Fix ranged defense + HTH attacks
Release Creation / build (release) Successful in 1m17s

This commit is contained in:
2026-05-02 08:35:22 +02:00
parent 55a040062a
commit c8ce840e98
5 changed files with 127 additions and 4 deletions
+39
View File
@@ -1178,6 +1178,45 @@ i.lethalfantasy {
margin-left: 4px;
margin-right: 4px;
}
.lethalfantasy .tab.monster-combat .ranged-attacks {
grid-template-columns: 1fr;
}
.lethalfantasy .tab.monster-combat .ranged-attacks .attack .name {
min-width: 10rem;
max-width: 10rem;
}
.lethalfantasy .tab.monster-combat .ranged-attacks .attack .damage-dice {
width: 5rem;
max-width: 5rem;
}
.lethalfantasy .tab.monster-combat .ranged-attacks .ranged-weapon-range {
margin-top: 8px;
border-top: 1px solid var(--color-border-light-tertiary, #ccc);
padding-top: 6px;
}
.lethalfantasy .tab.monster-combat .ranged-attacks .ranged-weapon-range > label {
font-weight: bold;
margin-bottom: 4px;
display: block;
}
.lethalfantasy .tab.monster-combat .ranged-attacks .ranged-weapon-range .range-fields {
display: flex;
flex-wrap: wrap;
gap: 6px;
}
.lethalfantasy .tab.monster-combat .ranged-attacks .ranged-weapon-range .range-fields .range-field {
display: flex;
flex-direction: column;
align-items: center;
}
.lethalfantasy .tab.monster-combat .ranged-attacks .ranged-weapon-range .range-fields .range-field label {
font-size: 0.7rem;
white-space: nowrap;
}
.lethalfantasy .tab.monster-combat .ranged-attacks .ranged-weapon-range .range-fields .range-field input {
width: 3.5rem;
text-align: center;
}
.lethalfantasy .tab.monster-combat .armors {
display: grid;
grid-template-columns: repeat(3, 1fr);
+7
View File
@@ -462,6 +462,13 @@
"notes": "Notes",
"pc": "PC",
"perception": "Perception",
"pointBlank": "Point blank",
"short": "Short",
"medium": "Medium",
"long": "Long",
"extreme": "Extreme",
"outOfSkill": "Out of skill",
"range": "Range",
"rangeDefenseDialog": "Ranged defense dialog",
"rangeDefenseRoll": "Ranged defense roll",
"rangedAttackDefense": "Ranged attack defense",
+9 -1
View File
@@ -74,7 +74,6 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
damageDice: new fields.StringField({ required: true, nullable: false, initial: "1D6" }),
damageModifier: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
enabled: new fields.BooleanField({ initial: true, required: true, nullable: false }),
range: new fields.StringField({ required: false, nullable: true, initial: "" }),
noExplode: new fields.BooleanField({ initial: initialNoExplode, required: true, nullable: false }),
}
return new fields.SchemaField(schema, { label })
@@ -143,6 +142,15 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
attack4: attackField("4")
})
schema.rangedWeaponRange = new fields.SchemaField({
pointBlank: new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 }),
short: new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 }),
medium: new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 }),
long: new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 }),
extreme: new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 }),
outOfSkill: new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 })
})
return schema
}
+42
View File
@@ -410,6 +410,48 @@
}
}
.ranged-attacks {
grid-template-columns: 1fr;
.attack {
.name {
min-width: 10rem;
max-width: 10rem;
}
.damage-dice {
width: 5rem;
max-width: 5rem;
}
}
.ranged-weapon-range {
margin-top: 8px;
border-top: 1px solid var(--color-border-light-tertiary, #ccc);
padding-top: 6px;
> label {
font-weight: bold;
margin-bottom: 4px;
display: block;
}
.range-fields {
display: flex;
flex-wrap: wrap;
gap: 6px;
.range-field {
display: flex;
flex-direction: column;
align-items: center;
label {
font-size: 0.7rem;
white-space: nowrap;
}
input {
width: 3.5rem;
text-align: center;
}
}
}
}
}
.armors {
display: grid;
grid-template-columns: repeat(3, 1fr);
+30 -3
View File
@@ -101,9 +101,6 @@
<div class="numeric">
<input type="number" name="system.rangedAttacks.{{item.key}}.damageModifier" value="{{item.damageModifier}}" data-tooltip="Damage modifier"/>
</div>
<div class="range">
<input type="text" name="system.rangedAttacks.{{item.key}}.range" value="{{item.range}}" data-tooltip="Weapon range (e.g. 30/90/300 ft)" placeholder="Range" />
</div>
<div class="">
<input type="checkbox" name="system.rangedAttacks.{{item.key}}.noExplode" {{checked item.noExplode}} data-tooltip="No exploding dice on damage" />
</div>
@@ -128,6 +125,36 @@
</div>
{{/each}}
<div class="ranged-weapon-range">
<label>{{localize "LETHALFANTASY.Label.range"}}</label>
<div class="range-fields">
<div class="range-field">
<label>{{localize "LETHALFANTASY.Label.pointBlank"}}</label>
<input type="number" name="system.rangedWeaponRange.pointBlank" value="{{system.rangedWeaponRange.pointBlank}}" />
</div>
<div class="range-field">
<label>{{localize "LETHALFANTASY.Label.short"}}</label>
<input type="number" name="system.rangedWeaponRange.short" value="{{system.rangedWeaponRange.short}}" />
</div>
<div class="range-field">
<label>{{localize "LETHALFANTASY.Label.medium"}}</label>
<input type="number" name="system.rangedWeaponRange.medium" value="{{system.rangedWeaponRange.medium}}" />
</div>
<div class="range-field">
<label>{{localize "LETHALFANTASY.Label.long"}}</label>
<input type="number" name="system.rangedWeaponRange.long" value="{{system.rangedWeaponRange.long}}" />
</div>
<div class="range-field">
<label>{{localize "LETHALFANTASY.Label.extreme"}}</label>
<input type="number" name="system.rangedWeaponRange.extreme" value="{{system.rangedWeaponRange.extreme}}" />
</div>
<div class="range-field">
<label>{{localize "LETHALFANTASY.Label.outOfSkill"}}</label>
<input type="number" name="system.rangedWeaponRange.outOfSkill" value="{{system.rangedWeaponRange.outOfSkill}}" />
</div>
</div>
</div>
</div>
{{/if}}
</fieldset>