Add skill+weapon rolls
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@ -95,11 +95,16 @@ export default class LethalFantasyCharacter extends foundry.abstract.TypeDataMod
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schema.developmentPoints = new fields.SchemaField({
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total: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
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remaining: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
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})
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})
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schema.spellMiraclePoints = new fields.SchemaField({
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total: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
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used: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
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})
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schema.combat = new fields.SchemaField({
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attackModifier: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
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defenseModifier: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
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damageModifier: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
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})
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const moneyField = (label) => {
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const schema = {
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@ -132,7 +137,7 @@ export default class LethalFantasyCharacter extends foundry.abstract.TypeDataMod
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let strDef = SYSTEM.CHARACTERISTICS_TABLES.str.find(s => s.value === this.characteristics.str.value)
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this.challenges.str.value = strDef.challenge
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let dexDef = SYSTEM.CHARACTERISTICS_TABLES.dex.find(s => s.value === this.characteristics.dex.value)
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this.challenges.agility.value = dexDef.challenge
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this.saves.dodge.value = dexDef.dodge
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@ -147,8 +152,27 @@ export default class LethalFantasyCharacter extends foundry.abstract.TypeDataMod
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this.saves.contagion.value = this.characteristics.con.value
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this.saves.poison.value = this.characteristics.con.value
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this.combat.attackModifier = 0
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for (let chaKey of SYSTEM.CHARACTERISTIC_ATTACK) {
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let chaDef = SYSTEM.CHARACTERISTICS_TABLES[chaKey].find(s => s.value === this.characteristics[chaKey].value)
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this.combat.attackModifier += chaDef.attack
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}
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this.combat.defenseModifier = 0
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for (let chaKey of SYSTEM.CHARACTERISTIC_DEFENSE) {
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let chaDef = SYSTEM.CHARACTERISTICS_TABLES[chaKey].find(s => s.value === this.characteristics[chaKey].value)
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this.combat.defenseModifier += chaDef.defense
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}
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this.combat.damageModifier = 0
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for (let chaKey of SYSTEM.CHARACTERISTIC_DAMAGE) {
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let chaDef = SYSTEM.CHARACTERISTICS_TABLES[chaKey].find(s => s.value === this.characteristics[chaKey].value)
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this.combat.damageModifier += chaDef.damage
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}
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}
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/**
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* Rolls a dice for a character.
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* @param {("save"|"resource|damage")} rollType The type of the roll.
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