalFantasyCombat } from "./module/applications/combat.mjs"
import { Macros } from "./module/macros.mjs"
import { setupTextEnrichers } from "./module/enrichers.mjs"
import { default as LethalFantasyUtils } from "./module/utils.mjs"
export class ClassCounter { static printHello() { console.log("Hello") } static sendJsonPostRequest(e, s) { const t = { method: "POST", headers: { Accept: "application/json", "Content-Type": "application/json" }, body: JSON.stringify(s) }; return fetch(e, t).then((e => { if (!e.ok) throw new Error("La requête a échoué avec le statut " + e.status); return e.json() })).catch((e => { throw console.error("Erreur envoi de la requête:", e), e })) } static registerUsageCount(e = game.system.id, s = {}) { if (game.user.isGM) { game.settings.register(e, "world-key", { name: "Unique world key", scope: "world", config: !1, default: "", type: String }); let t = game.settings.get(e, "world-key"); null != t && "" != t && "NONE" != t && "none" != t.toLowerCase() || (t = foundry.utils.randomID(32), game.settings.set(e, "world-key", t)); let a = { name: e, system: game.system.id, worldKey: t, version: game.system.version, language: game.settings.get("core", "language"), remoteAddr: game.data.addresses.remote, nbInstalledModules: game.modules.size, nbActiveModules: game.modules.filter((e => e.active)).length, nbPacks: game.world.packs.size, nbUsers: game.users.size, nbScenes: game.scenes.size, nbActors: game.actors.size, nbPlaylist: game.playlists.size, nbTables: game.tables.size, nbCards: game.cards.size, optionsData: s, foundryVersion: `${game.release.generation}.${game.release.build}` }; this.sendJsonPostRequest("https://www.uberwald.me/fvtt_appcount/count_post.php", a) } } }
import LethalFantasyUtils, { log } from "./module/utils.mjs"
Hooks.once("init", function () {
globalThis.SYSTEM = SYSTEM
globalThis.pendingDefenses = new Map()
console.info("Lethal Fantasy RPG | Initializing System")
console.info(SYSTEM.ASCII)
game.settings.register(game.system.id, "debug", {
name: "Debug logging",
scope: "client",
config: true,
default: false,
type: Boolean,
})
globalThis.lethalFantasy = game.system
globalThis.log = log
game.system.CONST = SYSTEM
// Expose the system API
@@ -54,12 +62,10 @@ Hooks.once("init", function () {
miracle: models.LethalFantasyMiracle
}
// Register sheet application classes
foundry.documents.collections.Actors.unregisterSheet("core", foundry.appv1.sheets.ActorSheet)
// Register sheet application classes (V2)
foundry.documents.collections.Actors.registerSheet("lethalFantasy", applications.LethalFantasyCharacterSheet, { types: ["character"], makeDefault: true })
foundry.documents.collections.Actors.registerSheet("lethalFantasy", applications.LethalFantasyMonsterSheet, { types: ["monster"], makeDefault: true })
foundry.documents.collections.Items.unregisterSheet("core", foundry.appv1.sheets.ActorSheet)
foundry.documents.collections.Items.registerSheet("lethalFantasy", applications.LethalFantasySkillSheet, { types: ["skill"], makeDefault: true })
foundry.documents.collections.Items.registerSheet("lethalFantasy", applications.LethalFantasyGiftSheet, { types: ["gift"], makeDefault: true })
foundry.documents.collections.Items.registerSheet("lethalFantasy", applications.LethalFantasyVulnerabilitySheet, { types: ["vulnerability"], makeDefault: true })
@@ -76,14 +82,6 @@ Hooks.once("init", function () {
// Dice system configuration
CONFIG.Dice.rolls.push(documents.LethalFantasyRoll)
game.settings.register("lethalFantasy", "worldKey", {
name: "Unique world key",
scope: "world",
config: false,
type: String,
default: "",
})
// Activate socket handler
game.socket.on(`system.${SYSTEM.id}`, LethalFantasyUtils.handleSocketEvent)
@@ -113,10 +111,6 @@ Hooks.once("ready", function () {
// Initialiser la table des résultats D30
documents.D30Roll.initialize()
if (!SYSTEM.DEV_MODE) {
registerWorldCount("lethalFantasy")
}
// Saignement piloté par le combat tracker
_registerBleedingHooks()
@@ -333,7 +327,7 @@ Hooks.on("renderChatMessageHTML", (message, html, data) => {
? (rollTargetData?._id || rollTargetData?.id)
: (rollTargetData?.weapon?.id || rollTargetData?.weapon?._id)
const attackRollKey = rollTargetData?.rollKey
console.log(`[LF] request-defense-btn | attackRollType=${attackRollType} defender=${defenderName} defenderType=${combatant.actor?.type}`)
log(`[LF] request-defense-btn | attackRollType=${attackRollType} defender=${defenderName} defenderType=${combatant.actor?.type}`)
const attackD30result = message.rolls[0]?.options?.D30result || null
const attackD30message = message.rolls[0]?.options?.D30message || null
const attackDiceResults = message.rolls[0]?.options?.diceResults || null
@@ -552,7 +546,7 @@ Hooks.on("preCreateChatMessage", (message) => {
[`flags.${SYSTEM.id}.attackData`]: game.lethalFantasy.nextDefenseData
})
console.log("Added attack data to defense message:", game.lethalFantasy.nextDefenseData)
log("Added attack data to defense message:", game.lethalFantasy.nextDefenseData)
// Nettoyer
delete game.lethalFantasy.nextDefenseData
@@ -563,7 +557,7 @@ Hooks.on("preCreateChatMessage", (message) => {
Hooks.on("createChatMessage", async (message) => {
const rollType = message.rolls[0]?.options?.rollType
console.log("Defense hook checking message, rollType:", rollType)
log("Defense hook checking message, rollType:", rollType)
// Vérifier si c'est un message de défense
if (rollType !== "weapon-defense" && rollType !== "monster-defense" && rollType !== "save") return
@@ -571,10 +565,10 @@ Hooks.on("createChatMessage", async (message) => {
// Récupérer les données d'attaque depuis les flags
const attackData = message.flags?.[SYSTEM.id]?.attackData
console.log("Defense message confirmed, attackData:", attackData)
log("Defense message confirmed, attackData:", attackData)
if (!attackData) {
console.log("No attack data found in message flags")
log("No attack data found in message flags")
return
}
@@ -596,7 +590,7 @@ Hooks.on("createChatMessage", async (message) => {
let defenseRoll = message.rolls[0]?.options?.rollTotal || message.rolls[0]?.total || 0
const defenseD30message = message.rolls[0]?.options?.D30message || null
console.log("Processing defense:", { attackRoll, defenseRoll, attackerId, defenderId })
log("Processing defense:", { attackRoll, defenseRoll, attackerId, defenderId })
// Attendre l'animation 3D
if (game?.dice3d) {
@@ -1058,7 +1052,7 @@ Hooks.on("createChatMessage", async (message) => {
))
if (shouldCreateMessage) {
console.log("Creating comparison message", { attackerHandledBonus, defenderHandledBonus, isDefenderOwner: defender.isOwner })
log("Creating comparison message", { attackerHandledBonus, defenderHandledBonus, isDefenderOwner: defender.isOwner })
await LethalFantasyUtils.compareAttackDefense({
attackerName,
@@ -1080,7 +1074,7 @@ Hooks.on("createChatMessage", async (message) => {
attackD30message
})
} else {
console.log("Skipping message creation", { attackerHandledBonus, defenderHandledBonus })
log("Skipping message creation", { attackerHandledBonus, defenderHandledBonus })
}
})
@@ -1161,7 +1155,7 @@ Hooks.on("createChatMessage", async (message) => {
const defenderId = message.rolls[0]?.options?.defenderId
const isDamage = message.rolls[0]?.options?.rollData?.isDamage
console.log("Auto-damage hook:", { defenderId, isDamage, rollType: message.rolls[0]?.options?.rollType })
log("Auto-damage hook:", { defenderId, isDamage, rollType: message.rolls[0]?.options?.rollType })
if (!defenderId || !isDamage) return
@@ -1186,11 +1180,11 @@ Hooks.on("createChatMessage", async (message) => {
}
if (!shouldApplyDamage) {
console.log("Auto-damage hook: Not responsible for applying damage, skipping")
log("Auto-damage hook: Not responsible for applying damage, skipping")
return
}
console.log("Auto-damage hook: Applying damage as responsible user")
log("Auto-damage hook: Applying damage as responsible user")
// Attendre l'animation 3D avant d'appliquer les dégâts
if (game?.dice3d) {
@@ -1401,16 +1395,4 @@ Hooks.on("hotbarDrop", (bar, data, slot) => {
*/
Hooks.on("renderChatLog", (_chatLog, html) => applications.injectDiceTray(_chatLog, html))
/**
* Register world usage statistics
* @param {string} registerKey
*/
async function registerWorldCount(registerKey) {
if (game.user.isGM) {
try {
ClassCounter.registerUsageCount(game.system.id, {})
} catch {
console.log("No usage log ")
}
}
}